local AddOn, config = ...
local LEVELS = config.LEVELS
local LEVEL_NAMES = config.LEVEL_NAMES

disableSplashScreen = false

TALENT_BRANCH_TEXTURECOORDS = {
	up = {
		[1] = {0.12890625, 0.25390625, 0 , 0.484375},
		[-1] = {0.12890625, 0.25390625, 0.515625 , 1.0}
	},
	down = {
		[1] = {0, 0.125, 0, 0.484375},
		[-1] = {0, 0.125, 0.515625, 1.0}
	},
	left = {
		[1] = {0.2578125, 0.3828125, 0, 0.5},
		[-1] = {0.2578125, 0.3828125, 0.5, 1.0}
	},
	right = {
		[1] = {0.2578125, 0.3828125, 0, 0.5},
		[-1] = {0.2578125, 0.3828125, 0.5, 1.0}
	},
	topright = {
		[1] = {0.515625, 0.640625, 0, 0.5},
		[-1] = {0.515625, 0.640625, 0.5, 1.0}
	},
	topleft = {
		[1] = {0.640625, 0.515625, 0, 0.5},
		[-1] = {0.640625, 0.515625, 0.5, 1.0}
	},
	bottomright = {
		[1] = {0.38671875, 0.51171875, 0, 0.5},
		[-1] = {0.38671875, 0.51171875, 0.5, 1.0}
	},
	bottomleft = {
		[1] = {0.51171875, 0.38671875, 0, 0.5},
		[-1] = {0.51171875, 0.38671875, 0.5, 1.0}
	},
	tdown = {
		[1] = {0.64453125, 0.76953125, 0, 0.5},
		[-1] = {0.64453125, 0.76953125, 0.5, 1.0}
	},
	tup = {
		[1] = {0.7734375, 0.8984375, 0, 0.5},
		[-1] = {0.7734375, 0.8984375, 0.5, 1.0}
	},
};

TALENT_ARROW_TEXTURECOORDS = {
	top = {
		[1] = {0, 0.5, 0, 0.5},
		[-1] = {0, 0.5, 0.5, 1.0}
	},
	right = {
		[1] = {1.0, 0.5, 0, 0.5},
		[-1] = {1.0, 0.5, 0.5, 1.0}
	},
	left = {
		[1] = {0.5, 1.0, 0, 0.5},
		[-1] = {0.5, 1.0, 0.5, 1.0}
	},
};

local e = {};
e.versionString = "2.2";
e.versionID = 2.2;
e.addonName = "PEGGLE";
e.temp = {};
e.seconds = 60;
e.ping = 3;
e.debugMode = nil;
local t = function(...)
	if(e.debugMode)then
		print(...)
	end
end
e.GetBackdrop = function()
	return{bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tileSize = 16, edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = 1, edgeSize = 16, insets = {top = 5, right = 5, left = 5, bottom = 5, }}
end
C_ChatInfo.RegisterAddonMessagePrefix(e.addonName);
--holds all the string data
e.locale = {
	["ABOUT"] = "ABOUT",
	["ABOUT_TEXT1"] = "The Peggle Institute has opened a branch in Azeroth!\n\n".."After we successfully brought the Bejeweled experience into ".."WoW, the PopCap Guild decided to tackle another of our favorite things: Peggle.\n\n".."We wanted something more competitive that we could use to settle ".."loot disputes and challenge each other while we waited for that ".."last raid member to log on. We've packed in some great touches ".."for the add-on version of Peggle, and now it's ready to be shared with the world!",
	["ABOUT_TEXT2"] = "For more great games check out |cFFFF66CChttp://popcap.com|r",
	["ABOUT_TEXT3"] = "(C) 2007, 2009 PopCap Games, Inc. All rights reserved.",
	["ABOUT_TEXT4"] = "Version ",
	["_BALL_SCORE"] = "+10,000",
	["BALLS_LEFT1"] = "%d BALLS LEFT",
	["BALLS_LEFT2"] = "LAST BALL!",
	["BEAT_THIS_LEVEL1"] = "Beat this level to earn\n+1 talent point!",
	["BEAT_THIS_LEVEL2"] = "Clear all pegs to earn\n+1 talent point!",
	["BEAT_THIS_LEVEL3"] = "+1 talent point earned\n(Beat level)",
	["BEAT_THIS_LEVEL4"] = "+1 talent point earned\n(Full clear)",
	["BRAG"] = "What channel would you like to brag to?",
	["CHALLENGE"] = "BATTLE",
	["CHALLENGE_DETAILS"] = "BATTLE DETAIL",
	["CHALLENGE_DESC"] = "Select a battle to view its details\nor create a new battle",
	["CHALLENGE_DESC1"] = "Click a name to quickly add/remove it!",
	["CHALLENGE_DESC2"] = "|cFFFF8C00CHAT CHANNELS: Adding a custom chat channel will invite all in the chat channel at the time of battle creation. This will not invite offline users, nor users who do not have the addon installed.\n\nYou may only invite custom channels.",
	["CHALLENGE_DESC3"] = "Note: Offline users will not receive the battle until they come online while another invitee or you are also online.",
	["CHALLENGE_CAT1"] = "From:",
	["CHALLENGE_CAT2"] = "Level:",
	["CHALLENGE_CAT3"] = "Shots:",
	["CHALLENGE_CAT4"] = "Current Standing:",
	["CHALLENGE_CAT5"] = "Time Left:",
	["CHALLENGE_CAT6"] = "Note to Players:",
	["CHALLENGE_LIST"] = "Battle List",
	["CHALLENGE_DETAILS"] = "Battle Details",
	["CHALLENGE_DUR"] = "BATTLE DURATION",
	["CHALLENGE_GUILD1"] = "View Offline Guild Members",
	["CHALLENGE_GUILD2"] = "Sort by Online Status",
	["CHALLENGE_INVITE1"] = "|cFFFF8C00FRIENDS",
	["CHALLENGE_INVITE2"] = "|cFFFF8C00GUILD",
	["CHALLENGE_INVITE3"] = "|cFFFF8C00CHANNEL",
	["CHALLENGE_LIMIT"] = "Limit of 5 Active\nBattles at once",
	["CHALLENGE_NEW"] = "NEW BATTLE",
	["CHALLENGE_NONE"] = "NO BATTLE SELECTED",
	["CHALLENGE_RANK"] = "%d of %d",
	["CHALLENGE_SHOTS"] = "NUMBER OF SHOTS",
	["CHALLENGE_SORT_ONLINE"] = "Sort by Online Status",
	["CHALLENGE_REPLAYS"] = "NUMBER OF REPLAYS",
	["CHALLENGE_VIEW_OFFLINE"] = "View Offline Guild Members",
	["CHALLENGE_YOUR_STATUS"] = "Your Status:",
	["CHAR_SELECT"] = "CHARACTER SELECT",
	["CREDITS"] = "CREDITS",
	["CREDITS1"] = "Programmer",
	["CREDITS1a"] = "Michael Fromwiller",
	["CREDITS2"] = "Producer",
	["CREDITS2a"] = "T. Carl Kwoh",
	["CREDITS3"] = "Artists",
	["CREDITS3a"] = "Tysen Henderson\n".."Noah Maas",
	["CREDITS4"] = "Level Design",
	["CREDITS4a"] = "Stephen Notley",
	["CREDITS5"] = "Quality Assurance",
	["CREDITS5a"] = "Ed Miller\n".."Eric Olson",
	["CREDITS6"] = "Peggle Credits",
	["CREDITS6a"] = "Sukhbir Sidhu\n".."Brian Rothstein\n".."Eric Tams\n".."Jeremy Bilas\n".."Walter Wilson\n".."Matthew Holmberg",
	["CREDITS7"] = "Special Thanks",
	["CREDITS7a"] = "Jason Kapalka\n".."Dave Haas\n".."Blizzard Entertainment\n".."Jen Chess\n".."Scott Lantz\n".."Anthony Coleman",
	["CREDITS8"] = "Beta Testers",
	["CREDITS8a"] = "BraveOne - Aerie Peak [A]\n".."Johndoe - Executus EU [A]\n".."Kinu - Ravencrest [H]\n".."Klauen - Blackrock [H]\n".."Lothaer - Spinebreaker [A]\n".."Naiad - Dalaran [A]",
	["CREDITS8b"] = "Palasadia - Doomhammer [H]\n".."Polgarra - Terokkar [A]\n".."Smashtastic - Khadgar [A]\n".."Sythalin - Thunderlord[A]\n".."Thanotos- Turalyon[A]\n".."Vodax - Dalaran [A]\n".."Zoquara - Nordrassil [A]",
	["CREDITS9"] = "Github Contributors",
	["CREDITS9a"]= " adamz01h\n Nimos\n ZombieProtectionAgency\n Andy1210\nKetho",
	["DUEL"] = "DUEL",
	["DUEL_BREAKDOWN1"] = "Your Score: %s",
	["DUEL_BREAKDOWN1a"] = "Opponent's Score: %s",
	["DUEL_BREAKDOWN2"] = "Talent: |cFFFFFFFF%s",
	["DUEL_BREAKDOWN3"] = "Style: |cFFFFFFFF%s",
	["DUEL_BREAKDOWN4"] = "Fever: |cFFFFFFFF%s",
	["DUEL_CHALLENGE"] = "%s has challenged you to a duel!",
	["DUEL_FORFEIT1"] = "|cFFFF0000You forfeited the duel!",
	["DUEL_FORFEIT2"] = "|cFFFF0000Opponent forfeited the duel!",
	["_DUEL_HISTORY"] = "Last 10 opponents:",
	["_DUEL_NO_HISTORY"] = "No one has been dueled!",
	["DUEL_OPP_WL"] = "Win/Loss vs %s: %d - %d",
	["DUEL_RESULTS"] = "DUEL RESULTS",
	["DUEL_RESULT1"] = "WAITING ON\n%s",
	["DUEL_RESULT2"] = "|cFF00FF00DEFEATED\n%s",
	["DUEL_RESULT3"] = "|cFFFF0000DEFEATED BY\n%s",
	["DUEL_RESULT4"] = "|cFFFF0000DUEL WAS\nFORFEITED",
	["DUEL_SCORE1"] = "Your Score: %s",
	["DUEL_SCORE2"] = "Opponent Score: %s",
	["DUEL_STATUS"] = "DUEL INVITE STATUS",
	["DUEL_STATUS1"] = "Sending duel invite...",
	["DUEL_STATUS2"] = "Waiting for user to accept duel request...",
	["DUEL_STATUS3"] = "User declined the duel request.",
	["DUEL_STATUS4"] = "User does not have Peggle addon turned on.",
	["DUEL_STATUS5"] = "User is currently being challenged. Try again in a few minutes.",
	["DUEL_STATUS6"] = "Challenger cancelled the duel.",
	["DUEL_TIME"] = "Duel time remaining: %s",
	["DUEL_TOTAL_WL"] = "Total Win/Loss: %d - %d",
	["DUEL_WAITING"] = "Your opponent is still playing...",
	["_EXPIRED"] = "Expired",
	["FORFEIT"] = "Forfeit",
	["_FREE_BALL"] = "FREE BALL!",
	["FREE_BALL2"] = "FREE\nBALL",
	["_FREE_BALL_DUEL"] = "BUCKET BONUS\n%s",
	["GENERATING_NAMES"] = "Generating name list for custom channels...",
	["HOW_TO_PLAY1"] = "Basic Gameplay",
	["HOW_TO_PLAY2"] = "Duel Mode",
	["HOW_TO_PLAY2a"] = "Duel Mode lets you challenge another player to a 1-on-1 ten-ball ".."game of Peggle. Choose a level and type in the name of the player ".."you want to challenge, then hit Play!\n\n".."Players must be online and have the add-on in order to participate, ".."and if they are already in another duel you won't be able to challenge ".."them until they are finished.\n\n".."Duel mode stores your last ten opponents as a handy drop-down so you can ".."quickly get a rematch.",
	["HOW_TO_PLAY2b"] = "After each duel, the summary screen shows how you fared vs your opponent ".."and gives a breakdown of the point scoring. It also displays which character ".."your opponent used, as well as how many levels they've beaten or gotten a ".."100% clear on.",
	["HOW_TO_PLAY3"] = "Battle Mode",
	["HOW_TO_PLAY3a"] = "Battle Mode lets you set up special multiplayer contests with your friends ".."and guildmates. You can pick the level, adjust how many shots each person is ".."allowed, and how long the battle will be active for. Then send out invitations ".."to your friends!\n\n".."When you click the Battle Mode tab you can either select an existing ".."Battle that you've entered, or create a new one. If you select one that ".."you've already played, you can see the current leaderboard.\n\n".."The leaderboard also shows icons to indicate which character the player used ".."as well as the number of levels they've beaten and how many 100% clears they've ".."achieved.",
	["HOW_TO_PLAY3b"] = "Battles that have run out of time will eventually decay off your list.",
	["HOW_TO_PLAY4"] = "Peggle Loot",
	["HOW_TO_PLAY4a"] = "Peggle Loot is a fun way to distribute loot in party or raid. ".."When activated, all players in the party or raid with the add-on will get the ".."option to play a single shot high score challenge for the item. Whoever scores ".."the highest wins the right to the item!\n\n".."Simply type |cFFFFFF00/peggleloot|r to ".."initiate the challenge. Optionally, you can also shift-click the item to add ".."an item link after the peggleloot command.",
	["HOW_TO_PLAY4b"] = "The addon will pick a random level, and then send that challenge to all members ".."of the party or raid. They will have the option to play or pass. If they play, ".."they get a single shot to score as many points as possible.\n\n".."To make it fair, talents are disabled for the shot and all users are defaulted ".."to Splork. Players have 30 seconds to complete their shots from when the Peggle ".."Loot challenge is activated.\n\n".."Once all players have competed, their scores are shown and the winner declared! ",
	["INVITEES"] = "INVITEES",
	["INVITED"] = "|cFFFF8C00(%d INVITED)",
	["INVITE_PERSON"] = "INVITE INDIVIDUAL:",
	["INVITE_NOTE"] = "NOTE TO INVITEES",
	["LEGAL1"] = "(c) 2000, 2009 PopCap Games Inc. All right reserved",
	["LEGAL2"] = "(c) 2007, 2009 PopCap Games, Inc.  All rights reserved.  This application is ".."being made available free of charge for your personal, non-commercial entertainment "..'use, and is provided "as is", without any warranties.  PopCap Games, Inc. will have '.."no liability to you or anyone else if you choose to use it.  See readme.txt for details.",
	["_LEVEL_INFO"] = "Level %d: %s",
	["MENU"] = "MENU",
	["MOST_RECENT"] = "MOST RECENT:",
	["MOUSE_OVER"] = "Mouse over a talent for more information",
	["NEW"] = " |cffffff00(NEW!)",
	["_NEXT"] = "NEXT ",
	["NO_SCORE"] = "PLAY LEVEL TO EARN A SCORE!",
	["NOT_PLAYED"] = "Not yet played",
	["OPPONENT"] = "OPPONENT:",
	["OPPONENT_NOTE"] = "NOTE TO OPPONENT",
	["OPPONENT_NOTE2"] = "NOTE FROM OPPONENT",
	["OPT_TRANS_DEFAULT"] = "Mouse-on Transparency",
	["OPT_TRANS_MOUSE"] = "Mouse-off Transparency",
	["OPT_MINIMAP"] = "Show Mini-map Icon",
	["OPT_NEW_ON_FLIGHT"] = "New Game on Flight Start",
	["OPT_SOUNDS"] = "Sounds:",
	["OPT_SOUNDS_NORMAL"] = "Normal",
	["OPT_SOUNDS_QUIET"] = "Quiet",
	["OPT_SOUNDS_OFF"] = "Off",
	["OPT_LOCK"] = "Lock Window",
	["OPT_COLORBLIND"] = "Color Blind Mode",
	["OPT_HIDEOUTDATED"] = "Hide Outdated Chat Notifications",
	["OPT_AUTO_OPEN"] = "Auto-Open:",
	["OPT_AUTO_OPEN1"] = "On Flight Start",
	["OPT_AUTO_OPEN2"] = "On Death",
	["OPT_AUTO_OPEN3"] = "On Log-in",
	["OPT_AUTO_OPEN4"] = "Peggle Duel Invite",
	["OPT_AUTO_CLOSE"] = "Auto-Close:",
	["OPT_AUTO_CLOSE1"] = "On Flight End",
	["OPT_AUTO_CLOSE2"] = "On Ready Check",
	["OPT_AUTO_CLOSE3"] = "On Enter Combat",
	["OPT_AUTO_CLOSE4"] = "Peggle Duel Complete",
	["OPT_AUTO_CLOSE5"] = "Peggle Loot Complete",
	["OPT_DUEL_INVITES"] = "Duel/Battle Invites:",
	["OPT_DUEL_INVITES1"] = "Chatbox Text Alert",
	["OPT_DUEL_INVITES2"] = "Raid Warning Text Alert",
	["OPT_DUEL_INVITES3"] = "Mini-map Icon Alert",
	["OPT_DUEL_INVITES4"] = "Auto-decline Duels",
	["OPTIONAL"] = "|cFFFF8C00(OPTIONAL)",
	["ORANGE_PEGS"] = "Orange\nPegs",
	["OUT_OF_DATE"] = "|cFFFFFFFFThis version of Peggle is out-of-date! Visit |r|cFFFF66CChttps://www.curseforge.com/wow/addons/peggle-classic|r|cFFFFFFFF for the latest version!",
	["_OUTDATED"] = "%s has invited you to a %s using an old version of this addon. Unfortunately, the versions are no longer compatible. Please ask them to upgrade to the latest version.",
	["_PEGS_HIT"] = "%s x %d |4PEG:PEGS",
	["_PEGGLE_ISSUE1"] = "[Peggle] We're very sorry but it appears the battle data being saved is invalid and was not saved. Please report this error with as much detail as possible so we can fix it in future versions. https://www.curseforge.com/wow/addons/peggle-classic",
	["PEGGLE_ISSUE2"] = "Part of the Peggle addon is corrupt. Please re-download the Peggle addon to fix this issue.",
	["PEGGLELOOT_DESC"] = "Highest Scoring Single Shot Wins",
	["_PEGGLELOOT_ISACTIVE"] = "Peggle Loot is already active! %d seconds remain in current challenge.",
	["_PEGGLELOOT_NOTIFY"] = "Peggle One-Shot Loot System Initialized for %s! Results released in 40 seconds. If you do not have the Peggle Addon, you're missing out!",
	["_PEGGLELOOT_CHAT_REMAINING"] = "Peggle Loot results in %d seconds!",
	["_PEGGLELOOT_NOWINNER"] = "*** No winner found! ***",
	["PEGGLELOOT_REMAINING"] = "Time remaining: %d sec",
	["_PEGGLELOOT_RESULTS"] = "Peggle Loot Results:",
	["PEGGLELOOT_TITLE"] = "Peggle Loot Challenge",
	["_PEGGLELOOT_WINNER"] = "*** Winner: %s ***",
	["PERSONAL_BEST"] = "PERSONAL BEST:",
	["PERSONAL_BEST_PTS"] = "%s PTS",
	["_PUBLISH_SCORE"] = "[Peggle]: %s just scored %s points on %s! Download the Peggle addon for WoW to defeat their score! https://www.curseforge.com/wow/addons/peggle-classic",
	["_PUBLISH_DUEL_W"] = "[Peggle]: %s just defeated %s in a Peggle Duel! Download the Peggle addon for WoW to pit your skills against them!",
	["_PUBLISH_DUEL_L"] = "[Peggle]: %s was just defeated by %s in a Peggle Duel! Download the Peggle addon for WoW to pit your skills against them!",
	["_PUBLISH_1"] = CHAT_MSG_GUILD,
	["_PUBLISH_2"] = CHAT_MSG_PARTY,
	["_PUBLISH_3"] = CHAT_MSG_RAID,
	["QUICK_PLAY"] = "QUICK PLAY",
	["PLAYING"] = "Playing",
	["_POINT_BOOST"] = "POINT BOOST!",
	["_POINTS_LEFT"] = "Points left to spend",
	["_RANK"] = "Rank (%d/%d)",
	["_REQUIRES_5"] = "|cFFFF0000Requires 5 points in %s.\n",
	["_REQUIRES_X"] = "|cFFFF0000Requires %d points in Peggle Talents.\n",
	["SELECT_LEVEL"] = "SELECT A LEVEL",
	["SCORE"] = "Score",
	["SCORE_BEST"] = "Best",
	["SCORE_TIME_LEFT"] = "Time Left: %s",
	["SCORES"] = "SCORES",
	["_SPECIAL_NAME1"] = "SUPER GUIDE",
	["_SPECIAL_NAME2"] = "SPACE BLAST",
	["_STYLE_COUNT"] = "+%s STYLE POINTS",
	["_STYLESHOT_1"] = "FREE BALL SKILLS!\n+",
	["_STYLESHOT_2"] = "LONG SHOT!\n+",
	["_STYLESHOT_3"] = "SUPER LONG SHOT!\n+",
	["_STYLESHOT_4"] = "MAD SKILLZ\n+",
	["_STYLESHOT_4a"] = "CRAZY MAD SKILLZ\n+",
	["_STYLESHOT_5"] = "EXTREME SLIDE!\n+",
	["_STYLESHOT_6"] = "ORANGE ATTACK!\n+",
	["_STYLESHOT_6a"] = "ORANGE ATTACK!\n+",
	["_SUMMARY_TITLE0"] = "NO MORE SHOTS",
	["_SUMMARY_TITLE1"] = "LEVEL COMPLETE",
	["_SUMMARY_TITLE2"] = "LEVEL FULLY CLEARED",
	["_SUMMARY_TITLE3"] = "LEVEL FINISHED",
	["_SUMMARY_TITLE4"] = "BATTLE FINISHED",
	["_SUMMARY_TITLE5"] = "LOOT SCORE SUBMITTED",
	["SUMMARY_SCORE_BEST"] = "Best Score On This Level: |cFFFFFFFF%s",
	["SUMMARY_SCORE_YOURS"] = "Score: |cFFFFFFFF%s",
	["SUMMARY_STAT1"] = "Shots:",
	["SUMMARY_STAT2"] = "Free Balls:",
	["SUMMARY_STAT3"] = "% Cleared:",
	["SUMMARY_STAT4"] = "Talent Score:",
	["SUMMARY_STAT5"] = "Fever Score:",
	["SUMMARY_STAT6"] = "Style Points:",
	["_TALENT1_NAME"] = "TWO-SIDED COIN",
	["_TALENT1_DESC"] = "Increases your chance of getting a free-ball when you don't hit any pegs by %d%%.",
	["_TALENT2_NAME"] = "STYLE FOR MILES",
	["_TALENT2_DESC"] = "Increases the points you receive for style shots by %d%%.",
	["_TALENT3_NAME"] = "A STEP AHEAD",
	["_TALENT3_DESC"] = "Your fever bonus meter starts with %d |4notch:notches; lit at the beginning of the match.",
	["_TALENT4_NAME"] = "THE ONLY CURE",
	["_TALENT4_DESC"] = "The points awarded by end of level Fever Buckets is increased by %d%%.",
	["_TALENT5_NAME"] = "PEG MARKSMAN",
	["_TALENT5_DESC"] = 'When you hit a peg, you have a %d%% chance to "crit" receiving 150%% of that peg\'s points.',
	["_TALENT6_NAME"] = "MORE COWBELL",
	["_TALENT6_DESC"] = "Purple pegs have a %d%% chance to increase your fever meter by 1.",
	["_TALENT7_NAME"] = "MISSION CRITICAL",
	["_TALENT7_DESC"] = "Your Crit pegs are worth %d%% of the original peg's value.",
	["_TALENT8_NAME"] = "Unintended Awesome",
	["_TALENT8_DESC"] = "When you hit a green peg, the purple peg has a %d%% chance of erupting in a small explosion, scoring itself and other nearby pegs.",
	["_TALENT9_NAME"] = "Infusion of Awesome",
	["_TALENT9_DESC"] = "Pegs hit with your special power have a %d%% chance to crit. (First two pegs hit with a guided ball OR all pegs hit with a space blast).",
	["_TALENT10_NAME"] = "ROLLING IGNITION",
	["_TALENT10_DESC"] = "When you hit a green peg and land the ball in the bucket in the same shot, one of your blue pegs is converted to a green peg.",
	["_TALENT11_NAME"] = "DOUBLE FISSION",
	["_TALENT11_DESC"] = "When you hit a purple peg, you score bonus points for each peg already hit in the shot as if you hit it again. These bonus points may not crit.",
	["TALENTS"] = "TALENTS",
	["TALENTS_DESC"] = "Talents are 'passive' abilities that affect all characters",
	["_THE_ITEM"] = "the item",
	["_TOOLTIP_MINIMAP"] = "Left-click to show/hide game.\nRight-click to move icon.",
	["_TOTAL_MISS"] = "TOTAL MISS!",
	["_TURNS"] = " TURNS",
	["WIN_LOSS"] = "Win/Loss Record",
	["WIN_LOSS_LEVEL"] = "(On this level)",
	["WIN_LOSS_PLAYER"] = "W/L vs this opponent: %d - %d",
}
e.factors = {0, 10, 0, 2, 0, 1, 0, 10, 0, 5, 0, 10, 150, 10, 0, 10, 0, 20, 0, 0, 0, 0}
local fe = nil;
local ht = -1;
local St = {["x"] = 0;
["y"] = 0;
["xVel"] = 0;
["yVel"] = 0};
local ce = 0;
local q = 0;
local Ke = 0;
local qe = 0;
local o = {};
local H;
local levelScoreData = {};
for i=1, #LEVELS * 2 do
	levelScoreData[i] = 0
end
local d;
local t;
local r;
local f = math.fmod;
local Se = math.abs;
local z = math.sqrt;
local I = math.sin;
local k = math.cos;
local i = math.floor;
local C = math.random;
local T = math.rad;
local xe = math.min;
local F = math.max;
local gt = math.deg;
local W = string.byte;
local O = string.char;
local c = string.sub;
local A = tonumber;
local D = tostring;
local u = table.remove;
local s = table.insert;
local B = {};
levelDataIndex = {};
levelDataIndex.id = 1;
levelDataIndex.animationType = 2;
levelDataIndex.objectType = 3;
levelDataIndex.x = 4;
levelDataIndex.y = 5;
levelDataIndex.rotation = 6;
levelDataIndex.animationTime = 7;
levelDataIndex.animationDelay = 8;
levelDataIndex.animValue1 = 9;
levelDataIndex.animValue2 = 10;
levelDataIndex.animValue3 = 11;
levelDataIndex.animValue4 = 12;
e.windowWidth = 662;
e.windowHeight = 548;
e.boardWidth = 554;
e.boardHeight = 464;
e.boardXYSections = 10;
e.sectionXSize = i(e.boardWidth / e.boardXYSections + .9);
e.sectionYSize = i(e.boardHeight / e.boardXYSections + .9);
e.ballWidth = 12;
e.ballHeight = 12;
e.ballRadius = 6;
e.pegWidth = 28 * .85;
e.pegHeight = 28 * .85;
e.pegRadius = 10 * .85;
e.brickWidth = 34 * .85;
e.brickHeight = 34 * .85;
e.brickRadius = 18 * .85;
e.catcherWidth = 138;
e.catcherHeight = 27;
e.catcherLoopTime = 6;
e.zoomDistance = 48;
e.addonPath = "Interface\\AddOns\\Peggle";
e.artPath = "Interface\\AddOns\\Peggle\\images\\";
e.soundPath = "Interface\\AddOns\\Peggle\\sounds\\";
e.boardBoundryBottom = 10
e.boardBoundryLeft = 10
e.boardBoundryTop = e.boardHeight - 2
e.boardBoundryRight = e.boardWidth - 2
e.cCount = 0;
e.artCut = {};
e.artCut["leftBorder"] = {0 / 512, 60 / 512, 0 / 512, 512 / 512};
e.artCut["rightBorder1"] = {0 / 256, 152 / 256, 0 / 512, 140 / 512};
e.artCut["rightBorder2"] = {85 / 256, 152 / 256, 140 / 512, 488 / 512};
e.artCut["rightBorder3"] = {0 / 256, 152 / 256, 488 / 512, 512 / 512};
e.artCut["topBorder"] = {60 / 512, 512 / 512, 0 / 512, 140 / 512};
e.artCut["bottomBorder"] = {60 / 512, 512 / 512, 488 / 512, 512 / 512};
e.artCut["powerLabel"] = {324 / 512, 506 / 512, 179 / 512, 203 / 512};
e.artCut["catcher"] = {100 / 512, 237 / 512, 413 / 512, 439 / 512};
e.artCut["catcherBack"] = {100 / 512, 237 / 512, 460 / 512, 486 / 512};
e.artCut["extraBallBarTop"] = {99 / 512, 110 / 512, 331 / 512, 347 / 512};
e.artCut["extraBallBar"] = {99 / 512, 110 / 512, 347 / 512, 363 / 512};
e.artCut["extraBallBarBot"] = {99 / 512, 110 / 512, 363 / 512, 379 / 512};
e.artCut["extraBallBottomCover"] = {99 / 512, 163 / 512, 383 / 512, 399 / 512};
e.artCut["extraBallTopCover"] = {167 / 512, 199 / 512, 373 / 512, 399 / 512};
e.artCut["ballLoader"] = {112 / 512, 135 / 512, 260 / 512, 379 / 512};
e.artCut["buttonInstantReplay"] = {144 / 512, 189 / 512, 260 / 512, 305 / 512};
e.artCut["glow"] = {139 / 512, 202 / 512, 258 / 512, 322 / 512};
e.artCut["catcherGlow"] = {255 / 512, 377 / 512, 429 / 512, 481 / 512};
e.artCut["feverBottomCover"] = {64 / 512, 98 / 512, 384 / 512, 399 / 512};
e.artCut["feverTopCover"] = {64 / 512, 98 / 512, 366 / 512, 381 / 512};
e.artCut["feverBar"] = {64 / 512, 95 / 512, 352 / 512, 364 / 512};
e.artCut["feverBarHighlight"] = {64 / 512, 95 / 512, 339 / 512, 351 / 512};
e.artCut["fever2x"] = {202 / 512, 248 / 512, 349 / 512, 370 / 512};
e.artCut["fever2xHighlight"] = {252 / 512, 298 / 512, 349 / 512, 370 / 512};
e.artCut["fever3x"] = {202 / 512, 248 / 512, 324 / 512, 345 / 512};
e.artCut["fever3xHighlight"] = {252 / 512, 298 / 512, 324 / 512, 345 / 512};
e.artCut["fever5x"] = {202 / 512, 248 / 512, 299 / 512, 320 / 512};
e.artCut["fever5xHighlight"] = {252 / 512, 298 / 512, 299 / 512, 320 / 512};
e.artCut["fever10x"] = {202 / 512, 248 / 512, 274 / 512, 295 / 512};
e.artCut["fever10xHighlight"] = {252 / 512, 298 / 512, 274 / 512, 295 / 512};
e.artCut["feverBonus10"] = {200 / 512, 313 / 512, 208 / 512, 258 / 512};
e.artCut["feverBonus50"] = {313 / 512, 423 / 512, 208 / 512, 258 / 512};
e.artCut["feverBonus100"] = {201 / 512, 313 / 512, 148 / 512, 205 / 512};
e.artCut["fever1"] = {0 / 512, 512 / 512, 92 / 256, 256 / 256};
e.artCut["fever2"] = {0 / 512, 512 / 512, 13 / 256, 92 / 256};
e.artCut["feverScore"] = {171 / 256, 256 / 256, 0 / 512, 268 / 512};
e.artCut["feverRay"] = {394 / 512, 452 / 512, 287 / 512, 481 / 512};
e.artCut["logoArt"] = {305 / 512, 390 / 512, 261 / 512, 426 / 512};
e.artCut["tabQuickPlay"] = {0 / 512, 118 / 512, 0 / 256, 64 / 256};
e.artCut["tabDuel"] = {118 / 512, 203 / 512, 0 / 256, 64 / 256};
e.artCut["tabChallenge"] = {203 / 512, 319 / 512, 0 / 256, 64 / 256};
e.artCut["tabTalents"] = {319 / 512, 416 / 512, 0 / 256, 64 / 256};
e.artCut["tabHowToPlay"] = {0 / 512, 141 / 512, 192 / 256, 256 / 256};
e.artCut["tabOptions"] = {416 / 512, 512 / 512, 0 / 256, 64 / 256};
e.artCut["buttonOkay"] = {0 / 256, 158 / 256, 0 / 256, 54 / 256};
e.artCut["buttonGo"] = {0 / 256, 158 / 256, 54 / 256, 108 / 256};
e.artCut["buttonResetTalents"] = {175 / 256, 219 / 256, 25 / 256, 182 / 256};
e.artCut["buttonNewChallenge"] = {0 / 256, 125 / 256, 109 / 256, 141 / 256};
e.artCut["buttonChallenge"] = {0 / 256, 175 / 256, 142 / 256, 183 / 256};
e.artCut["buttonRestartLevel"] = {0 / 256, 185 / 256, 184 / 256, 220 / 256};
e.artCut["buttonReturnToGame"] = {0 / 256, 185 / 256, 220 / 256, 256 / 256};
e.artCut["buttonAbandonGame"] = {220 / 256, 256 / 256, 70 / 256, 256 / 256};
e.artCut["buttonSound"] = {162 / 256, 182 / 256, 0 / 256, 20 / 256};
e.artCut["buttonMenu"] = {202 / 256, 256 / 256, 0 / 256, 20 / 256};
e.artCut["buttonClose"] = {235 / 256, 255 / 256, 19 / 256, 39 / 256};
e.artCut["buttonView"] = {191 / 256, 215 / 256, 186 / 256, 256 / 256};
e.artCut["buttonBack"] = {186 / 256, 256 / 256, 319 / 512, 343 / 512};
e.artCut["buttonAbout"] = {0 / 256, 44 / 256, 141 / 512, 298 / 512};
e.artCut["buttonCredits"] = {0 / 256, 44 / 256, 298 / 512, 457 / 512};
e.artCut["buttonPublish"] = {155 / 256, 199 / 256, 354 / 512, 480 / 512};
e.artCut["buttonDecline"] = {202 / 256, 256 / 256, 355 / 512, 512 / 512};
e.artCut["bannerBig1"] = {128 / 256, 256 / 256, 0 / 256, 183 / 256};
e.artCut["bannerBig2"] = {0 / 256, 128 / 256, 0 / 256, 183 / 256};
e.artCut["bannerSmall1"] = {0 / 512, 36 / 512, 467 / 512, 512 / 512};
e.artCut["bannerSmall2"] = {0 / 512, 36 / 512, 422 / 512, 467 / 512};
e.artCut["bannerSmall3"] = {0 / 512, 36 / 512, 377 / 512, 422 / 512};
e.artCut["howToPlay1"] = {0 / 512, 195 / 512, 0 / 512, 155 / 512};
e.artCut["howToPlay2"] = {197 / 512, 392 / 512, 0 / 512, 155 / 512};
e.artCut["howToPlay3"] = {0 / 512, 195 / 512, 155 / 512, 310 / 512};
e.artCut["howToPlay4"] = {197 / 512, 392 / 512, 155 / 512, 310 / 512};
e.artCut["howToPlay5"] = {0 / 512, 195 / 512, 311 / 512, 404 / 512};
e.artCut["howToPlay6"] = {194 / 512, 391 / 512, 311 / 512, 367 / 512};
e.artCut["howToPlay7"] = {194 / 512, 391 / 512, 405 / 512, 443 / 512};
e.artCut["howToPlay8"] = {0 / 512, 382 / 512, 444 / 512, 481 / 512};
e.artCut["popCap"] = {117 / 512, 187 / 512, 181 / 512, 251 / 512};
e.artCut["peggleBringer"] = {453 / 512, 512 / 512, 207 / 512, 487 / 512};
e.artCut["splashBringer"] = {60 / 512, 512 / 512, 368 / 512, 512 / 512};
e.artCut["exhibitA"] = {439 / 512, 512 / 512, 0 / 512, 373 / 512};
e.artCut["exhibitA2"] = {448 / 512, 512 / 512, 389 / 512, 453 / 512};
e.brickTex = {"blue", "red", "purple", "green"};
e.talentTex = {"t_coin", "t_style_for_miles", "t_a_step_ahead", "t_the_only_cure", "t_peg_marksmen", "t_more_cowbell", "t_mission_critical", "t_unintended_awesome", "t_infusion_of_awesome", "t_rolling_ignition", "t_double_fission", };
e.polygon = {{7,  - 11, 9,  - 4, 9, 3, 7, 10,  - 10, 3,  - 10,  - 4}, {7,  - 15, 10,  - 1, 7, 14,  - 10, 7,  - 9, 0,  - 10,  - 8}, {7,  - 13, 9,  - 6, 9, 5, 7, 12,  - 10, 7,  - 10,  - 8}, {8,  - 12, 9,  - 4, 9, 3, 8, 12,  - 9, 9,  - 8, 0,  - 9,  - 9}, {9,  - 14, 10,  - 6, 10, 5, 9, 14,  - 10, 11,  - 10,  - 11}, {8,  - 13, 9,  - 8, 9, 6, 8, 12,  - 10, 10,  - 10,  - 11}, {8,  - 15, 9,  - 7, 9, 6, 8, 15,  - 10, 13,  - 10,  - 13}, {8,  - 15, 9,  - 9, 9, 7, 8, 14,  - 9, 12,  - 9, 6,  - 9,  - 8,  - 9,  - 13}, {8,  - 15, 9,  - 6, 9, 5, 8, 13,  - 10, 11,  - 10, 6,  - 10,  - 7,  - 10,  - 13}, {8,  - 15, 9,  - 8, 9, 7, 8, 14,  - 10, 13,  - 10,  - 14}, {8,  - 15, 9,  - 8, 9, 7, 8, 15,  - 10, 14,  - 10,  - 14}, {9,  - 15, 9, 14,  - 9, 14,  - 9,  - 15}, }
e.temp1 = {1, 4, 5, 6};
e.temp2 = {1, 3, 4, 6};
e.temp3 = {1, 4, 5, 7};
e.temp4 = {1, 4, 5, 8};
e.temp5 = {1, 2, 3, 4};
e.polygonCorners = {e.temp1, e.temp2, e.temp1, e.temp3, e.temp1, e.temp1, e.temp1, e.temp4, e.temp4, e.temp1, e.temp1, e.temp5, }
e.temp1 = nil;
e.temp2 = nil;
e.temp3 = nil;
e.temp4 = nil;
e.temp5 = nil;
e.catcherPolygon = {49,  - 7, 51,  - 9, 73, 8, 51, 32,  - 51, 32,  - 74, 8,  - 51,  - 9,  - 49,  - 7,  - 49, 31, 49, 31};
e.ranks = {5, 4, 6, 5, 8, 6, 9, 7, 10, 8, 16, 9, 20, 10, }
e.polyTable = {};
e.dropInfo = {};
e.curvedBrick = {
	[0] = 12;
	[10] = 1;
	[20] = 2;
	[30] = 3;
	[40] = 4;
	[60] = 5;
	[80] = 6;
	[100] = 7;
	[120] = 8;
	[140] = 9;
	[160] = 10;
	[180] = 11;
}
e.starColors = {1, .3, .3, .3, 1, .3, .3, .3, 1, 1, 1, .3, 1, .3, 1, .3, 1, 1, 1, 1, 1, };
e.stats = {0, 0, 0, 0, 0, 0, 0};
e.oldUsers = {};
local b = {0, 5, 0, 0, 5, 0, 1, 2, 0, 1, 5, 0, 1, 3, 0, 2, 5, 0, 2, 5, 0, 3, 5, 0, 3, 5, 0, 4, 1, 8, 4, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
e.commands = {"di", "dr", "dd", "da", "db", "df", "dc", "ping", "pong", "ccs", "csu", "csn", "cqr", "cqa", "cgc", "cnc", "cdn", "cdh", "cgs", "plg", "pls", "plp", };
e.sounds = {"applause.ogg", "blank.ogg", "ball_add.ogg", "blank.ogg", "cannonshot.ogg", "coin_spin.ogg", "coin_freeball_denied.ogg", "extraball.ogg", "extraball2.ogg", "extraball3.ogg", "extremefever2.ogg", "feverhit.ogg", "blank.ogg", "fireworks2.ogg", "gapbonus1.ogg", "gong.ogg", "odetojoy.ogg", "peghit", "pegpop.ogg", "blank.ogg", "aah.ogg", "powerup_guide.ogg", "powerup_spaceblast.ogg", "rainbow.ogg", "scorecounter.ogg", "sigh.ogg", "timpaniroll.ogg", "xbump_mod2.ogg", "aah.ogg", };
e.SOUND_APPLAUSE = 1;
e.SOUND_AWARD = 2;
e.SOUND_BALL_ADD = 3;
e.SOUND_BUCKET_HIT = 4;
e.SOUND_BUCKET_BALL = 29;
e.SOUND_BUMPER = 28;
e.SOUND_COIN_SPIN = 6;
e.SOUND_COIN_DENIED = 7;
e.SOUND_EXTRABALL1 = 8;
e.SOUND_EXTRABALL2 = 9;
e.SOUND_EXTRABALL3 = 10;
e.SOUND_FEVER = 11;
e.SOUND_FEVER_HIT = 12;
e.SOUND_FIREWORK_POP = 13;
e.SOUND_FIREWORKS_START = 14;
e.SOUND_GAP_BONUS = 15;
e.SOUND_GONG = 16;
e.SOUND_ODETOJOY = 17;
e.SOUND_PEG_HIT = 18;
e.SOUND_PEG_POP = 19;
e.SOUND_PEG_SPARK = 20;
e.SOUND_POWERUP = 21;
e.SOUND_POWERUP_GUIDE = 22;
e.SOUND_POWERUP_BLAST = 23;
e.SOUND_RAINBOW = 24;
e.SOUND_SCORECOUNTER = 25;
e.SOUND_SHOT = 5;
e.SOUND_SIGH = 26;
e.SOUND_TIMPANI = 27;
e.channels = {"GUILD", "PARTY", "RAID"};
e.sentList = {};
e.onlineList = {};
e.offlineList = {};
e.currentView = {0, 0, 0, 0, 0, 0, {}, {}};
e.newInfo = {"id", "names", "namesWithoutChallenge", "creator", "note", "new", "elapsed", "ended", "removed", "played", "peggleLoot", "peggleLootNames", "peggleLootActive", "dirty"};
e.days = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
e.filterText = string.gsub(ERR_CHAT_PLAYER_NOT_FOUND_S, "%%s", "(.+)");
local se = 260;
local be = -248;
local Ee = .68;
local N = 270;
local ue = 270;
local Te = 1;
local st = (333 + 167);
local Je = (9 + 1) * (8 + 2);
local rt = 6 + 4;
local ct = 3 + 7;
local M = 1;
local a = 2;
local m = 3;
local le = 4;
e.ANI_NONE = 0;
e.ANI_LINE = 1;
e.ANI_CIRCLE = 2;
e.ANI_ROTATOR = 3;
e.ANI_LINE_ROTATOR = 4;
e.ANI_CIRCLE_ROT = 5;
local dt = 0;
local Xe = 1;
local nt = 2;
local me = 0;
local tt = 1;
local J = 1;
local Re = 1;
local G = 0;
local R = 0;
local X = 0;
local x = 0;
local re = 0;
local w = 0;
local je = 0;
local we = 0;
local he = 0;
local pe = 0;
local ge = 0;
local We = 0;
local te = 0;
local ye = "data";
local K = 0;
local oe = me;
local ne = nil;
local Ce = nil;
local Le = 0;
local De = 0;
local Pe;
local g
local v = 10;
local ae = 4;
local ze = 9;
local Ye = {};
local Qe = "";
local ee = 1;
local de = true;
local Q = false;
local Ie;
local y = {};
local l = {};
local Y;
local V;
PeggleData = {};
PeggleData.newData = {};
PeggleData.newData = {["levelScores"] = {}, ["talentData"] = { ["activated"] = {0,0,0,0,0,0,0,0,0,0,0} }}
PeggleData.settings = {
	mouseOnTrans = 1,
	mouseOffTrans = .6,
	showMinimapIcon = true,
	openFlightStart = false,
	openDeath = false,
	openLogIn = false,
	openDuel = true,
	closeFlightEnd = false,
	closeReadyCheck = true,
	closeCombat = true,
	closeDuelComplete = false,
	closePeggleLoot = false,
	inviteChat = true,
	inviteRaid = false,
	inviteMinimap = true,
	inviteDecline = false,
	hideOutdated = false;
	soundVolume = 0,
	minimapAngle = 17, -- avoid hiding behind clock and minimap tracking frame
	defaultPublish = "GUILD",
};
PeggleData.version = e.versionID;
PeggleData.recent = {};
PeggleProfile = {};
PeggleProfile.challenges = {};
PeggleProfile.version = e.versionID;
PeggleProfile.lastDuels = {};
PeggleProfile.levelTracking = {};
PeggleProfile.duelTracking = {};
function o.MinuteDifference(h, u, S, a, i)
	local date=C_DateAndTime.GetTodaysDate()
	local t, l, c, r = date.weekDay, date.month, date.day, date.year;
	local d, s = GetGameTime();
	local n = 0;
	if(r - i > 1)then
		n = 525600;
	elseif(r - i >= 1)and(12 - a + l >= 12)then
		n = 525600;
	else
		local o, t
		local o = 0;
		if(a < l)then
			for n = a, l - 1 do
				t = e.days[n];
				if(n == 2)and(f(i, 4) == 0)then
					t = t + 1;
				end
				o = o + t;
			end
		elseif(a > l)then
			for n = a, 12 do
				t = e.days[n];
				if(n == 2)and(f(i, 4) == 0)then
					t = t + 1;
				end
				o = o + t;
			end
			for n = 1, l - 1 do
				t = e.days[n];
				if(n == 2)and(f(r, 4) == 0)then
					t = t + 1;
				end
				o = o + t;
			end
		end
		o = o - S + c;
		n = o * 24;
		n = n - h + d;
		n = n * 60;
		n = n - u + s;
	end
	return n
end
function o.TimeBreakdown(e)
	local t;
	t = i(e / 60);
	e = e - (t * 60);
	return t, e;
end
function o.TableFind(n, o)
	local t, e;
	for e = 1, #n do
		if(n[e] == o)then
			t = e;
			break;
		end
	end
	return t
end
function o.TableRemove(t, o)
	local e, e;
	local n = #t;
	local e = 1;
	for n = 1, n do
		if(t[e] == o)then
			u(t, e);
		else
			e = e + 1;
		end
	end
end
function o.TableInsertOnce(e, n, l)
	local o, t
	local o = #e;
	for o = 1, o do
		if(e[o] == n)then
			t = true;
		end
	end
	if not t then
		s(e, n);
		if l then
			table.sort(e)
		end
	end
	return not t;
end
function o.TablePack(e, ...)
	local t;
	for t = 1, select('#', ...)do
		s(e, (select(t, ...)));
	end
end
local function P(e)
	local e = string.gsub(e, "(%d)(%d%d%d)$", "%1,%2")
	local t
	while true do
		e, t = string.gsub(e, "(%d)(%d%d%d),", "%1,%2,")
		if t == 0 then
			break
		end
	end
	return e
end
local function E(n)
	if(t.soundButton.off ~= 1)then
		local t = "";
		if(PeggleData.settings.soundVolume == 1)then
			t = "q_";
		end
		if(type(n) == "number")then
			PlaySoundFile(e.soundPath..t..e.sounds[n]);
		else
			PlaySoundFile(e.soundPath..t..n);
		end
	end
end
local function Oe(e)
	e.animated = nil;
	if(e.isPeg)then
		s(d.pegQueue, e);
	else
		s(d.brickQueue, e);
	end
end
local function Ze(o, t)
	local t = t or e.polygon[e.curvedBrick[o.radius]];
	local n, l, a
	local r = k(T(o.rotation - 135));
	local i = I(T(o.rotation - 135));
	for n = 1, #t, 2 do
		l = r * t[n] - i * t[n + 1];
		a = i * t[n] + r * t[n + 1];
		e.polyTable[n] = l + o.x
		e.polyTable[n + 1] = a + o.y
	end
	e.polyTable[#t + 1] = nil;
	return#t;
end
local function S(n, l)
	local t = 0;
	local o, e;
	local o = #n - 1;
	for l = 1, #n do
		e = W(n, l);
		if(e >= 96)then
			e = e - 96;
		else
			e = e - (48 - 27)
		end
		t = t + (e * (70 ^ (o)));
		o = o - 1;
	end
	if(l == true)then
		t = t - i((70 ^ #n) / 2);
	end
	return t;
end
local function Fe(o)
	local t = GetTime();
	local t, l;
	local block = 1;
	local level = o;
	ee = o;
	B = {};
	while(block <= #LEVELS[level])do
		t = {};
		t.animationType = LEVELS[level][block][levelDataIndex.animationType];
		t.objectType = LEVELS[level][block][levelDataIndex.objectType];
		t.x = LEVELS[level][block][levelDataIndex.x]
		t.y = LEVELS[level][block][levelDataIndex.y]
		if(t.objectType == Xe) or (t.objectType == nt)then
			l = LEVELS[level][block][levelDataIndex.rotation];
			t.radius = i(l / 1e3) - 100;
			t.rotation = l - ((t.radius + 100) * 1e3);
		else
			t.radius = 60;
			t.rotation = 0;
		end
		if(t.animationType ~= e.ANI_NONE)then
			t.time = LEVELS[level][block][levelDataIndex.animationTime];
			l = LEVELS[level][block][levelDataIndex.animationDelay];
			local e = f(l, 10);
			if(e > 1)then
				t.reverser = true;
			end
			if(e == 1)or(e == 3)then
				t.active = true;
			end
			t.timeOffset = (l - e) / 10 / 4;
			t.value1 = LEVELS[level][block][levelDataIndex.animValue1];
			t.value2 = LEVELS[level][block][levelDataIndex.animValue2];
			t.value3 = LEVELS[level][block][levelDataIndex.animValue3];
			t.value4 = LEVELS[level][block][levelDataIndex.animValue4];
		else
			t.animationType = 0;
			t.value1 = 0;
			t.value2 = 0;
			t.value3 = 0;
			t.value4 = 0;
			t.reverser = true;
			t.active = true;
			t.time = 1;
			t.timeOffset = 0;
		end
		block = block + 1 
		s(B, t);
	end
end
local function h(t, o, l)
	local n;
	local e = "";
	if(l == true)then
		t = t + i((70 ^ o) / 2);
	end
	while true do
		n = f(t, 70);
		if(n < 27)then
			e = O(96 + n)..e;
		else
			e = O(48 + (n - 27))..e;
		end
		if(t >= 70)then
			t = i(t / 70);
		else
			break;
		end
	end
	if(#e < o)then
		e = string.rep(O(96), (o - #e))..e;
	end
	return e;
end
local function p(c, e)
	local d, l, t;
	local o = e or 0;
	local n = e or 0;
	local e, a, t, i, r;
	d = #c;
	for t = 1, d do
		l = W(c, t);
		if(f(t, 2) == 0)then
			n = n + l;
		else
			o = o + l;
		end
	end
	e = f(n, 10);
	a = f(n - e, 100) / 10;
	t = f(o, 10);
	i = f(o - t, 100) / 10;
	r = f(e + a + t + i, 10);
	return e, a, t, i, r
end
local function U(e, t)
	local t = t or 0;
	local a, o, n, l, t = p(e, t);
	return h(1e5 + t * 1e4 + l * 1e3 + n * 100 + o * 10 + a, 3)..e;
end
local function L(e, t)
	if(type(e) ~= "string")or(#e < 4)then
		return;
	end
	local s = c(e, 1, 3);
	local n = c(e, 4);
	t = t or 0;
	local h, u, f, d, r = p(n, t);
	local i, a, t, o, l;
	local e = D(S(s));

	i = A(c(e, 6, 6));
	a = A(c(e, 5, 5));
	t = A(c(e, 4, 4));
	o = A(c(e, 3, 3));
	l = A(c(e, 2, 2));

	if((i == h)and(a == u)and(t == f)and(o == d)and(l == r))then
		return n;
	end
end
local function p(t)
	t = string.match(t, "(.*)%-(.*)") or t
	local n, e = 0, 0;
	for n = 1, #t do
		e = e + W(t, n);
	end
	return e;
end
local function _e()
	local n = 0;
	local e, o = 0, 0;
	local scores = PeggleData.newData.levelScores
	local i;
	for i = 1, #scores do
		if(scores[i].progress == 2)then
			e = e + 1;
			n = n + 1;
		end

		if(scores[i].progress == 3)then
			e = e + 1;
			o = o + 1;
			n = n + 2;
		end
	end
	return n, e, o;
end
local function et()
	local talentCount = 11 + 1;
	local t = 0;
	for e = 2, talentCount do
		b[33 + e - 1] = PeggleData.newData.talentData["activated"][e-1];
		t = t + b[33 + e - 1]
	end
	return t;
end
local function Ge()
	et();
	local o = et();
	local e = _e();

	local n = e - o;
	local t = t.sparks;
	if(n > 0)then
		t:Show();
	else
		t:Hide();
	end
	return n, o, e;
end
local function Ue(e)
	local t = b[33 + e];
	local n = b[(e - 1) * 3 + 1];
	local o = b[(e - 1) * 3 + 2];
	local e = b[(e - 1) * 3 + 3];
	return t, o, n, e;
end
local function Ve()
	local i = t.catagoryScreen.frames[4];
	local r, c, t = Ge();
	i.pointsLeft:SetText(e.locale["_POINTS_LEFT"]..": |cFFFFFFFF"..r);
	local s, d, S, l, a, t, o, n, e;
	local i = i.tree.node;
	local talentData = PeggleData.newData.talentData.activated

	for s = 1, #i do
		a, S, d, l = Ue(s);
		e = i[s];
		e.rank:SetText(a);

		if(a == S)then
			t, o, n = 1, .82, 0;
		elseif(c >= d * 5)then
			t, o, n = 0, 1, 0;
		else
			t, o, n = .5, .5, .5;
		end
		if(l > 0)then
			if(b[33 + l] > 4)and(((c >= d * 5)and(r > 0))or(a > 0))then
				i[l].arrow:SetTexCoord(unpack(TALENT_BRANCH_TEXTURECOORDS.down[1]));
				e.arrow:SetTexCoord(unpack(TALENT_ARROW_TEXTURECOORDS.top[1]));
			else
				t, o, n = .5, .5, .5;
				i[l].arrow:SetTexCoord(unpack(TALENT_BRANCH_TEXTURECOORDS.down[ - 1]));
				e.arrow:SetTexCoord(unpack(TALENT_ARROW_TEXTURECOORDS.top[ - 1]));
			end
		end
		if(r == 0)and(a == 0)then
			t, o, n = .5, .5, .5;
		end
		if(t == .5)then
			SetDesaturation(e.icon, true);
			--getglobal(e.rank:GetName().."Border"):Hide();
			e.rank:Hide();
			e.border:SetVertexColor(t, o, n);
		else
			SetDesaturation(e.icon, false);
			--getglobal(e.rank:GetName().."Border"):Show();
			e.rank:Show();
			e.rank:SetVertexColor(t, o, n);
			e.border:SetVertexColor(t, o, n);
		end
	end
end
local function xt(o)
	local t, i, e = Ge();
	local e = o:GetID();
	if(t > 0)then
		local a = b[(e - 1) * 3 + 1];
		local l = b[(e - 1) * 3 + 2];
		local n = b[(e - 1) * 3 + 3];
		local t = b[33 + e];
		if(i >= (a * 5))then
			if(t < l)then
				if((n == 0)or(b[33 + n] > 4))then
					t = t + 1;
					b[33 + e] = t;
					local e = 1e11;
					local t;
					for t = 1, 11 do
						e = e + (b[33 + t] * (10 ^ (11 - t)));
					end

					local talentCount = 11 + 1;
					local used = 0
					for i = 2, #tostring(e) do
						local c = tostring(e):sub(i,i)
						PeggleData.newData.talentData["activated"][i-1] = tonumber(c);
						used = used + tonumber(c)
					end
					Ve();
					o:GetScript("OnEnter")(o)
				end
			end
		end
	end
end
local function ot(t, r)
	local l, o, a;
	local n, i, d, d;
	if(r)then
		local e = S(c(t, 1, 2)) - 1;
		n = e;
		i = S(c(t, 3));
	else
		_, l, o = _e();
		a = h(l + ((oe * 20 + 10 + o) * 100) + 1, 2);
		n = U(a..h(t, 4), p(e.name));
	end
	return n, i;
end
local function lt(l, n, o)
	local d
	if(l)then
		local r;
		if(o ~= 0)then
			local l = PeggleData.newData.levelScores[n]['progress'];
			if(l == 0)then
				r = true;
			end
			if(l < o)then
				PeggleData.newData.levelScores[n]['progress'] = o
				levelScoreData[n + #LEVELS] = o
			end
		end
		local i = PeggleData.newData.levelScores[n]['score'];
		if(l > i)or(r)then
			PeggleData.newData.levelScores[n]['score'] = l
			levelScoreData[n] = l;
		end
		if(t.duelStatus == 3)then
			local n = t.catagoryScreen.frames[2];
			local o, l, a = _e();
			local o = h(l + ((oe * 20 + 10 + a) * 100) + 1, 2)
			o = o..h(w, 4)..h(e.stats[4], 4)..h(e.stats[5], 4)..h(e.stats[6], 4);
			local o = U(o, p(e.name));
			n.player1.value1 = e.stats[4];
			n.player1.value2 = e.stats[6];
			n.player1.value3 = e.stats[5];
			n.player1.value4 = oe + 1;
			n.player1.value5 = l;
			n.player1.value6 = a;
			n.player1.value = w;
			C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[6].."+"..o, "WHISPER", n.name2:GetText());
			n:UpdateWinners();
			if(PeggleData.settings.closeDuelChallenge == true)then
				t.duelStatus = nil;
				t:Hide();
			end
		end
	end
	return d;
end
local function Me(i, n)
	local n = n or e.extraInfo;
	local l = L(n[g], p(n.creator));
	local a;
	local o = o.TableFind(n.names, e.name);
	if(o)then
		if(l)then
			if(i)then
				n.played = true;
				n.new = nil;
				a = ot(i);
				l = U((c(l, 1, 68 + (o - 1) * 6)..c(a, 4)..c(l, 69 + o * 6)), p(n.creator));
				n[g] = l;
			else
				a = c(l, 69 + (o - 1) * 6, 68 + o * 6)
			end
			if(n.serverName)then
				C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[19].."+"..n.id.."+"..a, "WHISPER", n.serverName);
			end
		else
			print(e.locale["_PEGGLE_ISSUE1"]);
		end
	end
end
local function ke(t, n)
	local t = i(t / e.sectionXSize) + 1;
	local n = i(n / e.sectionYSize) + 1;
	if(t < 1)or(t > e.boardXYSections)then
		t, n = nil, nil;
	elseif(n < 1)or(n > e.boardXYSections)then
		t, n = nil, nil;
	end
	return t, n;
end
local function Ne(n, e, t)
	if not e then
		e, t = ke(n.x, n.y)
	end
	if(e == nil)then
		return
	end
	local o;
	for o = 1, #y[t][e]do
		if(n == y[t][e][o])then
			return;
		end
	end
	s(y[t][e], n);
end
local function ve(n, e, t)
	if not e then
		e, t = ke(n.x, n.y)
	end
	if not e then
		return;
	end
	local o;
	for o = 1, #y[t][e]do
		if(n == y[t][e][o])then
			u(y[t][e], o);
			return;
		end
	end
end
local function He(e)
	local t
	if(e.reverser)then
		t = 1 - (k(2 * math.pi * e.elapsed / e.loopTime) + 1) / 2;
	else
		t = e.elapsed / e.loopTime;
	end
	local n;
	local o;
	if(e.value4)and(e.value4 > 0)then
		n = e.value4 *  - k(T(e.value3));
		o = e.value4 *  - I(T(e.value3));
	else
		n = e.startX - e.value1;
		o = e.startY - e.value2;
	end
	e.x = e.startX - t * n;
	e.y = e.startY - t * o;
end
local function at(e)
	local n = k(T(360 * e.elapsed / e.loopTime)) * (e.value1 + (20 - 3) / 2) * .85;
	local t = I(T(360 * e.elapsed / e.loopTime)) * (e.value2 + (20 - 3) / 2) * .85;
	e.x = e.startX + n;
	e.y = e.startY + t;
end
local function Ae(e)
	if(e.isBrick == true)then
		e.rotation = f(e.elapsed / e.loopTime * 360 + 135, 360);
		d:RotateTexture(e.texture, i(e.rotation), .5, .5)
	end
end
local function bt(o, t, n)
	if(t.moveType > 0)then
		t.elapsed = t.elapsed + n;
		if(t.elapsed > t.loopTime)then
			t.elapsed = f(t.elapsed, t.loopTime);
		end
		local n, l = ke(t.x, t.y);
		if(t.moveType == e.ANI_LINE)then
			He(t);
		elseif(t.moveType == e.ANI_CIRCLE)then
			at(t);
		elseif(t.moveType == e.ANI_ROTATOR)then
			Ae(t);
		elseif(t.moveType == e.ANI_LINE_ROTATOR)then
			He(t);
			Ae(t);
		elseif(t.moveType == e.ANI_CIRCLE_ROT)then
			at(t);
			Ae(t);
		end
		local o, e = ke(t.x, t.y);
		if(o ~= n)or(e ~= l)then
			if(n)then
				ve(t, n, l);
			end
			Ne(t, o, e);
		end
		t:SetPoint("Center", r, "Bottomleft", t.x, t.y);
		if t.inactive then
			t.moveType = 0;
			t.inactive = nil;
		end
	end
end
local function Et(o, n)
	if(n == "RightButton")and((Q == true)or(G >= R))then
		e.speedy = true;
		return;
	end
	if(Q == false)or(t.charScreen:IsShown())or(t.summaryScreen:IsShown())or(t.gameMenu:IsShown())then
		return;
	end
	if(t.roundBalls.elapsed < 3.2)then
		t.roundBalls.elapsed = 3.2;
	end
	e.speedy = nil;
	Q = false;
	te = te - 1;
	t.ballTracker.ballDisplay:SetText(te);
	local n, o;
	n = 64 * k(T(N));
	o = 64 * I(T(N));
	n = (e.boardWidth / 2) + 1
	o = (e.boardHeight - 16) - 20
	E(e.SOUND_SHOT);
	d:SpawnBall(n, o, N, se);
	d:SpawnParticleGen(n, o + 4, .2, .3, .005, ue - 1, ue + 1, 10, 13, 0, "spark", 1, 1, .8)
	for t = 1, 10 do
		r.trail[t]:Hide();
	end
	e.stats[1] = e.stats[1] + 1;
	t.shooter.ball:Hide();
	for e = 1, ce do
		getglobal("polyLine"..e):Hide();
	end
	for e = 1, q do
		getglobal("pathPiece"..e):Hide();
	end
	ne = nil;
	if(K > 0)then
		ne = true;
		K = K - 1;
		if(K == 0)then
			Te = 1;
			t.powerLabel:Hide();
		end
	end
	fe = nil;
	if(K > 0)and(oe == me)then
		fe = true;
		t.powerLabel.text:SetText(e.locale["_SPECIAL_NAME1"].." "..K);
	end
	local n = R - G;
	x = -30;
	for t = 1, #e.ranks, 2 do
		if(n >= e.ranks[t])then
			x =  - e.ranks[t + 1];
		end
	end
	re = 0;
	Ce = nil;
end
local function it()
	local o, o, o, a, n;
	local o = d.animationStack;
	local i = 0;
	local c = 0;
	roundOver = true;
	local r = "";
	a = 1;
	r = "";
	if(PeggleData.settings.colorBlindMode)then
		r = "_";
	end
	for t = 1, #o do
		n = o[a];
		if(n.id == m)then
			i = i + 1;
			n.id = M;
			if(n.isPeg)then
				n.texture:SetTexCoord(0 + ((M - 1) * .25), (M * .25), 0, .5);
			else
				n.texture:SetTexture(e.artPath..e.brickTex[M].."Brick"..e.curvedBrick[n.radius]..r);
			end
		end
		if(n.hit == true)then
			if(ne == 1)and(n.id == le)and(b[33 + 10] == 1)then
				c = c + 1;
			end
			ve(n);
			Oe(u(o, a))
		else
			a = a + 1;
			if(n.required == true)then
				if(G == (R - 1))then
					d.lastPeg = n;
				end
				roundOver = false;
			end
		end
	end
	o = y;
	for t = 1, #o do
		for a = 1, #o[t]do
			for d = 1, #o[t][a]do
				n = o[t][a][d];
				if(n.id == m)then
					i = i + 1;
					n.id = M;
					if(n.isPeg)then
						n.texture:SetTexCoord(0 + ((M - 1) * .25), (M * .25), 0, .5);
					else
						n.texture:SetTexture(e.artPath..e.brickTex[M].."Brick"..e.curvedBrick[n.radius]..r);
					end
				end
				if(n.id == M)then
					s(l, n);
				end
			end
		end
	end
	for t = 1, i + c do
		if(#l > 0)then
			n = u(l, C(1, #l));
			if(t <= c)then
				n.id = le;
			else
				n.id = m;
			end
			if(n.isPeg)then
				n.texture:SetTexCoord(0 + ((n.id - 1) * .25), (n.id * .25), 0, .5);
			else
				n.texture:SetTexture(e.artPath..e.brickTex[n.id].."Brick"..e.curvedBrick[n.radius]..r);
			end
		end
	end
	table.wipe(l);
	if(roundOver == true)and(de == false)then
		recent = "r".."ec".."ent";
		de = true;
		Ie:SetText(P(w));
		V[recent][ee] = w;
		local n = 2;
		if(e.stats[3] == e.stats[7])then
			n = 3;
		end
		local o = lt(w, ee, n);
		d.temp1 = o
		d.temp2 = n;
		if(e[e.newInfo[11]])then
			t.network:Send(e.commands[21], e[e.newInfo[11]].."+"..U(h(w, 4), p(e.name)), "WHISPER", e[e.newInfo[11].. 4])
			if not e[e.newInfo[12]]then
				e[e.newInfo[11]] = nil;
			end
		elseif(e.extraInfo)then
			Me(w);
		end
	end
end
local function Ae(o, h, p, T)
	Qe = o;
	e.extraInfo = h;
	de = false;
	e.speedy = nil;
	r.fineX = nil;
	r.fineY = nil;
	d.feverUp = nil;
	d.temp1 = nil;
	d.temp2 = nil;
	t.bonusBar1:Hide();
	t.bonusBar2:Hide();
	t.bonusBar3:Hide();
	t.bonusBar4:Hide();
	t.bonusBar5:Hide();
	t.catcher:Show();
	t.catcherBack:Show();
	t.catcher:SetAlpha(1);
	t.fever1:Hide();
	t.fever2:Hide();
	t.fever3:Hide();
	t.feverPegScore:Hide();
	t.rainbow:Hide();
	t.roundPegs.elapsed = nil;
	t.roundPegs:Hide();
	t.roundPegScore:Hide();
	t.roundBonusScore:Hide();
	t.roundPegs:SetAlpha(1);
	t.roundPegScore:SetAlpha(1);
	t.roundBonusScore:SetAlpha(1);
	t.powerLabel:Hide();
	t.banner:Hide();
	t.banner.tex:Hide();
	local i, i, i, n;
	local x = t.bestScore;
	for e = 1, #y do
		for t = 1, #y[e]do
			for n = 1, #y[e][t]do
				u(y[e][t], 1);
			end
		end
	end
	for e = 1, #d.animationStack do
		n = u(d.animationStack, 1);
		Oe(n);
		n:Hide();
	end
	for e = 1, #d.activeBallStack do
		n = u(d.activeBallStack, 1);
		n.animated = nil;
		s(d.ballQueue, n);
		n:Hide();
		for e = 1, 30 do
			n["trail"..e]:Hide();
		end
	end
	for e = 1, #d.activePointTextStack do
		n = u(d.activePointTextStack, 1);
		n:Hide();
		s(d.pointTextQueue, n);
	end
	for e = 1, #d.activeParticleGens do
		n = u(d.activeParticleGens, 1);
		s(d.particleGenQueue, n);
	end
	for e = 1, #d.activeParticles do
		n = u(d.activeParticles, 1);
		n:Hide();
		s(d.particleQueue, n);
	end
	for e = 1, 10 do
		r.trail[e]:Hide();
	end
	for e = 1, ce do
		getglobal("polyLine"..e):Hide();
	end
	for e = 1, q do
		getglobal("pathPiece"..e):Hide();
	end
	for e = 1, #d.hitPegStack do
		u(d.hitPegStack, 1);
	end
	for e = 1, #t.ballTracker.ballStack do
		n = u(t.ballTracker.ballStack, 1);
		n:Hide();
		s(t.ballTracker.ballQueue, n);
	end
	Fe(o);
	r.background:SetTexture(e.artPath.."bg"..ee);
	local f, o, i
	if(h)then
		o = c(h[g], 13 + 3, 68 + 3);
		f = {};
		for e = 1, 28 do
			f[e] = S(c(o, (e - 1) * 2 + 1, e * 2));
		end
	elseif(p)then
		o = p;
		f = {};
		for e = 1, 28 do
			f[e] = S(c(o, (e - 1) * 2 + 1, e * 2));
		end
	end
	R = 0;
	local i = "";
	if(PeggleData.settings.colorBlindMode)then
		i = "_";
	end
	local o;
	for l = 1, #B do
		o = B[l];
		if(o.objectType == dt)then
			n = d:SpawnPeg(o.x, o.y, M, 0, 0, o.animationType, o.time * (o.timeOffset / 100), o.time, o.value1, o.value2, o.value3, o.value4);
		elseif(o.objectType == Xe)then
			n = d:SpawnBrick(o.x, o.y, M, o.rotation, o.radius, o.animationType, o.time * (o.timeOffset / 100), o.time, o.value1, o.value2, o.value3, o.value4);
		elseif(o.objectType == nt)then
			n = d:SpawnBrick(o.x, o.y, M, o.rotation, 0, o.animationType, o.time * (o.timeOffset / 100), o.time, o.value1, o.value2, o.value3, o.value4);
		end
		n.reverser = o.reverser;
		if not o.active then
			n.inactive = true;
		end
		d:UpdateMover(n, 0);
		Ne(n);
		if(h)or(p)then
			for t = 1, 28 do
				if(l == f[t])then
					if(t <= 25)then
						n.id = a;
						n.required = true;
						R = R + 1;
						if(n.isPeg)then
							n.texture:SetTexCoord(0 + ((a - 1) * .25), (a * .25), 0, .5);
						else
							n.texture:SetTexture(e.artPath..e.brickTex[a].."Brick"..e.curvedBrick[n.radius]);
						end
					elseif(t < 28)then
						n.id = le;
						if(n.isPeg)then
							n.texture:SetTexCoord(0 + ((le - 1) * .25), (le * .25), 0, .5);
						else
							n.texture:SetTexture(e.artPath..e.brickTex[le].."Brick"..e.curvedBrick[n.radius]..i);
						end
					else
						n.id = m;
						if(n.isPeg)then
							n.texture:SetTexCoord(0 + ((m - 1) * .25), (m * .25), 0, .5);
						else
							n.texture:SetTexture(e.artPath..e.brickTex[m].."Brick"..e.curvedBrick[n.radius]..i);
						end
					end
				end
			end
		end
	end
	B = nil;
	Re = 1;
	je = 0;
	we = 0;
	he = 0;
	pe = 0;
	ge = 0;
	We = 0;
	te = 0;
	w = 0;
	G = 0;
	K = 0;
	Le = 0;
	De = 0;
	fe = nil;
	Pe = nil;
	d.sigh = nil;
	e.stats[1] = 0;
	e.stats[2] = 0;
	e.stats[3] = 0;
	e.stats[4] = 0;
	e.stats[5] = 0;
	e.stats[6] = 0;
	e.stats[7] = #d.animationStack;
	Te = 1;
	J = 1;
	Ie:SetText(We);
	d.lastPeg = nil;
	Q = false;
	x:SetText(P(levelScoreData[ee]));
	r:ClearAllPoints();
	r:SetPoint("center");
	r:SetScale(1);
	t.feverTracker.barFlashUpdate = nil;
	t.roundPegs.elapsed = nil;
	t.ballTracker:UpdateDisplay(3);
	if(t.ballTracker.ball)then
		t.ballTracker.ball:Hide();
		t.ballTracker.ball.loading = nil;
	end
	t.ballTracker.active = nil;
	table.wipe(t.ballTracker.actionQueue);
	t.ballTracker.fastAdd = true;
	local o = 4 + 6;
	if(h)then
		o = e.currentView[4];
		t.bestScoreCaption:SetText(t.bestScoreCaption.caption1)
		t.bestScore:Show()
	elseif(T)then
		o = 1;
		t.bestScoreCaption:SetFormattedText(t.bestScoreCaption.caption3, "30")
		t.bestScore:Hide()
	elseif(p)then
		t.bestScoreCaption:SetFormattedText(t.bestScoreCaption.caption2, "4m 59s")
		t.bestScore:Hide()
	else
		t.bestScoreCaption:SetText(t.bestScoreCaption.caption1)
		t.bestScore:Show()
	end
	for e = 1, o do
		t.ballTracker:UpdateDisplay(2);
	end
	t.ballTracker:UpdateDisplay(1);
	t.feverTracker:UpdateDisplay(1);
	t.catcher.elapsed = e.catcherLoopTime / 4;
	He(t.catcher);
	if not(h or p)then
		local t = y;
		for e = 1, #t do
			for o = 1, #t[e]do
				for a = 1, #t[e][o]do
					n = t[e][o][a];
					s(l, n);
				end
			end
		end
		for t = 1, 25 do
			if(#l > 0)then
				n = u(l, math.random(1, #l));
				n.id = a;
				n.required = true;
				R = R + 1;
				if(n.isPeg)then
					n.texture:SetTexCoord(0 + ((a - 1) * .25), (a * .25), 0, .5);
				else
					n.texture:SetTexture(e.artPath..e.brickTex[a].."Brick"..e.curvedBrick[n.radius]);
				end
			end
		end
		local t;
		local o;
		local a = (ae * 9) ^ 2;
		for r = 1, 2 do
			if(#l > 0)then
				n = u(l, C(1, #l));
				o = nil;
				while(o == nil)do
					if(t)then
						if(((n.x - t.x) ^ 2) + ((n.y - t.y) ^ 2)) < a then
							if(#l > 0)then
							n = u(l, C(1, #l));
							end
						else
						o = true;
						end
					else
						t = n;
						o = true;
					end
				end
				n.id = le;
				if(n.isPeg)then
					n.texture:SetTexCoord(0 + ((le - 1) * .25), (le * .25), 0, .5);
				else
					n.texture:SetTexture(e.artPath..e.brickTex[le].."Brick"..e.curvedBrick[n.radius]..i);
				end
			end
		end
		for t = 1, 1 do
			if(#l > 0)then
				i = "";
				if(PeggleData.settings.colorBlindMode)then
					i = "_";
				end
				n = u(l, C(1, #l));
				n.id = m;
				if(n.isPeg)then
					n.texture:SetTexCoord(0 + ((m - 1) * .25), (m * .25), 0, .5);
				else
					n.texture:SetTexture(e.artPath..e.brickTex[m].."Brick"..e.curvedBrick[n.radius]..i);
				end
			end
		end
		it();
	end
	if(T)then
		K = 0;
		oe = tt;
		ye = e.locale["_SPECIAL_NAME2"];
		t.charScreen:Hide();
		t.shooter.face:SetTexture(e.artPath.."char"..(oe + 1).."Face");
		e[e.newInfo[13]] = true;
	else
		t.charScreen:Show();
		t.shooter.face:SetTexture(e.artPath.."char"..(t.charScreen.focus:GetID() + 1).."Face");
		e[e.newInfo[13]] = nil;
		t.peggleLootTimer.remaining = -100;
	end
	if not e[e.newInfo[13]]then
		for e = 1, b[33 + 3]do
			t.feverTracker:UpdateDisplay(3);
		end
	end
	t.feverTracker:UpdateDisplay(2, 5);
	collectgarbage();
end
local function Oe(o, s, r)
	local a = 0;
	if not e[e.newInfo[13]]then
		a = b[33 + 2];
	end
	local l = 1e3
	a = (1 + a * .02);
	local n;
	local c = "_ST".."YLE".."SHO".."T_"..D(o);
	if(o == 1)then
		if((ne == 1)and(#d.hitPegStack == 1))or(ne == 2)then
			n = 5 * l;
		end
	elseif(o == 2)then
		n = 25 * l;
	elseif(o == 3)then
		n = 50 * l;
	elseif(o == 4)then
		if(ne == 1)and(#d.hitPegStack > 0)then
			Le = Le + 1;
			if(Le == 5)and(De == 0)then
				De = 1;
				n = 25 * l;
				if(ne == 1)and(#d.hitPegStack == 1)then
					r = r + 10;
				end
			elseif(Le == 10)and(De == 1)then
				De = 2;
				n = 100 * l;
				c = c.."a";
				if(ne == 1)and(#d.hitPegStack == 1)then
					r = r + 10;
				end
			end
		else
			Le = 0;
		end
	elseif(o == 5)then
		if(re >= 12)then
			n = 50 * l;
			re = 0;
		end
	elseif(o == 6)then
		if(x >= 0)then
		n = 50 * l;
		x = -30;
		end
	end
	if(n)then
		ge = ge + i(n * a);
		pe = pe + i(n);
		d:SpawnText(t.catcher, e.locale[c]..P(i(n * a)), .4, 1, 1, 0, 0, s, r);
		return true;
	end
end
local function Ne(n, S, o)
	local l = 0;
	local f = Re;
	local r = 0;
	local u = 0;
	local h = 1;
	local c = "";
	if not e[e.newInfo[13]]then
		u = (b[33 + 5] * 5);
		if(o)and(o > 0)then
			u = o;
		end
		if(oe == me)and(ne == true)and(#d.hitPegStack < 2)then
			u = b[33 + 9] * 20;
		end
		if not S then
			if(C(1, 100) <= u)then
				h = 1.5 + b[33 + 7] * .1;
				d:SpawnGlow(n, true);
			end
		end
	end
	if(G >= R)then
		f = 55 + 45;
	end
	if(Ce)and(Ce.id ~= M)and(n.id ~= M)then
		distance = z((Ce.x - n.x) ^ 2 + (Ce.y - n.y) ^ 2);
		if(distance >= (.66 * e.boardWidth))then
			Oe(3, n.x, n.y)
		elseif(distance >= (.33 * e.boardWidth))then
			Oe(2, n.x, n.y)
		end
		Ce = n;
	end
	if(n.id == a)then
		l = l + Je;
		if not S then
			G = G + 1;
			t.feverTracker:UpdateDisplay(3);
		end
		x = x + 1;
		Oe(6, n.x, n.y)
		if(G == (R - 1))then
			local t = d.animationStack;
			local e;
			for n = 1, #t do
				e = t[n];
				if(e.id == a)and not(e.hit)then
					d.lastPeg = e;
					break;
				end
			end
		end
	elseif(n.id == m)then
		E(e.SOUND_POWERUP);
		if(G >= R)then
			l = l + Je
		else
			l = l + st
		end
		if(o)and(o ~= 0)then
			d:SpawnText(n, e.locale["_TALENT8_NAME"], 1, .5, 1, 0, 40, n.x, n.y, .35);
		else
			d:SpawnText(n, e.locale["_POINT_BOOST"], 1, .5, 1, 0, 40, n.x, n.y, .35);
		end
		if not e[e.newInfo[13]]then
			if(b[33 + 6] > 0)then
				if(C(1, 100) < (b[33 + 6] * 10))then
					t.feverTracker:UpdateDisplay(3);
				end
			end
			if(b[33 + 11] > 0)then
				local t, e;
				for t = 1, #d.hitPegStack do
					e = d.hitPegStack[t];
					Ne(e, true);
				end
			end
		end
	elseif(n.id == le)then
		l = l + ct;
		if not S then
			local l, o, i, r;
			local l = (ae * 5);
			if not e[e.newInfo[13]]then
				if(C(1, 100) < (b[33 + 8] * 10))then
					r = true;
				end
			end
			if(oe == me)then
				E(e.SOUND_POWERUP_GUIDE);
				K = K + 3;
				d:SpawnText(n, ye.."\n"..e.locale["_NEXT"]..K..e.locale["_TURNS"], .5, 1, .5, 0, 40, n.x, n.y, .35);
				t.powerLabel.text:SetText(e.locale["_SPECIAL_NAME1"].." "..K);
				t.powerLabel:Show();
				Te = 2;
				fe = true;
			else
				d:SpawnText(n, ye, .5, 1, .5, 0, 40, n.x, n.y, .35);
				l = (l * 2);
				i = true;
				d:SpawnGlow(n, nil, 2);
			end
			if(i)then
				E(e.SOUND_POWERUP_BLAST);
				l = l ^ 2;
				d:SpawnGlow(n, nil, 2);
				local t = 0;
				if not e[e.newInfo[13]]then
					t = b[33 + 9] * 20;
				end
				if(oe == me)then
					t = 0;
				end
				for i = 1, #d.animationStack do
					o = d.animationStack[i];
					if not o.hit then
						if(((n.x - o.x) ^ 2 + (n.y - o.y) ^ 2) <= l)then
							o.hit = true;
							Ne(o, nil, t);
							if(o.isBrick)then
								c = "";
								if(PeggleData.settings.colorBlindMode)and(o.id > a)then
									c = "_";
								end
								o.texture:SetTexture(e.artPath..e.brickTex[o.id].."Brick"..e.curvedBrick[o.radius].."a"..c);
							else
								o.texture:SetTexCoord(0 + ((o.id - 1) * .25), (o.id * .25), .5, 1);
							end
						end
					end
				end
			end
			if(r)then
				E(e.SOUND_POWERUP_BLAST);
				l = (ae * 5) ^ 2;
				local i = 0;
				local t;
				for e = 1, #d.animationStack do
					o = d.animationStack[e];
					if(o.id == m)then
						t = o;
						break;
					end
				end
				if(t)then
					d:SpawnGlow(t, nil, 1);
					for n = 1, #d.animationStack do
						o = d.animationStack[n];
						if not o.hit then
							if(((t.x - o.x) ^ 2 + (t.y - o.y) ^ 2) <= l)then
								o.hit = true;
								Ne(o, nil, i);
								if(o.isBrick)then
									c = "";
									if(PeggleData.settings.colorBlindMode)and(o.id > a)then
										c = "_";
									end
									o.texture:SetTexture(e.artPath..e.brickTex[o.id].."Brick"..e.curvedBrick[o.radius].."a"..c);
								else
									o.texture:SetTexCoord(0 + ((o.id - 1) * .25), (o.id * .25), .5, 1);
								end
							end
						end
					end
				end
			end
		end
	else
		l = l + rt;
	end
	if not S then
		d:SpawnGlow(n);
		We = We + 1;
		s(d.hitPegStack, n);
		e.stats[3] = e.stats[3] + 1;
		local n, o;
		if(e.stats[3] == e.stats[7])then
			n = t.bonusBar3.coord;
			o = i((n[4] - n[3]) * 512 + .5);
			t.bonusBar1:SetTexCoord(unpack(n));
			t.bonusBar1:SetHeight(o);
			t.bonusBar2:SetTexCoord(unpack(n));
			t.bonusBar2:SetHeight(o);
			t.bonusBar3:SetTexCoord(unpack(n));
			t.bonusBar3:SetHeight(o);
			t.bonusBar4:SetTexCoord(unpack(n));
			t.bonusBar4:SetHeight(o);
			t.bonusBar5:SetTexCoord(unpack(n));
			t.bonusBar5:SetHeight(o);
			t.fever2:Show();
		else
			n = t.bonusBar1.coord;
			o = i((n[4] - n[3]) * 512 + .5);
			t.bonusBar1:SetTexCoord(unpack(n));
			t.bonusBar1:SetHeight(o);
			t.bonusBar5:SetTexCoord(unpack(n));
			t.bonusBar5:SetHeight(o);
			n = t.bonusBar2.coord;
			o = i((n[4] - n[3]) * 512 + .5);
			t.bonusBar2:SetTexCoord(unpack(n));
			t.bonusBar2:SetHeight(o);
			t.bonusBar4:SetTexCoord(unpack(n));
			t.bonusBar4:SetHeight(o);
			n = t.bonusBar3.coord;
			t.bonusBar3:SetTexCoord(unpack(n));
			t.bonusBar3:SetHeight(i((n[4] - n[3]) * 512 + .5));
		end
		r = #d.hitPegStack;
		if(r < 19)then
			if(t.range == 1)then
				local t = -12 + r;
				if(t < 0)then
					E(e.sounds[e.SOUND_PEG_HIT].."_plus4b"..D(t)..".ogg");
				else
					E(e.sounds[e.SOUND_PEG_HIT].."_plus4b+"..D(t)..".ogg");
				end
			elseif(t.range == 2)then
				E(e.sounds[e.SOUND_PEG_HIT].."_plus_mega9.ogg");
			else
				E(e.sounds[e.SOUND_PEG_HIT].."x"..r..".ogg");
			end
		else
			if(t.range == 1)then
				local t = -12 + r;
				if(t > 9)then
					t = 9;
				end
				E(e.sounds[e.SOUND_PEG_HIT].."_plus4b+"..D(t)..".ogg");
			elseif(t.range == 2)then
				E(e.sounds[e.SOUND_PEG_HIT].."_plus_mega9.ogg");
			else
				E(e.sounds[e.SOUND_PEG_HIT].."x18.ogg");
			end
		end
	end
	r = #d.hitPegStack;
	we = we + (l * f)
	local e = we * r;
	l = i(l * f * h);
	he = he + l;
	je = (he * r);
	if(S)then
		d:SpawnText(n, l, nil, nil, nil, nil, nil, n.x + 3, n.y + 3, .1, (h ~= 1));
	else
		d:SpawnText(n, l, nil, nil, nil, nil, nil, nil, nil, nil, (h ~= 1));
	end
	t.ballTracker:UpdateDisplay(4, e);
end
local function x(e, t)
	local t, n, o, l = unpack(e.artCoords);
	if(e.horizontal)then
		t = t + (e:GetWidth() / 512) * 2;
		n = n + (e:GetWidth() / 512) * 2;
	else
		o = o + .25 * 2;
		l = l + .25 * 2;
	end
	e.down = true;
	e.tex:SetTexCoord(t, n, o, l);
end
local function Xe(e, n)
	local l, a, i, o = unpack(e.artCoords);
	if(e.hover == true)then
		local n = t.catagoryScreen;
		local r;
		for e = 1, #n.frames do
			n.frames[e]:Hide();
		end
		t.about:Hide();
		t.credits:Hide();
		e.contentFrame:Show();
		if(n.lastFocus)and(n.lastFocus ~= e)then
			n.lastFocus.focus = nil;
			Xe(n.lastFocus);
		end
		n.lastFocus = e;
		e.focus = true;
		if(e.horizontal)then
			l = l + (e:GetWidth() / 512);
			a = a + (e:GetWidth() / 512);
		else
			i = i + .25;
			o = o + .25;
		end
	end
	e.down = nil;
	e.tex:SetTexCoord(l, a, i, o);
end
local function m(e)
	local o, l, n, t = unpack(e.artCoords);
	if(e.down)then
		if(e.horizontal)then
			o = o + (e:GetWidth() / 512) * 2;
			l = l + (e:GetWidth() / 512) * 2;
		else
			n = n + .25 * 2;
			t = t + .25 * 2;
		end
	else
		if(e.horizontal)then
			o = o + (e:GetWidth() / 512);
			l = l + (e:GetWidth() / 512);
		else
			n = n + .25;
			t = t + .25;
		end
	end
	e.tex:SetTexCoord(o, l, n, t);
	e.hover = true;
end
local function nt(t)
	local a, n, o, l = unpack(t.artCoords);
	if t.focus then
		if(t.horizontal)then
			a = a + (t:GetWidth() / 512);
			n = n + (t:GetWidth() / 512);
		else
			o = o + .25;
			l = l + .25;
		end
	end
	t.tex:SetTexCoord(a, n, o, l);
	t.hover = nil;
end
e.sparkleFunc = function(e, n)
	local t;
	for t = 1, #e.timer do
		e.timer[t] = e.timer[t] + n;
		if(e.timer[t] > e.speed[t] * 4)then
			e.timer[t] = 0;
		end
	end
	local i, r = e:GetWidth(), e:GetHeight();
	local l, t, a, n;
	local o = e;
	for n = 1, 4 do
		l = e.timer[n];
		t = e.speed[n];
		if(l <= t)then
			a = l / t * i;
			basePositionY = l / t * r;
			e.sparkles[0 + n]:SetPoint("CENTER", o, "TOPLEFT", a, 0);
			e.sparkles[4 + n]:SetPoint("CENTER", o, "BOTTOMRIGHT",  - a, 0);
			e.sparkles[8 + n]:SetPoint("CENTER", o, "TOPRIGHT", 0,  - basePositionY);
			e.sparkles[12 + n]:SetPoint("CENTER", o, "BOTTOMLEFT", 0, basePositionY);
		elseif(l <= t * 2)then
			a = (l - t) / t * i;
			basePositionY = (l - t) / t * r;
			e.sparkles[0 + n]:SetPoint("CENTER", o, "TOPRIGHT", 0,  - basePositionY);
			e.sparkles[4 + n]:SetPoint("CENTER", o, "BOTTOMLEFT", 0, basePositionY);
			e.sparkles[8 + n]:SetPoint("CENTER", o, "BOTTOMRIGHT",  - a, 0);
			e.sparkles[12 + n]:SetPoint("CENTER", o, "TOPLEFT", a, 0);
		elseif(l <= t * 3)then
			a = (l - t * 2) / t * i;
			basePositionY = (l - t * 2) / t * r;
			e.sparkles[0 + n]:SetPoint("CENTER", o, "BOTTOMRIGHT",  - a, 0);
			e.sparkles[4 + n]:SetPoint("CENTER", o, "TOPLEFT", a, 0);
			e.sparkles[8 + n]:SetPoint("CENTER", o, "BOTTOMLEFT", 0, basePositionY);
			e.sparkles[12 + n]:SetPoint("CENTER", o, "TOPRIGHT", 0,  - basePositionY);
		else
			a = (l - t * 3) / t * i;
			basePositionY = (l - t * 3) / t * r;
			e.sparkles[0 + n]:SetPoint("CENTER", o, "BOTTOMLEFT", 0, basePositionY);
			e.sparkles[4 + n]:SetPoint("CENTER", o, "TOPRIGHT", 0,  - basePositionY);
			e.sparkles[8 + n]:SetPoint("CENTER", o, "TOPLEFT", a, 0);
			e.sparkles[12 + n]:SetPoint("CENTER", o, "BOTTOMRIGHT",  - a, 0);
		end
	end
end
local function De(a, c, n, d, o, r, l)
	local o = e.artCut[o];
	local n = CreateFrame("Frame", "", n);
	n:SetPoint("Topleft", a, 0);
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 256 + .5));
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."tabs");
	tex:SetAllPoints(n);
	tex:SetTexCoord(unpack(o));
	n.tex = tex;
	n.artCoords = o;
	n.contentFrame = d
	n.horizontal = r;
	n:EnableMouse(true);
	n:SetScript("OnMouseDown", x);
	n:SetScript("OnMouseUp", Xe);
	n:SetScript("OnEnter", m);
	n:SetScript("OnLeave", nt);
	if(l)then
		t.sparkCount = (t.sparkCount or(0)) + 1
		local t = CreateFrame("Frame", "PeggleSparks"..t.sparkCount, n, "AutoCastShineTemplate")
		t:ClearAllPoints();
		t:SetPoint("Topleft", 6,  - 6);
		t:SetWidth(n:GetWidth() - 12);
		t:SetHeight(n:GetHeight() - 12);
		t:SetScript("OnUpdate", e.sparkleFunc);
		n.sparks = t;
		n.sparks:Hide();
		t.sparkles = {};
		if(l == 1)then
			t.speed = {2, 2, 2, 2};
			t.timer = {0, .5, 1, 1.5};
		elseif(l == 2)then
			t.speed = {2, 4, 6, 8};
			t.timer = {0, 0, 0, 0};
		else
			t.speed = {1, 2, 3, 4};
			t.timer = {0, 0, 0, 0};
		end
		local n = t:GetName();
		local e;
		for e = 1, 16 do
			s(t.sparkles, getglobal(n..e));
			t.sparkles[e]:Show();
			t.sparkles[e]:SetVertexColor(1, 1, 0);
		end
	end
	return n, (a + n:GetWidth());
end
local function Je(r, o, l, e, i, a, d, t, n)
	local e = CreateFrame("EditBox", "PeggleTextBox_"..e, i, "InputBoxTemplate");
	e:SetPoint("Topleft", r + 6,  - (o - 4))
	e:SetWidth(l);
	e:SetHeight(32);
	e:SetAutoFocus(false);
	e:SetNumeric(a);
	e:SetMaxLetters(d);
	e:SetHitRectInsets(0, 0, 8, 8);
	e:Show();
	if(t)then
		e:SetScript("OnEnterPressed", t);
	end
	if(n)then
		e.tooltipText = n
		e.oldOnEnter = e:GetScript("OnEnter");
		e.oldOnLeave = e:GetScript("OnLeave");
		e:SetScript("OnEnter", Tooltip_Show);
		e:SetScript("OnLeave", Tooltip_Hide);
	end
	return e, o + 24;
end
local function x(n, a, h, o, S, t, l, d, r, c, i, s)
	local t = CreateFrame("CheckButton", "PeggleCheckbox_"..o, t, "OptionsCheckButtonTemplate");
	t:SetWidth(21);
	t:SetHeight(21);
	t:SetPoint("Topleft", n,  - a);
	local n = getglobal(t:GetName().."Text");
	if(s)then
		n:SetFont(e.artPath.."OVERLOAD.ttf", 10);
		t:SetWidth(17);
		t:SetHeight(17);
	else
		n:SetFont(STANDARD_TEXT_FONT, 14);
	end
	n:SetJustifyV("Top");
	n:SetJustifyH("Left");
	n:ClearAllPoints();
	n:SetPoint("Topleft", t, "TopRight", 0,  - 4);
	n:SetText(h);
	n:SetTextColor((d or 1), (r or 1), (c or 1));
	if(l)then
		t.key = o;
		t:SetScript("OnClick", l);
	end
	if(PeggleData.settings[o] == S)then
		t:SetChecked(true);
	end
	if(i)then
		t.tooltipText = i
		t.oldOnEnter = t:GetScript("OnEnter");
		t.oldOnLeave = t:GetScript("OnLeave");
		t:SetScript("OnEnter", Tooltip_Show);
		t:SetScript("OnLeave", Tooltip_Hide);
	end
	return t, a + 20;
end
function o:CreateSlider(s, d, c, r, n, t, l, S, h, i, p, a, T, g, u, f)
	local t = CreateFrame("Slider", "PeggleSlider"..n, t, "OptionsSliderTemplate");
	t:SetWidth(c);
	getglobal(t:GetName().."Thumb"):Show();
	if(f)then
		getglobal(t:GetName().."Text"):SetFont(e.artPath.."OVERLOAD.ttf", a or 14);
	else
		getglobal(t:GetName().."Text"):SetFont(STANDARD_TEXT_FONT, a or 14);
	end
	getglobal(t:GetName().."Text"):SetShadowOffset(1,  - 1);
	getglobal(t:GetName().."Text"):SetText(r);
	getglobal(t:GetName().."Text"):SetVertexColor(T or 1, g or 1, u or 0);
	getglobal(t:GetName().."Low"):SetText("");
	getglobal(t:GetName().."Low"):SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
	getglobal(t:GetName().."High"):SetText("");
	getglobal(t:GetName().."High"):SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
	t.valueCaption = o:CreateCaption(0, 0, "", t, a or 14, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
	t.valueCaption:ClearAllPoints();
	t.valueCaption:SetPoint("Topleft", t, "Topright");
	t:SetHitRectInsets(0, 0, 0, 0);
	t:SetMinMaxValues(l, S);
	t:SetValueStep(h);
	if(PeggleData.settings[n])then
		if(i)then
			t.valueCaption:SetFormattedText(": %d%%", (PeggleData.settings[n] * 100));
		else
			t.valueCaption:SetFormattedText(": %d", PeggleData.settings[n]);
		end
		t:SetValue(PeggleData.settings[n]);
	else
		t:SetValue(l);
		if(i)then
			t.valueCaption:SetFormattedText(": %d%%", (l * 100));
		else
			t.valueCaption:SetFormattedText(": %d", l);
		end
	end
	t:SetPoint("Topleft", s, d);
	t:SetScript("OnValueChanged", o.CreateSlider_OnValueChanged);
	t.updateFunc = p;
	t.objectSetting = n;
	t.usePercent = i;
	return t
end
function o.CreateSlider_OnValueChanged(e)
	if(PeggleData.settings[e.objectSetting])then
		PeggleData.settings[e.objectSetting] = e:GetValue();
	end
	if(e.usePercent)then
		e.valueCaption:SetFormattedText(": %d%%", (e:GetValue() * 100));
	else
		e.valueCaption:SetFormattedText(": %d", e:GetValue());
	end
	if(e.updateFunc)then
		e:updateFunc();
	end
end
function o:CreateCaption(i, r, s, t, n, S, d, c, l, a, o)
	local t = t:CreateFontString(nil, "Overlay");
	if(l == true)then
		t:SetFont(e.artPath.."OVERLOAD.ttf", (n or 10), (o or"Outline"));
	elseif(l == 1)then
		t:SetFont(e.artPath.."OVERLOAD.ttf", (n or 10), (o or"Outline"));
	else
		if(a)then
			t:SetFont(STANDARD_TEXT_FONT, (n or 10));
		else
			t:SetFont(STANDARD_TEXT_FONT, (n or 10), (o or"Outline"));
		end
	end
	t:SetTextColor((S or 1), (d or 1), (c or 1));
	t:SetPoint("Topleft", i,  - r);
	t:SetText(s);
	t:Show();
	return t;
end
local function l(n, l)
	local o
	if(l == 1)then
		local e = UIDropDownMenu_GetCurrentDropDown();
		UIDropDownMenu_SetText(e, n:GetText(), e);
		UIDropDownMenu_SetSelectedValue(e, n.value);
		PeggleData.settings.defaultPublish = n.value;
	elseif l then
		local e = t.catagoryScreen.frames[2];
		e.name2:SetText(PeggleProfile.lastDuels[n.value]);
	else
		if not n.forced then
			local t = UIDropDownMenu_GetCurrentDropDown();
			UIDropDownMenu_SetText(t, n:GetText(), t);
			UIDropDownMenu_SetSelectedName(t, n:GetText());
			t.selectedValue = n.value;
			if(t.updateFunc)then
				t.updateFunc:SetTexture(e.artPath.."BG"..n.value.."_thumb");
			end
			o = n.value;
		else
			n.forced = nil;
			o = n.selectedValue or(1);
			local t = string.format(e.locale["_LEVEL_INFO"], o, LEVEL_NAMES[o]);
			UIDropDownMenu_SetText(n, t, n);
			n.selectedValue = o;
			if(n.updateFunc)then
				n.updateFunc:SetTexture(e.artPath.."BG"..o.."_thumb");
			end
		end
		local e = t.catagoryScreen.frames[1];
		e:UpdateDisplay(o);
	end
end
local function We(o)
	if(UIDROPDOWNMENU_MENU_LEVEL == 1)then
		local a
		local n;
		local n = e.dropInfo;
		if(o.names)then
			getglobal("DropDownList1").maxWidth = 240;
			table.wipe(n);
			n.text = e.locale["_DUEL_HISTORY"];
			n.isTitle = true;
			n.value = 0;
			UIDropDownMenu_AddButton(n);
			if(PeggleProfile.lastDuels)and(PeggleProfile.lastDuels[1])then
				for e = 1, #PeggleProfile.lastDuels do
					table.wipe(n);
					n.text = PeggleProfile.lastDuels[e];
					n.value = e;
					n.arg1 = true;
					n.func = l;
					UIDropDownMenu_AddButton(n);
				end
			else
				table.wipe(n);
				n.text = e.locale["_DUEL_NO_HISTORY"];
				n.notClickable = true;
				n.value = 0;
				UIDropDownMenu_AddButton(n);
			end
		elseif(o.publish)then
			table.wipe(n);
			local t = e.channels[1];
			for o = 1, 3 do
				table.wipe(n);
				n.text = e.locale["_PUBLISH_"..o];
				n.value = e.channels[o];
				if(PeggleData.settings.defaultPublish == n.value)then
					t = n.value;
				end
				n.arg1 = 1;
				n.func = l;
				UIDropDownMenu_AddButton(n);
			end
			local a = string.lower(PeggleData.settings.defaultPublish);
			local e = o:GetParent();
			e:refreshChannels(EnumerateServerChannels())
			for o = 1, #e.channelNames do
				table.wipe(n);
				n.text = e.channelNames[o];
				if(a == string.lower(n.text))then
					t = n.text;
				end
				n.value = n.text;
				n.arg1 = 1;
				n.func = l;
				UIDropDownMenu_AddButton(n);
			end
			PeggleData.settings.defaultPublish = t;
		else
			getglobal("DropDownList1").maxWidth = 280;
			for o = 1, #LEVELS do
				table.wipe(n);
				n.text = string.format(e.locale["_LEVEL_INFO"], o, LEVEL_NAMES[o]);
				n.value = o;
				n.fontObject = t.fontObj;
				n.icon = e.artPath.."bannerMenu";
				a = levelScoreData[o + #LEVELS];
				if(a == 3)then
					n.tCoordLeft = 0;
					n.tCoordRight = .5;
					n.tCoordTop = .5;
					n.tCoordBottom = 1;
				elseif(a == 2)then
					n.tCoordLeft = .5;
					n.tCoordRight = 1;
					n.tCoordTop = 0;
					n.tCoordBottom = .5;
				else
					n.tCoordLeft = 0;
					n.tCoordRight = .5;
					n.tCoordTop = 0;
					n.tCoordBottom = .5;
				end
				n.checked = nil;
				n.func = l
				UIDropDownMenu_AddButton(n);
			end
		end
	end
end
local function m(t)
	local n = t.selectedValue;
	UIDropDownMenu_SetAnchor(t, 0, 0, "Top", t, "Bottom");
	UIDropDownMenu_Initialize(t, We);
	if(t.publish)then
		UIDropDownMenu_SetSelectedValue(t, PeggleData.settings.defaultPublish)
		n = PeggleData.settings.defaultPublish;
	else
		UIDropDownMenu_SetSelectedName(t, string.format(e.locale["_LEVEL_INFO"], t.selectedValue, LEVEL_NAMES[t.selectedValue]));
	end
	t.selectedValue = n;
	UIDropDownMenu_SetWidth(t, t.menuWidth);
end
local function We(i, n, d, e, l, c, a, r, c)
	local e = CreateFrame("Frame", "PeggleDropdown_"..e, a, "UIDropDownMenuTemplate");
	e:SetHitRectInsets(10, 10, 0, 0);
	if(l)then
		e.text = o:CreateCaption(i, n, l, a, 14, 1, 1, 0, nil, nil);
		e.text:SetParent(e);
		e.text:ClearAllPoints();
		e.text:SetPoint("Bottom", e, "Top", 0, 4);
		n = n + 16;
	end
	e.updateFunc = r;
	e.menuWidth = d;
	e.selectedValue = 1;
	e.peggleMenu = true;
	e.displayMode = "MENU";
	if(l)then
		getglobal(e:GetName().."Text"):SetFont(e.text:GetFont());
		getglobal(e:GetName().."Text"):SetVertexColor(1, 1, 1);
	else
		getglobal(e:GetName().."Text"):SetFontObject(t.fontObj);
		getglobal(e:GetName().."Text"):SetVertexColor(1, .82, 0);
	end
	getglobal(e:GetName().."Text"):SetJustifyH("CENTER");
	e:SetPoint("Topleft", i - 16,  - n);
	e:SetScript("OnShow", m);
	return e, n + 30;
end
local function ct(e, t)
	e.down = true;
	e.highlight:SetAlpha(.2);
end
local function dt(e, t)
	e.down = nil;
	if(e.hover == true)then
		e.highlight:SetAlpha(.1);
	end
end
local function at(e)
	if(e.down)then
		e.highlight:SetAlpha(.2);
	else
		e.highlight:SetAlpha(.1);
	end
	e.hover = true;
end
local function rt(e)
	e.highlight:SetAlpha(0);
	e.hover = nil;
end
local function m(c, o, d, n, r, t, s, a, S, l)
	local t = CreateFrame("Button", "PeggleButton_"..t, s);
	local n = e.artCut[n];
	t:SetPoint("TopLeft", c,  - o);
	t:EnableMouse(true);
	t:RegisterForClicks("LeftButtonUp", "MiddleButtonUp", "RightButtonUp", "Button4Up", "Button5Up");
	local o = 256;
	if(l)then
		o = 512;
	end
	if(r)then
		t:SetWidth(i((n[4] - n[3]) * o + .5));
		t:SetHeight(i((n[2] - n[1]) * 256 + .5));
	else
		t:SetWidth(i((n[2] - n[1]) * 256 + .5));
		t:SetHeight(i((n[4] - n[3]) * o + .5));
	end
	local o = d / t:GetHeight();
	t:SetWidth(o * t:GetWidth());
	t:SetHeight(o * t:GetHeight());
	local o = t:CreateTexture(nil, "Background");
	o:SetAllPoints(t);
	if(l)then
		o:SetTexture(e.artPath.."board2");
	else
		o:SetTexture(e.artPath.."buttons");
	end
	o:Show();
	t.background = o;
	if(r)then
		o:SetTexCoord(n[2], n[3], n[1], n[3], n[2], n[4], n[1], n[4]);
	else
		o:SetTexCoord(unpack(n));
	end
	o = t:CreateTexture(nil, "Artwork");
	o:SetPoint("Center");
	o:SetWidth(t:GetWidth());
	o:SetHeight(t:GetHeight());
	o:SetTexture(e.artPath.."buttonHighlight");
	o:SetBlendMode("ADD");
	o:SetTexCoord(0, 93 / 128, 0, 1);
	o:SetAlpha(0);
	t.highlight = o;
	t:SetScript("OnMouseDown", ct);
	t:SetScript("OnMouseUp", dt);
	t:SetScript("OnClick", a);
	t:SetScript("OnEnter", at);
	t:SetScript("OnLeave", rt);
	t.clickFunc = a;
	return t;
end
local function pt(t, e)
	if not e.animated then
		if(e.isBall)then
			s(t.activeBallStack, e);
		else
			s(t.animationStack, e);
		end
		e.animated = true;
	end
end
local function Tt(r, o, n, a, l, e, i)
	local e = (e or t):CreateTexture(nil, "ARTWORK")
	e:SetPoint("Topleft", o,  - n);
	e:SetWidth(a);
	e:SetHeight(l);
	e:Show();
	if(i)then
		e.texture = e;
		e:SetDrawLayer("Overlay")
	else
		e.texture = e;
	end
	e.x = o;
	e.y = n;
	return e;
end
local function mt()
	local o = e.artCut["catcherGlow"];
	local n = r.foreground:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:SetAlpha(0);
	n:SetVertexColor(1, 1, .5);
	t.catcherGlow = n;
	n = r.foreground:CreateTexture(nil, "Background");
	n:SetWidth(e.catcherWidth);
	n:SetHeight(e.catcherHeight);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(e.artCut["catcherBack"]));
	t.catcherBack = n;
	n = t.artBorder:CreateTexture(nil, "Overlay");
	n:SetWidth(e.catcherWidth);
	n:SetHeight(e.catcherHeight);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(e.artCut["catcher"]));
	t.catcher = n;
	t.catcherGlow:SetPoint("Bottom", n, "Bottom", 0, 10);
	t.catcher.elapsed = 1;
	t.catcher.isCatcher = true;
	t.catcher.startX = 60;
	t.catcher.startY = 9;
	t.catcher.value1 = e.boardWidth - 60;
	t.catcher.value2 = 9;
	t.catcher.reverser = true;
	t.catcher.rotation = 135 + 180;
	t.catcher.loopTime = e.catcherLoopTime;
	t.catcher.Update = function(e, n)
		e.elapsed = e.elapsed + n;
		if(e.elapsed > e.loopTime)then
			e.elapsed = f(e.elapsed, e.loopTime);
		end
		He(e);
		e:SetPoint("Center", r, "Bottomleft", e.x, e.y);
		t.catcherBack:SetPoint("Center", r, "Bottomleft", e.x, e.y);
		if(e.freeGlowElapsed)then
			e.freeGlowElapsed = e.freeGlowElapsed + n;
			if(e.freeGlowElapsed > 1)then
				e.freeGlowElapsed = nil;
				t.catcherGlow:SetAlpha(0);
				t.ballTracker:UpdateDisplay(1);
			else
				t.catcherGlow:SetAlpha(1 - e.freeGlowElapsed);
			end
		end
	end
end
local function n()
	local o = e.artCut["feverRay"];
	local n = r.foreground:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:SetAlpha(0);
	n:SetVertexColor(1, 1, .5);
	t.catcherGlow = n;
	n = r.foreground:CreateTexture(nil, "Background");
	n:SetWidth(e.catcherWidth);
	n:SetHeight(e.catcherHeight);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(e.artCut["catcherBack"]));
	t.catcherBack = n;
	n = t.artBorder:CreateTexture(nil, "Overlay");
	n:SetWidth(e.catcherWidth);
	n:SetHeight(e.catcherHeight);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(e.artCut["catcher"]));
	t.catcher = n;
	t.catcherGlow:SetPoint("Bottom", n, "Bottom", 0, 10);
	t.catcher.elapsed = 1;
	t.catcher.isCatcher = true;
	t.catcher.startX = 60;
	t.catcher.startY = 9;
	t.catcher.value1 = e.boardWidth - 60;
	t.catcher.value2 = 9;
	t.catcher.reverser = true;
	t.catcher.rotation = 135 + 180;
	t.catcher.loopTime = e.catcherLoopTime;
	t.catcher.Update = function(e, n)
		e.elapsed = e.elapsed + n;
		if(e.elapsed > e.loopTime)then
			e.elapsed = f(e.elapsed, e.loopTime);
		end
		He(e);
		e:SetPoint("Center", r, "Bottomleft", e.x, e.y);
		t.catcherBack:SetPoint("Center", r, "Bottomleft", e.x, e.y);
		if(e.freeGlowElapsed)then
			e.freeGlowElapsed = e.freeGlowElapsed + n;
			if(e.freeGlowElapsed > 1)then
				e.freeGlowElapsed = nil;
				t.catcherGlow:SetAlpha(0);
				t.ballTracker:UpdateDisplay(1);
			else
				t.catcherGlow:SetAlpha(1 - e.freeGlowElapsed);
			end
		end
	end
end
local function Pt(o, p, g, h, f)
	local t = o.ballQueue[1];
	if t then
		u(o.ballQueue, 1);
	else
	t = o:CreateImage(0, 0, e.ballWidth, e.ballHeight, r.foreground);
	t.isBall = true;
	t.texture:SetTexture(e.artPath.."ball");
	t.texture:SetDrawLayer("Overlay")
	local l, n;
	local d = 1
	local i = 0
	local s = 0;
	local c =  - .1;
	local a = .1;
	local S = 0;
	for l = 1, 30 do
		n = o:CreateImage(0, 0, e.ballWidth, e.ballHeight, r.foreground);
		n.texture:SetTexture(e.artPath.."ballTrail");
		n.texture:SetVertexColor(d, i, s);
		n.x = -100;
		n.y = -100;
		d = d + c;
		i = i + a;
		s = s + S;
		if(l == 10)then
			c = 0;
			a = 0;
			S = .1;
		elseif(l == 20)then
			c = .1;
			a =  - .1;
			S = 0;
		end
		n:SetAlpha(xe((35 - l) / 30, 1));
		n:Hide();
		t["trail"..l] = n;
		end
	end
	t.x = p;
	t.y = g;
	t:ClearAllPoints();
	t:SetPoint("Center", r, "Bottomleft", t.x, t.y);
	t:SetAlpha(1)
	t:Show();
	local e;
	for e = 1, 30 do
		t["trail"..e].x = -1e3;
		t["trail"..e].y = -1e3;
		t["trail"..e]:Hide();
	end
	t.xVel = k(T(h)) * f;
	t.yVel = I(T(h)) * f;
	o:Add(t);
end
local function Ct(o, e, l, n, t, s, p, g, S, d, u, h, c, i)
	e.x = l;
	e.y = n;
	e.xVel = 0;
	e.yVel = 0;
	e.radius = p or 0;
	e.rotation = f((s or 0) + 135, 360);
	e.moveType = g or 0;
	e.id = t;
	if(e.isBrick)then
		o:RotateTexture(e.texture, e.rotation, .5, .5)
	end
	if(e.moveType > 0)then
		e.startX = l;
		e.startY = n;
		e.value1 = u;
		e.value2 = h;
		e.value3 = c;
		e.value4 = i;
		if(e.isPeg)then
		else
		end
		e.elapsed = S or 0;
		e.loopTime = d or(.01);
	else
		e.startX = nil;
		e.startY = nil;
		e.value1 = nil;
		e.value2 = nil;
		e.value3 = nil;
		e.value4 = nil;
		e.elapsed = nil;
		e.loopTime = nil;
	end
	e.hit = nil;
	e.required = nil;
	e.hitCount = 0;
	if(t == a)then
		e.required = true;
	end
	o:Add(e);
	e:ClearAllPoints();
	e:SetPoint("Center", r, "Bottomleft", e.x, e.y);
	e:SetAlpha(1)
	e:Show();
end
local function dt(n, l, a, o, i, d, c, g, s, S, h, f, p)
	local t = n.pegQueue[1];
	if t then
		u(n.pegQueue, 1);
	else
		t = n:CreateImage(0, 0, e.pegWidth, e.pegHeight, r.foreground);
		t.isPeg = true;
		t.texture:SetDrawLayer("Background");
		t.texture:SetTexCoord(0, .5, 0, .5);
	end
	if(PeggleData.settings.colorBlindMode)then
		t.texture:SetTexture(e.artPath.."pegs_");
	else
		t.texture:SetTexture(e.artPath.."pegs");
	end
	t.texture:SetTexCoord(0 + ((o - 1) * .25), (o * .25), 0, .5);
	n:SetupObject(t, l, a, o, i, d, c, g, s, S, h, f, p)
	return t;
end
local function ct(l, o, i, n)
	local t = l.glowQueue[1];
	if t then
		u(l.glowQueue, 1);
	else
		t = l:CreateImage(0, 0, 32, 32, r);
		t:SetTexture(e.artPath.."hitGlow");
		t:SetDrawLayer("Overlay");
		t.texture = nil;
	end
	t:ClearAllPoints();
	t:SetPoint("Center", o, "Center");
	t:SetHeight(32);
	t:SetWidth(32);
	t:SetAlpha(.5);
	t:Show();
	t.elapsed = 0;
	if(n == 1)or(n == 2)then
		t.texture = n;
		if(n == 1)then
			t:SetVertexColor(1, 0, 1);
			t:SetTexture("Spells\\AURARUNE9.BLP");
			t:SetBlendMode("ADD");
		else
			t:SetVertexColor(1, 1, 1);
			t:SetTexture("Interface\\SpellShadow\\Spell-Shadow-Acceptable.blp");
			t:SetBlendMode("ADD");
		end
		t:SetWidth((ae * 9) * n);
		t:SetHeight((ae * 9) * n);
		t:SetAlpha(.66);
		t.startSize = (ae * 9) * n;
		t.endSize = 0;
	else
		if(t.texture)then
			t.texture = nil;
			t:SetTexture(e.artPath.."hitGlow");
		end
		t:SetBlendMode("ADD");
		if i then
			t:SetVertexColor(1, 1, 0);
			t:SetWidth(60);
			t:SetHeight(60);
			t.startSize = 60;
			t.endSize = 120;
		else
			t.startSize = 32;
			t.endSize = 64;
			if(o.id == M)then
				t:SetVertexColor(.4, .4, 1);
			elseif(o.id == a)then
				t:SetVertexColor(1, .4, .4);
			elseif(o.id == le)then
				t:SetVertexColor(.4, 1, .4);
			else
				t:SetVertexColor(1, .4, 1);
			end
		end
	end
	s(l.activeGlows, t);
	return t;
end
local function rt(n, c, a, S, l, i, h, d, o, g, f)
	local t = n.particleQueue[1];
	if t then
		u(n.particleQueue, 1);
		t:SetTexture(e.artPath..d);
	else
		t = n:CreateImage(0, 0, 32, 32, r.foreground);
		t:SetTexture(e.artPath..d);
		t:SetDrawLayer("Overlay");
		t.texture = nil;
	end
	local e = e.starColors
	t:ClearAllPoints();
	t:SetPoint("Center", r, "BottomLeft", c, a);
	t:SetAlpha(1);
	t:Show();
	t.elapsed = 0;
	t.life = S;
	t.x = c;
	t.y = a;
	t.gravity = h;
	t.xVel = i * k(T(l));
	t.yVel = i * I(T(l));
	t.angle = C(0, 359);
	if(o)then
		t:SetVertexColor(o, g, f);
		else
		local n = C(0, #e / 3 - 1);
		t:SetVertexColor(e[n * 3 + 1], e[n * 3 + 2], e[n * 3 + 3]);
	end
	s(n.activeParticles, t);
	return t;
end
local function ft(t, c, d, r, i, n, h, p, T, f, g, a, S, l, o)
	local e = t.particleGenQueue[1];
	if e then
		u(t.particleGenQueue, 1);
	else
		e = {};
	end
	e.life = r;
	e.x = c;
	e.y = d;
	e.elapsed = 0;
	e.spawnRate = n;
	e.spawnElapsed = n;
	e.startAngle = h;
	e.endAngle = p;
	e.minSpeed = T;
	e.maxSpeed = f;
	e.particleType = a;
	e.particleLife = i;
	e.r = S;
	e.g = l;
	e.b = o;
	e.gravity = g;
	s(t.activeParticleGens, e);
	return e;
end
local function st(a, i, h, f, S, o, c, g, n, l, d, p)
	local t = a.pointTextQueue[1];
	if t then
		u(a.pointTextQueue, 1);
	else
		t = r.foreground:CreateFontString(nil, "Overlay");
		t:SetFont(e.artPath.."OVERLOAD.ttf", 12, "Outline");
		t:SetTextColor(1, 1, 0);
		t.elapsed = 0;
		t.Update = a.Update_FloatingText;
	end
	n = n or i.x;
	l = l or(i.y - 15);
	t.elapsed = 0;
	t:SetText(h);
	t:SetTextColor((f or 1), (S or 1), (o or 0));
	t:SetAlpha(1);
	if t.critText then
		t:SetFont(e.artPath.."OVERLOAD.ttf", 12, "Outline");
	end
	t.critText = p;
	if t.critText then
		t:SetFont(e.artPath.."OVERLOAD.ttf", 24, "Outline");
		t:SetTextColor(1, .5, 0)
	end
	local o = t:GetStringWidth();
	if(n > 250)then
		if(n + o / 2) > e.boardWidth then
			n = e.boardWidth - o / 2 - 8;
		end
	else
		if(n - o / 2) < 0 then
			n = o / 2 + 8;
		end
	end
	t:SetPoint("Center", r, "BottomLeft", n, l);
	t.x = n;
	t.y = l;
	if(c)then
		t.xVel = c;
		t.yVel = g;
		t.xOffset = 0;
		t.yOffset = 0;
		t.parent = i;
		t.displayTime = 1;
	else
		t.xVel = nil;
		t.yVel = nil;
		t.xOffset = nil;
		t.yOffset = nil;
		t.parent = nil;
		t.displayTime = .4
	end
	s(a.activePointTextStack, t);
	t:Show();
	if(d)then
		t:SetAlpha(0);
		t.elapsed =  - d;
		t.delayed = true;
	end
	return t;
end
local function ut(n, S, s, o, d, i, c, h, f, g, p, T, C)
	local t = n.brickQueue[1];
	if t then
		u(n.brickQueue, 1);
	else
		t = n:CreateImage(0, 0, e.brickWidth, e.brickHeight, r.foreground);
		t.isBrick = true;
		t.texture:SetTexture(e.artPath.."blueBrick1");
		t.texture:SetDrawLayer("Background");
	end
	local l = "";
	if(PeggleData.settings.colorBlindMode)and(o ~= a)then
		l = "_";
	end
	t.texture:SetTexture(e.artPath..e.brickTex[o].."Brick"..e.curvedBrick[i]..l);
	n:SetupObject(t, S, s, o, d, i, c, h, f, g, p, T, C)
	return t;
end
local function Lt(e, t)
	local n;
	e.elapsed = e.elapsed + t;
	if(e.elapsed >= 0)then
		if(e.delayed)then
			e:SetAlpha(1);
			e.delayed = nil;
		end
		if(e.xVel)then
			e.xOffset = e.xOffset + t * e.xVel;
			e.yOffset = e.yOffset + t * e.yVel;
			e:SetPoint("Center", r, "BottomLeft", e.x + e.xOffset, e.y + e.yOffset);
		end
		if(e.elapsed >= e.displayTime)then
			if(e.elapsed >= e.displayTime + .2)then
				e:Hide();
				e.elapsed = 0;
				s(d.pointTextQueue, e);
				n = true;
			else
				e:SetAlpha(1 - ((e.elapsed - e.displayTime) / .2));
			end
		end
	end
	return n;
end

-- Draws the preview line for the "Super Guide" powerup
-- l -> startX
-- o -> startY
-- n -> endX
-- a -> endY
local function le(l, o, n, a)
	ce = ce + 1;
	local t;
	if(ce > (Ke or(0)))then
		t = r.foreground:CreateTexture("polyLine"..ce, "OVERLAY");
		if(e.debugMode)then
			t:SetTexture(e.artPath.."editorLine");
		else
			t:SetTexture(e.artPath.."pathLine");
		end
		t:SetVertexColor(.3, .7, 1);
		t:SetAlpha(.8);
		t:SetWidth(16);
		t:SetHeight(16);
		t:ClearAllPoints();
		Ke = ce
	else
		t = getglobal("polyLine"..ce);
	end
	if(t)then
		rotation = i(atan2(a-o, n-l)or(0)) + 135;
		t:SetTexture(e.artPath.."pathLine");
		t:SetPoint("center", r, "Bottomleft", l, o);

		t:Show();
		d:RotateTexture(t, rotation, .5, .5)
	end
end

local function Ke(o, n, l, a)
	q = q + 1;
	local t;
	if(q > (qe or(0)))then
		t = r.foreground:CreateTexture("pathPiece"..q, "OVERLAY");
		t:SetWidth(16);
		t:SetHeight(16);
		t:ClearAllPoints();
		qe = q
	else
		t = getglobal("pathPiece"..q);
	end
	if(t)then
		t:SetTexture(e.artPath.."path"..a);
		t:SetPoint("center", r, "Bottomleft", o, n);
		t:Show();
		d:RotateTexture(t, l, .5, .5)
	end
end

local function He(S, u, l, h, c, o, n, t, s, g)
	local r = l + o;
	local o = (h - S) ^ 2 + (c - u) ^ 2;
	local f = r ^ 2;
	local i
	local l, p;
	if(o <= f)then
		local f = z(o)
		local o = atan2(c - u, h - S)
		local r = (r - f) * (101 / (0 + 100))
		local c = T(o + 180)
		n.x = n.x + r * k(c);
		n.y = n.y + r * I(c);
		local o = T(o);
		local c = k(o)
		local r = I(o)
		local o = n.xVel * c + n.yVel * r
		local o = ((1 + Ee) * o) / 2
		n.xVel = n.xVel - (o * 2 * c)
		n.yVel = n.yVel - (o * 2 * r)
		if(Se(n.xVel) < 80)and(n.yVel >= 0)and(n.yVel < 40)then
			n.yVel = 0;
		end
		if not g then
			re = 0;
			if not(t.hit)then
				t.hit = true;
				if(t == d.lastPeg)then
					for e = 1, 30 do
						n["trail"..e].x = -100;
						n["trail"..e].y = -100;
						n["trail"..e]:Hide();
					end
					n.trail1:SetPoint("Center",  - 1e3,  - 1e3);
					n.trail1:Show();
				end
				Ne(t);
				if(t.isPeg)then
					t.texture:SetTexCoord(0 + ((t.id - 1) * .25), (t.id * .25), .5, 1);
				elseif(t.isBrick)then
					local n = "";
					if(PeggleData.settings.colorBlindMode)and(t.id > a)then
						n = "_";
					end
					t.texture:SetTexture(e.artPath..e.brickTex[t.id].."Brick"..e.curvedBrick[t.radius].."a"..n);
				end
			end
			t.hitCount = t.hitCount + 1;
			if(t.hitCount > 90)then
				s = true;
			end
			Ce = t;
			if(s)then
				ve(t);
				t:Hide();
				i = true;
			end
		end
		l = true;
	end
	return l, i;
end
local function at(S, s, t, a, l, o, n, b)
	local L = e.polyTable;
	local o = t + o;
	local q = (t - 1) ^ 2;
	local l = (a - S) ^ 2 + (l - s) ^ 2;
	local o = o ^ 2;
	local t;
	local t = Ye;
	if(l <= o)then
		local p = Ze(b);
		local o = true;
		local d, x, g, c, h, a, r, o, l
		local u, d, T;
		local T = 100;
		local T;
		local T, C
		local E;
		local O = e.polygonCorners[e.curvedBrick[b.radius]];
		local X = 0;
		local I, H, y, N, A, B, w, k, e, P
		local D, _, v, J, K, Q, W, j, R, G, F, U, M, V, Y;
		c = L[p - 1];
		h = L[p];
		for m = 1, p, 2 do
			x = c;
			g = h;
			c = L[m];
			h = L[m + 1];
			a = c - x;
			r = h - g;
			d = ((S - x) * (a) + (s - g) * (r)) / (a ^ 2 + r ^ 2);
			if(d < 0)then
				d = 0;
			elseif(d > 1)then
				d = 1;
			end
			o = (1 - d) * x + d * c;
			l = (1 - d) * g + d * h;
			T = (S - o) ^ 2
			C = (s - l) ^ 2
			u = T + C
			if(u < (q))then
				E = i((m + 1) / 2);
				e = nil;
				if(E == O[1])or(E == O[2])or(E == O[3])or(E == O[4])then
					k = z(a * a + r * r);
					B = a / k;
					w = r / k;
					I = S - x;
					H = s - g;
					A = I * B + H * w;
					if(A < 0)then
						e = I;
						P = H;
						o = x;
						l = g;
					else
						y = S - c;
						N = s - h;
						A = y * B + N * w;
						if(A > 0)then
							e = y;
							P = N;
							o = c;
							l = h;
						else
						end
					end
				end
				if(e)then
					if(X == 0)then
						X = 1;
						D = (S - o + 1) ^ 2
						_ = (s - l + 1) ^ 2
						v = D + _
						J = b;
						local t = f(atan2(P, e) + 360, 360);
						local i = z(n.xVel * n.xVel + n.yVel * n.yVel) * (.75);
						local e = f(atan2(P, e) + 360, 360);
						K = o;
						Q = l;
						W = o;
						j = l;
						R = a;
						G = r
						F = t + 90;
						U = f(atan2(n.yVel, n.xVel) + 360, 360);
						M = v;
						V = m;
						Y = p;
					else
						T = (S - o + 1) ^ 2
						C = (s - l + 1) ^ 2
						u = T + C
						if(u <= v)then
							t.bestObj = b;
							local i = f(atan2(P, e) + 360, 360);
							local d = z(n.xVel * n.xVel + n.yVel * n.yVel) * (.75);
							local e = f(atan2(P, e) + 360, 360);
							t.bestCenterX = o;
							t.bestCenterY = l;
							t.centerX = o;
							t.centerY = l;
							t.pDistX = T
							t.pDistY = C
							t.dxSeg = a;
							t.dySeg = r
							t.hitAngle = i + 90;
							t.ballAngle = f(atan2(n.yVel, n.xVel) + 360, 360);
							t.bestDist = u;
							t.hitSeg = m;
							t.maxPoly = p;
						else
							t.bestObj = J;
							t.bestCenterX = K;
							t.bestCenterY = Q;
							t.centerX = W;
							t.centerY = j;
							t.pDistX = D
							t.pDistY = _
							t.dxSeg = R;
							t.dySeg = G
							t.hitAngle = F;
							t.ballAngle = U;
							t.bestDist = M;
							t.hitSeg = V;
							t.maxPoly = Y;
						end
						n.gravMultiplier = 0;
						break;
					end
				else
					if(u <= t.bestDist)then
						t.bestObj = b;
						t.bestDist = u;
						t.hitSeg = m;
						t.hitAngle = f(atan2(r, a) + 360, 360);
						t.ballAngle = f(atan2(n.yVel, n.xVel) + 360, 360);
						t.bestCenterX = o;
						t.bestCenterY = l;
						t.dxSeg = a;
						t.dySeg = r;
						t.pDistX = T;
						t.pDistY = C;
						t.centerX = o;
						t.centerY = l;
						t.maxPoly = p;
						obj.gravMultiplier = 0;
					end
				end
			end
		end
	end
end
local function qe(t, o, C, P)
	local i = o.bestCenterX;
	local l = o.bestCenterY;
	local n = o.bestObj;
	local h = o.pDistX;
	local c = o.pDistY;
	local r = o.dxSeg;
	local r = o.dySeg;
	local S = o.hitAngle;
	local s = o.ballAngle;
	local r = o.bestDist;
	local u = o.hitSeg;
	local u = o.maxPoly;
	local r = z(r);
	local h = h / r;
	local r = c / r;
	local c = h;
	local r = r;
	local r = S - 90 - .01;
	local c;
	local h;
	local c;
	local p = S;
	local S = p - 90;
	local u = f(S + 180 - .01, 360);
	local g = k(T(S));
	local u = I(T(S));
	local S =  - t.xVel * g;
	local m =  - t.yVel * u;
	local S = S + m;
	local g = (1 + Ee) * g * S;
	local S = (1 + Ee) * u * S;
	local u = t.xVel + g;
	local g = t.yVel + S;
	local f = f(atan2(g, u) + 360, 360);
	local S
	newAngle = f;
	r = p - 90;
	if(s > newAngle)then
		if(s > 330)then
			if(Se(newAngle + 360 - s) / 2) < 25 then
				c = true;
				S = (r - 90)
			end
		else
			if(Se(newAngle - s) / 2) < 25 then
				c = true;
				S = (r + 90)
			end
		end
	else
		if(Se(newAngle - s) / 2) < 25 then
			c = true;
			S = (r - 90)
		end
	end
	if(c == true)then
		newAngle = S;
		h = z(t.xVel * t.xVel + t.yVel * t.yVel) * .98
		t.xVel = h * k(T(newAngle));
		t.yVel = h * I(T(newAngle));
	else
		re = 0;
		t.xVel = u;
		t.yVel = g;
	end
	t.x = i + k(T(r)) * (v + .1);
	t.y = l + I(T(r)) * (v + .1);
	if not P then
		if(c == true)then
			if(re >= 2)then
				d:SpawnParticle(i + 1, l, .2, newAngle + 180, 10,  - 1, "spark")
				d:SpawnParticle(i, l - 1, .2, newAngle + 181, 8,  - 1, "spark")
				d:SpawnParticle(i - 1, l, .2, newAngle + 182, 6,  - 1, "spark")
				d:SpawnParticle(i, l + 1, .2, newAngle + 183, 9,  - 1, "spark")
				d:SpawnParticle(i, l, .2, newAngle + 184, 7,  - 1, "spark")
			end
		end
		if not(n.hit)then
			if(c == true)then
				re = re + 1;
				Oe(5, n.x, n.y);
			end
			if(n == d.lastPeg)then
				for e = 1, 30 do
					t["trail"..e].x = -100;
					t["trail"..e].y = -100;
					t["trail"..e]:Hide();
				end
				t.trail1:SetPoint("Center",  - 1e3,  - 1e3);
				t.trail1:Show();
			end
			n.hit = true;
			Ne(n);
			local t = "";
			if(PeggleData.settings.colorBlindMode)and(n.id > a)then
				t = "_";
			end
			n.texture:SetTexture(e.artPath..e.brickTex[n.id].."Brick"..e.curvedBrick[n.radius].."a"..t);
		end
		n.hitCount = n.hitCount + 1;
		if(n.hitCount > 9)then
			C = true;
		end
		Ce = n;
		if(C)then
			ve(n);
			n:Hide();
		end
	end
	o.bestObj = nil;
end
local function Ne(o, n)
	o.elapsed = o.elapsed + n;
	if(o.elapsed < o.delay)then
		return;
	end
	if not t:IsVisible()then
		o.elapsed = 0;
		return;
	end
	o.elapsed = xe(o.elapsed, o.elapsed) * J;
	if(e.speedy == true)then
		o.elapsed = o.elapsed * 3;
	end
	local x = 1 / 100;
	local O = 0;
	local Be = be * x;
	local D = E;
	local Ce = o.animationStack;
	local X = o.activeBallStack;
	local S = Ye;
	local n, l, m, me, a, A, a, a, De;
	local a, g, h, H, E, L, be, xe, K;
	local j, M, V, de, Y, ie;
	local B, W, U, p
	local oe = t.catcher;
	local Z;
	local ee = 0;
	local Ae = 10 + 40;
	local c = e.stats;
	t.catcher:Update(o.elapsed);
	t.feverTracker:Update(o.elapsed);
	if(o.elapsedCount ~= re)then
		o.elapsedCount = re;
		o.elapsedCount2 = 0;
	elseif(o.elapsedCount ~= 0)then
		o.elapsedCount2 = o.elapsedCount2 + o.elapsed;
		if(o.elapsedCount2 > .05)then
			re = 0;
			o.elapsedCount = 0;
		end
	end
	for e = 1, #Ce do
		n = Ce[e];
		o:UpdateMover(n, o.elapsed);
	end
	if(o.feverUp)then
		if(o.feverUp >  - 1)then
			o.feverUp = o.feverUp + o.elapsed / J;
			if(o.feverUp >= .5)then
				o.feverUp = -1;
				t.rainbow:SetWidth(r:GetWidth());
				t.rainbow:SetTexCoord(0, 1, 0, 1);
				t.feverPegScore:Show();
				t.fever3:Show();
			else
				t.rainbow:SetWidth(r:GetWidth() * o.feverUp * 2);
				t.rainbow:SetTexCoord(1 - o.feverUp * 2, 1, 0, 1);
			end
		end
	end
	m = 1;
	for e = 1, #o.activeGlows do
		n = o.activeGlows[m];
		if(n.texture)then
			n.elapsed = n.elapsed + o.elapsed / 3;
		else
			n.elapsed = n.elapsed + o.elapsed;
		end
		if(n.elapsed > .3)then
			s(o.glowQueue, n);
			u(o.activeGlows, m);
			n:Hide();
		else
			m = m + 1;
			me = n.startSize + n.endSize * n.elapsed;
			n:SetWidth(me)
			n:SetHeight(me)
			if n.texture then
				if(n.elapsed > .2)then
					n:SetAlpha(1 - ((n.elapsed - .2) / .1))
				end
			else
				n:SetAlpha(.6 - n.elapsed * 2)
			end
		end
	end
	m = 1;
	for e = 1, #o.activeParticleGens do
		n = o.activeParticleGens[m];
		n.elapsed = n.elapsed + o.elapsed;
		n.spawnElapsed = n.spawnElapsed + o.elapsed;
		if(n.elapsed > n.life)then
			s(o.particleGenQueue, n);
			u(o.activeParticleGens, m);
		else
			m = m + 1;
			if(n.spawnElapsed > n.spawnRate)then
				n.spawnElapsed = 0;
				o:SpawnParticle(n.x, n.y, n.particleLife, C(n.startAngle, n.endAngle), C(n.minSpeed, n.maxSpeed), n.gravity, n.particleType, n.r, n.g, n.b);
			end
		end
	end
	m = 1;
	for e = 1, #o.activeParticles do
		n = o.activeParticles[m];
		n.elapsed = n.elapsed + o.elapsed;
		if(n.elapsed > n.life + .2)then
			s(o.particleQueue, n);
			u(o.activeParticles, m);
			n:Hide();
		else
			if(n.elapsed > n.life)then
				n:SetAlpha(1 - ((n.elapsed - n.life) / .2));
			end
			n.x = n.x + n.xVel * J
			n.y = n.y + n.yVel * J;
			n.yVel = n.yVel + n.gravity * J;
			m = m + 1;
			n.angle = n.angle + 10;
			if(n.angle >= 360)then
				n.angle = n.angle - 360;
			end
			o:RotateTexture(n, n.angle, .5, .5);
			n:SetPoint("Center", r, "BottomLeft", n.x, n.y);
		end
	end
	A = 1;
	local C;
	for e = 1, #o.activePointTextStack do
		n = o.activePointTextStack[A];
		C = n:Update(o.elapsed);
		if(C)then
			u(d.activePointTextStack, A);
		else
			A = A + 1;
		end
	end
	oe = oe.x
	if(t.roundPegs.elapsed)then
		n = t.roundPegs;
		n.elapsed = n.elapsed + o.elapsed;
		if(n.elapsed >= 2)then
			n:Hide();
			t.fever3:Hide();
			t.feverPegScore:Hide();
			t.roundPegScore:Hide();
			t.roundBonusScore:Hide();
			n:SetAlpha(1);
			t.roundPegScore:SetAlpha(1);
			t.roundBonusScore:SetAlpha(1);
			n.elapsed = nil;
			if(o.temp2)then
				if(o.temp1)then
					t.banner.tex:SetTexCoord(unpack(t.banner.tex["clear"..o.temp1]));
					t.banner.tex:SetAlpha(0);
					t.banner.tex:Show();
					t.banner:Show();
					D(e.SOUND_APPLAUSE);
				else
					t.summaryScreen:Show();
				end
			end
		elseif(n.elapsed > 1)and not o.feverUp then
			local e = 1 - (n.elapsed - 1);
			n:SetAlpha(e);
			t.roundPegScore:SetAlpha(e);
			t.roundBonusScore:SetAlpha(e);
		end
	end
	if(o.reclaim)then
		if(G == R)and not o.feverUp then
			o.feverUp = 0;
			t.roundPegs:SetText("");
			t.roundPegScore:SetText("");
			t.roundBonusScore:SetText("");
			t.fever1:Hide();
			t.fever2:Hide();
			t.rainbow:Show();
			t.rainbow:SetTexCoord(1, 1, 0, 1);
			t.rainbow:SetWidth(1);
		end
		if(not o.feverUp)or(o.feverUp == -1)then
			if(#o.hitPegStack > 0)then
				if not o.pegDelay then
					o.pegDelay = o.elapsed;
				else
					o.pegDelay = o.pegDelay + o.elapsed;
				end
				if(o.pegDelay >= .05)then
					o.pegDelay = nil;
					D(e.SOUND_PEG_POP);
					n = u(o.hitPegStack, 1);
					n:Hide();
					o.pegsHit = o.pegsHit + 1;
					D(e.SOUND_SCORECOUNTER);
					o:SpawnGlow(n);
					if o.feverUp then
						t.feverPegScore:SetFormattedText("%s", P(he * o.pegsHit));
						t.feverPegScore:Show();
						t.roundPegs.elapsed = 0;
					else
						t.roundPegs:SetFormattedText(e.locale["_PEGS_HIT"], o.roundValue, o.pegsHit);
						t.roundPegScore:SetFormattedText("%s", P(he * o.pegsHit));
						t.roundPegs:Show();
						t.roundPegScore:Show();
						t.roundPegs.elapsed = 0;
					end
				end
				else
					if(o.pegsHit == 0)and(not o.freeBall)then
						t.roundPegScore:SetFormattedText("%s", e.locale["_TOTAL_MISS"]);
						t.roundPegScore:Show();
						if not e[e.newInfo[13]]then
							D(e.SOUND_COIN_SPIN);
							o.coin.elapsed = 0;
							o.coin.side = 0;
							o.coin.flips = 0;
							o.coin.check = nil;
							o.spinStop = nil;
							o.coin:Show();
							Le = 0;
						end
					else
					end
					if(c[5] == 0)then
						c[4] = c[4] + (he * o.pegsHit) - (we * o.pegsHit);
					else
						c[5] = c[5] + (we * o.pegsHit);
					end
					if(pe > 0)then
						t.roundBonusScore:SetFormattedText(e.locale["_STYLE_COUNT"], P(ge));
						t.roundBonusScore:Show();
						c[6] = c[6] + pe;
					end
					t.ballTracker:UpdateDisplay(3);
					w = w + je + ge;
					if(o.feverUp)then
						c[5] = c[5] + te * (2344 + 7656);
						local n = t.ballTracker.ballStack;
						for o = 1, #n do
							d:SpawnText(nil, e.locale["_BALL_SCORE"], .4, 1, 1, 0, 40, 0, n[o].y + 40, 0);
							n[o]:Hide();
						end
						t.feverPegScore:SetFormattedText("%s", P(c[5]));
						t.feverPegScore:Show();
						t.roundBonusScore:Hide();
					end
					Ie:SetText(P(w));
					we = 0;
					he = 0;
					je = 0;
					pe = 0;
					ge = 0;
					if(not o.freeBall)and(o.pegsHit > 0)and(G < R)then
						t.ballTracker:UpdateDisplay(1);
					end
					o.freeBall = nil;
					o.reclaim = nil;
					it();
				end
			end
		end
		if(o.freeElapsed)then
			o.freeElapsed = o.freeElapsed + o.elapsed;
			if(o.freeElapsed >= .5)then
				o.freeState = o.freeState + 1;
				o.freeElapsed = 0;
				if(o.freeState == 7)then
					t.ballTracker.freeDisplay1:Hide();
					t.ballTracker.freeDisplay2:Hide();
					t.ballTracker.freeDisplayGlow:Hide();
					t.ballTracker.ballDisplay:Show();
					o.freeElapsed = nil;
					o.freeState = 0;
				elseif(o.freeState < 5)then
					if(f(o.freeState, 2) == 0)then
						t.ballTracker.freeDisplay1:Show();
						t.ballTracker.freeDisplay2:Hide();
					else
						t.ballTracker.freeDisplay1:Hide();
						t.ballTracker.freeDisplay2:Show();
					end
				end
			else
				if(o.freeState == 6)then
					t.ballTracker.freeDisplay1:SetAlpha((.5 - o.freeElapsed) / .5);
					t.ballTracker.freeDisplayGlow:SetAlpha((.5 - o.freeElapsed) / .5);
				end
			end
		end
		if(Q)then
			if(N ~= ht)then
				local t;
				for e = 1, ce do
					getglobal("polyLine"..e):Hide();
				end
				for e = 1, q do
					getglobal("pathPiece"..e):Hide();
				end
				local r = 0;
				n = St;
				n.x = e.boardWidth / 2 + 1;
				n.y = e.boardHeight - 16 - 20;
				n.xVel = k(T(N)) * se;
				n.yVel = I(T(N)) * se;
				local t, o = n.x, n.y
				S.bestDist = 100;
				local a = false;
				local a = 1e3;
				local a = false;
				local a;
				local a, a, a, a, a, a, a, a, a, a;
				local a = e.polyTable;
				local a, a;
				local a;
				local a, a;
				local a = 0;
				local a = 0;
				local a = 0;
				local a = 0;
				local a =  - .2 - (Se(270 - ue) / 110 * .15);
				if(ue < 90)then
					a =  - .2 - (Se(270 - 360 + ue) / 110 * .15);
				end
				local c
				p = 0;
				local d = 0;
				ce = 0;
				q = 0;
				while((r < 10)and(n.y > 0)and(p < Te))do
					t, o = n.x, n.y
					n.x = n.x + (n.xVel * x);
					n.y = n.y + (n.yVel * x);
					r = r + x;
					U = true
					S.bestDist = 100;
					B, W = ke(n.x, n.y);
					if(B)then
						for i = W - 1, W + 1 do
							if(i > 0)and(i <= e.boardXYSections)then
								for a = B - 1, B + 1 do
									if(a > 0)and(a <= e.boardXYSections)then
										for e = 1, #y[i][a]do
											l = y[i][a][e];
											if(l.isPeg)then
												c = He(n.x, n.y, v, l.x, l.y, ae, n, l, nil, true);
												if(c)then
													if(fe)then
														le(t, o, n.x, n.y);
													end
													p = p + 1;
												end
											elseif(l.isBrick)then
												at(n.x, n.y, v, l.x, l.y, ze, n, l);
											end
										end
									end
								end
							end
						end
						if(S.bestObj)then
							p = p + 1;
							if(S.bestDist == -1)then
								He(n.x, n.y, v, S.centerX, S.centerY, 1, n, S.bestObj, nil, true);
								S.bestObj = nil;
							else
								qe(n, S, nil, true);
							end
							if(fe)then
								le(t, o, n.x, n.y);
							end
						end
					end
					if(fe)then
						if(d == p)then
							le(t, o, n.x, n.y);
						end
					end
					a = a + x;
					if(a > .04)or(d ~= p)then
						a = 0;
						if(p ~= d)then
							Ke(n.x, n.y, i(atan2(n.yVel, n.xVel)or(0)) + 135, "Circle");
						else
							if not fe then
								if(q == 9)then
									Ke(t, o, i(atan2(n.yVel, n.xVel)or(0)) + 135, "Edge");
								else
									Ke(t, o, i(atan2(n.yVel, n.xVel)or(0)) + 135, "Square");
								end
								if(q > 9)and(Te <= 2)then
									r = 11;
								end
							end
						end
					end
					d = p;
					if(ce > 240)and(Te <= 2)then
						r = 11;
					end
					if(n.x < e.boardBoundryLeft)then
						n.x = e.boardBoundryLeft + (e.boardBoundryLeft - n.x);
						n.xVel =  - n.xVel - (O);
					elseif(n.x > e.boardBoundryRight)then
						n.x = e.boardBoundryRight - (n.x - e.boardBoundryRight);
						n.xVel =  - n.xVel - (O);
					end
					if(n.y < (e.boardBoundryBottom - 10))then
						n.y = -100;
						n.yVel = 0;
					elseif(n.y > e.boardBoundryTop)then
						n.y = e.boardBoundryTop - (n.y - e.boardBoundryTop);
						n.yVel =  - n.yVel;
					end
					if(n.y < v * 2)then
						if(n.xVel < 0)then
							n.xVel = n.xVel + O;
						else
							n.xVel = n.xVel - O;
						end
						if(Se(n.xVel) < 2)then
							n.xVel = 0;
						end
					else
						if(n.xVel < 0)then
							n.xVel = n.xVel + O;
						else
							n.xVel = n.xVel - O;
						end
					end
					n.yVel = n.yVel + Be;
				end
				if(showPoly)then
					local t;
					local t, o;
					local e = e.polyTable;
					for o = 1, #Ce do
						n = Ce[o];
						if(n.isBrick)then
							t = Ze(n);
							for t = 1, (t - 2), 2 do
								le(e[t], e[t + 1], e[t + 2], e[t + 3]);
							end
							le(e[t - 1], e[t], e[1], e[2]);
						end
					end
				end
			end
		else
		end
		while(ee <= o.elapsed)do
			A = 1;
			for T = 1, #X do
				n = X[A];
				if(n.isBall)then
					n.gravMultiplier = 1;
					if(ee == 0)then
						if(n.trail1:IsShown())then
							for e = 30, 2,  - 1 do
								n["trail"..e].x = n["trail"..(e - 1)].x
								n["trail"..e].y = n["trail"..(e - 1)].y
							end
							n.trail1.x = n.x;
							n.trail1.y = n.y;
						end
					end
					n.x = n.x + (n.xVel * x);
					n.y = n.y + (n.yVel * x);
					for e = 1, #X do
						if(A ~= e)then
							l = X[e];
							g = (l.x - n.x);
							h = (l.y - n.y);
							a = z(g ^ 2 + h ^ 2);
							if(a <= (v * 2))then
								be = n.xVel * g / a + n.yVel * h / a;
								xe = l.xVel * g / a + l.yVel * h / a;
								H = (v + v - a) / (be - xe);
								n.x = n.x - n.xVel * H;
								n.y = n.y - n.yVel * H;
								l.x = l.x - l.xVel * H;
								l.y = l.y - l.yVel * H;
								g = l.x - n.x
								h = l.y - n.y;
								a = z(g ^ 2 + h ^ 2);
								E = g / a;
								L = h / a;
								j = n.xVel * E + n.yVel * L;
								M =  - n.xVel * L + n.yVel * E;
								V = l.xVel * E + l.yVel * L;
								de =  - l.xVel * L + l.yVel * E;
								K = Ee;
								Y = j + (1 + K) * (V - j) / 2;
								ie = V + (1 + K) * (j - V) / 2;
								n.xVel = Y * E - M * L;
								n.yVel = Y * L + M * E;
								l.xVel = ie * E - de * L;
								l.yVel = ie * L + de * E;
								n.x = n.x + n.xVel * H;
								n.y = n.y + n.yVel * H;
								l.x = l.x + l.xVel * H;
								l.y = l.y + l.yVel * H;
							end
						end
					end
					S.bestDist = 100;
					S.bestObj = nil;
					U = true
					p = 0;
					while((U == true)and(p < 5))do
						if(o.lastPeg)then
							l = o.lastPeg;
							g = (l.x - n.x);
							h = (l.y - n.y);
							a = z(g ^ 2 + h ^ 2);
							if(a <= e.zoomDistance)then
								local i = ""local n = ""if(l.y < e.boardHeight / 3)then
								i = "bottom";
							elseif(l.y < (2 * e.boardHeight / 3))then
								i = "";
							else
								i = "top";
							end
							if(l.x < e.boardWidth / 3)then
								n = "left";
							elseif(l.x < (2 * e.boardWidth / 3))then
								n = "";
							else
								n = "right";
							end
							if(n == "")and(i == "")then
								n = "center";
							end
							if not Pe then
								Pe = a;
								D(e.SOUND_TIMPANI);
							end
							if(Pe < a)and not o.sigh then
								D(e.SOUND_SIGH);
								o.sigh = true;
							end
							Pe = a;
							local o = F(a, e.zoomDistance / 2)
							o = o / e.zoomDistance
							r:ClearAllPoints();
							r:SetPoint(i..n);
							r:SetScale(1.5 - (o - .5));
							J = .1
							t.catcher:SetAlpha(0);
						else
							if(J ~= 1)then
								o.sigh = nil;
								r:ClearAllPoints();
								r:SetPoint("center");
								r:SetScale(1);
								J = 1
								t.catcher:SetAlpha(1);
								Pe = nil;
							end
						end
					end
					J = DEBUG_SPEED or J;
					U = false;
					B, W = ke(n.x, n.y);
					if(B)then
						for o = W - 1, W + 1 do
							if(o > 0)and(o <= e.boardXYSections)then
								for t = B - 1, B + 1 do
									if(t > 0)and(t <= e.boardXYSections)then
										local i = false;
										local i = 1e3;
										local i = false;
										local i;
										local i, i, i, i, i, i, i, i, i, i;
										local e = e.polyTable;
										local e, e;
										local e;
										local e, e;
										local e = 0;
										local e = 0;
										local e = 0;
										local e = 0;
										for e = 1, #y[o][t]do
											l = y[o][t][e];
											g = (l.x - n.x);
											h = (l.y - n.y);
											a = z(g ^ 2 + h ^ 2);
											if(l.isPeg)then
												_, removed = He(n.x, n.y, v, l.x, l.y, ae, n, l, Z);
												if(removed)then
													break;
												end
											elseif(l.isBrick)then
												at(n.x, n.y, v, l.x, l.y, ze, n, l);
											end
										end
										if(S.bestObj)then
											if(S.bestDist == -1)then
												He(n.x, n.y, v, S.centerX, S.centerY, 1, n, S.bestObj, Z);
												S.bestObj = nil;
											else
												qe(n, S, Z);
											end
											U = true;
											p = p + 1;
										end
									end
									if(U == true)then
										break;
									end
								end
							end
						end
					end
				end
				if(n.x < e.boardBoundryLeft)then
					n.x = e.boardBoundryLeft + (e.boardBoundryLeft - n.x);
					n.xVel =  - n.xVel - (O * 10);
				elseif(n.x > e.boardBoundryRight)then
					n.x = e.boardBoundryRight - (n.x - e.boardBoundryRight);
					n.xVel =  - n.xVel - (O * 10);
				end
				if(G >= R)then
					if(n.y <= 50)then
						W = -8;
						for t = 1, 6 do
							B = o.bouncer[t];
							g = (B - n.x);
							h = (W - n.y);
							a = z(g ^ 2 + h ^ 2);
							if(a <= (v + 32))then
								D(e.SOUND_BUMPER);
								be = n.xVel * g / a + n.yVel * h / a;
								xe = 0;
								n.x = n.x - (n.xVel * x)
								n.y = n.y - (n.yVel * x)
								g = B - n.x
								h = W - n.y;
								a = z(g ^ 2 + h ^ 2);
								E = g / a;
								L = h / a;
								j = n.xVel * E + n.yVel * L;
								M =  - n.xVel * L + n.yVel * E;
								V =  - j;
								de =  - M;
								K = Ee;
								Y = j + (1 + K) * (V - j) / 2;
								ie = V + (1 + K) * (j - V) / 2;
								n.xVel = Y * E - M * L;
								n.yVel = Y * L + M * E;
								n.x = n.x + n.xVel * x
								n.y = n.y + n.yVel * x
								U = true;
								checkBricks = true;
								break;
							end
						end
					end
				else
					if(n.y < (e.boardBoundryBottom + 30))then
						local s = Ze(t.catcher, e.catcherPolygon);
						local i, l, r, a, t, d, c, o, g, T;
						local C, m, u;
						local h = e.polyTable;
						local S = false;
						local t, t;
						local t = Ye;
						t.bestDist = 1e3;
						local P = 0;
						local P = 0;
						local P = 0;
						local P = 0;
						l = h[s - 1];
						a = h[s];
						for e = 1, s, 2 do
							i = l
							r = a;
							l = h[e];
							a = h[e + 1];
							d = l - i
							c = a - r
							o = ((n.x - i) * (d) + (n.y - r) * (c)) / (d * d + c * c)
							if(o < 0)then
								o = 0;
							elseif(o > 1)then
								o = 1;
							end
							g = (1 - o) * i + o * l
							T = (1 - o) * r + o * a
							C = n.x - g
							m = n.y - T
							u = C ^ 2 + m ^ 2
							if(u) < (v * v)then
								if(u < t.bestDist)then
									if(((i - n.x) ^ 2 + (r - n.y) ^ 2) < 25)then
										t.bestDist = -1;
										t.centerX = i;
										t.centerY = r;
										S = true;
									elseif(((l - n.x) ^ 2 + (a - n.y) ^ 2) < 25)then
										t.bestDist = -1;
										t.centerX = l;
										t.centerY = a;
										S = true;
									else
										t.bestDist = u;
										t.hitSeg = e;
										t.hitAngle = f(atan2(c, d) + 360, 360);
										t.ballAngle = f(atan2(n.yVel, n.xVel) + 360, 360);
										t.bestCenterX = g;
										t.bestCenterY = T;
										t.dxSeg = d;
										t.dySeg = c;
										t.pDistX = C;
										t.pDistY = m;
										t.centerX = g;
										t.centerY = T;
										t.maxPoly = s;
										S = true;
									end
								end
							end
						end
						if(S == true)then
							D(e.SOUND_BUCKET_HIT);
							if(t.bestDist == -1)then
								He(n.x, n.y, v, t.centerX, t.centerY, 1, n, t.bestObj, Z, true);
								t.bestObj = nil;
							else
								qe(n, t, nil, true)
							end
							n.x = n.x + n.xVel * x
							n.y = n.y + n.yVel * x
							U = true;
							p = p + 1;
							break;
						end
					end
				end
				if(n.y < (e.boardBoundryBottom - 10))then
					n.y = -100;
					n.yVel = 0;
				elseif(n.y > e.boardBoundryTop)then
					n.y = e.boardBoundryTop - (n.y - e.boardBoundryTop);
					n.yVel =  - n.yVel;
				end
				if(n.y < v * 2)then
					if(n.xVel < 0)then
						n.xVel = n.xVel + O;
					else
						n.xVel = n.xVel - O;
					end
					if(Se(n.xVel) < 2)then
						n.xVel = 0;
					end
				else
					if(n.xVel < 0)then
						n.xVel = n.xVel + O;
					else
						n.xVel = n.xVel - O;
					end
				end
				n.yVel = n.yVel + Be * n.gravMultiplier;
				local l = ((oe - Ae) < n.x)and((oe + Ae) > n.x)
				if not(n.y <= -100)then
					if(De)then
						n.lastSame = (n.lastSame or(0)) + 1;
					else
						n.lastSame = 0;
						n.lastX = n.x;
						n.lastY = n.y;
					end
					for e = 1, 30 do
						if(n["trail"..e].x >  - 100)then
							n["trail"..e]:ClearAllPoints();
							n["trail"..e]:SetPoint("Center", r, "Bottomleft", n["trail"..e].x, n["trail"..e].y);
							n["trail"..e]:Show();
						end
					end
					n:ClearAllPoints();
					n:SetPoint("Center", r, "Bottomleft", n.x, n.y);
				else
					u(X, A);
					A = A - 1;
					if(G < R)then
						if(l)then
							D(29);
							if not e[e.newInfo[13]]then
								t.ballTracker:UpdateDisplay(2);
								t.catcher.freeGlowElapsed = 0;
								c[2] = c[2] + 1;
								o:SpawnText(t.catcher, e.locale["_FREE_BALL"], nil, nil, nil, 0, 40, t.catcher.x, t.catcher.y + 30);
								o.freeBall = true;
							else
								c[2] = c[2] + 1;
								o:SpawnText(t.catcher, string.format(e.locale["_FREE_BALL_DUEL"], P((1900 + 600) * c[2])), nil, nil, nil, 0, 40, t.catcher.x, t.catcher.y + 30);
								pe = pe + (1900 + 600) * c[2]
								ge = ge + (1900 + 600) * c[2]
							end
							ne = 1;
						end
						if not Oe(4, t.catcher.x, t.catcher.y + 14)then
							Oe(1, t.catcher.x, t.catcher.y + 14);
						end
						J = 1
					else
						for t = 1, 5 do
							if(n.x > o.bouncer[t])and(n.x < o.bouncer[t + 1])then
								D(14);
								o:SpawnParticleGen(o.bouncer[t] + ((o.bouncer[t + 1] - o.bouncer[t]) / 2), 0, 1.5, 1.2, .03, 80, 100, 30, 40,  - 2, "star");
								o:SpawnParticleGen(o.bouncer[t] + ((o.bouncer[t + 1] - o.bouncer[t]) / 2), 0, 1.5, 1.2, .015, 80, 100, 20, 40,  - 2, "spark")
								local r;
								local l
								local a = 0;
								if not e[e.newInfo[13]]then
									a = b[33 + 4];
								end
								if(c[3] == c[7])then
									l = i(1e3 * 100 * (1 + (a * .1)));
									r = i(1e3 * 100);
								else
									l = i(o.bouncer[t + 6] * 1e4 * (1 + (a * .1)));
									r = i(o.bouncer[t + 6] * 1e4);
								end
								o:SpawnText(n, P(l), nil, nil, nil1, 0, 80, o.bouncer[t] + ((o.bouncer[t + 1] - o.bouncer[t]) / 2), 50, 0);
								w = w + l;
								c[5] = c[5] + l;
								c[4] = c[4] + l - r;
								Ie:SetText(P(w));
								break
							end
						end
						J = .3
					end
					o.sigh = nil;
					r:ClearAllPoints();
					r:SetPoint("center");
					r:SetScale(1);
					t.catcher:SetAlpha(1);
					Pe = nil;
					s(d.ballQueue, n);
					n.animated = nil;
					n:Hide();
					for e = 1, 30 do
						n["trail"..e]:Hide();
					end
					if(#X == 0)then
						o.roundValue = P(he);
						o.pegsHit = 0;
						o.reclaim = true;
						t.feverTracker:UpdateDisplay(2);
					end
				end
			end
			A = A + 1;
		end
		ee = ee + x;
	end
	o.elapsed = 0;
end
local function Ce(l, a, e, n, t)
	if(e <= 0)then
		e = 360 + e
	end
	local o = l.tableSin[e] * .71;
	local e = l.tableCos[e] * .71;
	a:SetTexCoord(n - o, t + e, n + e, t + o, n - e, t - o, n + o, t - e);
end
local function ce(n, l)
	if not n.active then
		return;
	end
	local a = true;
	local i = true;
	local e;
	if(n.feverElapsed)then
		l = l * 2;
		local o = r:GetScale();
		if(o > 1.001)then
			o = o - .01;
			if(o < 1)then
				o = 1;
				r:ClearAllPoints();
				r:SetPoint("center");
				t.catcher:SetAlpha(1);
			end
			r:SetScale(o);
		end
		n.glowElapsed = n.glowElapsed + l
		if(n.glowElapsed > .5)then
			n.glowElapsed = 0;
		end
		local t;
		for t = 1, 25 do
			e = n.bar[t];
			e.elapsed = e.elapsed + l;
			if(e.elapsed > .8)then
				e.elapsed = e.elapsed - .8;
				e:SetTexCoord(unpack(n.highlight));
				e.on = true;
			end
			if(e.elapsed <= .1)then
				e:SetAlpha(1);
			elseif(e.elapsed <= .2)then
				e:SetAlpha(.9);
			elseif(e.elapsed <= .3)then
				e:SetAlpha(.8);
			else
				if(e.on)then
					e.on = nil;
					e:SetTexCoord(unpack(n.normal));
					e:SetAlpha(1);
				end
			end
		end
		for t = 26, 29 do
			e = n.bar[t];
			if(n.glowElapsed < .25)then
				if(t < 27)or(t > 28)then
					e:SetTexCoord(unpack(e.highlight));
				else
					e:SetTexCoord(unpack(e.normal));
				end
			else
				if(t < 27)or(t > 28)then
					e:SetTexCoord(unpack(e.normal));
				else
					e:SetTexCoord(unpack(e.highlight));
				end
			end
		end
	else
		if(n.barFlashUpdate)then
			for t = (n.lastBar + 1), X do
				e = n.bar[t];
				if(e.elapsed)then
					i = nil;
					e.elapsed = e.elapsed + l;
					if(e.elapsed > .2)then
						e.flashCount = e.flashCount + 1;
						e.elapsed = 0;
						if(f(e.flashCount, 2) == 0)then
							if(e.flashCount >= 6)then
								e.flashCount = nil;
								e.elapsed = nil;
								e:Show();
								e:SetTexCoord(unpack(n.normal));
							else
								e:Hide();
							end
						else
							e:Show();
						end
					end
				end
			end
			if(i)then
				n.lastBar = xe(F(X, 1), 25);
				n.barFlashUpdate = nil;
			else
				a = nil;
			end
		end
		for t = 26, 29 do
			e = n.bar[t];
			if(e.elapsed)then
				a = nil;
				e.elapsed = e.elapsed + l;
				if(e.elapsed >= .2)then
					e.flashCount = e.flashCount + 1;
					e.elapsed = 0;
					if(f(e.flashCount, 2) == 0)then
						if(e.flashCount == 6)then
							e.flashCount = nil;
							e.elapsed = nil;
							e:SetTexCoord(unpack(e.highlight));
						else
							e:SetTexCoord(unpack(e.normal));
						end
					else
						e:SetTexCoord(unpack(e.highlight));
					end
				end
			end
		end
		if(a)then
			n.active = nil;
		end
	end
end
local function fe(n, l, a)
	local o;
	if(l == 1)then
		X = 0;
		Re = 1;
		n.lastBar = 0;
		n.active = nil;
		n.feverElapsed = nil;
		n.glowElapsed = nil;
		for e = 1, 25 do
			n.bar[e]:Hide();
			n.bar[e].elapsed = nil;
		end
		for e = 26, 29 do
			n.bar[e]:SetTexCoord(unpack(n.bar[e].normal));
			n.bar[e].elapsed = nil;
		end
	elseif(l == 2)then
		if(G < R)then
			for e = n.lastBar + 1, X do
				n.bar[e].elapsed = (a or 0);
				n.bar[e].flashCount = (a or 0);
				n.bar[e]:Hide();
				n.barFlashUpdate = true;
			end
			n.active = true;
		end
	elseif(l == 3)then
		if(X < 25)then
			if(n.barFlashUpdate)then
				n.lastBar = xe(F(X, 1), 25);
				n.barFlashUpdate = nil;
				n.active = nil;
				for e = 1, X do
					bar = n.bar[e];
					bar.flashCount = nil;
					bar.elapsed = nil;
					bar:Show();
					bar:SetTexCoord(unpack(n.normal));
				end
			end
			X = X + 1;
			n.bar[X]:SetTexCoord(unpack(n.highlight));
			n.bar[X]:Show();
			if(n.nextValue[X])then
				o = 25 + n.nextValue[X]
				n.bar[o].elapsed = 0;
				n.bar[o].flashCount = 0;
				n.bar[o]:SetTexCoord(unpack(n.bar[o].highlight));
				Re = n.bar[o].id;
				n.active = true;
			end
		end
		if(G >= R)then
			E(e.SOUND_ODETOJOY);
			E(e.SOUND_FEVER);
			local e = e.artCut;
			t.bonusBar1:Show();
			t.bonusBar2:Show();
			t.bonusBar3:Show();
			t.bonusBar4:Show();
			t.bonusBar5:Show();
			t.catcher:Hide();
			t.catcherBack:Hide();
			if(d.lastPeg)then
				d:SpawnParticleGen(d.lastPeg.x, d.lastPeg.y, .5, .3, .005, 0, 359, 1, 3,  - .05, "spark")
				d:SpawnParticleGen(d.lastPeg.x, d.lastPeg.y, .5, .3, .005, 0, 359, 1, 3,  - .05, "spark")
			end
			t.roundPegs:SetText("");
			t.roundPegScore:SetText("");
			t.roundPegs:Show();
			t.roundPegScore:Show();
			t.fever1:Show();
			local e = 0;
			for t = 25, 1,  - 1 do
				n.bar[t].elapsed = e * .125;
				e = e + 1;
				if(e == 6)then
					e = 0;
				end
				n.bar[t]:Show();
			end
			J = .5;
			n.feverElapsed = true;
			n.glowElapsed = 0;
			n.active = true;
			d.lastPeg = nil;
		end
	end
	n.text:SetText(25 - G);
end
local function he(n, o)
	if not n.active then
		return;
	end
	if(n.ball)then
		if(n.ball.loading)then
			n.ball.y = n.ball.y + o * 900;
			n.ball:SetPoint("TopLeft", n, "BottomLeft", 22, n.ball.y);
			if(n.ball.y > (e.boardHeight - 170))then
				n.ball:Hide();
				s(n.ballQueue, n.ball);
				n.ball.loading = nil;
				n.ball = nil;
				n.active = nil;
				Q = true;
				local e;
				for e = 1, 10 do
					r.trail[e]:Show();
				end
				t.shooter.ball:Show();
			end
		elseif(n.ball.adding)then
			if(n.fastAdd == true)then
				n.ball.y = n.ball.y - o * 2250;
			else
				n.ball.y = n.ball.y - o * 900;
			end
			n.ball:SetPoint("TopLeft", n, "BottomLeft", 22, n.ball.y);
			if(n.ball.y <= n.ball.newY)then
				E(e.SOUND_BALL_ADD);
				n.ball.y = n.ball.newY;
				n.ball:SetPoint("TopLeft", n, "BottomLeft", 22, n.ball.y);
				n.ball.adding = nil;
				n.ball = nil;
				n.active = nil;
				n.ballSpring:SetPoint("TopLeft", n, "BottomLeft", 18, 76 - (te * 3));
				local e;
				local t = #n.ballStack;
				for e = 1, t do
					n.ballStack[e].y = 74 - (t * 3) + e * 18;
					n.ballStack[e]:SetPoint("TopLeft", n, "BottomLeft", 22, n.ballStack[e].y);
				end
				if(n.actionQueue[1])then
					n:UpdateDisplay(u(n.actionQueue, 1));
				else
					n.fastAdd = nil;
				end
			end
		end
	elseif(n.springMove)then
		n.ballSpring.y = n.ballSpring.y + (n.springMove * o * 450);
		if(n.ballSpring.y < 0)then
			n.ballSpring.y = 0;
			n.springMove = 1;
		elseif(n.ballSpring.y >= n.ballSpring.newY)then
			n.springMove = nil;
			local e = u(n.ballStack, #n.ballStack);
			e.loading = true;
			n.ball = e;
			local t = #n.ballStack;
			n.ballSpring.y = 76 - (t * 3);
			local e;
			for e = 1, t do
				n.ballStack[e].y = 74 - (t * 3) + e * 18;
				n.ballStack[e]:SetPoint("TopLeft", n, "BottomLeft", 22, n.ballStack[e].y);
			end
		end
		n.ballSpring:SetPoint("TopLeft", n, "BottomLeft", 18, n.ballSpring.y);
	end
end
local function re(n, r, f)
	local c, S
	if(r <= 2)and(n.active)then
		s(n.actionQueue, r);
		return;
	end
	if(r == 1)then
		if(n.ballStack[1])then
			n.active = true;
			S = true;
			local e = #n.ballStack;
			n.ballSpring.newY = 76 - ((e - 2) * 3);
			n.ballSpring.y = 76 - ((e - 1) * 3);
			n.springMove = -1;
			if(e < 4)then
				t.roundBalls:Hide();
				t.roundBalls:Show();
			else
				t.roundBalls:Hide();
			end
		else
			if(e[e.newInfo[11]])then
				t.network:Send(e.commands[21], e[e.newInfo[11]].."+"..U(h(w, 4), p(e.name)), "WHISPER", e[e.newInfo[11].. 4]);
				if not e[e.newInfo[12]]then
					e[e.newInfo[11]] = nil;
				end
			elseif(e.extraInfo)then
				Me(w);
			end
			V["r".."ece".."nt"][ee] = w;
			if(w > levelScoreData[ee])then
				lt(w, ee, 1);
			else
				if(t.duelStatus == 3)then
					local n = t.catagoryScreen.frames[2];
					local o, a, l = _e();
					local o = h(a + ((oe * 20 + 10 + l) * 100) + 1, 2)
					o = o..h(w, 4)..h(e.stats[4], 4)..h(e.stats[5], 4)..h(e.stats[6], 4);
					local o = U(o, p(e.name));
					n.player1.value1 = e.stats[4];
					n.player1.value2 = e.stats[6];
					n.player1.value3 = e.stats[5];
					n.player1.value4 = oe + 1;
					n.player1.value5 = a;
					n.player1.value6 = l;
					n.player1.value = w;
					C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[6].."+"..o, "WHISPER", n.name2:GetText());
					n:UpdateWinners();
					if(PeggleData.settings.closeDuelChallenge == true)then
						t.duelStatus = nil;
						t:Hide();
					end
				end
			end
			de = true;
			t.summaryScreen:Show();
		end
	elseif(r == 2)then
		if(n.ballQueue[1])then
			obj = u(n.ballQueue, 1);
		else
			obj = d:CreateImage(0, 0, 18, 18, n);
			obj.texture:SetTexture(e.artPath.."ball");
		end
		obj:Show();
		s(n.ballStack, obj);
		te = te + 1;
		n.ballDisplay:SetText(te);
		obj.y = e.boardHeight - 170;
		obj.newY = 74 - (te * 3) + te * 18;
		obj.adding = true;
		n.ball = obj;
		n.active = true;
		obj:SetPoint("TopLeft", n, "BottomLeft", 22, obj.y);
	elseif(r == 3)then
		n.nextValue = 25e3;
		n.currentValue = 0;
		n.valueStart = 0;
		n.extraLevel = 0;
		c = true;
		t.range = nil;
		local i, o, t, l, a, e;
		i, o, t = 0, 0, 0;
		l, a, e = 0, 1, .7;
		n.leftbar2Top:SetVertexColor(i, o, t, 0);
		n.rightbar2Top:SetVertexColor(i, o, t, 0);
		n.leftbar2Middle:SetVertexColor(i, o, t, 0);
		n.rightbar2Middle:SetVertexColor(i, o, t, 0);
		n.leftbar2Bottom:SetVertexColor(i, o, t, 0);
		n.rightbar2Bottom:SetVertexColor(i, o, t, 0);
		n.leftbar1Top:SetVertexColor(l, a, e, 1);
		n.rightbar1Top:SetVertexColor(l, a, e, 1);
		n.leftbar1Middle:SetVertexColor(l, a, e, 1);
		n.rightbar1Middle:SetVertexColor(l, a, e, 1);
		n.leftbar1Bottom:SetVertexColor(l, a, e, 1);
		n.rightbar1Bottom:SetVertexColor(l, a, e, 1);
	elseif(r == 4)then
		n.currentValue = f;
		c = true;
	end
	if(S)then
		local e = #n.ballStack;
		n.ballSpring.newY = 76 - (e * 3);
		n.ballSpring.y = 76 - ((e + 1) * 3);
		n.springMove = -1;
		n.ballDisplay:SetText(te);
	end
	if(c)then
		local c = (n.currentValue - n.valueStart) / n.nextValue
		if(c >= 1)then
			if(n.extraLevel == 1)then
				E(e.SOUND_EXTRABALL1);
				t.range = 1;
			elseif(n.extraLevel == 2)then
				E(e.SOUND_EXTRABALL2);
				t.range = 2;
			else
				E(e.SOUND_EXTRABALL3);
			end
			e.stats[2] = e.stats[2] + 1;
			c = 0;
			n.freeDisplay2:SetText(P(n.nextValue));
			n.valueStart = n.nextValue;
			n.nextValue = n.nextValue + 5e4;
			d.freeState = 0;
			d.freeElapsed = 0;
			n.extraLevel = n.extraLevel + 1;
			local r, t, a, l, o, i;
			if(n.extraLevel == 1)then
				r, t, a = 0, 1, .7;
				l, o, i = 1, 0, 1;
			elseif(n.extraLevel == 2)then
				r, t, a = 1, 0, 1;
				l, o, i = 1, 1, 0;
			else
				r, t, a = 1, 1, 0;
				l, o, i = 1, 1, 0;
			end
			n.leftbar2Top:SetVertexColor(r, t, a, 1);
			n.rightbar2Top:SetVertexColor(r, t, a, 1);
			n.leftbar2Middle:SetVertexColor(r, t, a, 1);
			n.rightbar2Middle:SetVertexColor(r, t, a, 1);
			n.leftbar2Bottom:SetVertexColor(r, t, a, 1);
			n.rightbar2Bottom:SetVertexColor(r, t, a, 1);
			n.leftbar1Top:SetVertexColor(l, o, i, 1);
			n.rightbar1Top:SetVertexColor(l, o, i, 1);
			n.leftbar1Middle:SetVertexColor(l, o, i, 1);
			n.rightbar1Middle:SetVertexColor(l, o, i, 1);
			n.leftbar1Bottom:SetVertexColor(l, o, i, 1);
			n.rightbar1Bottom:SetVertexColor(l, o, i, 1);
			n.ballDisplay:Hide();
			n.freeDisplay1:SetAlpha(1);
			n.freeDisplay1:Show();
			n.freeDisplayGlow:SetAlpha(1);
			n.freeDisplayGlow:Show();
			if(e[e.newInfo[11]])then
				local t = ne;
				ne = 2;
				Oe(1, 8, e.boardHeight - 40)
				ne = t;
			else
				n:UpdateDisplay(2);
			end
		end
		local e = c * 300;
		if(e < 32)then
			n.leftbar1Bottom:Hide();
			n.rightbar1Bottom:Hide();
		else
			n.leftbar1Bottom:Show();
			n.rightbar1Bottom:Show();
		end
		n.leftbar1Top:SetPoint("TopLeft", n, "BottomLeft", 12, 12 + e);
	end
end
local function R(e)
	if(e == false)then
		t.gameMenu:Hide();
		t.rainbow:Hide();
		r:Hide();
		t.artBorder:Hide();
		t.summaryScreen:Hide();
		t.summaryScreen.bragScreen:Hide();
		t.charPortrait:Hide();
		d:Hide();
		t.catagoryScreen:Show();
		t.fever1:Hide();
		t.fever2:Hide();
		t.fever3:Hide();
		t.feverPegScore:Hide();
		t.banner:Hide();
		t.banner.tex:Hide();
		if(V)then
			Ge();
		end
		Q = false;
		SetDesaturation(t.menuButton.background, true);
		t.menuButton:EnableMouse(false);
	else
		t.gameMenu:Hide();
		r:Show();
		t.artBorder:Show();
		d:Show();
		t.catagoryScreen:Hide();
		t.charPortrait:Show();
		Q = true;
		SetDesaturation(t.menuButton.background, false);
		t.menuButton:EnableMouse(true);
	end
end
local function J(d, l, s)
	local a = e.newInfo;
	local i, n, o;
	if not s then
		local r = l[a[2]];
		n = l[a[4]];
		o = gsub(l[a[5]], "+", "???");
		i = l[a[1]].."+1+"..n.."+"..o;
		t.network:Send(e.commands[15], i, "WHISPER", d)
		local o, c;
		local c = #r;
		n = "";
		o = 1;
		while(o <= c)do
			n = "";
			for e = o, o + 7 do
				if(e < c)then
					if(e < (o + 7))then
						n = n..r[e]..",";
					else
						n = n..r[e];
					end
				elseif(e == c)then
					n = n..r[e];
				end
			end
			i = l[a[1]].."+2+"..n;
			t.network:Send(e.commands[15], i, "WHISPER", d)
			o = o + 8;
		end
		r = l[a[3]];
		c = #r;
		n = "";
		o = 1;
		while(o <= c)do
			n = "";
			for e = o, o + 7 do
				if(e < c)then
					if(e < (o + 7))then
						n = n..r[e]..",";
					else
						n = n..r[e];
					end
				elseif(e == c)then
					n = n..r[e];
				end
			end
			i = l[a[1]].."+3+"..n;
			t.network:Send(e.commands[15], i, "WHISPER", d)
			o = o + 8;
		end
	else
		t.network:Send(e.commands[15], l[a[1]].."+4s+", "WHISPER", d);
	end
	n = l[g];
	for o = 1, #n, 200 do
		i = l[a[1]].."+4+"..c(n, o, xe(199 + o, #n));
		t.network:Send(e.commands[15], i, "WHISPER", d)
	end
	if not s then
		i = l[a[1]].."+5";
		t.network:Send(e.commands[15], i, "WHISPER", d)
	else
		t.network:Send(e.commands[15], l[a[1]].."+4e+", "WHISPER", d);
	end
end
local function pe(c, m, x, d, l, S)
	local n = {};
	local t = e.newInfo;
	local r = UnitName("player");
	local i = h(time() * 100 + i((p(r) % 100)), 7);
	table.sort(l);
	e.cCount = e.cCount + 1;
	local a = {};
	local e = {};
	local f;
	for t = 1, #l do
		s(a, l[t]);
		s(e, l[t]);
	end
	o.TableRemove(e, r);
	n[t[1]] = i;
	n[t[2]] = a;
	n[t[3]] = e;
	n[t[4]] = r;
	n[t[5]] = S;
	n[t[6]] = true;
	n[t[7]] = d;
	local date=C_DateAndTime.GetTodaysDate()
	local e, b, T, P = date.weekDay, date.month, date.day, date.year;
	local f, S = GetGameTime();
	Fe(c);
	local a = #B;
	local e = {};
	local o, t;
	local o = "";
	for t = 1, a do
		s(e, t);
	end
	for n = 1, 25 do
		t = C(1, #e);
		o = o..h(u(e, t), 2);
	end
	local s = (ae * 9) ^ 2;
	local i;
	local a;
	for n = 1, 2 do
		t = C(1, #e);
		i = nil;
		while(i == nil)do
			if(a)then
				if(((B[e[t]].x - B[e[a]].x) ^ 2) + ((B[e[t]].y - B[e[a]].y) ^ 2)) < s then
					if(#e > 0)then
						t = C(1, #e);
					end
				else
					i = true;
				end
			else
				a = t;
				i = true;
			end
		end
		o = o..h(u(e, t), 2);
	end
	t = C(1, #e);
	o = o..h(u(e, t), 2);
	local e = "";
	for t = 1, #l do
		e = e..h(1e3, 2)..O(C(48, 90))..O(C(48, 90))..O(C(48, 90))..O(C(48, 90))
	end
	local e = U(""..h(c, 1)..h(m, 1)..h(x, 1)..h(0, 1)..h(d, 2)..h(f, 1)..h(S, 1)..h(T, 1)..h(b, 1)..h(P, 2)..o..e, p(r));
	n[g] = e
	collectgarbage();
	return n;
end
local function ge(n)
	local o = e.newInfo;
	local t = e.currentView;
	local e = L(n[g], p(n[o[4]]));
	if(e)then
		local i = S(O(W(e, 1)));
		local l = S(O(W(e, 2)));
		local r = S(O(W(e, 3)));
		local d = S(c(e, 5, 6));
		local a = S(O(W(e, 7)));
		local a = S(O(W(e, 8)));
		local a = S(O(W(e, 9)));
		local a = S(O(W(e, 10)));
		local a = S(c(e, 11, 12));
		local a = c(e, 69);
		local date=C_DateAndTime.GetTodaysDate()
		local e, e, e, e = date.weekDay, date.month, date.day, date.year;
		local e, e = GetGameTime();
		t[1] = n[o[4]];
		t[2] = d;
		t[3] = i;
		t[4] = l;
		t[5] = r;
		t[6] = n[o[5]];
		local l = t[7];
		local t = t[8];
		table.wipe(l);
		table.wipe(t);
		local e = n[o[2]];
		local n;
		for e = 1, #e do
			t[e] = S(c(a, (e - 1) * 6 + 1, (e - 1) * 6 + 2));
			l[e] = S(c(a, (e - 1) * 6 + 3, e * 6));
			if(t[e] == 1e3)then
				l[e] = -1;
			end
		end
	end
	return true;
end
local function X(n, n, e, ...)
	e = gsub(e, "%*", "");
	local e = {strsplit(",", e)};
	local n = t.catagoryScreen.frames[3].content2;
	local t = n.inviteList;
	local a, l;
	for n = 1, #e do
		l = strtrim(e[n]);
		o.TableInsertOnce(t, l);
	end
	table.sort(t);
	n.nameGrabber.elapsed = 0;
	return true
end
local function M(n, a, t, ...)
	local t = string.match(t, e.filterText);
	if(t)then
		if(e.onlineList[t])then
			e.onlineList[t] = nil;
			e.offlineList[t] = true;
			local o, n;
			local o = Y;
			for l = 1, #o do
				n = o[l];
				if(n.serverName == t)then
					local o;
					local o = n.names;
					local l = e.commands[12].."+"..n.id.."+";
					n.serverName = nil;
					for a = 1, #o do
						t = o[a];
						if(e.onlineList[t] == 2)then
							if not n.serverName then
								t = gsub(t, "^%l", string.upper);
								l = l..t;
								break;
							end
						end
					end
					if not n.serverName then
						for n = 1, #o do
							t = o[n];
							if(e.onlineList[t] == 2)then
								t = gsub(t, "^%l", string.upper);
								C_ChatInfo.SendAddonMessage(e.addonName, l, "WHISPER", t);
							end
						end
					end
				end
			end
		end
		return a, true, ...
	end
end;
local function le()
	local n = e.sentList;
	local a = e.onlineList;
	local e = e.offlineList;
	table.wipe(n);
	table.wipe(e);
	table.wipe(a);
	ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", M)
	local i, o, i, e, l;
	local i = Y
	for t = 1, #i do
		o = i[t]
		o.serverName = nil;
		l = o.names;
		for t = 1, #l do
			e = gsub(l[t], "^%l", string.upper);
			if not n[e]then
				n[e] = true;
				a[e] = 1;
			end
		end
	end
	pinger = t.network.pinger;
	pinger.elapsed = 0;
	pinger.lastIndex = -1;
	pinger:Show();
end
local function ne(r)
	local n = t.network.pinger;
	if not r then
		local l, t, i, a, r, s, d, f, h;
		local l = Y
		t = 1;
		for p = 1, #l do
			l[t].serverName = nil;
			l[t].updating = nil;
			l[t].new = nil;
			l[t].dirty = nil;
			if(l[t].removed == true)or(l[t][g] == nil)or(l[t][g] == "")then
				u(l, t);
			else
				i = S(c(l[t][g], 3 + 5, 3 + 6));
				r = S(c(l[t][g], 3 + 7, 3 + 7));
				s = S(c(l[t][g], 3 + 8, 3 + 8));
				d = S(c(l[t][g], 3 + 9, 3 + 9));
				f = S(c(l[t][g], 3 + 10, 3 + 10));
				h = S(c(l[t][g], 3 + 11, 3 + 12));
				a = o.MinuteDifference(r, s, d, f, h);
				if(a >= i)then
					l[t].ended = true;
					a = a - i;
				end
				if(l[t].creator == e.name)and not l[t].ended then
					e.cCount = e.cCount + 1;
				end
				if(a >= i)then
					u(l, t);
				else
					l[t].elapsed = i - a;
					t = t + 1;
				end
			end
		end
		n.command = e.commands[8]
		n.data = "";
		n.state = 0;
		n.challengeIndex = 0;
		le();
	else
		local c, l, c, a, i, c, S, d;
		local h = e.sentList;
		local u = e.onlineList;
		local c = e.offlineList;
		local c = Y
		if(r == 1)then
			table.wipe(h);
			if(n.challengeIndex > 0)then
				l = c[n.challengeIndex]
				if not l.serverName then
					i = l.names;
					d = l.namesWithoutChallenge
					o.TableRemove(d, e.name);
					table.sort(i);
					for n = 1, #i do
						a = i[n];
						if(u[a] == 2)then
							S = o.TableFind(d, a);
							if not S then
								l.serverName = a
								if(a == e.name)then
									local n;
									local t = t.network.server;
									local n;
									for e = 1, #t.tracking do
										if(l == t.tracking[e])then
											n = true;
											break;
										end
									end
									if not n then
										l[e.newInfo[14]] = true;
										s(t.tracking, l);
										s(t.list, {{}, {}, {}, nil, nil});
										t:Populate(#t.list);
										if not t:IsShown()then
											t.currentID = 1;
											t.currentNode = 0;
										end
										t:Show();
									end
								end
								break;
							end
						end
					end
				end
			end
			n.challengeIndex = n.challengeIndex + 1;
			if(n.challengeIndex <= #c)then
				l = c[n.challengeIndex]
				l.serverName = nil;
				n.command = e.commands[10];
				n.data = l.id
				i = l.names;
				d = l.namesWithoutChallenge
				table.sort(i);
				for e = 1, #i do
					a = gsub(i[e], "^%l", string.upper);
					if(u[a] == 2)then
						S = o.TableFind(d, a);
						if not S then
							h[a] = true;
						end
					end
				end
				n.elapsed = 0;
				n.lastIndex = -1;
				n:Show();
				return;
			else
				n.state = 2;
				n.challengeIndex = 0;
				r = 2;
			end
		end
		if(r == 2)then
			table.wipe(h);
			n.challengeIndex = n.challengeIndex + 1;
			if(n.challengeIndex <= #c)then
				l = c[n.challengeIndex]
				if not l.ended then
					n.command = e.commands[16];
					n.data = l.id;
					i = l.namesWithoutChallenge
					for e = 1, #i do
						a = gsub(i[e], "^%l", string.upper);
						if(u[a] == 2)then
							h[a] = true;
						end
					end
					n.elapsed = 0;
					n.lastIndex = -1;
					n:Show();
					return;
				end
			else
				n.state = 3;
				n.challengeIndex = 0;
				r = 3;
			end
		end
	end
end
local function le()
	local c = t.artBorder;
	local s = e.artCut;
	local d = CreateFrame("ScrollFrame", "", c);
	d:SetWidth(64);
	d:SetHeight(300);
	d:SetPoint("BottomLeft", t.leftBorder, "BottomLeft",  - 8, 56);
	local a = CreateFrame("Frame", "", t);
	a:SetWidth(64);
	a:SetHeight(300);
	a:SetPoint("BottomLeft");
	d:SetScrollChild(a);
	d:SetVerticalScroll(0);
	local r = o:CreateCaption(0, 0, "9", c, 25, 0, 1, 0, true)
	r:ClearAllPoints();
	r:SetPoint("Center", t.leftBorder, "TopLeft", 36,  - 36);
	a.ballDisplay = r;
	local n = c:CreateTexture(nil, "OVERLAY");
	n:SetPoint("Center", c, "TopLeft", 43,  - 62);
	n:SetWidth(128);
	n:SetHeight(128);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(s["glow"]));
	n:SetAlpha(1);
	n:SetVertexColor(0, 1, 0);
	n:Hide();
	a.freeDisplayGlow = n;
	local l = s["extraBallBottomCover"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft");
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	l = s["extraBallTopCover"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft", 16, 346 - 56);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	l = s["extraBallBarTop"];
	n = d:CreateTexture(nil, "ARTWORK");
	n:SetPoint("TopLeft", a, "BottomLeft", 12, 12);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n:SetVertexColor(0, 1, .7, 0);
	a.leftbar2Top = n;
	n = d:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Top", a.leftbar2Top, "Top");
	n:SetPoint("Left", a, "Left", 38, 0);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(l[2], l[1], l[3], l[4]);
	n:SetVertexColor(0, 1, .7, 0);
	a.rightbar2Top = n;
	n = a:CreateTexture(nil, "BACKGROUND");
	n:SetPoint("TopLeft", a, "BottomLeft", 12, 12);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n:SetVertexColor(0, 1, .7);
	a.leftbar1Top = n;
	n = a:CreateTexture(nil, "BACKGROUND");
	n:SetPoint("Top", a.leftbar1Top, "Top");
	n:SetPoint("Left", a, "Left", 38, 0);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(l[2], l[1], l[3], l[4]);
	n:SetVertexColor(0, 1, .7);
	a.rightbar1Top = n;
	l = s["extraBallBar"];
	n = d:CreateTexture(nil, "ARTWORK");
	n:SetPoint("TopRight", a.leftbar2Top, "BottomRight");
	n:SetPoint("BottomLeft", a, "BottomLeft", 12, 12);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n:SetVertexColor(0, 1, .7, 0);
	a.leftbar2Middle = n;
	n = d:CreateTexture(nil, "ARTWORK");
	n:SetPoint("TopRight", a.rightbar2Top, "BottomRight");
	n:SetPoint("BottomLeft", a, "BottomLeft", 38, 12);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(l[2], l[1], l[3], l[4]);
	n:SetVertexColor(0, 1, .7, 0);
	a.rightbar2Middle = n;
	n = a:CreateTexture(nil, "BACKGROUND");
	n:SetPoint("TopRight", a.leftbar1Top, "BottomRight");
	n:SetPoint("BottomLeft", a, "BottomLeft", 12, 12);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n:SetVertexColor(0, 1, .7);
	a.leftbar1Middle = n;
	n = a:CreateTexture(nil, "BACKGROUND");
	n:SetPoint("Top", a.leftbar1Top, "Bottom");
	n:SetPoint("Right", a.rightbar1Top, "Right");
	n:SetPoint("BottomLeft", a, "BottomLeft", 38, 12);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(l[2], l[1], l[3], l[4]);
	n:SetVertexColor(0, 1, .7);
	a.rightbar1Middle = n;
	l = s["extraBallBarBot"];
	n = d:CreateTexture(nil, "ARTWORK");
	n:SetPoint("BottomLeft", a, "BottomLeft", 12, 12);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n:SetVertexColor(0, 1, .7, 0);
	a.leftbar2Bottom = n;
	n = d:CreateTexture(nil, "ARTWORK");
	n:SetPoint("BottomLeft", a, "BottomLeft", 38, 12);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(l[2], l[1], l[3], l[4]);
	n:SetVertexColor(0, 1, .7, 0);
	a.rightbar2Bottom = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("BottomLeft", a, "BottomLeft", 12, 12);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n:SetVertexColor(0, 1, .7);
	a.leftbar1Bottom = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("BottomLeft", a, "BottomLeft", 38, 12);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(l[2], l[1], l[3], l[4]);
	n:SetVertexColor(0, 1, .7);
	a.rightbar1Bottom = n;
	a.leftbar1Top:SetPoint("TopLeft", a, "BottomLeft", 12, 297);
	a.leftbar2Top:SetPoint("TopLeft", a, "BottomLeft", 12, 297);
	r = o:CreateCaption(0, 0, e.locale["FREE_BALL2"], c, 18, 0, 1, 0, true)
	r:ClearAllPoints();
	r:SetPoint("Center", c, "TopLeft", 46,  - 62);
	a.freeDisplay1 = r;
	r:Hide();
	r = o:CreateCaption(0, 0, "25,000", c, 12, 0, 1, 0, true)
	r:ClearAllPoints();
	r:SetPoint("Center", c, "TopLeft", 46,  - 62);
	a.freeDisplay2 = r;
	r:Hide();
	t.ballTracker = a;
	a.extraLevel = 0;
	a.UpdateDisplay = re;
	a.ballQueue = {};
	a.ballStack = {};
	a.actionQueue = {};
	a:SetScript("OnUpdate", he);
	l = s["ballLoader"];
	n = a:CreateTexture(nil, "BACKGROUND");
	n:SetPoint("TopLeft", a, "BottomLeft", 17, 76);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	a.ballSpring = n;
end
local function re()
	local d = t.artBorder;
	local r = e.artCut;
	local a = CreateFrame("Frame", "", d);
	a:SetWidth(48);
	a:SetHeight(300);
	a:SetPoint("BottomRight", t.rightBorder3, "BottomRight",  - 8, 54);
	local l = r["feverBottomCover"];
	local n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft", 2, 0);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	l = r["feverTopCover"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft", 2, 293);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	local o = o:CreateCaption(0, 0, "25", d, 25, 1, .69, 0, true)
	o:ClearAllPoints();
	o:SetPoint("Center", t.rightBorder1, "TopRight",  - 48,  - 36);
	a.text = o;
	a.bar = {};
	l = r["feverBar"];
	local o = i((l[4] - l[3]) * 512 + .5)
	local d;
	for t = 0, 24 do
		n = a:CreateTexture(nil, "ARTWORK");
		n:SetPoint("BottomLeft", 3, t * o + 5);
		n:SetWidth(i((l[2] - l[1]) * 512 + .5));
		n:SetHeight(i((l[4] - l[3]) * 512 + .5));
		n:SetTexture(e.artPath.."board1");
		n:SetTexCoord(unpack(l));
		s(a.bar, n);
	end
	a.normal = e.artCut["feverBar"];
	a.highlight = e.artCut["feverBarHighlight"];
	l = r["fever2x"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft",  - 5, 512 - 336 - 62);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n.normal = r["fever2x"];
	n.highlight = r["fever2xHighlight"];
	s(a.bar, n);
	n.id = 2;
	l = r["fever3x"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft",  - 5, 512 - 277 - 61);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n.normal = r["fever3x"];
	n.highlight = r["fever3xHighlight"];
	s(a.bar, n);
	n.id = 3;
	l = r["fever5x"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft",  - 5, 512 - 229 - 60);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n.normal = r["fever5x"];
	n.highlight = r["fever5xHighlight"];
	s(a.bar, n);
	n.id = 5;
	l = r["fever10x"];
	n = a:CreateTexture(nil, "OVERLAY");
	n:SetPoint("BottomLeft",  - 5, 512 - 194 - 59);
	n:SetWidth(i((l[2] - l[1]) * 512 + .5));
	n:SetHeight(i((l[4] - l[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(l));
	n.normal = r["fever10x"];
	n.highlight = r["fever10xHighlight"];
	s(a.bar, n);
	n.id = 10;
	a.nextValue = {[10] = 1, [15] = 2, [19] = 3, [22] = 4, };
	a.UpdateDisplay = fe;
	a.Update = ce;
	t.feverTracker = a;
end
local function he()
	local n = CreateFrame("Frame", "", t.artBorder);
	n:SetPoint("Center", r, "Center", 0,  - 20)
	n:SetWidth(380);
	n:SetHeight(260);
	n:EnableMouse(true);
	n:SetFrameLevel(n:GetFrameLevel() + 3);
	n.noPublishHeight = 260;
	n.publishHeight = 260 + 40 + 4;
	n:SetMovable(true);
	n:RegisterForDrag("LeftButton");
	n:SetScript("OnDragStart", t:GetScript("OnDragStart"));
	n:SetScript("OnDragStop", t:GetScript("OnDragStop"));
	local c = e.GetBackdrop();
	c.edgeFile = e.artPath.."windowBorder";
	c.bgFile = e.artPath.."windowBackground";
	c.edgeSize = 32;
	c.tileSize = 64;
	c.tile = false;
	c.insets.right = 8;
	c.insets.left = 8;
	c.insets.top = 8;
	c.insets.bottom = 8;
	n:SetBackdrop(c);
	n:SetBackdropColor(.7, .7, .7, 1);
	local S = n;
	n:Hide();
	t.summaryScreen = n;
	n:SetScript("OnShow", function(n)
		t.fever1:Hide();
		t.fever2:Hide();
		t.fever3:Hide();
		t.feverPegScore:Hide();
		n:SetPoint("Center", r, "Center", 0,  - 20)
		d.temp1 = nil;
		d.temp2 = nil;
		t.rainbow:Hide();
		local o = 0;
		if(#d.animationStack == 0)then
			o = 2;
		elseif(G == (20 + 5))then
			o = 1;
		end
		if(t.duelStatus)then
			o = 3
			n.publish:Hide();
			n:SetHeight(n.noPublishHeight);
		elseif(e.extraInfo)then
			o = 4
			n.publish:Show();
			n:SetHeight(n.publishHeight);
		elseif(e[e.newInfo[13]])then
			o = 5
			n.publish:Show();
			n:SetHeight(n.publishHeight);
		else
			n.publish:Show();
			n:SetHeight(n.publishHeight);
		end
		local t = i(e.stats[3] / e.stats[7] * 100)
		n.title:SetText(e.locale["_SUMMARY_TITLE"..o]);
		n.best:SetFormattedText(n.best.caption1, P(levelScoreData[ee]))
		n.current:SetFormattedText(n.current.caption1, P(w))
		n.stat1:SetText(e.stats[1]);
		n.stat2:SetText(e.stats[2]);
		n.stat3:SetFormattedText("%d%%", t);
		n.stat4:SetText(P(e.stats[4]));
		n.stat5:SetText(P(e.stats[5]));
		n.stat6:SetText(P(e.stats[6]));
		n.publishInfo = P(w);
	end);
	local l = o:CreateCaption(0, 0, "", n, 25, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", 0,  - 36);
	n.title = l;
	local r = 20;
	local a = 74;
	l = o:CreateCaption(r, a + 24, e.locale["SUMMARY_SCORE_YOURS"], n, 23, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Top", 0,  - a + 2);
	l.caption1 = l:GetText();
	n.current = l;
	a = a + 32 - 2;
	local i = 17;
	l = o:CreateCaption(r, a, e.locale["SUMMARY_STAT1"], n, i, 1, .82, 0, nil, nil)
	l = o:CreateCaption(r, a, "", n, i, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topright", n, "Topleft", r + 144,  - a);
	n.stat1 = l;
	l = o:CreateCaption(r, a + ((i + 1) * 1), e.locale["SUMMARY_STAT2"], n, i, 1, .82, 0, nil, nil)
	l = o:CreateCaption(r, a, "", n, i, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topright", n, "Topleft", r + 144,  - a - ((i + 1) * 1));
	n.stat2 = l;
	l = o:CreateCaption(r, a + ((i + 1) * 2), e.locale["SUMMARY_STAT3"], n, i, 1, .82, 0, nil, nil)
	l = o:CreateCaption(r, a, "", n, i, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topright", n, "Topleft", r + 144,  - a - ((i + 1) * 2));
	n.stat3 = l;
	r = 170
	l = o:CreateCaption(r, a, e.locale["SUMMARY_STAT5"], n, i, 1, .82, 0, nil, nil)
	l = o:CreateCaption(r, a, "", n, i, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topright", n, "Topleft", r + 190,  - a);
	n.stat5 = l;
	l = o:CreateCaption(r, a + ((i + 1) * 1), e.locale["SUMMARY_STAT6"], n, i, 1, .82, 0, nil, nil)
	l = o:CreateCaption(r, a, "", n, i, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topright", n, "Topleft", r + 190,  - a - ((i + 1) * 1));
	n.stat6 = l;
	l = o:CreateCaption(r, a + ((i + 1) * 2), e.locale["SUMMARY_STAT4"], n, i, 1, .82, 0, nil, nil)
	l = o:CreateCaption(r, a, "", n, i, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topright", n, "Topleft", r + 190,  - a - ((i + 1) * 2));
	n.stat4 = l;
	l = o:CreateCaption(r, a, e.locale["SUMMARY_SCORE_BEST"], n, i, 1, .82, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Top", 0,  - a - 66);
	l.caption1 = l:GetText();
	n.best = l;
	n = m(0, 0, 40, "buttonPublish", true, "sumPublish", S, function(e)
		t.summaryScreen.publishDuel = nil;
		t.summaryScreen.bragScreen:SetParent(t.summaryScreen);
		t.summaryScreen.bragScreen:SetFrameLevel(t.summaryScreen:GetFrameLevel() + 10);
		t.summaryScreen.bragScreen:Show();
	end, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Bottom",  - 1, 16 + 44);
	S.publish = n;
	n = m(0, 0, 40, "buttonOkay", nil, "sumOkay", S, function(e)
		e.publishInfo = nil;
		R(false);
		if(PeggleData.settings.closePeggleLoot == true)then
			t:Hide();
		end
	end)
	n:ClearAllPoints();
	n:SetPoint("Bottom", 0, 16);
	n:Show();
	n = CreateFrame("Frame", "", S);
	n:SetPoint("Bottom", 0, 10)
	n:SetWidth(340);
	n:SetHeight(200);
	n:EnableMouse(true);
	n:SetFrameLevel(n:GetFrameLevel() + 3);
	S.bragScreen = n;
	n:Hide();
	n:SetScript("OnHide", function(e)
		t.summaryScreen.publishDuel = nil;
		e:SetParent(t.summaryScreen);
		e:SetFrameLevel(e:GetParent():GetFrameLevel() + 10);
	end);
	n:SetBackdrop(c);
	n:SetBackdropColor(.7, .7, .7, 1);
	n.serverChannels = {};
	n.channelNames = {};
	n.refreshChannels = function(t, ...)
		table.wipe(t.serverChannels);
		local e;
		for e = 1, #(...)do
			s(t.serverChannels, (select(e, ...)));
		end
		table.wipe(t.channelNames);
		local e, n
		for n = 1, 15 do
			_, e = GetChannelName(n);
			if(e)then
				for n = 1, #t.serverChannels do
					if(string.find(e, t.serverChannels[n]))then
						e = nil;
						break;
					end
				end
				if(e)then
					s(t.channelNames, e)
				end
			end
		end
	end
	l = o:CreateCaption(0, 0, e.locale["BRAG"], n, i, 1, .82, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", 0,  - 36);
	l:SetWidth(290);
	local o = We(40, 72, 240, "defaultPublish", "", nil, n, nil);
	o.publish = true;
	local e = m(0, 0, 40, "buttonPublish", true, "bragPublish", n, function(n)
		local n = t.summaryScreen;
		local l = GetChannelName(PeggleData.settings.defaultPublish);
		local o;
		if not n.publishDuel then
			n:SetHeight(n.noPublishHeight);
			o = string.format(e.locale["_PUBLISH_SCORE"], UnitName("player"), n.publishInfo, LEVEL_NAMES[ee]);
		else
			o = n.publishInfo
		end
		if(l > 0)then
			SendChatMessage(o, "CHANNEL", nil, l);
		else
			SendChatMessage(o, PeggleData.settings.defaultPublish);
		end
		n.bragScreen:Hide();
		if not n.publishDuel then
			n:Show();
		end
		n.publish:Hide();
		t.catagoryScreen.frames[2].publish:Hide();
		n.publishDuel = nil;
		n.publishInfo = nil;
	end, nil, true)
	e:ClearAllPoints();
	e:SetPoint("Bottomleft", 16, 16);
	e = m(0, 0, 40, "buttonBack", nil, "bragBack", n, function(e)
		e:GetParent():Hide();
		t.summaryScreen:Show();
	end, nil, true)
	e:ClearAllPoints();
	e:SetPoint("Bottomright",  - 16, 16);
end
local function ce()
	local n = CreateFrame("Frame", "", t.artBorder);
	n:SetPoint("Center", r, "Center", 0,  - 20)
	n:SetWidth(240);
	n:SetHeight(214);
	n:EnableMouse(true);
	n:SetFrameLevel(n:GetFrameLevel() + 4);
	local l = e.GetBackdrop();
	l.tileSize = 128;
	l.tile = false;
	l.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"l.edgeSize = 32;
	l.bgFile = e.artPath.."windowBackground";
	n:SetBackdrop(l);
	n:SetBackdropColor(.7, .7, .7, 1);
	n:SetBackdropBorderColor(1, .8, .45);
	local l = n;
	n:Hide();
	t.gameMenu = n;
	n:SetScript("OnShow", function(n)
		d:Hide();
		if(e[e.newInfo[13]])or(e.extraInfo)or((t.duelStatus == 3)and t.catagoryScreen.frames[2].player1.value == -1)then
			SetDesaturation(n.restart.background, true);
			n.restart:EnableMouse(false);
		else
			SetDesaturation(n.restart.background, false);
			n.restart:EnableMouse(true);
		end
	end);
	n:SetScript("OnHide", function(e)
		d:Show();
	end);
	local o = o:CreateCaption(0, 0, e.locale["MENU"], n, 25, 1, .82, 0, 1, nil)
	o:ClearAllPoints();
	o:SetPoint("Top", 0,  - 20);
	n = m(0, 0, 40, "buttonAbandonGame", true, "menuAbandon", l, function(o)
		if(t.duelStatus == 3)then
			local n = t.catagoryScreen.frames[2];
			C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[6], "WHISPER", n.name2:GetText());
			n.player1.value = -2;
			n:UpdateWinners();
			if(PeggleData.settings.closeDuelChallenge == true)then
				t.duelStatus = nil;
				t:Hide();
			end
		end
		de = true;
		R(false);
		o:GetParent():Hide();
	end)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 56);
	n = m(0, 0, 40, "buttonRestartLevel", nil, "menuRestart", l, function(t)
		Ae(Qe, e.extraInfo);
		t:GetParent():Hide();
	end)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 106);
	l.restart = n;
	n = m(0, 0, 40, "buttonReturnToGame", nil, "menuReturn", l, function(e)
		e:GetParent():Hide();
	end)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 156);
	return l;
end
local function fe()
	local n = CreateFrame("Frame", "", t.artBorder);
	n:SetPoint("Center", r, "Center", 0,  - 20)
	n:SetWidth(340);
	n:SetHeight(260);
	n:EnableMouse(true);
	n:SetScript("OnLeave", function(e)
		e:SetAlpha(.25);
	end);
	n:SetScript("OnEnter", function(e)
		e:SetAlpha(1);
	end);
	n:SetScript("OnShow", function(e)
		e:SetAlpha(1);
	end);
	local l = e.GetBackdrop();
	l.tileSize = 128;
	l.tile = false;
	l.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"l.edgeSize = 32;
	l.bgFile = e.artPath.."windowBackground";
	n:SetBackdrop(l);
	n:SetBackdropColor(.7, .7, .7, 1);
	n:SetBackdropBorderColor(1, .8, .45);
	local a = n;
	n:Hide();
	t.charScreen = n;
	local o = o:CreateCaption(0, 0, e.locale["CHAR_SELECT"], n, 25, 1, .82, 0, 1, nil)
	o:ClearAllPoints();
	o:SetPoint("Top", 0,  - 20);
	local i = function(e, e)end
	local d = function(n, o)
		if(n.hover == true)then
			n.tex:SetVertexColor(1, 1, 1);
			local o = n:GetParent()
			if(o.focus ~= n)and(o.focus)then
				o.focus.tex:SetVertexColor(.5, .5, .5);
				E(e.SOUND_POWERUP_GUIDE + n:GetID());
				t.shooter.face:SetTexture(e.artPath.."char"..(n:GetID() + 1).."Face");
			end
			o.focus = n;
		end
	end
	local r = function(e)
		e:SetBackdropBorderColor(1, 1, .4);
		e.hover = true;
		e:GetParent():SetAlpha(1);
	end
	local o = function(e)
		e:SetBackdropBorderColor(.1, .6, .6);
		e.hover = nil;
		if not MouseIsOver(e:GetParent())then
		e:GetParent():SetAlpha(.25);
		end
	end
	l.edgeFile = e.artPath.."CharSelectBorder";
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Center",  - 80, 0)
	n:SetWidth(140);
	n:SetHeight(140);
	n:SetBackdrop(l);
	n:SetBackdropColor(0, 0, 0, 0);
	n:SetBackdropBorderColor(.1, .6, .6);
	local t = n:CreateTexture(nil, "Background");
	t:SetWidth(128);
	t:SetHeight(128);
	t:SetTexture(e.artPath.."char1");
	t:SetVertexColor(1, 1, 1)
	t:SetPoint("Center", 0, 1);
	n.tex = t;
	n:EnableMouse(true);
	n:SetScript("OnMouseDown", i);
	n:SetScript("OnMouseUp", d);
	n:SetScript("OnEnter", r);
	n:SetScript("OnLeave", o);
	n:SetID(me);
	a.focus = n;
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Center", 80, 0)
	n:SetWidth(140);
	n:SetHeight(140);
	n:SetBackdrop(l);
	n:SetBackdropColor(0, 0, 0, 0);
	n:SetBackdropBorderColor(.1, .6, .6);
	t = n:CreateTexture(nil, "Background");
	t:SetWidth(128);
	t:SetHeight(128);
	t:SetTexture(e.artPath.."char2");
	t:SetVertexColor(.5, .5, .5)
	t:SetPoint("Center", 0, 1);
	n.tex = t;
	n:EnableMouse(true);
	n:SetScript("OnMouseDown", i);
	n:SetScript("OnMouseUp", d);
	n:SetScript("OnEnter", r);
	n:SetScript("OnLeave", o);
	n:SetID(tt);
	n = m(0, 0, 40, "buttonOkay", nil, "charOkay", a, function(t)
		local n = t:GetParent();
		n.focus:GetID();
		K = 0;
		oe = n.focus:GetID();
		if(oe == me)then
			ye = e.locale["_SPECIAL_NAME1"];
		else
			ye = e.locale["_SPECIAL_NAME2"];
		end
		t:GetParent():Hide();
	end)
	n.onEnter = n:GetScript("OnEnter");
	n.onLeave = n:GetScript("OnLeave");
	n:SetScript("OnEnter", function(e)
		e:GetParent():SetAlpha(1);
		n:onEnter();
	end);
	n:SetScript("OnLeave", function(e)
		if not MouseIsOver(e:GetParent())then
			e:GetParent():SetAlpha(.25);
		end
		n:onEnter();
	end);
	n:ClearAllPoints();
	n:SetPoint("Bottom", 0, 16);
	return a;
end
local function me()
	local n = CreateFrame("Frame", "", t.catagoryScreen);
	n:SetPoint("TopLeft", 5,  - 9)
	n:SetPoint("BottomRight",  - 4, 4);
	local d = e.GetBackdrop();
	d.tileSize = 128;
	d.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"d.edgeSize = 32;
	n:SetBackdrop(d);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	n:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 1);
	s(t.catagoryScreen.frames, n);
	local a = n;
	n:Hide();
	n.showID = 1;
	t.fontObj = CreateFont("PeggleDropdownFont");
	t.fontObj:SetFont(e.artPath.."OVERLOAD.ttf", 16);
	t.fontObj.oldSetFont = t.fontObj.SetFont;
	t.fontObj.oldGetFont = t.fontObj.GetFont;
	t.fontObj.oldGetFontObject = t.fontObj.GetFontObject;
	t.fontObj.blankFunc = function()end;
	t.fontObj.SetFont = t.fontObj.blankFunc
	t.fontObj.GetFontObject = t.fontObj.blankFunc
	t.fontObj.GetFont = t.fontObj.blankFunc
	n:SetScript("OnShow", function(e)
		e:UpdateDisplay(e.showID);
		t.levelList:SetParent(e);
		t.levelList:UpdateList();
		t.levelList:Show();
	end);
	n.UpdateDisplay = function(n, t)
		local o = levelScoreData[t];
		if(o == 0)then
			n.beatLevel:Show();
			n.best:Hide();
			n.points:Hide();
			n.mostRecentFrame:Hide();
		else
			n.beatLevel:Hide();
			n.best:Show();
			n.points:Show();
			n.points:SetText(P(o));
			n.mostRecentFrame:Show();
			n.mostRecentPoints:SetText(P(PeggleData.recent[t]));
		end
		local o = levelScoreData[t + #LEVELS];
		local t;
		t = n.talent2;
		if(o == 3)then
			t:SetText(t.caption2)
			t.tex:SetTexCoord(unpack(t.tex.on));
			t:SetVertexColor(0, 1, 0);
		else
			t:SetText(t.caption1)
			t.tex:SetTexCoord(unpack(t.tex.off));
			t:SetVertexColor(1, 1, 0);
		end
		t = n.talent1;
		if(o >= 2)then
			t:SetText(t.caption2)
			t.tex:SetTexCoord(unpack(t.tex.on));
			t:SetVertexColor(0, 1, 0);
		else
			t:SetText(t.caption1)
			t.tex:SetTexCoord(unpack(t.tex.off));
			t:SetVertexColor(1, 1, 0);
		end
		n.levelImage:SetTexture(e.artPath.."bg"..n.showID.."_thumb");
	end
	local l = o:CreateCaption(0, 0, e.locale["QUICK_PLAY"], n, 25, .05, .66, 1, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", 0,  - 22);
	local c = CreateFrame("Frame", "", a);
	c:SetPoint("TopLeft")
	c:SetPoint("BottomRight");
	t.levelList = c;
	c.UpdateList = function(e)
		local t, n;
		for t = 1, #LEVELS do
			n = levelScoreData[t + #LEVELS];
			if(n == 3)then
				e["flag"..t.."a"]:Show();
				e["flag"..t.."b"]:Show();
			elseif(n == 2)then
				e["flag"..t.."a"]:Show();
				e["flag"..t.."b"]:Hide();
			else
				e["flag"..t.."a"]:Hide();
				e["flag"..t.."b"]:Hide();
			end
			e["highlight"..t].tex:SetAlpha(0);
		end
		e["highlight"..e:GetParent().showID].tex:SetAlpha(1);
	end
	l = o:CreateCaption(0, 0, e.locale["SELECT_LEVEL"], c, 20, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", c, "Topleft", 170,  -50);
	local r = CreateFrame("Frame", "", c);
	r:SetPoint("Topleft", 20,  -70)
	r:SetPoint("Bottomleft", 20, 70);
	r:SetWidth(300);
	d.bgFile = e.artPath.."windowBackground";
	d.tileSize = 128;
	d.tile = false;
	r:SetBackdrop(d);
	r:SetBackdropColor(0, 0, 0, .5);
	r:SetBackdropBorderColor(1, .8, .45);
	local s = function(e)
		a = e:GetParent():GetParent():GetParent();
		if(a.showID ~= e:GetID())then
			e.tex:SetAlpha(.5);
		end
	end
	local S = function(e)
		a = e:GetParent():GetParent():GetParent();
		if(a.showID ~= e:GetID())then
			e.tex:SetAlpha(0);
		end
	end
	local h = function(e)
		local t = e:GetParent():GetParent():GetParent();
		if(t.showID ~= e:GetID())then
			e:GetParent():GetParent()["highlight"..t.showID].tex:SetAlpha(0);
			t.showID = e:GetID();
			t:UpdateDisplay(e:GetID());
			e.tex:SetAlpha(1);
		end
	end
	local u, t, u;
	for a = 1, #LEVELS do
		l = o:CreateCaption(10, 10 + (a - 1) * 14, a, r, 14, 1, 1, 1, 1, nil)
		l:SetWidth(32);
		l:SetHeight(14);
		l:SetJustifyH("LEFT")
		l = o:CreateCaption(42, 10 + (a - 1) * 14, LEVEL_NAMES[a], r, 12, 1, 1, 1, 1, nil)
		l:SetWidth(300 - 42 - 42);
		l:SetHeight(14);
		t = r:CreateTexture(nil, "Overlay");
		t:SetWidth(14);
		t:SetHeight(14);
		t:SetPoint("Topright",  - 10 - 16,  - 9 - (a - 1) * 14);
		t:SetTexture(e.artPath.."bannerSmallRed");
		c["flag"..a.."a"] = t;
		t = r:CreateTexture(nil, "Overlay");
		t:SetWidth(14);
		t:SetHeight(14);
		t:SetPoint("Topright",  - 10,  - 9 - (a - 1) * 14);
		t:SetTexture(e.artPath.."bannerSmallBlue");
		c["flag"..a.."b"] = t;
		n = CreateFrame("Frame", "", r);
		n:SetWidth(300 - 16);
		n:SetHeight(16);
		n:SetPoint("Topleft", 10, -8 - (a - 1) * 14);
		n:SetScript("OnEnter", s);
		n:SetScript("OnLeave", S);
		n:SetScript("OnMouseUp", h);
		n.tex = r:CreateTexture(nil, "Artwork");
		n.tex:SetAllPoints(n);
		n.tex:SetTexture("Interface\\QuestFrame\\UI-QuestLogTitleHighlight");
		n.tex:SetVertexColor(.1, .75, 1);
		n.tex:SetAlpha(0);
		n.tex:SetBlendMode("ADD");
		n:EnableMouse(true);
		n:SetID(a);
		c["highlight"..a] = n;
	end
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Topright",  - 96 + 32 - 10 - 6,  - 64)
	n:SetWidth(192 - 20 - 4);
	n:SetHeight(192 - 20 - 4);
	n:SetBackdrop(d);
	n:SetBackdropColor(0, 0, 0, 0);
	n:SetBackdropBorderColor(1, 1, 1);
	t = n:CreateTexture(nil, "Background");
	t:SetTexture(e.artPath.."bg1_thumb");
	t:SetPoint("Center");
	t:SetWidth(192 - 14 - 20 - 4);
	t:SetHeight(192 - 14 - 20 - 4);
	a.levelImage = t;
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Topright",  - 34,  - 236)
	n:SetWidth(256);
	n:SetHeight(60);
	n:SetBackdrop(d);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	a.bestFrame = n;
	l = o:CreateCaption(0, 0, e.locale["PERSONAL_BEST"], n, 20, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Center", 0, 12);
	l:Hide();
	a.best = l;
	l = o:CreateCaption(0, 0, "", n, 20, 1, 1, 1, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Center", 0,  - 10);
	l:Hide();
	a.points = l;
	l = o:CreateCaption(0, 0, e.locale["NO_SCORE"], n, 20, 0, 1, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Center");
	l:SetWidth(220);
	a.beatLevel = l;
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Topright", a.bestFrame, "Bottomright", 0,  - 4)
	n:SetWidth(256);
	n:SetHeight(60);
	n:SetBackdrop(d);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	a.mostRecentFrame = n;
	l = o:CreateCaption(0, 0, e.locale["MOST_RECENT"], n, 20, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Center", 0, 12);
	l:Show();
	a.mostRecent = l;
	l = o:CreateCaption(0, 0, "", n, 20, 1, 1, 1, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Center", 0,  - 10);
	l:Show();
	a.mostRecentPoints = l;
	local r = e.artCut["bannerSmall1"];
	t = a:CreateTexture(nil, "Artwork");
	t:SetWidth(i((r[2] - r[1]) * 320 + .5));
	t:SetHeight(i((r[4] - r[3]) * 320 + .5));
	t:SetPoint("Bottomleft", a, "BottomLeft", 55, 40);
	t:SetTexture(e.artPath.."banner2");
	t:SetTexCoord(unpack(r));
	t.on = r;
	t.off = e.artCut["bannerSmall3"];
	l = o:CreateCaption(0, 0, e.locale["BEAT_THIS_LEVEL1"], a.bestFrame, 11, 0, 1, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topleft", t, "Topright", 0, -5);
	l:SetWidth(220);
	l.caption1 = e.locale["BEAT_THIS_LEVEL1"]
	l.caption2 = e.locale["BEAT_THIS_LEVEL3"]
	a.talent1 = l;
	l.tex = t;
	r = e.artCut["bannerSmall2"];
	t = a:CreateTexture(nil, "Artwork");
	t:SetWidth(i((r[2] - r[1]) * 320 + .5));
	t:SetHeight(i((r[4] - r[3]) * 320 + .5));
	t:SetPoint("Bottomleft", a, "BottomLeft", 55, 10);
	t:SetTexture(e.artPath.."banner2");
	t:SetTexCoord(unpack(r));
	t.on = r;
	t.off = e.artCut["bannerSmall3"];
	l = o:CreateCaption(0, 0, e.locale["BEAT_THIS_LEVEL2"], a.bestFrame, 11, 0, 1, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topleft", t, "Topright", 0,  -5);
	l:SetWidth(220);
	l.caption1 = e.locale["BEAT_THIS_LEVEL2"]
	l.caption2 = e.locale["BEAT_THIS_LEVEL4"]
	a.talent2 = l;
	l.tex = t;
	n = m(0, 0, 64, "buttonGo", nil, "quickPlayGo", a, function(t)
		e.extraInfo = nil;
		Ae(t:GetParent().showID);
		R(true);
		Q = false;
	end)
	n:ClearAllPoints();
	n:SetPoint("Top", a.bestFrame, "Bottom", 0,  - 71);
	a.bestFrame = nil;
	return a;
end
local function oe()
	local n = CreateFrame("Frame", "", t.catagoryScreen);
	n:SetPoint("TopLeft", 5,  - 9)
	n:SetPoint("BottomRight",  - 4, 4);
	local r = e.GetBackdrop();
	r.tileSize = 128;
	r.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"r.edgeSize = 32;
	n:SetBackdrop(r);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	n:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 1);
	s(t.catagoryScreen.frames, n);
	local a = n;
	n.showID = 1;
	n:Hide();
	n:SetScript("OnShow", function(e)
		t.levelList:SetParent(e);
		t.levelList:UpdateList();
		t.levelList:Hide();
		if not t.duelStatus then
			if a.go:IsVisible()then
				e.finished = nil;
				t.levelList:Show();
			end
		end
		e:UpdateDisplay(e.showID);
	end);
	n.UpdateDisplay = function(n, o)
		n.showID = o or n.showID;
		n.levelImage:SetTexture(e.artPath.."bg"..n.showID.."_thumb");
		n.levelImage2:SetTexture(e.artPath.."bg"..n.showID.."_thumb");
		local e, l = 0, 0;
		if PeggleProfile.levelTracking[o]then
			e, l = strsplit(",", PeggleProfile.levelTracking[n.showID]);
		end
		t.catagoryScreen.frames[2].winLossCount:SetFormattedText("%d - %d", e, l);
	end
	a.playing = e.locale["PLAYING"];
	a.forfeit = e.locale["FORFEIT"];
	a.UpdateWinners = function(s)
		if(s.finished)then
			return;
		end
		local r = 0;
		local o = s;
		local a = o.player1.value;
		local i = o.player2.value;
		o.timeRemaining:ClearAllPoints();
		o.timeRemaining:SetPoint("Center", o.player2, "Center", 0,  - 22);
		o.timeRemaining:SetParent(o.player2);
		if not((a < 0)or(i < 0))then
			if(a > i)then
				r = 1;
			else
				r = 2;
			end
		elseif((a == i)and(a == -2))then
		r = 3;
		elseif(a == -2)and(i >= 0)then
		r = 2;
		elseif(i == -2)and(a >= 0)then
		r = 1;
		end
		o.player1.results:Hide();
		o.player1.forfeit:Hide();
		o.player1.waiting:Hide();
		o.player2.results:Hide();
		o.player2.forfeit:Hide();
		o.player2.waiting:Hide();
		local l = o.player1.results;
		if(a == -1)then
			o.player1.waiting:Show();
		elseif(a >= 0)then
			l:Show();
			l.score:SetFormattedText(l.score.caption1, P(a));
			l.talent:SetFormattedText(l.talent.caption1, P(o.player1.value1));
			l.style:SetFormattedText(l.style.caption1, P(o.player1.value2));
			l.fever:SetFormattedText(l.fever.caption1, P(o.player1.value3));
			l.charImage:SetTexture(e.artPath.."char"..o.player1.value4);
			l.redCount:SetText(o.player1.value5);
			l.blueCount:SetText(o.player1.value6);
		else
			o.player1.forfeit:Show();
		end
		l = o.player2.results;
		if(i == -1)then
			o.player2.waiting:Show();
		elseif(i >= 0)then
			l:Show();
			l.score:SetFormattedText(l.score.caption1, P(i));
			l.talent:SetFormattedText(l.talent.caption1, P(o.player2.value1));
			l.style:SetFormattedText(l.style.caption1, P(o.player2.value2));
			l.fever:SetFormattedText(l.fever.caption1, P(o.player2.value3));
			l.charImage:SetTexture(e.artPath.."char"..o.player2.value4);
			l.redCount:SetText(o.player2.value5);
			l.blueCount:SetText(o.player2.value6);
		else
			o.player2.forfeit:Show();
		end
		local l = o.name2:GetText();
		if(l)then
			l = gsub(l, "^%l", string.upper);
		end
		local a, i = 0, 0;
		local c, d = 0, 0;
		if(r > 0)then
			t.duelTimer:Hide()
			if(PeggleProfile.duelTracking[l])then
				a, i = strsplit(",", PeggleProfile.duelTracking[l]);
			end
			if(PeggleProfile.levelTracking[ee])then
				c, d = strsplit(",", PeggleProfile.levelTracking[ee]);
			end
			s.finished = true;
			o.publish:Hide();
			if(r == 1)then
				E(e.SOUND_APPLAUSE);
				a = a + 1;
				c = c + 1;
				o.resultStatus:SetFormattedText(o.resultStatus.caption2, l);
				o.player1.results.score:SetTextColor(0, 1, 0);
				o.player2.results.score:SetTextColor(1, 0, 0);
				o.publishInfo = string.format(e.locale["_PUBLISH_DUEL_W"], UnitName("player"), l);
				o.publish:Show();
			elseif(r == 2)then
				E(e.SOUND_SIGH);
				i = i + 1;
				d = d + 1;
				o.resultStatus:SetFormattedText(o.resultStatus.caption3, l);
				o.player1.results.score:SetTextColor(1, 0, 0);
				o.player2.results.score:SetTextColor(0, 1, 0);
				o.publishInfo = string.format(e.locale["_PUBLISH_DUEL_L"], UnitName("player"), l);
				o.publish:Show();
			else
				o.resultStatus:SetFormattedText(o.resultStatus.caption4);
			end
			PeggleProfile.duelTracking[l] = D(a)..","..D(i);
			PeggleProfile.levelTracking[ee] = D(c)..","..D(d);
			o:UpdateDisplay(o.showID);
			o.name2:SetText("");
			o.name2:SetText(l);
			if(PeggleData.settings.closeDuelComplete)then
				t:Hide();
			end
		else
			o.resultStatus:SetFormattedText(o.resultStatus.caption1, l);
		end
		a, i = 0, 0
		if PeggleProfile.duelTracking[l]then
			a, i = strsplit(",", PeggleProfile.duelTracking[l]);
		end
		o.winLossDuelsVs:SetFormattedText(o.winLossDuelsVs.caption1, l, a, i);
		a, i = 0, 0
		local l, e;
		local t;
		for t = 1, #LEVELS do
			if PeggleProfile.levelTracking[t]then
				l, e = strsplit(",", PeggleProfile.levelTracking[t]);
				a = a + A(l);
				i = i + A(e);
			end
		end
		o.winLossDuels:SetFormattedText(o.winLossDuels.caption1, a, i);
	end
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Topright",  - 35,  - 200)
	n:SetWidth(256);
	n:SetHeight(128);
	a.duelInfo1 = n;
	local l = o:CreateCaption(0, 0, e.locale["DUEL"], n, 25, .05, .66, 1, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a, "Top", 0,  - 22);
	l:SetParent(n);
	n = CreateFrame("Frame", "", a.duelInfo1);
	n:SetPoint("Topright", a, "Topright",  - 98,  - 60)
	n:SetWidth(128);
	n:SetHeight(128);
	n:SetBackdrop(r);
	n:SetBackdropColor(0, 0, 0, 0);
	n:SetBackdropBorderColor(1, 1, 1);
	tex = n:CreateTexture(nil, "Background");
	tex:SetTexture(e.artPath.."bg1_thumb");
	tex:SetPoint("Center");
	tex:SetWidth(128 - 14);
	tex:SetHeight(128 - 14);
	a.levelImage = tex;
	l = o:CreateCaption(0, 0, e.locale["OPPONENT"], a.duelInfo1, 20, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Bottom", 2,  - 10);
	l.caption1 = l:GetText();
	l.caption2 = e.locale["DUEL_CHALLENGE"];
	a.name1 = l;
	l = Je(0, 0, 256, "opponentName", a.duelInfo1, nil, nil, nil, tooltipText)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Bottom", 0,  - 30);
	a.name2 = l;
	l:SetScript("OnTextChanged", function(e)
		local t = e:GetParent():GetParent();
		local e = e:GetText();
		if(e)then
			e = gsub(e, "^%l", string.upper);
			t.winLossPlayer:Show();
			local o, n = 0, 0
			if PeggleProfile.duelTracking[e]then
				o, n = strsplit(",", PeggleProfile.duelTracking[e]);
			end
			t.winLossPlayer:SetFormattedText(t.winLossPlayer.caption1, o, n);
		else
			t.winLossPlayer:Hide();
		end
	end);
	local i = We(0, 0, 256, "duelNames", nil, nil, l, nil, nil)
	i.names = true;
	i:DisableDrawLayer("ARTWORK");
	i:ClearAllPoints();
	i:SetPoint("Topright", l, "Topright", 18,  -3);
	a.nameDrop = i;
	l = o:CreateCaption(0, 0, e.locale["WIN_LOSS_PLAYER"], a.duelInfo1, 14, 1, .82, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Bottom", 0,  -62);
	l.caption1 = l:GetText();
	a.winLossPlayer = l;
	l:Hide();
	l = o:CreateCaption(0, 0, e.locale["OPPONENT_NOTE"].." "..e.locale["OPTIONAL"], a.duelInfo1, 14, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Bottom", 0,  -100);
	l.caption1 = l:GetText();
	l.caption2 = e.locale["OPPONENT_NOTE"];
	l.caption3 = e.locale["OPPONENT_NOTE2"];
	a.note1 = l;
	l = Je(0, 0, 256, "opponentNote", a.duelInfo1, nil, nil, nil, tooltipText)
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Bottom", 0,  -120);
	l:SetMaxBytes(48);
	a.note2 = l;
	l = o:CreateCaption(0, 0, "", a.duelInfo1, 12, 1, 1, 1, nil, "")
	l:ClearAllPoints();
	l:SetPoint("Top", n, "Bottom", 0,  -126);
	l:SetWidth(256);
	l:SetHeight(14 * 2);
	l:SetJustifyV("TOP");
	l:SetFontObject(t.fontObj);
	l:Hide();
	a.note2a = l;
	l = o:CreateCaption(0, 0, e.locale["DUEL_STATUS"], a.duelInfo1, 14, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a, "Topleft", 170,  -120);
	l:SetWidth(256);
	a.note3Title = l;
	l:Hide();
	l = o:CreateCaption(0, 0, "", a.duelInfo1, 14, 1, 1, 1, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a, "Topleft", 170,  -180);
	l:SetWidth(256);
	l.status1 = e.locale["DUEL_STATUS1"];
	l.status2 = e.locale["DUEL_STATUS2"];
	l.status3 = e.locale["DUEL_STATUS3"];
	l.status4 = e.locale["DUEL_STATUS4"];
	l.status5 = e.locale["DUEL_STATUS5"];
	l.status6 = e.locale["DUEL_STATUS6"];
	a.note3 = l;
	l = o:CreateCaption(0, 0, e.locale["WIN_LOSS"], n, 12, 0, 1, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Topleft", a, "Bottomleft", 20, 60);
	l:SetWidth(300);
	a.winLoss = l;
	l = o:CreateCaption(0, 0, e.locale["WIN_LOSS_LEVEL"], n, 12, 0, 1, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a.winLoss, "Bottom", 0,  -4);
	l:SetWidth(300);
	a.winLossLevel = l;
	l = o:CreateCaption(0, 0, "0 - 0", n, 14, 0, 1, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a.winLossLevel, "Bottom", 0,  -6);
	l:SetWidth(300);
	a.winLossCount = l;
	l = o:CreateCaption(0, 0, e.locale["DUEL_TIME"], a, 12, 1, .82, 0, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a.winLossCount, "Bottom", 0,  -6);
	l:SetWidth(300);
	l.caption1 = l:GetText();
	l:Hide();
	a.timeRemaining = l;
	n = m(0, 0, 64, "buttonGo", nil, "8", a.duelInfo1, function(o)
		local n = o:GetParent():GetParent();
		local d = n.name2:GetText()or"";
		if(d ~= "")then
			o:Hide();
			ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", M)
			t.levelList:Hide();
			n.winLoss:ClearAllPoints();
			n.winLoss:SetPoint("Topleft", n, "Bottomleft", 14, 190);
			n.nameDrop:Hide();
			n.name2:DisableDrawLayer("BACKGROUND");
			n.name2:SetJustifyH("CENTER")
			n.name2:EnableMouse(false);
			n.name2:ClearFocus();
			n.note1:SetText(n.note1.caption2);
			n.note2a:SetText(n.note2:GetText()or NONE);
			n.note2a:Show();
			n.note2:Hide();
			n.note3:Show();
			n.note3:SetText(n.note3.status1);
			n.note3Title:Show();
			n.decline1:Show();
			Fe(n.showID);
			local i = #B;
			local o = {};
			local a, l;
			local a = "";
			for e = 1, i do
				s(o, e);
			end
			for e = 1, 25 do
				l = C(1, #o);
				a = a..h(u(o, l), 2);
			end
			local c = (ae * 9) ^ 2;
			local r;
			local i;
			for e = 1, 2 do
				l = C(1, #o);
				r = nil;
				while(r == nil)do
					if(i)then
						if(((B[o[l]].x - B[o[i]].x) ^ 2) + ((B[o[l]].y - B[o[i]].y) ^ 2)) < c then
							if(#o > 0)then
								l = C(1, #o);
							end
						else
							r = true;
						end
					else
						i = l;
						r = true;
					end
				end
				a = a..h(u(o, l), 2);
			end
			l = C(1, #o);
			a = a..h(u(o, l), 2);
			n.levelInfo = a;
			a = U(a, p(e.name));
			collectgarbage();
			t.duelTimer.elapsed = 0;
			t.duelTimer.remaining = 300;
			t.duelTimer:Show()
			t.duelStatus = 1;
			t.network.inviteTimer = 0;
			t.network.watchError = d;
			local o = n.note2:GetText()or"";
			if(o == "")then
				o = NONE;
			end
			C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[1].."+"..n.showID.."+"..o.."+"..a, "WHISPER", d);
		end
	end)
	n:ClearAllPoints();
	n:SetPoint("Top", a.duelInfo1, "Bottom", 0,  - 28);
	a.go = n;
	n = m(0, 0, 64, "buttonDecline", true, "duelDecline1", a.duelInfo1, function(n)
		n:Hide();
		t.duelTimer:Hide()
		local n = n:GetParent():GetParent();
		t.duelStatus = nil;
		n.nameDrop:Show();
		t.levelList:Show();
		n.winLoss:ClearAllPoints();
		n.winLoss:SetPoint("Topleft", n, "Bottomleft", 20, 90);
		n.go:Show();
		n.name2:EnableDrawLayer("BACKGROUND");
		n.name2:SetJustifyH("LEFT");
		n.name2:EnableMouse(true);
		n.note1:SetText(n.note1.caption1);
		n.note2:Show();
		n.note2a:Hide();
		n.note3:Hide();
		n.note3Title:Hide();
		C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[7].."+", "WHISPER", n.name2:GetText());
	end, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Bottom", a, "Bottom", 0, 16);
	n:Hide();
	a.decline1 = n;
	n = m(0, 0, 64, "buttonOkay", nil, "duelOkay1", a.duelInfo1, function(e)
		e:Hide();
		local e = e:GetParent():GetParent();
		t.levelList:Show();
		e.winLoss:ClearAllPoints();
		e.winLoss:SetPoint("Topleft", e, "Bottomleft", 20, 70);
		e.winLoss:Show();
		e.winLossLevel:Show();
		e.winLossCount:Show();
		e.go:Show();
		e.nameDrop:Show();
		e.name2:EnableDrawLayer("BACKGROUND");
		e.name2:SetJustifyH("LEFT");
		e.name2:EnableMouse(true);
		e.note1:SetText(e.note1.caption1);
		e.note2:Show();
		e.note2a:Hide();
		e.note3:Hide();
		e.note3Title:Hide();
		t.duelStatus = nil
		t.network.inviteTimer = nil;
		t.network.watchError = nil;
	end)
	n:ClearAllPoints();
	n:SetPoint("Bottom", a, "Bottom", 0, 16);
	n:Hide();
	a.okay1 = n;
	n = m(0, 0, 64, "buttonGo", nil, "duelOkay2", a.duelInfo1, function(n)
		n:Hide();
		local n = n:GetParent():GetParent();
		n.decline2:Hide();
		C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[4].."+", "WHISPER", n.name2:GetText());
		t.minimap.notice = nil;
		t.levelList:Hide();
		n.winLoss:Hide();
		n.winLossLevel:Hide();
		n.winLossCount:Hide();
		n.nameDrop:Hide();
		n.duelInfo1:Hide();
		n.duelInfo2:Show();
		n.go:Show();
		n.okay1:Hide();
		n.okay2:Hide();
		n.decline1:Hide();
		n.decline2:Hide();
		n.name2:EnableDrawLayer("BACKGROUND");
		n.name2:SetJustifyH("LEFT");
		n.name2:EnableMouse(true);
		n.note1:SetText(n.note1.caption1);
		n.note2:Show();
		n.note2a:Hide();
		n.note3:Hide();
		n.note3Title:Hide();
		local e
		for e = 1, 6 do
			n.player1["value"..e] = 0;
			n.player2["value"..e] = 0;
		end
		n.player1.value = -1;
		n.player2.value = -1;
		t.duelTab.sparks:Hide();
		Ae(n.showID, nil, n.levelInfo);
		R(true);
		Q = false;
		t.duelStatus = 3;
	end)
	n:ClearAllPoints();
	n:SetPoint("Bottom", a, "Bottom",  - 150, 16);
	n:Hide();
	a.okay2 = n;
	n = m(0, 0, 64, "buttonDecline", true, "duelDecline2", a.duelInfo1, function(n)
		n:Hide();
		t.duelTimer:Hide()
		local n = n:GetParent():GetParent();
		n.okay2:Hide();
		t.minimap.notice = nil;
		t.duelTab.sparks:Hide();
		n.nameDrop:Show();
		t.levelList:Show();
		n.winLoss:ClearAllPoints();
		n.winLoss:SetPoint("Topleft", n, "Bottomleft", 20, 90);
		n.name2:EnableDrawLayer("BACKGROUND");
		n.name2:SetJustifyH("LEFT");
		n.name2:EnableMouse(true);
		n.note1:SetText(n.note1.caption1);
		n.note2:Show();
		n.note2a:Hide();
		n.note2:SetText("");
		n.note3:Hide();
		n.note3Title:Hide();
		n.go:Show();
		C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[3].."+", "WHISPER", n.name2:GetText());
		t.duelStatus = nil;
	end, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Bottom", a, "Bottom", 150, 16);
	n:Hide();
	a.decline2 = n;
	n = CreateFrame("Frame", "", a);
	n:SetPoint("Topright",  - 35,  - 160)
	n:SetWidth(256);
	n:SetHeight(128);
	n:Hide();
	a.duelInfo2 = n;
	l = o:CreateCaption(0, 0, e.locale["DUEL_RESULTS"], a.duelInfo2, 40, .05, .66, 1, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a, "Top", 0,  - 22);
	l:SetParent(n);
	n = CreateFrame("Frame", "", a.duelInfo2);
	n:SetPoint("Topleft", a, "Topleft", 98,  - 60)
	n:SetWidth(128);
	n:SetHeight(128);
	n:SetBackdrop(r);
	n:SetBackdropColor(0, 0, 0, 0);
	n:SetBackdropBorderColor(1, 1, 1);
	tex = n:CreateTexture(nil, "Background");
	tex:SetTexture(e.artPath.."bg1_thumb");
	tex:SetPoint("Center");
	tex:SetWidth(128 - 14);
	tex:SetHeight(128 - 14);
	a.levelImage2 = tex;
	l = o:CreateCaption(0, 0, e.locale["DUEL_RESULT1"], a.duelInfo2, 25, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Topleft", n, "Topright", 10,  - 10);
	l:SetPoint("Bottomright", a, "Topright",  - 10,  - 60 - 55 - 10);
	l:SetJustifyV("TOP")
	l.caption1 = e.locale["DUEL_RESULT1"];
	l.caption2 = e.locale["DUEL_RESULT2"];
	l.caption3 = e.locale["DUEL_RESULT3"];
	l.caption4 = e.locale["DUEL_RESULT4"];
	a.resultStatus = l;
	l = o:CreateCaption(0, 0, e.locale["DUEL_TOTAL_WL"], a.duelInfo2, 16, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a.resultStatus, "Bottom", 0,  - 10);
	l:SetWidth(400);
	l.caption1 = e.locale["DUEL_TOTAL_WL"]
	a.winLossDuels = l;
	l = o:CreateCaption(0, 0, e.locale["DUEL_OPP_WL"], a.duelInfo2, 16, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a.winLossDuels, "Bottom", 0,  - 6);
	l:SetWidth(400);
	l.caption1 = e.locale["DUEL_OPP_WL"]
	a.winLossDuelsVs = l;
	n = CreateFrame("Frame", "", a.duelInfo2);
	n:SetPoint("Topleft", a, "Topleft", 10,  - 190)
	n:SetPoint("Topright", a, "Topright",  - 10,  - 190)
	n:SetHeight(88);
	n:SetBackdrop(r);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	n.value = -1;
	n.value1 = 0;
	n.value2 = 0;
	n.value3 = 0;
	n.value4 = 1;
	n.value5 = 0;
	n.value6 = 0;
	a.player1 = n;
	l = o:CreateCaption(0, 0, e.locale["DUEL_WAITING"], n, 25, 1, .82, 0, 1, nil)
	l:SetAllPoints(n);
	l:SetJustifyV("MIDDLE")
	a.player1.waiting = l;
	l = o:CreateCaption(0, 0, e.locale["DUEL_FORFEIT1"], n, 25, 1, .82, 0, 1, nil)
	l:SetAllPoints(n);
	l:SetJustifyV("MIDDLE")
	a.player1.forfeit = l;
	n = CreateFrame("Frame", "", n);
	n:SetAllPoints(a.player1);
	a.player1.results = n;
	n:Hide();
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."char1");
	tex:SetPoint("Topleft", 16,  - 12);
	tex:SetWidth(64);
	tex:SetHeight(64);
	n.charImage = tex;
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."bannerSmallRed");
	tex:SetPoint("Topleft", 64 + 32,  - 12 - 32 - 4);
	tex:SetWidth(24);
	tex:SetHeight(24);
	l = o:CreateCaption(64 + 32 + 2, 12 + 4 + 32 + 6, "11", n, 12, 1, 1, 1, 1, nil)
	l:SetWidth(24);
	n.redCount = l;
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."bannerSmallBlue");
	tex:SetPoint("Topleft", 64 + 32 + 32 - 8,  - 12 - 32 - 4);
	tex:SetWidth(24);
	tex:SetHeight(24);
	l = o:CreateCaption(64 + 32 + 32 + 2 - 8, 12 + 4 + 32 + 6, "8", n, 12, 1, 1, 1, 1, nil)
	l:SetWidth(24);
	n.blueCount = l;
	l = o:CreateCaption(8, 12 + 4, "", n, 25, 1, .82, 0, 1, nil)
	l:SetWidth(n:GetWidth() - 16);
	l.caption1 = e.locale["DUEL_BREAKDOWN1"]
	n.score = l;
	l = o:CreateCaption(64 + 32 + 8 + 64 - 2 - 7, 12 + 32 + 8, "", n, 18, .05, .66, 1, 1, nil)
	l.caption1 = e.locale["DUEL_BREAKDOWN2"]
	n.talent = l;
	l = o:CreateCaption(64 + 32 + 8 + 64 + 150 - 2, 12 + 32 + 8, "", n, 18, .05, .66, 1, 1, nil)
	l.caption1 = e.locale["DUEL_BREAKDOWN3"]
	n.style = l;
	l = o:CreateCaption(64 + 32 + 8 + 64 + 300, 12 + 32 + 8, "", n, 18, .05, .66, 1, 1, nil)
	l.caption1 = e.locale["DUEL_BREAKDOWN4"]
	n.fever = l;
	n = CreateFrame("Frame", "", a.duelInfo2);
	n:SetPoint("Topleft", a, "Topleft", 10,  - 190 - 86)
	n:SetPoint("Topright", a, "Topright",  - 10,  - 190 - 86)
	n:SetHeight(88);
	n:SetBackdrop(r);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	n.value = -1;
	n.value1 = 0;
	n.value2 = 0;
	n.value3 = 0;
	n.value4 = 1;
	n.value5 = 0;
	n.value6 = 0;
	a.player2 = n;
	l = o:CreateCaption(0, 0, e.locale["DUEL_WAITING"], n, 25, 1, .82, 0, 1, nil)
	l:SetAllPoints(n);
	l:SetJustifyV("MIDDLE")
	a.player2.waiting = l;
	l = o:CreateCaption(0, 0, e.locale["DUEL_FORFEIT2"], n, 25, 1, .82, 0, 1, nil)
	l:SetAllPoints(n);
	l:SetJustifyV("MIDDLE")
	a.player2.forfeit = l;
	n = CreateFrame("Frame", "", n);
	n:SetAllPoints(a.player2);
	a.player2.results = n;
	n:Hide();
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."char1");
	tex:SetPoint("Topleft", 15,  - 11);
	tex:SetWidth(64);
	tex:SetHeight(64);
	n.charImage = tex;
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."bannerSmallRed");
	tex:SetPoint("Topleft", 64 + 32,  - 12 - 32 - 4);
	tex:SetWidth(24);
	tex:SetHeight(24);
	l = o:CreateCaption(64 + 32 + 2, 12 + 4 + 32 + 6, "11", n, 12, 1, 1, 1, 1, nil)
	l:SetWidth(24);
	n.redCount = l;
	tex = n:CreateTexture(nil, "Artwork");
	tex:SetTexture(e.artPath.."bannerSmallBlue");
	tex:SetPoint("Topleft", 64 + 32 + 32 - 8,  - 12 - 32 - 4);
	tex:SetWidth(24);
	tex:SetHeight(24);
	l = o:CreateCaption(64 + 32 + 32 + 2 - 8, 12 + 4 + 32 + 6, "8", n, 12, 1, 1, 1, 1, nil)
	l:SetWidth(24);
	n.blueCount = l;
	l = o:CreateCaption(8, 12 + 4, "", n, 25, 1, .82, 0, 1, nil)
	l:SetWidth(n:GetWidth() - 16);
	l.caption1 = e.locale["DUEL_BREAKDOWN1a"]
	n.score = l;
	l = o:CreateCaption(64 + 32 + 8 + 64 - 2 - 7, 12 + 32 + 8, "", n, 18, .05, .66, 1, 1, nil)
	l.caption1 = e.locale["DUEL_BREAKDOWN2"]
	n.talent = l;
	l = o:CreateCaption(64 + 32 + 8 + 64 + 150 - 2, 12 + 32 + 8, "", n, 18, .05, .66, 1, 1, nil)
	l.caption1 = e.locale["DUEL_BREAKDOWN3"]
	n.style = l;
	l = o:CreateCaption(64 + 32 + 8 + 64 + 300, 12 + 32 + 8, "", n, 18, .05, .66, 1, 1, nil)
	l.caption1 = e.locale["DUEL_BREAKDOWN4"]
	n.fever = l;
	n = m(0, 0, 64, "buttonOkay", nil, "duelOkay", a.duelInfo2, function(e)
		local e = e:GetParent():GetParent();
		e.nameDrop:Show();
		t.levelList:Show();
		e.winLoss:ClearAllPoints();
		e.winLoss:SetPoint("Topleft", e, "Bottomleft", 20, 90);
		e.winLoss:Show();
		e.winLossLevel:Show();
		e.winLossCount:Show();
		e.note3Title:Hide();
		t.duelStatus = nil;
		e.finished = nil;
		e.duelInfo1:Show();
		e.duelInfo2:Hide();
	end)
	n:ClearAllPoints();
	n:SetPoint("Bottom", a, "Bottom", 0, 16);
	a.okay3 = n;
	n = m(0, 0, 64, "buttonPublish", true, "duelPublish", a.duelInfo2, function(e)
		t.summaryScreen.publishInfo = e:GetParent():GetParent().publishInfo;
		t.summaryScreen.publishDuel = true;
		t.summaryScreen.bragScreen:SetParent(t.catagoryScreen.frames[2]);
		t.summaryScreen.bragScreen:SetFrameLevel(t.catagoryScreen.frames[2]:GetFrameLevel() + 10);
		t.summaryScreen.bragScreen:Show();
	end, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Bottomright", a, "Bottomright",  -16, 16);
	n:Hide();
	a.publish = n;
	n = CreateFrame("Frame", "", UIParent);
	n:SetWidth(10);
	n:SetHeight(10);
	n:SetPoint("Right");
	n:Hide();
	n.elapsed = 0;
	n.remaining = 300;
	n:SetScript("OnShow", function(e)
		local t = t.catagoryScreen.frames[2];
		local e = t.timeRemaining;
		e:ClearAllPoints();
		e:SetPoint("Top", t.winLossCount, "Bottom", 0,  0);
		e:SetFormattedText(e.caption1, "5m 0s");
		e:Show()
		e:SetParent(t);
	end);
	n:SetScript("OnHide", function(e)
		t.catagoryScreen.frames[2].timeRemaining:Hide()
	end);
	n:SetScript("OnUpdate", function(e, n)
		e.elapsed = e.elapsed + n;
		if(e.elapsed >= 1)then
			e.elapsed = 0;
			e.remaining = e.remaining - 1;
			if(e.remaining <= 0)then
				e.remaining = 0;
				e:Hide();
				if(t.duelStatus == 3)then
					if(de == false)and not t.catagoryScreen:IsShown()then
						local e = getglobal("PeggleButton_menuAbandon");
						e:GetScript("OnClick")(e);
					end
				end
				if(t.duelStatus == 2)then
					local e = getglobal("PeggleButton_duelDecline2");
					if(e:IsVisible())then
						e:GetScript("OnClick")(e);
					else
						e = getglobal("PeggleButton_duelDecline1");
						if(e:IsVisible())then
							e:GetScript("OnClick")(e);
						end
					end
				end
			else
				local e, n = o.TimeBreakdown(ceil(e.remaining));
				if(e > 0)then
					e = e.."m "else
					e = "";
				end
				if(n > 0)then
					n = n.."s";
				else
					n = ""
				end
				if(t.duelStatus == 3)and(t.catagoryScreen.frames[2].player1.value == -1)then
					t.bestScoreCaption:SetFormattedText(t.bestScoreCaption.caption2, e..n);
				end
				local t = t.catagoryScreen.frames[2];
				t.timeRemaining:SetFormattedText(t.timeRemaining.caption1, e..n);
			end
		end
	end);
	t.duelTimer = n;
	return a;
end
local function ee()
	local l = CreateFrame("Frame", "", t.catagoryScreen);
	l:SetPoint("TopLeft", 5,  - 9)
	l:SetPoint("BottomRight",  - 4, 4);
	local d = e.GetBackdrop();
	d.tileSize = 128;
	d.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"d.edgeSize = 32;
	l:SetBackdrop(d);
	l:SetBackdropColor(0, 0, 0, .5);
	l:SetBackdropBorderColor(1, 1, 1);
	l:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 1);
	s(t.catagoryScreen.frames, l);
	local p = l;
	l:Hide();
	l:SetScript("OnShow", function(e)
		e.content1.state = 0;
		e.content2:Hide();
		e.content1:Hide();
		e.content1:Show();
	end);
	local a = CreateFrame("Frame", "", p);
	a:SetPoint("TopLeft")
	a:SetPoint("BottomRight");
	p.content1 = a;
	a.state = 0;
	a:SetScript("OnShow", function(e)
		t.catagoryScreen.frames[3].content2.active = nil;
		if(e.state == 0)then
			local n;
			for t = 1, 13 do
				e["highlight"..t].tex:SetAlpha(0);
			end
			e.showID = nil;
			t.challengeTabSparks:Hide();
			e.title:SetText(e.title.caption1);
			e.catagory1:SetText(e.catagory1.caption1);
			e.newChallenge:Show();
			e.details:Hide();
			e.startChallenge1:Hide();
			e.backChallenge:Hide();
			e.noneSelected:Show();
			for t = 1, 6 do
				e["stageDetails"..t]:Hide();
				e["stageDetails"..t.."a"]:Hide();
			end
			e.levelImage1:Hide();
			e.nameList:Hide();
		elseif(e.state == 1)then
		else
			t.challengeTabSparks:Hide();
			e.details:Show();
			e.startChallenge1:Show();
			e.backChallenge:Show();
			e.noneSelected:Hide();
			for t = 1, 6 do
				e["stageDetails"..t]:Show();
				e["stageDetails"..t.."a"]:Show();
			end
			e.levelImage1:Show();
			e.nameList:Show();
		end
		e:UpdateScreen(true);
	end);
	a.UpdateScreen = function(r, p)
		local n = r;
		local i = Y;
		local a, l;
		local a = e.newInfo;
		local u;
		if(r.state == 0)or(r.state == 2)then
			r.extraInfo = nil;
			n.listSlider:SetMinMaxValues(0, F(0, #i - 13));
			if(n.listSlider:GetValue() > (F(0, (#i - 13))))then
				n.listSlider:SetValue(F(0, #i - 13));
			end
			if(e.cCount > 4)then
				SetDesaturation(n.newChallenge.background, true);
				n.newChallenge:EnableMouse(false);
			else
				SetDesaturation(n.newChallenge.background, false);
				n.newChallenge:EnableMouse(true);
			end
			local d = n.listSlider:GetValue();
			local r, c
			for t = 1, 13 do
				n["highlight"..t].tex:SetAlpha(0);
				if(n.showID == t + d)then
					n["highlight"..t].tex:SetAlpha(1);
				end
				l = i[t + d];
				n["info"..t.."1"]:SetTextColor(1, 1, 1)
				n["info"..t.."2"]:SetTextColor(1, 1, 1);
				if(l)and(l[g])then
					u = l[a[4]];
					if(l[a[6]])then
						n["info"..t.."New"]:Show();
					else
						n["info"..t.."New"]:Hide();
					end
					if(l[a[10]])then
						l[a[6]] = nil;
						n["info"..t.."New"]:Hide();
						n["info"..t.."Played"]:Show();
					end
					n["info"..t.."1"]:SetText(u);
					if(l.removed == true)then
						n["info"..t.."2"]:SetText(e.locale["_EXPIRED"]);
						n["info"..t.."2"]:SetTextColor(.5, .5, .5);
					elseif(l.ended == true)then
						n["info"..t.."2"]:SetFormattedText("%dh %dm", o.TimeBreakdown(l.elapsed));
						n["info"..t.."2"]:SetTextColor(.5, .5, .5);
					else
						r, c = o.TimeBreakdown(l.elapsed);
						n["info"..t.."2"]:SetFormattedText("%dh %dm", r, c);
						if(r < 2)then
							n["info"..t.."2"]:SetTextColor(1, 0, 0);
						elseif(r < 8)then
							n["info"..t.."2"]:SetTextColor(1, 1, 0);
						else
							n["info"..t.."2"]:SetTextColor(0, 1, 0);
						end
					end
				else
					n["info"..t.."1"]:SetText("");
					n["info"..t.."2"]:SetText("");
				end
			end
		elseif(r.state == 1)then
		end
		if(r.state == 2)then
			l = i[r.showID];
			r.extraInfo = l;
			local c = l[a[2]];
			ge(l);
			local a = e.currentView;
			local T = n.nameListSlider:GetValue();
			local i, g, s, S, d;
			r.tempNames = r.tempNames or{};
			local h = r.tempNames;
			r.nameListSlider:SetMinMaxValues(0, F(#c - 13, 0));
			if(p)then
				table.wipe(h);
				local n, n, e
				e = 1;
				for e = 1, #c do
					h[e] = {c[e], a[7][e], e, a[8][e]};
				end
				table.sort(h, t.peggleLootTimer.compare);
			end
			local r = 1;
			for t = 1, 13 do
				i = t + T
				r = i;
				if(h[i])then
					i = h[i][3];
					u = c[i];
					n["infoName"..t.."1"]:SetText(u);
					if(a[8][i]and a[8][i] > 1e3)then
						d = a[8][i] - 1;
						s = f(d, 100);
						d = (d - s) / 100;
						if(d >= 30)then
							S = d - 30;
							g = 2;
						else
							S = d - 10;
							g = 1;
						end
						if(s == 0)then
							s = "";
						end
						if(S == 0)then
							S = "";
						end
						n["infoName"..t.."2"]:SetText(P(a[7][i]));
						n["infoRank"..t]:SetText(r);
						n["infoName"..t.."1"]:SetTextColor(1, 1, 1);
						n["infoName"..t.."2"]:SetTextColor(1, 1, 1);
						n["infoName"..t.."a"]:SetTexture(e.artPath.."char"..g.."Power");
						n["infoName"..t.."b1"]:SetText(s);
						n["infoName"..t.."c1"]:SetText(S);
						n["infoName"..t.."a"]:Show();
						n["infoName"..t.."b"]:Show();
						n["infoName"..t.."c"]:Show();
						n["infoName"..t.."b1"]:Show();
						n["infoName"..t.."c1"]:Show();
					else
						n["infoName"..t.."2"]:SetText(0);
						n["infoRank"..t]:SetText("");
						n["infoName"..t.."1"]:SetTextColor(.5, .5, .5);
						n["infoName"..t.."2"]:SetTextColor(.5, .5, .5);
						n["infoName"..t.."a"]:Hide();
						n["infoName"..t.."b"]:Hide();
						n["infoName"..t.."c"]:Hide();
						n["infoName"..t.."b1"]:Hide();
						n["infoName"..t.."c1"]:Hide();
					end
				else
					n["infoName"..t.."1"]:SetText("");
					n["infoName"..t.."2"]:SetText("");
					n["infoRank"..t]:SetText("");
					n["infoName"..t.."a"]:Hide();
					n["infoName"..t.."b"]:Hide();
					n["infoName"..t.."c"]:Hide();
					n["infoName"..t.."b1"]:Hide();
					n["infoName"..t.."c1"]:Hide();
				end
			end
			n.stageDetails1a:SetText(a[1]);
			if(l.removed == true)then
				n.stageDetails2a:SetText(e.locale["_EXPIRED"]);
				n.stageDetails2a:SetTextColor(.5, .5, .5);
				SetDesaturation(n.startChallenge1.background, true);
				n.startChallenge1:EnableMouse(false);
			elseif(l.ended == true)then
				n.stageDetails2a:SetFormattedText("%dh %dm", o.TimeBreakdown(l.elapsed));
				n.stageDetails2a:SetTextColor(.5, .5, .5);
				SetDesaturation(n.startChallenge1.background, true);
				n.startChallenge1:EnableMouse(false);
			else
				hours, minutes = o.TimeBreakdown(l.elapsed);
				n.stageDetails2a:SetFormattedText("%dh %dm", hours, minutes);
				if(hours < 2)then
					n.stageDetails2a:SetTextColor(1, 0, 0);
				elseif(hours < 8)then
					n.stageDetails2a:SetTextColor(1, 1, 0);
				else
					n.stageDetails2a:SetTextColor(0, 1, 0);
				end
				SetDesaturation(n.startChallenge1.background, false);
				n.startChallenge1:EnableMouse(true);
			end
			n.stageDetails3a:SetText(a[4])
			n.stageDetails4a:SetText(a[6]);
			n.levelImage1.tex:SetTexture(e.artPath.."bg"..a[3].."_thumb");
			local t = 0;
			local l = 0;
			local d = 0;
			local s = NONE;
			local r = 0;
			i = o.TableFind(c, e.name);
			r = a[7][i];
			if(r >  - 1)then
				for e = 1, #c do
					if(a[7][e] >  - 1)then
						l = l + 1;
						if(e ~= i)then
							if(a[7][e] < r)then
								t = t + 1;
							end
						end
					end
					if(a[7][e] > d)then
						d = a[7][e];
						s = e;
					end
				end
			end
			t = l - t;
			if(r == -1)then
				n.stageDetails6a:SetText(n.stageDetails6a.caption1);
				SetDesaturation(n.startChallenge1.background, false);
				n.startChallenge1:EnableMouse(true);
			else
				n.stageDetails6a:SetFormattedText(n.stageDetails6a.caption2, t, l);
				SetDesaturation(n.startChallenge1.background, true);
				n.startChallenge1:EnableMouse(false);
			end
		end
	end
	local n = o:CreateCaption(0, 0, e.locale["CHALLENGE"], a, 40, .05, .66, 1, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 22);
	n.caption1 = n:GetText();
	n.caption2 = e.locale["CHALLENGE_DETAILS"];
	a.title = n;
	local i = CreateFrame("Frame", "", a);
	i:SetPoint("Topleft", 10,  - 58)
	i:SetPoint("Bottomleft", 10, 10);
	i:SetWidth(200);
	d.bgFile = e.artPath.."windowBackground";
	d.tileSize = 128;
	d.tile = false;
	i:SetBackdrop(d);
	i:SetBackdropColor(.4, .4, .4, 1);
	i:SetBackdropBorderColor(1, 1, 1);
	i = CreateFrame("Frame", "", i);
	i:SetPoint("Topleft", 6,  - 30)
	i:SetPoint("Bottomright",  - 6, 6 + 66);
	d.bgFile = e.artPath.."windowBackground";
	d.tileSize = 128;
	d.tile = false;
	i:SetBackdrop(d);
	i:SetBackdropColor(.2, .2, .2, 1);
	i:SetBackdropBorderColor(1, 1, 1);
	local r = CreateFrame("Slider", "Peggle_challengeListSlider", i, "UIPanelScrollBarTemplate");
	r:SetPoint("TopRight", i, "TopRight",  - 6,  - 21);
	r:SetPoint("BottomRight", i, "BottomRight",  - 6, 23);
	r:SetValueStep(1);
	r:SetMinMaxValues(0, 0);
	r:SetScript("OnValueChanged", function()end);
	r:SetValue(0);
	r:SetScript("OnValueChanged", function(e)
		t.catagoryScreen.frames[3].content1:UpdateScreen()
	end);
	r.background = r:CreateTexture(nil, "background");
	r.background:SetPoint("TopLeft")
	r.background:SetPoint("BottomRight",  - 1, 0)
	r.background:SetTexture(0, 0, 0, .35);
	getglobal(r:GetName().."ScrollUpButton"):SetScript("OnClick", function(e)
		e:GetParent():SetValue(e:GetParent():GetValue() - 1);
	end);
	getglobal(r:GetName().."ScrollDownButton"):SetScript("OnClick", function(e)
		e:GetParent():SetValue(e:GetParent():GetValue() + 1);
	end);
	a.listSlider = r;
	n = o:CreateCaption(20, 138, e.locale["CHALLENGE_LIST"], i, 16, 1, 1, 0, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", i:GetParent(), "Top", 0,  - 10);
	n:SetWidth(180);
	n.caption1 = n:GetText();
	n.caption2 = e.locale["CHALLENGE_PLAYER"]
	a.catagory1 = n;
	local C = function(e)
		local t = t.catagoryScreen.frames[3].content1
		local n = t["info"..e:GetID().."1"]:GetText();
		local o = e:GetID() + t.listSlider:GetValue();
		if n and(n ~= "")then
			if(t.showID ~= o)then
				e.tex:SetAlpha(.5);
			end
		end
	end
	local T = function(n)
		local e = t.catagoryScreen.frames[3].content1
		local t = n:GetID() + e.listSlider:GetValue();
		if(e.showID ~= t)then
			n.tex:SetAlpha(0);
		end
	end
	local f = function(e, n)
		local e = t.catagoryScreen.frames[3].content1;
		e.listSlider:SetValue(e.listSlider:GetValue() - (n * 3));
	end
	local r = function(n)
		local e = t.catagoryScreen.frames[3].content1;
		local o = e["info"..n:GetID().."1"]:GetText();
		local t = n:GetID() + e.listSlider:GetValue();
		if o and(o ~= "")then
			if(e.showID ~= t)then
				local o;
				for t = 1, 13 do
					e["highlight"..t].tex:SetAlpha(0);
				end
				n.tex:SetAlpha(1);
				e.showID = t;
				e.state = 2;
				Y[e.showID].new = nil;
				e:Hide();
				e:Show();
			end
		end
	end
	local P, h;
	for t = 1, 13 do
		n = o:CreateCaption(10, 10 + (t - 1) * 20, "nameGoesHere", i, 11, 1, 1, 1, nil, nil)
		n:ClearAllPoints();
		n:SetPoint("Topleft", 10,  - 10 - (t - 1) * 20);
		n:SetWidth(100);
		n:SetHeight(14);
		n:SetJustifyH("LEFT");
		a["info"..t.."1"] = n;
		n = o:CreateCaption(170, 10 + (t - 1) * 20, "48h 44m", i, 11, 1, 1, 1, nil, nil)
		n:ClearAllPoints();
		n:SetPoint("Topright",  - 22,  - 10 - (t - 1) * 20);
		n:SetWidth(90);
		n:SetHeight(14);
		n:SetJustifyH("RIGHT");
		a["info"..t.."2"] = n;
		h = i:CreateTexture(nil, "Artwork");
		h:SetWidth(32);
		h:SetHeight(16);
		h:SetPoint("Topleft",  - 14,  - 9 - (t - 1) * 20);
		h:SetTexture(e.artPath.."new");
		a["info"..t.."New"] = h;
		h:Hide();
		h = i:CreateTexture(nil, "Artwork");
		h:SetWidth(16);
		h:SetHeight(16);
		h:SetPoint("Topleft",  - 8,  - 9 - (t - 1) * 20);
		h:SetTexture(e.artPath.."checkmark");
		a["info"..t.."Played"] = h;
		h:Hide();
		l = CreateFrame("Frame", "", i);
		l:SetWidth(156);
		l:SetHeight(20);
		l:SetPoint("Topleft", 10,  - 8 - (t - 1) * 20);
		l:SetScript("OnEnter", C);
		l:SetScript("OnLeave", T);
		l:SetScript("OnMouseUp", r);
		l:SetScript("OnMouseWheel", f);
		l.tex = i:CreateTexture(nil, "Artwork");
		l.tex:SetAllPoints(l);
		l.tex:SetTexture("Interface\\QuestFrame\\UI-QuestLogTitleHighlight");
		l.tex:SetVertexColor(.1, .75, 1);
		l.tex:SetAlpha(0);
		l.tex:SetBlendMode("ADD");
		l:EnableMouse(true);
		l:EnableMouseWheel(true);
		l:SetID(t);
		a["highlight"..t] = l;
	end
	l = m(0, 0, 36, "buttonNewChallenge", nil, "newChallengeButton", i:GetParent(), function(n)
		local t = t.catagoryScreen.frames[3];
		t.content1:Hide();
		table.wipe(t.content2.inviteList);
		s(t.content2.inviteList, e.name);
		t.content2.active = true;
		t.content2.nameSlider:SetValue(0);
		t.content2.setSrc = 0;
		t.content2.inviteBox:GetScript("OnClick")(t.content2.inviteBox);
		t.content2.invitedCount:SetFormattedText(t.content2.invitedCount.caption, 1);
		t.content2.inviteSlider:SetValue(0);
		t.content2.inviteSlider:SetMinMaxValues(0, 0);
		t.content2.inviteSlider:GetScript("OnValueChanged")(t.content2.inviteSlider);
		t.content2:Show();
	end)
	l:ClearAllPoints();
	l:SetPoint("Bottom", 0, 34);
	a.newChallenge = l;
	n = o:CreateCaption(20, 138, e.locale["CHALLENGE_LIMIT"], i:GetParent(), 10, 1, 1, 1, nil, nil)
	n:ClearAllPoints();
	n:SetPoint("Bottom", i:GetParent(), "Bottom", 0, 10);
	n:SetWidth(180);
	i = CreateFrame("Frame", "", a);
	i:SetPoint("Topleft", 10 + 200,  - 58)
	i:SetPoint("Bottomright",  - 10, 10);
	i:SetWidth(200);
	d.bgFile = e.artPath.."windowBackground";
	d.tileSize = 128;
	d.tile = false;
	i:SetBackdrop(d);
	i:SetBackdropColor(.4, .4, .4, 1);
	i:SetBackdropBorderColor(1, 1, 1);
	n = o:CreateCaption(190, 138, e.locale["CHALLENGE_DETAILS"], i, 16, 1, 1, 0, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", i, "Top", 0,  - 10);
	n:SetWidth(180);
	a.details = n;
	n = o:CreateCaption(0, 0, e.locale["CHALLENGE_DESC"], i, 18, 1, .55, 0, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Center");
	a.noneSelected = n;
	local r = 30;
	n = o:CreateCaption(12, r, e.locale["CHALLENGE_CAT1"], i, 12, 1, 1, 0, nil, nil)
	a.stageDetails1 = n;
	n = o:CreateCaption(62, r, "nameGoesHere", i, 12, 1, 1, 1, nil, nil)
	n:ClearAllPoints();
	n:SetPoint("Topright", i, "Topleft", 10 + 128,  - r);
	n:SetJustifyH("RIGHT");
	a.stageDetails1a = n;
	r = r + 16;
	n = o:CreateCaption(12, r, e.locale["CHALLENGE_CAT5"], i, 12, 1, 1, 0, nil, nil)
	a.stageDetails2 = n;
	n = o:CreateCaption(82, r, "47h 59m", i, 12, 1, 1, 1, nil, nil)
	n:ClearAllPoints();
	n:SetPoint("Topright", i, "Topleft", 10 + 128,  - r);
	n:SetJustifyH("RIGHT");
	a.stageDetails2a = n;
	r = r + 16;
	n = o:CreateCaption(12, r, e.locale["CHALLENGE_CAT3"], i, 12, 1, 1, 0, nil, nil)
	a.stageDetails3 = n;
	n = o:CreateCaption(82, r, "0", i, 12, 1, 1, 1, nil, nil)
	n:ClearAllPoints();
	n:SetPoint("Topright", i, "Topleft", 10 + 128,  - r);
	n:SetJustifyH("RIGHT");
	a.stageDetails3a = n;
	r = r + 16;
	n = o:CreateCaption(12, r, e.locale["CHALLENGE_CAT2"], i, 12, 1, 1, 0, nil, nil)
	a.stageDetails5 = n;
	n:SetText("");
	n = o:CreateCaption(12, r, "", i, 12, 1, 1, 1, nil, nil)
	a.stageDetails5a = n;
	l = CreateFrame("Frame", "", i);
	l:SetPoint("Topleft", 10,  - r)
	l:SetWidth(128)
	l:SetHeight(128)
	l:SetBackdrop(d);
	l:SetBackdropColor(0, 0, 0, 0);
	l:SetBackdropBorderColor(1, 1, 1);
	a.levelImage1 = l;
	h = l:CreateTexture(nil, "Background");
	h:SetTexture(e.artPath.."bg1_thumb");
	h:SetPoint("Center");
	h:SetWidth(128 - 14)
	h:SetHeight(128 - 14)
	l.tex = h;
	r = r + l:GetHeight();
	n = o:CreateCaption(12, r, e.locale["CHALLENGE_CAT6"], i, 12, 1, 1, 0, nil, nil)
	a.stageDetails4 = n;
	r = r + 16;
	n = o:CreateCaption(12, r, "", i, 12, 1, 1, 1, nil, nil)
	n:SetWidth(128);
	n:SetHeight(13 * 4);
	n:SetJustifyH("LEFT");
	n:SetJustifyV("TOP");
	a.stageDetails4a = n;
	r = r + 13 * 4 + 4;
	n = o:CreateCaption(12, r, e.locale["CHALLENGE_CAT4"], i, 12, 1, 1, 0, nil, nil)
	a.stageDetails6 = n;
	r = r + 16;
	n = o:CreateCaption(12, r, e.locale["NOT_PLAYED"], i, 12, 1, 1, 1, nil, nil)
	n.caption1 = n:GetText();
	n.caption2 = e.locale["CHALLENGE_RANK"];
	a.stageDetails6a = n;
	l = m(0, 0, 40, "buttonGo", nil, "startChallengeButton1", i, function(n)
		local t = t.catagoryScreen.frames[3];
		local n = e.currentView[3];
		local e = t.content1.extraInfo
		t.content1.state = 2;
		t.content1:Hide();
		t.content1:Show();
		Ae(n, e);
		R(true);
		Q = false;
	end)
	l:ClearAllPoints();
	l:SetPoint("Bottom",  - 75, 21);
	a.startChallenge1 = l;
	l = m(0, 0, 40, "buttonBack", nil, "backChallengeButton", i, function(e)
		local e = t.catagoryScreen.frames[3];
		e.content1.state = 0;
		e.content1:Hide();
		e.content1:Show();
	end, nil, true)
	l:ClearAllPoints();
	l:SetPoint("Bottom", 75, 21);
	a.backChallenge = l;
	i = CreateFrame("Frame", "", i);
	i:SetPoint("Topright",  - 6,  - 30)
	i:SetPoint("Bottomright",  - 6, 6 + 66);
	i:SetWidth(270);
	d.bgFile = e.artPath.."windowBackground";
	d.tileSize = 128;
	d.tile = false;
	i:SetBackdrop(d);
	i:SetBackdropColor(.2, .2, .2, 1);
	i:SetBackdropBorderColor(1, 1, 1);
	a.nameList = i;
	i:EnableMouseWheel(true)
	i:SetScript("OnMouseWheel", function(n, e)
		a = t.catagoryScreen.frames[3].content1;
		a.nameListSlider:SetValue(a.nameListSlider:GetValue() - (e * 3));
	end);
	local r = CreateFrame("Slider", "Peggle_challengeNameListSlider", i, "UIPanelScrollBarTemplate");
	r:SetPoint("TopRight", i, "TopRight",  - 6,  - 21);
	r:SetPoint("BottomRight", i, "BottomRight",  - 6, 23);
	r:SetValueStep(1);
	r:SetMinMaxValues(0, 0);
	r:SetScript("OnValueChanged", function()end);
	r:SetValue(0);
	r:SetScript("OnValueChanged", function(e)
		t.catagoryScreen.frames[3].content1:UpdateScreen()
	end);
	r.background = r:CreateTexture(nil, "background");
	r.background:SetPoint("TopLeft")
	r.background:SetPoint("BottomRight",  - 1, 0)
	r.background:SetTexture(0, 0, 0, .35);
	getglobal(r:GetName().."ScrollUpButton"):SetScript("OnClick", function(e)
		e:GetParent():SetValue(e:GetParent():GetValue() - 1);
	end);
	getglobal(r:GetName().."ScrollDownButton"):SetScript("OnClick", function(e)
		e:GetParent():SetValue(e:GetParent():GetValue() + 1);
	end);
	a.nameListSlider = r;
	local f, h;
	for t = 1, 13 do
		n = o:CreateCaption(10, 66 + (t - 1) * 20, t, i, 11, 1, 1, 1, nil, nil)
		n:ClearAllPoints();
		n:SetPoint("Topleft", 12,  - 10 - (t - 1) * 20);
		n:SetWidth(24);
		n:SetHeight(14);
		n:SetJustifyH("LEFT");
		a["infoRank"..t] = n;
		n = o:CreateCaption(10, 66 + (t - 1) * 20, "nameGoesHereSomeMore", i, 11, 1, 1, 1, nil, nil)
		n:ClearAllPoints();
		n:SetPoint("Topleft", 32,  - 10 - (t - 1) * 20);
		n:SetWidth(100);
		n:SetHeight(14);
		n:SetJustifyH("LEFT");
		a["infoName"..t.."1"] = n;
		n = o:CreateCaption(170, 10 + (t - 1) * 20, "9,999,999", i, 11, 1, 1, 1, nil, nil)
		n:ClearAllPoints();
		n:SetPoint("Topright",  - 24,  - 10 - (t - 1) * 20);
		n:SetWidth(80);
		n:SetHeight(14);
		n:SetJustifyH("RIGHT");
		a["infoName"..t.."2"] = n;
		h = i:CreateTexture(nil, "Artwork");
		h:SetWidth(16);
		h:SetHeight(16);
		h:SetPoint("Topleft", 122 + 14,  - 9 - (t - 1) * 20);
		h:SetTexture(e.artPath.."char1Power");
		a["infoName"..t.."a"] = h;
		h = i:CreateTexture(nil, "Artwork");
		h:SetWidth(16);
		h:SetHeight(16);
		h:SetPoint("Topleft", 122 + 30,  - 9 - (t - 1) * 20);
		h:SetTexture(e.artPath.."bannerSmallRed");
		a["infoName"..t.."b"] = h;
		n = o:CreateCaption(122 + 30, 10 + (t - 1) * 20, "12", i, 9, 1, 1, 1, 1, nil)
		n:SetWidth(18);
		n:SetHeight(14);
		a["infoName"..t.."b1"] = n;
		h = i:CreateTexture(nil, "Artwork");
		h:SetWidth(16);
		h:SetHeight(16);
		h:SetPoint("Topleft", 122 + 46,  - 9 - (t - 1) * 20);
		h:SetTexture(e.artPath.."bannerSmallBlue");
		a["infoName"..t.."c"] = h;
		n = o:CreateCaption(122 + 46, 10 + (t - 1) * 20, "8", i, 9, 1, 1, 1, 1, nil)
		n:SetWidth(18);
		n:SetHeight(14);
		a["infoName"..t.."c1"] = n;
	end
	a:Show();
	a = CreateFrame("Frame", "", p);
	a:SetPoint("TopLeft")
	a:SetPoint("BottomRight");
	a:Hide();
	p.content2 = a;
	a.setSrc = 1;
	a.setDur = 1;
	a.serverChannels = {EnumerateServerChannels()}
	a.channelNames = {};
	a.inviteList = {};
	a.grabNames = {};
	a.getChannels = function(e)
		return("|cFF4CB2FF"..t.catagoryScreen.frames[3].content2.channelNames[e]);
	end
	n = o:CreateCaption(10, 26, e.locale["CHALLENGE_NEW"], a, 30, .05, .66, 1, 1, nil)
	n.caption1 = n:GetText();
	n.caption2 = e.locale["CHALLENGE"];
	n:SetWidth(330);
	n = o:CreateCaption(10, 60, e.locale["INVITEES"], a, 25, 1, 1, 0, 1, nil)
	n:SetWidth(330);
	n = o:CreateCaption(10, 90, e.locale["CHALLENGE_DESC1"], a, 11, 1, 1, 0, 1, nil)
	n:SetWidth(330);
	n = o:CreateCaption(10, 90, e.locale["CHALLENGE_DESC2"], a, 11, 1, 1, 0, nil, nil)
	n:ClearAllPoints();
	n:SetPoint("Bottomleft", 10, 40);
	n:SetWidth(350);
	n:Hide();
	a.customText = n;
	n = o:CreateCaption(10, 90, e.locale["CHALLENGE_DESC3"], a, 10, 1, 1, 1, nil, "")
	n:ClearAllPoints();
	n:SetPoint("Bottomleft", 10, 10);
	n:SetWidth(350);
	l = x(14, 342, e.locale["CHALLENGE_VIEW_OFFLINE"], "guildViewOnline", true, a, function(e)
		if(e:GetChecked())then
			SetGuildRosterShowOffline(true);
		else
			SetGuildRosterShowOffline(false);
		end
		a.nameSlider:SetMinMaxValues(0, F(0, GetNumGuildMembers() - 15));
		local e = t.catagoryScreen.frames[3].content2;
		if(e.nameSlider:GetValue() == 0)then
			e.nameSlider:GetScript("OnValueChanged")(e.nameSlider);
		else
			e.nameSlider:SetValue(0);
		end
	end, 1, .82, 0, tooltipText, true)
	-- only gets set on init so might no necessarily reflect the current guildmember offline option
	l:SetChecked(GetGuildRosterShowOffline())
	l:SetHitRectInsets(0,  - 120, 0, 0);
	l:Hide();
	a.guildOption1 = l;
	l = x(14, 362, e.locale["CHALLENGE_SORT_ONLINE"], "guildSortOnline", true, a, function(e)
		if(e:GetChecked())then
			SortGuildRoster("online");
		else
			SortGuildRoster("name");
		end
		a.nameSlider:SetMinMaxValues(0, F(0, GetNumGuildMembers() - 15));
		local e = t.catagoryScreen.frames[3].content2;
		if(e.nameSlider:GetValue() == 0)then
			e.nameSlider:GetScript("OnValueChanged")(e.nameSlider);
		else
			e.nameSlider:SetValue(0);
		end
	end, 1, .82, 0, tooltipText, true)
	l:SetHitRectInsets(0,  - 120, 0, 0);
	l:Hide();
	a.guildOption2 = l;
	local f = function(n)
		local e = t.catagoryScreen.frames[3].content2;
		if(e.setSrc ~= n:GetID())then
			e.setSrc = n:GetID();
			getglobal("PeggleCheckbox_inviteSrc1"):SetChecked(false);
			getglobal("PeggleCheckbox_inviteSrc2"):SetChecked(false);
			getglobal("PeggleCheckbox_inviteSrc3"):SetChecked(false);
			e.customText:Hide();
			e.guildOption1:Hide();
			e.guildOption2:Hide();
			if(e.setSrc == 1)then
				e.nameSlider:SetMinMaxValues(0, F(0, C_FriendList.GetNumFriends() - 15));
			elseif(e.setSrc == 2)then
				local t = GetNumGuildMembers();
				e.nameSlider:SetMinMaxValues(0, F(0, t - 15));
				if(t > 0)then
					if((GetGuildRosterInfo(1)) > (GetGuildRosterInfo(t)))then
						SortGuildRoster("name");
					end
				end
				e.guildOption1:Show();
				--e.guildOption2:Show(); -- seems unneeded
			else
				local n, n, o, t
				e.serverChannels = {EnumerateServerChannels()}
				table.wipe(e.channelNames);
				for n = 1, 15 do
					o, t = GetChannelName(n);
					if(t)then
						for n = 1, #e.serverChannels do
							if(string.find(t, e.serverChannels[n]))then
								t = nil;
								break;
							end
						end
						if(t)then
							s(e.channelNames, t)
						end
					end
				end
				e.nameSlider:SetMinMaxValues(0, 0);
				e.customText:Show();
			end
			if(e.nameSlider:GetValue() == 0)then
				e.nameSlider:GetScript("OnValueChanged")(e.nameSlider);
			else
				e.nameSlider:SetValue(0);
			end
		end
		n:SetChecked(true);
	end
	local T = function(l)
		local e = t.catagoryScreen.frames[3].content2;
		local o, n;
		if(e.setSrc == 1)then
			o = C_FriendList.GetFriendInfoByIndex;
			n = C_FriendList.GetNumFriends();
		elseif(e.setSrc == 2)then
			o = GetGuildRosterInfo;
			n = GetNumGuildMembers();
		else
			o = e.getChannels;
			n = #e.channelNames;
		end
		local t;
		local a = l:GetValue();
		local i, d, r, t;
		for l = 1, 15 do
			t = e["listItemA"..l];
			if(l + a) <= n then
				if o == C_FriendList.GetFriendInfoByIndex then
					local info = o(l + a);
					i = info.name
					d = info.connected
					r = info.guid
				else
					i, _, _, _, d, _, _, _, r = o(l + a);
				end
				t:SetText(i);
				if(e.setSrc == 1)and not d then
					t:SetTextColor(.5, .5, .5);
				elseif(e.setSrc == 2)and not r then
					t:SetTextColor(.5, .5, .5);
				else
					t:SetTextColor(1, 1, 1);
				end
			else
				t:SetText("");
			end
		end
	end
	local A = function(n)
		local t = t.catagoryScreen.frames[3].content2;
		local a = #t.inviteList;
		local o, e;
		local o = n:GetValue();
		for n = 1, 15 do
			e = t["listItemB"..n];
			if(n + o) <= a then
				e:SetText(t.inviteList[n + o]);
				e:SetTextColor(1, 1, 1);
			else
				e:SetText("");
			end
		end
	end
	l = x(13, 115, e.locale["CHALLENGE_INVITE1"], "inviteSrc1", true, a, f, 1, .82, 0, tooltipText, true)
	l:SetHitRectInsets(0,  - 40, 0, 0);
	l:SetID(1);
	l:SetChecked(true);
	a.inviteBox = l;
	l = x(75, 115, e.locale["CHALLENGE_INVITE2"], "inviteSrc2", true, a, f, 1, .82, 0, tooltipText, true)
	l:SetHitRectInsets(0,  - 25, 0, 0);
	l:SetID(2);
	l = x(123, 115, e.locale["CHALLENGE_INVITE3"], "inviteSrc3", true, a, f, 1, .82, 0, tooltipText, true)
	l:SetHitRectInsets(0,  - 50, 0, 0);
	l:SetID(3);
	n = o:CreateCaption(320, 115, e.locale["INVITED"], a, 12, 1, 1, 0, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Bottom", a, "Topleft", 280,  - 130);
	n:SetWidth(150);
	n.caption = e.locale["INVITED"];
	a.invitedCount = n;
	i = CreateFrame("Frame", "", a);
	i:SetPoint("Topleft", 10,  - 135)
	i:SetWidth(160);
	i:SetHeight(204);
	i:SetBackdrop(d);
	i:SetBackdropColor(0, 0, 0, 0);
	i:SetBackdropBorderColor(1, 1, 1);
	r = CreateFrame("Slider", "Peggle_challengeNameSlider", i, "UIPanelScrollBarTemplate");
	r:SetPoint("TopRight", i, "TopRight",  - 6,  - 21);
	r:SetPoint("BottomRight", i, "BottomRight",  - 6, 23);
	r:SetValueStep(1);
	r:SetMinMaxValues(0, 0);
	r:SetScript("OnValueChanged", T);
	r.background = r:CreateTexture(nil, "background");
	r.background:SetPoint("TopLeft")
	r.background:SetPoint("BottomRight",  - 1, 0)
	r.background:SetTexture(0, 0, 0, .35);
	getglobal(r:GetName().."ScrollUpButton"):SetScript("OnClick", getglobal("Peggle_challengeNameListSliderScrollUpButton"):GetScript("OnClick"));
	getglobal(r:GetName().."ScrollDownButton"):SetScript("OnClick", getglobal("Peggle_challengeNameListSliderScrollDownButton"):GetScript("OnClick"));
	a.nameSlider = r;
	local E = function(e)
		local t = t.catagoryScreen.frames[3].content2["listItemA"..e:GetID()]:GetText();
		if t and(t ~= "")then
			e.tex:SetAlpha(.25);
		end
	end
	local L = function(e)
	local t = t.catagoryScreen.frames[3].content2["listItemB"..e:GetID()]:GetText();
		if t and(t ~= "")then
			e.tex:SetAlpha(.25);
		end
	end
	local f = function(e)
		e.tex:SetAlpha(0);
	end
	local b = function(n, e)
		a = t.catagoryScreen.frames[3].content2;
		a.nameSlider:SetValue(a.nameSlider:GetValue() - (e * 3));
	end
	local T = function(n, e)
		a = t.catagoryScreen.frames[3].content2;
		a.inviteSlider:SetValue(a.inviteSlider:GetValue() - (e * 3));
	end
	local C = function(e)
		a = t.catagoryScreen.frames[3].content2;
		name = a["listItemA"..e:GetID()]:GetText();
		if name and((name ~= "")and(name ~= "Feature Incomplete!"))then
			if o.TableInsertOnce(a.inviteList, name, true)then
				a.invitedCount:SetFormattedText(a.invitedCount.caption, #a.inviteList);
				a.inviteSlider:GetScript("OnValueChanged")(a.inviteSlider);
				r:SetMinMaxValues(0, F(0, #a.inviteList - 15));
			end
		end
	end
	local P = function(n)
		a = t.catagoryScreen.frames[3].content2;
		offset = a.inviteSlider:GetValue();
		name = a["listItemB"..n:GetID()]:GetText();
		if name and(name ~= "")and(name ~= e.name)then
			u(a.inviteList, n:GetID() + offset);
			a.invitedCount:SetFormattedText(a.invitedCount.caption, #a.inviteList);
			r:SetMinMaxValues(0, F(0, #a.inviteList - 15));
			if(a.inviteSlider:GetValue() > (F(0, (#a.inviteList - 15))))then
				a.inviteSlider:SetValue(F(0, #a.inviteList - 15));
			else
				a.inviteSlider:GetScript("OnValueChanged")(a.inviteSlider);
			end
		end
	end
	for e = 1, 15 do
		n = o:CreateCaption(14, 10 + (e - 1) * 12, "NameGoesHere", i, 10, 1, 1, 1, nil, "")
		n:SetWidth(128);
		n:SetHeight(12);
		n:SetJustifyH("LEFT");
		a["listItemA"..e] = n;
		l = CreateFrame("Frame", "", i);
		l:SetWidth(126);
		l:SetHeight(12);
		l:SetPoint("Topleft", 10,  - 11 - (e - 1) * 12);
		l:SetScript("OnEnter", E);
		l:SetScript("OnLeave", f);
		l:SetScript("OnMouseUp", C);
		l:SetScript("OnMouseWheel", b);
		l.tex = i:CreateTexture(nil, "Artwork");
		l.tex:SetAllPoints(l);
		l.tex:SetTexture(1, 1, 0);
		l.tex:SetAlpha(0);
		l:EnableMouse(true);
		l:EnableMouseWheel(true);
		l:SetID(e);
	end
	i = CreateFrame("Frame", "", a);
	i:SetPoint("Topleft", 200,  - 135)
	i:SetWidth(160);
	i:SetHeight(204);
	i:SetBackdrop(d);
	i:SetBackdropColor(0, 0, 0, 0);
	i:SetBackdropBorderColor(1, 1, 1);
	r = CreateFrame("Slider", "Peggle_invitedNameSlider", i, "UIPanelScrollBarTemplate");
	r:SetPoint("TopRight", i, "TopRight",  - 6,  - 21);
	r:SetPoint("BottomRight", i, "BottomRight",  - 6, 23);
	r:SetValueStep(1);
	r:SetMinMaxValues(0, 0);
	r:SetScript("OnValueChanged", A);
	r.background = r:CreateTexture(nil, "background");
	r.background:SetPoint("TopLeft")
	r.background:SetPoint("BottomRight",  - 1, 0)
	r.background:SetTexture(0, 0, 0, .35);
	getglobal(r:GetName().."ScrollUpButton"):SetScript("OnClick", getglobal("Peggle_challengeNameListSliderScrollUpButton"):GetScript("OnClick"));
	getglobal(r:GetName().."ScrollDownButton"):SetScript("OnClick", getglobal("Peggle_challengeNameListSliderScrollDownButton"):GetScript("OnClick"));
	a.inviteSlider = r;
	for e = 1, 15 do
		n = o:CreateCaption(14, 10 + (e - 1) * 12, "NameGoesHere", i, 10, 1, 1, 1, nil, "")
		n:SetWidth(128);
		n:SetHeight(12);
		n:SetJustifyH("LEFT");
		a["listItemB"..e] = n;
		l = CreateFrame("Frame", "", i);
		l:SetWidth(126);
		l:SetHeight(12);
		l:SetPoint("Topleft", 10,  - 11 - (e - 1) * 12);
		l:SetScript("OnEnter", L);
		l:SetScript("OnLeave", f);
		l:SetScript("OnMouseUp", P);
		l:SetScript("OnMouseWheel", T);
		l.tex = i:CreateTexture(nil, "Artwork");
		l.tex:SetAllPoints(l);
		l.tex:SetTexture(1, 1, 0);
		l.tex:SetAlpha(0);
		l:EnableMouse(true);
		l:EnableMouseWheel(true);
		l:SetID(e);
	end
	l = CreateFrame("Frame", "", a);
	l:SetPoint("Topleft", 340 + 16 + 32 - 32 + 16,  - 46)
	l:SetWidth(192 + 32)
	l:SetHeight(192 + 32)
	l:SetBackdrop(d);
	l:SetBackdropColor(0, 0, 0, 0);
	l:SetBackdropBorderColor(1, 1, 1);
	h = l:CreateTexture(nil, "Background");
	h:SetTexture(e.artPath.."bg1_thumb");
	h:SetPoint("Center");
	h:SetWidth(192 + 32 - 14)
	h:SetHeight(192 + 32 - 14)
	a.levelImage = h;
	l = We(357, 16, 256 - 16, "challengeLevels", nil, nil, a, a.levelImage, nil)
	getglobal(l:GetName().."Text"):ClearAllPoints();
	getglobal(l:GetName().."Text"):SetPoint("Center", a, "Topleft", 360 + (256 - 16) / 2,  - 16 - 13);
	a.info = l;
	l = o:CreateSlider(383,  - (256 + 32), 200, e.locale["CHALLENGE_SHOTS"], "challengeNumShots", a, 1, 10, 1, nil, nil, nil, nil, nil, nil, true);
	a.shots = l;
	local i = function(e)
		local t = e:GetParent();
		if(t.setDur ~= e:GetID())then
			t.setDur = e:GetID();
			getglobal("PeggleCheckbox_duration1"):SetChecked(false);
			getglobal("PeggleCheckbox_duration2"):SetChecked(false);
			getglobal("PeggleCheckbox_duration3"):SetChecked(false);
		end
		e:SetChecked(true);
	end
	n = o:CreateCaption(383, 256 + 52, e.locale["CHALLENGE_DUR"], a, 14, 1, 1, 0, 1, nil)
	n:SetWidth(200);
	l = x(383 + 0, 256 + 68, "12h", "duration1", true, a, i, 1, 1, 1, tooltipText)
	l:SetHitRectInsets(0,  - 50, 0, 0);
	l:SetID(1);
	l:SetChecked(true);
	l = x(453 + 0, 256 + 68, "24h", "duration2", true, a, i, 1, 1, 1, tooltipText)
	l:SetHitRectInsets(0,  - 50, 0, 0);
	l:SetID(2);
	l = x(523 + 0, 256 + 68, "48h", "duration3", true, a, i, 1, 1, 1, tooltipText)
	l:SetHitRectInsets(0,  - 50, 0, 0);
	l:SetID(3);
	n = o:CreateCaption(373, 256 + 92, e.locale["INVITE_NOTE"].." "..e.locale["OPTIONAL"], a, 14, 1, .82, 0, 1, nil)
	n:SetWidth(220);
	n.caption1 = n:GetText();
	n.caption2 = e.locale["INVITE_NOTE"];
	a.note1 = n;
	n = Je(383, 256 + 106, 194, "inviteNote", a, nil, nil, nil, tooltipText)
	n:SetMaxLetters(64);
	a.note2 = n;
	l = m(0, 0, 40, "buttonChallenge", nil, "challengeButton", a, function(n)
		local n = n:GetParent();
		local l = n.inviteList;
		local a, o
		o = 1;
		table.wipe(n.grabNames);
		for e = 1, #l do
			if(W(l[o], 1) == W("|"))then
				s(n.grabNames, c(l[o], 11));
				u(l, o);
			else
				o = o + 1;
			end
		end
		if(#n.grabNames > 0)then
			ChatFrame_AddMessageEventFilter("CHAT_MSG_CHANNEL_LIST", X);
			n.nameGrabber.elapsed = -1;
			n.nameGrabber:Show();
			return;
		end
		local a = n.info.selectedValue;
		local d = n.shots:GetValue();
		local i = 1;
		local r = 2 ^ (n.setDur - 1) * 12 * 60
		local o = n.note2:GetText();
		local l = n.inviteList;
		if(o == "")or(o == nil)then
			o = NONE;
		end
		local a = pe(a, d, i, r, l, o)
		s(Y, a);
		ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", M)
		a.serverName = e.name;
		local o = t.network.server;
		a[e.newInfo[14]] = true;
		s(o.tracking, a);
		s(o.list, {{}, {}, {}, nil, nil});
		o:Populate(#o.list);
		if not o:IsShown()then
			o.currentID = #o.tracking;
			o.currentNode = 0;
		end
		o:Show();
		for n = 1, #l do
			e.onlineList[l[n]] = e.onlineList[l[n]]or 2;
			t.network:Send(e.commands[16], a.id, "WHISPER", l[n]);
		end
		t.challengeTabSparks:Show();
		n.active = nil;
		local e = t.catagoryScreen.frames[3];
		e.content1.state = 2;
		e.content1.showID = #Y;
		e.content2:Hide();
		e.content1:Hide();
		e.content1:Show();
		getglobal("PeggleButton_startChallengeButton1"):GetScript("OnClick")();
	end)
	l:ClearAllPoints();
	l:SetPoint("Center", 166,  - 188);
	a.newChallenge = l;
	l = CreateFrame("Frame", "", t);
	l:SetAllPoints(t);
	l:EnableMouse(true);
	l:SetFrameLevel(l:GetFrameLevel() + 70);
	l.elapsed = -1;
	l.content = a;
	l:Hide();
	l:SetScript("OnUpdate", function(e, t)
		if(e.elapsed == -1)then
			ListChannelByName(u(e.content.grabNames));
			e.elapsed = 0;
		end
		e.elapsed = e.elapsed + t;
		if(e.elapsed > 1)then
			if(#e.content.grabNames > 0)then
				e.elapsed = -1;
			else
				e:Hide();
				ChatFrame_RemoveMessageEventFilter("CHAT_MSG_CHANNEL_LIST", X);
				e.content.newChallenge:GetScript("OnClick")(e.content.newChallenge);
			end
		end
	end);
	a.nameGrabber = l;
	l = CreateFrame("Frame", "", a.nameGrabber);
	l:SetPoint("Center")
	l:SetWidth(560);
	l:SetHeight(64);
	d.tileSize = 128;
	d.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"d.edgeSize = 32;
	d.bgFile = e.artPath.."windowBackground";
	l:SetBackdrop(d);
	l:SetBackdropColor(.7, .7, .7, 1);
	l:SetBackdropBorderColor(1, .8, .45);
	n = o:CreateCaption(0, 0, e.locale["GENERATING_NAMES"], l, 25, 1, .82, 0, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Center");
	l = CreateFrame("Frame", "", UIParent);
	l:SetWidth(1);
	l:SetHeight(1);
	l:SetPoint("top");
	l.elapsed = 0;
	l.sElapsed = 0;
	l:Hide();
	l:SetScript("OnUpdate", function(o, n)
		if(Y[1])then
			o.elapsed = o.elapsed + n;
			o.sElapsed = o.sElapsed + n;
			if(o.elapsed >= e.seconds)then
				o.elapsed = 0;
				local n;
				local n = Y;
				for t = 1, #n do
					n[t].elapsed = n[t].elapsed - 1;
					if(n[t].elapsed <= 0)then
						local o = S(c(n[t][g], 3 + 5, 3 + 6));
						if(n[t].ended)then
							n[t].removed = true;
							n[t].elapsed = o;
						else
							n[t].ended = true
							n[t].elapsed = o;
							if(n[t].creator == e.name)then
								e.cCount = e.cCount - 1;
							end
						end
					end
				end
				local e = t.catagoryScreen;
				local t = e.frames[3].content1;
				if(e.frames[3]:IsShown())then
					if not(e.frames[3].content2.active)then
						if(t:IsVisible())then
							t:Hide();
							t:Show();
						end
					end
				end
			end
			if(o.sElapsed >= 180)then
				local i = t.network.server;
				local d, r, n, d, l, a
				if(i.tracking[1])then
					a = e.commands[16];
					for e = 1, #i.tracking do
						r = i.tracking[e].id;
						n = i.tracking[e].namesWithoutChallenge;
						if not i.tracking[e].ended then
							for e = 1, #n do
								l = gsub(n[e], "^%l", string.upper);
								t.network:Send(a, r, "WHISPER", l);
							end
						end
					end
				end
				local d = Y
				local i;
				for c = 1, #d do
					i = d[c];
					n = i.names;
					a = e.commands[8]
					for o = 1, #n do
						l = gsub(n[o], "^%l", string.upper);
						if(l ~= e.name)then
							t.network:Send(a, "", "WHISPER", l);
						end
					end
					if(o.sChallPing)then
						o.sChallPing = nil
						a = e.commands[16];
						r = i.id;
						n = i.namesWithoutChallenge;
						for e = 1, #n do
							l = gsub(n[e], "^%l", string.upper);
							t.network:Send(a, r, "WHISPER", l);
						end
					end
				end
				o.sElapsed = 0;
			end
		end
	end);
	t.challengeTimer = l;
	return p;
end
local function G()
	local l = CreateFrame("Frame", "", t.catagoryScreen);
	l:SetPoint("TopLeft", 297,  - 9)
	l:SetPoint("BottomRight",  - 4, 4);
	local d = e.GetBackdrop();
	d.tileSize = 128;
	d.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"d.edgeSize = 32;
	l:SetBackdrop(d);
	l:SetBackdropColor(0, 0, 0, .5);
	l:SetBackdropBorderColor(1, 1, 1);
	l:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 1);
	s(t.catagoryScreen.frames, l);
	local r = l;
	l:Hide();
	l:SetScript("OnShow", Ve);
	local n = o:CreateCaption(0, 0, e.locale["TALENTS"], l, 40, .05, .66, 1, 1, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 20);
	n = o:CreateCaption(0, 0, e.locale["TALENTS_DESC"], l, 18, 1, .55, 0, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 62);
	n:SetWidth(l:GetWidth() - 20);
	local a = CreateFrame("Frame", "", l);
	a:SetPoint("Top", 0,  - 114)
	a:SetWidth(l:GetWidth() - 40);
	a:SetHeight(230);
	a:SetBackdrop(d);
	a:SetBackdropColor(0, 0, 0, .5);
	a:SetBackdropBorderColor(1, 1, 1);
	local i = a:CreateTexture(nil, "Artwork");
	i:SetWidth(64);
	i:SetHeight(64);
	i:SetPoint("Topleft",  - 10, 10);
	i:SetTexture(e.artPath..e.talentTex[1]);
	l.icon = i;
	i:Hide();
	n = o:CreateCaption(0, 0, "", a, 22, 1, 1, 1, 1)
	n:ClearAllPoints();
	n:SetPoint("Top", 22,  - 10);
	n:SetWidth(a:GetWidth() - 20);
	n:Hide();
	l.name = n;
	n = o:CreateCaption(0, 0, "", a, 16, 1, 1, 1, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Top", 22,  - 30);
	n:SetWidth(a:GetWidth() - 20);
	n:Hide();
	l.rank = n;
	n = o:CreateCaption(0, 0, "", a, 14, 1, .82, 0, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 54);
	n:SetJustifyH("LEFT");
	n:SetWidth(a:GetWidth() - 40);
	n:Hide();
	l.desc = n;
	n = o:CreateCaption(0, 0, TOOLTIP_TALENT_LEARN, a, 14, 0, 1, 0, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Bottom", 0, 16);
	n:SetJustifyH("LEFT");
	n:SetWidth(a:GetWidth() - 40);
	n:Hide();
	l.learn = n;
	n = o:CreateCaption(0, 0, e.locale["MOUSE_OVER"], a, 14, 0, 1, 0, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Center", 0, 0);
	n:SetWidth(a:GetWidth() - 120);
	l.mouseOver = n;
	n = o:CreateCaption(0, 0, "", l, 18, 1, .82, 0, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 350);
	n:SetWidth(l:GetWidth() - 20);
	l.pointsLeft = n;
	l = m(0, 0, 50, "buttonResetTalents", true, "talentReset", r, function(e)
		local e;
		for e = 1, 11 do
			b[33 + e] = 0;
		end
		PeggleData.newData.talentData = { ["activated"] = {0,0,0,0,0,0,0,0,0,0,0} }
		Ve();
	end)
	l:ClearAllPoints();
	l:SetPoint("Bottom", 0, 18);
	local n = CreateFrame("Frame", "", r);
	n:SetPoint("Topright", r, "Topleft", 8, 0)
	n:SetPoint("Bottomright", r, "Bottomleft", 8, 0)
	n:SetWidth(300);
	r.tree = n;
	n:SetBackdrop(d);
	n:SetBackdropColor(.43, .43, .43, 0);
	n:SetBackdropBorderColor(1, 1, 1);
	local i = n:CreateTexture(nil, "Background");
	i:SetTexture(e.artPath.."bg7");
	i:SetPoint("Topleft", 4,  - 4);
	i:SetWidth(294);
	i:SetHeight(r:GetHeight() - 12);
	i:SetTexCoord(.3, .8, .2, .9);
	i:SetVertexColor(.3, .3, .3);
	n.background = i;
	local c = 26 + 40 + 25
	local d = 26 + 40 + 80 + 25
	local S = 26 + 25;
	local u = 26 + (80 * 1) + 25;
	local h = 26 + (80 * 2) + 25;
	local o = -21 - 60;
	n.node = {};
	local a = function(n)
		local n = n:GetID();
		local t = t.catagoryScreen.frames[4];
		local o, i, d, r = Ue(n);
		local s, c, l = Ge();
		local a = true;
		t.mouseOver:Hide();
		t.name:SetText(e.locale["_TALENT"..n.."_NAME"]);
		t.rank:SetFormattedText(e.locale["_RANK"], o, i);
		t.icon:SetTexture(e.artPath..e.talentTex[n]);
		t.icon:Show();
		local l = "";
		if(r > 0)and(Ue(r) == 0)then
			l = l..string.format(e.locale["_REQUIRES_5"], e.locale["_TALENT"..r.."_NAME"]);
			a = nil;
		end
		if(c < d * 5)then
			l = l..string.format(e.locale["_REQUIRES_X"], d * 5);
			a = nil;
		end
		if(o == i)then
			a = nil;
		end
		local r = " ";
		if(o > 0)and(o < i)then
			r = "|cFFFFFFFF"..TOOLTIP_TALENT_NEXT_RANK.."|r\n"..string.format(e.locale["_TALENT"..n.."_DESC"], e.factors[n * 2 - 1] + (o + 1) * e.factors[n * 2])
		end
		local i;
		if(o == 0)then
			o = 1;
		end
		i = string.format(e.locale["_TALENT"..n.."_DESC"], e.factors[n * 2 - 1] + o * e.factors[n * 2])
		t.desc:SetText(l.."|r"..i.."\n\n"..r);
		t.name:Show();
		t.rank:Show();
		t.desc:Show();
		if(s > 0)and(a)then
			t.learn:Show();
		else
			t.learn:Hide();
		end
	end
	local l = function(e)
		local e = t.catagoryScreen.frames[4];
		e.mouseOver:Show();
		e.name:Hide();
		e.rank:Hide();
		e.desc:Hide()
		e.learn:Hide();
		e.icon:Hide();
	end
	i = e.talentTex;
	local e = function(d, a, n, t, c, r, o, l)
		local t = CreateFrame("Button", "PeggleTalent"..n, t, "ActionButtonTemplate");
		t:SetPoint("Topleft", d, a);
		t:SetID(n);
		t:GetNormalTexture():SetTexture(0, 0, 0, 0);
		t.rank = _G[t:GetName().."Count"];
		t.border = _G[t:GetName().."Border"];
		t.icon = _G[t:GetName().."Icon"];
		t.icon:SetTexture(e.artPath..i[n]);
		t:SetScript("OnClick", xt);
		t:SetScript("OnEnter", c);
		t:SetScript("OnLeave", r);
		UIParentLoadAddOn("Blizzard_TalentUI")
		if(o)then
			t.arrow = t:CreateTexture(nil, "Background", "TalentBranchTemplate");
			t.arrow:SetTexCoord(unpack(TALENT_BRANCH_TEXTURECOORDS.down[ - 1]));
			t.arrow:SetPoint("Topleft", t, "Bottomleft", 2,  - 1);
		elseif(l)then
			t.arrow = t:CreateTexture(nil, "Overlay", "TalentArrowTemplate");
			t.arrow:SetTexCoord(unpack(TALENT_ARROW_TEXTURECOORDS.top[ - 1]));
			t.arrow:SetPoint("Topleft", 2, 17);
		end
		return t;
	end
	s(n.node, e(c, o, 1, n, a, l));
	s(n.node, e(d, o, 2, n, a, l));
	o = o - 61;
	s(n.node, e(S, o, 3, n, a, l));
	s(n.node, e(u, o, 4, n, a, l));
	s(n.node, e(h, o, 5, n, a, l));
	o = o - 61;
	s(n.node, e(c, o, 6, n, a, l));
	s(n.node, e(d, o, 7, n, a, l));
	o = o - 61;
	s(n.node, e(c, o, 8, n, a, l, true));
	s(n.node, e(d, o, 9, n, a, l, true));
	o = o - 61;
	s(n.node, e(c, o, 10, n, a, l, nil, true));
	s(n.node, e(d, o, 11, n, a, l, nil, true));
	return r;
end
local function w()
	local n = CreateFrame("Frame", "", t.catagoryScreen);
	n:SetPoint("TopLeft", 5,  - 9)
	n:SetPoint("BottomRight",  - 4, 4);
	local l = e.GetBackdrop();
	l.tileSize = 128;
	l.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"l.edgeSize = 32;
	n:SetBackdrop(l);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	n:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 1);
	s(t.catagoryScreen.frames, n);
	local a = n;
	n.showID = 1;
	n:Hide();
	n:SetScript("OnShow", function(e)
		e.showID = 1;
		e:UpdateDisplay(e.showID);
	end);
	n.UpdateDisplay = function(e, t)
		local t
		for t = 1, 4 do
			e["highlight"..t].tex:SetAlpha(0);
			e["content"..t]:Hide();
			if(e.showID == t)then
				e["highlight"..t].tex:SetAlpha(1);
				e["content"..t]:Show();
			end
		end
	end
	local r = CreateFrame("Frame", "", a);
	r:SetPoint("Topleft", 10,  - 10)
	r:SetPoint("Bottomleft", 10, 10);
	r:SetWidth(180);
	l.bgFile = e.artPath.."windowBackground";
	l.tileSize = 128;
	r:SetBackdrop(l);
	r:SetBackdropColor(0, 0, 0, .5);
	r:SetBackdropBorderColor(1, .8, .45);
	local c = function(e)
		a = e:GetParent():GetParent();
		if(a.showID ~= e:GetID())then
			e.tex:SetAlpha(.5);
		end
	end
	local d = function(e)
		a = e:GetParent():GetParent();
		if(a.showID ~= e:GetID())then
			e.tex:SetAlpha(0);
		end
	end
	local l = function(e)
		local t = e:GetParent():GetParent();
		if(t.showID ~= e:GetID())then
			t.showID = e:GetID();
			t:UpdateDisplay(e:GetID());
		end
	end
	local t, t, t;
	for t = 1, 4 do
		text = o:CreateCaption(10, 10 + (t - 1) * 20, e.locale["HOW_TO_PLAY"..t], r, 19, 1, 1, 1, 1, nil)
		text:SetWidth(180 - 16);
		text:SetHeight(14);
		text:SetJustifyH("LEFT")
		n = CreateFrame("Frame", "", r);
		n:SetWidth(180 - 16);
		n:SetHeight(20);
		n:SetPoint("Topleft", 10,  - 6 - (t - 1) * 20);
		n:SetScript("OnEnter", c);
		n:SetScript("OnLeave", d);
		n:SetScript("OnMouseUp", l);
		n.tex = r:CreateTexture(nil, "Artwork");
		n.tex:SetAllPoints(n);
		n.tex:SetTexture("Interface\\QuestFrame\\UI-QuestLogTitleHighlight");
		n.tex:SetVertexColor(.1, .75, 1);
		n.tex:SetAlpha(0);
		n.tex:SetBlendMode("ADD");
		n:EnableMouse(true);
		n:SetID(t);
		a["highlight"..t] = n;
	end
	local t = CreateFrame("Frame", "", a);
	t:SetPoint("Topleft", r, "Topright");
	t:SetPoint("Bottomright",  - 10, 10);
	t:Hide();
	a.content1 = t;
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY1"], t, 40, .05, .66, 1, 1, nil)
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 22);
	local l = e.artCut["howToPlay1"];
	local n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 520 + .5));
	n:SetHeight(i((l[4] - l[3]) * 520 + .5));
	n:SetPoint("Topleft", 10,  - 70);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	l = e.artCut["howToPlay2"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 520 + .5));
	n:SetHeight(i((l[4] - l[3]) * 520 + .5));
	n:SetPoint("Topright",  - 10,  - 70);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	l = e.artCut["howToPlay3"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 520 + .5));
	n:SetHeight(i((l[4] - l[3]) * 520 + .5));
	n:SetPoint("Bottomleft", 10, 20);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	l = e.artCut["howToPlay4"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 520 + .5));
	n:SetHeight(i((l[4] - l[3]) * 520 + .5));
	n:SetPoint("Bottomright",  - 10, 20);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	t = CreateFrame("Frame", "", a);
	t:SetPoint("Topleft", r, "Topright");
	t:SetPoint("Bottomright",  - 10, 10);
	t:Hide();
	a.content2 = t;
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY2"], t, 40, .05, .66, 1, 1, nil)
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 22);
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY2a"], t, 11, 1, 1, 1, nil, nil)
	text:SetWidth(t:GetWidth() - 20);
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 64);
	l = e.artCut["howToPlay5"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 500 + .5));
	n:SetHeight(i((l[4] - l[3]) * 500 + .5));
	n:SetPoint("Top", text, "Bottom", 0,  - 10);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY2b"], t, 11, 1, 1, 1, nil, nil)
	text:SetWidth(t:GetWidth() - 20);
	text:ClearAllPoints();
	text:SetPoint("Top", n, "Bottom", 0,  - 10);
	l = e.artCut["howToPlay6"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 500 + .5));
	n:SetHeight(i((l[4] - l[3]) * 500 + .5));
	n:SetPoint("Top", text, "Bottom", 0,  - 10);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	t = CreateFrame("Frame", "", a);
	t:SetPoint("Topleft", r, "Topright");
	t:SetPoint("Bottomright",  - 10, 10);
	t:Hide();
	a.content3 = t;
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY3"], t, 40, .05, .66, 1, 1, nil)
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 22);
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY3a"], t, 11, 1, 1, 1, nil, nil)
	text:SetWidth(t:GetWidth() - 20);
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 64);
	l = e.artCut["howToPlay7"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 500 + .5));
	n:SetHeight(i((l[4] - l[3]) * 500 + .5));
	n:SetPoint("Top", text, "Bottom", 0,  - 10);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY3b"], t, 11, 1, 1, 1, nil, nil)
	text:SetWidth(t:GetWidth() - 20);
	text:ClearAllPoints();
	text:SetPoint("Top", n, "Bottom", 0,  - 10);
	t = CreateFrame("Frame", "", a);
	t:SetPoint("Topleft", r, "Topright");
	t:SetPoint("Bottomright",  - 10, 10);
	t:Hide();
	a.content4 = t;
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY4"], t, 40, .05, .66, 1, 1, nil)
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 22);
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY4a"], t, 11, 1, 1, 1, nil, nil)
	text:SetWidth(t:GetWidth() - 20);
	text:ClearAllPoints();
	text:SetPoint("Top", t, "Top", 0,  - 64);
	l = e.artCut["howToPlay8"];
	n = t:CreateTexture(nil, "Artwork");
	n:SetWidth(i((l[2] - l[1]) * 500 + .5));
	n:SetHeight(i((l[4] - l[3]) * 500 + .5));
	n:SetPoint("Top", text, "Bottom", 0,  - 10);
	n:SetTexture(e.artPath.."howtoplay");
	n:SetTexCoord(unpack(l));
	text = o:CreateCaption(0, 0, e.locale["HOW_TO_PLAY4b"], t, 11, 1, 1, 1, nil, nil)
	text:SetWidth(t:GetWidth() - 20);
	text:ClearAllPoints();
	text:SetPoint("Top", n, "Bottom", 0,  - 10);
	return a;
end
local function _()
	local n = CreateFrame("Frame", "", t.catagoryScreen);
	n:SetPoint("TopLeft", 5,  - 9)
	n:SetPoint("BottomRight",  - 4, 4);
	local S = e.GetBackdrop();
	S.tileSize = 128;
	S.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"S.edgeSize = 32;
	n:SetBackdrop(S);
	n:SetBackdropColor(0, 0, 0, .5);
	n:SetBackdropBorderColor(1, 1, 1);
	n:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 1);
	s(t.catagoryScreen.frames, n);
	local d = n;
	n:Hide();
	local a = 230;
	local l = 100;
	n = o:CreateSlider(a, l, 300, e.locale["OPT_TRANS_DEFAULT"], "mouseOnTrans", d, .1, 1, .01, true, function(e)
		t:SetAlpha(PeggleData.settings.mouseOnTrans);
	end);
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 30);
	n = o:CreateSlider(a, l, 300, e.locale["OPT_TRANS_MOUSE"], "mouseOffTrans", d, 0, 1, .01, true, nil)
	n:ClearAllPoints();
	n:SetPoint("Top", 0,  - 70);
	n = x(a, l, e.locale["OPT_MINIMAP"], "showMinimapIcon", true, d, function(e)
		PeggleData.settings[e.key] = (e:GetChecked());
		if(e:GetChecked())then
			t.minimap:Show();
		else
			t.minimap:Hide();
		end
	end, 1, .82, 0);
	local r = function(e)
		PeggleData.settings[e.key] = (e:GetChecked());
	end;
	n = x(a, l + 20, e.locale["OPT_COLORBLIND"], "colorBlindMode", true, d, r, 1, .82, 0);
	n = x(a, l + 40, e.locale["OPT_HIDEOUTDATED"], "hideOutdated", true, d, r, 1, .82, 0);
	a = 50;
	l = 150 + 60 - 8 - 20;
	n = o:CreateCaption(a, l, e.locale["OPT_AUTO_OPEN"], d, 14, 1, 1, 0)
	n = x(a, l + 20, e.locale["OPT_AUTO_OPEN1"], "openFlightStart", true, d, r, 1, .82, 0);
	n = x(a, l + 40, e.locale["OPT_AUTO_OPEN2"], "openDeath", true, d, r, 1, .82, 0);
	n = x(a, l + 60, e.locale["OPT_AUTO_OPEN3"], "openLogIn", true, d, r, 1, .82, 0);
	n = x(a, l + 80, e.locale["OPT_AUTO_OPEN4"], "openDuel", true, d, r, 1, .82, 0);
	a = 270;
	n = o:CreateCaption(a, l, e.locale["OPT_AUTO_CLOSE"], d, 14, 1, 1, 0)
	n = x(a, l + 20, e.locale["OPT_AUTO_CLOSE1"], "closeFlightEnd", true, d, r, 1, .82, 0);
	n = x(a, l + 40, e.locale["OPT_AUTO_CLOSE2"], "closeReadyCheck", true, d, r, 1, .82, 0);
	n = x(a, l + 60, e.locale["OPT_AUTO_CLOSE3"], "closeCombat", true, d, r, 1, .82, 0);
	n = x(a, l + 80, e.locale["OPT_AUTO_CLOSE4"], "closeDuelComplete", true, d, r, 1, .82, 0);
	n = x(a, l + 100, e.locale["OPT_AUTO_CLOSE5"], "closePeggleLoot", true, d, r, 1, .82, 0);
	local c = function(t)
		local n = PeggleData.settings.soundVolume;
		PeggleData.settings.soundVolume = t:GetID();
		getglobal("PeggleCheckbox_soundVolume1"):SetChecked(false);
		getglobal("PeggleCheckbox_soundVolume2"):SetChecked(false);
		getglobal("PeggleCheckbox_soundVolume3"):SetChecked(false);
		t:SetChecked(true);
		t.updating = true;
		local e = getglobal("PeggleButton_soundButton");
		if not e.updating then
			if(e.off == 1)and(t:GetID() ~= 2)then
				e.hover = true;
				e.prev = t:GetID();
				e:GetScript("OnClick")(e);
				e.hover = nil;
			elseif((e.off == 0)or(e.off == nil))and(t:GetID() == 2)then
				e.hover = true;
				e.prev = n;
				e:GetScript("OnClick")(e);
				e.hover = nil;
			end
		end
		t.updating = nil;
	end
	a = 490;
	n = o:CreateCaption(a, l, e.locale["OPT_SOUNDS"], d, 14, 1, 1, 0)
	n = x(a, l + 20, e.locale["OPT_SOUNDS_NORMAL"], "soundVolume1", true, d, c, 1, .82, 0);
	n:SetID(0);
	if(PeggleData.settings.soundVolume == 0)then
		n:SetChecked(true);
	end
	n = x(a, l + 40, e.locale["OPT_SOUNDS_QUIET"], "soundVolume2", true, d, c, 1, .82, 0);
	n:SetID(1);
	if(PeggleData.settings.soundVolume == 1)then
		n:SetChecked(true);
	end
	n = x(a, l + 60, e.locale["OPT_SOUNDS_OFF"], "soundVolume3", true, d, c, 1, .82, 0);
	n:SetID(2);
	if(PeggleData.settings.soundVolume == 2)then
		n:SetChecked(true);
	end
	if(PeggleData.settings.soundVolume == 2)then
		local e = getglobal("PeggleButton_soundButton");
		e.hover = true;
		e:GetScript("OnClick")(e);
	end
	a = 50;
	l = l + 120 + 20
	n = o:CreateCaption(a, l, e.locale["OPT_DUEL_INVITES"], d, 14, 1, 1, 0)
	n = x(a, l + 20, e.locale["OPT_DUEL_INVITES1"], "inviteChat", true, d, r, 1, .82, 0);
	n = x(a, l + 40, e.locale["OPT_DUEL_INVITES2"], "inviteRaid", true, d, r, 1, .82, 0);
	n = x(a, l + 60, e.locale["OPT_DUEL_INVITES3"], "inviteMinimap", true, d, r, 1, .82, 0);
	n = x(a, l + 80, e.locale["OPT_DUEL_INVITES4"], "inviteDecline", true, d, r, 1, .82, 0);
	n = m(360, l + 10, 44, "buttonAbout", true, "about", d, function(e)
		t.catagoryScreen.frames[6]:Hide();
		t.about:Show();
	end, nil, true);
	n = m(360, l + 60, 44, "buttonCredits", true, "credits", d, function(e)
		t.catagoryScreen.frames[6]:Hide();
		t.credits:Show();
	end, nil, true);
	local l = CreateFrame("Frame", "", t.catagoryScreen);
	l:SetPoint("TopLeft", 5,  - 9)
	l:SetPoint("BottomRight",  - 4, 4);
	l:SetBackdrop(S);
	l:SetBackdropColor(0, 0, 0, .5);
	l:SetBackdropBorderColor(1, 1, 1);
	l:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 2);
	l:Hide();
	t.about = l;
	local a = o:CreateCaption(0, 0, e.locale["ABOUT"], l, 40, .05, .66, 1, 1, nil)
	a:ClearAllPoints();
	a:SetPoint("Top", 0,  - 20);
	local r = e.artCut["popCap"];
	local c = l:CreateTexture(nil, "Artwork");
	c:SetTexture(e.artPath.."board1");
	c:SetTexCoord(unpack(r));
	c:SetWidth(i((r[2] - r[1]) * 512 * 1.5 + .5));
	c:SetHeight(i((r[4] - r[3]) * 512 * 1.5 + .5));
	c:ClearAllPoints();
	c:SetPoint("Bottom", 0, 114);
	a = o:CreateCaption(0, 0, e.locale["ABOUT_TEXT1"], l, 14, 1, .85, .1, nil, nil)
	a:ClearAllPoints();
	a:SetPoint("Top", 0,  - 60);
	a:SetWidth(l:GetWidth() - 60);
	a = o:CreateCaption(0, 0, e.locale["ABOUT_TEXT4"]..e.versionString, l, 14, 1, 1, 1, nil, nil)
	a:ClearAllPoints();
	a:SetPoint("Topright",  - 20,  - 20);
	a = o:CreateCaption(0, 0, e.locale["ABOUT_TEXT3"], l, 9, 1, 1, 0, nil, nil)
	a:ClearAllPoints();
	a:SetPoint("Bottom", 0, 10);
	a:SetWidth(l:GetWidth() - 60);
	a = o:CreateCaption(0, 0, e.locale["ABOUT_TEXT2"], l, 15, 1, .85, .1, nil, nil)
	a:ClearAllPoints();
	a:SetPoint("Bottom", 0, 80);
	a:SetWidth(l:GetWidth() - 60);
	n = m(0, 0, 40, "buttonOkay", nil, "aboutOkay", l, function(e)
		t.catagoryScreen.frames[6]:Show();
		e:GetParent():Hide();
	end)

	--Start Credits Screen
	n:ClearAllPoints();
	n:SetPoint("Bottom", 0, 30);
	l = CreateFrame("Frame", "", t.catagoryScreen);
	l:SetPoint("TopLeft", 5,  - 9)
	l:SetPoint("BottomRight",  - 4, 4);
	l:SetBackdrop(S);
	l:SetBackdropColor(0, 0, 0, .5);
	l:SetBackdropBorderColor(1, 1, 1);
	l:SetFrameLevel(t.catagoryScreen:GetFrameLevel() + 2);
	l:Hide();
	t.credits = l;

	--Create Top Banner
	a = o:CreateCaption(0, 0, e.locale["CREDITS"], l, 40, .05, .66, 1, 1, nil)
	a:ClearAllPoints();
	a:SetPoint("Top", 0,  - 20);
	r = e.artCut["peggleBringer"];
	c = l:CreateTexture(nil, "Artwork")
	c:SetPoint("Top",  - (l:GetWidth() / 4) - 20,  - 10);
	c:SetWidth(i((r[4] - r[3]) * (512 - 128) + .5));
	c:SetHeight(i((r[2] - r[1]) * (512 - 128) + .5));
	c:SetTexture(e.artPath.."board1");
	c:SetTexCoord(r[2], r[3], r[1], r[3], r[2], r[4], r[1], r[4]);
	c = l:CreateTexture(nil, "Artwork")
	c:SetPoint("Top", (l:GetWidth() / 4) + 20,  - 10);
	c:SetWidth(i((r[4] - r[3]) * (512 - 128) + .5));
	c:SetHeight(i((r[2] - r[1]) * (512 - 128) + .5));
	c:SetTexture(e.artPath.."board1");
	c:SetTexCoord(r[2], r[4], r[1], r[4], r[2], r[3], r[1], r[3]);
	
	--Set up draw space
	local i = 60;
	local r = 20;

	--Programmer Credit
	a = o:CreateCaption(r, i, e.locale["CREDITS1"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 20, i + 20, e.locale["CREDITS1a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");
	
	--Producer Credit
	i = i + 25 + 15 * 1
	a = o:CreateCaption(r, i, e.locale["CREDITS2"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 20, i + 20, e.locale["CREDITS2a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");
	
	--Artist Credit 
	i = i + 25 + 15 * 1
	a = o:CreateCaption(r, i, e.locale["CREDITS3"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 20, i + 20, e.locale["CREDITS3a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");
	
	--Level Design Credit
	i = i + 25 + 15 * 2
	a = o:CreateCaption(r, i, e.locale["CREDITS4"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 20, i + 20, e.locale["CREDITS4a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");

	--QA Credits
	i = i + 25 + 15 * 1
	a = o:CreateCaption(r, i, e.locale["CREDITS5"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 20, i + 20, e.locale["CREDITS5a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");
	
	--Peggle Credits
	i = i + 25 + 15 * 2
	a = o:CreateCaption(r, i, e.locale["CREDITS6"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 20, i + 20, e.locale["CREDITS6a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");

	--Special Thanks
	local r = l:GetWidth() / 2;
	i = 60;
	a = o:CreateCaption(r + 10, i, e.locale["CREDITS7"], l, 16, 1, 1, 0, nil, nil)
	a = o:CreateCaption(r + 30, i + 20, e.locale["CREDITS7a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");

	--github credits
	i = i + 25 + 15 * 6 + 15
	--Set up our header text
	a = o:CreateCaption(r + 10, i, e.locale["CREDITS9"], l, 16, 1, 1, 0, nil, nil)

	--make list of names 
	a = o:CreateCaption(r + 30, i + 20, e.locale["CREDITS9a"], l, 14, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");

	--leave this for when we have more people contrib
	--split the window into thirds
	--r = l:GetWidth() / 3;
	--a = o:CreateCaption(r, i + 16, e.locale["CREDITS9a"], l, 12, 1, .85, .1, nil, nil)
	--a:SetJustifyH("LEFT");
	--a = o:CreateCaption(r + 200, i + 16, e.locale["CREDITS9b"], l, 12, 1, .85, .1, nil, nil)
	--a:SetJustifyH("LEFT");

	--beta tester credits
	--reset r as half the window width
	local r = l:GetWidth() / 2;
	--set the location of drawing the credit text as "i" 
	i = i + 100 
	a = o:CreateCaption(r + 10, i, e.locale["CREDITS8"], l, 16, 1, 1, 0, nil, nil)
	r = l:GetWidth() / 3;
	a = o:CreateCaption(r, i + 16, e.locale["CREDITS8a"], l, 12, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");
	a = o:CreateCaption(r + 200, i + 16, e.locale["CREDITS8b"], l, 12, 1, .85, .1, nil, nil)
	a:SetJustifyH("LEFT");


	n = m(0, 0, 40, "buttonOkay", nil, "aboutOkay", l, function(e)
		t.catagoryScreen.frames[6]:Show();
		e:GetParent():Hide();
	end)
	n:ClearAllPoints();
	n:SetPoint("Bottom", 0, 14);
	return d;
end
local function K()
	local n = CreateFrame("Frame", "", t);
	n:SetPoint("TopLeft", 8,  - 80)
	n:SetWidth(t:GetWidth() - 16 - 2);
	n:SetHeight(t:GetHeight() - 80 - 6 - 2);
	local l = CreateFrame("Frame", "", n);
	l:SetFrameLevel(l:GetFrameLevel() + 4);
	l:SetWidth(20);
	l:SetHeight(20);
	l:SetPoint("Bottom");
	e.outdatedText = o:CreateCaption(0, 0, e.locale["OUT_OF_DATE"], l, 11, 1, 1, 1, nil, nil)
	e.outdatedText:ClearAllPoints();
	e.outdatedText:SetPoint("Bottom", 0, 0);
	e.outdatedText:Hide();
	e.outdatedText:SetAlpha(1);
	
	local l = e.GetBackdrop();
	l.bgFile = e.artPath.."windowBackground";
	l.tileSize = 128;
	l.tile = false;
	l.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"l.edgeSize = 32;
	n:SetBackdrop(l);
	n:SetBackdropColor(.43, .43, .43, 1);
	n:SetBackdropBorderColor(1, .8, .45);
	n:SetFrameLevel(t:GetFrameLevel() + 1);

	t.catagoryScreen = n;
	n.frames = {};
	n:Hide();
	n = CreateFrame("Frame", "", t.catagoryScreen);
	n:SetWidth(653)
	n:SetHeight(64);
	n:SetPoint("Topleft",  - 4, 54);
	n:SetFrameLevel(t:GetFrameLevel() + 2);
	t.catagoryScreen.tabFrame = n;
	local a = 0;
	local l;
	l, a = De(a, 0, n, me(), "tabQuickPlay", nil);
	l.focus = true;
	l.contentFrame:Show();
	t.catagoryScreen.lastFocus = l;
	nt(l);
	l, a = De(a, 0, n, oe(), "tabDuel", nil, 3);
	t.duelTab = l;
	l, a = De(a, 0, n, ee(), "tabChallenge", nil, 3);
	t.challengeTabSparks = l.sparks;
	l, a = De(a, 0, n, G(), "tabTalents", nil, 3);
	t.sparks = l.sparks;
	l, a = De(a, 0, n, w(), "tabHowToPlay", true);
	t.catagoryScreen.tabFrame.currentX = a;
	n = CreateFrame("Frame", "", t.catagoryScreen);
	n:SetPoint("TopLeft", 5,  - 9)
	n:SetPoint("BottomRight",  - 4, 4);
	n:SetFrameLevel(n:GetFrameLevel() + 10);
	n:EnableMouse(true);
	n:Hide();
	n:SetScript("OnShow", function(n)
		local n;
		for n = 1, 6 do
			t.catagoryScreen.frames[n]:SetAlpha(0);
		end
		e.outdatedText:SetAlpha(0);
	end);
	n:SetScript("OnHide", function(n)
		local n;
		for n = 1, 6 do
			t.catagoryScreen.frames[n]:SetAlpha(1);
		end
		e.outdatedText:SetAlpha(1);
	end);
	n:SetScript("OnUpdate", function(n, o)
		if not n.elapsed then
			return;
		end
		if not e.name then
			e.name = UnitName("player");
		end
		n.elapsed = n.elapsed + xe(o, .2);
		if(n.elapsed >= 4)then
			n:Hide();
			n.elapsed = nil;
			n.showScreen = nil;
			n.background = nil;
			n.foreground = nil;
			n.legal = nil;
			t.splash = nil;
			return;
		end
		if(n.elapsed > 3)then
			if not n.showScreen then
				n.showScreen = true
				local e;
				for e = 1, 6 do
					t.catagoryScreen.frames[e]:SetAlpha(1);
				end
			end
			n:SetAlpha(F(1 - (n.elapsed - 3), 0));
		end
	end);
	t.splash = n;
	local t = o:CreateCaption(0, 0, e.locale["LEGAL1"], n, 12, 1, 1, 1, nil, nil)
	t:ClearAllPoints();
	t:SetPoint("Bottom", n, "Bottom", 0, 20);
	local t = n:CreateTexture(nil, "Artwork");
	t:SetWidth(640)
	t:SetHeight(640);
	t:SetPoint("Center", 1, 0);
	t:SetTexture(e.artPath.."splashBackground");
	n.background = t;
	local o = e.artCut["splashBringer"];
	t = n:CreateTexture(nil, "Overlay");
	t:SetWidth(i((o[2] - o[1]) * 520 + .5));
	t:SetHeight(i((o[4] - o[3]) * 520 + .5));
	t:SetPoint("Center");
	t:SetTexture(e.artPath.."banner2");
	t:SetTexCoord(unpack(o));
	n.foreground = t;
end
local function w(n, l, ...)
	w = nil;
	if(PeggleData.version and(PeggleData.version < 2.0))then
		PeggleData.version = nil;
	end
	if not PeggleData.version then
		PeggleData = {};
		PeggleData.newData = {};
		PeggleData.newData = {["levelScores"] = {}, ["talentData"] = {["points"] = 0, ["activated"] = {0,0,0,0,0,0,0,0,0,0,0} }}
		PeggleData.settings = {
			mouseOnTrans = 1,
			mouseOffTrans = .6,
			showMinimapIcon = true,
			openFlightStart = false,
			openDeath = false,
			openLogIn = false,
			openDuel = true,
			closeFlightEnd = false,
			closeReadyCheck = true,
			closeCombat = true,
			closeDuelComplete = false,
			closePeggleLoot = false,
			inviteChat = true,
			inviteRaid = false,
			inviteMinimap = true,
			inviteDecline = false,
			hideOutdated = false;
			soundVolume = 0,
			minimapAngle = 17,
			defaultPublish = "GUILD",
		};
		PeggleData.version = e.versionID;
		PeggleData.recent = {};
		PeggleProfile = {};
		PeggleProfile.challenges = {};
		PeggleProfile.lastDuels = {};
		PeggleProfile.duelTracking = {};
		PeggleProfile.levelTracking = {};
		PeggleProfile.version = e.versionID;
	end
	if not PeggleProfile.challenges then
		PeggleProfile.challenges = {};
	end
	if not H then
		H = UnitName("player");
		e.name = H;
	end
	if not PeggleData.loggedIn then
		PeggleData.loggedIn = H;
	else
		H = PeggleData.loggedIn;
	end
	if(PeggleData.version < 1.02)then
		PeggleData.version = 1.02;
		PeggleData.settings.defaultPublish = e.channels[PeggleData.settings.defaultPublish];
		PeggleData.settings.hideOutdated = false;
	end
	if(PeggleProfile.version < 1.02)then
		PeggleProfile.challenges = {};
		PeggleProfile.version = 1.02;
	end
	-- fix up minimapAngle mistake in v2.2.1
	if PeggleProfile.version == 2.2 and PeggleData.settings.minimapAngle == 35 then
		PeggleData.settings.minimapAngle = 17
	end
	V = PeggleData
	Y = PeggleProfile.challenges;
	H = PeggleData.loggedIn;
	De(t.catagoryScreen.tabFrame.currentX, 0, t.catagoryScreen.tabFrame, _(), "tabOptions", nil);
	et();
	local a = V.recent;

	--fill config with initial score data
	for e = 1, #LEVELS do
		if not PeggleData.newData.levelScores[e] then
			PeggleData.newData.levelScores[e] = {['score'] =  0, ['progress'] =  0}
		end
	end

	local l;
	for e = 1, #LEVELS do
		l = PeggleData.newData.levelScores[e]['progress'];
		if(l == 0)then
			levelScoreData[e] = 0;
		else
			levelScoreData[e] = PeggleData.newData.levelScores[e]['score'];

			if not a[e]then
				a[e] = levelScoreData[e];
			end
		end
		levelScoreData[e + #LEVELS] = l
	end
	local l = t.catagoryScreen.frames[1];
	l:UpdateDisplay(1);
	t.levelList:UpdateList();
	if(PeggleData.settings.showMinimapIcon ~= true)then
		t.minimap:Hide();
	end
	if(PeggleData.settings.minimapDetached == nil)then
		t.minimap:SetPoint("Center", Minimap, "Center",  - (76 * k(T(PeggleData.settings.minimapAngle or 270))), (76 * I(T(PeggleData.settings.minimapAngle or 270))))
	else
		t.minimap:SetPoint("Center", UIParent, "bottomleft", PeggleData.settings.minimapX, PeggleData.settings.minimapY);
	end
	R(false);
	if(PeggleData.settings.openLogIn ~= true)then
		n:Hide();
	end
	if UnitOnTaxi("player")then
		if(PeggleData.settings.openFlightStart == true)then
			n:Show();
		end
	end
	n:SetScript("OnEvent", function(n, e, o)
		if(e == "PLAYER_DEAD")then
			if(PeggleData.settings.openOnDeath == true)then
				n:Show();
			end
		elseif(e == "READY_CHECK")then
			if(PeggleData.settings.closeReadyCheck == true)then
				n:Hide();
			end
		elseif(e == "PLAYER_REGEN_DISABLED")then
			if(PeggleData.settings.closeCombat == true)then
				n:Hide();
			end
		elseif(e == "PLAYER_CONTROL_GAINED")then
			if(t.flying == true)then
				if(PeggleData.settings.closeFlightEnd == true)then
				t:Hide();
				end
			end
			t.flying = nil;
		end
	end);
	n:UnregisterAllEvents();
	n:RegisterEvent("PLAYER_DEAD");
	n:RegisterEvent("PLAYER_REGEN_DISABLED");
	n:RegisterEvent("READY_CHECK");
	n:RegisterEvent("PLAYER_CONTROL_GAINED");
	hooksecurefunc("TakeTaxiNode", function()
		t.flying = true;
		if(PeggleData.settings.openFlightStart == true)then
			t:Show();
		end
	end);
	t.challengeTimer:Show();
	if(Y[1])then
	ne();
	end
	ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", M)
	if not PeggleData.legalDisplayed then
		local l = CreateFrame("Frame", "", t);
		l:SetWidth(160 * 2);
		l:SetHeight(216 + 32);
		l:SetToplevel(true);
		l:SetFrameStrata("High")
		l:SetPoint("Center");
		l:EnableMouse(true);
		t.legal = l;
		local n = e.GetBackdrop();
		n.edgeFile = e.artPath.."windowBorder";
		n.bgFile = e.artPath.."windowBackground";
		n.edgeSize = 32;
		n.tileSize = 64;
		n.tile = false;
		n.insets.right = 3;
		l:SetBackdrop(n);
		l:SetBackdropColor(.43, .43, .43, 1);
		l:SetBackdropBorderColor(1, .8, .45);
		l:SetBackdropBorderColor(1, 1, 1);
		local n = o:CreateCaption(0, 0, "Peggle", l, 25, 1, .4, 0, true, nil, "")
		n:ClearAllPoints();
		n:SetShadowColor(0, 0, 0);
		n:SetShadowOffset(1,  - 1);
		n:SetPoint("Top", 0,  - 38);
		n:SetWidth(160 * 1.8);
		n:Show();
		n = l:CreateFontString(nil, "Overlay");
		n:SetFont(STANDARD_TEXT_FONT, 12);
		n:SetShadowColor(0, 0, 0);
		n:SetShadowOffset(1,  - 1);
		n:SetTextColor(1, 1, 1);
		n:SetPoint("Top", 0,  - 78);
		n:SetWidth(160 * 1.8);
		n:SetText(e.locale["LEGAL2"])
		n:Show();
		l.text = n;
		local e = m(0, 0, 40, "buttonOkay", nil, "legalOkay", l, function(e)
			t.legal:Hide();
			t.legal.text:SetText("");
			t.legal.text = nil;
			t.legal = nil;
			t.splash.elapsed = 0;
			PeggleData.legalDisplayed = true;
		end)
		e:ClearAllPoints();
		e:SetPoint("Top", n, "Bottom", 0,  - 16);
		l:SetHeight(n:GetHeight() + e:GetHeight() + 120);
	end
	local n = CreateFrame("Frame", "", t);
	n:SetWidth(290);
	n:SetHeight(90 + 32);
	n:SetToplevel(true);
	n:SetFrameStrata("High")
	n:SetPoint("Center");
	n:EnableMouse(true);
	e.outdatedPop = n;
	n:Hide();
	local o = e.GetBackdrop();
	o.edgeFile = e.artPath.."windowBorder";
	o.bgFile = e.artPath.."windowBackground";
	o.edgeSize = 32;
	o.tileSize = 64;
	o.tile = false;
	o.insets.right = 3;
	n:SetBackdrop(o);
	n:SetBackdropColor(.43, .43, .43, 1);
	n:SetBackdropBorderColor(1, .8, .45);
	n:SetBackdropBorderColor(1, 1, 1);
	text = n:CreateFontString(nil, "Overlay");
	text:SetFont(STANDARD_TEXT_FONT, 12);
	text:SetShadowColor(0, 0, 0);
	text:SetShadowOffset(1,  - 1);
	text:SetTextColor(1, 1, 1);
	text:SetPoint("Top", 0,  - 32);
	text:SetWidth(270);
	text:SetText(e.locale["OUT_OF_DATE"])
	text:Show();
	local o = m(0, 0, 40, "buttonOkay", nil, "outOfDateOkay", n, function(t)
		e.outdatedPop:Hide();
	end)
	o:ClearAllPoints();
	o:SetPoint("Top", text, "Bottom", 0,  - 12);
	n:SetHeight(text:GetHeight() + o:GetHeight() + 64);
	if(PeggleData.outdated)and(PeggleData.outdated <= e.ping)then
		PeggleData.outdated = nil;
	elseif(PeggleData.outdated)then
		e.outdatedText:Show();
	end
	local o = p(e.addonName);
	local n;
	local a;
	if not disableSplashScreen then
		t.splash:Show();
	end
	if not t.legal then
		t.splash.elapsed = 0;
		t.splash.background:SetAlpha(1);
		t.splash.foreground:SetAlpha(1);
	end
	if(not AchievementFrame)then
		--AchievementFrame_LoadUI();
	end
	-- [[ Achievement Shield ]] --
	if not AchievementShield_OnLoad then
		function AchievementShield_Desaturate (self)
			self.icon:SetTexCoord(.5, 1, 0, 0.5);
		end

		function AchievementShield_Saturate (self)
			self.icon:SetTexCoord(0, .5, 0, 0.5);
		end

		function AchievementShield_OnLoad (self)
			self.Desaturate = AchievementShield_Desaturate;
			self.Saturate = AchievementShield_Saturate;
		end
	end
	local n = CreateFrame("Button", "exhibitA", UIParent, "AchievementAlertFrameTemplate");
	n:Hide();
	n:ClearAllPoints();
	n:SetPoint("BOTTOM", 0, 128);
	n:SetWidth(526);
	n:SetHeight(160);
	n.glow:SetWidth(680);
	n.glow:SetHeight(270);
	n:EnableMouse(false)
	n.shine:SetTexCoord(0, .001, 0, .001);
	n.holdDuration = 5;
	t.achieve = n;
	n:RegisterEvent("DUEL_FINISHED");
	n:SetScript("OnEvent", function(e)
		if(t.duelStatus == 3)and not PeggleData.exhibitA then
			PeggleData.exhibitA = true;
			if(not AchievementFrame)then
				--AchievementFrame_LoadUI();
			end
			e.elapsed = 0;
			e.state = nil;
			e:SetAlpha(0);
			e.id = 0;
			--e:SetScript("OnUpdate", AchievementAlertFrame_OnUpdate);
			e:UnregisterAllEvents();
			e:Show();
		end
	end);
	local o = e.artCut["exhibitA"];
	local l = n:CreateTexture(nil, "Artwork");
	l:SetWidth(i((o[4] - o[3]) * 512 + .5));
	l:SetHeight(i((o[2] - o[1]) * 512 + .5));
	l:SetTexture(e.artPath.."howtoplay");
	l:SetPoint("Top", 0,  - 50);
	l:SetTexCoord(o[2], o[3], o[1], o[3], o[2], o[4], o[1], o[4]);
	n.tex = l;
	o = e.artCut["exhibitA2"];
	--getglobal(n:GetName().."IconTexture"):SetTexture(e.artPath.."howtoplay");
	--getglobal(n:GetName().."IconTexture"):SetTexCoord(unpack(o));
	--getglobal(n:GetName().."Name"):SetText("");
	--local l = getglobal(n:GetName().."Shield");
	if(l.points)then
		--AchievementShield_SetPoints(10, l.points, GameFontNormal, GameFontNormalSmall);
	end
	if(l.icon)then
		l.icon:SetTexture("Interface\\AchievementFrame\\UI-Achievement-Shields");
	end
	--getglobal(n:GetName().."Unlocked"):ClearAllPoints();
	--getglobal(n:GetName().."Unlocked"):SetPoint("Top", 0,  - 39)o = e.artCut["exhibitA2"];
	--getglobal(n:GetName().."IconTexture"):SetTexture(e.artPath.."howtoplay");
	--getglobal(n:GetName().."IconTexture"):SetTexCoord(unpack(o));
	e.artCut = nil;
	if(a)then
		message(e.locale["PEGGLE_ISSUE2"])
		t:Hide();
		t.minimap:Hide();
		if(t.legal)then
			t.legal:Hide();
		end
		SlashCmdList["PEGGLE"] = function()end;
		SlashCmdList["PEGGLELOOT"] = function()end;
		e.addonName = "PEGGLE_BROKE";
		t.network.prefix = e.addonName;
	end
	local t, t;
	for t, n in pairs(e.locale)do
		if not(string.sub(t, 1, 1) == "_")then
			e.locale[t] = nil;
		end
	end
	collectgarbage();
end
local function W()
	local d = e.artCut;
	t = CreateFrame("Frame", "PeggleWindow", UIParent);
	t:SetWidth(e.windowWidth);
	t:SetHeight(e.windowHeight);
	t:SetPoint("Center");
	t:EnableMouse(true);
	t:SetToplevel(true);
	t:Show();
	t:SetHitRectInsets(0, 0,  - 14, 0);
	t:RegisterEvent("VARIABLES_LOADED");
	t:SetScript("OnEvent", w);
	t.mouseBounds = CreateFrame("Frame", "", t);
	t.mouseBounds:SetPoint("Topleft",  - 20, 20);
	t.mouseBounds:SetPoint("Bottomright", 20,  - 20);
	t.mouseBounds:Show();
	local u = h(9888, 3);
	local s = h(634, 2);
	local h = ":rYb<wrcwcre80;j";
	local g = t:GetFrameLevel();
	local n = e.GetBackdrop();
	n.edgeFile = e.artPath.."windowBorder";
	n.bgFile = e.artPath.."windowBackground";
	n.edgeSize = 32;
	n.tileSize = 64;
	n.tile = false;
	n.insets.right = 3;
	t:SetBackdrop(n);
	t:SetBackdropColor(.7, .7, .7, 1);
	t:SetMovable(true);
	t:RegisterForDrag("LeftButton");
	t:SetScript("OnDragStart", function(e)
		e:StartMoving();
	end);
	t:SetScript("OnDragStop", function(e)
		e:StopMovingOrSizing();
	end);
	t:SetScript("OnHide", function(e)end);
	t:SetScript("OnShow", function(e)end);
	local n = t:CreateTexture(nil, "Artwork");
	n:ClearAllPoints();
	n:SetPoint("Topleft", 2, 0);
	n:SetPoint("Topright",  - 8, 0);
	n:SetHeight(26);
	n:SetTexture(0, 0, 0);
	t.coverUp = n;
	local l = CreateFrame("Frame", "", t);
	l:SetHeight(128);
	l:SetPoint("Topleft", t, "Topleft", 32, 32);
	l:SetPoint("Topright", t, "Topright", 0, 32);
	n = l:CreateTexture(nil, "OVERLAY");
	n:ClearAllPoints();
	n:SetPoint("Topright", l, "Topleft", 16, 0);
	n:SetWidth(64);
	n:SetHeight(64);
	n:SetTexture(e.artPath.."windowCoverLeft");
	n = l:CreateTexture(nil, "OVERLAY");
	n:SetPoint("Topleft", l, "Topright",  - 44, 0);
	n:SetWidth(64);
	n:SetHeight(64);
	n:SetTexture(e.artPath.."windowCoverRight");
	n = l:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Topleft", 16, 0);
	n:SetWidth(t:GetWidth() - 92);
	n:SetHeight(64);
	local a = n:GetWidth();
	a = f(a, 128) / 128 + i(a / 128);
	n:SetTexCoord(0, a, 0, 1);
	n:SetTexture(e.artPath.."windowCoverCenter", true);
	t.topCover = n;
	local r = m(0, 0, 20, "buttonClose", nil, "closeButton", l, function(e)
		t:Hide();
	end)
	r:ClearAllPoints();
	r:SetPoint("Topright", t, "Topright", 2, 9)
	r.highlight:SetWidth(12);
	r.highlight:SetHeight(12);
	local a = m(0, 0, 20, "buttonSound", nil, "soundButton", l, function(e)
		if(e.hover)then
			if(e.off == 1)then
				e.off = 0;
				PeggleData.settings.soundVolume = e.prev or 0;
			else
				e.off = 1;
				e.prev = e.prev or PeggleData.settings.soundVolume;
				if(e.prev == 2)then
					e.prev = 0;
				end
				PeggleData.settings.soundVolume = 2;
			end
			local t = getglobal("PeggleCheckbox_soundVolume"..PeggleData.settings.soundVolume + 1);
			if not t.updating then
				e.updating = true;
				t:GetScript("OnClick")(t);
				e.updating = nil;
			end
			local t = e.iconCoord;
			e.background:SetTexCoord(t[1] + (e.off * 20 / 256), t[2] + (e.off * 20 / 256), t[3], t[4]);
		end
	end)
	a:ClearAllPoints();
	a:SetPoint("Topright", r, "Topleft", 0, 0)
	a.highlight:SetWidth(12);
	a.highlight:SetHeight(12);
	a.iconCoord = e.artCut["buttonSound"];
	t.soundButton = a;
	local r = m(0, 0, 20, "buttonMenu", nil, "menuButton", l, function(e, e)
		if(t.catagoryScreen:IsShown()and de == false)then
			R(true);
		else
			if(de == false)then
				if(t.gameMenu:IsShown())then
					t.gameMenu:Hide();
				else
					t.gameMenu:Show();
				end
			else
				R(false);
			end
		end
	end)
	r:ClearAllPoints();
	r:SetPoint("Topright", a, "Topleft", 0, 0)
	r.highlight:SetWidth(r:GetWidth() - 6);
	r.highlight:SetHeight(r:GetHeight() - 8);
	t.menuButton = r;
	local a = CreateFrame("Frame", "", t);
	a:SetWidth(1);
	a:SetHeight(1);
	a:SetAllPoints(t);
	a:SetFrameLevel(a:GetFrameLevel() + 3);
	t.artBorder = a;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Topleft", 9,  - 27);
	n:SetWidth(60);
	n:SetHeight(512);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(d["leftBorder"]));
	t.leftBorder = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Topleft", t.leftBorder, "Topright", 0, 0);
	n:SetWidth(446);
	n:SetHeight(140);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(d["topBorder"]));
	t.topBorder = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Bottomleft", t.leftBorder, "Bottomright", 0, 0);
	n:SetWidth(446);
	n:SetHeight(24);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(d["bottomBorder"]));
	t.bottomBorder = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Topleft", t.topBorder, "Topright", 0, 0);
	n:SetWidth(152);
	n:SetHeight(140);
	n:SetTexture(e.artPath.."board2");
	n:SetTexCoord(unpack(d["rightBorder1"]));
	t.rightBorder1 = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Topleft", t.topBorder, "Topright", 85,  - 140);
	n:SetWidth(152 - 85);
	n:SetHeight(512 - 140 - 24);
	n:SetTexture(e.artPath.."board2");
	n:SetTexCoord(unpack(d["rightBorder2"]));
	t.rightBorder2 = n;
	n = a:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Topleft", t.topBorder, "Topright", 0,  - 488);
	n:SetWidth(152);
	n:SetHeight(24);
	n:SetTexture(e.artPath.."board2");
	n:SetTexCoord(unpack(d["rightBorder3"]));
	t.rightBorder3 = n;
	local r = o:CreateCaption(0, 0, "0", a, 15, .55, .85, 1, true)
	r:ClearAllPoints();
	r:SetPoint("TopRight", a, "TopLeft", 234,  - 47);
	Ie = r;
	r = o:CreateCaption(0, 0, e.locale["SCORE"], a, 15, .55, .85, 1, true)
	r:ClearAllPoints();
	r:SetPoint("TopLeft", a, "TopLeft", 112,  - 47);
	r = o:CreateCaption(0, 0, "300,000", a, 15, .55, .85, 1, true)
	r:ClearAllPoints();
	r:SetPoint("TopRight", a, "TopLeft", 546,  - 47);
	t.bestScore = r;
	r = o:CreateCaption(0, 0, e.locale["SCORE_BEST"], a, 15, .55, .85, 1, true)
	r:ClearAllPoints();
	r.caption1 = r:GetText();
	r.caption2 = e.locale["SCORE_TIME_LEFT"];
	r.caption3 = e.locale["SCORE_TIME_LEFT"].." sec";
	r:SetPoint("TopLeft", a, "TopLeft", 546 - 124,  - 47);
	t.bestScoreCaption = r;
	le();
	re();
	local r = t.feverTracker;
	l = CreateFrame("Frame", "", t);
	l:SetFrameLevel(t:GetFrameLevel() + 4);
	l:SetPoint("Topleft",  - 12, 4);
	l:SetWidth(64);
	l:SetHeight(64);
	seg = d["logoArt"];
	local o = CreateFrame("Frame", "", t);
	o:SetPoint("Top", 12, 12);
	o:SetWidth(i((seg[4] - seg[3]) * 512 + .5));
	o:SetHeight(i((seg[2] - seg[1]) * 512 + .5));
	o:SetFrameLevel(t:GetFrameLevel() + 4);
	t.logoFrame = o;
	local a = o:CreateTexture(nil, "Artwork")
	a:SetPoint("Top",  - 14, 32);
	a:SetWidth(i((seg[4] - seg[3]) * 512 + .5));
	a:SetHeight(i((seg[2] - seg[1]) * 512 + .5));
	a:SetTexture(e.artPath.."board1");
	a:SetTexCoord(seg[2], seg[3], seg[1], seg[3], seg[2], seg[4], seg[1], seg[4]);
	t.logo = a;
	local o = CreateFrame("Frame", "", t);
	o:SetPoint("Bottomright", 0, 0);
	o:SetWidth(32);
	o:SetHeight(32);
	o:Show();
	o:SetFrameLevel(g + 7);
	o:EnableMouse(true);
	o:SetScript("OnMouseDown", function(o, n)
		if(n == "RightButton")then
			t:SetWidth(e.windowWidth);
			t:SetHeight(e.windowHeight);
		else
			t.resizing = true;
			t:StartSizing("Right");
		end
	end);
	o:SetScript("OnMouseUp", function(e)
		t.resizing = nil;
		t:StopMovingOrSizing();
	end);
	n = o:CreateTexture(nil, "Artwork")
	n:SetPoint("Topleft", 0, 0);
	n:SetWidth(32);
	n:SetHeight(32);
	n:SetTexture(e.artPath.."resize");
	t.logo = a;
	t:SetMaxResize(e.windowWidth * 1.5, e.windowHeight * 1.5);
	t:SetMinResize(e.windowWidth / 2, e.windowHeight / 2);
	t:SetResizable(true);
	t:SetScript("OnSizeChanged", function(o)
		local n = o:GetWidth();
		local n = n / e.windowWidth;
		t.gameBoardContainer:SetScale(n);
		t.artBorder:SetScale(n);
		t.catagoryScreen:SetScale(n);
		t.logoFrame:SetScale(n);
		t.charPortrait:SetScale(n);
		local e = e.windowHeight * n;
		o:SetHeight(e);
		t.coverUp:SetHeight(26.5 * n);
		local n = t.topCover;
		n:SetWidth(t:GetWidth() - 92);
		local e = n:GetWidth();
		e = f(e, 128) / 128 + i(e / 128);
		n:SetTexCoord(0, e, 0, 1);
	end);
	l = CreateFrame("Frame", "PeggleShowHideButton", UIParent);
	l:SetWidth(1);
	l:SetHeight(1);
	l:SetPoint("Bottomright");
	l:SetScript("OnMouseDown", function()
		if(t:IsShown())then
			t:Hide();
		else
			t:Show();
		end
	end);
	t.showHideButton = l;
	l = CreateFrame("Frame", "PeggleMouseOverSentry", t);
	l:SetPoint("Topleft", 0, 30);
	l:SetPoint("Bottomright");
	l:EnableMouse(false);
	l.elapsed = 0;
	l.mouseOver = true;
	l:SetScript("OnUpdate", function(e, n)
		if not e.mouseOver and not e.fading then
			return;
		end
		e.elapsed = e.elapsed + n;
		if(e.fading)and(e.elapsed < .5)then
			local n = PeggleData.settings.mouseOnTrans;
			local o = PeggleData.settings.mouseOffTrans;
			local e = n - ((n - o) * (e.elapsed / .5))
			t:SetAlpha(e);
		end
		if(e.elapsed > .5)then
			e.elapsed = 0;
			if(e.fading)then
				t:SetAlpha(PeggleData.settings.mouseOffTrans);
				e.fading = nil;
			else
				if not MouseIsOver(t)then
					if not t.resizing then
						e:EnableMouse(true);
						e.mouseOver = nil;
						e.fading = true;
					end
				end
			end
		end
	end);
	l:SetScript("OnEnter", function(e)
		t:SetAlpha(PeggleData.settings.mouseOnTrans);
		e.mouseOver = true;
		e.fading = nil;
		e.elapsed = 0;
		e:EnableMouse(false);
	end);
	r[u][1][s] = S(L(c(h, 1, 4), 128)or"`");
	r[u][2][s] = S(L(c(h, 5, 8), 128)or"`");
	r[u][3][s] = S(L(c(h, 9, 12), 128)or"`");
	r[u][4][s] = S(L(c(h, 13, 16), 128)or"`");
	l:SetFrameLevel(t:GetFrameLevel() + 80);
	t.mouseOverScreen = l;
end
local function w()
	local e = CreateFrame("Frame", "", UIParent);
	e:SetWidth(1);
	e:SetHeight(1);
	e:EnableMouse(false);
	e:SetAlpha(0);
	e.elapsed = 0;
	e.delay = .025;
	e:SetScript("OnUpdate", Ne);
	e.tableCos = {}
	e.tableSin = {}
	for t = 0, 360 do
		j = T(t);
		e.tableSin[t] = I(j);
		e.tableCos[t] = k(j);
	end
	e:Show();
	e.animationStack = {};
	e.activeBallStack = {};
	e.activePointTextStack = {};
	e.hitPegStack = {};
	e.glowQueue = {};
	e.activeGlows = {};
	e.activeParticles = {};
	e.activeParticleGens = {};
	e.ballQueue = {};
	e.pegQueue = {};
	e.brickQueue = {};
	e.pointTextQueue = {};
	e.particleGenQueue = {};
	e.particleQueue = {};
	e.bouncer = {0, 114, 224, 330, 438, 550, 1, 5, 10, 5, 1}
	e.Add = pt;
	e.SpawnBall = Pt;
	e.SpawnPeg = dt;
	e.SpawnBrick = ut;
	e.SpawnGlow = ct;
	e.SpawnParticle = rt;
	e.SpawnParticleGen = ft;
	e.CreateImage = Tt;
	e.SpawnText = st;
	e.RotateTexture = Ce;
	e.UpdateMover = bt;
	e.SetupObject = Ct;
	e.Update_FloatingText = Lt;
	d = e;
end
local function _()
	local o = CreateFrame("Frame", "PeggleCoinFlipper", r.foreground);
	o:SetWidth(196);
	o:SetHeight(196);
	o:SetPoint("Center", r, "Center", 0,  - 30);
	o:Hide();
	o:SetScript("OnUpdate", function(n, o)
		if(o > .05)then
			o = .05;
		end
		n.elapsed = n.elapsed + o;
		if(n.spinStop)then
			if(n.elapsed > 1.5)then
				n.elapsed = nil;
				n.spinStop = nil;
				n.side = 0;
				n:Hide();
				t.ballTracker:UpdateDisplay(1);
			end
		else
			if(n.elapsed > .2)then
				n.side = n.side + 1
				n.flips = n.flips + 1;
				n.check = nil;
				if(n.side > 1)then
					n.side = 0;
				end
				n.elapsed = 0;
				n.tex:SetTexCoord(n.side * .5, (n.side + 1) * .5, 0, 1);
			end
			if(n.elapsed < .1)then
				n.tex:SetWidth(196 * ((n.elapsed) / .1 + .001));
			else
				n.tex:SetWidth(196 * (.2 - n.elapsed) / .1);
			end
			if(not n.check)and(n.flips == 6)and(n.elapsed > .1)then
				n.check = true;
				freeChance = C(1, 100);
				local o = 0;
				if not e[e.newInfo[13]]then
					o = b[33 + 1] * 10
				end
				if(freeChance > 50 - o)then
					n.tex:SetWidth(196);
					n.elapsed = 0;
					n.spinStop = true;
					t.roundPegs.elapsed = 0;
					t.ballTracker:UpdateDisplay(2);
				else
					E(e.SOUND_COIN_DENIED);
				end
			end
			if(n.flips == 7)and(n.elapsed > .1)then
				n.tex:SetWidth(196);
				n.elapsed = 0;
				n.spinStop = true;
				t.roundPegs.elapsed = 0;
				E(e.SOUND_COIN_DENIED);
			end
		end
	end);
	tex = o:CreateTexture(nil, "OVERLAY");
	tex:SetWidth(0);
	tex:SetHeight(196);
	tex:SetTexture(e.artPath.."coin");
	tex:SetTexCoord(0, .5, 0, 1);
	tex:SetPoint("Center");
	tex:Show();
	o.tex = tex;
	d.coin = o;
end
local function b()
	local o = e.artCut["feverBonus10"];
	local n = r:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetPoint("BottomLeft", 0, 0);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:Hide();
	t.bonusBar1 = n;
	n.coord = o;
	local l = n:GetWidth();
	o = e.artCut["feverBonus50"];
	n = r:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetPoint("BottomLeft", 0 + l, 0);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:Hide();
	t.bonusBar2 = n;
	n.coord = o;
	l = l + n:GetWidth();
	o = e.artCut["feverBonus100"];
	n = r:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetPoint("BottomLeft", 0 + l, 0);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:Hide();
	t.bonusBar3 = n;
	n.coord = o;
	l = l + n:GetWidth();
	o = e.artCut["feverBonus50"];
	n = r:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetPoint("BottomLeft", 0 + l, 0);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:Hide();
	t.bonusBar4 = n;
	l = l + n:GetWidth();
	o = e.artCut["feverBonus10"];
	n = r:CreateTexture(nil, "Artwork");
	n:SetWidth(i((o[2] - o[1]) * 512 + .5));
	n:SetHeight(i((o[4] - o[3]) * 512 + .5));
	n:SetPoint("BottomLeft", 0 + l, 0);
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(o));
	n:Hide();
	t.bonusBar5 = n;
end
local function E()
	local n = CreateFrame("Frame", "", r.foreground);
	n:SetWidth(20);
	n:SetHeight(20);
	n:SetPoint("Center", r, "Center");
	n:Show();
	n:SetFrameLevel(n:GetFrameLevel() + 2);
	local a = o:CreateCaption(0, 0, "", n, 16, 1, 1, 0, true)
	a:ClearAllPoints();
	a:SetPoint("Center", r, "Center", 0, e.boardHeight / 4);
	t.roundPegs = a;
	a = o:CreateCaption(0, 0, "", n, 24, 1, 1, 0, true)
	a:ClearAllPoints();
	a:SetPoint("Center", r, "Center", 0, e.boardHeight / 4 - 20);
	t.roundPegScore = a;
	a = o:CreateCaption(0, 0, "", n, 20, .4, 1, 1, true)
	a:ClearAllPoints();
	a:SetPoint("Center", r, "Center", 0, e.boardHeight / 4 - 44);
	t.roundBonusScore = a;
	n = CreateFrame("Frame", "", r.foreground);
	n:SetWidth(200);
	n:SetHeight(24);
	n:SetPoint("Center", r, "Center", 0, e.boardHeight / 4 - 44 - 24);
	n:Hide();
	n.elapsed = 0;
	n:SetFrameLevel(n:GetFrameLevel() + 3);
	t.roundBalls = n;
	n:SetScript("OnShow", function(e)
		e.elapsed = 0;
		e:SetAlpha(1);
		local t = #t.ballTracker.ballStack;
		if(t == 1)then
			e.text:SetText(e.text.caption2);
		else
			e.text:SetFormattedText(e.text.caption1, t);
		end
	end);
	n:SetScript("OnUpdate", function(e, t)
		e.elapsed = e.elapsed + t;
		if(e.elapsed < .25)then
			e.text:SetTextHeight(50 - 100 * e.elapsed)
		else
			e.text:SetTextHeight(25);
		end
		if(e.elapsed > 4)then
			e.elapsed = 0;
			e:Hide();
			return;
		end
		if(e.elapsed > 3)then
			e:SetAlpha(F(4 - e.elapsed, 0));
		end
	end);
	a = o:CreateCaption(0, 0, "", n, 25, 1, 0, 0, true)
	a:ClearAllPoints();
	a:SetPoint("Center");
	a.caption1 = e.locale["BALLS_LEFT1"];
	a.caption2 = e.locale["BALLS_LEFT2"];
	n.text = a;
	local r = CreateFrame("Frame", "", t.artBorder)
	r:SetPoint("Center");
	r:SetWidth(20);
	r:SetHeight(20);
	local n = e.artCut["fever1"];
	local l = r:CreateTexture(nil, "Overlay");
	l:SetWidth(i((n[2] - n[1]) * 512 + .5));
	l:SetHeight(i((n[4] - n[3]) * 256 + .5));
	l:SetPoint("Center");
	l:SetTexture(e.artPath.."extremeFever");
	l:SetTexCoord(unpack(n));
	l:Hide();
	t.fever1 = l;
	n = e.artCut["fever2"];
	l = r:CreateTexture(nil, "Overlay");
	l:SetWidth(i((n[2] - n[1]) * 512 + .5));
	l:SetHeight(i((n[4] - n[3]) * 256 + .5));
	l:SetPoint("Bottom", t.fever1, "Top");
	l:SetTexture(e.artPath.."extremeFever");
	l:SetTexCoord(unpack(n));
	l:Hide();
	t.fever2 = l;
	n = e.artCut["feverScore"];
	l = t.artBorder:CreateTexture(nil, "Overlay");
	l:SetPoint("Center", t, "Center", 0, 42);
	l:SetWidth(i((n[4] - n[3]) * (512 * 1.4) + .5));
	l:SetHeight(i((n[2] - n[1]) * (256 * 1.3) + .5));
	l:SetTexture(e.artPath.."board2");
	l:SetTexCoord(n[2], n[3], n[1], n[3], n[2], n[4], n[1], n[4]);
	l:Hide();
	t.fever3 = l
	a = o:CreateCaption(0, 0, "", t.roundBonusScore:GetParent(), 40, .4, 1, 1, true)
	a:ClearAllPoints();
	a:SetPoint("Top", l, "Bottom", 0, 20);
	t.feverPegScore = a;
end
local function n()
	physicsWindow = CreateFrame("Frame", "PhysicsEditingWindow", t);
	physicsWindow:SetPoint("TopLeft", t, "BottomLeft", 0,  - 20);
	physicsWindow:SetPoint("TopRight", t, "BottomRight", 0,  - 20);
	physicsWindow:SetHeight(60);
	physicsWindow.background = physicsWindow:CreateTexture(nil, background);
	physicsWindow.background:SetAllPoints(physicsWindow);
	physicsWindow.background:SetTexture(0, 0, 0, .5);
	physicsWindow:Hide();
	local e = o:CreateCaption(10, 15, "Gravity                       pixels/sec", physicsWindow, 12)
	e:ClearAllPoints()
	e:SetPoint("Bottomleft", t, "Bottomleft", 16,  - 45 - 25)
	e = CreateFrame("EditBox", "PeggleEditBox1", physicsWindow, "InputBoxTemplate");
	e:SetPoint("Bottomleft", t, "Bottomleft", 70,  - 50 - 25)
	e:SetWidth(64);
	e:SetHeight(20);
	e:Show();
	e:IsNumeric(true);
	e:SetText(be);
	e:SetScript("OnTextChanged", function(e)
		local e = A(e:GetText());
		if(e)then
			be = e;
		end
	end);
	e:ClearFocus();
	e = o:CreateCaption(200, 15, "Max glide hits                        hits", physicsWindow, 12)
	e:ClearAllPoints()
	e:SetPoint("Bottomleft", t, "Bottomleft", 280,  - 45 - 25)
	e = CreateFrame("EditBox", "PeggleEditBox2", physicsWindow, "InputBoxTemplate");
	e:SetPoint("Bottomleft", t, "Bottomleft", 380,  - 50 - 25)
	e:SetWidth(64);
	e:SetHeight(20);
	e:Show();
	e:IsNumeric(true);
	e:SetText(Te);
	e:SetScript("OnTextChanged", function(e)
		local e = A(e:GetText());
		if(e)then
			Te = e;
		end
	end);
	e:ClearFocus();
	e = o:CreateCaption(10,  - 15, "Shot Force                          pixels/sec", physicsWindow, 12)
	e:ClearAllPoints()
	e:SetPoint("Bottomleft", t, "Bottomleft", 16,  - 20 - 25)
	e = CreateFrame("EditBox", "PeggleEditBox3", physicsWindow, "InputBoxTemplate");
	e:SetPoint("Bottomleft", t, "Bottomleft", 100,  - 25 - 25)
	e:SetWidth(64);
	e:SetHeight(20);
	e:Show();
	e:IsNumeric(true);
	e:SetText(se);
	e:SetScript("OnTextChanged", function(e)
		local e = A(e:GetText());
		if(e)then
			se = e;
		end
	end);
	e:ClearFocus();
	e = o:CreateCaption(200,  - 15, "Elasticity (0.00 to 1.00 pls)", physicsWindow, 12)
	e:ClearAllPoints()
	e:SetPoint("Bottomleft", t, "Bottomleft", 300,  - 20 - 25)
	e = CreateFrame("EditBox", "PeggleEditBox4", physicsWindow, "InputBoxTemplate");
	e:SetPoint("Bottomleft", t, "Bottomleft", 476,  - 25 - 25)
	e:SetWidth(64);
	e:SetHeight(20);
	e:Show();
	e:IsNumeric(true);
	e:SetText(Ee);
	e:SetScript("OnTextChanged", function(e)
		local e = A(e:GetText());
		if(e)then
			Ee = e;
		end
	end);
	e:ClearFocus();
	x(490, 30, "Show block polys", "showPolys", true, physicsWindow, function(e)
		showPoly = e:GetChecked();
	end)
	e = CreateFrame("Button", nil, physicsWindow, "OptionsButtonTemplate")
	e:SetText("Add Ball");
	e:ClearAllPoints()
	e:SetPoint("BottomRight", physicsWindow, "BottomRight",  - 10, 10)
	e:SetScript("OnClick", function(e)
		if(te < 15)then
			t.ballTracker:UpdateDisplay(2);
		end
	end);
end
local function G()
	local n, n
	for t = 1, e.boardXYSections do
		y[t] = {};
		for e = 1, e.boardXYSections do
			y[t][e] = {};
		end
	end
	local n = CreateFrame("ScrollFrame", nil, t);
	n:SetWidth(e.boardWidth);
	n:SetHeight(e.boardHeight);
	n:SetPoint("Topleft", 53,  - 70);
	n:Show();
	r = CreateFrame("Frame", nil, t);
	r:SetWidth(e.boardWidth);
	r:SetHeight(e.boardHeight);
	r:ClearAllPoints();
	r:Show();
	r:EnableMouse(true);
	r:EnableMouseWheel(true);
	r:SetPoint("Center");
	local l = e.GetBackdrop();
	r:SetBackdrop(l);
	r:SetBackdropColor(0, 0, 0, 0);
	r:SetBackdropBorderColor(1, 0, 0, 0);
	n:SetScrollChild(r);
	t.gameBoardContainer = n;
	r:SetScript("OnUpdate", function(n, o)
		if(t.gameMenu:IsShown()or t.charScreen:IsShown())then
			return;
		end
		local s, a = GetCursorPosition();
		local g, h, S, u = n:GetRect()
		local c = n:GetEffectiveScale();
		if n.fineX then
			if(Se(n.fineX - s) < 5)and(Se(n.fineY - a) < 5)then
				return;
			end
			n.fineX = nil;
			n.fineY = nil;
		end
		local l, o;
		l = s / c - g;
		if((l >= 0)and(l <= S))then
			o = a / c - h;
			if((o >= 0)and(o <= u))then
				if(n.lastX ~= l)or(n.lastY ~= o)or(n.updateShooter)then
					local c = e.boardWidth / 2;
					local s = e.boardHeight - 16 - 20;
					local a, h = l, o;
					local S = a - c;
					local a =  - (h - s);
					local h = se ^ 4;
					local u = (be * S ^ 2);
					local a = 2 * a * (se ^ 2);
					local u = h - be * (u + a);
					local h, a;
					if(u > 0)then
						local e = z(u);
						a =  - atan(((se ^ 2) - e) / (be * S));
						if(S < 0)then
							a = a - 180;
						end
						h = f(a + 360, 360);
					end
					n.lastX = l;
					n.lastY = o;
					if(n.updateShooter)then
						h = N;
						n.updateShooter = nil;
					end
					N = h or(N);
					if(N > 25)and(N < 155)then
						if(N < 90)then
							N = 25;
						else
							N = 155;
						end
					end
					local h = (se * k(T(N)));
					local S = (se * I(T(N)));
					local a = (e.boardWidth / 2)
					local u = (e.boardHeight - 16) - 20
					local g, o, l, n;
					for e = 1, 4 do
						n = ((e - 1) / 10 * 1 / 1.85);
						o = a + h * n;
						l = u + S * n + .5 * be * (n ^ 2);
						if(e == 4)then
							ue = f(atan2(s - l + 4, c - o) + 180, 360);
						end
					end
					c = (e.boardWidth / 2) + 1 + 65 * k(T(ue));
					s = (e.boardHeight - 12) - 20 + 65 * I(T(ue));
					t.shooter.ball:SetPoint("Center", r, "BottomLeft", 1 + c, s);
					d:RotateTexture(t.shooter, i(ue) - 135, .5, .5);
				end
			end
		end
	end);
	r:SetScript("OnMouseDown", Et);
	r:SetScript("OnMouseUp", function()
		e.speedy = nil
	end);
	r:SetScript("OnMouseWheel", function(e, t)
		N = N + t * .1;
		e.updateShooter = true;
		e.fineX, e.fineY = GetCursorPosition();
	end);
	r.foreground = CreateFrame("Frame", nil, r);
	r.foreground:SetWidth(e.boardWidth);
	r.foreground:SetHeight(e.boardHeight);
	r.foreground:SetPoint("Topleft", 74,  - 70);
	r.foreground:Show();
	r.foreground:SetFrameLevel(r:GetFrameLevel() + 1);
	local n = r:CreateTexture(nil, "Background");
	n:SetWidth(e.boardWidth);
	n:SetHeight(e.boardWidth);
	n:SetTexture(e.artPath.."bg1");
	n:SetPoint("Center", r, "Center", 0,  - 2);
	r.background = n;
	r.trail = {};
	for t = 1, 10 do
		n = r:CreateTexture(nil, "Overlay");
		n:SetWidth(e.ballWidth);
		n:SetHeight(e.ballHeight);
		n:SetTexture(e.artPath.."ball");
		n:SetVertexColor(.4, .8, 1);
		n:SetAlpha(.6);
		r.trail[t] = n;
		n:Hide();
	end
	local n = t.artBorder:CreateTexture(nil, "Overlay");
	n:SetPoint("Center", t, "Top", 1,  - 101);
	n:SetWidth(256);
	n:SetHeight(256);
	n:SetTexture(e.artPath.."shooter");
	t.shooter = n;
	n = t.artBorder:CreateTexture(nil, "Overlay");
	n:SetWidth(e.ballWidth);
	n:SetHeight(e.ballHeight);
	n:SetTexture(e.artPath.."ball");
	n:Hide();
	t.shooter.ball = n;
	local l = CreateFrame("Frame", "", t);
	l:SetFrameLevel(t:GetFrameLevel() + 2);
	l:SetWidth(10);
	l:SetHeight(10);
	l:SetPoint("Top", r, "Top");
	t.charPortrait = l;
	n = l:CreateTexture(nil, "Background");
	n:SetPoint("Center", t, "Top", 3,  - 101);
	n:SetWidth(72);
	n:SetHeight(50);
	n:SetTexture(0, 0, 0);
	t.shooter.faceBG1 = n;
	n = l:CreateTexture(nil, "Background");
	n:SetPoint("Center", t, "Top", 2,  - 98);
	n:SetWidth(50);
	n:SetHeight(74);
	n:SetTexture(0, 0, 0);
	t.shooter.faceBG2 = n;
	n = l:CreateTexture(nil, "Artwork");
	n:SetPoint("Center", t, "Top", 0,  - 101);
	n:SetWidth(64);
	n:SetHeight(72);
	n:SetTexture(e.artPath.."char1Face");
	n:SetTexCoord(0, 1, 0 / 256, 72 / 256);
	t.shooter.face = n;
	l = CreateFrame("Frame", "", t.artBorder);
	l:SetPoint("Top", t, "Top", 0,  - 30);
	l:SetWidth(64);
	l:SetHeight(64);
	t.powerLabel = l;
	n = r.foreground:CreateTexture(nil, "Overlay");
	n:SetPoint("Topright", r, "Topright", 0, 40);
	n:SetWidth(r:GetWidth());
	n:SetHeight(r:GetWidth());
	n:SetTexture(e.artPath.."rainbow2");
	n:SetAlpha(.8);
	t.rainbow = n;
	n:Hide();
	local a = e.artCut["powerLabel"];
	n = l:CreateTexture(nil, "ARTWORK");
	n:SetPoint("Top");
	n:SetWidth(i((a[2] - a[1]) * 512 + .5));
	n:SetHeight(i((a[4] - a[3]) * 512 + .5));
	n:SetTexture(e.artPath.."board1");
	n:SetTexCoord(unpack(a));
	local o = o:CreateCaption(0, 0, e.locale["_SPECIAL_NAME1"], l, 15, .55, .85, 1, true)
	o:ClearAllPoints();
	o:SetPoint("Top", 0,  - 5);
	t.powerLabel.text = o;
	l = CreateFrame("Frame", "", t.artBorder);
	l:SetWidth(1);
	l:SetHeight(1);
	l:SetPoint("Center", r, "Center");
	l:SetScript("OnUpdate", function(e, n)
		e.elapsed = e.elapsed + n;
		if(e.elapsed < .5)then
			e.tex:SetAlpha(e.elapsed * 2);
		else
			e.tex:SetAlpha(1);
		end
		if(e.elapsed > 3.5)then
			e.elapsed = 0;
			e:Hide();
			t.summaryScreen:Show();
		end
	end);
	l.elapsed = 0;
	l:Hide();
	t.banner = l;
	a = e.artCut["bannerBig1"];
	n = t.artBorder:CreateTexture(nil, "Overlay");
	n:SetWidth(i((a[2] - a[1]) * 512 + .5));
	n:SetHeight(i((a[4] - a[3]) * 512 + .5));
	n:SetPoint("Center", r, "Center", 2,  - 52);
	n:SetTexture(e.artPath.."banner2");
	n:SetTexCoord(unpack(a));
	n.clear1 = a;
	n.clear2 = e.artCut["bannerBig2"];
	t.banner.tex = n;
	n:Hide();
end
local function y()
	local n = CreateFrame("Frame", "PeggledMinimapIcon", Minimap);
	n:SetWidth(33);
	n:SetHeight(33);
	n:SetFrameStrata("LOW");
	n:EnableMouse(true);
	n:SetClampedToScreen(true);
	n.icon = n:CreateTexture(nil, "Background");
	n.icon:SetWidth(26);
	n.icon:SetHeight(26);
	n.icon:SetPoint("Center",  - 1, 1);
	n.icon:SetTexture(e.artPath.."minimap");
	n.icon:Show();
	n.icon2 = n:CreateTexture(nil, "Background");
	n.icon2:SetWidth(26);
	n.icon2:SetHeight(26);
	n.icon2:SetPoint("Center",  - 1, 1);
	n.icon2:SetTexture(e.artPath.."minimapNotice");
	n.icon2:Hide();
	n.border = n:CreateTexture(nil, "Artwork");
	n.border:SetWidth(52);
	n.border:SetHeight(52);
	n.border:SetPoint("Topleft");
	n.border:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder");
	n.highlight = n:CreateTexture(nil, "Overlay");
	n.highlight:SetWidth(32);
	n.highlight:SetHeight(32);
	n.highlight:SetPoint("Center");
	n.highlight:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight");
	n.highlight:SetBlendMode("ADD");
	n.highlight:Hide();
	n:SetPoint("Center",  - (76 * k(T(0))), (76 * I(T(0))))
	n:Show();
	n.elapsed = 0;
	n:SetScript("OnMouseDown", function(e, t)
		e.icon:SetPoint("Center", 0, 0)
		if(t == "RightButton")then
			e.moving = true
		end
	end);
	n:SetScript("OnMouseUp", function(e, n)
		e.icon:SetPoint("Center",  - 1, 1)
		e.moving = nil;
		if(n == "LeftButton")then
			if(t:IsVisible())then
				t:Hide()
			else
				if not MouseIsOver(t)then
					t:SetAlpha(PeggleData.settings.mouseOnTrans);
					t.mouseOverScreen:EnableMouse(true);
					t.mouseOverScreen.mouseOver = nil;
					t.mouseOverScreen.fading = nil;
					if not((t.catagoryScreen:IsShown()and de == false))then
						if(de == false)then
							if not(t.gameMenu:IsShown())then
								t.gameMenu:Show();
							end
						else
							R(false);
						end
					end
				else
					t:SetAlpha(PeggleData.settings.mouseOnTrans);
					t.mouseOverScreen:EnableMouse(false);
					t.mouseOverScreen.mouseOver = true;
					t.mouseOverScreen.fading = nil;
				end
				t:Show()
			end
		end
	end);
	n:SetScript("OnEnter", function(t)
		t.highlight:Show();
		GameTooltip_SetDefaultAnchor(GameTooltip, UIParent);
		GameTooltip:SetText("|cFFFFFFFFPeggle");
		GameTooltip:AddLine(e.locale["_TOOLTIP_MINIMAP"]);
		GameTooltip:Show();
	end);
	n:SetScript("OnLeave", function(e)
		e.highlight:Hide();
		GameTooltip:Hide();
	end);
	n:SetScript("OnUpdate", function(e, r)
		if(e.moving)then
			local t, t = GetCursorPosition()
			local t = Minimap:GetLeft() + Minimap:GetWidth() / 2
			local t = Minimap:GetBottom() + Minimap:GetHeight() / 2
			PeggleData.settings.minimapAngle = angle
			local o, l = GetCursorPosition()
			local i = Minimap:GetLeft() + Minimap:GetWidth() / 2
			local a = Minimap:GetBottom() + Minimap:GetHeight() / 2
			local n = (o / UIParent:GetScale()) - i;
			local t = (l / UIParent:GetScale()) - a;
			if((n ^ 2 + t ^ 2) > Minimap:GetWidth() ^ 2)then
				PeggleData.settings.minimapDetached = true;
				n = o / UIParent:GetScale();
				t = l / UIParent:GetScale();
				PeggleData.settings.minimapX = n;
				PeggleData.settings.minimapY = t;
				e:SetPoint("Center", UIParent, "bottomleft", n, t);
			else
				local t = gt(math.atan2((l / UIParent:GetScale()) - a, i - (o / UIParent:GetScale())));
				PeggleData.settings.minimapAngle = t;
				PeggleData.settings.minimapDetached = nil;
				e:SetPoint("Center", Minimap, "Center",  - (76 * k(T(t))), (76 * I(T(t))))
			end
		end
		if(e.notice)then
			e.elapsed = e.elapsed + r;
			if(e.elapsed >= .5)then
				e.elapsed = 0;
				if(e.icon:IsShown())then
					e.icon:Hide();
					e.icon2:Show();
					e.on = true
				else
					e.icon:Show();
					e.icon2:Hide();
					e.on = nil;
				end
			end
		elseif(e.on)then
			e.icon:Show();
			e.icon2:Hide();
			e.on = nil;
		end
	end);
	t.minimap = n;
end
local function N()
	local n = CreateFrame("Frame", "PeggleLootTimer", UIParent);
	n:SetWidth(1);
	n:SetHeight(1);
	n:SetPoint("Top");
	n:Hide();
	n.remaining = nil;
	n.serverRemaining = nil;
	n.serverStage = 0;
	n.temp = {};
	n.compare = function(t, e)
		if t[2] > e[2]then
			return true
		end
	end;
	n:SetScript("OnUpdate", function(n, o)
		if(n.remaining)then
			n.remaining = n.remaining - o;
			if(n.remaining >  - 100)then
				if(n.remaining <= 0)then
					n.remaining = -100;
					t.peggleLootDialog:Hide();
					if(e[e.newInfo[11]])and Q == false then
						local e = d.activeBallStack[1];
						if(e)then
							e.y = -100;
							e.x = 0;
							e.xVel = 0;
							e.yVel = 0;
						end
					else
						if not n.serverRemaining then
							e[e.newInfo[11]] = nil;
							n:Hide();
						end
					end
				else
					t.peggleLootDialog.remaining:SetFormattedText(t.peggleLootDialog.remaining.caption1, ceil(n.remaining))
					if(e[e.newInfo[11]])and not(t.peggleLootDialog:IsShown())then
						t.bestScoreCaption:SetFormattedText(t.bestScoreCaption.caption3, ceil(n.remaining))
					end
				end
			end
		end
		if(n.serverRemaining)then
			n.serverRemaining = n.serverRemaining - o;
			if(n.serverStage == 0)and(n.serverRemaining < 30)then
				n.serverStage = 1;
				print("|CFFFFDD00"..string.format(e.locale["_PEGGLELOOT_CHAT_REMAINING"], 30));
			elseif(n.serverStage == 1)and(n.serverRemaining < 20)then
				n.serverStage = 2;
				print("|CFFFFDD00"..string.format(e.locale["_PEGGLELOOT_CHAT_REMAINING"], 20));
			elseif(n.serverStage == 2)and(n.serverRemaining < 10)then
				n.serverStage = 3;
				print("|CFFFFDD00"..string.format(e.locale["_PEGGLELOOT_CHAT_REMAINING"], 10));
			end
			if(n.serverRemaining <= 0)then
				n.serverRemaining = 0;
				n.serverStage = 0;
				local o = n.temp;
				table.wipe(o);
				local a, a, l
				l = 1;
				for e, t in pairs(e[e.newInfo[12]])do
					o[l] = {e, t};
					l = l + 1;
				end
				table.sort(o, n.compare);
				local l = "PARTY";
				if GetNumGroupMembers() > 5 then
					l = "RAID";
				end
				t.network:Chat(e.locale["_PEGGLELOOT_RESULTS"], l);
				for e = 1, #o do
					if(o[e][2] >  - 1)then
						t.network:Chat(e.." - "..o[e][1].." - "..P(o[e][2]).." pts", l);
					else
						t.network:Chat(e.." - "..o[e][1].." - "..DECLINE, l);
					end
				end
				if(#o > 0)and(o[1][2] >  - 1)then
					t.network:Chat(string.format(e.locale["_PEGGLELOOT_WINNER"], o[1][1]), l);
				else
					t.network:Chat(e.locale["_PEGGLELOOT_NOWINNER"], l);
				end
				e[e.newInfo[11]] = nil;
				e[e.newInfo[12]] = nil;
				n:Hide();
			end
		end
	end);
	t.peggleLootTimer = n;
	n = CreateFrame("Frame", "", UIParent);
	n:SetPoint("Center")
	n:SetWidth(310);
	n:SetHeight(230);
	n:EnableMouse(true);
	n:SetFrameStrata("DIALOG");
	local l = e.GetBackdrop();
	l.tileSize = 128;
	l.tile = false;
	l.edgeFile = "Interface\\Glues\\Common\\TextPanel-Border"l.edgeSize = 32;
	l.bgFile = e.artPath.."windowBackground";
	n:SetBackdrop(l);
	n:SetBackdropColor(.7, .7, .7, 1);
	n:SetBackdropBorderColor(1, .8, .45);
	n:SetScript("OnShow", function(t)
		local n = e[e.newInfo[11].. 1]or(e.locale["_THE_ITEM"]);
		if(n ~= e.locale["_THE_ITEM"])then
			t.desc:SetText(n)
		else
			t.desc:SetText("")
		end
	end);
	local a = n;
	n:Hide();
	t.peggleLootDialog = n;
	local l = o:CreateCaption(0, 0, e.locale["PEGGLELOOT_TITLE"], a, 25, 1, .82, 0, 1, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", 0,  - 20);
	l = o:CreateCaption(0, 0, e.locale["PEGGLELOOT_DESC"], a, 17, 1, 1, 1, true, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", 0,  - 50);
	l:SetWidth(a:GetWidth() - 30);
	l:SetJustifyV("TOP");
	a.desc = l;
	l = o:CreateCaption(0, 0, e.locale["PEGGLELOOT_DESC"], a, 18, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", a.desc, "Bottom", 0,  - 10);
	l:SetWidth(a:GetWidth() - 30);
	l:SetJustifyV("TOP");
	a.desc = l;
	l = o:CreateCaption(0, 0, "", a, 18, 1, 1, 1, nil, nil)
	l:ClearAllPoints();
	l:SetPoint("Top", 0,  - 50 - 18 * 5);
	l:SetWidth(a:GetWidth() - 30);
	l.caption1 = e.locale["PEGGLELOOT_REMAINING"];
	a.remaining = l;
	n = m(0, 0, 45, "buttonGo", nil, "lootGo", a, function(n)
		local o = e[e.newInfo[11].. 2];
		local l = e[e.newInfo[11].. 3];
		n:GetParent():Hide();
		t:Show();
		t:SetAlpha(PeggleData.settings.mouseOnTrans);
		t.mouseOverScreen:EnableMouse(false);
		t.mouseOverScreen.mouseOver = true;
		t.mouseOverScreen.fading = nil;
		if(t.duelStatus == 3)then
			local n = t.catagoryScreen.frames[2];
			C_ChatInfo.SendAddonMessage(t.network.prefix, e.commands[6], "WHISPER", n.name2:GetText());
			n.player1.value = -2;
			n:UpdateWinners();
			t.duelStatus = nil;
		end
		Ae(o, nil, l, true);
		R(true);
		Q = false;
	end)
	n:ClearAllPoints();
	n:SetPoint("Bottomleft", 14, 14);
	n = m(0, 0, 45, "buttonDecline", true, "lootDecline", a, function(n)
		local l = e[e.newInfo[11]];
		local o = e[e.newInfo[11].. 4];
		t.network:Send(e.commands[21], l.."+", "WHISPER", o);
		if not e[e.newInfo[12]]then
		e[e.newInfo[11]] = nil;
		end
		n:GetParent():Hide();
	end, nil, true)
	n:ClearAllPoints();
	n:SetPoint("Bottomright",  - 14, 14);
end
local function k()
	local i = CreateFrame("Frame", "PeggleNet", UIParent);
	i:SetWidth(1);
	i:SetHeight(1);
	i:SetPoint("Top");
	i:Show();
	i:RegisterEvent("CHAT_MSG_ADDON");
	i:RegisterEvent("CHAT_MSG_SYSTEM");
	i.prefix = e.addonName;
	i.queue = {};
	i.Send = function(o, n, e, t, l)
		s(o.queue, n.."+"..(e or(""))..O(174)..t..O(174)..(l or("")));
	end;
	i.Chat = function(o, t, n, e)
		s(o.queue, "[Peggle]: "..t..O(174)..n..O(174)..(e or("")));
	end
	i.throttleCount = 0;
	i.elapsed = 0;
	i:SetScript("OnUpdate", function(e, n)
		if(e.inviteTimer)then
			e.inviteTimer = e.inviteTimer + n;
			if(e.inviteTimer >= 5)then
				e.inviteTimer = nil;
				if(t.duelStatus)then
					local e = t.catagoryScreen.frames[2];
					e.note3:SetText(e.note3.status4);
					e.decline1:Hide();
					e.okay1:Show();
				end
			end
		end
		e.elapsed = e.elapsed + n;
		if(e.elapsed < 1)then
			return;
		end
		local l = e.prefix;
		e.elapsed = 0;
		e.throttleCount = 0;
		if(#e.queue > 0)then
			if(e.throttleCount < 10)then
				local t, t, t, t;
				local a, o, t, n;
				while(e.throttleCount < 10)do
					o, t, n = strsplit(O(174), u(e.queue, 1));
					if((t == "GUILD")and IsInGuild())then
						C_ChatInfo.SendAddonMessage(l, o, t, n);
						e.throttleCount = e.throttleCount + 1;
					elseif(t == "WHISPER")and(n ~= "")then
						C_ChatInfo.SendAddonMessage(l, o, t, n);
						e.throttleCount = e.throttleCount + 1;
					elseif(t == "RAID")or(t == "PARTY")then
						SendChatMessage(o, t);
						e.throttleCount = e.throttleCount + 1;
					end
					if(#e.queue == 0)then
						break;
					end
				end
			end
		end
	end);
	i:SetScript("OnEvent", function(m, n, C, i, l, a)
		a = string.match(a, "(.*)%-(.*)") or a
		if(n == "CHAT_MSG_SYSTEM")and(m.watchError)then
			if(string.find(C, m.watchError))then
				m.watchError = nil;
				m.inviteTimer = nil;
				t.duelStatus = nil;
				local e = t.catagoryScreen.frames[2];
				e.note3:SetText(C);
				e.okay1:Show();
				e.decline1:Hide();
				return;
			end
		end
		if(C == m.prefix)then
			local h, l, d, P, x, n, r;
			h, l, i, d, P, x, n = strsplit("+", i);
			local n = (D(A(l or(""))or(0)) == l);
			if(n ~= true)then
				if e.oldUsers[a]then
					return;
				else
					if h and(#h == 4)then
						return;
					else
						if(PeggleData.settings.hideOutdated ~= true)then
							if(c(h, 1, 1) == "c")then
								print("|CFFFFDD00Peggle: "..string.format(e.locale["_OUTDATED"], a, "Battle"));
							elseif(c(h, 1, 1) == "d")then
								print("|CFFFFDD00Peggle: "..string.format(e.locale["_OUTDATED"], a, "Duel"));
							elseif(c(h, 1, 2) == "pl")then
								print("|CFFFFDD00Peggle: "..string.format(e.locale["_OUTDATED"], a, "Peggle Loot"));
							end
						end
						e.oldUsers[a] = true;
						return;
					end
				end
			end
			local T = e.newInfo;
			local r = e.commands;
			local n = t.catagoryScreen.frames[2];
			local u;
			if l and(A(l)or 0) ~= e.ping then
				return;
			end
			h = h.."+"..l;
			if(h == r[8])then
				if l and((A(l)or(0)) > e.ping)then
					if not e.outdated then
						PeggleData.outdated = A(l);
						e.outdated = true;
						e.outdatedPop:Show();
					end
					e.outdatedText:Show();
				end
				C_ChatInfo.SendAddonMessage(C, r[9], "WHISPER", a);
				if(e.offlineList[a])then
					e.offlineList[a] = nil;
				end
				if(e.onlineList[a] ~= 2)then
					e.onlineList[a] = 2;
				end
				return;
			end
			if(h == r[9])then
				if i and((A(i)or(0)) > e.ping)then
					if not e.outdated then
						PeggleData.outdated = A(i);
						e.outdated = true;
						e.outdatedPop:Show();
					end
					e.outdatedText:Show();
				end
				if(e.offlineList[a])then
					e.offlineList[a] = nil;
				end
				if(e.onlineList[a] ~= 2)then
					e.onlineList[a] = 2;
				end
				return;
			end
			local u = Y;
			local l, b;
			if(h == r[10])then
				for e = 1, #u do
					l = u[e];
					if(l.id == i)then
						if(l.serverName)then
							C_ChatInfo.SendAddonMessage(C, r[12].."+"..i.."+"..l.serverName, "WHISPER", a);
							break;
						end
					end
				end
				return;
			end
			if(h == r[11])then
				for e = 1, #u do
					l = u[e];
					if(l.id == i)then
						l[T[14]] = true;
						break;
					end
				end
				return;
			end
			if(h == r[12])then
				for n = 1, #u do
					l = u[n];
					if(l.id == i)then
						l.serverName = d;
						if(d == e.name)then
							local e = t.network.server;
							local t;
							for n = 1, #e.tracking do
								if(l == e.tracking[n])then
									t = true;
									break;
								end
							end
							if not t then
								l[T[14]] = true;
								s(e.tracking, l);
								s(e.list, {{}, {}, {}, nil, nil});
								e:Populate(#e.list);
								if not e:IsShown()then
									e.currentID = #e.tracking;
									e.currentNode = 0;
								end
								e:Show();
							end
						else
							Me(nil, l);
							C_ChatInfo.SendAddonMessage(C, r[11].."+"..i, "WHISPER", d);
						end
						break;
					end
				end
				return;
			end
			if(h == r[13])then
				for n = 1, #u do
					l = u[n];
					if(l.id == i)then
						d = l[g];
						for n = 1, #d, 200 do
							P = l[T[1]].."+d+"..c(d, n, xe(199 + n, #d));
							t.network:Send(e.commands[14], P, "WHISPER", a)
						end
						t.network:Send(e.commands[14], l[T[1]].."+e+", "WHISPER", a)
						break;
					end
				end
				return;
			end
			if(h == r[14])then
				local e = t.network.server;
				for t = 1, #u do
					l = u[t];
					if(l.id == i)and(e.list[e.currentID][4] == a)then
						if(d == "d")then
							e.list[e.currentID][5] = e.list[e.currentID][5]..P;
						elseif(d == "e")then
							local t = L(e.list[e.currentID][5], p(l[T[4]]));
							if t then
								e.list[e.currentID][5] = t;
								e.processing = 1;
								e.currentIndex = 0;
							end
						end
						break;
					end
				end
				return;
			end
			if(h == r[15])then
				for n = 1, #u do
					l = u[n];
					if(l.id == i)then
						local n = e.newInfo;
						if(d == "1")then
							l[n[4]] = P;
							l[n[5]] = gsub(x, "???", "+");
							l[n[2]] = {};
							l[n[3]] = {};
							l[g] = "";
						elseif((d == "2")or(d == "3"))then
							local e = e.temp;
							table.wipe(e);
							o.TablePack(e, strsplit(",", P));
							local t;
							local o = A(d);
							for t = 1, #e do
								s(l[n[o]], e[t]);
							end
						elseif(d == "4s")then
							l[g] = "";
							l.updating = true;
						elseif(d == "4e")then
							l.updating = nil;
						elseif(d == "4")then
							l[g] = l[g]..P;
							l.updating = true;
						elseif(d == "5")then
							l.updating = nil;
							l[n[6]] = true;
							table.sort(l[n[2]]);
							table.sort(l[n[3]]);
							l[n[7]] = S(c(l[g], 3 + 5, 3 + 6));
							C_ChatInfo.SendAddonMessage(C, r[17].."+"..i, "WHISPER", a);
							C_ChatInfo.SendAddonMessage(C, r[10].."+"..i, "WHISPER", a);
							t.challengeTimer.sElapsed = 180;
							t.challengeTimer.sChallPing = true;
							local e = t.catagoryScreen.frames[3];
							if(e:IsShown())then
								if(e.content1:IsShown())then
									if(e.content1.state ~= 1)then
										e.content1:Hide();
										e.content1:Show();
									else
										t.challengeTabSparks:Show();
									end
								else
									t.challengeTabSparks:Show();
								end
							else
								t.challengeTabSparks:Show();
							end
						end
						break;
					end
				end
				return;
			end
			if(h == r[16])then
				local e;
				for t = 1, #u do
					l = u[t];
					if(l.id == i)then
						e = true;
						C_ChatInfo.SendAddonMessage(C, r[17].."+"..i, "WHISPER", a);
						break;
					end
				end
				if not e then
					s(u, {["id"] = i, ["elapsed"] = 60});
					C_ChatInfo.SendAddonMessage(C, r[18].."+"..i, "WHISPER", a);
				end
				return;
			end
			if(h == r[17])then
				local e;
				for e = 1, #u do
					l = u[e];
					if(l.id == i)then
						o.TableRemove(l.namesWithoutChallenge, a);
						break;
					end
				end
				return;
			end
			if(h == r[18])then
				local e;
				for e = 1, #u do
					l = u[e];
					if(l.id == i)then
						J(a, l);
						break;
					end
				end
				return;
			end
			if(h == r[19])then
				local n;
				for n = 1, #u do
					l = u[n];
					if(l.id == i)and(l.serverName == e.name)then
						local n = o.TableFind(l[T[2]], a);
						if(n)then
							d = L(d, p(a));
							if(d)then
								local r, s = ot(d, true);
								local o;
								local t = t.network.server;
								for o = 1, #t.list do
									if(t.tracking[o].id == i)then
										if(s > t.list[o][1][n])or(a == e.name)then
											t.list[o][1][n] = s;
											t.list[o][2][n] = r;
											local t = L(l[g], p(l.creator));
											t = U((c(t, 1, 68 + (n - 1) * 6)..d..c(t, 69 + n * 6)), p(l.creator));
											l[g] = t;
											if not l[T[14]]then
												for t = 1, #l[T[2]]do
													r = l[T[2]][t];
													if(e.onlineList[r] == 2)then
														J(r, l, true)
													end
												end
											end
										end
										break;
									end
								end
							end
							break;
						end
					end
				end
				return;
			end
			if(h == r[20])then
				x = L(x, p(a));
				if not e[T[11]]and(x)then
					e[T[11]] = i
					e[T[11].. 1] = d;
					e[T[11].. 2] = A(P);
					e[T[11].. 3] = x;
					e[T[11].. 4] = a;
					t.peggleLootTimer.remaining = 30;
					t.peggleLootTimer:Show();
					t.peggleLootDialog:Hide();
					t.peggleLootDialog:Show();
				end
			end
			if(h == r[21])then
				if e[T[11]]and(e[T[11]] == i)then
					local e = e[T[12]];
					if(e)then
						if not e[a]then
							if d and(d ~= "")then
								d = L(d, p(a))
								e[a] = S(d);
							else
								e[a] = -1;
							end
						end
					end
				end
			end
			local e = string.lower(a);
			local l = string.lower(n.name2:GetText());
			if(h == r[1])then
				if(PeggleData.settings.inviteDecline == true)then
					C_ChatInfo.SendAddonMessage(C, r[3], "WHISPER", a);
				else
					if(t.duelStatus)then
						C_ChatInfo.SendAddonMessage(C, r[5], "WHISPER", a);
					else
						t.duelTab.sparks:Show();
						t.duelTimer.elapsed = 0;
						t.duelTimer.remaining = 300;
						t.duelTimer:Show()
						if(PeggleData.settings.inviteMinimap == true)then
							t.minimap.notice = true;
						end
						if(PeggleData.settings.inviteChat == true)then
							print("|CFFFFDD00Peggle: "..string.format(n.name1.caption2, a));
						end
						if(PeggleData.settings.inviteRaid == true)then
							RaidNotice_AddMessage(RaidBossEmoteFrame, "Peggle: "..string.format(n.name1.caption2, a), ChatTypeInfo["RAID_BOSS_EMOTE"])
						end
						C_ChatInfo.SendAddonMessage(C, r[2], "WHISPER", a);
						n.name2:SetText(a);
						n.name2:DisableDrawLayer("BACKGROUND");
						n.name2:SetJustifyH("CENTER")
						n.name2:EnableMouse(false);
						n.name2:ClearFocus();
						n.nameDrop:Hide();
						local e = o.TableFind(PeggleProfile.lastDuels, a)
						if not e then
							s(PeggleProfile.lastDuels, 1, a);
							if(#PeggleProfile.lastDuels > 10)then
								PeggleProfile.lastDuels[11] = nil;
							end
						end
						n.note1:SetText(n.note1.caption3);
						n.note2a:SetText(d);
						n.note2a:Show();
						n.note2:Hide();
						n.note3:Show();
						n.note3:SetText(string.format(n.name1.caption2, a));
						n.note3Title:Show();
						n.winLoss:ClearAllPoints();
						n.winLoss:SetPoint("Topleft", n, "Bottomleft", 20, 190);
						n:UpdateDisplay(A(i));
						n.go:Hide();
						n.okay1:Hide();
						n.decline1:Hide();
						n.okay2:Show();
						n.decline2:Show();
						t.duelStatus = 2;
						n.levelInfo = L(P, p(a));
						if not n.levelInfo then
						end
						if(PeggleData.settings.openDuel)then
							if not t:IsVisible()then
								t.minimap:GetScript("OnMouseUp")(t.minimap, "LeftButton");
							end
						end
						local e = t.catagoryScreen;
						if(e:IsShown())then
							t.duelTab.hover = true;
							Xe(t.duelTab)
							t.duelTab.hover = nil;
							t.levelList:Hide();
						end
					end
				end
			elseif(e == l)then
				if(t.duelStatus)then
					if(h == r[2])then
						m.inviteTimer = nil;
						m.watchError = nil;
						n.note3:SetText(n.note3.status2);
						t.duelStatus = 2;
						local e = o.TableFind(PeggleProfile.lastDuels, a)
						if not e then
							s(PeggleProfile.lastDuels, 1, a);
							if(#PeggleProfile.lastDuels > 10)then
								PeggleProfile.lastDuels[11] = nil;
							end
						end
					elseif(h == r[3])then
						if(t.duelStatus ~= 3)then
							m.inviteTimer = nil;
							m.watchError = nil;
							n.note1:SetText(n.note1.caption2);
							n.note3:SetText(n.note3.status3);
							t.duelStatus = nil;
							n.decline1:Hide();
							n.okay1:Show();
							t.duelTimer:Hide()
						end
					elseif(h == r[4])then
						n.duelInfo1:Hide();
						n.duelInfo2:Show();
						n.go:Show();
						n.okay1:Hide();
						n.okay2:Hide();
						n.decline1:Hide();
						n.decline2:Hide();
						n.name2:EnableDrawLayer("BACKGROUND");
						n.name2:SetJustifyH("LEFT");
						n.name2:EnableMouse(true);
						n.note1:SetText(n.note1.caption1);
						n.note2:Show();
						n.note2a:Hide();
						n.note3:Hide();
						n.note3Title:Hide();
						local e
						for e = 1, 6 do
							n.player1["value"..e] = 0;
							n.player2["value"..e] = 0;
						end
						n.player1.value = -1;
						n.player2.value = -1;
						Ae(n.showID, nil, n.levelInfo);
						R(true);
						Q = false;
						t.duelStatus = 3;
						n.decline2:Hide();
						n.okay2:Hide();
					elseif(h == r[5])then
						m.inviteTimer = nil;
						m.watchError = nil;
						n.note3:SetText(n.note3.status5);
						t.duelStatus = nil;
						n.decline1:Hide();
						n.okay1:Show();
						t.duelTimer:Hide()
					elseif(h == r[7])then
						if(t.duelStatus ~= 3)then
							m.inviteTimer = nil;
							m.watchError = nil;
							n.note1:SetText(n.note1.caption2);
							n.note3:SetText(n.note3.status6);
							t.duelStatus = nil;
							t.minimap.notice = nil;
							t.duelTab.sparks:Hide();
							n.decline1:Hide();
							n.decline2:Hide();
							n.okay1:Show();
							n.okay2:Hide();
							t.duelTimer:Hide()
						end
					end
				end
				if(h == r[6])then
					if(i == nil)then
						n.player2.value = -2;
					else
						i = L(i, p(a));
						if(i)then
							local e = S(c(i, 1, 2)) - 1;
							local t = f(e, 100);
							e = (e - t) / 100;
							if(e >= 30)then
								stageFullClears = e - 30;
								e = 2;
							else
								stageFullClears = e - 10;
								e = 1;
							end
							n.player2.value1 = S(c(i, 7, 10));
							n.player2.value2 = S(c(i, 11, 14));
							n.player2.value3 = S(c(i, 15, 18));
							n.player2.value4 = e;
							n.player2.value5 = t;
							n.player2.value6 = stageFullClears;
							n.player2.value = S(c(i, 3, 6));
						else
							n.player2.value = 0;
						end
					end
					n:UpdateWinners();
				end
			end
		end
	end);
	t.network = i;
	i = CreateFrame("Frame", "PeggleNetPing", UIParent);
	i:SetWidth(1);
	i:SetHeight(1);
	i:SetPoint("Top");
	i:Hide();
	i.tempList = {};
	i.prefix = e.addonName;
	i.elapsed = 0;
	i:SetScript("OnUpdate", function(t, n)
		local e = e.sentList;
		if t.lastIndex then
			if(t.lastIndex == -1)then
				t.lastIndex = next(e);
			else
				t.lastIndex = next(e, t.lastIndex);
			end
			if(t.lastIndex)then
				C_ChatInfo.SendAddonMessage(t.prefix, t.command.."+"..t.data, "WHISPER", t.lastIndex);
				t.elapsed = 0;
			end
		end
		if(n > 1)then
			n = 1;
		end
		t.elapsed = t.elapsed + n;
		if(t.elapsed > 5)then
			t.elapsed = 0;
			t:Hide();
			if(t.state)then
				if(t.state == 0)then
					t.state = 1;
				elseif(t.state == 1)then
				end
				ne(t.state);
			end
		end
	end);
	t.network.pinger = i;
	i = CreateFrame("Frame", "PeggleNetServer", UIParent);
	i:SetWidth(1);
	i:SetHeight(1);
	i:SetPoint("Top");
	i:Hide();
	i.prefix = e.addonName;
	i.elapsed = 0;
	i.currentID = 1;
	i.currentNode = 0;
	i.currentIndex = 0;
	i.tracking = {};
	i.processing = nil;
	i.process = "";
	i.updated = nil;
	i.list = {}
	i:SetScript("OnUpdate", function(t, n)
		if not t.processing then
			if(n > 1)then
				n = 1;
			end
			t.elapsed = t.elapsed + n;
		end
		if(t.elapsed > 4)or(t.processing)then
			local n;
			local n = t.tracking[t.currentID];
			local a;
			local o = e.newInfo;
			local l = n[o[2]];
			local i = e.onlineList;
			local r = e.commands;
			local e = n[o[4]];
			if not t.processing then
				if(not n[o[14]])and(t.currentNode == 0)then
					t.currentID = t.currentID + 1;
					if(t.currentID > #t.tracking)then
						t.currentID = 1;
					end
					t.elapsed = 0;
					return;
				end
				if(t.currentNode == 0)and(n[o[14]])then
					n[o[14]] = nil;
				end
			end
			if(t.elapsed > 4)then
				t.elapsed = 0;
				for e = t.currentNode + 1, #l do
					if(i[l[e]] == 2)then
						t.currentNode = e;
						a = l[e];
						break;
					end
				end
				if(a)then
					t.list[t.currentID][4] = a;
					t.list[t.currentID][5] = "";
					C_ChatInfo.SendAddonMessage(t.prefix, r[13].."+"..n[o[1]], "WHISPER", a);
				else
					t.processing = 2;
					t.currentIndex = 0;
					t.elapsed = 0;
				end
			elseif(t.processing == 1)then
				if(t.currentIndex < #l)then
					t.currentIndex = t.currentIndex + 1;
					local e, l, e, n;
					local o = t.list[t.currentID][5];
					local e = S(c(o, 68 + (t.currentIndex - 1) * 6 + 1, 68 + (t.currentIndex - 1) * 6 + 2));
					if(e > 1e3)then
						fullLevelClears = e;
						e = e - 1;
						l = f(e, 100);
						e = (e - l) / 100;
						if(e >= 30)then
							n = 1;
							e = e - 30;
						else
							n = 0;
							e = e - 10;
						end
						e = S(c(o, 68 + (t.currentIndex - 1) * 6 + 3, 68 + (t.currentIndex * 6)));
						if(t.list[t.currentID][1][t.currentIndex] < e)then
							t.list[t.currentID][1][t.currentIndex] = e;
							t.list[t.currentID][2][t.currentIndex] = n;
							t.list[t.currentID][3][t.currentIndex] = fullLevelClears;
							t.updated = true;
						end
					end
				else
					t.elapsed = 4;
					t.processing = nil;
					t.process = nil;
					if(t.updated)then
						t.updated = nil;
						local e = "";
						local a;
						for o = 1, #l do
							if(t.list[t.currentID][1][o] == 0)then
								e = e..c(n[g], 3 + 69 + (o - 1) * 6, 3 + 68 + (o * 6));
							else
								a = t.list[t.currentID][3][o]
								e = e..h(a, 2)..h(t.list[t.currentID][1][o], 4)
							end
						end
						n[g] = U(c(t.list[t.currentID][5], 1, 68)..e, p(n[o[4]]));
					else
					end
				end
			elseif(t.processing == 2)then
				for e = t.currentIndex + 1, #l do
					if(i[l[e]] == 2)then
						t.currentIndex = e;
						a = l[e];
						break;
					end
				end
				if(a)and(n[o[14]] == nil)then
					J(a, n, true)
				else
					t.processing = nil;
					t.currentNode = 0;
					t.currentIndex = 0;
					t.currentID = t.currentID + 1;
					if(t.currentID > #t.tracking)then
						t.currentID = 1;
					end
				end
			end
		end
	end);
	i.Populate = function(o, n)
		local e = o.tracking[n];
		local a = o.list[n];
		local r = e.names;
		local i = L(e[g], p(e.creator));
		local l, e, o, n;
		for t = 1, #r do
			e = S(c(i, 68 + (t - 1) * 6 + 1, 68 + (t - 1) * 6 + 2));
			if(e == 1e3)then
				l = 0;
				e = 1;
				o = 0;
				n = 0;
			else
				o = f(e, 100) - 1;
				e = (e - o + 1) / 100;
				if(e > 30)then
					n = e - 30;
					e = 1;
				else
					n = e - 10;
					e = 0;
				end
				l = S(c(i, 68 + (t - 1) * 6 + 3, 68 + (t * 6)));
			end
			a[1][t] = l;
			a[2][t] = e;
			a[3][t] = o + n * 100;
		end
	end
	t.network.server = i;
end
local function T()
	for t = 1, #e.commands do
		e.commands[t] = e.commands[t].."+"..e.ping;
	end
	q = 0;
	H = UnitName("player");
	e.name = H;
	g = h(1378301, 4);
	v = S(L("w3K`f", p(D(512))));
	ae = S(L("0Brao", p(D(256)))) / 10;
	ze = S(L(":N2b@", p(D(128)))) / 10;
	W();
	w();
	G();
	E();
	mt();
	_();
	b();
	K();
	fe();
	he();
	ce();
	y();
	k();
	N();
	SLASH_PEGGLE1 = "/peggle";
	SLASH_PEGGLE2 = "/peg";
	SlashCmdList["PEGGLE"] = function(n)
		local o = n;
		local n = o;
		local l = string.find(n, " ");
		if(l)then
			n = string.sub(n, 1, l - 1);
			o = string.sub(o, l + 1);
		else
			o = "";
		end
		n = string.lower(n);
		if(n == "resetwindow")then
			t:ClearAllPoints();
			t:SetPoint("Center");
			t:SetWidth(e.windowWidth);
			t:SetHeight(e.windowHeight);
		elseif(n == "achievement")then
			if(PeggleData.exhibitA)then
				if(not AchievementFrame)then
					--AchievementFrame_LoadUI();
				end
				local e = t.achieve;
				e.elapsed = 0;
				e.state = nil;
				e:SetAlpha(0);
				e.id = 0;
				--e:SetScript("OnUpdate", AchievementAlertFrame_OnUpdate);
				e:UnregisterAllEvents();
				e:Show();
			end
		else
			if(t:IsVisible())then
				t:Hide();
			else
				t:Show();
			end
		end
	end
	SLASH_PEGGLELOOT1 = "/peggleloot";
	SlashCmdList["PEGGLELOOT"] = function(l)
		if GetNumGroupMembers() == 0 then
			print("|CFFFFDD00Peggle: You are not in a "..GROUP..".")
			return
		end
		l = strtrim(l);
		if not l or(l == "")then
			l = e.locale["_THE_ITEM"];
		end
			if(e[e.newInfo[11]])then
				print("|CFFFFDD00Peggle: "..string.format(e.locale["_PEGGLELOOT_ISACTIVE"], ceil(t.peggleLootTimer.serverRemaining)));
				return;
			end
			if(de ~= true)then
				local e = getglobal("PeggleButton_menuAbandon");
				e:GetScript("OnClick")(e);
			end
			local c = string.format(e.locale["_PEGGLELOOT_NOTIFY"], l)
			local S = C(3 - 2, 5 + 7);
			Fe(S);
			local r = #B;
			local o = {};
			local a, n;
			local a = "";
			for e = 1, r do
				s(o, e);
			end
			for e = 1, 25 do
				n = C(1, #o);
				a = a..h(u(o, n), 2);
			end
			local s = (ae * 9) ^ 2;
			local d;
			local r;
			for e = 1, 2 do
				n = C(1, #o);
				d = nil;
				while(d == nil)do
					if(r)then
						if(((B[o[n]].x - B[o[r]].x) ^ 2) + ((B[o[n]].y - B[o[r]].y) ^ 2)) < s then
							if(#o > 0)then
								n = C(1, #o);
							end
						else
							d = true;
						end
					else
						r = n;
						d = true;
					end
				end
				a = a..h(u(o, n), 2);
			end
			n = C(1, #o);
			a = a..h(u(o, n), 2);
			a = U(a, p(e.name));
			local i = h(time() * 100 + i((p(e.name) % 100)), 7);
			e[e.newInfo[12]] = {};
			l = i.."+"..l.."+"..S.."+"..a
			a = nil;
			o = nil;
			collectgarbage();
			local o = e.newInfo;
			n = GetNumGroupMembers();
			t.peggleLootTimer.serverRemaining = 40;
			t.peggleLootTimer:Show();
			if(n > 5)then
					SendChatMessage(c, "RAID")
				for n = 1, n do
					name = GetRaidRosterInfo(n);
					if(name)then
						t.network:Send(e.commands[20], l, "WHISPER", name);
					end
				end
			else
				SendChatMessage(c, "PARTY")
				t.network:Send(e.commands[20], l, "WHISPER", e.name);
				n = 4
				for n = 1, n do
					name = UnitName("party"..n);
					if(name)then
						t.network:Send(e.commands[20], l, "WHISPER", name);
					end
				end
			end
	end
	local l, l, n
	for t = 1, #e.polygon - 1 do
		for o = 1, #e.polygon[t]do
			n = i((o - 1) / 2) + 1
			if(n == e.polygonCorners[t][4])then
				if(f(o, 2) == 0)then
				end
			elseif(n == e.polygonCorners[t][3])then
				if(f(o, 2) == 0)then
				end
			end
		end
	end
	local n, n;
	for t = 1, #e.polygon do
		for n = 1, #e.polygon[t]do
			e.polygon[t][n] = e.polygon[t][n] * .85;
		end
	end
end
T();
local e;