local addonName = "Altoholic"
local addon = _G[addonName]
local colors = addon.Colors

local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
local MVC = LibStub("LibMVC-1.0")
local Options = MVC:GetService("AltoholicUI.Options")
local Formatter = MVC:GetService("AltoholicUI.Formatter")
local AccountSharing = MVC:GetService("AltoholicUI.AccountSharing")

local INFO_REALM_LINE = 0
local INFO_CHARACTER_LINE = 1
local INFO_TOTAL_LINE = 2

local THISREALM_THISACCOUNT = 1
local THISREALM_ALLACCOUNTS = 2
local ALLREALMS_THISACCOUNT = 3
local ALLREALMS_ALLACCOUNTS = 4

local characterList
local view
local isViewValid

local OPTION_FACTIONS = "UI.Tabs.Summary.CurrentFactions"
local OPTION_ALTGROUPS = "UI.Tabs.Summary.CurrentAltGroup"
local OPTION_LEVELS_MIN = "UI.Tabs.Summary.CurrentLevelsMin"
local OPTION_LEVELS_MAX = "UI.Tabs.Summary.CurrentLevelsMax"
local OPTION_TRADESKILL = "UI.Tabs.Summary.CurrentTradeSkill"
local OPTION_BANKTYPE = "UI.Tabs.Summary.CurrentBankType"
local OPTION_CLASSES = "UI.Tabs.Summary.CurrentClasses"
local OPTION_MISC = "UI.Tabs.Summary.CurrentMisc"

local function ProcessRealms(func)
	local mode = Options.Get("UI.Tabs.Summary.CurrentRealms")
	
	-- this account only
	if mode == THISREALM_THISACCOUNT then
		func(DataStore.ThisAccount, DataStore.ThisRealm)
		
	elseif mode == ALLREALMS_THISACCOUNT then	
		for realm in pairs(DataStore:GetRealms()) do
			func(DataStore.ThisAccount, realm)
		end

	-- all accounts
	elseif mode == THISREALM_ALLACCOUNTS then
		for account in pairs(DataStore:GetAccounts()) do
			for realm in pairs(DataStore:GetRealms(account)) do
				if realm == DataStore.ThisRealm then
					func(account, realm)
				end
			end
		end
		
	elseif mode == ALLREALMS_ALLACCOUNTS then
		for account in pairs(DataStore:GetAccounts()) do
			for realm in pairs(DataStore:GetRealms(account)) do
				func(account, realm)
			end
		end
	end
end

local collapsedRealms = {}

local totalMoney
local totalPlayed
local totalLevels
local realmCount

local function AddRealm(accountName, realmName)
	
	if AccountSharing.IsSharingInProgress() then
		local clientAccount = AccountSharing.GetClientAccountName()
		
		if clientAccount and clientAccount == accountName and realmName == DataStore.ThisRealm then
			-- if we're trying to add the account + realm we're currently copying, then don't add it now.
			return
		end
	end

	local realmMoney = 0
	local realmPlayed = 0
	local realmLevels = 0
	local realmBagSlots = 0
	local realmFreeBagSlots = 0
	local realmBankSlots = 0
	local realmFreeBankSlots = 0
	local realmAiL = 0
	local realmOffset = realmCount*3
	local numCharacters = 0

	-- let's get our filter values
	local factions = Options.Get(OPTION_FACTIONS)
	local altGroup = Options.Get(OPTION_ALTGROUPS)
	local minLevel = Options.Get(OPTION_LEVELS_MIN)
	local maxLevel = Options.Get(OPTION_LEVELS_MAX)
	local misc = Options.Get(OPTION_MISC)
	local class = Options.Get(OPTION_CLASSES)
	local bankType = Options.Get(OPTION_BANKTYPE)
	local tradeskill = Options.Get(OPTION_TRADESKILL)
	local firstSecondary = addon.TradeSkills.AccountSummaryFirstSecondarySkillIndex
	
	if factions == 4 then
		factions = (UnitFactionGroup("player") == "Alliance") and 1 or 2
	end
	
	-- 1) Add the realm name
	table.insert(characterList, { linetype = INFO_REALM_LINE + realmOffset,
		account = accountName,
		realm = realmName
	} )
	
	-- 2) Add the characters (if they pass filters)
	for characterName, character in pairs(DataStore:GetCharacters(realmName, accountName)) do
		local shouldAddCharacter = true
	
		local characterLevel = DataStore:GetCharacterLevel(character)
		local characterFaction = DataStore:GetCharacterFaction(character)
		local _, characterClass = DataStore:GetCharacterClass(character)
		
		if (characterLevel < minLevel) then shouldAddCharacter = false end
		if (characterLevel > maxLevel) then shouldAddCharacter = false end
		
		if (factions == 1) and (characterFaction ~= "Alliance") then
			shouldAddCharacter = false
		elseif (factions == 2) and (characterFaction ~= "Horde") then
			shouldAddCharacter = false
		end
		
		if (class ~= 0) and CLASS_SORT_ORDER[class] ~= characterClass then
			shouldAddCharacter = false 
		end
		
		-- Any bank type
		if bankType == -1 then
			if DataStore:GetBankType(character) == 0 then
				shouldAddCharacter = false
			end
		
		elseif (bankType > 0) and not DataStore:IsBankType(character, bankType) then
			shouldAddCharacter = false 
		end
		
		-- altGroup = 0 means show all
		if type(altGroup) == "string" and not DataStore:IsInAltGroup(altGroup, character) then
			shouldAddCharacter = false 
		end
		
		if misc ~= 0 and shouldAddCharacter then
			if misc == 1 then
				local num = DataStore:GetNumMails(character) or 0
				if num == 0 then shouldAddCharacter = false end
				
			elseif misc == 2 then
				local num = DataStore:GetNumExpiredMails(character, 5) or 0
				if num == 0 then shouldAddCharacter = false end
				
			elseif misc == 3 then
				-- To do : auction house not checked in a long time
			
			elseif misc == 4 then	-- fully rested ?
				local _, _, _, _, _, _, isFullyRested, timeUntilFullyRested = DataStore:GetRestXPRate(character)
				
				if not (isFullyRested or timeUntilFullyRested == 0) or characterLevel == MAX_PLAYER_LEVEL then 
					shouldAddCharacter = false 
				end
				
			elseif misc == 5 then		-- exalted with guild ?
				local guildName = DataStore:GetGuildInfo(character)
				local level = DataStore:GetReputationInfo(character, guildName)
		
				if level ~= FACTION_STANDING_LABEL8 then shouldAddCharacter = false end
			elseif misc == 6 then		-- not exalted with guild ?
				local guildName = DataStore:GetGuildInfo(character)
				local level = DataStore:GetReputationInfo(character, guildName)
		
				if level == FACTION_STANDING_LABEL8 then shouldAddCharacter = false end
			end
		end
		
		if (tradeskill ~= 0) and shouldAddCharacter then 

			-- primary profession
			if tradeskill < addon.TradeSkills.AccountSummaryFirstSecondarySkillIndex then
				local tradeskillID = addon.TradeSkills.AccountSummaryFiltersSpellIDs[tradeskill]
				local _, _, _, name1 = DataStore:GetProfession1(character)
				local _, _, _, name2 = DataStore:GetProfession2(character)
				local prof1 = DataStore:GetProfessionSpellID(name1) or 0
				local prof2 = DataStore:GetProfessionSpellID(name2) or 0
				
				if tradeskillID ~= prof1 and tradeskillID ~= prof2 then 
					shouldAddCharacter = false 
				end
				
			elseif tradeskill == firstSecondary then
				local rank = DataStore:GetCookingRank(character) or 0
				if rank == 0 then shouldAddCharacter = false end

			elseif tradeskill == firstSecondary+1 then
				local rank = DataStore:GetFishingRank(character) or 0
				if rank == 0 then	shouldAddCharacter = false end

			elseif tradeskill == firstSecondary+2 then
				local rank = DataStore:GetArchaeologyRank(character) or 0
				if rank == 0 then	shouldAddCharacter = false end
			end
		end
		
		-- filters passed ?
		if shouldAddCharacter then
			realmLevels = realmLevels + (DataStore:GetCharacterLevel(character) or 0)
			realmMoney = realmMoney + (DataStore:GetMoney(character) or 0)
			realmPlayed = realmPlayed + (DataStore:GetPlayTime(character) or 0)
			
			realmBagSlots = realmBagSlots + (DataStore:GetNumBagSlots(character) or 0)
			realmFreeBagSlots = realmFreeBagSlots + (DataStore:GetNumFreeBagSlots(character) or 0)
			realmBankSlots = realmBankSlots + (DataStore:GetNumBankSlots(character) or 0)
			realmFreeBankSlots = realmFreeBankSlots + (DataStore:GetNumFreeBankSlots(character) or 0)
			realmAiL = realmAiL + (DataStore:GetAverageItemLevel(character) or 0)
			table.insert(characterList, { linetype = INFO_CHARACTER_LINE + realmOffset, key = character } )
			
			numCharacters = numCharacters + 1
		end
	end

	-- 3) Add the totals
	table.insert(characterList, { linetype = INFO_TOTAL_LINE + realmOffset,
		level = format("%s%d", colors.white, realmLevels),
		money = realmMoney,
		played = Formatter.TimeString(realmPlayed),
		bagSlots = realmBagSlots,
		freeBagSlots = realmFreeBagSlots,
		bankSlots = realmBankSlots,
		freeBankSlots = realmFreeBankSlots,
		realmAiL = (numCharacters ~= 0) and (realmAiL / numCharacters) or 0,
	} )

	totalMoney = totalMoney + realmMoney
	totalPlayed = totalPlayed + realmPlayed
	totalLevels = totalLevels + realmLevels
	realmCount = realmCount + 1
	
	-- remove empty realms if no characters have passed filters
	if numCharacters == 0 then
		table.remove(characterList)	-- remove the last 2 lines, which are the header and the total if no characters were found
		table.remove(characterList)
	end
end

local function BuildList()
	characterList = characterList or {}
	wipe(characterList)
	
	totalMoney = 0
	totalPlayed = 0
	totalLevels = 0
	realmCount = 0 -- will be required for sorting purposes
	ProcessRealms(AddRealm)
end

local function AddRealmView(accountName, realmName)
	for index, line in pairs(characterList) do
		if mod(line.linetype, 3) == INFO_REALM_LINE then
			if (line.account == accountName) and (line.realm == realmName) then
				-- insert index to current line (INFO_REALM_LINE)
				table.insert(view, index)
				index = index + 1

				-- insert index to the rest of the realm 
				local linetype = mod(characterList[index].linetype, 3)
				while (linetype ~= INFO_REALM_LINE) do
					table.insert(view, index)
					index = index + 1
					if index > #characterList then
						return
					end
					linetype = mod(characterList[index].linetype, 3)
				end
				return
			end
		end
	end
end

local function BuildView()
	-- The character info index is a small table that basically indexes character info
	-- ex: character info contains data for 4 realms on two accounts, but the index only cares about the summary tab filter,
	-- and indexes just one realm, or one account
	view = view or {}
	wipe(view)
	
	ProcessRealms(AddRealmView)
	isViewValid = true
end

local function SortByFunction(a, b, func, ascending)
	if (a.linetype ~= b.linetype) then			-- sort by linetype first ..
		return a.linetype < b.linetype
	else													-- and when they're identical, sort  by func xx
		if mod(a.linetype, 3) ~= INFO_CHARACTER_LINE then
			return false		-- don't swap lines if they're not INFO_CHARACTER_LINE
		end

		local retA = func(self, a.key) or 0		-- set to zero if a return value is nil, so that they can be compared
		local retB = func(self, b.key) or 0

		-- 2021/02/15
		-- It may happen that an alt's key is not known at all in a DataStore module (ex: talents on low level alts)
		-- In such case, DataStore itself will not see the character key and alway return null (converted to 0 just above)
		-- If the other key is valid and returns a string, we might have a type conflict, so let's not swap lines
		if type(retA) ~= type(retB) then
			return false
		end
		
		if ascending then
			return retA < retB
		else
			return retA > retB
		end
	end
end

local function GetLineType(index)
	return mod(characterList[index].linetype, 3)
end

addon:Service("AltoholicUI.Characters",  function() 
	return {
		Sort = function(ascending, func)
			table.sort(characterList, function(a, b) return SortByFunction(a, b, func, ascending) end)
		end,
		Get = function(index)
			return characterList[index]
		end,
		GetView = function(isResizing)
			if not isViewValid then
				BuildList()
				BuildView()
			end
			
			-- if we are resizing, be sure to minimize the load and do not rebuild the List, only the view
			if isResizing then	
				BuildView()
			end
			
			return view
		end,
		InvalidateView = function()
			isViewValid = nil
		end,
		GetNum = function()
			return #characterList or 0
		end,
		GetInfo = function(index)
			-- with the line number in the characterList table, return the name, realm & account of a char.
			local lineType = GetLineType(index)
			
			if lineType == INFO_REALM_LINE then
				local line = characterList[index]
				return nil, line.realm, line.account
			elseif lineType == INFO_CHARACTER_LINE then
				local key = characterList[index].key
				local account, realm, name = strsplit(".", key)
				
				return name, realm, account, key
			end
		end,
		GetKey = function(index)
			local lineType = GetLineType(index)
			
			if lineType == INFO_CHARACTER_LINE then
				return characterList[index].key
			end
		end,
		IsRealmLine = function(index)
			return GetLineType(index) == INFO_REALM_LINE
		end,
		IsCharacterLine = function(index)
			return GetLineType(index) == INFO_CHARACTER_LINE
		end,
		IsTotalLine = function(index)
			return GetLineType(index) == INFO_TOTAL_LINE
		end,
		GetField = function(index, field)
			local character = characterList[index]
			if character then
				return character[field]
			end
		end,
		ToggleView = function(frame)
			for _, line in pairs(characterList) do
				if mod(line.linetype, 3) == INFO_REALM_LINE then
					local key = format("%s.%s", line.account, line.realm)
					collapsedRealms[key] = frame.isCollapsed
				end
			end
		end,
		ToggleHeader = function(frame)
			local line = frame:GetParent():GetID()
			if line == 0 then return end

			local header = characterList[line]
			local key = format("%s.%s", header.account, header.realm)

			if not collapsedRealms[key] then
				collapsedRealms[key] = true
			else
				collapsedRealms[key] = nil
			end
		end,
		IsRealmCollapsed = function(index)
			local header = characterList[index]
			local key = format("%s.%s", header.account, header.realm)

			return collapsedRealms[key]
		end,
		GetStats = function()
			return totalMoney, totalPlayed, totalLevels
		end,
}end)

