{
  "itemGroup.mca.mca_tab": "Minecraft word lewendig",
  "entity.minecraft.villager.mca.none": "werkloos",
  "entity.minecraft.villager.mca.outlaw": "verbode",
  "entity.minecraft.villager.mca.jeweler": "juwelier",
  "entity.minecraft.villager.mca.pillager": "plunder",
  "entity.minecraft.villager.mca.miner": "mynwerker",
  "entity.minecraft.villager.mca.baker": "bakker",
  "entity.minecraft.villager.mca.guard": "voog",
  "entity.minecraft.villager.mca.warrior": "vegter",
  "entity.minecraft.villager.mca.archer": "boogskutter",
  "entity.minecraft.villager.mca.adventurer": "avonturier",
  "entity.minecraft.villager.mca.mercenary": "huursoldaat",
  "entity.minecraft.villager.mca.cultist": "kultus",
  "entity.minecraft.villager.mca.child": "kind",
  "entity.mca.grim_reaper": "doodsengel",
  "entity.mca.male_villager": "manlike dorpenaar",
  "entity.mca.female_villager": "vroulike dorpenaar",
  "entity.mca.male_zombie_villager": "manlike zombie dorpenaar",
  "entity.mca.female_zombie_villager": "vroulike zombie dorpenaar",
  "item.mca.scythe": "seis",
  "item.mca.scythe.tooltip": "Dood 'n dorpenaar en vang sy siel, en klik dan met die rechtermuisknop op 'n grafsteen om te laat herleef. Maar wees versigtig, die gevalle dorpenaar sal as 'n dooies opstaan.",
  "item.mca.wedding_ring": "trouring",
  "item.mca.wedding_ring.tooltip": "Trou met iemand as jy die hartvereiste het",
  "item.mca.wedding_ring_rg": "roosgoue trouring",
  "item.mca.wedding_ring_rg.tooltip": "Trou met iemand as jy die hartvereiste het",
  "item.mca.engagement_ring": "verloofring",
  "item.mca.engagement_ring.tooltip": "verloof aan iemand met genoeg harte",
  "item.mca.engagement_ring_rg": "roosgoue verloofring",
  "item.mca.engagement_ring_rg.tooltip": "verloof aan iemand met genoeg harte",
  "item.mca.matchmakers_ring": "Pasmaat se ring",
  "item.mca.needle_and_thread": "naald en garing",
  "item.mca.needle_and_thread.tooltip": "regskliek om jou klere te verander",
  "item.mca.comb": "kam",
  "item.mca.comb.tooltip": "regskliek om jou haarstyl te verander",
  "item.mca.bouquet": "ruiker",
  "item.mca.bouquet.tooltip": "'n lekker geskenk om 'n verhouding te begin",
  "item.mca.baby_boy": "naamlose babaseuntjie",
  "item.mca.baby_boy.blanket": "leë kombers",
  "item.mca.baby_boy.named": "klein %s",
  "item.mca.baby_girl": "naamlose dogtertjie",
  "item.mca.baby_girl.blanket": "leë kombers",
  "item.mca.baby_girl.named": "klein %s",
  "item.mca.sirben_baby_boy": "baba sirben seuntjie",
  "item.mca.sirben_baby_boy.blanket": "leë kombers",
  "item.mca.sirben_baby_boy.named": "klein %s",
  "item.mca.sirben_baby_girl": "baba sirben dogtertjie",
  "item.mca.sirben_baby_girl.blanket": "leë kombers",
  "item.mca.sirben_baby_girl.named": "klein %s",
  "item.mca.baby.state.infected": "besmet",
  "item.mca.baby.state.ready": "gereed om te groei",
  "item.mca.baby.age": "ouderdom: %s",
  "item.mca.baby.name": "Naam: %s",
  "item.mca.baby.mother": "Mother: %s",
  "item.mca.baby.father": "Father: %s",
  "item.mca.baby.owner.you": "Jy",
  "item.mca.baby.give_name": "regskliek om te noem",
  "item.mca.baby.no_drop/1": "Jy kan nie 'n baba laat val nie, jou monster",
  "item.mca.baby.no_drop/2": "Ek hou jou dop, meneer",
  "item.mca.baby.no_drop/3": "Moet asseblief nie die baba laat val nie!",
  "item.mca.male_villager_spawn_egg": "manlike dorpenaar kuit eier",
  "item.mca.female_villager_spawn_egg": "vroulike dorpenaar kuit eier",
  "item.mca.male_zombie_villager_spawn_egg": "manlike zombie dorpenaar kuit eier",
  "item.mca.female_zombie_villager_spawn_egg": "vroulike zombie dorpenaar kuit eier",
  "item.mca.grim_reaper_spawn_egg": "grim reaper paai eier",
  "item.mca.divorce_papers": "egskeidingsdokumente",
  "item.mca.divorce_papers.tooltip": "Gee dit aan jou gade om enige (on)gelukkige huwelik te beëindig",
  "item.mca.rose_gold_ingot": "roosgoud staaf",
  "item.mca.new_outfit": "nuwe uitrusting",
  "item.mca.rose_gold_dust": "roosgoud stof",
  "item.mca.gold_dust": "goud stof",
  "item.mca.villager_editor": "dorpenaar redakteur",
  "item.mca.villager_editor.tooltip": "Verander 'n dorpenaar se eienskappe\n\nSluip terwyl jy gebruik om 'n dorpenaar se uitvinder oop te maak",
  "item.mca.whistle": "fluit",
  "item.mca.whistle.tooltip": "Regskliek bel jou gesin na jou huidige ligging",
  "item.mca.family_tree": "stamboom",
  "item.mca.family_tree.tooltip": "Hierdie uiters dik boek bevat die stamboom van elke dorpenaar wat ooit lewe",
  "item.mca.staff_of_life": "lewensstok",
  "item.mca.staff_of_life.uses": "gebruik oorskiet: %s",
  "item.mca.staff_of_life.tooltip": "Regskliek op 'n grafsteen om 'n dooie dorpenaar te laat herleef",
  "item.mca.book_death": "dood, en hoe om dit te genees!",
  "item.mca.book_romance": "verhoudings en jy",
  "item.mca.book_family": "Bestuur jou gesin Vol. XI",
  "item.mca.book_rose_gold": "op roosgoud",
  "item.mca.book_infection": "pasop vir die infeksie",
  "item.mca.book_blueprint": "konstruksiewerk",
  "item.mca.book_supporters": "ondersteunersboek",
  "item.mca.book_cult_0": "die sirbens",
  "item.mca.letter": "brief",
  "item.mca.blueprint": "bloudruk",
  "item.mca.blueprint.tooltip": "Regskliek om die dorpie waarin jy tans is, te bestuur",
  "item.mca.potion_of_feminity": "Drankie van vroulikheid",
  "item.mca.potion_of_feminity.tooltip": "Regskliek om jouself of 'n dorpenaar vroulik te maak.",
  "item.mca.potion_of_masculinity": "Drankie van manlikheid",
  "item.mca.potion_of_masculinity.tooltip": "Regskliek om jouself of 'n dorpenaar manlik te maak.",
  "analysis.title": "Laaste interaksie-analise:",
  "analysis.base": "Base",
  "analysis.desaturation": "Desaturation",
  "analysis.luck": "Luck",
  "analysis.heartsBonus": "Hearts bonus",
  "analysis.fatigue": "Fatigue",
  "analysis.total": "Total",
  "analysis.profession": "Profession",
  "analysis.age_group": "Age",
  "analysis.gender": "Gender",
  "analysis.has_item": "Has item",
  "analysis.min_health": "Health",
  "analysis.is_married": "Is married",
  "analysis.has_home": "Has home",
  "analysis.has_village": "Has village",
  "analysis.min_infection_progress": "Infection",
  "analysis.mood": "Mood",
  "analysis.mood_group": "Mood group",
  "analysis.personality": "Personality",
  "analysis.min_pregnancy_progress": "Pregnancy progress",
  "analysis.pregnancy_child_gender": "Child gender",
  "analysis.current_chore": "Current chore",
  "analysis.item": "Specific item",
  "analysis.tag": "Specific item tag",
  "analysis.hearts_min": "Hearts",
  "analysis.hearts_max": "Hearts",
  "analysis.hearts": "Hearts",
  "analysis.advancement": "Advancement",
  "analysis.memory": "Memory",
  "analysis.trait": "Trait",
  "analysis.constraints": "Constraints",
  "tag.mca:town_center": "klok",
  "tag.mca:tombstones": "grafsteen",
  "tag.minecraft:beds": "bed",
  "tag.minecraft:flower_pots": "blompot",
  "tag.mca:chests": "houer",
  "tag.mca:iron_doors": "yster deur",
  "tag.mca:iron_bars": "ysterstawe",
  "tag.minecraft:cauldrons": "ketels",
  "block.mca.rose_gold_block": "roosgoud blok",
  "block.mca.jeweler_workbench": "juwelierswerkbank",
  "block.mca.infernal_flame": "interne vlam",
  "block.mca.upright_headstone": "regop grafsteen",
  "block.mca.slanted_headstone": "skuins grafsteen",
  "block.mca.cross_headstone": "kruis grafsteen",
  "block.mca.wall_headstone": "muur grafsteen",
  "block.mca.gravelling_headstone": "gruis grafsteen",
  "block.mca.tombstone.header": "hier lê",
  "block.mca.tombstone.footer.male": "mag hy in stuk rus",
  "block.mca.tombstone.footer.female": "mag sy in stuk rus",
  "block.mca.tombstone.remains": "%2$s's %1$s",
  "relation.spouse": "eggenoot",
  "relation.daughter": "dogter",
  "relation.son": "seun",
  "enum.agestate.baby": "baba",
  "enum.agestate.toddler": "kleuter",
  "enum.agestate.child": "kind",
  "enum.agestate.teen": "tiener",
  "enum.agestate.adult": "volwassene",
  "personality.athletic": "atleties",
  "personality.confident": "selfversekerd",
  "personality.strong": "sterk",
  "personality.friendly": "Vriendelik",
  "personality.tough": "taai",
  "personality.curious": "nuuskierig",
  "personality.peaceful": "vreedsaam",
  "personality.flirty": "flirterig",
  "personality.witty": "geestig",
  "personality.sensitive": "sensitief",
  "personality.greedy": "gierig",
  "personality.stubborn": "hardkoppig",
  "personality.odd": "vreemd",
  "personality.sleepy": "slaperig",
  "personality.fragile": "broos",
  "personality.weak": "swak",
  "personality.grumpy": "knorrig",
  "personality.shy": "skaam",
  "personality.gloomy": "somber",
  "personalityDescription.athletic": "hardloop vinniger",
  "personalityDescription.confident": "rig meer skade aan",
  "personalityDescription.strong": "rig baie meer skade aan",
  "personalityDescription.friendly": "bonus harte vir interaksie",
  "personalityDescription.tough": "ekstra verdediging",
  "personalityDescription.curious": "hou van stories",
  "personalityDescription.peaceful": "Sal nie aanval as op volle gesondheid nie",
  "personalityDescription.flirty": "Bonuspunte vir spesifieke interaksies",
  "personalityDescription.witty": "Hou van grappies",
  "personalityDescription.sensitive": "Dubbel hartstraf op mislukte interaksies",
  "personalityDescription.greedy": "Vind minder op take",
  "personalityDescription.stubborn": "Moeiliker om mee te praat",
  "personalityDescription.odd": "Minder sukses kans wanneer jy persoonlike ruimte betree",
  "personalityDescription.sleepy": "Stadig. Altyd.",
  "personalityDescription.fragile": "Minder verdediging",
  "personalityDescription.weak": "Dra minder skade aan",
  "personalityDescription.grumpy": "moeilik om mee te praat",
  "personalityDescription.shy": "skaam",
  "personalityDescription.gloomy": "altyd die ergste aanneem",
  "traits.title": "Eienskappe: ",
  "trait.lactose_intolerance": "Laktose onverdraagsaamheid",
  "trait.coeliac_disease": "Coeliakie",
  "trait.diabetes": "suikersiekte",
  "trait.sirben": "Sirben",
  "trait.dwarfism": "dwergisme",
  "trait.albinism": "albinisme",
  "trait.heterochromia": "Heterochromie",
  "trait.color_blind": "Kleurblind",
  "trait.vegetarian": "Vegetariese",
  "trait.bisexual": "biseksueel",
  "trait.homosexual": "homoseksueel",
  "trait.left_handed": "linkshandig",
  "trait.electrified": "geëlektrifiseer",
  "trait.rainbow": "reënboog",
  "traitDescription.lactose_intolerance": "onverdraagsaam teenoor laktose",
  "traitDescription.coeliac_disease": "Kry massiewe diarree op gluten",
  "traitDescription.diabetes": "Suiker sleg",
  "traitDescription.sirben": "Is ongelukkig as 'n Sirben gebore. Niks wat 'n mens hieraan kan doen nie.",
  "traitDescription.dwarfism": "Kleiner as gewoonlik.",
  "traitDescription.albinism": "Ontbreek pigmentasie.",
  "traitDescription.heterochromia": "Twee verskillende oogkleure",
  "traitDescription.color_blind": "Die wêreld is swart en wit.",
  "traitDescription.vegetarian": "Hou nie daarvan om vleis te eet nie",
  "traitDescription.bisexual": "Kan aantrekkingskrag tot enige geslag hê",
  "traitDescription.homosexual": "Kan aantrekkingskrag tot dieselfde geslag hê",
  "traitDescription.left_handed": "Gebruik hul linkerhand as hul dominante hand",
  "traitDescription.electrified": "Deur weerlig getref",
  "traitDescription.rainbow": "Gekleur met behulp van Jebs geheime bron",
  "sirben": "*willekeurige Sirben-geluide*",
  "mood.depressed": "Depressief",
  "mood.sad": "Hartseer",
  "mood.unhappy": "Ongelukkig",
  "mood.passive": "Passief",
  "mood.fine": "Goed",
  "mood.happy": "Gelukkig",
  "mood.overjoyed": "Verheug",
  "mood.bored_to_tears": "Tot trane verveeld",
  "mood.bored": "Verveeld",
  "mood.uninterested": "Geïnteresseerd",
  "mood.silly": "Dwaas",
  "mood.giggly": "Giggelend",
  "mood.entertained": "Vermaak",
  "mood.infuriated": "Ontstoke",
  "mood.angry": "Kwaad",
  "mood.annoyed": "Vererg",
  "mood.interested": "Stel belang",
  "mood.talkative": "Praatsaam",
  "mood.pleased": "Verheug",
  "buildingType.building": "Geboue",
  "buildingType.house": "Huis",
  "buildingType.bakery": "Bakkery",
  "buildingType.armorer": "Pantserman",
  "buildingType.butcher": "Slagter",
  "buildingType.cartographer": "Kartograaf",
  "buildingType.cleric": "Geestelike",
  "buildingType.fishermansHut": "Visserhut",
  "buildingType.fletcher": "Fletcher",
  "buildingType.leatherworker": "Leerwerker",
  "buildingType.bookkeeper": "Boekhouer",
  "buildingType.mason": "Stone Mason",
  "buildingType.weavingMill": "Weaving Mill",
  "buildingType.toolsmith": "Toolsmith",
  "buildingType.weaponsmith": "Weaponsmith",
  "buildingType.blocked": "Restricted",
  "buildingType.bigHouse": "Big House",
  "buildingType.bigHouse.description": "Families love to live in the same house, but that requires a few extra beds.",
  "buildingType.blacksmith": "Blacksmith",
  "buildingType.blacksmith.description": "A place to produce highest quality equipment for the guards and archers.",
  "buildingType.storage": "Storage",
  "buildingType.storage.description": "A place to store taxes.",
  "buildingType.graveyard": "Graveyard",
  "buildingType.graveyard.description": "One or more tombstones. The souls of fallen villagers need an empty tombstone to be able to find rest.",
  "buildingType.townCenter": "Town Center",
  "buildingType.musicStore": "Music Store",
  "buildingType.musicStore.description": "Work in Progress",
  "buildingType.library": "Library",
  "buildingType.library.description": "A quiet place for librarians, clerics, and the cartographer. By improving the village logistics the taxes are increased by 50%!",
  "buildingType.inn": "Inn",
  "buildingType.inn.description": "Sad villagers drink away their sorrows here and the inn also attracts all kinds of travelers.",
  "buildingType.prison": "Prison",
  "buildingType.prison.description": "A place to lock thieves, traitors, and similar into.",
  "buildingType.armory": "Armory",
  "buildingType.armory.description": "Upgrades the guards default armor.",
  "buildingType.infirmary": "Infirmary",
  "buildingType.infirmary.description": "Reduces the chance of infection by 50%! Sick villagers tend to gather here.",
  "task.reputation": "Reach %1$s total hearts",
  "task.population": "Reach a population of %1$s",
  "task.build": "Build a %1$s",
  "task.grimReaper": "Kill the Grim Reaper",
  "task.bePatient": "Work in progress - be patient!",
  "task.advancement_mca:adventure/kill_grim_reaper": "Kill the Grim Reaper!",
  "gui.loading": "Loading",
  "gui.destiny.whoareyou": "Who are you?",
  "gui.destiny.journey": "Where will your journey start?",
  "gui.destiny.next": "Next",
  "gui.destiny.somewhere": "Somewhere",
  "gui.destiny.shipwreck_beached": "Shipwreck",
  "gui.destiny.village_desert": "Desert Village",
  "gui.destiny.village_taiga": "Taiga Village",
  "gui.destiny.village_snowy": "Snowy Village",
  "gui.destiny.village_plains": "Plains Village",
  "gui.destiny.village_savanna": "Savanna Village",
  "destiny.story.reason/1": "One day, you had enough and decided on a journey to explore the world.",
  "destiny.story.travelling/1": "You conquered snowy mountains and muggy swamps, Avoiding Husks in the endless deserts.",
  "destiny.story.somewhere/1": "You are stranded without food and shelter in the middle of nowhere.",
  "destiny.story.sailing/1": "You spent the few emeralds you had saved to board a small ship. But a storm decided the fate of the vessel and it's crew, destroying and tearing it apart.",
  "destiny.story.shipwreck_beached/1": "You wake up in the debris of a stranded ship, far from anything you know, the crew dead or missing.",
  "destiny.story.village_desert/1": "One day, you came across a small village in the middle of a desert. The water is scarce and the sun, glaring against your eyes, but the villagers seems satisfied with their life",
  "destiny.story.village_taiga/1": "While trying to get out of a large taiga, you stumbled across a hidden village. The people seem nice, maybe you can find a new home here.",
  "destiny.story.village_snowy/1": "You fight your way through a heavy snowstorm when you see dim lights up ahead. It is a village, maybe they have an inn to warm up?",
  "destiny.story.village_plains/1": "In the middle of a plains biome, a few villagers built themselves a settlement. The climate is moderate, the people friendly, perhaps they have place for another settler?",
  "destiny.story.village_savanna/1": "Finally you find a village between dry trees and grass. Let's see if they are friendly!",
  "gui.blueprint.taxes": "Taxes",
  "gui.blueprint.birth": "Birth limit",
  "gui.blueprint.marriage": "Marriage limit",
  "gui.blueprint.guards": "Guards",
  "gui.blueprint.rankTooLow": "You need a higher rank.",
  "gui.blueprint.currentRank": "Rank: %1$s",
  "gui.blueprint.reputation": "Hearts: %1$s",
  "gui.blueprint.size": "Size: %1$s blocks",
  "gui.blueprint.anySize": "Size: any",
  "gui.blueprint.buildings": "Buildings: %1$s",
  "gui.blueprint.population": "Population: %1$s of %2$s",
  "gui.blueprint.map": "Map",
  "gui.blueprint.rank": "Rank",
  "gui.blueprint.catalog": "Catalog",
  "gui.blueprint.villagers": "Villagers",
  "gui.blueprint.rules": "Rules",
  "gui.blueprint.refresh": "Refresh",
  "gui.blueprint.close": "Close",
  "gui.blueprint.addBuilding": "Add Building",
  "gui.blueprint.addBuilding.tooltip": "Adds all connected rooms as building.",
  "gui.blueprint.addRoom": "Add Room",
  "gui.blueprint.addRoom.tooltip": "Adds a single room with roof and door as a building.",
  "gui.blueprint.removeBuilding": "Remove Building",
  "gui.blueprint.buildingTypes": "Select a building to see its requirements. Once you built something, enter it and hit \"Add Building\" from the map page.",
  "gui.blueprint.empty": "There is no village! Add the first building to start a new village!",
  "gui.blueprint.waiting": "Loading...",
  "gui.blueprint.autoScan": "Auto scan",
  "gui.blueprint.autoScan.tooltip": "Let villager add buildings automatically.",
  "gui.blueprint.advanced": "Advanced",
  "gui.blueprint.restrictAccess": "Restrict Access",
  "gui.blueprint.restrictAccess.tooltip": "Prevent villager from moving in.",
  "gui.blueprint.renameVillage": "Rename Village",
  "gui.blueprint.rename": "Rename",
  "gui.blueprint.cancel": "Cancel",
  "gui.blueprint.catalogFull": "Building Catalog",
  "gui.blueprint.catalogHint": "Build special buildings by fulfilling those conditions!",
  "gui.blueprint.autoScanDisabled": "Enable auto-scan (under advanced) or add buildings manually!",
  "gui.blueprint.tooltip.taxes": "Tax your villagers! The higher percentage, the more they will deliver into the storage at the cost of reputation.",
  "gui.blueprint.tooltip.births": "Control the percentage of occupied beds, 0% prevents births completely.",
  "gui.blueprint.tooltip.marriage": "Control the percentage of married people, 0% prevents marriages completely.",
  "gui.blueprint.settlement": "Small Settlement",
  "gui.nameBaby.title": "Name Baby",
  "gui.whistle.title": "fluit",
  "gui.whistle.noFamily": "No family members could be found in the area.",
  "gui.village.left": "Now leaving %s",
  "gui.village.welcome": "Welcome to %s!",
  "gui.village.taxes": "%s paid their taxes!",
  "gui.village.taxes.no": "%s is happy not to pay taxes.",
  "gui.village.taxes.more": "%s is glad to live in wealth thanks to the low taxes and paid an extra 25%.",
  "gui.village.taxes.happy": "%s is happy to have such fair taxes.",
  "gui.village.taxes.sad": "%s got sad, the taxes are too much for them.",
  "gui.village.taxes.angry": "%s got angry due to the high taxes.",
  "gui.village.taxes.riot": "%s refused to pay those high taxes this time.",
  "gui.village.rank.outlaw": "verbode",
  "gui.village.rank.peasant": "Peasant",
  "gui.village.rank.merchant": "Merchant",
  "gui.village.rank.noble": "Noble",
  "gui.village.rank.mayor": "Mayor",
  "gui.village.rank.monarch": "Monarch",
  "gui.button.yes": "Yes",
  "gui.button.no": "No",
  "gui.button.ok": "Ok",
  "gui.button.done": "Done",
  "gui.button.random": "Random",
  "gui.button.talk": "Talk",
  "gui.button.interact": "Interact",
  "gui.button.command": "Command",
  "gui.button.clothing": "Clothing",
  "gui.button.trade": "Trade",
  "gui.button.locations": "Locations",
  "gui.button.special": "Special",
  "gui.button.work": "Work",
  "gui.button.inventory": "Inventory",
  "gui.button.sethome": "Home",
  "gui.button.gohome": "Go Home",
  "gui.button.setworkplace": "Workplace",
  "gui.button.sethangout": "Hangout",
  "gui.button.follow": "Follow Me",
  "gui.button.stay": "Stay Here",
  "gui.button.move": "Move Freely",
  "gui.button.ridehorse": "Ride Horse",
  "gui.button.gift": "Gift",
  "gui.button.pick_up": "Pick Up",
  "gui.button.hug": "Hug",
  "gui.button.kiss": "Kiss",
  "gui.button.village": "Village",
  "gui.button.execute": "Execute",
  "gui.button.pardon": "Pardon",
  "gui.button.prospecting": "Prospecting",
  "gui.button.hunting": "Hunting",
  "gui.button.cooking": "Cooking",
  "gui.button.fishing": "Fishing",
  "gui.button.chopping": "Chopping",
  "gui.button.harvesting": "Harvesting",
  "gui.button.start": "Start",
  "gui.button.stop": "Stop",
  "gui.button.divorce": "Divorce",
  "gui.button.hire": "Hire",
  "gui.button.hired": "Hired",
  "gui.button.accept": "Accept",
  "gui.button.combat": "Combat",
  "gui.button.extend": "Extend",
  "gui.button.dismiss": "Dismiss",
  "gui.button.resetbaby": "Reset Baby",
  "gui.button.exit": "Exit",
  "gui.button.back": "Back",
  "gui.button.backarrow": "<<",
  "gui.button.adoptbaby": "Adopt Baby",
  "gui.button.revive": "Revive",
  "gui.button.stopworking": "Stop Work",
  "gui.button.call": "Call",
  "gui.button.familyTree": "stamboom",
  "gui.button.armor": "Armor",
  "gui.button.professions": "Professions",
  "gui.button.profession.none": "Villager",
  "gui.button.profession.guard": "voog",
  "gui.button.profession.archer": "boogskutter",
  "gui.title.namebaby.male": "It's a boy!",
  "gui.title.namebaby.female": "It's a girl!",
  "gui.title.namebaby": "Name your baby:",
  "gui.title.tombstone": "Enter tombstone text:",
  "gui.title.editor": "dorpenaar redakteur",
  "gui.title.whistle": "Call Family Member",
  "gui.title.staffoflife": "Select a Villager to Revive",
  "gui.title.family_tree": "Search the Family Tree",
  "gui.label": "Name:",
  "gui.label.male": "Male",
  "gui.label.female": "Female",
  "gui.label.prospecting": "Prospecting",
  "gui.label.harvesting": "Harvesting",
  "gui.label.chopping": "Chopping",
  "gui.label.hunting": "Hunting",
  "gui.label.fishing": "Fishing",
  "gui.label.staying": "Staying",
  "gui.label.following": "Following",
  "gui.info.gift.line.1": "Gift Available",
  "gui.info.gift.line.2": "(Click to take)",
  "gui.interact.label.married": "Married to %1$s",
  "gui.interact.label.engaged": "Engaged to %1$s",
  "gui.interact.label.promised": "In love with %1$s",
  "gui.interact.label.notmarried": "Not married",
  "gui.interact.label.widow": "Widow",
  "gui.interact.label.parents": "Parents: %1$s and %2$s",
  "gui.interact.label.parentUnknown": "Unknown",
  "gui.interact.label.gift": "Gift available. Click to claim.",
  "gui.interact.label.giveGift": "Select an item and press the right mouse button.",
  "gui.interact.label.age": "ouderdom: %1$s",
  "gui.interact.label.mood": "Mood: %1$s",
  "gui.interact.label.personality": "Personality: %1$s",
  "gui.interact.label.happiness": "Happiness: %1$s",
  "gui.family_tree.title": "stamboom",
  "gui.family_tree.label.deceased": "Deceased",
  "gui.family_tree.label.orphan": "Orphan",
  "gui.family_tree.child_of_2": "Child of %1$s and %2$s",
  "gui.family_tree.child_of_1": "Child of %1$s",
  "gui.family_tree.child_of_0": "Orphan",
  "gui.villager_editor.selectClothing": "Select Clothes",
  "gui.villager_editor.randClothing": "Random Clothes",
  "gui.villager_editor.randHair": "Random Hair",
  "gui.villager_editor.selectHair": "Select Hair",
  "gui.villager_editor.prev": "Previous",
  "gui.villager_editor.next": "Next",
  "gui.villager_editor.title": "dorpenaar redakteur",
  "gui.villager_editor.male": "Male",
  "gui.villager_editor.female": "Female",
  "gui.villager_editor.masculine": "Masculine",
  "gui.villager_editor.feminine": "Feminine",
  "gui.villager_editor.infection": "Infection",
  "gui.villager_editor.age": "Age",
  "gui.villager_editor.page": "Page %1$s",
  "gui.villager_editor.uuid_unknown": "UUID '%1$s' is unknown.",
  "gui.villager_editor.uuid_known": "UUID '%1$s' (%2$s) has been assigned.",
  "gui.villager_editor.name_created": "Name '%1$s' is unknown, an entry has been created.",
  "gui.villager_editor.name_unique": "Name '%1$s' is unique and has been assigned.",
  "gui.villager_editor.name_not_unique": "Name '%1$s' is not unique, consider using the UUID instead.",
  "gui.villager_editor.list_of_ids": "Available UUIDs are %s$s.",
  "gui.villager_editor.relation.father": "Father",
  "gui.villager_editor.relation.mother": "Mother",
  "gui.villager_editor.relation.spouse": "eggenoot",
  "gui.villager_editor.page.general": "General",
  "gui.villager_editor.page.body": "Body",
  "gui.villager_editor.page.head": "Head",
  "gui.villager_editor.page.personality": "Personality",
  "gui.villager_editor.page.traits": "Traits",
  "gui.villager_editor.page.debug": "Debug",
  "gui.villager_editor.search": "Search",
  "gui.villager_editor.villager_skin": "Villager",
  "gui.villager_editor.villager_skin.tooltip": "Use the villager model",
  "gui.villager_editor.player_skin": "Player",
  "gui.villager_editor.player_skin.tooltip": "Use the vanilla skin, but apply genetics where possible",
  "gui.villager_editor.vanilla_skin": "Vanilla",
  "gui.villager_editor.vanilla_skin.tooltip": "Use the vanilla player model and use this customization only for inheritance",
  "gui.villager_editor.customization_hint": "Use the comb, needle and thread and the potion of metamorphosis to customize.",
  "gui.villager_editor.model_hint": "(Customization only used for offspring)",
  "command.no_permission": "This command is disabled for users.",
  "command.only_one_destiny": "You already decided your destiny.",
  "command.no_mail": "You have no mails.",
  "blueprint.noBuilding": "You need to stand within a building",
  "blueprint.refreshed": "Buildings refreshed!",
  "blueprint.scan.overlap": "Building overlaps with existing one!",
  "blueprint.scan.block_limit": "Building has too large volume!",
  "blueprint.scan.size_limit": "Building is too large!",
  "blueprint.scan.no_door": "Building requires at least one door!",
  "blueprint.scan.invalid_type": "Building cannot be set to the requested type!",
  "blueprint.scan.too_small": "Building too small!",
  "blueprint.scan.identical": "Existing building updated!",
  "blueprint.scan.success": "Building added!",
  "reaper.day": "The reaper fears the sunlight.",
  "reaper.totems": "Three obsidian pillars, lit with fire, are required.",
  "marriage.married": "Married",
  "marriage.divorced": "Divorced",
  "marriage.engaged": "Engaged",
  "marriage.widow": "Widow",
  "marriage.promised": "Promised",
  "server.noProposals": "You have no active proposals.",
  "server.proposals": "You have active proposals from:",
  "server.sentProposal": "You have already sent a proposal to %1$s.",
  "server.spouseNotPresent": "Your spouse is not present on the server.",
  "server.procreationSuccessful": "Procreation successful!",
  "server.procreationRequest": "%1$s has requested procreation. To accept, type /mca procreate within 10 seconds.",
  "server.marriedToVillager": "You cannot use this command when married to a villager.",
  "server.babyPresent": "You already have a baby with this partner.",
  "server.notMarried": "You cannot procreate if you are not married.",
  "server.alreadyMarried": "You cannot send a proposal since you are already married.",
  "server.proposedToYourself": "You cannot propose to yourself.",
  "server.proposalSent": "Your proposal to %1$s has been sent!",
  "server.proposedMarriage": "%1$s has proposed marriage. To accept, type /mca accept %1$s!",
  "server.noProposal": "%1$s hasn't proposed to you.",
  "server.proposalRejectionSent": "Your rejection has been sent.",
  "server.proposalRejected": "%1$s rejected your proposal.",
  "server.proposalAccepted": "%1$s has accepted your proposal!",
  "server.married": "You and %1$s are now married!",
  "server.endMarriageNotMarried": "You are not married.",
  "server.endMarriage": "Your marriage to %1$s has ended.",
  "server.marriageEnded": "%1$s has ended their marriage with you.",
  "server.playerNotCustomized.title": "Customize your player!",
  "server.playerNotCustomized.description": "Type '/mca editor'",
  "server.destinyNotSet.title": "Set your destiny!",
  "server.destinyNotSet.description": "Type '/mca destiny'",
  "server.mail.title": "You have mail!",
  "server.mail.description": "Type '/mca mail' to receive",
  "gene.size": "Size",
  "gene.width": "Width",
  "gene.belly": "Belly",
  "gene.breast": "Breast",
  "gene.melanin": "Melanin",
  "gene.hemoglobin": "Hemoglobin",
  "gene.eumelanin": "Eumelanin",
  "gene.pheomelanin": "Pheomelanin",
  "gene.skin": "Skin",
  "gene.face": "Face",
  "gene.voice": "Voice",
  "gene.tooltip": "%s: %d%%",
  "events.marry": "%1$s and %2$s are now married!",
  "events.baby": "%1$s and %2$s have born a baby!",
  "events.restock": "%1$s has restocked their offers!",
  "events.arrival.inn": "%1$s has arrived at the inn!",
  "events.bountyHunters": "%1$s sent bounty hunters after you!",
  "events.bountyHuntersFinal": "%1$s has been wiped out, a large group of bounty hunters try to avenge it!",
  "advancement.mca.baby": "Next Generation",
  "advancement.mca.baby.description": "Have your first baby",
  "advancement.mca.best_friend": "Best Friends",
  "advancement.mca.best_friend.description": "Achieve 200 hearts in a relationship",
  "advancement.mca.excellent_gift": "Just What I Always Wanted",
  "advancement.mca.excellent_gift.description": "Give a perfect gift",
  "advancement.mca.family": "Settling In",
  "advancement.mca.family.description": "Start a family with a villager",
  "advancement.mca.friend": "Friendship Found",
  "advancement.mca.friend.description": "Achieve 50 hearts",
  "advancement.mca.grandparent": "Back In My day...",
  "advancement.mca.grandparent.description": "Father at least two generations of off-spring",
  "advancement.mca.grow_adult": "They Grow Up So Fast",
  "advancement.mca.grow_adult.description": "Successfully raise a functioning adult",
  "advancement.mca.grow_child": "What a Handful",
  "advancement.mca.grow_child.description": "Your baby has become a CHILD!",
  "advancement.mca.marriage": "'Til Death Do Us Part",
  "advancement.mca.marriage.description": "Get engaged and marry a villager",
  "advancement.mca.monster": "You Monster!",
  "advancement.mca.monster.description": "You dropped the baby... You monster.",
  "advancement.mca.root": "Minecraft word lewendig",
  "advancement.mca.root.description": "Enter a village. Your new social journey awaits!",
  "advancement.mca.twins": "A Loving Parent (For Two!)",
  "advancement.mca.twins.description": "Have two babies for the price of one!",
  "advancement.mca.kill_grim_reaper": "Beat Death",
  "advancement.mca.kill_grim_reaper.description": "Defeat the Grim Reaper",
  "advancement.mca.scythe_kill": "Become the Grim Reaper",
  "advancement.mca.scythe_kill.description": "Kill a villager with the scythe",
  "advancement.mca.scythe_revive": "A Soul for a Soul",
  "advancement.mca.scythe_revive.description": "Use a charged scythe to revive a villager",
  "advancement.mca.staff_of_life": "lewensstok",
  "advancement.mca.staff_of_life.description": "Use the staff of life to revive a fallen comrade",
  "advancement.mca.merchant": "Merchant",
  "advancement.mca.merchant.description": "Get your first rank in a village.",
  "advancement.mca.noble": "Noble",
  "advancement.mca.noble.description": "Get the Noble rank.",
  "advancement.mca.mayor": "Mayor",
  "advancement.mca.mayor.description": "Get promoted to the Mayor.",
  "advancement.mca.monarch": "Monarch",
  "advancement.mca.monarch.description": "Become a Monarch.",
  "advancement.mca.bounty_hunter": "Hunted",
  "advancement.mca.bounty_hunter.description": "Get attacked by bounty hunters.",
  "advancement.mca.chores": "Chores",
  "advancement.mca.chores.description": "Let your children do the work.",
  "advancement.mca.baby_smelted": "You are a horrible person!",
  "advancement.mca.baby_smelted.description": "Abort a baby by unconventional means.",
  "advancement.mca.baby_sirben_smelted": "Truth, Justice, and the pursuit of destruction!",
  "advancement.mca.baby_sirben_smelted.description": "Go out of your way to eliminate those cultists (even if by unethical methods)!",
  "advancement.mca.baby_dropped": "A not so accidental rain check...",
  "advancement.mca.baby_dropped.description": "As a monarch, go out of your way to willingly terminate one of your own subjects.",
  "advancement.mca.friendly_fire": "Friendly Fire!",
  "advancement.mca.friendly_fire.description": "Off to the brig with that one!",
  "notify.spouseendedmarriage": "%1$s has ended their marriage with you.",
  "notify.child.grownup": "%1$s has grown into an adult!",
  "notify.revival.disabled": "Revivals have been disabled by the server administrator.",
  "notify.trading.disabled": "Trading is disabled by the server administrator.",
  "notify.playerMarriage.disabled": "Player marriage is disabled by the server administrator.",
  "subtitle.mca.reaper.scythe_out": "Drawing scythe",
  "subtitle.mca.reaper.scythe_swing": "Swinging scythe",
  "subtitle.mca.reaper.idle": "Evil laughter",
  "subtitle.mca.reaper.death": "Reaper dying",
  "subtitle.mca.reaper.block": "Blocked attack",
  "subtitle.mca.reaper.summon": "Evil laughter",
  "subtitle.mca.villager.crying": "Crying",
  "subtitle.mca.villager.scream": "Scream",
  "subtitle.mca.villager.surprised": "Surprised",
  "subtitle.mca.villager.laughing": "Laughing",
  "subtitle.mca.villager.greeting": "Greeting",
  "subtitle.mca.villager.yes": "Agreeing",
  "subtitle.mca.villager.no": "Disagreeing",
  "subtitle.mca.villager.snoring": "Snoring",
  "subtitle.mca.villager.hurt": "Villager Hurt",
  "subtitle.mca.villager.angry": "Villager Angry",
  "subtitle.mca.villager.celebrate": "Villager Celebrating"
}
