local _, addon = ...
local L = addon.L;
local API = addon.API;
local Mixin = API.Mixin;


local LandingPageUtil = {};
addon.LandingPageUtil = LandingPageUtil;


local TEXTURE_FILE = "Interface/AddOns/Plumber/Art/ExpansionLandingPage/ExpansionBorder_TWW";

local CreateFrame = CreateFrame;
local ipairs = ipairs;
local tinsert = table.insert;
local tremove = table.remove;


local CreateObjectPool;
do  --Object Pool
	local ObjectPoolMixin = {};

	function ObjectPoolMixin:ReleaseAll()
		for _, obj in ipairs(self.activeObjects) do
			obj:Hide();
			obj:ClearAllPoints();
			if self.onRemoved then
				self.onRemoved(obj);
			end
		end

		local tbl = {};
		for k, object in ipairs(self.objects) do
			tbl[k] = object;
		end
		self.unusedObjects = tbl;
		self.activeObjects = {};
	end

	function ObjectPoolMixin:ReleaseObject(object)
		object:Hide();
		object:ClearAllPoints();

		if self.onRemoved then
			self.onRemoved(object);
		end

		local found;
		for k, obj in ipairs(self.activeObjects) do
			if obj == object then
				found = true;
				tremove(self.activeObjects, k);
				break
			end
		end

		if found then
			tinsert(self.unusedObjects, object);
		end
	end

	function ObjectPoolMixin:Acquire()
		local object = tremove(self.unusedObjects);
		if not object then
			object = self.create();
			object.Release = self.Object_Release;
			tinsert(self.objects, object);
		end
		tinsert(self.activeObjects, object);
		if self.onAcquired then
			self.onAcquired(object);
		end
		object:Show();
		return object
	end

	function ObjectPoolMixin:CallMethod(method, ...)
		for _, object in ipairs(self.activeObjects) do
			object[method](object, ...);
		end
	end

	function ObjectPoolMixin:CallMethodByPredicate(predicate, method, ...)
		for _, object in ipairs(self.activeObjects) do
			if predicate(object) then
				object[method](object, ...);
			end
		end
	end

	function ObjectPoolMixin:EnumerateActive()
		return ipairs(self.activeObjects)
	end

	function ObjectPoolMixin:ProcessActiveObjects(processFunc)
		for _, object in ipairs(self.activeObjects) do
			if processFunc(object) then
				return
			end
		end
	end

	function CreateObjectPool(create, onAcquired, onRemoved)
		local pool = {};
		Mixin(pool, ObjectPoolMixin);

		pool.objects = {};
		pool.activeObjects = {};
		pool.unusedObjects = {};

		pool.create = create;
		pool.onAcquired = onAcquired;
		pool.onRemoved = onRemoved;

		function pool.Object_Release(obj)
			pool:ReleaseObject(obj);
		end

		return pool
	end
	LandingPageUtil.CreateObjectPool = CreateObjectPool;
end


local function CreateThreeSliceTextures(frame, layer, leftKey, centerKey, rightKey, textureFile, leftOffset, rightOffset)
	local Left = frame[leftKey];
	if not Left then
		Left = frame:CreateTexture(nil, layer);
		frame[leftKey] = Left;
	end
	Left:SetPoint("LEFT", frame, "LEFT", leftOffset or 0, 0);
	Left:SetTexture(textureFile);

	local Right = frame[rightKey];
	if not Right then
		Right = frame:CreateTexture(nil, layer);
		frame[rightKey] = Right;
	end
	Right:SetPoint("RIGHT", frame, "RIGHT", rightOffset or 0, 0);
	Right:SetTexture(textureFile);

	local Center = frame[centerKey];
	if not Center then
		Center = frame:CreateTexture(nil, layer);
		frame[centerKey] = Center;
		Center:SetPoint("TOPLEFT", Left, "TOPRIGHT", 0, 0);
		Center:SetPoint("BOTTOMRIGHT", Right, "BOTTOMLEFT", 0, 0);
	end
	Center:SetTexture(textureFile);
end

local function SetupThreeSliceBackground(frame, textureFile, leftOffset, rightOffset)
	CreateThreeSliceTextures(frame, "BACKGROUND", "Left", "Center", "Right", textureFile, leftOffset, rightOffset);
end
API.SetupThreeSliceBackground = SetupThreeSliceBackground;

local function SetupThressSliceHighlight(frame, textureFile, leftOffset, rightOffset)
	CreateThreeSliceTextures(frame, "HIGHLIGHT", "HighlightLeft", "HighlightCenter", "HighlightRight", textureFile, leftOffset, rightOffset);
	local alpha = 0.25;
	frame.HighlightLeft:SetBlendMode("ADD");
	frame.HighlightLeft:SetAlpha(alpha);
	frame.HighlightCenter:SetBlendMode("ADD");
	frame.HighlightCenter:SetAlpha(alpha);
	frame.HighlightRight:SetBlendMode("ADD");
	frame.HighlightRight:SetAlpha(alpha);
end
API.SetupThressSliceHighlight = SetupThressSliceHighlight;


local ExpansionThemeFrameMixin = {};
do
	function ExpansionThemeFrameMixin:ShowCloseButton(state)
		if state then
			self.pieces[3]:SetTexCoord(518/1024, 646/1024, 48/1024, 176/1024);
		else
			self.pieces[3]:SetTexCoord(384/1024, 512/1024, 0/1024, 128/1024);
		end
		self.CloseButton:SetShown(state);
	end

	function ExpansionThemeFrameMixin:SetCloseButtonOwner(frameToClose)
		self.CloseButton.frameToClose = frameToClose;
	end


	function LandingPageUtil.CreateExpansionThemeFrame(parent, expansionID)
		local tex = TEXTURE_FILE;

		local f = addon.CreateNineSliceFrame(parent or UIParent, "ExpansionBorder_TWW");
		f:SetUsingParentLevel(true);
		f:SetCornerSize(64, 64);
		f:SetDisableSharpening(false);
		f:CoverParent(-30);

		local Background = f:CreateTexture(nil, "BACKGROUND");
		f.Background = Background;
		Background:SetPoint("TOPLEFT", f.pieces[1], "TOPLEFT", 4, -4);
		Background:SetPoint("BOTTOMRIGHT", f.pieces[9], "BOTTOMRIGHT", -4, 4);
		Background:SetColorTexture(0.067, 0.040, 0.024);    --3/255, 5/255, 16/255

		f:SetTexture(tex);
		f.pieces[1]:SetTexCoord(0/1024, 128/1024, 0/1024, 128/1024);
		f.pieces[2]:SetTexCoord(128/1024, 384/1024, 0/1024, 128/1024);
		f.pieces[3]:SetTexCoord(384/1024, 512/1024, 0/1024, 128/1024);
		f.pieces[4]:SetTexCoord(0/1024, 128/1024, 128/1024, 384/1024);
		f.pieces[5]:SetTexCoord(128/1024, 384/1024, 128/1024, 384/1024);
		f.pieces[6]:SetTexCoord(384/1024, 512/1024, 128/1024, 384/1024);
		f.pieces[7]:SetTexCoord(0/1024, 128/1024, 384/1024, 512/1024);
		f.pieces[8]:SetTexCoord(128/1024, 384/1024, 384/1024, 512/1024);
		f.pieces[9]:SetTexCoord(384/1024, 512/1024, 384/1024, 512/1024);

		local CloseButton = CreateFrame("Button", nil, f);
		f.CloseButton = CloseButton;
		CloseButton:Hide();
		CloseButton:SetSize(32, 32);
		CloseButton:SetPoint("CENTER", f.pieces[3], "TOPRIGHT", -20.5, -20.5);
		CloseButton.Texture = CloseButton:CreateTexture(nil, "OVERLAY");
		CloseButton.Texture:SetPoint("CENTER", CloseButton, "CENTER", 0, 0);
		CloseButton.Texture:SetSize(24, 24);
		CloseButton.Texture:SetTexture(tex)
		CloseButton.Texture:SetTexCoord(646/1024, 694/1024, 48/1024, 96/1024);
		CloseButton.Highlight = CloseButton:CreateTexture(nil, "HIGHLIGHT");
		CloseButton.Highlight:SetPoint("CENTER", CloseButton, "CENTER", 0, 0);
		CloseButton.Highlight:SetSize(24, 24);
		CloseButton.Highlight:SetTexture(tex)
		CloseButton.Highlight:SetTexCoord(646/1024, 694/1024, 48/1024, 96/1024);
		CloseButton.Highlight:SetBlendMode("ADD");
		CloseButton.Highlight:SetAlpha(0.5);

		CloseButton:SetScript("OnClick", function(self)
			if self.frameToClose then
				if self.frameToClose.Close then
					self.frameToClose:Close();
				else
					self.frameToClose:Hide();
				end
			end
		end);

		Mixin(f, ExpansionThemeFrameMixin);

		return f
	end

	function LandingPageUtil.GetModuleNameWithHotkey()
		local hotkey1, hotkey2 = GetBindingKey("TOGGLE_PLUMBER_LANDINGPAGE");
		local hotkey = hotkey1 or hotkey2;
		local title = L["ModuleName NewExpansionLandingPage"];
		if hotkey then
			local bindingText = GetBindingText(hotkey) or hotkey;
			title = title .. string.format(" |cffffd100(%s)|r", bindingText);
		end
		return title
	end
end


local ListCategoryButtonMixin = {};
do
	function ListCategoryButtonMixin:SetName(name)
		self.Name:SetText(name);
	end

	function ListCategoryButtonMixin:SetCollapsible(collapsible)
		self.collapsible = collapsible;
		if collapsible then
			self.Left:SetSize(32, 32);
			self.Left:SetTexCoord(828/1024, 892/1024, 176/1024, 240/1024);
			self.Center:SetTexCoord(758/1024, 910/1024, 48/1024, 112/1024);
		else
			self.Left:SetSize(20, 32);
			self.Left:SetTexCoord(694/1024, 734/1024, 48/1024, 112/1024);
			self.Center:SetTexCoord(734/1024, 910/1024, 48/1024, 112/1024);
		end
		self.MinimizeButton:SetShown(collapsible);
	end

	function ListCategoryButtonMixin:SetCollapsed(isCollapsed, userInput)
		self.isCollapsed = isCollapsed;
		self.MinimizeButton.isCollapsed = isCollapsed;
		self.MinimizeButton:OnMouseUp();
		if userInput then
			if self.onCollapsed then
				self.onCollapsed(isCollapsed);
			end
		end
	end

	function ListCategoryButtonMixin:OnEnter()
		if self.onEnterFunc then
			self.onEnterFunc(self);
		end
	end

	function ListCategoryButtonMixin:OnLeave()
		GameTooltip:Hide();
	end

	function ListCategoryButtonMixin:SetOnEnterFunc(onEnterFunc)
		self.onEnterFunc = onEnterFunc;
	end


	local MinimizeButtonMixin = {};

	function MinimizeButtonMixin:OnMouseDown()
		if self.isCollapsed then    --"+"
			self.Texture:SetTexCoord(964/1024, 1012/1024, 184/1024, 232/1024);
		else
			self.Texture:SetTexCoord(964/1024, 1012/1024, 264/1024, 312/1024);
		end
	end

	function MinimizeButtonMixin:OnMouseUp()
		if self.isCollapsed then    --"+"
			self.Texture:SetTexCoord(900/1024, 948/1024, 184/1024, 232/1024);
		else
			self.Texture:SetTexCoord(964/1024, 1012/1024, 120/1024, 168/1024);
		end
	end

	function MinimizeButtonMixin:OnClick()
		self:GetParent():SetCollapsed(not self.isCollapsed, true);
	end

	function LandingPageUtil.CreateListCategoryButton(parent, name, onEnterFunc)
		local f = CreateFrame("Button", nil, parent);
		Mixin(f, ListCategoryButtonMixin);
		f:SetSize(240, 32); --debug

		f.bg = f:CreateTexture(nil, "BACKGROUND");
		f.bg:SetAllPoints(true);
		--f.bg:SetColorTexture(1, 1, 1, 0.2);

		f.Name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.Name:SetPoint("CENTER", f, "CENTER", 0, 0);
		f.Name:SetJustifyH("CENTER");
		f.Name:SetTextColor(0.804, 0.667, 0.498);
		--f.Name:SetTextColor(176/255, 174/255, 208/255);

		SetupThreeSliceBackground(f, TEXTURE_FILE, -3, 3);
		f.Left:SetSize(20, 32);
		f.Left:SetTexCoord(694/1024, 734/1024, 48/1024, 112/1024);
		f.Right:SetSize(20, 32);
		f.Right:SetTexCoord(910/1024, 950/1024, 48/1024, 112/1024);
		f.Center:SetTexCoord(734/1024, 910/1024, 48/1024, 112/1024);

		f:SetScript("OnEnter", f.OnEnter);
		f:SetScript("OnLeave", f.OnLeave);
		f:SetOnEnterFunc(onEnterFunc);

		if name then
			f:SetName(name);
		end

		local MinimizeButton = CreateFrame("Button", nil, f);
		f.MinimizeButton = MinimizeButton;
		MinimizeButton:Hide();
		Mixin(MinimizeButton, MinimizeButtonMixin);
		MinimizeButton:SetSize(24, 24);
		MinimizeButton:SetPoint("CENTER", f.Left, "CENTER", 0, 0);
		MinimizeButton.Texture = MinimizeButton:CreateTexture(nil, "OVERLAY");
		MinimizeButton.Texture:SetSize(24, 24);
		MinimizeButton.Texture:SetPoint("CENTER", MinimizeButton, "CENTER", 0, 0);
		MinimizeButton.Texture:SetTexture(TEXTURE_FILE);
		MinimizeButton.Highlight = MinimizeButton:CreateTexture(nil, "HIGHLIGHT");
		MinimizeButton.Highlight:SetPoint("CENTER", MinimizeButton, "CENTER", 0, 0);
		MinimizeButton.Highlight:SetSize(48, 48);
		MinimizeButton.Highlight:SetTexture(TEXTURE_FILE);
		MinimizeButton.Highlight:SetTexCoord(892/1024, 956/1024, 256/1024, 320/1024);
		MinimizeButton.Highlight:SetBlendMode("ADD");
		MinimizeButton.Highlight:SetVertexColor(0.4, 0.2, 0.1);
		MinimizeButton:OnMouseUp();
		MinimizeButton:SetScript("OnMouseDown", MinimizeButton.OnMouseDown);
		MinimizeButton:SetScript("OnMouseUp", MinimizeButton.OnMouseUp);
		MinimizeButton:SetScript("OnClick", MinimizeButton.OnClick);

		return f
	end
end


local PlayUISound;
do
	local PlaySound = PlaySound;

	local SoundEffects = {
		LandingPageOpen = SOUNDKIT.UI_EXPANSION_LANDING_PAGE_OPEN,
		LandingPageClose = SOUNDKIT.UI_EXPANSION_LANDING_PAGE_CLOSE,

		SwitchTab = SOUNDKIT.IG_CHARACTER_INFO_TAB,

		ScrollBarThumbDown = SOUNDKIT.U_CHAT_SCROLL_BUTTON,
		ScrollBarStep = SOUNDKIT.SCROLLBAR_STEP,

		CheckboxOn = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON,
		CheckboxOff = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF,

		DropdownOpen = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON,
		DropdownClose = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF,

		PageOpen = SOUNDKIT.IG_QUEST_LOG_OPEN,
		PageClose = SOUNDKIT.IG_QUEST_LOG_CLOSE,
	};

	function PlayUISound(key)
		if SoundEffects[key] then
			PlaySound(SoundEffects[key])
		end
	end
	LandingPageUtil.PlayUISound = PlayUISound;
end


do  --TabUtil
	local Tabs = {};
	local SelectedTabIndex = 1;
	local SelectedTabKay;

	local function SortFunc_Tab(a, b)
		if a.uiOrder ~= b.uiOrder then
			return a.uiOrder < b.uiOrder
		end
		return a.key < b.key
	end

	function LandingPageUtil.AddTab(tabInfo)
		tinsert(Tabs, tabInfo);
		table.sort(Tabs, SortFunc_Tab);
	end

	function LandingPageUtil.DeleteTab(tabKey)
		for i, tabInfo in ipairs(Tabs) do
			if tabInfo.key == tabKey then
				table.remove(Tabs, i);
				break
			end
		end
	end

	function LandingPageUtil.ReplaceTab(newTabInfo)
		--If found the same key, replace
		--Otherwise add this tab
		local found;

		for i, tabInfo in ipairs(Tabs) do
			if tabInfo.key == newTabInfo.key then
				Tabs[i] = newTabInfo;
				found = true;
				break
			end
		end

		if found then
			table.sort(Tabs, SortFunc_Tab);
		else
			LandingPageUtil.AddTab(newTabInfo)
		end
	end

	function LandingPageUtil.AcquireTabFrame(tabContainer, index)
		local tabInfo = Tabs[index];
		if not tabInfo.frame then
			local f = CreateFrame("Frame", nil, tabContainer);
			Tabs[index].frame = f;
			f:SetAllPoints(true);
			f.tabInfo = tabInfo;
			if tabInfo.initFunc then
				tabInfo.initFunc(f);
			end
		end
		return tabInfo.frame
	end

	function LandingPageUtil.EnumerateTabInfo()
		return ipairs(Tabs);
	end

	function LandingPageUtil.GetNumTabs()
		return #Tabs
	end

	function LandingPageUtil.SelectTab(tabKey)
		local valid;
		if tabKey then
			for _, tabInfo in ipairs(Tabs) do
				if tabInfo.key == tabKey then
					valid = true;
					break
				end
			end
		end

		if not valid then
			tabKey = Tabs[1].key;
		end

		SelectedTabKay = tabKey;

		for index, tabInfo in ipairs(Tabs) do
			if tabInfo.frame then
				tabInfo.frame:SetShown(tabInfo.key == tabKey);
			end

			if tabInfo.key == tabKey then
				SelectedTabIndex = index;

				if not tabInfo.useCustomLeftFrame then
					LandingPageUtil.ShowLeftFrame(true);
				end

				LandingPageUtil.DimBackground(tabInfo.dimBackground);

				if tabInfo.onTabSelected then
					tabInfo.onTabSelected();
				end
			end
		end

		addon.SetDBValue("LandingPage_DefaultTab", tabKey);
	end

	function LandingPageUtil.SelectTabByIndex(index)
		local tabKey = Tabs[index] and Tabs[index].key;
		if tabKey then
			LandingPageUtil.SelectTab(tabKey);
		end
	end

	function LandingPageUtil.GetSelectedTabKey()
		return SelectedTabKay
	end

	function LandingPageUtil.SelectTabByDelta(delta)
		--Prev -1, Next +1
		local index = SelectedTabIndex + (delta > 0 and 1 or -1);
		local numTabs = #Tabs;
		if index < 0 then
			index = numTabs;
		elseif index > numTabs then
			index = 1;
		else
			LandingPageUtil.SelectTabByIndex(index);
			return true
		end
	end
end


local AtlasUtil = {};
addon.AtlasUtil = AtlasUtil;
do  --Atlas
	local FACTION_ICONS = "Interface/AddOns/Plumber/Art/ExpansionLandingPage/MajorFactionIcons.png";
	local FACTION_ICONS_COORDS = {
		--[factionID] = {icon l, r, t, b, highlight l, r, t, b}
		[2590] = {0  , 128, 0, 128},      --Council of Dornogal
		[2594] = {128, 256, 0, 128},      --The Assembly of the Deeps
		[2570] = {256, 384, 0, 128},      --Hallowfall Arathi
		[2600] = {384, 512, 0, 128},      --Severed Threads
		[2653] = {512, 640, 0, 128},      --Cartels of Undermine
		[2685] = {640, 768, 0, 128},      --Gallagio Loyalty Rewards Club
		[2688] = {768, 896, 0, 128},      --Flame's Radiance
		[2658] = {896, 1024, 0, 128},     --The K'aresh Trust
		[2736] = {0  , 128, 256, 384},    --Manaforge Vandals

		[2710] = {128, 256, 256, 384},    --Silvermoon Court
		[2696] = {256, 384, 256, 384},    --Amani Tribe
		[2704] = {384, 512, 256, 384},    --Hara'ti
		[2699] = {512, 640, 256, 384},    --The Singularity

		[2764] = {640, 768, 256, 384},    --Prey
		[2742] = {768, 896, 256, 384},    --Delves
		[2792] = {896, 1024, 256, 384},   --Ritual Sites
	};

	local function SetTextureDimension(textureObject, file, width, height, l, r, t, b, useTrilinearFilter)
		if useTrilinearFilter then
			textureObject:SetTexture(file, nil, nil, true);
		else
			textureObject:SetTexture(file);
		end
		textureObject:SetTexCoord(l/width, r/width, t/height, b/height);
	end

	function AtlasUtil.SetFactionIcon(textureObject, factionID)
		--SetAtlas(string.format("majorfactions_icons_%s512", factionData.textureKit))
		local v = FACTION_ICONS_COORDS[factionID];
		if v then
			SetTextureDimension(textureObject, FACTION_ICONS, 1024, 1024, v[1], v[2], v[3], v[4]);
			return true
		end
		return false
	end

	function AtlasUtil.SetFactionIconHighlight(textureObject, factionID)
		local v = FACTION_ICONS_COORDS[factionID];
		if v then
			SetTextureDimension(textureObject, FACTION_ICONS, 1024, 1024, v[1], v[2], v[3] + 128, v[4] + 128, true);
			return true
		end
		return false
	end
end


local MainDropdownMenu;
local MainContextMenu;
do  --Dropdown Menu
	local SharedMenuMixin = {};
	local MenuButtonMixin = {};

	function MenuButtonMixin:OnEnter()
		self.Text:SetTextColor(1, 1, 1);
		self.parent:HighlightButton(self);
		if self.tooltip then
			local tooltip = GameTooltip;
			tooltip:SetOwner(self, "ANCHOR_NONE");
			tooltip:SetPoint("TOPLEFT", self, "TOPRIGHT", 4, 4);
			tooltip:SetText(self.Text:GetText(), 1, 1, 1, 1, true);
			tooltip:AddLine(self.tooltip, 1, 0.82, 0, true);
			tooltip:Show();
		end
	end

	function MenuButtonMixin:OnLeave()
		self:UpdateVisual();
		self.parent:HighlightButton(nil);
		GameTooltip:Hide();
	end

	function MenuButtonMixin:UpdateVisual()
		if self.isHeader then
			if self.blizzardTheme then
				self.Text:SetTextureColor(1, 0.82, 0);
			else
				self.Text:SetTextColor(148/255, 124/255, 102/255);  --0.804, 0.667, 0.498
			end
			return
		end

		if self:IsEnabled() then
			if self.isDangerousAction then
				self.Text:SetTextColor(1.000, 0.125, 0.125);
			else
				if self.blizzardTheme then
					self.Text:SetTextColor(1, 1, 1);
				else
					self.Text:SetTextColor(215/255, 192/255, 163/255);  --0.922, 0.871, 0.761
				end
			end
			self.LeftTexture:SetDesaturated(false);
			self.LeftTexture:SetVertexColor(1, 1, 1);
		else
			self.Text:SetTextColor(0.5, 0.5, 0.5);
			self.LeftTexture:SetDesaturated(true);
			self.LeftTexture:SetVertexColor(0.6, 0.6, 0.6);
		end
	end

	function MenuButtonMixin:OnClick(button)
		if self.onClickFunc then
			self.onClickFunc(button);
		end

		if self.closeAfterClick then
			self.parent:HideMenu();
		elseif self.refreshAfterClick then
			self.parent:RefreshMenu();
		end
	end

	function MenuButtonMixin:SetLeftText(text)
		self.Text:SetText(text);
	end

	function MenuButtonMixin:SetRightTexture(icon)
		self.RightTexture:SetTexture(icon);
		if icon then
			self.rightOffset = 20;
		else
			self.rightOffset = 4;
		end
	end

	function MenuButtonMixin:SetRegular()
		self.leftOffset = 4;
		self.selected = nil;
		self.isHeader = nil;
		self.LeftTexture:Hide();
		self:Layout();
	end

	function MenuButtonMixin:SetHeader(text)
		self.leftOffset = 4;
		self.selected = nil;
		self.isHeader = true;
		self.LeftTexture:Hide();
		self.Text:SetText(text);
		self:Disable();
		self:Layout();
	end

	function MenuButtonMixin:SetRadio(selected)
		self.leftOffset = 20;
		self.selected = selected;
		self.isHeader = nil;
		self.refreshAfterClick = true;
		self.LeftTexture:SetTexture("Interface/AddOns/Plumber/Art/ExpansionLandingPage/DropdownMenu", nil, nil, "LINEAR");
		if selected then
			self.LeftTexture:SetTexCoord(32/512, 64/512, 0/512, 32/512);
		else
			self.LeftTexture:SetTexCoord(0/512, 32/512, 0/512, 32/512);
		end
		self.LeftTexture:Show();
		self:Layout();
	end

	function MenuButtonMixin:SetCheckbox(selected)
		self.leftOffset = 20;
		self.selected = selected;
		self.isHeader = nil;
		self.refreshAfterClick = true;
		self.LeftTexture:SetTexture("Interface/AddOns/Plumber/Art/ExpansionLandingPage/DropdownMenu", nil, nil, "LINEAR");
		if selected then
			self.LeftTexture:SetTexCoord(96/512, 128/512, 0/512, 32/512);
		else
			self.LeftTexture:SetTexCoord(64/512, 96/512, 0/512, 32/512);
		end
		self.LeftTexture:Show();
		self:Layout();
	end

	function MenuButtonMixin:Layout()
		self.Text:SetPoint("LEFT", self, "LEFT", self.paddingH + self.leftOffset, 0);
	end

	function MenuButtonMixin:GetContentWidth()
		return self.Text:GetWrappedWidth() + self.leftOffset + self.rightOffset + 2 * self.paddingH;
	end

	local function CreateMenuButton(parent)
		local f = CreateFrame("Button", nil, parent);
		f:SetSize(240, 24);
		Mixin(f, MenuButtonMixin);
		f.leftOffset = 0;
		f.rightOffset = 0;
		f.paddingH = 8;

		f.Text = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.Text:SetPoint("LEFT", f, "LEFT", f.paddingH, 0);
		f.Text:SetJustifyH("LEFT");
		f.Text:SetTextColor(0.922, 0.871, 0.761);

		f.LeftTexture = f:CreateTexture(nil, "OVERLAY");
		f.LeftTexture:SetSize(16, 16);
		f.LeftTexture:SetPoint("LEFT", f, "LEFT", f.paddingH, 0);
		f.LeftTexture:Hide();

		f.RightTexture = f:CreateTexture(nil, "OVERLAY");
		f.RightTexture:SetSize(18, 18);
		f.RightTexture:SetPoint("RIGHT", f, "RIGHT", -f.paddingH, 0);

		f.RightText = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.RightText:SetPoint("LEFT", f, "LEFT", f.paddingH, 0);
		f.RightText:SetJustifyH("LEFT");
		f.RightText:SetTextColor(0.922, 0.871, 0.761);
		f.RightText:Hide();

		f:SetScript("OnEnter", f.OnEnter);
		f:SetScript("OnLeave", f.OnLeave);
		f:SetScript("OnClick", f.OnClick);

		return f
	end


	function SharedMenuMixin:SetSize(width, height)
		if width < 40 then
			width = 40;
		end

		if height < 40 then
			height = 40;
		end

		if self.Frame then
			self.Frame:SetSize(width, height);
		end
	end

	function SharedMenuMixin:SetPaddingV(paddingV)
		self.paddingV = paddingV;
	end

	function SharedMenuMixin:SetContentSize(width, height)
		local padding = 2 * self.paddingV;
		self:SetSize(width, height + padding);
	end

	function SharedMenuMixin:Show()
		if self.Frame then
			self.Frame:Show();
		end
	end

	function SharedMenuMixin:ReleaseAllObjects()
		self.buttonPool:ReleaseAll();
		self.texturePool:ReleaseAll();
	end

	function SharedMenuMixin:IsShown()
		if self.Frame then
			return self.Frame:IsShown()
		end
	end

	function SharedMenuMixin:HideMenu()
		if self.Frame then
			self.Frame:Hide();
			self.Frame:ClearAllPoints();
			if not self.keepContentOnHide then
				self:ReleaseAllObjects();
			end
		end
		self.menuInfoGetter = nil;
	end

	function SharedMenuMixin:SetKeepContentOnHide(keepContentOnHide)
		self.keepContentOnHide = keepContentOnHide;
	end

	function SharedMenuMixin:SetNoAutoHide(noAutoHide)
		self.noAutoHide = noAutoHide;
	end

	function SharedMenuMixin:SetNoContentAlert(text)
		self.useNoContentAlert = text ~= nil;
		if self.NoContentAlert then
			self.NoContentAlert:SetText(text);
		else
			self.noContentAlertText = text;
		end
	end

	function SharedMenuMixin:AnchorToObject(object)
		local f = self.Frame;
		if f then
			f:ClearAllPoints();
			if self.independent then
				f:SetParent(UIParent);
				local x, y = object:GetCenter();
				f:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x + 12, y + 8);
			else
				f:SetParent(object);
				f:SetPoint("TOPLEFT", object, "BOTTOMLEFT", 0, -6);
			end
		end
	end

	function SharedMenuMixin:AnchorToCursor(owner, offsetX, offsetY)
		local f = self.Frame;
		if f then
			f:ClearAllPoints();
			f:SetParent(UIParent);
			local x, y = API.GetScaledCursorPosition();
			offsetX = offsetX or 0;
			offsetY = offsetY or 0;
			f:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x + offsetX, y + offsetY);
		end
	end

	function SharedMenuMixin:ShowMenu(owner, menuInfo)
		if self.Init then
			self:Init();
		end

		self.buttonPool:ReleaseAll();
		self.owner = owner;
		self.independent = nil;
		local blizzardTheme = menuInfo and menuInfo.blizzardTheme;

		if not owner then return end;

		if menuInfo and menuInfo.widgets then
			self.NoContentAlert:Hide();
			self.independent = menuInfo.independent;

			local f = self.Frame;
			if self.openAtCursorPosition or menuInfo.openAtCursorPosition then
				self:AnchorToCursor(owner, 16, 8);
			else
				self:AnchorToObject(owner);
			end

			local buttonHeight = 24;
			local n = 0;
			local widget;
			local offsetX = 0;
			local offsetY = self.paddingV;
			local contentWidth = ((menuInfo.fitToOwner or self.fitToOwner) and owner:GetWidth()) or 0;
			local contentHeight = 0;
			local widgetWidth;
			local widgets = {};
			local numWidgets = #menuInfo.widgets;

			for _, v in ipairs(menuInfo.widgets) do
				n = n + 1;
				if v.type == "Checkbox" or v.type == "Radio" or v.type == "Button" or v.type == "Header" then
					widget = self.buttonPool:Acquire();
					widget:SetRightTexture(v.rightTexture);
					if numWidgets == 1 then
						widget:SetPoint("CENTER", f, "CENTER", 0, 0);
					else
						widget:SetPoint("TOPLEFT", f, "TOPLEFT", offsetX, -offsetY);
					end
					offsetY = offsetY + buttonHeight;
					contentHeight = contentHeight + buttonHeight;
					widget.onClickFunc = v.onClickFunc;
					widget.closeAfterClick = v.closeAfterClick;
					widget.refreshAfterClick = v.refreshAfterClick;
					widget.isDangerousAction = v.isDangerousAction;
					widget:SetLeftText(v.text);
					if v.type == "Radio" then
						widget:SetRadio(v.selected);
					elseif v.type == "Checkbox" then
						widget:SetCheckbox(v.selected);
					elseif v.type == "Header" then
						widget:SetHeader(v.text);
					else
						widget:SetRegular();
					end
					if v.disabled then
						widget:Disable();
					end
					widget.blizzardTheme = blizzardTheme;
					widget:UpdateVisual();
				elseif v.type == "Divider" then
					widget = self.texturePool:Acquire();
					widget:SetTexture("Interface/AddOns/Plumber/Art/ExpansionLandingPage/DropdownMenu");
					widget:SetTexCoord(0/512, 128/512, 32/512, 48/512);
					widget:SetSize(64, 8);
					local dividerHeight = 8;
					local gap = 2;
					offsetY = offsetY + gap;
					widget:SetPoint("TOPLEFT", f, "TOPLEFT", offsetX, -offsetY);
					offsetY = offsetY + dividerHeight + gap;
					contentHeight = contentHeight + dividerHeight + 2 * gap;
				end
				widget.parent = self;
				widget.tooltip = v.tooltip;
				widgets[n] = widget;
				if widget.GetContentWidth then
					widgetWidth = widget:GetContentWidth();
					if widgetWidth > contentWidth then
						contentWidth = widgetWidth;
					end
				end
			end

			if contentWidth < 96 then
				contentWidth = 96;
			end
			contentWidth = API.Round(contentWidth);
			contentHeight = API.Round(contentHeight);

			for _, _widget in ipairs(widgets) do
				_widget:SetWidth(contentWidth);
			end

			self:SetContentSize(contentWidth, contentHeight);

			f:Show();
			self.visible = true;
		else
			if self.useNoContentAlert then
				self.NoContentAlert:Show();
				local contentWidth = owner:GetWidth();
				local contentHeight = 24;
				contentWidth = API.Round(contentWidth);
				contentHeight = API.Round(contentHeight);
				self:SetContentSize(contentWidth, contentHeight);
				self:AnchorToObject(owner);
				self.Frame:Show();
				self.visible = true;
			end
		end

		-- We also use this for EditModeDropdownFrame, whose border is greyscale
		-- Desaturated to match color

		local a = blizzardTheme and 0.9 or 1;
		for _, p in ipairs(self.Frame.Background.pieces) do
			p:SetDesaturated(blizzardTheme);
			p:SetVertexColor(a, a, a);
		end

		if blizzardTheme then
			self.Highlight.Texture:SetVertexColor(0.6, 0.6, 0.6);
		else
			self.Highlight.Texture:SetVertexColor(119/255, 96/255, 74/255);
		end
	end

	function SharedMenuMixin:ToggleMenu(owner, menuInfoGetter)
		if self.owner == owner and (self.Frame and self.Frame:IsShown()) then
			self:HideMenu();
		else
			self.menuInfoGetter = owner.menuInfoGetter or menuInfoGetter;
			local menuInfo = self.menuInfoGetter and self.menuInfoGetter() or nil;
			self:ShowMenu(owner, menuInfo);
		end
	end

	function SharedMenuMixin:RefreshMenu()
		if self.owner and self.owner:IsVisible() and self:IsShown() and self.menuInfoGetter then
			local menuInfo = self.menuInfoGetter and self.menuInfoGetter() or nil;
			self:ShowMenu(self.owner, menuInfo);
		end
	end

	function SharedMenuMixin:Init()
		self.Init = nil;

		local Frame = CreateFrame("Frame", nil, self.parent or UIParent);
		self.Frame = Frame;
		Frame:Hide();
		Frame:SetSize(112, 112);
		Frame:SetFrameStrata("FULLSCREEN_DIALOG");
		Frame:SetFixedFrameStrata(true);
		Frame:EnableMouse(true);
		Frame:EnableMouseMotion(true);
		Frame:SetClampedToScreen(true);
		self:SetPaddingV(6);


		local f = addon.CreateNineSliceFrame(Frame, "ExpansionBorder_TWW");
		Frame.Background = f;
		f:SetUsingParentLevel(true);
		f:SetCornerSize(16, 16);
		f:SetDisableSharpening(false);
		f:CoverParent(0);
		f:SetTexture(TEXTURE_FILE);
		f.pieces[1]:SetTexCoord(512/1024, 544/1024, 320/1024, 352/1024);
		f.pieces[2]:SetTexCoord(544/1024, 736/1024, 320/1024, 352/1024);
		f.pieces[3]:SetTexCoord(736/1024, 768/1024, 320/1024, 352/1024);
		f.pieces[4]:SetTexCoord(512/1024, 544/1024, 352/1024, 544/1024);
		f.pieces[5]:SetTexCoord(544/1024, 736/1024, 352/1024, 544/1024);
		f.pieces[6]:SetTexCoord(736/1024, 768/1024, 352/1024, 544/1024);
		f.pieces[7]:SetTexCoord(512/1024, 544/1024, 544/1024, 576/1024);
		f.pieces[8]:SetTexCoord(544/1024, 736/1024, 544/1024, 576/1024);
		f.pieces[9]:SetTexCoord(736/1024, 768/1024, 544/1024, 576/1024);


		local NoContentAlert = Frame:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		self.NoContentAlert = NoContentAlert;
		NoContentAlert:Hide();
		NoContentAlert:SetPoint("LEFT", Frame, "LEFT", 16, 0);
		NoContentAlert:SetPoint("RIGHT", Frame, "RIGHT", -16, 0);
		NoContentAlert:SetTextColor(0.5, 0.5, 0.5);
		NoContentAlert:SetJustifyH("CENTER");
		if self.noContentAlertText then
			NoContentAlert:SetText(self.noContentAlertText);
		end


		local function MenuButton_Create()
			return CreateMenuButton(Frame);
		end

		local function MenuButton_OnAcquire(obj)
			obj:Enable();
		end

		self.buttonPool = CreateObjectPool(MenuButton_Create, nil, MenuButton_OnAcquire);


		local function Texture_Create()
			local tex = Frame:CreateTexture(nil, "OVERLAY");
			return tex
		end
		self.texturePool = CreateObjectPool(Texture_Create);


		self.Highlight = LandingPageUtil.CreateButtonHighlight(Frame);
		self.Highlight.Texture:SetTexture("Interface/AddOns/Plumber/Art/ExpansionLandingPage/DropdownMenu");
		self.Highlight.Texture:SetTexCoord(368/512, 512/512, 0/512, 48/512);
		self.Highlight.Texture:SetVertexColor(119/255, 96/255, 74/255);
		self.Highlight.Texture:SetBlendMode("ADD");


		if self.noAutoHide then
			Frame:SetScript("OnShow", function()
				PlayUISound("DropdownOpen");
			end);

			Frame:SetScript("OnHide", function()
				PlayUISound("DropdownClose");
			end);
		else
			Frame:SetScript("OnShow", function()
				Frame:RegisterEvent("GLOBAL_MOUSE_DOWN");
				PlayUISound("DropdownOpen");
			end);

			Frame:SetScript("OnHide", function()
				self:HideMenu();
				Frame:UnregisterEvent("GLOBAL_MOUSE_DOWN");
				PlayUISound("DropdownClose");
			end);

			Frame:SetScript("OnEvent", function()
				if not (Frame:IsMouseOver() or (self.owner and self.owner:IsMouseMotionFocus())) then
					Frame:Hide();
				end
			end);
		end
	end

	function SharedMenuMixin:HighlightButton(button)
		self.Highlight:Hide();
		self.Highlight:ClearAllPoints();
		if button then
			self.Highlight:SetParent(button);
			self.Highlight:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0);
			self.Highlight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 0, 0);
			self.Highlight:Show();
		end
	end


	local function CreateMenuFrame(parent, obj)
		obj = obj or {};
		Mixin(obj, SharedMenuMixin);
		obj.parent = parent;
		return obj
	end
	LandingPageUtil.CreateMenuFrame = CreateMenuFrame;


	MainDropdownMenu = CreateMenuFrame(UIParent, {name = "MainDropdownMenu"});
	MainDropdownMenu.fitToOwner = true;
	LandingPageUtil.DropdownMenu = MainDropdownMenu;


	MainContextMenu = CreateMenuFrame(UIParent, {name = "MainContextMenu"});
	MainContextMenu.openAtCursorPosition = true;
	LandingPageUtil.MainContextMenu = MainContextMenu;
end


do  --Dropdown Button
	local DropdownButtonMixin = {};

	function DropdownButtonMixin:OnEnter()
		self:UpdateVisual();
		local textTruncated = self.Text:IsTruncated();
		if textTruncated or self.tooltip then
			local tooltip = GameTooltip;
			tooltip:SetOwner(self, "ANCHOR_RIGHT");
			tooltip:SetText(self.Text:GetText(), 1, 1, 1, 1, true);
			if self.tooltip then
				tooltip:AddLine(self.tooltip, 1, 0.82, 0, true);
			end
			tooltip:Show();
		end
	end

	function DropdownButtonMixin:OnLeave()
		self:UpdateVisual();
		GameTooltip:Hide();
	end

	function DropdownButtonMixin:OnClick()
		MainDropdownMenu:ToggleMenu(self, self.menuInfo);
	end

	function DropdownButtonMixin:OnMouseDown(button)
		if button == "LeftButton" and self:IsEnabled() then
			self.Arrow:SetTexCoord(828/1024, 892/1024, 256/1024, 320/1024);
			self.Highlight:SetAlpha(0.5);
		end
	end

	function DropdownButtonMixin:OnMouseUp()
		self.Arrow:SetTexCoord(764/1024, 828/1024, 256/1024, 320/1024);
		self.Highlight:SetAlpha(1);
	end

	function DropdownButtonMixin:OnEnable()
		self:UpdateVisual();
		self.Left:SetDesaturated(false);
		self.Center:SetDesaturated(false);
		self.Right:SetDesaturated(false);
		self.Left:SetVertexColor(1, 1, 1);
		self.Center:SetVertexColor(1, 1, 1);
		self.Right:SetVertexColor(1, 1, 1);
	end

	function DropdownButtonMixin:OnDisable()
		self:UpdateVisual();
		self.Text:SetTextColor(0.5, 0.5, 0.5);
		self.Left:SetDesaturated(true);
		self.Center:SetDesaturated(true);
		self.Right:SetDesaturated(true);
		self.Left:SetVertexColor(0.5, 0.5, 0.5);
		self.Center:SetVertexColor(0.5, 0.5, 0.5);
		self.Right:SetVertexColor(0.5, 0.5, 0.5);
	end

	function DropdownButtonMixin:UpdateVisual()
		if self:IsEnabled() then
			if self:IsMouseMotionFocus() then
				self.Text:SetTextColor(1, 1, 1);
			else
				self.Text:SetTextColor(0.922, 0.871, 0.761);
			end
			self.Arrow:SetVertexColor(1, 1, 1);
			self.Arrow:SetDesaturated(false);
		else
			self.Text:SetTextColor(0.5, 0.5, 0.5);
			self.Arrow:SetVertexColor(0.6, 0.6, 0.6);
			self.Arrow:SetDesaturated(true);
		end
	end

	function DropdownButtonMixin:SetText(text)
		self.Text:SetText(text);
	end

	function LandingPageUtil.CreateDropdownButton(parent)
		local f = CreateFrame("Button", nil, parent);
		Mixin(f, DropdownButtonMixin);
		f:SetSize(240, 24);
		f:SetHitRectInsets(-2, -2, -4, -4);

		for i = 1, 2 do
			local setupFunc;
			local prefix;
			if i == 1 then
				setupFunc = SetupThreeSliceBackground;
				prefix = "";
			else
				setupFunc = SetupThressSliceHighlight;
				prefix = "Highlight";
			end
			setupFunc(f, TEXTURE_FILE, -2.5, 2.5);
			f[prefix.."Left"]:SetSize(20, 32);
			f[prefix.."Left"]:SetTexCoord(518/1024, 558/1024, 256/1024, 320/1024);
			f[prefix.."Right"]:SetSize(32, 32);
			f[prefix.."Right"]:SetTexCoord(690/1024, 754/1024, 256/1024, 320/1024);
			f[prefix.."Center"]:SetTexCoord(558/1024, 690/1024, 256/1024, 320/1024);
		end

		f.Text = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.Text:SetTextColor(1, 1, 1);
		f.Text:SetJustifyH("LEFT");
		f.Text:SetPoint("LEFT", f, "LEFT", 8, 0);
		f.Text:SetPoint("RIGHT", f, "RIGHT", -32, 0);
		f.Text:SetMaxLines(1);

		f.Arrow = f:CreateTexture(nil, "OVERLAY");
		f.Arrow:SetPoint("CENTER", f, "RIGHT", -13.5, 0);
		f.Arrow:SetSize(32, 32);
		f.Arrow:SetTexture(TEXTURE_FILE);
		f.Arrow:SetTexCoord(764/1024, 828/1024, 256/1024, 320/1024);

		f.Highlight = f:CreateTexture(nil, "HIGHLIGHT");
		f.Highlight:SetPoint("CENTER", f, "RIGHT", -13.5, 0);
		f.Highlight:SetSize(48, 48);
		f.Highlight:SetTexture(TEXTURE_FILE);
		f.Highlight:SetTexCoord(892/1024, 956/1024, 256/1024, 320/1024);
		f.Highlight:SetBlendMode("ADD");
		f.Highlight:SetVertexColor(0.4, 0.2, 0.1);

		f:SetScript("OnEnter", f.OnEnter);
		f:SetScript("OnLeave", f.OnLeave);
		f:SetScript("OnClick", f.OnClick);
		f:SetScript("OnMouseDown", f.OnMouseDown);
		f:SetScript("OnMouseUp", f.OnMouseUp);
		f:SetScript("OnEnable", f.OnEnable);
		f:SetScript("OnDisable", f.OnDisable);

		f:UpdateVisual();

		return f
	end
end


do  --Red Button
	local RedButtonMixin = {};

	function RedButtonMixin:SetButtonText(text)
		self.ButtonText:SetText(text);
	end

	function RedButtonMixin:UpdateVisual(forceFocus)
		local isFocused = self:IsMouseMotionFocus() or forceFocus;
		local top;
		if self.buttonState == 1 then
			if isFocused then
				top = 576;
			else
				top = 448;
			end
		elseif self.buttonState == 2 then
			if isFocused then
				top = 704;
			else
				top = 640;
			end
		elseif self.buttonState == 3 then
			top = 512;
		end
		local bottom = top + 64;
		self.Left:SetTexCoord(768/1024, 800/1024, top/1024, bottom/1024);
		self.Right:SetTexCoord(972/1024, 1004/1024, top/1024, bottom/1024);
		self.Center:SetTexCoord(800/1024, 972/1024, top/1024, bottom/1024);

		if self.buttonState == 3 then
			self.ButtonText:SetTextColor(0.5, 0.5, 0.5);
		else
			if isFocused then
				self.ButtonText:SetTextColor(1, 1, 1);
			else
				self.ButtonText:SetTextColor(0.922, 0.871, 0.761);
			end
		end

		if self.buttonState == 2 then
			self.ButtonText:SetPoint("CENTER", 2, -2);
		else
			self.ButtonText:SetPoint("CENTER", 0, 0);
		end
	end

	function RedButtonMixin:OnMouseDown()
		if self:IsEnabled() then
			self.buttonState = 2;
			self:UpdateVisual();
		end
	end

	function RedButtonMixin:OnMouseUp()
		self.buttonState = self:IsEnabled() and 1 or 3;
		self:UpdateVisual();
	end

	function RedButtonMixin:OnEnter()
		self:UpdateVisual();
		if self.onEnterFunc then
			self.onEnterFunc(self);
		end
	end

	function RedButtonMixin:OnLeave()
		self:UpdateVisual();
		if self.onLeaveFunc then
			self.onLeaveFunc(self);
		end
	end

	function RedButtonMixin:OnEnable()
		self.buttonState = 1;
		self:UpdateVisual();
	end

	function RedButtonMixin:OnDisable()
		self.buttonState = 3;
		self:UpdateVisual();
	end

	function RedButtonMixin:OnClick(button)

	end

	function RedButtonMixin:SetTheme(theme)
		local file;
		if theme == "LEGION" then
			file = "Interface/AddOns/Plumber/Art/ExpansionLandingPage/ExpansionBorder_LEGION";
		else
			file = TEXTURE_FILE;
		end
		SetupThreeSliceBackground(self, file, -2.5, 2.5);
	end

	function RedButtonMixin:ShowLoadingIndicator(state)
		if state then
			if not self.LoadingIndicator then
				self.LoadingIndicator = CreateFrame("Frame", nil, self, "PlumberLoadingIndicatorTemplate");
				self.LoadingIndicator:SetSize(14, 14);
				self.LoadingIndicator:SetAlpha(0.5);
			end
			local offset = -4 - 0.5 * (self.ButtonText:GetWrappedWidth() or 0);
			self.LoadingIndicator:Show();
			self.LoadingIndicator:SetPoint("RIGHT", self, "CENTER", offset, 0);
		else
			if self.LoadingIndicator then
				self.LoadingIndicator:Hide();
			end
		end
	end

	local function CreateRedButton(parent)
		local f = CreateFrame("Button", nil, parent);
		Mixin(f, RedButtonMixin);

		f.buttonState = 1;
		f:SetSize(240, 24);

		f.ButtonText = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.ButtonText:SetPoint("CENTER", f, "CENTER", 0, 0);
		f.ButtonText:SetJustifyH("CENTER");
		f.ButtonText:SetTextColor(0.922, 0.871, 0.761);

		SetupThreeSliceBackground(f, TEXTURE_FILE, -2.5, 2.5);
		f.Left:SetSize(16, 32);
		f.Left:SetTexCoord(768/1024, 800/1024, 448/1024, 512/1024);
		f.Right:SetSize(16, 32);
		f.Right:SetTexCoord(972/1024, 1004/1024, 448/1024, 512/1024);
		f.Center:SetTexCoord(800/1024, 972/1024, 448/1024, 512/1024);

		f:SetScript("OnEnter", f.OnEnter);
		f:SetScript("OnLeave", f.OnLeave);
		f:SetScript("OnMouseDown", f.OnMouseDown);
		f:SetScript("OnMouseUp", f.OnMouseUp);
		f:SetScript("OnEnable", f.OnEnable);
		f:SetScript("OnDisable", f.OnDisable);
		f:SetScript("OnClick", f.OnClick);

		return f
	end
	LandingPageUtil.CreateRedButton = CreateRedButton;
end


do  --Button Highlight
	local function CreateButtonHighlight(parent)
		local f = CreateFrame("Frame", nil, parent);
		f:Hide();
		f:SetUsingParentLevel(true);
		f:SetSize(232, 40);
		local tex = f:CreateTexture(nil, "BACKGROUND");
		f.Texture = tex;
		tex:SetAllPoints(true);
		tex:SetTexture("Interface/AddOns/Plumber/Art/ExpansionLandingPage/HorizontalButtonHighlight");
		tex:SetBlendMode("ADD");
		tex:SetVertexColor(51/255, 29/255, 17/255);
		return f
	end
	LandingPageUtil.CreateButtonHighlight = CreateButtonHighlight;
end


do  --Checkbox Button
	local CheckboxButtonMixin = {};

	function CheckboxButtonMixin:OnEnter()
		self:UpdateVisual();
	end

	function CheckboxButtonMixin:OnLeave()
		self:UpdateVisual();
	end

	function CheckboxButtonMixin:UpdateVisual()
		if self:IsEnabled() then
			if self:IsMouseMotionFocus() then
				self.Label:SetTextColor(1, 1, 1);
			else
				if self.useDarkYellowLabel then
					self.Label:SetTextColor(1, 0.82, 0);
				else
					self.Label:SetTextColor(0.922, 0.871, 0.761);
				end
			end
		else
			self.Label:SetTextColor(0.5, 0.5, 0.5);
		end
	end

	function CheckboxButtonMixin:OnClick()
		if self.dbKey then
			local checked = not addon.GetDBBool(self.dbKey);
			addon.SetDBValue(self.dbKey, checked, true);
			self:SetChecked(checked, true);
		end

		if self.onClickFunc then
			self.checked = not self.checked;
			self.onClickFunc(self, self.checked);
			self:UpdateChecked(true);
		end
	end

	function CheckboxButtonMixin:SetChecked(state, userInput)
		self.checked = state;
		if state then
			self.Texture:SetTexCoord(828/1024, 892/1024, 320/1024, 384/1024);
			if userInput then
				PlayUISound("CheckboxOn");
			end
		else
			self.Texture:SetTexCoord(764/1024, 828/1024, 320/1024, 384/1024);
			if userInput then
				PlayUISound("CheckboxOff");
			end
		end
	end

	function CheckboxButtonMixin:UpdateChecked(userInput)
		if self.dbKey then
			local checked = addon.GetDBBool(self.dbKey);
			self:SetChecked(checked, userInput);
		elseif self.getCheckedFunc then
			local checked = self.getCheckedFunc(self);
			self:SetChecked(checked, userInput);
		end
	end

	function CheckboxButtonMixin:SetText(text, changeWidth)
		self.Label:SetText(text);
		if changeWidth then
			local width = API.Round(26 + self.Label:GetWrappedWidth());
			self:SetWidth(width);
		end
	end

	function CheckboxButtonMixin:OnEnable()
		self.Texture:SetDesaturated(false);
		self.Texture:SetVertexColor(1, 1, 1);
		self:UpdateVisual();
	end

	function CheckboxButtonMixin:OnDisable()
		self.Texture:SetDesaturated(true);
		self.Texture:SetVertexColor(0.6, 0.6, 0.6);
		self:UpdateVisual();
	end

	function CheckboxButtonMixin:SetFormattedText(text)
		if self.textFormat then
			self:SetText(string.format(self.textFormat, text));
		else
			self:SetText(text);
		end
	end

	function CheckboxButtonMixin:ClearCallbacks()
		self.dbKey = nil;
		self.getCheckedFunc = nil;
	end

	function CheckboxButtonMixin:SetGetCheckedFunc(getCheckedFunc)
		self.getCheckedFunc = getCheckedFunc;
		if getCheckedFunc then
			self:UpdateChecked();
		end
	end

	function CheckboxButtonMixin:SetOnClickFunc(onClickFunc)
		self.onClickFunc = onClickFunc;
	end

	function LandingPageUtil.CreateCheckboxButton(parent)
		local f = CreateFrame("Button", nil, parent);
		f:SetSize(24, 24);
		Mixin(f, CheckboxButtonMixin);

		f.Texture = f:CreateTexture(nil, "OVERLAY");
		f.Texture:SetSize(32, 32);
		f.Texture:SetPoint("CENTER", f, "LEFT", 10, 0);
		f.Texture:SetTexture(TEXTURE_FILE);
		f:SetChecked(false);

		f.Highlight = f:CreateTexture(nil, "HIGHLIGHT");
		f.Highlight:SetSize(32, 32);
		f.Highlight:SetPoint("CENTER", f.Texture, "CENTER", 0, 0);
		f.Highlight:SetTexture(TEXTURE_FILE);
		f.Highlight:SetTexCoord(892/1024, 956/1024, 320/1024, 384/1024);
		f.Highlight:SetBlendMode("ADD");
		f.Highlight:SetAlpha(0.5);

		f.Label = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.Label:SetJustifyH("LEFT");
		f.Label:SetPoint("LEFT", f, "LEFT", 26, 0);

		f:SetScript("OnEnter", f.OnEnter);
		f:SetScript("OnLeave", f.OnLeave);
		f:SetScript("OnClick", f.OnClick);
		f:SetScript("OnEnable", f.OnEnable);
		f:SetScript("OnDisable", f.OnDisable);

		return f
	end
end


do  --IconTextButton
	local BasicIconTextButtonMixin = {};

	function BasicIconTextButtonMixin:OnMouseDown()
		if self:IsEnabled() then
			self.Content:SetPoint("LEFT", self, "LEFT", 0, -1);
		end
	end

	function BasicIconTextButtonMixin:OnMouseUp()
		self.Content:SetPoint("LEFT", self, "LEFT", 0, 0);
	end

	function BasicIconTextButtonMixin:OnEnter()
		self:UpdateVisual();
	end

	function BasicIconTextButtonMixin:OnLeave()
		self:UpdateVisual();
	end

	function BasicIconTextButtonMixin:OnEnable()
		self:UpdateVisual();
	end

	function BasicIconTextButtonMixin:OnDisable()
		self:UpdateVisual();
	end

	function BasicIconTextButtonMixin:UpdateVisual()
		if self:IsEnabled() then
			if self:IsMouseMotionFocus() then
				self.Label:SetTextColor(1, 1, 1);
			else
				if self.useDarkYellowLabel then
					self.Label:SetTextColor(1, 0.82, 0);
				else
					self.Label:SetTextColor(0.922, 0.871, 0.761);
				end
			end
		else
			self.Label:SetTextColor(0.5, 0.5, 0.5);
		end
	end

	function BasicIconTextButtonMixin:SetTexture(texture, left, right, top, bottom)
		self.Icon:SetTexture(texture);
		self.Icon:SetTexCoord(left or 0, right or 1, top or 0, bottom or 1);
		self.Highlight:SetTexture(texture);
		self.Highlight:SetTexCoord(left or 0, right or 1, top or 0, bottom or 1);
	end

	function BasicIconTextButtonMixin:SetText(text, changeWidth)
		self.Label:SetText(text);
		if changeWidth then
			local textWidth = math.max(24, API.Round(self.Label:GetWrappedWidth()));
			self:SetWidth(textWidth + 24);
		end
	end

	function LandingPageUtil.CreateBasicIconTextButton(parent)
		local f = CreateFrame("Button", nil, parent);
		f:SetSize(48, 24);
		Mixin(f, BasicIconTextButtonMixin);

		f.Content = CreateFrame("Frame", nil, f);
		f.Content:SetSize(24, 24);
		f.Content:SetPoint("LEFT", f, "LEFT", 0, 0);
		f.Content:SetUsingParentLevel(true);

		f.Icon = f:CreateTexture(nil, "OVERLAY");
		f.Icon:SetSize(32, 32);
		f.Icon:SetPoint("CENTER", f.Content, "LEFT", 8, 0);

		f.Label = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		f.Label:SetJustifyH("LEFT");
		f.Label:SetPoint("LEFT", f.Content, "LEFT", 24, 0);

		f.Highlight = f:CreateTexture(nil, "HIGHLIGHT");
		f.Highlight:SetPoint("TOPLEFT", f.Icon, "TOPLEFT", 0, 0);
		f.Highlight:SetPoint("BOTTOMRIGHT", f.Icon, "BOTTOMRIGHT", 0, 0);
		f.Highlight:SetBlendMode("ADD");

		f:SetScript("OnEnter", f.OnEnter);
		f:SetScript("OnLeave", f.OnLeave);
		f:SetScript("OnMouseDown", f.OnMouseDown);
		f:SetScript("OnMouseUp", f.OnMouseUp);

		return f
	end
end


do  --MajorDivider
	function LandingPageUtil.CreateMajorDivider(parent)
		local f = CreateFrame("Frame", nil, parent);
		f:SetSize(128, 4);
		f.Left = f:CreateTexture(nil, "OVERLAY");
		f.Left:SetSize(64, 24);
		f.Left:SetPoint("LEFT", f, "LEFT", 0, 0);
		f.Right = f:CreateTexture(nil, "OVERLAY");
		f.Right:SetSize(64, 24);
		f.Right:SetPoint("LEFT", f.Left, "RIGHT", 0, 0);
		f.Right:SetPoint("RIGHT", f, "RIGHT", 0, 0);

		local tex = "Interface/AddOns/Plumber/Art/ExpansionLandingPage/ExpansionBorder_TWW";

		f.Left:SetTexture(tex);
		f.Left:SetTexCoord(0.5, 634/1024, 0, 48/1024);
		f.Right:SetTexture(tex);
		f.Right:SetTexCoord(634/1024, 1, 0, 48/1024);

		return f
	end
end


do  --Expansion Select
	local ExpansionList;
	local CurrentExpansionID;
	local ExpansionData = {
		[11] = {name = EXPANSION_NAME10},   --TWW
		[12] = {name = EXPANSION_NAME11, isWIP = false},   --MID
		[5] = {name = EXPANSION_NAME4},     --MOP
	};

	if addon.IS_MIDNIGHT then
		ExpansionList = {11, 12};
	else
		ExpansionList = {5};
	end

	function LandingPageUtil.AddExpansionData(expansionID, field, data)
		-- index: We treat Vanilla as 1
		if not ExpansionData[expansionID] then
			ExpansionData[expansionID] = {};
		end

		ExpansionData[expansionID][field] = data;
	end

	function LandingPageUtil.GetCurrentExpansionInfo()
		if CurrentExpansionID then
			local name = ExpansionData[CurrentExpansionID].name or "Unknown Expansion";
			return name
		end
	end

	function LandingPageUtil.GetAvailableExpansions()
		return ExpansionList
	end

	function LandingPageUtil.SelectExpansion(expansionID)
		if (not expansionID) or (not CurrentExpansionID and not ExpansionData[expansionID]) then
			expansionID = ExpansionList[1];
		end

		if expansionID == CurrentExpansionID then return end;

		local v = ExpansionData[expansionID];
		if v then
			CurrentExpansionID = expansionID;
			local cb = addon.CallbackRegistry;
			cb:Trigger("LandingPage.SetFactionLayout", v.factionLayout);
			cb:Trigger("LandingPage.SetActivityData", v.activity);
			cb:Trigger("LandingPage.SetActivityQuestMaps", v.activityQuestMap);
			cb:Trigger("LandingPage.SetEncounterTabInfo", v.encounter);
			cb:Trigger("LandingPage.SetResourceList", v.resource);
			cb:Trigger("LandingPage.ExpansionChanged", expansionID);
			cb:Trigger("LandingPage.UpdateNotification");

			addon.SetDBValue("LaLandingPage_DefaultExpansion", expansionID);
		end
	end

	function LandingPageUtil.GetLastSelectedExpansion()
		return addon.GetDBValue("LaLandingPage_DefaultExpansion")
	end

	function LandingPageUtil.SwitchExpansion()
		if CurrentExpansionID then
			local nextExpansionID;
			for i, expansionID in ipairs(ExpansionList) do
				if expansionID == CurrentExpansionID then
					nextExpansionID = ExpansionList[i + 1] or ExpansionList[1];
				end
			end
			LandingPageUtil.SelectExpansion(nextExpansionID);
		else
			LandingPageUtil.SelectExpansion();
		end
	end

	function LandingPageUtil.GetAllExpansionNames()
		local names = {};
		for _, expansionID in ipairs(ExpansionList) do
			table.insert(names, ExpansionData[expansionID].name);
		end
		return names
	end

	function LandingPageUtil.IsCurrentExpansionWIP()
		return CurrentExpansionID and ExpansionData[CurrentExpansionID] and ExpansionData[CurrentExpansionID].isWIP;
	end
end


do  --Minimap Button
	LandingPageUtil.UpdateMinimapButtonVisibility = function()
		--Override
	end
end


do	--PlumberStrikethroughNumberMixin
	PlumberStrikethroughNumberMixin = {};

	local BreakUpLargeNumbers = BreakUpLargeNumbers;

	function PlumberStrikethroughNumberMixin:SetCount(quantity, overflow)
		self.Strikethrough:Hide();
		self.StrikethroughShadow:Hide();
		if quantity and quantity > 0 then
			if self.displayedMax and quantity > self.displayedMax then
				self.Count:SetText(self.displayedMax.."+");
			else
				if self.breakupLargeNumbers then
					self.Count:SetText(BreakUpLargeNumbers(quantity));
				else
					self.Count:SetText(quantity);
				end
			end

			if overflow then
				self.Count:SetTextColor(0.098, 1.000, 0.098);
			else
				self.Count:SetTextColor(0.88, 0.88, 0.88);
			end
		else
			self.Count:SetText(0);
			self.Count:SetTextColor(0.5, 0.5, 0.5);
			if overflow then
				self.Strikethrough:Show();
				self.StrikethroughShadow:Show();
			end
		end
	end
end


function LandingPageUtil.DisplayInactiveCurrencies(owner, currencyIDs)
	if owner and currencyIDs then
		local tooltip = GameTooltip;
		tooltip:SetOwner(owner, "ANCHOR_RIGHT");
		tooltip:SetText(UNUSED, 1, 1, 1);
		tooltip:AddLine(addon.L["Inactive Currencies Tooltip"], 1, 0.82, 0, true);
		tooltip:AddLine(" ");
		for _, currencyID in ipairs(currencyIDs) do
			API.AddCurrencyToTooltip(tooltip, currencyID);
		end
		tooltip:Show();
	end
end


--[[
do  --SoftTargetName
	local EL = CreateFrame("Frame");

	function EL:OnEvent(event, ...)
		if event == "NAME_PLATE_UNIT_ADDED" then
			local unit = ...
			local nameplate = C_NamePlate.GetNamePlateForUnit(unit);
			if nameplate then
				local f = nameplate.UnitFrame.SoftTargetFrame;
				if f:IsShown() then
					if not f.SoftTargetFontString then
						f.SoftTargetFontString = f:CreateFontString(nil, "OVERLAY", "GameFontNormal");
						f.SoftTargetFontString:SetPoint("TOP", f.Icon, "BOTTOM", 0, -4);
					end
					f.SoftTargetFontString:SetText(UnitName(unit));
					f.SoftTargetFontString:Show();

					local textureFile = f.Icon:GetTexture();
					--To determine if the interaction is in range:
					if string.find(string.lower(textureFile), "unable") then
						f.SoftTargetFontString:SetTextColor(0.5, 0.5, 0.5);
					else
						f.SoftTargetFontString:SetTextColor(1, 0.82, 0);
					end
					self.softTargetUnit = unit;
				else
					if f.SoftTargetFontString then
						f.SoftTargetFontString:Hide();
					end
				end
			end
		elseif event == "PLAYER_SOFT_INTERACT_CHANGED" then
			local oldTarget, newTarget = ...
			if not newTarget then
				self.softTargetUnit = nil;
			end
			if self.softTargetUnit then
				self:OnEvent("NAME_PLATE_UNIT_ADDED", self.softTargetUnit);
			end
		end
	end

	EL:SetScript("OnEvent", EL.OnEvent);
	EL:RegisterEvent("NAME_PLATE_UNIT_ADDED");
	EL:RegisterEvent("PLAYER_SOFT_INTERACT_CHANGED");
end
--]]
