local _, addon = ...
local API = addon.API;
local L = addon.L;
local CallbackRegistry = addon.CallbackRegistry;
local LandingPageUtil = addon.LandingPageUtil;
local IS_MIDNIGHT = addon.IS_MIDNIGHT;


local ipairs = ipairs;
local GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo;
local GetItemIconByID = C_Item.GetItemIconByID;
local GetItemCount = C_Item.GetItemCount;
local GetItemNameByID = C_Item.GetItemNameByID;


local BUTTON_WIDTH, BUTTON_HEIGHT = 240, 24;
local ResourceList = {};
local MainFrame;


local function GetResourcesQuantity(data)
	if data.currencyID then
		local info = GetCurrencyInfo(data.currencyID);
		return info and info.quantity or 0
	elseif data.itemID then
		return GetItemCount(data.itemID, true, false, true, true);
	end

	return 0
end

local CurrencyButtonMixin = {};
do
	function CurrencyButtonMixin:SetCurrency(currencyID, isMinor, appendTooltipFunc, hasWeeklyCap)
		self.currencyID = currencyID;
		self.itemID = nil;
		self.buttonDitry = true;
		self.appendTooltipFunc = appendTooltipFunc;
		self.hasWeeklyCap = hasWeeklyCap;
		self.useActionButton = nil;
		self:Refresh();
		self:SetShownAsMinor(isMinor);
	end

	function CurrencyButtonMixin:SetItem(itemID, isMinor, appendTooltipFunc, useActionButton)
		self.currencyID = nil;
		self.itemID = itemID;
		self.buttonDitry = true;
		self.appendTooltipFunc = appendTooltipFunc;
		self.hasWeeklyCap = nil;
		self.useActionButton = useActionButton;
		self:Refresh();
		self:SetShownAsMinor(isMinor);
	end

	function CurrencyButtonMixin:Refresh()
		local quantity;
		local isOverflow;

		if self.currencyID then
			local info = GetCurrencyInfo(self.currencyID);
			if info then
				quantity = info.quantity;
				local totalEarned = info.totalEarned or 0;
				local maxQuantity = info.maxQuantity or 0;
				isOverflow = quantity > 0 and maxQuantity > 0 and (((maxQuantity - totalEarned) == 0) or (quantity >= maxQuantity))
				if self.buttonDitry then
					self.buttonDitry = nil;
					self.Name:SetText(info.name);
					self.Icon:SetTexture(info.iconFileID);
				end
			else
				return false
			end
		elseif self.itemID then
			quantity = GetItemCount(self.itemID, true, false, true, true);
			if self.buttonDitry then
				self.buttonDitry = nil;
				self.Icon:SetTexture(GetItemIconByID(self.itemID));
				local itemName = GetItemNameByID(self.itemID);
				if itemName then
					self.Name:SetText(itemName);
				else
					CallbackRegistry:LoadItem(self.itemID, function(itemID)
						if self.itemID == itemID then
							self.Name:SetText(GetItemNameByID(self.itemID));
							self.Icon:SetTexture(GetItemIconByID(self.itemID));
						end
					end);
				end
			end
		else
			return false
		end

		if self:IsMouseMotionFocus() then
			self:ShowTooltip();
		end

		if quantity then
			if self.hasWeeklyCap and self.currencyID then
				if API.IsCurrencyFullyEarned(self.currencyID) then
					isOverflow = true;
				end
			end

			if quantity > 0 or isOverflow then
				self.anyOwned = true;
				self.Name:SetTextColor(0.922, 0.871, 0.761);
				self:SetCount(quantity, isOverflow);
			else
				self.anyOwned = false;
				self.Name:SetTextColor(0.5, 0.5, 0.5);
				self:SetCount(quantity);
			end

			return true
		else
			self.anyOwned = false;
			return false
		end
	end

	function CurrencyButtonMixin:SetShownAsMinor(isMinor)
		self.Name:SetPoint("LEFT", self, "LEFT", (isMinor and 22) or 8, 0);
	end

	function CurrencyButtonMixin:SetupActionButton()
		if not self.itemID then return end;
		if IS_MIDNIGHT then return end;

		local propagateMouseMotion = true;
		local actionButton = addon.AcquireSecureActionButton("ExpansionLandingPage", propagateMouseMotion);
		if actionButton then
			actionButton:SetParent(self);
			actionButton:CoverParent();
			actionButton:SetUseItem(self.itemID, "RightButton");
			actionButton:Show();
			actionButton.onHideCallback = function()
				if self:IsMouseMotionFocus() then
					self:ShowTooltip();
				end
			end;
			return true
		end
	end

	function CurrencyButtonMixin:ReleaseActionButton()
		addon.HideSecureActionButton("ExpansionLandingPage");
	end

	function CurrencyButtonMixin:ShowTooltip()
		local tooltip = GameTooltip;
		local owner = self.Icon;
		tooltip:SetOwner(owner, "ANCHOR_RIGHT", 0, 0);

		if self.currencyID then
			tooltip:SetCurrencyByID(self.currencyID);
		elseif self.itemID then
			tooltip:SetItemByID(self.itemID);
		end

		if tooltip.ProcessInfo then
			if self.appendTooltipFunc then
				local info = API.CreateAppendTooltipInfo();
				if self.appendTooltipFunc(info) then
					API.DisplayTooltipInfoOnTooltip(tooltip, info);
				end
			end
		end
	end

	function CurrencyButtonMixin:OnEnter()
		self:UpdateVisual();
		self:ShowTooltip();

		local contextualTooltipFunc;
		if self.itemID and self.useActionButton and self:SetupActionButton() then
			contextualTooltipFunc = function(tooltip)
				tooltip:AddLine(L["Instruction Right Click To Use"], 0.098, 1.000, 0.098, true);
				return true
			end
		end

		if contextualTooltipFunc then
			local tooltip = GameTooltip;
			if tooltip.ProcessInfo then
				local info = API.CreateAppendTooltipInfo();
				if contextualTooltipFunc(info) then
					API.DisplayTooltipInfoOnTooltip(tooltip, info);
				end
			end
		end
	end

	function CurrencyButtonMixin:OnLeave()
		self:UpdateVisual();
		GameTooltip:Hide();
	end

	function CurrencyButtonMixin:OnClick()
		API.ToggleBlizzardTokenUIIfWarbandCurrency(self.currencyID);
	end

	function CurrencyButtonMixin:UpdateVisual()
		if self:IsMouseMotionFocus() then
			self.Name:SetTextColor(1, 1, 1);
			self.Background:Show();
		else
			if self.anyOwned then
				self.Name:SetTextColor(0.922, 0.871, 0.761);
			else
				self.Name:SetTextColor(0.5, 0.5, 0.5);
			end
			self.Background:Hide();
		end
	end
end

local function CreateButton(parent)
	local f = CreateFrame("Button", nil, parent, "PlumberStrikethroughNumberTemplate");
	f:SetSize(BUTTON_WIDTH, BUTTON_HEIGHT);
	API.Mixin(f, CurrencyButtonMixin);

	f.Icon = f:CreateTexture(nil, "ARTWORK");
	f.Icon:SetSize(20, 20);
	f.Icon:SetPoint("RIGHT", f, "RIGHT", -8, 0);

	f.breakupLargeNumbers = true;
	f.Count:SetPoint("RIGHT", f, "RIGHT", -32, 0);
	f.Count:SetJustifyH("RIGHT");
	f.Count:SetTextColor(1, 1, 1);
	f.Count:SetText("0");

	f.Name = f:CreateFontString(nil, "ARTWORK", "GameFontNormal");
	f.Name:SetPoint("LEFT", f, "LEFT", 8, 0);
	f.Name:SetPoint("RIGHT", f.Count, "LEFT", -20, 0);
	f.Name:SetJustifyH("LEFT");
	f.Name:SetTextColor(1, 1, 1);
	f.Name:SetText("0/0");
	f.Name:SetMaxLines(1);

	f.Background = f:CreateTexture(nil, "BACKGROUND");
	f.Background:SetAllPoints(true);
	f.Background:Hide();
	f.Background:SetTextureSliceMode(1);
	local m = 8;
	f.Background:SetTextureSliceMargins(m, m, m, m);
	f.Background:SetTexture("Interface/AddOns/Plumber/Art/ExpansionLandingPage/SmallListButtonHighlight");
	f.Background:SetBlendMode("ADD");
	f.Background:SetAlpha(0.08);

	f:SetScript("OnEnter", f.OnEnter);
	f:SetScript("OnLeave", f.OnLeave);
	f:SetScript("OnClick", f.OnClick);

	return f
end


local CurrencyListMixin = {};
do
	function CurrencyListMixin:Refresh()
		--Called once when frame is created
		self:OnSizeChanged();
		self:FullUpdate();
	end

	function CurrencyListMixin:OnShow()
		self:FullUpdate();
	end

	function CurrencyListMixin:OnHide()
		self:UnregisterEvent("CURRENCY_DISPLAY_UPDATE");
		self:UnregisterEvent("BAG_UPDATE_DELAYED");
		self:UnregisterEvent("UPDATE_FACTION");
		self.anyCurrency = nil;
		self.anyItem = nil;
	end

	function CurrencyListMixin:OnEvent(event, ...)
		if event == "CURRENCY_DISPLAY_UPDATE" then
			if not self.anyCurrency then return end;
			local currencyID = ...

			if self.currencyXButton[currencyID] then
				self.currencyXButton[currencyID]:Refresh();
				return
			end

			local processFunc = function(obj)
				if obj.currencyID == currencyID then
					obj:Refresh();
					return true
				end
			end
			self.ScrollView:ProcessActiveObjects("CurrencyButton", processFunc);
		elseif event == "BAG_UPDATE_DELAYED" then
			if not self.anyItem then return end;
			local processFunc = function(obj)
				if obj.itemID then
					obj:Refresh();
				end
			end
			self.ScrollView:ProcessActiveObjects("CurrencyButton", processFunc);
		elseif event == "UPDATE_FACTION" then
			self.ScrollView:CallObjectMethod("RepBar", "Refresh");
		end
	end

	function CurrencyListMixin:FullUpdate()
		self.anyCurrency = nil;
		self.anyItem = nil;
		self.anyRep = nil;

		local n = 0;
		local content = {};
		local offsetY = 0;
		local offsetX = -0.5 * BUTTON_WIDTH;
		local gap = 0;
		local repBarGap = 10;
		local top, bottom;
		local objectHeight;
		local valid;
		local uiMapID;

		for _, v in ipairs(ResourceList) do
			valid = true;
			if v.hidden then
				valid = false;      --for transition between WoW content updates
			elseif v.shownInDelves then
				valid = API.IsInDelves();
			elseif v.conditionFunc then
				valid = v.conditionFunc();
			elseif v.uiMapID then
				if not uiMapID then
					uiMapID = C_Map.GetBestMapForUnit("player");
				end
				if uiMapID and uiMapID == v.uiMapID then
					valid = true;
				else
					valid = false;
				end
			elseif v.shownIfOwned then
				valid = GetResourcesQuantity(v) > 0;
			end

			if valid then
				n = n + 1;
				top = offsetY;
				if v.isHeader then
					objectHeight = 16;
					bottom = offsetY + objectHeight + gap;
					content[n] = {
						templateKey = "HeaderTitle",
						setupFunc = function(obj)
							obj:SetText(v.name);
						end,
						top = top,
						bottom = bottom,
						point = "TOPLEFT",
						offsetX = offsetX,
					};
				elseif v.faction then
					self.anyRep = true;
					objectHeight = BUTTON_HEIGHT;
					bottom = offsetY + objectHeight + repBarGap;
					content[n] = {
						templateKey = "RepBar",
						top = top,
						bottom = bottom,
						point = "TOPLEFT",
						offsetX = offsetX,
						setupFunc = function(obj)
							obj.appendTooltipFunc = v.appendTooltipFunc;
							obj:SetFaction(v.faction);
						end;
					};
				else
					objectHeight = BUTTON_HEIGHT;
					bottom = offsetY + objectHeight + gap;
					content[n] = {
						templateKey = "CurrencyButton",
						top = top,
						bottom = bottom,
						point = "TOPLEFT",
						offsetX = offsetX,
					};
					if v.currencyID then
						self.anyCurrency = true;
						content[n].setupFunc = function(obj)
							obj:SetCurrency(v.currencyID, v.isMinor, v.appendTooltipFunc, v.hasWeeklyCap);
						end;
					elseif v.itemID then
						self.anyItem = true;
						content[n].setupFunc = function(obj)
							obj:SetItem(v.itemID, v.isMinor, v.appendTooltipFunc, v.useActionButton);
						end;
					end
				end
				offsetY = bottom;
			end
		end

		local retainPosition = true;
		self.ScrollView:Show();
		self.ScrollView:SetContent(content, retainPosition);


		self.currencyXButton = {};
		local itemUpgradeButtons = LandingPageUtil.GetItemUpgradeButtons();
		if itemUpgradeButtons then
			self.anyCurrency = true;
			for _, button in ipairs(itemUpgradeButtons) do
				self.currencyXButton[button.currencyID] = button;
				button:Refresh();
			end
		end

		if self.anyCurrency then
			self:RegisterEvent("CURRENCY_DISPLAY_UPDATE");
		else
			self:UnregisterEvent("CURRENCY_DISPLAY_UPDATE");
		end

		if self.anyItem then
			self:RegisterEvent("BAG_UPDATE_DELAYED");
		else
			self:UnregisterEvent("BAG_UPDATE_DELAYED");
		end

		if self.anyRep then
			self:RegisterEvent("UPDATE_FACTION");
		else
			self:UnregisterEvent("UPDATE_FACTION");
		end
	end

	function CurrencyListMixin:UpdateScrollViewContent()
		if self.ScrollView then
			self.ScrollView:CallObjectMethod("CurrencyButton", "Refresh");
		end
	end

	function CurrencyListMixin:OnSizeChanged()
		if self.ScrollView then
			self.ScrollView:OnSizeChanged();
		end
	end
end


function LandingPageUtil.CreateCurrencyList(parent)
	local f = CreateFrame("Frame", nil, parent);
	MainFrame = f;
	API.Mixin(f, CurrencyListMixin);

	local height = 7 * BUTTON_HEIGHT;
	f:SetSize(BUTTON_WIDTH, height);


	local ScrollView = LandingPageUtil.CreateScrollViewForTab(f);
	f.ScrollView = ScrollView;
	ScrollView:Hide();
	ScrollView:SetPoint("TOPLEFT", f, "TOPLEFT", 0, 0);
	ScrollView:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 0, 0);
	ScrollView:MinimizeScrollBar(true);
	ScrollView:OnSizeChanged();
	ScrollView:SetAlwaysShowScrollBar(false);
	ScrollView:SetSmartClipsChildren(true);
	ScrollView:SetStepSize(2.5 * BUTTON_HEIGHT);
	ScrollView:SetBottomOvershoot(BUTTON_HEIGHT);
	ScrollView:ResetScrollBarPosition();
	ScrollView:UseBoundaryGradient(true);
	ScrollView:SetBoundaryGradientSize(BUTTON_HEIGHT);

	local function CurrencyButton_Create()
		return CreateButton(ScrollView)
	end

	local function CurrencyButton_OnAcquired(obj)
		if ScrollView:IsScrollable() then
			obj:SetWidth(BUTTON_WIDTH - 10);
		else
			obj:SetWidth(BUTTON_WIDTH);
		end
	end

	local function CurrencyButton_OnRemoved(obj)
		obj.currencyID = nil;
		obj.itemID = nil;
	end

	ScrollView:AddTemplate("CurrencyButton", CurrencyButton_Create, CurrencyButton_OnAcquired, CurrencyButton_OnRemoved);


	local function HeaderTitle_Create()
		local fs = ScrollView:CreateFontString(nil, "OVERLAY", "GameFontNormal");
		fs:SetSize(208, 16);
		fs:SetTextColor(0.8, 0.8, 0.8);
		return fs
	end

	ScrollView:AddTemplate("HeaderTitle", HeaderTitle_Create);


	--Simple Reputation List
	local function RepBar_Create()
		local obj = LandingPageUtil.CreateStatusBar(ScrollView);
		obj:SetPaddingH(8);
		return obj;
	end

	local function RepBar_OnAcquired(obj)
		if ScrollView:IsScrollable() then
			obj:SetWidth(BUTTON_WIDTH - 20);
		else
			obj:SetWidth(BUTTON_WIDTH);
		end
	end

	local function RepBar_OnRemoved(obj)
		obj.currencyID = nil;
		obj.itemID = nil;
	end

	ScrollView:AddTemplate("RepBar", RepBar_Create, RepBar_OnAcquired, RepBar_OnRemoved);


	f:SetScript("OnShow", f.OnShow);
	f:SetScript("OnHide", f.OnHide);
	f:SetScript("OnEvent", f.OnEvent);

	return f, height
end

CallbackRegistry:Register("LandingPage.SetResourceList", function(list)
	if list then
		ResourceList = list;
		if MainFrame and MainFrame:IsVisible() then
			MainFrame:FullUpdate();
		end
	end
end);
