
execute store success score temp_11 gz_bullets run clear @s[tag=!inf_reload] minecraft:clock[minecraft:custom_data~{gz_data:{bullet_type:19b}}|minecraft:custom_data~{gz_data:{bullet_type:19}}] 1
execute if entity @s[tag=inf_reload] run scoreboard players set temp_11 gz_bullets 1
scoreboard players operation @s gz_bullets += temp_11 gz_bullets

execute unless score temp_11 gz_bullets matches 0 unless score @s gz_bullets >= @s gz_capacity run function thepa:reload/bullets/bullet_33