{
  "reaction.ranaway/1": "That's right, you'd better run!",
  "reaction.ranaway/2": "If you come back, I'm calling the guards!",
  "reaction.ranaway/3": "Come back and fight like a man!",
  "reaction.ranaway/4": "If I see you again, I'm going to punch you!",
  "reaction.ranaway/5": "I knew you were afraid of me!",
  "reaction.ranaway/6": "Why are you running? Get back here so I can hit you!",
  "reaction.ranaway/7": "I'm going to hit you if I see you again!",
  "reaction.ranaway/8": "I'll get my friends and beat you up!",
  "villager.warning/1": "I'm warning you, don't attack our people!",
  "villager.warning/2": "Last warning!",
  "villager.warning/3": "That's enough!",
  "villager.warning/4": "You have been warned!",
  "villager.baby_hit/0": "You can't hit a baby!",
  "villager.hurt/1": "Ow! That hurt!",
  "villager.hurt/2": "I'll get you for that!",
  "villager.hurt/3": "Ouch! Why did you hit me?",
  "villager.hurt/4": "That hurts, stop it!",
  "villager.hurt/5": "Agh! That really hurt!",
  "villager.hurt/6": "Hey! What do you think you're doing?!",
  "villager.hurt/7": "*Oof*! That better have been an accident!",
  "villager.badly_hurt/1": "No! Please don't hurt me!",
  "villager.badly_hurt/2": "Stop! No!",
  "villager.badly_hurt/3": "Someone help me!",
  "villager.badly_hurt/4": "They're going to kill me! Someone help!",
  "villager.badly_hurt/5": "You can take whatever you want, just please don't hurt me!",
  "villager.badly_hurt/6": "I don't want to die! Stay away!",
  "villager.badly_hurt/7": "Mother Notch, please help me!",
  "villager.badly_hurt/8": "Get back!",
  "villager.sickness/1": "I don't feel so well, doc...",
  "villager.sickness/2": "*cough cough*",
  "villager.sickness/3": "*wheeze*",
  "villager.sickness/4": "I-I think I might throw up",
  "villager.sickness/5": "My head...",
  "villager.sickness/6": "I this... Father? Is that you?",
  "villager.sickness/7": "*sneezes*",
  "villager.sickness/8": "Please let this be a dream... *cough*",
  "villager.sickness/9": "I hope no one notices..",
  "villager.sickness/10": "*hack* *hack* Ohh.. my head..",
  "villager.bitten/1": "Ah!! I've been bit!",
  "villager.bitten/2": "Zombies! Oh notch, zombies!",
  "villager.bitten/3": "Run awaaaaaay!",
  "villager.bitten/4": "Aaaaaaaahhh!",
  "villager.bitten/5": "Yikes!",
  "villager.bitten/6": "Help! Help!",
  "villager.bitten/7": "Gross!",
  "villager.bitten/8": "Get away! Get away!",
  "villager.bitten/9": "No! No! No! No! I've been bit!",
  "villager.bitten/10": "Ack! My arm! I think I've been bit!",
  "villager.scream/1": "Aaaaaaahhh!",
  "villager.scream/2": "Aaaaaaaaaaahhh!",
  "villager.scream/3": "AAAAAAAAAAAAAAAAAAAHHHHHH!!!!!!",
  "villager.scream/4": "Help! Help!",
  "villager.scream/5": "Oh the humanity!",
  "villager.scream/6": "Oh the humanity! The blocky humanity!",
  "villager.scream/7": "Get away! Get away!",
  "villager.scream/8": "Yikes!",
  "villager.scream/9": "Eeek!",
  "villager.scream/10": "Help me! Please! Anyone!",
  "villager.attack/1": "For honor!",
  "villager.attack/2": "We are under attack!",
  "villager.attack/3": "Attack!",
  "villager.attack/4": "Kill those monsters!",
  "villager.attack/5": "Incredibilis!",
  "villager.attack/6": "Enemy ahead!",
  "villager.attack/7": "Intruder!",
  "villager.attack/8": "Trespasser!",
  "villager.attack/9": "Stop right here, criminal scum!",
  "villager.attack/10": "Push forward!",
  "villager.attack/11": "Here! Here!",
  "villager.attack/12": "Rush the intruders!",
  "villager.attack/13": "Flank them!",
  "villager.attack/14": "Go around them!",
  "villager.attack/15": "Ambush! Over here!",
  "villager.attack/16": "I could use some support over here!",
  "villager.support/1": "I'm here to support!",
  "villager.support/2": "I'm here!",
  "villager.support/3": "Come to me for healing!",
  "villager.support/4": "I have regeneration potions!",
  "villager.support/5": "I have strength potions!",
  "villager.support.retreat/1": "Get them off me!",
  "villager.support.retreat/2": "I could use some assistance!",
  "villager.support.retreat/3": "They're all over me!",
  "villager.support.retreat/4": "Help me!",
  "villager.support.retreat/5": "I'm under attack!",
  "villager.retreat/1": "They are too many!",
  "villager.retreat/2": "Retreat! Retreat!",
  "villager.retreat/3": "They are overrunning us!",
  "villager.retreat/4": "I'm low on health!",
  "villager.retreat/5": "Damn those monsters are tough!",
  "villager.retreat/6": "Cover me!",
  "villager.retreat/7": "I need backup!",
  "villager.retreat/8": "We are loosing!",
  "villager.retreat/9": "I'm hit!",
  "villager.retreat/10": "Fallback! Fallback!",
  "villager.retreat/11": "Rendezvous at my position!",
  "villager.retreat/12": "We need to group up!",
  "villager.retreat/13": "Watch my back!",
  "villager.retreat/14": "We need a cleric!",
  "villager.retreat/15": "Where's a cleric?!",
  "villager.retreat/16": "Chierico!",
  "villager.kill/1": "Monster ain't getting up!",
  "villager.kill/2": "Stay down!",
  "villager.kill/3": "Monster down!",
  "villager.kill/4": "Down for the count!",
  "villager.kill/5": "Is that the best you can do?!",
  "villager.kill/6": "Bahaha! Is that all?!",
  "villager.kill/7": "Gotcha!",
  "villager.kill/8": "You attack like a little girl!",
  "villager.kill/9": "Too easy!",
  "villager.kill/10": "Back off!",
  "villager.kill/11": "Take that, scum!",
  "villager.kill/12": "Down for the count! Haha!",
  "villager.inventory.full/1": "I can't carry anything more",
  "villager.inventory.full/2": "My hands are full, sorry",
  "villager.inventory.full/3": "*buuuurp* I can't. No more...",
  "villager.inventory.full/4": "Not another one!!",
  "villager.inventory.full/5": "Oof! I'm filled to the brim at the moment! Sorry!",
  "adult.gift.saturated/1": "Not another one of these!",
  "adult.gift.saturated/2": "Thank you, but I have enough of this already!",
  "male.toddler.gift.saturated/1": "Mister? I have a lot of this!",
  "female.toddler.gift.saturated/1": "Miss? I have lots of this!",
  "child.gift.saturated/1": "I already have enough of these!",
  "male.toddlerp.gift.saturated/1": "I have too much of this daddy!",
  "female.toddlerp.gift.saturated/1": "I have too much of this mommy!",
  "male.childp.gift.saturated/1": "I already have enough of these dad!",
  "male.childp.gift.saturated/2": "Dad, I have too many of these!",
  "female.childp.gift.saturated/1": "I already have enough of these mom!",
  "female.childp.gift.saturated/2": "Mom, I have too many of these!",
  "male.teenp.gift.saturated/1": "Dad, I have enough of these!",
  "male.teenp.gift.saturated/2": "Sorry old man, but I have enough of this already!",
  "female.teenp.gift.saturated/1": "Mom, I have enough of these!",
  "female.teenp.gift.saturated/2": "Sorry mom, but I have enough of these!",
  "male.adultp.gift.saturated/1": "Thanks pops, but I already have a lot of this!",
  "female.adultp.gift.saturated/1": "Thank you Mom, but I already have enough of this!",
  "spouse.gift.saturated/1": "Darling, we have enough of that!",
  "spouse.gift.saturated/2": "Sweety, we have too many of this already!",
  "spouse.chore.mining.orenotify": "There's some %2$s nearby...",
  "spouse.chore.mining.nopick": "I forgot my pickaxe, dear, did you bring an extra one?",
  "spouse.chore.chopping.noaxe": "Oh, I thought we were going for a picnic. I didn't bring an axe...",
  "spouse.chore.fishing.norod": "I'd love to! But, I can't find my fishing rod.",
  "spouse.chore.hunting.nosword": "I broke my sword yesterday. Do you have another one?",
  "spouse.chore.harvesting.nohoe": "Do you have an extra hoe I could use?",
  "childp.chore.mining.orenotify": "I think there's some %2$s nearby...",
  "childp.chore.mining.nopick": "I can't do that without a pickaxe!",
  "childp.chore.chopping.noaxe": "I can't chop wood without an axe...",
  "childp.chore.fishing.norod": "I can't fish without a fishing rod!",
  "childp.chore.hunting.nosword": "Can you give me a sword first?",
  "childp.chore.harvesting.nohoe": "I don't have a hoe to harvest with.",
  "child.chore.mining.orenotify": "I think there's some %2$s nearby...",
  "child.chore.mining.nopick": "I can't do that without a pickaxe!",
  "child.chore.chopping.noaxe": "I can't chop wood without an axe...",
  "child.chore.fishing.norod": "I can't fish without a fishing rod!",
  "child.chore.hunting.nosword": "Can you give me a sword first?",
  "child.chore.harvesting.nohoe": "I don't have a hoe to harvest with.",
  "adult.chore.mining.orenotify": "Found something! There's some %2$s nearby.",
  "adult.chore.mining.nopick": "I don't have a pickaxe anymore.",
  "adult.chore.chopping.noaxe": "I don't have an axe anymore.",
  "adult.chore.fishing.norod": "I don't have a fishing rod anymore.",
  "adult.chore.hunting.nosword": "I lost my sword! Do you have another?",
  "adult.chore.harvesting.nohoe": "I don't have a hoe to harvest with.",
  "adult.chore.success/1": "Sure thing!",
  "adult.chore.success/2": "Alright!",
  "adult.chore.success/3": "Okay, but don't forget me here!",
  "adult.chore.success.night/1": "Tomorrow I will start!",
  "adult.chore.success.night/2": "In the night it's too dangerous to work, but I will start the next day!",
  "interaction.relationship.fail.isbaby/1": "Wut? I'm too young!",
  "teen.interaction.relationship.fail.isbaby/2": "That is inappropriate!",
  "interaction.relationship.fail.marriedtogiver/1": "I am already married to you, silly.",
  "interaction.relationship.fail.marriedtogiver/2": "Siamo già sposati. Te lo sei dimenticato?",
  "interaction.relationship.fail.married/1": "Scusami, no...Sono già sposato.",
  "interaction.relationship.fail.married/2": "Oh, pensavo che lo sapessi...Sono già sposato con qualcuno.",
  "interaction.relationship.fail.married/3": "Cosa?! Sono già sposato!",
  "interaction.relationship.fail.isparent/1": "Don't keep it in the family please...",
  "interaction.relationship.fail.isparent/2": "Pretty sure that's not how this works.",
  "interaction.relationship.fail.isparent/3": "According to the Encyclopedia of Life, incest is illegal. So no.",
  "interaction.relationship.fail.isparent/4": "We aren't the Sawyers...",
  "interaction.relationship.fail.lowhearts/1": "What? No! I don't like you!",
  "interaction.relationship.fail.lowhearts/2": "Oh, pretty! Oh wait...it's for me? Um...no.",
  "interaction.relationship.fail.lowhearts/3": "Is that for me? Sorry, I just don't know you enough.",
  "interaction.relationship.fail.lowhearts/4": "I'm flattered, but I don't really know you.",
  "interaction.relationship.fail.lowhearts/5": "My standards are low.. but not that low.",
  "interaction.relationship.fail.lowhearts/6": "I'm not that desperate.",
  "interaction.relationship.fail.engaged/4": "Sorry, but I am already engaged.",
  "interaction.relationship.fail.playermarried/1": "Uh...Vedo un anello al tuo dito. Sei già sposato!",
  "interaction.relationship.fail.playermarried/2": "Cosa stai cercando di fare? Sei già sposato!",
  "interaction.relationship.fail.playermarried/3": "Cosa? Veramente? Sei già sposato con qualcuno, vero?",
  "interaction.relationship.fail.playermarried/4": "Sono scioccata! Sei sposato/a.",
  "interaction.relationship.fail.playermarried/5": "I don't know where you came from, but around here we don't accept polygamy!",
  "interaction.relationship.fail.playermarried/6": "How could you?! I'm telling your spouse!",
  "interaction.relationship.fail.incompatible/1": "I'm sorry, but I just don't think we are right for each other.",
  "interaction.relationship.fail.incompatible/2": "It's not you, it's me! Or...maybe it's us...",
  "interaction.relationship.fail.incompatible/3": "Sorry bud! I don't swing that way!",
  "interaction.relationship.fail.incompatible/4": "I really like you, but not that way...",
  "spouse.interaction.marry.success/1": "È un sogno che diventa realtà! Ti amerò per sempre!",
  "spouse.interaction.marry.success/2": "Finalmente siamo sposati! E ora?",
  "spouse.interaction.marry.success/3": "Sono felice di sposarmi con te, %1$s.",
  "spouse.interaction.marry.success/4": "Non vedo l'ora di cominciare la nostra vita assieme!",
  "interaction.engage.success/1": "Si! Ti sposo! Ti amo!",
  "interaction.engage.success/2": "Certo che ti sposo!",
  "interaction.engage.success/3": "Con il tempo...scherzo! Ti amo!",
  "interaction.engage.success/4": "È...è vero? Intendo, questo momento, non l'anello. Ma l'anello è vero, giusto?",
  "interaction.engage.fail.engaged/1": "But honey, we are already engaged!",
  "interaction.promise.success/1": "I'm glad that you feel the same way.",
  "interaction.promise.success/2": "They're beautiful. I can't wait for us to become even closer.",
  "interaction.promise.success/3": "Oh! I guess we're locked down now, huh? I'm glad you finally made us official.",
  "interaction.promise.success/4": "Really? You took your time! I was wondering if I had to ask you out first!",
  "interaction.promise.success/5": "What pretty flowers! Oh, they're for me? I didn't know you felt that way. I'd love to be with you.",
  "interaction.promise.success/6": "You must promise, tooooo love me, and damn it if you screw me.. over I will rip your ugly.. face.. apart!",
  "adult.interaction.matchmaker.fail.married/1": "Sono già sposato con qualcuno.",
  "adult.interaction.matchmaker.fail.married/2": "Sono felicemente sposato, non voglio un'altra sposa.",
  "adult.interaction.matchmaker.fail.married/3": "Non lo voglio - Sono già sposato.",
  "adult.interaction.matchmaker.fail.married/4": "Sorry! I'm not into polygamy.",
  "adult.interaction.matchmaker.fail.married/5": "Polygamy?! Gross!",
  "adult.interaction.matchmaker.fail.engaged/1": "Sono già impegnato con qualcuno, non posso prendere questo anello.",
  "adult.interaction.matchmaker.fail.engaged/2": "Ho già promesso a qualcun' altro di sposarlo.",
  "adult.interaction.matchmaker.fail.engaged/3": "Oh, grazie ma sto bene. Sono già impegnato con qualcuno.",
  "adult.interaction.matchmaker.fail.needtwo/1": "Non hai bisogno di due anelli per fare un matrimonio?",
  "adult.interaction.matchmaker.fail.needtwo/2": "Oh, okay! Ma prima hai bisogno di due anelli.",
  "adult.interaction.matchmaker.fail.needtwo/3": "Io e la mia sposa abbiamo bisogno entrambi di un anello, ma tu nei hai solo uno.",
  "adult.interaction.matchmaker.fail.needtwo/4": "Hmm, didn't think I'd be marrying Casper the friendly ghost. I'm not into ghosts unfortunately, so you're going to have to get me an actual person.",
  "adult.interaction.matchmaker.fail.novillagers/1": "Non vedo nessuno vicino a noi. Perché vuoi sposarmi?",
  "adult.interaction.matchmaker.fail.novillagers/2": "Non lo so...Mettermi con qualcuno pensi che sia giusto per me.",
  "adult.interaction.matchmaker.fail.novillagers/3": "Oh, ma non c'è nessuno vicino a noi. Perché dovrei sposarmi?",
  "adult.interaction.matchmaker.fail.novillagers/4": "Who am I marrying, Millie the Mermaid?",
  "adult.interaction.sethome.success/1": "Ok, sarà la mia nuova casa.",
  "adult.interaction.sethome.success/2": "Ho capito, dormirò qui stanotte.",
  "adult.interaction.sethome.success/3": "Sicuro, %1$s.",
  "spouse.interaction.sethome.success/1": "I really like this place, good job %1$s!",
  "spouse.interaction.sethome.success/2": "This is like a dream home!",
  "childp.interaction.sethome.success/1": "Okay fine, where's my room?",
  "childp.interaction.sethome.success/2": "This is cool I guess. Can I go play now?",
  "childp.interaction.sethome.success/3": "Okay, but I want the biggest room!",
  "child.interaction.sethome.success/1": "This is cool I guess.",
  "interaction.sethome.temporary/1": "Thanks, but I won't be here that long.",
  "interaction.sethome.temporary/2": "This place looks nice %1$s, but I'm just passing through.",
  "interaction.sethome.temporary/3": "I really can't stay too long, perhaps another time.",
  "interaction.sethome.bedfail/1": "Nice home, but all beds seem to be reserved.",
  "interaction.sethome.bedfail/2": "There are no empty beds!",
  "interaction.sethome.bedfail.infirmary/1": "This is a infirmary, the bed is reserved for sick people.",
  "interaction.sethome.bedfail.blocked/1": "This building has been marked as blocked.",
  "adult.interaction.setworkplace.success/1": "Sicuro, %1$s.",
  "spouse.interaction.setworkplace.success/1": "I really like this place.",
  "child.interaction.setworkplace.success/1": "Okay fine!",
  "childp.interaction.setworkplace.success/1": "Okay fine!",
  "adult.interaction.gohome.success/1": "Alright, I'll go there immediately!",
  "adult.interaction.gohome.success/2": "Sure, I'll go home now.",
  "adult.interaction.gohome.success/3": "I'm going home. Goodbye!",
  "spouse.interaction.gohome.success/1": "Sure, dear, I'll head home now.",
  "spouse.interaction.gohome.success/2": "See you there, dear!",
  "childp.interaction.gohome.success/1": "See ya!",
  "childp.interaction.gohome.success/2": "Okay! Bye!",
  "child.interaction.gohome.success/1": "Okay! I think I remember where I live...",
  "adult.interaction.gohome.fail.nohome": "I don't have a home...",
  "spouse.interaction.gohome.fail.nohome": "Remind me again where our house was?",
  "child.interaction.gohome.fail.nohome": "I don't remember where I live...",
  "childp.interaction.gohome.fail.nohome": "I don't remember where home is! We move too much!",
  "child.interaction.ridehorse.fail.notnearby": "Where are the horses? I want to ride!",
  "childp.interaction.ridehorse.fail.notnearby": "Where is my horse? I hope I didn't lose it again...",
  "adult.interaction.ridehorse.fail.notnearby": "Non vedo nessun cavallo vicino.",
  "spouse.interaction.ridehorse.fail.notnearby": "Where is my horse, dear? I can't find it.",
  "interaction.ridehorse.success/1": "Alright, let's go!",
  "interaction.ridehorse.success/2": "I'm ready!",
  "spouse.interaction.procreate.fail.lowhearts/1": "Spend more time with me! I'm not ready for a child.",
  "spouse.interaction.procreate.fail.lowhearts/2": "Hmm...not just yet. I think we need to spend more time together first.",
  "interaction.adopt.success/1": "This is the happiest day of my life!",
  "interaction.adopt.success/2": "*cries* Is this real? I can't even.. I love you both so much! ",
  "adult.welcome/1": "Welcome back, %1$s!",
  "adult.welcome/2": "Hey %1$s! Welcome back!",
  "male.child.welcome/1": "Hi Mr. %1$s!",
  "female.child.welcome/1": "Hi Ms. %1$s!",
  "male.childp.welcome/1": "Hi dad!",
  "female.childp.welcome/1": "Hi mom!",
  "spouse.welcome/1": "Welcome home darling!",
  "spouse.welcome/2": "%1$s! *smooch* Welcome home!",
  "welcomeFoe/1": "Not you again!",
  "welcomeFoe/2": "Ugh! Not you again!",
  "armor.enabled": "Okay, I will always wear my armor. If I have any.",
  "armor.disabled": "Fine, I will only wear my armor in case we are under attack.",
  "profession.set.none": "Alright, I will find myself a job soon.",
  "profession.set.guard": "I am honored to serve as a guard protecting this village.",
  "profession.set.archer": "I will join the defense of the village as an archer.",
  "adult.gift.cake.success/1": "Cos'è questa? Una torta? Oh...oh mio. Devo...devo trovare la mia sposa.",
  "adult.gift.cake.success/2": "Una torta! Che bel pensiero! Io...aspetta, cos'è questa strana sensazione?",
  "adult.gift.cake.success/3": "Finalmente, qualcosa che aiuterà il mio matrimonio...",
  "adult.gift.cake.success/4": "Just like my wedding day.. I really need to find my spouse. Thank you!",
  "adult.gift.cake.fail/1": "Non penso di voler dell' altra torta, ma ti ringrazio.",
  "adult.gift.cake.fail/2": "No grazie, Non voglio più la torta.",
  "adult.gift.cake.fail/3": "Oh, no. Non posso.",
  "adult.gift.cake.fail/4": "Sorry, we're super busy right now.",
  "gift.confectionary.fail/1": "I don't have much of a sweet tooth.",
  "gift.confectionary.fail/2": "I'm sure the baker would like this better.",
  "gift.confectionary.good/1": "Thanks, I like sweets.",
  "gift.confectionary.good/2": "It's... very rich.",
  "gift.confectionary.better": "Ooh! Nice!",
  "gift.confectionary.best/1": "Wow!",
  "gift.confectionary.best/2": "This is just what I needed!",
  "gift.confectionary.best/3": "I love sweets! Thank you very much!",
  "child.gift.confectionary.fail": "Mommy said I can't have any sweets...",
  "child.gift.confectionary.best/1": "Yummy!",
  "child.gift.confectionary.best/2": "Oh wow!",
  "gift.gluten.fail": "There is gluten in it! Do you want me to have diarrhea for the rest of the year?",
  "gift.meats.fail/1": "That poor animal!",
  "gift.meats.fail/2": "You know that I hate meat!",
  "gift.lactose.fail": "Sorry, but I am lactose intolerant.",
  "gift.flowers.fail": "I'm allergic. Sorry.",
  "gift.flowers.good/1": "What a lovely flower.",
  "gift.flowers.good/2": "I hope you didn't pick that from my garden",
  "gift.flowers.better": "It's beautiful.",
  "gift.flowers.best/1": "Grazie",
  "gift.flowers.best/2": "*gasp* That's my favourite kind!",
  "gift.fish.fail/1": "A... fish?",
  "gift.fish.fail/2": "This is strange even for you.",
  "gift.fish.fail/3": "A fish. You gave me. A fish. Why?",
  "gift.fish.fail/4": "Eww! I hate fish!",
  "gift.fish.fail/5": "Oh god.. Keep that away from me!",
  "gift.fish.fail/6": "Oh.. I think I'm gonna be sick!",
  "gift.fish.good/1": "This will save me some time. Thank you.",
  "gift.fish.good/2": "Ooh. I like fish.",
  "gift.fish.good/3": "Ooh. I like seafood, thanks!",
  "gift.fish.better": "Wow. You spent all that time just for me?",
  "gift.fish.best/1": "Wow!",
  "gift.fish.best/2": "This is just what I needed!",
  "gift.fish.best/3": "Ooh! Yum! I love seafood! Thanks!",
  "gift.fish.best/4": "SEAFOOD!",
  "colors.fail/1": "I'm blind. What am I supposed to do with this?",
  "colors.fail/2": "I can't believe you! I'm colorblind!",
  "colors.fail/3": "Is this supposed to be a cruel joke? Because it works, I'm colorblind you jerk!",
  "colors.success/1": "Ooh! I love all the colors!",
  "colors.success/2": "Oh my notch! So many colors! Thank you!",
  "colors.success/3": "Oh, so colorful!",
  "gift.weapons.fail/1": "I don't think I can, sorry",
  "gift.weapons.fail/2": "That looks dangerous...",
  "gift.weapons.fail/3": "You should speak to a guard.",
  "gift.weapons.fail/4": "I'm better with a hoe than with a sword",
  "male.child.gift.weapons.success/1": "Thanks, mister!",
  "female.child.gift.weapons.success/1": "Thanks, miss!",
  "child.gift.weapons.success/2": "Wait until %supporter% sees me with THIS!",
  "gift.weapons.success/1": "Your town thanks you, citizen.",
  "gift.weapons.success/2": "To victory!",
  "gift.weapons.success/3": "I will sharpen it well, adventurer.",
  "gift.weapons.success/4": "It's always great to have support from the town!",
  "gift.plant.fail/1": "It's lovely, but I don't know what to do with it.",
  "gift.plant.fail/2": "Why don't you give this to the farmer?",
  "gift.plant.fail/3": "I can't use that.",
  "gift.plant.good/1": "It's okay.",
  "gift.plant.better": "Thanks, I'll try to keep this alive for a while.",
  "gift.plant.best/1": "Wow!",
  "gift.plant.best/2": "This is just what I needed!",
  "gift.plant.best/3": "Grazie!",
  "gift.plant.best/4": "This will fit perfectly next to the shrubs.",
  "adult.gift.fail/1": "Non è un bel regalo...",
  "adult.gift.fail/2": "Cosa ti ha fatto pensare che ciò mi piacesse?",
  "adult.gift.fail/3": "No grazie.",
  "adult.gift.fail/4": "Non lo voglio, perché dovrei?",
  "adult.gift.fail/5": "Perché mi stai dando questo?",
  "adult.gift.fail/6": "Dovrebbe essere un regalo? No grazie.",
  "adult.gift.good/1": "Che premuroso! Grazie.",
  "adult.gift.good/2": "Grazie!",
  "adult.gift.good/3": "Che bel pensiero!",
  "adult.gift.good/4": "Oh, lo amo!",
  "adult.gift.good/5": "Un regalo? Per me? Carino!",
  "adult.gift.better/1": "Hey, questo è stupendo!",
  "adult.gift.better/2": "Grazie amico!",
  "adult.gift.better/3": "%1$s, sei un grande amico!",
  "adult.gift.better/4": "Oh wow, mi serviva proprio!",
  "adult.gift.better/5": "Questo è proprio un bel regalo!",
  "adult.gift.best/1": "Non...non so cosa dire. Grazie mille, %1$s!",
  "adult.gift.best/2": "Come hai fatto a...non importa, è fantastico!",
  "adult.gift.best/3": "Oh wow, ho sempre voluto uno di questi!",
  "adult.gift.best/4": "È fantastico! Lo userò bene.",
  "adult.gift.best/5": "Grazie mille. Me lo ricorderò per sempre.",
  "child.gift.fail/1": "Ew, non mi piace!",
  "child.gift.fail/2": "Yuck! Non lo voglio.",
  "child.gift.fail/3": "Perché mi dai questo? è stupido!",
  "child.gift.fail/4": "Non so nemmeno cosa sia!",
  "child.gift.good/1": "è...è tutto mio?",
  "child.gift.good/2": "è davvero per me?",
  "child.gift.good/3": "è grandioso!",
  "child.gift.better/1": "Fantastico! vado a farlo vedere a tutti i miei amici.",
  "child.gift.better/2": "L'hai trovato! L'ho perso pochi minuti fa.",
  "child.gift.better/3": "Il mio amico mi ha rubato uno di questi. L'hai picchiato per me?",
  "child.gift.best/1": "%1$s Tu dai i regali migliori!",
  "child.gift.best/2": "Finalmente! Il mio amico smetterà di vantarsi ora.",
  "child.gift.best/3": "Wow! Dove l'hai preso?",
  "child.gift.best/4": "Mio padre ha uno di questi. Ora ne ho uno anche io!",
  "spouse.gift.fail/1": "Oh tesoro... è orribile.",
  "spouse.gift.fail/2": "Um, suppongo sia un regalo per me?",
  "spouse.gift.fail/3": "Butta via questo rottame! Oh, era un regalo?...scusa.",
  "spouse.gift.fail/4": "Pensavo mi conoscessi meglio di così. Lo odio.",
  "spouse.gift.good/1": "%1$s sei così dolce.",
  "spouse.gift.good/2": "Ah! Sei così buono per me.",
  "spouse.gift.good/3": "Questo è inaspettato, grazie, amore!",
  "spouse.gift.good/4": "Aw, come sei dolce.",
  "spouse.gift.good/5": "Grazie, tesoro!",
  "spouse.gift.better/1": "Oh wow, è davvero bello!",
  "spouse.gift.better/2": "Lo adoro! Grazie!",
  "spouse.gift.better/3": "è fantastico, amore!",
  "spouse.gift.better/4": "Hai preso questo per me! Quanto sei dolce!",
  "spouse.gift.better/5": "Oh, grazie %1$s!",
  "spouse.gift.best/1": "Oh %1$s, ti amo!",
  "spouse.gift.best/2": "Sei *troppo* buono con me!",
  "spouse.gift.best/3": "Deve esserti costato una fortuna! Grazie!",
  "spouse.gift.best/4": "Io...non posso credere che mi hai dato una così bella!",
  "childp.gift.fail/1": "%1$s, questo è un brutto regalo.",
  "childp.gift.fail/2": "Ew, %1$s da dei regali migliori!",
  "childp.gift.fail/3": "Non me l'hai dato, l'anno scorso?",
  "childp.gift.fail/4": "Posso ottenerlo facilmente, no grazie %1$s.",
  "childp.gift.good/1": "Oh, grandioso! Grazie %1$s.",
  "childp.gift.good/2": "%1$s dice che questi sono 'sexy'. Cosa significa?",
  "childp.gift.good/3": "è molto meglio dell'altro regalo che ricevetti!",
  "childp.gift.good/4": "Woo hoo! Tutto mio, tutto mio!",
  "childp.gift.good/5": "Posso... posso mangiarlo?",
  "childp.gift.better/1": "Per me? Gratis?!",
  "childp.gift.better/2": "Ooh! Perfetto!",
  "childp.gift.better/3": "Mi piace così tanto, %1$s!",
  "childp.gift.better/4": "Tutti i miei amici saranno gelosi ora!",
  "childp.gift.better/5": "Questo è bello, %1$s!",
  "childp.gift.best/1": "Ti deve essere costato una fortuna!",
  "childp.gift.best/2": "%1$s, sapevo che mi avresti preso una di queste. Lo sapevo!",
  "childp.gift.best/3": "Yay! Ho il miglior %1$s nel mondo!",
  "childp.gift.best/4": "È fantastico! Non posso credere che sia tutto mio!",
  "childp.gift.best/5": "Grazie mille, %1$s! Sei il migliore!",
  "spouse.endmarriage/1": "Ne ho abbastanza. Non mi tratti come dovresti. Ti lascio!",
  "spouse.endmarriage/2": "Ti lascio. Per sempre! Non mi cercare.",
  "spouse.endmarriage/3": "Scusa - Pensavo le cose potessero funzionare tra di noi, ma mi sbagliavo. Addio.",
  "spouse.endmarriage/4": "%1$s, questo è un addio. Non seguirmi.",
  "spouse.divorce/1": "I hate you, %1$s!",
  "spouse.divorce/2": "So this is how it's going to be %1$s?",
  "spouse.divorce/3": "You can finally go after that floozy that you've been eyeing %1$s!",
  "spouse.divorcePaper/1": "Okay...",
  "spouse.divorcePaper/2": "If you think this is the best. I will always love you, %1$s",
  "spouse.divorcePaper/3": "*tears form in their eyes* I will always love you..",
  "adult.dialogue.main/1": "Why, hello there!",
  "adult.dialogue.main/2": "Hey, come va oggi?",
  "adult.dialogue.main/3": "Hey, felice di vederti!",
  "adult.dialogue.main/4": "Cosa ti sta succedendo oggi?",
  "adult.dialogue.main/5": "Come va oggi?",
  "adult.dialogue.main/6": "Hey %1$s! What's up?",
  "adult.dialogue.main/7": "So I was hanging out with %supporter%, and all of a sudden he got bit by a zombie! He told me it was alright, so I believed him... What was I talking about? Anyway, I saw a zombie that looks just like %supporter% today!",
  "child.dialogue.main/1": "Ciao, chi sei?",
  "child.dialogue.main/2": "Mi chiamo %1$s. Come ti chiami?",
  "child.dialogue.main/3": "Eek! Sei spaventoso!",
  "child.dialogue.main/4": "Have you seen (insert name)? We were playing hide and seek and now I can't find them! It's been hours!!!",
  "child.dialogue.main/5": "Why can't the zombies get a hug..? Maybe they're lonely...",
  "child.dialogue.main/6": "Don’t tell anyone, but I accidentally drank this juice, and now I feel dizzy.",
  "child.dialogue.main/7": "I like your clothes today, yesterday your clothes looked icky.",
  "child.dialogue.main/8": "Mommy doesn't like horses because they stink.",
  "child.dialogue.main/9": "My tummy hurts.",
  "spouse.dialogue.main/1": "Ciao tesoro, dove sei stato?",
  "spouse.dialogue.main/2": "Ciao caro, com'è andata la giornata?",
  "spouse.dialogue.main/3": "Oh, %1$s! You look tired.",
  "spouse.dialogue.main/4": "Hey %1$s! You look hungry. Would you like me to cook something?",
  "spouse.dialogue.main/5": "%1$s, you're back! I missed you.",
  "childp.dialogue.main/1": "Hey tu!",
  "childp.dialogue.main/2": "Hey, come va?",
  "childp.dialogue.main/3": "Che fai?",
  "childp.dialogue.main/4": "Dove vai?",
  "childp.dialogue.main/5": "Can I come with you?",
  "adventurer.dialogue.main/1": "You just watch yourself. I'm a wanted man.",
  "outlaw.dialogue.main/1": "Shhhhh! Quiet! There's a guard right there!",
  "dialogue.main.apologize": "Apologize",
  "dialogue.main.rumors": "Rumors",
  "dialogue.main.chat": "Chat",
  "dialogue.main.joke": "Tell joke",
  "dialogue.main.story": "Tell story",
  "dialogue.main.hug": "Hug",
  "dialogue.main.flirt": "Flirt",
  "dialogue.main.kiss": "Kiss",
  "dialogue.main.procreate": "Procreate",
  "dialogue.main.procreate_engaged": "Procreate?",
  "dialogue.main.adopt": "Adopt",
  "dialogue.main.divorceInitiate": "Divorce",
  "dialogue.main.divorcePapers": "Divorce papers",
  "dialogue.main.hire": "Hire",
  "dialogue.main.stay": "Ask to stay",
  "dialogue.rumors.failed/1": "Hmm, no I heard nothing new.",
  "dialogue.rumors.lore/1": "Even though Jax is still worshipped, the worship of Sirben is increasing and his prophets MerlinWolfGames and Crow are spreading his words.",
  "dialogue.rumors.lore/2": "Cyberdemons once tried to invade us and entered the Overworld with Portals, but Sirben and Luke have stopped the Invasion.",
  "dialogue.rumors.lore/3": "After being involved in the disappearance of the Ancient Builder, rumours are, 2DA50 travelled to the Far Lands and was never heard of again.",
  "dialogue.rumors.lore/4": "MerlinWolfGames build a temple devoted to Sirben, his temple is one of the ancient wonders.",
  "dialogue.rumors.lore/5": "There used to be an ancient race of builders, but now they are gone.",
  "dialogue.rumors.lore/6": "Did you hear about the legends of the ancient builders? The ones who left all those ruins and temples all over the Overworld.",
  "dialogue.first.question.exploring": "Exploring",
  "dialogue.first.question.settling": "Settling",
  "dialogue.first.question.spent_night": "Spent the night",
  "dialogue.first.generic/1": "I've never seen you around here before, welcome traveler!",
  "dialogue.first.generic/2": "Oh, hello! It's always nice to see a new face around here!",
  "dialogue.first.generic/3": "How refreshing! A new face around here is always good.",
  "dialogue.first.generic/4": "Welcome to the village, stranger. Surely you've got stories to tell?",
  "dialogue.first.generic/5": "It's been some time since we've last seen a traveler. By all means, feel right at home!",
  "dialogue.first.generic/6": "Oh hello there! Welcome to our village! It's always nice to see a new face.",
  "child.dialogue.first.generic/1": "Wow?! A traveler! So cool!",
  "child.dialogue.first.generic/2": "U-Um, m-mommy told me not to talk to strangers...",
  "child.dialogue.first.generic/3": "Are you a traveler?! Wow! I want to be a traveler too when I grow up!",
  "teen.dialogue.first.generic/1": "Huh, it must be cool to get to just travel the world…",
  "teen.dialogue.first.generic/2": "Oh? A traveler. We're nothing special. You probably won't stay more than a day, two tops. Nice getting to know you though, I guess.",
  "teen.dialogue.first.generic/3": "Oh, welcome. So, you're a traveler…? I used to dream of becoming a traveler when I was a kid, but now that I'm getting older, I'm not so sure anymore… it's so dangerous outside of the village, isn't it?",
  "teen.dialogue.first.generic/4": "Oh, hello! It's always cool to see another traveler! Do you have some interesting stories, perhaps?!",
  "teen.dialogue.first.generic/5": "A traveler…? Tch, who cares…",
  "guard.dialogue.first.generic/1": "Welcome, you are expected to abide by our laws during your stay. I expect no trouble from you.",
  "guard.dialogue.first.generic/2": "Welcome, traveler. Mind your manners while you're here.",
  "guard.dialogue.first.generic/3": "Mind yourself, traveler. We take safety very seriously around here.",
  "guard.dialogue.first.generic/4": "I haven't seen your face around here before. Are you a traveler…? I hope you know how to behave yourself… for your own good.",
  "guard.dialogue.first.generic/5": "You look new here. Welcome! As long as you're not with the pillagers…",
  "weaponsmith.dialogue.first.generic/1": "Welcome, traveler! I am this fine village's weaponsmith! Why don't you take a look at my wares? A brave traveler like yourself surely needs to be well-equipped!",
  "weaponsmith.dialogue.first.generic/2": "My, my, if this isn't an adventurer! Welcome! Someone like you surely needs the best weapons, and as luck would have it, I'm the best weaponsmith for miles! Don't be shy, take a peek at my wares!",
  "weaponsmith.dialogue.first.generic/3": "Welcome to our village! If you have the time to spare, my gears could use a gander. I'm quite sure we can strike a good deal, you and I!",
  "armorer.dialogue.first.generic/1": "Welcome. As an adventurer, you should know how crucial it is that you stay protected. So, if you find yourself in need of new armor, you know where to look!",
  "armorer.dialogue.first.generic/2": "Ah, a traveler? Have you been looking for quality armor that could withstand blows from the mightiest of monsters?! Well, look no more!",
  "armorer.dialogue.first.generic/3": "Hello, and welcome to our village! It's been a while since last we saw an adventurer. Me? I'm a local armorer! I bet someone like you needs good armor on their journeys!",
  "butcher.dialogue.first.generic/1": "Ahoy, traveler! If you need fill for a hungry stomach, you've found the right place!",
  "butcher.dialogue.first.generic/2": "Ah, you must be this traveler everyone is talking about! A simple butcher I might be, but even I know such journeys can be tiresome, even to an adventurer such as yourself! Why don't you stop by for a bite or two?",
  "butcher.dialogue.first.generic/3": "Welcome! The best meat in town, perfect for any ravenous adventurer! Come now, before I get sold out!",
  "fisherman.dialogue.first.generic/1": "Oh, you're a traveler? Welcome, I am this fine village's fisherman. If you feel hungry for some quality fresh fish, you know where to find me!",
  "fisherman.dialogue.first.generic/2": "Ah, an adventurer! Someone like you surely must know the value of hard work! In such a case, why don't you take a peek at my catches?",
  "fisherman.dialogue.first.generic/3": "Welcome to our village! I'm this village's fisherman, as you can see. I'm sure someone who travels the world far and wide such as yourself must know a thing or two, as well! If you need any help with fishing, I'd be more than happy to help. For a price, of course!",
  "farmer.dialogue.first.generic/1": "Hello, traveler. As you can see, It's hard work to keep everyone fed in this village, so I will pay handsomely if you could help me catch a break in the fields.",
  "farmer.dialogue.first.generic/2": "Welcome to our village, adventurer. Farming is hard work, but I'm still proud of it. Be sure to swing by, I'll always have food in stock.",
  "farmer.dialogue.first.generic/3": "Oh! An adventurer! Why, hello there! I'm a proud village farmer. If you need any help, feel free to just ask.",
  "cleric.dialogue.first.generic/1": "Hello, adventurer. Welcome to our small village. As you might have guessed, I'm a cleric. If you find yourself in need of various potions, I would be more than happy to help.",
  "cleric.dialogue.first.generic/2": "Welcome, adventurer. Please feel at home in our village, and may the god's light be with you. Do not hesitate to ask for help if you find yourself in need.",
  "cleric.dialogue.first.generic/3": "I'm this village's cleric. I am responsible for healing those of us unfortunate enough to fall to the plague. If you ever happen to come across rotten flesh, hesitate not, and bring them to me.",
  "librarian.dialogue.first.generic/1": "Oh, so you must be the traveler I keep hearing about. Well, welcome to this humble village of ours, I'm the local librarian. You're always welcome to look around my library; just be sure to be silent as you peruse the books.",
  "librarian.dialogue.first.generic/2": "Welcome, traveler. I am this town's librarian. Behave well, and you'll always be welcome in the library. I also try my hand at enchanting. Perhaps some of my enchanted books might pique your curiosity?",
  "librarian.dialogue.first.generic/3": "Hello, good traveler. It is always a pleasure to meet someone new, there's no better way to broaden one's horizons such as stories from afar. Your kind may find my stories 'enchanting' as well.",
  "cartographer.dialogue.first.generic/1": "Welcome, explorer. I'm this village's cartographer. It's my job to map the secrets of this world and I would be willing to share the fruits of my labor with you… for a price, of course.",
  "cartographer.dialogue.first.generic/2": "Ah! An adventurer! Someone like you surely has to recognize the value of my work. I am a cartographer, and am more than happy to sell you my maps, as well as buy the resources. I could always use some spare paper!",
  "cartographer.dialogue.first.generic/3": "Oh, I've been waiting for you to show up, explorer! If you ever happen to find yourself in need of help with finding treasures of old, I will be more than happy to assist you with my knowledge.",
  "mason.dialogue.first.generic/1": "Welcome, traveler. I'm this town's mason. If you ever need help with stone materials and the money to back it up, I'd be more than happy to help!",
  "mason.dialogue.first.generic/2": "Hello, adventurer! For my line of work, I need materials, lots of materials. I'd be willing to buy off any spare clay on you!",
  "fletcher.dialogue.first.generic/1": "Welcome, brave adventurer!. I'm this village's fletcher. A bow is an adventurer's best friend, especially if you hope to best a creeper. Why don't you look at my wares sometime?",
  "fletcher.dialogue.first.generic/2": "Welcome! I am certain someone like you has to appreciate what advantages bows offer! You've got to be low on arrows, being on the road so much!",
  "leatherworker.dialogue.first.generic/1": "Welcome, traveler. I am this village's leatherworker. As you probably know, it's my job to make sure everyone has fine clothes to wear. I would be most obliged if you ever checked my stock.",
  "leatherworker.dialogue.first.generic/2": "Welcome to this village. I am sure someone like you often happens to collect leathers from all kinds of animals, and I would be happy to buy them off you.",
  "shepherd.dialogue.first.generic/1": "Welcome, adventurer. I'm this village's shepherd, as you can probably tell. My wares probably don't amount to that much, but please still feel welcome to look at my wares.",
  "shepherd.dialogue.first.generic/2": "Hello, adventurer. I am this village's shepherd. If you ever happen to have spare amounts of wool, please let me have a look. I just might buy them off you.",
  "dialogue.first.question/1": "Welcome traveler. What brings you to this village?",
  "dialogue.first.question/2": "Finally a new face! What adventures brought you here?",
  "dialogue.first.question/3": "Wow! Are you an adventurer? How'd you get here?",
  "dialogue.first.exploring/1": "We don't have much here, but you are welcome here, as long as you don't break any rules.",
  "dialogue.first.exploring/2": "Abide by the laws and you're welcome to stay, traveler.",
  "dialogue.first.exploring/3": "Mind your manners, traveler.",
  "dialogue.first.settling/1": "It's great to see another face in the village!",
  "dialogue.first.settling/2": "Welcome to the village, neighbor!",
  "dialogue.first.settling/3": "Happy to have another helping hand around here!",
  "dialogue.first.settling/4": "You decided to stay? Great!",
  "dialogue.first.spent_night.success/1": "I can recommend you our inn.",
  "dialogue.first.spent_night.success/2": "Our inn is the best place around here to recover some energy.",
  "dialogue.first.spent_night.success/3": "Want a warm bed and good food? Just go to our inn!",
  "dialogue.first.spent_night.failed/1": "We don't have an inn. To be honest, we lack the expertise to build a proper one.",
  "dialogue.first.spent_night.failed/2": "We don't have an inn here, sorry about that!",
  "dialogue.first.spent_night.failed/3": "Maybe you'd have better luck in another village?",
  "adult.dialogue.hug.success/1": "Quando tempo!",
  "adult.dialogue.hug.success/2": "Grazie, mi serviva.",
  "adult.dialogue.hug.success/3": "Almeno qualcosa mi ha dato il buongiorno.",
  "adult.dialogue.hug.success/4": "Sei coccoloso come una pecora!",
  "adult.dialogue.hug.success/5": "Oh! Thank you! *Gives hug back*",
  "adult.dialogue.hug.success/6": "Oh! You're really warm!",
  "adult.dialogue.hug.fail/1": "Sei coperto di fumo e melma!",
  "adult.dialogue.hug.fail/2": "No grazie.",
  "adult.dialogue.hug.fail/3": "Uh, perché?",
  "adult.dialogue.hug.fail/4": "Dopo che mi hai chiamato dinosauro la scorsa settimana? No.",
  "adult.dialogue.hug.fail/5": "Francamente, tu non meriteresti un abbraccio dopo ciò che hai fatto.",
  "adult.dialogue.hug.fail/6": "Ew, get off me! You have disgusting germs!",
  "adult.dialogue.hug.fail/7": "Oh? Uhm, thank... you?",
  "spouse.dialogue.hug.success/1": "Adoro stare tra le tue braccia!",
  "spouse.dialogue.hug.success/2": "Aspetta, non lasciare... sei caldo.",
  "spouse.dialogue.hug.success/3": "Vorresti essere in grado solo di abbracciare o baciare?",
  "spouse.dialogue.hug.success/4": "*bacio*",
  "spouse.dialogue.hug.success/5": "Rimaniamo così per sempre!",
  "spouse.dialogue.hug.fail/1": "Perché non abbracci la tua ex?",
  "spouse.dialogue.hug.fail/2": "No grazie.",
  "spouse.dialogue.hug.fail/3": "Amico, puzzi.",
  "spouse.dialogue.hug.fail/4": "Che vuoi?",
  "spouse.dialogue.hug.fail/5": "Hug someone else.",
  "childp.dialogue.hug.success/1": "*Kisses on your cheek* You're the best ever!",
  "childp.dialogue.hug.success/2": "Diventerò forte come te un giorno!",
  "childp.dialogue.hug.success/3": "Grazie!",
  "childp.dialogue.hug.success/4": "Amo gli abbracci! Sei soffice e caldo!",
  "childp.dialogue.hug.fail/1": "Sono troppo vecchio per gli abbracci!",
  "childp.dialogue.hug.fail/2": "Fermati! Non voglio che le persone ci vedano!",
  "childp.dialogue.hug.fail/3": "Vai via, sei così noioso!",
  "childp.dialogue.hug.fail/4": "Lasciami da solo o dammi dei biscotti!",
  "childp.dialogue.hug.fail/5": "Preferirei abbracciare uno scheletro.",
  "adult.dialogue.kiss.success/1": "Vorrei che questo momento durasse per sempre.",
  "adult.dialogue.kiss.success/2": "Penso di amarti...",
  "adult.dialogue.kiss.success/3": "Mmh, sai di torta di zucca!",
  "adult.dialogue.kiss.success/4": "Mmm! You taste like honey.",
  "adult.dialogue.kiss.success/5": "Oh! You're a good kisser, %1$s",
  "adult.dialogue.kiss.success/6": "%1$s you kiss better than Ash! *giggles*",
  "adult.dialogue.kiss.fail/1": "No se qualcuno ci può vedere.",
  "adult.dialogue.kiss.fail/2": "Lo chiami baciare questo?",
  "adult.dialogue.kiss.fail/3": "la cenere bacia meglio di te.",
  "adult.dialogue.kiss.fail/4": "Due parole... mentine per l'alito!",
  "adult.dialogue.kiss.fail/5": "Grazie?",
  "adult.dialogue.kiss.fail/6": "Get off!",
  "spouse.dialogue.kiss.success/1": "Mi innamoro tutte le volte che le nostre labbra si incontrano nuovamente!",
  "spouse.dialogue.kiss.success/2": "Il tempo si ferma quando sono con te.",
  "spouse.dialogue.kiss.success/3": "Dolce come una torta!",
  "spouse.dialogue.kiss.success/4": "Ti adoro, baby!",
  "spouse.dialogue.kiss.success/5": "Non ti voglio scambiare con niente al mondo!",
  "spouse.dialogue.kiss.success/6": "Oh %1$s, ti amo!",
  "spouse.dialogue.kiss.success/7": "You are my world!",
  "spouse.dialogue.kiss.success/8": "I don't know where I'd be without you!",
  "spouse.dialogue.kiss.fail/1": "Non dove possiamo esser visti...",
  "spouse.dialogue.kiss.fail/2": "Non dobbiamo se tu non vuoi.",
  "spouse.dialogue.kiss.fail/3": "Il tuo alito sa di crocchette per il cane.",
  "spouse.dialogue.kiss.fail/4": "Vai a bere dal lago.",
  "spouse.dialogue.kiss.fail/5": "Ora siamo sposati, posso dirti come baci da schifo.",
  "spouse.dialogue.kiss.fail/6": "Ugh! What did you eat recently? I think I touched some food!",
  "spouse.dialogue.kiss.fail/7": "Babe! Not in front of the trees!",
  "spouse.dialogue.kiss.fail/8": "%1$s I'm not in the mood right now.",
  "adult.dialogue.chat.success/1": "Amico, latte e biscotti sembrano veramente deliziosi.",
  "adult.dialogue.chat.success/2": "Si, suppongo che il tempo sia bello oggi.",
  "adult.dialogue.chat.success/3": "Va tutto bene! Anche se ho colpito il mignolo quando mi sono svegliato.",
  "adult.dialogue.chat.success/4": "Una mela al giorno toglie gli zombi di torno!",
  "adult.dialogue.chat.success/5": "Il mio sogno è quello di costruirmi un villaggio, ma sono sfaticato.",
  "adult.dialogue.chat.success/6": "I think I saw %Supporter% the other day in Diamond armor.",
  "adult.dialogue.chat.success/7": "My friend %Supporter% told me that they found a chest full of diamonds yesterday!",
  "adult.dialogue.chat.success/8": "Isn't the weather remarkable? I've personally enjoyed the more sunny weather.",
  "adult.dialogue.chat.success/9": "I've lived here my whole life and I don't understand what's the big deal with these spiders and goblins.",
  "adult.dialogue.chat.success/10": "Hmm. I do wonder as well about what happened to %Supporter%. They ventured from here about a year ago.",
  "adult.dialogue.chat.success/12": "Did you hear what happened to %Supporter% the other day?",
  "adult.dialogue.chat.success/13": "I've been meaning to adopt one of the stray cats around here, but I've been so busy lately.",
  "adult.dialogue.chat.success/14": "I would like to redecorate my house soon. I'm just too lazy.",
  "adult.dialogue.chat.success/15": "I hope to have kids one day, I just need to find the right partner.",
  "adult.dialogue.chat.success/16": "I wonder where I'd be if I chose to live in the other village.",
  "adult.dialogue.chat.success/17": "I miss my childhood sometimes, a lot of memories cherished. Really good times.",
  "adult.dialogue.chat.success/18": "Haven't talked to my parents in a while either, I should go visit them sometime.",
  "adult.dialogue.chat.success/19": "I've been needing to travel to the other village near here, I have a few friends that I haven't seen in a long time.",
  "adult.dialogue.chat.success/20": "Sometimes, I dream about a food called cheese..",
  "adult.dialogue.chat.fail/1": "Lo hai detto veramente?",
  "adult.dialogue.chat.fail/2": "Non posso credere che sia esploso da solo.",
  "adult.dialogue.chat.fail/3": "Lo sai, non sei così figo.",
  "adult.dialogue.chat.fail/4": "Non farti vedere.",
  "adult.dialogue.chat.fail/5": "Dovresti essere gettato in un dungeon!",
  "adult.dialogue.chat.fail/6": "Ew. Go away, you dress like you're from the past.",
  "adult.dialogue.chat.fail/7": "That is such a dumb thing to talk about.",
  "adult.dialogue.chat.fail/8": "Why are you talking to me again?",
  "adult.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn't care to listen.",
  "adult.dialogue.chat.fail/10": "Excuse me?",
  "adult.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this?",
  "adult.dialogue.chat.fail/12": "I've heard harsh things about you, I can kinda see why they think that.",
  "adult.dialogue.chat.fail/13": "Not even zombies will talk to you.",
  "adult.dialogue.chat.fail/14": "You're as unlikeable as a witch!",
  "adult.dialogue.chat.fail/15": "Don't talk to me or I will call the guards to move you away from me.",
  "adult.dialogue.chat.fail/16": "Huh? Oh sorry, your conversation bored me.",
  "adult.dialogue.chat.fail/17": "Are you done talking?",
  "adult.dialogue.chat.fail/18": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever.",
  "adult.dialogue.chat.fail/19": "I'd rather stare at a pigs rear than talk to you.",
  "adult.dialogue.chat.fail/20": "Are you finished talking to me?",
  "adult.dialogue.chat.fail/21": "What, you believe the earth is round? What do you mean round? No corners? You seriously believe that?",
  "child.dialogue.chat.success/1": "Ho sentito delle storie su di te! Sei un eroe?",
  "child.dialogue.chat.success/2": "Ciao. Stavo provando a salire sul soffitto.",
  "child.dialogue.chat.success/3": "Vuoi bruciare cose con me?",
  "child.dialogue.chat.success/4": "Voglio essere un cacciatore come te e uccidere tante cose!",
  "child.dialogue.chat.success/5": "Ciao! Cosa farai oggi? Io andrò a nuotare!",
  "child.dialogue.chat.success/6": "Do you have kids? I want to play with them!",
  "child.dialogue.chat.fail/1": "Se non mi dai dei biscotti tratterrò il respiro.",
  "child.dialogue.chat.fail/2": "I miei genitori mi hanno detto di non parlarti, sei cattivo.",
  "child.dialogue.chat.fail/3": "*ride* Sembri un puzzone!",
  "child.dialogue.chat.fail/4": "Ah si? Bene lancerò le uova a casa tua!",
  "child.dialogue.chat.fail/5": "Lalala, non ascolto! Lalala.",
  "child.dialogue.chat.fail/6": "If you don't leave me alone, I'm going to scream!",
  "child.dialogue.chat.fail/7": "Mommy says she finds it weird you don't have a job in the village...",
  "spouse.dialogue.chat.success/1": "Ho pulito tutta casa. Com'è stata la tua giornata?",
  "spouse.dialogue.chat.success/2": "Dolcezza, andiamo a campeggiare qualche volta. Non suona divertente?",
  "spouse.dialogue.chat.success/3": "Oggi ho visto un ragno. Era enorme e quindi sono scappato.",
  "spouse.dialogue.chat.success/4": "Dovremmo costruire una nuova casa assieme!",
  "spouse.dialogue.chat.success/5": "Sono quasi entrato in una fossa di lava l'altro giorno. Non è stato bello!",
  "spouse.dialogue.chat.success/6": "Can we have kids? Just imagine seeing our little ones running around!",
  "spouse.dialogue.chat.success/7": "We should vacation to a beach one day!",
  "spouse.dialogue.chat.success/8": "I'd love to have pets one day. Preferably cats.",
  "spouse.dialogue.chat.success/9": "I'd love to have pets one day. Preferably dogs.",
  "spouse.dialogue.chat.success/10": "I'd love to have pets one day. Preferably parrots.",
  "spouse.dialogue.chat.success/11": "I thought I saw some pillagers earlier, it might be my eyes playing tricks on me.",
  "spouse.dialogue.chat.success/12": "I dreamt about becoming a grandparent! I'm not that old am I?",
  "spouse.dialogue.chat.success/13": "I saw a pond while exploring, it was so peaceful to look at. Wish you were there!",
  "spouse.dialogue.chat.success/14": "I saw my old friend Ash at the village center the other day. It was awkward to say the least.",
  "spouse.dialogue.chat.fail/1": "Lo so che non siamo la famiglia più povera, però...",
  "spouse.dialogue.chat.fail/2": "Mi piace stare con te ma ho bisogno di spazio.",
  "spouse.dialogue.chat.fail/3": "Qualche volta desidero avere una mia \"cava\" per scappare da te e tutti gli altri.",
  "spouse.dialogue.chat.fail/4": "Vai via, non sono dell'umore giusto.",
  "spouse.dialogue.chat.fail/5": "Dove sei stato? Vedi qualcosa sulla mia schiena?",
  "spouse.dialogue.chat.fail/6": "Babe, don't you have anything to do right now?",
  "spouse.dialogue.chat.fail/7": "%1$s I love you, but I need to be alone for a little bit.",
  "spouse.dialogue.chat.fail/8": "Don't you have friends to talk to? Go make some friends.",
  "spouse.dialogue.chat.fail/9": "Honey, you're beginning to nag me at this point.",
  "spouse.dialogue.chat.fail/10": "Not right now.",
  "spouse.dialogue.chat.fail/11": "You must really want me to jump into a nether portal.",
  "spouse.dialogue.chat.fail/12": "Darling I'm tired, talk to me later.",
  "childp.dialogue.chat.success/1": "Oh, andrò ad esplorare dopo.",
  "childp.dialogue.chat.success/2": "Possiamo andare a campeggio? Perfavore?!",
  "childp.dialogue.chat.success/3": "Ciao, potresti prepararmi una torta?",
  "childp.dialogue.chat.success/4": "Posso avere una mia stanza fuori da casa nostra? Sarebbe grandioso!",
  "childp.dialogue.chat.success/5": "Andiamo in una caverna! Suona così divertente!",
  "childp.dialogue.chat.success/6": "I wanna go to the beach!",
  "childp.dialogue.chat.success/7": "Can we get a puppy? Please?",
  "childp.dialogue.chat.success/8": "Can we get a kitten? Please?",
  "childp.dialogue.chat.success/9": "Can we get a bird? Please?",
  "childp.dialogue.chat.success/10": "My friend told me he found a lush cave! Can I go?",
  "childp.dialogue.chat.success/11": "My friend told me he found a dripstone cave! Can I go?",
  "childp.dialogue.chat.success/12": "My friend, Ash wants me to go to a lush cave, but I was scared.",
  "childp.dialogue.chat.success/13": "My friend, Ash wants me to go to a dripstone cave, but I was scared.",
  "childp.dialogue.chat.success/14": "Can you tell me how babies are born?",
  "childp.dialogue.chat.fail/1": "I want to have a room far away from you!",
  "childp.dialogue.chat.fail/2": "non credo che a %1$s piacerebbe molto.",
  "childp.dialogue.chat.fail/3": "è per questo che %1$s parlava di qualcosa chiamata \"divorzio\"?",
  "childp.dialogue.chat.fail/4": "I want new parents.",
  "childp.dialogue.chat.fail/5": "You're mean to me.",
  "childp.dialogue.chat.fail/6": "I don't want a baby brother.",
  "childp.dialogue.chat.fail/7": "Non voglio una baby sitter.",
  "childp.dialogue.chat.fail/8": "*blows raspberries*",
  "childp.dialogue.chat.fail/9": "I'm playing with my toys go away",
  "childp.dialogue.chat.fail/10": "No! I don't want to!.",
  "dialogue.story": "Tell a story",
  "dialogue.story.generic": "Generic story",
  "dialogue.story.exploring": "Your explorations",
  "dialogue.story.nether": "Adventures in the Nether",
  "dialogue.story.enderdragon": "Ender dragon",
  "dialogue.story.wither": "Wither boss",
  "adult.dialogue.story.success/1": "Veramente? Non posso credere che sia successo!",
  "adult.dialogue.story.success/2": "Desidero essere abbastanza coraggioso per prendere un creeper.",
  "adult.dialogue.story.success/3": "Che bella storia! è vera?",
  "adult.dialogue.story.success/4": "è successo tutto ieri? Non può essere!",
  "adult.dialogue.story.success/5": "Ero qua vicino ieri, non posso credere di non averlo sentito.",
  "adult.dialogue.story.success/6": "Haha! That definitely sounds like %Supporter%! Such an awesome person.",
  "adult.dialogue.story.success/7": "I've heard the Legend of %Supporter% almost a million times. Tell me again!",
  "adult.dialogue.story.success/8": "Oooh! So that's how you found your first diamond?",
  "adult.dialogue.story.success/9": "You should come over later! I would love to hear more.",
  "adult.dialogue.story.fail/1": "*ehm* è di mia madre che stai parlando.",
  "adult.dialogue.story.fail/2": "Questo è il perché il villaggio parla di te.",
  "adult.dialogue.story.fail/3": "Non l'ho capita...",
  "adult.dialogue.story.fail/4": "Sei terribile! Anche i creeper hanno sentimenti!",
  "adult.dialogue.story.fail/5": "Come hai potuto uccidere una povera pecora?!",
  "adult.dialogue.story.fail/6": "*snoring* Uh— huh, what?",
  "adult.dialogue.story.fail/7": "How was that worth my time?",
  "adult.dialogue.story.fail/8": "Yawn! How boring.",
  "adult.dialogue.story.fail/9": "You're crazy, and not in a good way..",
  "adult.dialogue.story.fail/10": "I don't see how that was good..",
  "teen.dialogue.story.fail/1": "This is why mom/dad wants to divorce you.",
  "teen.dialogue.story.fail/2": "You already told me this story when I was a baby...",
  "child.dialogue.story.success/1": "Wow! Sei una bestia!",
  "child.dialogue.story.success/2": "Voglio essere come te quando sarò grande. Shh, non dirlo a papà.",
  "child.dialogue.story.success/3": "Puoi adottarmi?! Sei meraviglioso!",
  "child.dialogue.story.success/4": "Sono andato a pescare e sono quasi affogato.",
  "child.dialogue.story.success/5": "Questo significa che posso prendere ciò che voglio? Volevo dire, \"prendere in prestito?\"",
  "child.dialogue.story.success/6": "Tell me again about %Supporter%!!",
  "child.dialogue.story.fail/1": "Sei uno spilorcio!",
  "child.dialogue.story.fail/2": "Dirò a mia madre cosa hai detto su di lei...",
  "child.dialogue.story.fail/3": "Speravo mi parlassi di mio nonno...",
  "child.dialogue.story.fail/4": "Non sei niente, ma un coniglio fifone come diceva papà!",
  "child.dialogue.story.fail/5": "Come hai potuto uccidere un povero pollo?",
  "child.dialogue.story.fail/6": "*Yawn* Your stories suck.",
  "spouse.dialogue.story.success/1": "Non dirlo ai nostri figli...",
  "spouse.dialogue.story.success/2": "Sei così trasgressivo! Lo adoro!",
  "spouse.dialogue.story.success/3": "Hai mai detto ai tuoi genitori di aver perso i loro anelli?",
  "spouse.dialogue.story.success/4": "Quello è il momento in cui ho provato qualcosa per te!",
  "spouse.dialogue.story.success/5": "Wow, sei sempre il miglior cacciatore!",
  "spouse.dialogue.story.fail/1": "Dimmi quando ucciderai qualcosa oltre una povera mucca.",
  "spouse.dialogue.story.fail/2": "Non fare cose da incosciente!",
  "spouse.dialogue.story.fail/3": "Hai una famiglia a cui pensare!",
  "spouse.dialogue.story.fail/4": "...se ti piacciono perché non te li sposi, invece?",
  "spouse.dialogue.story.fail/5": "perché indossavi delle mutande rosa? Di chi erano?",
  "childp.dialogue.story.success/1": "%1$s lo ha fatto davvero? Cosa successe ai suoi vestiti?",
  "childp.dialogue.story.success/2": "Voglio anche andare ad esplorare una caverna! Andiamo!",
  "childp.dialogue.story.success/3": "Un giorno ucciderò più creeper di te!",
  "childp.dialogue.story.success/4": "Oh, oh oh! Possiamo arrampicarci su un albero?!",
  "childp.dialogue.story.success/5": "Ha fatto male la lava?",
  "childp.dialogue.story.fail/1": "Non voglio sentire niente sulla nonna.",
  "childp.dialogue.story.fail/2": "Lo dici sempre. Io voglio un animale.",
  "childp.dialogue.story.fail/3": "Anche %1$s ti dice le bugie.",
  "childp.dialogue.story.fail/4": "Avevi detto di non aver mangiato la torta e i biscotti...",
  "childp.dialogue.story.fail/5": "Qualcuno mi ha detto che sei una cattiva persona, e gli credo!",
  "baker.dialogue.flirt.success/1": "I guess your parents are bakers, because they made you such a cutie pie!",
  "adult.dialogue.flirt.success/1": "Sei cosììì coraggioso!",
  "adult.dialogue.flirt.success/2": "Oh, tu! Smetti di essere così dolce!",
  "adult.dialogue.flirt.success/3": "*Arrossisce* Lo volevi?",
  "adult.dialogue.flirt.success/4": "Oh, mio...",
  "adult.dialogue.flirt.success/5": "è così adorabile! Mi sono innamorata appena mi hai detto \"ciao\"!",
  "adult.dialogue.flirt.success/6": "How do you manage to look so stunning every day? When I look at you, I become speechless.",
  "adult.dialogue.flirt.success/7": "Oh stop it! You're making me blush.",
  "adult.dialogue.flirt.fail/1": "Se lo vuoi, provalo.",
  "adult.dialogue.flirt.fail/2": "Aw.... Apetta, hai detto al panettiere la stessa cosa!",
  "adult.dialogue.flirt.fail/3": "Nemmeno tra un milione di anni.",
  "adult.dialogue.flirt.fail/4": "Abbastanza patetico?",
  "adult.dialogue.flirt.fail/5": "Uno zombi ha più possibilità di te.",
  "adult.dialogue.flirt.fail/6": "No. Just— no.",
  "adult.dialogue.flirt.fail/7": "Don't look at me like that and never say that again.",
  "spouse.dialogue.flirt.success/1": "*arrossisce* Bene, allora facciamo qualcosa come quello!",
  "spouse.dialogue.flirt.success/2": "Aw, parli di quando ci siamo incontrati per la prima volta.",
  "spouse.dialogue.flirt.success/3": "Baby, sei così carino/a!",
  "spouse.dialogue.flirt.success/4": "Certo che sono io!",
  "spouse.dialogue.flirt.success/5": "*occhiolino* hai capito!",
  "spouse.dialogue.flirt.fail/1": "*sospiro*",
  "spouse.dialogue.flirt.fail/2": "Questa persona sta invecchiando...come te.",
  "spouse.dialogue.flirt.fail/3": "Siamo sposati, non dobbiamo più farlo.",
  "spouse.dialogue.flirt.fail/4": "Parla all'albero, si interessa di più.",
  "spouse.dialogue.flirt.fail/5": "Si, si... Cosa stavi dicendo?",
  "dialogue.joke": "(What joke should I tell?)",
  "dialogue.joke.creative": "be creative (easy)",
  "dialogue.joke.animal": "Joke about an animal",
  "dialogue.joke.monster": "Joke about a monster",
  "dialogue.joke.creative.success/1": "*Ride* È divertente!",
  "dialogue.joke.creative.success/2": "That's funny!",
  "dialogue.joke.creative.success/3": "è il meglio che ho sentito!",
  "dialogue.joke.creative.success/4": "You might be funnier than %Supporter%!",
  "dialogue.joke.creative.success/5": "Hahaha! Wow you're really funny! Have you ever thought of becoming a comedian?",
  "dialogue.joke.creative.success/6": "BAHAHHA! That was the best joke I've heard in a long time!",
  "dialogue.joke.creative.success/7": "Teehee! You're definitely funnier than Ash!",
  "dialogue.joke.creative.success/8": "Ahah! That's actually pretty funny!",
  "dialogue.joke.creative.failed/1": "Non dovresti scherzarci sopra.",
  "dialogue.joke.creative.failed/2": "Ha.",
  "dialogue.joke.creative.failed/3": "Ah, non sei il più divertente della città.",
  "dialogue.joke.creative.failed/4": "Did you just make a joke like that?",
  "dialogue.joke.creative.failed/5": "Oh... That's... Funny I guess?",
  "dialogue.joke.creative.failed/6": "Reaaaal funny. Haha.",
  "dialogue.joke.creative.failed/7": "Why would that be funny? Do everyone a favour and stick to your day job.",
  "dialogue.joke.creative.failed/8": "Ash tells way better jokes than you ever could.",
  "child.dialogue.joke.creative.success/1": "Sei più divertente di papà!",
  "child.dialogue.joke.creative.success/2": "Raccontamene un'altra!",
  "child.dialogue.joke.creative.success/3": "Sei la persona più divertente al mondo!",
  "child.dialogue.joke.creative.success/4": "I'm tellin' my pappa that one! *Laughs*",
  "child.dialogue.joke.creative.success/5": "La racconterò a mia madre! *Ride*",
  "child.dialogue.joke.creative.success/6": "You're funnier than mommy!",
  "child.dialogue.joke.creative.fail/1": "Non l'ho capita.",
  "child.dialogue.joke.creative.fail/2": "Non sei divertente. Veramente.",
  "child.dialogue.joke.creative.fail/3": "Fermati...",
  "child.dialogue.joke.creative.fail/4": "Ma, chi è mela?",
  "child.dialogue.joke.creative.fail/5": "Non essere meschino!",
  "child.dialogue.joke.creative.fail/6": "*sticks tongue at you*",
  "spouse.dialogue.joke.creative.success/1": "*RIde* Ti ho sposato per il tuo umorismo!",
  "spouse.dialogue.joke.creative.success/2": "Tiragli un uovo la prossima volta!",
  "spouse.dialogue.joke.creative.success/3": "Non è mai vecchia!",
  "spouse.dialogue.joke.creative.success/4": "Eccone una per te... Quanti polli fa esplodere un creeper?",
  "spouse.dialogue.joke.creative.success/5": "This is why I married you! One of the best qualities you have!",
  "spouse.dialogue.joke.creative.fail/1": "Zoppichi...",
  "spouse.dialogue.joke.creative.fail/2": "Dolcezza, non sei divertente.",
  "spouse.dialogue.joke.creative.fail/3": "Ha...Ha...Ha...Non è divertente.",
  "spouse.dialogue.joke.creative.fail/4": "Devi cancellarla dalla tua mente.",
  "spouse.dialogue.joke.creative.fail/5": "Okay...",
  "toddlerp.dialogue.joke.creative.success/1": "*Ride* Diccene un'altra!",
  "childp.dialogue.joke.creative.success/1": "*Ride* Diccene un'altra!",
  "childp.dialogue.joke.creative.success/2": "Lo devo dire ai miei amici questo!",
  "childp.dialogue.joke.creative.success/3": "Come è esploso il creeper?!",
  "childp.dialogue.joke.creative.success/4": "*Laughs* Why is there no longer 3 of them?",
  "childp.dialogue.joke.creative.success/5": "*Ride* ... *Ride*... *Ride*",
  "childp.dialogue.joke.creative.fail/1": "%1$s diceva che eri divertente, penso...",
  "childp.dialogue.joke.creative.fail/2": "Mi piace bussare per scherzare meglio.",
  "childp.dialogue.joke.creative.fail/3": "Non lo faccio, questo era stupido.",
  "childp.dialogue.joke.creative.fail/4": "*sbadiglio* Il padre del mio amico è più figo e divertente di te.",
  "childp.dialogue.joke.creative.fail/5": "Preferisco avere una torta.",
  "dialogue.greet": "Hey! How are you doing today?",
  "dialogue.greet.short": "I'm good.",
  "dialogue.greet.kind": "I'm good, how are you?",
  "dialogue.greet.shake_hand": "*Shake hands*",
  "dialogue.procreate_engaged/1": "I’d feel more comfortable once we’re actually married.",
  "dialogue.procreate_engaged/2": "I don’t want to being a new life into this world if we haven’t even fully committed to each other.",
  "adult.dialogue.shake_hand.success/1": "You have a nice grip!",
  "adult.dialogue.shake_hand.success/2": "Your grip shows me you have great power!",
  "adult.dialogue.shake_hand.success/3": "Wow, you're so polite!",
  "adult.dialogue.shake_hand.success/4": "Good day!",
  "adult.dialogue.shake_hand.success/5": "Why, hello there!",
  "adult.dialogue.shake_hand.fail/1": "Seriously? After you slaughtered the cow?",
  "adult.dialogue.shake_hand.fail/2": "Um, no that's okay.",
  "adult.dialogue.shake_hand.fail/3": "I'm not a stranger, you don't have to be so polite.",
  "adult.dialogue.shake_hand.fail/4": "Wow really? This isn't like you.",
  "adult.dialogue.shake_hand.fail/5": "Go away.",
  "child.dialogue.shake_hand.success/1": "Hiya! Someone I know likes you...",
  "child.dialogue.shake_hand.success/2": "Dad said this is a very nice thing to do.",
  "child.dialogue.shake_hand.success/3": "Now high five! Down low... too slow!",
  "child.dialogue.shake_hand.success/4": "Hi stranger!",
  "child.dialogue.shake_hand.success/5": "*Giggles* I just cleaned a cow with this hand.",
  "child.dialogue.shake_hand.fail/1": "Stranger danger...",
  "child.dialogue.shake_hand.fail/2": "Mom, dad! This person is trying to kidnap me!",
  "child.dialogue.shake_hand.fail/3": "Don't touch me I'm famous!",
  "child.dialogue.shake_hand.fail/4": "Ew, your hand has black stuff on it.",
  "child.dialogue.shake_hand.fail/5": "I'll only shake your hand if you give me a diamond.",
  "spouse.dialogue.shake_hand.success/1": "Your hand is so soft!",
  "spouse.dialogue.shake_hand.success/2": "Our hands fit perfectly together.",
  "spouse.dialogue.shake_hand.success/3": "One day people will forget to shake hands.",
  "spouse.dialogue.shake_hand.success/4": "Our children will need to be this polite.",
  "spouse.dialogue.shake_hand.success/5": "*Continues to shake hand* Tell me when to stop!",
  "spouse.dialogue.shake_hand.fail/1": "Shaking hands? How about a kiss, instead?",
  "spouse.dialogue.shake_hand.fail/2": "*Squeezes hand hard*",
  "spouse.dialogue.shake_hand.fail/3": "Your hand is nasty, no way.",
  "spouse.dialogue.shake_hand.fail/4": "They have germs on them.",
  "spouse.dialogue.shake_hand.fail/5": "Why don't you get a decent job instead of shaking my hand?",
  "childp.dialogue.shake_hand.success/1": "Why do I need to learn this stuff?",
  "childp.dialogue.shake_hand.success/2": "I heard that this is a polite thing to do.",
  "childp.dialogue.shake_hand.success/3": "I'm gonna be just like you when I grow up!",
  "childp.dialogue.shake_hand.success/4": "Can I have cake now?",
  "childp.dialogue.shake_hand.success/5": "I don't get it, but okay!",
  "childp.dialogue.shake_hand.fail/1": "I spit on my hand.",
  "childp.dialogue.shake_hand.fail/2": "You're such an old person.",
  "childp.dialogue.shake_hand.fail/3": "Only losers shake hands.",
  "childp.dialogue.shake_hand.fail/4": "I'll shake your hand if you give me cake.",
  "childp.dialogue.shake_hand.fail/5": "No, you'll slip and hit me.",
  "adult.dialogue.main.morning/1": "Good morning!",
  "adult.dialogue.main.morning/2": "Mornin', ready to work today?",
  "adult.dialogue.main.morning/3": "I'm still tired, you?",
  "adult.dialogue.main.morning/5": "Looks like you had a rough night.",
  "adult.dialogue.main.morning/6": "Rise and shine, buddy. It's going to be a long day.",
  "adult.dialogue.main.morning/7": "Did you sleep well? You look chipper.",
  "adult.dialogue.main.morning/8": "Morning sleepyhead!",
  "adult.dialogue.main.morning/9": "What a beautiful morning! I think it's going to be a productive day today!",
  "adult.dialogue.main.morning/10": "I think I might take it slow today, I'm not feeling too well.",
  "adult.dialogue.main.morning/11": "I have a very packed schedule today, just thinking about it makes me tired.",
  "adult.dialogue.main.morning/12": "I actually got a decent night's sleep, I might do something a bit heavier today, who knows?",
  "child.dialogue.main.morning/1": "Wakey, Wakey, eggs and bakey!",
  "child.dialogue.main.morning/2": "I might go flower picking today, wanna come?",
  "child.dialogue.main.morning/3": "I'm going to see my friends! Are you going to see yours too?",
  "child.dialogue.main.morning/4": "I want to go exploring, but I have to finish my reading today. Why can't everyday be a play day?",
  "child.dialogue.main.morning/5": "I'm not allowed to do anything fun today. It's not fair.",
  "child.dialogue.main.morning/6": "Everyone is tired today! I can't find anyone to play with me.",
  "child.dialogue.main.morning/7": "Can you take me somewhere today? I'm bored.",
  "teen.dialogue.main.morning/1": "I wouldn't be up this early if I had a choice.",
  "teen.dialogue.main.morning/2": "I was dragged out of bed, can you tell?",
  "teen.dialogue.main.morning/3": "This is an unholy hour of the morning. Why are you so chipper?",
  "teen.dialogue.main.morning/4": "Time to get moving, I guess.",
  "teen.dialogue.main.morning/5": "What I wouldn't give to be back in bed.",
  "teen.dialogue.main.morning/6": "Do you have any food on you? I forgot to eat breakfast.",
  "adult.dialogue.main.evening/1": "Good evening!",
  "adult.dialogue.main.evening/2": "It got late pretty fast, how was your day?",
  "adult.dialogue.main.evening/3": "Another hard day of work, am I right?",
  "adult.dialogue.main.evening/4": "The day flew by, didn't it? Too much to do, too little time.",
  "adult.dialogue.main.evening/5": "I think I might head home soon, I need to get started on dinner.",
  "adult.dialogue.main.evening/6": "I wasted too much time today, I didn't really do much.",
  "adult.dialogue.main.evening/7": "I think I might go for a nap soon, I had a rough morning.",
  "adult.dialogue.main.evening/8": "I might go inside, last month I saw a creeper, I don't walk around at night anymore.",
  "adult.dialogue.main.evening/9": "Oh hey! I was buying stuff for dinner at the butcher, talk to you later!",
  "child.dialogue.main.evening/1": "I have to be home soon, or my family might get worried.",
  "child.dialogue.main.evening/2": "It's getting really dark, really quickly! Why are days so short?",
  "child.dialogue.main.evening/3": "I'm a little bit tired, but I can go a long time without a nap now!",
  "child.dialogue.main.evening/4": "I want to go around my friend's house, but I'm in trouble. Should I go anyways?",
  "child.dialogue.main.evening/5": "I can go around the village all by myself now, even when it gets darker! But I wouldn't mind if you came with me.",
  "teen.dialogue.main.evening/1": "I'm going to go into the woods later, don't rat me out to the guards, kay?",
  "teen.dialogue.main.evening/2": "I have so much work to finish, but I really don't want to do it. Need help with anything?",
  "teen.dialogue.main.evening/3": "There's not much to do around here, especially when all the stores close.",
  "teen.dialogue.main.evening/4": "The guards don't let us stay out too late because of the monsters. It's really annoying. You don't think you could sneak me out, could you?",
  "teen.dialogue.main.evening/5": "I wanted to hang out with the others today, but I didn't get the chance to. Are you free?",
  "teen.dialogue.main.evening/7": "I know it's dangerous at night, but at least it's quiet. It makes it easier to think about stuff, you know?",
  "teen.dialogue.main.evening/8": "... maybe I should fix my sleeping schedule. It's so late but I don't feel tired at all",
  "teen.dialogue.main.evening/9": "The sunset sure looks cool, don't you think? Like the sky was on fire… or something like that.",
  "teen.dialogue.main.evening/10": "Well, it's not too late for another stroll. There's not much else to do in a village, you know. Well, it probably beats sleeping next to creepers for all I know.",
  "adult.dialogue.main.night/1": "*yawn* You're really up this late?",
  "adult.dialogue.main.night/2": "A bit of a night owl, aren't you?",
  "adult.dialogue.main.night/3": "You prefer the night too?",
  "adult.dialogue.main.night/4": "Don't stray too far from the village. Wouldn't want you to get stuck out there with the monsters, would we?",
  "adult.dialogue.main.night/5": "The guards always make the village feel safer, but it is still awfully eerie at night, isn't it?",
  "adult.dialogue.main.night/6": "The darkness always makes me feel peaceful, it's a nice time to relax when the world is quiet.",
  "adult.dialogue.main.night/7": "It's always so busy in the day time, so it is nice to go for a stroll when the stars are out.",
  "adult.dialogue.main.night/8": "I'm getting really tired. I suppose it's been a long day, I might need to take it easier tomorrow.",
  "adult.dialogue.main.night/9": "I can't wait to burrow underneath the covers.",
  "adult.dialogue.main.night/10": "You should really go to sleep. I hear you have a lot to do tomorrow.",
  "child.dialogue.main.night/1": "*yawn* Why are you up so late? It's so dark already.",
  "child.dialogue.main.night/2": "*yawn* Can't we talk some other time? I'm really, really, really sleepy.",
  "child.dialogue.main.night/3": "*just yawns and doesn't seem to quite notice you're there*",
  "child.dialogue.main.night/4": "I'm going to play the whoooole day when I wake up…",
  "teen.dialogue.main.night/1": "Don't you see I'm trying to sleep?",
  "teen.dialogue.main.night/2": "Go hunt those zombies outside or whatever you adventurers do. I'm trying to sleep.",
  "teen.dialogue.main.night/3": "Why are you in my house at this hour?",
  "teen.dialogue.main.night/4": "Talk to me one more time, and I'm calling the guards. Git.",
  "teen.dialogue.main.night/5": "Look, I appreciate it and all, but some people are trying to sleep at this hour.",
  "teen.dialogue.main.night/6": "I don't mean to be mean or anything, but you should probably sleep too.",
  "teen.dialogue.main.night/7": "Shouldn't you be at your own place at this hour or something?.",
  "teen.dialogue.main.night/8": "We. Will. Talk. Later.",
  "teen.dialogue.main.night/9": "*Snores*",
  "teen.dialogue.main.night/10": "*Clearly isn't asleep, but won't talk to you all the same.*",
  "cultist.dialogue.main/1": "There’s a lot you still have to learn.",
  "cultist.dialogue.main/2": "If you wonder how I have all these Sirben children then it’s a secret.",
  "cultist.dialogue.main/3": "Would you like to become one with the Sirbens..?",
  "guard.dialogue.main/1": "You need something?",
  "guard.dialogue.main/2": "I’m a little busy, please go bother someone else.",
  "guard.dialogue.main/3": "You look pretty strong.",
  "guard.dialogue.main/4": "I don’t like how quiet it is...",
  "guard.dialogue.main/5": "It’s a peaceful day, I hope it stays this peaceful.",
  "guard.dialogue.main/6": "You know, I once thought someone was attacking me, when I realise I'd hit an armour stand. Didn't make that mistake twice.",
  "guard.dialogue.main/7": "I don't know who you are, don't make me have to find out.",
  "guard.dialogue.main/8": "Staying safe, I hope.",
  "guard.dialogue.main/9": "I've always wondered how strong a rose gold sword would be.",
  "guard.dialogue.main/10": "Did you hear that? I'm sure there's something out there...",
  "guard.dialogue.main.morning/1": "Good morning, %1$s. Whatever you do today, please stay safe.",
  "guard.dialogue.main.morning/2": "If there's one perk about being a guard, it's that you can rest when the sun is up. Unfortunately, it's not just monsters we have to worry about…",
  "guard.dialogue.main.morning/3": "You're not causing any trouble around here, are you?",
  "guard.dialogue.main.morning/4": "*Is clearly too focused on the patrol to notice you*",
  "guard.dialogue.main.morning/5": "Yes, I know there never are any monsters in the daytime… but I always can't help but see illagers in any bush I turn my head to. Maybe I really need a nap, after all…*",
  "guard.dialogue.main.morning/6": "Good morning, %1$s. Remember to make a report if you see anything suspicious, alright?",
  "guard.dialogue.main.morning/7": "When the last raid happened, it was because we didn't notice illager scouts. It won't ever happen again.",
  "guard.dialogue.main.morning/8": "Oh, welcome, %1$s. Do you want to keep me company on my watch?.",
  "guard.dialogue.main.morning/9": "Hello. You can feel safe now. There are no monsters during the day. Well, most of the time.",
  "guard.dialogue.main.morning/10": "You aren't doing anything suspicious, are you…? Oh, no, I'm only asking… just asking… hehehe….",
  "guard.dialogue.main.evening/1": "It's going to be nighttime soon. You should probably head indoors.",
  "guard.dialogue.main.evening/2": "The setting sun sure looks beautiful… I just wish it didn't mean more monsters to deal with. Eh.",
  "guard.dialogue.main.evening/3": "Just between you and me, I really wish I could just head home for the day and not worry about any zombies or skeletons.",
  "guard.dialogue.main.evening/4": "It's evening already. I'm not sure if we should be talking right now...",
  "guard.dialogue.main.evening/5": "Guard duty isn't as depressing as some say. It's great if you need lots of time to think… not that I slack off at my post, gods forbid!",
  "guard.dialogue.main.evening/6": "I used to dream about being a guard when I was just a child, but a life of a guard isn't as grand as I thought. Then again, the more boring your job as a guard is, the better.",
  "guard.dialogue.main.evening/7": "I used to go into the caves just like you, back when I was training to become a guard.",
  "guard.dialogue.main.evening/8": "The monsters will come out any minute now. Head indoors if you don't want to have to fight them.",
  "guard.dialogue.main.evening/9": "If you ever find yourself in trouble, just find me. I will do everything I can to help.",
  "guard.dialogue.main.evening/10": "Don't stray too far from the village if you're not well prepared, %1$s.",
  "guard.dialogue.main.night/1": "I just hate those zombies, and there's never an end to them!",
  "guard.dialogue.main.night/2": "If you want to be helpful, you can watch here for the monsters with me.",
  "guard.dialogue.main.night/3": "... should I make another round, already?",
  "guard.dialogue.main.night/4": "Make sure to watch out for these cursed creepers, %1$s.",
  "guard.dialogue.main.night/5": "I'm sometimes not sure what I hate more. Creepers, or skeletons?",
  "guard.dialogue.main.night/6": "A few days ago, I had to put down a zombie that clearly wasn't gone far enough to be cured… moments like these haunt me when I try to sleep.",
  "guard.dialogue.main.night/7": "Make sure not to run in a straight line when you're facing a skeleton. Their arrows can be deadly.",
  "guard.dialogue.main.night/8": "... I hope there won't be a zombie siege tonight.",
  "guard.dialogue.main.night/9": "I just want for this night to be finally over.",
  "guard.dialogue.main.night10": "Yes, we get scared too sometimes, but bravery isn't the lack of fear, it's the ability to control it for the greater cause. Now that I'm afraid. What?",
  "farmer.dialogue.main.morning/1": "Another morning, another day spent in the fields.",
  "farmer.dialogue.main.morning/2": "It's hard work to be a farmer, but it really pays off.",
  "farmer.dialogue.main.morning3": "One perk of being a farmer: it's up to you what food you get to eat later!",
  "farmer.dialogue.main.evening/1": "It was yet another productive day in the fields. I think I deserve some rest, now.",
  "farmer.dialogue.main.evening/2": "I love being a farmer, but it's hard on you. I'm really glad whenever the day's over and I can just relax.",
  "farmer.dialogue.main.evening/3": "I hope nothing is trampling my fields right now…",
  "farmer.dialogue.main.night/1": "*Yawns* Tomorrow will be another day of hard work in the fields. I need all the rest I can get..",
  "farmer.dialogue.main.night/2": "My body feels so sore after today… I feel like I can sleep like a log…",
  "farmer.dialogue.main.night/3": "You should probably sleep, too. And since it's my job to feed everyone in the village, I don't think I should be talking to you this late, either.",
  "butcher.dialogue.main.morning/1": "I'm sure the smell of fresh meat will lighten up the day for everyone.",
  "butcher.dialogue.main.morning/2": "There's more to my work than just killing pigs, you know. I'm working just as hard as anyone in the village.",
  "butcher.dialogue.main.morning/3": "Mmm. This meat looks so good I'd like to have some myself.",
  "butcher.dialogue.main.evening/1": "Well, that was a productive day. I've sure fed lots of people in the village.",
  "butcher.dialogue.main.evening/2": "I'm not really at work right now, but if you've got the money and want some quality, fresh meat, I'm still up for some trading.",
  "butcher.dialogue.main.evening/3": "I should probably make sure the animals breed tomorrow, I've been starting to run low… huh? Were you saying something?",
  "butcher.dialogue.main.night/1": "I should probably be in bed. People will want to buy some quality meat early tomorrow, and so I can't act be acting like a night owl.",
  "butcher.dialogue.main.night/2": "Huh? What? Do you want to buy some pork at this hour? Are you really serious?",
  "butcher.dialogue.main.night/3": "The butcher's work might not look tough, but darn, my body really is sore all over. I really need to go to sleep.",
  "shepherd.dialogue.main.morning/1": "Ugh, I'm so tired. Then again, I can't just sleep in, or my animals will go hungry..",
  "shepherd.dialogue.main.morning/2": "Huh? Can't wait it a little? I'm… *yawn* still so sleepy. My sheep kept me up at night far too long…",
  "shepherd.dialogue.main.morning/3": "Work with wool can be a bit tiring sometimes, but it sure is rewarding. I'm speaking from experience!.",
  "shepherd.dialogue.main.evening/1": "What? Time off? Well, I still need to feed the sheep before I go to bed, but I guess I'm kind of free, now.",
  "shepherd.dialogue.main.evening/2": "If you want to trade some wool, now it would be good time to do it. I finally have some more time on my hands.",
  "shepherd.dialogue.main.evening/3": "Don't tell anyone… but I really like mutton. Roast mutton, minced mutton, muttons steak… just don't mention it near the sheep!",
  "shepherd.dialogue.main.night/1": "I really hope my sheep are quiet today. Maybe I'll catch some good sleep..",
  "shepherd.dialogue.main.night/2": "I should call it a night. I need to get up early to feed my animals.",
  "shepherd.dialogue.main.night/3": "Isn't there some better time for us to trade? I'm sure you can find some better time to sell me wool. *Yawn.*.",
  "shepherd.dialogue.main.night/4": "Having trouble falling asleep? Try counting sheep.",
  "shepherd.dialogue.main.night/5": "Finally I've caught that runaway sheep!",
  "fisherman.dialogue.main.morning/1": "When fishing, it's always best to start early in the day. That's how you get the most out of the day!",
  "fisherman.dialogue.main.morning/2": "Do you have some materials to spare? Believe it or not,  but fishing rods don't last that long…",
  "fisherman.dialogue.main.morning/3": "I sometimes feel sorry for these poor fish, but it's up to all of us to feed the village. It's in the cycle of nature.",
  "fisherman.dialogue.main.evening/1": "It was a day well spent! Would you believe how many catches I've got?!.",
  "fisherman.dialogue.main.evening/2": "I'm not really on the clock right now, but if you have some quality fish to sell, then hit me with it. I'm always open to a good trade!",
  "fisherman.dialogue.main.evening/3": "No, I didn't become a fisherman because I liked fish. … I do like fish, though. Who doesn't? It's definitely not as heavy on stomach as pork or beef.",
  "fisherman.dialogue.main.night/1": "Hum? How can I help you? Sorry, but I really need to get to bed, or I will have a bad day fishing tomorrow…",
  "fisherman.dialogue.main.night/2": "What…? Don't tell me you've hit me up at this hour just to sell fish…?",
  "fisherman.dialogue.main.night/3": "I know fishing might not look too hard, but I'm really tired after fishing up till the afternoon. Can't we talk tomorrow?",
  "toolsmith.dialogue.main.morning/1": "Good morning, %1$s! Do you happen to be in need of some new, quality tools?!",
  "toolsmith.dialogue.main.morning/2": "It's sometimes hard to get myself to be fully awake, but then I always remind myself that the village relies on the tools I make. So, I can't allow myself to be lazy.",
  "toolsmith.dialogue.main.morning/3": "Do you happen to have some quality materials on hand? I could really use some.",
  "toolsmith.dialogue.main.evening/1": "Phew, that was a full day of work. It always makes me proud to see people use my tools, though",
  "toolsmith.dialogue.main.evening/2": "Yes, I'm technically off the clock now, but if you want to trade for a bit, I'm still open. I didn't get entirely sold out.",
  "toolsmith.dialogue.main.evening/3": "I love to make tools, but what I love even more is to get to just relax after a full day of work!",
  "toolsmith.dialogue.main.night/1": "I should be in bed already. Tools take time to make, so I unfortunately can't afford sleep in too much.",
  "toolsmith.dialogue.main.night/2": "Huh? Why are you here at this hour? Don't tell me you want to buy tools so late!",
  "toolsmith.dialogue.main.night/3": "Can't we talk later? It might not look hard, but I'm actually tired after today's toolsmithing work…",
  "armorer.dialogue.main.morning/1": "I'm proud of my work, but gods, isn't it tough to work all day by this damned blast furnace…",
  "armorer.dialogue.main.morning/2": "If you happen to have some resources you'd be willing to sell, I would be really grateful. It can be difficult to get my own sometimes.",
  "armorer.dialogue.main.morning/3": "It's so hot in here. I really wish I could just go outside today.",
  "armorer.dialogue.main.evening/1": "I take a lot of pride in being an armorer. It takes a lot of skill to create quality armor.",
  "armorer.dialogue.main.evening/2": "I'm technically not on the job right now, but yes, I have some pieces of armor if you want to buy any. I never get fully sold out..",
  "armorer.dialogue.main.evening/3": "I take pride in my job, but I'm glad to be away from that scorching hot blast furnace. It almost makes me want to jump into powder snow. Almost.",
  "armorer.dialogue.main.night/1": "Can't we talk anytime later? I need to sleep. A tired blacksmith is a bad blacksmith..",
  "armorer.dialogue.main.night/2": "... please don't tell me you got me out of bed just to buy armor?",
  "armorer.dialogue.main.night/3": "Making armor is very tiring, especially when you have to work next to a smoking hot furnace. I can't wait to get into bed already.",
  "weaponsmith.dialogue.main.morning/1": "Why, hello. Do you perhaps need a new sword? Or an axe? Or a bell?! Just kidding… unless?",
  "weaponsmith.dialogue.main.morning/2": "Hello. If you happen to find yourself with some spare resources, I'll happily buy them off you. Weaponsmithing takes up a lot of them, you know.",
  "weaponsmith.dialogue.main.morning/3": "Smithing quality weapons takes time. I would know.",
  "weaponsmith.dialogue.main.evening/1": "If you need a new weapon, don't hesitate to ask. I barely ever get fully sold out.",
  "weaponsmith.dialogue.main.evening/2": "I suppose it's nice to just sit down and rest after a whole day of working on weapons.",
  "weaponsmith.dialogue.main.evening/3": "I know an adventurer likes you must appreciate well-made weapons. Huh? No, no, just saying… really. Why are you looking at me that way?",
  "weaponsmith.dialogue.main.night/1": "... haven't you had the whole day to go shopping for weapons?",
  "weaponsmith.dialogue.main.night/2": "I'm soooo tired. And if I don't get my sleep I won't be able to smith a hoe, much less a functional sword!",
  "weaponsmith.dialogue.main.night/3": "I know you must be passionate about swords, but can't we talk about them later? It's too late for that now.",
  "grumpy.dialogue.main.morning/1": "Hmpf.",
  "grumpy.dialogue.main.morning/2": "It's so sunny my eyes are gonna burn.",
  "grumpy.dialogue.main.morning/3": "What? It's a beautiful day? To you, maybe.",
  "grumpy.dialogue.main.morning/4": "Out of my way. Don't you see I have things to do?",
  "grumpy.dialogue.main.morning/5": "What? Do you need something from me? No? Then go away.",
  "grumpy.dialogue.main.morning/6": "If you don't stop nagging me, you will regret it.",
  "grumpy.dialogue.main.evening/1": "I can't wait for this day to be over. It's been way too long..",
  "grumpy.dialogue.main.evening/2": "It's so boring in the evenings.",
  "grumpy.dialogue.main.evening/3": "... at least it's quiet when the day ends.",
  "grumpy.dialogue.main.evening/4": "If you don't find someone else to nag, it will be my fist you will get to admire and not the setting sun.",
  "grumpy.dialogue.main.evening/5": "*Stares you down*",
  "grumpy.dialogue.main.evening/6": "*... w h a t?",
  "grumpy.dialogue.main.night/1": "I can't wait to finally hit the bunk. My body is sore all over.",
  "grumpy.dialogue.main.night/2": "Why are you even talking to me at this hour? Go away.",
  "grumpy.dialogue.main.night/3": "Can't I PLEASE be allowed to sleep in peace?",
  "grumpy.dialogue.main.night/4": "Get the hell out of my face! Don't you see how late it is now?!",
  "grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.",
  "grumpy.dialogue.main.night/6": "If you don't go home right now, I will send you there.",
  "shy.dialogue.main.morning/1": "Oh… hi..",
  "shy.dialogue.main.morning/2": "Huh… are… are you talking to me?",
  "shy.dialogue.main.morning/3": "... it's a nice day… in my opinion at least.",
  "shy.dialogue.main.morning/4": "Um… yes?",
  "shy.dialogue.main.morning/5": "C-... could you repeat?.",
  "shy.dialogue.main.morning/6": "Oh… g-good morning.",
  "shy.dialogue.main.evening/1": "*Doesn't seem to quite notice you're there.*",
  "shy.dialogue.main.evening/2": "I like evenings. It's so… peaceful…",
  "shy.dialogue.main.evening/3": "I really love the quiet.",
  "shy.dialogue.main.evening/4": "I-I'm sorry if I didn't talk much earlier during the day. Talking makes me feel nervous.",
  "shy.dialogue.main.evening/5": "My…! I-I'm sorry, I didn't realize you were there!",
  "shy.dialogue.main.evening/6": "*... yes?",
  "shy.dialogue.main.night/1": "... can't we talk tomorrow? I'm really tired…",
  "shy.dialogue.main.night/2": "Um… I'm sorry, but it's very late...",
  "shy.dialogue.main.night/3": "Sh-shouldn't you be in bed, too? I-I'm sure even adventurers like you need to sleep, right?",
  "shy.dialogue.main.night/4": "I'm sorry, I'm even worse at talking when it's so late at night…",
  "shy.dialogue.main.night/5": "Please, let's talk at some other time.",
  "shy.dialogue.main.night/6": "... p-please be quick if you have to talk to me so late…",
  "gloomy.dialogue.main.morning/1": "Hi, I guess.",
  "gloomy.dialogue.main.morning/2": "Yeah… morning.",
  "gloomy.dialogue.main.morning/3": "Good morning? Well, if it's good for you…",
  "gloomy.dialogue.main.morning/4": "Seems like another bad day is coming. Eh.",
  "gloomy.dialogue.main.morning/5": "I have a bad feeling about today.",
  "gloomy.dialogue.main.morning/6": "I don't think I want to talk.",
  "gloomy.dialogue.main.evening/1": "... a few hours away from the night, when the undead come out… great.",
  "gloomy.dialogue.main.evening/2": "Don't you have better things to do? What, I'm only asking.",
  "gloomy.dialogue.main.evening/3": "...",
  "gloomy.dialogue.main.evening/4": "I worry there might be a zombie siege…",
  "gloomy.dialogue.main.evening/5": "There hasn't been a raid in a long time. Does it mean it will be soon?",
  "gloomy.dialogue.main.evening/6": "*Yeah? What do you want?",
  "gloomy.dialogue.main.night/1": "... it's kind of hard to sleep when you know monsters are nearby.",
  "gloomy.dialogue.main.night/2": "*What do you need from me at this hour?",
  "gloomy.dialogue.main.night/3": "I'm tired but I don't feel like sleeping. It's weird, isn't it?",
  "gloomy.dialogue.main.night/4": "Can't you see I'm trying to sleep?",
  "gloomy.dialogue.main.night/5": "... can't you at least bother me at some normal hour?",
  "gloomy.dialogue.main.night/6": "At least it's safe during the day. I can't wait until it's finally morning.",
  "dialogue.greet.mayor/1": "Good day, mayor!",
  "dialogue.greet.mayor/2": "Have a good one, Mayor!",
  "dialogue.greet.monarch/1": "Your Majesty.",
  "dialogue.greet.monarch/2": "Your Highness.",
  "dialogue.busy/1": "We already talked a lot today, I need to go back to work.",
  "dialogue.busy/2": "Look, I'm flattered, but I really need to get this work done by this evening.",
  "dialogue.busy/3": "I'm a little busy right now, mind if we chat later?",
  "dialogue.busy/4": "Sorry, but I need to work, I'll talk to you later.",
  "dialogue.busy/5": "I forgot my furnace lit, talk to you later!",
  "dialogue.goaway/1": "No, go away.",
  "dialogue.goaway/2": "Don't you have anything better to do?",
  "dialogue.goaway/3": "Sorry, %1$s, can't talk right now.",
  "dialogue.goaway/4": "Go bug someone else!",
  "dialogue.goaway/5": "Go away you heathen!",
  "dialogue.greet/1": "Hey! How are you doing today?",
  "dialogue.greet/2": "Hey %1$s!, How's it going?",
  "dialogue.greet/3": "Oh, hello. Did you need something?",
  "dialogue.greet/4": "You look ready to take on the day! How's it going?",
  "dialogue.greet/5": "Hello %1$s! It's good to see you!",
  "dialogue.greet/6": "Ohai!",
  "dialogue.greet/7": "Nice to see you!",
  "dialogue.greet/8": "Hello! It's lovely to see you. How are you today?",
  "dialogue.greet/9": "Hey! Glad to see you!",
  "male.toddlerp.dialogue.greet/1": "Hi daddy! *waves*",
  "male.toddlerp.dialogue.greet/2": "Hi dad, how are you?",
  "male.toddlerp.dialogue.greet/3": "Daddy! *hugs* I missed you!",
  "male.toddlerp.dialogue.greet/4": "Dad? Where are you going?",
  "male.toddlerp.dialogue.greet/5": "Daddy! *hugs*",
  "male.toddlerp.dialogue.greet/6": "Papa! Hi!",
  "female.toddlerp.dialogue.greet/1": "Hi mommy! *waves*",
  "female.toddlerp.dialogue.greet/2": "Mama! *hugs*",
  "female.toddlerp.dialogue.greet/3": "Mommy! *hugs* I missed you!",
  "female.toddlerp.dialogue.greet/4": "Mommy? Where are you going?",
  "female.toddlerp.dialogue.greet/5": "Mommy! How are you?",
  "female.toddlerp.dialogue.greet/6": "Mama! Hi!",
  "male.childp.dialogue.greet/1": "Hey dad! What are you up to?",
  "male.childp.dialogue.greet/2": "Hi dad, how are you doing?",
  "male.childp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.childp.dialogue.greet/4": "Hey dad? Where are you going?",
  "male.childp.dialogue.greet/5": "Dad! What's up?",
  "male.childp.dialogue.greet/6": "Hi dad, are there chores you want me to do right now?",
  "female.childp.dialogue.greet/1": "Hey mom, what are you up to?",
  "female.childp.dialogue.greet/2": "Mom! Hey! How are you?",
  "female.childp.dialogue.greet/3": "Mom! I missed you, what are you doing right now?",
  "female.childp.dialogue.greet/4": "Mom? Where are you going?",
  "female.childp.dialogue.greet/5": "Mom! What's up?",
  "female.childp.dialogue.greet/6": "Hey mom, are there any chores I can help with around the house?",
  "male.teenp.dialogue.greet/1": "Hey pops! *fist bumps you*",
  "male.teenp.dialogue.greet/2": "Sup dad, how are you?",
  "male.teenp.dialogue.greet/3": "Hey dad! *hugs you* What are you up to?",
  "male.teenp.dialogue.greet/4": "What's going on dad?",
  "male.teenp.dialogue.greet/5": "Hey dad! Is there anything you need help with?",
  "female.teenp.dialogue.greet/1": "Hey moms! *hugs you*",
  "female.teenp.dialogue.greet/2": "Heya mom, how are you?",
  "female.teenp.dialogue.greet/3": "Hey ma! *hugs you* What are you up to?",
  "female.teenp.dialogue.greet/4": "What's going on mom?",
  "female.teenp.dialogue.greet/5": "Hey ma! Do you need help around the house?",
  "male.adultp.dialogue.greet/1": "Hey pops! What are you up to?",
  "male.adultp.dialogue.greet/2": "Hey old man, how things with you and mom?",
  "male.adultp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.adultp.dialogue.greet/4": "*hugs* Hey dad! It's been a bit, what are you up to nowadays?",
  "male.adultp.dialogue.greet/5": "Dad! What's up?",
  "male.adultp.dialogue.greet/6": "What's up dad? You doing alright?",
  "male.adultp.dialogue.greet/7": "*shakes hand* Dad! How are you?",
  "female.adultp.dialogue.greet/1": "Hey mom! What are you up to?",
  "female.adultp.dialogue.greet/2": "Hey old lady! *laughs* how things with you and dad?",
  "female.adultp.dialogue.greet/3": "*hugs tightly* Hey ma! Missed you, what are you doing right now?",
  "female.adultp.dialogue.greet/4": "Hey mom! It's been a bit, what are you up to nowadays?",
  "female.adultp.dialogue.greet/5": "Ma! What's up? *hugs*",
  "female.adultp.dialogue.greet/6": "What's up mom? You doing alright?",
  "female.adultp.dialogue.greet/7": "*hugs* Mama! How are you? Do you need a hand?",
  "dialogue.greet.negative/1": "Ew, go away, you're the LAST person I wanted to see!",
  "dialogue.greet.negative/2": "Great, look who's back. Again.",
  "dialogue.greet.negative/3": "Mm?",
  "dialogue.greet.negative/4": "Oh. It's just you. I was expecting someone else.",
  "dialogue.greet.negative/5": "Came to annoy me again?.",
  "male.toddlerp.dialogue.greet.negative/1": "I don't like you right now dad!",
  "male.toddlerp.dialogue.greet.negative/2": "Go away daddy!",
  "male.toddlerp.dialogue.greet.negative/3": "No dad.",
  "male.toddlerp.dialogue.greet.negative/4": "Leave me alone dad.",
  "female.toddlerp.dialogue.greet.negative/1": "I don't like you right now mama!",
  "female.toddlerp.dialogue.greet.negative/2": "Go away mommy!",
  "female.toddlerp.dialogue.greet.negative/3": "No mom.",
  "female.toddlerp.dialogue.greet.negative/4": "Leave me alone mommy.",
  "male.childp.dialogue.greet.negative/1": "I don't want to talk right now dad!",
  "male.childp.dialogue.greet.negative/2": "Go away dad!",
  "male.childp.dialogue.greet.negative/3": "Leave me alone dad.",
  "male.childp.dialogue.greet.negative/4": "I want to be alone right now dad.",
  "female.childp.dialogue.greet.negative/1": "I don't want to talk to you right now mom!",
  "female.childp.dialogue.greet.negative/2": "Go away mom!",
  "female.childp.dialogue.greet.negative/3": "Leave me alone mom.",
  "female.childp.dialogue.greet.negative/4": "I want to be alone right now mom.",
  "male.teenp.dialogue.greet.negative/1": "Ugh! What is it dad?",
  "male.teenp.dialogue.greet.negative/2": "Dad, not right now!",
  "male.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old man?",
  "male.teenp.dialogue.greet.negative/4": "Dad, I've more important things right now, go away!",
  "female.teenp.dialogue.greet.negative/1": "Ugh! What do you want mom?\n",
  "female.teenp.dialogue.greet.negative/2": "Mom, I'm not in the mood right now!",
  "female.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old lady?",
  "female.teenp.dialogue.greet.negative/4": "Mom, I've more important things right now, go away!",
  "male.adultp.dialogue.greet.negative/1": "Pops! I don't care right now! Go away!",
  "male.adultp.dialogue.greet.negative/2": "I don't want to talk to you for a while dad.",
  "male.adultp.dialogue.greet.negative/3": "Dad, I don't want to see you for a little bit.",
  "male.adultp.dialogue.greet.negative/4": "Dad! I'm grown up, leave me alone!",
  "male.adultp.dialogue.greet.negative/5": "Dad, I'm having a good day right now, I don't want to ruin it talking to you.",
  "male.adultp.dialogue.greet.negative/6": "Dad, I've been having a bad day, don't make it worse bothering me please.",
  "female.adultp.dialogue.greet.negative/1": "Mom! I don't care about what you have to say right now! Go away!",
  "female.adultp.dialogue.greet.negative/2": "I love you mom, but I don't want to talk to you for a while.",
  "female.adultp.dialogue.greet.negative/3": "Mom, I don't want to see you around for a little bit.",
  "female.adultp.dialogue.greet.negative/4": "Mom, I'm on my own for a reason, leave me alone please!",
  "female.adultp.dialogue.greet.negative/5": "Ma, I'm having a good day right now, I don't want to ruin it talking to you.",
  "female.adultp.dialogue.greet.negative/6": "Mom, I've been having a bad day, please don't make it worse bothering me.",
  "dialogue.greet.success/1": "That's good, glad to hear!",
  "dialogue.greet.success/2": "Doing good? That's great!",
  "dialogue.greet.success/3": "Happy to hear it!",
  "dialogue.greet.success/4": "So glad to hear that!",
  "dialogue.greet.success/5": "Good to know it!",
  "dialogue.greet.fail/1": "Hmm.",
  "dialogue.greet.fail/2": "Glad to hear...",
  "dialogue.greet.fail/3": "Uh… okay?",
  "dialogue.greet.fail/4": "Really? Huh…",
  "dialogue.greet.fail/5": "Oh…",
  "dialogue.apologize.success/1": "It's fine, mistakes happen.",
  "dialogue.apologize.success/2": "It's okay, just watch yourself next time",
  "dialogue.apologize.success/3": "I guess that's okay, just be careful.",
  "dialogue.apologize.success/4": "No problem, everyone makes mistakes.",
  "dialogue.apologize.success/5": "Yeah, it's fine.",
  "dialogue.apologize.fail/1": "Go away!",
  "dialogue.apologize.fail/2": "You hit me on purpose!",
  "dialogue.apologize.fail/3": "Yeah, like I'm gonna fall for that one!",
  "dialogue.apologize.fail/4": "That hurt, forget about apologizing!",
  "dialogue.apologize.fail/5": "Yeah.. No way!",
  "dialogue.location.failed/1": "Hmm, no I heard nothing new.",
  "dialogue.location.failed/2": "Sorry, but no, there's no interesting places I'd be aware of.",
  "dialogue.location.failed/3": "No, I don't think so. Sorry, but we've got better things to do than searching for some monster-filled ruins like you adventurers.",
  "dialogue.location.forgot/1": "Oh, I had found a cool location, but I forgot to mark it on the map. Sorry.",
  "dialogue.location.forgot/2": "Looking for something interesting? Yes, there was-... wait… wait… darn! I had it on the tip of my tongue! Sorry, I forgot to write that down.",
  "dialogue.location.forgot/3": "Yes, there was something, but I just forgot! I'm so sorry!.",
  "dialogue.location.igloo/1": "I found an igloo at %2$s. Who would want to live in a house made of snow? Brrr!",
  "dialogue.location.igloo/2": "Now that I think of it… there's an abandoned igloo at %2$s. I don't think anyone lives there. And, just between you and me, the place might be haunted. I always hear weird noises whenever I walk by…",
  "dialogue.location.igloo/3": "At %2$s there is an abandoned house made of nothing but ice. An igloo, I think it was called. I think it's been abandoned for a good while.",
  "dialogue.location.pyramid/1": "I noticed a pyramid at %2$s.",
  "dialogue.location.pyramid/2": "They say there's a pyramid at %2$s. Who knows, maybe you could find some worthwhile treasure in there?",
  "dialogue.location.pyramid/3": "If you head to %2$s, you will find a pyramid. There was one adventurer, just like you, who went to investigate some good while ago, but we haven't heard from him since. Be careful.",
  "dialogue.location.ruined_portal_desert/1": "There's a destroyed portal at %2$s, in the middle of the desert.",
  "dialogue.location.ruined_portal_swamp/1": "There's a destroyed portal at %2$s, in the middle of the swamp. The invaders from the Nether didn't expect to land in this dump.",
  "dialogue.location.ruined_portal/1": "There is a destroyed portal at %2$s, the aftermath of a Nether invasion.",
  "dialogue.location.ruined_portal/2": "Head to %2$s, and you'll find a ruined nether portal. It looks pretty damn creepy if you ask me, but it should be safe. Just don't step on the magma.",
  "dialogue.location.ruined_portal/3": "If you go to %2$s, you'll find some ancient ruins. The local cleric says it used to be a nether portal. Some also say there might be treasure, but nobody wants to go anywhere near that place",
  "dialogue.location.ruined_portal_mountain/1": "There's a destroyed portal at %2$s in the mountains.",
  "dialogue.location.mansion/1": "If you go to %2$s, then you'll find a mansion owned by the illagers. If you value your life, don't come anywhere near that accursed place.",
  "dialogue.location.mansion/2": "There's this giant mansion at %2$s owned by illagers. I don't know, but if you ask me, maybe we really should move the village… far away from here, preferably…",
  "dialogue.location.monument/1": "There is a sunken castle guarded by sea monsters at %2$s. Steer clear of it.",
  "dialogue.location.monument/2": "There are tales of ancient ruins deep in the ocean at %2$s. You might find treasure in there, but it is going to be dangerous.",
  "dialogue.location.shipwreck/1": "I found a sunken ship at %2$s. This sunken ships in the oceans once belonged to the Eastern Alliance Company.",
  "dialogue.location.shipwreck/2": "I've heard some fishermen stumbled on a shipwreck at %2$s. I wonder if there is some treasure hidden inside…",
  "dialogue.location.shipwreck_beached/1": "I found a ruined ship at %2$s, at the beach. You can't miss it.",
  "dialogue.location.shipwreck_beached/2": "Go to %2$s, and you will find a ship wrecked on the shore. I wonder how it ended up there, though…",
  "dialogue.location.village_desert/1": "At %2$s is another lovely village, in the middle of a desert.",
  "dialogue.location.village_taiga/1": "At %2$s is another lovely village, in the middle of a taiga biome.",
  "dialogue.location.village_taiga/2": "Go to %2$s and you will find another village. It's deep in the taiga biome, if I remember it right.",
  "dialogue.location.village_snowy/1": "At %2$s is another village. It's very cold there.",
  "dialogue.location.village_snowy/2": "There is another village at %2$s in snowy plains. The people are so nice, but it's so cold in there!.",
  "dialogue.location.village_plains/1": "At %2$s is another lovely village.",
  "dialogue.location.village_plains/2": "Deep into the plain at %2$s you will find another village.",
  "dialogue.location.village_savanna/1": "At %2$s is another village. It's soooo hot over there.",
  "dialogue.location.village_savanna/2": "In the savanna at %2$s, you can find another village. Very nice people, too!",
  "dialogue.location.swamp_hut/1": "There is a witch living in the swamp at %2$s. If I were you, I would avoid that damn place.",
  "dialogue.location.swamp_hut/2": "If I were you, I would avoid %2$s. There's this hut owned by that foul witch, and trust me, you don't want to be anywhere nearby.",
  "dialogue.location.mineshaft/1": "We used to have a mine here, but it got closed after that one accident. Should be around %2$s.",
  "dialogue.location.mineshaft/2": "Oh, yes. There was this mine we once owned, right at %2$s, but it got infested with monsters and it's not safe anymore. Please be careful if you choose to go down there.",
  "dialogue.location.jungle_pyramid/1": "There is an ancient temple at %2$s. If you value your life, you should avoid it or you might get killed by one of the traps.",
  "dialogue.location.jungle_pyramid/2": "If you go to %2$s in the nearby jungle, you will find ancient ruins. I won't tell you what to do, but be careful if you go. By some miracle, those ancient traps still work.. Otherwise, our forefathers would have looted the place ourselves decades ago.",
  "dialogue.location.pillager_outpost/1": "There is a group of Pillagers at %2$s. They set up an outpost right next to us. Hopefully they won't attack us too soon, we can't stand another attack.",
  "dialogue.location.pillager_outpost/2": "There's this outpost owned by pillagers at %2$s that won't let us sleep at night. If you go anywhere near there, be careful. They shoot on sight.",
  "dialogue.location.pillager_outpost/3": "Well… if you head to %2$s, you will find an outpost owned by the pillagers. If you can best those wretched villains, maybe you'll find some worthwhile loot. The entire village would be thankful if someone took care of them.",
  "dialogue.joke.monster.success/1": "Haha! Servi quello Skelly bene!",
  "dialogue.joke.monster.success/2": "What? That zombie really tried to beat you to death with a shovel? Hahaha!",
  "dialogue.joke.monster.success/3": "You really showed that spider who's boss! Haha!",
  "dialogue.joke.monster.success/4": "Hey, you really got a skeleton to kill a creeper?! Now that's amazing, haha!!",
  "dialogue.joke.monster.success/5": "Hahah! God, are cave spiders really this dumb?!",
  "dialogue.joke.monster.failed/1": "Skeletons are sentient beings! How dare you!",
  "dialogue.joke.monster.failed/2": "... Who jokes about creepers blowing up in this day and age? Seriously!",
  "dialogue.joke.monster.failed/3": "Zombies and skeletons used to be humans just like us, in case you forgot.",
  "dialogue.joke.monster.failed/4": "Wow. An enderman fell into water. Soooo original.",
  "dialogue.joke.monster.failed/5": "If I had a nickel for every time someone joked about being ambushed by a silverfish on the toilet, I would have two nickels. And it's not much, but it's weird it has just happened again.",
  "dialogue.joke.animal.success/1": "Unfortunate for the sheep to lose its wool, but funny!",
  "dialogue.joke.animal.success/2": "Then the wolf fell in love with the sheep.",
  "dialogue.joke.animal.success/3": "That's hilarious! I can't believe chickens can do that!",
  "dialogue.joke.animal.success/4": "That's so stupid, i love it!",
  "dialogue.joke.animal.success/5": "Fortunately cows have infinite milk!",
  "dialogue.joke.animal.failed/1": "Non dovresti scherzarci sopra.",
  "dialogue.joke.animal.failed/2": "That poor sheep! That's not funny at all!",
  "dialogue.joke.animal.failed/3": "Non parlare del mio maiale in questo modo!",
  "dialogue.joke.animal.failed/4": "è volgare.",
  "dialogue.joke.animal.failed/5": "Don't joke about the cow's eyebrows like that!",
  "dialogue.flirt.slap/1": "Excuse you!",
  "dialogue.flirt.slap/2": "Did a Vindicator teach you how to flirt?!",
  "dialogue.kiss.slap/1": "How dare you!",
  "dialogue.kiss.slap/2": "Try that again, and the next one's going to leave a mark!",
  "adult.dialogue.chat.plains/1": "Do you like the plains? I've never been anywhere else. I should travel one day...",
  "adult.dialogue.chat.plains/2": "The plains are so peaceful. Even if it's not as exciting as it is in other biomes, I still wouldn't want to live anywhere else.",
  "adult.dialogue.chat.plains/3": "Sometimes at night, the plains biome is very beautiful to look at and listen to.",
  "adult.dialogue.chat.plains/4": "Times like this, I'd just lay down and look at the sky and clouds.",
  "adult.dialogue.chat.plains/5": "The air here is so clean and fresh! Maybe better than taiga!",
  "adult.dialogue.chat.plains/6": "Although the plains are plain, sometimes plain and simple are the best!",
  "adult.dialogue.chat.plains/7": "Weather like this reminds me when I picked wild flowers as a child. I had a crush on Ash, so I always gave them the flowers.",
  "adult.dialogue.chat.plains/8": "The morning sunrise is very pretty in the plains! You should observe it sometime.",
  "adult.dialogue.chat.savanna/1": "It's hot over here in the savanna, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.savanna/2": "The llamas are sort of annoying, but I enjoy it here.",
  "adult.dialogue.chat.savanna/3": "I love the architecture here in the savanna. It's very unique and is one of the main reasons I live here.",
  "adult.dialogue.chat.savanna/4": "Don't underestimate the savanna biome. It may look plain and generic, but it does have its perks.",
  "adult.dialogue.chat.savanna/5": "One advantage we have over the desert villages is even though it may not rain here, we still have rivers.",
  "adult.dialogue.chat.savanna/6": "Some of the hills and terrains here are very interesting! Such a sight.",
  "adult.dialogue.chat.savanna/7": "When it gets hot, the acacia trees having so much shade helps me get through work days!",
  "adult.dialogue.chat.savanna/8": "Savanna villages usually have some of the best melons and pumpkins in the world, we often trade with other villages!",
  "adult.dialogue.chat.taiga/1": "I like the woods. They provide building material, firewood, and are great hunting grounds.",
  "adult.dialogue.chat.taiga/2": "Some say it's cold here in the taiga biome, but if you ask me, we have pretty much all we need here. I wouldn't change it for anything!",
  "adult.dialogue.chat.taiga/3": "Taiga forests are so cool! I love the sweet berries.",
  "adult.dialogue.chat.taiga/4": "I adore foxes here in the taiga forests. I feed them sweet berries sometimes. Such mischievous creatures.",
  "adult.dialogue.chat.taiga/5": "Since there is a lot of potential food here, the wolves are pretty tame with us.",
  "adult.dialogue.chat.taiga/6": "The fresh crisp air the taiga brings is so relaxing at times.",
  "adult.dialogue.chat.taiga/7": "Although the sweet berry bushes have the best berries, getting pricked by one is awful!",
  "adult.dialogue.chat.taiga/8": "The rain here in the taiga gets pretty cold, but it's very peaceful to say the least.",
  "child.dialogue.chat.taiga/1": "Did you see the foxes? I really want one as a pet, but they are so fast. Can you catch one for me?",
  "adult.dialogue.chat.snowy_plains/1": "It's cold here, but as long as there is enough firewood it's no problem for me.",
  "adult.dialogue.chat.snowy_plains/2": "It's freezing out here, but at least there's plenty of fish. Haha!",
  "adult.dialogue.chat.snowy_plains/3": "In weather like this, it's perfect for snuggling myself in a blanket reading a book by the furnace!",
  "adult.dialogue.chat.snowy_plains/4": "When it snows here, it takes me back to my childhood where me and a couple of friends would have snowball fights. I really miss those times.",
  "adult.dialogue.chat.snowy_plains/5": "At night, the strays are awful when walking around the village, their tipped arrows suck!",
  "adult.dialogue.chat.snowy_plains/6": "Be careful of wolves, the guards have spotted some nearby.",
  "adult.dialogue.chat.snowy_plains/7": "One thing I find awful is when you touch an iron golem. You're practically stuck for the whole day!",
  "adult.dialogue.chat.snowy_plains/8": "When I was a child, my parents would bring me a pumpkin. I always built snow golems with them after we used the pumpkin for pie!",
  "adult.dialogue.chat.desert/1": "It's hot here in the desert, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.desert/2": "The desert is warm all year round.",
  "adult.dialogue.chat.desert/3": "Although it's hot here in the desert, I'll always have a tan, or a sunburn..",
  "adult.dialogue.chat.desert/4": "At night it's very scenic and cooler, very nice to look at the stars.",
  "adult.dialogue.chat.desert/5": "Phew! Never thought I'd say this, but the sun is pretty bad today.",
  "adult.dialogue.chat.desert/6": "Phew! The sun is pretty bad today!",
  "adult.dialogue.chat.desert/7": "Have you found any rabbits? They're hard to see here!",
  "adult.dialogue.chat.desert/8": "One downside about living here are the husks. No matter what, you get super hungry when they smack you! What gives!?",
  "adult.dialogue.chat.desert/9": "Pricked myself on a cactus the other day. Gotta mind your step around here!",
  "adult.dialogue.chat.desert/10": "Life in the dry desert is not easy, but at least we have this village where we can get water and food.",
  "dialogue.story.exploring.success/1": "Cool! I'll explore the world too, one day!.",
  "dialogue.story.exploring.success/2": "Wow! It must be amazing to just get to travel and explore. I love my village, family and friends, but listening to you really makes me feel jealous!",
  "dialogue.story.exploring.success/3": "You must be really brave to just go and explore the unknown.",
  "dialogue.story.exploring.fail/1": "Your stories are getting old.",
  "dialogue.story.exploring.fail/2": "Wow. Don't cut yourself on that edge, tough guy.",
  "dialogue.story.exploring.fai/l3": "Talking to you feels like talking to a child who they want to be when they grow up. Without the adorable part, that is.",
  "dialogue.story.nether.success/1": "Is it that hot there?!",
  "dialogue.story.nether.success/2": "Wow, how have you even managed to survive in such a treacherous place? I'm impressed.",
  "dialogue.story.nether.success/3": "I've heard there is lots of treasure in the Nether for those brave enough to go there. If only I were brave enough to try and set foot in the Nether…",
  "dialogue.story.nether.success/4": "You must be really brave to go there. Aren't you scared when you go? N-Not that I would be…",
  "dialogue.story.nether.success/5": "Have you seen a Zombified Piglin?",
  "dialogue.story.nether.fail/1": "I don't think you've ever set foot into the Nether.",
  "dialogue.story.nether.fail/2": "... now I get why those Piglins attacked you.",
  "dialogue.story.nether.fail/3": "I don't care if you've been to the Nether. You couldn't tell a story to save your life.",
  "dialogue.story.nether.fail/4": "... you don't look nearly strong enough to go to the Nether.",
  "dialogue.story.nether.fail/5": "My grandpa used to explore the Nether, and he never told me about warped fungus. You liar!",
  "dialogue.story.enderdragon.success/1": "Incredible! And did you bring the dragon egg with you?",
  "dialogue.story.enderdragon.success/2": "Oh my! Have you really killed the mighty dragon of legend?! The village will sing of your endeavors for generations!",
  "dialogue.story.enderdragon.fail/1": "Hah! Have you gone nuts?. The ender dragon is a myth.",
  "dialogue.story.enderdragon.fail/2": "You must be joking. No human could even hope to scratch that dragon!",
  "dialogue.story.wither.success/1": "Impossible! I've heard the Wither causes unimaginable destruction!",
  "dialogue.story.wither.success/2": "You've bested even the Wither?! T-That's incredible!",
  "dialogue.story.wither.fail/1": "I don't believe you.",
  "dialogue.story.wither.fail/2": "You look too much in one piece for that to be true.",
  "dialogue.divorce": "Do you really want a divorce? A cleric can provide divorce papers to decrease penalties.",
  "dialogue.divorce.confirm": "Confirm",
  "dialogue.divorce.cancel": "Cancel",
  "dialogue.procreate": "Do you really want a child?",
  "dialogue.procreate.confirm": "Confirm",
  "dialogue.procreate.cancel": "Cancel",
  "dialogue.adopt": "Do you really want to be my parent?",
  "dialogue.adopt.confirm": "Confirm",
  "dialogue.adopt.cancel": "Cancel",
  "dialogue.hire.short": "Hire for 3 days (5 emeralds)",
  "dialogue.hire.long": "Hire for a week (10 emeralds)",
  "dialogue.hire.cancel": "Cancel",
  "dialogue.stay.fail/1": "Nah thanks, I'm more the adventurer.",
  "dialogue.stay.fail/2": "Thanks for asking, but I prefer to venture and explore the world!",
  "dialogue.stay.fail/3": "It's a nice village, but I'm more the adventurer type.",
  "dialogue.stay.repeat/1": "You already asked me this question.",
  "dialogue.stay.repeat/2": "You already asked me.",
  "dialogue.stay.success/1": "Thanks, I would love to stay at this village!",
  "dialogue.stay.success/2": "Awesome, I would love to stay at this village!",
  "dialogue.stay.no_space/1": "Hmm, this village seems pretty crowded already.",
  "dialogue.stay.no_space/2": "Maybe I would like to stay, but there are no beds left.",
  "dialogue.divorcePapers": "Here you go, bring these papers to your spouse to confirm the divorce.",
  "dialogue.hire/1": "Alright, just tell me when you need help. I will be around for the paid time.",
  "dialogue.hire/2": "Cool! Let me know when you need me. I'll be here for the emeralds!",
  "dialogue.hire/3": "Great! You won't be disappointed! Just have the emeralds ready!",
  "dialogue.no_money/1": "You need more emeralds to hire me!",
  "dialogue.no_money/2": "Are you trying to rip me off? You need more emeralds!",
  "dialogue.no_money/3": "I may look cheap, but my services aren't. You will need more to hire me.",
  "villager.grieving/1": "How could this happen? He was always so full of life.",
  "villager.grieving/2": "I can't believe she is gone. This is just too much to bear.",
  "villager.grieving/3": "Why did you have to leave us so soon.",
  "villager.grieving/4": "I'm going to miss you so much.",
  "villager.grieving/5": "I don't know how I'll go on without you.",
  "villager.grieving/6": "This grave is a constant reminder of the pain I feel without you.",
  "villager.grieving/7": "I hope you're in a better place now",
  "villager.grieving/8": "I'll always cherish the memories I have with you"
}
