local _, addon = ...
local L = addon.L;
local API = addon.API;
local Housing = addon.Housing;


local IsInsideHouseOrPlot = C_Housing.IsInsideHouseOrPlot;
local IsOnNeighborhoodMap = C_Housing.IsOnNeighborhoodMap;


local function IsInHousingZone()
	return IsInsideHouseOrPlot() or IsOnNeighborhoodMap()
end


local Flags = {};
local Commands = {};


do  --Teleport Home Macro    #plumber:home
	local COMMAND_HOME = "home";    --Teleport Home

	local function GetDynamicTeleportAction()
		local icon, macro, tooltip;
		if C_HousingNeighborhood.CanReturnAfterVisitingHouse() then
			icon = 236350;
			macro = Housing.GetLeaveHomeMacro();
			tooltip = L["Leave Home"];
		else
			icon = 7252953;
			macro = Housing.GetTeleportHomeMacro();
			tooltip = L["Teleport Home"];
		end
		return icon, macro, tooltip
	end
	Housing.GetDynamicTeleportAction = GetDynamicTeleportAction;

	local function WriteFunc_home(body)
		local header = "#plumber:"..COMMAND_HOME;
		local icon, macro = GetDynamicTeleportAction();
		body = header.."\n"..macro;
		return body, icon
	end

	local function Generator_home()
		local name = L["Teleport Home"];
		local body, icon = WriteFunc_home();
		if not body then
			body = "#plumber:"..COMMAND_HOME;
			icon = 7252953;
		end
		return name, icon, body
	end

	function Housing.AcquireTeleportHomeMacro()
		return addon.AcquireCharacterMacro(COMMAND_HOME, Generator_home)
	end

	local TeleportHomeCommand = {
		command = COMMAND_HOME,
		name = L["PlumberMacro Housing"],
		modifyType = "Overwrite",
		conditionFunc = IsInHousingZone,

		events = {
			"HOUSE_PLOT_ENTERED",
			"HOUSE_PLOT_EXITED",
		},

		writeFunc = WriteFunc_home,
	};

	table.insert(Commands, TeleportHomeCommand);
end


do  --Toggle Torch Macro    #plumber:torch
	local COMMAND_TORCH = "torch";    --Teleport Home
	local GetUnitAuraBySpellID = C_UnitAuras.GetUnitAuraBySpellID;

	local ItemInfo = {
		name = "Cave Spelunker's Torch",
		itemID = 224552,
		spellID = 453163,
		icon = 135432,
		litIcon = 135432,
		unlitIcon = 135434,
	};

	function ItemInfo:LoadItemName()
		local _, name = C_ToyBox.GetToyInfo(self.itemID);
		if name then
			self.localizedName = name;
		end
	end
	ItemInfo:LoadItemName();

	function ItemInfo:GetItemName()
		return self.auraName or self.localizedName or self.name
	end

	local function ConditionFunc_torch()
		--Return Action:   true(use torch)   false(cancel torch)    nil(don't change macro)

		if IsInHousingZone() then
			local aura = GetUnitAuraBySpellID("player", ItemInfo.spellID);
			if aura then
				if not ItemInfo.auraName then
					ItemInfo.auraName = aura.name;
				end
				return false
			else
				return true
			end
		else
			return nil
		end
	end

	local function WriteFunc_torch(body)
		local header = "#plumber:"..COMMAND_TORCH;
		local icon;
		body = header;
		if ConditionFunc_torch() then
			body = string.format("%s\n#showtooltip %s\n/use \"item:%s\"", body, ItemInfo:GetItemName(), ItemInfo.itemID);
			icon = ItemInfo.litIcon;
		else
			body = body.."\n/cancelaura "..(ItemInfo.auraName or ItemInfo.localizedName or ItemInfo.name);
			icon = ItemInfo.unlitIcon;
		end
		return body, icon
	end

	local function Generator_torch()
		local name = L["Toggle Torch"];
		local body, icon = WriteFunc_torch();
		if not body then
			body = "#plumber:"..COMMAND_TORCH;
			icon = ItemInfo.icon;
		end
		return name, icon, body
	end

	function Housing.AcquireTorchMacro()
		return addon.AcquireCharacterMacro(COMMAND_TORCH, Generator_torch)
	end

	local ToggleTorchCommand = {
		command = COMMAND_TORCH,
		name = L["PlumberMacro Torch"],
		modifyType = "Overwrite",
		conditionFunc = ConditionFunc_torch,
		events = {
			"HOUSE_PLOT_ENTERED",
			"HOUSE_PLOT_EXITED",
			"UNIT_AURA",
		},
		writeFunc = WriteFunc_torch,
	};

	table.insert(Commands, ToggleTorchCommand);
end


addon.CallbackRegistry:Register("DBLoaded", function()
	for _, command in ipairs(Commands) do
		addon.AddPlumberMacro(command);
	end
end);


local function Blizzard_HousingDashboard_OnLoaded()
	if not Flags.TeleportToHouseButton then
		Flags.TeleportToHouseButton = true;

		local TeleportButton = API.GetGlobalObject("HousingDashboardFrame.HouseInfoContent.ContentFrame.HouseUpgradeFrame.TeleportToHouseButton");
		if TeleportButton then
			TeleportButton:RegisterForDrag("LeftButton");

			TeleportButton:HookScript("OnDragStart", function(self)
				if TeleportButton.Icon then
					TeleportButton.Icon:SetPoint("CENTER", 0, 0);
				end
				if (not Flags.macroEnabled) or InCombatLockdown() then return end;
				local macroID = Housing.AcquireTeleportHomeMacro();
				if macroID then
					PickupMacro(macroID);
				end
			end);

			TeleportButton:HookScript("OnEnter", function(self)
				if (not Flags.macroEnabled) or InCombatLockdown() or (API.IsCharacterMarcoFull()) then return end;
				local tooltip = GameTooltip;
				if tooltip:IsShown() and tooltip:GetOwner() == self then
					tooltip:AddLine(L["Instruction Drag To Action Bar"], 0.098, 1.000, 0.098, true);
					tooltip:Show();
				end
			end);
		end
	end
end


local function EnableModule(state)
	state = true;   --Always ON
	Housing.RequestUpdateHouseInfo();
	Flags.macroEnabled = state;
	if state then
		addon.CallbackRegistry:RegisterAddOnLoadedCallback("Blizzard_HousingDashboard", Blizzard_HousingDashboard_OnLoaded);
	else
		addon.CallbackRegistry:UnregisterAddOnLoadedCallback("Blizzard_HousingDashboard", Blizzard_HousingDashboard_OnLoaded);
	end
end

local moduleData = {
	name = addon.L["ModuleName Housing_Macro"],
	dbKey ="Housing_Macro",
	description = addon.L["ModuleDescription Housing_Macro"],
	toggleFunc = EnableModule,
	categoryID = 1,
	uiOrder = 1,
	moduleAddedTime = 1764600000,
	virtual = true,
	categoryKeys = {
		"Housing",
	},
	searchTags = {
		"Housing",
	},
};

addon.ControlCenter:AddModule(moduleData);
