-- HDG locale table -- zhCN (Chinese (Simplified))
-- ============================================================================
-- Machine-assisted starter translations (2026-06, WoW-client terminology).
-- The 29 anchor keys are from HDG v2.45; the rest are first-pass and welcome
-- native review (Discord). Missing keys fall back to enUS. UTF-8 by necessity.

HDG = HDG or {}
if not HDG.Locale then return end

HDG.Locale:Register("zhCN", {
    ACQ_ACTIVE_FILTERS = "当前筛选条件:",
    ACQ_ADVANCED_CLOSED = "+ 高级筛选",
    ACQ_ADVANCED_OPEN = "- 高级筛选",
    ACQ_ALL_EXPANSIONS = "所有资料片",
    ACQ_ALL_FACTIONS = "所有阵营",
    ACQ_ALL_REPS = "所有声望",
    ACQ_ALL_SOURCES = "所有来源",
    ACQ_ALL_ZONES = "所有区域",
    ACQ_BLANK_ITEM = "没有符合筛选条件的物品。",
    ACQ_BLANK_VENDOR = "没有符合筛选条件的供应商。",
    ACQ_CART_ADD_BTN = "加入购物车 +",
    ACQ_CLICK_ITEM = "点击一件物品",
    ACQ_CLICK_VENDOR = "点击一名供应商",
    ACQ_FACTION_LABEL = "阵营:",
    ACQ_ITEMS_LABEL = "物品:",
    ACQ_ITEMS_NONE = "物品：无",
    ACQ_ITEMS_TITLE = "物品",
    ACQ_ITEMS_VIEW_GRID = "网格",
    ACQ_ITEMS_VIEW_LIST = "列表",
    ACQ_MAP_VENDORS = "地图供应商",
    ACQ_MISSING_TOGGLE = "缺少",
    ACQ_NO_ACTIVE_FILTERS = "无筛选条件",
    ACQ_PREVIEW_PLACEHOLDER = "点击物品以预览",
    ACQ_RESET_FILTERS = "重置",
    ACQ_SEARCH_PLACEHOLDER = "按名称或区域搜索供应商...",
    ACQ_SELECTED_CART_BTN = "+ 购物车",
    ACQ_SELECTED_ITEM = "已选物品",
    ACQ_SELECTED_VENDOR = "已选供应商",
    ACQ_SHOW_ON_MAP = "在地图上显示",
    ACQ_VENDORS_TITLE = "供应商",
    ACQ_VENDOR_NOTE_PLACEHOLDER = "添加供应商备注...",
    ACQ_VIEW_ITEMS = "按物品查找",
    ACQ_VIEW_VENDORS = "按供应商购买",
    ACQ_WAYPOINT = "路径点",
    ALTS_CHARS_TITLE = "角色列表",
    ALTS_PILL_ACTIVE = "活跃",
    ALTS_PILL_HIDDEN = "已隐藏",
    ALTS_SUMMARY_HEADING = "账户概览（每专业最高技能）",
    ALTS_TITLE = "角色",
    CFG_ABOUT_SECTION = "关于",
    CFG_APPEARANCE_SECTION = "外观",
    CFG_COFFEE_LABEL = "请我喝杯咖啡",
    CFG_COLLECTION_RESET_BTN = "重置收集缓存",
    CFG_COLLECTION_RESET_HINT = "清除目录缓存并重新扫描。",
    CFG_CREDITS_SECTION = "特别感谢",
    CFG_DANGER_SECTION = "危险区域",
    CFG_DISCORD_LABEL = "Discord",
    CFG_HARD_RESET_BTN = "强制重置",
    CFG_HARD_RESET_HINT = "清除所有HDG设置并重新加载。",
    CFG_MAIN_SETTINGS_BTN = "主要设置",
    CFG_PANEL_TITLE = "设置",
    CFG_SCALE_LABEL = "界面缩放",
    CFG_THEME_LABEL = "主题",
    CFG_THEME_PLACEHOLDER = "主题...",
    CFG_THEME_PREVIEW_TITLE = "主题预览",
    COMMON_ADD = "添加",
    COMMON_ALL = "全部",
    COMMON_BACK = "返回",
    COMMON_CANCEL = "取消",
    COMMON_CLEAR = "清除",
    COMMON_COPY = "复制",
    COMMON_DELETE = "删除",
    COMMON_EXPORT = "导出",
    COMMON_IMPORT = "导入",
    COMMON_RESET = "重置",
    COMMON_SAVE = "保存",
    COMP_RECENT_PLACEMENTS_LABEL = "最近放置",
    COMP_SEARCH_PLACEHOLDER = "搜索装饰...",
    DATA_KPI_ACHIEVEMENTS = "已获成就",
    DATA_KPI_ACQUIRED = "已获物品",
    DATA_KPI_FARM_SESSIONS = "采集次数",
    DATA_KPI_LUMBER = "已采集木料",
    DATA_PANEL_TITLE = "我的数据",
    DEBUG_AUTOSCROLL = "自动滚动",
    DEBUG_CLEAR = "清除",
    DEBUG_COPIED = "已选中 -- 按 Ctrl+C 复制",
    DEBUG_COPY = "复制",
    DEBUG_DESCRIBE_LAYOUT = "描述布局",
    DEBUG_LEVEL_ALL = "所有级别",
    DEBUG_MEM_PROFILE = "内存分析",
    DEBUG_PERF_PROFILE = "性能分析",
    DEBUG_TAG_ALL = "所有标签",
    DEBUG_TITLE = "调试日志",
    DECOR_BG_PLACEHOLDER = "背景",
    DECOR_BG_PREFIX = "背景 ",
    DECOR_BLANK = "没有符合筛选条件的装饰。",
    DECOR_BROWSER_TITLE = "装饰浏览器",
    DECOR_CLICK_AN_ITEM = "点击一件物品",
    DECOR_DESTROY_BTN = "销毁一份储存副本",
    DECOR_DESTROY_TOGGLE = "销毁装饰",
    DECOR_ERROR_HEADLINE = "目录未加载",
    DECOR_ERROR_SUB = "请在游戏中打开住宅目录以进行扫描。",
    DECOR_EXPANSION_LABEL = "资料片:",
    DECOR_FILTER_LABEL = "筛选:",
    DECOR_HINT_LEFT = "选择一件装饰物品以预览并管理。",
    DECOR_HINT_RIGHT = "将物品加入或移出收藏。",
    DECOR_ITEM_ID_LABEL = "物品ID:",
    DECOR_LOADING = "正在扫描目录...",
    DECOR_LOADING_RETRY = "加载可能失败 -- 切换视图以重试。",
    DECOR_NOTE_PLACEHOLDER = "添加个人备注...",
    DECOR_PREVIEW_PLACEHOLDER = "点击物品以预览",
    DECOR_PROFESSION_LABEL = "专业:",
    DECOR_SEARCH_PLACEHOLDER = "按名称搜索装饰...",
    DECOR_SELECTED_ITEM = "已选物品",
    DECOR_TAGS_LABEL = "标签:",
    DECOR_UNCOLLECTED = "未收集",
    DECOR_WISHLIST_BTN = "+ 心愿单",
    ERROR_GENERIC = "发生错误",
    HINT_CLICK_AH_SEARCH = "点击搜索拍卖行",
    HINT_CLICK_CONFIRM_CRAFT = "点击确认制作",
    HINT_CLICK_COPY_URL = "点击复制链接",
    HINT_CLICK_CYCLE_SORT = "点击切换排序方式",
    HINT_CLICK_EXPAND_COLLAPSE = "点击展开或折叠",
    HINT_CLICK_INSPECT = "点击查看",
    HINT_CLICK_NAVIGATE = "点击设置路径点",
    HINT_CLICK_OPEN_PROFESSION = "点击打开专业窗口",
    HINT_CLICK_SCAN = "点击刷新",
    HINT_CTRL_QUEUE = "Ctrl+点击加入队列",
    HINT_LEFT_APPLY = "左键应用",
    HINT_RIGHT_AUCTIONATOR = "右键发送至Auctionator",
    HINT_RIGHT_REMOVE = "右键移除",
    HINT_SHIFT_AUCTIONATOR = "Shift+点击发送至Auctionator",
    HINT_SHIFT_REMOVE_ALL = "Shift+点击移除全部",
    HINT_SHIFT_REMOVE_ONE = "Shift+点击移除一个",
    HINT_SHIFT_SHOPPING = "Shift+点击加入购物清单",
    HINT_SHIFT_WAYPOINT = "Shift+点击设置路径点",
    HT_PICKER_TITLE = "自定义仪表盘",
    LUM_END_SESSION = "结束会话",
    LUM_TITLE = "木料追踪器",
    MOG_AUCTIONS = "我的拍卖",
    MOG_DETAIL_COL_COST = "费用",
    MOG_DETAIL_COL_OWNED = "已有",
    MOG_DETAIL_COL_QTY = "数量",
    MOG_FRUGAL = "节俭",
    MOG_GOBLIN_HINTS_LEFT = "点击列标题排序，或展开行查看材料明细。",
    MOG_KNOWLEDGE_PLACEHOLDER = "熟练度: ...",
    MOG_KNOWLEDGE_PREFIX = "熟练度: ",
    MOG_LUMBER_USED_IN_PLAN = "计划使用木料",
    MOG_MODE_COLLECTION = "收集",
    MOG_MODE_PROFIT = "利润",
    MOG_OPT_BUY_MATS_FROM_AH = "从拍卖行购买材料",
    MOG_OPT_USE_OWNED_MATS = "使用已有材料",
    MOG_PANEL_TITLE = "商业精英",
    MOG_PLAN_COL_EXP = "经验",
    MOG_PLAN_COL_RECIPE = "配方",
    MOG_PLAN_COL_REVENUE_NET = "收入 / 净利",
    MOG_PROF_LABEL = "专业:",
    MOG_QUEUE_ALL = "全部加入队列",
    MOG_QUEUE_PLACEHOLDER = "队列: ...",
    MOG_QUEUE_PREFIX = "队列: ",
    MOG_REAGENTS_TO_BUY = "需购买的材料",
    MOG_REFRESH_FROM_AH = "从拍卖行刷新",
    MOG_SEARCH_PLACEHOLDER = "按名称搜索...",
    MOG_SEND_TO_AUCTIONATOR = "-> Auctionator",
    MOG_SRC_AUCTIONATOR = "Auctionator",
    MOG_SRC_AUTO = "自动",
    MOG_SRC_DIRECT = "直接",
    MOG_SRC_TSM = "TSM",
    MOG_SUPPLY_IMPACT_LABEL = "供应影响:",
    MOG_VIEW_ACCOUNT = "账户",
    MOG_VIEW_CHAR = "本角色",
    PROJ_ADD_DECOR = "+ 添加装饰",
    PROJ_ADD_FLOOR = "+ 楼层",
    PROJ_CANVAS_LEFT_HINT = "选择一个房间，拖动以在网格上重新定位。",
    PROJ_CANVAS_RIGHT_HINT = "房间选项 -- 移动、旋转或移除该房间。",
    PROJ_CANVAS_TITLE = "画布控制",
    PROJ_CAPTURE_ALL_FLOORS = "记录全部楼层",
    PROJ_DETAIL_ROOM_TITLE = "房间",
    PROJ_DUPLICATE_BTN = "复制",
    PROJ_EXPORT_BTN = "导出",
    PROJ_HOUSE_DROPDOWN_PLACEHOLDER = "住宅...",
    PROJ_LAYOUTS_TITLE = "布局",
    PROJ_LOAD_IN_ARCHITECT = "在建筑师中加载",
    PROJ_NEW_WHATIF = "+ 假设方案",
    PROJ_NEW_WHATIF_PICKER = "+ 新建假设方案",
    PROJ_OPEN_ARCHITECT = "打开建筑师",
    PROJ_PICKER_ROOMS_TITLE = "房间",
    PROJ_PICKER_STOCK_HINT = "实时住宅 -- 您已记录的布局。游戏不向插件提供房间连接信息，因此HDG无法自动排列 -- 请拖动房间放置（门口相接即为相连）。可分支为假设方案以重新设计。",
    PROJ_PICKER_WHATIF_HINT = "点击放置，然后拖动。",
    PROJ_REMOVE_FLOOR = "- 楼层",
    PROJ_RENAME_BTN = "重命名",
    PROJ_ROOM_CONNECT_HINT = "房间在门口相接处连通 -- 将它们拖到彼此相邻。",
    PROJ_TITLE = "项目",
    REC_ALL_PROFESSIONS = "所有专业",
    REC_BLANK_RECIPES = "没有符合筛选条件的配方。",
    REC_BUY_MATS_FROM_AH = "从拍卖行购买材料",
    REC_CLEAR_ALL = "清除全部",
    REC_CRAFT_THESE_FIRST = "优先制作：",
    REC_FILTER_KNOWN = "已知",
    REC_FILTER_READY = "可制作",
    REC_FILTER_UNKNOWN = "未知",
    REC_MATERIALS_TITLE = "材料",
    REC_PREVIEW_PLACEHOLDER = "选择配方以预览",
    REC_QUEUE_EMPTY = "队列为空。",
    REC_QUEUE_HINTS_LEFT = "选择配方 -- 限定其材料并预览（再次点击以清除）。",
    REC_QUEUE_HINTS_RIGHT = "从队列中移除配方。",
    REC_QUEUE_HINTS_TITLE = "队列操作",
    REC_QUEUE_TITLE = "队列",
    REC_RECIPES_TITLE = "配方",
    REC_SEARCH_PLACEHOLDER = "搜索配方...",
    REMV_CREDIT = "感谢来自 AoA 频道的 |cffB388EBBlue|r",
    REMV_FACTION_PLACEHOLDER = "阵营...",
    REMV_ORIENTATION_TITLE = "移动与朝向",
    REMV_ROTATION_KEY_HEADING = "社区旋转键",
    REMV_SWAP = "交换",
    SHOP_HINT_LEFT = "展开或折叠分组（区域、供应商或心愿单）。",
    SHOP_HINT_RIGHT = "物品选项 -- 设置数量、移除或在地图上显示供应商。",
    SHOP_NEW_LIST = "+ 新建",
    SHOP_NO_LIST = "（无清单）",
    SHOP_OPEN_BTN = "打开",
    SHOP_PANEL_TITLE = "购物",
    SHOP_TITLE = "购物清单",
    SHOP_WAYPOINT_ALL = "全部设路径点",
    STATUS_READY = "就绪",
    STY_BACK = "< 返回",
    STY_CURATOR_CLEAR_SELECTION = "清除选择",
    STY_CURATOR_FILE_INTO_LABEL = "归入（目标）",
    STY_CURATOR_MEMBERSHIPS_LABEL = "所属风格",
    STY_CURATOR_MOVE = "移动",
    STY_CURATOR_NEW_STYLE = "+ 新建风格",
    STY_CURATOR_RECENT_LABEL = "最近（撤销）",
    STY_CURATOR_SOURCE_LABEL = "查看（来源）",
    STY_CURATOR_SOURCE_PLACEHOLDER = "来源...",
    STY_CURATOR_UNDO_LAST_MOVE = "撤销上次移动",
    STY_IMPORT_BTN = "导入",
    STY_IMPORT_COMMIT = "提交",
    STY_IMPORT_INTRO = "粘贴网址、逗号分隔的物品ID或任意含有物品编号的文本。解析后生成预览；提交则保存为购物清单。",
    STY_IMPORT_PARSE = "解析",
    STY_IMPORT_TITLE = "导入购物清单",
    STY_IMPORT_URL_PLACEHOLDER = "在此粘贴网址或物品ID...",
    STY_LANDING_TAGLINE = "有目的地搭配风格 -- 拖放，假装一切都在计划之中。",
    STY_PANEL_TITLE = "风格",
    STY_SAVE_PLACED_DECOR = "保存已放置装饰",
    STY_SEARCH_ITEMS_PLACEHOLDER = "搜索物品...",
    STY_SEARCH_STYLES_PLACEHOLDER = "搜索风格...",
    STY_SMARTSET_AXIS_LABEL = "轴",
    STY_SMARTSET_CLEAR_ALL = "清除全部",
    STY_SMARTSET_DESC_LABEL = "描述",
    STY_SMARTSET_DESC_PLACEHOLDER = "简短描述（可选）",
    STY_SMARTSET_HINT = "选择标签以预览",
    STY_SMARTSET_HINTS_LEFT = "切换标签严重程度 -- 主打、点缀、冲突或关闭。",
    STY_SMARTSET_NAME_LABEL = "名称",
    STY_SMARTSET_NAME_PLACEHOLDER = "未命名",
    STY_SMARTSET_TAG_LABEL = "标签（点击添加）",
    TAB_ACQUISITION = "购买",
    TAB_DEBUG = "调试",
    TAB_DECOR = "装饰",
    TIP_ADDON_BODY = "追踪并制作住宅装饰物品",
    TIP_ADDON_TITLE = "|cFFfcd34dHousing Decor Guide|r",
    TIP_CLOSE = "关闭",
    TIP_COFFEE_TITLE = "请我喝杯咖啡",
    TIP_COMPANION_COLLECTIONS_BODY = "按类别浏览装饰 -- 最近学习、可染色及按放置费用分类。",
    TIP_COMPANION_COLLECTIONS_TITLE = "收藏",
    TIP_COMPANION_RECENT_BODY = "本次编辑会话中您放置或移除的装饰。",
    TIP_COMPANION_RECENT_TITLE = "最近",
    TIP_COMPANION_SHOPPING_BODY = "直接从购物清单放置装饰。",
    TIP_COMPANION_SHOPPING_TITLE = "购物",
    TIP_COMPANION_SNAPSHOTS_BODY = "重新放置已保存的布局以重建房间。",
    TIP_COMPANION_SNAPSHOTS_TITLE = "快照",
    TIP_COMPANION_STYLES_BODY = "从已保存的风格集中放置装饰。",
    TIP_COMPANION_STYLES_TITLE = "我的风格",
    TIP_COMPANION_THEMES_BODY = "从现成的房间概念布置空间。",
    TIP_COMPANION_THEMES_TITLE = "主题",
    TIP_COMPARTMENT_CLICK = "点击：切换插件窗口",
    TIP_CONFIG_DEBUG_BODY = "向聊天框输出调试信息",
    TIP_CONFIG_DEBUG_TITLE = "调试模式",
    TIP_CONFIG_MINIMAP_BODY = "显示/隐藏小地图按钮",
    TIP_CONFIG_MINIMAP_TITLE = "小地图图标",
    TIP_DISCORD_TITLE = "Discord",
    TIP_GOBLIN_AH_QTY_BODY = "当前在您服务器拍卖行上架的数量。点击\"从拍卖行刷新\"后填充；扫描前显示\"-\"。",
    TIP_GOBLIN_AH_QTY_TITLE = "#拍卖行",
    TIP_GOBLIN_SALE_RATE_BODY = "对应TSM DBRegionSaleRate：此物品在大区的售出频率（每日售出次数与每日上架次数之比）。需要TSM桌面应用。",
    TIP_GOBLIN_SALE_RATE_TITLE = "售出率",
    TIP_GOBLIN_SOLD_PER_DAY_BODY = "对应TSM DBRegionSoldPerDay：大区每日预计售出数量。需要TSM桌面应用。",
    TIP_GOBLIN_SOLD_PER_DAY_TITLE = "日均售出",
    TIP_GOBLIN_TSM_MARKET_BODY = "对应TSM DBMarket：TSM计算出的此物品市场价值。",
    TIP_GOBLIN_TSM_MARKET_TITLE = "市场",
    TIP_GOBLIN_TSM_REGION_BODY = "对应TSM DBRegionSaleAvg：整个大区的平均成交价格。",
    TIP_GOBLIN_TSM_REGION_TITLE = "大区",
    TIP_GOBLIN_TSM_SERVER_BODY = "对应TSM DBMinBuyout：您所在服务器当前拍卖行中最低的一口价。",
    TIP_GOBLIN_TSM_SERVER_TITLE = "服务器",
    TIP_LAYOUT_DUPLICATE_BODY = "将此布局复制为新的假设方案，可自由修改，原版保持不变。",
    TIP_LAYOUT_DUPLICATE_TITLE = "复制",
    TIP_LAYOUT_IMPORT_BODY = "粘贴分享的布局代码以将其添加为新的假设方案。若有多处住宅，可选择放置于哪处。",
    TIP_LAYOUT_IMPORT_TITLE = "导入布局",
    TIP_LAYOUT_LOAD_BODY = "在建筑师中打开此布局以查看或编辑。编辑假设方案不会影响您的真实住宅或实时快照。",
    TIP_LAYOUT_LOAD_TITLE = "在建筑师中加载",
    TIP_LAYOUT_SHARE_BODY = "复制此布局房间方案的分享代码（仅包含几何结构，不含装饰）。朋友粘贴到导入处即可在自己的住宅中重建。",
    TIP_LAYOUT_SHARE_TITLE = "分享代码",
    TIP_LUMBER_AUTO_SHOW_BODY = "采集木料时自动弹出木料追踪器。关闭后不再弹出 -- 仓库标签页始终显示数量。",
    TIP_LUMBER_AUTO_SHOW_TITLE = "采集时自动显示",
    TIP_MATERIALS_HEADER_TITLE = "材料",
    TIP_MINIMAP_DRAG = "拖动：重新定位图标",
    TIP_MINIMAP_LEFT_CLICK = "左键：切换窗口",
    TIP_MINIMAP_RIGHT_CLICK = "右键：打开设置",
    TIP_MOGUL_FRUGAL_BODY = "偏向耗材较少的制作，让您的木料可制作更多件。",
    TIP_MOGUL_FRUGAL_TITLE = "节俭",
    TIP_MOGUL_MODE_COLLECTION_BODY = "按您尚未拥有的装饰排名 -- 优先完整度而非金币。",
    TIP_MOGUL_MODE_COLLECTION_TITLE = "收集",
    TIP_MOGUL_MODE_PROFIT_BODY = "按可获得的金币对制作进行排名。",
    TIP_MOGUL_MODE_PROFIT_TITLE = "利润",
    TIP_MOGUL_OPT_BUY_BODY = "包含购买缺少的材料；其拍卖行费用将从利润中扣除。",
    TIP_MOGUL_OPT_BUY_TITLE = "从拍卖行购买材料",
    TIP_MOGUL_OPT_OWNED_BODY = "仅规划当前材料足够制作的配方 -- 无需购买。",
    TIP_MOGUL_OPT_OWNED_TITLE = "使用已有材料",
    TIP_MOGUL_SUPPLY_IMPACT_BODY = "考虑大量上架导致价格下降的因素。平滑%随每件售出而衰减价格；上限限制规划数量。",
    TIP_MOGUL_SUPPLY_IMPACT_TITLE = "供应影响",
    TIP_MOGUL_VIEW_ACCOUNT_BODY = "汇总所有角色的配方和材料。",
    TIP_MOGUL_VIEW_ACCOUNT_TITLE = "账户范围",
    TIP_MOGUL_VIEW_CHAR_BODY = "基于本角色已知配方和背包物品进行规划。",
    TIP_MOGUL_VIEW_CHAR_TITLE = "本角色",
    TIP_OPEN_DEBUG_LOG_BODY = "打开HDG日志窗口（缓冲调试追踪；需开启调试模式才会填充内容）",
    TIP_OPEN_DEBUG_LOG_TITLE = "打开调试日志",
    TIP_PROJECTS_CAPTURE_ALL_BODY = "记录住宅每层的所有房间。注意：游戏不会告知插件房间的连接方式，因此HDG无法自动排列 -- 记录后请自行拖动房间至实际布局（门口相接处即为相连）。",
    TIP_PROJECTS_CAPTURE_ALL_TITLE = "记录全部楼层",
    TIP_QUEUE_HEADER_TITLE = "队列",
    TIP_RECIPE_FILTER_UNKNOWN_BODY = "您账户中无角色学会的配方。",
    TIP_RECIPE_FILTER_UNKNOWN_TITLE = "未知",
    TIP_REDEEMABLE_TAG_BODY = "您已拥有这些物品 -- 它们已自动授予您（例如成就或任务奖励）；只是您尚未放置过。放置一次即可永久获得。在此之前，它们在目录中显示为未兑换实例。",
    TIP_REDEEMABLE_TAG_TITLE = "可兑换",
    TIP_WARN_CLEAR_PINS_BODY = "从世界地图中移除所有HDG标记。下次刷新时将重新标记。",
    TIP_WARN_CLEAR_PINS_TITLE = "|cffff6060清除所有地图标记|r",
    TIP_WARN_HARD_RESET_TITLE = "|cffff6060强制重置所有数据|r",
    TIP_WARN_RESET_CONFIG_BODY = "此操作将重置HDG的显示选项。您的追踪数据将保留。",
    TIP_WARN_RESET_CONFIG_TITLE = "|cffff6060重置所有设置|r",
    TIP_WOWHEAD_BODY = "在浏览器中打开此物品的Wowhead页面",
    TIP_WOWHEAD_TITLE = "Wowhead",
    TRN_SEARCH_PLACEHOLDER = "搜索训练师/区域...",
    TRN_TITLE = "训练师",
    WARE_ALL_MATS_HDR = "材料",
    WARE_AUTOSHOW_TOGGLE = "采集时自动显示",
    WARE_LUMBER_HDR_BAG = "背包",
    WARE_LUMBER_HDR_BANK = "银行",
    WARE_LUMBER_HDR_EXP = "经验",
    WARE_LUMBER_HDR_NAME = "木料",
    WARE_LUMBER_HDR_NEED = "需求",
    WARE_LUMBER_HDR_STOCK = "库存",
    WARE_LUMBER_HDR_WARBAND = "战团",
    WARE_LUMBER_HISTORY_HDR = "木料采集历史",
    WARE_MAT_SEARCH_PLACEHOLDER = "搜索材料...",
    WARE_PANEL_TITLE = "仓库",
    WARE_USED_IN_HDR = "用于",
    ZONE_MAP_ALL = "全部标注地图",
    ZONE_SEARCH_PLACEHOLDER = "搜索供应商...",
    ZONE_SHOW_COLLECTED = "显示已收集",
    ZONE_TITLE = "区域扫描器",

    -- ===== Furnishings (3.2) -- first-pass MT =====
    PROJ_SWAP_ROOM = "更换房间...",


    -- ===== 3.2 release MT pass (2026-06-11) =====
    HT_BLANK_DASHBOARD = "当您访问住宅或打开住宅目录后，仪表盘将自动填充房屋数据。",
    MOG_SCAN_HINT = "暂无价格数据 -- 请前往拍卖行并点击\"从拍卖行刷新\"以扫描价格。",
    PROJ_ADD_SHOPPING = "+ 购物清单",
    PROJ_ASSIGN_EMPTY = "尚无符合此形状的设计 -- 请在下方创建一个。",
    PROJ_ASSIGN_HINT = "这是哪个房间？选择一个设计，或在此创建。",
    PROJ_AUTO_ASSIGN = "自动分配",
    PROJ_DETACH_CRATE = "另存为套装",
    PROJ_EDIT_BTN = "编辑套装 >",
    PROJ_EQUIP_SET = "+ 装备套装",
    PROJ_EQUIP_TO_ROOM = "装备到设计",
    PROJ_FORK_DESIGN = "拆分为独立设计",
    PROJ_HELP_BUTTON = "帮助！",
    PROJ_HELP_S1_BODY = "访问住宅并在建筑师中点击\"记录全部楼层\"。\n- 每层楼均被扫描；画布将填充您住宅的所有房间。\n- 随时重新记录 -- 设计分配不会丢失。",
    PROJ_HELP_S1_NAME = "记录",
    PROJ_HELP_S1_TITLE = "1. 记录您的住宅",
    PROJ_HELP_S2_BODY = "记录的房间整齐排列，并非实际位置。\n- 在画布上拖动房间，直到与您的住宅匹配。\n- 房间会对齐网格；门口圆点显示连接关系。",
    PROJ_HELP_S2_NAME = "排列",
    PROJ_HELP_S2_TITLE = "2. 排列画布",
    PROJ_HELP_S3_BODY = "标有 * 的房间表示：这是哪个房间？\n- 点击房间，从「我的设计」中选择 -- 或就地创建。\n- 自动分配（在「捕获」旁）为每个 * 房间填入最佳匹配。\n- 一个设计可填充多个房间（三个储物间、一个地下室）；拆分为独立设计可单独分出一个。\n- 取消分配会清空房间；设计保留其家具。",
    PROJ_HELP_S3_NAME = "分配",
    PROJ_HELP_S3_TITLE = "3. 分配设计",
    PROJ_HELP_S4_BODY = "套装是可重复使用的装饰方案，保存在资料库中。\n- 在装饰选择器中创建，然后另存为套装。\n- 也可使用未拥有的物件进行规划 -- 一键加入制作队列或添加至购物清单。\n- 装备到任意设计 -- 修改将同步到所有使用该套装的设计。\n- 每个设计也可保留自己的零散物件。",
    PROJ_HELP_S4_NAME = "布置",
    PROJ_HELP_S4_TITLE = "4. 使用套装布置家具",
    PROJ_HELP_S5_BODY = "布局是一次性草图 -- 分支出一个假设方案尽情发挥。\n- 从调色板添加形状；调换各房间使用的设计。\n- 住宅变更列出与真实住宅相比需要建造或移除的房间。\n- 删除布局不会删除设计。",
    PROJ_HELP_S5_NAME = "规划",
    PROJ_HELP_S5_TITLE = "5. 规划假设方案",
    PROJ_HELP_S6_BODY = "在房屋编辑器中，伴随工具的\"设计\"标签页就是您的方案。\n- 选择当前所在房间的设计；逐件放置物品。\n- 一切就绪后重新记录 -- 循环闭合。",
    PROJ_HELP_S6_NAME = "建造",
    PROJ_HELP_S6_TITLE = "6. 实际建造",
    PROJ_HELP_TAGLINE = "设计是永久的。套装可复用。布局是草图。",
    PROJ_HELP_TITLE = "项目功能说明",
    PROJ_MAKE_COPY_HERE = "仅为此布局创建副本",
    PROJ_NEW_ROOM = "+ 新建设计",
    PROJ_NEW_ROOM_HERE = "+ 在此新建设计",
    PROJ_NEW_SET = "+ 新建套装",
    PROJ_NO_ROOMS_CTA = "在布局编辑器中记录您的住宅以规划装饰 -- 或新建空白布局来模拟尚未拥有的住宅。",
    PROJ_OPEN_IN_ARCHITECT = "在建筑师中打开 >",
    PROJ_PICKER_HINT_LEFT = "添加1件到此套装",
    PROJ_PICKER_HINT_RIGHT = "移除1件",
    PROJ_PICKER_HINT_SHIFT = "Shift+右键点击可完全移除该物品",
    PROJ_PICKER_HINT_TITLE = "卡片操作",
    PROJ_PICKER_SOURCE_PLACEHOLDER = "查看：全部装饰",
    PROJ_QUEUE_CRAFT = "加入制作队列",
    PROJ_SAVE_AS_SET = "另存为套装",
    PROJ_SHARE_CODE = "导出",
    PROJ_SHOPPING_LIST_LABEL = "住宅变更",
    PROJ_START_DESIGN = "新建空白布局",
    PROJ_UNASSIGN = "取消分配设计",
    TIP_ACQ_MISSING_BODY = "将列表缩小到尚未收集的装饰 -- 与旁边的来源筛选叠加生效。",
    TIP_ACQ_MISSING_TITLE = "未收集",
    TIP_ACQ_PRESET_ACH_BODY = "仅显示需要完成成就才能解锁物品的供应商。",
    TIP_ACQ_PRESET_ACH_TITLE = "成就限定装饰",
    TIP_ACQ_PRESET_END_BODY = "显示通过住宅奋进系统解锁物品的供应商。",
    TIP_ACQ_PRESET_END_TITLE = "奋进限定装饰",
    TIP_ACQ_PRESET_QST_BODY = "仅显示需要先完成任务才能购买物品的供应商。",
    TIP_ACQ_PRESET_QST_TITLE = "任务限定装饰",
    TIP_ACQ_PRESET_REC_BODY = "仅显示至少出售一种装饰配方卷轴的供应商。",
    TIP_ACQ_PRESET_REC_TITLE = "配方供应商",
    TIP_ACQ_PRESET_REP_BODY = "仅显示购买物品需要特定声望的供应商。",
    TIP_ACQ_PRESET_REP_TITLE = "声望限定装饰",
    TIP_COFFEE_BODY = "点击链接框后按 Ctrl+C 复制 -- 感谢您支持本插件！",
    TIP_COMPANION_ROOMS_BODY = "您的设计 -- 选择当前所在房间的设计，查看全部规划内容（已装备套装及散件），并可直接从方案放置物品。",
    TIP_COMPANION_ROOMS_TITLE = "设计",
    TIP_CONFIG_COLL_RESET_BODY = "清除HDG的缓存收集扫描并从目录重新扫描。这不是数据清除 -- 您的列表、备注和设置不受影响。",
    TIP_CONFIG_COLL_RESET_TITLE = "重置收集缓存",
    TIP_CUR_MOVE_BODY = "将选中物品归入左侧高亮的风格 -- 选择网格中的物品和目标风格后启用。",
    TIP_CUR_MOVE_TITLE = "移动到风格",
    TIP_CUR_UNDO_BODY = "撤销最近一批移动到风格的物品。仅支持一级撤销。",
    TIP_CUR_UNDO_TITLE = "撤销上次移动",
    TIP_DECOR_DESTROY_BODY = "永久从住宅储藏中移除副本 -- 会先弹出数量对话框。此操作无法撤销。",
    TIP_DECOR_DESTROY_TITLE = "销毁已储存装饰",
    TIP_DECOR_STORED_FILTER_BODY = "将列表筛选为住宅储藏中的装饰，并在详情面板启用\"销毁\"按钮。点击此筛选器不会销毁任何东西。",
    TIP_DECOR_STORED_FILTER_TITLE = "显示已储存装饰",
    TIP_DECOR_WISHLIST_BODY = "将此物品保存到当前活跃购物清单的心愿单部分 -- 如果没有购物清单，请先创建一个。",
    TIP_DECOR_WISHLIST_TITLE = "加入心愿单",
    TIP_DISCORD_BODY = "点击链接框后按 Ctrl+C 复制邀请链接，然后粘贴到浏览器中。",
    TIP_GOBLIN_SRC_AUTO_BODY = "优先使用TSM价格（如已安装），其次Auctionator，再次HDG自身扫描 -- 自动选取最优来源。",
    TIP_GOBLIN_SRC_AUTO_TITLE = "自动（最优来源）",
    TIP_GOBLIN_SRC_DIRECT_BODY = "仅使用HDG自身的扫描数据 -- 打开拍卖行后点击\"从拍卖行刷新\"以填充数据。",
    TIP_GOBLIN_SRC_DIRECT_TITLE = "直接扫描拍卖行",
    TIP_GOBLIN_TSM_PCT_BODY = "服务器价格占TSM市场价值的百分比 -- 低于100%表示该物品售价低于历史基准。",
    TIP_GOBLIN_TSM_PCT_TITLE = "TSM市场%",
    TIP_MOGUL_QUEUE_ALL_BODY = "将当前方案中的所有配方发送到制作队列，并打开配方标签页。",
    TIP_MOGUL_QUEUE_ALL_TITLE = "全部加入制作队列",
    TIP_MOGUL_SEND_AH_BODY = "将仍需购买的材料推送到Auctionator的购物清单，方便快速搜索拍卖行。",
    TIP_MOGUL_SEND_AH_TITLE = "发送到Auctionator",
    TIP_PROJECTS_ADD_SHOPPING_BODY = "将此物件添加到当前活跃购物清单（工具 > 购物），以便在跑商时一并购买。",
    TIP_PROJECTS_ADD_SHOPPING_TITLE = "加入购物清单",
    TIP_PROJECTS_AUTO_ASSIGN_BODY = "每个未分配的房间自动匹配最合适的设计 -- 相同形状、家具最多优先。一个设计可填充多个房间；无匹配设计的房间留给您手动处理。",
    TIP_PROJECTS_AUTO_ASSIGN_TITLE = "自动分配设计",
    TIP_PROJECTS_DETACH_CRATE_BODY = "将此设计的散件保存到资料库，成为可复用的家具套装。设计保持装备状态 -- 不会移除任何物件。",
    TIP_PROJECTS_DETACH_CRATE_TITLE = "另存为套装",
    TIP_PROJECTS_EQUIP_SET_BODY = "将资料库中的家具套装装备到此设计。套装是引用共享的 -- 修改套装会更新所有使用它的设计。",
    TIP_PROJECTS_EQUIP_SET_TITLE = "装备套装",
    TIP_PROJECTS_FORK_BODY = "此房间将变为一个可自由修改的副本 -- 其他房间保留原设计。已装备套装仍引用共享；设计的散件将被克隆。",
    TIP_PROJECTS_FORK_TITLE = "拆分为独立设计",
    TIP_PROJECTS_HELP_BODY = "整个工作流程一览 -- 记录、排列、分配、布置、规划、建造。点击图示中的步骤查看详情。",
    TIP_PROJECTS_HELP_TITLE = "项目功能说明",
    TIP_PROJECTS_IMPORT_SET_BODY = "粘贴分享的套装代码（HDGRCRATE:...），将其作为家具套装添加到资料库。之后可装备到任何设计。",
    TIP_PROJECTS_IMPORT_SET_TITLE = "导入套装",
    TIP_PROJECTS_LANDING_EQUIP_BODY = "将选中的套装装备到上方选中的设计。套装是引用共享的 -- 修改套装会更新所有使用它的设计。",
    TIP_PROJECTS_LANDING_EQUIP_TITLE = "装备到设计",
    TIP_PROJECTS_NEW_ROOM_BODY = "创建一个命名设计而不放置它。完成方式：打开建筑师，从调色板放置所需形状，然后点击该房间并将此设计分配给它。",
    TIP_PROJECTS_NEW_ROOM_HERE_BODY = "就地为此房间创建设计 -- 立即获得此形状和位置，随时可以补充家具。",
    TIP_PROJECTS_NEW_ROOM_HERE_TITLE = "在此新建设计",
    TIP_PROJECTS_NEW_ROOM_TITLE = "新建设计",
    TIP_PROJECTS_NEW_SET_BODY = "创建一个空的家具套装并打开装饰选择器填充内容。之后可装备到任何设计。",
    TIP_PROJECTS_NEW_SET_TITLE = "新建套装",
    TIP_PROJECTS_OPEN_ARCHITECT_BODY = "在画布上跳转到此设计。如果尚未放置：从调色板放置所需形状，然后点击该房间并将此设计分配给它。",
    TIP_PROJECTS_OPEN_ARCHITECT_TITLE = "在建筑师中打开",
    TIP_PROJECTS_PICKER_SOURCE_BODY = "选择浏览来源：完整装饰目录、尚未拥有的物件、某个风格、房间概念，或购物清单。与左侧分类栏组合生效。",
    TIP_PROJECTS_PICKER_SOURCE_TITLE = "来源",
    TIP_PROJECTS_QUEUE_CRAFT_BODY = "将此物件加入制作队列 -- 材料和木料将计入配方材料方案及木料追踪器。",
    TIP_PROJECTS_QUEUE_CRAFT_TITLE = "加入制作队列",
    TIP_PROJECTS_ROOM_MORE_BODY = "重命名、复制或删除所选设计。",
    TIP_PROJECTS_ROOM_MORE_TITLE = "更多操作",
    TIP_PROJECTS_SAVE_AS_SET_BODY = "为此设计的物件命名并保存到资料库，成为可复用的家具套装 -- 可装备到任何设计、任何布局。此处仍保持装备。",
    TIP_PROJECTS_SAVE_AS_SET_TITLE = "另存为套装",
    TIP_PROJECTS_SET_MORE_BODY = "重命名、导出或删除所选套装。",
    TIP_PROJECTS_SET_MORE_TITLE = "更多操作",
    TIP_PROJECTS_SWAP_ROOM_BODY = "将此房间交给另一个相同占地的设计。两个设计均保留各自的家具 -- 仅位置易手。",
    TIP_PROJECTS_SWAP_ROOM_TITLE = "调换设计",
    TIP_PROJECTS_UNASSIGN_BODY = "将此房间清除为未分配状态 -- 设计保留其所有家具。",
    TIP_PROJECTS_UNASSIGN_TITLE = "取消分配设计",
    TIP_REC_ADD_ALL_BODY = "仅将仍然短缺的材料（扣除已拥有数量后）推送到Auctionator的购物清单。",
    TIP_REC_ADD_ALL_TITLE = "发送到Auctionator",
    TIP_REC_DEPTH_BODY = "直接：显示每个配方的直接材料。原料：将子配方展开至基础制作材料。",
    TIP_REC_DEPTH_TITLE = "材料深度",
    TIP_REC_GROUPING_BODY = "汇总：对所有已排队配方的材料求和。按配方：分别列出每个配方的材料。",
    TIP_REC_GROUPING_TITLE = "材料分组",
    TIP_STY_SEV_ACCENT_BODY = "补充整体风格 -- 部分标签匹配；与主打物件协同使用。",
    TIP_STY_SEV_ACCENT_TITLE = "点缀",
    TIP_STY_SEV_ALL_BODY = "显示所有物品，无论与此套装标签的匹配程度如何。",
    TIP_STY_SEV_ALL_TITLE = "全部级别",
    TIP_STY_SEV_CLASHING_BODY = "携带此套装所排斥的标签 -- 可能与整体风格相冲突。",
    TIP_STY_SEV_CLASHING_TITLE = "冲突",
    TIP_STY_SEV_SIGNATURE_BODY = "定义整体风格 -- 与此套装所依托的标签强匹配。",
    TIP_STY_SEV_SIGNATURE_TITLE = "主打",
    TIP_STY_SEV_VERSATILE_BODY = "中性 -- 不带此套装的任何标签，可与风格融合而不产生冲突。",
    TIP_STY_SEV_VERSATILE_TITLE = "百搭",
    TIP_STY_SNAPSHOT_BODY = "将住宅中当前放置的所有物品保存为快照收藏。目录扫描完成且至少有一件物品已放置后可用 -- 如果按钮呈灰色，请先在游戏中打开住宅目录。",
    TIP_STY_SNAPSHOT_TITLE = "保存已放置装饰",
    TIP_WARN_HARD_RESET_BODY = "清除所有HDG数据：已保存变量、队列、小号。点击一次以激活，5秒内再次点击确认。需要 /reload。",
})
