{
  "reaction.ranaway/1": "That's right, ye'd better run!",
  "reaction.ranaway/2": "If ye come back, I be callin' the guards!",
  "reaction.ranaway/3": "Come back 'n fight like a scallywag!",
  "reaction.ranaway/4": "If I Godspeed again, I be goin' t' punch ye!",
  "reaction.ranaway/5": "I knew ye we be afeared o' me!",
  "reaction.ranaway/6": "Why are ye runnin'? Get back here so I can hit ye!",
  "reaction.ranaway/7": "I be goin' t' hit ye if I fair winds t' ye again!",
  "reaction.ranaway/8": "I'll get me buckos 'n beat ye up!",
  "villager.warning/1": "I be warnin' ye, don't attack our scallywags!",
  "villager.warning/2": "Last warnin'!",
  "villager.warning/3": "That's enough!",
  "villager.warning/4": "Ye 'ave been warned!",
  "villager.baby_hit/0": "Ye can nah hit a sprog!",
  "villager.hurt/1": "Blisterin' barnacles! That hurt!",
  "villager.hurt/2": "I'll get ye fer that!",
  "villager.hurt/3": "Garr! Why did ye hit me?",
  "villager.hurt/4": "That hurts, belay that!",
  "villager.hurt/5": "Agh! That mighty hurt!",
  "villager.hurt/6": "Ahoy! Wha' do ye reckon ye're doin'?!",
  "villager.hurt/7": "*Oof*! That better 'ave been an accident!",
  "villager.badly_hurt/1": "No! Please don't hurt me!",
  "villager.badly_hurt/2": "Avast! No!",
  "villager.badly_hurt/3": "Someone help me!",
  "villager.badly_hurt/4": "They be goin' t' scuttle me! Someone help!",
  "villager.badly_hurt/5": "Ye can take whatever ye wants, jus' please don't hurt me!",
  "villager.badly_hurt/6": "I don't wants t' die! Stay away!",
  "villager.badly_hurt/7": "Mother Notch, please help me!",
  "villager.badly_hurt/8": "Get back!",
  "villager.sickness/1": "I don't feel so well, doc...",
  "villager.sickness/2": "*cough cough*",
  "villager.sickness/3": "*wheeze*",
  "villager.sickness/4": "I-I reckon I might throw up",
  "villager.sickness/5": "Me head...",
  "villager.sickness/6": "I this... Cap'n? Be that ye?",
  "villager.sickness/7": "*sneezes*",
  "villager.sickness/8": "Please let this be a dream... *cough*",
  "villager.sickness/9": "I hope no one notices..",
  "villager.sickness/10": "*hack* *hack* Ohh.. my head..",
  "villager.bitten/1": "Ah!! I've been bit!",
  "villager.bitten/2": "Zombies! Oh notch, zombies!",
  "villager.bitten/3": "Run awaaaaaay!",
  "villager.bitten/4": "Aaaaaaaahhh!",
  "villager.bitten/5": "Blow me down!",
  "villager.bitten/6": "Help! Help!",
  "villager.bitten/7": "Gross!",
  "villager.bitten/8": "Get away! Get away!",
  "villager.bitten/9": "No! No! No! No! I've been bit!",
  "villager.bitten/10": "Ack! My arm! I think I've been bit!",
  "villager.scream/1": "Aaaaaaahhh!",
  "villager.scream/2": "Aaaaaaaaaaahhh!",
  "villager.scream/3": "AAAAAAAAAAAAAAAAAAAHHHHHH!!!!!!",
  "villager.scream/4": "Help! Help!",
  "villager.scream/5": "Oh the humanity!",
  "villager.scream/6": "Oh the humanity! The blocky humanity!",
  "villager.scream/7": "Get away! Get away!",
  "villager.scream/8": "Shiver me timbers!",
  "villager.scream/9": "Eeek!",
  "villager.scream/10": "Help me! Please! Anyone!",
  "villager.attack/1": "Fer honor!",
  "villager.attack/2": "We be under attack!",
  "villager.attack/3": "Attack!",
  "villager.attack/4": "Scuttle those monsters!",
  "villager.attack/5": "Incredibilis!",
  "villager.attack/6": "Enemy ahead!",
  "villager.attack/7": "Intruder!",
  "villager.attack/8": "Trespasser!",
  "villager.attack/9": "Stop right here, criminal scum!",
  "villager.attack/10": "Push forward!",
  "villager.attack/11": "Here! Here!",
  "villager.attack/12": "Rush the intruders!",
  "villager.attack/13": "Flank them!",
  "villager.attack/14": "Go around them!",
  "villager.attack/15": "Ambush! Over here!",
  "villager.attack/16": "I could use some support over here!",
  "villager.support/1": "I'm here to support!",
  "villager.support/2": "I'm here!",
  "villager.support/3": "Come to me for healing!",
  "villager.support/4": "I have regeneration potions!",
  "villager.support/5": "I have strength potions!",
  "villager.support.retreat/1": "Get them off me!",
  "villager.support.retreat/2": "I could use some assistance!",
  "villager.support.retreat/3": "They're all over me!",
  "villager.support.retreat/4": "Help me!",
  "villager.support.retreat/5": "I'm under attack!",
  "villager.retreat/1": "They be too many!",
  "villager.retreat/2": "Retreat! Retreat!",
  "villager.retreat/3": "They be overrunnin' us!",
  "villager.retreat/4": "I be low on health!",
  "villager.retreat/5": "Damn those monsters are tough!",
  "villager.retreat/6": "Cover me!",
  "villager.retreat/7": "I needs backup!",
  "villager.retreat/8": "We be loosin'!",
  "villager.retreat/9": "I be hit!",
  "villager.retreat/10": "Fallback! Fallback!",
  "villager.retreat/11": "Rendezvous at my position!",
  "villager.retreat/12": "We need to group up!",
  "villager.retreat/13": "Watch my back!",
  "villager.retreat/14": "We need a cleric!",
  "villager.retreat/15": "Where's a cleric?!",
  "villager.retreat/16": "Cleric!",
  "villager.kill/1": "Monster ain't getting up!",
  "villager.kill/2": "Stay down!",
  "villager.kill/3": "Monster down!",
  "villager.kill/4": "Down for the count!",
  "villager.kill/5": "Is that the best you can do?!",
  "villager.kill/6": "Bahaha! Is that all?!",
  "villager.kill/7": "Gotcha!",
  "villager.kill/8": "You attack like a little girl!",
  "villager.kill/9": "Too easy!",
  "villager.kill/10": "Back off!",
  "villager.kill/11": "Take that, scum!",
  "villager.kill/12": "Down for the count! Haha!",
  "villager.inventory.full/1": "I can nah carry anythin' more",
  "villager.inventory.full/2": "Me hands are full, sorry",
  "villager.inventory.full/3": "*buuuurp* I can nah. No more...",
  "villager.inventory.full/4": "Nah another one!!",
  "villager.inventory.full/5": "Oof! I'm filled to the brim at the moment! Sorry!",
  "adult.gift.saturated/1": "Nah another one o' these!",
  "adult.gift.saturated/2": "Thank you, but I have enough of this already!",
  "male.toddler.gift.saturated/1": "Mister? I have a lot of this!",
  "female.toddler.gift.saturated/1": "Miss? I have lots of this!",
  "child.gift.saturated/1": "I already 'ave enough o' these!",
  "male.toddlerp.gift.saturated/1": "I have too much of this daddy!",
  "female.toddlerp.gift.saturated/1": "I have too much of this mommy!",
  "male.childp.gift.saturated/1": "I already have enough of these dad!",
  "male.childp.gift.saturated/2": "Dad, I have too many of these!",
  "female.childp.gift.saturated/1": "I already have enough of these mom!",
  "female.childp.gift.saturated/2": "Mom, I have too many of these!",
  "male.teenp.gift.saturated/1": "Dad, I have enough of these!",
  "male.teenp.gift.saturated/2": "Sorry old man, but I have enough of this already!",
  "female.teenp.gift.saturated/1": "Mom, I have enough of these!",
  "female.teenp.gift.saturated/2": "Sorry mom, but I have enough of these!",
  "male.adultp.gift.saturated/1": "Thanks pops, but I already have a lot of this!",
  "female.adultp.gift.saturated/1": "Thank you Mom, but I already have enough of this!",
  "spouse.gift.saturated/1": "Darlin', we 'ave enough o' that!",
  "spouse.gift.saturated/2": "Sweety, we have too many of this already!",
  "spouse.chore.mining.orenotify": "Thar's some %2$s nearby...",
  "spouse.chore.mining.nopick": "I forgot me pickaxe, dear, did ye bring an extra one?",
  "spouse.chore.chopping.noaxe": "Oh, I thought we we be goin' fer a picnic. I didn' bring an axe...",
  "spouse.chore.fishing.norod": "I'd love t'! But, I can nah find me fishin' rod.",
  "spouse.chore.hunting.nosword": "I broke me cutlass yesterday. Do ye 'ave another one?",
  "spouse.chore.harvesting.nohoe": "Do ye 'ave an extra hoe I could use?",
  "childp.chore.mining.orenotify": "I reckon thar's some %2$s nearby...",
  "childp.chore.mining.nopick": "I can nah do that without a pickaxe!",
  "childp.chore.chopping.noaxe": "I can nah chop wood without an axe...",
  "childp.chore.fishing.norod": "I can nah fish without a fishin' rod!",
  "childp.chore.hunting.nosword": "Can ye give me a cutlass first?",
  "childp.chore.harvesting.nohoe": "I don't 'ave a hoe t' harvest wit'.",
  "child.chore.mining.orenotify": "I reckon thar's some %2$s nearby...",
  "child.chore.mining.nopick": "I can nah do that without a pickaxe!",
  "child.chore.chopping.noaxe": "I can nah chop wood without an axe...",
  "child.chore.fishing.norod": "I can nah fish without a fishin' rod!",
  "child.chore.hunting.nosword": "Can ye give me a cutlass first?",
  "child.chore.harvesting.nohoe": "I don't 'ave a hoe t' harvest wit'.",
  "adult.chore.mining.orenotify": "Found somethin'! Thar's some %2$s nearby.",
  "adult.chore.mining.nopick": "I don't 'ave a pickaxe anymore.",
  "adult.chore.chopping.noaxe": "I don't 'ave an axe anymore.",
  "adult.chore.fishing.norod": "I don't 'ave a fishin' rod anymore.",
  "adult.chore.hunting.nosword": "I lost me cutlass! Do ye 'ave another?",
  "adult.chore.harvesting.nohoe": "I don't 'ave a hoe t' harvest wit'.",
  "adult.chore.success/1": "Sure thing!",
  "adult.chore.success/2": "Yarr!",
  "adult.chore.success/3": "Aye, but don't forget me here!",
  "adult.chore.success.night/1": "On the morrow I will start!",
  "adult.chore.success.night/2": "In the night it's too dangerous t' work, but I will start the next day!",
  "interaction.relationship.fail.isbaby/1": "Wut? I be too young!",
  "teen.interaction.relationship.fail.isbaby/2": "That be inappropriate!",
  "interaction.relationship.fail.marriedtogiver/1": "I am already married t' ye, silly.",
  "interaction.relationship.fail.marriedtogiver/2": "We be already married. Did ye forget?",
  "interaction.relationship.fail.married/1": "I be sorry, no...I be already married.",
  "interaction.relationship.fail.married/2": "Oh, I thought ye knew...I be already married t' someone.",
  "interaction.relationship.fail.married/3": "Wha'?! I be already married!",
  "interaction.relationship.fail.isparent/1": "Don't keep it in the family please...",
  "interaction.relationship.fail.isparent/2": "Pretty sure that's nah how this works.",
  "interaction.relationship.fail.isparent/3": "Accordin' t' the Encyclopedia o' Life, incest be illegal. So no.",
  "interaction.relationship.fail.isparent/4": "We aren't the sawyers...",
  "interaction.relationship.fail.lowhearts/1": "Wha'? No! I don't like ye!",
  "interaction.relationship.fail.lowhearts/2": "Oh, pretty! Oh wait...it's fer me? Um...no.",
  "interaction.relationship.fail.lowhearts/3": "Be that fer me? Sorry, I jus' dunno ye enough.",
  "interaction.relationship.fail.lowhearts/4": "I be flattered, but I don't mighty know ye.",
  "interaction.relationship.fail.lowhearts/5": "Me standards are low.. but nah that low.",
  "interaction.relationship.fail.lowhearts/6": "I be nah that desperate.",
  "interaction.relationship.fail.engaged/4": "Sorry, but I am already engaged.",
  "interaction.relationship.fail.playermarried/1": "Uh...I see that ring on yer finger. Ye're already married!",
  "interaction.relationship.fail.playermarried/2": "Jus' wha' are ye trying t' do? Ye're already married!",
  "interaction.relationship.fail.playermarried/3": "Wha'? Mighty? I reckon ye're married t' someone else, aren't ye?",
  "interaction.relationship.fail.playermarried/4": "I be appalled! Ye already 'ave a spouse.",
  "interaction.relationship.fail.playermarried/5": "I don't know where you came from, but around here we don't accept polygamy!",
  "interaction.relationship.fail.playermarried/6": "How could you?! I'm telling your spouse!",
  "interaction.relationship.fail.incompatible/1": "I be sorry, but I jus' don't reckon we be right fer each other.",
  "interaction.relationship.fail.incompatible/2": "'tisn't ye, it's me! Or...maybe it's us...",
  "interaction.relationship.fail.incompatible/3": "Sorry bud! I don't swing that way!",
  "interaction.relationship.fail.incompatible/4": "I really like you, but not that way...",
  "spouse.interaction.marry.success/1": "It's a dream come true! I'll love ye forever!",
  "spouse.interaction.marry.success/2": "We be finally married! Now wha'?",
  "spouse.interaction.marry.success/3": "I be happy t' be married t' ye, %1$s.",
  "spouse.interaction.marry.success/4": "I can nah wait t' start our life together!",
  "interaction.engage.success/1": "Aye! I will marry ye! I love ye!",
  "interaction.engage.success/2": "O' course I'll marry ye!",
  "interaction.engage.success/3": "About time...jus' kiddin'! Love ye!",
  "interaction.engage.success/4": "Be...be this real? I mean, this moment, nah the ring. But the ring be real, savvy?",
  "interaction.engage.fail.engaged/1": "But honey, we be already engaged!",
  "interaction.promise.success/1": "I'm glad that you feel the same way.",
  "interaction.promise.success/2": "They be beautiful. I can nah wait fer us t' become even closer.",
  "interaction.promise.success/3": "Oh! I guess we be locked down now, blimey? I be glad ye finally made us official.",
  "interaction.promise.success/4": "Mighty? Ye took yer time! I was wonderin' if I had t' ask ye out first!",
  "interaction.promise.success/5": "Wha' pretty flowers! Oh, they be fer me? I didn' know ye felt that way. I'd love t' be wit' ye.",
  "interaction.promise.success/6": "You must promise, tooooo love me, and damn it if you screw me.. over I will rip your ugly.. face.. apart!",
  "adult.interaction.matchmaker.fail.married/1": "I am already married t' someone.",
  "adult.interaction.matchmaker.fail.married/2": "I be happily married, I do nah wants another spouse.",
  "adult.interaction.matchmaker.fail.married/3": "I don't wants that - I be already married.",
  "adult.interaction.matchmaker.fail.married/4": "Sorry! I'm not into polygamy.",
  "adult.interaction.matchmaker.fail.married/5": "Polygamy?! Gross!",
  "adult.interaction.matchmaker.fail.engaged/1": "I am engaged t' someone already, I can nah take that ring.",
  "adult.interaction.matchmaker.fail.engaged/2": "I've promised t' marry someone else.",
  "adult.interaction.matchmaker.fail.engaged/3": "Oh, thanks but I reckon I be aye. I be already engaged t' someone.",
  "adult.interaction.matchmaker.fail.needtwo/1": "Don't ye needs two rings t' arrange a marriage?",
  "adult.interaction.matchmaker.fail.needtwo/2": "Oh, aye! But ye needs two rings first.",
  "adult.interaction.matchmaker.fail.needtwo/3": "Me spouse 'n I will both needs a ring, but ye only 'ave one.",
  "adult.interaction.matchmaker.fail.needtwo/4": "Hmm, didn't think I'd be marrying Casper the friendly ghost. I'm not into ghosts unfortunately, so you're going to have to get me an actual person.",
  "adult.interaction.matchmaker.fail.novillagers/1": "I don't see anyone close by. Who did ye wants me t' marry?",
  "adult.interaction.matchmaker.fail.novillagers/2": "I jus' dunno...move me closer t' the one ye reckon be right fer me.",
  "adult.interaction.matchmaker.fail.novillagers/3": "Oh, but thar doesn't seem t' be anyone close by. Who shall I marry?",
  "adult.interaction.matchmaker.fail.novillagers/4": "Who am I marrying, Millie the Mermaid?",
  "adult.interaction.sethome.success/1": "Aye, this will be me new home point.",
  "adult.interaction.sethome.success/2": "I understand, I'll be sleepin' here at night.",
  "adult.interaction.sethome.success/3": "Sure thing, %1$s.",
  "spouse.interaction.sethome.success/1": "I mighty like this galleon, good job %1$s!",
  "spouse.interaction.sethome.success/2": "'tis like a dream home!",
  "childp.interaction.sethome.success/1": "Aye fine, where's me cabin?",
  "childp.interaction.sethome.success/2": "'tis cool I guess. Can I go play now?",
  "childp.interaction.sethome.success/3": "Aye, but I wants the biggest cabin!",
  "child.interaction.sethome.success/1": "'tis cool I guess.",
  "interaction.sethome.temporary/1": "Thanks, but I won't be here that long.",
  "interaction.sethome.temporary/2": "This galleon looks nice %1$s, but I be jus' passin' through.",
  "interaction.sethome.temporary/3": "I mighty can nah stay too long, perhaps another time.",
  "interaction.sethome.bedfail/1": "Nice home, but all beds seem t' be reserved.",
  "interaction.sethome.bedfail/2": "Thar are no empty beds!",
  "interaction.sethome.bedfail.infirmary/1": "'tis a infirmary, the hammock be reserved fer sick scallywags.",
  "interaction.sethome.bedfail.blocked/1": "This buildin' has been marked as blocked.",
  "adult.interaction.setworkplace.success/1": "Sure thing, %1$s.",
  "spouse.interaction.setworkplace.success/1": "I mighty like this ship.",
  "child.interaction.setworkplace.success/1": "Aye fine!",
  "childp.interaction.setworkplace.success/1": "Aye fine!",
  "adult.interaction.gohome.success/1": "Blow me down, I'll go thar immediately!",
  "adult.interaction.gohome.success/2": "Sure, I'll go 'ome now.",
  "adult.interaction.gohome.success/3": "I be goin' homefair winds t' ye!",
  "spouse.interaction.gohome.success/1": "Sure, dear, I'll 'ead 'ome now.",
  "spouse.interaction.gohome.success/2": "Fair winds t' ye thar, dear!",
  "childp.interaction.gohome.success/1": "Godspeed!",
  "childp.interaction.gohome.success/2": "OkayGodspeed!",
  "child.interaction.gohome.success/1": "Aye! I reckon I remember where I live...",
  "adult.interaction.gohome.fail.nohome": "I don't 'ave a home...",
  "spouse.interaction.gohome.fail.nohome": "Remind me again where our galleon was?",
  "child.interaction.gohome.fail.nohome": "I don't remember where I live...",
  "childp.interaction.gohome.fail.nohome": "I don't remember where home be! We move too much!",
  "child.interaction.ridehorse.fail.notnearby": "Where are the horses? I wants t' ride!",
  "childp.interaction.ridehorse.fail.notnearby": "Where be me horse? I hope I didn' lose it again...",
  "adult.interaction.ridehorse.fail.notnearby": "I don't see any rideable 'orses nearby.",
  "spouse.interaction.ridehorse.fail.notnearby": "Where be me horse, dear? I can nah find it.",
  "interaction.ridehorse.success/1": "Yarr, let's go!",
  "interaction.ridehorse.success/2": "I be ready!",
  "spouse.interaction.procreate.fail.lowhearts/1": "Spend more time wit' me! I be nah ready fer a sprog.",
  "spouse.interaction.procreate.fail.lowhearts/2": "Blimey...nah jus' yet. I reckon we needs t' spend more time together first.",
  "interaction.adopt.success/1": "This is the happiest day of my life!",
  "interaction.adopt.success/2": "*cries* Is this real? I can't even.. I love you both so much! ",
  "adult.welcome/1": "Ahoy, %1$s!",
  "adult.welcome/2": "Hey %1$s! Welcome back!",
  "male.child.welcome/1": "Hi Mr. %1$s!",
  "female.child.welcome/1": "Hi Ms. %1$s!",
  "male.childp.welcome/1": "Hi dad!",
  "female.childp.welcome/1": "Hi mom!",
  "spouse.welcome/1": "Welcome home darling!",
  "spouse.welcome/2": "%1$s! *smooch* Welcome home!",
  "welcomeFoe/1": "Nah ye again!",
  "welcomeFoe/2": "Ugh! Not you again!",
  "armor.enabled": "Aye, I will always wear me armor. If I 'ave any.",
  "armor.disabled": "Yarr, I will only wear me armor in case we be under attack.",
  "profession.set.none": "Shiver me timbers, I will find meself a job soon.",
  "profession.set.guard": "I am honored t' serve as a guard protectin' this village.",
  "profession.set.archer": "I will join the defense o' the village as an archer.",
  "adult.gift.cake.success/1": "Wha''s this? A cake? Oh...oh me. I...needs t' find me spouse.",
  "adult.gift.cake.success/2": "A cake! How thoughtful! I..Belay that, wha''s this odd feelin'?",
  "adult.gift.cake.success/3": "Finally, somethin' that shall help me marriage...",
  "adult.gift.cake.success/4": "Just like my wedding day.. I really need to find my spouse. Thank you!",
  "adult.gift.cake.fail/1": "I don't reckon I wants any more cake, but thank ye.",
  "adult.gift.cake.fail/2": "No thanks, I don't wants cake anymore.",
  "adult.gift.cake.fail/3": "Oh, no. I couldn't.",
  "adult.gift.cake.fail/4": "Sorry, we're super busy right now.",
  "gift.confectionary.fail/1": "I don't 'ave much o' a sweet tooth.",
  "gift.confectionary.fail/2": "I be sure the baker would like this better.",
  "gift.confectionary.good/1": "Thanks, I like sweets.",
  "gift.confectionary.good/2": "It's... mighty rich.",
  "gift.confectionary.better": "Ooh! Nice!",
  "gift.confectionary.best/1": "Blow me down!",
  "gift.confectionary.best/2": "'tis jus' wha' I needed!",
  "gift.confectionary.best/3": "I love sweets! Thank you very much!",
  "child.gift.confectionary.fail": "Mommy said I can nah 'ave any sweets...",
  "child.gift.confectionary.best/1": "Arrr!",
  "child.gift.confectionary.best/2": "Oh blow me down!",
  "gift.gluten.fail": "Thar be gluten in it! Do ye wants me t' 'ave diarrhea fer the rest o' the year?",
  "gift.meats.fail/1": "That poor animal!",
  "gift.meats.fail/2": "Ye know that I hate meat!",
  "gift.lactose.fail": "Sorry, but I am lactose intolerant.",
  "gift.flowers.fail": "I be allergic. Sorry.",
  "gift.flowers.good/1": "Wha' a lovely flower.",
  "gift.flowers.good/2": "I hope ye didn' pick that from me garden",
  "gift.flowers.better": "It's beautiful.",
  "gift.flowers.best/1": "Thank ye",
  "gift.flowers.best/2": "*gasp* That's me favourite kind!",
  "gift.fish.fail/1": "A... fish?",
  "gift.fish.fail/2": "'tis strange even fer ye.",
  "gift.fish.fail/3": "A fish. Ye gave me. A fish. Why?",
  "gift.fish.fail/4": "Eww! I hate fish!",
  "gift.fish.fail/5": "Oh god.. Keep that away from me!",
  "gift.fish.fail/6": "Oh.. I think I'm gonna be sick!",
  "gift.fish.good/1": "This will save me some time. Thank ye.",
  "gift.fish.good/2": "Blisterin' barnacles. I like fish.",
  "gift.fish.good/3": "Ooh. I like seafood, thanks!",
  "gift.fish.better": "Yarr. Ye spent all that time jus' fer me?",
  "gift.fish.best/1": "Arrr!",
  "gift.fish.best/2": "'tis jus' wha' I needed!",
  "gift.fish.best/3": "Ooh! Yum! I love seafood! Thanks!",
  "gift.fish.best/4": "SEAFOOD!",
  "colors.fail/1": "I be blind. Wha' am I supposed t' do wit' this?",
  "colors.fail/2": "I can't believe you! I'm colorblind!",
  "colors.fail/3": "Is this supposed to be a cruel joke? Because it works, I'm colorblind you jerk!",
  "colors.success/1": "Ooh! I love all the colors!",
  "colors.success/2": "Oh my notch! So many colors! Thank you!",
  "colors.success/3": "Oh, so colorful!",
  "gift.weapons.fail/1": "I don't reckon I can, sorry",
  "gift.weapons.fail/2": "That looks dangerous...",
  "gift.weapons.fail/3": "Ye shall speak t' a guard.",
  "gift.weapons.fail/4": "I be better wit' a hoe than wit' a cutlass",
  "male.child.gift.weapons.success/1": "Thanks, mister!",
  "female.child.gift.weapons.success/1": "Thanks, miss!",
  "child.gift.weapons.success/2": "Wait 'til %supporter% sees me wit' THIS!",
  "gift.weapons.success/1": "Yer town thanks ye, citizen.",
  "gift.weapons.success/2": "T' victory!",
  "gift.weapons.success/3": "I will sharpen it well, adventurer.",
  "gift.weapons.success/4": "It's always great to have support from the town!",
  "gift.plant.fail/1": "It's lovely, but I dunno wha' t' do wit' it.",
  "gift.plant.fail/2": "Why don't ye give this t' the farmer?",
  "gift.plant.fail/3": "I can nah use that.",
  "gift.plant.good/1": "It's okay.",
  "gift.plant.better": "Thanks, I'll try to keep this alive for a while.",
  "gift.plant.best/1": "Shiver me timbers!",
  "gift.plant.best/2": "'tis jus' wha' I needed!",
  "gift.plant.best/3": "I love sweets! Thank ye mighty much!",
  "gift.plant.best/4": "This will fit perfectly next t' the shrubs.",
  "adult.gift.fail/1": "This ain't a good gift...",
  "adult.gift.fail/2": "Wha' made ye reckon that I would like this?",
  "adult.gift.fail/3": "Thanks, I'll try t' keep this alive fer a while.",
  "adult.gift.fail/4": "I don't wants that, why would I?",
  "adult.gift.fail/5": "Why are ye givin' me that?",
  "adult.gift.fail/6": "Be this supposed t' be a gift? No thanks.",
  "adult.gift.good/1": "How considerate! Thank ye.",
  "adult.gift.good/2": "I love sweets! Thank ye mighty much!",
  "adult.gift.good/3": "How thoughtful!",
  "adult.gift.good/4": "Oh, I love these!",
  "adult.gift.good/5": "A gift? Fer me? How nice!",
  "adult.gift.better/1": "Ahoy, 'tis pretty cool!",
  "adult.gift.better/2": "Thanks, matey!",
  "adult.gift.better/3": "%1$s, ye're such a good matey!",
  "adult.gift.better/4": "Oh blow me down, I actually needed one o' these!",
  "adult.gift.better/5": "'tis a pretty good gift!",
  "adult.gift.best/1": "I...I dunno wha' t' say. Thank ye so much, %1$s!",
  "adult.gift.best/2": "How did ye...nevermind, 'tis amazin'!",
  "adult.gift.best/3": "Oh yarr, I've always wanted one o' these!",
  "adult.gift.best/4": "'tis fantastic! I'll put it t' good use.",
  "adult.gift.best/5": "Thank ye so much. I will remember this forever.",
  "child.gift.fail/1": "Blow me down, I don't like this!",
  "child.gift.fail/2": "Arrrgh! I don't wants this.",
  "child.gift.fail/3": "Why did ye bring me this? It's squiffy!",
  "child.gift.fail/4": "I don't even know wha' 'tis!",
  "child.gift.good/1": "Be it...be it all mine?",
  "child.gift.good/2": "Be this mighty fer me?",
  "child.gift.good/3": "'tis cool!",
  "child.gift.better/1": "Blimey! I be goin' t' show this t' all me buckos.",
  "child.gift.better/2": "Ye found it! I lost this a few minutes ago.",
  "child.gift.better/3": "Me hearty plundered one o' these from me. Did ye beat 'im up fer me?",
  "child.gift.best/1": "%1$s, ye give the best presents!",
  "child.gift.best/2": "Finally! Me bucko will stop braggin' now.",
  "child.gift.best/3": "Shiver me timbers! Where did ye get this thing?",
  "child.gift.best/4": "Me Cap'n has one o' these. Now I 'ave one too!",
  "spouse.gift.fail/1": "Oh honey...'tis jus' fearful.",
  "spouse.gift.fail/2": "Um, be this supposed t' be a gift fer me?",
  "spouse.gift.fail/3": "Throw away yer owns junk! Oh, this was a gift?...sorry.",
  "spouse.gift.fail/4": "I thought ye knew me better than that. I hate these.",
  "spouse.gift.good/1": "%1$s, ye're so sweet.",
  "spouse.gift.good/2": "Ah! Ye're too good t' me.",
  "spouse.gift.good/3": "'tis unexpected, thank ye, dear!",
  "spouse.gift.good/4": "Blast ye, how sweet o' ye.",
  "spouse.gift.good/5": "Thanks, 'un!",
  "spouse.gift.better/1": "Oh blow me down, 'tis actually mighty nice!",
  "spouse.gift.better/2": "I love it! Thank ye!",
  "spouse.gift.better/3": "'tis amazin', dear!",
  "spouse.gift.better/4": "Ye got this fer me? How sweet!",
  "spouse.gift.better/5": "Oh, thank ye %1$s!",
  "spouse.gift.best/1": "Oh %1$s, I love ye!",
  "spouse.gift.best/2": "Ye be *way* too good t' me!",
  "spouse.gift.best/3": "This must 'ave been mighty expensive! Thank ye!",
  "spouse.gift.best/4": "I...can nah believe ye'd get me somethin' so thoughtful!",
  "childp.gift.fail/1": "This...be a mighty bad gift.",
  "childp.gift.fail/2": "Garr, I've gotten so much better afore!",
  "childp.gift.fail/3": "Didn' ye give me this like, last year?",
  "childp.gift.fail/4": "I could get this here easily, no thanks.",
  "childp.gift.good/1": "Ohyarr! Thank ye!",
  "childp.gift.good/2": "Be it me birthday? 'tis awesome!",
  "childp.gift.good/3": "'tis much better than the last gift I got!",
  "childp.gift.good/4": "Arrr! It's mine, all mine!",
  "childp.gift.good/5": "Can I...can I eat it?",
  "childp.gift.better/1": "Fer me? Fer free?!",
  "childp.gift.better/2": "Blisterin' barnacles! Shiny!",
  "childp.gift.better/3": "I mighty like this one, can I 'ave another?",
  "childp.gift.better/4": "All o' me buckos will be jealous now!",
  "childp.gift.better/5": "'tis so cool! I've wanted one o' these forever!",
  "childp.gift.best/1": "This must 'ave cost a booty!",
  "childp.gift.best/2": "I knew ye would get me one o' these. I jus' knew it!",
  "childp.gift.best/3": "Blow me down! I 'ave the best elders in the world!",
  "childp.gift.best/4": "'tis so amazin'! I can nah believe 'tis all mine!",
  "childp.gift.best/5": "Thank ye so much! Ye're the best ever!",
  "spouse.endmarriage/1": "I've had it. Ye don't treat me well enough. I be leavin' ye!",
  "spouse.endmarriage/2": "I be weighin' anchor. Forever! Don't look fer me.",
  "spouse.endmarriage/3": "I be sorry - I thought we could work things out, but 'tisn't workin' fer mefair winds t' ye.",
  "spouse.endmarriage/4": "%1$s, 'tis goodbye. Don't try t' follow me.",
  "spouse.divorce/1": "I hate ye, %1$s!",
  "spouse.divorce/2": "So this is how it's going to be %1$s?",
  "spouse.divorce/3": "You can finally go after that floozy that you've been eyeing %1$s!",
  "spouse.divorcePaper/1": "Aye...",
  "spouse.divorcePaper/2": "If you think this is the best. I will always love you, %1$s",
  "spouse.divorcePaper/3": "*tears form in their eyes* I will always love you..",
  "adult.dialogue.main/1": "Why, ahoy thar!",
  "adult.dialogue.main/2": "Ahoy! How are ye today?",
  "adult.dialogue.main/3": "Ahoy, good t' Godspeed!",
  "adult.dialogue.main/4": "Wha''s goin' on wit' ye today?",
  "adult.dialogue.main/5": "How are ye today?",
  "adult.dialogue.main/6": "Hey %1$s! What's up?",
  "adult.dialogue.main/7": "So I was hanging out with %supporter%, and all of a sudden he got bit by a zombie! He told me it was alright, so I believed him... What was I talking about? Anyway, I saw a zombie that looks just like %supporter% today!",
  "child.dialogue.main/1": "Ahoy, who are ye?",
  "child.dialogue.main/2": "Ahoy, wha''s yer name?",
  "child.dialogue.main/3": "Yarr! Ye look scary!",
  "child.dialogue.main/4": "Have you seen (insert name)? We were playing hide and seek and now I can't find them! It's been hours!!!",
  "child.dialogue.main/5": "Why can't the zombies get a hug..? Maybe they're lonely...",
  "child.dialogue.main/6": "Don’t tell anyone, but I accidentally drank this juice, and now I feel dizzy.",
  "child.dialogue.main/7": "I like your clothes today, yesterday your clothes looked icky.",
  "child.dialogue.main/8": "Mommy doesn't like horses because they stink.",
  "child.dialogue.main/9": "My tummy hurts.",
  "spouse.dialogue.main/1": "Ahoy honey, where 'ave ye been?",
  "spouse.dialogue.main/2": "Ahoy dear, how's yer day goin'?",
  "spouse.dialogue.main/3": "Oh, %1$s! Ye look tired.",
  "spouse.dialogue.main/4": "Ahoy %1$s! Ye look starvin'. Would ye like me t' cook somethin'?",
  "spouse.dialogue.main/5": "%1$s, ye're back! I missed ye.",
  "childp.dialogue.main/1": "Ahoy matey!",
  "childp.dialogue.main/2": "Ahoy, wha''s goin' on?",
  "childp.dialogue.main/3": "Wha' are ye doin'?",
  "childp.dialogue.main/4": "Where are ye goin'?",
  "childp.dialogue.main/5": "Can I come with you?",
  "adventurer.dialogue.main/1": "You just watch yourself. I'm a wanted man.",
  "outlaw.dialogue.main/1": "Shhhhh! Quiet! There's a guard right there!",
  "dialogue.main.apologize": "Apologize",
  "dialogue.main.rumors": "Rumors",
  "dialogue.main.chat": "Chat",
  "dialogue.main.joke": "Tell joke",
  "dialogue.main.story": "Tell story",
  "dialogue.main.hug": "Hug",
  "dialogue.main.flirt": "Flirt",
  "dialogue.main.kiss": "Kiss",
  "dialogue.main.procreate": "Procreate",
  "dialogue.main.procreate_engaged": "Procreate?",
  "dialogue.main.adopt": "Adopt",
  "dialogue.main.divorceInitiate": "Divorce",
  "dialogue.main.divorcePapers": "Divorce papers",
  "dialogue.main.hire": "Hire",
  "dialogue.main.stay": "Ask to stay",
  "dialogue.rumors.failed/1": "Blast ye, no I heard naught new.",
  "dialogue.rumors.lore/1": "Even though Jax be still worshipped, the worship o' Sirben be increasin' 'n his prophets MerlinWolfGames 'n Crow are spreadin' his words.",
  "dialogue.rumors.lore/2": "Cyberdemons once tried t' invade us 'n boarded the Overworld wit' Portals, but Sirben 'n Luke 'ave stopped the Invasion.",
  "dialogue.rumors.lore/3": "Aft bein' involved in the disappearance o' the Ancient Builder, rumours are, 2DA50 travelled t' the Far Lands 'n was ne'er heard o' again.",
  "dialogue.rumors.lore/4": "MerlinWolfGames build a temple devoted to Sirben, his temple is one of the ancient wonders.",
  "dialogue.rumors.lore/5": "There used to be an ancient race of builders, but now they are gone.",
  "dialogue.rumors.lore/6": "Did ye hear about the legends o' the ancient builders? The ones who left all those ruins 'n temples all o'er the Overworld.",
  "dialogue.first.question.exploring": "Explorin'",
  "dialogue.first.question.settling": "Settlin'",
  "dialogue.first.question.spent_night": "Spent the night",
  "dialogue.first.generic/1": "I've ne'er seen ye around here afore, ahoy traveler!",
  "dialogue.first.generic/2": "Oh, ahoy! It's always nice t' see a new face around here!",
  "dialogue.first.generic/3": "How refreshin'! A new face around here be always good.",
  "dialogue.first.generic/4": "Ahoy t' the village, stranger. Surely ye've got tales t' tell?",
  "dialogue.first.generic/5": "It's been some time since we've last seen a traveler. By all means, feel right at home!",
  "dialogue.first.generic/6": "Oh ahoy thar! Ahoy t' our village! It's always nice t' see a new face.",
  "child.dialogue.first.generic/1": "Arrr?! A traveler! So cool!",
  "child.dialogue.first.generic/2": "U-Um, m-mommy told me nah t' natter t' strangers...",
  "child.dialogue.first.generic/3": "Are ye a traveler?! Blisterin' barnacles! I wants t' be a traveler too when I grow up!",
  "teen.dialogue.first.generic/1": "Blisterin' barnacles, it must be cool t' get t' jus' travel the world…",
  "teen.dialogue.first.generic/2": "Oh? A traveler. We be naught special. Ye like enough won't stay more than a day, two tops. Nice gettin' t' know ye though, I guess.",
  "teen.dialogue.first.generic/3": "Oh, ahoy. So, ye're a traveler…? I used t' dream o' becomin' a traveler when I was a sprog, but now that I be gettin' older, I be nah so sure anymore… it's so dangerous outside o' the village, ain't it?",
  "teen.dialogue.first.generic/4": "Oh, ahoy! It's always cool t' see another traveler! Do ye 'ave some interestin' tales, perhaps?!",
  "teen.dialogue.first.generic/5": "A traveler…? Tch, who cares…",
  "guard.dialogue.first.generic/1": "Ahoy, ye be expected t' abide by our laws durin' yer stay. I expect no trouble from ye.",
  "guard.dialogue.first.generic/2": "Ahoy, traveler. Mind yer manners while ye're here.",
  "guard.dialogue.first.generic/3": "Mind yourself, traveler. We take safety mighty seriously around here.",
  "guard.dialogue.first.generic/4": "I haven't seen yer face around here afore. Are ye a traveler…? I hope ye know how t' behave yourself… fer yer owns good.",
  "guard.dialogue.first.generic/5": "Ye look new here. Ahoy! As long as ye're nah wit' the pillagers…",
  "weaponsmith.dialogue.first.generic/1": "Ahoy, traveler! I am this fine village's weaponsmith! Why don't ye take a look at me wares? A brave traveler like yourself surely needs t' be well-equipped!",
  "weaponsmith.dialogue.first.generic/2": "Me, me, if this ain't an adventurer! Ahoy! Someone like ye surely needs the best weapons, 'n as luck would 'ave it, I be the best weaponsmith fer miles! Don't be shy, take a peek at me wares!",
  "weaponsmith.dialogue.first.generic/3": "Ahoy t' our village! If ye 'ave the time t' spare, me gears could use a gander. I be quite sure we can strike a good deal, ye 'n I!",
  "armorer.dialogue.first.generic/1": "Ahoy. As an adventurer, ye shall know how crucial 'tis that ye stay protected. So, if ye find yourself in needs o' new armor, ye know where t' look!",
  "armorer.dialogue.first.generic/2": "Ah, a traveler? 'ave ye been lookin' fer quality armor that could withstand blows from the mightiest o' monsters?! Well, look no more!",
  "armorer.dialogue.first.generic/3": "Ahoy, 'n ahoy t' our village! It's been a while since last we saw an adventurer. Me? I be a local armorer! I bet someone like ye needs good armor on thar journeys!",
  "butcher.dialogue.first.generic/1": "Ahoy, traveler! If ye needs fill fer a starvin' stomach, ye've found starb'rd ship!",
  "butcher.dialogue.first.generic/2": "Ah, ye must be this traveler everyone be natterin' about! A simple butcher I might be, but even I know such journeys can be tiresome, even t' an adventurer such as yourself! Why don't ye stop by fer a bite or two?",
  "butcher.dialogue.first.generic/3": "Ahoy! The best meat in town, perfect fer any ravenous adventurer! Come now, afore I get sold out!",
  "fisherman.dialogue.first.generic/1": "Oh, ye're a traveler? Ahoy, I am this fine village's fisherman. If ye feel starvin' fer some quality fresh fish, ye know where t' find me!",
  "fisherman.dialogue.first.generic/2": "Ah, an adventurer! Someone like ye surely must know the value o' hard work! In such a case, why don't ye take a peek at me catches?",
  "fisherman.dialogue.first.generic/3": "Ahoy t' our village! I be this village's fisherman, as ye can see. I be sure someone who travels the world far 'n wide such as yourself must know a thing or two, as well! If ye needs any help wit' fishin', I'd be more than happy t' help. Fer a price, o' course!",
  "farmer.dialogue.first.generic/1": "Ahoy, traveler. As ye can see, It's hard work t' keep everyone fed in this village, so I will pay handsomely if ye could help me catch a break in the fields.",
  "farmer.dialogue.first.generic/2": "Ahoy t' our village, adventurer. Farmin' be hard work, but I be still proud o' it. Be sure t' swing by, I'll always 'ave grub in stock.",
  "farmer.dialogue.first.generic/3": "Oh! An adventurer! Why, ahoy thar! I be a proud village farmer. If ye needs any help, feel free t' jus' ask.",
  "cleric.dialogue.first.generic/1": "Ahoy, adventurer. Ahoy t' our wee village. As ye might 'ave guessed, I be a cleric. If ye find yourself in needs o' various potions, I would be more than happy t' help.",
  "cleric.dialogue.first.generic/2": "Ahoy, adventurer. Please feel at home in our village, 'n may the god's light be wit' ye. Do nah hesitate t' ask fer help if ye find yourself in needs.",
  "cleric.dialogue.first.generic/3": "I be this village's cleric. I am responsible fer healin' those o' us unfortunate enough t' fall t' the plague. If ye ever happen t' come across rotten flesh, hesitate nah, 'n bring 'em t' me.",
  "librarian.dialogue.first.generic/1": "Oh, so ye must be the traveler I keep hearin' about. Well, ahoy t' this humble village o' ours, I be the local librarian. Ye're always ahoy t' look around me library; jus' be sure t' be silent as ye peruse the books.",
  "librarian.dialogue.first.generic/2": "Ahoy, traveler. I am this town's librarian. Behave well, 'n ye'll always be ahoy in the library. I also try me hand at enchantin'. Perhaps some o' me enchanted books might pique yer curiosity?",
  "librarian.dialogue.first.generic/3": "Ahoy, good traveler. 'tis always a pleasure t' meet someone new, thar's no better way t' broaden one's horizons such as tales from afar. Yer kind may find me tales 'enchantin'' as well.",
  "cartographer.dialogue.first.generic/1": "Ahoy, explorer. I be this village's cartographer. It's me job t' map the secrets o' this world 'n I would be willin' t' share the fruits o' me labor wit' ye… fer a price, o' course.",
  "cartographer.dialogue.first.generic/2": "Ah! An adventurer! Someone like ye surely has t' recognize the value o' me work. I am a cartographer, 'n am more than happy t' sell ye me maps, as well as buy the resources. I could always use some spare paper!",
  "cartographer.dialogue.first.generic/3": "Oh, I've been waitin' fer ye t' show up, explorer! If ye ever happen t' find yourself in needs o' help wit' findin' treasures o' ole, I will be more than happy t' assist ye wit' me knowledge.",
  "mason.dialogue.first.generic/1": "Ahoy, traveler. I be this town's mason. If ye ever needs help wit' stone materials 'n the doubloons t' back it up, I'd be more than happy t' help!",
  "mason.dialogue.first.generic/2": "Ahoy, adventurer! Fer me line o' work, I needs materials, lots o' materials. I'd be willin' t' buy off any spare clay on ye!",
  "fletcher.dialogue.first.generic/1": "Ahoy, brave adventurer!. I be this village's fletcher. A bow be an adventurer's best matey, especially if ye hope t' best a creeper. Why don't ye look at me wares sometime?",
  "fletcher.dialogue.first.generic/2": "Ahoy! I am certain someone like ye has t' appreciate wha' advantages bows offer! Ye've got t' be low on arrows, bein' on the road so much!",
  "leatherworker.dialogue.first.generic/1": "Ahoy, traveler. I am this village's leatherworker. As ye like enough know, it's me job t' make sure everyone has fine clothes t' wear. I would be most obliged if ye ever checked me stock.",
  "leatherworker.dialogue.first.generic/2": "Ahoy t' this village. I am sure someone like ye often happens t' collect leathers from all kinds o' animals, 'n I would be happy t' buy 'em off ye.",
  "shepherd.dialogue.first.generic/1": "Ahoy, adventurer. I be this village's shepherd, as ye can like enough tell. Me wares like enough don't amount t' that much, but please still feel ahoy t' look at me wares.",
  "shepherd.dialogue.first.generic/2": "Ahoy, adventurer. I am this village's shepherd. If ye ever happen t' 'ave spare amounts o' wool, please let me 'ave a look. I jus' might buy 'em off ye.",
  "dialogue.first.question/1": "Ahoy traveler. Wha' brings ye t' this village?",
  "dialogue.first.question/2": "Finally a new face! Wha' adventures brought ye here?",
  "dialogue.first.question/3": "Yarr! Are ye an adventurer? How'd ye get here?",
  "dialogue.first.exploring/1": "We don't 'ave much here, but ye be ahoy here, as long as ye don't break any rules.",
  "dialogue.first.exploring/2": "Abide by the laws 'n ye're ahoy t' stay, traveler.",
  "dialogue.first.exploring/3": "Mind yer manners, traveler.",
  "dialogue.first.settling/1": "It's great t' see another face in the village!",
  "dialogue.first.settling/2": "Ahoy t' the village, neighbor!",
  "dialogue.first.settling/3": "Happy t' 'ave another helpin' hand around here!",
  "dialogue.first.settling/4": "Ye decided t' stayarrr!",
  "dialogue.first.spent_night.success/1": "I can recommend ye our inn.",
  "dialogue.first.spent_night.success/2": "Our inn be the best galleon around here t' recover some energy.",
  "dialogue.first.spent_night.success/3": "Wants a warm cot 'n good grub? Jus' go t' our inn!",
  "dialogue.first.spent_night.failed/1": "We don't 'ave an inn. T' be honest, we lack the expertise t' build a proper one.",
  "dialogue.first.spent_night.failed/2": "We don't 'ave an inn here, sorry about that!",
  "dialogue.first.spent_night.failed/3": "Maybe ye'd 'ave better luck in another village?",
  "adult.dialogue.hug.success/1": "Long time no see!",
  "adult.dialogue.hug.success/2": "Thank ye, I needed that.",
  "adult.dialogue.hug.success/3": "At least one thing made me day today.",
  "adult.dialogue.hug.success/4": "Ye're as snuggly as a sheep!",
  "adult.dialogue.hug.success/5": "Oh! Thank ye! *Gives hug back*",
  "adult.dialogue.hug.success/6": "Oh! Ye're mighty warm!",
  "adult.dialogue.hug.fail/1": "Ye're covered in soot 'n mud!",
  "adult.dialogue.hug.fail/2": "Thanks, I'll try t' keep this alive fer a while.",
  "adult.dialogue.hug.fail/3": "Uh, why?",
  "adult.dialogue.hug.fail/4": "Aft ye called me a dinosaur last week? No.",
  "adult.dialogue.hug.fail/5": "Quite frankly, ye don't deserve a hug aft ye did that.",
  "adult.dialogue.hug.fail/6": "Garr, get off me! Ye 'ave ghastly germs!",
  "adult.dialogue.hug.fail/7": "Oh? Uhm, thank... ye?",
  "spouse.dialogue.hug.success/1": "I love bein' entangled in yer arms!",
  "spouse.dialogue.hug.success/2": "Belay that, don't weigh anchor... ye're warm.",
  "spouse.dialogue.hug.success/3": "Would ye rather only bein' able t' hug or kiss?",
  "spouse.dialogue.hug.success/4": "*kisses*",
  "spouse.dialogue.hug.success/5": "Let's stay like this here fore'er!",
  "spouse.dialogue.hug.fail/1": "Why don't ye go hug yer ex?",
  "spouse.dialogue.hug.fail/2": "Thanks, I'll try t' keep this alive fer a while.",
  "spouse.dialogue.hug.fail/3": "Scallywag, ye stink.",
  "spouse.dialogue.hug.fail/4": "Wha' do ye wants?",
  "spouse.dialogue.hug.fail/5": "Hug someone else.",
  "childp.dialogue.hug.success/1": "*Kisses on your cheek* You're the best ever!",
  "childp.dialogue.hug.success/2": "I be goin' t' be as strong as ye be one day!",
  "childp.dialogue.hug.success/3": "I love sweets! Thank ye mighty much!",
  "childp.dialogue.hug.success/4": "I love hugs! Ye're soft 'n warm!",
  "childp.dialogue.hug.fail/1": "I be too ole fer hugs!",
  "childp.dialogue.hug.fail/2": "Belay that! I don't wants scallywags t' see!",
  "childp.dialogue.hug.fail/3": "Walk the plank, ye're so annoyin'!",
  "childp.dialogue.hug.fail/4": "Jus' leave me alone or give me some cookies!",
  "childp.dialogue.hug.fail/5": "I'd rather 'ug a skeleton.",
  "adult.dialogue.kiss.success/1": "I wish this here moment would last fore'er.",
  "adult.dialogue.kiss.success/2": "I reckon I love ye...",
  "adult.dialogue.kiss.success/3": "Yarr, tastes like pumpkin pie!",
  "adult.dialogue.kiss.success/4": "Blow me down! Ye taste like honey.",
  "adult.dialogue.kiss.success/5": "Oh! You're a good kisser, %1$s",
  "adult.dialogue.kiss.success/6": "%1$s you kiss better than Ash! *giggles*",
  "adult.dialogue.kiss.fail/1": "Nah if someone can see.",
  "adult.dialogue.kiss.fail/2": "Ye call that a kiss?",
  "adult.dialogue.kiss.fail/3": "Ash kisses better than ye.",
  "adult.dialogue.kiss.fail/4": "Two words... breath mints!",
  "adult.dialogue.kiss.fail/5": "Thank ye?",
  "adult.dialogue.kiss.fail/6": "Get off!",
  "spouse.dialogue.kiss.success/1": "I fall in love all o'er again when our lips meet!",
  "spouse.dialogue.kiss.success/2": "Time stops tickin' when I be wit' ye.",
  "spouse.dialogue.kiss.success/3": "Sweet as cake!",
  "spouse.dialogue.kiss.success/4": "I love ye, sprog!",
  "spouse.dialogue.kiss.success/5": "I wouldna trade ye fer anyone in the world!",
  "spouse.dialogue.kiss.success/6": "Oh %1$s, I love ye!",
  "spouse.dialogue.kiss.success/7": "You are my world!",
  "spouse.dialogue.kiss.success/8": "I don't know where I'd be without you!",
  "spouse.dialogue.kiss.fail/1": "Nah where someone can see us...",
  "spouse.dialogue.kiss.fail/2": "We don't 'ave t' if ye don't wants t'.",
  "spouse.dialogue.kiss.fail/3": "Yer breath smells like wolf kibble.",
  "spouse.dialogue.kiss.fail/4": "Go take rum from the lake.",
  "spouse.dialogue.kiss.fail/5": "Now that we be married I can tell ye how lousy ye be at kissin'.",
  "spouse.dialogue.kiss.fail/6": "Ugh! What did you eat recently? I think I touched some food!",
  "spouse.dialogue.kiss.fail/7": "Babe! Not in front of the trees!",
  "spouse.dialogue.kiss.fail/8": "%1$s I'm not in the mood right now.",
  "adult.dialogue.chat.success/1": "Scallywag, cookies 'n milk does sound delicious right now.",
  "adult.dialogue.chat.success/2": "Aye, I suppose the weather be nice today.",
  "adult.dialogue.chat.success/3": "I be doin' jus' fine! Hit me toe when I woke up, though.",
  "adult.dialogue.chat.success/4": "An apple a day keeps the zombies away!",
  "adult.dialogue.chat.success/5": "Me dream be t' build me owns village, but I be so lazy.",
  "adult.dialogue.chat.success/6": "I reckon I saw %Supporter% the other day in Diamond armor.",
  "adult.dialogue.chat.success/7": "Me hearty %Supporter% told me that they found a chest full o' diamonds yesterday!",
  "adult.dialogue.chat.success/8": "Ain't the weather remarkable? I've personally enjoyed the more sunny weather.",
  "adult.dialogue.chat.success/9": "I've lived here me whole life 'n I don't understand wha''s the big deal wit' these spiders 'n goblins.",
  "adult.dialogue.chat.success/10": "Hmm. I do wonder as well about what happened to %Supporter%. They ventured from here about a year ago.",
  "adult.dialogue.chat.success/12": "Did you hear what happened to %Supporter% the other day?",
  "adult.dialogue.chat.success/13": "I've been meaning to adopt one of the stray cats around here, but I've been so busy lately.",
  "adult.dialogue.chat.success/14": "I would like to redecorate my house soon. I'm just too lazy.",
  "adult.dialogue.chat.success/15": "I hope to have kids one day, I just need to find the right partner.",
  "adult.dialogue.chat.success/16": "I wonder where I'd be if I chose to live in the other village.",
  "adult.dialogue.chat.success/17": "I miss my childhood sometimes, a lot of memories cherished. Really good times.",
  "adult.dialogue.chat.success/18": "Haven't talked to my parents in a while either, I should go visit them sometime.",
  "adult.dialogue.chat.success/19": "I've been needing to travel to the other village near here, I have a few friends that I haven't seen in a long time.",
  "adult.dialogue.chat.success/20": "Sometimes, I dream about a food called cheese..",
  "adult.dialogue.chat.fail/1": "Did ye seriously jus' say that?",
  "adult.dialogue.chat.fail/2": "I don't believe it exploded on its owns.",
  "adult.dialogue.chat.fail/3": "Ye know, ye're nah that cool.",
  "adult.dialogue.chat.fail/4": "Show off.",
  "adult.dialogue.chat.fail/5": "Ye best be thrown in a dungeon!",
  "adult.dialogue.chat.fail/6": "Blast ye. Walk the plank, ye dress like ye're from the past.",
  "adult.dialogue.chat.fail/7": "That be such a squiffy thing t' natter about.",
  "adult.dialogue.chat.fail/8": "Why are ye natterin' t' me again?",
  "adult.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn't care to listen.",
  "adult.dialogue.chat.fail/10": "Excuse me?",
  "adult.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this?",
  "adult.dialogue.chat.fail/12": "I've heard harsh things about you, I can kinda see why they think that.",
  "adult.dialogue.chat.fail/13": "Not even zombies will talk to you.",
  "adult.dialogue.chat.fail/14": "You're as unlikeable as a witch!",
  "adult.dialogue.chat.fail/15": "Don't talk to me or I will call the guards to move you away from me.",
  "adult.dialogue.chat.fail/16": "Huh? Oh sorry, your conversation bored me.",
  "adult.dialogue.chat.fail/17": "Are you done talking?",
  "adult.dialogue.chat.fail/18": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever.",
  "adult.dialogue.chat.fail/19": "I'd rather stare at a pigs rear than talk to you.",
  "adult.dialogue.chat.fail/20": "Are you finished talking to me?",
  "adult.dialogue.chat.fail/21": "What, you believe the earth is round? What do you mean round? No corners? You seriously believe that?",
  "child.dialogue.chat.success/1": "I heard tales about ye! Are ye a hero?",
  "child.dialogue.chat.success/2": "Ahoy. I was goin' t' go try 'n climb t' the roof.",
  "child.dialogue.chat.success/3": "Do ye wanna go burn stuff wit' me?",
  "child.dialogue.chat.success/4": "I be goin' t' be a hunter like ye 'n scuttle many things!",
  "child.dialogue.chat.success/5": "Ahoy! Wha' are ye doin' today? I be goin' swimmin'!",
  "child.dialogue.chat.success/6": "Do you have kids? I want to play with them!",
  "child.dialogue.chat.fail/1": "If ye don't give me cookies I'll hold me breath.",
  "child.dialogue.chat.fail/2": "Me elders said nah t' natter t' ye, that ye're bad.",
  "child.dialogue.chat.fail/3": "*Laughs* Ye look smelly!",
  "child.dialogue.chat.fail/4": "Oh aye? Well I be gonna egg yer galleon!",
  "child.dialogue.chat.fail/5": "Lalala, I be nah listenin'! Lalala.",
  "child.dialogue.chat.fail/6": "If you don't leave me alone, I'm going to scream!",
  "child.dialogue.chat.fail/7": "Mommy says she finds it weird you don't have a job in the village...",
  "spouse.dialogue.chat.success/1": "I swabed the entire ship. How was yer day?",
  "spouse.dialogue.chat.success/2": "Honey, let's go campin' sometime. Doesn't that sound like fun?",
  "spouse.dialogue.chat.success/3": "So today I saw a spider. 'twas huge so I ran away.",
  "spouse.dialogue.chat.success/4": "We shall build a new ship together!",
  "spouse.dialogue.chat.success/5": "I nigh-on walked into a lava pit the other day. That wouldna 'ave been good!",
  "spouse.dialogue.chat.success/6": "Can we have kids? Just imagine seeing our little ones running around!",
  "spouse.dialogue.chat.success/7": "We should vacation to a beach one day!",
  "spouse.dialogue.chat.success/8": "I'd love to have pets one day. Preferably cats.",
  "spouse.dialogue.chat.success/9": "I'd love to have pets one day. Preferably dogs.",
  "spouse.dialogue.chat.success/10": "I'd love to have pets one day. Preferably parrots.",
  "spouse.dialogue.chat.success/11": "I thought I saw some pillagers earlier, it might be my eyes playing tricks on me.",
  "spouse.dialogue.chat.success/12": "I dreamt about becoming a grandparent! I'm not that old am I?",
  "spouse.dialogue.chat.success/13": "I saw a pond while exploring, it was so peaceful to look at. Wish you were there!",
  "spouse.dialogue.chat.success/14": "I saw my old friend Ash at the village center the other day. It was awkward to say the least.",
  "spouse.dialogue.chat.fail/1": "I know we be nah the poorest family, but...",
  "spouse.dialogue.chat.fail/2": "I love bein' around ye but I needs some space.",
  "spouse.dialogue.chat.fail/3": "Sometimes I wish I had me owns \"cave\" t' escape from ye 'n everyone.",
  "spouse.dialogue.chat.fail/4": "Walk the plank, I be nah in the mood.",
  "spouse.dialogue.chat.fail/5": "Where 'ave ye been? Are ye seein' someone behind me back?",
  "spouse.dialogue.chat.fail/6": "Babe, don't you have anything to do right now?",
  "spouse.dialogue.chat.fail/7": "%1$s I love you, but I need to be alone for a little bit.",
  "spouse.dialogue.chat.fail/8": "Don't you have friends to talk to? Go make some friends.",
  "spouse.dialogue.chat.fail/9": "Honey, you're beginning to nag me at this point.",
  "spouse.dialogue.chat.fail/10": "Not right now.",
  "spouse.dialogue.chat.fail/11": "You must really want me to jump into a nether portal.",
  "spouse.dialogue.chat.fail/12": "Darling I'm tired, talk to me later.",
  "childp.dialogue.chat.success/1": "Oh, I was jus' goin' t' go explorin' later.",
  "childp.dialogue.chat.success/2": "Can we go campin'? Please?!",
  "childp.dialogue.chat.success/3": "Ahoy, can ye make me a cake?",
  "childp.dialogue.chat.success/4": "Can I 'ave me owns cabin away from our ship? That would be cool!",
  "childp.dialogue.chat.success/5": "Let's move into a cave! that there sounds so fun!",
  "childp.dialogue.chat.success/6": "I wanna go to the beach!",
  "childp.dialogue.chat.success/7": "Can we get a puppy? Please?",
  "childp.dialogue.chat.success/8": "Can we get a kitten? Please?",
  "childp.dialogue.chat.success/9": "Can we get a bird? Please?",
  "childp.dialogue.chat.success/10": "My friend told me he found a lush cave! Can I go?",
  "childp.dialogue.chat.success/11": "My friend told me he found a dripstone cave! Can I go?",
  "childp.dialogue.chat.success/12": "My friend, Ash wants me to go to a lush cave, but I was scared.",
  "childp.dialogue.chat.success/13": "My friend, Ash wants me to go to a dripstone cave, but I was scared.",
  "childp.dialogue.chat.success/14": "Can you tell me how babies are born?",
  "childp.dialogue.chat.fail/1": "I want to have a room far away from you!",
  "childp.dialogue.chat.fail/2": "I don't reckon I'd like that mighty much.",
  "childp.dialogue.chat.fail/3": "Be that why I've heard so much about \"divorce\"? Wha' does that mean?",
  "childp.dialogue.chat.fail/4": "I wants new elders.",
  "childp.dialogue.chat.fail/5": "You're mean to me.",
  "childp.dialogue.chat.fail/6": "I don't want a baby brother.",
  "childp.dialogue.chat.fail/7": "Ye're mean t' me.",
  "childp.dialogue.chat.fail/8": "*blows raspberries*",
  "childp.dialogue.chat.fail/9": "I'm playing with my toys go away",
  "childp.dialogue.chat.fail/10": "No! I don't want to!.",
  "dialogue.story": "Tell a tale",
  "dialogue.story.generic": "Generic tale",
  "dialogue.story.exploring": "Yer explorations",
  "dialogue.story.nether": "Adventures in the Nether",
  "dialogue.story.enderdragon": "Ender dragon",
  "dialogue.story.wither": "Wither boss",
  "adult.dialogue.story.success/1": "Mighty? I can nah believe that all happened!",
  "adult.dialogue.story.success/2": "I wish I was brave enough t' take on a creeper.",
  "adult.dialogue.story.success/3": "That was a mighty good tale! Be it original?",
  "adult.dialogue.story.success/4": "All o' that happened yesterdaynay!",
  "adult.dialogue.story.success/5": "I was nigh thar yesterday, I can nah believe I didn' hear this already.",
  "adult.dialogue.story.success/6": "Har har har! That definitely sounds like %Supporter%! Such an awesome scallywag.",
  "adult.dialogue.story.success/7": "I've heard the Legend o' %Supporter% well-nigh a million times. Tell me again!",
  "adult.dialogue.story.success/8": "Shiver me timbers! So that's how ye found yer first diamond?",
  "adult.dialogue.story.success/9": "Ye shall come o'er later! I would love t' hear more.",
  "adult.dialogue.story.fail/1": "*Yarr* That's me mother ye're natterin' about.",
  "adult.dialogue.story.fail/2": "'tis why the village natters about ye.",
  "adult.dialogue.story.fail/3": "I don't get it...",
  "adult.dialogue.story.fail/4": "Ye're fearful! Creepers 'ave feelings too!",
  "adult.dialogue.story.fail/5": "How could ye scuttle a poor sheep?!",
  "adult.dialogue.story.fail/6": "*snorin'* Uh— blimey, wha'?",
  "adult.dialogue.story.fail/7": "How was that worth me time?",
  "adult.dialogue.story.fail/8": "Yawn! How boring.",
  "adult.dialogue.story.fail/9": "You're crazy, and not in a good way..",
  "adult.dialogue.story.fail/10": "I don't see how that was good..",
  "teen.dialogue.story.fail/1": "This is why mom/dad wants to divorce you.",
  "teen.dialogue.story.fail/2": "You already told me this story when I was a baby...",
  "child.dialogue.story.success/1": "Yarr! Ye're a beast!",
  "child.dialogue.story.success/2": "I wants t' be jus' like ye when I grow up. Shh, don't tell cap'n.",
  "child.dialogue.story.success/3": "Can ye adopt me?! Ye're awesome!",
  "child.dialogue.story.success/4": "I went fishin' 'n nigh-on drowned.",
  "child.dialogue.story.success/5": "Does this mean I can take whatever I wants? I mean, \"borrow?\"",
  "child.dialogue.story.success/6": "Tell me again about %Supporter%!!",
  "child.dialogue.story.fail/1": "Ye're a meanie!",
  "child.dialogue.story.fail/2": "I be tellin' me mom wha' ye said about her...",
  "child.dialogue.story.fail/3": "I believe ye're speakin' about me grandpa...",
  "child.dialogue.story.fail/4": "Ye're naught but a yellow-bellied cur like cap'n said!",
  "child.dialogue.story.fail/5": "How could ye scuttle a poor chicken?",
  "child.dialogue.story.fail/6": "*Yawn* Yer tales suck.",
  "spouse.dialogue.story.success/1": "Let's nah tell our sprogs that one...",
  "spouse.dialogue.story.success/2": "Ye we be so rebellious! I love it!",
  "spouse.dialogue.story.success/3": "Did ye ever tell yer elders about losin' thar rings?",
  "spouse.dialogue.story.success/4": "'twas that moment when I fell in love wit' ye!",
  "spouse.dialogue.story.success/5": "Blow me down, ye're the best hunter ever!",
  "spouse.dialogue.story.fail/1": "Natter t' me when ye scuttle somethin' other than a harmless cow.",
  "spouse.dialogue.story.fail/2": "Don't do somethin' that reckless!",
  "spouse.dialogue.story.fail/3": "Ye 'ave a family t' reckon about!",
  "spouse.dialogue.story.fail/4": "...If ye liked 'em why didn' ye marry 'em, instead?",
  "spouse.dialogue.story.fail/5": "Why did ye wear the pink fluffy underwear? Whose we be they?",
  "childp.dialogue.story.success/1": "Wha'!? Ye mighty did that?! But...wha' happened t' yer matey?",
  "childp.dialogue.story.success/2": "I wants t' explore a cave, too! Let's go!",
  "childp.dialogue.story.success/3": "One day I'll scuttle more creepers than ye!",
  "childp.dialogue.story.success/4": "Oh, oh, oh! can we climb a tree, too?!",
  "childp.dialogue.story.success/5": "Did the lava 'urt?",
  "childp.dialogue.story.fail/1": "I don't wants t' hear about grandma.",
  "childp.dialogue.story.fail/2": "Ye always say that. I jus' wants a pet.",
  "childp.dialogue.story.fail/3": "Ye're jus' fibbin'. I don't believe that.",
  "childp.dialogue.story.fail/4": "Ye said ye didn' eat the cake 'n cookies...",
  "childp.dialogue.story.fail/5": "Someone said ye we be a bad scallywag, 'n I believe 'em!",
  "baker.dialogue.flirt.success/1": "I guess yer elders are bakers, 'cause they made ye such a cutie pie!",
  "adult.dialogue.flirt.success/1": "Ye're sooo brave!",
  "adult.dialogue.flirt.success/2": "Oh, ye! Stop bein' so cute!",
  "adult.dialogue.flirt.success/3": "*Blushes* Do ye mean it?",
  "adult.dialogue.flirt.success/4": "Oh, me...",
  "adult.dialogue.flirt.success/5": "That was so adorable! Ye had me at \"ahoy\"!",
  "adult.dialogue.flirt.success/6": "How do ye manage t' look so stunnin' every day? When I look at ye, I become speechless.",
  "adult.dialogue.flirt.success/7": "Oh belay that! Ye're makin' me blush.",
  "adult.dialogue.flirt.fail/1": "If ye mean that, then prove it.",
  "adult.dialogue.flirt.fail/2": "Blisterin' barnacles...Belay that, ye told the baker the same thing!",
  "adult.dialogue.flirt.fail/3": "Nah in a million years.",
  "adult.dialogue.flirt.fail/4": "Pathetic much?",
  "adult.dialogue.flirt.fail/5": "A zombie has a better chance than ye.",
  "adult.dialogue.flirt.fail/6": "No. Jus'— no.",
  "adult.dialogue.flirt.fail/7": "Don't look at me like that 'n ne'er say that again.",
  "spouse.dialogue.flirt.success/1": "*Blushes* Well, how about we do somethin' like that, then!",
  "spouse.dialogue.flirt.success/2": "Blisterin' barnacles, ye said that when we first met.",
  "spouse.dialogue.flirt.success/3": "Sprog, ye're so cute!",
  "spouse.dialogue.flirt.success/4": "Ye bet I am!",
  "spouse.dialogue.flirt.success/5": "*Winks* Ye still got it!",
  "spouse.dialogue.flirt.fail/1": "*Sighs*",
  "spouse.dialogue.flirt.fail/2": "This one be gettin' ole... like ye.",
  "spouse.dialogue.flirt.fail/3": "We be married, we don't 'ave t' do this anymore.",
  "spouse.dialogue.flirt.fail/4": "Natter t' the tree, it cares more.",
  "spouse.dialogue.flirt.fail/5": "Aye, aye... Wha' was it ye we be sayin'?",
  "dialogue.joke": "(Wha' joke shall I tell?)",
  "dialogue.joke.creative": "be creative (easy)",
  "dialogue.joke.animal": "Joke about an animal",
  "dialogue.joke.monster": "Joke about a monster",
  "dialogue.joke.creative.success/1": "*Laughs* That's hilarious!",
  "dialogue.joke.creative.success/2": "That's funny!",
  "dialogue.joke.creative.success/3": "That's the best I 'ave ever heard!",
  "dialogue.joke.creative.success/4": "Ye might be funnier than %Supporter%!",
  "dialogue.joke.creative.success/5": "Hahaha! Wow you're really funny! Have you ever thought of becoming a comedian?",
  "dialogue.joke.creative.success/6": "BAHAHHA! That was the best joke I've heard in a long time!",
  "dialogue.joke.creative.success/7": "Teehee! You're definitely funnier than Ash!",
  "dialogue.joke.creative.success/8": "Ahah! That's actually pretty funny!",
  "dialogue.joke.creative.failed/1": "Ye shant joke about that.",
  "dialogue.joke.creative.failed/2": "Har. Ha. Nah funny.",
  "dialogue.joke.creative.failed/3": "Ah, ye're nah the funniest in town.",
  "dialogue.joke.creative.failed/4": "Did ye jus' make a joke like that?",
  "dialogue.joke.creative.failed/5": "Oh... That's... Funny I guess?",
  "dialogue.joke.creative.failed/6": "Reaaaal funny. Har har har.",
  "dialogue.joke.creative.failed/7": "Why would that be funny? Do everyone a favour 'n stick t' yer day job.",
  "dialogue.joke.creative.failed/8": "Ash tells way better jokes than you ever could.",
  "child.dialogue.joke.creative.success/1": "Ye're funnier than cap'n!",
  "child.dialogue.joke.creative.success/2": "Tell me another one!",
  "child.dialogue.joke.creative.success/3": "Ye're the funniest scallywag alive!",
  "child.dialogue.joke.creative.success/4": "I'm tellin' my pappa that one! *Laughs*",
  "child.dialogue.joke.creative.success/5": "I be tellin' me pappa that one! *Laughs*",
  "child.dialogue.joke.creative.success/6": "You're funnier than mommy!",
  "child.dialogue.joke.creative.fail/1": "I don't get it.",
  "child.dialogue.joke.creative.fail/2": "Ye're nah funny. Mighty.",
  "child.dialogue.joke.creative.fail/3": "Ye needs t' stop...",
  "child.dialogue.joke.creative.fail/4": "But, who's apple?",
  "child.dialogue.joke.creative.fail/5": "Don't be mean!",
  "child.dialogue.joke.creative.fail/6": "*sticks tongue at you*",
  "spouse.dialogue.joke.creative.success/1": "*Laughs* I married ye fer yer humor!",
  "spouse.dialogue.joke.creative.success/2": "Ye shall throw an egg at 'im next time!",
  "spouse.dialogue.joke.creative.success/3": "That ne'er gets ole!",
  "spouse.dialogue.joke.creative.success/4": "Here's one fer ye... How many chickens does a creeper blow up?",
  "spouse.dialogue.joke.creative.success/5": "This is why I married you! One of the best qualities you have!",
  "spouse.dialogue.joke.creative.fail/1": "Lame...",
  "spouse.dialogue.joke.creative.fail/2": "Proud beauty, ye're nah funny.",
  "spouse.dialogue.joke.creative.fail/3": "Har...Ha...Ha...Nah funny.",
  "spouse.dialogue.joke.creative.fail/4": "Ye needs t' erase that from yer mind.",
  "spouse.dialogue.joke.creative.fail/5": "Aye...",
  "toddlerp.dialogue.joke.creative.success/1": "*laughs* tell that there one again!",
  "childp.dialogue.joke.creative.success/1": "*laughs* tell that there one again!",
  "childp.dialogue.joke.creative.success/2": "I've got t' tell me hearty that one!",
  "childp.dialogue.joke.creative.success/3": "'ow did the creeper erupt into flame, thar she blows?!",
  "childp.dialogue.joke.creative.success/4": "*Laughs* Why is there no longer 3 of them?",
  "childp.dialogue.joke.creative.success/5": "*laughs*... *laughs*... *laughs*",
  "childp.dialogue.joke.creative.fail/1": "I thought ye we be funny, though...",
  "childp.dialogue.joke.creative.fail/2": "I be likin' knock knock jokes better.",
  "childp.dialogue.joke.creative.fail/3": "I don't get it, that was squiffy.",
  "childp.dialogue.joke.creative.fail/4": "*Yawn* Me bucko's cap'n be cooler 'n funnier than ye.",
  "childp.dialogue.joke.creative.fail/5": "I'd rather 'ave cake.",
  "dialogue.greet": "Ahoy! How are ye doin' today?",
  "dialogue.greet.short": "I be good.",
  "dialogue.greet.kind": "I be goodhow fares yer day?",
  "dialogue.greet.shake_hand": "*Shake hands*",
  "dialogue.procreate_engaged/1": "I’d feel more comfortable once we’re actually married.",
  "dialogue.procreate_engaged/2": "I don’t want to being a new life into this world if we haven’t even fully committed to each other.",
  "adult.dialogue.shake_hand.success/1": "Ye 'ave a nice grip!",
  "adult.dialogue.shake_hand.success/2": "Yer grip shows me ye 'ave great power!",
  "adult.dialogue.shake_hand.success/3": "Blow me down, ye're so polite!",
  "adult.dialogue.shake_hand.success/4": "Here's luck 'n a fair wind t' ye!",
  "adult.dialogue.shake_hand.success/5": "Why, ahoy thar!",
  "adult.dialogue.shake_hand.fail/1": "Seriously? Aft ye slaughtered the cow?",
  "adult.dialogue.shake_hand.fail/2": "Um, no that's aye.",
  "adult.dialogue.shake_hand.fail/3": "I be nah a stranger, ye don't 'ave t' be so polite.",
  "adult.dialogue.shake_hand.fail/4": "Blow me down mighty? This ain't like ye.",
  "adult.dialogue.shake_hand.fail/5": "Walk the plank.",
  "child.dialogue.shake_hand.success/1": "Ahoy! Someone I know likes ye...",
  "child.dialogue.shake_hand.success/2": "Cap'n said 'tis a mighty nice thing t' do.",
  "child.dialogue.shake_hand.success/3": "Now high five! Down low... too slow!",
  "child.dialogue.shake_hand.success/4": "Ahoy stranger!",
  "child.dialogue.shake_hand.success/5": "*Giggles* I jus' swabed a cow wit' this hand.",
  "child.dialogue.shake_hand.fail/1": "Stranger danger...",
  "child.dialogue.shake_hand.fail/2": "Mom, cap'n! This scallywag be trying t' kidnap me!",
  "child.dialogue.shake_hand.fail/3": "Don't touch me I be famous!",
  "child.dialogue.shake_hand.fail/4": "Arrrgh, yer hand has black stuff on it.",
  "child.dialogue.shake_hand.fail/5": "I'll only shake yer hand if ye give me a diamond.",
  "spouse.dialogue.shake_hand.success/1": "Yer hand be so soft!",
  "spouse.dialogue.shake_hand.success/2": "Our hands fit perfectly together.",
  "spouse.dialogue.shake_hand.success/3": "One day scallywags will forget t' shake hands.",
  "spouse.dialogue.shake_hand.success/4": "Our sprogs will needs t' be this polite.",
  "spouse.dialogue.shake_hand.success/5": "*Continues t' shake hand* Tell me when t' stop!",
  "spouse.dialogue.shake_hand.fail/1": "Shaking hands? How about a kiss, instead?",
  "spouse.dialogue.shake_hand.fail/2": "*Squeezes hand hard*",
  "spouse.dialogue.shake_hand.fail/3": "Yer hand be nastynay.",
  "spouse.dialogue.shake_hand.fail/4": "They 'ave germs on 'em.",
  "spouse.dialogue.shake_hand.fail/5": "Why don't ye get a decent job instead o' shakin' me hand?",
  "childp.dialogue.shake_hand.success/1": "Why do I needs t' learn this stuff?",
  "childp.dialogue.shake_hand.success/2": "I heard that 'tis a polite thing t' do.",
  "childp.dialogue.shake_hand.success/3": "I be gonna be jus' like ye when I grow up!",
  "childp.dialogue.shake_hand.success/4": "Can I 'ave cake now?",
  "childp.dialogue.shake_hand.success/5": "I don't get it, but aye!",
  "childp.dialogue.shake_hand.fail/1": "I spit on me hand.",
  "childp.dialogue.shake_hand.fail/2": "Ye're such an ole scallywag.",
  "childp.dialogue.shake_hand.fail/3": "Only scallywags shake hands.",
  "childp.dialogue.shake_hand.fail/4": "I'll shake yer hand if ye give me cake.",
  "childp.dialogue.shake_hand.fail/5": "No, ye'll slip 'n hit me.",
  "adult.dialogue.main.morning/1": "Here's luck 'n a fair wind t' ye!",
  "adult.dialogue.main.morning/2": "Mornin', ready t' work today?",
  "adult.dialogue.main.morning/3": "I be still tired, ye?",
  "adult.dialogue.main.morning/5": "Looks like ye had a rough night.",
  "adult.dialogue.main.morning/6": "Rise 'n shine, matey. It's goin' t' be a long day.",
  "adult.dialogue.main.morning/7": "Did ye sleep well? Ye look chipper.",
  "adult.dialogue.main.morning/8": "Mornin' sleepyhead!",
  "adult.dialogue.main.morning/9": "Wha' a beautiful mornin'! I reckon it's goin' t' be a productive day today!",
  "adult.dialogue.main.morning/10": "I reckon I might take it slow today, I be nah feelin' too well.",
  "adult.dialogue.main.morning/11": "I 'ave a mighty packed schedule today, jus' thinkin' about it makes me tired.",
  "adult.dialogue.main.morning/12": "I actually got a decent night's sleep, I might do somethin' a bit heavier today, who knows?",
  "child.dialogue.main.morning/1": "Wakey, Wakey, eggs 'n bakey!",
  "child.dialogue.main.morning/2": "I might go flower pickin' today, wanna come?",
  "child.dialogue.main.morning/3": "I be goin' t' see me buckos! Are ye goin' t' see yers too?",
  "child.dialogue.main.morning/4": "I wants t' go explorin', but I 'ave t' finish me readin' today. Why can nah everyday be a play day?",
  "child.dialogue.main.morning/5": "I be nah allowed t' do anythin' fun today. 'tisn't fair.",
  "child.dialogue.main.morning/6": "Everyone be tired today! I can nah find anyone t' play wit' me.",
  "child.dialogue.main.morning/7": "Can ye take me somewhere today? I be bored.",
  "teen.dialogue.main.morning/1": "I wouldna be up this early if I had a choice.",
  "teen.dialogue.main.morning/2": "I was dragged out o' hammock, can ye tell?",
  "teen.dialogue.main.morning/3": "'tis an unholy hour o' the mornin'. Why are ye so chipper?",
  "teen.dialogue.main.morning/4": "Time t' get movin', I guess.",
  "teen.dialogue.main.morning/5": "Wha' I wouldna give t' be back in cot.",
  "teen.dialogue.main.morning/6": "Do ye 'ave any grub on ye? I forgot t' eat grub.",
  "adult.dialogue.main.evening/1": "Here's luck 'n a fair wind t' ye!",
  "adult.dialogue.main.evening/2": "It got late pretty fast, how was yer day?",
  "adult.dialogue.main.evening/3": "Another hard day o' work, am I right?",
  "adult.dialogue.main.evening/4": "The day flew by, didn' it? Too much t' do, too wee time.",
  "adult.dialogue.main.evening/5": "I reckon I might head home soon, I needs t' get started on grub.",
  "adult.dialogue.main.evening/6": "I wasted too much time today, I didn' mighty do much.",
  "adult.dialogue.main.evening/7": "I reckon I might go fer a nap soon, I had a rough mornin'.",
  "adult.dialogue.main.evening/8": "I might go inside, last month I saw a creeper, I don't walk around at night anymore.",
  "adult.dialogue.main.evening/9": "Oh ahoy! I was buyin' stuff fer grub at the butcher, natter t' ye later!",
  "child.dialogue.main.evening/1": "I 'ave t' be home soon, or me family might get worried.",
  "child.dialogue.main.evening/2": "It's gettin' mighty dark, mighty handsomely! Why are days so short?",
  "child.dialogue.main.evening/3": "I be a wee bit tired, but I can go a long time without a nap now!",
  "child.dialogue.main.evening/4": "I wants t' go around me hearty's galleon, but I be in trouble. Shall I go anyways?",
  "child.dialogue.main.evening/5": "I can go around the village all by meself now, even when it gets darker! But I wouldna mind if ye came wit' me.",
  "teen.dialogue.main.evening/1": "I be goin' t' go into the woods later, don't rat me out t' the guards, kay?",
  "teen.dialogue.main.evening/2": "I 'ave so much work t' finish, but I mighty don't wants t' do it. Needs help wit' anythin'?",
  "teen.dialogue.main.evening/3": "Thar's nah much t' do around here, especially when all the stores close.",
  "teen.dialogue.main.evening/4": "The guards don't let us stay out too late 'cause o' the monsters. It's mighty annoyin'. Ye don't reckon ye could sneak me out, could ye?",
  "teen.dialogue.main.evening/5": "I wanted t' hang out wit' the others today, but I didn' get the chance t'. Are ye free?",
  "teen.dialogue.main.evening/7": "I know it's dangerous at night, but at least it's quiet. It makes it easier t' reckon about stuff, ye know?",
  "teen.dialogue.main.evening/8": "... maybe I shall fix me sleepin' schedule. It's so late but I don't feel tired at all",
  "teen.dialogue.main.evening/9": "The sunset sure looks cool, don't ye reckon? Like the sky was on fire… or somethin' like that.",
  "teen.dialogue.main.evening/10": "Well, 'tisn't too late fer another stroll. Thar's nah much else t' do in a village, ye know. Well, it like enough beats sleepin' next t' creepers fer all I know.",
  "adult.dialogue.main.night/1": "*yawn* Ye're mighty up this late?",
  "adult.dialogue.main.night/2": "A bit o' a night owl, aren't ye?",
  "adult.dialogue.main.night/3": "Ye prefer the night too?",
  "adult.dialogue.main.night/4": "Don't stray too far from the village. Wouldna wants ye t' get stuck out thar wit' the monsters, would we?",
  "adult.dialogue.main.night/5": "The guards always make the village feel safer, but 'tis still awfully eerie at night, ain't it?",
  "adult.dialogue.main.night/6": "The darkness always makes me feel peaceful, it's a nice time t' relax when the world be quiet.",
  "adult.dialogue.main.night/7": "It's always so busy in the day time, so 'tis nice t' go fer a stroll when the stars are out.",
  "adult.dialogue.main.night/8": "I be gettin' mighty tired. I suppose it's been a long day, I might needs t' take it easier on the morrow.",
  "adult.dialogue.main.night/9": "I can nah wait t' burrow underneath the covers.",
  "adult.dialogue.main.night/10": "Ye shall mighty go t' sleep. I hear ye 'ave a lot t' do on the morrow.",
  "child.dialogue.main.night/1": "*yawn* Why are ye up so late? It's so dark already.",
  "child.dialogue.main.night/2": "*yawn* Can nah we natter some other time? I be mighty, mighty, mighty sleepy.",
  "child.dialogue.main.night/3": "*jus' yawns 'n doesn't seem t' quite notice ye're thar*",
  "child.dialogue.main.night/4": "I be goin' t' play the whoooole day when I wake up…",
  "teen.dialogue.main.night/1": "Don't ye see I be trying t' sleep?",
  "teen.dialogue.main.night/2": "Go hunt those zombies outside or whatever ye adventurers do. I be trying t' sleep.",
  "teen.dialogue.main.night/3": "Why are ye in me ship at this hour?",
  "teen.dialogue.main.night/4": "Natter t' me one more time, 'n I be callin' the guards. Git.",
  "teen.dialogue.main.night/5": "Look, I appreciate it 'n all, but some scallywags are trying t' sleep at this hour.",
  "teen.dialogue.main.night/6": "I don't mean t' be mean or anythin', but ye shall like enough sleep too.",
  "teen.dialogue.main.night/7": "Shant ye be at yer owns ship at this hour or somethin'?.",
  "teen.dialogue.main.night/8": "We. Will. Natter. Later.",
  "teen.dialogue.main.night/9": "*Snores*",
  "teen.dialogue.main.night/10": "*Clearly ain't asleep, but won't natter t' ye all the same.*",
  "cultist.dialogue.main/1": "There’s a lot you still have to learn.",
  "cultist.dialogue.main/2": "If you wonder how I have all these Sirben children then it’s a secret.",
  "cultist.dialogue.main/3": "Would you like to become one with the Sirbens..?",
  "guard.dialogue.main/1": "You need something?",
  "guard.dialogue.main/2": "I’m a little busy, please go bother someone else.",
  "guard.dialogue.main/3": "You look pretty strong.",
  "guard.dialogue.main/4": "I don’t like how quiet it is...",
  "guard.dialogue.main/5": "It’s a peaceful day, I hope it stays this peaceful.",
  "guard.dialogue.main/6": "You know, I once thought someone was attacking me, when I realise I'd hit an armour stand. Didn't make that mistake twice.",
  "guard.dialogue.main/7": "I don't know who you are, don't make me have to find out.",
  "guard.dialogue.main/8": "Staying safe, I hope.",
  "guard.dialogue.main/9": "I've always wondered how strong a rose gold sword would be.",
  "guard.dialogue.main/10": "Did you hear that? I'm sure there's something out there...",
  "guard.dialogue.main.morning/1": "Here's luck 'n a fair wind t' ye, %1$s. Whatever ye do today, please stay safe.",
  "guard.dialogue.main.morning/2": "If thar's one perk about bein' a guard, it's that ye can rest when the sun be up. Unfortunately, 'tisn't jus' monsters we 'ave t' worry about…",
  "guard.dialogue.main.morning/3": "Ye're nah causin' any trouble around here, are ye?",
  "guard.dialogue.main.morning/4": "*Be clearly too focused on the patrol t' notice ye*",
  "guard.dialogue.main.morning/5": "Aye, I know thar ne'er are any monsters in the daytime… but I always can nah help but see illagers in any bush I turn me head t'. Maybe I mighty needs a nap, aft all…*",
  "guard.dialogue.main.morning/6": "Here's luck 'n a fair wind t' ye, %1$s. Remember t' make a report if ye see anythin' suspiciousblimey?",
  "guard.dialogue.main.morning/7": "When the last raid happened, 'twas 'cause we didn' notice illager scouts. 'twon't ever happen again.",
  "guard.dialogue.main.morning/8": "Oh, ahoy, %1$s. Do ye wants t' keep me crew on me watch?.",
  "guard.dialogue.main.morning/9": "Ahoy. Ye can feel safe now. Thar are no monsters durin' the day. Well, most o' the time.",
  "guard.dialogue.main.morning/10": "Ye aren't doin' anythin' suspicious, are ye…? Oh, no, I be only askin'… jus' askin'… hehehe….",
  "guard.dialogue.main.evening/1": "It's goin' t' be nighttime soon. Ye shall like enough head indoors.",
  "guard.dialogue.main.evening/2": "The settin' sun sure looks beautiful… I jus' wish it didn' mean more monsters t' deal wit'. Eh.",
  "guard.dialogue.main.evening/3": "Jus' between ye 'n me, I mighty wish I could jus' head home fer the day 'n nah worry about any zombies or skeletons.",
  "guard.dialogue.main.evening/4": "It's evenin' already. I be nah sure if we best be natterin' right now...",
  "guard.dialogue.main.evening/5": "Guard duty ain't as depressin' as some say. It's great if ye needs lots o' time t' reckon… nah that I slack off at me post, gods forbid!",
  "guard.dialogue.main.evening/6": "I used t' dream about bein' a guard when I was jus' a sprog, but a life o' a guard ain't as grand as I thought. Then again, the more borin' yer job as a guard be, the better.",
  "guard.dialogue.main.evening/7": "I used t' go into the caves jus' like ye, back when I was trainin' t' become a guard.",
  "guard.dialogue.main.evening/8": "The monsters will come out any minute now. Head indoors if ye don't wants t' 'ave t' fight 'em.",
  "guard.dialogue.main.evening/9": "If ye ever find yourself in trouble, jus' find me. I will do everythin' I can t' help.",
  "guard.dialogue.main.evening/10": "Don't stray too far from the village if ye're nah well prepared, %1$s.",
  "guard.dialogue.main.night/1": "I jus' hate those zombies, 'n thar's ne'er an end t' 'em!",
  "guard.dialogue.main.night/2": "If ye wants t' be helpful, ye can watch here fer the monsters wit' me.",
  "guard.dialogue.main.night/3": "... shall I make another round, already?",
  "guard.dialogue.main.night/4": "Make sure t' gangway fer these black spotted creepers, %1$s.",
  "guard.dialogue.main.night/5": "I be sometimes nah sure wha' I hate more. Creepers, or skeletons?",
  "guard.dialogue.main.night/6": "A few days ago, I had t' put down a zombie that clearly wasn't gone far enough t' be cured… moments like these haunt me when I try t' sleep.",
  "guard.dialogue.main.night/7": "Make sure nah t' run in a straight line when ye're facin' a skeleton. Thar arrows can be deadly.",
  "guard.dialogue.main.night/8": "... I hope thar won't be a zombie siege tonight.",
  "guard.dialogue.main.night/9": "I jus' wants fer this night t' be finally o'er.",
  "guard.dialogue.main.night10": "Aye, we get scared too sometimes, but bravery ain't the lack o' fear, it's the ability t' control it fer the greater cause. Now that I be yellow-bellied. Wha'?",
  "farmer.dialogue.main.morning/1": "Another mornin', another day spent in the fields.",
  "farmer.dialogue.main.morning/2": "It's hard work t' be a farmer, but it mighty pays off.",
  "farmer.dialogue.main.morning3": "One perk o' bein' a farmer: it's up t' ye wha' grub ye get t' eat later!",
  "farmer.dialogue.main.evening/1": "'twas yet another productive day in the fields. I reckon I deserve some rest, now.",
  "farmer.dialogue.main.evening/2": "I love bein' a farmer, but it's hard on ye. I be mighty glad whenever the day's o'er 'n I can jus' relax.",
  "farmer.dialogue.main.evening/3": "I hope naught be tramplin' me fields right now…",
  "farmer.dialogue.main.night/1": "*Yawns* On the morrow will be another day o' hard work in the fields. I needs all the rest I can get..",
  "farmer.dialogue.main.night/2": "Me body feels so sore aft today… I feel like I can sleep like a log…",
  "farmer.dialogue.main.night/3": "Ye shall prolly sleep, too. 'n since it's me job t' feed everyone in the village, I don't reckon I best be natterin' t' ye this late, either.",
  "butcher.dialogue.main.morning/1": "I be sure the smell o' fresh meat will lighten up the day fer everyone.",
  "butcher.dialogue.main.morning/2": "Thar's more t' me work than jus' scuttlin' pigs, ye know. I be workin' jus' as hard as anyone in the village.",
  "butcher.dialogue.main.morning/3": "Yarr. This meat looks so good I'd like t' 'ave some meself.",
  "butcher.dialogue.main.evening/1": "Well, that was a productive day. I've sure fed lots o' scallywags in the village.",
  "butcher.dialogue.main.evening/2": "I be nah mighty at work right now, but if ye've got the doubloons 'n wants some quality, fresh meat, I be still up fer some tradin'.",
  "butcher.dialogue.main.evening/3": "I shall prolly make sure the animals breed on the morrow, I've been startin' t' run low… garr? We be ye sayin' somethin'?",
  "butcher.dialogue.main.night/1": "I shall like enough be in cot. Scallywags will wants t' buy some quality meat early on the morrow, 'n so I can nah act be actin' like a night owl.",
  "butcher.dialogue.main.night/2": "Garr? Wha'? Do ye wants t' buy some pork at this hour? Are ye mighty serious?",
  "butcher.dialogue.main.night/3": "The butcher's work might nah look tough, but darn, me body mighty be sore all o'er. I mighty needs t' go t' sleep.",
  "shepherd.dialogue.main.morning/1": "Blast ye, I be so tired. Then again, I can nah jus' sleep in, or me animals will go starvin'..",
  "shepherd.dialogue.main.morning/2": "Blisterin' barnacles? Can nah wait it a wee? I be… *yawn* still so sleepy. Me sheep kept me up at night far too long…",
  "shepherd.dialogue.main.morning/3": "Work wit' wool can be a bit tirin' sometimes, but it sure be rewardin'. I be speakin' from experience!.",
  "shepherd.dialogue.main.evening/1": "Wha'? Time off? Well, I still needs t' feed the sheep afore I go t' bed, but I guess I be kind o' free, now.",
  "shepherd.dialogue.main.evening/2": "If ye wants t' trade some wool, now 'twould be good time t' do it. I finally 'ave some more time on me hands.",
  "shepherd.dialogue.main.evening/3": "Don't tell anyone… but I mighty like mutton. Roast mutton, minced mutton, muttons steak… jus' don't mention it nigh the sheep!",
  "shepherd.dialogue.main.night/1": "I mighty hope me sheep are quiet today. Maybe I'll catch some good sleep..",
  "shepherd.dialogue.main.night/2": "I shall call it a night. I needs t' get up early t' feed me animals.",
  "shepherd.dialogue.main.night/3": "Ain't thar some better time fer us t' trade? I be sure ye can find some better time t' sell me wool. *Yawn.*.",
  "shepherd.dialogue.main.night/4": "Havin' trouble fallin' asleep? Try countin' sheep.",
  "shepherd.dialogue.main.night/5": "Finally I've caught that runaway sheep!",
  "fisherman.dialogue.main.morning/1": "When fishin', it's always best t' start early in the day. That's how ye get the most out o' the day!",
  "fisherman.dialogue.main.morning/2": "Do ye 'ave some materials t' spare? Believe it or nah,  but fishin' rods don't last that long…",
  "fisherman.dialogue.main.morning/3": "I sometimes feel sorry fer these poor fish, but it's up t' all o' us t' feed the village. It's in the cycle o' nature.",
  "fisherman.dialogue.main.evening/1": "'twas a day well spent! Would ye believe how many catches I've got?!.",
  "fisherman.dialogue.main.evening/2": "I be nah mighty on the clock right now, but if ye 'ave some quality fish t' sell, then hit me wit' it. I be always open t' a good trade!",
  "fisherman.dialogue.main.evening/3": "No, I didn' become a fisherman 'cause I liked fish. … I do like fish, though. Who doesn't? It's definitely nah as heavy on stomach as pork or beef.",
  "fisherman.dialogue.main.night/1": "Hum? How can I help ye? Sorry, but I mighty needs t' get t' bed, or I will 'ave a bad day fishin' on the morrow…",
  "fisherman.dialogue.main.night/2": "Wha'…? Don't tell me ye've hit me up at this hour jus' t' sell fish…?",
  "fisherman.dialogue.main.night/3": "I know fishin' might nah look too hard, but I be mighty tired aft fishin' up till the afternoon. Can nah we natter on the morrow?",
  "toolsmith.dialogue.main.morning/1": "Here's luck 'n a fair wind t' ye, %1$s! Do ye happen t' be in needs o' some new, quality tools?!",
  "toolsmith.dialogue.main.morning/2": "It's sometimes hard t' get meself t' be fully awake, but then I always remind meself that the village relies on the tools I make. So, I can nah allow meself t' be lazy.",
  "toolsmith.dialogue.main.morning/3": "Do ye happen t' 'ave some quality materials on hand? I could mighty use some.",
  "toolsmith.dialogue.main.evening/1": "Blast ye, that was a full day o' work. It always makes me proud t' see scallywags use me tools, though",
  "toolsmith.dialogue.main.evening/2": "Aye, I be technically off the clock now, but if ye wants t' trade fer a bit, I be still open. I didn' get entirely sold out.",
  "toolsmith.dialogue.main.evening/3": "I love t' make tools, but wha' I love even more be t' get t' jus' relax aft a full day o' work!",
  "toolsmith.dialogue.main.night/1": "I best be in hammock already. Tools take time t' make, so I unfortunately can nah afford sleep in too much.",
  "toolsmith.dialogue.main.night/2": "Blow me down? Why are ye here at this hour? Don't tell me ye wants t' buy tools so late!",
  "toolsmith.dialogue.main.night/3": "Can nah we natter later? It might nah look hard, but I be actually tired aft today's toolsmithin' work…",
  "armorer.dialogue.main.morning/1": "I be proud o' me work, but gods, ain't it tough t' work all day by this black spotted blast furnace…",
  "armorer.dialogue.main.morning/2": "If ye happen t' 'ave some resources ye'd be willin' t' sell, I would be mighty grateful. It can be difficult t' get me owns sometimes.",
  "armorer.dialogue.main.morning/3": "It's so hot in here. I mighty wish I could jus' go outside today.",
  "armorer.dialogue.main.evening/1": "I take a lot o' pride in bein' an armorer. It takes a lot o' skill t' create quality armor.",
  "armorer.dialogue.main.evening/2": "I be technically nah on the job right now, but aye, I 'ave some pieces o' armor if ye wants t' buy any. I ne'er get fully sold out..",
  "armorer.dialogue.main.evening/3": "I take pride in me job, but I be glad t' be away from that scorchin' hot blast furnace. It well-nigh makes me wants t' jump into powder snow. Well-nigh.",
  "armorer.dialogue.main.night/1": "Can nah we natter anytime later? I needs t' sleep. A tired blacksmith be a bad blacksmith..",
  "armorer.dialogue.main.night/2": "... please don't tell me ye got me out o' hammock jus' t' buy armor?",
  "armorer.dialogue.main.night/3": "Makin' armor be mighty tirin', especially when ye 'ave t' work next t' a smokin' hot furnace. I can nah wait t' get into bed already.",
  "weaponsmith.dialogue.main.morning/1": "Why, ahoy. Do ye perhaps needs a new cutlass? Or an axe? Or a bell?! Jus' kiddin'… unless?",
  "weaponsmith.dialogue.main.morning/2": "Ahoy. If ye happen t' find yourself wit' some spare resources, I'll happily buy 'em off ye. Weaponsmithin' takes up a lot o' 'em, ye know.",
  "weaponsmith.dialogue.main.morning/3": "Smithin' quality weapons takes time. I would know.",
  "weaponsmith.dialogue.main.evening/1": "If ye needs a new weapon, don't hesitate t' ask. I barely ever get fully sold out.",
  "weaponsmith.dialogue.main.evening/2": "I suppose it's nice t' jus' sit down 'n rest aft a whole day o' workin' on weapons.",
  "weaponsmith.dialogue.main.evening/3": "I know an adventurer likes ye must appreciate well-made weapons. Blisterin' barnacles? No, no, jus' sayin'… mighty. Why are ye lookin' at me that way?",
  "weaponsmith.dialogue.main.night/1": "... haven't ye had the whole day t' go shoppin' fer weapons?",
  "weaponsmith.dialogue.main.night/2": "I be soooo tired. 'n if I don't get me sleep I won't be able t' smith a hoe, much less a functional cutlass!",
  "weaponsmith.dialogue.main.night/3": "I know ye must be passionate about cutlasses, but can nah we natter about 'em later? It's too late fer that now.",
  "grumpy.dialogue.main.morning/1": "Hmpf.",
  "grumpy.dialogue.main.morning/2": "It's so sunny me eyes are gonna burn.",
  "grumpy.dialogue.main.morning/3": "Wha'? It's a beautiful day? T' ye, maybe.",
  "grumpy.dialogue.main.morning/4": "Out o' me way. Don't ye see I 'ave things t' do?",
  "grumpy.dialogue.main.morning/5": "Wha'? Do ye needs somethin' from me? No? Then walk the plank.",
  "grumpy.dialogue.main.morning/6": "If ye don't stop naggin' me, ye will regret it.",
  "grumpy.dialogue.main.evening/1": "I can nah wait fer this day t' be o'er. It's been way too long..",
  "grumpy.dialogue.main.evening/2": "It's so borin' in the evenings.",
  "grumpy.dialogue.main.evening/3": "... at least it's quiet when the day ends.",
  "grumpy.dialogue.main.evening/4": "If ye don't find someone else t' nag, 'twill be me fist ye will get t' admire 'n nah the settin' sun.",
  "grumpy.dialogue.main.evening/5": "*Stares ye down*",
  "grumpy.dialogue.main.evening/6": "*... w h a t?",
  "grumpy.dialogue.main.night/1": "I can nah wait t' finally hit the bunk. Me body be sore all o'er.",
  "grumpy.dialogue.main.night/2": "Why are ye even natterin' t' me at this hour? Walk the plank.",
  "grumpy.dialogue.main.night/3": "Can nah I PLEASE be allowed t' sleep in peace?",
  "grumpy.dialogue.main.night/4": "Get the Davy Jones' locker out o' me face! Don't ye see how late 'tis now?!",
  "grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.",
  "grumpy.dialogue.main.night/6": "If ye don't go home right now, I will send ye thar.",
  "shy.dialogue.main.morning/1": "Oh… ahoy..",
  "shy.dialogue.main.morning/2": "Shiver me timbers… are… are ye natterin' t' me?",
  "shy.dialogue.main.morning/3": "... it's a nice day… in me opinion at least.",
  "shy.dialogue.main.morning/4": "Um… savvy?",
  "shy.dialogue.main.morning/5": "C-... could ye repeat?.",
  "shy.dialogue.main.morning/6": "Oh… g-good mornin'.",
  "shy.dialogue.main.evening/1": "*Doesn't seem t' quite notice ye're thar.*",
  "shy.dialogue.main.evening/2": "I like evenings. It's so… peaceful…",
  "shy.dialogue.main.evening/3": "I mighty love the quiet.",
  "shy.dialogue.main.evening/4": "I-I be sorry if I didn' natter much earlier durin' the day. Natterin' makes me feel nervous.",
  "shy.dialogue.main.evening/5": "Me…! I-I be sorry, I didn' realize ye we be thar!",
  "shy.dialogue.main.evening/6": "*... savvy?",
  "shy.dialogue.main.night/1": "... can nah we natter on the morrow? I be mighty tired…",
  "shy.dialogue.main.night/2": "Um… I be sorry, but it's mighty late...",
  "shy.dialogue.main.night/3": "Sh-shant ye be in cot, too? I-I be sure even adventurers like ye needs t' sleep, savvy?",
  "shy.dialogue.main.night/4": "I be sorry, I be even worse at natterin' when it's so late at night…",
  "shy.dialogue.main.night/5": "Please, let's natter at some other time.",
  "shy.dialogue.main.night/6": "... p-please be quick if ye 'ave t' natter t' me so late…",
  "gloomy.dialogue.main.morning/1": "Ahoy, I guess.",
  "gloomy.dialogue.main.morning/2": "Aye… mornin'.",
  "gloomy.dialogue.main.morning/3": "Here's luck 'n a fair wind t' ye? Well, if it's good fer ye…",
  "gloomy.dialogue.main.morning/4": "Seems like another bad day be comin'. Eh.",
  "gloomy.dialogue.main.morning/5": "I 'ave a bad feelin' about today.",
  "gloomy.dialogue.main.morning/6": "I don't reckon I wants t' natter.",
  "gloomy.dialogue.main.evening/1": "... a few hours away from the night, when the undead come outshiver me timbers.",
  "gloomy.dialogue.main.evening/2": "Don't ye 'ave better things t' do? Wha', I be only askin'.",
  "gloomy.dialogue.main.evening/3": "...",
  "gloomy.dialogue.main.evening/4": "I worry thar might be a zombie siege…",
  "gloomy.dialogue.main.evening/5": "Thar hasn't been a raid in a long time. Does it mean 'twill be soon?",
  "gloomy.dialogue.main.evening/6": "*Aye? Wha' do ye wants?",
  "gloomy.dialogue.main.night/1": "... it's kind o' hard t' sleep when ye know monsters are nearby.",
  "gloomy.dialogue.main.night/2": "*Wha' do ye needs from me at this hour?",
  "gloomy.dialogue.main.night/3": "I be tired but I don't feel like sleepin'. It's weird, ain't it?",
  "gloomy.dialogue.main.night/4": "Can nah ye see I be trying t' sleep?",
  "gloomy.dialogue.main.night/5": "... can nah ye at least bother me at some normal hour?",
  "gloomy.dialogue.main.night/6": "At least it's safe durin' the day. I can nah wait 'til it's finally mornin'.",
  "dialogue.greet.mayor/1": "Here's luck 'n a fair wind t' ye, mayor!",
  "dialogue.greet.mayor/2": "'ave a good'un, Mayor!",
  "dialogue.greet.monarch/1": "Yer Majesty.",
  "dialogue.greet.monarch/2": "Yer Highness.",
  "dialogue.busy/1": "We already nattered a lot today, I needs t' go back t' work.",
  "dialogue.busy/2": "Look, I be flattered, but I mighty needs t' get this work done by this evenin'.",
  "dialogue.busy/3": "I be a wee busy right now, mind if we chat later?",
  "dialogue.busy/4": "Sorry, but I needs t' work, I'll natter t' ye later.",
  "dialogue.busy/5": "I forgot me furnace lit, natter t' ye later!",
  "dialogue.goaway/1": "No, walk the plank.",
  "dialogue.goaway/2": "Don't ye 'ave anythin' better t' do?",
  "dialogue.goaway/3": "Sorry, %1$s, can nah natter right now.",
  "dialogue.goaway/4": "Go bug someone else!",
  "dialogue.goaway/5": "Go away you heathen!",
  "dialogue.greet/1": "Ahoy! How are ye doin' today?",
  "dialogue.greet/2": "Ahoy %1$s!, How's it goin'?",
  "dialogue.greet/3": "Oh, ahoy. Did ye needs somethin'?",
  "dialogue.greet/4": "Ye look ready t' take on the day! How's it goin'?",
  "dialogue.greet/5": "Ahoy %1$s! It's good t' fair winds t' ye!",
  "dialogue.greet/6": "Ohai!",
  "dialogue.greet/7": "Nice t' Godspeed!",
  "dialogue.greet/8": "Ahoy! It's lovely t' Godspeed. How are ye today?",
  "dialogue.greet/9": "Ahoy! Glad t' fair winds t' ye!",
  "male.toddlerp.dialogue.greet/1": "Hi daddy! *waves*",
  "male.toddlerp.dialogue.greet/2": "Hi dad, how are you?",
  "male.toddlerp.dialogue.greet/3": "Daddy! *hugs* I missed you!",
  "male.toddlerp.dialogue.greet/4": "Dad? Where are you going?",
  "male.toddlerp.dialogue.greet/5": "Daddy! *hugs*",
  "male.toddlerp.dialogue.greet/6": "Papa! Hi!",
  "female.toddlerp.dialogue.greet/1": "Hi mommy! *waves*",
  "female.toddlerp.dialogue.greet/2": "Mama! *hugs*",
  "female.toddlerp.dialogue.greet/3": "Mommy! *hugs* I missed you!",
  "female.toddlerp.dialogue.greet/4": "Mommy? Where are you going?",
  "female.toddlerp.dialogue.greet/5": "Mommy! How are you?",
  "female.toddlerp.dialogue.greet/6": "Mama! Hi!",
  "male.childp.dialogue.greet/1": "Hey dad! What are you up to?",
  "male.childp.dialogue.greet/2": "Hi dad, how are you doing?",
  "male.childp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.childp.dialogue.greet/4": "Hey dad? Where are you going?",
  "male.childp.dialogue.greet/5": "Dad! What's up?",
  "male.childp.dialogue.greet/6": "Hi dad, are there chores you want me to do right now?",
  "female.childp.dialogue.greet/1": "Hey mom, what are you up to?",
  "female.childp.dialogue.greet/2": "Mom! Hey! How are you?",
  "female.childp.dialogue.greet/3": "Mom! I missed you, what are you doing right now?",
  "female.childp.dialogue.greet/4": "Mom? Where are you going?",
  "female.childp.dialogue.greet/5": "Mom! What's up?",
  "female.childp.dialogue.greet/6": "Hey mom, are there any chores I can help with around the house?",
  "male.teenp.dialogue.greet/1": "Hey pops! *fist bumps you*",
  "male.teenp.dialogue.greet/2": "Sup dad, how are you?",
  "male.teenp.dialogue.greet/3": "Hey dad! *hugs you* What are you up to?",
  "male.teenp.dialogue.greet/4": "What's going on dad?",
  "male.teenp.dialogue.greet/5": "Hey dad! Is there anything you need help with?",
  "female.teenp.dialogue.greet/1": "Hey moms! *hugs you*",
  "female.teenp.dialogue.greet/2": "Heya mom, how are you?",
  "female.teenp.dialogue.greet/3": "Hey ma! *hugs you* What are you up to?",
  "female.teenp.dialogue.greet/4": "What's going on mom?",
  "female.teenp.dialogue.greet/5": "Hey ma! Do you need help around the house?",
  "male.adultp.dialogue.greet/1": "Hey pops! What are you up to?",
  "male.adultp.dialogue.greet/2": "Hey old man, how things with you and mom?",
  "male.adultp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.adultp.dialogue.greet/4": "*hugs* Hey dad! It's been a bit, what are you up to nowadays?",
  "male.adultp.dialogue.greet/5": "Dad! What's up?",
  "male.adultp.dialogue.greet/6": "What's up dad? You doing alright?",
  "male.adultp.dialogue.greet/7": "*shakes hand* Dad! How are you?",
  "female.adultp.dialogue.greet/1": "Hey mom! What are you up to?",
  "female.adultp.dialogue.greet/2": "Hey old lady! *laughs* how things with you and dad?",
  "female.adultp.dialogue.greet/3": "*hugs tightly* Hey ma! Missed you, what are you doing right now?",
  "female.adultp.dialogue.greet/4": "Hey mom! It's been a bit, what are you up to nowadays?",
  "female.adultp.dialogue.greet/5": "Ma! What's up? *hugs*",
  "female.adultp.dialogue.greet/6": "What's up mom? You doing alright?",
  "female.adultp.dialogue.greet/7": "*hugs* Mama! How are you? Do you need a hand?",
  "dialogue.greet.negative/1": "Arrrgh, walk the plank, ye're the LAST scallywag I wanted t' see!",
  "dialogue.greet.negative/2": "Blisterin' barnacles, look who's back. Again.",
  "dialogue.greet.negative/3": "Mm?",
  "dialogue.greet.negative/4": "Oh. It's jus' ye. I was expectin' someone else.",
  "dialogue.greet.negative/5": "Came t' annoy me again?.",
  "male.toddlerp.dialogue.greet.negative/1": "I don't like you right now dad!",
  "male.toddlerp.dialogue.greet.negative/2": "Go away daddy!",
  "male.toddlerp.dialogue.greet.negative/3": "No dad.",
  "male.toddlerp.dialogue.greet.negative/4": "Leave me alone dad.",
  "female.toddlerp.dialogue.greet.negative/1": "I don't like you right now mama!",
  "female.toddlerp.dialogue.greet.negative/2": "Go away mommy!",
  "female.toddlerp.dialogue.greet.negative/3": "No mom.",
  "female.toddlerp.dialogue.greet.negative/4": "Leave me alone mommy.",
  "male.childp.dialogue.greet.negative/1": "I don't want to talk right now dad!",
  "male.childp.dialogue.greet.negative/2": "Go away dad!",
  "male.childp.dialogue.greet.negative/3": "Leave me alone dad.",
  "male.childp.dialogue.greet.negative/4": "I want to be alone right now dad.",
  "female.childp.dialogue.greet.negative/1": "I don't want to talk to you right now mom!",
  "female.childp.dialogue.greet.negative/2": "Go away mom!",
  "female.childp.dialogue.greet.negative/3": "Leave me alone mom.",
  "female.childp.dialogue.greet.negative/4": "I want to be alone right now mom.",
  "male.teenp.dialogue.greet.negative/1": "Ugh! What is it dad?",
  "male.teenp.dialogue.greet.negative/2": "Dad, not right now!",
  "male.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old man?",
  "male.teenp.dialogue.greet.negative/4": "Dad, I've more important things right now, go away!",
  "female.teenp.dialogue.greet.negative/1": "Ugh! What do you want mom?\n",
  "female.teenp.dialogue.greet.negative/2": "Mom, I'm not in the mood right now!",
  "female.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old lady?",
  "female.teenp.dialogue.greet.negative/4": "Mom, I've more important things right now, go away!",
  "male.adultp.dialogue.greet.negative/1": "Pops! I don't care right now! Go away!",
  "male.adultp.dialogue.greet.negative/2": "I don't want to talk to you for a while dad.",
  "male.adultp.dialogue.greet.negative/3": "Dad, I don't want to see you for a little bit.",
  "male.adultp.dialogue.greet.negative/4": "Dad! I'm grown up, leave me alone!",
  "male.adultp.dialogue.greet.negative/5": "Dad, I'm having a good day right now, I don't want to ruin it talking to you.",
  "male.adultp.dialogue.greet.negative/6": "Dad, I've been having a bad day, don't make it worse bothering me please.",
  "female.adultp.dialogue.greet.negative/1": "Mom! I don't care about what you have to say right now! Go away!",
  "female.adultp.dialogue.greet.negative/2": "I love you mom, but I don't want to talk to you for a while.",
  "female.adultp.dialogue.greet.negative/3": "Mom, I don't want to see you around for a little bit.",
  "female.adultp.dialogue.greet.negative/4": "Mom, I'm on my own for a reason, leave me alone please!",
  "female.adultp.dialogue.greet.negative/5": "Ma, I'm having a good day right now, I don't want to ruin it talking to you.",
  "female.adultp.dialogue.greet.negative/6": "Mom, I've been having a bad day, please don't make it worse bothering me.",
  "dialogue.greet.success/1": "That's good, glad t' hear!",
  "dialogue.greet.success/2": "Doin' good? That's great!",
  "dialogue.greet.success/3": "Happy t' hear it!",
  "dialogue.greet.success/4": "So glad t' hear that!",
  "dialogue.greet.success/5": "Good t' know it!",
  "dialogue.greet.fail/1": "Blimey.",
  "dialogue.greet.fail/2": "Glad t' hear...",
  "dialogue.greet.fail/3": "Uh… aye?",
  "dialogue.greet.fail/4": "Mighty? Garr…",
  "dialogue.greet.fail/5": "Oh…",
  "dialogue.apologize.success/1": "It's fine, mistakes happen.",
  "dialogue.apologize.success/2": "It's aye, jus' watch yourself next time",
  "dialogue.apologize.success/3": "I guess that's aye, jus' be careful.",
  "dialogue.apologize.success/4": "No problem, everyone makes mistakes.",
  "dialogue.apologize.success/5": "Aye, it's fine.",
  "dialogue.apologize.fail/1": "Walk the plank!",
  "dialogue.apologize.fail/2": "Ye hit me on purpose!",
  "dialogue.apologize.fail/3": "Aye, like I be gonna fall fer that one!",
  "dialogue.apologize.fail/4": "That hurt, forget about apologizin'!",
  "dialogue.apologize.fail/5": "Yeah.. No way!",
  "dialogue.location.failed/1": "Blimey, no I heard naught new.",
  "dialogue.location.failed/2": "Sorry, but no, thar's no interestin' places I'd be aware o'.",
  "dialogue.location.failed/3": "No, I don't reckon so. Sorry, but we've got better things t' do than searchin' fer some monster-filled ruins like ye adventurers.",
  "dialogue.location.forgot/1": "Oh, I had found a cool location, but I forgot t' mark it on the map. Sorry.",
  "dialogue.location.forgot/2": "Lookin' fer somethin' interestin'? Aye, thar was-... wait… waitarrrgh! I had it on the tip o' me tongue! Sorry, I forgot t' write that down.",
  "dialogue.location.forgot/3": "Aye, thar was somethin', but I jus' forgot! I be so sorry!.",
  "dialogue.location.igloo/1": "I found an igloo at %2$s. Who would wants t' live in a galleon made o' snow? Brrr!",
  "dialogue.location.igloo/2": "Now that I reckon o' it… thar's an marooned igloo at %2$s. I don't reckon anyone lives thar. 'n, jus' between ye 'n me, the galleon might be haunted. I always hear weird noises whenever I walk by…",
  "dialogue.location.igloo/3": "At %2$s thar be an marooned galleon made o' naught but ice. An igloo, I reckon 'twas called. I reckon it's been marooned fer a good while.",
  "dialogue.location.pyramid/1": "I noticed a pyramid at %2$s.",
  "dialogue.location.pyramid/2": "They say thar's a pyramid at %2$s. Who knows, maybe ye could find some worthwhile booty in thar?",
  "dialogue.location.pyramid/3": "If ye head t' %2$s, ye will find a pyramid. Thar was one adventurer, jus' like ye, who went t' investigate some good while ago, but we haven't heard from 'im since. Be careful.",
  "dialogue.location.ruined_portal_desert/1": "Thar's a destroyed portal at %2$s, in the middle o' the desert.",
  "dialogue.location.ruined_portal_swamp/1": "Thar's a destroyed portal at %2$s, in the middle o' the swamp. The invaders from the Nether didn' expect t' land in this dump.",
  "dialogue.location.ruined_portal/1": "Thar be a destroyed portal at %2$s, the aftermath o' a Nether invasion.",
  "dialogue.location.ruined_portal/2": "Head t' %2$s, 'n ye'll find a ruined nether portal. It looks pretty damn creepy if ye ask me, but it best be safe. Jus' don't step on the magma.",
  "dialogue.location.ruined_portal/3": "If ye go t' %2$s, ye'll find some ancient ruins. The local cleric says it used t' be a nether portal. Some also say thar might be loot, but nobody wants t' go anywhere nigh that ship",
  "dialogue.location.ruined_portal_mountain/1": "Thar's a destroyed portal at %2$s in the mountains.",
  "dialogue.location.mansion/1": "If ye go t' %2$s, then ye'll find a mansion owned by the illagers. If ye value yer life, don't come anywhere nigh that black spotted galleon.",
  "dialogue.location.mansion/2": "Thar's this giant mansion at %2$s owned by illagers. I dunno, but if ye ask me, maybe we mighty shall move the village… far away from here, preferably…",
  "dialogue.location.monument/1": "Thar be a sunken castle guarded by sea monsters at %2$s. Steer clear o' it.",
  "dialogue.location.monument/2": "Thar are tales o' ancient ruins deep in the ocean at %2$s. Ye might find booty in thar, but 'tis goin' t' be dangerous.",
  "dialogue.location.shipwreck/1": "I found a sunken ship at %2$s. This sunken ships in the oceans once belonged t' the Eastern Alliance Crew.",
  "dialogue.location.shipwreck/2": "I've heard some fishermen stumbled on a shipwreck at %2$s. I wonder if thar be some loot hidden inside…",
  "dialogue.location.shipwreck_beached/1": "I found a ruined ship at %2$s, at the beach. Ye can nah wench it.",
  "dialogue.location.shipwreck_beached/2": "Go t' %2$s, 'n ye will find a ship wrecked on the shore. I wonder how it ended up thar, though…",
  "dialogue.location.village_desert/1": "At %2$s be another lovely village, in the middle o' a desert.",
  "dialogue.location.village_taiga/1": "At %2$s be another lovely village, in the middle o' a taiga biome.",
  "dialogue.location.village_taiga/2": "Go t' %2$s 'n ye will find another village. It's deep in the taiga biome, if I remember it right.",
  "dialogue.location.village_snowy/1": "At %2$s be another village. It's mighty cold thar.",
  "dialogue.location.village_snowy/2": "Thar be another village at %2$s in snowy plains. The scallywags are so nice, but it's so cold in thar!.",
  "dialogue.location.village_plains/1": "At %2$s be another lovely village.",
  "dialogue.location.village_plains/2": "Deep into the plain at %2$s ye will find another village.",
  "dialogue.location.village_savanna/1": "At %2$s be another village. It's soooo hot o'er thar.",
  "dialogue.location.village_savanna/2": "In the savanna at %2$s, ye can find another village. Mighty nice scallywags, too!",
  "dialogue.location.swamp_hut/1": "Thar be a witch livin' in the swamp at %2$s. If I we be ye, I would avoid that damn galleon.",
  "dialogue.location.swamp_hut/2": "If I we be ye, I would avoid %2$s. Thar's this hut owned by that foul witch, 'n trust me, ye don't wants t' be anywhere nearby.",
  "dialogue.location.mineshaft/1": "We used t' 'ave a mine here, but it got closed aft that one accident. Best be around %2$s.",
  "dialogue.location.mineshaft/2": "Oh, aye. Thar was this mine we once owned, right at %2$s, but it got infested wit' monsters 'n 'tisn't safe anymore. Please be careful if ye choose t' go down thar.",
  "dialogue.location.jungle_pyramid/1": "Thar be an ancient temple at %2$s. If ye value yer life, ye shall avoid it or ye might get scuttled by one o' the traps.",
  "dialogue.location.jungle_pyramid/2": "If ye go t' %2$s in the nearby jungle, ye will find ancient ruins. I won't tell ye wha' t' do, but be careful if ye go. By some miracle, those ancient traps still work.. Otherwise, our forefathers would 'ave looted the ship ourselves decades ago.",
  "dialogue.location.pillager_outpost/1": "Thar be a group o' Pillagers at %2$s. They set up an outpost right next t' us. Hopefully they won't attack us too soon, we can nah stand another attack.",
  "dialogue.location.pillager_outpost/2": "Thar's this outpost owned by pillagers at %2$s that won't let us sleep at night. If ye go anywhere nigh thar, be careful. They shoot on sight.",
  "dialogue.location.pillager_outpost/3": "Well… if ye head t' %2$s, ye will find an outpost owned by the pillagers. If ye can best those wretched villains, maybe ye'll find some worthwhile loot. The entire village would be thankful if someone took care o' 'em.",
  "dialogue.joke.monster.success/1": "Har har har! Serves that Skelly right!",
  "dialogue.joke.monster.success/2": "Wha'? That zombie mighty tried t' beat ye t' death wit' a shovel? Har har har!",
  "dialogue.joke.monster.success/3": "Ye mighty showed that spider who's boss! Har har har!",
  "dialogue.joke.monster.success/4": "Ahoy, ye mighty got a skeleton t' scuttle a creeper?! Now that's amazin', har har har!!",
  "dialogue.joke.monster.success/5": "Hahah! God, are cave spiders really this dumb?!",
  "dialogue.joke.monster.failed/1": "Skeletons are sentient beings! How dare ye!",
  "dialogue.joke.monster.failed/2": "... Who jokes about creepers blowin' up in this day 'n age? Seriously!",
  "dialogue.joke.monster.failed/3": "Zombies 'n skeletons used t' be humans jus' like us, in case ye forgot.",
  "dialogue.joke.monster.failed/4": "Blimey. An enderman fell into water. Soooo original.",
  "dialogue.joke.monster.failed/5": "If I had a shillin' fer every time someone joked about bein' ambushed by a silverfish on the head, I would 'ave two shillings. 'n 'tisn't much, but it's weird it has jus' happened again.",
  "dialogue.joke.animal.success/1": "Unfortunate fer the sheep t' lose its wool, but funny!",
  "dialogue.joke.animal.success/2": "Then the wolf fell in love wit' the sheep.",
  "dialogue.joke.animal.success/3": "That's hilarious! I can nah believe chickens can do that!",
  "dialogue.joke.animal.success/4": "That's so squiffy, i love it!",
  "dialogue.joke.animal.success/5": "Fortunately cows 'ave infinite milk!",
  "dialogue.joke.animal.failed/1": "Ye shant joke about that.",
  "dialogue.joke.animal.failed/2": "That poor sheep! That's nah funny at all!",
  "dialogue.joke.animal.failed/3": "Don't speak about me pig like that!",
  "dialogue.joke.animal.failed/4": "That be low.",
  "dialogue.joke.animal.failed/5": "Don't joke about the cow's eyebrows like that!",
  "dialogue.flirt.slap/1": "Excuse ye!",
  "dialogue.flirt.slap/2": "Did a Vindicator teach ye how t' flirt?!",
  "dialogue.kiss.slap/1": "How dare ye!",
  "dialogue.kiss.slap/2": "Try that again, and the next one's going to leave a mark!",
  "adult.dialogue.chat.plains/1": "Do ye like the plains? I've ne'er been anywhere else. I shall travel one day...",
  "adult.dialogue.chat.plains/2": "The plains are so peaceful. Even if 'tisn't as excitin' as 'tis in other biomes, I still wouldna wants t' live anywhere else.",
  "adult.dialogue.chat.plains/3": "Sometimes at night, the plains biome is very beautiful to look at and listen to.",
  "adult.dialogue.chat.plains/4": "Times like this, I'd just lay down and look at the sky and clouds.",
  "adult.dialogue.chat.plains/5": "The air here is so clean and fresh! Maybe better than taiga!",
  "adult.dialogue.chat.plains/6": "Although the plains are plain, sometimes plain and simple are the best!",
  "adult.dialogue.chat.plains/7": "Weather like this reminds me when I picked wild flowers as a child. I had a crush on Ash, so I always gave them the flowers.",
  "adult.dialogue.chat.plains/8": "The morning sunrise is very pretty in the plains! You should observe it sometime.",
  "adult.dialogue.chat.savanna/1": "It's hot o'er here in the savanna, but at least we ne'er 'ave t' worry about the winter.",
  "adult.dialogue.chat.savanna/2": "The llamas are sort o' annoyin', but I enjoy it here.",
  "adult.dialogue.chat.savanna/3": "I love the architecture here in the savanna. It's very unique and is one of the main reasons I live here.",
  "adult.dialogue.chat.savanna/4": "Don't underestimate the savanna biome. It may look plain and generic, but it does have its perks.",
  "adult.dialogue.chat.savanna/5": "One advantage we have over the desert villages is even though it may not rain here, we still have rivers.",
  "adult.dialogue.chat.savanna/6": "Some of the hills and terrains here are very interesting! Such a sight.",
  "adult.dialogue.chat.savanna/7": "When it gets hot, the acacia trees having so much shade helps me get through work days!",
  "adult.dialogue.chat.savanna/8": "Savanna villages usually have some of the best melons and pumpkins in the world, we often trade with other villages!",
  "adult.dialogue.chat.taiga/1": "I like the woods. They provide buildin' material, firewood, 'n are great huntin' grounds.",
  "adult.dialogue.chat.taiga/2": "Some say it's cold here in the taiga biome, but if you ask me, we have pretty much all we need here. I wouldn't change it for anything!",
  "adult.dialogue.chat.taiga/3": "Taiga forests are so cool! I love the sweet berries.",
  "adult.dialogue.chat.taiga/4": "I adore foxes here in the taiga forests. I feed them sweet berries sometimes. Such mischievous creatures.",
  "adult.dialogue.chat.taiga/5": "Since there is a lot of potential food here, the wolves are pretty tame with us.",
  "adult.dialogue.chat.taiga/6": "The fresh crisp air the taiga brings is so relaxing at times.",
  "adult.dialogue.chat.taiga/7": "Although the sweet berry bushes have the best berries, getting pricked by one is awful!",
  "adult.dialogue.chat.taiga/8": "The rain here in the taiga gets pretty cold, but it's very peaceful to say the least.",
  "child.dialogue.chat.taiga/1": "Did you see the foxes? I really want one as a pet, but they are so fast. Can you catch one for me?",
  "adult.dialogue.chat.snowy_plains/1": "It's cold here, but as long as there is enough firewood it's no problem for me.",
  "adult.dialogue.chat.snowy_plains/2": "It's freezing out here, but at least there's plenty of fish. Haha!",
  "adult.dialogue.chat.snowy_plains/3": "In weather like this, it's perfect for snuggling myself in a blanket reading a book by the furnace!",
  "adult.dialogue.chat.snowy_plains/4": "When it snows here, it takes me back to my childhood where me and a couple of friends would have snowball fights. I really miss those times.",
  "adult.dialogue.chat.snowy_plains/5": "At night, the strays are awful when walking around the village, their tipped arrows suck!",
  "adult.dialogue.chat.snowy_plains/6": "Be careful of wolves, the guards have spotted some nearby.",
  "adult.dialogue.chat.snowy_plains/7": "One thing I find awful is when you touch an iron golem. You're practically stuck for the whole day!",
  "adult.dialogue.chat.snowy_plains/8": "When I was a child, my parents would bring me a pumpkin. I always built snow golems with them after we used the pumpkin for pie!",
  "adult.dialogue.chat.desert/1": "It's hot here in the desert, but at least we ne'er 'ave t' worry about the winter.",
  "adult.dialogue.chat.desert/2": "The desert be warm all year round.",
  "adult.dialogue.chat.desert/3": "Although it's hot here in the desert, I'll always have a tan, or a sunburn..",
  "adult.dialogue.chat.desert/4": "At night it's very scenic and cooler, very nice to look at the stars.",
  "adult.dialogue.chat.desert/5": "Phew! Never thought I'd say this, but the sun is pretty bad today.",
  "adult.dialogue.chat.desert/6": "Phew! The sun is pretty bad today!",
  "adult.dialogue.chat.desert/7": "Have you found any rabbits? They're hard to see here!",
  "adult.dialogue.chat.desert/8": "One downside about living here are the husks. No matter what, you get super hungry when they smack you! What gives!?",
  "adult.dialogue.chat.desert/9": "Pricked myself on a cactus the other day. Gotta mind your step around here!",
  "adult.dialogue.chat.desert/10": "Life in the dry desert is not easy, but at least we have this village where we can get water and food.",
  "dialogue.story.exploring.success/1": "Yarr! I'll explore the world too, one day!.",
  "dialogue.story.exploring.success/2": "Blow me down! It must be amazin' t' jus' get t' travel 'n explore. I love me village, family 'n hearties, but listenin' t' ye mighty makes me feel jealous!",
  "dialogue.story.exploring.success/3": "Ye must be mighty brave t' jus' go 'n explore the unknown.",
  "dialogue.story.exploring.fail/1": "Your stories are getting old.",
  "dialogue.story.exploring.fail/2": "Blow me down. Don't cut yourself on that edge, tough scallywag.",
  "dialogue.story.exploring.fai/l3": "Natterin' t' ye feels like natterin' t' a sprog who they wants t' be when they grow up. Without the adorable part, that be.",
  "dialogue.story.nether.success/1": "Be it that hot thar?!",
  "dialogue.story.nether.success/2": "Arrr, how 'ave ye even managed t' survive in such a treacherous ship? I be impressed.",
  "dialogue.story.nether.success/3": "I've heard thar be lots o' booty in the Nether fer those brave enough t' go thar. If only I we be brave enough t' try 'n set foot in the Nether…",
  "dialogue.story.nether.success/4": "Ye must be mighty brave t' go thar. Aren't ye scared when ye go? N-Nah that I would be…",
  "dialogue.story.nether.success/5": "'ave ye seen a Zombified Piglin?",
  "dialogue.story.nether.fail/1": "I don't reckon ye've ever set foot into the Nether.",
  "dialogue.story.nether.fail/2": "... now I get why those Piglins attacked you.",
  "dialogue.story.nether.fail/3": "I don't care if ye've been t' the Nether. Ye couldn't tell a tale t' save yer life.",
  "dialogue.story.nether.fail/4": "... ye don't look well-nigh strong enough t' go t' the Nether.",
  "dialogue.story.nether.fail/5": "Me grandpa used t' explore the Nether, 'n he ne'er told me about warped fungus. Ye liar!",
  "dialogue.story.enderdragon.success/1": "Incredible! 'n did ye bring the dragon egg wit' ye?",
  "dialogue.story.enderdragon.success/2": "Oh me! 'ave ye mighty scuttled the mighty dragon o' legend?! The village will sing o' yer endeavors fer generations!",
  "dialogue.story.enderdragon.fail/1": "Har! 'ave ye gone nuts?. The ender dragon be a myth.",
  "dialogue.story.enderdragon.fail/2": "Ye must be jokin'. No human could even hope t' scratch that dragon!",
  "dialogue.story.wither.success/1": "Impossible! I've heard the Wither causes unimaginable destruction!",
  "dialogue.story.wither.success/2": "Ye've bested even the Wither?! T-That's incredible!",
  "dialogue.story.wither.fail/1": "I don't believe ye.",
  "dialogue.story.wither.fail/2": "Ye look too much in one piece fer that t' be true.",
  "dialogue.divorce": "Do ye mighty wants a divorce? A cleric can provide divorce papers t' decrease penalties.",
  "dialogue.divorce.confirm": "Confirm",
  "dialogue.divorce.cancel": "Cancel",
  "dialogue.procreate": "Do ye mighty wants a sprog?",
  "dialogue.procreate.confirm": "Confirm",
  "dialogue.procreate.cancel": "Cancel",
  "dialogue.adopt": "Do ye mighty wants t' be me elder?",
  "dialogue.adopt.confirm": "Confirm",
  "dialogue.adopt.cancel": "Cancel",
  "dialogue.hire.short": "Hire fer 3 days (5 emeralds)",
  "dialogue.hire.long": "Hire fer a week (10 emeralds)",
  "dialogue.hire.cancel": "Cancel",
  "dialogue.stay.fail/1": "Nay thanks, I be more the adventurer.",
  "dialogue.stay.fail/2": "Thanks fer askin', but I prefer t' venture 'n explore the world!",
  "dialogue.stay.fail/3": "It's a nice village, but I be more the adventurer type.",
  "dialogue.stay.repeat/1": "Ye already asked me this riddle.",
  "dialogue.stay.repeat/2": "Ye already asked me.",
  "dialogue.stay.success/1": "Thanks, I would love t' stay at this village!",
  "dialogue.stay.success/2": "Shiver me timbers, I would love t' stay at this village!",
  "dialogue.stay.no_space/1": "Blast ye, this village seems pretty crowded already.",
  "dialogue.stay.no_space/2": "Maybe I would like t' stay, but thar are no beds left.",
  "dialogue.divorcePapers": "Here ye go, bring these papers t' yer spouse t' confirm the divorce.",
  "dialogue.hire/1": "Yarr, jus' tell me when ye needs help. I will be around fer the paid time.",
  "dialogue.hire/2": "Cool! Let me know when you need me. I'll be here for the emeralds!",
  "dialogue.hire/3": "Great! You won't be disappointed! Just have the emeralds ready!",
  "dialogue.no_money/1": "You need more emeralds to hire me!",
  "dialogue.no_money/2": "Are you trying to rip me off? You need more emeralds!",
  "dialogue.no_money/3": "I may look cheap, but my services aren't. You will need more to hire me.",
  "villager.grieving/1": "How could this happen? He was always so full of life.",
  "villager.grieving/2": "I can't believe she is gone. This is just too much to bear.",
  "villager.grieving/3": "Why did you have to leave us so soon.",
  "villager.grieving/4": "I'm going to miss you so much.",
  "villager.grieving/5": "I don't know how I'll go on without you.",
  "villager.grieving/6": "This grave is a constant reminder of the pain I feel without you.",
  "villager.grieving/7": "I hope you're in a better place now",
  "villager.grieving/8": "I'll always cherish the memories I have with you"
}
