local addonName = "Altoholic"
local addon = _G[addonName]
local colors = AddonFactory.Colors
local icons = AddonFactory.Icons

local L = AddonFactory:GetLocale(addonName)

local CRITERIA_COMPLETE_ICON = "\124TInterface\\AchievementFrame\\UI-Achievement-Criteria-Check:14\124t"

addon:Controller("AltoholicUI.AchievementButton", { "AltoholicUI.Formatter", function(formatter)
	return {
		Button_OnEnter = function(frame)
			local character = frame.key
			if not character then return end
			
			local achievementID = frame.id
			local _, achName, points, _, _, _, _, description, flags, image, rewardText = GetAchievementInfo(achievementID)

		-- debug
			-- DEFAULT_CHAT_FRAME:AddMessage("id: " .. achievementID .. " name: " .. achName .. " icon: " .. image)
			
			local isAccountBound = ( bit.band(flags, ACHIEVEMENT_FLAGS_ACCOUNT) == ACHIEVEMENT_FLAGS_ACCOUNT ) 
			
			local tooltip = AddonFactory_Tooltip
			tooltip:SetOwner(frame, "ANCHOR_LEFT")
			tooltip:ClearLines()
			tooltip:AddDoubleLine(DataStore:GetColoredCharacterName(character), achName)
			tooltip:AddLine(format("%s%s", colors.white, description), 1, 1, 1, 1, 1)
			-- tooltip:AddLine(format("%s%s: %s%s", colors.white, ACHIEVEMENT_TITLE, colors.yellow, points))
			tooltip:AddLine(" ")

			local isStarted, isComplete = DataStore:GetAchievementInfo(character, achievementID, isAccountBound)
			
			if isComplete then
				tooltip:AddLine(format("%s%s: %s%s", colors.white, STATUS, colors.green, COMPLETE ))
			elseif isStarted then
				local numCompletedCriteria = 0
				local numCriteria = GetAchievementNumCriteria(achievementID)
				
				for criteriaIndex = 1, numCriteria do	-- browse all criterias
					local criteriaString, criteriaType, _, _, reqQuantity, _, _, assetID = GetAchievementCriteriaInfo(achievementID, criteriaIndex)
					if criteriaType == CRITERIA_TYPE_ACHIEVEMENT and assetID then		-- if criteria is another achievement
						_, criteriaString = GetAchievementInfo(assetID)
					end
					
					local isCriteriaStarted, isCriteriaComplete, quantity,xx = DataStore:GetCriteriaInfo(character, achievementID, criteriaIndex, isAccountBound)
					local icon = ""
					local color = colors.grey

					if isCriteriaComplete then
						icon = CRITERIA_COMPLETE_ICON
						numCompletedCriteria = numCompletedCriteria + 1
						color = colors.green
					elseif isCriteriaStarted then
						if tonumber(quantity) > 0 then
							criteriaString = criteriaString .. colors.white
						end
						
						if criteriaType == 62 or criteriaType == 67 then		-- this type is an amount of gold, format it as such, make something more generic later on if necessary
							quantity = formatter.MoneyString(tonumber(quantity))
							reqQuantity = formatter.MoneyString(tonumber(reqQuantity))
							criteriaString = format(" - %s (%s/%s)", criteriaString, quantity..colors.white, reqQuantity..colors.white)
						else
							criteriaString = format(" - %s (%s/%s)", criteriaString, quantity, reqQuantity)
						end
					
					else	-- criteria not started
						criteriaString = format(" - %s", criteriaString)
					end
					
					tooltip:AddLine(format("%s%s%s", icon, color, criteriaString))
				end
				
				if numCriteria > 1 then
					tooltip:AddLine(" ")
					tooltip:AddLine(format("%s%s: %s%d/%d", colors.white, STATUS, colors.green, numCompletedCriteria, numCriteria))
				end
			else
				for i = 1, GetAchievementNumCriteria(achievementID) do	-- write all criterias in gray
					local criteriaString, criteriaType, _, _, _, _, _, assetID = GetAchievementCriteriaInfo(achievementID, i)
					if criteriaType == CRITERIA_TYPE_ACHIEVEMENT and assetID then		-- if criteria is another achievement
						_, criteriaString = GetAchievementInfo(assetID)
					end
				
					tooltip:AddLine(format("%s - %s", colors.grey, criteriaString))
				end
			end
			
			if strlen(rewardText) > 0 then		-- not nil if empty, so test the length of the string
				tooltip:AddLine(" ")
				tooltip:AddLine(format("%s%s", colors.green, rewardText))
			end

			if isStarted or isComplete then
				tooltip:AddLine(" ")
				tooltip:AddLine(format("%s%s", colors.green, L["Shift+Left click to link"]))
			end
			-- tooltip:AddLine(colors.green .. "id : " .. achievementID);			-- debug
			
			tooltip:Show()
		end,
		SetImage = function(frame, achievementID)
			frame.Background:SetTexture(select(10, GetAchievementInfo(achievementID)))
		end,
		SetCompletionStatus = function(frame, character, achievementID, isAccountBound)
			local isStarted, isComplete = DataStore:GetAchievementInfo(character, achievementID, isAccountBound)

			local status
			local r, g, b
			
			if isComplete then
				status = icons.ready
				r, g, b = 1.0, 1.0, 1.0
			elseif isStarted then
				status = icons.waiting
				r, g, b = 0.9, 0.6, 0.2
			else
				status = icons.notReady
				r, g, b = 0.4, 0.4, 0.4
			end
			frame.Background:SetVertexColor(r, g, b)
			frame.Name:SetText(status)
		end,
		SetInfo = function(frame, character, achievementID)
			frame.key = character
			frame.id = achievementID
		end,
	}
end})
