local _, env = ...;
local db, L, Widgets = env.db, env.L, env.Widgets;
local LoadoutTypeMetaMap = LibStub('CPActionButton').TypeMetaMap;

---------------------------------------------------------------
local DEFAULT_RING_ID = 1;
local DEFAULT_RING_BINDING = 'LeftButton';

local BUTTON_WITH_ICON_TEXT = '     %s';

local SELECTED_RING_TEXT = L[[This is your currently selected ring.
When you press and hold your selected key binding, all your selected abilities will appear in a ring on the screen.

Tilt your radial stick in the direction of the ability or item you want to use, then release the key binding to commit.]]
local ADD_NEW_RING_TEXT = L[[|cFFFFFF00Create New Ring|r
Please choose a name for your new ring:]]
local REMOVE_RING_TEXT = L[[|cFFFFFF00Remove Ring|r
Are you sure you want to remove the current ring?]]
local CLEAR_RING_TEXT = L[[|cFFFFFF00Clear Utility Ring|r
Are you sure you want to clear your utility ring?]]
local SET_BINDING_TEXT = L[[ 
|cFFFFFF00Set Binding|r

Press a button combination to select a new binding for this ring.

]]
local RING_MENU_DESC = L(([[
Create your own ring menus where you can add your items, spells, macros and mounts that you do not want to sacrifice action bar space for.

To use, hold the selected binding down, tilt your stick in the direction of the item you want to select, then release the binding.

The default ring, or the |CFF00FF00Utility Ring|r, has special properties to alleviate questing and world interaction, and is not static. It will automatically add and remove items as necessary.

If you want to create a ring to use in your rotation and not just for utility, it's highly recommended to use a custom ring for this purpose.
]]):trim())

local RING_EMPTY_DESC = L[[You do not have any abilities in this ring yet.]]


local EXTRA_ACTION_ID = CPAPI.ExtraActionButtonID;
local GET_SPELLID_IDX = 7;
---------------------------------------------------------------
-- Helpers
---------------------------------------------------------------
local function GetRingOptions()
	local options = {};
	for key in pairs(db.Utility.Data) do
		tinsert(options, key == DEFAULT_RING_ID and DEFAULT or tostring(key))
	end
	return options;
end

local function GetRingNameSuggestion()
	local suggestion = #GetRingOptions() + 1;
	while rawget(db.Utility.Data, suggestion) do
		suggestion = suggestion + 1;
	end
	return tostring(suggestion)
end

local function GetRingDisplayName(name)
	return name and (tonumber(name) and ('Ring |cFF00FFFF%s|r'):format(name) or name)
end

local function GetRingDisplayNameForIndex(index)
	return GetRingDisplayName(GetRingOptions()[index])
end

local function ProcessRingName(name)
	local purifiedName = tostring(name):gsub('[^A-Za-z0-9]', '');
	local processedName = tonumber(purifiedName) or purifiedName;
	if processedName ~= DEFAULT and not rawget(db.Utility.Data, processedName) then
		return processedName;
	end
end

local function GetSelectedRingID()
	local controller = env.Rings.Control.RingSelect.controller;
	local index = controller:Get()
	local options = controller:GetOptions()
	local selectedOption = options and index and options[index];
	return selectedOption == DEFAULT and 1 or tonumber(selectedOption) or selectedOption;
end

local function GetKindAndAction(info)
	return db.Utility:GetKindAndAction(info)
end

local function IsExtraActionButton(kind, action)
	return (kind == 'action' and action == EXTRA_ACTION_ID);
end

-- Bindings
local function TrySetBinding(button)
	if CPAPI.IsButtonValidForBinding(button) then
		local keychord = CPAPI.CreateKeyChord(button)
		local binding = db.Utility:GetBindingForSet(GetSelectedRingID())
		db.table.map(SetBinding, db.Gamepad:GetBindingKey(binding))
		if SetBinding(keychord, binding) then
			SaveBindings(GetCurrentBindingSet())
			return true;
		end
	end
end

local function RemoveBinding(ringID)
	local binding = db.Utility:GetBindingForSet(ringID)
	for i, key in ipairs({GetBindingKey(binding)}) do
		SetBinding(key, nil)
	end
	SaveBindings(GetCurrentBindingSet())
end

-- Ring add / remove
local function AddRing(rawName)
	local name = ProcessRingName(rawName)
	if name then
		db.Utility.Data[name] = {};
		db:TriggerEvent('OnRingAdded', name, db.Utility.Data[name])
		return true;
	end
end

local function RemoveRing(ringID)
	if ( ringID == DEFAULT_RING_ID ) then
		wipe(db.Utility.Data[ringID])
		db:TriggerEvent('OnRingCleared', ringID)
		return false;
	end
	if rawget(db.Utility.Data, ringID) then
		rawset(db.Utility.Data, ringID, nil)
		db:TriggerEvent('OnRingRemoved', ringID)
		RemoveBinding(ringID)
		return true;
	end
end


---------------------------------------------------------------
-- Ring selector
---------------------------------------------------------------
local RingSelectMixin = {};

function RingSelectMixin:Update()
	self:SetText(GetRingDisplayNameForIndex(self.controller:Get()))
end

function RingSelectMixin:OnShow()
	-- HACK: Dropdown gets clipped by container, so disable it while this panel is visible
	ConsolePortConfig.Container:SetClipsChildren(false)
	self:Update()
end

function RingSelectMixin:OnHide()
	-- HACK: Undo temporary clipping change
	ConsolePortConfig.Container:SetClipsChildren(true)
end

function RingSelectMixin:Get()
	return self.controller:Get()
end

function RingSelectMixin:UpdateOptions()
	local options = GetRingOptions()
	self.controller:SetRawOptions(options)
	return options;
end

function RingSelectMixin:OnRingAdded(name)
	local options = GetRingOptions()
	self.controller:SetRawOptions(options)
	for key, value in ipairs(options) do
		if tostring(name) == value then
			return self:Set(key)
		end
	end
end

function RingSelectMixin:OnRingRemoved(ringID)
	self.controller:SetRawOptions(GetRingOptions())
	self:Set(DEFAULT_RING_ID)
end

function RingSelectMixin:Construct()
	Widgets.Select(self, 'RingID', nil, db.Data.Select(1, 1):SetRawOptions(GetRingOptions()), SELECTED_RING_TEXT)
	self:SetDrawOutline(true)
	self.controller:SetCallback(function(value)
		self:OnValueChanged(value)
		self:Update()
		db:TriggerEvent('OnRingSelectionChanged', value)
	end)
	db:RegisterCallback('OnRingAdded', self.OnRingAdded, self)
	db:RegisterCallback('OnRingRemoved', self.OnRingRemoved, self)
end

---------------------------------------------------------------
-- Add / remove ring
---------------------------------------------------------------
local AddRingButton, RemoveRingButton = {}, {};

function AddRingButton:OnLoad()
	local normal = self:GetNormalTexture()
	local pushed = self:GetPushedTexture()

	normal:ClearAllPoints()
	pushed:ClearAllPoints()
	normal:SetPoint('LEFT', 8, 0)
	pushed:SetPoint('LEFT', 10, -2)
	normal:SetSize(20, 20)
	pushed:SetSize(20, 20)
end

function RemoveRingButton:OnLoad()
	local normal = self:GetNormalTexture()
	local pushed = self:GetPushedTexture()

	normal:ClearAllPoints()
	pushed:ClearAllPoints()
	normal:SetPoint('LEFT', 6, 0)
	pushed:SetPoint('LEFT', 8, -2)
	normal:SetSize(24, 24)
	pushed:SetSize(24, 24)

	normal:SetAtlas('common-icon-redx')
	pushed:SetAtlas('common-icon-redx')

	db:RegisterCallback('OnRingSelectionChanged', self.OnRingSelectionChanged, self)
end

function AddRingButton:OnClick()
	return CPAPI.Popup('ConsolePort_Rings_Add_Ring', {
		text = ADD_NEW_RING_TEXT;
		button1 = BATTLETAG_CREATE;
		button2 = CANCEL;
		hasEditBox = 1;
		maxLetters = 16;
		OnShow = function(self)
			self.editBox:SetText(GetRingNameSuggestion())
			self.editBox:SetFocus()
		end;
		OnAccept = function(self)
			local name = self.editBox:GetText()
			if not AddRing(name) then
				CPAPI.Log('Failed to add new ring with name %s, because it already exists.', name)
			end
		end;
		OnHide = function()
			self:Uncheck()
		end;
		EditBoxOnTextChanged = function(self)
			local purifiedName = ProcessRingName(self:GetText())
			if purifiedName then
				self:SetText(purifiedName)
				self:GetParent().button1:Enable();
			else
				self:GetParent().button1:Disable();
			end
		end;
		EditBoxOnEnterPressed = function(self)
			if self:GetParent().button1:IsEnabled() then
				StaticPopup_OnClick(self:GetParent(), 1)
			end
		end;
	})
end

function RemoveRingButton:OnClick()
	local ringID = GetSelectedRingID()
	return CPAPI.Popup('ConsolePort_Rings_Remove_Ring', {
		text = ringID == DEFAULT_RING_ID and CLEAR_RING_TEXT or REMOVE_RING_TEXT;
		button1 = REMOVE;
		button2 = CANCEL;
		OnAccept = function(self)
			RemoveRing(GetSelectedRingID())
		end;
		OnHide = function()
			self:Uncheck()
		end;
	})
end

function RemoveRingButton:OnRingSelectionChanged(value)
	self:SetText(BUTTON_WITH_ICON_TEXT:format(value == DEFAULT_RING_ID and RESET or REMOVE))
end

---------------------------------------------------------------
-- Binding button
---------------------------------------------------------------
local BindingButton, BindingCatcher = {}, {};

function BindingButton:OnLoad()
	db:RegisterCallback('OnRingSelectionChanged', self.UpdateBinding, self)
end

function BindingButton:OnClick(button)
	if ( button == 'RightButton' ) then
		RemoveBinding(GetSelectedRingID())
		self:UpdateBinding()
		return self:Uncheck()
	end
	self.Catch:TryCatchBinding({
		text = SET_BINDING_TEXT;
		OnHide = function()
			self:UpdateBinding()
			self:Uncheck()
			env.Config:ResumeCatcher()
		end;
		OnShow = function()
			db.Cursor:SetCurrentNode(self)
			env.Config:PauseCatcher()
		end;
	})
end

function BindingButton:OnShow()
	self:UpdateBinding()
end

function BindingButton:UpdateBinding()
	self.Slug:SetText(db.Utility:GetButtonSlugForSet(GetSelectedRingID()) or WrapTextInColorCode(NOT_BOUND, 'FF757575'))
end

function BindingCatcher:OnBindingCaught(...)
	return TrySetBinding(...)
end

---------------------------------------------------------------
-- Ring mapper
---------------------------------------------------------------
local Mapper = CreateFromMixins(env.FlexibleMixin)
local ActionMapper = CreateFromMixins(env.BindingActionMapper)
local CollectionMixin = CreateFromMixins(ActionMapper.CollectionMixin, {
	clickActionCallback = function(self)
		local pickup = self.pickup;
		if pickup then
			pickup(self:GetValue())
			db.Utility:CheckCursorInfo(GetSelectedRingID(), true)
			ClearCursor()
		end
		CPIndexButtonMixin.Uncheck(self)
	end;
})

function Mapper:OnShow()
	self:SetVerticalScroll(0)
end

function Mapper:OnLoad()
	env.OpaqueMixin.OnLoad(self)
	self:SetFlexibleElement(self, 360)
	Mixin(self.Child, env.ScaleToContentMixin)
	self.Child:SetWidth(360)
	self.Child:SetAllPoints()
	self.Child:SetMeasurementOrigin(self.Child, self.Child, 360, 40)
	CPAPI.Start(self)

	self.ActionMapper = self.Child.ActionMapper;
end

ActionMapper.OnHide = nil;

function ActionMapper:OnShow()
	self:OnChecked(true)
end

function ActionMapper:OnLoad()
	self:SetEnabled(false)
	CPFocusPoolMixin.OnLoad(self)
	self:SetMeasurementOrigin(self, self.Content, self:GetWidth(), 0)
	self:CreateFramePool('IndexButton',
		'CPIndexButtonBindingActionBarTemplate', CollectionMixin, nil, self.Content)
end

---------------------------------------------------------------
-- Loadout
---------------------------------------------------------------
local Loadout = CreateFromMixins(CPFocusPoolMixin)
local LoadoutButton = CreateFromMixins(CPSmoothButtonMixin, {
	AsyncMap = {
		item = function(self, id)
			local constructor = tonumber(id) and Item.CreateFromItemID or Item.CreateFromItemLink;
			constructor(Item, id):ContinueOnItemLoad(function()
				self:UpdateProps()
			end)
		end;
		spell = function(self, id)
			local spellID = (select(GET_SPELLID_IDX, GetSpellInfo(id)))
			if spellID then
				Spell:CreateFromSpellID(spellID):ContinueOnSpellLoad(function()
					self:UpdateProps()
				end)
			end
		end;
	};
})


function LoadoutButton:OnLoad()
	self.ignoreUtilityRing = true;
	self:SetWidth(self:GetParent():GetWidth() - 16)
	self:SetScript('OnShow', self.OnShow)
	self:HookScript('OnEnter', self.OnEnter)
	self:HookScript('OnLeave', self.OnLeave)
end

function LoadoutButton:OnShow()
	db.Alpha.FadeIn(self, 0.1, self:GetAlpha(), 1)
end

function LoadoutButton:OnEnter()
	GameTooltip:SetOwner(self, 'ANCHOR_TOP')
	if self:SetTooltip() then
		self.UpdateTooltip = self.OnEnter;
	else
		self.UpdateTooltip = nil;
	end
end

function LoadoutButton:OnLeave()
	if GameTooltip:IsOwned(self) then
		GameTooltip:Hide()
	end
end

function LoadoutButton:OnDeltaChanged(delta)
	local id = self:GetID()
	local data = tremove(self.set, id)
	tinsert(self.set, id + delta, data)
	db:TriggerEvent('OnRingContentChanged', self.setID)
	db.Utility:RefreshAll()
end

function LoadoutButton:Remove()
	db.Utility:RemoveAction(self.setID, self:GetID())
	db:TriggerEvent('OnRingContentChanged', self.setID)
end

function LoadoutButton:GetDisplayText()
	local text = self:GetActionText()
	if not text then
		if IsExtraActionButton(self._state_type, self._state_action) then
			text = BINDING_NAME_EXTRAACTIONBUTTON1:gsub('%d', ''):trim()
		end
	end
	return text;
end

function LoadoutButton:SetData(data, set, setID)
	self.setID = setID;
	self.set   = set;
	self.data  = data;

	local kind, action = GetKindAndAction(data)
	self._state_type = kind;
	self._state_action = action;
	setmetatable(self, LoadoutTypeMetaMap[kind] or LoadoutTypeMetaMap.empty)
	self:SetAttribute('type', kind)
	self:SetAttribute(kind, action)

	self.upButton:SetEnabled(self:GetID() > 1)
	self.downButton:SetEnabled(self:GetID() < #set)
	self.removeButton:SetEnabled(not IsExtraActionButton(kind, action))

	local asyncCallback = self.AsyncMap[kind];
	if asyncCallback then
		self:CustomImage(CPAPI.GetAsset('Textures\\Button\\Loading'))
		self:SetText(LFG_LIST_LOADING)
		return asyncCallback(self, action)
	end
	self:UpdateProps()
end

function LoadoutButton:UpdateProps()
	self:CustomImage(self:GetTexture() or CPAPI.GetAsset('Textures\\Button\\EmptyIcon'))
	self:SetText(self:GetDisplayText())
end

function Loadout:OnLoad()
	env.OpaqueMixin.OnLoad(self)
	CPFocusPoolMixin.OnLoad(self)
	self.Child:SetWidth(self:GetWidth())
	Mixin(self.Child, env.ScaleToContentMixin)
	self.Child:SetAllPoints()
	self.Child:SetMeasurementOrigin(self.Child, self.Child, 625, 0)
	self:CreateFramePool('Button', 'CPRingLoadoutButtonTemplate', LoadoutButton, nil, self.Child)

	db:RegisterCallback('OnRingSelectionChanged', self.Reset, self)
	db:RegisterCallback('OnRingContentChanged', self.Update, self)
	db:RegisterCallback('OnRingCleared', self.Reset, self)
end

function Loadout:OnShow()
	self:Update(true)
end

function Loadout:Reset()
	self:Update(true)
	self:SetVerticalScroll(0)
end

function Loadout:Update(animate)
	self:ReleaseAll()

	local ringID = GetSelectedRingID()
	local set = rawget(db.Utility.Data, ringID)

	self.EmptyText:SetShown(not set or #set == 0)

	if not set then
		return
	end

	local prev;
	for i, data in ipairs(set) do
		local widget, newObj = self:Acquire(i)
		if newObj then
			widget:OnLoad()
		end
		widget:Show()
		widget:SetID(i)
		widget:SetData(data, set, ringID)
		if ( animate == true ) then
			widget:Animate()
		end
		if prev then
			widget:SetPoint('TOP', prev, 'BOTTOM', 0, -4)
		else
			widget:SetPoint('TOP', 0, -8)
		end
		prev = widget;
	end
	self.Child:SetHeight(nil)
end

---------------------------------------------------------------
-- Rings manager
---------------------------------------------------------------
local RingsManager = {};

function RingsManager:OnFirstShow()
	LibStub('Carpenter'):BuildFrame(self, {
		Control = {
			_Type = 'Frame';
			_Setup = 'BackdropTemplate';
			_Backdrop = CPAPI.Backdrops.Opaque;
			_OnLoad = env.OpaqueMixin.OnLoad;
			_Points = {
				{'TOPLEFT', self, 'BOTTOMLEFT', 0, 60};
				{'BOTTOMRIGHT', self, 'BOTTOMRIGHT', -1, 0};
			};
			{
				RingSelect = {
					_Type = 'IndexButton';
					_Setup = 'CPIndexButtonSettingTemplate';
					_Mixin = RingSelectMixin;
					_Point = {'LEFT', 8, 0};
					_Width = 400;
				};
				RingRemove = {
					_Type = 'IndexButton';
					_Setup = 'CPIndexButtonSimpleTemplate';
					_Point = {'RIGHT', -8, 0};
					_Mixin = RemoveRingButton;
					_Text = BUTTON_WITH_ICON_TEXT:format(RESET);
					_Size = {162, 40};
					_SetNormalTexture = [[Interface\RAIDFRAME\ReadyCheck-NotReady]];
					_SetPushedTexture = [[Interface\RAIDFRAME\ReadyCheck-NotReady]];
					_SetDrawOutline = true;
				};
				RingAdd = {
					_Type = 'IndexButton';
					_Setup = 'CPIndexButtonSimpleTemplate';
					_Point = {'RIGHT', '$parent.RingRemove', 'LEFT', 0, 0};
					_Mixin = AddRingButton;
					_Text = BUTTON_WITH_ICON_TEXT:format(BATTLETAG_CREATE);
					_Size = {162, 40};
					_SetNormalTexture = [[Interface\PaperDollInfoFrame\Character-Plus]];
					_SetPushedTexture = [[Interface\PaperDollInfoFrame\Character-Plus]];
					_SetDrawOutline = true;
				};
				RingBinding = {
					_Type = 'IndexButton';
					_Setup = 'CPIndexButtonBindingActionTemplate';
					_Height = 40;
					_Points = {
						{'LEFT', '$parent.RingSelect', 'RIGHT', 8, 0};
						{'RIGHT', '$parent.RingAdd', 'LEFT', -8, 0};
					};
					_SetDrawOutline = true;
					_RegisterForClicks = {'LeftButtonUp', 'RightButtonUp'};
					_Text = KEY_BINDING ..':';
					_Mixin = BindingButton;
					{
						Catch = {
							_Type = 'Button';
							_Setup = {CPAPI.IsRetailVersion and 'SharedButtonLargeTemplate' or 'UIPanelButtonTemplate', 'CPPopupBindingCatchButtonTemplate'};
							_Mixin = BindingCatcher;
						};
					};
				};
			}
		};
	})

	local mapper = self:CreateScrollableColumn('Mapper', {
		_Mixin = Mapper;
		_Setup = {'CPSmoothScrollTemplate', 'BackdropTemplate'};
		_Width = 360;
		_SetDelta = 40;
		_Backdrop = CPAPI.Backdrops.Opaque;
		_Points = {
			{'TOPLEFT', 0, 0};
			{'BOTTOMLEFT', 0, 60};
		};
		{
			Child = {
				_Width = 360;
				{
					ActionMapper = {
						_Type  = 'IndexButton';
						_Setup = 'CPIndexButtonBindingHeaderTemplate';
						_Mixin = ActionMapper;
						_Size  = {340, 40};
						_Text  = SPELLBOOK_ABILITIES_BUTTON;
						_Point = {'TOP', 0, -8};
					};
					Information = {
						_Type  = 'IndexButton';
						_Setup = 'CPIndexButtonBindingHeaderTemplate';
						_Size  = {340, 40};
						_Text  = INFO;
						_Point = {'TOP', '$parent.ActionMapper', 'BOTTOM', 0, -8};
						_OnLoad = function(self)
							self.Label:ClearAllPoints()
							self.Label:SetPoint('TOP', 0, 0)
							self.Label:SetWidth(0)
						end;
						_OnClick = function(self)
							self.Content:SetShown(self:GetChecked())
							self:SetHeight((self:GetChecked() and self.Content.HelpText:GetStringHeight() + 40 or 0) + 40)
						end;
						{
							HelpButton = {
								_Type = 'Texture';
								_Size = {40, 40};
								_Texture = 'Interface\\common\\help-i';
								_Point = {'RIGHT', '$parent.Label', 'LEFT', 0, 0};
							};
							Content = {
								{
									HelpText = {
										_Type = 'FontString';
										_Setup = {'ARTWORK', 'GameTooltipText'};
										_Text = RING_MENU_DESC;
										_Points = {
											{'TOPLEFT', 8, 0};
											{'BOTTOMRIGHT', -8, 8};
										};
									};
								};
							};
						};
					};
				};
			};
		};

	})

	local loadout = self:CreateScrollableColumn('Loadout', {
		_Mixin = Loadout;
		_Setup = {'CPSmoothScrollTemplate', 'BackdropTemplate'};
		_SetDelta = 40;
		_Backdrop = CPAPI.Backdrops.Opaque;
		_Points = {
			{'TOPLEFT', 360, 0};
			{'BOTTOMRIGHT', 0, 60};
		};
		{
			EmptyText = {
				_Type = 'FontString';
				_Setup = {'ARTWORK', 'Fancy22Font'};
				_Point = {'CENTER', 0, 0};
				_Text  = RING_EMPTY_DESC;
			};
		};
	})

	self.Control.RingSelect:Construct()
end

env.Rings = ConsolePortConfig:CreatePanel({
	name = L'Rings';
	mixin = RingsManager;
	scaleToParent = true;
	forbidRecursiveScale = true;
})