{
  "reaction.ranaway/1": "É verdade, é melhor correres!",
  "reaction.ranaway/2": "Se tu voltares, vou chamar os guardas!",
  "reaction.ranaway/3": "Volta e luta como um homem!",
  "reaction.ranaway/4": "Se eu te voltar a ver, vou-te espetar um soco!",
  "reaction.ranaway/5": "Eu sabia que estavas com medo de mim!",
  "reaction.ranaway/6": "Por que estás a correr? Volta aqui para que eu te possa bater!",
  "reaction.ranaway/7": "Eu vou te bater se eu te vir de novo!",
  "reaction.ranaway/8": "Vou buscar os meus amigos e dar-te uma sova!",
  "villager.warning/1": "I'm warning you, don't attack our people!",
  "villager.warning/2": "Last warning!",
  "villager.warning/3": "That's enough!",
  "villager.warning/4": "You have been warned!",
  "villager.baby_hit/0": "You can't hit a baby!",
  "villager.hurt/1": "Au! Isso aleija!",
  "villager.hurt/2": "Eu vou te apanhar por isso!",
  "villager.hurt/3": "Au! Porque é que me bateste?",
  "villager.hurt/4": "Isso dói, pára com isso!",
  "villager.hurt/5": "Agh! Isso dói muito!",
  "villager.hurt/6": "Ei! O que é que pensas que estás a fazer?!",
  "villager.hurt/7": "*Of*! É melhor isso ter sido um acidente!",
  "villager.badly_hurt/1": "No! Please don't hurt me!",
  "villager.badly_hurt/2": "Stop! No!",
  "villager.badly_hurt/3": "Someone help me!",
  "villager.badly_hurt/4": "They're going to kill me! Someone help!",
  "villager.badly_hurt/5": "You can take whatever you want, just please don't hurt me!",
  "villager.badly_hurt/6": "I don't want to die! Stay away!",
  "villager.badly_hurt/7": "Mother Notch, please help me!",
  "villager.badly_hurt/8": "Get back!",
  "villager.sickness/1": "Não me sinto tão bem, doc...",
  "villager.sickness/2": "*tosse tosse*",
  "villager.sickness/3": "*wheeze*",
  "villager.sickness/4": "E-Eu acho que vou vomitar",
  "villager.sickness/5": "A minha cabeça...",
  "villager.sickness/6": "Eu este... Pai? És tu?",
  "villager.sickness/7": "*espirros*",
  "villager.sickness/8": "Por favor, deixe isto ser um sonho... *tosse*",
  "villager.sickness/9": "I hope no one notices..",
  "villager.sickness/10": "*hack* *hack* Ohh.. my head..",
  "villager.bitten/1": "Ah!! Eu fui mordido!",
  "villager.bitten/2": "Zombies! Oh notch, zumbis!",
  "villager.bitten/3": "Correee!",
  "villager.bitten/4": "Aaaaaaaahhh!",
  "villager.bitten/5": "Yikes!",
  "villager.bitten/6": "Ajuda! Ajuda!",
  "villager.bitten/7": "Nojento!",
  "villager.bitten/8": "Fica longe! Fica longe!",
  "villager.bitten/9": "No! No! No! No! I've been bit!",
  "villager.bitten/10": "Ack! My arm! I think I've been bit!",
  "villager.scream/1": "Aaaaaaahhh!",
  "villager.scream/2": "Aaaaaaaaaaaaahhh!",
  "villager.scream/3": "AAAAAAAAAAAAAAAAAAAAAHHHH!!!!!!",
  "villager.scream/4": "Ajuda! Ajuda!",
  "villager.scream/5": "Ah, a humanidade!",
  "villager.scream/6": "Ah, a humanidade! A humanidade quadrada!",
  "villager.scream/7": "Fica longe! Fica longe!",
  "villager.scream/8": "Yikes!",
  "villager.scream/9": "Eca!",
  "villager.scream/10": "Help me! Please! Anyone!",
  "villager.attack/1": "For honor!",
  "villager.attack/2": "We are under attack!",
  "villager.attack/3": "Attack!",
  "villager.attack/4": "Kill those monsters!",
  "villager.attack/5": "Incredibilis!",
  "villager.attack/6": "Enemy ahead!",
  "villager.attack/7": "Intruder!",
  "villager.attack/8": "Trespasser!",
  "villager.attack/9": "Stop right here, criminal scum!",
  "villager.attack/10": "Push forward!",
  "villager.attack/11": "Here! Here!",
  "villager.attack/12": "Rush the intruders!",
  "villager.attack/13": "Flank them!",
  "villager.attack/14": "Go around them!",
  "villager.attack/15": "Ambush! Over here!",
  "villager.attack/16": "I could use some support over here!",
  "villager.support/1": "I'm here to support!",
  "villager.support/2": "I'm here!",
  "villager.support/3": "Come to me for healing!",
  "villager.support/4": "I have regeneration potions!",
  "villager.support/5": "I have strength potions!",
  "villager.support.retreat/1": "Get them off me!",
  "villager.support.retreat/2": "I could use some assistance!",
  "villager.support.retreat/3": "They're all over me!",
  "villager.support.retreat/4": "Help me!",
  "villager.support.retreat/5": "I'm under attack!",
  "villager.retreat/1": "They are too many!",
  "villager.retreat/2": "Retreat! Retreat!",
  "villager.retreat/3": "They are overrunning us!",
  "villager.retreat/4": "I'm low on health!",
  "villager.retreat/5": "Damn those monsters are tough!",
  "villager.retreat/6": "Cover me!",
  "villager.retreat/7": "I need backup!",
  "villager.retreat/8": "We are loosing!",
  "villager.retreat/9": "I'm hit!",
  "villager.retreat/10": "Fallback! Fallback!",
  "villager.retreat/11": "Rendezvous at my position!",
  "villager.retreat/12": "We need to group up!",
  "villager.retreat/13": "Watch my back!",
  "villager.retreat/14": "We need a cleric!",
  "villager.retreat/15": "Where's a cleric?!",
  "villager.retreat/16": "Cleric!",
  "villager.kill/1": "Monster ain't getting up!",
  "villager.kill/2": "Stay down!",
  "villager.kill/3": "Monster down!",
  "villager.kill/4": "Down for the count!",
  "villager.kill/5": "Is that the best you can do?!",
  "villager.kill/6": "Bahaha! Is that all?!",
  "villager.kill/7": "Gotcha!",
  "villager.kill/8": "You attack like a little girl!",
  "villager.kill/9": "Too easy!",
  "villager.kill/10": "Back off!",
  "villager.kill/11": "Take that, scum!",
  "villager.kill/12": "Down for the count! Haha!",
  "villager.inventory.full/1": "Eu não posso carregar mais nada",
  "villager.inventory.full/2": "As minhas mãos estão cheias, desculpa",
  "villager.inventory.full/3": "*buuurp* Não posso. Mais não...",
  "villager.inventory.full/4": "Outro não!!",
  "villager.inventory.full/5": "Oof! I'm filled to the brim at the moment! Sorry!",
  "adult.gift.saturated/1": "Outro destes não!",
  "adult.gift.saturated/2": "Thank you, but I have enough of this already!",
  "male.toddler.gift.saturated/1": "Mister? I have a lot of this!",
  "female.toddler.gift.saturated/1": "Miss? I have lots of this!",
  "child.gift.saturated/1": "Eu já tenho suficientes destes!",
  "male.toddlerp.gift.saturated/1": "I have too much of this daddy!",
  "female.toddlerp.gift.saturated/1": "I have too much of this mommy!",
  "male.childp.gift.saturated/1": "I already have enough of these dad!",
  "male.childp.gift.saturated/2": "Dad, I have too many of these!",
  "female.childp.gift.saturated/1": "I already have enough of these mom!",
  "female.childp.gift.saturated/2": "Mom, I have too many of these!",
  "male.teenp.gift.saturated/1": "Dad, I have enough of these!",
  "male.teenp.gift.saturated/2": "Sorry old man, but I have enough of this already!",
  "female.teenp.gift.saturated/1": "Mom, I have enough of these!",
  "female.teenp.gift.saturated/2": "Sorry mom, but I have enough of these!",
  "male.adultp.gift.saturated/1": "Thanks pops, but I already have a lot of this!",
  "female.adultp.gift.saturated/1": "Thank you Mom, but I already have enough of this!",
  "spouse.gift.saturated/1": "Querida, já temos suficientes desses!",
  "spouse.gift.saturated/2": "Sweety, we have too many of this already!",
  "spouse.chore.mining.orenotify": "There's some %2$s nearby...",
  "spouse.chore.mining.nopick": "Esqueci a minha picareta, querida, você trouxe uma extra?",
  "spouse.chore.chopping.noaxe": "Oh, pensei que íamos fazer um piquenique. Não trouxe um machado...",
  "spouse.chore.fishing.norod": "Eu adoraria! Mas, não consigo encontrar a minha cana de pesca.",
  "spouse.chore.hunting.nosword": "Parti a minha espada ontem. Você tem outra?",
  "spouse.chore.harvesting.nohoe": "Você tem uma enxada a mais que eu poderia usar?",
  "childp.chore.mining.orenotify": "I think there's some %2$s nearby...",
  "childp.chore.mining.nopick": "Eu não posso fazer isso sem uma picareta!",
  "childp.chore.chopping.noaxe": "Não consigo cortar madeira sem um machado...",
  "childp.chore.fishing.norod": "Eu não posso pescar sem uma cana de pesca!",
  "childp.chore.hunting.nosword": "Podes dar-me uma espada primeiro?",
  "childp.chore.harvesting.nohoe": "Não tenho uma enxada com que colher.",
  "child.chore.mining.orenotify": "I think there's some %2$s nearby...",
  "child.chore.mining.nopick": "Eu não posso fazer isso sem uma picareta!",
  "child.chore.chopping.noaxe": "Não consigo cortar madeira sem um machado...",
  "child.chore.fishing.norod": "Eu não posso pescar sem uma cana de pesca!",
  "child.chore.hunting.nosword": "Podes dar-me uma espada primeiro?",
  "child.chore.harvesting.nohoe": "Não tenho uma enxada com que colher.",
  "adult.chore.mining.orenotify": "Found something! There's some %2$s nearby.",
  "adult.chore.mining.nopick": "Já não tenho uma picareta.",
  "adult.chore.chopping.noaxe": "Já não tenho um machado.",
  "adult.chore.fishing.norod": "Já não tenho uma cana de pesca.",
  "adult.chore.hunting.nosword": "Perdi a minha espada! Você tem outra?",
  "adult.chore.harvesting.nohoe": "Não tenho uma enxada com que colher.",
  "adult.chore.success/1": "Sure thing!",
  "adult.chore.success/2": "Alright!",
  "adult.chore.success/3": "Okay, but don't forget me here!",
  "adult.chore.success.night/1": "Tomorrow I will start!",
  "adult.chore.success.night/2": "In the night it's too dangerous to work, but I will start the next day!",
  "interaction.relationship.fail.isbaby/1": "Wut? I'm too young!",
  "teen.interaction.relationship.fail.isbaby/2": "That is inappropriate!",
  "interaction.relationship.fail.marriedtogiver/1": "I am already married to you, silly.",
  "interaction.relationship.fail.marriedtogiver/2": "Nós já somos casados. Já se esqueceu?",
  "interaction.relationship.fail.married/1": "Desculpa, não...eu já sou casado(a).",
  "interaction.relationship.fail.married/2": "Oh, Pensei que sabia...eu já sou casado(a).",
  "interaction.relationship.fail.married/3": "O quê?! Eu já sou casado(a)!",
  "interaction.relationship.fail.isparent/1": "Don't keep it in the family please...",
  "interaction.relationship.fail.isparent/2": "Pretty sure that's not how this works.",
  "interaction.relationship.fail.isparent/3": "According to the Encyclopedia of Life, incest is illegal. So no.",
  "interaction.relationship.fail.isparent/4": "We aren't the Sawyers...",
  "interaction.relationship.fail.lowhearts/1": "What? No! I don't like you!",
  "interaction.relationship.fail.lowhearts/2": "Oh, pretty! Oh wait...it's for me? Um...no.",
  "interaction.relationship.fail.lowhearts/3": "Is that for me? Sorry, I just don't know you enough.",
  "interaction.relationship.fail.lowhearts/4": "I'm flattered, but I don't really know you.",
  "interaction.relationship.fail.lowhearts/5": "My standards are low.. but not that low.",
  "interaction.relationship.fail.lowhearts/6": "I'm not that desperate.",
  "interaction.relationship.fail.engaged/4": "Sorry, but I am already engaged.",
  "interaction.relationship.fail.playermarried/1": "Ah...Eu estou vendo esse anel no seu dedo. Você já é casado!",
  "interaction.relationship.fail.playermarried/2": "O que você está tentando fazer? Você já é casado!",
  "interaction.relationship.fail.playermarried/3": "O quê? Sério? Eu acho que você está casado com outra pessoa, não é?",
  "interaction.relationship.fail.playermarried/4": "Estou chocado(a)! Você já é casado.",
  "interaction.relationship.fail.playermarried/5": "I don't know where you came from, but around here we don't accept polygamy!",
  "interaction.relationship.fail.playermarried/6": "How could you?! I'm telling your spouse!",
  "interaction.relationship.fail.incompatible/1": "I'm sorry, but I just don't think we are right for each other.",
  "interaction.relationship.fail.incompatible/2": "It's not you, it's me! Or...maybe it's us...",
  "interaction.relationship.fail.incompatible/3": "Sorry bud! I don't swing that way!",
  "interaction.relationship.fail.incompatible/4": "I really like you, but not that way...",
  "spouse.interaction.marry.success/1": "É um sonho se tornando realidade! Eu irei te amar para sempre!",
  "spouse.interaction.marry.success/2": "Nós estamos finalmente casados! E agora?",
  "spouse.interaction.marry.success/3": "Eu estou feliz por ter me casado com você, %1$s.",
  "spouse.interaction.marry.success/4": "Mal posso esperar para começar nossa vida juntos!",
  "interaction.engage.success/1": "Sim! Eu me caso com você! Eu te amo!",
  "interaction.engage.success/2": "Claro que eu me caso com você!",
  "interaction.engage.success/3": "Com o tempo...estou brincando! Te amo!",
  "interaction.engage.success/4": "Isso...isso é real? Quer dizer, este momento, não o anel. Mas o anel é verdadeiro, certo?",
  "interaction.engage.fail.engaged/1": "But honey, we are already engaged!",
  "interaction.promise.success/1": "I'm glad that you feel the same way.",
  "interaction.promise.success/2": "They're beautiful. I can't wait for us to become even closer.",
  "interaction.promise.success/3": "Oh! I guess we're locked down now, huh? I'm glad you finally made us official.",
  "interaction.promise.success/4": "Really? You took your time! I was wondering if I had to ask you out first!",
  "interaction.promise.success/5": "What pretty flowers! Oh, they're for me? I didn't know you felt that way. I'd love to be with you.",
  "interaction.promise.success/6": "You must promise, tooooo love me, and damn it if you screw me.. over I will rip your ugly.. face.. apart!",
  "adult.interaction.matchmaker.fail.married/1": "Eu já estou casado(a) com alguém.",
  "adult.interaction.matchmaker.fail.married/2": "Eu sou casado(a), eu não quero outra pessoa.",
  "adult.interaction.matchmaker.fail.married/3": "Eu não quero isso, Eu já sou casado(a).",
  "adult.interaction.matchmaker.fail.married/4": "Sorry! I'm not into polygamy.",
  "adult.interaction.matchmaker.fail.married/5": "Polygamy?! Gross!",
  "adult.interaction.matchmaker.fail.engaged/1": "Já estou com alguém, não posso aceitar esse anel.",
  "adult.interaction.matchmaker.fail.engaged/2": "Eu prometi casar com alguém.",
  "adult.interaction.matchmaker.fail.engaged/3": "Oh, obrigado(a), mas eu acho que eu estou bem. Eu já estou com alguém.",
  "adult.interaction.matchmaker.fail.needtwo/1": "Não precisa de dois anéis para organizar um casamento?",
  "adult.interaction.matchmaker.fail.needtwo/2": "Oh, okay! Mas primeiro precisamos de dois anéis.",
  "adult.interaction.matchmaker.fail.needtwo/3": "Eu e a minha esposa vamos precisar de um anel, mas você só tem um.",
  "adult.interaction.matchmaker.fail.needtwo/4": "Hmm, didn't think I'd be marrying Casper the friendly ghost. I'm not into ghosts unfortunately, so you're going to have to get me an actual person.",
  "adult.interaction.matchmaker.fail.novillagers/1": "Não tem ninguém perto. Com quem quer vou casar?",
  "adult.interaction.matchmaker.fail.novillagers/2": "Eu não sei...me leve para perto de alguém que você ache que é certo para mim.",
  "adult.interaction.matchmaker.fail.novillagers/3": "Oh, mas não me parece que seja com alguém aqui por perto. Com quem me devo casar?",
  "adult.interaction.matchmaker.fail.novillagers/4": "Who am I marrying, Millie the Mermaid?",
  "adult.interaction.sethome.success/1": "Okay, esta será a minha nova casa.",
  "adult.interaction.sethome.success/2": "Entendi, vou dormir aqui à noite.",
  "adult.interaction.sethome.success/3": "Com certeza, %1$s.",
  "spouse.interaction.sethome.success/1": "I really like this place, good job %1$s!",
  "spouse.interaction.sethome.success/2": "This is like a dream home!",
  "childp.interaction.sethome.success/1": "Okay fine, where's my room?",
  "childp.interaction.sethome.success/2": "This is cool I guess. Can I go play now?",
  "childp.interaction.sethome.success/3": "Okay, but I want the biggest room!",
  "child.interaction.sethome.success/1": "This is cool I guess.",
  "interaction.sethome.temporary/1": "Thanks, but I won't be here that long.",
  "interaction.sethome.temporary/2": "This place looks nice %1$s, but I'm just passing through.",
  "interaction.sethome.temporary/3": "I really can't stay too long, perhaps another time.",
  "interaction.sethome.bedfail/1": "Nice home, but all beds seem to be reserved.",
  "interaction.sethome.bedfail/2": "There are no empty beds!",
  "interaction.sethome.bedfail.infirmary/1": "This is a infirmary, the bed is reserved for sick people.",
  "interaction.sethome.bedfail.blocked/1": "This building has been marked as blocked.",
  "adult.interaction.setworkplace.success/1": "Com certeza, %1$s.",
  "spouse.interaction.setworkplace.success/1": "I really like this place.",
  "child.interaction.setworkplace.success/1": "Okay fine!",
  "childp.interaction.setworkplace.success/1": "Okay fine!",
  "adult.interaction.gohome.success/1": "Alright, I'll go there immediately!",
  "adult.interaction.gohome.success/2": "Sure, I'll go home now.",
  "adult.interaction.gohome.success/3": "I'm going home. Goodbye!",
  "spouse.interaction.gohome.success/1": "Sure, dear, I'll head home now.",
  "spouse.interaction.gohome.success/2": "See you there, dear!",
  "childp.interaction.gohome.success/1": "See ya!",
  "childp.interaction.gohome.success/2": "Okay! Bye!",
  "child.interaction.gohome.success/1": "Okay! I think I remember where I live...",
  "adult.interaction.gohome.fail.nohome": "I don't have a home...",
  "spouse.interaction.gohome.fail.nohome": "Remind me again where our house was?",
  "child.interaction.gohome.fail.nohome": "I don't remember where I live...",
  "childp.interaction.gohome.fail.nohome": "I don't remember where home is! We move too much!",
  "child.interaction.ridehorse.fail.notnearby": "Where are the horses? I want to ride!",
  "childp.interaction.ridehorse.fail.notnearby": "Where is my horse? I hope I didn't lose it again...",
  "adult.interaction.ridehorse.fail.notnearby": "Não vejo nenhum cavalo por perto.",
  "spouse.interaction.ridehorse.fail.notnearby": "Where is my horse, dear? I can't find it.",
  "interaction.ridehorse.success/1": "Alright, let's go!",
  "interaction.ridehorse.success/2": "I'm ready!",
  "spouse.interaction.procreate.fail.lowhearts/1": "Spend more time with me! I'm not ready for a child.",
  "spouse.interaction.procreate.fail.lowhearts/2": "Hmm...not just yet. I think we need to spend more time together first.",
  "interaction.adopt.success/1": "This is the happiest day of my life!",
  "interaction.adopt.success/2": "*cries* Is this real? I can't even.. I love you both so much! ",
  "adult.welcome/1": "Welcome back, %1$s!",
  "adult.welcome/2": "Hey %1$s! Welcome back!",
  "male.child.welcome/1": "Hi Mr. %1$s!",
  "female.child.welcome/1": "Hi Ms. %1$s!",
  "male.childp.welcome/1": "Hi dad!",
  "female.childp.welcome/1": "Hi mom!",
  "spouse.welcome/1": "Welcome home darling!",
  "spouse.welcome/2": "%1$s! *smooch* Welcome home!",
  "welcomeFoe/1": "Not you again!",
  "welcomeFoe/2": "Ugh! Not you again!",
  "armor.enabled": "Okay, I will always wear my armor. If I have any.",
  "armor.disabled": "Fine, I will only wear my armor in case we are under attack.",
  "profession.set.none": "Alright, I will find myself a job soon.",
  "profession.set.guard": "I am honored to serve as a guard protecting this village.",
  "profession.set.archer": "I will join the defense of the village as an archer.",
  "adult.gift.cake.success/1": "O que é isto? Um bolo? Oh... Oh meu Deus. Eu... Preciso de encontrar a minha esposa.",
  "adult.gift.cake.success/2": "Um bolo! Que belo presente! Eu... Espera, que sentimento estranho é este?",
  "adult.gift.cake.success/3": "Finalmente, alguma coisa que vai ajudar o meu casamento...",
  "adult.gift.cake.success/4": "Just like my wedding day.. I really need to find my spouse. Thank you!",
  "adult.gift.cake.fail/1": "Não quero mais bolo, mas obrigado.",
  "adult.gift.cake.fail/2": "Não obrigado, não quero mais bolo.",
  "adult.gift.cake.fail/3": "Oh, não. Não posso.",
  "adult.gift.cake.fail/4": "Sorry, we're super busy right now.",
  "gift.confectionary.fail/1": "I don't have much of a sweet tooth.",
  "gift.confectionary.fail/2": "Eu tenho certeza de que o padeiro gostaria mais disso.",
  "gift.confectionary.good/1": "Thanks, I like sweets.",
  "gift.confectionary.good/2": "É... muito rico.",
  "gift.confectionary.better": "Ooh! Nice!",
  "gift.confectionary.best/1": "Uau!",
  "gift.confectionary.best/2": "Isso é exatamente o que eu precisava!",
  "gift.confectionary.best/3": "I love sweets! Thank you very much!",
  "child.gift.confectionary.fail": "A mamã disse que eu não posso ter doces...",
  "child.gift.confectionary.best/1": "Delicioso!",
  "child.gift.confectionary.best/2": "Oh uau!",
  "gift.gluten.fail": "There is gluten in it! Do you want me to have diarrhea for the rest of the year?",
  "gift.meats.fail/1": "That poor animal!",
  "gift.meats.fail/2": "You know that I hate meat!",
  "gift.lactose.fail": "Sorry, but I am lactose intolerant.",
  "gift.flowers.fail": "Eu sou alérgico. Desculpe.",
  "gift.flowers.good/1": "Que flor adorável.",
  "gift.flowers.good/2": "Espero que você não tenha escolhido isso do meu jardim",
  "gift.flowers.better": "É lindo.",
  "gift.flowers.best/1": "Obrigado",
  "gift.flowers.best/2": "*gasp* Esse é o meu tipo favorito!",
  "gift.fish.fail/1": "Um... peixe?",
  "gift.fish.fail/2": "Isso é estranho até para você.",
  "gift.fish.fail/3": "Um peixe. Deste-me. Um peixe. Porquê?",
  "gift.fish.fail/4": "Eww! I hate fish!",
  "gift.fish.fail/5": "Oh god.. Keep that away from me!",
  "gift.fish.fail/6": "Oh.. I think I'm gonna be sick!",
  "gift.fish.good/1": "Isto vai me poupar algum tempo. Obrigado.",
  "gift.fish.good/2": "ooh. Eu gosto de peixe.",
  "gift.fish.good/3": "Ooh. I like seafood, thanks!",
  "gift.fish.better": "Uau. Você gastou todo esse tempo só para mim?",
  "gift.fish.best/1": "Uau!",
  "gift.fish.best/2": "Isso é exatamente o que eu precisava!",
  "gift.fish.best/3": "Ooh! Yum! I love seafood! Thanks!",
  "gift.fish.best/4": "SEAFOOD!",
  "colors.fail/1": "I'm blind. What am I supposed to do with this?",
  "colors.fail/2": "I can't believe you! I'm colorblind!",
  "colors.fail/3": "Is this supposed to be a cruel joke? Because it works, I'm colorblind you jerk!",
  "colors.success/1": "Ooh! I love all the colors!",
  "colors.success/2": "Oh my notch! So many colors! Thank you!",
  "colors.success/3": "Oh, so colorful!",
  "gift.weapons.fail/1": "Eu não acho que posso, desculpa",
  "gift.weapons.fail/2": "Isso parece perigoso...",
  "gift.weapons.fail/3": "Você deveria falar com um guarda.",
  "gift.weapons.fail/4": "Eu sou melhor com uma enxada do que com uma espada",
  "male.child.gift.weapons.success/1": "Obrigado, senhor!",
  "female.child.gift.weapons.success/1": "Thanks, miss!",
  "child.gift.weapons.success/2": "Espere até %supporter% me ver com ISTO!",
  "gift.weapons.success/1": "Your town thanks you, citizen.",
  "gift.weapons.success/2": "To victory!",
  "gift.weapons.success/3": "I will sharpen it well, adventurer.",
  "gift.weapons.success/4": "It's always great to have support from the town!",
  "gift.plant.fail/1": "É bonito, mas eu não sei o que fazer com isso.",
  "gift.plant.fail/2": "Por que não dás isso ao agricultor?",
  "gift.plant.fail/3": "Não posso usar isso.",
  "gift.plant.good/1": "Não faz mal.",
  "gift.plant.better": "Thanks, I'll try to keep this alive for a while.",
  "gift.plant.best/1": "Uau!",
  "gift.plant.best/2": "Isso é exatamente o que eu precisava!",
  "gift.plant.best/3": "Obrigado!",
  "gift.plant.best/4": "Isto vai encaixar-se perfeitamente ao lado dos arbustos.",
  "adult.gift.fail/1": "Isto não é um bom presente...",
  "adult.gift.fail/2": "O que te fez pensar que eu gostaria disto?",
  "adult.gift.fail/3": "Não obrigado.",
  "adult.gift.fail/4": "Eu não quero isto, porque é que deveria querer?",
  "adult.gift.fail/5": "Porque é que me está me dando isto?",
  "adult.gift.fail/6": "Isto é um presente? Não obrigado.",
  "adult.gift.good/1": "Quanta consideração! Obrigado.",
  "adult.gift.good/2": "Obrigado!",
  "adult.gift.good/3": "Que considerável!",
  "adult.gift.good/4": "Oh, adorei!",
  "adult.gift.good/5": "Um presente? Para mim? Que bom!",
  "adult.gift.better/1": "Hey, isto é muito bom!",
  "adult.gift.better/2": "Obrigado, amigo(a)!",
  "adult.gift.better/3": "%1$s, você é um bom amigo!",
  "adult.gift.better/4": "Wow, Estava mesmo precisando de um destes!",
  "adult.gift.better/5": "Isto é mesmo um bom presente!",
  "adult.gift.best/1": "Eu...Eu não sei o que dizer. Muito obrigado, %1$s!",
  "adult.gift.best/2": "Como é que você...esquece, isto é fantástico!",
  "adult.gift.best/3": "Wow, eu sempre quis um destes!",
  "adult.gift.best/4": "Isto é fantástico! Vou usar bem.",
  "adult.gift.best/5": "Muito obrigado, vou me lembrar disto para sempre.",
  "child.gift.fail/1": "Ew, não gosto disto!",
  "child.gift.fail/2": "Yuck! Eu não quero isto.",
  "child.gift.fail/3": "Porque é que você me trouxe isto? Isto é estúpido!",
  "child.gift.fail/4": "Eu nem sei o que isto é!",
  "child.gift.good/1": "Isto é...isto é só meu?",
  "child.gift.good/2": "Isto é mesmo para mim?",
  "child.gift.good/3": "Isto é muito legal!",
  "child.gift.better/1": "Incrível! Vou mostrá-lo a todos os meus amigos.",
  "child.gift.better/2": "Você encontrou! Eu perdi isto há uns minutos.",
  "child.gift.better/3": "O meu amigo roubou um desses. Bateu nele por mim?",
  "child.gift.best/1": "%1$s, você me deu o melhor dos presente!",
  "child.gift.best/2": "Finalmente! Agora o meu amigo vai parar de se gabar.",
  "child.gift.best/3": "Wow! Onde você foi para conseguir esta coisa?",
  "child.gift.best/4": "O meu pai tem um desses. Agora eu também tenho!",
  "spouse.gift.fail/1": "Oh querido...isso é simplesmente terrível.",
  "spouse.gift.fail/2": "Hm, isso supostamente é um presente para mim?",
  "spouse.gift.fail/3": "Deita esse lixo aí! Oh, isso era um presente?...Desculpe.",
  "spouse.gift.fail/4": "Pensei que você me conhecia melhor. Odiei isso.",
  "spouse.gift.good/1": "%1$s, você é tão fofo.",
  "spouse.gift.good/2": "Ah! Você é tão fofo para mim.",
  "spouse.gift.good/3": "Isso era inesperado, obrigado, querido!",
  "spouse.gift.good/4": "Aw, que fofo.",
  "spouse.gift.good/5": "Obrigado, querido!",
  "spouse.gift.better/1": "Oh wow, Isto é muito legal!",
  "spouse.gift.better/2": "Amei! Obrigado!",
  "spouse.gift.better/3": "Isto é incrível, querido!",
  "spouse.gift.better/4": "Você conseguiu isso para mim? Que fofo!",
  "spouse.gift.better/5": "Oh, obrigado %1$s!",
  "spouse.gift.best/1": "Oh %1$s, te amo!",
  "spouse.gift.best/2": "Você é um *caminho* muito bom para mim!",
  "spouse.gift.best/3": "Isto deve ter sido extremamente caro! Obrigado!",
  "spouse.gift.best/4": "Eu...não posso acreditar que me deu uma coisa tão linda!",
  "childp.gift.fail/1": "%1$s, este presente é mesmo horrível.",
  "childp.gift.fail/2": "Ew, %1$s me dê presentes melhores!",
  "childp.gift.fail/3": "Você não me deu isso, sei lá, no ano passado?",
  "childp.gift.fail/4": "Não obrigado, eu poderia ter isso facilmente,%1$s.",
  "childp.gift.good/1": "Oh, legal! Obrigado %1$s.",
  "childp.gift.good/2": "%1$s disse que estes são \"sexy\". O que isso significa?",
  "childp.gift.good/3": "Este presente é muito melhor do que o último que recebi!",
  "childp.gift.good/4": "Woo hoo! Isto é meu, tudo meu!",
  "childp.gift.good/5": "Posso...Posso comer isto?",
  "childp.gift.better/1": "Para mim? Grátis?!",
  "childp.gift.better/2": "Ooh! Brilhante!",
  "childp.gift.better/3": "Eu gosto muito disso, %1$s!",
  "childp.gift.better/4": "Todos os meus amigos vão ficar com inveja!",
  "childp.gift.better/5": "Isso é espetacular, %1$s!",
  "childp.gift.best/1": "Isso deve ter custado uma fortuna!",
  "childp.gift.best/2": "%1$s, eu sabia que você me daria um desses. Eu sabia, simplesmente!",
  "childp.gift.best/3": "Yay! Eu tenho o melhor %1$s do mundo!",
  "childp.gift.best/4": "Isto é incrível! Não posso acreditar que é tudo meu!",
  "childp.gift.best/5": "Muito Obrigado, %1$s! Você é o melhor de sempre!",
  "spouse.endmarriage/1": "Quer saber? Você não me trata direito. Vou achar alguém melhor!",
  "spouse.endmarriage/2": "Adeus. Até nunca! Não olhe para mim.",
  "spouse.endmarriage/3": "Me desculpe - Eu pensei que a gente poderia trabalhar junto, mas não está funcionando para mim. Adeus.",
  "spouse.endmarriage/4": "%1$s, Isso é um adeus. Não tente me seguir.",
  "spouse.divorce/1": "Eu odeio-te, %1$s!",
  "spouse.divorce/2": "So this is how it's going to be %1$s?",
  "spouse.divorce/3": "You can finally go after that floozy that you've been eyeing %1$s!",
  "spouse.divorcePaper/1": "Ok...",
  "spouse.divorcePaper/2": "If you think this is the best. I will always love you, %1$s",
  "spouse.divorcePaper/3": "*tears form in their eyes* I will always love you..",
  "adult.dialogue.main/1": "Olá!",
  "adult.dialogue.main/2": "Hey, como você está hoje?",
  "adult.dialogue.main/3": "Hey, que bom te ver!",
  "adult.dialogue.main/4": "O que é que está acontecendo com você hoje?",
  "adult.dialogue.main/5": "Como você está hoje?",
  "adult.dialogue.main/6": "Hey %1$s! What's up?",
  "adult.dialogue.main/7": "So I was hanging out with %supporter%, and all of a sudden he got bit by a zombie! He told me it was alright, so I believed him... What was I talking about? Anyway, I saw a zombie that looks just like %supporter% today!",
  "child.dialogue.main/1": "Olá, quem é você?",
  "child.dialogue.main/2": "Me chamo %1$s. E você?",
  "child.dialogue.main/3": "Eek! Você parece assustador!",
  "child.dialogue.main/4": "Have you seen (insert name)? We were playing hide and seek and now I can't find them! It's been hours!!!",
  "child.dialogue.main/5": "Why can't the zombies get a hug..? Maybe they're lonely...",
  "child.dialogue.main/6": "Don’t tell anyone, but I accidentally drank this juice, and now I feel dizzy.",
  "child.dialogue.main/7": "I like your clothes today, yesterday your clothes looked icky.",
  "child.dialogue.main/8": "Mommy doesn't like horses because they stink.",
  "child.dialogue.main/9": "My tummy hurts.",
  "spouse.dialogue.main/1": "Oi querido, onde esteve?",
  "spouse.dialogue.main/2": "Olá querido, como foi o seu dia?",
  "spouse.dialogue.main/3": "Oh, %1$s! Você parece cansado.",
  "spouse.dialogue.main/4": "Ei %1$s! Você parece faminto. Quer que eu cozinhe algo?",
  "spouse.dialogue.main/5": "%1$s, você voltou! Senti saudades.",
  "childp.dialogue.main/1": "Olá!",
  "childp.dialogue.main/2": "Hey, o que aconteceu?",
  "childp.dialogue.main/3": "O que você está fazendo?",
  "childp.dialogue.main/4": "Onde você vai?",
  "childp.dialogue.main/5": "Can I come with you?",
  "adventurer.dialogue.main/1": "You just watch yourself. I'm a wanted man.",
  "outlaw.dialogue.main/1": "Shhhhh! Quiet! There's a guard right there!",
  "dialogue.main.apologize": "Apologize",
  "dialogue.main.rumors": "Rumors",
  "dialogue.main.chat": "Chat",
  "dialogue.main.joke": "Tell joke",
  "dialogue.main.story": "Tell story",
  "dialogue.main.hug": "Hug",
  "dialogue.main.flirt": "Flirt",
  "dialogue.main.kiss": "Kiss",
  "dialogue.main.procreate": "Procreate",
  "dialogue.main.procreate_engaged": "Procreate?",
  "dialogue.main.adopt": "Adopt",
  "dialogue.main.divorceInitiate": "Divorce",
  "dialogue.main.divorcePapers": "Divorce papers",
  "dialogue.main.hire": "Hire",
  "dialogue.main.stay": "Ask to stay",
  "dialogue.rumors.failed/1": "Hmm, no I heard nothing new.",
  "dialogue.rumors.lore/1": "Even though Jax is still worshipped, the worship of Sirben is increasing and his prophets MerlinWolfGames and Crow are spreading his words.",
  "dialogue.rumors.lore/2": "Cyberdemons once tried to invade us and entered the Overworld with Portals, but Sirben and Luke have stopped the Invasion.",
  "dialogue.rumors.lore/3": "After being involved in the disappearance of the Ancient Builder, rumours are, 2DA50 travelled to the Far Lands and was never heard of again.",
  "dialogue.rumors.lore/4": "MerlinWolfGames build a temple devoted to Sirben, his temple is one of the ancient wonders.",
  "dialogue.rumors.lore/5": "There used to be an ancient race of builders, but now they are gone.",
  "dialogue.rumors.lore/6": "Did you hear about the legends of the ancient builders? The ones who left all those ruins and temples all over the Overworld.",
  "dialogue.first.question.exploring": "Exploring",
  "dialogue.first.question.settling": "Settling",
  "dialogue.first.question.spent_night": "Spent the night",
  "dialogue.first.generic/1": "I've never seen you around here before, welcome traveler!",
  "dialogue.first.generic/2": "Oh, hello! It's always nice to see a new face around here!",
  "dialogue.first.generic/3": "How refreshing! A new face around here is always good.",
  "dialogue.first.generic/4": "Welcome to the village, stranger. Surely you've got stories to tell?",
  "dialogue.first.generic/5": "It's been some time since we've last seen a traveler. By all means, feel right at home!",
  "dialogue.first.generic/6": "Oh hello there! Welcome to our village! It's always nice to see a new face.",
  "child.dialogue.first.generic/1": "Wow?! A traveler! So cool!",
  "child.dialogue.first.generic/2": "U-Um, m-mommy told me not to talk to strangers...",
  "child.dialogue.first.generic/3": "Are you a traveler?! Wow! I want to be a traveler too when I grow up!",
  "teen.dialogue.first.generic/1": "Huh, it must be cool to get to just travel the world…",
  "teen.dialogue.first.generic/2": "Oh? A traveler. We're nothing special. You probably won't stay more than a day, two tops. Nice getting to know you though, I guess.",
  "teen.dialogue.first.generic/3": "Oh, welcome. So, you're a traveler…? I used to dream of becoming a traveler when I was a kid, but now that I'm getting older, I'm not so sure anymore… it's so dangerous outside of the village, isn't it?",
  "teen.dialogue.first.generic/4": "Oh, hello! It's always cool to see another traveler! Do you have some interesting stories, perhaps?!",
  "teen.dialogue.first.generic/5": "A traveler…? Tch, who cares…",
  "guard.dialogue.first.generic/1": "Welcome, you are expected to abide by our laws during your stay. I expect no trouble from you.",
  "guard.dialogue.first.generic/2": "Welcome, traveler. Mind your manners while you're here.",
  "guard.dialogue.first.generic/3": "Mind yourself, traveler. We take safety very seriously around here.",
  "guard.dialogue.first.generic/4": "I haven't seen your face around here before. Are you a traveler…? I hope you know how to behave yourself… for your own good.",
  "guard.dialogue.first.generic/5": "You look new here. Welcome! As long as you're not with the pillagers…",
  "weaponsmith.dialogue.first.generic/1": "Welcome, traveler! I am this fine village's weaponsmith! Why don't you take a look at my wares? A brave traveler like yourself surely needs to be well-equipped!",
  "weaponsmith.dialogue.first.generic/2": "My, my, if this isn't an adventurer! Welcome! Someone like you surely needs the best weapons, and as luck would have it, I'm the best weaponsmith for miles! Don't be shy, take a peek at my wares!",
  "weaponsmith.dialogue.first.generic/3": "Welcome to our village! If you have the time to spare, my gears could use a gander. I'm quite sure we can strike a good deal, you and I!",
  "armorer.dialogue.first.generic/1": "Welcome. As an adventurer, you should know how crucial it is that you stay protected. So, if you find yourself in need of new armor, you know where to look!",
  "armorer.dialogue.first.generic/2": "Ah, a traveler? Have you been looking for quality armor that could withstand blows from the mightiest of monsters?! Well, look no more!",
  "armorer.dialogue.first.generic/3": "Hello, and welcome to our village! It's been a while since last we saw an adventurer. Me? I'm a local armorer! I bet someone like you needs good armor on their journeys!",
  "butcher.dialogue.first.generic/1": "Ahoy, traveler! If you need fill for a hungry stomach, you've found the right place!",
  "butcher.dialogue.first.generic/2": "Ah, you must be this traveler everyone is talking about! A simple butcher I might be, but even I know such journeys can be tiresome, even to an adventurer such as yourself! Why don't you stop by for a bite or two?",
  "butcher.dialogue.first.generic/3": "Welcome! The best meat in town, perfect for any ravenous adventurer! Come now, before I get sold out!",
  "fisherman.dialogue.first.generic/1": "Oh, you're a traveler? Welcome, I am this fine village's fisherman. If you feel hungry for some quality fresh fish, you know where to find me!",
  "fisherman.dialogue.first.generic/2": "Ah, an adventurer! Someone like you surely must know the value of hard work! In such a case, why don't you take a peek at my catches?",
  "fisherman.dialogue.first.generic/3": "Welcome to our village! I'm this village's fisherman, as you can see. I'm sure someone who travels the world far and wide such as yourself must know a thing or two, as well! If you need any help with fishing, I'd be more than happy to help. For a price, of course!",
  "farmer.dialogue.first.generic/1": "Hello, traveler. As you can see, It's hard work to keep everyone fed in this village, so I will pay handsomely if you could help me catch a break in the fields.",
  "farmer.dialogue.first.generic/2": "Welcome to our village, adventurer. Farming is hard work, but I'm still proud of it. Be sure to swing by, I'll always have food in stock.",
  "farmer.dialogue.first.generic/3": "Oh! An adventurer! Why, hello there! I'm a proud village farmer. If you need any help, feel free to just ask.",
  "cleric.dialogue.first.generic/1": "Hello, adventurer. Welcome to our small village. As you might have guessed, I'm a cleric. If you find yourself in need of various potions, I would be more than happy to help.",
  "cleric.dialogue.first.generic/2": "Welcome, adventurer. Please feel at home in our village, and may the god's light be with you. Do not hesitate to ask for help if you find yourself in need.",
  "cleric.dialogue.first.generic/3": "I'm this village's cleric. I am responsible for healing those of us unfortunate enough to fall to the plague. If you ever happen to come across rotten flesh, hesitate not, and bring them to me.",
  "librarian.dialogue.first.generic/1": "Oh, so you must be the traveler I keep hearing about. Well, welcome to this humble village of ours, I'm the local librarian. You're always welcome to look around my library; just be sure to be silent as you peruse the books.",
  "librarian.dialogue.first.generic/2": "Welcome, traveler. I am this town's librarian. Behave well, and you'll always be welcome in the library. I also try my hand at enchanting. Perhaps some of my enchanted books might pique your curiosity?",
  "librarian.dialogue.first.generic/3": "Hello, good traveler. It is always a pleasure to meet someone new, there's no better way to broaden one's horizons such as stories from afar. Your kind may find my stories 'enchanting' as well.",
  "cartographer.dialogue.first.generic/1": "Welcome, explorer. I'm this village's cartographer. It's my job to map the secrets of this world and I would be willing to share the fruits of my labor with you… for a price, of course.",
  "cartographer.dialogue.first.generic/2": "Ah! An adventurer! Someone like you surely has to recognize the value of my work. I am a cartographer, and am more than happy to sell you my maps, as well as buy the resources. I could always use some spare paper!",
  "cartographer.dialogue.first.generic/3": "Oh, I've been waiting for you to show up, explorer! If you ever happen to find yourself in need of help with finding treasures of old, I will be more than happy to assist you with my knowledge.",
  "mason.dialogue.first.generic/1": "Welcome, traveler. I'm this town's mason. If you ever need help with stone materials and the money to back it up, I'd be more than happy to help!",
  "mason.dialogue.first.generic/2": "Hello, adventurer! For my line of work, I need materials, lots of materials. I'd be willing to buy off any spare clay on you!",
  "fletcher.dialogue.first.generic/1": "Welcome, brave adventurer!. I'm this village's fletcher. A bow is an adventurer's best friend, especially if you hope to best a creeper. Why don't you look at my wares sometime?",
  "fletcher.dialogue.first.generic/2": "Welcome! I am certain someone like you has to appreciate what advantages bows offer! You've got to be low on arrows, being on the road so much!",
  "leatherworker.dialogue.first.generic/1": "Welcome, traveler. I am this village's leatherworker. As you probably know, it's my job to make sure everyone has fine clothes to wear. I would be most obliged if you ever checked my stock.",
  "leatherworker.dialogue.first.generic/2": "Welcome to this village. I am sure someone like you often happens to collect leathers from all kinds of animals, and I would be happy to buy them off you.",
  "shepherd.dialogue.first.generic/1": "Welcome, adventurer. I'm this village's shepherd, as you can probably tell. My wares probably don't amount to that much, but please still feel welcome to look at my wares.",
  "shepherd.dialogue.first.generic/2": "Hello, adventurer. I am this village's shepherd. If you ever happen to have spare amounts of wool, please let me have a look. I just might buy them off you.",
  "dialogue.first.question/1": "Welcome traveler. What brings you to this village?",
  "dialogue.first.question/2": "Finally a new face! What adventures brought you here?",
  "dialogue.first.question/3": "Wow! Are you an adventurer? How'd you get here?",
  "dialogue.first.exploring/1": "We don't have much here, but you are welcome here, as long as you don't break any rules.",
  "dialogue.first.exploring/2": "Abide by the laws and you're welcome to stay, traveler.",
  "dialogue.first.exploring/3": "Mind your manners, traveler.",
  "dialogue.first.settling/1": "It's great to see another face in the village!",
  "dialogue.first.settling/2": "Welcome to the village, neighbor!",
  "dialogue.first.settling/3": "Happy to have another helping hand around here!",
  "dialogue.first.settling/4": "You decided to stay? Great!",
  "dialogue.first.spent_night.success/1": "I can recommend you our inn.",
  "dialogue.first.spent_night.success/2": "Our inn is the best place around here to recover some energy.",
  "dialogue.first.spent_night.success/3": "Want a warm bed and good food? Just go to our inn!",
  "dialogue.first.spent_night.failed/1": "We don't have an inn. To be honest, we lack the expertise to build a proper one.",
  "dialogue.first.spent_night.failed/2": "We don't have an inn here, sorry about that!",
  "dialogue.first.spent_night.failed/3": "Maybe you'd have better luck in another village?",
  "adult.dialogue.hug.success/1": "Há quanto tempo!",
  "adult.dialogue.hug.success/2": "Obrigado, estava precisando.",
  "adult.dialogue.hug.success/3": "Pelo menos uma coisa fez o meu dia feliz.",
  "adult.dialogue.hug.success/4": "Você é tão confortável como uma ovelha!",
  "adult.dialogue.hug.success/5": "Oh! Thank you! *Gives hug back*",
  "adult.dialogue.hug.success/6": "Oh! You're really warm!",
  "adult.dialogue.hug.fail/1": "Está cheio de fuligem e lama!",
  "adult.dialogue.hug.fail/2": "Não obrigado.",
  "adult.dialogue.hug.fail/3": "Uh, Porquê?",
  "adult.dialogue.hug.fail/4": "Depois de ter me chamado de dinossauro na semana passada? Não.",
  "adult.dialogue.hug.fail/5": "Para ser franco, você não merece um abraço depois do que fez.",
  "adult.dialogue.hug.fail/6": "Ew, get off me! You have disgusting germs!",
  "adult.dialogue.hug.fail/7": "Oh? Uhm, thank... you?",
  "spouse.dialogue.hug.success/1": "Eu adoro ser envolvida nos seus braços!",
  "spouse.dialogue.hug.success/2": "Espera, não me largue... você é acolhedor.",
  "spouse.dialogue.hug.success/3": "Você preferiria apenas ser capaz de abraçar ou beijar?",
  "spouse.dialogue.hug.success/4": "*Beijos*",
  "spouse.dialogue.hug.success/5": "Vamos ficar assim para sempre!",
  "spouse.dialogue.hug.fail/1": "Porque você não vai abraçar sua ex?",
  "spouse.dialogue.hug.fail/2": "Não obrigado.",
  "spouse.dialogue.hug.fail/3": "Cara, você fede.",
  "spouse.dialogue.hug.fail/4": "O que você quer?",
  "spouse.dialogue.hug.fail/5": "Hug someone else.",
  "childp.dialogue.hug.success/1": "*Kisses on your cheek* You're the best ever!",
  "childp.dialogue.hug.success/2": "Eu serei mais forte do que você algum dia foi!",
  "childp.dialogue.hug.success/3": "Obrigado!",
  "childp.dialogue.hug.success/4": "Eu adoro abraços! Você é tão meigo e acolhedor!",
  "childp.dialogue.hug.fail/1": "Estou muito velho para abraços!",
  "childp.dialogue.hug.fail/2": "Para como isso! Não quero que as pessoas vejam!",
  "childp.dialogue.hug.fail/3": "Se afasta, você é tão estranho!",
  "childp.dialogue.hug.fail/4": "Me deixa em paz ou me dá algumas bolachas!",
  "childp.dialogue.hug.fail/5": "Eu prefiro abraçar um esqueleto.",
  "adult.dialogue.kiss.success/1": "Queria que este momento durasse para sempre.",
  "adult.dialogue.kiss.success/2": "Eu acho que te amo...",
  "adult.dialogue.kiss.success/3": "Mmm, tem gosto de mel!",
  "adult.dialogue.kiss.success/4": "Mmm! You taste like honey.",
  "adult.dialogue.kiss.success/5": "Oh! You're a good kisser, %1$s",
  "adult.dialogue.kiss.success/6": "%1$s you kiss better than Ash! *giggles*",
  "adult.dialogue.kiss.fail/1": "Não, alguém pode ver.",
  "adult.dialogue.kiss.fail/2": "Chama isso de beijo?",
  "adult.dialogue.kiss.fail/3": "Ash beija melhor que você.",
  "adult.dialogue.kiss.fail/4": "Duas palavras... hálito, pastilhas!",
  "adult.dialogue.kiss.fail/5": "Obrigado?",
  "adult.dialogue.kiss.fail/6": "Get off!",
  "spouse.dialogue.kiss.success/1": "Eu me apaixono novamente sempre que os nossos lábios se tocam!",
  "spouse.dialogue.kiss.success/2": "O tempo para quando estou com você.",
  "spouse.dialogue.kiss.success/3": "Doce como um bolo!",
  "spouse.dialogue.kiss.success/4": "Eu te amo, amor!",
  "spouse.dialogue.kiss.success/5": "Eu não te trocaria por ninguém no mundo!",
  "spouse.dialogue.kiss.success/6": "Oh %1$s, te amo!",
  "spouse.dialogue.kiss.success/7": "You are my world!",
  "spouse.dialogue.kiss.success/8": "I don't know where I'd be without you!",
  "spouse.dialogue.kiss.fail/1": "Não onde possam nos ver...",
  "spouse.dialogue.kiss.fail/2": "Não temos que fazer se você não quiser.",
  "spouse.dialogue.kiss.fail/3": "O seu hálito cheira a croquete de lobo.",
  "spouse.dialogue.kiss.fail/4": "Vai tomar uma bebida do lago.",
  "spouse.dialogue.kiss.fail/5": "Agora que somos casados, posso te dizer como você beija mal.",
  "spouse.dialogue.kiss.fail/6": "Ugh! What did you eat recently? I think I touched some food!",
  "spouse.dialogue.kiss.fail/7": "Babe! Not in front of the trees!",
  "spouse.dialogue.kiss.fail/8": "%1$s I'm not in the mood right now.",
  "adult.dialogue.chat.success/1": "Biscoitos e leite soam muito bem agora.",
  "adult.dialogue.chat.success/2": "Sim, eu suponho que hoje o tempo seja bom.",
  "adult.dialogue.chat.success/3": "Estou bem! Embora tenha batido com o dedo do pé quando acordei.",
  "adult.dialogue.chat.success/4": "Uma maça por dia mantém os zombies afastados!",
  "adult.dialogue.chat.success/5": "O meu sonho é construir a minha própria vila, mas eu sou tão malandro.",
  "adult.dialogue.chat.success/6": "I think I saw %Supporter% the other day in Diamond armor.",
  "adult.dialogue.chat.success/7": "My friend %Supporter% told me that they found a chest full of diamonds yesterday!",
  "adult.dialogue.chat.success/8": "Isn't the weather remarkable? I've personally enjoyed the more sunny weather.",
  "adult.dialogue.chat.success/9": "I've lived here my whole life and I don't understand what's the big deal with these spiders and goblins.",
  "adult.dialogue.chat.success/10": "Hmm. I do wonder as well about what happened to %Supporter%. They ventured from here about a year ago.",
  "adult.dialogue.chat.success/12": "Did you hear what happened to %Supporter% the other day?",
  "adult.dialogue.chat.success/13": "I've been meaning to adopt one of the stray cats around here, but I've been so busy lately.",
  "adult.dialogue.chat.success/14": "I would like to redecorate my house soon. I'm just too lazy.",
  "adult.dialogue.chat.success/15": "I hope to have kids one day, I just need to find the right partner.",
  "adult.dialogue.chat.success/16": "I wonder where I'd be if I chose to live in the other village.",
  "adult.dialogue.chat.success/17": "I miss my childhood sometimes, a lot of memories cherished. Really good times.",
  "adult.dialogue.chat.success/18": "Haven't talked to my parents in a while either, I should go visit them sometime.",
  "adult.dialogue.chat.success/19": "I've been needing to travel to the other village near here, I have a few friends that I haven't seen in a long time.",
  "adult.dialogue.chat.success/20": "Sometimes, I dream about a food called cheese..",
  "adult.dialogue.chat.fail/1": "Você disse isso mesmo?",
  "adult.dialogue.chat.fail/2": "Eu não acredito que isto explode sozinho.",
  "adult.dialogue.chat.fail/3": "Você sabe, você não é assim tão legal.",
  "adult.dialogue.chat.fail/4": "Exibicionista.",
  "adult.dialogue.chat.fail/5": "Você devia ser deixado numa masmorra!",
  "adult.dialogue.chat.fail/6": "Ew. Go away, you dress like you're from the past.",
  "adult.dialogue.chat.fail/7": "That is such a dumb thing to talk about.",
  "adult.dialogue.chat.fail/8": "Why are you talking to me again?",
  "adult.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn't care to listen.",
  "adult.dialogue.chat.fail/10": "Excuse me?",
  "adult.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this?",
  "adult.dialogue.chat.fail/12": "I've heard harsh things about you, I can kinda see why they think that.",
  "adult.dialogue.chat.fail/13": "Not even zombies will talk to you.",
  "adult.dialogue.chat.fail/14": "You're as unlikeable as a witch!",
  "adult.dialogue.chat.fail/15": "Don't talk to me or I will call the guards to move you away from me.",
  "adult.dialogue.chat.fail/16": "Huh? Oh sorry, your conversation bored me.",
  "adult.dialogue.chat.fail/17": "Are you done talking?",
  "adult.dialogue.chat.fail/18": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever.",
  "adult.dialogue.chat.fail/19": "I'd rather stare at a pigs rear than talk to you.",
  "adult.dialogue.chat.fail/20": "Are you finished talking to me?",
  "adult.dialogue.chat.fail/21": "What, you believe the earth is round? What do you mean round? No corners? You seriously believe that?",
  "child.dialogue.chat.success/1": "Eu ouvi histórias sobre você! Você é um herói?",
  "child.dialogue.chat.success/2": "Oi, eu estava indo tentar subir ao telhado.",
  "child.dialogue.chat.success/3": "Quer ir queimar coisas comigo?",
  "child.dialogue.chat.success/4": "Eu vou ser um caçador como você e vou matar muitas coisas!",
  "child.dialogue.chat.success/5": "Olá! O que vai fazer, hoje? Eu vou nadar!",
  "child.dialogue.chat.success/6": "Do you have kids? I want to play with them!",
  "child.dialogue.chat.fail/1": "Se não me der uma bolacha eu vou segurar minha respiração.",
  "child.dialogue.chat.fail/2": "Os meus pais me disseram para não falar com você, porque você é mau.",
  "child.dialogue.chat.fail/3": "*Risos* Você parece malcheiroso!",
  "child.dialogue.chat.fail/4": "Oh sim? Eu vou atirar ovos na sua casa!",
  "child.dialogue.chat.fail/5": "Lalala, Não estou ouvindo! Lalala.",
  "child.dialogue.chat.fail/6": "If you don't leave me alone, I'm going to scream!",
  "child.dialogue.chat.fail/7": "Mommy says she finds it weird you don't have a job in the village...",
  "spouse.dialogue.chat.success/1": "Eu limpei a casa toda. Como foi o seu dia?",
  "spouse.dialogue.chat.success/2": "Querido, vamos acampar um dia destes. Não parece divertido?",
  "spouse.dialogue.chat.success/3": "Hoje, vi uma aranha. Era enorme por isso fugi.",
  "spouse.dialogue.chat.success/4": "Nós deveríamos construir uma casa nova, juntos!",
  "spouse.dialogue.chat.success/5": "Eu quase cai num poço de lava em outro dia. Isso não teria sido nada bom!",
  "spouse.dialogue.chat.success/6": "Can we have kids? Just imagine seeing our little ones running around!",
  "spouse.dialogue.chat.success/7": "We should vacation to a beach one day!",
  "spouse.dialogue.chat.success/8": "I'd love to have pets one day. Preferably cats.",
  "spouse.dialogue.chat.success/9": "I'd love to have pets one day. Preferably dogs.",
  "spouse.dialogue.chat.success/10": "I'd love to have pets one day. Preferably parrots.",
  "spouse.dialogue.chat.success/11": "I thought I saw some pillagers earlier, it might be my eyes playing tricks on me.",
  "spouse.dialogue.chat.success/12": "I dreamt about becoming a grandparent! I'm not that old am I?",
  "spouse.dialogue.chat.success/13": "I saw a pond while exploring, it was so peaceful to look at. Wish you were there!",
  "spouse.dialogue.chat.success/14": "I saw my old friend Ash at the village center the other day. It was awkward to say the least.",
  "spouse.dialogue.chat.fail/1": "Eu sei que não somos a família mais pobre, mas...",
  "spouse.dialogue.chat.fail/2": "Eu adoro estar com você mas eu preciso de espaço.",
  "spouse.dialogue.chat.fail/3": "Às vezes eu desejava ter a minha própria caverna para fugir de você e de todos.",
  "spouse.dialogue.chat.fail/4": "Vai embora. Não estou no clima.",
  "spouse.dialogue.chat.fail/5": "Onde você esteve? Você está vendo alguém pelas minhas costas?",
  "spouse.dialogue.chat.fail/6": "Babe, don't you have anything to do right now?",
  "spouse.dialogue.chat.fail/7": "%1$s I love you, but I need to be alone for a little bit.",
  "spouse.dialogue.chat.fail/8": "Don't you have friends to talk to? Go make some friends.",
  "spouse.dialogue.chat.fail/9": "Honey, you're beginning to nag me at this point.",
  "spouse.dialogue.chat.fail/10": "Not right now.",
  "spouse.dialogue.chat.fail/11": "You must really want me to jump into a nether portal.",
  "spouse.dialogue.chat.fail/12": "Darling I'm tired, talk to me later.",
  "childp.dialogue.chat.success/1": "Oh, eu estava indo explorar depois.",
  "childp.dialogue.chat.success/2": "Podemos ir acampar? Por favor?!",
  "childp.dialogue.chat.success/3": "Olá, você pode me fazer um bolo?",
  "childp.dialogue.chat.success/4": "Posso ter o meu próprio quarto longe da nossa casa? Isso seria legal!",
  "childp.dialogue.chat.success/5": "Vamos nos mudar para uma caverna! Parece tão divertido!",
  "childp.dialogue.chat.success/6": "I wanna go to the beach!",
  "childp.dialogue.chat.success/7": "Can we get a puppy? Please?",
  "childp.dialogue.chat.success/8": "Can we get a kitten? Please?",
  "childp.dialogue.chat.success/9": "Can we get a bird? Please?",
  "childp.dialogue.chat.success/10": "My friend told me he found a lush cave! Can I go?",
  "childp.dialogue.chat.success/11": "My friend told me he found a dripstone cave! Can I go?",
  "childp.dialogue.chat.success/12": "My friend, Ash wants me to go to a lush cave, but I was scared.",
  "childp.dialogue.chat.success/13": "My friend, Ash wants me to go to a dripstone cave, but I was scared.",
  "childp.dialogue.chat.success/14": "Can you tell me how babies are born?",
  "childp.dialogue.chat.fail/1": "I want to have a room far away from you!",
  "childp.dialogue.chat.fail/2": "Não acho que o(a) %1$s gostaria muito disso.",
  "childp.dialogue.chat.fail/3": "É por isso que o(a) %1$s falou daquela coisa chamada \"divorcio?\"",
  "childp.dialogue.chat.fail/4": "I want new parents.",
  "childp.dialogue.chat.fail/5": "You're mean to me.",
  "childp.dialogue.chat.fail/6": "I don't want a baby brother.",
  "childp.dialogue.chat.fail/7": "Eu não quero uma babá.",
  "childp.dialogue.chat.fail/8": "*blows raspberries*",
  "childp.dialogue.chat.fail/9": "I'm playing with my toys go away",
  "childp.dialogue.chat.fail/10": "No! I don't want to!.",
  "dialogue.story": "Tell a story",
  "dialogue.story.generic": "Generic story",
  "dialogue.story.exploring": "Your explorations",
  "dialogue.story.nether": "Adventures in the Nether",
  "dialogue.story.enderdragon": "Ender dragon",
  "dialogue.story.wither": "Wither boss",
  "adult.dialogue.story.success/1": "Ah, sério? Não posso acreditar que tudo isso aconteceu!",
  "adult.dialogue.story.success/2": "Eu desejava ser corajoso o suficiente para matar um creeper.",
  "adult.dialogue.story.success/3": "Essa foi uma história muito boa! É original?",
  "adult.dialogue.story.success/4": "Tudo isso aconteceu ontem? Não pode ser!",
  "adult.dialogue.story.success/5": "Eu estive aqui, ontem. Não acredito que ainda não tinha ouvido isso.",
  "adult.dialogue.story.success/6": "Haha! That definitely sounds like %Supporter%! Such an awesome person.",
  "adult.dialogue.story.success/7": "I've heard the Legend of %Supporter% almost a million times. Tell me again!",
  "adult.dialogue.story.success/8": "Oooh! So that's how you found your first diamond?",
  "adult.dialogue.story.success/9": "You should come over later! I would love to hear more.",
  "adult.dialogue.story.fail/1": "*Ahem* Está falando da minha mãe.",
  "adult.dialogue.story.fail/2": "Este é o porquê da vila falar de você.",
  "adult.dialogue.story.fail/3": "Não entendi...",
  "adult.dialogue.story.fail/4": "Você é horrível! Os creepers também têm sentimentos!",
  "adult.dialogue.story.fail/5": "Como é que pode ter matado uma pobre ovelha?!",
  "adult.dialogue.story.fail/6": "*snoring* Uh— huh, what?",
  "adult.dialogue.story.fail/7": "How was that worth my time?",
  "adult.dialogue.story.fail/8": "Yawn! How boring.",
  "adult.dialogue.story.fail/9": "You're crazy, and not in a good way..",
  "adult.dialogue.story.fail/10": "I don't see how that was good..",
  "teen.dialogue.story.fail/1": "This is why mom/dad wants to divorce you.",
  "teen.dialogue.story.fail/2": "You already told me this story when I was a baby...",
  "child.dialogue.story.success/1": "Wow! Você é uma besta!",
  "child.dialogue.story.success/2": "Quando crescer quero ser como você. Shh, não diga para o papai.",
  "child.dialogue.story.success/3": "Pode me adotar?! Você é incrível!",
  "child.dialogue.story.success/4": "Eu fui pescar e quase me afoguei.",
  "child.dialogue.story.success/5": "Será que isso significa que eu posso levar o que eu quiser? Quer dizer, \"pegar emprestado\"",
  "child.dialogue.story.success/6": "Tell me again about %Supporter%!!",
  "child.dialogue.story.fail/1": "Você é insignificante!",
  "child.dialogue.story.fail/2": "Eu vou dizer à minha mãe o que você disse sobre ela...",
  "child.dialogue.story.fail/3": "Acho que você está falando sobre o meu avô...",
  "child.dialogue.story.fail/4": "Você não passa de um gato assustador como papai disse!",
  "child.dialogue.story.fail/5": "Como pôde matar uma pobre galinha?",
  "child.dialogue.story.fail/6": "*Yawn* Your stories suck.",
  "spouse.dialogue.story.success/1": "Não vamos contar essa aos nossos filhos...",
  "spouse.dialogue.story.success/2": "Você foi tão rebelde! Adoro isso!",
  "spouse.dialogue.story.success/3": "Você alguma vez contou aos seus pais sobre ter perdido os anéis deles?",
  "spouse.dialogue.story.success/4": "Foi neste momento que me apaixonei por você!",
  "spouse.dialogue.story.success/5": "Wow, você é o melhor caçador de sempre!",
  "spouse.dialogue.story.fail/1": "Fala comigo quando você matar outra coisa que não seja uma vaca inofensiva.",
  "spouse.dialogue.story.fail/2": "Não faça nada imprudente!",
  "spouse.dialogue.story.fail/3": "Você tem uma família para pensar!",
  "spouse.dialogue.story.fail/4": "...Se você gosta deles porque não se casa com eles?",
  "spouse.dialogue.story.fail/5": "Porque você usa cuecas cor-de-rosa fofas? De quem eram?",
  "childp.dialogue.story.success/1": "O(A) %1$s fez mesmo isso?! O que aconteceu com suas roupas?",
  "childp.dialogue.story.success/2": "Eu também quero explorar uma caverna! Vamos!",
  "childp.dialogue.story.success/3": "Um dia eu vou matar mais creepers do que você!",
  "childp.dialogue.story.success/4": "Oh, oh, oh! Também podemos escalar uma árvore?!",
  "childp.dialogue.story.success/5": "A lava machuca?",
  "childp.dialogue.story.fail/1": "Eu não quero ouvir falar da vovó.",
  "childp.dialogue.story.fail/2": "Você sempre diz isso. Eu só quero um animal de estimação.",
  "childp.dialogue.story.fail/3": "O(A) %1$s também mentiu pra você.",
  "childp.dialogue.story.fail/4": "Você tinha dito que não comeu nem o bolo, nem as bolachas...",
  "childp.dialogue.story.fail/5": "Algumas pessoas disseram que você é uma pessoa má, e eu acredito neles!",
  "baker.dialogue.flirt.success/1": "I guess your parents are bakers, because they made you such a cutie pie!",
  "adult.dialogue.flirt.success/1": "Você é tããããão corajoso!",
  "adult.dialogue.flirt.success/2": "Oh, você! Para de ser tão fofo!",
  "adult.dialogue.flirt.success/3": "*Corado* Você disse isso?",
  "adult.dialogue.flirt.success/4": "Oh, meu...",
  "adult.dialogue.flirt.success/5": "Isso foi tão adorável! Merece o meu \"Olá\"!",
  "adult.dialogue.flirt.success/6": "How do you manage to look so stunning every day? When I look at you, I become speechless.",
  "adult.dialogue.flirt.success/7": "Oh stop it! You're making me blush.",
  "adult.dialogue.flirt.fail/1": "Se você disse isso, então prove.",
  "adult.dialogue.flirt.fail/2": "Aw.... Espera, você disse ao padeiro(a) a mesma coisa!",
  "adult.dialogue.flirt.fail/3": "Nem num milhão de anos.",
  "adult.dialogue.flirt.fail/4": "Muito patético?",
  "adult.dialogue.flirt.fail/5": "Um zumbi tem mais chances do que você.",
  "adult.dialogue.flirt.fail/6": "No. Just— no.",
  "adult.dialogue.flirt.fail/7": "Don't look at me like that and never say that again.",
  "spouse.dialogue.flirt.success/1": "*Corar* Bem, que tal fazer algo assim, então!",
  "spouse.dialogue.flirt.success/2": "Awwn, você disse isso quando nos conhecemos.",
  "spouse.dialogue.flirt.success/3": "Querido, você é tão lindo!",
  "spouse.dialogue.flirt.success/4": "Você pode apostar que sou!",
  "spouse.dialogue.flirt.success/5": "*Piscar olhos* Você ainda tem isso!",
  "spouse.dialogue.flirt.fail/1": "*Sinais*",
  "spouse.dialogue.flirt.fail/2": "Essa já é velha... como você.",
  "spouse.dialogue.flirt.fail/3": "Nós somos casados, não precisamos fazer isto.",
  "spouse.dialogue.flirt.fail/4": "Fale com a árvore, ela se importa mais.",
  "spouse.dialogue.flirt.fail/5": "Yeah, yeah... O que dizia?",
  "dialogue.joke": "(What joke should I tell?)",
  "dialogue.joke.creative": "be creative (easy)",
  "dialogue.joke.animal": "Joke about an animal",
  "dialogue.joke.monster": "Joke about a monster",
  "dialogue.joke.creative.success/1": "*Risos* Essa é hilariante!",
  "dialogue.joke.creative.success/2": "That's funny!",
  "dialogue.joke.creative.success/3": "Essa é a melhor que já ouvi!",
  "dialogue.joke.creative.success/4": "You might be funnier than %Supporter%!",
  "dialogue.joke.creative.success/5": "Hahaha! Wow you're really funny! Have you ever thought of becoming a comedian?",
  "dialogue.joke.creative.success/6": "BAHAHHA! That was the best joke I've heard in a long time!",
  "dialogue.joke.creative.success/7": "Teehee! You're definitely funnier than Ash!",
  "dialogue.joke.creative.success/8": "Ahah! That's actually pretty funny!",
  "dialogue.joke.creative.failed/1": "Você devia contar uma piada sobre isso.",
  "dialogue.joke.creative.failed/2": "HaHa.",
  "dialogue.joke.creative.failed/3": "Ah, você não é o mais engraçado da vila.",
  "dialogue.joke.creative.failed/4": "Did you just make a joke like that?",
  "dialogue.joke.creative.failed/5": "Oh... That's... Funny I guess?",
  "dialogue.joke.creative.failed/6": "Reaaaal funny. Haha.",
  "dialogue.joke.creative.failed/7": "Why would that be funny? Do everyone a favour and stick to your day job.",
  "dialogue.joke.creative.failed/8": "Ash tells way better jokes than you ever could.",
  "child.dialogue.joke.creative.success/1": "É mais engraçada que o papai!",
  "child.dialogue.joke.creative.success/2": "Me conta outra!",
  "child.dialogue.joke.creative.success/3": "Você é a pessoa mais engraçada do mundo!",
  "child.dialogue.joke.creative.success/4": "I'm tellin' my pappa that one! *Laughs*",
  "child.dialogue.joke.creative.success/5": "Eu vou contar essa para a minha mãe! *Risos*",
  "child.dialogue.joke.creative.success/6": "You're funnier than mommy!",
  "child.dialogue.joke.creative.fail/1": "Não entendi.",
  "child.dialogue.joke.creative.fail/2": "Você não é engraçado. Sério.",
  "child.dialogue.joke.creative.fail/3": "Você precisa parar de...",
  "child.dialogue.joke.creative.fail/4": "Mas, quem é a maça?",
  "child.dialogue.joke.creative.fail/5": "Não seja mesquinho!",
  "child.dialogue.joke.creative.fail/6": "*sticks tongue at you*",
  "spouse.dialogue.joke.creative.success/1": "*Risos* Eu casei com você pelo seu humor!",
  "spouse.dialogue.joke.creative.success/2": "Você devia atirar um ovo nele da próxima vez!",
  "spouse.dialogue.joke.creative.success/3": "Essa nunca é velha!",
  "spouse.dialogue.joke.creative.success/4": "Aqui está uma para você... Quantas galinhas um creeper explode?",
  "spouse.dialogue.joke.creative.success/5": "This is why I married you! One of the best qualities you have!",
  "spouse.dialogue.joke.creative.fail/1": "Coxo...",
  "spouse.dialogue.joke.creative.fail/2": "Querido, você não é engraçado.",
  "spouse.dialogue.joke.creative.fail/3": "Ha...Ha...Ha...Não teve piada.",
  "spouse.dialogue.joke.creative.fail/4": "Você precisa apagar isso da sua mente.",
  "spouse.dialogue.joke.creative.fail/5": "Ok...",
  "toddlerp.dialogue.joke.creative.success/1": "*Risos* Diz essa outra vez!",
  "childp.dialogue.joke.creative.success/1": "*Risos* Diz essa outra vez!",
  "childp.dialogue.joke.creative.success/2": "Eu tenho que contar essa aos meus amigos!",
  "childp.dialogue.joke.creative.success/3": "Como é que o creeper explode?!",
  "childp.dialogue.joke.creative.success/4": "*Laughs* Why is there no longer 3 of them?",
  "childp.dialogue.joke.creative.success/5": "*Risos*...*Risos*...*Risos*",
  "childp.dialogue.joke.creative.fail/1": "O(A) %1$s disse que era engraçado, embora...",
  "childp.dialogue.joke.creative.fail/2": "Eu gosto mais da piada do \"truz... truz\".",
  "childp.dialogue.joke.creative.fail/3": "Não percebi, essa foi estúpida.",
  "childp.dialogue.joke.creative.fail/4": "*Bocejo* Os amigos do meu pai são mais legais e divertidos do que você.",
  "childp.dialogue.joke.creative.fail/5": "Eu prefiro ter um bolo.",
  "dialogue.greet": "Hey! How are you doing today?",
  "dialogue.greet.short": "I'm good.",
  "dialogue.greet.kind": "I'm good, how are you?",
  "dialogue.greet.shake_hand": "*Shake hands*",
  "dialogue.procreate_engaged/1": "I’d feel more comfortable once we’re actually married.",
  "dialogue.procreate_engaged/2": "I don’t want to being a new life into this world if we haven’t even fully committed to each other.",
  "adult.dialogue.shake_hand.success/1": "You have a nice grip!",
  "adult.dialogue.shake_hand.success/2": "Your grip shows me you have great power!",
  "adult.dialogue.shake_hand.success/3": "Wow, you're so polite!",
  "adult.dialogue.shake_hand.success/4": "Good day!",
  "adult.dialogue.shake_hand.success/5": "Olá!",
  "adult.dialogue.shake_hand.fail/1": "Seriously? After you slaughtered the cow?",
  "adult.dialogue.shake_hand.fail/2": "Um, no that's okay.",
  "adult.dialogue.shake_hand.fail/3": "I'm not a stranger, you don't have to be so polite.",
  "adult.dialogue.shake_hand.fail/4": "Wow really? This isn't like you.",
  "adult.dialogue.shake_hand.fail/5": "Go away.",
  "child.dialogue.shake_hand.success/1": "Hiya! Someone I know likes you...",
  "child.dialogue.shake_hand.success/2": "Dad said this is a very nice thing to do.",
  "child.dialogue.shake_hand.success/3": "Now high five! Down low... too slow!",
  "child.dialogue.shake_hand.success/4": "Hi stranger!",
  "child.dialogue.shake_hand.success/5": "*Giggles* I just cleaned a cow with this hand.",
  "child.dialogue.shake_hand.fail/1": "Stranger danger...",
  "child.dialogue.shake_hand.fail/2": "Mãe, pai! Esta pessoa está tentando me raptar!",
  "child.dialogue.shake_hand.fail/3": "Não me toque, eu sou famoso!",
  "child.dialogue.shake_hand.fail/4": "Ew, a tua mão tem coisas pretas nela.",
  "child.dialogue.shake_hand.fail/5": "Só vou apertar a sua mão se você me der um diamante.",
  "spouse.dialogue.shake_hand.success/1": "A tua mão é tão suave!",
  "spouse.dialogue.shake_hand.success/2": "As nossas mãos encaixam-se perfeitamente juntas.",
  "spouse.dialogue.shake_hand.success/3": "Um dia as pessoas vão se esquecer de apertar as mãos.",
  "spouse.dialogue.shake_hand.success/4": "Os nossos filhos precisarão de ser educados.",
  "spouse.dialogue.shake_hand.success/5": "*Continua a apertar a mão* Diga-me quando parar!",
  "spouse.dialogue.shake_hand.fail/1": "Shaking hands? How about a kiss, instead?",
  "spouse.dialogue.shake_hand.fail/2": "*Apertam a mão forte*",
  "spouse.dialogue.shake_hand.fail/3": "Sua mão é desagradável, de jeito nenhum.",
  "spouse.dialogue.shake_hand.fail/4": "Eles têm germes neles.",
  "spouse.dialogue.shake_hand.fail/5": "Por que você não consegue um emprego decente em vez de apertar a minha mão?",
  "childp.dialogue.shake_hand.success/1": "Por que eu preciso aprender estas coisas?",
  "childp.dialogue.shake_hand.success/2": "Ouvi dizer que esta é uma coisa educada a fazer.",
  "childp.dialogue.shake_hand.success/3": "Eu vou ser como você quando eu crescer!",
  "childp.dialogue.shake_hand.success/4": "Posso comer bolo agora?",
  "childp.dialogue.shake_hand.success/5": "Eu não entendi, mas tudo bem!",
  "childp.dialogue.shake_hand.fail/1": "Eu cuspi na minha mão.",
  "childp.dialogue.shake_hand.fail/2": "Você é uma pessoa tão velha.",
  "childp.dialogue.shake_hand.fail/3": "Apenas perdedores apertam as mãos.",
  "childp.dialogue.shake_hand.fail/4": "Vou apertar a sua mão se você me der bolo.",
  "childp.dialogue.shake_hand.fail/5": "Não, você vai me escorregar e me bater.",
  "adult.dialogue.main.morning/1": "Good morning!",
  "adult.dialogue.main.morning/2": "Mornin', ready to work today?",
  "adult.dialogue.main.morning/3": "I'm still tired, you?",
  "adult.dialogue.main.morning/5": "Looks like you had a rough night.",
  "adult.dialogue.main.morning/6": "Rise and shine, buddy. It's going to be a long day.",
  "adult.dialogue.main.morning/7": "Did you sleep well? You look chipper.",
  "adult.dialogue.main.morning/8": "Morning sleepyhead!",
  "adult.dialogue.main.morning/9": "What a beautiful morning! I think it's going to be a productive day today!",
  "adult.dialogue.main.morning/10": "I think I might take it slow today, I'm not feeling too well.",
  "adult.dialogue.main.morning/11": "I have a very packed schedule today, just thinking about it makes me tired.",
  "adult.dialogue.main.morning/12": "I actually got a decent night's sleep, I might do something a bit heavier today, who knows?",
  "child.dialogue.main.morning/1": "Wakey, Wakey, eggs and bakey!",
  "child.dialogue.main.morning/2": "I might go flower picking today, wanna come?",
  "child.dialogue.main.morning/3": "I'm going to see my friends! Are you going to see yours too?",
  "child.dialogue.main.morning/4": "I want to go exploring, but I have to finish my reading today. Why can't everyday be a play day?",
  "child.dialogue.main.morning/5": "I'm not allowed to do anything fun today. It's not fair.",
  "child.dialogue.main.morning/6": "Everyone is tired today! I can't find anyone to play with me.",
  "child.dialogue.main.morning/7": "Can you take me somewhere today? I'm bored.",
  "teen.dialogue.main.morning/1": "I wouldn't be up this early if I had a choice.",
  "teen.dialogue.main.morning/2": "I was dragged out of bed, can you tell?",
  "teen.dialogue.main.morning/3": "This is an unholy hour of the morning. Why are you so chipper?",
  "teen.dialogue.main.morning/4": "Time to get moving, I guess.",
  "teen.dialogue.main.morning/5": "What I wouldn't give to be back in bed.",
  "teen.dialogue.main.morning/6": "Do you have any food on you? I forgot to eat breakfast.",
  "adult.dialogue.main.evening/1": "Good evening!",
  "adult.dialogue.main.evening/2": "It got late pretty fast, how was your day?",
  "adult.dialogue.main.evening/3": "Another hard day of work, am I right?",
  "adult.dialogue.main.evening/4": "The day flew by, didn't it? Too much to do, too little time.",
  "adult.dialogue.main.evening/5": "I think I might head home soon, I need to get started on dinner.",
  "adult.dialogue.main.evening/6": "I wasted too much time today, I didn't really do much.",
  "adult.dialogue.main.evening/7": "I think I might go for a nap soon, I had a rough morning.",
  "adult.dialogue.main.evening/8": "I might go inside, last month I saw a creeper, I don't walk around at night anymore.",
  "adult.dialogue.main.evening/9": "Oh hey! I was buying stuff for dinner at the butcher, talk to you later!",
  "child.dialogue.main.evening/1": "I have to be home soon, or my family might get worried.",
  "child.dialogue.main.evening/2": "It's getting really dark, really quickly! Why are days so short?",
  "child.dialogue.main.evening/3": "I'm a little bit tired, but I can go a long time without a nap now!",
  "child.dialogue.main.evening/4": "I want to go around my friend's house, but I'm in trouble. Should I go anyways?",
  "child.dialogue.main.evening/5": "I can go around the village all by myself now, even when it gets darker! But I wouldn't mind if you came with me.",
  "teen.dialogue.main.evening/1": "I'm going to go into the woods later, don't rat me out to the guards, kay?",
  "teen.dialogue.main.evening/2": "I have so much work to finish, but I really don't want to do it. Need help with anything?",
  "teen.dialogue.main.evening/3": "There's not much to do around here, especially when all the stores close.",
  "teen.dialogue.main.evening/4": "The guards don't let us stay out too late because of the monsters. It's really annoying. You don't think you could sneak me out, could you?",
  "teen.dialogue.main.evening/5": "I wanted to hang out with the others today, but I didn't get the chance to. Are you free?",
  "teen.dialogue.main.evening/7": "I know it's dangerous at night, but at least it's quiet. It makes it easier to think about stuff, you know?",
  "teen.dialogue.main.evening/8": "... maybe I should fix my sleeping schedule. It's so late but I don't feel tired at all",
  "teen.dialogue.main.evening/9": "The sunset sure looks cool, don't you think? Like the sky was on fire… or something like that.",
  "teen.dialogue.main.evening/10": "Well, it's not too late for another stroll. There's not much else to do in a village, you know. Well, it probably beats sleeping next to creepers for all I know.",
  "adult.dialogue.main.night/1": "*yawn* You're really up this late?",
  "adult.dialogue.main.night/2": "A bit of a night owl, aren't you?",
  "adult.dialogue.main.night/3": "You prefer the night too?",
  "adult.dialogue.main.night/4": "Don't stray too far from the village. Wouldn't want you to get stuck out there with the monsters, would we?",
  "adult.dialogue.main.night/5": "The guards always make the village feel safer, but it is still awfully eerie at night, isn't it?",
  "adult.dialogue.main.night/6": "The darkness always makes me feel peaceful, it's a nice time to relax when the world is quiet.",
  "adult.dialogue.main.night/7": "It's always so busy in the day time, so it is nice to go for a stroll when the stars are out.",
  "adult.dialogue.main.night/8": "I'm getting really tired. I suppose it's been a long day, I might need to take it easier tomorrow.",
  "adult.dialogue.main.night/9": "I can't wait to burrow underneath the covers.",
  "adult.dialogue.main.night/10": "You should really go to sleep. I hear you have a lot to do tomorrow.",
  "child.dialogue.main.night/1": "*yawn* Why are you up so late? It's so dark already.",
  "child.dialogue.main.night/2": "*yawn* Can't we talk some other time? I'm really, really, really sleepy.",
  "child.dialogue.main.night/3": "*just yawns and doesn't seem to quite notice you're there*",
  "child.dialogue.main.night/4": "I'm going to play the whoooole day when I wake up…",
  "teen.dialogue.main.night/1": "Don't you see I'm trying to sleep?",
  "teen.dialogue.main.night/2": "Go hunt those zombies outside or whatever you adventurers do. I'm trying to sleep.",
  "teen.dialogue.main.night/3": "Why are you in my house at this hour?",
  "teen.dialogue.main.night/4": "Talk to me one more time, and I'm calling the guards. Git.",
  "teen.dialogue.main.night/5": "Look, I appreciate it and all, but some people are trying to sleep at this hour.",
  "teen.dialogue.main.night/6": "I don't mean to be mean or anything, but you should probably sleep too.",
  "teen.dialogue.main.night/7": "Shouldn't you be at your own place at this hour or something?.",
  "teen.dialogue.main.night/8": "We. Will. Talk. Later.",
  "teen.dialogue.main.night/9": "*Snores*",
  "teen.dialogue.main.night/10": "*Clearly isn't asleep, but won't talk to you all the same.*",
  "cultist.dialogue.main/1": "There’s a lot you still have to learn.",
  "cultist.dialogue.main/2": "If you wonder how I have all these Sirben children then it’s a secret.",
  "cultist.dialogue.main/3": "Would you like to become one with the Sirbens..?",
  "guard.dialogue.main/1": "You need something?",
  "guard.dialogue.main/2": "I’m a little busy, please go bother someone else.",
  "guard.dialogue.main/3": "You look pretty strong.",
  "guard.dialogue.main/4": "I don’t like how quiet it is...",
  "guard.dialogue.main/5": "It’s a peaceful day, I hope it stays this peaceful.",
  "guard.dialogue.main/6": "You know, I once thought someone was attacking me, when I realise I'd hit an armour stand. Didn't make that mistake twice.",
  "guard.dialogue.main/7": "I don't know who you are, don't make me have to find out.",
  "guard.dialogue.main/8": "Staying safe, I hope.",
  "guard.dialogue.main/9": "I've always wondered how strong a rose gold sword would be.",
  "guard.dialogue.main/10": "Did you hear that? I'm sure there's something out there...",
  "guard.dialogue.main.morning/1": "Good morning, %1$s. Whatever you do today, please stay safe.",
  "guard.dialogue.main.morning/2": "If there's one perk about being a guard, it's that you can rest when the sun is up. Unfortunately, it's not just monsters we have to worry about…",
  "guard.dialogue.main.morning/3": "You're not causing any trouble around here, are you?",
  "guard.dialogue.main.morning/4": "*Is clearly too focused on the patrol to notice you*",
  "guard.dialogue.main.morning/5": "Yes, I know there never are any monsters in the daytime… but I always can't help but see illagers in any bush I turn my head to. Maybe I really need a nap, after all…*",
  "guard.dialogue.main.morning/6": "Good morning, %1$s. Remember to make a report if you see anything suspicious, alright?",
  "guard.dialogue.main.morning/7": "When the last raid happened, it was because we didn't notice illager scouts. It won't ever happen again.",
  "guard.dialogue.main.morning/8": "Oh, welcome, %1$s. Do you want to keep me company on my watch?.",
  "guard.dialogue.main.morning/9": "Hello. You can feel safe now. There are no monsters during the day. Well, most of the time.",
  "guard.dialogue.main.morning/10": "You aren't doing anything suspicious, are you…? Oh, no, I'm only asking… just asking… hehehe….",
  "guard.dialogue.main.evening/1": "It's going to be nighttime soon. You should probably head indoors.",
  "guard.dialogue.main.evening/2": "The setting sun sure looks beautiful… I just wish it didn't mean more monsters to deal with. Eh.",
  "guard.dialogue.main.evening/3": "Just between you and me, I really wish I could just head home for the day and not worry about any zombies or skeletons.",
  "guard.dialogue.main.evening/4": "It's evening already. I'm not sure if we should be talking right now...",
  "guard.dialogue.main.evening/5": "Guard duty isn't as depressing as some say. It's great if you need lots of time to think… not that I slack off at my post, gods forbid!",
  "guard.dialogue.main.evening/6": "I used to dream about being a guard when I was just a child, but a life of a guard isn't as grand as I thought. Then again, the more boring your job as a guard is, the better.",
  "guard.dialogue.main.evening/7": "I used to go into the caves just like you, back when I was training to become a guard.",
  "guard.dialogue.main.evening/8": "The monsters will come out any minute now. Head indoors if you don't want to have to fight them.",
  "guard.dialogue.main.evening/9": "If you ever find yourself in trouble, just find me. I will do everything I can to help.",
  "guard.dialogue.main.evening/10": "Don't stray too far from the village if you're not well prepared, %1$s.",
  "guard.dialogue.main.night/1": "I just hate those zombies, and there's never an end to them!",
  "guard.dialogue.main.night/2": "If you want to be helpful, you can watch here for the monsters with me.",
  "guard.dialogue.main.night/3": "... should I make another round, already?",
  "guard.dialogue.main.night/4": "Make sure to watch out for these cursed creepers, %1$s.",
  "guard.dialogue.main.night/5": "I'm sometimes not sure what I hate more. Creepers, or skeletons?",
  "guard.dialogue.main.night/6": "A few days ago, I had to put down a zombie that clearly wasn't gone far enough to be cured… moments like these haunt me when I try to sleep.",
  "guard.dialogue.main.night/7": "Make sure not to run in a straight line when you're facing a skeleton. Their arrows can be deadly.",
  "guard.dialogue.main.night/8": "... I hope there won't be a zombie siege tonight.",
  "guard.dialogue.main.night/9": "I just want for this night to be finally over.",
  "guard.dialogue.main.night10": "Yes, we get scared too sometimes, but bravery isn't the lack of fear, it's the ability to control it for the greater cause. Now that I'm afraid. What?",
  "farmer.dialogue.main.morning/1": "Another morning, another day spent in the fields.",
  "farmer.dialogue.main.morning/2": "It's hard work to be a farmer, but it really pays off.",
  "farmer.dialogue.main.morning3": "One perk of being a farmer: it's up to you what food you get to eat later!",
  "farmer.dialogue.main.evening/1": "It was yet another productive day in the fields. I think I deserve some rest, now.",
  "farmer.dialogue.main.evening/2": "I love being a farmer, but it's hard on you. I'm really glad whenever the day's over and I can just relax.",
  "farmer.dialogue.main.evening/3": "I hope nothing is trampling my fields right now…",
  "farmer.dialogue.main.night/1": "*Yawns* Tomorrow will be another day of hard work in the fields. I need all the rest I can get..",
  "farmer.dialogue.main.night/2": "My body feels so sore after today… I feel like I can sleep like a log…",
  "farmer.dialogue.main.night/3": "You should probably sleep, too. And since it's my job to feed everyone in the village, I don't think I should be talking to you this late, either.",
  "butcher.dialogue.main.morning/1": "I'm sure the smell of fresh meat will lighten up the day for everyone.",
  "butcher.dialogue.main.morning/2": "There's more to my work than just killing pigs, you know. I'm working just as hard as anyone in the village.",
  "butcher.dialogue.main.morning/3": "Mmm. This meat looks so good I'd like to have some myself.",
  "butcher.dialogue.main.evening/1": "Well, that was a productive day. I've sure fed lots of people in the village.",
  "butcher.dialogue.main.evening/2": "I'm not really at work right now, but if you've got the money and want some quality, fresh meat, I'm still up for some trading.",
  "butcher.dialogue.main.evening/3": "I should probably make sure the animals breed tomorrow, I've been starting to run low… huh? Were you saying something?",
  "butcher.dialogue.main.night/1": "I should probably be in bed. People will want to buy some quality meat early tomorrow, and so I can't act be acting like a night owl.",
  "butcher.dialogue.main.night/2": "Huh? What? Do you want to buy some pork at this hour? Are you really serious?",
  "butcher.dialogue.main.night/3": "The butcher's work might not look tough, but darn, my body really is sore all over. I really need to go to sleep.",
  "shepherd.dialogue.main.morning/1": "Ugh, I'm so tired. Then again, I can't just sleep in, or my animals will go hungry..",
  "shepherd.dialogue.main.morning/2": "Huh? Can't wait it a little? I'm… *yawn* still so sleepy. My sheep kept me up at night far too long…",
  "shepherd.dialogue.main.morning/3": "Work with wool can be a bit tiring sometimes, but it sure is rewarding. I'm speaking from experience!.",
  "shepherd.dialogue.main.evening/1": "What? Time off? Well, I still need to feed the sheep before I go to bed, but I guess I'm kind of free, now.",
  "shepherd.dialogue.main.evening/2": "If you want to trade some wool, now it would be good time to do it. I finally have some more time on my hands.",
  "shepherd.dialogue.main.evening/3": "Don't tell anyone… but I really like mutton. Roast mutton, minced mutton, muttons steak… just don't mention it near the sheep!",
  "shepherd.dialogue.main.night/1": "I really hope my sheep are quiet today. Maybe I'll catch some good sleep..",
  "shepherd.dialogue.main.night/2": "I should call it a night. I need to get up early to feed my animals.",
  "shepherd.dialogue.main.night/3": "Isn't there some better time for us to trade? I'm sure you can find some better time to sell me wool. *Yawn.*.",
  "shepherd.dialogue.main.night/4": "Having trouble falling asleep? Try counting sheep.",
  "shepherd.dialogue.main.night/5": "Finally I've caught that runaway sheep!",
  "fisherman.dialogue.main.morning/1": "When fishing, it's always best to start early in the day. That's how you get the most out of the day!",
  "fisherman.dialogue.main.morning/2": "Do you have some materials to spare? Believe it or not,  but fishing rods don't last that long…",
  "fisherman.dialogue.main.morning/3": "I sometimes feel sorry for these poor fish, but it's up to all of us to feed the village. It's in the cycle of nature.",
  "fisherman.dialogue.main.evening/1": "It was a day well spent! Would you believe how many catches I've got?!.",
  "fisherman.dialogue.main.evening/2": "I'm not really on the clock right now, but if you have some quality fish to sell, then hit me with it. I'm always open to a good trade!",
  "fisherman.dialogue.main.evening/3": "No, I didn't become a fisherman because I liked fish. … I do like fish, though. Who doesn't? It's definitely not as heavy on stomach as pork or beef.",
  "fisherman.dialogue.main.night/1": "Hum? How can I help you? Sorry, but I really need to get to bed, or I will have a bad day fishing tomorrow…",
  "fisherman.dialogue.main.night/2": "What…? Don't tell me you've hit me up at this hour just to sell fish…?",
  "fisherman.dialogue.main.night/3": "I know fishing might not look too hard, but I'm really tired after fishing up till the afternoon. Can't we talk tomorrow?",
  "toolsmith.dialogue.main.morning/1": "Good morning, %1$s! Do you happen to be in need of some new, quality tools?!",
  "toolsmith.dialogue.main.morning/2": "It's sometimes hard to get myself to be fully awake, but then I always remind myself that the village relies on the tools I make. So, I can't allow myself to be lazy.",
  "toolsmith.dialogue.main.morning/3": "Do you happen to have some quality materials on hand? I could really use some.",
  "toolsmith.dialogue.main.evening/1": "Phew, that was a full day of work. It always makes me proud to see people use my tools, though",
  "toolsmith.dialogue.main.evening/2": "Yes, I'm technically off the clock now, but if you want to trade for a bit, I'm still open. I didn't get entirely sold out.",
  "toolsmith.dialogue.main.evening/3": "I love to make tools, but what I love even more is to get to just relax after a full day of work!",
  "toolsmith.dialogue.main.night/1": "I should be in bed already. Tools take time to make, so I unfortunately can't afford sleep in too much.",
  "toolsmith.dialogue.main.night/2": "Huh? Why are you here at this hour? Don't tell me you want to buy tools so late!",
  "toolsmith.dialogue.main.night/3": "Can't we talk later? It might not look hard, but I'm actually tired after today's toolsmithing work…",
  "armorer.dialogue.main.morning/1": "I'm proud of my work, but gods, isn't it tough to work all day by this damned blast furnace…",
  "armorer.dialogue.main.morning/2": "If you happen to have some resources you'd be willing to sell, I would be really grateful. It can be difficult to get my own sometimes.",
  "armorer.dialogue.main.morning/3": "It's so hot in here. I really wish I could just go outside today.",
  "armorer.dialogue.main.evening/1": "I take a lot of pride in being an armorer. It takes a lot of skill to create quality armor.",
  "armorer.dialogue.main.evening/2": "I'm technically not on the job right now, but yes, I have some pieces of armor if you want to buy any. I never get fully sold out..",
  "armorer.dialogue.main.evening/3": "I take pride in my job, but I'm glad to be away from that scorching hot blast furnace. It almost makes me want to jump into powder snow. Almost.",
  "armorer.dialogue.main.night/1": "Can't we talk anytime later? I need to sleep. A tired blacksmith is a bad blacksmith..",
  "armorer.dialogue.main.night/2": "... please don't tell me you got me out of bed just to buy armor?",
  "armorer.dialogue.main.night/3": "Making armor is very tiring, especially when you have to work next to a smoking hot furnace. I can't wait to get into bed already.",
  "weaponsmith.dialogue.main.morning/1": "Why, hello. Do you perhaps need a new sword? Or an axe? Or a bell?! Just kidding… unless?",
  "weaponsmith.dialogue.main.morning/2": "Hello. If you happen to find yourself with some spare resources, I'll happily buy them off you. Weaponsmithing takes up a lot of them, you know.",
  "weaponsmith.dialogue.main.morning/3": "Smithing quality weapons takes time. I would know.",
  "weaponsmith.dialogue.main.evening/1": "If you need a new weapon, don't hesitate to ask. I barely ever get fully sold out.",
  "weaponsmith.dialogue.main.evening/2": "I suppose it's nice to just sit down and rest after a whole day of working on weapons.",
  "weaponsmith.dialogue.main.evening/3": "I know an adventurer likes you must appreciate well-made weapons. Huh? No, no, just saying… really. Why are you looking at me that way?",
  "weaponsmith.dialogue.main.night/1": "... haven't you had the whole day to go shopping for weapons?",
  "weaponsmith.dialogue.main.night/2": "I'm soooo tired. And if I don't get my sleep I won't be able to smith a hoe, much less a functional sword!",
  "weaponsmith.dialogue.main.night/3": "I know you must be passionate about swords, but can't we talk about them later? It's too late for that now.",
  "grumpy.dialogue.main.morning/1": "Hmpf.",
  "grumpy.dialogue.main.morning/2": "It's so sunny my eyes are gonna burn.",
  "grumpy.dialogue.main.morning/3": "What? It's a beautiful day? To you, maybe.",
  "grumpy.dialogue.main.morning/4": "Out of my way. Don't you see I have things to do?",
  "grumpy.dialogue.main.morning/5": "What? Do you need something from me? No? Then go away.",
  "grumpy.dialogue.main.morning/6": "If you don't stop nagging me, you will regret it.",
  "grumpy.dialogue.main.evening/1": "I can't wait for this day to be over. It's been way too long..",
  "grumpy.dialogue.main.evening/2": "It's so boring in the evenings.",
  "grumpy.dialogue.main.evening/3": "... at least it's quiet when the day ends.",
  "grumpy.dialogue.main.evening/4": "If you don't find someone else to nag, it will be my fist you will get to admire and not the setting sun.",
  "grumpy.dialogue.main.evening/5": "*Stares you down*",
  "grumpy.dialogue.main.evening/6": "*... w h a t?",
  "grumpy.dialogue.main.night/1": "I can't wait to finally hit the bunk. My body is sore all over.",
  "grumpy.dialogue.main.night/2": "Why are you even talking to me at this hour? Go away.",
  "grumpy.dialogue.main.night/3": "Can't I PLEASE be allowed to sleep in peace?",
  "grumpy.dialogue.main.night/4": "Get the hell out of my face! Don't you see how late it is now?!",
  "grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.",
  "grumpy.dialogue.main.night/6": "If you don't go home right now, I will send you there.",
  "shy.dialogue.main.morning/1": "Oh… hi..",
  "shy.dialogue.main.morning/2": "Huh… are… are you talking to me?",
  "shy.dialogue.main.morning/3": "... it's a nice day… in my opinion at least.",
  "shy.dialogue.main.morning/4": "Um… yes?",
  "shy.dialogue.main.morning/5": "C-... could you repeat?.",
  "shy.dialogue.main.morning/6": "Oh… g-good morning.",
  "shy.dialogue.main.evening/1": "*Doesn't seem to quite notice you're there.*",
  "shy.dialogue.main.evening/2": "I like evenings. It's so… peaceful…",
  "shy.dialogue.main.evening/3": "I really love the quiet.",
  "shy.dialogue.main.evening/4": "I-I'm sorry if I didn't talk much earlier during the day. Talking makes me feel nervous.",
  "shy.dialogue.main.evening/5": "My…! I-I'm sorry, I didn't realize you were there!",
  "shy.dialogue.main.evening/6": "*... yes?",
  "shy.dialogue.main.night/1": "... can't we talk tomorrow? I'm really tired…",
  "shy.dialogue.main.night/2": "Um… I'm sorry, but it's very late...",
  "shy.dialogue.main.night/3": "Sh-shouldn't you be in bed, too? I-I'm sure even adventurers like you need to sleep, right?",
  "shy.dialogue.main.night/4": "I'm sorry, I'm even worse at talking when it's so late at night…",
  "shy.dialogue.main.night/5": "Please, let's talk at some other time.",
  "shy.dialogue.main.night/6": "... p-please be quick if you have to talk to me so late…",
  "gloomy.dialogue.main.morning/1": "Hi, I guess.",
  "gloomy.dialogue.main.morning/2": "Yeah… morning.",
  "gloomy.dialogue.main.morning/3": "Good morning? Well, if it's good for you…",
  "gloomy.dialogue.main.morning/4": "Seems like another bad day is coming. Eh.",
  "gloomy.dialogue.main.morning/5": "I have a bad feeling about today.",
  "gloomy.dialogue.main.morning/6": "I don't think I want to talk.",
  "gloomy.dialogue.main.evening/1": "... a few hours away from the night, when the undead come out… great.",
  "gloomy.dialogue.main.evening/2": "Don't you have better things to do? What, I'm only asking.",
  "gloomy.dialogue.main.evening/3": "...",
  "gloomy.dialogue.main.evening/4": "I worry there might be a zombie siege…",
  "gloomy.dialogue.main.evening/5": "There hasn't been a raid in a long time. Does it mean it will be soon?",
  "gloomy.dialogue.main.evening/6": "*Yeah? What do you want?",
  "gloomy.dialogue.main.night/1": "... it's kind of hard to sleep when you know monsters are nearby.",
  "gloomy.dialogue.main.night/2": "*What do you need from me at this hour?",
  "gloomy.dialogue.main.night/3": "I'm tired but I don't feel like sleeping. It's weird, isn't it?",
  "gloomy.dialogue.main.night/4": "Can't you see I'm trying to sleep?",
  "gloomy.dialogue.main.night/5": "... can't you at least bother me at some normal hour?",
  "gloomy.dialogue.main.night/6": "At least it's safe during the day. I can't wait until it's finally morning.",
  "dialogue.greet.mayor/1": "Good day, mayor!",
  "dialogue.greet.mayor/2": "Have a good one, Mayor!",
  "dialogue.greet.monarch/1": "Your Majesty.",
  "dialogue.greet.monarch/2": "Your Highness.",
  "dialogue.busy/1": "We already talked a lot today, I need to go back to work.",
  "dialogue.busy/2": "Look, I'm flattered, but I really need to get this work done by this evening.",
  "dialogue.busy/3": "I'm a little busy right now, mind if we chat later?",
  "dialogue.busy/4": "Sorry, but I need to work, I'll talk to you later.",
  "dialogue.busy/5": "I forgot my furnace lit, talk to you later!",
  "dialogue.goaway/1": "No, go away.",
  "dialogue.goaway/2": "Don't you have anything better to do?",
  "dialogue.goaway/3": "Sorry, %1$s, can't talk right now.",
  "dialogue.goaway/4": "Go bug someone else!",
  "dialogue.goaway/5": "Go away you heathen!",
  "dialogue.greet/1": "Hey! How are you doing today?",
  "dialogue.greet/2": "Hey %1$s!, How's it going?",
  "dialogue.greet/3": "Oh, hello. Did you need something?",
  "dialogue.greet/4": "You look ready to take on the day! How's it going?",
  "dialogue.greet/5": "Hello %1$s! It's good to see you!",
  "dialogue.greet/6": "Ohai!",
  "dialogue.greet/7": "Nice to see you!",
  "dialogue.greet/8": "Hello! It's lovely to see you. How are you today?",
  "dialogue.greet/9": "Hey! Glad to see you!",
  "male.toddlerp.dialogue.greet/1": "Hi daddy! *waves*",
  "male.toddlerp.dialogue.greet/2": "Hi dad, how are you?",
  "male.toddlerp.dialogue.greet/3": "Daddy! *hugs* I missed you!",
  "male.toddlerp.dialogue.greet/4": "Dad? Where are you going?",
  "male.toddlerp.dialogue.greet/5": "Daddy! *hugs*",
  "male.toddlerp.dialogue.greet/6": "Papa! Hi!",
  "female.toddlerp.dialogue.greet/1": "Hi mommy! *waves*",
  "female.toddlerp.dialogue.greet/2": "Mama! *hugs*",
  "female.toddlerp.dialogue.greet/3": "Mommy! *hugs* I missed you!",
  "female.toddlerp.dialogue.greet/4": "Mommy? Where are you going?",
  "female.toddlerp.dialogue.greet/5": "Mommy! How are you?",
  "female.toddlerp.dialogue.greet/6": "Mama! Hi!",
  "male.childp.dialogue.greet/1": "Hey dad! What are you up to?",
  "male.childp.dialogue.greet/2": "Hi dad, how are you doing?",
  "male.childp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.childp.dialogue.greet/4": "Hey dad? Where are you going?",
  "male.childp.dialogue.greet/5": "Dad! What's up?",
  "male.childp.dialogue.greet/6": "Hi dad, are there chores you want me to do right now?",
  "female.childp.dialogue.greet/1": "Hey mom, what are you up to?",
  "female.childp.dialogue.greet/2": "Mom! Hey! How are you?",
  "female.childp.dialogue.greet/3": "Mom! I missed you, what are you doing right now?",
  "female.childp.dialogue.greet/4": "Mom? Where are you going?",
  "female.childp.dialogue.greet/5": "Mom! What's up?",
  "female.childp.dialogue.greet/6": "Hey mom, are there any chores I can help with around the house?",
  "male.teenp.dialogue.greet/1": "Hey pops! *fist bumps you*",
  "male.teenp.dialogue.greet/2": "Sup dad, how are you?",
  "male.teenp.dialogue.greet/3": "Hey dad! *hugs you* What are you up to?",
  "male.teenp.dialogue.greet/4": "What's going on dad?",
  "male.teenp.dialogue.greet/5": "Hey dad! Is there anything you need help with?",
  "female.teenp.dialogue.greet/1": "Hey moms! *hugs you*",
  "female.teenp.dialogue.greet/2": "Heya mom, how are you?",
  "female.teenp.dialogue.greet/3": "Hey ma! *hugs you* What are you up to?",
  "female.teenp.dialogue.greet/4": "What's going on mom?",
  "female.teenp.dialogue.greet/5": "Hey ma! Do you need help around the house?",
  "male.adultp.dialogue.greet/1": "Hey pops! What are you up to?",
  "male.adultp.dialogue.greet/2": "Hey old man, how things with you and mom?",
  "male.adultp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.adultp.dialogue.greet/4": "*hugs* Hey dad! It's been a bit, what are you up to nowadays?",
  "male.adultp.dialogue.greet/5": "Dad! What's up?",
  "male.adultp.dialogue.greet/6": "What's up dad? You doing alright?",
  "male.adultp.dialogue.greet/7": "*shakes hand* Dad! How are you?",
  "female.adultp.dialogue.greet/1": "Hey mom! What are you up to?",
  "female.adultp.dialogue.greet/2": "Hey old lady! *laughs* how things with you and dad?",
  "female.adultp.dialogue.greet/3": "*hugs tightly* Hey ma! Missed you, what are you doing right now?",
  "female.adultp.dialogue.greet/4": "Hey mom! It's been a bit, what are you up to nowadays?",
  "female.adultp.dialogue.greet/5": "Ma! What's up? *hugs*",
  "female.adultp.dialogue.greet/6": "What's up mom? You doing alright?",
  "female.adultp.dialogue.greet/7": "*hugs* Mama! How are you? Do you need a hand?",
  "dialogue.greet.negative/1": "Ew, go away, you're the LAST person I wanted to see!",
  "dialogue.greet.negative/2": "Great, look who's back. Again.",
  "dialogue.greet.negative/3": "Mm?",
  "dialogue.greet.negative/4": "Oh. It's just you. I was expecting someone else.",
  "dialogue.greet.negative/5": "Came to annoy me again?.",
  "male.toddlerp.dialogue.greet.negative/1": "I don't like you right now dad!",
  "male.toddlerp.dialogue.greet.negative/2": "Go away daddy!",
  "male.toddlerp.dialogue.greet.negative/3": "No dad.",
  "male.toddlerp.dialogue.greet.negative/4": "Leave me alone dad.",
  "female.toddlerp.dialogue.greet.negative/1": "I don't like you right now mama!",
  "female.toddlerp.dialogue.greet.negative/2": "Go away mommy!",
  "female.toddlerp.dialogue.greet.negative/3": "No mom.",
  "female.toddlerp.dialogue.greet.negative/4": "Leave me alone mommy.",
  "male.childp.dialogue.greet.negative/1": "I don't want to talk right now dad!",
  "male.childp.dialogue.greet.negative/2": "Go away dad!",
  "male.childp.dialogue.greet.negative/3": "Leave me alone dad.",
  "male.childp.dialogue.greet.negative/4": "I want to be alone right now dad.",
  "female.childp.dialogue.greet.negative/1": "I don't want to talk to you right now mom!",
  "female.childp.dialogue.greet.negative/2": "Go away mom!",
  "female.childp.dialogue.greet.negative/3": "Leave me alone mom.",
  "female.childp.dialogue.greet.negative/4": "I want to be alone right now mom.",
  "male.teenp.dialogue.greet.negative/1": "Ugh! What is it dad?",
  "male.teenp.dialogue.greet.negative/2": "Dad, not right now!",
  "male.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old man?",
  "male.teenp.dialogue.greet.negative/4": "Dad, I've more important things right now, go away!",
  "female.teenp.dialogue.greet.negative/1": "Ugh! What do you want mom?\n",
  "female.teenp.dialogue.greet.negative/2": "Mom, I'm not in the mood right now!",
  "female.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old lady?",
  "female.teenp.dialogue.greet.negative/4": "Mom, I've more important things right now, go away!",
  "male.adultp.dialogue.greet.negative/1": "Pops! I don't care right now! Go away!",
  "male.adultp.dialogue.greet.negative/2": "I don't want to talk to you for a while dad.",
  "male.adultp.dialogue.greet.negative/3": "Dad, I don't want to see you for a little bit.",
  "male.adultp.dialogue.greet.negative/4": "Dad! I'm grown up, leave me alone!",
  "male.adultp.dialogue.greet.negative/5": "Dad, I'm having a good day right now, I don't want to ruin it talking to you.",
  "male.adultp.dialogue.greet.negative/6": "Dad, I've been having a bad day, don't make it worse bothering me please.",
  "female.adultp.dialogue.greet.negative/1": "Mom! I don't care about what you have to say right now! Go away!",
  "female.adultp.dialogue.greet.negative/2": "I love you mom, but I don't want to talk to you for a while.",
  "female.adultp.dialogue.greet.negative/3": "Mom, I don't want to see you around for a little bit.",
  "female.adultp.dialogue.greet.negative/4": "Mom, I'm on my own for a reason, leave me alone please!",
  "female.adultp.dialogue.greet.negative/5": "Ma, I'm having a good day right now, I don't want to ruin it talking to you.",
  "female.adultp.dialogue.greet.negative/6": "Mom, I've been having a bad day, please don't make it worse bothering me.",
  "dialogue.greet.success/1": "That's good, glad to hear!",
  "dialogue.greet.success/2": "Doing good? That's great!",
  "dialogue.greet.success/3": "Happy to hear it!",
  "dialogue.greet.success/4": "So glad to hear that!",
  "dialogue.greet.success/5": "Good to know it!",
  "dialogue.greet.fail/1": "Hmm.",
  "dialogue.greet.fail/2": "Glad to hear...",
  "dialogue.greet.fail/3": "Uh… okay?",
  "dialogue.greet.fail/4": "Really? Huh…",
  "dialogue.greet.fail/5": "Oh…",
  "dialogue.apologize.success/1": "It's fine, mistakes happen.",
  "dialogue.apologize.success/2": "It's okay, just watch yourself next time",
  "dialogue.apologize.success/3": "I guess that's okay, just be careful.",
  "dialogue.apologize.success/4": "No problem, everyone makes mistakes.",
  "dialogue.apologize.success/5": "Yeah, it's fine.",
  "dialogue.apologize.fail/1": "Go away!",
  "dialogue.apologize.fail/2": "You hit me on purpose!",
  "dialogue.apologize.fail/3": "Yeah, like I'm gonna fall for that one!",
  "dialogue.apologize.fail/4": "That hurt, forget about apologizing!",
  "dialogue.apologize.fail/5": "Yeah.. No way!",
  "dialogue.location.failed/1": "Hmm, no I heard nothing new.",
  "dialogue.location.failed/2": "Sorry, but no, there's no interesting places I'd be aware of.",
  "dialogue.location.failed/3": "No, I don't think so. Sorry, but we've got better things to do than searching for some monster-filled ruins like you adventurers.",
  "dialogue.location.forgot/1": "Oh, I had found a cool location, but I forgot to mark it on the map. Sorry.",
  "dialogue.location.forgot/2": "Looking for something interesting? Yes, there was-... wait… wait… darn! I had it on the tip of my tongue! Sorry, I forgot to write that down.",
  "dialogue.location.forgot/3": "Yes, there was something, but I just forgot! I'm so sorry!.",
  "dialogue.location.igloo/1": "I found an igloo at %2$s. Who would want to live in a house made of snow? Brrr!",
  "dialogue.location.igloo/2": "Now that I think of it… there's an abandoned igloo at %2$s. I don't think anyone lives there. And, just between you and me, the place might be haunted. I always hear weird noises whenever I walk by…",
  "dialogue.location.igloo/3": "At %2$s there is an abandoned house made of nothing but ice. An igloo, I think it was called. I think it's been abandoned for a good while.",
  "dialogue.location.pyramid/1": "I noticed a pyramid at %2$s.",
  "dialogue.location.pyramid/2": "They say there's a pyramid at %2$s. Who knows, maybe you could find some worthwhile treasure in there?",
  "dialogue.location.pyramid/3": "If you head to %2$s, you will find a pyramid. There was one adventurer, just like you, who went to investigate some good while ago, but we haven't heard from him since. Be careful.",
  "dialogue.location.ruined_portal_desert/1": "There's a destroyed portal at %2$s, in the middle of the desert.",
  "dialogue.location.ruined_portal_swamp/1": "There's a destroyed portal at %2$s, in the middle of the swamp. The invaders from the Nether didn't expect to land in this dump.",
  "dialogue.location.ruined_portal/1": "There is a destroyed portal at %2$s, the aftermath of a Nether invasion.",
  "dialogue.location.ruined_portal/2": "Head to %2$s, and you'll find a ruined nether portal. It looks pretty damn creepy if you ask me, but it should be safe. Just don't step on the magma.",
  "dialogue.location.ruined_portal/3": "If you go to %2$s, you'll find some ancient ruins. The local cleric says it used to be a nether portal. Some also say there might be treasure, but nobody wants to go anywhere near that place",
  "dialogue.location.ruined_portal_mountain/1": "There's a destroyed portal at %2$s in the mountains.",
  "dialogue.location.mansion/1": "If you go to %2$s, then you'll find a mansion owned by the illagers. If you value your life, don't come anywhere near that accursed place.",
  "dialogue.location.mansion/2": "There's this giant mansion at %2$s owned by illagers. I don't know, but if you ask me, maybe we really should move the village… far away from here, preferably…",
  "dialogue.location.monument/1": "There is a sunken castle guarded by sea monsters at %2$s. Steer clear of it.",
  "dialogue.location.monument/2": "There are tales of ancient ruins deep in the ocean at %2$s. You might find treasure in there, but it is going to be dangerous.",
  "dialogue.location.shipwreck/1": "I found a sunken ship at %2$s. This sunken ships in the oceans once belonged to the Eastern Alliance Company.",
  "dialogue.location.shipwreck/2": "I've heard some fishermen stumbled on a shipwreck at %2$s. I wonder if there is some treasure hidden inside…",
  "dialogue.location.shipwreck_beached/1": "I found a ruined ship at %2$s, at the beach. You can't miss it.",
  "dialogue.location.shipwreck_beached/2": "Go to %2$s, and you will find a ship wrecked on the shore. I wonder how it ended up there, though…",
  "dialogue.location.village_desert/1": "At %2$s is another lovely village, in the middle of a desert.",
  "dialogue.location.village_taiga/1": "At %2$s is another lovely village, in the middle of a taiga biome.",
  "dialogue.location.village_taiga/2": "Go to %2$s and you will find another village. It's deep in the taiga biome, if I remember it right.",
  "dialogue.location.village_snowy/1": "At %2$s is another village. It's very cold there.",
  "dialogue.location.village_snowy/2": "There is another village at %2$s in snowy plains. The people are so nice, but it's so cold in there!.",
  "dialogue.location.village_plains/1": "At %2$s is another lovely village.",
  "dialogue.location.village_plains/2": "Deep into the plain at %2$s you will find another village.",
  "dialogue.location.village_savanna/1": "At %2$s is another village. It's soooo hot over there.",
  "dialogue.location.village_savanna/2": "In the savanna at %2$s, you can find another village. Very nice people, too!",
  "dialogue.location.swamp_hut/1": "There is a witch living in the swamp at %2$s. If I were you, I would avoid that damn place.",
  "dialogue.location.swamp_hut/2": "If I were you, I would avoid %2$s. There's this hut owned by that foul witch, and trust me, you don't want to be anywhere nearby.",
  "dialogue.location.mineshaft/1": "We used to have a mine here, but it got closed after that one accident. Should be around %2$s.",
  "dialogue.location.mineshaft/2": "Oh, yes. There was this mine we once owned, right at %2$s, but it got infested with monsters and it's not safe anymore. Please be careful if you choose to go down there.",
  "dialogue.location.jungle_pyramid/1": "There is an ancient temple at %2$s. If you value your life, you should avoid it or you might get killed by one of the traps.",
  "dialogue.location.jungle_pyramid/2": "If you go to %2$s in the nearby jungle, you will find ancient ruins. I won't tell you what to do, but be careful if you go. By some miracle, those ancient traps still work.. Otherwise, our forefathers would have looted the place ourselves decades ago.",
  "dialogue.location.pillager_outpost/1": "There is a group of Pillagers at %2$s. They set up an outpost right next to us. Hopefully they won't attack us too soon, we can't stand another attack.",
  "dialogue.location.pillager_outpost/2": "There's this outpost owned by pillagers at %2$s that won't let us sleep at night. If you go anywhere near there, be careful. They shoot on sight.",
  "dialogue.location.pillager_outpost/3": "Well… if you head to %2$s, you will find an outpost owned by the pillagers. If you can best those wretched villains, maybe you'll find some worthwhile loot. The entire village would be thankful if someone took care of them.",
  "dialogue.joke.monster.success/1": "Haha! Essa serve muito bem ao esqueleto!",
  "dialogue.joke.monster.success/2": "What? That zombie really tried to beat you to death with a shovel? Hahaha!",
  "dialogue.joke.monster.success/3": "You really showed that spider who's boss! Haha!",
  "dialogue.joke.monster.success/4": "Hey, you really got a skeleton to kill a creeper?! Now that's amazing, haha!!",
  "dialogue.joke.monster.success/5": "Hahah! God, are cave spiders really this dumb?!",
  "dialogue.joke.monster.failed/1": "Skeletons are sentient beings! How dare you!",
  "dialogue.joke.monster.failed/2": "... Who jokes about creepers blowing up in this day and age? Seriously!",
  "dialogue.joke.monster.failed/3": "Zombies and skeletons used to be humans just like us, in case you forgot.",
  "dialogue.joke.monster.failed/4": "Wow. An enderman fell into water. Soooo original.",
  "dialogue.joke.monster.failed/5": "If I had a nickel for every time someone joked about being ambushed by a silverfish on the toilet, I would have two nickels. And it's not much, but it's weird it has just happened again.",
  "dialogue.joke.animal.success/1": "Unfortunate for the sheep to lose its wool, but funny!",
  "dialogue.joke.animal.success/2": "Then the wolf fell in love with the sheep.",
  "dialogue.joke.animal.success/3": "That's hilarious! I can't believe chickens can do that!",
  "dialogue.joke.animal.success/4": "That's so stupid, i love it!",
  "dialogue.joke.animal.success/5": "Fortunately cows have infinite milk!",
  "dialogue.joke.animal.failed/1": "Você devia contar uma piada sobre isso.",
  "dialogue.joke.animal.failed/2": "That poor sheep! That's not funny at all!",
  "dialogue.joke.animal.failed/3": "Não fale assim do meu porco!",
  "dialogue.joke.animal.failed/4": "Essa foi ruim.",
  "dialogue.joke.animal.failed/5": "Don't joke about the cow's eyebrows like that!",
  "dialogue.flirt.slap/1": "Excuse you!",
  "dialogue.flirt.slap/2": "Did a Vindicator teach you how to flirt?!",
  "dialogue.kiss.slap/1": "How dare you!",
  "dialogue.kiss.slap/2": "Try that again, and the next one's going to leave a mark!",
  "adult.dialogue.chat.plains/1": "Do you like the plains? I've never been anywhere else. I should travel one day...",
  "adult.dialogue.chat.plains/2": "The plains are so peaceful. Even if it's not as exciting as it is in other biomes, I still wouldn't want to live anywhere else.",
  "adult.dialogue.chat.plains/3": "Sometimes at night, the plains biome is very beautiful to look at and listen to.",
  "adult.dialogue.chat.plains/4": "Times like this, I'd just lay down and look at the sky and clouds.",
  "adult.dialogue.chat.plains/5": "The air here is so clean and fresh! Maybe better than taiga!",
  "adult.dialogue.chat.plains/6": "Although the plains are plain, sometimes plain and simple are the best!",
  "adult.dialogue.chat.plains/7": "Weather like this reminds me when I picked wild flowers as a child. I had a crush on Ash, so I always gave them the flowers.",
  "adult.dialogue.chat.plains/8": "The morning sunrise is very pretty in the plains! You should observe it sometime.",
  "adult.dialogue.chat.savanna/1": "It's hot over here in the savanna, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.savanna/2": "The llamas are sort of annoying, but I enjoy it here.",
  "adult.dialogue.chat.savanna/3": "I love the architecture here in the savanna. It's very unique and is one of the main reasons I live here.",
  "adult.dialogue.chat.savanna/4": "Don't underestimate the savanna biome. It may look plain and generic, but it does have its perks.",
  "adult.dialogue.chat.savanna/5": "One advantage we have over the desert villages is even though it may not rain here, we still have rivers.",
  "adult.dialogue.chat.savanna/6": "Some of the hills and terrains here are very interesting! Such a sight.",
  "adult.dialogue.chat.savanna/7": "When it gets hot, the acacia trees having so much shade helps me get through work days!",
  "adult.dialogue.chat.savanna/8": "Savanna villages usually have some of the best melons and pumpkins in the world, we often trade with other villages!",
  "adult.dialogue.chat.taiga/1": "I like the woods. They provide building material, firewood, and are great hunting grounds.",
  "adult.dialogue.chat.taiga/2": "Some say it's cold here in the taiga biome, but if you ask me, we have pretty much all we need here. I wouldn't change it for anything!",
  "adult.dialogue.chat.taiga/3": "Taiga forests are so cool! I love the sweet berries.",
  "adult.dialogue.chat.taiga/4": "I adore foxes here in the taiga forests. I feed them sweet berries sometimes. Such mischievous creatures.",
  "adult.dialogue.chat.taiga/5": "Since there is a lot of potential food here, the wolves are pretty tame with us.",
  "adult.dialogue.chat.taiga/6": "The fresh crisp air the taiga brings is so relaxing at times.",
  "adult.dialogue.chat.taiga/7": "Although the sweet berry bushes have the best berries, getting pricked by one is awful!",
  "adult.dialogue.chat.taiga/8": "The rain here in the taiga gets pretty cold, but it's very peaceful to say the least.",
  "child.dialogue.chat.taiga/1": "Did you see the foxes? I really want one as a pet, but they are so fast. Can you catch one for me?",
  "adult.dialogue.chat.snowy_plains/1": "It's cold here, but as long as there is enough firewood it's no problem for me.",
  "adult.dialogue.chat.snowy_plains/2": "It's freezing out here, but at least there's plenty of fish. Haha!",
  "adult.dialogue.chat.snowy_plains/3": "In weather like this, it's perfect for snuggling myself in a blanket reading a book by the furnace!",
  "adult.dialogue.chat.snowy_plains/4": "When it snows here, it takes me back to my childhood where me and a couple of friends would have snowball fights. I really miss those times.",
  "adult.dialogue.chat.snowy_plains/5": "At night, the strays are awful when walking around the village, their tipped arrows suck!",
  "adult.dialogue.chat.snowy_plains/6": "Be careful of wolves, the guards have spotted some nearby.",
  "adult.dialogue.chat.snowy_plains/7": "One thing I find awful is when you touch an iron golem. You're practically stuck for the whole day!",
  "adult.dialogue.chat.snowy_plains/8": "When I was a child, my parents would bring me a pumpkin. I always built snow golems with them after we used the pumpkin for pie!",
  "adult.dialogue.chat.desert/1": "It's hot here in the desert, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.desert/2": "The desert is warm all year round.",
  "adult.dialogue.chat.desert/3": "Although it's hot here in the desert, I'll always have a tan, or a sunburn..",
  "adult.dialogue.chat.desert/4": "At night it's very scenic and cooler, very nice to look at the stars.",
  "adult.dialogue.chat.desert/5": "Phew! Never thought I'd say this, but the sun is pretty bad today.",
  "adult.dialogue.chat.desert/6": "Phew! The sun is pretty bad today!",
  "adult.dialogue.chat.desert/7": "Have you found any rabbits? They're hard to see here!",
  "adult.dialogue.chat.desert/8": "One downside about living here are the husks. No matter what, you get super hungry when they smack you! What gives!?",
  "adult.dialogue.chat.desert/9": "Pricked myself on a cactus the other day. Gotta mind your step around here!",
  "adult.dialogue.chat.desert/10": "Life in the dry desert is not easy, but at least we have this village where we can get water and food.",
  "dialogue.story.exploring.success/1": "Cool! I'll explore the world too, one day!.",
  "dialogue.story.exploring.success/2": "Wow! It must be amazing to just get to travel and explore. I love my village, family and friends, but listening to you really makes me feel jealous!",
  "dialogue.story.exploring.success/3": "You must be really brave to just go and explore the unknown.",
  "dialogue.story.exploring.fail/1": "Your stories are getting old.",
  "dialogue.story.exploring.fail/2": "Wow. Don't cut yourself on that edge, tough guy.",
  "dialogue.story.exploring.fai/l3": "Talking to you feels like talking to a child who they want to be when they grow up. Without the adorable part, that is.",
  "dialogue.story.nether.success/1": "Is it that hot there?!",
  "dialogue.story.nether.success/2": "Wow, how have you even managed to survive in such a treacherous place? I'm impressed.",
  "dialogue.story.nether.success/3": "I've heard there is lots of treasure in the Nether for those brave enough to go there. If only I were brave enough to try and set foot in the Nether…",
  "dialogue.story.nether.success/4": "You must be really brave to go there. Aren't you scared when you go? N-Not that I would be…",
  "dialogue.story.nether.success/5": "Have you seen a Zombified Piglin?",
  "dialogue.story.nether.fail/1": "I don't think you've ever set foot into the Nether.",
  "dialogue.story.nether.fail/2": "... now I get why those Piglins attacked you.",
  "dialogue.story.nether.fail/3": "I don't care if you've been to the Nether. You couldn't tell a story to save your life.",
  "dialogue.story.nether.fail/4": "... you don't look nearly strong enough to go to the Nether.",
  "dialogue.story.nether.fail/5": "My grandpa used to explore the Nether, and he never told me about warped fungus. You liar!",
  "dialogue.story.enderdragon.success/1": "Incredible! And did you bring the dragon egg with you?",
  "dialogue.story.enderdragon.success/2": "Oh my! Have you really killed the mighty dragon of legend?! The village will sing of your endeavors for generations!",
  "dialogue.story.enderdragon.fail/1": "Hah! Have you gone nuts?. The ender dragon is a myth.",
  "dialogue.story.enderdragon.fail/2": "You must be joking. No human could even hope to scratch that dragon!",
  "dialogue.story.wither.success/1": "Impossible! I've heard the Wither causes unimaginable destruction!",
  "dialogue.story.wither.success/2": "You've bested even the Wither?! T-That's incredible!",
  "dialogue.story.wither.fail/1": "I don't believe you.",
  "dialogue.story.wither.fail/2": "You look too much in one piece for that to be true.",
  "dialogue.divorce": "Quer mesmo um divórcio? Um clérigo pode fornecer documentos de divórcio para diminuir as penas.",
  "dialogue.divorce.confirm": "Confirm",
  "dialogue.divorce.cancel": "Cancel",
  "dialogue.procreate": "Você realmente quer uma criança?",
  "dialogue.procreate.confirm": "Confirm",
  "dialogue.procreate.cancel": "Cancel",
  "dialogue.adopt": "Do you really want to be my parent?",
  "dialogue.adopt.confirm": "Confirm",
  "dialogue.adopt.cancel": "Cancel",
  "dialogue.hire.short": "Hire for 3 days (5 emeralds)",
  "dialogue.hire.long": "Hire for a week (10 emeralds)",
  "dialogue.hire.cancel": "Cancel",
  "dialogue.stay.fail/1": "Nah thanks, I'm more the adventurer.",
  "dialogue.stay.fail/2": "Thanks for asking, but I prefer to venture and explore the world!",
  "dialogue.stay.fail/3": "It's a nice village, but I'm more the adventurer type.",
  "dialogue.stay.repeat/1": "You already asked me this question.",
  "dialogue.stay.repeat/2": "You already asked me.",
  "dialogue.stay.success/1": "Thanks, I would love to stay at this village!",
  "dialogue.stay.success/2": "Awesome, I would love to stay at this village!",
  "dialogue.stay.no_space/1": "Hmm, this village seems pretty crowded already.",
  "dialogue.stay.no_space/2": "Maybe I would like to stay, but there are no beds left.",
  "dialogue.divorcePapers": "Aqui está, traga esses documentos para o seu cônjuge para confirmar o divórcio.",
  "dialogue.hire/1": "Alright, just tell me when you need help. I will be around for the paid time.",
  "dialogue.hire/2": "Cool! Let me know when you need me. I'll be here for the emeralds!",
  "dialogue.hire/3": "Great! You won't be disappointed! Just have the emeralds ready!",
  "dialogue.no_money/1": "You need more emeralds to hire me!",
  "dialogue.no_money/2": "Are you trying to rip me off? You need more emeralds!",
  "dialogue.no_money/3": "I may look cheap, but my services aren't. You will need more to hire me.",
  "villager.grieving/1": "How could this happen? He was always so full of life.",
  "villager.grieving/2": "I can't believe she is gone. This is just too much to bear.",
  "villager.grieving/3": "Why did you have to leave us so soon.",
  "villager.grieving/4": "I'm going to miss you so much.",
  "villager.grieving/5": "I don't know how I'll go on without you.",
  "villager.grieving/6": "This grave is a constant reminder of the pain I feel without you.",
  "villager.grieving/7": "I hope you're in a better place now",
  "villager.grieving/8": "I'll always cherish the memories I have with you"
}
