local CP_UI, UI = ...
local Tooltip = {}
local framePool = {}

function Tooltip:OnShow()
	UI.Data.UIFrameFadeIn(self, 0.2, 0, 1)
	self:SetFrameLevel(6)
	self:SetScale(self.normalScale or 1)
	self.isActive = true
	self:SetCheckable(false)
end

function Tooltip:OnHide()
	self:SetCheckable(false)
	self:SetScale(self.normalScale or 1)
	self:ClearAllPoints()
	self:SetParent(UIParent)
	self.isActive = false
	self:OnLeave()
end

function Tooltip:Enter()
	self:SetFrameLevel(100)
--	self:SetScale(self.enterScale or 1)
	self:OnEnter()
end

function Tooltip:Leave()
	self:OnLeave()
--	self:SetScale(self.normalScale or 1)
	self:SetFrameLevel(6)
end

function Tooltip:Click()
	self.Button:Click()
	if self.isCheckable then
		self.Button:SetChecked(true)
	end
end

function Tooltip:SetChecked(checked)
	if self.isCheckable then
		self.Button:SetChecked(checked)
	end
end

function Tooltip:IsCheckable()
	return self.isCheckable
end

function Tooltip:SetCheckable(isCheckable)
	self.isCheckable = isCheckable
	self.Button:SetChecked(false)
	if isCheckable then
		self.Button.Normal:Show()
	else
		self.Button.Normal:Hide()
	end
end

function UI:GetTooltipFramePool() return pairs(framePool) end

function UI:GetTooltip()
	local tooltip
	for id, frame in self:GetTooltipFramePool() do
		if not frame.isActive then
			tooltip = frame
			break
		end
	end
	if not tooltip then
		local id = #framePool + 1
		tooltip = UI:CreateFrame('GameTooltip', CP_UI..'Tooltip'..id, UIParent, 'GameTooltipTemplate', {
			Hilite = {
				Type = 'Frame',
				Alpha = 0,
				Level = 1,
				Background = 'GOSSIP_HILITE',
				Fill = true,
			},
			Icon = {
				Type = 'Frame',
				Point = {'TOPRIGHT', 16, 10},
				Size = {70, 65},
				Level = 3,
				Scale = 0.75,
				{
					Border = {
						Type = 'Texture',
						Setup = {'OVERLAY'},
						Texture = 'Interface\\Spellbook\\Spellbook-Parts',
						Coords = {0.27734375, 0.00390625, 0.44140625, 0.69531250},
						Fill = true,
					},
					Texture = {
						Type = 'Texture',
						Setup = {'BACKGROUND'},
						Size = {34, 34},
						Point = {'CENTER', 2, 0},
					},
				},
			},
			Button = {
				Type = 'CheckButton',
				Fill = true,
				OnEnter = function(self) self:GetParent():Enter() end,
				OnLeave = function(self) self:GetParent():Leave() end,
				{
					HilightTexture = {
						Type = 'Texture',
						Texture = 'Interface\\PVPFrame\\PvPMegaQueue',
						Coords = {0.00195313, 0.63867188, 0.70703125, 0.76757813},
						Alpha = 0.25,
						Points = {
							{'TOPLEFT', 0, -4},
							{'BOTTOMRIGHT', 0, 4},
						},
					},
					Normal = {
						Type = 'Texture',
						Size = {12, 12},
						Texture = 'Interface\\Buttons\\UI-RadioButton',
						Coords = {0, 0.25, 0, 1},
						Point = {'BOTTOMRIGHT', -12, 12},
						Hide = true,
					},
					Checked = {
						Type = 'Texture',
						Texture = 'Interface\\Buttons\\UI-RadioButton',
						Coords = {0.25, 0.5, 0, 1},
						Size = {12, 12},
						Point = {'BOTTOMRIGHT', -12, 12},
						Vertex = {0, 1, 0},
					},
				},
			},
		})
		tooltip.shoppingTooltips = GameTooltip.shoppingTooltips
		tooltip.Button:SetHighlightTexture(tooltip.Button.HilightTexture)
		tooltip.Button:SetNormalTexture(tooltip.Button.Normal)
		tooltip.Button:SetCheckedTexture(tooltip.Button.Checked)
		tooltip.Button.OnEnter = tooltip.Button:GetScript('OnEnter')
		tooltip.Button.OnLeave = tooltip.Button:GetScript('OnLeave')
		UI:ApplyMixin(tooltip, nil, Tooltip, 'ScaleOnFocus')
		framePool[id] = tooltip
	end
	return tooltip
end