-- HDG locale table -- zhTW (Chinese (Traditional))
-- ============================================================================
-- Machine-assisted starter translations (2026-06, WoW-client terminology).
-- The 29 anchor keys are from HDG v2.45; the rest are first-pass and welcome
-- native review (Discord). Missing keys fall back to enUS. UTF-8 by necessity.

HDG = HDG or {}
if not HDG.Locale then return end

HDG.Locale:Register("zhTW", {
    ACQ_ACTIVE_FILTERS = "已啟用篩選:",
    ACQ_ADVANCED_CLOSED = "+ 進階篩選",
    ACQ_ADVANCED_OPEN = "- 進階篩選",
    ACQ_ALL_EXPANSIONS = "所有資料片",
    ACQ_ALL_FACTIONS = "所有陣營",
    ACQ_ALL_REPS = "所有聲望",
    ACQ_ALL_SOURCES = "所有來源",
    ACQ_ALL_ZONES = "所有區域",
    ACQ_BLANK_ITEM = "沒有符合篩選條件的物品。",
    ACQ_BLANK_VENDOR = "沒有符合篩選條件的商人。",
    ACQ_CART_ADD_BTN = "購物車 +",
    ACQ_CLICK_ITEM = "點擊物品",
    ACQ_CLICK_VENDOR = "點擊商人",
    ACQ_FACTION_LABEL = "陣營:",
    ACQ_ITEMS_LABEL = "物品:",
    ACQ_ITEMS_NONE = "物品：無",
    ACQ_ITEMS_TITLE = "物品",
    ACQ_ITEMS_VIEW_GRID = "格狀",
    ACQ_ITEMS_VIEW_LIST = "列表",
    ACQ_MAP_VENDORS = "地圖上的商人",
    ACQ_MISSING_TOGGLE = "缺少的",
    ACQ_NO_ACTIVE_FILTERS = "無已啟用篩選",
    ACQ_PREVIEW_PLACEHOLDER = "點擊物品以預覽",
    ACQ_RESET_FILTERS = "重設",
    ACQ_SEARCH_PLACEHOLDER = "依名稱或區域搜尋商人...",
    ACQ_SELECTED_CART_BTN = "+ 購物車",
    ACQ_SELECTED_ITEM = "已選物品",
    ACQ_SELECTED_VENDOR = "已選商人",
    ACQ_SHOW_ON_MAP = "在地圖上顯示",
    ACQ_VENDORS_TITLE = "商人",
    ACQ_VENDOR_NOTE_PLACEHOLDER = "新增商人備注...",
    ACQ_VIEW_ITEMS = "按物品搜尋",
    ACQ_VIEW_VENDORS = "按商人購物",
    ACQ_WAYPOINT = "路徑點",
    ALTS_CHARS_TITLE = "角色",
    ALTS_PILL_ACTIVE = "使用中",
    ALTS_PILL_HIDDEN = "已隱藏",
    ALTS_SUMMARY_HEADING = "帳號摘要（每個專業的最高技能）",
    ALTS_TITLE = "角色",
    CFG_ABOUT_SECTION = "關於",
    CFG_APPEARANCE_SECTION = "外觀",
    CFG_COFFEE_LABEL = "請我喝杯咖啡",
    CFG_COLLECTION_RESET_BTN = "重設收藏快取",
    CFG_COLLECTION_RESET_HINT = "清除目錄快取並重新掃描。",
    CFG_CREDITS_SECTION = "特別感謝",
    CFG_DANGER_SECTION = "危險區域",
    CFG_DISCORD_LABEL = "Discord",
    CFG_HARD_RESET_BTN = "硬重設",
    CFG_HARD_RESET_HINT = "清除所有 HDG 設定並重新載入。",
    CFG_MAIN_SETTINGS_BTN = "主要設定",
    CFG_PANEL_TITLE = "設定",
    CFG_SCALE_LABEL = "介面縮放",
    CFG_THEME_LABEL = "主題",
    CFG_THEME_PLACEHOLDER = "主題...",
    CFG_THEME_PREVIEW_TITLE = "主題預覽",
    COMMON_ADD = "新增",
    COMMON_ALL = "全部",
    COMMON_BACK = "返回",
    COMMON_CANCEL = "取消",
    COMMON_CLEAR = "清除",
    COMMON_COPY = "複製",
    COMMON_DELETE = "刪除",
    COMMON_EXPORT = "匯出",
    COMMON_IMPORT = "匯入",
    COMMON_RESET = "重設",
    COMMON_SAVE = "儲存",
    COMP_RECENT_PLACEMENTS_LABEL = "最近放置",
    COMP_SEARCH_PLACEHOLDER = "搜尋裝飾...",
    DATA_KPI_ACHIEVEMENTS = "已獲成就",
    DATA_KPI_ACQUIRED = "已取得物品",
    DATA_KPI_FARM_SESSIONS = "農場次數",
    DATA_KPI_LUMBER = "已採集木材",
    DATA_PANEL_TITLE = "您的資料",
    DEBUG_AUTOSCROLL = "自動捲動",
    DEBUG_CLEAR = "清除",
    DEBUG_COPIED = "已選取 -- 按 Ctrl+C 複製",
    DEBUG_COPY = "複製",
    DEBUG_DESCRIBE_LAYOUT = "描述版面",
    DEBUG_LEVEL_ALL = "所有等級",
    DEBUG_MEM_PROFILE = "記憶體分析",
    DEBUG_PERF_PROFILE = "效能分析",
    DEBUG_TAG_ALL = "所有標籤",
    DEBUG_TITLE = "除錯記錄",
    DECOR_BG_PLACEHOLDER = "背景",
    DECOR_BG_PREFIX = "背景 ",
    DECOR_BLANK = "沒有符合篩選條件的裝飾。",
    DECOR_BROWSER_TITLE = "裝飾瀏覽器",
    DECOR_CLICK_AN_ITEM = "點擊物品",
    DECOR_DESTROY_BTN = "銷毀儲存的副本",
    DECOR_DESTROY_TOGGLE = "銷毀裝飾",
    DECOR_ERROR_HEADLINE = "目錄未載入",
    DECOR_ERROR_SUB = "請在遊戲中開啟住宅目錄以進行掃描。",
    DECOR_EXPANSION_LABEL = "資料片:",
    DECOR_FILTER_LABEL = "篩選:",
    DECOR_HINT_LEFT = "選擇裝飾物品以預覽並管理。",
    DECOR_HINT_RIGHT = "收藏或取消收藏此物品。",
    DECOR_ITEM_ID_LABEL = "物品ID:",
    DECOR_LOADING = "掃描目錄中...",
    DECOR_LOADING_RETRY = "載入可能失敗 -- 切換檢視以重試。",
    DECOR_NOTE_PLACEHOLDER = "新增個人備注...",
    DECOR_PREVIEW_PLACEHOLDER = "點擊物品以預覽",
    DECOR_PROFESSION_LABEL = "專業:",
    DECOR_SEARCH_PLACEHOLDER = "依名稱搜尋裝飾...",
    DECOR_SELECTED_ITEM = "已選物品",
    DECOR_TAGS_LABEL = "標籤:",
    DECOR_UNCOLLECTED = "未收集",
    DECOR_WISHLIST_BTN = "+ 願望清單",
    ERROR_GENERIC = "發生錯誤",
    HINT_CLICK_AH_SEARCH = "點擊以搜尋拍賣場",
    HINT_CLICK_CONFIRM_CRAFT = "點擊以確認製作",
    HINT_CLICK_COPY_URL = "點擊複製連結",
    HINT_CLICK_CYCLE_SORT = "點擊以切換排序順序",
    HINT_CLICK_EXPAND_COLLAPSE = "點擊以展開或收合",
    HINT_CLICK_INSPECT = "點擊以檢視",
    HINT_CLICK_NAVIGATE = "點擊以設定路徑點",
    HINT_CLICK_OPEN_PROFESSION = "點擊以開啟專業視窗",
    HINT_CLICK_SCAN = "點擊以重新整理",
    HINT_CTRL_QUEUE = "Ctrl+點擊以加入隊列",
    HINT_LEFT_APPLY = "左鍵點擊以套用",
    HINT_RIGHT_AUCTIONATOR = "右鍵點擊以傳送至 Auctionator",
    HINT_RIGHT_REMOVE = "右鍵點擊以移除",
    HINT_SHIFT_AUCTIONATOR = "Shift+點擊以傳送至 Auctionator",
    HINT_SHIFT_REMOVE_ALL = "Shift+點擊以移除全部",
    HINT_SHIFT_REMOVE_ONE = "Shift+點擊以移除一個",
    HINT_SHIFT_SHOPPING = "Shift+點擊以加入購物清單",
    HINT_SHIFT_WAYPOINT = "Shift+點擊以設定路徑點",
    HT_PICKER_TITLE = "自訂儀表板",
    LUM_END_SESSION = "結束工作階段",
    LUM_TITLE = "木材追蹤器",
    MOG_AUCTIONS = "我的拍賣",
    MOG_DETAIL_COL_COST = "費用",
    MOG_DETAIL_COL_OWNED = "持有",
    MOG_DETAIL_COL_QTY = "數量",
    MOG_FRUGAL = "節省",
    MOG_GOBLIN_HINTS_LEFT = "點擊欄位標題排序，或展開列查看材料明細。",
    MOG_KNOWLEDGE_PLACEHOLDER = "熟練度: ...",
    MOG_KNOWLEDGE_PREFIX = "熟練度: ",
    MOG_LUMBER_USED_IN_PLAN = "計劃使用木材",
    MOG_MODE_COLLECTION = "收藏",
    MOG_MODE_PROFIT = "利潤",
    MOG_OPT_BUY_MATS_FROM_AH = "從拍賣場購買材料",
    MOG_OPT_USE_OWNED_MATS = "使用已有材料",
    MOG_PANEL_TITLE = "商人模式",
    MOG_PLAN_COL_EXP = "經驗",
    MOG_PLAN_COL_RECIPE = "配方",
    MOG_PLAN_COL_REVENUE_NET = "收益／淨利",
    MOG_PROF_LABEL = "專業:",
    MOG_QUEUE_ALL = "全部加入隊列",
    MOG_QUEUE_PLACEHOLDER = "隊列: ...",
    MOG_QUEUE_PREFIX = "隊列: ",
    MOG_REAGENTS_TO_BUY = "需購買的材料",
    MOG_REFRESH_FROM_AH = "從拍賣場更新",
    MOG_SEARCH_PLACEHOLDER = "依名稱搜尋...",
    MOG_SEND_TO_AUCTIONATOR = "-> Auctionator",
    MOG_SRC_AUCTIONATOR = "Auctionator",
    MOG_SRC_AUTO = "自動",
    MOG_SRC_DIRECT = "直接",
    MOG_SRC_TSM = "TSM",
    MOG_SUPPLY_IMPACT_LABEL = "供應影響:",
    MOG_VIEW_ACCOUNT = "帳號",
    MOG_VIEW_CHAR = "角色",
    PROJ_ADD_DECOR = "+ 新增裝飾",
    PROJ_ADD_FLOOR = "+ 樓層",
    PROJ_CANVAS_LEFT_HINT = "選擇房間，拖曳以在格線上重新定位。",
    PROJ_CANVAS_RIGHT_HINT = "房間選項 -- 移動、旋轉或移除房間。",
    PROJ_CANVAS_TITLE = "畫布控制",
    PROJ_CAPTURE_ALL_FLOORS = "擷取所有樓層",
    PROJ_DETAIL_ROOM_TITLE = "房間",
    PROJ_DUPLICATE_BTN = "複製",
    PROJ_EXPORT_BTN = "匯出",
    PROJ_HOUSE_DROPDOWN_PLACEHOLDER = "住宅...",
    PROJ_LAYOUTS_TITLE = "版面",
    PROJ_LOAD_IN_ARCHITECT = "在建築師中載入",
    PROJ_NEW_WHATIF = "+ 假設方案",
    PROJ_NEW_WHATIF_PICKER = "+ 新假設方案",
    PROJ_OPEN_ARCHITECT = "開啟建築師",
    PROJ_PICKER_ROOMS_TITLE = "房間",
    PROJ_PICKER_STOCK_HINT = "實況住宅 -- 您擷取的版面。遊戲不會提供插件房間連接資訊，因此 HDG 無法自動排列 -- 請拖曳房間放置（門口相接即連通）。建立假設方案以重新設計。",
    PROJ_PICKER_WHATIF_HINT = "點擊放置，然後拖曳。",
    PROJ_REMOVE_FLOOR = "- 樓層",
    PROJ_RENAME_BTN = "重新命名",
    PROJ_ROOM_CONNECT_HINT = "房間的門口相接即連通 -- 拖曳至彼此相鄰。",
    PROJ_TITLE = "計劃",
    REC_ALL_PROFESSIONS = "所有專業",
    REC_BLANK_RECIPES = "沒有符合篩選條件的配方。",
    REC_BUY_MATS_FROM_AH = "從拍賣場購買材料",
    REC_CLEAR_ALL = "全部清除",
    REC_CRAFT_THESE_FIRST = "先製作這些:",
    REC_FILTER_KNOWN = "已知",
    REC_FILTER_READY = "可製作",
    REC_FILTER_UNKNOWN = "未知",
    REC_MATERIALS_TITLE = "材料",
    REC_PREVIEW_PLACEHOLDER = "選擇配方以預覽",
    REC_QUEUE_EMPTY = "隊列為空。",
    REC_QUEUE_HINTS_LEFT = "選擇配方 -- 限定其材料並預覽（再次點擊以清除）。",
    REC_QUEUE_HINTS_RIGHT = "從隊列中移除配方。",
    REC_QUEUE_HINTS_TITLE = "隊列操作",
    REC_QUEUE_TITLE = "隊列",
    REC_RECIPES_TITLE = "配方",
    REC_SEARCH_PLACEHOLDER = "搜尋配方...",
    REMV_CREDIT = "感謝來自 AoA Discord 的 |cffB388EBBlue|r",
    REMV_FACTION_PLACEHOLDER = "陣營...",
    REMV_ORIENTATION_TITLE = "移動與方向",
    REMV_ROTATION_KEY_HEADING = "社群旋轉索引",
    REMV_SWAP = "交換",
    SHOP_HINT_LEFT = "展開或收合群組（區域、商人或願望清單）。",
    SHOP_HINT_RIGHT = "物品選項 -- 設定數量、移除，或在地圖上顯示商人。",
    SHOP_NEW_LIST = "+ 新增",
    SHOP_NO_LIST = "（無清單）",
    SHOP_OPEN_BTN = "開啟",
    SHOP_PANEL_TITLE = "購物",
    SHOP_TITLE = "購物清單",
    SHOP_WAYPOINT_ALL = "全部設為路徑點",
    STATUS_READY = "就緒",
    STY_BACK = "< 返回",
    STY_CURATOR_CLEAR_SELECTION = "清除選取",
    STY_CURATOR_FILE_INTO_LABEL = "歸檔至（目標）",
    STY_CURATOR_MEMBERSHIPS_LABEL = "所屬風格",
    STY_CURATOR_MOVE = "移動",
    STY_CURATOR_NEW_STYLE = "+ 新增風格",
    STY_CURATOR_RECENT_LABEL = "最近（復原）",
    STY_CURATOR_SOURCE_LABEL = "檢視（來源）",
    STY_CURATOR_SOURCE_PLACEHOLDER = "來源...",
    STY_CURATOR_UNDO_LAST_MOVE = "復原上次移動",
    STY_IMPORT_BTN = "匯入",
    STY_IMPORT_COMMIT = "確認",
    STY_IMPORT_INTRO = "貼上網址、以逗號分隔的物品ID，或含有物品編號的任意文字。解析後可預覽；確認後儲存為購物清單。",
    STY_IMPORT_PARSE = "解析",
    STY_IMPORT_TITLE = "匯入購物清單",
    STY_IMPORT_URL_PLACEHOLDER = "在此貼上網址或物品ID...",
    STY_LANDING_TAGLINE = "有目的的風格 -- 拖放，看起來像是有計劃的。",
    STY_PANEL_TITLE = "風格",
    STY_SAVE_PLACED_DECOR = "儲存已放置裝飾",
    STY_SEARCH_ITEMS_PLACEHOLDER = "搜尋物品...",
    STY_SEARCH_STYLES_PLACEHOLDER = "搜尋風格...",
    STY_SMARTSET_AXIS_LABEL = "軸線",
    STY_SMARTSET_CLEAR_ALL = "全部清除",
    STY_SMARTSET_DESC_LABEL = "說明",
    STY_SMARTSET_DESC_PLACEHOLDER = "簡短說明（選填）",
    STY_SMARTSET_HINT = "選擇標籤以預覽",
    STY_SMARTSET_HINTS_LEFT = "切換標籤的重要性 -- 標誌、點綴、衝突或關閉。",
    STY_SMARTSET_NAME_LABEL = "名稱",
    STY_SMARTSET_NAME_PLACEHOLDER = "未命名",
    STY_SMARTSET_TAG_LABEL = "標籤（點擊以新增）",
    TAB_ACQUISITION = "購買",
    TAB_DEBUG = "除錯",
    TAB_DECOR = "裝飾",
    TIP_ADDON_BODY = "追蹤並製作住宅裝飾物品",
    TIP_CLOSE = "關閉",
    TIP_COFFEE_TITLE = "請我喝杯咖啡",
    TIP_COMPANION_COLLECTIONS_BODY = "依分類瀏覽裝飾 -- 最近學習、可染色及依放置費用。",
    TIP_COMPANION_COLLECTIONS_TITLE = "收藏",
    TIP_COMPANION_RECENT_BODY = "本次編輯工作階段中放置或移除的裝飾。",
    TIP_COMPANION_RECENT_TITLE = "最近",
    TIP_COMPANION_SHOPPING_BODY = "直接從購物清單放置裝飾。",
    TIP_COMPANION_SHOPPING_TITLE = "購物",
    TIP_COMPANION_SNAPSHOTS_BODY = "重新放置已儲存的版面以重建房間。",
    TIP_COMPANION_SNAPSHOTS_TITLE = "快照",
    TIP_COMPANION_STYLES_BODY = "從您儲存的風格組合中放置裝飾。",
    TIP_COMPANION_STYLES_TITLE = "您的風格",
    TIP_COMPANION_THEMES_BODY = "從現成的房間概念布置空間。",
    TIP_COMPANION_THEMES_TITLE = "主題",
    TIP_COMPARTMENT_CLICK = "點擊：切換插件視窗",
    TIP_CONFIG_DEBUG_BODY = "在聊天視窗輸出除錯訊息",
    TIP_CONFIG_DEBUG_TITLE = "除錯模式",
    TIP_CONFIG_MINIMAP_BODY = "顯示／隱藏小地圖按鈕",
    TIP_CONFIG_MINIMAP_TITLE = "小地圖圖示",
    TIP_DISCORD_TITLE = "Discord",
    TIP_GOBLIN_AH_QTY_BODY = "目前在您伺服器拍賣場上架的數量。由「從拍賣場更新」填入；掃描前顯示「-」。",
    TIP_GOBLIN_AH_QTY_TITLE = "#拍賣場",
    TIP_GOBLIN_SALE_RATE_BODY = "對應 TSM DBRegionSaleRate：此物品在全地區的銷售頻率（每日成交量 vs 每日上架量）。需要 TSM 桌面應用程式。",
    TIP_GOBLIN_SALE_RATE_TITLE = "比率",
    TIP_GOBLIN_SOLD_PER_DAY_BODY = "對應 TSM DBRegionSoldPerDay：您地區每日預估銷售數量。需要 TSM 桌面應用程式。",
    TIP_GOBLIN_SOLD_PER_DAY_TITLE = "/天",
    TIP_GOBLIN_TSM_MARKET_BODY = "對應 TSM DBMarket：TSM 計算的此物品市場價值。",
    TIP_GOBLIN_TSM_MARKET_TITLE = "市場",
    TIP_GOBLIN_TSM_REGION_BODY = "對應 TSM DBRegionSaleAvg：您整個地區的平均成交價格。",
    TIP_GOBLIN_TSM_REGION_TITLE = "地區",
    TIP_GOBLIN_TSM_SERVER_BODY = "對應 TSM DBMinBuyout：您伺服器上目前最低的拍賣場即買價。",
    TIP_GOBLIN_TSM_SERVER_TITLE = "伺服器",
    TIP_LAYOUT_DUPLICATE_BODY = "將此版面複製為新的假設方案，可自由重新設計，原版面不受影響。",
    TIP_LAYOUT_DUPLICATE_TITLE = "複製",
    TIP_LAYOUT_IMPORT_BODY = "貼上共享版面代碼以新增為假設方案。擁有多個住宅時，可選擇歸入哪個住宅。",
    TIP_LAYOUT_IMPORT_TITLE = "匯入版面",
    TIP_LAYOUT_LOAD_BODY = "在建築師中開啟此版面以查看或編輯。編輯假設方案不會更改您的真實住宅或實況快照。",
    TIP_LAYOUT_LOAD_TITLE = "在建築師中載入",
    TIP_LAYOUT_SHARE_BODY = "複製此版面的房間配置可分享代碼（僅幾何結構，不含裝飾）。朋友可貼上至匯入中，在自己的住宅重建。",
    TIP_LAYOUT_SHARE_TITLE = "分享代碼",
    TIP_LUMBER_AUTO_SHOW_BODY = "採集木材時自動彈出木材追蹤器。關閉後可隱藏 -- 倉庫分頁隨時顯示數量。",
    TIP_LUMBER_AUTO_SHOW_TITLE = "採集時自動顯示",
    TIP_MATERIALS_HEADER_TITLE = "材料",
    TIP_MINIMAP_DRAG = "拖曳：重新定位圖示",
    TIP_MINIMAP_LEFT_CLICK = "左鍵點擊：切換視窗",
    TIP_MINIMAP_RIGHT_CLICK = "右鍵點擊：開啟設定",
    TIP_MOGUL_FRUGAL_BODY = "優先選擇耗木少的製作，讓木材橫跨更多作品。",
    TIP_MOGUL_FRUGAL_TITLE = "節省",
    TIP_MOGUL_MODE_COLLECTION_BODY = "依尚未擁有的裝飾排序 -- 以收藏完整度優先於金幣。",
    TIP_MOGUL_MODE_COLLECTION_TITLE = "收藏",
    TIP_MOGUL_MODE_PROFIT_BODY = "依您能獲得的金幣排列製作順序。",
    TIP_MOGUL_MODE_PROFIT_TITLE = "利潤",
    TIP_MOGUL_OPT_BUY_BODY = "包含購買缺少的材料；其拍賣場費用將從利潤中扣除。",
    TIP_MOGUL_OPT_BUY_TITLE = "從拍賣場購買材料",
    TIP_MOGUL_OPT_OWNED_BODY = "僅規劃目前材料可完成的製作 -- 無需購物。",
    TIP_MOGUL_OPT_OWNED_TITLE = "使用已有材料",
    TIP_MOGUL_SUPPLY_IMPACT_BODY = "考量大量上市後價格下滑。平滑%按每件成交衰減價格；上限限制規劃數量。",
    TIP_MOGUL_SUPPLY_IMPACT_TITLE = "供應影響",
    TIP_MOGUL_VIEW_ACCOUNT_BODY = "彙整所有角色的配方和材料。",
    TIP_MOGUL_VIEW_ACCOUNT_TITLE = "全帳號",
    TIP_MOGUL_VIEW_CHAR_BODY = "依此角色已知配方和背包規劃。",
    TIP_MOGUL_VIEW_CHAR_TITLE = "此角色",
    TIP_OPEN_DEBUG_LOG_BODY = "開啟 HDG 記錄視窗（緩衝除錯追蹤；需開啟除錯模式才會填入內容）",
    TIP_OPEN_DEBUG_LOG_TITLE = "開啟除錯記錄",
    TIP_PROJECTS_CAPTURE_ALL_BODY = "擷取您住宅每個樓層的所有房間。注意：遊戲不會告知插件您的房間連接方式，因此 HDG 無法自動排列 -- 擷取後請自行將房間拖曳至實際版面（門口相接即連通）。",
    TIP_PROJECTS_CAPTURE_ALL_TITLE = "擷取所有樓層",
    TIP_QUEUE_HEADER_TITLE = "隊列",
    TIP_RECIPE_FILTER_UNKNOWN_BODY = "您帳號任一角色尚未學習的配方。",
    TIP_RECIPE_FILTER_UNKNOWN_TITLE = "未知",
    TIP_REDEEMABLE_TAG_BODY = "您擁有這些物品 -- 它們已自動授予您（例如成就或任務獎勵）；您只是從未放置過。放置一次即可獲得永久副本。在此之前，它在目錄中顯示為未兌換的實例。",
    TIP_REDEEMABLE_TAG_TITLE = "可兌換",
    TIP_WARN_CLEAR_PINS_BODY = "從世界地圖移除所有 HDG 圖釘。下次重新整理時重新標示。",
    TIP_WARN_CLEAR_PINS_TITLE = "|cffff6060清除所有地圖圖釘|r",
    TIP_WARN_HARD_RESET_TITLE = "|cffff6060硬重設所有資料|r",
    TIP_WARN_RESET_CONFIG_BODY = "這將重設 HDG 的顯示選項。您的追蹤資料將被保留。",
    TIP_WARN_RESET_CONFIG_TITLE = "|cffff6060重設所有設定|r",
    TIP_WOWHEAD_BODY = "在瀏覽器中開啟此物品的 Wowhead 頁面",
    TIP_WOWHEAD_TITLE = "Wowhead",
    TRN_SEARCH_PLACEHOLDER = "搜尋訓練師／區域...",
    TRN_TITLE = "訓練師",
    WARE_ALL_MATS_HDR = "材料",
    WARE_AUTOSHOW_TOGGLE = "採集時自動顯示",
    WARE_LUMBER_HDR_BAG = "背包",
    WARE_LUMBER_HDR_BANK = "銀行",
    WARE_LUMBER_HDR_EXP = "經驗",
    WARE_LUMBER_HDR_NAME = "木材",
    WARE_LUMBER_HDR_NEED = "需求",
    WARE_LUMBER_HDR_STOCK = "庫存",
    WARE_LUMBER_HDR_WARBAND = "戰團",
    WARE_LUMBER_HISTORY_HDR = "木材農場歷史",
    WARE_MAT_SEARCH_PLACEHOLDER = "搜尋材料...",
    WARE_PANEL_TITLE = "倉庫",
    WARE_USED_IN_HDR = "用於",
    ZONE_MAP_ALL = "全部標示在地圖",
    ZONE_SEARCH_PLACEHOLDER = "搜尋商人...",
    ZONE_SHOW_COLLECTED = "顯示已收集",
    ZONE_TITLE = "區域掃描器",

    -- ===== Furnishings (3.2) -- first-pass MT =====
    PROJ_SWAP_ROOM = "更換房間...",

    -- ===== 3.2 release MT pass (2026-06-11) =====
    HT_BLANK_DASHBOARD = "當您造訪住宅或開啟住宅目錄後，儀表板將自動填入房屋資料。",
    MOG_SCAN_HINT = "尚無價格資料 -- 請前往拍賣場並點擊「從拍賣場更新」以掃描價格。",
    PROJ_ADD_SHOPPING = "+ 購物清單",
    PROJ_ASSIGN_EMPTY = "尚無符合此形狀的設計 -- 請在下方建立一個。",
    PROJ_ASSIGN_HINT = "這是哪個房間？選擇一個設計，或在此建立。",
    PROJ_AUTO_ASSIGN = "自動分配",
    PROJ_DETACH_CRATE = "另存為套組",
    PROJ_EDIT_BTN = "編輯套組 >",
    PROJ_EQUIP_SET = "+ 裝備套組",
    PROJ_EQUIP_TO_ROOM = "裝備至設計",
    PROJ_FORK_DESIGN = "拆分為獨立設計",
    PROJ_HELP_BUTTON = "說明！",
    PROJ_HELP_S1_BODY = "造訪住宅並在建築師中點擊「擷取所有樓層」。\n- 每個樓層均被掃描；畫布將填入您住宅的所有房間。\n- 隨時重新擷取 -- 設計分配不會遺失。",
    PROJ_HELP_S1_NAME = "擷取",
    PROJ_HELP_S1_TITLE = "1. 擷取您的住宅",
    PROJ_HELP_S2_BODY = "擷取的房間整齊排列，並非實際位置。\n- 在畫布上拖曳房間，直到符合您的住宅配置。\n- 房間會對齊格線；門口圓點顯示連接關係。",
    PROJ_HELP_S2_NAME = "排列",
    PROJ_HELP_S2_TITLE = "2. 排列畫布",
    PROJ_HELP_S3_BODY = "標有 * 的房間表示：這是哪個房間？\n- 點擊房間，從「我的設計」中選擇 -- 或就地建立。\n- 自動分配（在「擷取」旁）為每個 * 房間填入最佳配對。\n- 一個設計可填入多個房間（三個儲藏室、一個地下室）；拆分為獨立設計可單獨分出一個。\n- 取消分配會清空房間；設計保留其家具。",
    PROJ_HELP_S3_NAME = "分配",
    PROJ_HELP_S3_TITLE = "3. 分配設計",
    PROJ_HELP_S4_BODY = "套組是可重複使用的裝飾方案，儲存在收藏庫中。\n- 在裝飾選擇器中建立，然後另存為套組。\n- 也可使用未持有的物件進行規劃 -- 一鍵加入製作隊列或新增至購物清單。\n- 裝備至任意設計 -- 修改將同步至所有使用該套組的設計。\n- 每個設計也可保留自己的零散物件。",
    PROJ_HELP_S4_NAME = "佈置",
    PROJ_HELP_S4_TITLE = "4. 使用套組佈置家具",
    PROJ_HELP_S5_BODY = "版面是一次性草稿 -- 分支出一個假設方案盡情發揮。\n- 從調色盤新增形狀；調換各房間使用的設計。\n- 住宅變更列出與真實住宅相比需要建造或移除的房間。\n- 刪除版面不會刪除設計。",
    PROJ_HELP_S5_NAME = "規劃",
    PROJ_HELP_S5_TITLE = "5. 規劃假設方案",
    PROJ_HELP_S6_BODY = "在房屋編輯器中，伴隨工具的「設計」分頁就是您的方案。\n- 選擇目前所在房間的設計；逐件放置物品。\n- 一切就緒後重新擷取 -- 循環閉合。",
    PROJ_HELP_S6_NAME = "建造",
    PROJ_HELP_S6_TITLE = "6. 實際建造",
    PROJ_HELP_TAGLINE = "設計是永久的。套組可重複使用。版面是草稿。",
    PROJ_HELP_TITLE = "計劃功能說明",
    PROJ_MAKE_COPY_HERE = "僅為此版面建立副本",
    PROJ_NEW_ROOM = "+ 新增設計",
    PROJ_NEW_ROOM_HERE = "+ 在此新增設計",
    PROJ_NEW_SET = "+ 新增套組",
    PROJ_NO_ROOMS_CTA = "在版面編輯器中擷取您的住宅以規劃裝飾 -- 或新增空白版面來模擬尚未擁有的住宅。",
    PROJ_OPEN_IN_ARCHITECT = "在建築師中開啟 >",
    PROJ_PICKER_HINT_LEFT = "新增 1 件至此套組",
    PROJ_PICKER_HINT_RIGHT = "移除 1 件",
    PROJ_PICKER_HINT_SHIFT = "Shift+右鍵點擊可完全移除該物品",
    PROJ_PICKER_HINT_TITLE = "卡片操作",
    PROJ_PICKER_SOURCE_PLACEHOLDER = "檢視：全部裝飾",
    PROJ_QUEUE_CRAFT = "加入製作隊列",
    PROJ_SAVE_AS_SET = "另存為套組",
    PROJ_SHARE_CODE = "匯出",
    PROJ_SHOPPING_LIST_LABEL = "住宅變更",
    PROJ_START_DESIGN = "新增空白版面",
    PROJ_UNASSIGN = "取消分配設計",
    TIP_ACQ_MISSING_BODY = "將清單縮小至尚未收藏的裝飾 -- 與旁邊的來源篩選疊加生效。",
    TIP_ACQ_MISSING_TITLE = "未收藏",
    TIP_ACQ_PRESET_ACH_BODY = "僅顯示需要完成成就才能解鎖物品的商人。",
    TIP_ACQ_PRESET_ACH_TITLE = "成就限定裝飾",
    TIP_ACQ_PRESET_END_BODY = "顯示透過住宅奮進系統解鎖物品的商人。",
    TIP_ACQ_PRESET_END_TITLE = "奮進限定裝飾",
    TIP_ACQ_PRESET_QST_BODY = "僅顯示需要先完成任務才能購買物品的商人。",
    TIP_ACQ_PRESET_QST_TITLE = "任務限定裝飾",
    TIP_ACQ_PRESET_REC_BODY = "僅顯示至少販售一種裝飾配方卷軸的商人。",
    TIP_ACQ_PRESET_REC_TITLE = "配方商人",
    TIP_ACQ_PRESET_REP_BODY = "僅顯示購買物品需要特定聲望的商人。",
    TIP_ACQ_PRESET_REP_TITLE = "聲望限定裝飾",
    TIP_COFFEE_BODY = "點擊連結框後按 Ctrl+C 複製 -- 感謝您支持本插件！",
    TIP_COMPANION_ROOMS_BODY = "您的設計 -- 選擇目前所在房間的設計，查看全部規劃內容（已裝備套組及散件），並可直接從方案放置物品。",
    TIP_COMPANION_ROOMS_TITLE = "設計",
    TIP_CONFIG_COLL_RESET_BODY = "清除 HDG 的快取收藏掃描並從目錄重新掃描。這不是資料清除 -- 您的清單、備注和設定不受影響。",
    TIP_CONFIG_COLL_RESET_TITLE = "重設收藏快取",
    TIP_CUR_MOVE_BODY = "將選取物品歸入左側醒目顯示的風格 -- 選取格狀中的物品和目標風格後啟用。",
    TIP_CUR_MOVE_TITLE = "移動至風格",
    TIP_CUR_UNDO_BODY = "復原最近一批移動至風格的物品。僅支援一層復原。",
    TIP_CUR_UNDO_TITLE = "復原上次移動",
    TIP_DECOR_DESTROY_BODY = "永久從住宅儲藏中移除副本 -- 會先彈出數量對話框。此操作無法復原。",
    TIP_DECOR_DESTROY_TITLE = "銷毀已儲存裝飾",
    TIP_DECOR_STORED_FILTER_BODY = "將清單篩選為住宅儲藏中的裝飾，並在詳情面板啟用「銷毀」按鈕。點擊此篩選器不會銷毀任何東西。",
    TIP_DECOR_STORED_FILTER_TITLE = "顯示已儲存裝飾",
    TIP_DECOR_WISHLIST_BODY = "將此物品儲存至目前使用中購物清單的願望清單部分 -- 若尚無購物清單，請先建立一個。",
    TIP_DECOR_WISHLIST_TITLE = "加入願望清單",
    TIP_DISCORD_BODY = "點擊連結框後按 Ctrl+C 複製邀請連結，然後貼上至瀏覽器中。",
    TIP_GOBLIN_SRC_AUTO_BODY = "優先使用 TSM 價格（如已安裝），其次 Auctionator，再次 HDG 自身掃描 -- 自動選取最優來源。",
    TIP_GOBLIN_SRC_AUTO_TITLE = "自動（最優來源）",
    TIP_GOBLIN_SRC_DIRECT_BODY = "僅使用 HDG 自身的掃描資料 -- 開啟拍賣場後點擊「從拍賣場更新」以填入資料。",
    TIP_GOBLIN_SRC_DIRECT_TITLE = "直接掃描拍賣場",
    TIP_GOBLIN_TSM_PCT_BODY = "伺服器價格佔 TSM 市場價值的百分比 -- 低於 100% 表示該物品售價低於歷史基準。",
    TIP_GOBLIN_TSM_PCT_TITLE = "TSM 市場%",
    TIP_MOGUL_QUEUE_ALL_BODY = "將目前方案中的所有配方傳送至製作隊列，並開啟配方分頁。",
    TIP_MOGUL_QUEUE_ALL_TITLE = "全部加入製作隊列",
    TIP_MOGUL_SEND_AH_BODY = "將仍需購買的材料推送至 Auctionator 的購物清單，方便快速搜尋拍賣場。",
    TIP_MOGUL_SEND_AH_TITLE = "傳送至 Auctionator",
    TIP_PROJECTS_ADD_SHOPPING_BODY = "將此物件新增至目前使用中的購物清單（工具 > 購物），以便跑商時一併購買。",
    TIP_PROJECTS_ADD_SHOPPING_TITLE = "加入購物清單",
    TIP_PROJECTS_AUTO_ASSIGN_BODY = "每個未分配的房間自動配對最合適的設計 -- 相同形狀、家具最多優先。一個設計可填入多個房間；無配對設計的房間留給您手動處理。",
    TIP_PROJECTS_AUTO_ASSIGN_TITLE = "自動分配設計",
    TIP_PROJECTS_DETACH_CRATE_BODY = "將此設計的散件儲存至收藏庫，成為可重複使用的家具套組。設計保持裝備狀態 -- 不會移除任何物件。",
    TIP_PROJECTS_DETACH_CRATE_TITLE = "另存為套組",
    TIP_PROJECTS_EQUIP_SET_BODY = "將收藏庫中的家具套組裝備至此設計。套組是引用共享的 -- 修改套組會更新所有使用它的設計。",
    TIP_PROJECTS_EQUIP_SET_TITLE = "裝備套組",
    TIP_PROJECTS_FORK_BODY = "此房間將變為一個可自由修改的副本 -- 其他房間保留原設計。已裝備套組仍引用共享；設計的散件將被複製。",
    TIP_PROJECTS_FORK_TITLE = "拆分為獨立設計",
    TIP_PROJECTS_HELP_BODY = "整個工作流程一覽 -- 擷取、排列、分配、佈置、規劃、建造。點擊圖示中的步驟查看詳情。",
    TIP_PROJECTS_HELP_TITLE = "計劃功能說明",
    TIP_PROJECTS_IMPORT_SET_BODY = "貼上分享的套組代碼（HDGRCRATE:...），將其作為家具套組加入收藏庫。之後可裝備至任何設計。",
    TIP_PROJECTS_IMPORT_SET_TITLE = "匯入套組",
    TIP_PROJECTS_LANDING_EQUIP_BODY = "將選取的套組裝備至上方選取的設計。套組是引用共享的 -- 修改套組會更新所有使用它的設計。",
    TIP_PROJECTS_LANDING_EQUIP_TITLE = "裝備至設計",
    TIP_PROJECTS_NEW_ROOM_BODY = "建立一個命名設計而不放置它。完成方式：開啟建築師，從調色盤放置所需形狀，然後點擊該房間並將此設計分配給它。",
    TIP_PROJECTS_NEW_ROOM_HERE_BODY = "就地為此房間建立設計 -- 立即取得此形狀和位置，隨時可以補充家具。",
    TIP_PROJECTS_NEW_ROOM_HERE_TITLE = "在此新增設計",
    TIP_PROJECTS_NEW_ROOM_TITLE = "新增設計",
    TIP_PROJECTS_NEW_SET_BODY = "建立一個空的家具套組並開啟裝飾選擇器填入內容。之後可裝備至任何設計。",
    TIP_PROJECTS_NEW_SET_TITLE = "新增套組",
    TIP_PROJECTS_OPEN_ARCHITECT_BODY = "在畫布上跳轉至此設計。如果尚未放置：從調色盤放置所需形狀，然後點擊該房間並將此設計分配給它。",
    TIP_PROJECTS_OPEN_ARCHITECT_TITLE = "在建築師中開啟",
    TIP_PROJECTS_PICKER_SOURCE_BODY = "選擇瀏覽來源：完整裝飾目錄、尚未擁有的物件、某個風格、房間概念，或購物清單。與左側分類欄組合生效。",
    TIP_PROJECTS_PICKER_SOURCE_TITLE = "來源",
    TIP_PROJECTS_QUEUE_CRAFT_BODY = "將此物件加入製作隊列 -- 材料和木材將計入配方材料方案及木材追蹤器。",
    TIP_PROJECTS_QUEUE_CRAFT_TITLE = "加入製作隊列",
    TIP_PROJECTS_ROOM_MORE_BODY = "重新命名、複製或刪除所選設計。",
    TIP_PROJECTS_ROOM_MORE_TITLE = "更多動作",
    TIP_PROJECTS_SAVE_AS_SET_BODY = "為此設計的物件命名並儲存至收藏庫，成為可重複使用的家具套組 -- 可裝備至任何設計、任何版面。此處仍維持裝備。",
    TIP_PROJECTS_SAVE_AS_SET_TITLE = "另存為套組",
    TIP_PROJECTS_SET_MORE_BODY = "重新命名、匯出或刪除所選套組。",
    TIP_PROJECTS_SET_MORE_TITLE = "更多動作",
    TIP_PROJECTS_SWAP_ROOM_BODY = "將此房間交給另一個相同佔地的設計。兩個設計均保留各自的家具 -- 僅位置易手。",
    TIP_PROJECTS_SWAP_ROOM_TITLE = "調換設計",
    TIP_PROJECTS_UNASSIGN_BODY = "將此房間清除為未分配狀態 -- 設計保留其所有家具。",
    TIP_PROJECTS_UNASSIGN_TITLE = "取消分配設計",
    TIP_REC_ADD_ALL_BODY = "僅將仍然短缺的材料（扣除已擁有數量後）推送至 Auctionator 的購物清單。",
    TIP_REC_ADD_ALL_TITLE = "傳送至 Auctionator",
    TIP_REC_DEPTH_BODY = "直接：顯示每個配方的直接材料。原料：將子配方展開至基礎製作材料。",
    TIP_REC_DEPTH_TITLE = "材料深度",
    TIP_REC_GROUPING_BODY = "彙總：對所有已排隊配方的材料求和。依配方：分別列出每個配方的材料。",
    TIP_REC_GROUPING_TITLE = "材料分組",
    TIP_STY_SEV_ACCENT_BODY = "補充整體風格 -- 部分標籤符合；與標誌性物件協同使用。",
    TIP_STY_SEV_ACCENT_TITLE = "點綴",
    TIP_STY_SEV_ALL_BODY = "顯示所有物品，無論與此套組標籤的符合程度如何。",
    TIP_STY_SEV_ALL_TITLE = "全部級別",
    TIP_STY_SEV_CLASHING_BODY = "帶有此套組所排除的標籤 -- 可能與整體風格相衝突。",
    TIP_STY_SEV_CLASHING_TITLE = "衝突",
    TIP_STY_SEV_SIGNATURE_BODY = "定義整體風格 -- 與此套組所依托的標籤強烈符合。",
    TIP_STY_SEV_SIGNATURE_TITLE = "標誌性",
    TIP_STY_SEV_VERSATILE_BODY = "中性 -- 不帶此套組的任何標籤，可與風格融合而不產生衝突。",
    TIP_STY_SEV_VERSATILE_TITLE = "百搭",
    TIP_STY_SNAPSHOT_BODY = "將住宅中目前放置的所有物品儲存為快照收藏。目錄掃描完成且至少有一件物品已放置後可用 -- 若按鈕呈灰色，請先在遊戲中開啟住宅目錄。",
    TIP_STY_SNAPSHOT_TITLE = "儲存已放置裝飾",
    TIP_WARN_HARD_RESET_BODY = "清除所有 HDG 資料：已儲存變數、隊列、小號。點擊一次以啟動，5 秒內再次點擊確認。需要 /reload。",
})
