--

if not (GetLocale() == "zhCN") then return end;

local _, addon = ...
local L = addon.L;


--Globals
BINDING_HEADER_PLUMBER = "Plumber插件";
BINDING_NAME_TOGGLE_PLUMBER_LANDINGPAGE = "打开/关闭资料片概要";   --Show/hide Expansion Summary UI
BINDING_NAME_PLUMBER_QUESTWATCH_NEXT = "设下一个任务为焦点";
BINDING_NAME_PLUMBER_QUESTWATCH_PREVIOUS = "设上一个任务为焦点";


--Module Control Panel
L["Addon Name Colon"] =  "Plumber：";
L["Module Control"] = "功能选项";
L["Quick Slot Generic Description"] = "\n\n*快捷按钮是一组在特定情形下出现的、可交互的按钮。";
L["Quick Slot Edit Mode"] = "更改布局";
L["Quick Slot High Contrast Mode"] = "切换高对比度模式";
L["Quick Slot Reposition"] = "调整位置";
L["Quick Slot Layout"] = "布局";
L["Quick Slot Layout Linear"] = "线性";
L["Quick Slot Layout Radial"] = "环形";
L["Restriction Combat"] = "战斗中不可用";
L["Restriction Instance"] = "此功能在副本内无效。";
L["Map Pin Change Size Method"] = "\n\n*如需更改标记大小，请打开 世界地图 - 地图筛选 - Plumber";
L["Toggle Plumber UI"] = "Plumber界面可见性";
L["Toggle Plumber UI Tooltip"] = "在编辑模式中显示以下Plumber界面：\n\n%s\n\n此选项仅控制它们在编辑模式下是否可见，并不会启用或禁用这些功能。";
L["Remove New Feature Marker"] = "移除新功能标记";
L["Remove New Feature Marker Tooltip"] = "新功能标记 %s 通常在一周后消失，你也可以现在就移除它们。";
L["Modules"] = "模块控制";
L["Release Notes"] = "版本说明";
L["Option AutoShowChangelog"] = "自动显示版本说明";
L["Option AutoShowChangelog Tooltip"] = "在插件更新后自动打开版本说明。";
L["Category Colon"] = "类别：";
L["Module Wrong Game Version"] = "此功能对当前游戏版本无效。";
L["Changelog Wrong Game Version"] = "以下更新对当前游戏版本无效。";
L["Settings Panel"] = "设置界面";
L["Version"] = "版本";
L["New Features"] = "新功能";
L["New Feature Abbr"] = "新";
L["Format Month Day"] = "%s%d日";
L["Always On Module"] = "此模块将被一直启用。";
L["Return To Module List"] = "返回模块列表";
L["LootUI Addon Conflict"] = "此模块可能与以下功能类似的插件不兼容：";
L["Work In Progress Tag"] = "[施工中]";
L["Colon With Space"] = "：";
L["Disabled Module Requires Reload Format"] = "你必须%s才能使改变生效。";	--We'll replace %s with a clickable "reload the UI"
L["Reload The UI"] = "重载界面";
L["Click To Reload UI"] = "左键单击以重载界面。";


--Settings Category
L["SC Signature"] = "特色功能";
L["SC Current"] = "当前内容";
L["SC ActionBar"] = "动作条";
L["SC Chat"] = "聊天";
L["SC Collection"] = "战团藏品";
L["SC Instance"] = "副本";
L["SC Inventory"] = "物品栏";
L["SC Loot"] = "战利品";
L["SC Map"] = "地图";
L["SC Profession"] = "专业";
L["SC Quest"] = "任务";
L["SC UnitFrame"] = "单位框体";
L["SC Old"] = "旧内容";
L["SC Housing"] = AUCTION_CATEGORY_HOUSING or "房屋";
L["SC Uncategorized"] = "未分类";

--Settings Search Keywords, Search Tags
L["KW Tooltip"] = "鼠标小提示鼠标提示";
L["KW Transmog"] = "幻化";
L["KW Vendor"] = "商人";
L["KW LegionRemix"] = "军团再临";
L["KW Housing"] = "房屋住宅";
L["KW Combat"] = "战斗";
L["KW ActionBar"] = "动作条技能栏";
L["KW Console"] = "主机手柄";

--Filter Sort Method
L["SortMethod 1"] = "名称";  --Alphabetical Order
L["SortMethod 2"] = "加入时间";  --New on the top


--Module Categories
--- order: 0
L["Module Category Unknown"] = "未知"    --Don't need to translate
--- order: 1
L["Module Category General"] = "常规";
--- order: 2
L["Module Category NPC Interaction"] = "NPC 交互";
--- order: 3
L["Module Category Tooltip"] = "鼠标提示";   --Additional Info on Tooltips
--- order: 4
L["Module Category Class"] = "职业";   --Player Class (rogue, paladin...)
--- order: 5
L["Module Category Reduction"] = "做减法";   --Reduce UI elements
--- order: -1
L["Module Category Timerunning"] = "军团再临：幻境新生";    --Change this based on timerunning season
--- order: -2
L["Module Category Beta"] = "测试服";


L["Module Category Dragonflight"] = "巨龙时代";
L["Module Category Plumber"] = "Plumber";   --This addon's name

--Deprecated
L["Module Category Dreamseeds"] = "梦境之种";     --Added in patch 10.2.0
L["Module Category AzerothianArchives"] = "艾泽拉斯档案馆";     --Added in patch 10.2.5


--AutoJoinEvents
L["ModuleName AutoJoinEvents"] = "自动加入活动";
L["ModuleDescription AutoJoinEvents"] = "与NPC交互时自动加入以下事件：\n\n- 时空裂隙\n\n- 剧场巡演";


--BackpackItemTracker
L["ModuleName BackpackItemTracker"] = "背包物品追踪";
L["ModuleDescription BackpackItemTracker"] = "和追踪货币一样在行囊界面上追踪可堆叠的物品。\n\n节日代币会被自动追踪，并显示在最左侧。";
L["Instruction Track Item"] = "追踪物品";
L["Hide Not Owned Items"] = "隐藏未拥有的物品";
L["Hide Not Owned Items Tooltip"] = "你曾追踪过但现在不再拥有的物品将被收纳进一个隐藏的菜单。";
L["Concise Tooltip"] = "简化鼠标提示";
L["Concise Tooltip Tooltip"] = "只显示物品的绑定类型和你能拥有它的最大数量。";
L["Item Track Too Many"] = "你最多只能自定义追踪%d个物品。"
L["Tracking List Empty"] = "追踪列表为空。";
L["Holiday Ends Format"] = "结束于： %s";
L["Not Found"] = "未找到物品";   --Item not found
L["Own"] = "拥有";   --Something that the player has/owns
L["Numbers To Earn"] = "还可获取";     --The number of items/currencies player can earn. The wording should be as abbreviated as possible.
L["Numbers Of Earned"] = "已获取";    --The number of stuff the player has earned
L["Track Upgrade Currency"] = "追踪纹章";     --Crest: e.g. Drake’s Dreaming Crest
L["Track Upgrade Currency Tooltip"] = "在最左侧显示你已获得的最高等级的纹章。";
L["Track Holiday Item"] = "追踪节日货币";       --e.g. Tricky Treats (Hallow's End)
L["Currently Pinned Colon"] = "当前显示：";     --Tells the currently pinned item
L["Bar Inside The Bag"] = "显示在背包窗口内部";
L["Bar Inside The Bag Tooltip"] = "将工具栏放置在背包窗口的内部。\n\n仅在使用暴雪默认背包的“分开的小包”模式下生效。";
L["Catalyst Charges"] = "充能层数";


--GossipFrameMedal
L["ModuleName GossipFrameMedal"] = "驭龙竞速评级";
L["ModuleDescription GossipFrameMedal Format"] = "将默认图标 %s 替换为你获得的奖章 %s。\n\n在你与青铜时光守护者对话后，可能需要短暂的时间来从服务器获取记录。";


--DruidModelFix (Disabled after 10.2.0)
L["ModuleName DruidModelFix"] = "德鲁伊模型修复";
L["ModuleDescription DruidModelFix"] = "修复使用群星雕文导致人物界面模型变白的问题。\n\n暴雪将在10.2.0版本修复这个问题。";
L["Model Layout"] = "模型布局";


--PlayerChoiceFrameToken (PlayerChoiceFrame)
L["ModuleName PlayerChoiceFrameToken"] = "显示捐献物品数";
L["ModuleDescription PlayerChoiceFrameToken"] = "在捐献界面上显示你有多少待捐物品。\n\n目前仅支持地心之战内容";


--EmeraldBountySeedList (Show available Seeds when approaching Emerald Bounty 10.2.0)
L["ModuleName EmeraldBountySeedList"] = "快捷按钮：梦境之种";
L["ModuleDescription EmeraldBountySeedList"] = "当你走近翡翠奖赏时显示可播种的种子。"..L["Quick Slot Generic Description"];


--WorldMapPin: SeedPlanting (Add pins to WorldMapFrame which display soil locations and growth cycle/progress)
L["ModuleName WorldMapPinSeedPlanting"] = "地图标记：梦境之种";
L["ModuleDescription WorldMapPinSeedPlanting"] = "在大地图上显示梦境之种的位置和其生长周期。"..L["Map Pin Change Size Method"].."\n\n|cffd4641c启用这个功能将移除大地图上原有的翡翠奖赏标记，这可能会影响其他地图插件的行为。";
L["Pin Size"] = "标记大小";


--PlayerChoiceUI: Dreamseed Nurturing (PlayerChoiceFrame Revamp)
L["ModuleName AlternativePlayerChoiceUI"] = "捐献界面：梦境之种滋养";
L["ModuleDescription AlternativePlayerChoiceUI"] = "将原始的梦境之种滋养界面替换为一个遮挡更少的界面，并显示你拥有物品的数量。你还可以通过长按的方式来自动捐献物品。";


--HandyLockpick (Right-click a lockbox in your bag to unlock when you are not in combat. Available to rogues and mechagnomes)
L["ModuleName HandyLockpick"] = "便捷开锁";
L["ModuleDescription HandyLockpick"] = "右键点击可直接解锁放在背包或玩家交易界面里的保险箱。\n\n|cffd4641c- " ..L["Restriction Combat"].. "\n- 不能直接解锁放在银行中的物品\n- 受 Soft Targeting 模式的影响";
L["Instruction Pick Lock"] = "<右键点击以解锁>";


--BlizzFixEventToast (Make the toast banner (Level-up, Weekly Reward Unlocked, etc.) non-interactable so it doesn't block your mouse clicks)
L["ModuleName BlizzFixEventToast"] = "暴雪UI改进: 事件通知";
L["ModuleDescription BlizzFixEventToast"] = "让事件通知不挡住你的鼠标，并且允许你右键点击来立即关闭它。\n\n*“事件通知”指的是当你完成一些活动时，在屏幕上方出现的横幅。";


--Talking Head
L["ModuleName TalkingHead"] = "对话特写头像";
L["ModuleDescription TalkingHead"] = "用简洁的界面取代默认的对话特写头像。";
L["TalkingHead Option InstantText"] = "立即显示文本";   --Should texts immediately, no gradual fading
L["TalkingHead Option TextOutline"] = "文字描边";
L["TalkingHead Option Condition Header"] = "隐藏来自以下情形的文字：";
L["TalkingHead Option Hide Everything"] = "隐藏所有字幕";
L["TalkingHead Option Hide Everything Tooltip"] = "|cffff4800不再显示字幕。|r\n\n仍然会播放语音，并在聊天窗口内显示文本。";
L["TalkingHead Option Condition WorldQuest"] = "世界任务";
L["TalkingHead Option Condition WorldQuest Tooltip"] = "隐藏来自世界任务的文字。\n有时对话会在接受世界任务之前触发，此时我们将无法隐藏这段文字。";
L["TalkingHead Option Condition Instance"] = "副本";
L["TalkingHead Option Condition Instance Tooltip"] = "在副本里隐藏文字。";
L["TalkingHead Option Below WorldMap"] = "打开地图时置于底层";
L["TalkingHead Option Below WorldMap Tooltip"] = "在你打开世界地图时，将对话特写头像置于底层以避免遮挡地图。";


--AzerothianArchives
L["ModuleName Technoscryers"] = "快捷按钮: 科技占卜器";
L["ModuleDescription Technoscryers"] = "在你做“科技考古”世界任务时显示一个可以让你直接戴上科技占卜器的按钮。"..L["Quick Slot Generic Description"];


--Navigator(Waypoint/SuperTrack) Shared Strings
L["Priority"] = "优先级";
L["Priority Default"] = "游戏默认";  --WoW's default waypoint priority: Corpse, Quest, Scenario, Content
L["Priority Default Tooltip"] = "遵从游戏默认设定。如果可能的话，优先追踪任务、尸体和商人位置，否则开始搜索新种子。";
L["Stop Tracking"] = "停止追踪";
L["Click To Track Location"] = "|TInterface/AddOns/Plumber/Art/SuperTracking/SuperTrackIcon:0:0:0:0|t " .. "左键点击以开始追踪种子。";
L["Click To Track In TomTom"] = "|TInterface/AddOns/Plumber/Art/SuperTracking/TooltipIcon-TomTom:0:0:0:0|t " .. "左键点击以创建 TomTom 箭头";


--Navigator_Dreamseed (Use Super Tracking to navigate players)
L["ModuleName Navigator_Dreamseed"] = "导航: 梦境之种";
L["ModuleDescription Navigator_Dreamseed"] = "使用路径点系统指引你到达梦境之种生长的位置。\n\n*右键点击图标可查看更多选项。\n\n|cffd4641c当你身处翡翠梦境时，此插件将取代游戏自带的路径指引系统。|r";
L["Priority New Seeds"] = "搜索新种子";
L["Priority Rewards"] = "拾取奖励";
L["Stop Tracking Dreamseed Tooltip"] = "停止搜索种子。你可以点击大地图上正在生长的种子来恢复追踪。";


--BlizzFixWardrobeTrackingTip (Permanently disable the tip for wardrobe shortcuts)
L["ModuleName BlizzFixWardrobeTrackingTip"] = "暴雪UI改进: 试衣间小提示";
L["ModuleDescription BlizzFixWardrobeTrackingTip"] = "隐藏试衣间快捷键教程。";


--Rare/Location Announcement
L["Announce Location Tooltip"] = "在聊天频道中分享这个位置。";
L["Announce Forbidden Reason In Cooldown"] = "你不久前分享过位置。";
L["Announce Forbidden Reason Duplicate Message"] = "其他玩家不久前分享过这个位置。";
L["Announce Forbidden Reason Soon Despawn"] = "你不能通告一个即将消失的位置。";
L["Available In Format"] = "此时间后可用：|cffffffff%s|r";
L["Seed Color Epic"] = "紫色";
L["Seed Color Rare"] = "蓝色";
L["Seed Color Uncommon"] = "绿色";


--Tooltip Chest Keys
L["ModuleName TooltipChestKeys"] = "宝箱钥匙";
L["ModuleDescription TooltipChestKeys"] = "显示打开某些宝箱所需的钥匙信息。";


--Tooltip Reputation Tokens
L["ModuleName TooltipRepTokens"] = "声望兑换物";
L["ModuleDescription TooltipRepTokens"] = "如果当前物品可以被直接使用来提升某一阵营的声望，显示此声望信息";


--Tooltip Mount Recolor
L["ModuleName TooltipSnapdragonTreats"] = "毒鳍龙";
L["ModuleDescription TooltipSnapdragonTreats"] = "在毒鳍龙鼠标提示上显示额外信息。";
L["Color Applied"] = "你正在使用这个配色。";


--Tooltip Item Reagents
L["ModuleName TooltipItemReagents"] = "合成材料";
L["ModuleDescription TooltipItemReagents"] = "如果一个物品可被使用来合成新物品，显示所有所需的物品和你拥有的数量。\n\n如果游戏支持的话，按住Shift键可显示最终物品的信息。";
L["Can Create Multiple Item Format"] = "你拥有的材料能够合成|cffffffff%d|r件物品。";


--Tooltip DelvesItem
L["ModuleName TooltipDelvesItem"] = "地下堡宝匣钥匙";
L["ModuleDescription TooltipDelvesItem"] = "在周常宝箱的鼠标提示上显示你本CD已获得的宝匣钥匙及碎片数量。";
L["You Have Received Weekly Item Format"] = "你本周已获得%s。";


--Tooltip ItemQuest
L["ModuleName TooltipItemQuest"] = "任务起始物品";
L["ModuleDescription TooltipItemQuest"] = "在任务起始物品的鼠标提示上显示任务详情。\n\n如果你已经接受了相关任务，你可以按住Ctrl并左键点击此物品来在浏览任务日志。";
L["Instruction Show In Quest Log"] = "<按住Ctrl点击浏览任务日志>";


L["ModuleName TooltipTransmogEnsemble"] = "团本外观套装";
L["ModuleDescription TooltipTransmogEnsemble"] = "- 显示套装内可收集外观的数量。\n\n- 军团再临团本外观商人出售的大多数物品可以解锁所有难度的配色。在这些物品的鼠标提示上显示你的收藏进度。";
L["Collected Appearances"] = "已收集外观";
L["Collected Items"] = "已收集物品";
L["Other Player Classes"] = "其他职业";


--Tooltip Housing
L["ModuleName TooltipHousing"] = "房屋";
L["ModuleDescription TooltipHousing"] = "房屋";
L["Instruction View In Dressing Room"] = "<按住Ctrl点击在试衣间中查看>";
L["Data Loading In Progress"] = "Plumber正在加载数据";


--Tooltip RichSoil
L["ModuleName TooltipRichSoil"] = "快捷按钮：坚韧之种";
L["ModuleDescription TooltipRichSoil"] = "对采药专业生效：鼠标左键双击肥沃的土壤可显示坚韧之种快捷按钮。"..L["Quick Slot Generic Description"];
L["Instruction Show Resilient Seeds"] = "<双击左键来显示坚韧之种>";
L["No Resilient Seed"] = "你身上没有携带坚韧之种";


--Tooltip VendorLocation
L["ModuleName VendorLocation"] = "商人位置";
L["ModuleDescription VendorLocation"] = "在某些可兑换物品的鼠标提示上显示商人位置，并允许你Ctrl点击此物品来创建地图标记。";
L["Instruction Set Waypoint"] = "<按住Ctrl点击创建地图标记>";
L["NPC Name Location Format"] = "%s，%s";
L["Intruction Swtich Destinations"] = "按Alt键切换终点：";
L["Location Note Inside Cave"] = "在洞穴内";
L["Location Note Second Floor"] = "在楼上";


--Plunderstore
L["ModuleName Plunderstore"] = "霸业风暴：珍宝商店";
L["ModuleDescription Plunderstore"] = "调整从队伍查找器界面打开的珍宝商店：\n\n- 允许仅显示未收集物品。\n\n- 在类别按钮上显示未收集物品的数量。\n\n- 在武器和护甲的鼠标提示上显示其穿戴位置。\n\n- 允许你在试衣间里显示可穿戴的物品。";
L["Store Full Purchase Price Format"] = "再获取|cffffffff%s|r枚珍宝就能购买商店里所有物品。";
L["Store Item Fully Collected"] = "你已经拥有商店里的所有物品！";


--Merchant UI Price
L["ModuleName MerchantPrice"] = "商品价格";
L["ModuleDescription MerchantPrice"] = "改变商人界面的默认行为：\n\n- 只把数量不足的货币变灰。\n\n- 在钱币方框内显示当前页面所需的所有货币。";
L["Num Items In Bank Format"] = "银行: |cffffffff%d|r";
L["Num Items In Bag Format"] = "背包: |cffffffff%d|r";
L["Number Thousands"] = "K";
L["Number Millions"] = "M";
L["Questionable Item Count Tooltip"] = "受技术所限该物品数量可能不准确。";


--QueueStatus
L["ModuleName QueueStatus"] = "随机本队列信息";
L["ModuleDescription QueueStatus"] = "在队伍查找器眼睛上添加一个进度条，显示有多少百分比的队友已被找到。坦克和治疗有更高的权重。\n\n（可选）显示平均等待时间和你在队列中的时间的差值。";
L["QueueStatus Show Time"] = "显示时间";
L["QueueStatus Show Time Tooltip"] = "显示平均等待时间和你在队列中的时间的差值。";


--Landing Page (Expansion Summary Minimap)
L["ModuleName ExpansionLandingPage"] = "卡兹阿加概要";
L["ModuleDescription ExpansionLandingPage"] = "在概要界面上显示额外信息：\n\n- 巅峰进度\n\n- 斩离之丝等级\n\n- 安德麦财阀声望";
L["Instruction Track Reputation"] = "<按住Shift点击追踪此声望>";
L["Instruction Untrack Reputation"] = "<按住Shift点击停止追踪>";
L["Error Show UI In Combat"] = "无法在战斗中打开或关闭此界面。";
L["Error Show UI In Combat 1"] = "真的无法在战斗中打开或关闭此界面。";
L["Error Show UI In Combat 2"] = "请不要再点啦";


--Landing Page Switch
L["ModuleName LandingPageSwitch"] = "小地图要塞任务报告";
L["ModuleDescription LandingPageSwitch"] = "右键单击小地图上的名望概要按钮来访问要塞和职业大厅任务报告。";
L["Mission Complete Count Format"] = "已完成%d项任务";
L["Open Mission Report Tooltip"] = "右键单击来打开任务报告。";


--WorldMapPin_TWW (Show Pins On Continent Map)
L["ModuleName WorldMapPin_TWW"] = "地图标记：地心之战";
L["ModuleDescription WorldMapPin_TWW"] = "在卡兹阿加地图上显示额外标记：\n\n- %s\n\n- %s";  --Wwe'll replace %s with locales (See Map Pin Filter Name at the bottom)


--Delves
L["Great Vault Tier Format"] = "难度 %s";
L["Great Vault World Activity Tooltip"] = "难度1和世界活动";
L["Item Level Format"] = "物品等级%d";
L["Item Level Abbr"] = "装等";
L["Delves Reputation Name"] = "地下堡赛季进度";
L["ModuleName Delves_SeasonProgress"] = "地下堡: 赛季进度";
L["ModuleDescription Delves_SeasonProgress"] = "在你提升“地下堡行者的旅程”时显示一个进度条。";
L["ModuleName Delves_Dashboard"] = "地下堡: 每周奖励";
L["ModuleDescription Delves_Dashboard"] = "在地下堡赛季界面显示宏伟宝库和鎏金藏匿物的进度。";
L["ModuleName Delves_Automation"] = "地下堡: 自动选择特效";
L["ModuleDescription Delves_Automation"] = "当你在地下堡内时，自动选择宝藏或稀有精英掉落的特效。";
L["Delve Crest Stash No Info"] = "你所在区域无法获取该信息。";
L["Delve Crest Stash Requirement"] = "仅在11层丰裕地下堡出现。";
L["Delve Crest Stash Old Data"] = "此信息在你当前位置可能不准确，请以地下堡难度选择器上的鼠标提示为准。";
L["Overcharged Delve"] = "超载地下堡";
L["Delves History Requires AddOn"] = "地下堡记录由Plumber插件在本地保存。";
L["Auto Select"] = "自动选择";
L["Power Borrowed"] = "获得特效";


--WoW Anniversary
L["ModuleName WoWAnniversary"] = "魔兽周年庆";
L["ModuleDescription WoWAnniversary"] = "- 在坐骑狂欢活动期间轻松召唤相应坐骑。\n\n- 在时尚比赛期间显示投票结果。";
L["Voting Result Header"] = "投票结果";
L["Mount Not Collected"] = "你尚未收集到该坐骑。";


--BlizzFixFishingArtifact
L["ModuleName BlizzFixFishingArtifact"] = "幽光鱼竿修复";
L["ModuleDescription BlizzFixFishingArtifact"] = "修复钓鱼神器幽光鱼竿特质不显示的问题。";


--QuestItemDestroyAlert
L["ModuleName QuestItemDestroyAlert"] = "删除任务物品确认";
L["ModuleDescription QuestItemDestroyAlert"] = "当你试图摧毁一件可以提供任务的物品时，显示该任务的信息。\n\n|cffd4641c仅限于提供任务的物品，不适用于接受任务以后获得的任务物品。|r";


--SpellcastingInfo
L["ModuleName SpellcastingInfo"] = "目标施法信息";
L["ModuleDescription SpellcastingInfo"] = "- 将鼠标悬停在目标框体施法条上可显示正在读条的法术信息。\n\n- 保存目标怪物的技能。你可以在目标框体的右键菜单-技能里找到它们。";
L["Abilities"] = "技能";
L["Spell Colon"] = "法术: ";
L["Icon Colon"] = "图标: ";


--Chat Options
L["ModuleName ChatOptions"] = "聊天频道选项";
L["ModuleDescription ChatOptions"] = "在聊天频道的右键菜单上增加离开按钮。";
L["Chat Leave"] = "离开频道";
L["Chat Leave All Characters"] = "在所有角色上离开此频道";
L["Chat Leave All Characters Tooltip"] = "当你登录一个角色后自动离开此频道。";
L["Chat Auto Leave Alert Format"] = "你是否希望你所有角色都自动离开 |cffffc0c0[%s]|r ？";
L["Chat Auto Leave Cancel Format"] = "此频道的自动离开已禁用： %s。请使用 /join 命令重新加入频道。";
L["Auto Leave Channel Format"] = "自动离开 \"%s\"";
L["Click To Disable"] = "点击禁用";


--NameplateWidget
L["ModuleName NameplateWidget"] = "姓名板: 钥焰";
L["ModuleDescription NameplateWidget"] = "在钥焰的姓名板进度条上显示你拥有的光耀残渣的数量。";


--NameplateQuestIndicator
L["ModuleName NameplateQuest"] = "姓名板: 任务标记";
L["ModuleDescription NameplateQuest"] = "在姓名板上显示任务标记。\n\n-（可选）在目标姓名板上显示任务进度。\n\n-（可选）如果你的队友还没有完成任务，在姓名板上显示任务标记。";
L["NameplateQuest ShowPartyQuest"] = "显示队友任务";
L["NameplateQuest ShowPartyQuest Tooltip"] = "如果你的队友还没有完成任务目标，在姓名板上显示 %s 图标。";
L["NameplateQuest ShowTargetProgress"] = "显示当前目标进度";
L["NameplateQuest ShowTargetProgress Tooltip"] = "在当前目标姓名板上显示任务进度。";
L["NameplateQuest ShowProgressOnHover"] = "显示鼠标经过的单位进度";
L["NameplateQuest ShowProgressOnHover Tooltip"] = "在鼠标经过的单位姓名板上显示任务进度。";
L["NameplateQuest ShowProgressOnKeyPress"] = "按键显示任务进度";
L["NameplateQuest ShowProgressOnKeyPress Tooltip Title"] = "按键显示任务进度";
L["NameplateQuest ShowProgressOnKeyPress Tooltip Format"] = "当你按下|cffffffff%s|r键时，在单位姓名板上显示任务进度。";
L["NameplateQuest Instruction Find Nameplate"] = "请前往一个有NPC姓名板的地方来调整图标位置。";
L["NameplateQuest Progress Format"] = "任务进度格式";
L["Progress Show Icon"] = "显示任务图标";
L["Progress Format Completed"] = "已完成数量/总数";
L["Progress Format Remaining"] = "待完成数量";


--PartyInviterInfo
L["ModuleName PartyInviterInfo"] = "队伍邀请人信息";
L["ModuleDescription PartyInviterInfo"] = "显示队伍以及公会邀请人的等级、职业等信息。";
L["Additional Info"] = "额外信息";
L["Race"] = "种族";
L["Faction"] = "阵营";
L["Click To Search Player"] = "搜索此玩家";
L["Searching Player In Progress"] = "搜索中...";
L["Player Not Found"] = "未找到玩家。";


--PlayerTitleUI
L["ModuleName PlayerTitleUI"] = "头衔管理";
L["ModuleDescription PlayerTitleUI"] = "在游戏自带头衔选择界面上增加搜索栏和筛选器。";
L["Right Click To Reset Filter"] = "右键单击来重置。";
L["Earned"] = "已获得";
L["Unearned"] = "未获得";
L["Unearned Filter Tooltip"] = "某些头衔可能重复，且无法由当前阵营获取。";


--BlizzardSuperTrack
L["ModuleName BlizzardSuperTrack"] = "导航：事件倒计时";
L["ModuleDescription BlizzardSuperTrack"] = "如果你正在追踪的地图标记的鼠标提示里包含时间信息，在屏幕导航下方显示此时间。";


--ProfessionsBook
L["ModuleName ProfessionsBook"] = "未使用的知识";
L["ModuleDescription ProfessionsBook"] = "在专业技能书界面上显示你未使用的专精知识点数。";
L["Unspent Knowledge Tooltip Format"] = "你有|cffffffff%s|r点未使用的专业专精知识。";


--TooltipProfessionKnowledge
L["ModuleName TooltipProfessionKnowledge"] = "未使用的知识";
L["ModuleDescription TooltipProfessionKnowledge"] = "在专业技能的鼠标提示上显示你未使用的知识总数。";
L["Available Knowledge Format"] = "可用知识：|cffffffff%s|r";


--MinimapMouseover (click to /tar creature on the minimap)
L["ModuleName MinimapMouseover"] = "小地图目标";
L["ModuleDescription MinimapMouseover"] = "按住Alt键并点击小地图上的一个生物来尝试将其设为你的目标。".."\n\n|cffd4641c- " ..L["Restriction Combat"].."|r";


--BossBanner
L["ModuleName BossBanner"] = "首领拾取通知";
L["ModuleDescription BossBanner"] = "修改当你或者你队友获得首领掉落物品时出现在屏幕上方的通知。\n\n- 单刷时隐藏\n\n- 仅显示稀有物品";
L["BossBanner Hide When Solo"] = "单刷时隐藏";
L["BossBanner Hide When Solo Tooltip"] = "如果你队伍里没有其他玩家，隐藏此通知。";
L["BossBanner Valuable Item Only"] = "仅显示稀有物品";
L["BossBanner Valuable Item Only Tooltip"] = "仅显示坐骑、职业套装兑换物和地下城手册中标注为稀有掉落的物品。";


--AppearanceTab
L["ModuleName AppearanceTab"] = "外观页面";
L["ModuleDescription AppearanceTab"] = "修改战团藏品-外观页面：\n\n- 调整模型加载进程并减少每页显示的模型数量来改善显卡负载，从而此降低你使用此界面时显卡崩溃的几率。\n\n- 当你改变装备栏时，自动跳转到上次浏览的页码。";


--SoftTargetName
L["ModuleName SoftTargetName"] = "姓名板: 软目标";
L["ModuleDescription SoftTargetName"] = "显示软目标物体的名字。";
L["SoftTargetName Req Title"] = "|cffd4641c你还需要手动更改以下设置来使此功能生效：|r";
L["SoftTargetName Req 1"] = "前往游戏选项> 游戏功能> 控制，|cffffd100开启交互按键|r";
L["SoftTargetName Req 2"] = "将CVar |cffffd100SoftTargetIconGameObject|r 的值设为 |cffffffff1|r";
L["SoftTargetName CastBar"] = "显示施法条";
L["SoftTargetName CastBar Tooltip"] = "在姓名版上显示环形施法条。\n\n|cffff4800此插件无法辨别你的软目标是否为当前施法目标。|r"
L["SoftTargetName QuestObjective"] = "显示任务目标";
L["SoftTargetName QuestObjective Tooltip"] = "在名字下方显示任务目标（如果存在的话）。";
L["SoftTargetName QuestObjective Alert"] = "此功能需要你前往游戏选项> 辅助功能> 综合，并勾选|cffffffff动作瞄准提示信息|r。";   --See globals: TARGET_TOOLTIP_OPTION
L["SoftTargetName ShowNPC"] = "包括NPC";
L["SoftTargetName ShowNPC Tooltip"] = "若禁用此选项，我们将只显示可互动物体（Game Objects）的名字。";
L["SoftTargetName HideIcon"] = "隐藏交互图标";
L["SoftTargetName HideIcon Tooltip"] = "在房屋区域内不显示交互图标和环形施法条。";
L["SoftTargetName HideName"] = "隐藏物体名字";
L["SoftTargetName HideName Tooltip"] = "在房屋区域内不显示物体名字。"


--LegionRemix
L["ModuleName LegionRemix"] = "军团再临：幻境新生";
L["ModuleDescription LegionRemix"] = "- 自动解锁神器特质。\n\n- 在角色界面上显示一个提供各种信息的小部件。你可以点击它来打开全新的神器UI。";
L["ModuleName LegionRemix_HideWorldTier"] = "隐藏世界难度图标";
L["ModuleDescription LegionRemix_HideWorldTier"] = "隐藏小地图下方的世界难度图标。";
L["ModuleName LegionRemix_LFGSpam"] = "随机团本拒绝邀请通知";
L["ModuleDescription LegionRemix_LFGSpam"] = "阻止以下信息在短时间内反复出现：\n\n有人拒绝了你的组队邀请。你已被添加到队列的前端。";
L["Artifact Weapon"] = "神器武器";
L["Artifact Ability"] = "神器技能";
L["Artifact Traits"] = "神器特质";
L["Earn X To Upgrade Y Format"] = "还差 |cffffffff%s|r %s 即可升级%s";
L["Until Next Upgrade Format"] = "距下一级还差 %s";
L["New Trait Available"] = "有新特质可用。";
L["Rank Format"] = "等级 %s";
L["Rank Increased"] = "等级已提升";
L["Infinite Knowledge Tooltip"] = "某些军团再临成就会奖励你永恒知识。";
L["Stat Bonuses"] = "属性提升";
L["Bonus Traits"] = "特质加成：";
L["Instruction Open Artifact UI"] = "左键点击显示神器界面\n右键点击显示设置";
L["LegionRemix Widget Title"] = "Plumber小部件";
L["Trait Icon Mode"] = "特质图标样式：";
L["Trait Icon Mode Hidden"] = "不显示";
L["Trait Icon Mode Mini"] = "显示小型图标";
L["Trait Icon Mode Replace"] = "替换装备图标";
L["Error Drag Spell In Combat"] = "战斗中不可拖拽技能。";
L["Error Change Trait In Combat"] = "战斗中不能更改特质。";
L["Amount Required To Unlock Format"] = "%s 后解锁";   --Earn another x amount to unlock (something)
L["Soon To Unlock"] = "即将解锁";
L["You Can Unlock Title"] = "可以解锁";
L["Artifact Ability Auto Unlock Tooltip"] = "此特质将在你获得足够的永恒能量后自动解锁。";
L["Require More Bag Slot Alert"] = "你需要腾出一些背包格子才能进行此操作。";
L["Spell Not Known"] = "未找到法术";
L["Fully Upgraded"] = "已升至顶级";
L["Unlock Level Requirement Format"] = "角色升至%d级后解锁";
L["Auto Learn Traits"] = "自动升级特质";
L["Auto Learn Traits Tooltip"] = "当你有足够的永恒能量时自动升级神器特质。";
L["Infinite Power Yield Format"] = "在你当前知识等级下将奖励|cffffffff%s|r点永恒能量。";
L["Infinite Knowledge Bonus Format"] = "当前增益：|cffffffff%s|r";
L["Infinite Knowledge Bonus Next Format"] = "下级增益：%s";


--ItemUpgradeUI
L["ModuleName ItemUpgradeUI"] = "物品升级：自动打开装备栏";
L["ModuleDescription ItemUpgradeUI"] = "当你与物品升级NPC交互时自动打开角色面板。";


--HolidayDungeon
L["ModuleName HolidayDungeon"] = "自动选择节日地下城";
L["ModuleDescription HolidayDungeon"] = "当你第一次打开队伍查找器时自动选择节日或时空漫游地下城。";


--PlayerPing
L["ModuleName PlayerPing"] = "地图标记：玩家高亮";
L["ModuleDescription PlayerPing"] = "在以下情形时高亮你在世界地图上的位置:\n\n- 打开世界地图\n\n- 按下Alt键\n\n- 点击最大化按钮\n\n|cffd4641c默认情况下游戏只会在你改变地图后高亮你的位置。|r";


--StaticPopup_Confirm
L["ModuleName StaticPopup_Confirm"] = "不可退款物品警告";
L["ModuleDescription StaticPopup_Confirm"] = "调整购买不可退款物品时出现的确认窗口，给确认键增加一个短暂的倒计时，用红色高亮关键词。\n\n此模块还将“确认职业套装转化”的倒计时减半。";


--Loot UI
L["ModuleName LootUI"] = "拾取窗口";
L["ModuleDescription LootUI"] = "替换默认的拾取窗口并提供以下功能：\n\n- 快速拾取所有物品\n\n- 修复自动拾取有时失效的问题\n\n- 手动拾取时显示“全部拾取”按钮";
L["Take All"] = "全部拾取";
L["You Received"] = "你获得了";
L["Reach Currency Cap"] = "货币已达到上限";
L["Sample Item 4"] = "炫酷的史诗物品";
L["Sample Item 3"] = "超棒的精良物品";
L["Sample Item 2"] = "不错的优秀物品";
L["Sample Item 1"] = "一般的普通物品";
L["Manual Loot Instruction Format"] = "如想暂时取消一次自动拾取，请按住|cffffffff%s|r键直到拾取窗口出现。";
L["LootUI Option Hide Window"] = "隐藏Plumber拾取窗口";
L["LootUI Option Hide Window Tooltip"] = "隐藏Plumber拾取物品提示窗口，但仍然在后台执行其他功能例如强制自动拾取。";
L["LootUI Option Hide Window Tooltip 2"] = "此选项不影响暴雪自带的拾取窗口。";
L["LootUI Option Force Auto Loot"] = "强制自动拾取";
L["LootUI Option Force Auto Loot Tooltip"] = "强制使用自动拾取以修复自动拾取有时失效的问题。\n\n如想暂时取消一次自动拾取，请按住%s键直到拾取窗口出现。";
L["LootUI Option Owned Count"] = "显示已拥有的数量";
L["LootUI Option New Transmog"] = "标记未收集的外观";
L["LootUI Option New Transmog Tooltip"] = "用 %s 标记出还未收集外观的物品。";
L["LootUI Option Use Hotkey"] = "按快捷键拾取全部物品";
L["LootUI Option Use Hotkey Tooltip"] = "在手动拾取模式下按快捷键来拾取全部物品。";
L["LootUI Option Fade Delay"] = "每件物品推迟自动隐藏倒计时";
L["LootUI Option Items Per Page"] = "每页显示物品数";
L["LootUI Option Items Per Page Tooltip"] = "改变通知模式下每页最多显示物品的数量。\n\n此选项不影响手动拾取和编辑模式下物品的数量。";
L["LootUI Option Replace Default"] = "替换获得物品提示";
L["LootUI Option Replace Default Tooltip"] = "替换默认的获得物品提示。这些提示通常出现在技能栏上方。";
L["LootUI Option Loot Under Mouse"] = "鼠标位置打开拾取窗口";
L["LootUI Option Loot Under Mouse Tooltip"] = "处于|cffffffff手动拾取|r模式时, 在鼠标位置打开拾取窗口。";
L["LootUI Option Use Default UI"] = "使用默认拾取窗口";
L["LootUI Option Use Default UI Tooltip"] = "使用WoW默认的拾取窗口。\n\n|cffff4800勾选此选项会使以上所有选项无效。|r";
L["LootUI Option Background Opacity"] = "不透明度";
L["LootUI Option Background Opacity Tooltip"] = "改变通知模式下背景的不透明度。\n\n此选项不影响手动拾取模式。";
L["LootUI Option Custom Quality Color"] = "使用自定义品质颜色";
L["LootUI Option Custom Quality Color Tooltip"] = "使用你在 游戏设置> 辅助功能> 颜色 中设置的颜色。"
L["LootUI Option Grow Direction"] = "向上生长";
L["LootUI Option Grow Direction Tooltip 1"] = "勾选时：窗口左下角位置保持不变，新提示出现在旧提示的上方。";
L["LootUI Option Grow Direction Tooltip 2"] = "未勾选时：窗口左上角位置保持不变，新提示出现在旧提示的下方。";
L["Junk Items"] = "垃圾物品";
L["LootUI Option Combine Items"] = "合并相似物品";
L["LootUI Option Combine Items Tooltip"] = "在同一行显示相似物品。目前支持的分类为：\n\n- 垃圾物品\n- 纪元纪念品（军团再临：幻境新生）";
L["LootUI Option Low Frame Strata"] = "置于底层";
L["LootUI Option Low Frame Strata Tooltip"] = "在处于通知模式时，将拾取窗口置于其他界面的后方。\n\n此选项不影响手动拾取模式。";
L["LootUI Option Show Reputation"] = "显示声望变化";
L["LootUI Option Show Reputation Tooltip"] = "在拾取窗口内显示获得的声望。\n\n在战斗中或是战场内获得的声望将在结束后合并显示。";
L["LootUI Option Show All Money"] = "显示任何金钱变动";
L["LootUI Option Show All Money Tooltip"] = "显示从任何来源获得的金钱，而不仅限于从战利品中拾取到的。";
L["LootUI Option Show All Currency"] = "显示任何货币变动";
L["LootUI Option Show All Currency Tooltip"] = "显示从任何来源获得的货币，而不仅限于从战利品中拾取到的。\n\n|cffff4800你可能偶尔会看到不在聊天窗口内显示的货币。|r";
L["LootUI Option Hide Title"] = "隐藏“你获得了”标题";
L["LootUI Option Hide Title Tooltip"] = "隐藏拾取窗口上方显示的“你获得了”标题。";


--Quick Slot For Third-party Dev
L["Quickslot Module Info"] = "模块信息";
L["QuickSlot Error 1"] = "快捷按钮：You have already added this controller.";
L["QuickSlot Error 2"] = "快捷按钮：YThe controller is missing \"%s\"";
L["QuickSlot Error 3"] = "快捷按钮：A controller with the same key \"%s\" already exists.";


--Plumber Macro
L["PlumberMacro Drive"] = "Plumber赛车坐骑宏";
L["PlumberMacro Drawer"] = "Plumber技能收纳宏";
L["PlumberMacro Housing"] = "Plumber房屋宏";
L["PlumberMacro Torch"] = "Plumber火把宏";
L["PlumberMacro Outfit"] = "Plumber幻化外观宏";
L["PlumberMacro DrawerFlag Combat"] = "技能收纳宏将在你离开战斗后更新。";
L["PlumberMacro DrawerFlag Stuck"] = "更新技能收纳宏时遇到了错误。";
L["PlumberMacro Error Combat"] = "战斗中不可用";
L["PlumberMacro Error NoAction"] = "无可用技能";
L["PlumberMacro Error EditMacroInCombat"] = "战斗中不可编辑";
L["Random Favorite Mount"] = "召唤随机偏好坐骑";
L["Dismiss Battle Pet"] = "解散小宠物";
L["Drag And Drop Item Here"] = "拖拽一个东西放在这里";
L["Drag To Reorder"] = "左键单击并拖拽以更改位置";
L["Click To Set Macro Icon"] = "按住Ctrl点击来设为宏图标";
L["Unsupported Action Type Format"] = "不支持的动作类别： %s";
L["Drawer Add Action Format"] = "添加 |cffffffff%s|r";
L["Drawer Add Profession1"] = "第一个专业技能";
L["Drawer Add Profession2"] = "第二个专业技能";
L["Drawer Option Global Tooltip"] = "所有的收纳宏共用此设置。";
L["Drawer Option CloseAfterClick"] = "点击后关闭";
L["Drawer Option CloseAfterClick Tooltip"] = "在你点击菜单中任何一个按钮后关闭菜单，无论动作是否成功。";
L["Drawer Option SingleRow"] = "单行排布";
L["Drawer Option SingleRow Tooltip"] = "勾选此选项后，所有按钮都在一排显示，而不是每排最多4个。";
L["Drawer Option Hide Unusable"] = "隐藏不可用的动作";
L["Drawer Option Hide Unusable Tooltip"] = "隐藏身上没有的物品和未学会的法术。";
L["Drawer Option Hide Unusable Tooltip 2"] = "消耗品例如药水不受此选项影响。"
L["Drawer Option Update Frequently"] = "频繁更新";
L["Drawer Option Update Frequently Tooltip"] = "在你背包或法术书发生变化时更新所有收纳宏。启用此选项可能会略微增加运算量。";
L["ModuleName DrawerMacro"] = "技能收纳宏";
L["ModuleDescription DrawerMacro"] = "创建自定义弹出菜单来整理你的物品、法术、宠物、坐骑、玩具。\n\n要创建技能收纳宏, 请先创建一个新宏，然后在宏编辑框中输入 |cffd7c0a3#plumber:drawer|r";
L["No Slot For New Character Macro Alert"] = "需要一个空的角色专用宏栏位来完成此操作。";


--New Expansion Landing Page
L["ModuleName NewExpansionLandingPage"] = "资料片概要";
L["ModuleDescription NewExpansionLandingPage"] = "一个显示声望、每周事件和团本进度的界面。你可从以下方式访问：\n\n- 启用小地图上的按钮。\n\n- 在游戏设置-快捷键中设置一个快捷键。";
L["Abbr NewExpansionLandingPage"] = "资料片概要";
L["Reward Available"] = "奖励待领取";  --As brief as possible
L["Paragon Reward Available"] = "巅峰奖励待领取";
L["Until Next Level Format"] = "离下一级还有 %d";   --Earn x reputation to reach the next level
L["Until Paragon Reward Format"] = "离巅峰宝箱还有 %d";
L["Instruction Click To View Renown"] = "<点击查看名望>";
L["Instruction Click To View Companion"] = "<点击查看地下堡伙伴>";
L["Not On Quest"] = "你没有接到该任务";
L["Factions"] = "声望总览";
L["Activities"] = "每周活动";
L["Raids"] = "团队副本";
L["Instruction Track Achievement"] = "<按住Shift点击追踪此成就>";
L["Instruction Untrack Achievement"] = "<按住Shift点击取消追踪>";
L["No Data"] = "没有数据";
L["No Raid Boss Selected"] = "未选择首领战";
L["Your Class"] = "(你的职业)";
L["Great Vault"] = "宏伟宝库";
L["Item Upgrade"] = "物品升级";
L["Resources"] = "资源";
L["Plumber Experimental Feature Tooltip"] = "Plumber插件中的实验性功能。";
L["Bountiful Delves Rep Label"] = "额外名望奖励";
L["Bountiful Delves Rep Tooltip"] = "打开丰裕宝匣会奖励随机名望的声望，每个名望每周只能获得一次奖励。";
L["Warband Weekly Reward Tooltip"] = "你的战团每周只能获取一次此奖励。";
L["Completed"] = "已完成";
L["Filter Hide Completed Format"] = "隐藏已完成的条目 (%d)";
L["Weekly Reset Format"] = "周常重置：%s";
L["Daily Reset Format"] = "日常重置：%s";
L["Ready To Turn In Tooltip"] = "可以上交任务。";
L["Weekly Coffer Key Tooltip"] = "每周获得的前四个周常宝箱里有一把修复的宝匣钥匙。";
L["Weekly Coffer Key Shards Tooltip"] = "每周获得的前四个周常宝箱里有宝匣钥匙碎片。";
L["Weekly Cap"] = "每周上限";
L["Weekly Cap Reached"] = "已达到每周上限。";
L["Instruction Right Click To Use"] = "<右键单击来使用>"
L["Join Queue"] = "加入队列";
L["In Queue"] = "在队列中";
L["Click To Switch"] = "点击以切换为|cffffffff%s|r";
L["Click To Queue"] = "点击以加入|cffffffff%s|r";
L["Click to Open Format"] = "点击以打开%s";
L["List Is Empty"] = "暂无可显示内容";
L["Prey No Data"] = "暂时无法获取狩猎信息";
L["Abundance No Data"] = "暂无丰饶活动";
L["Defeated Prey"] = "已击败的狩猎目标";
L["Item Expire Alert Weekly"] = "这件物品将在每周服务器维护后消失。";
L["Delves Completion Reward Cap"] = "通关奖励";
L["Delves Completion Reward Cap Tooltip"] = "当你达到此战团上限后，完成丰裕地下堡将不再奖励旅程进度和伙伴经验。\n\n丰裕宝匣和宿敌宝箱不受此上限影响。\n\n每周上限为28次，可以累计。";
L["Near Completion Tooltip"] = "你可以看见此条目是因为你即将达到上限。";
L["Inactive Currencies Tooltip"] = "以下货币因为被你设为“未使用”而隐藏：";
L["New Quest"] = "新任务";
L["Trait Points Available"] = "可分配点数";


--ExpansionSummaryMinimapButton
L["LandingButton Settings Title"] = "资料片概要：小地图按钮";
L["LandingButton Tooltip Format"] = "左键点击以打开%s。\n右键点击以显示更多选项。";
L["LandingButton Customize"] = "自定义";
L["LandingButton Reposition Tooltip"] = "按|cffffffffShift|r解锁";
L["LandingButtonOption ShowButton"] = "启用小地图按钮";
L["LandingButtonOption Unaffected"] = "不受小地图插件影响";
L["LandingButtonOption Unaffected Tooltip"] = "让此按钮不受其他小地图插件影响，防止其外观或位置被修改。\n\n勾选后，此按钮将不再随小地图一起移动，也将不遵循小地图的界面缩放而是使用全局缩放。\n\n|cffff4800你可能需要重载界面来使改变生效。|r";
L["LandingButtonOption UseLibDBIcon"] = "使用LibDBIcon";
L["LandingButtonOption UseLibDBIcon Tooltip"] = "让LibDBIcon控制此按钮的外观和位置。";
L["LandingButtonOption UseLibDBIcon NoBorder"] = "去除按钮边框";
L["LandingButtonOption UseLibDBIcon NoBorder Tooltip"] = "去除小地图按钮的金色边框。\n\n当你使用某些小地图按钮插件时，此选项可能不起作用。";
L["LandingButtonOption PrimaryUI"] = "左键点击以打开";
L["LandingButtonOption PrimaryUI Tooltip"] = "选择左键点击小地图按钮后打开的界面。";
L["LandingButtonOption SmartExpansion"] = "自动选择资料片";
L["LandingButtonOption SmartExpansion Tooltip 1"] = "勾选时：左键点击小地图按钮将自动打开适合当前游戏内容的界面。例如当你在暗影国度时打开圣所报告。";
L["LandingButtonOption SmartExpansion Tooltip 2"] = "未勾选时：左键点击小地图按钮将仅打开%s。";
L["LandingButtonOption ReduceSize"] = "缩小按钮";
L["LandingButtonOption DarkColor"] = "深色模式";
L["LandingButtonOption HideWhenIdle"] = "闲置时隐藏";
L["LandingButtonOption HideWhenIdle Tooltip"] = "隐藏小地图按钮，除非鼠标移动到其附近或当你收到通知。\n\n此选项在你关闭设置界面后生效。";


--RaidCheck
L["ModuleName InstanceDifficulty"] = "副本难度选择器";
L["ModuleDescription InstanceDifficulty"] = "- 在副本门口外显示难度选择界面\n\n- 当你进入副本时，在屏幕上方显示当前副本难度和进度。";
L["Cannot Change Difficulty"] = "你暂时无法更改副本难度。";
L["Cannot Reset Instance"] = "你暂时无法重置副本。";
L["Difficulty Not Accurate"] = "无法准确显示难度，因为你不是队长";
L["Instruction Click To Open Adventure Guide"] = "左键单击：|cffffffff打开冒险指南|r";
L["Instruction Alt Click To Reset Instance"] = "按住Alt并右键单击：|cffffffff重置所有副本|r";
L["Instruction Link Progress In Chat"] = "<按住Shift点击将副本进度链接到聊天框内>";
L["Instance Name"] = "副本名称";
L["EditMode Instruction InstanceDifficulty"] = "此窗口的实际宽度由选项数量决定。";
L["Difficulty Locked To Format"] = "此副本难度被锁定为|cffffffff%s|r，因为你已击败了一个首领。";
L["Difficulty Locked To Current Alert"] = "此副本难度被锁定为当前难度，因为你已击败了一个首领。";
L["Shared Difficulty Alert"] = "击败任何一个首领将会使副本锁定至此难度。";


--TransmogChatCommand
L["ModuleName TransmogChatCommand"] = "幻化指令";
L["ModuleDescription TransmogChatCommand"] = "- 当你使用幻化聊天指令时, 移除已装备的外观，避免它们影响新的外观方案。\n\n- 当你与幻化师交互时，使用幻化指令将自动把外观方案所含的物品设为待确认外观。";
L["Copy To Clipboard"] = "复制到剪贴板";
L["Copy Current Outfit Tooltip"] = "复制当前外观方案以在网上分享。";
L["Missing Appearances Format"] = "%d个外观缺失";
L["Press Key To Copy Format"] = "按|cffffd100%s|r来复制";


--TransmogOutfitSelect
L["ModuleName TransmogOutfitSelect"] = "快捷访问外观列表";
L["ModuleDescription TransmogOutfitSelect"] = "允许你随时随地打开外观列表并切换已保存的外观。\n\n要实现这个功能：首先打开幻化界面，然后将|cffd7c0a3“快捷访问”|r按钮拖动到技能栏上。";
L["Outfit Collection"] = "外观列表";
L["Quick Access Outfit Button"] = "快捷访问";
L["Quick Access Outfit Button Tooltip"] = "点击并拖动此按钮到技能栏上，以便随时随地访问外观列表。";


--QuestWatchCycle
L["ModuleName QuestWatchCycle"] = "快捷键：任务焦点";
L["ModuleDescription QuestWatchCycle"] = "允许你设置快捷键来设下一个或上一个任务为焦点。\n\n|cffd4641c请前往以下位置设置按键：游戏设置> 快捷键> Plumber 插件.|r";


--CraftSearchExtended
L["ModuleName CraftSearchExtended"] = "搜索结果拓展";
L["ModuleDescription CraftSearchExtended"] = "在搜索某些词语时显示更多结果。\n\n- 炼金和铭文：可通过搜索染料名字找到所需颜料。";


--DecorModelScaleRef
L["ModuleName DecorModelScaleRef"] = "装饰品: 参照物";
L["ModuleDescription DecorModelScaleRef"] = "- 为装饰品预览窗口增加一个参照物（一根香蕉），帮助你理解物体的大小。\n\n- 允许你按住鼠标左键并在模型上上下拖动来改变镜头的俯仰角。";
L["Toggle Banana"] = "勾选香蕉";


--Player Housing
L["ModuleName Housing_Macro"] = "房屋宏";
L["ModuleDescription Housing_Macro"] = "要创建一个回家宏：请先创建一个新宏，然后在宏编辑框中输入 |cffd7c0a3#plumber:home|r";
L["Teleport Home"] = "传送到房屋";
L["Instruction Drag To Action Bar"] = "<可点击并拖动到技能栏>";
L["Leave Home"] = "返回之前的位置";
L["Toggle Torch"] = "勾选火把";
L["ModuleName Housing_DecorHover"] = "编辑器：1 装饰模式";
L["ModuleDescription Housing_DecorHover"] = "装饰模式下：\n\n- 将光标悬停在装饰物上，可显示其占用空间、名称以及库存数量。\n\n- 允许你按下Alt键来摆放一个同样的物体。\n\n新物体不会继承当前的选择角度和缩放比例。";
L["Duplicate"] = "复制";
L["Duplicate Decor Key"] = "“复制”键";
L["Enable Duplicate"] = "启用“复制”";
L["Enable Duplicate tooltip"] = "在装饰模式下，将光标悬停在装饰物上并按下特定按键，即可摆放一个同样的物体。";
L["ModuleName Housing_CustomizeMode"] = "编辑器：3 自定义模式";
L["ModuleDescription Housing_CustomizeMode"] = "自定义模式下：\n\n- 允许你将一个装饰物的染料组合复制到另一个物体上。\n\n- 将染料栏的名字从其序号更改为颜色名称。";
L["Copy Dyes"] = "复制";
L["Dyes Copied"] = "已复制";
L["Apply Dyes"] = "应用";
L["Preview Dyes"] = "预览";
L["ModuleName TooltipDyeDeez"] = "鼠标提示：染料颜料";
L["ModuleDescription TooltipDyeDeez"] = "在颜料的鼠标提示上显示其可制作的颜色名称。";
L["Instruction Show More Info"] = "<按Alt键显示更多信息>";
L["Instruction Show Less Info"] = "<按Alt键显示更少信息>";
L["ModuleName Housing_ItemAcquiredAlert"] = "装饰品收集通知";
L["ModuleDescription Housing_ItemAcquiredAlert"] = "允许你左键点击装饰品收集通知来预览其模型。";


--Housing Clock
L["ModuleName Housing_Clock"] = "编辑器：时钟";
L["ModuleDescription Housing_Clock"] = "在使用房屋编辑器时，在屏幕上方显示一个时钟。\n\n记录你使用编辑器的时长。";
L["Time Spent In Editor"] = "已使用编辑器时长";
L["This Session Colon"] = "本次登录期间：";
L["Time Spent Total Colon"] = "总计时间：";
L["Right Click Show Settings"] = "右键单击以打开设置。";
L["Plumber Clock"] = "Plumber时钟";
L["Clock Type"] = "时钟类型";
L["Clock Type Analog"] = "指针式时钟";
L["Clock Type Digital"] = "数字时钟";


--CatalogExtendedSearch
L["ModuleName Housing_CatalogSearch"] = "装饰品: 搜索结果拓展";
L["ModuleDescription Housing_CatalogSearch"] = "拓展装饰品搜索结果，允许你通过搜索成就、商人、区域或是所需货币来找到相关装饰品。\n\n在装饰品类别右侧显示搜索结果数量。";
L["Match Sources"] = "匹配来源";


--SourceAchievementLink
L["ModuleName SourceAchievementLink"] = "可交互的来源信息";
L["ModuleDescription SourceAchievementLink"] = "将以下界面上的成就名称变为可点击的链接，允许你查看成就详情或追踪它。\n\n- 装饰类别\n\n- 坐骑手册";


--BreakTime
L["ModuleName BreakTime"] = "休息提示";
L["ModuleDescription BreakTime"] = "提醒你定期休息。";
L["BreakTime Title AllCaps"] = "休息时间";
L["BreakTime Delay Button"] = "推迟";
L["BreakTime Delay Button Tooltip Format"] = "在%d分钟后通知我。";
L["BreakTime Cancel Button"] = "取消";
L["BreakTime Cancel Button Tooltip Format 1"] = "单击左键：取消此周期的休息时间。下一个提示将在%d分钟后到来。";
L["BreakTime Cancel Button Tooltip 2"] = "长按左键：取消本次游戏期间的所有休息提示。";
L["BreakTime Announce Time Before Alert Format"] = "下一个提示将在|cffffffff%d|r分钟后到来。";
L["BreakTime Announce Timer Cancelled"] = "你已取消本次游戏期间的所有休息提示。";
L["BreakTime Current Schedule Format"] = "当前计划为每|cffffffff%2$d|r分钟休息|cffffffff%1$d|r分钟。";
L["BreakTime Option Cycle"] = "周期时长";
L["BreakTime Option Cycle Tooltip"] = "每个游戏/休息周期的分钟数。";
L["BreakTime Option Rest"] = "休息时长";
L["BreakTime Option Rest Tooltip"] = "每周期内休息的分钟数。";
L["BreakTime Option Delay"] = "推迟时长";
L["BreakTime Option Delay Tooltip"] = "按下推迟按钮推迟的分钟数。";
L["BreakTime Option FlashTaskbar"] = "任务栏图标闪烁";
L["BreakTime Option FlashTaskbar Tooltip"] = "到预定休息时间时让系统任务栏里的魔兽图标闪烁。";
L["BreakTime Option DND"] = "以下情形时勿打扰";
L["BreakTime Option DNDCombat"] = "战斗中或PvP";
L["BreakTime Option DNDCombat Tooltip"] = "在战斗中、战场或竞技场内时不显示时钟界面。\n\n此功能将被一直启用";
L["BreakTime Option DNDInstances"] = "副本内";
L["BreakTime Option DNDInstances Tooltip"] = "在地下城、团本或地下堡内时不显示时钟界面。";
L["BreakTime AFK Pause"] = "由于你处于暂离状态，倒计时已暂停。";
L["BreakTime Reset Cancellation"] = "重置已取消的休息时间";
L["BreakTime Annouce Timer Deferred Combat"] = "战斗过后请记得休息！";
L["BreakTime Shared Countdown Tooltip Format"] = "计划休息将于|cffffffff%d|r分钟后开始。";


--CatalystUI
L["ModuleName CatalystUI"] = "化生充能：试衣间预览";
L["ModuleDescription CatalystUI"] = "允许你按住Ctrl点击转化后的装备来在试衣间中预览它，或是按住Shift点击来插入到聊天窗口。";


--HuntTable
L["ModuleName HuntTable"] = "狩猎：狩猎地图";
L["ModuleDescription HuntTable"] = "- 将狩猎地图上的蓝色任务图标替换为难度图标。\n\n- 若狩猎目标与某个未完成的成就相关，在其右上方显示特别标记。";
L["Prey Target Has Achievement"] = "某个未完成的成就要求你击败此目标。";


--PreyQuestSuperTrack
L["ModuleName PreyQuestSuperTrack"] = "狩猎：目标最终位置追踪";
L["ModuleDescription PreyQuestSuperTrack"] = "当你知晓狩猎目标的最终位置后，点击狩猎进度指示器会将追踪此位置以便于你导航。";


--BlizzFixActionBarArt
L["ModuleName BlizzFixActionBarArt"] = "动作条装饰修复";
L["ModuleDescription BlizzFixActionBarArt"] = "修复被你隐藏的动作条装饰在隐藏/显示游戏界面或退出住宅编辑器后重现的问题。";


--HouseList
L["ModuleName Housing_HouseList"] = "房屋列表";
L["ModuleDescription Housing_HouseList"] = "改进房屋列表界面：\n\n- 用图片展示房屋所属的阵营。\n\n- 如果玩家有两栋房子，直接显示两个“访问住宅”按钮。";


--Generic
L["Total Colon"] = "总计：";
L["Reposition Button Horizontal"] = "水平方向移动";   --Move the window horizontally
L["Reposition Button Vertical"] = "竖直方向移动";
L["Reposition Button Tooltip"] = "左键点击并拖拉来移动这个窗口。";
L["Font Size"] = "字体大小";
L["Icon Size"] = "图标大小";
L["Reset To Default Position"] = "重置到默认位置";
L["Renown Level Label"] = "名望 ";  --There is a space
L["Progress Label"] = "进度 ";  --There is a space
L["Paragon Reputation"] = "巅峰";
L["Level Maxed"] = "已满级";   --Reached max level
L["Current Colon"] = "当前：";
L["Unclaimed Reward Alert"] = "你有未领取的巅峰宝箱";
L["Uncollected Set Counter Format"] = "你有|cffffffff%d|r套未收集的幻化套装。";


--Plumber AddOn Settings
L["ModuleName EnableNewByDefault"] = "默认开启新功能";
L["ModuleDescription EnableNewByDefault"] = "自动开启所有新加入的功能。\n\n*如果一个功能因此自动启用，你将会在聊天窗口内看到相关提示。";
L["New Feature Auto Enabled Format"] = "已开启新功能 %s";
L["Click To See Details"] = "点击以查看详情";




-- !! Do NOT translate the following entries
L["currency-2706"] = "雏龙";
L["currency-2707"] = "幼龙";
L["currency-2708"] = "魔龙";
L["currency-2709"] = "守护巨龙";

L["currency-2914"] = "风化";
L["currency-2915"] = "蚀刻";
L["currency-2916"] = "符文";
L["currency-2917"] = "鎏金";

L["Scenario Delves"] = "地下堡";
L["GameObject Door"] = "门";
L["Delve Chest 1 Rare"] = "丰裕宝匣";
L["GameObject Rich Soil"] = "肥沃的土壤";

L["Season Maximum Colon"] = "赛季上限："
L["Item Changed"] = "已被替换为";   --CHANGED_OWN_ITEM
L["Completed CHETT List"] = "完成的C.H.E.T.T.清单";
L["Devourer Attack"] = "吞噬者入侵";
L["Restored Coffer Key"] = "修复的宝匣钥匙";
L["Coffer Key Shard"] = "宝匣钥匙碎片";
L["Epoch Mementos"] = "纪元纪念品";
L["Timeless Scrolls"] = "越时卷轴";
L["QuestName Runestone"] = "加固符文石";    --4 Mutually exclusive quests: 90575
L["QuestName HarandarRelic"] = "哈籁尼尔的传说";
L["Prey System"] = "狩猎";
L["Prey Difficulty Normal"] = "普通";
L["Prey Difficulty Hard"] = "困难";
L["Prey Difficulty Nightmare"] = "梦魇";

L["CONFIRM_PURCHASE_NONREFUNDABLE_ITEM"] = "你确定要将%s兑换为下列物品吗？\n\n|cffff2020本次购买将无法退还。|r\n %s";


--Map Pin Filter Name (name should be plural)
L["Bountiful Delve"] =  "丰裕地下堡";
L["Special Assignment"] = "特别任务";


L["Match Pattern Gold"] = "([%d%,]+) 金";
L["Match Pattern Silver"] = "([%d]+) 银";
L["Match Pattern Copper"] = "([%d]+) 铜";

L["Match Pattern Rep 1"] = "你的战团在(.+)中的声望值提高了([%d%,]+)点";   --FACTION_STANDING_INCREASED_ACCOUNT_WIDE
L["Match Pattern Rep 2"] = "你在(.+)中的声望值提高了([%d%,]+)点";   --FACTION_STANDING_INCREASED

L["Upgrade Track 1"] = "冒险者";
L["Upgrade Track 2"] = "探险者";
L["Upgrade Track 3"] = "老兵";
L["Upgrade Track 4"] = "勇士";
L["Upgrade Track 5"] = "英雄";
L["Upgrade Track 6"] = "神话";

L["Match Pattern Transmog Set Partially Known"] = "^包含(%d)";   --TRANSMOG_SET_PARTIALLY_KNOWN_CLASS

L["DyeColorNameAbbr Black"] = "黑色";
L["DyeColorNameAbbr Blue"] = "蓝色";
L["DyeColorNameAbbr Brown"] = "棕色";
L["DyeColorNameAbbr Green"] = "绿色";
L["DyeColorNameAbbr Orange"] = "橙色";
L["DyeColorNameAbbr Purple"] = "紫色";
L["DyeColorNameAbbr Red"] = "红色";
L["DyeColorNameAbbr Teal"] = "青绿色";
L["DyeColorNameAbbr White"] = "白色";
L["DyeColorNameAbbr Yellow"] = "黄色";
