{
  "reaction.ranaway/1": "Bu doğru, kaçsan iyi edersin!",
  "reaction.ranaway/2": "Geri gelmeye kalkışırsan, Muhafızları çağırırım!",
  "reaction.ranaway/3": "Geri gel ve bir adam gibi dövüş!",
  "reaction.ranaway/4": "Eğer seni tekrar görürsem, yüzüne yumruğu basarım!",
  "reaction.ranaway/5": "Benden korktuğunu biliyorum!",
  "reaction.ranaway/6": "Neden kaçıyorsun? Böylece sana vurabilirim!",
  "reaction.ranaway/7": "Seni tekrar görürsem sana vururum!",
  "reaction.ranaway/8": "Arkadaşlarımı toplayıp seni döveceğim!",
  "villager.warning/1": "Seni uyarıyorum, kimseye saldırma!",
  "villager.warning/2": "Bu son uyarım!",
  "villager.warning/3": "Bu kadarı fazla!",
  "villager.warning/4": "Seni uyarmıştım!",
  "villager.baby_hit/0": "Bir bebeğe vuramazsın!",
  "villager.hurt/1": "Ah! Bu acıttı!",
  "villager.hurt/2": "Bunun için seni yakalayacağım!",
  "villager.hurt/3": "Ahh! Bana neden vurdun?",
  "villager.hurt/4": "Bu acıtıyor, kes şunu!",
  "villager.hurt/5": "Aghh! Bu cidden acıttı!",
  "villager.hurt/6": "Hey! Ne yaptığını zannediyorsun?!",
  "villager.hurt/7": "*Oof*! Bu yaptığın kaza olsa iyi olur!",
  "villager.badly_hurt/1": "Hayırr! Lütfen canımı yakma!",
  "villager.badly_hurt/2": "Dur! Lütfen!",
  "villager.badly_hurt/3": "Birisi yardım etsin!",
  "villager.badly_hurt/4": "Beni öldürmeye çalışıyorlar! Birisi yardım etsin!",
  "villager.badly_hurt/5": "İstediğini alabilirsin, sadece bana zarar verme!",
  "villager.badly_hurt/6": "Ölmek istemiyorum! Benden uzak dur!",
  "villager.badly_hurt/7": "Notch Ana, bana lütfen yardım et!",
  "villager.badly_hurt/8": "Get back!",
  "villager.sickness/1": "Doktor, kendimi hiç iyi hissetmiyorum...",
  "villager.sickness/2": "*öksürür*",
  "villager.sickness/3": "*hırıltı*",
  "villager.sickness/4": "S-Sanırım kusucam",
  "villager.sickness/5": "Kafam...",
  "villager.sickness/6": "Sen... Baba? Bu sen misin?",
  "villager.sickness/7": "*hapşırır*",
  "villager.sickness/8": "Umarım bu bir rüyadır... *öksürür*",
  "villager.sickness/9": "I hope no one notices..",
  "villager.sickness/10": "*hack* *hack* Ohh.. my head..",
  "villager.bitten/1": "Ah!! Isırıldım!",
  "villager.bitten/2": "Zombiler! Oh Notch, zombiler!",
  "villager.bitten/3": "Kaaaaaaaaç!",
  "villager.bitten/4": "Aaaaaahhhhhh!",
  "villager.bitten/5": "Lanet olsun!",
  "villager.bitten/6": "Yardım edin! Yardım edin!",
  "villager.bitten/7": "İğrenç!",
  "villager.bitten/8": "Uzak dur! Uzak dur!",
  "villager.bitten/9": "No! No! No! No! I've been bit!",
  "villager.bitten/10": "Ack! My arm! I think I've been bit!",
  "villager.scream/1": "Aaaaaaahhh!",
  "villager.scream/2": "Aaaaaaaaaaahhh!",
  "villager.scream/3": "AAAAAAAAAAAAAAAAAAAHHHHHH!!!!!!",
  "villager.scream/4": "Yardım edin! Yardım edin!",
  "villager.scream/5": "İnsanlık ne hale gelmiş!",
  "villager.scream/6": "İnsanlık ne hale geldi!",
  "villager.scream/7": "Uzak dur! Uzak dur!",
  "villager.scream/8": "Eyvah!",
  "villager.scream/9": "Aaaaah!",
  "villager.scream/10": "Help me! Please! Anyone!",
  "villager.attack/1": "Zafer için!",
  "villager.attack/2": "Saldırı altındayız!",
  "villager.attack/3": "Saldırın!",
  "villager.attack/4": "Gebertin şu yaratığı!",
  "villager.attack/5": "İnanılır gibi değil!",
  "villager.attack/6": "Düşman görüldü!",
  "villager.attack/7": "Bir davetsiz misafir var!",
  "villager.attack/8": "Bir kaçak var!",
  "villager.attack/9": "Olduğun yerde kal, suçlu pislik!",
  "villager.attack/10": "Push forward!",
  "villager.attack/11": "Here! Here!",
  "villager.attack/12": "Rush the intruders!",
  "villager.attack/13": "Flank them!",
  "villager.attack/14": "Go around them!",
  "villager.attack/15": "Ambush! Over here!",
  "villager.attack/16": "I could use some support over here!",
  "villager.support/1": "I'm here to support!",
  "villager.support/2": "I'm here!",
  "villager.support/3": "Come to me for healing!",
  "villager.support/4": "I have regeneration potions!",
  "villager.support/5": "I have strength potions!",
  "villager.support.retreat/1": "Get them off me!",
  "villager.support.retreat/2": "I could use some assistance!",
  "villager.support.retreat/3": "They're all over me!",
  "villager.support.retreat/4": "Help me!",
  "villager.support.retreat/5": "I'm under attack!",
  "villager.retreat/1": "Çok fazlalar!",
  "villager.retreat/2": "Geri çekil! Geri çekil!",
  "villager.retreat/3": "Bizi bunlar aşmaya başladı!",
  "villager.retreat/4": "Yaralıyım!",
  "villager.retreat/5": "Lanet olsun! Bu yaratıklar çok güçlü!",
  "villager.retreat/6": "Beni koru!",
  "villager.retreat/7": "Desteğe ihtiyacım var!",
  "villager.retreat/8": "Kaybediyoruz!",
  "villager.retreat/9": "Vuruldum!",
  "villager.retreat/10": "Fallback! Fallback!",
  "villager.retreat/11": "Rendezvous at my position!",
  "villager.retreat/12": "We need to group up!",
  "villager.retreat/13": "Watch my back!",
  "villager.retreat/14": "We need a cleric!",
  "villager.retreat/15": "Where's a cleric?!",
  "villager.retreat/16": "Cleric!",
  "villager.kill/1": "Monster ain't getting up!",
  "villager.kill/2": "Stay down!",
  "villager.kill/3": "Monster down!",
  "villager.kill/4": "Down for the count!",
  "villager.kill/5": "Is that the best you can do?!",
  "villager.kill/6": "Bahaha! Is that all?!",
  "villager.kill/7": "Gotcha!",
  "villager.kill/8": "You attack like a little girl!",
  "villager.kill/9": "Too easy!",
  "villager.kill/10": "Back off!",
  "villager.kill/11": "Take that, scum!",
  "villager.kill/12": "Down for the count! Haha!",
  "villager.inventory.full/1": "Artık daha fazla taşıyamam",
  "villager.inventory.full/2": "Ellerim dolu, üzgünüm",
  "villager.inventory.full/3": "*buuuurp* Yapamam. Daha fazla olmaz...",
  "villager.inventory.full/4": "Bir tane daha olmaz!!",
  "villager.inventory.full/5": "Oof! I'm filled to the brim at the moment! Sorry!",
  "adult.gift.saturated/1": "Bundan daha fazla alamam!",
  "adult.gift.saturated/2": "Thank you, but I have enough of this already!",
  "male.toddler.gift.saturated/1": "Mister? I have a lot of this!",
  "female.toddler.gift.saturated/1": "Miss? I have lots of this!",
  "child.gift.saturated/1": "Bunlara zaten yeterince sahibim!",
  "male.toddlerp.gift.saturated/1": "I have too much of this daddy!",
  "female.toddlerp.gift.saturated/1": "I have too much of this mommy!",
  "male.childp.gift.saturated/1": "I already have enough of these dad!",
  "male.childp.gift.saturated/2": "Dad, I have too many of these!",
  "female.childp.gift.saturated/1": "I already have enough of these mom!",
  "female.childp.gift.saturated/2": "Mom, I have too many of these!",
  "male.teenp.gift.saturated/1": "Dad, I have enough of these!",
  "male.teenp.gift.saturated/2": "Sorry old man, but I have enough of this already!",
  "female.teenp.gift.saturated/1": "Mom, I have enough of these!",
  "female.teenp.gift.saturated/2": "Sorry mom, but I have enough of these!",
  "male.adultp.gift.saturated/1": "Thanks pops, but I already have a lot of this!",
  "female.adultp.gift.saturated/1": "Thank you Mom, but I already have enough of this!",
  "spouse.gift.saturated/1": "Hayatım, bu kadarı fazla!",
  "spouse.gift.saturated/2": "Sweety, we have too many of this already!",
  "spouse.chore.mining.orenotify": "Yakınlarda biraz %2$s var...",
  "spouse.chore.mining.nopick": "Canım, kazmamı unutmuşum, hiç fazladan bir tane getirmiş miydin?",
  "spouse.chore.chopping.noaxe": "Ah, Pikniğe gideceğimizi sanıyordum. Yanımda balta getirmemiştim...",
  "spouse.chore.fishing.norod": "Çok isterdim! Fakat oltamı bulamıyorum.",
  "spouse.chore.hunting.nosword": "Dün kılıcımı kırmıştım. Sende bir tane daha var mı?",
  "spouse.chore.harvesting.nohoe": "Kullanmak için fazladan çapan var mı?",
  "childp.chore.mining.orenotify": "Sanırım yakınlarda biraz %2$s var...",
  "childp.chore.mining.nopick": "Bunu kazmasız yapamam!",
  "childp.chore.chopping.noaxe": "Baltasız ağacı kesemem...",
  "childp.chore.fishing.norod": "Oltasız balık tutamam!",
  "childp.chore.hunting.nosword": "Önce bana bir kılıç verebilir misin?",
  "childp.chore.harvesting.nohoe": "Hasat etmek için çapam yok.",
  "child.chore.mining.orenotify": "Sanırım yakınlarda biraz %2$s var...",
  "child.chore.mining.nopick": "Bunu kazmasız yapamam!",
  "child.chore.chopping.noaxe": "Baltasız ağacı kesemem...",
  "child.chore.fishing.norod": "Oltasız balık tutamam!",
  "child.chore.hunting.nosword": "Önce bana bir kılıç verebilir misin?",
  "child.chore.harvesting.nohoe": "Hasat etmek için çapam yok.",
  "adult.chore.mining.orenotify": "Bir şeyler buldum! Yakınlarda biraz %2$s var.",
  "adult.chore.mining.nopick": "Artık kazmam yok.",
  "adult.chore.chopping.noaxe": "Artık baltam yok.",
  "adult.chore.fishing.norod": "Artık oltam yok.",
  "adult.chore.hunting.nosword": "Kılıcımı kaybettim! Sende başka bir tane var mı?",
  "adult.chore.harvesting.nohoe": "Hasat etmek için çapam yok.",
  "adult.chore.success/1": "Tabi ki!",
  "adult.chore.success/2": "Tamam!",
  "adult.chore.success/3": "Tamam, ama beni burada unutma!",
  "adult.chore.success.night/1": "Yarın yapacağım!",
  "adult.chore.success.night/2": "Gece çalışmak için çok tehlikeli, ama yarın çalışabilirim!",
  "interaction.relationship.fail.isbaby/1": "Ne? Ben çok gencim!",
  "teen.interaction.relationship.fail.isbaby/2": "Bu uygun değil!",
  "interaction.relationship.fail.marriedtogiver/1": "Zaten seninle evliyim, sersem!",
  "interaction.relationship.fail.marriedtogiver/2": "Biz zaten evliyiz. Hemen unuttun mu?",
  "interaction.relationship.fail.married/1": "Üzgünüm ama hayır... Ben zaten evliyim.",
  "interaction.relationship.fail.married/2": "Aov, Biliyorsun sanıyordum... Ben zaten başkası ile evliyim.",
  "interaction.relationship.fail.married/3": "Ne?! Ben zaten evliyim!",
  "interaction.relationship.fail.isparent/1": "Bunu aile içinde tutma lütfen...",
  "interaction.relationship.fail.isparent/2": "Bunun böyle olmadığı kesin.",
  "interaction.relationship.fail.isparent/3": "Yaşam Ansiklopedisine göre, Ensest legal değil. Bu yüzden hayır.",
  "interaction.relationship.fail.isparent/4": "Biz Sawyer ailesi gibi değiliz...",
  "interaction.relationship.fail.lowhearts/1": "Ne? Hayır! Seni beğenmiyorum!",
  "interaction.relationship.fail.lowhearts/2": "Oh, çok hoş bir yüzük! Dur bir dakika... bu benim için mi? Umm... hayır.",
  "interaction.relationship.fail.lowhearts/3": "Bu benim için mi? Üzgünüm, seni yeterince tanıdığımı sanmıyorum.",
  "interaction.relationship.fail.lowhearts/4": "Bunun için gurur duydum, fakat seni cidden tanımıyorum.",
  "interaction.relationship.fail.lowhearts/5": "Standartlarım düşük... ama bu kadar değil.",
  "interaction.relationship.fail.lowhearts/6": "Bu kadar çaresiz değilim.",
  "interaction.relationship.fail.engaged/4": "Üzgünüm ama ben zaten nişanlıyım.",
  "interaction.relationship.fail.playermarried/1": "Aaah...Parmağında şu yüzüğü gördüm. Sen zaten evlisin!",
  "interaction.relationship.fail.playermarried/2": "Ne yapmaya çalışıyorsun? Sen zaten evlisin!",
  "interaction.relationship.fail.playermarried/3": "Ne? Cidden mi? Başkası ile evlisin sanırım, değil mi?",
  "interaction.relationship.fail.playermarried/4": "Hayretler içinde kaldım! Senin zaten bir eşin var.",
  "interaction.relationship.fail.playermarried/5": "I don't know where you came from, but around here we don't accept polygamy!",
  "interaction.relationship.fail.playermarried/6": "How could you?! I'm telling your spouse!",
  "interaction.relationship.fail.incompatible/1": "Üzgünüm fakat birlikte olamayız.",
  "interaction.relationship.fail.incompatible/2": "Sen değilsin, benim! Ya da belki biz...",
  "interaction.relationship.fail.incompatible/3": "Sorry bud! I don't swing that way!",
  "interaction.relationship.fail.incompatible/4": "I really like you, but not that way...",
  "spouse.interaction.marry.success/1": "Aaah gerçekleşen bir rüya! Seni sonsuza dek seveceğim!",
  "spouse.interaction.marry.success/2": "Artık evliyiz! Şimdi ne var?",
  "spouse.interaction.marry.success/3": "İyi ki seninle evlenmişim, %1$s.",
  "spouse.interaction.marry.success/4": "Birlikte olacağımız hayatımıza başlamak için sabırsızlanıyorum!",
  "interaction.engage.success/1": "Evet! Seninle evlenirim! Seni seviyorum!",
  "interaction.engage.success/2": "Tabi ki seninle evleneceğim!",
  "interaction.engage.success/3": "Tam zamanında...sadece şakaydı! Seni seviyorum!",
  "interaction.engage.success/4": "Bu...bu gerçek mi? Yani şey, bu anı kastediyorum. Ama yüzük gerçek değil mi?",
  "interaction.engage.fail.engaged/1": "Ama tatlım, biz zaten nişanlıyız!",
  "interaction.promise.success/1": "I'm glad that you feel the same way.",
  "interaction.promise.success/2": "Çok güzeller. Daha fazla yakınlaşmamızı bekleyemem.",
  "interaction.promise.success/3": "Ah! Sanırım burada kilitli kaldık ha? Sonunda bizi resmileştirdiğine sevindim.",
  "interaction.promise.success/4": "Gerçekten mi? Amma da oyalandın! Önce sana çıkma teklif etmem gerekip gerekmediğini merak ediyordum!",
  "interaction.promise.success/5": "Ne güzel çiçekler! Ah, onlar benim için mi? Böyle hissettiğini bilmiyordum. Seninle olmayı çok isterim.",
  "interaction.promise.success/6": "You must promise, tooooo love me, and damn it if you screw me.. over I will rip your ugly.. face.. apart!",
  "adult.interaction.matchmaker.fail.married/1": "Ben zaten başkası ile evlendim.",
  "adult.interaction.matchmaker.fail.married/2": "Ben mutlu bir şekilde evlendim, başka bir eş istemiyorum.",
  "adult.interaction.matchmaker.fail.married/3": "Bunu istemiyorum - Zaten evliyim.",
  "adult.interaction.matchmaker.fail.married/4": "Sorry! I'm not into polygamy.",
  "adult.interaction.matchmaker.fail.married/5": "Polygamy?! Gross!",
  "adult.interaction.matchmaker.fail.engaged/1": "Başka birisi ile zaten nişanlandım ben, bu yüzüğü alamam.",
  "adult.interaction.matchmaker.fail.engaged/2": "Başkası ile evleneceğime dair söz verdim.",
  "adult.interaction.matchmaker.fail.engaged/3": "Oh, teşekkürler fakat ben böyle mutluyum. Başka birisi ile zaten nişanlandım.",
  "adult.interaction.matchmaker.fail.needtwo/1": "Evlilik için iki yüzüğe ihtiyaç yok mu?",
  "adult.interaction.matchmaker.fail.needtwo/2": "Ah, tamamdır! Fakat ilk olarak iki yüzük lazım.",
  "adult.interaction.matchmaker.fail.needtwo/3": "Eşim ve bana yüzük lazım, fakat sende bir tane var.",
  "adult.interaction.matchmaker.fail.needtwo/4": "Hmm, didn't think I'd be marrying Casper the friendly ghost. I'm not into ghosts unfortunately, so you're going to have to get me an actual person.",
  "adult.interaction.matchmaker.fail.novillagers/1": "Ben yakında başkasını görmüyorum. Evlenmek için beni kime istiyordun?",
  "adult.interaction.matchmaker.fail.novillagers/2": "Bilmiyorum aslında... benim için doğru kişi olduğunu anlamam için daha da yakınlaş.",
  "adult.interaction.matchmaker.fail.novillagers/3": "Oh, fakat yakınlarda başkasını göremiyorum. Kiminle evlenmeliyim?",
  "adult.interaction.matchmaker.fail.novillagers/4": "Who am I marrying, Millie the Mermaid?",
  "adult.interaction.sethome.success/1": "Tamam, burası benim yeni evim olacak.",
  "adult.interaction.sethome.success/2": "Anladım, geceleri burada uyuyacağım.",
  "adult.interaction.sethome.success/3": "Tabii ki, %1$s.",
  "spouse.interaction.sethome.success/1": "Burayı gerçekten sevdim, tebrikler %1$s!",
  "spouse.interaction.sethome.success/2": "Burası sanki rüya evi gibi!",
  "childp.interaction.sethome.success/1": "Tamam, peki odam nerede?",
  "childp.interaction.sethome.success/2": "Sanırsam burası baya havalı bir yer. Şimdi gidip oynayabilir miyim?",
  "childp.interaction.sethome.success/3": "Tamam fakat daha büyük bir oda istiyorum!",
  "child.interaction.sethome.success/1": "Sanırsam burası baya havalı bir yer.",
  "interaction.sethome.temporary/1": "Teşekkürler, fakat burada uzun süre durmayacağım.",
  "interaction.sethome.temporary/2": "This place looks nice %1$s, but I'm just passing through.",
  "interaction.sethome.temporary/3": "Çok uzun süre kalamam, belki başka sefere.",
  "interaction.sethome.bedfail/1": "Güzel ev, fakat tüm yataklar dolu gibi gözüküyor.",
  "interaction.sethome.bedfail/2": "Burada boş yatak yok!",
  "interaction.sethome.bedfail.infirmary/1": "Burası bir Hastane, bu yataklar hasta kişiler için ayrıldı.",
  "interaction.sethome.bedfail.blocked/1": "Bu yapı engellenmiş olarak işaretlendi.",
  "adult.interaction.setworkplace.success/1": "Tabii ki, %1$s.",
  "spouse.interaction.setworkplace.success/1": "Burayı cidden beğendim.",
  "child.interaction.setworkplace.success/1": "Tamam!",
  "childp.interaction.setworkplace.success/1": "Tamam!",
  "adult.interaction.gohome.success/1": "Tamamdır, Hemen oraya gidiyorum!",
  "adult.interaction.gohome.success/2": "Tabi, Hemen eve gidiyorum.",
  "adult.interaction.gohome.success/3": "Ben eve gidiyorum. Görüşürüz!",
  "spouse.interaction.gohome.success/1": "Tabi canım, Hemen eve gidiyorum.",
  "spouse.interaction.gohome.success/2": "Orada görüşürüz, Hayatım!",
  "childp.interaction.gohome.success/1": "Görüşürüz!",
  "childp.interaction.gohome.success/2": "Tamam! Görüşürüz!",
  "child.interaction.gohome.success/1": "Tamam! Sanırsam nerede yaşadığımı hatırlıyorum...",
  "adult.interaction.gohome.fail.nohome": "Bir evim yok...",
  "spouse.interaction.gohome.fail.nohome": "Bana evimizin nerede olduğunu hatırlatabilir misin?",
  "child.interaction.gohome.fail.nohome": "Nerede yaşadığımı hatırlamıyorum...",
  "childp.interaction.gohome.fail.nohome": "Evin nerede olduğunu hatırlamıyorum! Çok fazla hareket ettik!",
  "child.interaction.ridehorse.fail.notnearby": "Atlar neredeydi? Sürmek istiyorum!",
  "childp.interaction.ridehorse.fail.notnearby": "Atım nerede? Umarım onu yeniden kaybetmemişimdir...",
  "adult.interaction.ridehorse.fail.notnearby": "Etrafta herhangi bir at göremiyorum.",
  "spouse.interaction.ridehorse.fail.notnearby": "Atımın nerede olduğunu biliyor musun canım? Onu bulamıyorum.",
  "interaction.ridehorse.success/1": "Hadi, gidelim!",
  "interaction.ridehorse.success/2": "Hazırım!",
  "spouse.interaction.procreate.fail.lowhearts/1": "Lütfen benimle daha fazla zaman geçir! Bir çocuk için daha hazır değilim.",
  "spouse.interaction.procreate.fail.lowhearts/2": "Hmm... bunu daha yapamayız. Beraber biraz daha vakit geçirsek iyi olur.",
  "interaction.adopt.success/1": "This is the happiest day of my life!",
  "interaction.adopt.success/2": "*cries* Is this real? I can't even.. I love you both so much! ",
  "adult.welcome/1": "Hoş geldin, %1$s!",
  "adult.welcome/2": "Hey %1$s! Welcome back!",
  "male.child.welcome/1": "Hi Mr. %1$s!",
  "female.child.welcome/1": "Hi Ms. %1$s!",
  "male.childp.welcome/1": "Hi dad!",
  "female.childp.welcome/1": "Hi mom!",
  "spouse.welcome/1": "Welcome home darling!",
  "spouse.welcome/2": "%1$s! *smooch* Welcome home!",
  "welcomeFoe/1": "Yine mi geldin sen!",
  "welcomeFoe/2": "Ugh! Not you again!",
  "armor.enabled": "Tamam, Zırhımı artık her zaman giyeceğim. Tabi eğer varsa.",
  "armor.disabled": "Peki, Zırhımı sadece saldırıya uğradığımız zaman giyeceğim.",
  "profession.set.none": "Tamamdır, Kendime bir iş bulmaya çalışacağım.",
  "profession.set.guard": "Bu köyü koruyan bir muhafız olarak hizmet etmekten gurur duyuyorum.",
  "profession.set.archer": "Bir Okçu olarak köyün savunmasına katılacağım.",
  "adult.gift.cake.success/1": "Bu da ne? Bir kek? Aa.... aman. Benim...eşimi bulmam gerek.",
  "adult.gift.cake.success/2": "Bir kek! Ne düşünceli! Ben... bekle, bu tuhaf his de nedir?",
  "adult.gift.cake.success/3": "Sonunda, bir şeyler evliliğime yardım edecek...",
  "adult.gift.cake.success/4": "Just like my wedding day.. I really need to find my spouse. Thank you!",
  "adult.gift.cake.fail/1": "Artık pasta istediğimi sanmıyorum, ama teşekkürler.",
  "adult.gift.cake.fail/2": "Hayır teşekkürler, artık pasta istemiyorum.",
  "adult.gift.cake.fail/3": "Ah, hayır. Olmaz.",
  "adult.gift.cake.fail/4": "Sorry, we're super busy right now.",
  "gift.confectionary.fail/1": "Tatlıya pek düşkün değilim.",
  "gift.confectionary.fail/2": "Eminim Fırıncı bunu daha çok sever.",
  "gift.confectionary.good/1": "Thanks, I like sweets.",
  "gift.confectionary.good/2": "O... çok zengin biri.",
  "gift.confectionary.better": "Ooh! Nice!",
  "gift.confectionary.best/1": "Vay canına!",
  "gift.confectionary.best/2": "Tam da bana lazım olan şey buydu!",
  "gift.confectionary.best/3": "I love sweets! Thank you very much!",
  "child.gift.confectionary.fail": "Annem tatlı yiyemeyeceğimi söyledi...",
  "child.gift.confectionary.best/1": "Leziz!",
  "child.gift.confectionary.best/2": "Oh wow!",
  "gift.gluten.fail": "Bunun içinde gluten var! Yılın geri kalanı ishal olmamı ister misin?",
  "gift.meats.fail/1": "Zavallı hayvan!",
  "gift.meats.fail/2": "Etten nefret ettiğimi biliyorsun!",
  "gift.lactose.fail": "Üzgünüm fakat bende Laktoz İntoleransı var.",
  "gift.flowers.fail": "Alerjim var. Üzgünüm.",
  "gift.flowers.good/1": "Ne güzel bir çiçek.",
  "gift.flowers.good/2": "Umarım bunu bahçemden almamışsındır",
  "gift.flowers.better": "Bu harika.",
  "gift.flowers.best/1": "Teşekkürler",
  "gift.flowers.best/2": "*koklar* Bu benim en sevdiğim türden!",
  "gift.fish.fail/1": "Bir... balık mı?",
  "gift.fish.fail/2": "Bu senin için garip olmalı.",
  "gift.fish.fail/3": "Bir Balık. Bunu bana verdin. Bir balığı verdin. Neden?",
  "gift.fish.fail/4": "Eww! I hate fish!",
  "gift.fish.fail/5": "Oh god.. Keep that away from me!",
  "gift.fish.fail/6": "Oh.. I think I'm gonna be sick!",
  "gift.fish.good/1": "Bu bana biraz zaman kazandıracak. Teşekkürler.",
  "gift.fish.good/2": "Ovv. Balığı severim.",
  "gift.fish.good/3": "Ooh. I like seafood, thanks!",
  "gift.fish.better": "Vay be. Bunca zamanı benim için mi harcadın?",
  "gift.fish.best/1": "Vay be!",
  "gift.fish.best/2": "Tam da bana lazım olan şey!",
  "gift.fish.best/3": "Ooh! Yum! I love seafood! Thanks!",
  "gift.fish.best/4": "SEAFOOD!",
  "colors.fail/1": "Ben bir körüm. Bununla ne yapmamı düşünüyorsun?",
  "colors.fail/2": "I can't believe you! I'm colorblind!",
  "colors.fail/3": "Is this supposed to be a cruel joke? Because it works, I'm colorblind you jerk!",
  "colors.success/1": "Ooh! I love all the colors!",
  "colors.success/2": "Oh my notch! So many colors! Thank you!",
  "colors.success/3": "Oh, çok renkliymiş!",
  "gift.weapons.fail/1": "Yapıcağımı zannetmiyorum, Kusura bakma",
  "gift.weapons.fail/2": "Tehlikeli gözüküyor...",
  "gift.weapons.fail/3": "Bir muhafız ile konuşmalısın.",
  "gift.weapons.fail/4": "Kılıca göre çapa ile daha iyiyim",
  "male.child.gift.weapons.success/1": "Teşekkürler!",
  "female.child.gift.weapons.success/1": "Thanks, miss!",
  "child.gift.weapons.success/2": "%supporter% Beni bununla göresiye kadar BEKLE!",
  "gift.weapons.success/1": "Kasaba sana minnettarlığını sunuyor, vatandaş.",
  "gift.weapons.success/2": "Zafere doğru!",
  "gift.weapons.success/3": "Bunu iyice keskinleştireceğim, maceracı.",
  "gift.weapons.success/4": "It's always great to have support from the town!",
  "gift.plant.fail/1": "Güzel gözüküyor fakat bununla ne yapacağımı bilmiyorum.",
  "gift.plant.fail/2": "Neden bunu Çiftçiye vermiyorsun?",
  "gift.plant.fail/3": "Bunu kullanamam.",
  "gift.plant.good/1": "Saol.",
  "gift.plant.better": "Thanks, I'll try to keep this alive for a while.",
  "gift.plant.best/1": "Vay be!",
  "gift.plant.best/2": "Tam da bana lazım olan şey buydu!",
  "gift.plant.best/3": "Teşekkürler!",
  "gift.plant.best/4": "Bu Çalılıkların yanında güzel duracaktır.",
  "adult.gift.fail/1": "Bu iyi bir hediye değil...",
  "adult.gift.fail/2": "Sana bunu beğeneceğimi düşündüren şey nedir?",
  "adult.gift.fail/3": "Hayır teşekkürler.",
  "adult.gift.fail/4": "Bunu istemiyorum, neden alayım ki?",
  "adult.gift.fail/5": "Bunu bana neden verdin?",
  "adult.gift.fail/6": "Bunun bir hediye olması mı gerekiyor? İstemiyorum.",
  "adult.gift.good/1": "Ne kadar düşüncelisin! Teşekkür ederim.",
  "adult.gift.good/2": "Teşekkürler!",
  "adult.gift.good/3": "Ne kadar düşüncelisin!",
  "adult.gift.good/4": "Ooh, bunları seviyorum!",
  "adult.gift.good/5": "Hediye mi? Bana mı? Ne güzel!",
  "adult.gift.better/1": "Vaov, bu oldukça havalı!",
  "adult.gift.better/2": "Teşekkürler dostum!",
  "adult.gift.better/3": "%1$s, sen çok iyi bir arkadaşsın!",
  "adult.gift.better/4": "Oh vaov, bunlardan birisine cidden ihtiyacım vardı!",
  "adult.gift.better/5": "Bu oldukça güzel bir hediye!",
  "adult.gift.best/1": "B-Ben ne diyeceğimi bilemiyorum. Teşekkür ederim %1$s!",
  "adult.gift.best/2": "Nası... boş versene, bu inanılmaz!",
  "adult.gift.best/3": "Vay be, Bunlardan hep bir tane istemiştim!",
  "adult.gift.best/4": "Bu muhteşem bir şey! Bunu en iyi şekilde kullanacağım.",
  "adult.gift.best/5": "Çok teşekkürler. Bunu sonsuza dek hatırlayacağım.",
  "child.gift.fail/1": "Şeey, bundan hoşlanmadım!",
  "child.gift.fail/2": "Iyy! Bunu istemiyorum.",
  "child.gift.fail/3": "Neden bana bunu getirdin? Bu berbat birşey!",
  "child.gift.fail/4": "Bunun ne olduğu hakkında hiçbir fikrim yok!",
  "child.gift.good/1": "Bunlar... Bunların hepsi benim mi?",
  "child.gift.good/2": "Bu cidden benim için mi?",
  "child.gift.good/3": "Bu çok havalı!",
  "child.gift.better/1": "Harika! Bunu tüm arkadaşlarıma göstereceğim.",
  "child.gift.better/2": "Bulmuşsun! Bunu birkaç dakika önce kaybetmiştim.",
  "child.gift.better/3": "Bunlardan birisini arkadaşım çalmıştı. Benim için onu dövdün mü?",
  "child.gift.best/1": "%1$s, bana en güzel hediyeyi verdin!",
  "child.gift.best/2": "Sonunda! Artık arkadaşlarım övünmeyi kesecekler.",
  "child.gift.best/3": "Vaay! Bunu nereden buldun?",
  "child.gift.best/4": "Babamda bunlardan bir tane var. Ve artık benim de var!",
  "spouse.gift.fail/1": "Oh tatlıım... bu çok korkunç.",
  "spouse.gift.fail/2": "Aaam, bu sözde benim için bir hediye mi?",
  "spouse.gift.fail/3": "Kendi çöpünü kendin at! Ah, o bir hediye miydi?...özür dilerim.",
  "spouse.gift.fail/4": "Beni daha iyi tanıyorsun sanmıştım. Bunlardan nefret ederim.",
  "spouse.gift.good/1": "%1$s, çok tatlısın.",
  "spouse.gift.good/2": "Aah! Benim için çok iyisin.",
  "spouse.gift.good/3": "Bu tarif edilemez bir şey, teşekkürler hayatım!",
  "spouse.gift.good/4": "Aaaw, ne kadar da tatlı.",
  "spouse.gift.good/5": "Teşekkürler, Canım!",
  "spouse.gift.better/1": "Aov vaay, bu gerçekten çok güzel!",
  "spouse.gift.better/2": "Buna bayıldım! Teşekkür ederim!",
  "spouse.gift.better/3": "Bu inanılmaz hayatım!",
  "spouse.gift.better/4": "Bunu benim için mi aldın? Ne şeker ama!",
  "spouse.gift.better/5": "Oh, Teşekkürler %1$s!",
  "spouse.gift.best/1": "Oh %1$s, seni seviyorum!",
  "spouse.gift.best/2": "Sen *gelir* bana karşı çok iyisin!",
  "spouse.gift.best/3": "Bu aşırı pahalı olmalı! Teşekkürler!",
  "spouse.gift.best/4": "Buna... Buna inanmıyorum, bana bir şey aldın ne kadar düşüncelisin!",
  "childp.gift.fail/1": "Bu... Gerçekten berbat bir hediye.",
  "childp.gift.fail/2": "Iyy, Daha iyilerini görmüştüm!",
  "childp.gift.fail/3": "Bunun gibi bir hediyeyi zaten geçen sene vermemiş miydin?",
  "childp.gift.fail/4": "Bunu kolayca bulabilirim, kalsın.",
  "childp.gift.good/1": "Vay be çok havalı!",
  "childp.gift.good/2": "Bugün benim doğum günüm mü yoksa? Bu muhteşem!",
  "childp.gift.good/3": "Bu son aldığım hediyeye göre çok iyi!",
  "childp.gift.good/4": "Vuuu huuu! Bu benim, hepsi benim!",
  "childp.gift.good/5": "Be...Ben bunu yiyebilir miyim?",
  "childp.gift.better/1": "Benim için mi? Bedava mı?!",
  "childp.gift.better/2": "Ohoo! Parlaak!",
  "childp.gift.better/3": "Bunu cidden çok sevdim, başka var mı?",
  "childp.gift.better/4": "Arkadaşlarım bunu çok kıskanacak!",
  "childp.gift.better/5": "Bu harika, %1$s!",
  "childp.gift.best/1": "Bu servet değerinde olmalı!",
  "childp.gift.best/2": "Bana bunlardan birisini alacağını biliyordum! Biliyordum!",
  "childp.gift.best/3": "Yaşasın! Dünyanın en iyi ailesine sahibim!",
  "childp.gift.best/4": "Bu muhteşem birşey! Bunların hepsinin benim olduğuna inanamıyorum!",
  "childp.gift.best/5": "Çok teşekkür ederim! Sen en iyisisin!",
  "spouse.endmarriage/1": "Artık yeter. Bana artık iyi davranmıyorsun. Senden ayrılıyorum!",
  "spouse.endmarriage/2": "Ben gidiyorum. Sonuza Kadar! Beni arama.",
  "spouse.endmarriage/3": "Özür dilerim fakat anlaşabiliriz diye düşünmüştüm, ama sanırım işler böyle yürümüyor. Görüşürüz.",
  "spouse.endmarriage/4": "Bu beni son görüşün %1$s. Beni sakın takip etme.",
  "spouse.divorce/1": "Senden tiksiniyorum %1$s!",
  "spouse.divorce/2": "So this is how it's going to be %1$s?",
  "spouse.divorce/3": "You can finally go after that floozy that you've been eyeing %1$s!",
  "spouse.divorcePaper/1": "Peki...",
  "spouse.divorcePaper/2": "If you think this is the best. I will always love you, %1$s",
  "spouse.divorcePaper/3": "*tears form in their eyes* I will always love you..",
  "adult.dialogue.main/1": "Merhaba!",
  "adult.dialogue.main/2": "Selam! Bugün nasılsın?",
  "adult.dialogue.main/3": "Heey, seni görmek güzel!",
  "adult.dialogue.main/4": "Bugün neler yapıyorsun?",
  "adult.dialogue.main/5": "Bugün nasılsın?",
  "adult.dialogue.main/6": "Hey %1$s! What's up?",
  "adult.dialogue.main/7": "So I was hanging out with %supporter%, and all of a sudden he got bit by a zombie! He told me it was alright, so I believed him... What was I talking about? Anyway, I saw a zombie that looks just like %supporter% today!",
  "child.dialogue.main/1": "Hey, Sende kimsin?",
  "child.dialogue.main/2": "Selam! Adınız nedir?",
  "child.dialogue.main/3": "Öğk! Korkunç görünüyorsun!",
  "child.dialogue.main/4": "Have you seen (insert name)? We were playing hide and seek and now I can't find them! It's been hours!!!",
  "child.dialogue.main/5": "Why can't the zombies get a hug..? Maybe they're lonely...",
  "child.dialogue.main/6": "Don’t tell anyone, but I accidentally drank this juice, and now I feel dizzy.",
  "child.dialogue.main/7": "I like your clothes today, yesterday your clothes looked icky.",
  "child.dialogue.main/8": "Mommy doesn't like horses because they stink.",
  "child.dialogue.main/9": "My tummy hurts.",
  "spouse.dialogue.main/1": "Merhaba tatlım, nerelerdeydin?",
  "spouse.dialogue.main/2": "Selam hayatım, günün nasıldı?",
  "spouse.dialogue.main/3": "Oh, %1$s! Yorgun görünüyorsun.",
  "spouse.dialogue.main/4": "Hey %1$s! Biraz aç görünüyorsun. Sana yemek pişirmemi ister misin?",
  "spouse.dialogue.main/5": "%1$s! Geri döndün! Seni çok özledim.",
  "childp.dialogue.main/1": "Merhaba!",
  "childp.dialogue.main/2": "Hey, nasıl gidiyor?",
  "childp.dialogue.main/3": "Ne yapıyorsun?",
  "childp.dialogue.main/4": "Nereye gidiyorsun?",
  "childp.dialogue.main/5": "Can I come with you?",
  "adventurer.dialogue.main/1": "You just watch yourself. I'm a wanted man.",
  "outlaw.dialogue.main/1": "Shhhhh! Quiet! There's a guard right there!",
  "dialogue.main.apologize": "Apologize",
  "dialogue.main.rumors": "Rumors",
  "dialogue.main.chat": "Chat",
  "dialogue.main.joke": "Tell joke",
  "dialogue.main.story": "Tell story",
  "dialogue.main.hug": "Hug",
  "dialogue.main.flirt": "Flirt",
  "dialogue.main.kiss": "Kiss",
  "dialogue.main.procreate": "Procreate",
  "dialogue.main.procreate_engaged": "Procreate?",
  "dialogue.main.adopt": "Adopt",
  "dialogue.main.divorceInitiate": "Divorce",
  "dialogue.main.divorcePapers": "Divorce papers",
  "dialogue.main.hire": "Hire",
  "dialogue.main.stay": "Ask to stay",
  "dialogue.rumors.failed/1": "Hmm, yeni birşey duymadım.",
  "dialogue.rumors.lore/1": "Jax'e hala tapılsa da, Sirbene tapan gitgide artıyor ve onun peygamberleri olan MerlinWolfGames ve Crow sözlerini yaymaktadır.",
  "dialogue.rumors.lore/2": "Bir zamanlar Siberiblisler açtıkları Portallar ile Dünyaya gelip istila etmeye çalıştı, ama Sirben ve Luke istilayı durdurdu.",
  "dialogue.rumors.lore/3": "Eski İnşaatçının ortadan kaybolmasından sonra, söylentilere göre, 2DA50 Far Lands a gitti ve kendisinden bir daha haber alınamadı.",
  "dialogue.rumors.lore/4": "MerlinWolfGames build a temple devoted to Sirben, his temple is one of the ancient wonders.",
  "dialogue.rumors.lore/5": "There used to be an ancient race of builders, but now they are gone.",
  "dialogue.rumors.lore/6": "Eski İnşaatçıların efsanelerini duymuş muydun? Dünyadaki gördüğünüz tüm tapınak ve kalıntıları onlar yaptı.",
  "dialogue.first.question.exploring": "Keşfetme",
  "dialogue.first.question.settling": "Yerleşme",
  "dialogue.first.question.spent_night": "Geceyi geçir",
  "dialogue.first.generic/1": "Seni hiç buralarda görmemiştim, hoşgeldin gezgin!",
  "dialogue.first.generic/2": "Ah, merhaba! Buralarda yeni bir yüz görmek çok güzel!",
  "dialogue.first.generic/3": "Ne kadar ferahlatıcı! Buralarda yeni bir yüz görmek her zaman iyidir.",
  "dialogue.first.generic/4": "Köye hoşgeldin, yabancı. Anlatacak hikayelerin vardır değil mi?",
  "dialogue.first.generic/5": "En son bir gezgin gördüğümüzden beri uzun zaman geçti. Her halükarda, kendini evinde gibi hisset!",
  "dialogue.first.generic/6": "Ah, merhaba! Köyümüze hoşgeldin! Yeni bir yüz görmek her zaman iyidir.",
  "child.dialogue.first.generic/1": "Vay canına! Bir gezgin! Çok havalı!",
  "child.dialogue.first.generic/2": "U-Um, a-annem yabancılarla konuşmamamı söyledi...",
  "child.dialogue.first.generic/3": "Sen bir gezgin misin?! Vay be! Büyüdüğümde senin gibi bir gezgin olmak istiyorum!",
  "teen.dialogue.first.generic/1": "Huh, dünyayı gezmek harika olmalı...",
  "teen.dialogue.first.generic/2": "Ah? Bir gezgin. Özel birşey yapmıyoruz. Muhtemelen bir veya günden fazla kalmayacaksın, ama sanırım seni tanımak güzeldi.",
  "teen.dialogue.first.generic/3": "Oh, hoşgeldin. Sen bir gezginsin değil mi? Çocukken senin gibi bir gezgin olmayı hayal ederdim, ama gitgide yaşlanıyorum. Artık bundan da pek emin değilim... Köyün dışarısı çok tehlikeli, değil mi?",
  "teen.dialogue.first.generic/4": "Ah, merhaba! Başka bir gezginle karşılaşmak her zaman iyidir! İlginç hikayelerin vardır, değil mi?!",
  "teen.dialogue.first.generic/5": "Bir gezgin mi...? Pff, kimin umrunda...",
  "guard.dialogue.first.generic/1": "Hoşgeldiniz, burada kaldığınız sürece yasalarımıza uymanızı bekliyorum. Umarım sorun çıkartmazsın.",
  "guard.dialogue.first.generic/2": "Hoşgeldin gezgin. Buradayken görgü kurallarına dikkat et.",
  "guard.dialogue.first.generic/3": "Dikkat et, gezgin. Burada güvenliği çok ciddiye alıyoruz.",
  "guard.dialogue.first.generic/4": "Seni hir buralarda görmemiştim. Bir gezgin misin? Umarım iyiliğin için burada nasıl davranılacağını biliyorsundur.",
  "guard.dialogue.first.generic/5": "Burada yeni görünüyorsun. Hoşgeldin! Yağmacıların tarafında olmadığın sürece sorun yok...",
  "weaponsmith.dialogue.first.generic/1": "Hoşgeldin, gezgin! Bu güzel köyün silah ustasıyım! Neden mallarıma bir göz atmıyorsun? Senin gibi cesur bir gezgin mutlaka iyi donanımlı olmalı!",
  "weaponsmith.dialogue.first.generic/2": "Tanrım, yoksa bu bir maceracı mı? Hoşgeldin! Senin gibi birininin en iyi silahlara ihtiyacı var, şansa bak ki, en iyi silah ustası benim! Utangaç olma, mallarıma bir göz at!",
  "weaponsmith.dialogue.first.generic/3": "Köyümüze hoş geldin! Eğer biraz vaktin varsa, zırhlarıma bir göz at. Seninle güzel bir anlaşma yapabiliceğimize eminim!",
  "armorer.dialogue.first.generic/1": "Hoşgeldin. Bir maceracı olarak, nasıl korunman gerektiğini biliyorsun. Yani, yeni bir zırha falan ihtiyaç duyarsan, nereye gelmen gerektiğini biliyorsun!",
  "armorer.dialogue.first.generic/2": "Ah, bir gezgin mi? En güçlü canavarlardan gelen darbelere karşı dayanabilicek sağlam bir zırh mı arıyorsun?! Peki, daha fazla bakma!",
  "armorer.dialogue.first.generic/3": "Merhaba, köyümüze hoş geldin! En son bir maceracı gördüğümüzden bu yana çok uzun zaman geçti. Ben mi? Ben bir zırhçıyım! Bahse girerim senin gibi birisinin sağlam bir zırha ihtiyacı var!",
  "butcher.dialogue.first.generic/1": "Hey, gezgin! Eğer o aç karnını doyurmak istiyorsan, doğru yerdesin!",
  "butcher.dialogue.first.generic/2": "Ah, sen şu herkesin bahsettiği gezgin olmalısın! Basit bir kasap olabilirim ama bu tür yolculukların sizin gibi maceracılar için yorucu olduğunu biliyorum! Neden bir iki ısırık için yanıma uğramıyorsun?",
  "butcher.dialogue.first.generic/3": "Hoşgeldin! Köydeki en iyi et, her karnı aç olan maceracı için mükemmel bir et! Tükenmeden bir tane al!",
  "fisherman.dialogue.first.generic/1": "Ah, sen bir gezgin misin? Hoşgeldin, ben bu güzel köyün balıkçısıyım. Eğer canın kaliteli taze balık çekiyorsa, beni nerede bulacağını biliyorsun!",
  "fisherman.dialogue.first.generic/2": "Ah, bir maceracı! Senin gibi biri sıkı çalışmanın değerinin nasıl olduğunu iyi biliyordur! Neden yakaladıklarıma bir göz atmıyorsun?",
  "fisherman.dialogue.first.generic/3": "Köyümüze hoş geldin! Gördüğün üzere, ben bu köyün balıkçısıyım. Eminim senin gibi dünyayı dolaşan birisi birşeyler biliyor olmalı! Eğer balık tutma konusunda yardıma ihtiyacın olursa, yardım etmekten mutluluk duyarım. Ama bunun tabiki bir fiyatı var!",
  "farmer.dialogue.first.generic/1": "Merhaba, gezgin. Gördüğün üzere, köydeki herkesi doyurabilmek oldukça zor, bu yüzden biraz mola vermeme izin verirsen sana karşılığını vereceğim.",
  "farmer.dialogue.first.generic/2": "Köyümüze hoşgeldin, maceracı. Çiftçilik zor iştir, ama bununla gurur duyuyorum. Uğramayı ihmal etme, stoğumda her zaman yiyeceğim vardır.",
  "farmer.dialogue.first.generic/3": "Ah! Bir maceracı! Merhaba! Ben gururlu bir köy çiftçisiyim. Eğer bir yardıma ihtiyacın varsa, sormaktan kaçınma.",
  "cleric.dialogue.first.generic/1": "Merhaba, maceracı. Küçük köyümüze hoşgeldin. Tahmin ettiğiniz gibi, ben bir Rahip im. Eğer çeşitli iksirlere ihtiyacınız olursa, seve seve yardımcı olurum.",
  "cleric.dialogue.first.generic/2": "Hoşgeldin, maceracı. Lütfen köyümüzde kendi evinizdeymiş gibi hissedin ve tanrının nuru hep sizinle olsun. Eğer yardıma ihtiyacınız olursa yardım istemekten sakın çekinmeyin.",
  "cleric.dialogue.first.generic/3": "Ben bu köyün Rahipiyim. Vebaya düşecek kadar talihsiz olanlarımızı iyileştirmekten sorumluyum. Eğer bir gün çürümüş etle karşılaşırsan, tereddüt etme ve onları bana getir.",
  "librarian.dialogue.first.generic/1": "Ah, sen şu sürekli adını duyduğum gezgin olmalısın. Peki, bu mükemmel köyümüze hoş geldin, ben buranın kütüphanecisiyim. Her zaman kütüphaneme gelip göz atabilirsin; kitaplara bakarken sadece sessiz olman yeterli.",
  "librarian.dialogue.first.generic/2": "Hoşgeldin, gezgin. Ben bu köyün kütüphanecisiyim. İyi olursanız, kütüphanede her zaman hoş karşılanacaksınız. Ben de biraz büyücülük ile uğraşıyorum. Belki birkaç büyü kitabım ilginizi çeker?",
  "librarian.dialogue.first.generic/3": "Merhabalar, gezgin. Yeni biriyle tanışmak her zaman bir zevktir, ufkunu genişletmek için uzaklardan gelen hikayeleri dinlemek gibisi yok. Senin türün de benim hikayelerimi \"büyüleyici\" bulabilir tabii.",
  "cartographer.dialogue.first.generic/1": "Hoşgeldin, kaşif. Ben bu köyün haritacısıyım. Bu dünyanın sırlarını haritalamak benim işim ve emeğimin meyvelerini seninle paylaşmaya hazırım… bir bedeli var tabii.",
  "cartographer.dialogue.first.generic/2": "Ah! Bir maceracı! Senin gibi biri kesinlikle işimin değerini anlamalı. Ben bir haritacıyım ve haritalarımı sana satacağım ve kaynaklarını alacağım için çok mutluyum. Her zaman biraz yedek kağıt kullanırım!",
  "cartographer.dialogue.first.generic/3": "Ah, kendini göstermeni bekliyordum, kaşif! Eğer tarihi hazineleri bulmak konusunda yardıma ihtiyacın olursa, bildiklerimle sana yardım etmekten çok mutlu olurum.",
  "mason.dialogue.first.generic/1": "Hoş geldin, kaşif. Ben bu kasabanın duvar ustasıyım. Eğer taş malzemelere ve paraya ihtiyacın olursa, yardım etmekten çok mutlu olurum!",
  "mason.dialogue.first.generic/2": "Merhaba, maceracı! Yaptığım iş için malzemeye ihtiyacım var, çok fazla malzemeye. Yanında fazladan kil varsa alırım!",
  "fletcher.dialogue.first.generic/1": "Merhaba, cesur maceracı! Ben bu köyün okçusuyum. Bir maceracının en yakın arkadaşı bir yaydır, özellikle bir creeper öldürmek istiyorsan. Bir ara mallarıma göz atmaya ne dersin?",
  "fletcher.dialogue.first.generic/2": "Hoş geldin! Senin gibi birinin, yayların sunduğu avantajları takdir etmesi gerektiğine eminim! Uzun zamandır yollardasın, okların azalmış olmalı!",
  "leatherworker.dialogue.first.generic/1": "Hoş geldin, gezgin. Ben bu köyün dericisiyim. Muhtemelen bildiğin gibi, herkesin giyecek güzel kıyafetleri olduğundan emin olmak benim işim. Stoklarımı kontrol ederseniz çok minnettar olurum.",
  "leatherworker.dialogue.first.generic/2": "Köyümüze hoş geldin. Eminim senin gibi biri her türlü hayvanın derisini topluyordur, ben de onları almaktan çok mutlu olurum.",
  "shepherd.dialogue.first.generic/1": "Hoş geldin, maceracı. Muhtemelen anlamışsındır, ben bu köyün çobanıyım. Mallarım fazla para etmez ama bakmaktan çekinmeyin.",
  "shepherd.dialogue.first.generic/2": "Merhaba, maceracı. Ben bu köyün çobanıyım. Eğer fazladan yünün varsa lütfen bana söyle. Onları satın almak isterim.",
  "dialogue.first.question/1": "Hoşgeldin gezgin. Seni bu köye getiren nedir?",
  "dialogue.first.question/2": "Sonunda yeni bir yüz! Hangi macera seni buraya getirdi?",
  "dialogue.first.question/3": "Vay be! Sen bir maceracı mısın? Buraya nasıl geldin?",
  "dialogue.first.exploring/1": "Burada çok fazla birşeyimiz yok, ama herhangi bir kuralı çiğnemediğiniz sürece hoşgeldiniz.",
  "dialogue.first.exploring/2": "Kanunlara uyarsan burada kalabilirsin, gezgin.",
  "dialogue.first.exploring/3": "Davranışlarına dikkat et, gezgin.",
  "dialogue.first.settling/1": "Köyde başka bir yüz görmek güzel!",
  "dialogue.first.settling/2": "Köye hoşgeldin, komşu!",
  "dialogue.first.settling/3": "Burada başka yardım eden kişileri görmek güzel!",
  "dialogue.first.settling/4": "Kalmaya mı karar verdin? Güzel!",
  "dialogue.first.spent_night.success/1": "Size han'ı önerebilirim.",
  "dialogue.first.spent_night.success/2": "Han, biraz dinlenip enerji toplayabilmek için en iyi yer.",
  "dialogue.first.spent_night.success/3": "Sıcacık bir yatak ve güzel bir yemek mi istiyorsun? Hana gitmelisin!",
  "dialogue.first.spent_night.failed/1": "Bizde bir han yok. Dürüst olmam gerekirse, bunu yapabilicek bir ustamız yok.",
  "dialogue.first.spent_night.failed/2": "Burada bir han yok, bunun için üzgünüm!",
  "dialogue.first.spent_night.failed/3": "Belki başka bir köyde şansın yaver gider?",
  "adult.dialogue.hug.success/1": "Görüşmeyeli uzun zaman oldu!",
  "adult.dialogue.hug.success/2": "Teşekkürler, buna ihtiyacım vardı.",
  "adult.dialogue.hug.success/3": "En azından bir şey bugünü benim günüm yaptı.",
  "adult.dialogue.hug.success/4": "Bir koyun kadar sıcacıksın!",
  "adult.dialogue.hug.success/5": "Ah! Teşekkür ederim! *Sarılır*",
  "adult.dialogue.hug.success/6": "Ah! Gerçekten de sıcacıksın!",
  "adult.dialogue.hug.fail/1": "İs ve çamura bulanmışsın!",
  "adult.dialogue.hug.fail/2": "Hayır teşekkürler.",
  "adult.dialogue.hug.fail/3": "Uf, neden?",
  "adult.dialogue.hug.fail/4": "Bana geçen hafta dinozor diye seslendikten sonra mı? Hayır.",
  "adult.dialogue.hug.fail/5": "Doğrusu, sen bunu yaptıktan sonra sarılmayı hak etmiyorsun.",
  "adult.dialogue.hug.fail/6": "Iyy, bırak beni! İğrenç mikroplarını benden uzak tut!",
  "adult.dialogue.hug.fail/7": "Ah? Umm... teşekkürler?",
  "spouse.dialogue.hug.success/1": "Kolların arasında durmayı seviyorum!",
  "spouse.dialogue.hug.success/2": "Bekle gitme lütfen... Sıcacıksın.",
  "spouse.dialogue.hug.success/3": "Bunun yerine öpüşmek istemez misin?",
  "spouse.dialogue.hug.success/4": "*Öpüşme*",
  "spouse.dialogue.hug.success/5": "Böyle sonsuza dek kalalım!",
  "spouse.dialogue.hug.fail/1": "Eski eşinle neden sarılmıyorsun?",
  "spouse.dialogue.hug.fail/2": "Hayır teşekkürler.",
  "spouse.dialogue.hug.fail/3": "Öğk, berbat kokuyorsun.",
  "spouse.dialogue.hug.fail/4": "Ne istiyorsun?",
  "spouse.dialogue.hug.fail/5": "Git başkasına sarıl.",
  "childp.dialogue.hug.success/1": "*Kisses on your cheek* You're the best ever!",
  "childp.dialogue.hug.success/2": "Ben de bir gün senin gibi güçlü olacağım!",
  "childp.dialogue.hug.success/3": "Teşekkürler!",
  "childp.dialogue.hug.success/4": "Sarılmayı seviyorum! Yumuşak ve sıcacıksın!",
  "childp.dialogue.hug.fail/1": "Sarılmak için çok büyüğüm!",
  "childp.dialogue.hug.fail/2": "Yapma şunu! Başkalarının bunu görmesini istemiyorum!",
  "childp.dialogue.hug.fail/3": "Git burdan, sinirlerimi bozuyorsun!",
  "childp.dialogue.hug.fail/4": "Beni yalnız bırak veya bana biraz kurabiye ver!",
  "childp.dialogue.hug.fail/5": "Bir iskelete sarılmayı tercih ederim.",
  "adult.dialogue.kiss.success/1": "Umarım bu an sonsuza kadar sürer.",
  "adult.dialogue.kiss.success/2": "Sanırım seni seviyorum...",
  "adult.dialogue.kiss.success/3": "Mmm, bal kabağı turtası gibi tadı var!",
  "adult.dialogue.kiss.success/4": "Mmmm! Tadın bal gibi.",
  "adult.dialogue.kiss.success/5": "Oh! You're a good kisser, %1$s",
  "adult.dialogue.kiss.success/6": "%1$s you kiss better than Ash! *giggles*",
  "adult.dialogue.kiss.fail/1": "Birisi görebilir.",
  "adult.dialogue.kiss.fail/2": "Sen buna öpüşmek mi diyorsun?",
  "adult.dialogue.kiss.fail/3": "Kül öpmek seninkinden daha iyi.",
  "adult.dialogue.kiss.fail/4": "İki kelime... Nane Şekeri!",
  "adult.dialogue.kiss.fail/5": "Teşekkürler?",
  "adult.dialogue.kiss.fail/6": "Yürü git!",
  "spouse.dialogue.kiss.success/1": "Dudaklarımız buluştuğunda tekrar tekrar aşık oluyorum!",
  "spouse.dialogue.kiss.success/2": "Seninleyken zaman akmayı kesse.",
  "spouse.dialogue.kiss.success/3": "Kek kadar lezzetli!",
  "spouse.dialogue.kiss.success/4": "Seni seviyorum bebeğim!",
  "spouse.dialogue.kiss.success/5": "Seni bu dünyada hiçbir şeye değişmem!",
  "spouse.dialogue.kiss.success/6": "Oh %1$s, seni seviyorum!",
  "spouse.dialogue.kiss.success/7": "You are my world!",
  "spouse.dialogue.kiss.success/8": "I don't know where I'd be without you!",
  "spouse.dialogue.kiss.fail/1": "Burada olmaz birileri görebilir...",
  "spouse.dialogue.kiss.fail/2": "İstemiyorsan yapmak zorunda değiliz.",
  "spouse.dialogue.kiss.fail/3": "Nefesin çok kötü kokuyor.",
  "spouse.dialogue.kiss.fail/4": "Git de gölden iç.",
  "spouse.dialogue.kiss.fail/5": "Şimdi evliyiz ve sana söyleyebilirim ki öpüşürken çok gürültülü oluyorsun.",
  "spouse.dialogue.kiss.fail/6": "Ugh! What did you eat recently? I think I touched some food!",
  "spouse.dialogue.kiss.fail/7": "Babe! Not in front of the trees!",
  "spouse.dialogue.kiss.fail/8": "%1$s I'm not in the mood right now.",
  "adult.dialogue.chat.success/1": "Adamım, kurabiye ve süt şimdi kulağa enfes geliyor.",
  "adult.dialogue.chat.success/2": "Evet, bence de bugün hava güzel.",
  "adult.dialogue.chat.success/3": "İyiyim! Yine de uyandığım zaman parmağıma vur.",
  "adult.dialogue.chat.success/4": "Her gün bir elma zombileri uzak tutar!",
  "adult.dialogue.chat.success/5": "Hayalim kendi kasabamı yapmak fakat çook tembelim.",
  "adult.dialogue.chat.success/6": "Sanırım geçen günlerde %Supporter% elmas zırh ile gördüm.",
  "adult.dialogue.chat.success/7": "Arkadaşım bana %Supporter% geçen gün bir sandık dolusu elmas bulduğunu söyledi!",
  "adult.dialogue.chat.success/8": "Hava dikkat çekici değil mi? Ben güneşli havaları daha çok severim.",
  "adult.dialogue.chat.success/9": "Bütün hayatım boyunca burada yaşadım ve bu örümceklerin ve goblinlerin olayını anlamadım.",
  "adult.dialogue.chat.success/10": "Hmm. I do wonder as well about what happened to %Supporter%. They ventured from here about a year ago.",
  "adult.dialogue.chat.success/12": "Did you hear what happened to %Supporter% the other day?",
  "adult.dialogue.chat.success/13": "I've been meaning to adopt one of the stray cats around here, but I've been so busy lately.",
  "adult.dialogue.chat.success/14": "I would like to redecorate my house soon. I'm just too lazy.",
  "adult.dialogue.chat.success/15": "I hope to have kids one day, I just need to find the right partner.",
  "adult.dialogue.chat.success/16": "I wonder where I'd be if I chose to live in the other village.",
  "adult.dialogue.chat.success/17": "I miss my childhood sometimes, a lot of memories cherished. Really good times.",
  "adult.dialogue.chat.success/18": "Haven't talked to my parents in a while either, I should go visit them sometime.",
  "adult.dialogue.chat.success/19": "I've been needing to travel to the other village near here, I have a few friends that I haven't seen in a long time.",
  "adult.dialogue.chat.success/20": "Sometimes, I dream about a food called cheese..",
  "adult.dialogue.chat.fail/1": "Bunu cidden söyledin mi?",
  "adult.dialogue.chat.fail/2": "Kendi kendine patladığına inanmıyorum.",
  "adult.dialogue.chat.fail/3": "Biliyorsun, o kadar da havalı değilsin.",
  "adult.dialogue.chat.fail/4": "Hava atıyorsun.",
  "adult.dialogue.chat.fail/5": "Bir zindana atılmış olman gerek!",
  "adult.dialogue.chat.fail/6": "Iyy. Git başımdan, geçmişten gelmiş gibi giyinmişsin.",
  "adult.dialogue.chat.fail/7": "Bu konuşmak için çok aptalca bir konu.",
  "adult.dialogue.chat.fail/8": "Neden tekrardan benimle konuşuyorsun?",
  "adult.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn't care to listen.",
  "adult.dialogue.chat.fail/10": "Excuse me?",
  "adult.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this?",
  "adult.dialogue.chat.fail/12": "I've heard harsh things about you, I can kinda see why they think that.",
  "adult.dialogue.chat.fail/13": "Not even zombies will talk to you.",
  "adult.dialogue.chat.fail/14": "You're as unlikeable as a witch!",
  "adult.dialogue.chat.fail/15": "Don't talk to me or I will call the guards to move you away from me.",
  "adult.dialogue.chat.fail/16": "Huh? Oh sorry, your conversation bored me.",
  "adult.dialogue.chat.fail/17": "Are you done talking?",
  "adult.dialogue.chat.fail/18": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever.",
  "adult.dialogue.chat.fail/19": "I'd rather stare at a pigs rear than talk to you.",
  "adult.dialogue.chat.fail/20": "Are you finished talking to me?",
  "adult.dialogue.chat.fail/21": "What, you believe the earth is round? What do you mean round? No corners? You seriously believe that?",
  "child.dialogue.chat.success/1": "Senin hakkında bazı hikayeler duydum! Sen bir Kahraman mısın?",
  "child.dialogue.chat.success/2": "Selam. Çatıya tırmanmaya çalışıyordum.",
  "child.dialogue.chat.success/3": "Benimle birlikte bir şeyler yakar mısın?",
  "child.dialogue.chat.success/4": "Senin gibi avcı olacağım ve bir sürü şey öldüreceğim!",
  "child.dialogue.chat.success/5": "Selam! Bugün napıyorsun? Ben yüzeceğim de!",
  "child.dialogue.chat.success/6": "Do you have kids? I want to play with them!",
  "child.dialogue.chat.fail/1": "Eğer bana biraz kurabiye vermezsen nefesimi tutarım.",
  "child.dialogue.chat.fail/2": "Ailem seninle konuşmamı istemiyor, sen kötü birisin.",
  "child.dialogue.chat.fail/3": "*Kahkaha* Berbat kokuyorsun!",
  "child.dialogue.chat.fail/4": "Öyle mi? O zaman evine yumurta atıcam!",
  "child.dialogue.chat.fail/5": "Lala lala laalaa, dinlemiyorum kiii! Laalaa.",
  "child.dialogue.chat.fail/6": "If you don't leave me alone, I'm going to scream!",
  "child.dialogue.chat.fail/7": "Mommy says she finds it weird you don't have a job in the village...",
  "spouse.dialogue.chat.success/1": "Tüm evi temizledim. Senin günün nasıldı?",
  "spouse.dialogue.chat.success/2": "Balım, hadi bir yerlere kamp yapmaya gidelim. Yoksa eğlenceli görünmüyor mu?",
  "spouse.dialogue.chat.success/3": "Bugün bir örümcek gördüm. Çok büyük olunca kaçtım.",
  "spouse.dialogue.chat.success/4": "Birlikte yeni bir ev yapmalıyız!",
  "spouse.dialogue.chat.success/5": "Öbür gün neredeyse lav çukuruna gidiyordum. Bu iyi olmazdı!",
  "spouse.dialogue.chat.success/6": "Can we have kids? Just imagine seeing our little ones running around!",
  "spouse.dialogue.chat.success/7": "We should vacation to a beach one day!",
  "spouse.dialogue.chat.success/8": "I'd love to have pets one day. Preferably cats.",
  "spouse.dialogue.chat.success/9": "I'd love to have pets one day. Preferably dogs.",
  "spouse.dialogue.chat.success/10": "I'd love to have pets one day. Preferably parrots.",
  "spouse.dialogue.chat.success/11": "I thought I saw some pillagers earlier, it might be my eyes playing tricks on me.",
  "spouse.dialogue.chat.success/12": "I dreamt about becoming a grandparent! I'm not that old am I?",
  "spouse.dialogue.chat.success/13": "I saw a pond while exploring, it was so peaceful to look at. Wish you were there!",
  "spouse.dialogue.chat.success/14": "I saw my old friend Ash at the village center the other day. It was awkward to say the least.",
  "spouse.dialogue.chat.fail/1": "Biz en fakir aile değiliz, fakat...",
  "spouse.dialogue.chat.fail/2": "Etrafında olmayı seviyorum ama biraz alana ihtiyacım var.",
  "spouse.dialogue.chat.fail/3": "Bazen senden ve herkesten kaçmak için keşke mağaram olsa diyorum.",
  "spouse.dialogue.chat.fail/4": "Git başımdan, hiç havamda değilim.",
  "spouse.dialogue.chat.fail/5": "Nerelerdeydin? Arkamda birilerini mi görüyor musun?",
  "spouse.dialogue.chat.fail/6": "Babe, don't you have anything to do right now?",
  "spouse.dialogue.chat.fail/7": "%1$s I love you, but I need to be alone for a little bit.",
  "spouse.dialogue.chat.fail/8": "Don't you have friends to talk to? Go make some friends.",
  "spouse.dialogue.chat.fail/9": "Honey, you're beginning to nag me at this point.",
  "spouse.dialogue.chat.fail/10": "Not right now.",
  "spouse.dialogue.chat.fail/11": "You must really want me to jump into a nether portal.",
  "spouse.dialogue.chat.fail/12": "Darling I'm tired, talk to me later.",
  "childp.dialogue.chat.success/1": "Oh, daha sonra keşfetmeye gidecektim.",
  "childp.dialogue.chat.success/2": "Kampa gidebilir miyiz? Lüütfeen?!",
  "childp.dialogue.chat.success/3": "Selam, bana kek yapabilir misin?",
  "childp.dialogue.chat.success/4": "Evimizden uzakta kendimin bir tane olabilir mi? Bu çok havalı olurdu!",
  "childp.dialogue.chat.success/5": "Hadi mağaraya gidelim! Kulağa eğlenceli geliyor!",
  "childp.dialogue.chat.success/6": "I wanna go to the beach!",
  "childp.dialogue.chat.success/7": "Can we get a puppy? Please?",
  "childp.dialogue.chat.success/8": "Can we get a kitten? Please?",
  "childp.dialogue.chat.success/9": "Can we get a bird? Please?",
  "childp.dialogue.chat.success/10": "My friend told me he found a lush cave! Can I go?",
  "childp.dialogue.chat.success/11": "My friend told me he found a dripstone cave! Can I go?",
  "childp.dialogue.chat.success/12": "My friend, Ash wants me to go to a lush cave, but I was scared.",
  "childp.dialogue.chat.success/13": "My friend, Ash wants me to go to a dripstone cave, but I was scared.",
  "childp.dialogue.chat.success/14": "Can you tell me how babies are born?",
  "childp.dialogue.chat.fail/1": "I want to have a room far away from you!",
  "childp.dialogue.chat.fail/2": "Bunu pek seveceğimi zannetmiyorum.",
  "childp.dialogue.chat.fail/3": "Bu yüzden mi \"Boşanma\"yı bu kadar çok duydum? Bu ne anlama geliyor?",
  "childp.dialogue.chat.fail/4": "Yeni bir aile istiyorum.",
  "childp.dialogue.chat.fail/5": "You're mean to me.",
  "childp.dialogue.chat.fail/6": "I don't want a baby brother.",
  "childp.dialogue.chat.fail/7": "Kız kardeş filan istemiyorum.",
  "childp.dialogue.chat.fail/8": "*blows raspberries*",
  "childp.dialogue.chat.fail/9": "I'm playing with my toys go away",
  "childp.dialogue.chat.fail/10": "No! I don't want to!.",
  "dialogue.story": "Bir Hikaye Anlat",
  "dialogue.story.generic": "Genel bir Hikaye",
  "dialogue.story.exploring": "Keşfettiklerin",
  "dialogue.story.nether": "Nether'daki Maceralar",
  "dialogue.story.enderdragon": "Ender Ejderhası",
  "dialogue.story.wither": "Wither",
  "adult.dialogue.story.success/1": "Gerçekten mi? Bütün bunların olduğuna inanamıyorum!",
  "adult.dialogue.story.success/2": "Keşke bir Creeper ile savaşabilecek kadar cesur olabilseydim.",
  "adult.dialogue.story.success/3": "Gerçekten güzel bir hikayeydi! Bu orijinal mi?",
  "adult.dialogue.story.success/4": "Bunların hepsi dün mü oldu? İmkanı yok!",
  "adult.dialogue.story.success/5": "Daha dün buradaydım, bunu nasıl duyamadım inanamıyorum.",
  "adult.dialogue.story.success/6": "Hehe! O kesinlikle %Supporter% gibi konuşuyor! Acayip harika biri.",
  "adult.dialogue.story.success/7": "Ben %Supporter% Efsanesini milyonlarca kez duydum. Tekrar anlat!",
  "adult.dialogue.story.success/8": "Vay be! Demek ilk elmasını böyle buldun?",
  "adult.dialogue.story.success/9": "Yine gelmelisin! Daha fazla dinlemeyi çok isterim.",
  "adult.dialogue.story.fail/1": "*Öhöm* Hakkında konuştuğun kişi annem.",
  "adult.dialogue.story.fail/2": "Bu, köyün neden senin hakkında konuştuğunu kanıtlıyor.",
  "adult.dialogue.story.fail/3": "İnanmam...",
  "adult.dialogue.story.fail/4": "Korkunçsun! Creeperların da hisleri vardır!",
  "adult.dialogue.story.fail/5": "Zavallı bir koyunu nasıl öldürebilirsin?!",
  "adult.dialogue.story.fail/6": "*Horlar* Ah, ne demiştin?",
  "adult.dialogue.story.fail/7": "Bu nasıl benim zamanıma değecekti?",
  "adult.dialogue.story.fail/8": "Yawn! How boring.",
  "adult.dialogue.story.fail/9": "You're crazy, and not in a good way..",
  "adult.dialogue.story.fail/10": "I don't see how that was good..",
  "teen.dialogue.story.fail/1": "This is why mom/dad wants to divorce you.",
  "teen.dialogue.story.fail/2": "You already told me this story when I was a baby...",
  "child.dialogue.story.success/1": "Vay be! Sen bir canavarsın!",
  "child.dialogue.story.success/2": "Büyüdüğümde senin gibi olmak istiyorum. Şişşt, babama söyleme.",
  "child.dialogue.story.success/3": "Beni evlat edinir misin?! İnanılmaz birisisin!",
  "child.dialogue.story.success/4": "Balık avlamaya gittim ve az kalsın boğuluyordum.",
  "child.dialogue.story.success/5": "Bu istediğim her şeyi almak anlamına mı geliyor? Yani \"ödünç almak?\"",
  "child.dialogue.story.success/6": "Bana %Supporter% hakkında daha fazla şey söyle!!",
  "child.dialogue.story.fail/1": "Çok aşağılık birisisin!",
  "child.dialogue.story.fail/2": "Anneme ne dediğini söyleyeceğim...",
  "child.dialogue.story.fail/3": "Büyük baban hakkında konuştuğuna inanıyorum...",
  "child.dialogue.story.fail/4": "Sen hiçbir şeysin ama babamın dediğine göre tam bir ödleksin!",
  "child.dialogue.story.fail/5": "Nasıl zavallı bir tavuğu öldürürsün?",
  "child.dialogue.story.fail/6": "*Esner* Hikayen berbattı.",
  "spouse.dialogue.story.success/1": "Bunu çocuklarımıza anlatmayalım...",
  "spouse.dialogue.story.success/2": "Çok asisin! Bunu sevdim!",
  "spouse.dialogue.story.success/3": "Onların yüzüklerini kaybettiğini ailene anlattın mı?",
  "spouse.dialogue.story.success/4": "O an sana aşık olduğum andı!",
  "spouse.dialogue.story.success/5": "Vay, sen gelmiş geçmiş en iyi avcısın!",
  "spouse.dialogue.story.fail/1": "Zararsız bir inekten başka bir şey öldürdüğün zaman benimle konuş.",
  "spouse.dialogue.story.fail/2": "Düşüncesizce bir şey yapma!",
  "spouse.dialogue.story.fail/3": "Düşünmen gereken bir ailen var!",
  "spouse.dialogue.story.fail/4": "...Onları sevdiysen neden benim yerime onlarla evlenmiyorsun?",
  "spouse.dialogue.story.fail/5": "Neden kabarık pembe bir iç çamaşırı giydin? Onlar da kimin?",
  "childp.dialogue.story.success/1": "Ne!? Bunu cidden yaptın mı?! Ama...arkadaşına ne oldu ki?",
  "childp.dialogue.story.success/2": "Ben de bir mağarayı keşfetmek istiyorum! Hadi gidelim!",
  "childp.dialogue.story.success/3": "Bir gün senden daha fazla creeper öldüreceğim!",
  "childp.dialogue.story.success/4": "Ov, ov, ov! Biz de bir ağaca tırmanabilir miyiz?!",
  "childp.dialogue.story.success/5": "Lav canını yakar mı?",
  "childp.dialogue.story.fail/1": "Babaannem hakkında bir şey duymak istemiyorum.",
  "childp.dialogue.story.fail/2": "Bunu her zaman söylüyorsun. Artık bir evcil hayvan istiyorum.",
  "childp.dialogue.story.fail/3": "Yalancının tekisin. Buna inanmıyorum.",
  "childp.dialogue.story.fail/4": "Kek ve kurabiyeleri yemediğini söylemiştin...",
  "childp.dialogue.story.fail/5": "Bazıları senin kötü birisi olduğunu söylüyor ve ben onlara inanıyorum!",
  "baker.dialogue.flirt.success/1": "Sanırım ailen tatlıcıydı, seni bir tepsi baklava yapmışlar!",
  "adult.dialogue.flirt.success/1": "Çoook cesursun!",
  "adult.dialogue.flirt.success/2": "Ooh seen! Bu kadar tatlı olmayı bırakmalısın!",
  "adult.dialogue.flirt.success/3": "*Yüzü kızarır* Bunu mu kast ettin?",
  "adult.dialogue.flirt.success/4": "Oh amanın...",
  "adult.dialogue.flirt.success/5": "Bu çok mükemmel! \"Selamın\" bana ulaştı!",
  "adult.dialogue.flirt.success/6": "Her gün bu kadar çekici olmayı nasıl başarıyorsun? Sana baktığımda dilim tutuluyor.",
  "adult.dialogue.flirt.success/7": "Lütfen kes şunu! Utançtan yüzümü kızartıyorsun.",
  "adult.dialogue.flirt.fail/1": "Bunu anlatmak istediysen, kanıtla o zaman.",
  "adult.dialogue.flirt.fail/2": "Aov... Bekle, Aynı şeyi fırıncıya anlattın!",
  "adult.dialogue.flirt.fail/3": "Milyonlar geçse bile olmaz.",
  "adult.dialogue.flirt.fail/4": "Çok mu acıklı?",
  "adult.dialogue.flirt.fail/5": "Zombi bile senden daha şanslı.",
  "adult.dialogue.flirt.fail/6": "Hayır. Sadece hayır.",
  "adult.dialogue.flirt.fail/7": "Bana bir daha öyle bakma ve bunu bir daha söyleme.",
  "spouse.dialogue.flirt.success/1": "*Yüz Kızarır* Tamaam, bunun gibi bir şey yapmaya ne dersin!",
  "spouse.dialogue.flirt.success/2": "Ah, bunu ilk buluştuğumuzda söylemiştin.",
  "spouse.dialogue.flirt.success/3": "Bebeğim, çok tatlısın!",
  "spouse.dialogue.flirt.success/4": "Tabii ki benim!",
  "spouse.dialogue.flirt.success/5": "*Göz kırpma* Hala iyisin!",
  "spouse.dialogue.flirt.fail/1": "*İç çekme*",
  "spouse.dialogue.flirt.fail/2": "Bu eskidi... senin gibi.",
  "spouse.dialogue.flirt.fail/3": "Biz evlendik, bunu daha fazla yapmamalıyız.",
  "spouse.dialogue.flirt.fail/4": "Ağaca konuş, o daha çok umursar.",
  "spouse.dialogue.flirt.fail/5": "Hıı tabii tabii... Ne demiştin?",
  "dialogue.joke": "(Ona hangi Şakayı söylemeliyim?)",
  "dialogue.joke.creative": "Doğaçlama yap (Kolay)",
  "dialogue.joke.animal": "Hayvanlar hakkında şaka yap",
  "dialogue.joke.monster": "Canavarlar hakkında şaka yap",
  "dialogue.joke.creative.success/1": "*Güler* Bu gülünç!",
  "dialogue.joke.creative.success/2": "Bu baya eğlenceliydi!",
  "dialogue.joke.creative.success/3": "Duyduklarım arasında en iyisiydi!",
  "dialogue.joke.creative.success/4": "%Supporter% bile senin kadar eğlenceli değil!",
  "dialogue.joke.creative.success/5": "Hahaha! Wow you're really funny! Have you ever thought of becoming a comedian?",
  "dialogue.joke.creative.success/6": "HAHAHA! Bu uzun zaman sonra duyduğum en iyi şakaydı!",
  "dialogue.joke.creative.success/7": "Teehee! You're definitely funnier than Ash!",
  "dialogue.joke.creative.success/8": "Ahah! That's actually pretty funny!",
  "dialogue.joke.creative.failed/1": "Bunun hakkında şaka yapmamalısın.",
  "dialogue.joke.creative.failed/2": "Ha... ha... ha... Bu komik değil.",
  "dialogue.joke.creative.failed/3": "Aaah, bu şehirdeki en komik kişi değilsin.",
  "dialogue.joke.creative.failed/4": "Az önce cidden böyle bir şaka mı yaptın?",
  "dialogue.joke.creative.failed/5": "Ah... Yoksa bu... Komik mi?",
  "dialogue.joke.creative.failed/6": "Geeeerrçekten komik. Haha.",
  "dialogue.joke.creative.failed/7": "Bu neden komik olsun ki? Herkese bir iyilik yap ve işinin başına dön.",
  "dialogue.joke.creative.failed/8": "Ash tells way better jokes than you ever could.",
  "child.dialogue.joke.creative.success/1": "Babamdan daha komiksin!",
  "child.dialogue.joke.creative.success/2": "Başka bir şey daha anlat!",
  "child.dialogue.joke.creative.success/3": "Yaşayan en komik kişisin!",
  "child.dialogue.joke.creative.success/4": "I'm tellin' my pappa that one! *Laughs*",
  "child.dialogue.joke.creative.success/5": "Bunu anneme anlatacağım! *Kahkaha*",
  "child.dialogue.joke.creative.success/6": "You're funnier than mommy!",
  "child.dialogue.joke.creative.fail/1": "Anlamadım.",
  "child.dialogue.joke.creative.fail/2": "Hiç komik değilsin. Cidden.",
  "child.dialogue.joke.creative.fail/3": "Artık durmalısın...",
  "child.dialogue.joke.creative.fail/4": "Ama, elma kim?",
  "child.dialogue.joke.creative.fail/5": "Kaba olma!",
  "child.dialogue.joke.creative.fail/6": "*sticks tongue at you*",
  "spouse.dialogue.joke.creative.success/1": "*Kahkaha* Esprin için seninle evlendim!",
  "spouse.dialogue.joke.creative.success/2": "Sonraki sefer ona yumurta fırlatmayı denemelisin!",
  "spouse.dialogue.joke.creative.success/3": "Bu asla eskimez!",
  "spouse.dialogue.joke.creative.success/4": "İşte senin için bir tane daha... Kaç tane tavuk bir creeperı patlatabilir?",
  "spouse.dialogue.joke.creative.success/5": "This is why I married you! One of the best qualities you have!",
  "spouse.dialogue.joke.creative.fail/1": "Sakat...",
  "spouse.dialogue.joke.creative.fail/2": "Tatlım, komik değilsin.",
  "spouse.dialogue.joke.creative.fail/3": "Ha...Ha...Ha...Bu komik değil.",
  "spouse.dialogue.joke.creative.fail/4": "Bunu aklından silmelisin.",
  "spouse.dialogue.joke.creative.fail/5": "Peki...",
  "toddlerp.dialogue.joke.creative.success/1": "*Kahkaha* Bunu tekrar anlat!",
  "childp.dialogue.joke.creative.success/1": "*Kahkaha* Bunu tekrar anlat!",
  "childp.dialogue.joke.creative.success/2": "Bunu arkadaşlarıma anlatacağım!",
  "childp.dialogue.joke.creative.success/3": "Creeper nasıl patlamıştı?!",
  "childp.dialogue.joke.creative.success/4": "*Laughs* Why is there no longer 3 of them?",
  "childp.dialogue.joke.creative.success/5": "*Kahkaha* ... *Kahkaha*... *Kahkaha*",
  "childp.dialogue.joke.creative.fail/1": "Senin komik olduğunu zannediyordum...",
  "childp.dialogue.joke.creative.fail/2": "Tak tak şakası bana daha çok komik geliyor.",
  "childp.dialogue.joke.creative.fail/3": "Bunu sevmedim, aptalcaydı.",
  "childp.dialogue.joke.creative.fail/4": "*Esneme* Arkadaşımın babası senden daha havalı ve eğlenceli.",
  "childp.dialogue.joke.creative.fail/5": "Kek yemeyi tercih ederim.",
  "dialogue.greet": "Hey! Bugün nasılsın?",
  "dialogue.greet.short": "İyiyim.",
  "dialogue.greet.kind": "İyiyim, sen nasılsın?",
  "dialogue.greet.shake_hand": "*El sıkışır*",
  "dialogue.procreate_engaged/1": "I’d feel more comfortable once we’re actually married.",
  "dialogue.procreate_engaged/2": "I don’t want to being a new life into this world if we haven’t even fully committed to each other.",
  "adult.dialogue.shake_hand.success/1": "Güzel el sıkışıyorsun!",
  "adult.dialogue.shake_hand.success/2": "El sıkışın ne kadar güçlü olduğunu gösteriyor!",
  "adult.dialogue.shake_hand.success/3": "Çok kibarsın!",
  "adult.dialogue.shake_hand.success/4": "Selamlar!",
  "adult.dialogue.shake_hand.success/5": "Merhaba!",
  "adult.dialogue.shake_hand.fail/1": "Cidden mi? Bir ineği öldürüp elini kana bulaştırdıktan sonra mı?",
  "adult.dialogue.shake_hand.fail/2": "Um, tamam sorun değil.",
  "adult.dialogue.shake_hand.fail/3": "Ben yabancı değilim, bu kadar kibar olmana gerek yok.",
  "adult.dialogue.shake_hand.fail/4": "Vay be ciddi misin? Kendinde değil gibisin.",
  "adult.dialogue.shake_hand.fail/5": "Git başımdan.",
  "child.dialogue.shake_hand.success/1": "Hey! Tanıdığım birisi seni seviyor...",
  "child.dialogue.shake_hand.success/2": "Babam bunun bayağı iyi bir şey olduğunu söylemişti.",
  "child.dialogue.shake_hand.success/3": "Şimdi çak bir beşlik! Aşağıdan... çok yavaşsın!",
  "child.dialogue.shake_hand.success/4": "Selam yabancı!",
  "child.dialogue.shake_hand.success/5": "*Kıkırdar* Az önce bu el ile ben bir ineği temizledim.",
  "child.dialogue.shake_hand.fail/1": "Tehlikeli yabancı...",
  "child.dialogue.shake_hand.fail/2": "Anne, baba! Bu kişi beni kaçırmaya çalışıyor!",
  "child.dialogue.shake_hand.fail/3": "Bana dokunma ben ünlüyüm!",
  "child.dialogue.shake_hand.fail/4": "Eww, Elinde siyah şeyler var.",
  "child.dialogue.shake_hand.fail/5": "Sadece bana bir elmas verirsen elini sıkarım.",
  "spouse.dialogue.shake_hand.success/1": "Elin çok yumuşak!",
  "spouse.dialogue.shake_hand.success/2": "Ellerimiz birbirleriyle çok uyumlu.",
  "spouse.dialogue.shake_hand.success/3": "Bir gün insanlar el sıkışmayı unutacak.",
  "spouse.dialogue.shake_hand.success/4": "Çocuklarımızında böyle kibar olması gerekeçek.",
  "spouse.dialogue.shake_hand.success/5": "*Elini sıkmaya devam eder* Ne zaman duracağımı söyle!",
  "spouse.dialogue.shake_hand.fail/1": "Shaking hands? How about a kiss, instead?",
  "spouse.dialogue.shake_hand.fail/2": "*Elini sıkıca sıkar*",
  "spouse.dialogue.shake_hand.fail/3": "Ellerin açayip iğrenç, hayatta olmaz.",
  "spouse.dialogue.shake_hand.fail/4": "Ellerin mikroplu.",
  "spouse.dialogue.shake_hand.fail/5": "Elimi sallamak yerine neden kendine bir iş bulmuyorsun?",
  "childp.dialogue.shake_hand.success/1": "Böyle şeyleri neden öğrenmek zorundayım?",
  "childp.dialogue.shake_hand.success/2": "Bunun kibar bir hareket olduğunu duymuştum.",
  "childp.dialogue.shake_hand.success/3": "Büyüdüğüm zaman senin gibi olmak istiyorum!",
  "childp.dialogue.shake_hand.success/4": "Keki alabilir miyim artık?",
  "childp.dialogue.shake_hand.success/5": "Ne olduğunu anlamadım ama tamam!",
  "childp.dialogue.shake_hand.fail/1": "Elime tükürmüştüm.",
  "childp.dialogue.shake_hand.fail/2": "Sen çok yaşlı birisin.",
  "childp.dialogue.shake_hand.fail/3": "Sadece ezikler el sıkışır.",
  "childp.dialogue.shake_hand.fail/4": "Eğer bana kek verirsen elini sıkarım.",
  "childp.dialogue.shake_hand.fail/5": "Hayır, düşüp bana vurabilirsin.",
  "adult.dialogue.main.morning/1": "Günaydın!",
  "adult.dialogue.main.morning/2": "Günaydın, bugünkü işe hazır mısın?",
  "adult.dialogue.main.morning/3": "Ben hala yorgunum, sen?",
  "adult.dialogue.main.morning/5": "Zor bir gece geçirmişsin gibi gözüküyor.",
  "adult.dialogue.main.morning/6": "Kalkma zamanı, dostum. Bugün uzun bir gün olacak.",
  "adult.dialogue.main.morning/7": "İyi uyuyabildin mi? Ölü gibi gözüküyorsun.",
  "adult.dialogue.main.morning/8": "Günaydın uykucu!",
  "adult.dialogue.main.morning/9": "Ne kadar güzel bir sabah! Sanırım bugün güzel bir gün olacak!",
  "adult.dialogue.main.morning/10": "Sanırım bugün biraz yavaştan alabilirim, pek iyi hissetmiyorum.",
  "adult.dialogue.main.morning/11": "Bugün çok yoğun bir programım var, bunun beni yorduğunu düşünüyorum.",
  "adult.dialogue.main.morning/12": "Gece gerçekten çok iyi uyudum. Belki bugün daha ağır bir iş yaparım, kim bilir?",
  "child.dialogue.main.morning/1": "Uyan uyan, yumurta ve soğan!",
  "child.dialogue.main.morning/2": "Bugün çiçek toplamaya gidebilirim, gelmek ister misin?",
  "child.dialogue.main.morning/3": "Arkadaşlarımı görmeye gidiyorum! Sen de seninkileri görecek misin?",
  "child.dialogue.main.morning/4": "Keşfe çıkmak istiyorum, ama kitabımı okumayı bugün bitirmeliyim. Neden her gün plan günü olamıyor?",
  "child.dialogue.main.morning/5": "Bugün eğlenceli bir şey yapmaya iznim yok. Bu adil değil.",
  "child.dialogue.main.morning/6": "Bugün herkes yorgun! Benimle oynayacak birini bulamıyorum.",
  "child.dialogue.main.morning/7": "Bugün beni bir yerlere götürebilir misin? Sıkıldım.",
  "teen.dialogue.main.morning/1": "Seçme şansım olsaydı bu kadar erken kalkmazdım.",
  "teen.dialogue.main.morning/2": "Yataktan aşağı sürüklendim, açıklayabilir misin?",
  "teen.dialogue.main.morning/3": "Bu sabahın lanet bir saati. Neden bu kadar neşelisin?",
  "teen.dialogue.main.morning/4": "Sanırım harekete geçme vakti.",
  "teen.dialogue.main.morning/5": "Yatağa geri dönmek için neler vermezdim.",
  "teen.dialogue.main.morning/6": "Yanında yiyecek bir şeyler var mı? Kahvaltı yapmayı unuttum.",
  "adult.dialogue.main.evening/1": "İyi akşamlar!",
  "adult.dialogue.main.evening/2": "Çok çabuk geç oldu, günün nasıldı?",
  "adult.dialogue.main.evening/3": "Another hard day of work, am I right?",
  "adult.dialogue.main.evening/4": "The day flew by, didn't it? Too much to do, too little time.",
  "adult.dialogue.main.evening/5": "I think I might head home soon, I need to get started on dinner.",
  "adult.dialogue.main.evening/6": "I wasted too much time today, I didn't really do much.",
  "adult.dialogue.main.evening/7": "I think I might go for a nap soon, I had a rough morning.",
  "adult.dialogue.main.evening/8": "I might go inside, last month I saw a creeper, I don't walk around at night anymore.",
  "adult.dialogue.main.evening/9": "Oh hey! I was buying stuff for dinner at the butcher, talk to you later!",
  "child.dialogue.main.evening/1": "I have to be home soon, or my family might get worried.",
  "child.dialogue.main.evening/2": "It's getting really dark, really quickly! Why are days so short?",
  "child.dialogue.main.evening/3": "I'm a little bit tired, but I can go a long time without a nap now!",
  "child.dialogue.main.evening/4": "I want to go around my friend's house, but I'm in trouble. Should I go anyways?",
  "child.dialogue.main.evening/5": "I can go around the village all by myself now, even when it gets darker! But I wouldn't mind if you came with me.",
  "teen.dialogue.main.evening/1": "I'm going to go into the woods later, don't rat me out to the guards, kay?",
  "teen.dialogue.main.evening/2": "I have so much work to finish, but I really don't want to do it. Need help with anything?",
  "teen.dialogue.main.evening/3": "There's not much to do around here, especially when all the stores close.",
  "teen.dialogue.main.evening/4": "The guards don't let us stay out too late because of the monsters. It's really annoying. You don't think you could sneak me out, could you?",
  "teen.dialogue.main.evening/5": "I wanted to hang out with the others today, but I didn't get the chance to. Are you free?",
  "teen.dialogue.main.evening/7": "I know it's dangerous at night, but at least it's quiet. It makes it easier to think about stuff, you know?",
  "teen.dialogue.main.evening/8": "... maybe I should fix my sleeping schedule. It's so late but I don't feel tired at all",
  "teen.dialogue.main.evening/9": "The sunset sure looks cool, don't you think? Like the sky was on fire… or something like that.",
  "teen.dialogue.main.evening/10": "Well, it's not too late for another stroll. There's not much else to do in a village, you know. Well, it probably beats sleeping next to creepers for all I know.",
  "adult.dialogue.main.night/1": "*yawn* You're really up this late?",
  "adult.dialogue.main.night/2": "A bit of a night owl, aren't you?",
  "adult.dialogue.main.night/3": "You prefer the night too?",
  "adult.dialogue.main.night/4": "Don't stray too far from the village. Wouldn't want you to get stuck out there with the monsters, would we?",
  "adult.dialogue.main.night/5": "The guards always make the village feel safer, but it is still awfully eerie at night, isn't it?",
  "adult.dialogue.main.night/6": "The darkness always makes me feel peaceful, it's a nice time to relax when the world is quiet.",
  "adult.dialogue.main.night/7": "It's always so busy in the day time, so it is nice to go for a stroll when the stars are out.",
  "adult.dialogue.main.night/8": "I'm getting really tired. I suppose it's been a long day, I might need to take it easier tomorrow.",
  "adult.dialogue.main.night/9": "I can't wait to burrow underneath the covers.",
  "adult.dialogue.main.night/10": "You should really go to sleep. I hear you have a lot to do tomorrow.",
  "child.dialogue.main.night/1": "*yawn* Why are you up so late? It's so dark already.",
  "child.dialogue.main.night/2": "*yawn* Can't we talk some other time? I'm really, really, really sleepy.",
  "child.dialogue.main.night/3": "*just yawns and doesn't seem to quite notice you're there*",
  "child.dialogue.main.night/4": "I'm going to play the whoooole day when I wake up…",
  "teen.dialogue.main.night/1": "Uyumaya çalıştığımı görmüyor musun?",
  "teen.dialogue.main.night/2": "Go hunt those zombies outside or whatever you adventurers do. I'm trying to sleep.",
  "teen.dialogue.main.night/3": "Bu saatte evimde ne işin var?",
  "teen.dialogue.main.night/4": "Benimle bir kez daha konuşursan, muhafızları çağırırım. Git.",
  "teen.dialogue.main.night/5": "Bak, bunu takdir ediyorum ama bazı insanlar bu saatte uyumaya çalışıyor.",
  "teen.dialogue.main.night/6": "I don't mean to be mean or anything, but you should probably sleep too.",
  "teen.dialogue.main.night/7": "Shouldn't you be at your own place at this hour or something?.",
  "teen.dialogue.main.night/8": "Biz.. sonra... konuşuruz...",
  "teen.dialogue.main.night/9": "*Snores*",
  "teen.dialogue.main.night/10": "*Clearly isn't asleep, but won't talk to you all the same.*",
  "cultist.dialogue.main/1": "There’s a lot you still have to learn.",
  "cultist.dialogue.main/2": "If you wonder how I have all these Sirben children then it’s a secret.",
  "cultist.dialogue.main/3": "Would you like to become one with the Sirbens..?",
  "guard.dialogue.main/1": "You need something?",
  "guard.dialogue.main/2": "I’m a little busy, please go bother someone else.",
  "guard.dialogue.main/3": "You look pretty strong.",
  "guard.dialogue.main/4": "I don’t like how quiet it is...",
  "guard.dialogue.main/5": "It’s a peaceful day, I hope it stays this peaceful.",
  "guard.dialogue.main/6": "You know, I once thought someone was attacking me, when I realise I'd hit an armour stand. Didn't make that mistake twice.",
  "guard.dialogue.main/7": "I don't know who you are, don't make me have to find out.",
  "guard.dialogue.main/8": "Staying safe, I hope.",
  "guard.dialogue.main/9": "I've always wondered how strong a rose gold sword would be.",
  "guard.dialogue.main/10": "Did you hear that? I'm sure there's something out there...",
  "guard.dialogue.main.morning/1": "Good morning, %1$s. Whatever you do today, please stay safe.",
  "guard.dialogue.main.morning/2": "If there's one perk about being a guard, it's that you can rest when the sun is up. Unfortunately, it's not just monsters we have to worry about…",
  "guard.dialogue.main.morning/3": "You're not causing any trouble around here, are you?",
  "guard.dialogue.main.morning/4": "*Is clearly too focused on the patrol to notice you*",
  "guard.dialogue.main.morning/5": "Yes, I know there never are any monsters in the daytime… but I always can't help but see illagers in any bush I turn my head to. Maybe I really need a nap, after all…*",
  "guard.dialogue.main.morning/6": "Good morning, %1$s. Remember to make a report if you see anything suspicious, alright?",
  "guard.dialogue.main.morning/7": "When the last raid happened, it was because we didn't notice illager scouts. It won't ever happen again.",
  "guard.dialogue.main.morning/8": "Oh, welcome, %1$s. Do you want to keep me company on my watch?.",
  "guard.dialogue.main.morning/9": "Hello. You can feel safe now. There are no monsters during the day. Well, most of the time.",
  "guard.dialogue.main.morning/10": "You aren't doing anything suspicious, are you…? Oh, no, I'm only asking… just asking… hehehe….",
  "guard.dialogue.main.evening/1": "It's going to be nighttime soon. You should probably head indoors.",
  "guard.dialogue.main.evening/2": "The setting sun sure looks beautiful… I just wish it didn't mean more monsters to deal with. Eh.",
  "guard.dialogue.main.evening/3": "Just between you and me, I really wish I could just head home for the day and not worry about any zombies or skeletons.",
  "guard.dialogue.main.evening/4": "It's evening already. I'm not sure if we should be talking right now...",
  "guard.dialogue.main.evening/5": "Guard duty isn't as depressing as some say. It's great if you need lots of time to think… not that I slack off at my post, gods forbid!",
  "guard.dialogue.main.evening/6": "I used to dream about being a guard when I was just a child, but a life of a guard isn't as grand as I thought. Then again, the more boring your job as a guard is, the better.",
  "guard.dialogue.main.evening/7": "I used to go into the caves just like you, back when I was training to become a guard.",
  "guard.dialogue.main.evening/8": "The monsters will come out any minute now. Head indoors if you don't want to have to fight them.",
  "guard.dialogue.main.evening/9": "If you ever find yourself in trouble, just find me. I will do everything I can to help.",
  "guard.dialogue.main.evening/10": "Don't stray too far from the village if you're not well prepared, %1$s.",
  "guard.dialogue.main.night/1": "I just hate those zombies, and there's never an end to them!",
  "guard.dialogue.main.night/2": "If you want to be helpful, you can watch here for the monsters with me.",
  "guard.dialogue.main.night/3": "... should I make another round, already?",
  "guard.dialogue.main.night/4": "Make sure to watch out for these cursed creepers, %1$s.",
  "guard.dialogue.main.night/5": "I'm sometimes not sure what I hate more. Creepers, or skeletons?",
  "guard.dialogue.main.night/6": "A few days ago, I had to put down a zombie that clearly wasn't gone far enough to be cured… moments like these haunt me when I try to sleep.",
  "guard.dialogue.main.night/7": "Make sure not to run in a straight line when you're facing a skeleton. Their arrows can be deadly.",
  "guard.dialogue.main.night/8": "... I hope there won't be a zombie siege tonight.",
  "guard.dialogue.main.night/9": "I just want for this night to be finally over.",
  "guard.dialogue.main.night10": "Yes, we get scared too sometimes, but bravery isn't the lack of fear, it's the ability to control it for the greater cause. Now that I'm afraid. What?",
  "farmer.dialogue.main.morning/1": "Another morning, another day spent in the fields.",
  "farmer.dialogue.main.morning/2": "It's hard work to be a farmer, but it really pays off.",
  "farmer.dialogue.main.morning3": "One perk of being a farmer: it's up to you what food you get to eat later!",
  "farmer.dialogue.main.evening/1": "It was yet another productive day in the fields. I think I deserve some rest, now.",
  "farmer.dialogue.main.evening/2": "I love being a farmer, but it's hard on you. I'm really glad whenever the day's over and I can just relax.",
  "farmer.dialogue.main.evening/3": "I hope nothing is trampling my fields right now…",
  "farmer.dialogue.main.night/1": "*Yawns* Tomorrow will be another day of hard work in the fields. I need all the rest I can get..",
  "farmer.dialogue.main.night/2": "My body feels so sore after today… I feel like I can sleep like a log…",
  "farmer.dialogue.main.night/3": "You should probably sleep, too. And since it's my job to feed everyone in the village, I don't think I should be talking to you this late, either.",
  "butcher.dialogue.main.morning/1": "I'm sure the smell of fresh meat will lighten up the day for everyone.",
  "butcher.dialogue.main.morning/2": "There's more to my work than just killing pigs, you know. I'm working just as hard as anyone in the village.",
  "butcher.dialogue.main.morning/3": "Mmm. This meat looks so good I'd like to have some myself.",
  "butcher.dialogue.main.evening/1": "Well, that was a productive day. I've sure fed lots of people in the village.",
  "butcher.dialogue.main.evening/2": "I'm not really at work right now, but if you've got the money and want some quality, fresh meat, I'm still up for some trading.",
  "butcher.dialogue.main.evening/3": "I should probably make sure the animals breed tomorrow, I've been starting to run low… huh? Were you saying something?",
  "butcher.dialogue.main.night/1": "I should probably be in bed. People will want to buy some quality meat early tomorrow, and so I can't act be acting like a night owl.",
  "butcher.dialogue.main.night/2": "Huh? What? Do you want to buy some pork at this hour? Are you really serious?",
  "butcher.dialogue.main.night/3": "The butcher's work might not look tough, but darn, my body really is sore all over. I really need to go to sleep.",
  "shepherd.dialogue.main.morning/1": "Ugh, I'm so tired. Then again, I can't just sleep in, or my animals will go hungry..",
  "shepherd.dialogue.main.morning/2": "Huh? Can't wait it a little? I'm… *yawn* still so sleepy. My sheep kept me up at night far too long…",
  "shepherd.dialogue.main.morning/3": "Work with wool can be a bit tiring sometimes, but it sure is rewarding. I'm speaking from experience!.",
  "shepherd.dialogue.main.evening/1": "What? Time off? Well, I still need to feed the sheep before I go to bed, but I guess I'm kind of free, now.",
  "shepherd.dialogue.main.evening/2": "If you want to trade some wool, now it would be good time to do it. I finally have some more time on my hands.",
  "shepherd.dialogue.main.evening/3": "Don't tell anyone… but I really like mutton. Roast mutton, minced mutton, muttons steak… just don't mention it near the sheep!",
  "shepherd.dialogue.main.night/1": "I really hope my sheep are quiet today. Maybe I'll catch some good sleep..",
  "shepherd.dialogue.main.night/2": "I should call it a night. I need to get up early to feed my animals.",
  "shepherd.dialogue.main.night/3": "Isn't there some better time for us to trade? I'm sure you can find some better time to sell me wool. *Yawn.*.",
  "shepherd.dialogue.main.night/4": "Having trouble falling asleep? Try counting sheep.",
  "shepherd.dialogue.main.night/5": "Finally I've caught that runaway sheep!",
  "fisherman.dialogue.main.morning/1": "When fishing, it's always best to start early in the day. That's how you get the most out of the day!",
  "fisherman.dialogue.main.morning/2": "Do you have some materials to spare? Believe it or not,  but fishing rods don't last that long…",
  "fisherman.dialogue.main.morning/3": "I sometimes feel sorry for these poor fish, but it's up to all of us to feed the village. It's in the cycle of nature.",
  "fisherman.dialogue.main.evening/1": "It was a day well spent! Would you believe how many catches I've got?!.",
  "fisherman.dialogue.main.evening/2": "I'm not really on the clock right now, but if you have some quality fish to sell, then hit me with it. I'm always open to a good trade!",
  "fisherman.dialogue.main.evening/3": "No, I didn't become a fisherman because I liked fish. … I do like fish, though. Who doesn't? It's definitely not as heavy on stomach as pork or beef.",
  "fisherman.dialogue.main.night/1": "Hum? How can I help you? Sorry, but I really need to get to bed, or I will have a bad day fishing tomorrow…",
  "fisherman.dialogue.main.night/2": "What…? Don't tell me you've hit me up at this hour just to sell fish…?",
  "fisherman.dialogue.main.night/3": "I know fishing might not look too hard, but I'm really tired after fishing up till the afternoon. Can't we talk tomorrow?",
  "toolsmith.dialogue.main.morning/1": "Good morning, %1$s! Do you happen to be in need of some new, quality tools?!",
  "toolsmith.dialogue.main.morning/2": "It's sometimes hard to get myself to be fully awake, but then I always remind myself that the village relies on the tools I make. So, I can't allow myself to be lazy.",
  "toolsmith.dialogue.main.morning/3": "Do you happen to have some quality materials on hand? I could really use some.",
  "toolsmith.dialogue.main.evening/1": "Phew, that was a full day of work. It always makes me proud to see people use my tools, though",
  "toolsmith.dialogue.main.evening/2": "Yes, I'm technically off the clock now, but if you want to trade for a bit, I'm still open. I didn't get entirely sold out.",
  "toolsmith.dialogue.main.evening/3": "I love to make tools, but what I love even more is to get to just relax after a full day of work!",
  "toolsmith.dialogue.main.night/1": "I should be in bed already. Tools take time to make, so I unfortunately can't afford sleep in too much.",
  "toolsmith.dialogue.main.night/2": "Huh? Why are you here at this hour? Don't tell me you want to buy tools so late!",
  "toolsmith.dialogue.main.night/3": "Can't we talk later? It might not look hard, but I'm actually tired after today's toolsmithing work…",
  "armorer.dialogue.main.morning/1": "I'm proud of my work, but gods, isn't it tough to work all day by this damned blast furnace…",
  "armorer.dialogue.main.morning/2": "If you happen to have some resources you'd be willing to sell, I would be really grateful. It can be difficult to get my own sometimes.",
  "armorer.dialogue.main.morning/3": "It's so hot in here. I really wish I could just go outside today.",
  "armorer.dialogue.main.evening/1": "I take a lot of pride in being an armorer. It takes a lot of skill to create quality armor.",
  "armorer.dialogue.main.evening/2": "I'm technically not on the job right now, but yes, I have some pieces of armor if you want to buy any. I never get fully sold out..",
  "armorer.dialogue.main.evening/3": "I take pride in my job, but I'm glad to be away from that scorching hot blast furnace. It almost makes me want to jump into powder snow. Almost.",
  "armorer.dialogue.main.night/1": "Can't we talk anytime later? I need to sleep. A tired blacksmith is a bad blacksmith..",
  "armorer.dialogue.main.night/2": "... please don't tell me you got me out of bed just to buy armor?",
  "armorer.dialogue.main.night/3": "Making armor is very tiring, especially when you have to work next to a smoking hot furnace. I can't wait to get into bed already.",
  "weaponsmith.dialogue.main.morning/1": "Why, hello. Do you perhaps need a new sword? Or an axe? Or a bell?! Just kidding… unless?",
  "weaponsmith.dialogue.main.morning/2": "Hello. If you happen to find yourself with some spare resources, I'll happily buy them off you. Weaponsmithing takes up a lot of them, you know.",
  "weaponsmith.dialogue.main.morning/3": "Smithing quality weapons takes time. I would know.",
  "weaponsmith.dialogue.main.evening/1": "If you need a new weapon, don't hesitate to ask. I barely ever get fully sold out.",
  "weaponsmith.dialogue.main.evening/2": "I suppose it's nice to just sit down and rest after a whole day of working on weapons.",
  "weaponsmith.dialogue.main.evening/3": "I know an adventurer likes you must appreciate well-made weapons. Huh? No, no, just saying… really. Why are you looking at me that way?",
  "weaponsmith.dialogue.main.night/1": "... haven't you had the whole day to go shopping for weapons?",
  "weaponsmith.dialogue.main.night/2": "I'm soooo tired. And if I don't get my sleep I won't be able to smith a hoe, much less a functional sword!",
  "weaponsmith.dialogue.main.night/3": "I know you must be passionate about swords, but can't we talk about them later? It's too late for that now.",
  "grumpy.dialogue.main.morning/1": "Hmpf.",
  "grumpy.dialogue.main.morning/2": "It's so sunny my eyes are gonna burn.",
  "grumpy.dialogue.main.morning/3": "What? It's a beautiful day? To you, maybe.",
  "grumpy.dialogue.main.morning/4": "Out of my way. Don't you see I have things to do?",
  "grumpy.dialogue.main.morning/5": "What? Do you need something from me? No? Then go away.",
  "grumpy.dialogue.main.morning/6": "If you don't stop nagging me, you will regret it.",
  "grumpy.dialogue.main.evening/1": "I can't wait for this day to be over. It's been way too long..",
  "grumpy.dialogue.main.evening/2": "It's so boring in the evenings.",
  "grumpy.dialogue.main.evening/3": "... at least it's quiet when the day ends.",
  "grumpy.dialogue.main.evening/4": "If you don't find someone else to nag, it will be my fist you will get to admire and not the setting sun.",
  "grumpy.dialogue.main.evening/5": "*Stares you down*",
  "grumpy.dialogue.main.evening/6": "*... N E ?",
  "grumpy.dialogue.main.night/1": "I can't wait to finally hit the bunk. My body is sore all over.",
  "grumpy.dialogue.main.night/2": "Why are you even talking to me at this hour? Go away.",
  "grumpy.dialogue.main.night/3": "Can't I PLEASE be allowed to sleep in peace?",
  "grumpy.dialogue.main.night/4": "Get the hell out of my face! Don't you see how late it is now?!",
  "grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.",
  "grumpy.dialogue.main.night/6": "If you don't go home right now, I will send you there.",
  "shy.dialogue.main.morning/1": "Oh… hi..",
  "shy.dialogue.main.morning/2": "Huh… are… are you talking to me?",
  "shy.dialogue.main.morning/3": "... it's a nice day… in my opinion at least.",
  "shy.dialogue.main.morning/4": "Um… yes?",
  "shy.dialogue.main.morning/5": "C-... could you repeat?.",
  "shy.dialogue.main.morning/6": "Oh… g-good morning.",
  "shy.dialogue.main.evening/1": "*Doesn't seem to quite notice you're there.*",
  "shy.dialogue.main.evening/2": "I like evenings. It's so… peaceful…",
  "shy.dialogue.main.evening/3": "I really love the quiet.",
  "shy.dialogue.main.evening/4": "I-I'm sorry if I didn't talk much earlier during the day. Talking makes me feel nervous.",
  "shy.dialogue.main.evening/5": "My…! I-I'm sorry, I didn't realize you were there!",
  "shy.dialogue.main.evening/6": "*... yes?",
  "shy.dialogue.main.night/1": "... can't we talk tomorrow? I'm really tired…",
  "shy.dialogue.main.night/2": "Um… I'm sorry, but it's very late...",
  "shy.dialogue.main.night/3": "Sh-shouldn't you be in bed, too? I-I'm sure even adventurers like you need to sleep, right?",
  "shy.dialogue.main.night/4": "I'm sorry, I'm even worse at talking when it's so late at night…",
  "shy.dialogue.main.night/5": "Please, let's talk at some other time.",
  "shy.dialogue.main.night/6": "... p-please be quick if you have to talk to me so late…",
  "gloomy.dialogue.main.morning/1": "Hi, I guess.",
  "gloomy.dialogue.main.morning/2": "Yeah… morning.",
  "gloomy.dialogue.main.morning/3": "Good morning? Well, if it's good for you…",
  "gloomy.dialogue.main.morning/4": "Seems like another bad day is coming. Eh.",
  "gloomy.dialogue.main.morning/5": "I have a bad feeling about today.",
  "gloomy.dialogue.main.morning/6": "I don't think I want to talk.",
  "gloomy.dialogue.main.evening/1": "... a few hours away from the night, when the undead come out… great.",
  "gloomy.dialogue.main.evening/2": "Don't you have better things to do? What, I'm only asking.",
  "gloomy.dialogue.main.evening/3": "...",
  "gloomy.dialogue.main.evening/4": "I worry there might be a zombie siege…",
  "gloomy.dialogue.main.evening/5": "There hasn't been a raid in a long time. Does it mean it will be soon?",
  "gloomy.dialogue.main.evening/6": "*Yeah? What do you want?",
  "gloomy.dialogue.main.night/1": "... it's kind of hard to sleep when you know monsters are nearby.",
  "gloomy.dialogue.main.night/2": "*What do you need from me at this hour?",
  "gloomy.dialogue.main.night/3": "I'm tired but I don't feel like sleeping. It's weird, isn't it?",
  "gloomy.dialogue.main.night/4": "Can't you see I'm trying to sleep?",
  "gloomy.dialogue.main.night/5": "... can't you at least bother me at some normal hour?",
  "gloomy.dialogue.main.night/6": "At least it's safe during the day. I can't wait until it's finally morning.",
  "dialogue.greet.mayor/1": "Good day, mayor!",
  "dialogue.greet.mayor/2": "Have a good one, Mayor!",
  "dialogue.greet.monarch/1": "Your Majesty.",
  "dialogue.greet.monarch/2": "Your Highness.",
  "dialogue.busy/1": "We already talked a lot today, I need to go back to work.",
  "dialogue.busy/2": "Look, I'm flattered, but I really need to get this work done by this evening.",
  "dialogue.busy/3": "I'm a little busy right now, mind if we chat later?",
  "dialogue.busy/4": "Sorry, but I need to work, I'll talk to you later.",
  "dialogue.busy/5": "I forgot my furnace lit, talk to you later!",
  "dialogue.goaway/1": "No, go away.",
  "dialogue.goaway/2": "Don't you have anything better to do?",
  "dialogue.goaway/3": "Sorry, %1$s, can't talk right now.",
  "dialogue.goaway/4": "Go bug someone else!",
  "dialogue.goaway/5": "Go away you heathen!",
  "dialogue.greet/1": "Hey! Bugün nasılsın?",
  "dialogue.greet/2": "Hey %1$s!, How's it going?",
  "dialogue.greet/3": "Oh, hello. Did you need something?",
  "dialogue.greet/4": "You look ready to take on the day! How's it going?",
  "dialogue.greet/5": "Hello %1$s! It's good to see you!",
  "dialogue.greet/6": "Ohai!",
  "dialogue.greet/7": "Nice to see you!",
  "dialogue.greet/8": "Hello! It's lovely to see you. How are you today?",
  "dialogue.greet/9": "Hey! Glad to see you!",
  "male.toddlerp.dialogue.greet/1": "Hi daddy! *waves*",
  "male.toddlerp.dialogue.greet/2": "Hi dad, how are you?",
  "male.toddlerp.dialogue.greet/3": "Daddy! *hugs* I missed you!",
  "male.toddlerp.dialogue.greet/4": "Dad? Where are you going?",
  "male.toddlerp.dialogue.greet/5": "Daddy! *hugs*",
  "male.toddlerp.dialogue.greet/6": "Papa! Hi!",
  "female.toddlerp.dialogue.greet/1": "Hi mommy! *waves*",
  "female.toddlerp.dialogue.greet/2": "Mama! *hugs*",
  "female.toddlerp.dialogue.greet/3": "Mommy! *hugs* I missed you!",
  "female.toddlerp.dialogue.greet/4": "Mommy? Where are you going?",
  "female.toddlerp.dialogue.greet/5": "Mommy! How are you?",
  "female.toddlerp.dialogue.greet/6": "Mama! Hi!",
  "male.childp.dialogue.greet/1": "Hey dad! What are you up to?",
  "male.childp.dialogue.greet/2": "Hi dad, how are you doing?",
  "male.childp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.childp.dialogue.greet/4": "Hey dad? Where are you going?",
  "male.childp.dialogue.greet/5": "Dad! What's up?",
  "male.childp.dialogue.greet/6": "Hi dad, are there chores you want me to do right now?",
  "female.childp.dialogue.greet/1": "Hey mom, what are you up to?",
  "female.childp.dialogue.greet/2": "Mom! Hey! How are you?",
  "female.childp.dialogue.greet/3": "Mom! I missed you, what are you doing right now?",
  "female.childp.dialogue.greet/4": "Mom? Where are you going?",
  "female.childp.dialogue.greet/5": "Mom! What's up?",
  "female.childp.dialogue.greet/6": "Hey mom, are there any chores I can help with around the house?",
  "male.teenp.dialogue.greet/1": "Hey pops! *fist bumps you*",
  "male.teenp.dialogue.greet/2": "Sup dad, how are you?",
  "male.teenp.dialogue.greet/3": "Hey dad! *hugs you* What are you up to?",
  "male.teenp.dialogue.greet/4": "What's going on dad?",
  "male.teenp.dialogue.greet/5": "Hey dad! Is there anything you need help with?",
  "female.teenp.dialogue.greet/1": "Hey moms! *hugs you*",
  "female.teenp.dialogue.greet/2": "Heya mom, how are you?",
  "female.teenp.dialogue.greet/3": "Hey ma! *hugs you* What are you up to?",
  "female.teenp.dialogue.greet/4": "What's going on mom?",
  "female.teenp.dialogue.greet/5": "Hey ma! Do you need help around the house?",
  "male.adultp.dialogue.greet/1": "Hey pops! What are you up to?",
  "male.adultp.dialogue.greet/2": "Hey old man, how things with you and mom?",
  "male.adultp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.adultp.dialogue.greet/4": "*hugs* Hey dad! It's been a bit, what are you up to nowadays?",
  "male.adultp.dialogue.greet/5": "Dad! What's up?",
  "male.adultp.dialogue.greet/6": "What's up dad? You doing alright?",
  "male.adultp.dialogue.greet/7": "*shakes hand* Dad! How are you?",
  "female.adultp.dialogue.greet/1": "Hey mom! What are you up to?",
  "female.adultp.dialogue.greet/2": "Hey old lady! *laughs* how things with you and dad?",
  "female.adultp.dialogue.greet/3": "*hugs tightly* Hey ma! Missed you, what are you doing right now?",
  "female.adultp.dialogue.greet/4": "Hey mom! It's been a bit, what are you up to nowadays?",
  "female.adultp.dialogue.greet/5": "Ma! What's up? *hugs*",
  "female.adultp.dialogue.greet/6": "What's up mom? You doing alright?",
  "female.adultp.dialogue.greet/7": "*hugs* Mama! How are you? Do you need a hand?",
  "dialogue.greet.negative/1": "Ew, go away, you're the LAST person I wanted to see!",
  "dialogue.greet.negative/2": "Great, look who's back. Again.",
  "dialogue.greet.negative/3": "Mm?",
  "dialogue.greet.negative/4": "Oh. It's just you. I was expecting someone else.",
  "dialogue.greet.negative/5": "Came to annoy me again?.",
  "male.toddlerp.dialogue.greet.negative/1": "I don't like you right now dad!",
  "male.toddlerp.dialogue.greet.negative/2": "Go away daddy!",
  "male.toddlerp.dialogue.greet.negative/3": "No dad.",
  "male.toddlerp.dialogue.greet.negative/4": "Leave me alone dad.",
  "female.toddlerp.dialogue.greet.negative/1": "I don't like you right now mama!",
  "female.toddlerp.dialogue.greet.negative/2": "Go away mommy!",
  "female.toddlerp.dialogue.greet.negative/3": "No mom.",
  "female.toddlerp.dialogue.greet.negative/4": "Leave me alone mommy.",
  "male.childp.dialogue.greet.negative/1": "I don't want to talk right now dad!",
  "male.childp.dialogue.greet.negative/2": "Go away dad!",
  "male.childp.dialogue.greet.negative/3": "Leave me alone dad.",
  "male.childp.dialogue.greet.negative/4": "I want to be alone right now dad.",
  "female.childp.dialogue.greet.negative/1": "I don't want to talk to you right now mom!",
  "female.childp.dialogue.greet.negative/2": "Go away mom!",
  "female.childp.dialogue.greet.negative/3": "Leave me alone mom.",
  "female.childp.dialogue.greet.negative/4": "I want to be alone right now mom.",
  "male.teenp.dialogue.greet.negative/1": "Ugh! What is it dad?",
  "male.teenp.dialogue.greet.negative/2": "Dad, not right now!",
  "male.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old man?",
  "male.teenp.dialogue.greet.negative/4": "Dad, I've more important things right now, go away!",
  "female.teenp.dialogue.greet.negative/1": "Ugh! What do you want mom?\n",
  "female.teenp.dialogue.greet.negative/2": "Mom, I'm not in the mood right now!",
  "female.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old lady?",
  "female.teenp.dialogue.greet.negative/4": "Mom, I've more important things right now, go away!",
  "male.adultp.dialogue.greet.negative/1": "Pops! I don't care right now! Go away!",
  "male.adultp.dialogue.greet.negative/2": "I don't want to talk to you for a while dad.",
  "male.adultp.dialogue.greet.negative/3": "Dad, I don't want to see you for a little bit.",
  "male.adultp.dialogue.greet.negative/4": "Dad! I'm grown up, leave me alone!",
  "male.adultp.dialogue.greet.negative/5": "Dad, I'm having a good day right now, I don't want to ruin it talking to you.",
  "male.adultp.dialogue.greet.negative/6": "Dad, I've been having a bad day, don't make it worse bothering me please.",
  "female.adultp.dialogue.greet.negative/1": "Mom! I don't care about what you have to say right now! Go away!",
  "female.adultp.dialogue.greet.negative/2": "I love you mom, but I don't want to talk to you for a while.",
  "female.adultp.dialogue.greet.negative/3": "Mom, I don't want to see you around for a little bit.",
  "female.adultp.dialogue.greet.negative/4": "Mom, I'm on my own for a reason, leave me alone please!",
  "female.adultp.dialogue.greet.negative/5": "Ma, I'm having a good day right now, I don't want to ruin it talking to you.",
  "female.adultp.dialogue.greet.negative/6": "Mom, I've been having a bad day, please don't make it worse bothering me.",
  "dialogue.greet.success/1": "Bu güzel, bunu duyduğuma sevindim!",
  "dialogue.greet.success/2": "Doing good? That's great!",
  "dialogue.greet.success/3": "Happy to hear it!",
  "dialogue.greet.success/4": "So glad to hear that!",
  "dialogue.greet.success/5": "Good to know it!",
  "dialogue.greet.fail/1": "Hmm.",
  "dialogue.greet.fail/2": "Bunu duyduğuma sevindim...",
  "dialogue.greet.fail/3": "Uh… okay?",
  "dialogue.greet.fail/4": "Really? Huh…",
  "dialogue.greet.fail/5": "Oh…",
  "dialogue.apologize.success/1": "Sorun değil, olur böyle şeyler.",
  "dialogue.apologize.success/2": "Tamam, bir dahaki sefere daha dikkatli ol.",
  "dialogue.apologize.success/3": "Tamam sorun değil, sadece dikkatli ol.",
  "dialogue.apologize.success/4": "Sorun yok, herkes hata yapabilir.",
  "dialogue.apologize.success/5": "Tamam, sorun değil.",
  "dialogue.apologize.fail/1": "Git başımdan!",
  "dialogue.apologize.fail/2": "Bana bilerek vurdun!",
  "dialogue.apologize.fail/3": "Aynen, bende buna inandım(!)",
  "dialogue.apologize.fail/4": "Bu acıttı, özürü falan unut!",
  "dialogue.apologize.fail/5": "Yeah.. No way!",
  "dialogue.location.failed/1": "Hmm, yeni birşey duymadım.",
  "dialogue.location.failed/2": "Sorry, but no, there's no interesting places I'd be aware of.",
  "dialogue.location.failed/3": "No, I don't think so. Sorry, but we've got better things to do than searching for some monster-filled ruins like you adventurers.",
  "dialogue.location.forgot/1": "Oh, I had found a cool location, but I forgot to mark it on the map. Sorry.",
  "dialogue.location.forgot/2": "Looking for something interesting? Yes, there was-... wait… wait… darn! I had it on the tip of my tongue! Sorry, I forgot to write that down.",
  "dialogue.location.forgot/3": "Yes, there was something, but I just forgot! I'm so sorry!.",
  "dialogue.location.igloo/1": "I found an igloo at %2$s. Who would want to live in a house made of snow? Brrr!",
  "dialogue.location.igloo/2": "Now that I think of it… there's an abandoned igloo at %2$s. I don't think anyone lives there. And, just between you and me, the place might be haunted. I always hear weird noises whenever I walk by…",
  "dialogue.location.igloo/3": "At %2$s there is an abandoned house made of nothing but ice. An igloo, I think it was called. I think it's been abandoned for a good while.",
  "dialogue.location.pyramid/1": "I noticed a pyramid at %2$s.",
  "dialogue.location.pyramid/2": "They say there's a pyramid at %2$s. Who knows, maybe you could find some worthwhile treasure in there?",
  "dialogue.location.pyramid/3": "If you head to %2$s, you will find a pyramid. There was one adventurer, just like you, who went to investigate some good while ago, but we haven't heard from him since. Be careful.",
  "dialogue.location.ruined_portal_desert/1": "There's a destroyed portal at %2$s, in the middle of the desert.",
  "dialogue.location.ruined_portal_swamp/1": "There's a destroyed portal at %2$s, in the middle of the swamp. The invaders from the Nether didn't expect to land in this dump.",
  "dialogue.location.ruined_portal/1": "There is a destroyed portal at %2$s, the aftermath of a Nether invasion.",
  "dialogue.location.ruined_portal/2": "Head to %2$s, and you'll find a ruined nether portal. It looks pretty damn creepy if you ask me, but it should be safe. Just don't step on the magma.",
  "dialogue.location.ruined_portal/3": "If you go to %2$s, you'll find some ancient ruins. The local cleric says it used to be a nether portal. Some also say there might be treasure, but nobody wants to go anywhere near that place",
  "dialogue.location.ruined_portal_mountain/1": "There's a destroyed portal at %2$s in the mountains.",
  "dialogue.location.mansion/1": "If you go to %2$s, then you'll find a mansion owned by the illagers. If you value your life, don't come anywhere near that accursed place.",
  "dialogue.location.mansion/2": "There's this giant mansion at %2$s owned by illagers. I don't know, but if you ask me, maybe we really should move the village… far away from here, preferably…",
  "dialogue.location.monument/1": "There is a sunken castle guarded by sea monsters at %2$s. Steer clear of it.",
  "dialogue.location.monument/2": "There are tales of ancient ruins deep in the ocean at %2$s. You might find treasure in there, but it is going to be dangerous.",
  "dialogue.location.shipwreck/1": "I found a sunken ship at %2$s. This sunken ships in the oceans once belonged to the Eastern Alliance Company.",
  "dialogue.location.shipwreck/2": "I've heard some fishermen stumbled on a shipwreck at %2$s. I wonder if there is some treasure hidden inside…",
  "dialogue.location.shipwreck_beached/1": "I found a ruined ship at %2$s, at the beach. You can't miss it.",
  "dialogue.location.shipwreck_beached/2": "Go to %2$s, and you will find a ship wrecked on the shore. I wonder how it ended up there, though…",
  "dialogue.location.village_desert/1": "At %2$s is another lovely village, in the middle of a desert.",
  "dialogue.location.village_taiga/1": "At %2$s is another lovely village, in the middle of a taiga biome.",
  "dialogue.location.village_taiga/2": "Go to %2$s and you will find another village. It's deep in the taiga biome, if I remember it right.",
  "dialogue.location.village_snowy/1": "At %2$s is another village. It's very cold there.",
  "dialogue.location.village_snowy/2": "There is another village at %2$s in snowy plains. The people are so nice, but it's so cold in there!.",
  "dialogue.location.village_plains/1": "At %2$s is another lovely village.",
  "dialogue.location.village_plains/2": "Deep into the plain at %2$s you will find another village.",
  "dialogue.location.village_savanna/1": "At %2$s is another village. It's soooo hot over there.",
  "dialogue.location.village_savanna/2": "In the savanna at %2$s, you can find another village. Very nice people, too!",
  "dialogue.location.swamp_hut/1": "There is a witch living in the swamp at %2$s. If I were you, I would avoid that damn place.",
  "dialogue.location.swamp_hut/2": "If I were you, I would avoid %2$s. There's this hut owned by that foul witch, and trust me, you don't want to be anywhere nearby.",
  "dialogue.location.mineshaft/1": "We used to have a mine here, but it got closed after that one accident. Should be around %2$s.",
  "dialogue.location.mineshaft/2": "Oh, yes. There was this mine we once owned, right at %2$s, but it got infested with monsters and it's not safe anymore. Please be careful if you choose to go down there.",
  "dialogue.location.jungle_pyramid/1": "There is an ancient temple at %2$s. If you value your life, you should avoid it or you might get killed by one of the traps.",
  "dialogue.location.jungle_pyramid/2": "If you go to %2$s in the nearby jungle, you will find ancient ruins. I won't tell you what to do, but be careful if you go. By some miracle, those ancient traps still work.. Otherwise, our forefathers would have looted the place ourselves decades ago.",
  "dialogue.location.pillager_outpost/1": "There is a group of Pillagers at %2$s. They set up an outpost right next to us. Hopefully they won't attack us too soon, we can't stand another attack.",
  "dialogue.location.pillager_outpost/2": "There's this outpost owned by pillagers at %2$s that won't let us sleep at night. If you go anywhere near there, be careful. They shoot on sight.",
  "dialogue.location.pillager_outpost/3": "Well… if you head to %2$s, you will find an outpost owned by the pillagers. If you can best those wretched villains, maybe you'll find some worthwhile loot. The entire village would be thankful if someone took care of them.",
  "dialogue.joke.monster.success/1": "Hahaha! Skelly için hak verdim!",
  "dialogue.joke.monster.success/2": "What? That zombie really tried to beat you to death with a shovel? Hahaha!",
  "dialogue.joke.monster.success/3": "You really showed that spider who's boss! Haha!",
  "dialogue.joke.monster.success/4": "Hey, you really got a skeleton to kill a creeper?! Now that's amazing, haha!!",
  "dialogue.joke.monster.success/5": "Hahah! God, are cave spiders really this dumb?!",
  "dialogue.joke.monster.failed/1": "İskeletler duyarlı varlıklardır! Buna nasıl cürret edersin!",
  "dialogue.joke.monster.failed/2": "... Who jokes about creepers blowing up in this day and age? Seriously!",
  "dialogue.joke.monster.failed/3": "Zombies and skeletons used to be humans just like us, in case you forgot.",
  "dialogue.joke.monster.failed/4": "Wow. An enderman fell into water. Soooo original.",
  "dialogue.joke.monster.failed/5": "If I had a nickel for every time someone joked about being ambushed by a silverfish on the toilet, I would have two nickels. And it's not much, but it's weird it has just happened again.",
  "dialogue.joke.animal.success/1": "Bir koyunun yününü kaybetmesi kötü birşey ama komik!",
  "dialogue.joke.animal.success/2": "Ardından kurt koyunlara aşık olmuş.",
  "dialogue.joke.animal.success/3": "That's hilarious! I can't believe chickens can do that!",
  "dialogue.joke.animal.success/4": "That's so stupid, i love it!",
  "dialogue.joke.animal.success/5": "Fortunately cows have infinite milk!",
  "dialogue.joke.animal.failed/1": "Bunun hakkında şaka yapmamalısın.",
  "dialogue.joke.animal.failed/2": "Zavallı koyun! Bu hiç komik değil!",
  "dialogue.joke.animal.failed/3": "Domuzum hakkında böyle konuşma!",
  "dialogue.joke.animal.failed/4": "Bu basitti.",
  "dialogue.joke.animal.failed/5": "Don't joke about the cow's eyebrows like that!",
  "dialogue.flirt.slap/1": "Excuse you!",
  "dialogue.flirt.slap/2": "Did a Vindicator teach you how to flirt?!",
  "dialogue.kiss.slap/1": "How dare you!",
  "dialogue.kiss.slap/2": "Try that again, and the next one's going to leave a mark!",
  "adult.dialogue.chat.plains/1": "Do you like the plains? I've never been anywhere else. I should travel one day...",
  "adult.dialogue.chat.plains/2": "The plains are so peaceful. Even if it's not as exciting as it is in other biomes, I still wouldn't want to live anywhere else.",
  "adult.dialogue.chat.plains/3": "Sometimes at night, the plains biome is very beautiful to look at and listen to.",
  "adult.dialogue.chat.plains/4": "Times like this, I'd just lay down and look at the sky and clouds.",
  "adult.dialogue.chat.plains/5": "The air here is so clean and fresh! Maybe better than taiga!",
  "adult.dialogue.chat.plains/6": "Although the plains are plain, sometimes plain and simple are the best!",
  "adult.dialogue.chat.plains/7": "Weather like this reminds me when I picked wild flowers as a child. I had a crush on Ash, so I always gave them the flowers.",
  "adult.dialogue.chat.plains/8": "The morning sunrise is very pretty in the plains! You should observe it sometime.",
  "adult.dialogue.chat.savanna/1": "It's hot over here in the savanna, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.savanna/2": "The llamas are sort of annoying, but I enjoy it here.",
  "adult.dialogue.chat.savanna/3": "I love the architecture here in the savanna. It's very unique and is one of the main reasons I live here.",
  "adult.dialogue.chat.savanna/4": "Don't underestimate the savanna biome. It may look plain and generic, but it does have its perks.",
  "adult.dialogue.chat.savanna/5": "One advantage we have over the desert villages is even though it may not rain here, we still have rivers.",
  "adult.dialogue.chat.savanna/6": "Some of the hills and terrains here are very interesting! Such a sight.",
  "adult.dialogue.chat.savanna/7": "When it gets hot, the acacia trees having so much shade helps me get through work days!",
  "adult.dialogue.chat.savanna/8": "Savanna villages usually have some of the best melons and pumpkins in the world, we often trade with other villages!",
  "adult.dialogue.chat.taiga/1": "I like the woods. They provide building material, firewood, and are great hunting grounds.",
  "adult.dialogue.chat.taiga/2": "Some say it's cold here in the taiga biome, but if you ask me, we have pretty much all we need here. I wouldn't change it for anything!",
  "adult.dialogue.chat.taiga/3": "Taiga forests are so cool! I love the sweet berries.",
  "adult.dialogue.chat.taiga/4": "I adore foxes here in the taiga forests. I feed them sweet berries sometimes. Such mischievous creatures.",
  "adult.dialogue.chat.taiga/5": "Since there is a lot of potential food here, the wolves are pretty tame with us.",
  "adult.dialogue.chat.taiga/6": "The fresh crisp air the taiga brings is so relaxing at times.",
  "adult.dialogue.chat.taiga/7": "Although the sweet berry bushes have the best berries, getting pricked by one is awful!",
  "adult.dialogue.chat.taiga/8": "The rain here in the taiga gets pretty cold, but it's very peaceful to say the least.",
  "child.dialogue.chat.taiga/1": "Did you see the foxes? I really want one as a pet, but they are so fast. Can you catch one for me?",
  "adult.dialogue.chat.snowy_plains/1": "It's cold here, but as long as there is enough firewood it's no problem for me.",
  "adult.dialogue.chat.snowy_plains/2": "It's freezing out here, but at least there's plenty of fish. Haha!",
  "adult.dialogue.chat.snowy_plains/3": "In weather like this, it's perfect for snuggling myself in a blanket reading a book by the furnace!",
  "adult.dialogue.chat.snowy_plains/4": "When it snows here, it takes me back to my childhood where me and a couple of friends would have snowball fights. I really miss those times.",
  "adult.dialogue.chat.snowy_plains/5": "At night, the strays are awful when walking around the village, their tipped arrows suck!",
  "adult.dialogue.chat.snowy_plains/6": "Be careful of wolves, the guards have spotted some nearby.",
  "adult.dialogue.chat.snowy_plains/7": "One thing I find awful is when you touch an iron golem. You're practically stuck for the whole day!",
  "adult.dialogue.chat.snowy_plains/8": "When I was a child, my parents would bring me a pumpkin. I always built snow golems with them after we used the pumpkin for pie!",
  "adult.dialogue.chat.desert/1": "It's hot here in the desert, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.desert/2": "The desert is warm all year round.",
  "adult.dialogue.chat.desert/3": "Although it's hot here in the desert, I'll always have a tan, or a sunburn..",
  "adult.dialogue.chat.desert/4": "At night it's very scenic and cooler, very nice to look at the stars.",
  "adult.dialogue.chat.desert/5": "Phew! Never thought I'd say this, but the sun is pretty bad today.",
  "adult.dialogue.chat.desert/6": "Phew! The sun is pretty bad today!",
  "adult.dialogue.chat.desert/7": "Have you found any rabbits? They're hard to see here!",
  "adult.dialogue.chat.desert/8": "One downside about living here are the husks. No matter what, you get super hungry when they smack you! What gives!?",
  "adult.dialogue.chat.desert/9": "Pricked myself on a cactus the other day. Gotta mind your step around here!",
  "adult.dialogue.chat.desert/10": "Life in the dry desert is not easy, but at least we have this village where we can get water and food.",
  "dialogue.story.exploring.success/1": "Cool! I'll explore the world too, one day!.",
  "dialogue.story.exploring.success/2": "Wow! It must be amazing to just get to travel and explore. I love my village, family and friends, but listening to you really makes me feel jealous!",
  "dialogue.story.exploring.success/3": "You must be really brave to just go and explore the unknown.",
  "dialogue.story.exploring.fail/1": "Your stories are getting old.",
  "dialogue.story.exploring.fail/2": "Wow. Don't cut yourself on that edge, tough guy.",
  "dialogue.story.exploring.fai/l3": "Talking to you feels like talking to a child who they want to be when they grow up. Without the adorable part, that is.",
  "dialogue.story.nether.success/1": "Is it that hot there?!",
  "dialogue.story.nether.success/2": "Wow, how have you even managed to survive in such a treacherous place? I'm impressed.",
  "dialogue.story.nether.success/3": "I've heard there is lots of treasure in the Nether for those brave enough to go there. If only I were brave enough to try and set foot in the Nether…",
  "dialogue.story.nether.success/4": "You must be really brave to go there. Aren't you scared when you go? N-Not that I would be…",
  "dialogue.story.nether.success/5": "Have you seen a Zombified Piglin?",
  "dialogue.story.nether.fail/1": "I don't think you've ever set foot into the Nether.",
  "dialogue.story.nether.fail/2": "... now I get why those Piglins attacked you.",
  "dialogue.story.nether.fail/3": "I don't care if you've been to the Nether. You couldn't tell a story to save your life.",
  "dialogue.story.nether.fail/4": "... you don't look nearly strong enough to go to the Nether.",
  "dialogue.story.nether.fail/5": "My grandpa used to explore the Nether, and he never told me about warped fungus. You liar!",
  "dialogue.story.enderdragon.success/1": "Incredible! And did you bring the dragon egg with you?",
  "dialogue.story.enderdragon.success/2": "Oh my! Have you really killed the mighty dragon of legend?! The village will sing of your endeavors for generations!",
  "dialogue.story.enderdragon.fail/1": "Hah! Have you gone nuts?. The ender dragon is a myth.",
  "dialogue.story.enderdragon.fail/2": "You must be joking. No human could even hope to scratch that dragon!",
  "dialogue.story.wither.success/1": "Impossible! I've heard the Wither causes unimaginable destruction!",
  "dialogue.story.wither.success/2": "You've bested even the Wither?! T-That's incredible!",
  "dialogue.story.wither.fail/1": "Sana inanmıyorum.",
  "dialogue.story.wither.fail/2": "Bunun gerçek olamayacak kadar tek parça görünüyorsun.",
  "dialogue.divorce": "Gerçekten boşanmayı istiyor musun? Rahip ayrılık cezasını düşürmek için boşanma kağıtlarını hazırlayabilir.",
  "dialogue.divorce.confirm": "Confirm",
  "dialogue.divorce.cancel": "Cancel",
  "dialogue.procreate": "Gerçekten bir çocuk yapmak istiyor musun?",
  "dialogue.procreate.confirm": "Confirm",
  "dialogue.procreate.cancel": "Cancel",
  "dialogue.adopt": "Gerçekten beni evlat edinmek istiyor musun?",
  "dialogue.adopt.confirm": "Confirm",
  "dialogue.adopt.cancel": "Cancel",
  "dialogue.hire.short": "3 Günlük işçi olarak tut (5 Zümrüt)",
  "dialogue.hire.long": "1 Haftalık işçi olarak tut (10 Zümrüt)",
  "dialogue.hire.cancel": "Cancel",
  "dialogue.stay.fail/1": "Yok kalsın, ben daha çok maceracıyım.",
  "dialogue.stay.fail/2": "Sorduğun için teşekkürler, ama ben dünyayı keşfetmeyi tercih ederim.",
  "dialogue.stay.fail/3": "Burası güzel bir köy, ama ben daha çok maceracı birisiyim.",
  "dialogue.stay.repeat/1": "Bu soruyu bana zaten sordun.",
  "dialogue.stay.repeat/2": "Bunu zaten sordun.",
  "dialogue.stay.success/1": "Teşekkürler, bu köyde kalmayı çok isterim!",
  "dialogue.stay.success/2": "Süper! Bu köyde kalmayı çok isterim!",
  "dialogue.stay.no_space/1": "Hmm, bu köy şimdiden kalabalık gözüküyor.",
  "dialogue.stay.no_space/2": "Kalmak isterim ama burada hiç yatak kalmamış.",
  "dialogue.divorcePapers": "Al bakalım, boşanmak istiyorsan bu kağıtları eşine götürmen gerekiyor.",
  "dialogue.hire/1": "Tamamdır, sadece bana ihtiyacın olduğunda söylemen yeterli. Beni tuttuğun zaman kadar sana yardım edeceğim.",
  "dialogue.hire/2": "Cool! Let me know when you need me. I'll be here for the emeralds!",
  "dialogue.hire/3": "Great! You won't be disappointed! Just have the emeralds ready!",
  "dialogue.no_money/1": "You need more emeralds to hire me!",
  "dialogue.no_money/2": "Are you trying to rip me off? You need more emeralds!",
  "dialogue.no_money/3": "I may look cheap, but my services aren't. You will need more to hire me.",
  "villager.grieving/1": "How could this happen? He was always so full of life.",
  "villager.grieving/2": "I can't believe she is gone. This is just too much to bear.",
  "villager.grieving/3": "Why did you have to leave us so soon.",
  "villager.grieving/4": "I'm going to miss you so much.",
  "villager.grieving/5": "I don't know how I'll go on without you.",
  "villager.grieving/6": "This grave is a constant reminder of the pain I feel without you.",
  "villager.grieving/7": "I hope you're in a better place now",
  "villager.grieving/8": "I'll always cherish the memories I have with you"
}
