{
  "reaction.ranaway/1": "C’est ça, tu ferais mieux de courir!",
  "reaction.ranaway/2": "Si tu reviens, j’appelle les gardes !",
  "reaction.ranaway/3": "Reviens et bats-toi comme un homme!",
  "reaction.ranaway/4": "Si je te revois encore, je te frappe!",
  "reaction.ranaway/5": "Je savais que tu avais peur de moi!",
  "reaction.ranaway/6": "Pourquoi tu cours? Reviens ici que j’te frappe!",
  "reaction.ranaway/7": "Je vais te frapper si je te revois!",
  "reaction.ranaway/8": "Je vais chercher mes amis pour te tabasser!",
  "villager.warning/1": "Je te préviens, n'attaque pas nos habitants!",
  "villager.warning/2": "Dernier avertissement!",
  "villager.warning/3": "C'en est trop!",
  "villager.warning/4": "Tu as été prévenu!",
  "villager.baby_hit/0": "Tu ne peux pas frapper un bébé!",
  "villager.hurt/1": "Aïe! Ça fait mal!",
  "villager.hurt/2": "Je vous aurai pour ça!",
  "villager.hurt/3": "Aïeuh! Pourquoi me frappez-vous?",
  "villager.hurt/4": "Ça fait mal, arrêtez!",
  "villager.hurt/5": "Aïe! Ça fait très mal!",
  "villager.hurt/6": "Hé! Que pensez-vous être en train de faire?!",
  "villager.hurt/7": "*Oof*! J’espère pour toi que c’était un accident!",
  "villager.badly_hurt/1": "Non! Ne me frappe pas!",
  "villager.badly_hurt/2": "Non! Arrête!",
  "villager.badly_hurt/3": "Que quelqu'un m'aide!",
  "villager.badly_hurt/4": "Ils vont me tuer! Que quelqu'un m'aide!",
  "villager.badly_hurt/5": "Tu peux prendre ce que tu veux, mais ne me frappe pas!",
  "villager.badly_hurt/6": "Je ne veux pas mourir! Écarte-toi!",
  "villager.badly_hurt/7": "Mère Notch, aide-moi!",
  "villager.badly_hurt/8": "Get back!",
  "villager.sickness/1": "Docteur, je ne me sens pas très bien...",
  "villager.sickness/2": "*tousse tousse*",
  "villager.sickness/3": "*respiration bruyante*",
  "villager.sickness/4": "J-Je pense que je vais vomir",
  "villager.sickness/5": "Ma tête...",
  "villager.sickness/6": "Vous êtes... Père? C'est vous?",
  "villager.sickness/7": "*éternuements*",
  "villager.sickness/8": "S'il-vous-plaît, laissez-moi rêver... *tousse*",
  "villager.sickness/9": "I hope no one notices..",
  "villager.sickness/10": "*hack* *hack* Ohh.. my head..",
  "villager.bitten/1": "Ah!! J'ai été mordu!",
  "villager.bitten/2": "Des zombies! Ô Notch, des zombies!",
  "villager.bitten/3": "Coureeeeez!",
  "villager.bitten/4": "Aaaaaaaaaahh!",
  "villager.bitten/5": "Beurk!",
  "villager.bitten/6": "Au Secours! Au secours!",
  "villager.bitten/7": "Brute!",
  "villager.bitten/8": "Dégagez! Dégagez!",
  "villager.bitten/9": "No! No! No! No! I've been bit!",
  "villager.bitten/10": "Ack! My arm! I think I've been bit!",
  "villager.scream/1": "Aaaaaaahhh!",
  "villager.scream/2": "Aaaaaaaaaaaaahhh!",
  "villager.scream/3": "AAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!!!",
  "villager.scream/4": "Au Secours! Au secours!",
  "villager.scream/5": "Ah, l'humanité!",
  "villager.scream/6": "Ah, l'humanité! L'humanité en bloc!",
  "villager.scream/7": "Dégage! Dégage!",
  "villager.scream/8": "Beurk!",
  "villager.scream/9": "Hiii!",
  "villager.scream/10": "Help me! Please! Anyone!",
  "villager.attack/1": "Pour l'honneur!",
  "villager.attack/2": "Nous sommes attaqués!",
  "villager.attack/3": "À l'attaque!",
  "villager.attack/4": "Tue ces montres!",
  "villager.attack/5": "Incroyablabla!",
  "villager.attack/6": "Ennemi droit devant!",
  "villager.attack/7": "Un intrus!",
  "villager.attack/8": "Un intrus!",
  "villager.attack/9": "Arrête tout de suite, déchet de criminel!",
  "villager.attack/10": "Push forward!",
  "villager.attack/11": "Here! Here!",
  "villager.attack/12": "Rush the intruders!",
  "villager.attack/13": "Flank them!",
  "villager.attack/14": "Go around them!",
  "villager.attack/15": "Ambush! Over here!",
  "villager.attack/16": "I could use some support over here!",
  "villager.support/1": "I'm here to support!",
  "villager.support/2": "I'm here!",
  "villager.support/3": "Come to me for healing!",
  "villager.support/4": "I have regeneration potions!",
  "villager.support/5": "I have strength potions!",
  "villager.support.retreat/1": "Get them off me!",
  "villager.support.retreat/2": "I could use some assistance!",
  "villager.support.retreat/3": "They're all over me!",
  "villager.support.retreat/4": "Help me!",
  "villager.support.retreat/5": "I'm under attack!",
  "villager.retreat/1": "Ils sont trop nombreux!",
  "villager.retreat/2": "Retraite! Retraite!",
  "villager.retreat/3": "Ils nous rattrapent!",
  "villager.retreat/4": "Ma santé est faible!",
  "villager.retreat/5": "Bon sang, ces montres sont difficiles!",
  "villager.retreat/6": "Couvre-moi!",
  "villager.retreat/7": "J'ai besoin d'aide!",
  "villager.retreat/8": "Nous sommes en train de perdre!",
  "villager.retreat/9": "Je suis touché!",
  "villager.retreat/10": "Fallback! Fallback!",
  "villager.retreat/11": "Rendezvous at my position!",
  "villager.retreat/12": "We need to group up!",
  "villager.retreat/13": "Watch my back!",
  "villager.retreat/14": "We need a cleric!",
  "villager.retreat/15": "Where's a cleric?!",
  "villager.retreat/16": "Prêtre!",
  "villager.kill/1": "Monster ain't getting up!",
  "villager.kill/2": "Stay down!",
  "villager.kill/3": "Monster down!",
  "villager.kill/4": "Down for the count!",
  "villager.kill/5": "Is that the best you can do?!",
  "villager.kill/6": "Bahaha! Is that all?!",
  "villager.kill/7": "Gotcha!",
  "villager.kill/8": "You attack like a little girl!",
  "villager.kill/9": "Too easy!",
  "villager.kill/10": "Back off!",
  "villager.kill/11": "Take that, scum!",
  "villager.kill/12": "Down for the count! Haha!",
  "villager.inventory.full/1": "Je ne peux plus rien porter de plus",
  "villager.inventory.full/2": "Mes mains sont prises, désolé",
  "villager.inventory.full/3": "*buuuurp* Je n'en peux plus...",
  "villager.inventory.full/4": "Pas un autre!!",
  "villager.inventory.full/5": "Oof! I'm filled to the brim at the moment! Sorry!",
  "adult.gift.saturated/1": "Pas encore un!",
  "adult.gift.saturated/2": "Thank you, but I have enough of this already!",
  "male.toddler.gift.saturated/1": "Mister? I have a lot of this!",
  "female.toddler.gift.saturated/1": "Miss? I have lots of this!",
  "child.gift.saturated/1": "J'en ai déjà bien assez!",
  "male.toddlerp.gift.saturated/1": "I have too much of this daddy!",
  "female.toddlerp.gift.saturated/1": "I have too much of this mommy!",
  "male.childp.gift.saturated/1": "I already have enough of these dad!",
  "male.childp.gift.saturated/2": "Dad, I have too many of these!",
  "female.childp.gift.saturated/1": "I already have enough of these mom!",
  "female.childp.gift.saturated/2": "Mom, I have too many of these!",
  "male.teenp.gift.saturated/1": "Dad, I have enough of these!",
  "male.teenp.gift.saturated/2": "Sorry old man, but I have enough of this already!",
  "female.teenp.gift.saturated/1": "Mom, I have enough of these!",
  "female.teenp.gift.saturated/2": "Sorry mom, but I have enough of these!",
  "male.adultp.gift.saturated/1": "Thanks pops, but I already have a lot of this!",
  "female.adultp.gift.saturated/1": "Thank you Mom, but I already have enough of this!",
  "spouse.gift.saturated/1": "Chéri(e), nous en avons assez!",
  "spouse.gift.saturated/2": "Sweety, we have too many of this already!",
  "spouse.chore.mining.orenotify": "Il y a quelques %2$s pas loin...",
  "spouse.chore.mining.nopick": "J'ai oublié ma pioche, en as-tu une supplémentaire chéri(e)?",
  "spouse.chore.chopping.noaxe": "Oh, je pensais qu'on allait faire un pique-nique. Je n'ai pas apporté de hache...",
  "spouse.chore.fishing.norod": "J'aimerais beaucoup! Mais je ne trouve pas ma canne à pêche.",
  "spouse.chore.hunting.nosword": "J'ai cassé mon épée hier. En as-tu une autre?",
  "spouse.chore.harvesting.nohoe": "As-tu une houe supplémentaire que je pourrais utiliser?",
  "childp.chore.mining.orenotify": "Je crois qu'il y a quelques %2$s pas loin...",
  "childp.chore.mining.nopick": "Je ne peux pas faire ça sans une pioche!",
  "childp.chore.chopping.noaxe": "Je ne peux pas couper du bois sans une hache...",
  "childp.chore.fishing.norod": "Je ne peux pas pêcher sans canne à pêche!",
  "childp.chore.hunting.nosword": "Peux-tu d'abord me donner une épée?",
  "childp.chore.harvesting.nohoe": "Je n'ai pas de houe avec laquelle récolter.",
  "child.chore.mining.orenotify": "Je crois qu'il y a des %2$s pas loin...",
  "child.chore.mining.nopick": "Je ne peux pas faire ça sans une pioche!",
  "child.chore.chopping.noaxe": "Je ne peux pas couper du bois sans une hache...",
  "child.chore.fishing.norod": "Je ne peux pas pêcher sans canne à pêche!",
  "child.chore.hunting.nosword": "Peux-tu d'abord me donner une épée?",
  "child.chore.harvesting.nohoe": "Je n'ai pas de houe avec laquelle récolter.",
  "adult.chore.mining.orenotify": "J'ai trouvé quelque-chose! Il y a des %2$s à proximité.",
  "adult.chore.mining.nopick": "Je n'ai plus de pioche.",
  "adult.chore.chopping.noaxe": "Je n'ai plus de hache.",
  "adult.chore.fishing.norod": "Je n'ai plus de canne à pêche.",
  "adult.chore.hunting.nosword": "J'ai perdu mon épée! En as-tu une autre?",
  "adult.chore.harvesting.nohoe": "Je n'ai pas de houe avec laquelle récolter.",
  "adult.chore.success/1": "bien-sûr",
  "adult.chore.success/2": "très bien",
  "adult.chore.success/3": "d'accord, mais ne m'oublie pas ici",
  "adult.chore.success.night/1": "je commencerai demain !",
  "adult.chore.success.night/2": "c'est la nuit donc c'est trop dangereux de travailler, mais je commencerai demain !",
  "interaction.relationship.fail.isbaby/1": "Wut ? Je suis trop jeune !",
  "teen.interaction.relationship.fail.isbaby/2": "C'est inapproprié !",
  "interaction.relationship.fail.marriedtogiver/1": "Je suis déjà mariée avec toi, idiot.",
  "interaction.relationship.fail.marriedtogiver/2": "Nous sommes déjà mariés. Tu as oublié ?",
  "interaction.relationship.fail.married/1": "Je suis désolé(e)... Je suis déjà marié(e).",
  "interaction.relationship.fail.married/2": "Oh, je pensais que tu le savais... Je suis déjà marié(e) avec quelqu'un.",
  "interaction.relationship.fail.married/3": "Quoi?! Je suis déjà marié(e)!",
  "interaction.relationship.fail.isparent/1": "Ne le gardez pas dans la famille s'il-vous-plaît...",
  "interaction.relationship.fail.isparent/2": "Je suis presque sûr(e) que ce n'est pas comme ça que ça marche.",
  "interaction.relationship.fail.isparent/3": "Selon l'Encyclopédie de la Vie, l'inceste est illégal. Donc non.",
  "interaction.relationship.fail.isparent/4": "Nous ne sommes pas les Sawyers...",
  "interaction.relationship.fail.lowhearts/1": "Quoi? Non! Je ne t'aime pas!",
  "interaction.relationship.fail.lowhearts/2": "oh, c'est joli ! attend... c'est pour moi ? hum... non.",
  "interaction.relationship.fail.lowhearts/3": "C'est pour moi? Désolé, je ne te connais pas assez.",
  "interaction.relationship.fail.lowhearts/4": "Je suis flatté(e), mais je ne te connais pas vraiment.",
  "interaction.relationship.fail.lowhearts/5": "mes standards son bas.. mais pas si bas.",
  "interaction.relationship.fail.lowhearts/6": "Je ne suis pas si désespérée.",
  "interaction.relationship.fail.engaged/4": "désolé, mais je suis déjà engagé.",
  "interaction.relationship.fail.playermarried/1": "Euh... Je vois cette bague sur ton doigt. Tu es déjà marié(e)!",
  "interaction.relationship.fail.playermarried/2": "Qu'est-ce que tu essaies de faire ? Tu es déjà marié(e)!",
  "interaction.relationship.fail.playermarried/3": "Quoi? Vraiment? Je croyais que tu étais déjà marié(e) avec quelqu'un d'autre, non?",
  "interaction.relationship.fail.playermarried/4": "Je suis épaté(e)! Tu as déjà un(e) époux(se).",
  "interaction.relationship.fail.playermarried/5": "I don't know where you came from, but around here we don't accept polygamy!",
  "interaction.relationship.fail.playermarried/6": "How could you?! I'm telling your spouse!",
  "interaction.relationship.fail.incompatible/1": "Je suis désolé, mais je ne pense pas que nous soyons faits l'un pour l'autre.",
  "interaction.relationship.fail.incompatible/2": "Ce n'est pas toi, c'est moi ! Ou... peut-être que c'est nous...",
  "interaction.relationship.fail.incompatible/3": "Sorry bud! I don't swing that way!",
  "interaction.relationship.fail.incompatible/4": "I really like you, but not that way...",
  "spouse.interaction.marry.success/1": "Mon rêve devient réalité! Je t'aimerai toujours!",
  "spouse.interaction.marry.success/2": "On est enfin marié! Maintenant, on fait quoi?",
  "spouse.interaction.marry.success/3": "Je suis heureux(se) de m'être marié(e) avec toi, %1$s.",
  "spouse.interaction.marry.success/4": "Je ne peux attendre de commencer notre vie à deux!",
  "interaction.engage.success/1": "Oui! Je veux me marier avec toi! Je t'aime!",
  "interaction.engage.success/2": "Bien sûr que je veux me marier avec toi!",
  "interaction.engage.success/3": "A propos du temps...mais non, je déconne! Je t'aime!",
  "interaction.engage.success/4": "Est-ce... Est-ce bien réel? Je veux dire, l'instant, pas la bague. Mais la bague est réelle, non?",
  "interaction.engage.fail.engaged/1": "mais chérie, nous some déjà fiancé",
  "interaction.promise.success/1": "I'm glad that you feel the same way.",
  "interaction.promise.success/2": "ils sont magnifique. je ne peux pas attendre que nous devenions encore plus proches.",
  "interaction.promise.success/3": "Oh! Je pense que nous somme enférmés maintenant, hein ? Je suis ravie que tu nous a finallement rendu officiesl.",
  "interaction.promise.success/4": "Vraiment ? Tu en a mis du temps ! Je me demandais si j'avais a te demander de sortir avec moi d'abord !",
  "interaction.promise.success/5": "que ces fleurs sont jolies ! Oh, elles sont pour moi ? je ne savais pas que tu le ressentais de cette maniére. J'aimerai beaucoup être avec toi.",
  "interaction.promise.success/6": "You must promise, tooooo love me, and damn it if you screw me.. over I will rip your ugly.. face.. apart!",
  "adult.interaction.matchmaker.fail.married/1": "Je suis déjà marié(e) avec quelqu'un.",
  "adult.interaction.matchmaker.fail.married/2": "Je suis marié(e) et heureux(se), je ne veux pas d'un(e) autre époux(se).",
  "adult.interaction.matchmaker.fail.married/3": "Je n'en veux pas - Je suis déjà marié(e).",
  "adult.interaction.matchmaker.fail.married/4": "Sorry! I'm not into polygamy.",
  "adult.interaction.matchmaker.fail.married/5": "Polygamy?! Gross!",
  "adult.interaction.matchmaker.fail.engaged/1": "Je suis déjà fiancé(e) avec quelqu'un, je ne peux pas prendre cette bague.",
  "adult.interaction.matchmaker.fail.engaged/2": "J'ai promis de me marier à quelqu'un d'autre.",
  "adult.interaction.matchmaker.fail.engaged/3": "Oh, merci mais ça ira. Je suis déjà fiancé(e) à quelqu'un.",
  "adult.interaction.matchmaker.fail.needtwo/1": "N'as-tu pas besoin de deux bagues pour organiser un mariage ?",
  "adult.interaction.matchmaker.fail.needtwo/2": "Ah, d'accord! Mais tu as besoin de deux bagues d'abord.",
  "adult.interaction.matchmaker.fail.needtwo/3": "Mon époux(se) et moi avons tous les deux besoin d'une bague, mais tu n'en a qu'une.",
  "adult.interaction.matchmaker.fail.needtwo/4": "Hmm, didn't think I'd be marrying Casper the friendly ghost. I'm not into ghosts unfortunately, so you're going to have to get me an actual person.",
  "adult.interaction.matchmaker.fail.novillagers/1": "Je ne vois personne a côté. Avec qui veux-tu je que me marie?",
  "adult.interaction.matchmaker.fail.novillagers/2": "Je n'en sais rien... rapproche-moi de celui ou celle que tu penses être bien pour moi.",
  "adult.interaction.matchmaker.fail.novillagers/3": "Ah, mais il n'y a personne d'autre ici. Avec qui dois-je me marier?",
  "adult.interaction.matchmaker.fail.novillagers/4": "Who am I marrying, Millie the Mermaid?",
  "adult.interaction.sethome.success/1": "D'accord, ça sera mon nouveau foyer.",
  "adult.interaction.sethome.success/2": "Compris, je dormirai ici la nuit.",
  "adult.interaction.sethome.success/3": "Bien-sûr, %1$s.",
  "spouse.interaction.sethome.success/1": "J'aime beaucoup cet endroit, bon travail %1$s!",
  "spouse.interaction.sethome.success/2": "C'est une maison de rêve!",
  "childp.interaction.sethome.success/1": "D'accord, super, où est ma chambre?",
  "childp.interaction.sethome.success/2": "C'est cool je suppose. Je peux aller jouer maintenant?",
  "childp.interaction.sethome.success/3": "D'accord, mais je veux la plus grande chambre!",
  "child.interaction.sethome.success/1": "J'imagine que c'est bien.",
  "interaction.sethome.temporary/1": "Thanks, but I won't be here that long.",
  "interaction.sethome.temporary/2": "This place looks nice %1$s, but I'm just passing through.",
  "interaction.sethome.temporary/3": "I really can't stay too long, perhaps another time.",
  "interaction.sethome.bedfail/1": "Belle maison, mais tous les lits semblent être réservés.",
  "interaction.sethome.bedfail/2": "Il n'y a pas de lits disponibles!",
  "interaction.sethome.bedfail.infirmary/1": "C'est une infirmerie, les lits sont réservés pour les malades.",
  "interaction.sethome.bedfail.blocked/1": "Cette structure a été marquée comme étant bloquée.",
  "adult.interaction.setworkplace.success/1": "Bien-sûr, %1$s.",
  "spouse.interaction.setworkplace.success/1": "J'aime vraiment cet endroit.",
  "child.interaction.setworkplace.success/1": "Très bien!",
  "childp.interaction.setworkplace.success/1": "Très bien!",
  "adult.interaction.gohome.success/1": "D'accord, je vais y aller immédiatement!",
  "adult.interaction.gohome.success/2": "Bien, je rentre chez moi maintenant.",
  "adult.interaction.gohome.success/3": "Je rentre chez moi. Au revoir!",
  "spouse.interaction.gohome.success/1": "Bien chéri(e), je vais à présent rentrer à la maison.",
  "spouse.interaction.gohome.success/2": "Chéri(e), nous t'attendons!",
  "childp.interaction.gohome.success/1": "À plus!",
  "childp.interaction.gohome.success/2": "D'accord! Au revoir!",
  "child.interaction.gohome.success/1": "D'accord! Je pense me souvenir de l'endroit où je vis...",
  "adult.interaction.gohome.fail.nohome": "Je n'ai pas de foyer...",
  "spouse.interaction.gohome.fail.nohome": "Rappelle-moi où se trouve notre maison?",
  "child.interaction.gohome.fail.nohome": "Je ne me souviens pas de l'endroit où je vis...",
  "childp.interaction.gohome.fail.nohome": "Je ne me souviens pas où se trouve la maison! Nous avons trop bougé!",
  "child.interaction.ridehorse.fail.notnearby": "Où sont les chevaux? Je veux monter!",
  "childp.interaction.ridehorse.fail.notnearby": "Où est mon cheval? J'espère que je ne l'ai pas encore perdu...",
  "adult.interaction.ridehorse.fail.notnearby": "Je ne vois aucun cheval à proximité.",
  "spouse.interaction.ridehorse.fail.notnearby": "Chéri(e), où est mon cheval? Je ne le trouve pas.",
  "interaction.ridehorse.success/1": "D'accord, allons-y",
  "interaction.ridehorse.success/2": "Je suis prêt !",
  "spouse.interaction.procreate.fail.lowhearts/1": "Passe plus de temps avec moi! Je ne suis pas prêt(e) pour un enfant.",
  "spouse.interaction.procreate.fail.lowhearts/2": "Hum... pas pour le moment. Je pense que nous devrions d'abord passer plus de temps ensemble.",
  "interaction.adopt.success/1": "This is the happiest day of my life!",
  "interaction.adopt.success/2": "*cries* Is this real? I can't even.. I love you both so much! ",
  "adult.welcome/1": "Content de vous revoir, %1$s!",
  "adult.welcome/2": "Hey %1$s! Welcome back!",
  "male.child.welcome/1": "Hi Mr. %1$s!",
  "female.child.welcome/1": "Hi Ms. %1$s!",
  "male.childp.welcome/1": "Hi dad!",
  "female.childp.welcome/1": "Hi mom!",
  "spouse.welcome/1": "Welcome home darling!",
  "spouse.welcome/2": "%1$s! *smooch* Welcome home!",
  "welcomeFoe/1": "Encore toi?!",
  "welcomeFoe/2": "Ugh! Not you again!",
  "armor.enabled": "D'accord, je porterai toujours mon armure. Si j'en ai une.",
  "armor.disabled": "Très bien, je ne porterai mon armure que si nous sommes attaqués.",
  "profession.set.none": "Très bien, je me trouverai bientôt un emploi.",
  "profession.set.guard": "Je suis honoré de servir ce village en tant que garde.",
  "profession.set.archer": "Je rejoins la défense du village en tant qu'archer.",
  "adult.gift.cake.success/1": "Qu'est-ce que c'est? Un gâteau? Merci! Je vais chercher mon époux(se).",
  "adult.gift.cake.success/2": "Un gâteau! Quel attention! Je... Attends, quel est cette étrange sensation?",
  "adult.gift.cake.success/3": "Enfin quelque chose qui va aider mon mariage...",
  "adult.gift.cake.success/4": "Just like my wedding day.. I really need to find my spouse. Thank you!",
  "adult.gift.cake.fail/1": "Je ne pense pas vouloir plus de gâteau, mais merci quand même.",
  "adult.gift.cake.fail/2": "Non merci, je ne veux plus de gâteau.",
  "adult.gift.cake.fail/3": "Oh non, je ne peux pas.",
  "adult.gift.cake.fail/4": "Sorry, we're super busy right now.",
  "gift.confectionary.fail/1": "je n'aime pas trop les choses sucrées",
  "gift.confectionary.fail/2": "Je suis sûr(e) que le boulanger préférerait.",
  "gift.confectionary.good/1": "Thanks, I like sweets.",
  "gift.confectionary.good/2": "C'est... très riche.",
  "gift.confectionary.better": "Ooh! Nice!",
  "gift.confectionary.best/1": "Wow!",
  "gift.confectionary.best/2": "C'est exactement ce dont j'avais besoin!",
  "gift.confectionary.best/3": "I love sweets! Thank you very much!",
  "child.gift.confectionary.fail": "Maman a dit que je ne peux pas avoir de bonbons...",
  "child.gift.confectionary.best/1": "Délicieux!",
  "child.gift.confectionary.best/2": "Oh wow!",
  "gift.gluten.fail": "Il y a du gluten dedans! Tu veux que j'ai la diarrhée pour le restant de l'année?",
  "gift.meats.fail/1": "Pauvre bête!",
  "gift.meats.fail/2": "Tu sais que je déteste la viande!",
  "gift.lactose.fail": "Désolé, mais je suis intolérant(e) au lactose.",
  "gift.flowers.fail": "Je suis allergique. Désolé(e).",
  "gift.flowers.good/1": "Quelle charmante fleur.",
  "gift.flowers.good/2": "J'espère que tu n'as pas pris cela dans mon jardin",
  "gift.flowers.better": "C'est magnifique.",
  "gift.flowers.best/1": "Merci",
  "gift.flowers.best/2": "*gasp* C'est mon espèce préférée!",
  "gift.fish.fail/1": "Un... poisson?",
  "gift.fish.fail/2": "C'est étrange, même venant de toi.",
  "gift.fish.fail/3": "Un poisson. Tu m'as donné un poisson. Pourquoi?",
  "gift.fish.fail/4": "Eww! I hate fish!",
  "gift.fish.fail/5": "Oh god.. Keep that away from me!",
  "gift.fish.fail/6": "Oh.. I think I'm gonna be sick!",
  "gift.fish.good/1": "Cela me fera gagner du temps. Merci.",
  "gift.fish.good/2": "Ooh. J'aime le poisson.",
  "gift.fish.good/3": "Ooh. I like seafood, thanks!",
  "gift.fish.better": "Wow. Tu y as passé tout ce temps juste pour moi?",
  "gift.fish.best/1": "Wow!",
  "gift.fish.best/2": "C'est exactement ce dont j'avais besoin!",
  "gift.fish.best/3": "Ooh! Yum! I love seafood! Thanks!",
  "gift.fish.best/4": "SEAFOOD!",
  "colors.fail/1": "Je suis daltonien. Tu veux que je fasse quoi avec ça?",
  "colors.fail/2": "I can't believe you! I'm colorblind!",
  "colors.fail/3": "Is this supposed to be a cruel joke? Because it works, I'm colorblind you jerk!",
  "colors.success/1": "Ooh! I love all the colors!",
  "colors.success/2": "Oh my notch! So many colors! Thank you!",
  "colors.success/3": "Oh, si coloré!",
  "gift.weapons.fail/1": "Je ne pense pas pouvoir, désolé(e)",
  "gift.weapons.fail/2": "Cela semble dangereux...",
  "gift.weapons.fail/3": "Tu devrais parler à un garde.",
  "gift.weapons.fail/4": "Je suis meilleur(e) avec une houe qu'avec une épée",
  "male.child.gift.weapons.success/1": "Merci, beaucoup!",
  "female.child.gift.weapons.success/1": "Thanks, miss!",
  "child.gift.weapons.success/2": "Attends que %supporter% me voit avec CELA!",
  "gift.weapons.success/1": "Votre ville vous remercie, citoyen(ne).",
  "gift.weapons.success/2": "Pour la victoire!",
  "gift.weapons.success/3": "Je vais bien l'affûter, aventurier(ère).",
  "gift.weapons.success/4": "It's always great to have support from the town!",
  "gift.plant.fail/1": "C'est adorable, mais je ne sais pas quoi en faire.",
  "gift.plant.fail/2": "Pourquoi ne pas donner cela au fermier?",
  "gift.plant.fail/3": "Je ne peux pas utiliser cela.",
  "gift.plant.good/1": "C'est pas mal.",
  "gift.plant.better": "Thanks, I'll try to keep this alive for a while.",
  "gift.plant.best/1": "Wow!",
  "gift.plant.best/2": "C'est exactement ce dont j'avais besoin!",
  "gift.plant.best/3": "Merci!",
  "gift.plant.best/4": "Cela ira parfaitement à côté des arbustes.",
  "adult.gift.fail/1": "Ce n'est pas un bon cadeau...",
  "adult.gift.fail/2": "Que veux-tu que je fasse avec ça?",
  "adult.gift.fail/3": "Non merci.",
  "adult.gift.fail/4": "Je n'en veux pas, pourquoi j'en voudrais?",
  "adult.gift.fail/5": "Pourquoi me donnes-tu cela?",
  "adult.gift.fail/6": "C'est censé être un cadeau? Non merci.",
  "adult.gift.good/1": "C'est tellement gentil! Merci.",
  "adult.gift.good/2": "Merci!",
  "adult.gift.good/3": "Quel gentillesse!",
  "adult.gift.good/4": "Oh, j'adore!",
  "adult.gift.good/5": "Un cadeau? Pour moi? Merci!",
  "adult.gift.better/1": "Hé, c'est super sympa!",
  "adult.gift.better/2": "Merci, l'ami!",
  "adult.gift.better/3": "%1$s, tu es vraiment un bon ami!",
  "adult.gift.better/4": "Wow, j'en cherchais justement un!",
  "adult.gift.better/5": "C'est un super cadeau!",
  "adult.gift.best/1": "Je... Je ne sais pas quoi dire. Merci beaucoup, %1$s!",
  "adult.gift.best/2": "Comment as-tu...oublie, c'est génial!",
  "adult.gift.best/3": "Wow, j'ai toujours voulu en avoir un!",
  "adult.gift.best/4": "C'est fantastique! Je l'utiliserai à bon escient.",
  "adult.gift.best/5": "Merci beaucoup. Je ne l'oublierai jamais.",
  "child.gift.fail/1": "Ah ! J'aime pas ça!",
  "child.gift.fail/2": "Berk! Je ne veut pas de ce truc.",
  "child.gift.fail/3": "Pourquoi tu me donnes ça? C'est nul!",
  "child.gift.fail/4": "Je ne sais même pas ce que c'est!",
  "child.gift.good/1": "C'est...c'est pour moi?",
  "child.gift.good/2": "C'est vraiment pour moi?",
  "child.gift.good/3": "C'est trop cool!",
  "child.gift.better/1": "Génial! Je vais montrer ça à tous mes amis.",
  "child.gift.better/2": "Tu l'as trouvé! Je l'ai perdu il y a quelques minutes.",
  "child.gift.better/3": "Mon ami m'en a volé un comme ça. Tu peux le frapper pour moi?",
  "child.gift.best/1": "%1$s, tu fais les meilleurs cadeaux!",
  "child.gift.best/2": "Enfin! Mon ami va arrêter de se vanter, maintenant.",
  "child.gift.best/3": "Wow! Où l'as-tu trouvé?",
  "child.gift.best/4": "Mon papa en a un. Maintenant, j'en ai un aussi!",
  "spouse.gift.fail/1": "Oh, chéri(e)...c'est juste horrible.",
  "spouse.gift.fail/2": "Euh, c'est censé être un cadeau pour moi?",
  "spouse.gift.fail/3": "Jette ce truc immédiatement! Oh, c'était un cadeau...? Désolé(e).",
  "spouse.gift.fail/4": "Je pensais que tu me connaissais mieux que ça. Je déteste ça.",
  "spouse.gift.good/1": "%1$s, tu es adorable.",
  "spouse.gift.good/2": "Oh! Tu es trop bien pour moi.",
  "spouse.gift.good/3": "C'est inattendu, merci chéri(e)!",
  "spouse.gift.good/4": "Aah, tu es tellement adorable.",
  "spouse.gift.good/5": "Merci poussin!",
  "spouse.gift.better/1": "Oh wow, c'est vraiment super!",
  "spouse.gift.better/2": "J'aime beaucoup! Merci!",
  "spouse.gift.better/3": "Chéri(e), c'est incroyable!",
  "spouse.gift.better/4": "C'est pour moi? C'est mignon!",
  "spouse.gift.better/5": "Oh, merci %1$s!",
  "spouse.gift.best/1": "Oh %1$s, je t'aime!",
  "spouse.gift.best/2": "Tu es *un peu* trop bien pour moi!",
  "spouse.gift.best/3": "Ça a dû coûter relativement cher! Merci!",
  "spouse.gift.best/4": "Je... ne peux pas croire que tu m'offres une telle attention!",
  "childp.gift.fail/1": "C'est...vraiment un mauvais cadeau.",
  "childp.gift.fail/2": "Euh, j'ai eu bien mieux avant!",
  "childp.gift.fail/3": "Tu ne m'en a pas déjà donné un, l'année dernière?",
  "childp.gift.fail/4": "Je pourrais en avoir un facilement, non merci.",
  "childp.gift.good/1": "Oh, cool! Merci.",
  "childp.gift.good/2": "C'est mon anniversaire? C'est génial!",
  "childp.gift.good/3": "C'est bien mieux que le dernier cadeau que j'ai eu!",
  "childp.gift.good/4": "Youhou! C'est à moi, tout à moi!",
  "childp.gift.good/5": "Je peux...je peux le manger?",
  "childp.gift.better/1": "Pour moi? Gratuitement?!",
  "childp.gift.better/2": "Ooh! Ça brille!",
  "childp.gift.better/3": "J'aime beaucoup ça, je peux en avoir un autre?",
  "childp.gift.better/4": "Tous mes copains vont être jaloux!",
  "childp.gift.better/5": "C'est trop cool! J'en ai toujours voulu un!",
  "childp.gift.best/1": "Ça a dû coûter une fortune!",
  "childp.gift.best/2": "Je savais que tu allais m'en donner un. Je le savais!",
  "childp.gift.best/3": "Ouais! J'ai les meilleurs parents du monde!",
  "childp.gift.best/4": "C'est génial! Je n'arrive pas à croire que c'est tout pour moi!",
  "childp.gift.best/5": "Merci beaucoup! Tu es le meilleur du monde!",
  "spouse.endmarriage/1": "C'est assez. Tu me maltraites. Je te quitte!",
  "spouse.endmarriage/2": "Je te quitte. Pour toujours! Ne me cherche plus.",
  "spouse.endmarriage/3": "Je suis désolé(e) - je pensais que nous pourrions avoir des projets ensemble, mais ça ne marche pas pour moi. Au revoir.",
  "spouse.endmarriage/4": "Adieu, %1$s. N'essaie pas de me suivre.",
  "spouse.divorce/1": "Je te déteste, %1$s!",
  "spouse.divorce/2": "So this is how it's going to be %1$s?",
  "spouse.divorce/3": "You can finally go after that floozy that you've been eyeing %1$s!",
  "spouse.divorcePaper/1": "D'accord...",
  "spouse.divorcePaper/2": "If you think this is the best. I will always love you, %1$s",
  "spouse.divorcePaper/3": "*tears form in their eyes* I will always love you..",
  "adult.dialogue.main/1": "Pourquoi, bonjour!",
  "adult.dialogue.main/2": "Coucou! Comment vas-tu?",
  "adult.dialogue.main/3": "Coucou, heureux de te voir!",
  "adult.dialogue.main/4": "Qu'est-ce qu'il ne va pas chez toi aujourd'hui?",
  "adult.dialogue.main/5": "Comment ça va aujourd'hui?",
  "adult.dialogue.main/6": "Hey %1$s! What's up?",
  "adult.dialogue.main/7": "So I was hanging out with %supporter%, and all of a sudden he got bit by a zombie! He told me it was alright, so I believed him... What was I talking about? Anyway, I saw a zombie that looks just like %supporter% today!",
  "child.dialogue.main/1": "Salut, t'es qui?",
  "child.dialogue.main/2": "Salut, comment t'appelles-tu?",
  "child.dialogue.main/3": "Hii! Tu fais peur!",
  "child.dialogue.main/4": "Have you seen (insert name)? We were playing hide and seek and now I can't find them! It's been hours!!!",
  "child.dialogue.main/5": "Why can't the zombies get a hug..? Maybe they're lonely...",
  "child.dialogue.main/6": "Don’t tell anyone, but I accidentally drank this juice, and now I feel dizzy.",
  "child.dialogue.main/7": "I like your clothes today, yesterday your clothes looked icky.",
  "child.dialogue.main/8": "Mommy doesn't like horses because they stink.",
  "child.dialogue.main/9": "My tummy hurts.",
  "spouse.dialogue.main/1": "Coucou chéri(e), où étais-tu?",
  "spouse.dialogue.main/2": "Bonjour chéri(e), comment était ta journée?",
  "spouse.dialogue.main/3": "Oh, %1$s! Tu sembles fatigué(e).",
  "spouse.dialogue.main/4": "Coucou %1$s! Tu sembles affamé(e). Veux-tu que je te cuisine quelque-chose?",
  "spouse.dialogue.main/5": "%1$s, tu es de retour! Tu m'as manqué.",
  "childp.dialogue.main/1": "Coucou!",
  "childp.dialogue.main/2": "Hé, que se passe-t-il?",
  "childp.dialogue.main/3": "Qu'est-ce que tu fais?",
  "childp.dialogue.main/4": "Tu vas où?",
  "childp.dialogue.main/5": "Can I come with you?",
  "adventurer.dialogue.main/1": "You just watch yourself. I'm a wanted man.",
  "outlaw.dialogue.main/1": "Shhhhh! Quiet! There's a guard right there!",
  "dialogue.main.apologize": "Apologize",
  "dialogue.main.rumors": "Rumors",
  "dialogue.main.chat": "Chat",
  "dialogue.main.joke": "Tell joke",
  "dialogue.main.story": "Tell story",
  "dialogue.main.hug": "Câlin",
  "dialogue.main.flirt": "Flirt",
  "dialogue.main.kiss": "Embrasser",
  "dialogue.main.procreate": "Procreate",
  "dialogue.main.procreate_engaged": "Procreate?",
  "dialogue.main.adopt": "Adopt",
  "dialogue.main.divorceInitiate": "Divorcer",
  "dialogue.main.divorcePapers": "Divorce papers",
  "dialogue.main.hire": "Embaucher",
  "dialogue.main.stay": "Ask to stay",
  "dialogue.rumors.failed/1": "Hmm, non je n'ai rien entendu de nouveau.",
  "dialogue.rumors.lore/1": "Même si Jax est encore vénéré, le culte de Sirben s'accroît et ses prophètes MerlinWolfGames et Crow répandent sa parole.",
  "dialogue.rumors.lore/2": "Les cyberdémons ont autrefois tenté de nous envahir en entrant dans l'overworld via des portails, mais Sirben et Luke ont stoppé l'invasion.",
  "dialogue.rumors.lore/3": "Après avoir été impliqué dans la disparition de l'Ancien Constructeur, les rumeurs disent que 2DA50 a voyagé vers les terres lointaines et l'on en a plus jamais entendu parlé.",
  "dialogue.rumors.lore/4": "MerlinWolfGames build a temple devoted to Sirben, his temple is one of the ancient wonders.",
  "dialogue.rumors.lore/5": "There used to be an ancient race of builders, but now they are gone.",
  "dialogue.rumors.lore/6": "Avec-vous entendu parler des légendes des anciens bâtisseurs? Ceux qui ont laissé toutes ces ruines et tous ces temples partout dans l'Overworld.",
  "dialogue.first.question.exploring": "Exploration",
  "dialogue.first.question.settling": "Colonisation",
  "dialogue.first.question.spent_night": "Passer la nuit",
  "dialogue.first.generic/1": "Je ne vous ai jamais vu par ici auparavant, bienvenu voyageur!",
  "dialogue.first.generic/2": "Oh, bonjour! C'est toujours agréable de voir de nouvelles têtes ici!",
  "dialogue.first.generic/3": "Comme c'est rafraîchissant! Une nouvelle tête par ici c'est toujours agréable.",
  "dialogue.first.generic/4": "Bienvenue au village, étranger. Tu as sûrement des histoires à raconter ?",
  "dialogue.first.generic/5": "Cela fait longtemps depuis la dernière fois qu'on a vus un voyageur. Mais fait comme si tu te sentais a la maison !",
  "dialogue.first.generic/6": "Oh bonjour ! Bienvenue dans notre village ! C'est toujours agréable de voir un nouveau visage.",
  "child.dialogue.first.generic/1": "Wow ?! un voyageur ! trop bien !",
  "child.dialogue.first.generic/2": "U-Uh, m-maman m'as dit de pas parler aux inconnus...",
  "child.dialogue.first.generic/3": "Es-tu un voyageur ?! Wow ! Je veux aussi devenir un voyageure quand j'aurai grandi!",
  "teen.dialogue.first.generic/1": "Ah, ça doit être bien de juste pouvoir voyager a travers le monde...",
  "teen.dialogue.first.generic/2": "Oh ? Un voyageurs. Nous n'avons rien de spécial. Tu ne vas probablement pas rester plus d'une journée, deux au maximum. content de te rencontrer ceci-dit, je suposse.",
  "teen.dialogue.first.generic/3": "Oh, bienvenue. Alors, tu es un voyageur…? Je rêvais de devenir un voyageur quand j'étais enfant, mais maintenant que je vieillis, je n'en suis plus si sûr… . C'est tellement dangereux en dehors du village, n'est-ce pas ?",
  "teen.dialogue.first.generic/4": "Oh, bonjour ! C'est toujours cool de voir un autre voyageur ! Avez-vous des histoires intéressantes, peut-être ?!",
  "teen.dialogue.first.generic/5": "Un voyageur…? Pff, qui s'en soucie…",
  "guard.dialogue.first.generic/1": "Bienvenue, on attend de toi que tu respectes nos lois pendant ton séjour. Je m'attends à aucun problème de ta part.",
  "guard.dialogue.first.generic/2": "Bienvenue, voyageur. Fais attention à tes manières pendant que tu es ici.",
  "guard.dialogue.first.generic/3": "Fais attention à toi, voyageur. Nous prenons la sécurité très au sérieux par ici.",
  "guard.dialogue.first.generic/4": "Je n'ai jamais vu votre visage par ici. Êtes-vous un voyageur…? J'espère que vous savez comment vous comporter… pour votre propre bien.",
  "guard.dialogue.first.generic/5": "Vous avez l'air nouveau ici. Bienvenue ! Tant que vous n'êtes pas avec les pillards….",
  "weaponsmith.dialogue.first.generic/1": "Bienvenue, voyageur ! Je suis l'armurier de ce beau village ! Pourquoi ne pas jeter un coup d'œil à mes marchandises ? Un brave voyageur comme vous a sûrement besoin d'être bien équipé !",
  "weaponsmith.dialogue.first.generic/2": "Oh la la, si ce n'est pas un aventurier ! Bienvenue ! Quelqu'un comme vous a sûrement besoin des meilleures armes, et comme par hasard, je suis le meilleur armurier à des kilomètres à la ronde ! Ne soyez pas timide, jetez un coup d'œil à ma marchandise !",
  "weaponsmith.dialogue.first.generic/3": "Bienvenue dans notre village ! Si vous avez du temps libre, mes engrenages auraient bien besoin d'un coup d'œil. Je suis sûr que nous pouvons faire une bonne affaire, vous et moi !",
  "armorer.dialogue.first.generic/1": "Bienvenue. En tant qu'aventurier, vous devez savoir qu'il est crucial de rester protégé. Donc, si tu es à la recherche d'une nouvelle armure, tu sais où chercher !",
  "armorer.dialogue.first.generic/2": "Ah, un voyageur ? Cherchez-vous une armure de qualité capable de résister aux coups du plus puissant des monstres ?! Eh bien, ne cherchez plus !",
  "armorer.dialogue.first.generic/3": "Bonjour, et bienvenue dans notre village ! Cela fait un moment que nous n'avons pas vu d'aventurier. Moi ? Je suis un armurier local ! Je parie qu'une personne comme vous a besoin d'une bonne armure pour ses voyages !",
  "butcher.dialogue.first.generic/1": "Ohé, voyageur ! Si vous avez besoin de remplir votre estomac affamé, vous êtes au bon endroit !",
  "butcher.dialogue.first.generic/2": "Ah, vous devez être ce voyageur dont tout le monde parle ! Je suis peut-être un simple boucher, mais je sais que de tels voyages peuvent être fatigants, même pour un aventurier comme vous ! Pourquoi ne pas vous arrêter pour manger un morceau ?",
  "butcher.dialogue.first.generic/3": "Welcome! The best meat in town, perfect for any ravenous adventurer! Come now, before I get sold out!",
  "fisherman.dialogue.first.generic/1": "Oh, you're a traveler? Welcome, I am this fine village's fisherman. If you feel hungry for some quality fresh fish, you know where to find me!",
  "fisherman.dialogue.first.generic/2": "Ah, an adventurer! Someone like you surely must know the value of hard work! In such a case, why don't you take a peek at my catches?",
  "fisherman.dialogue.first.generic/3": "Welcome to our village! I'm this village's fisherman, as you can see. I'm sure someone who travels the world far and wide such as yourself must know a thing or two, as well! If you need any help with fishing, I'd be more than happy to help. For a price, of course!",
  "farmer.dialogue.first.generic/1": "Hello, traveler. As you can see, It's hard work to keep everyone fed in this village, so I will pay handsomely if you could help me catch a break in the fields.",
  "farmer.dialogue.first.generic/2": "Welcome to our village, adventurer. Farming is hard work, but I'm still proud of it. Be sure to swing by, I'll always have food in stock.",
  "farmer.dialogue.first.generic/3": "Oh! An adventurer! Why, hello there! I'm a proud village farmer. If you need any help, feel free to just ask.",
  "cleric.dialogue.first.generic/1": "Hello, adventurer. Welcome to our small village. As you might have guessed, I'm a cleric. If you find yourself in need of various potions, I would be more than happy to help.",
  "cleric.dialogue.first.generic/2": "Welcome, adventurer. Please feel at home in our village, and may the god's light be with you. Do not hesitate to ask for help if you find yourself in need.",
  "cleric.dialogue.first.generic/3": "I'm this village's cleric. I am responsible for healing those of us unfortunate enough to fall to the plague. If you ever happen to come across rotten flesh, hesitate not, and bring them to me.",
  "librarian.dialogue.first.generic/1": "Oh, tu dois donc être le voyageur dont je n'arrête pas d'entendre parler. Eh bien, bienvenue dans notre humble village, je suis la bibliothécaire locale. Tu es toujours le bienvenu pour jeter un coup d'œil à ma bibliothèque ; assure-toi simplement de rester silencieux en parcourant les livres.",
  "librarian.dialogue.first.generic/2": "Welcome, traveler. I am this town's librarian. Behave well, and you'll always be welcome in the library. I also try my hand at enchanting. Perhaps some of my enchanted books might pique your curiosity?",
  "librarian.dialogue.first.generic/3": "Hello, good traveler. It is always a pleasure to meet someone new, there's no better way to broaden one's horizons such as stories from afar. Your kind may find my stories 'enchanting' as well.",
  "cartographer.dialogue.first.generic/1": "Welcome, explorer. I'm this village's cartographer. It's my job to map the secrets of this world and I would be willing to share the fruits of my labor with you… for a price, of course.",
  "cartographer.dialogue.first.generic/2": "Ah! An adventurer! Someone like you surely has to recognize the value of my work. I am a cartographer, and am more than happy to sell you my maps, as well as buy the resources. I could always use some spare paper!",
  "cartographer.dialogue.first.generic/3": "Oh, I've been waiting for you to show up, explorer! If you ever happen to find yourself in need of help with finding treasures of old, I will be more than happy to assist you with my knowledge.",
  "mason.dialogue.first.generic/1": "Welcome, traveler. I'm this town's mason. If you ever need help with stone materials and the money to back it up, I'd be more than happy to help!",
  "mason.dialogue.first.generic/2": "Hello, adventurer! For my line of work, I need materials, lots of materials. I'd be willing to buy off any spare clay on you!",
  "fletcher.dialogue.first.generic/1": "Welcome, brave adventurer!. I'm this village's fletcher. A bow is an adventurer's best friend, especially if you hope to best a creeper. Why don't you look at my wares sometime?",
  "fletcher.dialogue.first.generic/2": "Bienvenue ! Je suis certain que quelqu'un comme toi doit apprécier les avantages qu'offrent les arcs ! Tu dois être à court de flèches, en étant si souvent sur la route !",
  "leatherworker.dialogue.first.generic/1": "Welcome, traveler. I am this village's leatherworker. As you probably know, it's my job to make sure everyone has fine clothes to wear. I would be most obliged if you ever checked my stock.",
  "leatherworker.dialogue.first.generic/2": "Welcome to this village. I am sure someone like you often happens to collect leathers from all kinds of animals, and I would be happy to buy them off you.",
  "shepherd.dialogue.first.generic/1": "Welcome, adventurer. I'm this village's shepherd, as you can probably tell. My wares probably don't amount to that much, but please still feel welcome to look at my wares.",
  "shepherd.dialogue.first.generic/2": "Hello, adventurer. I am this village's shepherd. If you ever happen to have spare amounts of wool, please let me have a look. I just might buy them off you.",
  "dialogue.first.question/1": "Welcome traveler. What brings you to this village?",
  "dialogue.first.question/2": "Finally a new face! What adventures brought you here?",
  "dialogue.first.question/3": "Wow! Are you an adventurer? How'd you get here?",
  "dialogue.first.exploring/1": "We don't have much here, but you are welcome here, as long as you don't break any rules.",
  "dialogue.first.exploring/2": "Abide by the laws and you're welcome to stay, traveler.",
  "dialogue.first.exploring/3": "Mind your manners, traveler.",
  "dialogue.first.settling/1": "It's great to see another face in the village!",
  "dialogue.first.settling/2": "Welcome to the village, neighbor!",
  "dialogue.first.settling/3": "Happy to have another helping hand around here!",
  "dialogue.first.settling/4": "You decided to stay? Great!",
  "dialogue.first.spent_night.success/1": "I can recommend you our inn.",
  "dialogue.first.spent_night.success/2": "Our inn is the best place around here to recover some energy.",
  "dialogue.first.spent_night.success/3": "Want a warm bed and good food? Just go to our inn!",
  "dialogue.first.spent_night.failed/1": "We don't have an inn. To be honest, we lack the expertise to build a proper one.",
  "dialogue.first.spent_night.failed/2": "We don't have an inn here, sorry about that!",
  "dialogue.first.spent_night.failed/3": "Maybe you'd have better luck in another village?",
  "adult.dialogue.hug.success/1": "Ça faisais longtemps que je ne t'avais pas vu!",
  "adult.dialogue.hug.success/2": "Merci, j'en avais besoin.",
  "adult.dialogue.hug.success/3": "Au final, il me sera arrivé au moins un truc bien aujourd'hui.",
  "adult.dialogue.hug.success/4": "Tu es aussi douillet qu'un mouton!",
  "adult.dialogue.hug.success/5": "Oh! Thank you! *Gives hug back*",
  "adult.dialogue.hug.success/6": "Oh! You're really warm!",
  "adult.dialogue.hug.fail/1": "Tu es couvert(e) de suie et de boue!",
  "adult.dialogue.hug.fail/2": "Non merci.",
  "adult.dialogue.hug.fail/3": "Hein, pourquoi?",
  "adult.dialogue.hug.fail/4": "Après m'avoir traité(e) de dinosaure la semaine dernière? Non.",
  "adult.dialogue.hug.fail/5": "Franchement, tu ne mérites pas de câlin après tout ça.",
  "adult.dialogue.hug.fail/6": "Ew, get off me! You have disgusting germs!",
  "adult.dialogue.hug.fail/7": "Oh? Uhm, thank... you?",
  "spouse.dialogue.hug.success/1": "J'aime être dans tes bras !",
  "spouse.dialogue.hug.success/2": "Attends, ne pars pas... Tu me réchauffes.",
  "spouse.dialogue.hug.success/3": "Tu préfères faire des câlins ou des bisous?",
  "spouse.dialogue.hug.success/4": "*Bisous*",
  "spouse.dialogue.hug.success/5": "Restons comme cela pour toujours!",
  "spouse.dialogue.hug.fail/1": "Pourquoi n'irais-tu pas faire des câlins à ton ex?",
  "spouse.dialogue.hug.fail/2": "Non merci.",
  "spouse.dialogue.hug.fail/3": "Hé, tu pues.",
  "spouse.dialogue.hug.fail/4": "Qu'est-ce que tu veux?",
  "spouse.dialogue.hug.fail/5": "Câline quelqu'un d'autre.",
  "childp.dialogue.hug.success/1": "*Kisses on your cheek* You're the best ever!",
  "childp.dialogue.hug.success/2": "Un jour, je serai aussi fort que toi!",
  "childp.dialogue.hug.success/3": "Merci!",
  "childp.dialogue.hug.success/4": "J'adore les câlins! Tu es doux et chaud!",
  "childp.dialogue.hug.fail/1": "Je suis trop vieux pour les câlins!",
  "childp.dialogue.hug.fail/2": "Arrête! Je ne veux pas qu'on nous voit!",
  "childp.dialogue.hug.fail/3": "Vas-t'en, tu m'embêtes!",
  "childp.dialogue.hug.fail/4": "Laisse-moi seul(e) ou donne-moi des cookies!",
  "childp.dialogue.hug.fail/5": "Je préfère faire un câlin à un squelette.",
  "adult.dialogue.kiss.success/1": "Je souhaite que cet instant dure toujours.",
  "adult.dialogue.kiss.success/2": "Je pense que je t'aime...",
  "adult.dialogue.kiss.success/3": "Mmm, ça a un goût de tarte à la citrouille!",
  "adult.dialogue.kiss.success/4": "Mmm! You taste like honey.",
  "adult.dialogue.kiss.success/5": "Oh! You're a good kisser, %1$s",
  "adult.dialogue.kiss.success/6": "%1$s you kiss better than Ash! *giggles*",
  "adult.dialogue.kiss.fail/1": "Pas si quelqu'un peut nous voir.",
  "adult.dialogue.kiss.fail/2": "T'appelles ça un baiser?",
  "adult.dialogue.kiss.fail/3": "Sacha embrasse mieux que toi.",
  "adult.dialogue.kiss.fail/4": "Quatre mots... bonbons à la menthe!",
  "adult.dialogue.kiss.fail/5": "Merci?",
  "adult.dialogue.kiss.fail/6": "Descends !",
  "spouse.dialogue.kiss.success/1": "Je suis tombé(e) amoureux(se) quand nos lèvres se sont touchées!",
  "spouse.dialogue.kiss.success/2": "Le temps s'arrête quand je suis près toi.",
  "spouse.dialogue.kiss.success/3": "Doux comme du coton!",
  "spouse.dialogue.kiss.success/4": "Je t'aime, mon amour!",
  "spouse.dialogue.kiss.success/5": "Je ne t'échangerais pour rien au monde!",
  "spouse.dialogue.kiss.success/6": "Oh %1$s, je t'aime!",
  "spouse.dialogue.kiss.success/7": "You are my world!",
  "spouse.dialogue.kiss.success/8": "I don't know where I'd be without you!",
  "spouse.dialogue.kiss.fail/1": "Pas si quelqu'un peut nous voir...",
  "spouse.dialogue.kiss.fail/2": "On est pas obligé si tu ne veux pas.",
  "spouse.dialogue.kiss.fail/3": "Tu sens la pâté pour chien.",
  "spouse.dialogue.kiss.fail/4": "Va te rincer la bouche dans le lac.",
  "spouse.dialogue.kiss.fail/5": "Maintenant qu'on est marié, je peux te dire combien tu es nul(le) pour embrasser.",
  "spouse.dialogue.kiss.fail/6": "Ugh! What did you eat recently? I think I touched some food!",
  "spouse.dialogue.kiss.fail/7": "Babe! Not in front of the trees!",
  "spouse.dialogue.kiss.fail/8": "%1$s I'm not in the mood right now.",
  "adult.dialogue.chat.success/1": "Des cookies et du lait, cela sonne délicieusement bien.",
  "adult.dialogue.chat.success/2": "Oui, supposons qu'il fasse beau aujourd'hui.",
  "adult.dialogue.chat.success/3": "Je vais bien. Je me suis fait mal à l'orteil quand je me suis réveillé(e) par contre.",
  "adult.dialogue.chat.success/4": "Pomme du jour envoie les zombies faire un tour!",
  "adult.dialogue.chat.success/5": "Mon rêve est de construire mon propre village, mais j'ai tellement la flemme.",
  "adult.dialogue.chat.success/6": "Il me semble avoir vu %Supporter% en armure de diamant l'autre jour.",
  "adult.dialogue.chat.success/7": "Mon ami %Supporter% m'a dit qu'ils ont trouvé un coffre plein de diamants hier!",
  "adult.dialogue.chat.success/8": "Isn't the weather remarkable? I've personally enjoyed the more sunny weather.",
  "adult.dialogue.chat.success/9": "I've lived here my whole life and I don't understand what's the big deal with these spiders and goblins.",
  "adult.dialogue.chat.success/10": "Hmm. I do wonder as well about what happened to %Supporter%. They ventured from here about a year ago.",
  "adult.dialogue.chat.success/12": "Did you hear what happened to %Supporter% the other day?",
  "adult.dialogue.chat.success/13": "I've been meaning to adopt one of the stray cats around here, but I've been so busy lately.",
  "adult.dialogue.chat.success/14": "I would like to redecorate my house soon. I'm just too lazy.",
  "adult.dialogue.chat.success/15": "I hope to have kids one day, I just need to find the right partner.",
  "adult.dialogue.chat.success/16": "I wonder where I'd be if I chose to live in the other village.",
  "adult.dialogue.chat.success/17": "I miss my childhood sometimes, a lot of memories cherished. Really good times.",
  "adult.dialogue.chat.success/18": "Haven't talked to my parents in a while either, I should go visit them sometime.",
  "adult.dialogue.chat.success/19": "I've been needing to travel to the other village near here, I have a few friends that I haven't seen in a long time.",
  "adult.dialogue.chat.success/20": "Sometimes, I dream about a food called cheese..",
  "adult.dialogue.chat.fail/1": "Tu viens sérieusement de dire ça?",
  "adult.dialogue.chat.fail/2": "Je ne peux pas croire qu'il ait explosé de lui-même.",
  "adult.dialogue.chat.fail/3": "Tu sais, tu n'es pas si cool que ça.",
  "adult.dialogue.chat.fail/4": "Dégage.",
  "adult.dialogue.chat.fail/5": "Tu devrais être jeté(e) dans un donjon!",
  "adult.dialogue.chat.fail/6": "Ew. Go away, you dress like you're from the past.",
  "adult.dialogue.chat.fail/7": "That is such a dumb thing to talk about.",
  "adult.dialogue.chat.fail/8": "Why are you talking to me again?",
  "adult.dialogue.chat.fail/9": "Huh? Did you say something? Sorry, I didn't care to listen.",
  "adult.dialogue.chat.fail/10": "Excuse me?",
  "adult.dialogue.chat.fail/11": "What is wrong with you? Why are you talking about this?",
  "adult.dialogue.chat.fail/12": "I've heard harsh things about you, I can kinda see why they think that.",
  "adult.dialogue.chat.fail/13": "Not even zombies will talk to you.",
  "adult.dialogue.chat.fail/14": "You're as unlikeable as a witch!",
  "adult.dialogue.chat.fail/15": "Don't talk to me or I will call the guards to move you away from me.",
  "adult.dialogue.chat.fail/16": "Huh? Oh sorry, your conversation bored me.",
  "adult.dialogue.chat.fail/17": "Are you done talking?",
  "adult.dialogue.chat.fail/18": "I wonder if anyone will miss your babbling when your mouth suddenly \"stays shut\" forever.",
  "adult.dialogue.chat.fail/19": "I'd rather stare at a pigs rear than talk to you.",
  "adult.dialogue.chat.fail/20": "Are you finished talking to me?",
  "adult.dialogue.chat.fail/21": "What, you believe the earth is round? What do you mean round? No corners? You seriously believe that?",
  "child.dialogue.chat.success/1": "J'ai entendu parler de toi! Tu es un héros?",
  "child.dialogue.chat.success/2": "Salut. J'allais essayer de grimper sur le toit.",
  "child.dialogue.chat.success/3": "Tu veux aller brûler des trucs avec moi?",
  "child.dialogue.chat.success/4": "Je veux devenir un chasseur comme toi et tuer plein de choses!",
  "child.dialogue.chat.success/5": "Salut! Tu fais quoi aujourd'hui? Moi je vais nager!",
  "child.dialogue.chat.success/6": "Do you have kids? I want to play with them!",
  "child.dialogue.chat.fail/1": "Si tu ne me donnes pas de cookies, je vais retenir ma respiration.",
  "child.dialogue.chat.fail/2": "Mes parents m'ont dit de ne pas te parler, tu es trop nul(le).",
  "child.dialogue.chat.fail/3": "*Rires* Tu pues!",
  "child.dialogue.chat.fail/4": "Ah oui? Alors je vais jeter des œufs sur ta maison!",
  "child.dialogue.chat.fail/5": "Lalala, j'écoute pas! Lalala.",
  "child.dialogue.chat.fail/6": "If you don't leave me alone, I'm going to scream!",
  "child.dialogue.chat.fail/7": "Mommy says she finds it weird you don't have a job in the village...",
  "spouse.dialogue.chat.success/1": "J'ai nettoyé toute la maison. Comment étais ta journée?",
  "spouse.dialogue.chat.success/2": "Chéri(e), allons camper de temps en temps. Ça à l'air sympa non?",
  "spouse.dialogue.chat.success/3": "Aujourd'hui j'ai vu une araignée. Elle était énorme alors je suis parti(e) en courant.",
  "spouse.dialogue.chat.success/4": "On devrais construire une nouvelle maison ensemble!",
  "spouse.dialogue.chat.success/5": "J'ai failli marcher dans un lac de lave l'autre jour. Cela n'aurais pas été très agréable!",
  "spouse.dialogue.chat.success/6": "Can we have kids? Just imagine seeing our little ones running around!",
  "spouse.dialogue.chat.success/7": "We should vacation to a beach one day!",
  "spouse.dialogue.chat.success/8": "I'd love to have pets one day. Preferably cats.",
  "spouse.dialogue.chat.success/9": "I'd love to have pets one day. Preferably dogs.",
  "spouse.dialogue.chat.success/10": "I'd love to have pets one day. Preferably parrots.",
  "spouse.dialogue.chat.success/11": "I thought I saw some pillagers earlier, it might be my eyes playing tricks on me.",
  "spouse.dialogue.chat.success/12": "I dreamt about becoming a grandparent! I'm not that old am I?",
  "spouse.dialogue.chat.success/13": "I saw a pond while exploring, it was so peaceful to look at. Wish you were there!",
  "spouse.dialogue.chat.success/14": "I saw my old friend Ash at the village center the other day. It was awkward to say the least.",
  "spouse.dialogue.chat.fail/1": "Je sais qu'on n'est pas la pire famille, mais...",
  "spouse.dialogue.chat.fail/2": "J'aime être près de toi mais j'ai besoin d'espace.",
  "spouse.dialogue.chat.fail/3": "Parfois j'aimerais avoir ma propre \"grotte\" pour échapper à toi et aux autres.",
  "spouse.dialogue.chat.fail/4": "Pars, je ne suis pas d'humeur.",
  "spouse.dialogue.chat.fail/5": "Où étais-tu? Tu vois quelqu'un dans mon dos?",
  "spouse.dialogue.chat.fail/6": "Babe, don't you have anything to do right now?",
  "spouse.dialogue.chat.fail/7": "%1$s I love you, but I need to be alone for a little bit.",
  "spouse.dialogue.chat.fail/8": "Don't you have friends to talk to? Go make some friends.",
  "spouse.dialogue.chat.fail/9": "Honey, you're beginning to nag me at this point.",
  "spouse.dialogue.chat.fail/10": "Not right now.",
  "spouse.dialogue.chat.fail/11": "You must really want me to jump into a nether portal.",
  "spouse.dialogue.chat.fail/12": "Darling I'm tired, talk to me later.",
  "childp.dialogue.chat.success/1": "Oh, je voulais juste partir explorer plus tard.",
  "childp.dialogue.chat.success/2": "On peut faire du camping? S'il-te-plaît?!",
  "childp.dialogue.chat.success/3": "Salut, tu peux me faire un gâteau?",
  "childp.dialogue.chat.success/4": "Je peux avoir ma propre chambre loin de la maison? Ce serait trop cool!",
  "childp.dialogue.chat.success/5": "Allons déménager dans une grotte! Ça a l'air trop marrant!",
  "childp.dialogue.chat.success/6": "I wanna go to the beach!",
  "childp.dialogue.chat.success/7": "Can we get a puppy? Please?",
  "childp.dialogue.chat.success/8": "Can we get a kitten? Please?",
  "childp.dialogue.chat.success/9": "Can we get a bird? Please?",
  "childp.dialogue.chat.success/10": "My friend told me he found a lush cave! Can I go?",
  "childp.dialogue.chat.success/11": "My friend told me he found a dripstone cave! Can I go?",
  "childp.dialogue.chat.success/12": "My friend, Ash wants me to go to a lush cave, but I was scared.",
  "childp.dialogue.chat.success/13": "My friend, Ash wants me to go to a dripstone cave, but I was scared.",
  "childp.dialogue.chat.success/14": "Can you tell me how babies are born?",
  "childp.dialogue.chat.fail/1": "I want to have a room far away from you!",
  "childp.dialogue.chat.fail/2": "Je ne pense pas que j'aimerais ça.",
  "childp.dialogue.chat.fail/3": "C'est pour ça que j'entends beaucoup parler de \"divorce\"? Qu'est-ce que ça veut dire?",
  "childp.dialogue.chat.fail/4": "Je veux de nouveaux parents.",
  "childp.dialogue.chat.fail/5": "You're mean to me.",
  "childp.dialogue.chat.fail/6": "I don't want a baby brother.",
  "childp.dialogue.chat.fail/7": "Je ne veux pas de petite sœur.",
  "childp.dialogue.chat.fail/8": "*blows raspberries*",
  "childp.dialogue.chat.fail/9": "I'm playing with my toys go away",
  "childp.dialogue.chat.fail/10": "No! I don't want to!.",
  "dialogue.story": "Raconte une histoire",
  "dialogue.story.generic": "Histoire générique",
  "dialogue.story.exploring": "Vos explorations",
  "dialogue.story.nether": "Aventures dans le Nether",
  "dialogue.story.enderdragon": "Ender dragon",
  "dialogue.story.wither": "Wither boss",
  "adult.dialogue.story.success/1": "Vraiment? Je ne peux pas croire que ça soit vraiment arrivé!",
  "adult.dialogue.story.success/2": "J'aimerais être assez courageux(se) pour m'asseoir sur un creeper.",
  "adult.dialogue.story.success/3": "C'était vraiment une belle histoire! C'est pour de vrai?",
  "adult.dialogue.story.success/4": "Tout cela s'est passé hier? Arrête!",
  "adult.dialogue.story.success/5": "J'était à coté hier, je ne peux pas croire que je ne l'ai pas entendu.",
  "adult.dialogue.story.success/6": "Haha! Ça sonne vraiment comme %Supporter%! Une personne géniale.",
  "adult.dialogue.story.success/7": "J'ai entendu la légende de %Supporter% presque un million de fois. Raconte-la moi encore!",
  "adult.dialogue.story.success/8": "Oooh! So that's how you found your first diamond?",
  "adult.dialogue.story.success/9": "You should come over later! I would love to hear more.",
  "adult.dialogue.story.fail/1": "*Ahem* C'est de ma mère que tu parles.",
  "adult.dialogue.story.fail/2": "C'est pour ça que tout le village parle de toi.",
  "adult.dialogue.story.fail/3": "Je n'est pas compris...",
  "adult.dialogue.story.fail/4": "Tu est horrible! Les creepers aussi ont des sentiments !",
  "adult.dialogue.story.fail/5": "Comment as-tu pu tuer un pauvre mouton?!",
  "adult.dialogue.story.fail/6": "*snoring* Uh— huh, what?",
  "adult.dialogue.story.fail/7": "How was that worth my time?",
  "adult.dialogue.story.fail/8": "Yawn! How boring.",
  "adult.dialogue.story.fail/9": "You're crazy, and not in a good way..",
  "adult.dialogue.story.fail/10": "I don't see how that was good..",
  "teen.dialogue.story.fail/1": "This is why mom/dad wants to divorce you.",
  "teen.dialogue.story.fail/2": "You already told me this story when I was a baby...",
  "child.dialogue.story.success/1": "Wow! Tu es une bête!",
  "child.dialogue.story.success/2": "Je veux devenir comme toi quand je serai grand. Chut, ne le dit pas à papa/maman.",
  "child.dialogue.story.success/3": "Tu peux m'adopter?! Tu es génial(e)!",
  "child.dialogue.story.success/4": "J'allais pêcher et j'ai failli me noyer.",
  "child.dialogue.story.success/5": "Cela veut-il dire que je peux prendre tout ce que je veux? Je veux dire, \"emprunter?\"",
  "child.dialogue.story.success/6": "Parle-moi encore de %Supporter%!!",
  "child.dialogue.story.fail/1": "Tu es un méchant!",
  "child.dialogue.story.fail/2": "Je vais dire à ma maman ce que tu as dit sur elle...",
  "child.dialogue.story.fail/3": "Je crois que tu parles de mon grand-père...",
  "child.dialogue.story.fail/4": "Tu es un peureux comme le dit mon papa!",
  "child.dialogue.story.fail/5": "Comment as-tu pu tuer une pauvre poule?",
  "child.dialogue.story.fail/6": "*Yawn* Your stories suck.",
  "spouse.dialogue.story.success/1": "Ne le racontons pas à notre enfant...",
  "spouse.dialogue.story.success/2": "Tu es si rebel(le)! J'adore ça!",
  "spouse.dialogue.story.success/3": "As-tu déjà parlé à tes parents de la perte de leurs bagues ?",
  "spouse.dialogue.story.success/4": "C'est à cet instant que je suis tombé(e) amoureux(se) de toi!",
  "spouse.dialogue.story.success/5": "Wow, tu es le(la) meilleur(e) chasseur(se) du monde!",
  "spouse.dialogue.story.fail/1": "Viens me parler quand tu auras tué autre chose qu'une vache sans défense.",
  "spouse.dialogue.story.fail/2": "Ne fait rien d'imprudent!",
  "spouse.dialogue.story.fail/3": "Pense à ta famille !",
  "spouse.dialogue.story.fail/4": "…Si tu les aimes autant pourquoi ne t'es tu pas plutôt marié avec eux?",
  "spouse.dialogue.story.fail/5": "Pourquoi portais-tu des sous-vêtements à frou-frous roses? À qui étaient-il?",
  "childp.dialogue.story.success/1": "Quoi!? T'as vraiment fait ça?! Mais...qu'est-il arrivé à ton ami?",
  "childp.dialogue.story.success/2": "Je veux explorer une grotte aussi! Allons-y!",
  "childp.dialogue.story.success/3": "Un jour, je tuerai plus de creepers que toi!",
  "childp.dialogue.story.success/4": "Oh, oh, oh! On peut grimper à un arbre aussi?!",
  "childp.dialogue.story.success/5": "Est-ce que la lave ça fait mal?",
  "childp.dialogue.story.fail/1": "Je ne veut pas entendre parler de grand-mère.",
  "childp.dialogue.story.fail/2": "Tu dis toujours ça. Je veux juste un animal de compagnie.",
  "childp.dialogue.story.fail/3": "Tu mens. Je n'y crois pas.",
  "childp.dialogue.story.fail/4": "Tu as dit que tu n'avais pas mangé le gâteau et les cookies...",
  "childp.dialogue.story.fail/5": "Quelqu'un a dit que tu étais une mauvaise personne, et j'approuve!",
  "baker.dialogue.flirt.success/1": "I guess your parents are bakers, because they made you such a cutie pie!",
  "adult.dialogue.flirt.success/1": "Tu est tellement courageux!",
  "adult.dialogue.flirt.success/2": "Hé, toi! Arrête d'être si mignon!",
  "adult.dialogue.flirt.success/3": "*Rougis* Tu le penses vraiment?",
  "adult.dialogue.flirt.success/4": "Oh, mon...",
  "adult.dialogue.flirt.success/5": "C'était si adorable! Tu m'as eu d'un simple \"bonjour\"!",
  "adult.dialogue.flirt.success/6": "How do you manage to look so stunning every day? When I look at you, I become speechless.",
  "adult.dialogue.flirt.success/7": "Oh stop it! You're making me blush.",
  "adult.dialogue.flirt.fail/1": "Si tu le dis, alors prouve-le.",
  "adult.dialogue.flirt.fail/2": "Euh... Attends, t'as dit pareil au boulanger!",
  "adult.dialogue.flirt.fail/3": "Même pas dans un million d'années.",
  "adult.dialogue.flirt.fail/4": "Pathétique...",
  "adult.dialogue.flirt.fail/5": "Un zombie aurait plus de chance que toi.",
  "adult.dialogue.flirt.fail/6": "Non. Juste.... non.",
  "adult.dialogue.flirt.fail/7": "Don't look at me like that and never say that again.",
  "spouse.dialogue.flirt.success/1": "*Rougis* Bien, pourquoi ne pas faire quelque chose comme ça, alors!",
  "spouse.dialogue.flirt.success/2": "Oh, tu l'as dit à notre première rencontre.",
  "spouse.dialogue.flirt.success/3": "Bébé, tu es tellement mignon(ne)!",
  "spouse.dialogue.flirt.success/4": "Bien-sûr que je le suis!",
  "spouse.dialogue.flirt.success/5": "*Clin d'œil* Tu l'as toujours!",
  "spouse.dialogue.flirt.fail/1": "*Soupir*",
  "spouse.dialogue.flirt.fail/2": "Cela vieillit... comme toi.",
  "spouse.dialogue.flirt.fail/3": "On est marié, on a plus besoin de faire cela, maintenant.",
  "spouse.dialogue.flirt.fail/4": "Parle à un arbre, c'est mieux.",
  "spouse.dialogue.flirt.fail/5": "Oui, oui... Qu'est-ce que tu disais?",
  "dialogue.joke": "(Quelle blague pourrais-je raconter?)",
  "dialogue.joke.creative": "Être créatif (facile)",
  "dialogue.joke.animal": "Blague sur un animal",
  "dialogue.joke.monster": "Blague sur un monstre",
  "dialogue.joke.creative.success/1": "*Rires* C'est hilarant!",
  "dialogue.joke.creative.success/2": "C'est amusant!",
  "dialogue.joke.creative.success/3": "C'est la meilleure que j'ai jamais entendue!",
  "dialogue.joke.creative.success/4": "Vous pourriez être plus drôle que %Supporter%!",
  "dialogue.joke.creative.success/5": "Hahaha! Wow you're really funny! Have you ever thought of becoming a comedian?",
  "dialogue.joke.creative.success/6": "BAHAHHA! That was the best joke I've heard in a long time!",
  "dialogue.joke.creative.success/7": "Teehee! You're definitely funnier than Ash!",
  "dialogue.joke.creative.success/8": "Ahah! That's actually pretty funny!",
  "dialogue.joke.creative.failed/1": "Tu ne devrais pas blaguer sur ça.",
  "dialogue.joke.creative.failed/2": "Haha. Pas drôle.",
  "dialogue.joke.creative.failed/3": "Tu n'es pas le plus drôle de la ville.",
  "dialogue.joke.creative.failed/4": "Did you just make a joke like that?",
  "dialogue.joke.creative.failed/5": "Oh... That's... Funny I guess?",
  "dialogue.joke.creative.failed/6": "Reaaaal funny. Haha.",
  "dialogue.joke.creative.failed/7": "Why would that be funny? Do everyone a favour and stick to your day job.",
  "dialogue.joke.creative.failed/8": "Ash tells way better jokes than you ever could.",
  "child.dialogue.joke.creative.success/1": "Tu es plus drôle que papounet!",
  "child.dialogue.joke.creative.success/2": "Raconte-m'en une autre!",
  "child.dialogue.joke.creative.success/3": "Tu es la personne la plus drôle qui existe!",
  "child.dialogue.joke.creative.success/4": "I'm tellin' my pappa that one! *Laughs*",
  "child.dialogue.joke.creative.success/5": "Je vais la raconter à ma mère, celle là! *Rires*",
  "child.dialogue.joke.creative.success/6": "You're funnier than mommy!",
  "child.dialogue.joke.creative.fail/1": "J'ai pas compris.",
  "child.dialogue.joke.creative.fail/2": "Tu n'es pas drôle. Vraiment.",
  "child.dialogue.joke.creative.fail/3": "Tu devrais arrêter...",
  "child.dialogue.joke.creative.fail/4": "Mais, la pomme de qui?",
  "child.dialogue.joke.creative.fail/5": "Ne deviens pas méchant!",
  "child.dialogue.joke.creative.fail/6": "*sticks tongue at you*",
  "spouse.dialogue.joke.creative.success/1": "*Rires* Je me suis marié(e) pour ton humour!",
  "spouse.dialogue.joke.creative.success/2": "Tu devrais lui jeter un œuf la prochaine fois!",
  "spouse.dialogue.joke.creative.success/3": "Celle-là ne sera jamais démodée!",
  "spouse.dialogue.joke.creative.success/4": "J'en ai une pour toi... Combien de poules un creepers peut-il exploser?",
  "spouse.dialogue.joke.creative.success/5": "This is why I married you! One of the best qualities you have!",
  "spouse.dialogue.joke.creative.fail/1": "Nulle...",
  "spouse.dialogue.joke.creative.fail/2": "Chéri(e), tu n'es pas drôle.",
  "spouse.dialogue.joke.creative.fail/3": "Ha...ha...ha...C'est pas drôle.",
  "spouse.dialogue.joke.creative.fail/4": "Tu devrais effacer celle-là de ta mémoire.",
  "spouse.dialogue.joke.creative.fail/5": "D'accord...",
  "toddlerp.dialogue.joke.creative.success/1": "*Rires* Raconte-la moi encore une fois!",
  "childp.dialogue.joke.creative.success/1": "*Rires* Raconte-la moi encore une fois!",
  "childp.dialogue.joke.creative.success/2": "Je vais raconter celle-là à mon ami!",
  "childp.dialogue.joke.creative.success/3": "Comment le creeper a-t-il fait pour exploser?!",
  "childp.dialogue.joke.creative.success/4": "*Laughs* Why is there no longer 3 of them?",
  "childp.dialogue.joke.creative.success/5": "*Rires* … *Rires* … *Rires*",
  "childp.dialogue.joke.creative.fail/1": "Je pensais que tu étais drôle, mais...",
  "childp.dialogue.joke.creative.fail/2": "Je préfère les blagues toc-toc.",
  "childp.dialogue.joke.creative.fail/3": "Je n'ai pas compris, c'était nul.",
  "childp.dialogue.joke.creative.fail/4": "*Baille* Le père de mon ami est plus cool et plus drôle que toi.",
  "childp.dialogue.joke.creative.fail/5": "Je préfère avoir un gâteau.",
  "dialogue.greet": "Hey! Comment vas-tu aujourd'hui?",
  "dialogue.greet.short": "Ça va.",
  "dialogue.greet.kind": "Ça va, et toi?",
  "dialogue.greet.shake_hand": "*Shake hands*",
  "dialogue.procreate_engaged/1": "I’d feel more comfortable once we’re actually married.",
  "dialogue.procreate_engaged/2": "I don’t want to being a new life into this world if we haven’t even fully committed to each other.",
  "adult.dialogue.shake_hand.success/1": "Tu as une belle poigne!",
  "adult.dialogue.shake_hand.success/2": "Ta poigne m'indique que tu possèdes un grand pouvoir!",
  "adult.dialogue.shake_hand.success/3": "Ouah, vous êtes si poli(e)!",
  "adult.dialogue.shake_hand.success/4": "Bonne journée!",
  "adult.dialogue.shake_hand.success/5": "Pourquoi, bonjour!",
  "adult.dialogue.shake_hand.fail/1": "Sérieusement? Après avoir abattu la vache?",
  "adult.dialogue.shake_hand.fail/2": "Hum, non c'est bon.",
  "adult.dialogue.shake_hand.fail/3": "Je ne suis pas un étranger, vous n'avez pas à être aussi poli(e).",
  "adult.dialogue.shake_hand.fail/4": "Wow vraiment? Ce n'est pas contre toi...",
  "adult.dialogue.shake_hand.fail/5": "Dégage.",
  "child.dialogue.shake_hand.success/1": "Hey! Je connais quelqu'un qui vous aime...",
  "child.dialogue.shake_hand.success/2": "Papa dit que c'est une très bonne chose à faire.",
  "child.dialogue.shake_hand.success/3": "Tape-m'en cinq! Ralenti... trop lent!",
  "child.dialogue.shake_hand.success/4": "Bonjour étranger!",
  "child.dialogue.shake_hand.success/5": "*Gigote* Je viens juste de nettoyer une vache avec cette main.",
  "child.dialogue.shake_hand.fail/1": "Danger étranger...",
  "child.dialogue.shake_hand.fail/2": "Maman, papa! Cette personne essaie de me kidnapper!",
  "child.dialogue.shake_hand.fail/3": "Ne me touche pas, je suis célèbre!",
  "child.dialogue.shake_hand.fail/4": "Heu, y a des trucs noirs sur ta main.",
  "child.dialogue.shake_hand.fail/5": "Je te serre la main seulement si tu as des diamants.",
  "spouse.dialogue.shake_hand.success/1": "Ta main est si douce!",
  "spouse.dialogue.shake_hand.success/2": "Nos mains s'ajustent parfaitement.",
  "spouse.dialogue.shake_hand.success/3": "Un jour, les gens oublieront de se serrer la main.",
  "spouse.dialogue.shake_hand.success/4": "Notre enfant devrait être aussi poli.",
  "spouse.dialogue.shake_hand.success/5": "*Continue de serrer la main* Dis-moi quand arrêter!",
  "spouse.dialogue.shake_hand.fail/1": "Shaking hands? How about a kiss, instead?",
  "spouse.dialogue.shake_hand.fail/2": "*Écrase la main*",
  "spouse.dialogue.shake_hand.fail/3": "Ta main est sale, sans façon.",
  "spouse.dialogue.shake_hand.fail/4": "Il y a des germes dessus.",
  "spouse.dialogue.shake_hand.fail/5": "Pourquoi ne cherches-tu pas un travail décent au lieu de me serrer la main?",
  "childp.dialogue.shake_hand.success/1": "Pourquoi je suis obligé d'apprendre cela?",
  "childp.dialogue.shake_hand.success/2": "J'ai entendu que c'était une chose polie à faire.",
  "childp.dialogue.shake_hand.success/3": "Je veux être comme toi quand je serai grand!",
  "childp.dialogue.shake_hand.success/4": "Puis-je avoir du gâteau maintenant?",
  "childp.dialogue.shake_hand.success/5": "Je n'ai rien compris, mais d'accord!",
  "childp.dialogue.shake_hand.fail/1": "J'ai craché dans ma main.",
  "childp.dialogue.shake_hand.fail/2": "Vous êtes si vieux.",
  "childp.dialogue.shake_hand.fail/3": "Seuls les perdants se serrent la main.",
  "childp.dialogue.shake_hand.fail/4": "Je te serre la main si tu me donnes du gâteau.",
  "childp.dialogue.shake_hand.fail/5": "Non, tu vas glisser et me frapper.",
  "adult.dialogue.main.morning/1": "Good morning!",
  "adult.dialogue.main.morning/2": "Mornin', ready to work today?",
  "adult.dialogue.main.morning/3": "I'm still tired, you?",
  "adult.dialogue.main.morning/5": "Looks like you had a rough night.",
  "adult.dialogue.main.morning/6": "Rise and shine, buddy. It's going to be a long day.",
  "adult.dialogue.main.morning/7": "Did you sleep well? You look chipper.",
  "adult.dialogue.main.morning/8": "Morning sleepyhead!",
  "adult.dialogue.main.morning/9": "What a beautiful morning! I think it's going to be a productive day today!",
  "adult.dialogue.main.morning/10": "I think I might take it slow today, I'm not feeling too well.",
  "adult.dialogue.main.morning/11": "I have a very packed schedule today, just thinking about it makes me tired.",
  "adult.dialogue.main.morning/12": "I actually got a decent night's sleep, I might do something a bit heavier today, who knows?",
  "child.dialogue.main.morning/1": "Wakey, Wakey, eggs and bakey!",
  "child.dialogue.main.morning/2": "I might go flower picking today, wanna come?",
  "child.dialogue.main.morning/3": "I'm going to see my friends! Are you going to see yours too?",
  "child.dialogue.main.morning/4": "I want to go exploring, but I have to finish my reading today. Why can't everyday be a play day?",
  "child.dialogue.main.morning/5": "I'm not allowed to do anything fun today. It's not fair.",
  "child.dialogue.main.morning/6": "Everyone is tired today! I can't find anyone to play with me.",
  "child.dialogue.main.morning/7": "Can you take me somewhere today? I'm bored.",
  "teen.dialogue.main.morning/1": "I wouldn't be up this early if I had a choice.",
  "teen.dialogue.main.morning/2": "I was dragged out of bed, can you tell?",
  "teen.dialogue.main.morning/3": "This is an unholy hour of the morning. Why are you so chipper?",
  "teen.dialogue.main.morning/4": "Time to get moving, I guess.",
  "teen.dialogue.main.morning/5": "What I wouldn't give to be back in bed.",
  "teen.dialogue.main.morning/6": "Do you have any food on you? I forgot to eat breakfast.",
  "adult.dialogue.main.evening/1": "Bonsoir !",
  "adult.dialogue.main.evening/2": "It got late pretty fast, how was your day?",
  "adult.dialogue.main.evening/3": "Another hard day of work, am I right?",
  "adult.dialogue.main.evening/4": "The day flew by, didn't it? Too much to do, too little time.",
  "adult.dialogue.main.evening/5": "I think I might head home soon, I need to get started on dinner.",
  "adult.dialogue.main.evening/6": "I wasted too much time today, I didn't really do much.",
  "adult.dialogue.main.evening/7": "I think I might go for a nap soon, I had a rough morning.",
  "adult.dialogue.main.evening/8": "I might go inside, last month I saw a creeper, I don't walk around at night anymore.",
  "adult.dialogue.main.evening/9": "Oh hey! I was buying stuff for dinner at the butcher, talk to you later!",
  "child.dialogue.main.evening/1": "I have to be home soon, or my family might get worried.",
  "child.dialogue.main.evening/2": "It's getting really dark, really quickly! Why are days so short?",
  "child.dialogue.main.evening/3": "I'm a little bit tired, but I can go a long time without a nap now!",
  "child.dialogue.main.evening/4": "I want to go around my friend's house, but I'm in trouble. Should I go anyways?",
  "child.dialogue.main.evening/5": "I can go around the village all by myself now, even when it gets darker! But I wouldn't mind if you came with me.",
  "teen.dialogue.main.evening/1": "I'm going to go into the woods later, don't rat me out to the guards, kay?",
  "teen.dialogue.main.evening/2": "I have so much work to finish, but I really don't want to do it. Need help with anything?",
  "teen.dialogue.main.evening/3": "There's not much to do around here, especially when all the stores close.",
  "teen.dialogue.main.evening/4": "The guards don't let us stay out too late because of the monsters. It's really annoying. You don't think you could sneak me out, could you?",
  "teen.dialogue.main.evening/5": "I wanted to hang out with the others today, but I didn't get the chance to. Are you free?",
  "teen.dialogue.main.evening/7": "I know it's dangerous at night, but at least it's quiet. It makes it easier to think about stuff, you know?",
  "teen.dialogue.main.evening/8": "... maybe I should fix my sleeping schedule. It's so late but I don't feel tired at all",
  "teen.dialogue.main.evening/9": "The sunset sure looks cool, don't you think? Like the sky was on fire… or something like that.",
  "teen.dialogue.main.evening/10": "Well, it's not too late for another stroll. There's not much else to do in a village, you know. Well, it probably beats sleeping next to creepers for all I know.",
  "adult.dialogue.main.night/1": "*yawn* You're really up this late?",
  "adult.dialogue.main.night/2": "A bit of a night owl, aren't you?",
  "adult.dialogue.main.night/3": "You prefer the night too?",
  "adult.dialogue.main.night/4": "Don't stray too far from the village. Wouldn't want you to get stuck out there with the monsters, would we?",
  "adult.dialogue.main.night/5": "The guards always make the village feel safer, but it is still awfully eerie at night, isn't it?",
  "adult.dialogue.main.night/6": "The darkness always makes me feel peaceful, it's a nice time to relax when the world is quiet.",
  "adult.dialogue.main.night/7": "It's always so busy in the day time, so it is nice to go for a stroll when the stars are out.",
  "adult.dialogue.main.night/8": "I'm getting really tired. I suppose it's been a long day, I might need to take it easier tomorrow.",
  "adult.dialogue.main.night/9": "I can't wait to burrow underneath the covers.",
  "adult.dialogue.main.night/10": "You should really go to sleep. I hear you have a lot to do tomorrow.",
  "child.dialogue.main.night/1": "*yawn* Why are you up so late? It's so dark already.",
  "child.dialogue.main.night/2": "*yawn* Can't we talk some other time? I'm really, really, really sleepy.",
  "child.dialogue.main.night/3": "*just yawns and doesn't seem to quite notice you're there*",
  "child.dialogue.main.night/4": "I'm going to play the whoooole day when I wake up…",
  "teen.dialogue.main.night/1": "Don't you see I'm trying to sleep?",
  "teen.dialogue.main.night/2": "Go hunt those zombies outside or whatever you adventurers do. I'm trying to sleep.",
  "teen.dialogue.main.night/3": "Why are you in my house at this hour?",
  "teen.dialogue.main.night/4": "Talk to me one more time, and I'm calling the guards. Git.",
  "teen.dialogue.main.night/5": "Look, I appreciate it and all, but some people are trying to sleep at this hour.",
  "teen.dialogue.main.night/6": "I don't mean to be mean or anything, but you should probably sleep too.",
  "teen.dialogue.main.night/7": "Shouldn't you be at your own place at this hour or something?.",
  "teen.dialogue.main.night/8": "We. Will. Talk. Later.",
  "teen.dialogue.main.night/9": "*Snores*",
  "teen.dialogue.main.night/10": "*Clearly isn't asleep, but won't talk to you all the same.*",
  "cultist.dialogue.main/1": "There’s a lot you still have to learn.",
  "cultist.dialogue.main/2": "If you wonder how I have all these Sirben children then it’s a secret.",
  "cultist.dialogue.main/3": "Would you like to become one with the Sirbens..?",
  "guard.dialogue.main/1": "You need something?",
  "guard.dialogue.main/2": "I’m a little busy, please go bother someone else.",
  "guard.dialogue.main/3": "You look pretty strong.",
  "guard.dialogue.main/4": "I don’t like how quiet it is...",
  "guard.dialogue.main/5": "It’s a peaceful day, I hope it stays this peaceful.",
  "guard.dialogue.main/6": "You know, I once thought someone was attacking me, when I realise I'd hit an armour stand. Didn't make that mistake twice.",
  "guard.dialogue.main/7": "I don't know who you are, don't make me have to find out.",
  "guard.dialogue.main/8": "Staying safe, I hope.",
  "guard.dialogue.main/9": "I've always wondered how strong a rose gold sword would be.",
  "guard.dialogue.main/10": "Did you hear that? I'm sure there's something out there...",
  "guard.dialogue.main.morning/1": "Good morning, %1$s. Whatever you do today, please stay safe.",
  "guard.dialogue.main.morning/2": "If there's one perk about being a guard, it's that you can rest when the sun is up. Unfortunately, it's not just monsters we have to worry about…",
  "guard.dialogue.main.morning/3": "You're not causing any trouble around here, are you?",
  "guard.dialogue.main.morning/4": "*Is clearly too focused on the patrol to notice you*",
  "guard.dialogue.main.morning/5": "Yes, I know there never are any monsters in the daytime… but I always can't help but see illagers in any bush I turn my head to. Maybe I really need a nap, after all…*",
  "guard.dialogue.main.morning/6": "Bonjour, %1$s. N'oublie pas de faire un rapport si tu vois quelque chose de suspect, d'accord ?",
  "guard.dialogue.main.morning/7": "When the last raid happened, it was because we didn't notice illager scouts. It won't ever happen again.",
  "guard.dialogue.main.morning/8": "Oh, welcome, %1$s. Do you want to keep me company on my watch?.",
  "guard.dialogue.main.morning/9": "Hello. You can feel safe now. There are no monsters during the day. Well, most of the time.",
  "guard.dialogue.main.morning/10": "You aren't doing anything suspicious, are you…? Oh, no, I'm only asking… just asking… hehehe….",
  "guard.dialogue.main.evening/1": "It's going to be nighttime soon. You should probably head indoors.",
  "guard.dialogue.main.evening/2": "The setting sun sure looks beautiful… I just wish it didn't mean more monsters to deal with. Eh.",
  "guard.dialogue.main.evening/3": "Just between you and me, I really wish I could just head home for the day and not worry about any zombies or skeletons.",
  "guard.dialogue.main.evening/4": "It's evening already. I'm not sure if we should be talking right now...",
  "guard.dialogue.main.evening/5": "Guard duty isn't as depressing as some say. It's great if you need lots of time to think… not that I slack off at my post, gods forbid!",
  "guard.dialogue.main.evening/6": "I used to dream about being a guard when I was just a child, but a life of a guard isn't as grand as I thought. Then again, the more boring your job as a guard is, the better.",
  "guard.dialogue.main.evening/7": "I used to go into the caves just like you, back when I was training to become a guard.",
  "guard.dialogue.main.evening/8": "The monsters will come out any minute now. Head indoors if you don't want to have to fight them.",
  "guard.dialogue.main.evening/9": "If you ever find yourself in trouble, just find me. I will do everything I can to help.",
  "guard.dialogue.main.evening/10": "Don't stray too far from the village if you're not well prepared, %1$s.",
  "guard.dialogue.main.night/1": "I just hate those zombies, and there's never an end to them!",
  "guard.dialogue.main.night/2": "If you want to be helpful, you can watch here for the monsters with me.",
  "guard.dialogue.main.night/3": "... should I make another round, already?",
  "guard.dialogue.main.night/4": "Make sure to watch out for these cursed creepers, %1$s.",
  "guard.dialogue.main.night/5": "I'm sometimes not sure what I hate more. Creepers, or skeletons?",
  "guard.dialogue.main.night/6": "A few days ago, I had to put down a zombie that clearly wasn't gone far enough to be cured… moments like these haunt me when I try to sleep.",
  "guard.dialogue.main.night/7": "Make sure not to run in a straight line when you're facing a skeleton. Their arrows can be deadly.",
  "guard.dialogue.main.night/8": "... I hope there won't be a zombie siege tonight.",
  "guard.dialogue.main.night/9": "I just want for this night to be finally over.",
  "guard.dialogue.main.night10": "Yes, we get scared too sometimes, but bravery isn't the lack of fear, it's the ability to control it for the greater cause. Now that I'm afraid. What?",
  "farmer.dialogue.main.morning/1": "Another morning, another day spent in the fields.",
  "farmer.dialogue.main.morning/2": "It's hard work to be a farmer, but it really pays off.",
  "farmer.dialogue.main.morning3": "One perk of being a farmer: it's up to you what food you get to eat later!",
  "farmer.dialogue.main.evening/1": "It was yet another productive day in the fields. I think I deserve some rest, now.",
  "farmer.dialogue.main.evening/2": "I love being a farmer, but it's hard on you. I'm really glad whenever the day's over and I can just relax.",
  "farmer.dialogue.main.evening/3": "I hope nothing is trampling my fields right now…",
  "farmer.dialogue.main.night/1": "*Yawns* Tomorrow will be another day of hard work in the fields. I need all the rest I can get..",
  "farmer.dialogue.main.night/2": "My body feels so sore after today… I feel like I can sleep like a log…",
  "farmer.dialogue.main.night/3": "You should probably sleep, too. And since it's my job to feed everyone in the village, I don't think I should be talking to you this late, either.",
  "butcher.dialogue.main.morning/1": "I'm sure the smell of fresh meat will lighten up the day for everyone.",
  "butcher.dialogue.main.morning/2": "There's more to my work than just killing pigs, you know. I'm working just as hard as anyone in the village.",
  "butcher.dialogue.main.morning/3": "Mmm. This meat looks so good I'd like to have some myself.",
  "butcher.dialogue.main.evening/1": "Well, that was a productive day. I've sure fed lots of people in the village.",
  "butcher.dialogue.main.evening/2": "I'm not really at work right now, but if you've got the money and want some quality, fresh meat, I'm still up for some trading.",
  "butcher.dialogue.main.evening/3": "I should probably make sure the animals breed tomorrow, I've been starting to run low… huh? Were you saying something?",
  "butcher.dialogue.main.night/1": "I should probably be in bed. People will want to buy some quality meat early tomorrow, and so I can't act be acting like a night owl.",
  "butcher.dialogue.main.night/2": "Huh? What? Do you want to buy some pork at this hour? Are you really serious?",
  "butcher.dialogue.main.night/3": "The butcher's work might not look tough, but darn, my body really is sore all over. I really need to go to sleep.",
  "shepherd.dialogue.main.morning/1": "Ugh, I'm so tired. Then again, I can't just sleep in, or my animals will go hungry..",
  "shepherd.dialogue.main.morning/2": "Huh? Can't wait it a little? I'm… *yawn* still so sleepy. My sheep kept me up at night far too long…",
  "shepherd.dialogue.main.morning/3": "Work with wool can be a bit tiring sometimes, but it sure is rewarding. I'm speaking from experience!.",
  "shepherd.dialogue.main.evening/1": "What? Time off? Well, I still need to feed the sheep before I go to bed, but I guess I'm kind of free, now.",
  "shepherd.dialogue.main.evening/2": "If you want to trade some wool, now it would be good time to do it. I finally have some more time on my hands.",
  "shepherd.dialogue.main.evening/3": "Don't tell anyone… but I really like mutton. Roast mutton, minced mutton, muttons steak… just don't mention it near the sheep!",
  "shepherd.dialogue.main.night/1": "I really hope my sheep are quiet today. Maybe I'll catch some good sleep..",
  "shepherd.dialogue.main.night/2": "I should call it a night. I need to get up early to feed my animals.",
  "shepherd.dialogue.main.night/3": "Isn't there some better time for us to trade? I'm sure you can find some better time to sell me wool. *Yawn.*.",
  "shepherd.dialogue.main.night/4": "Having trouble falling asleep? Try counting sheep.",
  "shepherd.dialogue.main.night/5": "Finally I've caught that runaway sheep!",
  "fisherman.dialogue.main.morning/1": "When fishing, it's always best to start early in the day. That's how you get the most out of the day!",
  "fisherman.dialogue.main.morning/2": "Do you have some materials to spare? Believe it or not,  but fishing rods don't last that long…",
  "fisherman.dialogue.main.morning/3": "I sometimes feel sorry for these poor fish, but it's up to all of us to feed the village. It's in the cycle of nature.",
  "fisherman.dialogue.main.evening/1": "It was a day well spent! Would you believe how many catches I've got?!.",
  "fisherman.dialogue.main.evening/2": "I'm not really on the clock right now, but if you have some quality fish to sell, then hit me with it. I'm always open to a good trade!",
  "fisherman.dialogue.main.evening/3": "No, I didn't become a fisherman because I liked fish. … I do like fish, though. Who doesn't? It's definitely not as heavy on stomach as pork or beef.",
  "fisherman.dialogue.main.night/1": "Hum? How can I help you? Sorry, but I really need to get to bed, or I will have a bad day fishing tomorrow…",
  "fisherman.dialogue.main.night/2": "What…? Don't tell me you've hit me up at this hour just to sell fish…?",
  "fisherman.dialogue.main.night/3": "I know fishing might not look too hard, but I'm really tired after fishing up till the afternoon. Can't we talk tomorrow?",
  "toolsmith.dialogue.main.morning/1": "Bonjour, %1$s! Est-ce que tu as besoin de nouveaux outils de qualité ?!",
  "toolsmith.dialogue.main.morning/2": "It's sometimes hard to get myself to be fully awake, but then I always remind myself that the village relies on the tools I make. So, I can't allow myself to be lazy.",
  "toolsmith.dialogue.main.morning/3": "Do you happen to have some quality materials on hand? I could really use some.",
  "toolsmith.dialogue.main.evening/1": "Phew, that was a full day of work. It always makes me proud to see people use my tools, though",
  "toolsmith.dialogue.main.evening/2": "Yes, I'm technically off the clock now, but if you want to trade for a bit, I'm still open. I didn't get entirely sold out.",
  "toolsmith.dialogue.main.evening/3": "I love to make tools, but what I love even more is to get to just relax after a full day of work!",
  "toolsmith.dialogue.main.night/1": "I should be in bed already. Tools take time to make, so I unfortunately can't afford sleep in too much.",
  "toolsmith.dialogue.main.night/2": "Huh? Why are you here at this hour? Don't tell me you want to buy tools so late!",
  "toolsmith.dialogue.main.night/3": "Can't we talk later? It might not look hard, but I'm actually tired after today's toolsmithing work…",
  "armorer.dialogue.main.morning/1": "I'm proud of my work, but gods, isn't it tough to work all day by this damned blast furnace…",
  "armorer.dialogue.main.morning/2": "If you happen to have some resources you'd be willing to sell, I would be really grateful. It can be difficult to get my own sometimes.",
  "armorer.dialogue.main.morning/3": "It's so hot in here. I really wish I could just go outside today.",
  "armorer.dialogue.main.evening/1": "I take a lot of pride in being an armorer. It takes a lot of skill to create quality armor.",
  "armorer.dialogue.main.evening/2": "I'm technically not on the job right now, but yes, I have some pieces of armor if you want to buy any. I never get fully sold out..",
  "armorer.dialogue.main.evening/3": "I take pride in my job, but I'm glad to be away from that scorching hot blast furnace. It almost makes me want to jump into powder snow. Almost.",
  "armorer.dialogue.main.night/1": "Can't we talk anytime later? I need to sleep. A tired blacksmith is a bad blacksmith..",
  "armorer.dialogue.main.night/2": "... please don't tell me you got me out of bed just to buy armor?",
  "armorer.dialogue.main.night/3": "Making armor is very tiring, especially when you have to work next to a smoking hot furnace. I can't wait to get into bed already.",
  "weaponsmith.dialogue.main.morning/1": "Bonjour. As-tu peut-être besoin d'une nouvelle épée ? Ou d'une hache ? Ou d'une cloche ? Je plaisante… à moins que ?",
  "weaponsmith.dialogue.main.morning/2": "Hello. If you happen to find yourself with some spare resources, I'll happily buy them off you. Weaponsmithing takes up a lot of them, you know.",
  "weaponsmith.dialogue.main.morning/3": "Smithing quality weapons takes time. I would know.",
  "weaponsmith.dialogue.main.evening/1": "If you need a new weapon, don't hesitate to ask. I barely ever get fully sold out.",
  "weaponsmith.dialogue.main.evening/2": "I suppose it's nice to just sit down and rest after a whole day of working on weapons.",
  "weaponsmith.dialogue.main.evening/3": "I know an adventurer likes you must appreciate well-made weapons. Huh? No, no, just saying… really. Why are you looking at me that way?",
  "weaponsmith.dialogue.main.night/1": "... haven't you had the whole day to go shopping for weapons?",
  "weaponsmith.dialogue.main.night/2": "I'm soooo tired. And if I don't get my sleep I won't be able to smith a hoe, much less a functional sword!",
  "weaponsmith.dialogue.main.night/3": "I know you must be passionate about swords, but can't we talk about them later? It's too late for that now.",
  "grumpy.dialogue.main.morning/1": "Hmpf.",
  "grumpy.dialogue.main.morning/2": "It's so sunny my eyes are gonna burn.",
  "grumpy.dialogue.main.morning/3": "What? It's a beautiful day? To you, maybe.",
  "grumpy.dialogue.main.morning/4": "Out of my way. Don't you see I have things to do?",
  "grumpy.dialogue.main.morning/5": "What? Do you need something from me? No? Then go away.",
  "grumpy.dialogue.main.morning/6": "If you don't stop nagging me, you will regret it.",
  "grumpy.dialogue.main.evening/1": "I can't wait for this day to be over. It's been way too long..",
  "grumpy.dialogue.main.evening/2": "It's so boring in the evenings.",
  "grumpy.dialogue.main.evening/3": "... at least it's quiet when the day ends.",
  "grumpy.dialogue.main.evening/4": "If you don't find someone else to nag, it will be my fist you will get to admire and not the setting sun.",
  "grumpy.dialogue.main.evening/5": "*Stares you down*",
  "grumpy.dialogue.main.evening/6": "*... w h a t ?",
  "grumpy.dialogue.main.night/1": "I can't wait to finally hit the bunk. My body is sore all over.",
  "grumpy.dialogue.main.night/2": "Why are you even talking to me at this hour? Go away.",
  "grumpy.dialogue.main.night/3": "Can't I PLEASE be allowed to sleep in peace?",
  "grumpy.dialogue.main.night/4": "Get the hell out of my face! Don't you see how late it is now?!",
  "grumpy.dialogue.main.night/5": "Piss off. Go be a night owl somewhere else. Blockhead.",
  "grumpy.dialogue.main.night/6": "If you don't go home right now, I will send you there.",
  "shy.dialogue.main.morning/1": "Oh… hi..",
  "shy.dialogue.main.morning/2": "Huh… are… are you talking to me?",
  "shy.dialogue.main.morning/3": "... it's a nice day… in my opinion at least.",
  "shy.dialogue.main.morning/4": "Um… yes?",
  "shy.dialogue.main.morning/5": "C-... could you repeat?.",
  "shy.dialogue.main.morning/6": "Oh… g-good morning.",
  "shy.dialogue.main.evening/1": "*Doesn't seem to quite notice you're there.*",
  "shy.dialogue.main.evening/2": "I like evenings. It's so… peaceful…",
  "shy.dialogue.main.evening/3": "I really love the quiet.",
  "shy.dialogue.main.evening/4": "I-I'm sorry if I didn't talk much earlier during the day. Talking makes me feel nervous.",
  "shy.dialogue.main.evening/5": "My…! I-I'm sorry, I didn't realize you were there!",
  "shy.dialogue.main.evening/6": "*... yes?",
  "shy.dialogue.main.night/1": "... can't we talk tomorrow? I'm really tired…",
  "shy.dialogue.main.night/2": "Um… I'm sorry, but it's very late...",
  "shy.dialogue.main.night/3": "Sh-shouldn't you be in bed, too? I-I'm sure even adventurers like you need to sleep, right?",
  "shy.dialogue.main.night/4": "I'm sorry, I'm even worse at talking when it's so late at night…",
  "shy.dialogue.main.night/5": "Please, let's talk at some other time.",
  "shy.dialogue.main.night/6": "... p-please be quick if you have to talk to me so late…",
  "gloomy.dialogue.main.morning/1": "Hi, I guess.",
  "gloomy.dialogue.main.morning/2": "Yeah… morning.",
  "gloomy.dialogue.main.morning/3": "Good morning? Well, if it's good for you…",
  "gloomy.dialogue.main.morning/4": "Seems like another bad day is coming. Eh.",
  "gloomy.dialogue.main.morning/5": "I have a bad feeling about today.",
  "gloomy.dialogue.main.morning/6": "I don't think I want to talk.",
  "gloomy.dialogue.main.evening/1": "... a few hours away from the night, when the undead come out… great.",
  "gloomy.dialogue.main.evening/2": "Don't you have better things to do? What, I'm only asking.",
  "gloomy.dialogue.main.evening/3": "...",
  "gloomy.dialogue.main.evening/4": "I worry there might be a zombie siege…",
  "gloomy.dialogue.main.evening/5": "There hasn't been a raid in a long time. Does it mean it will be soon?",
  "gloomy.dialogue.main.evening/6": "*Yeah? What do you want?",
  "gloomy.dialogue.main.night/1": "... it's kind of hard to sleep when you know monsters are nearby.",
  "gloomy.dialogue.main.night/2": "*What do you need from me at this hour?",
  "gloomy.dialogue.main.night/3": "I'm tired but I don't feel like sleeping. It's weird, isn't it?",
  "gloomy.dialogue.main.night/4": "Can't you see I'm trying to sleep?",
  "gloomy.dialogue.main.night/5": "... can't you at least bother me at some normal hour?",
  "gloomy.dialogue.main.night/6": "At least it's safe during the day. I can't wait until it's finally morning.",
  "dialogue.greet.mayor/1": "Good day, mayor!",
  "dialogue.greet.mayor/2": "Have a good one, Mayor!",
  "dialogue.greet.monarch/1": "Your Majesty.",
  "dialogue.greet.monarch/2": "Your Highness.",
  "dialogue.busy/1": "We already talked a lot today, I need to go back to work.",
  "dialogue.busy/2": "Look, I'm flattered, but I really need to get this work done by this evening.",
  "dialogue.busy/3": "I'm a little busy right now, mind if we chat later?",
  "dialogue.busy/4": "Sorry, but I need to work, I'll talk to you later.",
  "dialogue.busy/5": "I forgot my furnace lit, talk to you later!",
  "dialogue.goaway/1": "No, go away.",
  "dialogue.goaway/2": "Don't you have anything better to do?",
  "dialogue.goaway/3": "Sorry, %1$s, can't talk right now.",
  "dialogue.goaway/4": "Go bug someone else!",
  "dialogue.goaway/5": "Go away you heathen!",
  "dialogue.greet/1": "Hey! Comment vas-tu aujourd'hui?",
  "dialogue.greet/2": "Hey %1$s!, How's it going?",
  "dialogue.greet/3": "Oh, hello. Did you need something?",
  "dialogue.greet/4": "You look ready to take on the day! How's it going?",
  "dialogue.greet/5": "Hello %1$s! It's good to see you!",
  "dialogue.greet/6": "Ohai!",
  "dialogue.greet/7": "Nice to see you!",
  "dialogue.greet/8": "Hello! It's lovely to see you. How are you today?",
  "dialogue.greet/9": "Hey! Glad to see you!",
  "male.toddlerp.dialogue.greet/1": "Hi daddy! *waves*",
  "male.toddlerp.dialogue.greet/2": "Hi dad, how are you?",
  "male.toddlerp.dialogue.greet/3": "Daddy! *hugs* I missed you!",
  "male.toddlerp.dialogue.greet/4": "Dad? Where are you going?",
  "male.toddlerp.dialogue.greet/5": "Daddy! *hugs*",
  "male.toddlerp.dialogue.greet/6": "Papa! Hi!",
  "female.toddlerp.dialogue.greet/1": "Hi mommy! *waves*",
  "female.toddlerp.dialogue.greet/2": "Mama! *hugs*",
  "female.toddlerp.dialogue.greet/3": "Mommy! *hugs* I missed you!",
  "female.toddlerp.dialogue.greet/4": "Mommy? Where are you going?",
  "female.toddlerp.dialogue.greet/5": "Mommy! How are you?",
  "female.toddlerp.dialogue.greet/6": "Mama! Hi!",
  "male.childp.dialogue.greet/1": "Hey dad! What are you up to?",
  "male.childp.dialogue.greet/2": "Hi dad, how are you doing?",
  "male.childp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.childp.dialogue.greet/4": "Hey dad? Where are you going?",
  "male.childp.dialogue.greet/5": "Dad! What's up?",
  "male.childp.dialogue.greet/6": "Hi dad, are there chores you want me to do right now?",
  "female.childp.dialogue.greet/1": "Hey mom, what are you up to?",
  "female.childp.dialogue.greet/2": "Mom! Hey! How are you?",
  "female.childp.dialogue.greet/3": "Mom! I missed you, what are you doing right now?",
  "female.childp.dialogue.greet/4": "Mom? Where are you going?",
  "female.childp.dialogue.greet/5": "Mom! What's up?",
  "female.childp.dialogue.greet/6": "Hey mom, are there any chores I can help with around the house?",
  "male.teenp.dialogue.greet/1": "Hey pops! *fist bumps you*",
  "male.teenp.dialogue.greet/2": "Sup dad, how are you?",
  "male.teenp.dialogue.greet/3": "Hey dad! *hugs you* What are you up to?",
  "male.teenp.dialogue.greet/4": "What's going on dad?",
  "male.teenp.dialogue.greet/5": "Hey dad! Is there anything you need help with?",
  "female.teenp.dialogue.greet/1": "Hey moms! *hugs you*",
  "female.teenp.dialogue.greet/2": "Heya mom, how are you?",
  "female.teenp.dialogue.greet/3": "Hey ma! *hugs you* What are you up to?",
  "female.teenp.dialogue.greet/4": "What's going on mom?",
  "female.teenp.dialogue.greet/5": "Hey ma! Do you need help around the house?",
  "male.adultp.dialogue.greet/1": "Hey pops! What are you up to?",
  "male.adultp.dialogue.greet/2": "Hey old man, how things with you and mom?",
  "male.adultp.dialogue.greet/3": "Hey dad! Missed you, what are you doing right now?",
  "male.adultp.dialogue.greet/4": "*hugs* Hey dad! It's been a bit, what are you up to nowadays?",
  "male.adultp.dialogue.greet/5": "Dad! What's up?",
  "male.adultp.dialogue.greet/6": "What's up dad? You doing alright?",
  "male.adultp.dialogue.greet/7": "*shakes hand* Dad! How are you?",
  "female.adultp.dialogue.greet/1": "Hey mom! What are you up to?",
  "female.adultp.dialogue.greet/2": "Hey old lady! *laughs* how things with you and dad?",
  "female.adultp.dialogue.greet/3": "*hugs tightly* Hey ma! Missed you, what are you doing right now?",
  "female.adultp.dialogue.greet/4": "Hey mom! It's been a bit, what are you up to nowadays?",
  "female.adultp.dialogue.greet/5": "Ma! What's up? *hugs*",
  "female.adultp.dialogue.greet/6": "What's up mom? You doing alright?",
  "female.adultp.dialogue.greet/7": "*hugs* Mama! How are you? Do you need a hand?",
  "dialogue.greet.negative/1": "Ew, go away, you're the LAST person I wanted to see!",
  "dialogue.greet.negative/2": "Great, look who's back. Again.",
  "dialogue.greet.negative/3": "Mm?",
  "dialogue.greet.negative/4": "Oh. It's just you. I was expecting someone else.",
  "dialogue.greet.negative/5": "Came to annoy me again?.",
  "male.toddlerp.dialogue.greet.negative/1": "I don't like you right now dad!",
  "male.toddlerp.dialogue.greet.negative/2": "Go away daddy!",
  "male.toddlerp.dialogue.greet.negative/3": "No dad.",
  "male.toddlerp.dialogue.greet.negative/4": "Leave me alone dad.",
  "female.toddlerp.dialogue.greet.negative/1": "I don't like you right now mama!",
  "female.toddlerp.dialogue.greet.negative/2": "Go away mommy!",
  "female.toddlerp.dialogue.greet.negative/3": "No mom.",
  "female.toddlerp.dialogue.greet.negative/4": "Leave me alone mommy.",
  "male.childp.dialogue.greet.negative/1": "I don't want to talk right now dad!",
  "male.childp.dialogue.greet.negative/2": "Go away dad!",
  "male.childp.dialogue.greet.negative/3": "Leave me alone dad.",
  "male.childp.dialogue.greet.negative/4": "I want to be alone right now dad.",
  "female.childp.dialogue.greet.negative/1": "I don't want to talk to you right now mom!",
  "female.childp.dialogue.greet.negative/2": "Go away mom!",
  "female.childp.dialogue.greet.negative/3": "Leave me alone mom.",
  "female.childp.dialogue.greet.negative/4": "I want to be alone right now mom.",
  "male.teenp.dialogue.greet.negative/1": "Ugh! What is it dad?",
  "male.teenp.dialogue.greet.negative/2": "Dad, not right now!",
  "male.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old man?",
  "male.teenp.dialogue.greet.negative/4": "Dad, I've more important things right now, go away!",
  "female.teenp.dialogue.greet.negative/1": "Ugh! What do you want mom?\n",
  "female.teenp.dialogue.greet.negative/2": "Mom, I'm not in the mood right now!",
  "female.teenp.dialogue.greet.negative/3": "*rolls eyes* What is it old lady?",
  "female.teenp.dialogue.greet.negative/4": "Mom, I've more important things right now, go away!",
  "male.adultp.dialogue.greet.negative/1": "Pops! I don't care right now! Go away!",
  "male.adultp.dialogue.greet.negative/2": "I don't want to talk to you for a while dad.",
  "male.adultp.dialogue.greet.negative/3": "Dad, I don't want to see you for a little bit.",
  "male.adultp.dialogue.greet.negative/4": "Dad! I'm grown up, leave me alone!",
  "male.adultp.dialogue.greet.negative/5": "Dad, I'm having a good day right now, I don't want to ruin it talking to you.",
  "male.adultp.dialogue.greet.negative/6": "Dad, I've been having a bad day, don't make it worse bothering me please.",
  "female.adultp.dialogue.greet.negative/1": "Mom! I don't care about what you have to say right now! Go away!",
  "female.adultp.dialogue.greet.negative/2": "I love you mom, but I don't want to talk to you for a while.",
  "female.adultp.dialogue.greet.negative/3": "Mom, I don't want to see you around for a little bit.",
  "female.adultp.dialogue.greet.negative/4": "Mom, I'm on my own for a reason, leave me alone please!",
  "female.adultp.dialogue.greet.negative/5": "Ma, I'm having a good day right now, I don't want to ruin it talking to you.",
  "female.adultp.dialogue.greet.negative/6": "Mom, I've been having a bad day, please don't make it worse bothering me.",
  "dialogue.greet.success/1": "Super, ravi(e) de l'entendre!",
  "dialogue.greet.success/2": "Doing good? That's great!",
  "dialogue.greet.success/3": "Happy to hear it!",
  "dialogue.greet.success/4": "So glad to hear that!",
  "dialogue.greet.success/5": "Good to know it!",
  "dialogue.greet.fail/1": "Hum.",
  "dialogue.greet.fail/2": "Ravi(e) de l'entendre...",
  "dialogue.greet.fail/3": "Uh… okay?",
  "dialogue.greet.fail/4": "Really? Huh…",
  "dialogue.greet.fail/5": "Oh…",
  "dialogue.apologize.success/1": "It's fine, mistakes happen.",
  "dialogue.apologize.success/2": "It's okay, just watch yourself next time",
  "dialogue.apologize.success/3": "I guess that's okay, just be careful.",
  "dialogue.apologize.success/4": "No problem, everyone makes mistakes.",
  "dialogue.apologize.success/5": "Yeah, it's fine.",
  "dialogue.apologize.fail/1": "Dégage!",
  "dialogue.apologize.fail/2": "You hit me on purpose!",
  "dialogue.apologize.fail/3": "Yeah, like I'm gonna fall for that one!",
  "dialogue.apologize.fail/4": "That hurt, forget about apologizing!",
  "dialogue.apologize.fail/5": "Yeah.. No way!",
  "dialogue.location.failed/1": "Hmm, non je n'ai rien entendu de nouveau.",
  "dialogue.location.failed/2": "Sorry, but no, there's no interesting places I'd be aware of.",
  "dialogue.location.failed/3": "No, I don't think so. Sorry, but we've got better things to do than searching for some monster-filled ruins like you adventurers.",
  "dialogue.location.forgot/1": "Oh, I had found a cool location, but I forgot to mark it on the map. Sorry.",
  "dialogue.location.forgot/2": "Looking for something interesting? Yes, there was-... wait… wait… darn! I had it on the tip of my tongue! Sorry, I forgot to write that down.",
  "dialogue.location.forgot/3": "Yes, there was something, but I just forgot! I'm so sorry!.",
  "dialogue.location.igloo/1": "I found an igloo at %2$s. Who would want to live in a house made of snow? Brrr!",
  "dialogue.location.igloo/2": "Now that I think of it… there's an abandoned igloo at %2$s. I don't think anyone lives there. And, just between you and me, the place might be haunted. I always hear weird noises whenever I walk by…",
  "dialogue.location.igloo/3": "At %2$s there is an abandoned house made of nothing but ice. An igloo, I think it was called. I think it's been abandoned for a good while.",
  "dialogue.location.pyramid/1": "I noticed a pyramid at %2$s.",
  "dialogue.location.pyramid/2": "They say there's a pyramid at %2$s. Who knows, maybe you could find some worthwhile treasure in there?",
  "dialogue.location.pyramid/3": "If you head to %2$s, you will find a pyramid. There was one adventurer, just like you, who went to investigate some good while ago, but we haven't heard from him since. Be careful.",
  "dialogue.location.ruined_portal_desert/1": "There's a destroyed portal at %2$s, in the middle of the desert.",
  "dialogue.location.ruined_portal_swamp/1": "There's a destroyed portal at %2$s, in the middle of the swamp. The invaders from the Nether didn't expect to land in this dump.",
  "dialogue.location.ruined_portal/1": "There is a destroyed portal at %2$s, the aftermath of a Nether invasion.",
  "dialogue.location.ruined_portal/2": "Head to %2$s, and you'll find a ruined nether portal. It looks pretty damn creepy if you ask me, but it should be safe. Just don't step on the magma.",
  "dialogue.location.ruined_portal/3": "If you go to %2$s, you'll find some ancient ruins. The local cleric says it used to be a nether portal. Some also say there might be treasure, but nobody wants to go anywhere near that place",
  "dialogue.location.ruined_portal_mountain/1": "There's a destroyed portal at %2$s in the mountains.",
  "dialogue.location.mansion/1": "If you go to %2$s, then you'll find a mansion owned by the illagers. If you value your life, don't come anywhere near that accursed place.",
  "dialogue.location.mansion/2": "There's this giant mansion at %2$s owned by illagers. I don't know, but if you ask me, maybe we really should move the village… far away from here, preferably…",
  "dialogue.location.monument/1": "There is a sunken castle guarded by sea monsters at %2$s. Steer clear of it.",
  "dialogue.location.monument/2": "There are tales of ancient ruins deep in the ocean at %2$s. You might find treasure in there, but it is going to be dangerous.",
  "dialogue.location.shipwreck/1": "I found a sunken ship at %2$s. This sunken ships in the oceans once belonged to the Eastern Alliance Company.",
  "dialogue.location.shipwreck/2": "I've heard some fishermen stumbled on a shipwreck at %2$s. I wonder if there is some treasure hidden inside…",
  "dialogue.location.shipwreck_beached/1": "I found a ruined ship at %2$s, at the beach. You can't miss it.",
  "dialogue.location.shipwreck_beached/2": "Go to %2$s, and you will find a ship wrecked on the shore. I wonder how it ended up there, though…",
  "dialogue.location.village_desert/1": "At %2$s is another lovely village, in the middle of a desert.",
  "dialogue.location.village_taiga/1": "At %2$s is another lovely village, in the middle of a taiga biome.",
  "dialogue.location.village_taiga/2": "Go to %2$s and you will find another village. It's deep in the taiga biome, if I remember it right.",
  "dialogue.location.village_snowy/1": "At %2$s is another village. It's very cold there.",
  "dialogue.location.village_snowy/2": "There is another village at %2$s in snowy plains. The people are so nice, but it's so cold in there!.",
  "dialogue.location.village_plains/1": "At %2$s is another lovely village.",
  "dialogue.location.village_plains/2": "Deep into the plain at %2$s you will find another village.",
  "dialogue.location.village_savanna/1": "At %2$s is another village. It's soooo hot over there.",
  "dialogue.location.village_savanna/2": "In the savanna at %2$s, you can find another village. Very nice people, too!",
  "dialogue.location.swamp_hut/1": "There is a witch living in the swamp at %2$s. If I were you, I would avoid that damn place.",
  "dialogue.location.swamp_hut/2": "If I were you, I would avoid %2$s. There's this hut owned by that foul witch, and trust me, you don't want to be anywhere nearby.",
  "dialogue.location.mineshaft/1": "We used to have a mine here, but it got closed after that one accident. Should be around %2$s.",
  "dialogue.location.mineshaft/2": "Oh, yes. There was this mine we once owned, right at %2$s, but it got infested with monsters and it's not safe anymore. Please be careful if you choose to go down there.",
  "dialogue.location.jungle_pyramid/1": "There is an ancient temple at %2$s. If you value your life, you should avoid it or you might get killed by one of the traps.",
  "dialogue.location.jungle_pyramid/2": "If you go to %2$s in the nearby jungle, you will find ancient ruins. I won't tell you what to do, but be careful if you go. By some miracle, those ancient traps still work.. Otherwise, our forefathers would have looted the place ourselves decades ago.",
  "dialogue.location.pillager_outpost/1": "There is a group of Pillagers at %2$s. They set up an outpost right next to us. Hopefully they won't attack us too soon, we can't stand another attack.",
  "dialogue.location.pillager_outpost/2": "There's this outpost owned by pillagers at %2$s that won't let us sleep at night. If you go anywhere near there, be careful. They shoot on sight.",
  "dialogue.location.pillager_outpost/3": "Well… if you head to %2$s, you will find an outpost owned by the pillagers. If you can best those wretched villains, maybe you'll find some worthwhile loot. The entire village would be thankful if someone took care of them.",
  "dialogue.joke.monster.success/1": "Haha! Il est tombé sur un os!",
  "dialogue.joke.monster.success/2": "What? That zombie really tried to beat you to death with a shovel? Hahaha!",
  "dialogue.joke.monster.success/3": "You really showed that spider who's boss! Haha!",
  "dialogue.joke.monster.success/4": "Hey, you really got a skeleton to kill a creeper?! Now that's amazing, haha!!",
  "dialogue.joke.monster.success/5": "Hahah! God, are cave spiders really this dumb?!",
  "dialogue.joke.monster.failed/1": "Les squelettes sont des êtres sensibles! Comment oses-tu!",
  "dialogue.joke.monster.failed/2": "... Who jokes about creepers blowing up in this day and age? Seriously!",
  "dialogue.joke.monster.failed/3": "Zombies and skeletons used to be humans just like us, in case you forgot.",
  "dialogue.joke.monster.failed/4": "Wow. An enderman fell into water. Soooo original.",
  "dialogue.joke.monster.failed/5": "If I had a nickel for every time someone joked about being ambushed by a silverfish on the toilet, I would have two nickels. And it's not much, but it's weird it has just happened again.",
  "dialogue.joke.animal.success/1": "Pauvre mouton qui a perdu sa laine, mais amusant!",
  "dialogue.joke.animal.success/2": "Et puis le loup est tombé amoureux du mouton.",
  "dialogue.joke.animal.success/3": "That's hilarious! I can't believe chickens can do that!",
  "dialogue.joke.animal.success/4": "That's so stupid, i love it!",
  "dialogue.joke.animal.success/5": "Fortunately cows have infinite milk!",
  "dialogue.joke.animal.failed/1": "Tu ne devrais pas rire de cela.",
  "dialogue.joke.animal.failed/2": "Ce pauvre mouton! Ce n'est pas drôle du tout!",
  "dialogue.joke.animal.failed/3": "Ne parles pas de mon cochon de cette manière!",
  "dialogue.joke.animal.failed/4": "Tu régresses.",
  "dialogue.joke.animal.failed/5": "Don't joke about the cow's eyebrows like that!",
  "dialogue.flirt.slap/1": "Excuse you!",
  "dialogue.flirt.slap/2": "Did a Vindicator teach you how to flirt?!",
  "dialogue.kiss.slap/1": "How dare you!",
  "dialogue.kiss.slap/2": "Try that again, and the next one's going to leave a mark!",
  "adult.dialogue.chat.plains/1": "Do you like the plains? I've never been anywhere else. I should travel one day...",
  "adult.dialogue.chat.plains/2": "The plains are so peaceful. Even if it's not as exciting as it is in other biomes, I still wouldn't want to live anywhere else.",
  "adult.dialogue.chat.plains/3": "Sometimes at night, the plains biome is very beautiful to look at and listen to.",
  "adult.dialogue.chat.plains/4": "Times like this, I'd just lay down and look at the sky and clouds.",
  "adult.dialogue.chat.plains/5": "The air here is so clean and fresh! Maybe better than taiga!",
  "adult.dialogue.chat.plains/6": "Although the plains are plain, sometimes plain and simple are the best!",
  "adult.dialogue.chat.plains/7": "Weather like this reminds me when I picked wild flowers as a child. I had a crush on Ash, so I always gave them the flowers.",
  "adult.dialogue.chat.plains/8": "The morning sunrise is very pretty in the plains! You should observe it sometime.",
  "adult.dialogue.chat.savanna/1": "It's hot over here in the savanna, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.savanna/2": "The llamas are sort of annoying, but I enjoy it here.",
  "adult.dialogue.chat.savanna/3": "I love the architecture here in the savanna. It's very unique and is one of the main reasons I live here.",
  "adult.dialogue.chat.savanna/4": "Don't underestimate the savanna biome. It may look plain and generic, but it does have its perks.",
  "adult.dialogue.chat.savanna/5": "One advantage we have over the desert villages is even though it may not rain here, we still have rivers.",
  "adult.dialogue.chat.savanna/6": "Some of the hills and terrains here are very interesting! Such a sight.",
  "adult.dialogue.chat.savanna/7": "When it gets hot, the acacia trees having so much shade helps me get through work days!",
  "adult.dialogue.chat.savanna/8": "Savanna villages usually have some of the best melons and pumpkins in the world, we often trade with other villages!",
  "adult.dialogue.chat.taiga/1": "I like the woods. They provide building material, firewood, and are great hunting grounds.",
  "adult.dialogue.chat.taiga/2": "Some say it's cold here in the taiga biome, but if you ask me, we have pretty much all we need here. I wouldn't change it for anything!",
  "adult.dialogue.chat.taiga/3": "Taiga forests are so cool! I love the sweet berries.",
  "adult.dialogue.chat.taiga/4": "I adore foxes here in the taiga forests. I feed them sweet berries sometimes. Such mischievous creatures.",
  "adult.dialogue.chat.taiga/5": "Since there is a lot of potential food here, the wolves are pretty tame with us.",
  "adult.dialogue.chat.taiga/6": "The fresh crisp air the taiga brings is so relaxing at times.",
  "adult.dialogue.chat.taiga/7": "Although the sweet berry bushes have the best berries, getting pricked by one is awful!",
  "adult.dialogue.chat.taiga/8": "The rain here in the taiga gets pretty cold, but it's very peaceful to say the least.",
  "child.dialogue.chat.taiga/1": "Did you see the foxes? I really want one as a pet, but they are so fast. Can you catch one for me?",
  "adult.dialogue.chat.snowy_plains/1": "It's cold here, but as long as there is enough firewood it's no problem for me.",
  "adult.dialogue.chat.snowy_plains/2": "It's freezing out here, but at least there's plenty of fish. Haha!",
  "adult.dialogue.chat.snowy_plains/3": "In weather like this, it's perfect for snuggling myself in a blanket reading a book by the furnace!",
  "adult.dialogue.chat.snowy_plains/4": "When it snows here, it takes me back to my childhood where me and a couple of friends would have snowball fights. I really miss those times.",
  "adult.dialogue.chat.snowy_plains/5": "At night, the strays are awful when walking around the village, their tipped arrows suck!",
  "adult.dialogue.chat.snowy_plains/6": "Be careful of wolves, the guards have spotted some nearby.",
  "adult.dialogue.chat.snowy_plains/7": "One thing I find awful is when you touch an iron golem. You're practically stuck for the whole day!",
  "adult.dialogue.chat.snowy_plains/8": "When I was a child, my parents would bring me a pumpkin. I always built snow golems with them after we used the pumpkin for pie!",
  "adult.dialogue.chat.desert/1": "It's hot here in the desert, but at least we never have to worry about the winter.",
  "adult.dialogue.chat.desert/2": "The desert is warm all year round.",
  "adult.dialogue.chat.desert/3": "Although it's hot here in the desert, I'll always have a tan, or a sunburn..",
  "adult.dialogue.chat.desert/4": "At night it's very scenic and cooler, very nice to look at the stars.",
  "adult.dialogue.chat.desert/5": "Phew! Never thought I'd say this, but the sun is pretty bad today.",
  "adult.dialogue.chat.desert/6": "Phew! The sun is pretty bad today!",
  "adult.dialogue.chat.desert/7": "Have you found any rabbits? They're hard to see here!",
  "adult.dialogue.chat.desert/8": "One downside about living here are the husks. No matter what, you get super hungry when they smack you! What gives!?",
  "adult.dialogue.chat.desert/9": "Pricked myself on a cactus the other day. Gotta mind your step around here!",
  "adult.dialogue.chat.desert/10": "Life in the dry desert is not easy, but at least we have this village where we can get water and food.",
  "dialogue.story.exploring.success/1": "Cool! I'll explore the world too, one day!.",
  "dialogue.story.exploring.success/2": "Wow! It must be amazing to just get to travel and explore. I love my village, family and friends, but listening to you really makes me feel jealous!",
  "dialogue.story.exploring.success/3": "You must be really brave to just go and explore the unknown.",
  "dialogue.story.exploring.fail/1": "Your stories are getting old.",
  "dialogue.story.exploring.fail/2": "Wow. Don't cut yourself on that edge, tough guy.",
  "dialogue.story.exploring.fai/l3": "Talking to you feels like talking to a child who they want to be when they grow up. Without the adorable part, that is.",
  "dialogue.story.nether.success/1": "Is it that hot there?!",
  "dialogue.story.nether.success/2": "Wow, how have you even managed to survive in such a treacherous place? I'm impressed.",
  "dialogue.story.nether.success/3": "I've heard there is lots of treasure in the Nether for those brave enough to go there. If only I were brave enough to try and set foot in the Nether…",
  "dialogue.story.nether.success/4": "You must be really brave to go there. Aren't you scared when you go? N-Not that I would be…",
  "dialogue.story.nether.success/5": "Have you seen a Zombified Piglin?",
  "dialogue.story.nether.fail/1": "I don't think you've ever set foot into the Nether.",
  "dialogue.story.nether.fail/2": "... now I get why those Piglins attacked you.",
  "dialogue.story.nether.fail/3": "I don't care if you've been to the Nether. You couldn't tell a story to save your life.",
  "dialogue.story.nether.fail/4": "... you don't look nearly strong enough to go to the Nether.",
  "dialogue.story.nether.fail/5": "My grandpa used to explore the Nether, and he never told me about warped fungus. You liar!",
  "dialogue.story.enderdragon.success/1": "Incredible! And did you bring the dragon egg with you?",
  "dialogue.story.enderdragon.success/2": "Oh my! Have you really killed the mighty dragon of legend?! The village will sing of your endeavors for generations!",
  "dialogue.story.enderdragon.fail/1": "Hah! Have you gone nuts?. The ender dragon is a myth.",
  "dialogue.story.enderdragon.fail/2": "You must be joking. No human could even hope to scratch that dragon!",
  "dialogue.story.wither.success/1": "Impossible! I've heard the Wither causes unimaginable destruction!",
  "dialogue.story.wither.success/2": "You've bested even the Wither?! T-That's incredible!",
  "dialogue.story.wither.fail/1": "I don't believe you.",
  "dialogue.story.wither.fail/2": "You look too much in one piece for that to be true.",
  "dialogue.divorce": "Voulez-vous vraiment un divorce? Un prêtre peut vous fournir les papiers nécessaires pour diminuer les pénalités.",
  "dialogue.divorce.confirm": "Confirm",
  "dialogue.divorce.cancel": "Cancel",
  "dialogue.procreate": "Tu veux vraiment un enfant?",
  "dialogue.procreate.confirm": "Confirm",
  "dialogue.procreate.cancel": "Cancel",
  "dialogue.adopt": "Veux-tu vraiment être mon parent?",
  "dialogue.adopt.confirm": "Confirm",
  "dialogue.adopt.cancel": "Cancel",
  "dialogue.hire.short": "Hire for 3 days (5 emeralds)",
  "dialogue.hire.long": "Hire for a week (10 emeralds)",
  "dialogue.hire.cancel": "Cancel",
  "dialogue.stay.fail/1": "Nah thanks, I'm more the adventurer.",
  "dialogue.stay.fail/2": "Thanks for asking, but I prefer to venture and explore the world!",
  "dialogue.stay.fail/3": "It's a nice village, but I'm more the adventurer type.",
  "dialogue.stay.repeat/1": "You already asked me this question.",
  "dialogue.stay.repeat/2": "You already asked me.",
  "dialogue.stay.success/1": "Thanks, I would love to stay at this village!",
  "dialogue.stay.success/2": "Awesome, I would love to stay at this village!",
  "dialogue.stay.no_space/1": "Hmm, this village seems pretty crowded already.",
  "dialogue.stay.no_space/2": "Maybe I would like to stay, but there are no beds left.",
  "dialogue.divorcePapers": "C'est parti, amenez ces papiers à votre époux(se) pour confirmer le divorce.",
  "dialogue.hire/1": "Alright, just tell me when you need help. I will be around for the paid time.",
  "dialogue.hire/2": "Cool! Let me know when you need me. I'll be here for the emeralds!",
  "dialogue.hire/3": "Great! You won't be disappointed! Just have the emeralds ready!",
  "dialogue.no_money/1": "You need more emeralds to hire me!",
  "dialogue.no_money/2": "Are you trying to rip me off? You need more emeralds!",
  "dialogue.no_money/3": "I may look cheap, but my services aren't. You will need more to hire me.",
  "villager.grieving/1": "How could this happen? He was always so full of life.",
  "villager.grieving/2": "I can't believe she is gone. This is just too much to bear.",
  "villager.grieving/3": "Why did you have to leave us so soon.",
  "villager.grieving/4": "I'm going to miss you so much.",
  "villager.grieving/5": "I don't know how I'll go on without you.",
  "villager.grieving/6": "This grave is a constant reminder of the pain I feel without you.",
  "villager.grieving/7": "I hope you're in a better place now",
  "villager.grieving/8": "I'll always cherish the memories I have with you"
}
