
execute store success score temp_11 gz_bullets run clear @s minecraft:clock[minecraft:custom_data~{gz_data:{bullet_type:1b}}|minecraft:custom_data~{gz_data:{bullet_type:1}}] 1
execute unless score temp_11 gz_bullets matches 0 run give @s glass_bottle 1
scoreboard players set multiplier gz_bullets 4
scoreboard players operation temp_11 gz_bullets *= multiplier gz_bullets
scoreboard players operation @s gz_bullets += temp_11 gz_bullets

execute unless score temp_11 gz_bullets matches 0 unless score @s gz_bullets >= @s gz_capacity run function thepa:reload/bullets/bullet_1_check