
#Common configuration settings. Most other configuration can be found in the world (server)configuration folder
[common]
	#Check for new versions of Vampirism on startup
	versionCheck = false
	#Send mod version, MC version and mod count to mod author
	collectStats = true
	#Use the vanilla campfire block instead of Vampirism's much cooler one
	useVanillaCampfire = false
	#Whether to modify the village world gen (size and frequency), based on world config
	villageModify = true
	#Desired maximum distance between villages in chunks
	#Range: 1 ~ 100
	villageDistance = 26
	#Minimum distance between villages in chunks. Must be smaller than distance
	#Range: 1 ~ 100
	villageSeparation = 6
	#INTERNAL - Set to 'never' if you don't want to be notified about integration mods
	integrationsNotifier = "biomesoplenty:survive:waila"
	#INTERNAL
	optifineBloodvisionWarning = false

#Affects all worlds. This is only considered on server (or in singleplayer), but Forge requires us to put it here
[common-server]
	#Whether glass bottles should be automatically be converted to blood bottles when needed
	autoConvertGlassBottles = true
	#If enabled adds a craftable umbrella that can be used to slowly walk though sunlight without taking damage
	umbrella = false
	#Enforce tent generation in any overworld world, even if they were not included in modded or datapack world-types on purpose. Does not affect Server#disableTentGeneration or disable tent generation itself.
	enforceOverworldTentGeneration = true

	[common-server.mobspawn]
		#Vampire spawn chance/weight (e.g. Zombie: 100). Does not affect vampire forest.
		#Range: 0 ~ 100000
		vampireSpawnChance = 50
		#Advanced vampire spawn chance/weight (e.g. Zombie: 100). Does not affect vampire forest.
		#Range: 0 ~ 100000
		advancedVampireSpawnChance = 26
		#Hunter spawn chance. By default they only spawn in tent camps, but you can enable global spawn here.
		#Range: 0 ~ 10000
		hunterSpawnChance = 0
		#Advanced hunter spawn chance. By default they only spawn in large tent camps, but you can enable global spawn here.
		#Range: 0 ~ 100000
		advancedHunterSpawnChance = 5
		#Vampire baron spawn chance in vampire forest (reference vampire in forest: 35)
		#Range: 0 ~ 10000
		baronSpawnChance = 5

	[common-server.world]
		#Range: > 0
		vampireForestWeight = 2
		#Desired maximum distance in chunks between tents. Dont set hunterTentDistance <= hunterTentSeparation
		#Range: 2 ~ 4096
		hunterTentDistance = 20
		#Desired minimum distance in chunks between tents. Dont set hunterTentDistance <= hunterTentSeparation
		#Range: 1 ~ 4096
		hunterTentSeparation = 10
		#Control hunter camp generation. If disabled you should set hunterSpawnChance to 75.
		enableHunterTentGeneration = true

		#You might find some configuration values in the common section instead of here
		[common-server.world.village]
			#Weight of the Totem Building inside the Village
			#Range: > 0
			totemWeight = 20
			#Chance for a totem to have a faction after generation
			#Range: 0.0 ~ 1.0
			villageTotemFactionChance = 0.6
			#Weight of the Hunter Trainer Building inside the Village
			#Range: > 0
			villageHunterTrainerWeight = 400
			#Whether village Temples should be replaced with versions that contain church altars.
			villageReplaceTemples = true

