---------------------------------------------------------------
-- Lookup.lua: Lookup tables for all intents and purposes
---------------------------------------------------------------
-- Tables/functions in this file are used to get static data
-- used when generating settings. Essentially, it's a database.

local addOn, db = ...
---------------------------------------------------------------
local Controller
---------------------------------------------------------------
local tonumber, ipairs, pairs = tonumber, ipairs, pairs
local spairs, copy = db.table.spairs, db.table.copy
---------------------------------------------------------------
local class = select(2, UnitClass("player"))
---------------------------------------------------------------
-- Integer keys for interface manipulation
---------------------------------------------------------------
db.KEY = {
	CIRCLE  	= 1,
	SQUARE 		= 2,
	TRIANGLE 	= 3,
	UP			= 4,
	DOWN		= 5,
	LEFT		= 6,
	RIGHT		= 7,
	CROSS 		= 8,
	SHARE 		= 9,
	OPTIONS 	= 10,
	CENTER 		= 11,
	STATE_UP 	= "up",
	STATE_DOWN	= "down",
}
local KEY = db.KEY

---------------------------------------------------------------
function ConsolePort:LoadLookup()
	Controller = db.Controllers[db.Settings.type]
	self.LoadLookup = nil
end
---------------------------------------------------------------
-- Plug-in access to addon table
---------------------------------------------------------------
function ConsolePort:GetData() return db end

---------------------------------------------------------------
-- Action IDs and their corresponding binding
---------------------------------------------------------------
local actionIDs = {
	-- Main bar 							-- Second page
	[1] 	= "ACTIONBUTTON1",				[13] 	= "ACTIONBUTTON1",
	[2] 	= "ACTIONBUTTON2",				[14] 	= "ACTIONBUTTON2",
	[3] 	= "ACTIONBUTTON3",				[15] 	= "ACTIONBUTTON3",
	[4] 	= "ACTIONBUTTON4",				[16] 	= "ACTIONBUTTON4",
	[5] 	= "ACTIONBUTTON5",				[17] 	= "ACTIONBUTTON5",
	[6] 	= "ACTIONBUTTON6",				[18] 	= "ACTIONBUTTON6",
	[7] 	= "ACTIONBUTTON7",				[19] 	= "ACTIONBUTTON7",
	[8] 	= "ACTIONBUTTON8",				[20] 	= "ACTIONBUTTON8",
	[9] 	= "ACTIONBUTTON9",				[21] 	= "ACTIONBUTTON9",
	[10] 	= "ACTIONBUTTON10",				[22] 	= "ACTIONBUTTON10",
	[11] 	= "ACTIONBUTTON11",				[23] 	= "ACTIONBUTTON11",
	[12] 	= "ACTIONBUTTON12",				[24] 	= "ACTIONBUTTON12",
	-- Right 								-- Left
	[25] 	= "MULTIACTIONBAR3BUTTON1",		[37] 	= "MULTIACTIONBAR4BUTTON1",
	[26] 	= "MULTIACTIONBAR3BUTTON2",		[38] 	= "MULTIACTIONBAR4BUTTON2",
	[27] 	= "MULTIACTIONBAR3BUTTON3",		[39] 	= "MULTIACTIONBAR4BUTTON3",
	[28] 	= "MULTIACTIONBAR3BUTTON4",		[40] 	= "MULTIACTIONBAR4BUTTON4",
	[29] 	= "MULTIACTIONBAR3BUTTON5",		[41] 	= "MULTIACTIONBAR4BUTTON5",
	[30] 	= "MULTIACTIONBAR3BUTTON6",		[42] 	= "MULTIACTIONBAR4BUTTON6",
	[31] 	= "MULTIACTIONBAR3BUTTON7",		[43] 	= "MULTIACTIONBAR4BUTTON7",
	[32] 	= "MULTIACTIONBAR3BUTTON8",		[44] 	= "MULTIACTIONBAR4BUTTON8",
	[33] 	= "MULTIACTIONBAR3BUTTON9",		[45] 	= "MULTIACTIONBAR4BUTTON9",
	[34] 	= "MULTIACTIONBAR3BUTTON10",	[46] 	= "MULTIACTIONBAR4BUTTON10",
	[35] 	= "MULTIACTIONBAR3BUTTON11",	[47] 	= "MULTIACTIONBAR4BUTTON11",
	[36] 	= "MULTIACTIONBAR3BUTTON12",	[48] 	= "MULTIACTIONBAR4BUTTON12",
	-- Bottom Right 						-- Bottom Left
	[49] 	= "MULTIACTIONBAR2BUTTON1",		[61] 	= "MULTIACTIONBAR1BUTTON1",
	[50] 	= "MULTIACTIONBAR2BUTTON2",		[62] 	= "MULTIACTIONBAR1BUTTON2",
	[51] 	= "MULTIACTIONBAR2BUTTON3",		[63] 	= "MULTIACTIONBAR1BUTTON3",
	[52] 	= "MULTIACTIONBAR2BUTTON4",		[64] 	= "MULTIACTIONBAR1BUTTON4",
	[53] 	= "MULTIACTIONBAR2BUTTON5",		[65] 	= "MULTIACTIONBAR1BUTTON5",
	[54] 	= "MULTIACTIONBAR2BUTTON6",		[66] 	= "MULTIACTIONBAR1BUTTON6",
	[55] 	= "MULTIACTIONBAR2BUTTON7",		[67] 	= "MULTIACTIONBAR1BUTTON7",
	[56] 	= "MULTIACTIONBAR2BUTTON8",		[68] 	= "MULTIACTIONBAR1BUTTON8",
	[57] 	= "MULTIACTIONBAR2BUTTON9",		[69] 	= "MULTIACTIONBAR1BUTTON9",
	[58] 	= "MULTIACTIONBAR2BUTTON10",	[70] 	= "MULTIACTIONBAR1BUTTON10",
	[59] 	= "MULTIACTIONBAR2BUTTON11",	[71] 	= "MULTIACTIONBAR1BUTTON11",
	[60] 	= "MULTIACTIONBAR2BUTTON12",	[72] 	= "MULTIACTIONBAR1BUTTON12",
	-- Bonusbar 7							-- Bonusbar 8
	[73] 	= "ACTIONBUTTON1",				[85] 	= "ACTIONBUTTON1",
	[74] 	= "ACTIONBUTTON2",				[86] 	= "ACTIONBUTTON2",
	[75] 	= "ACTIONBUTTON3",				[87] 	= "ACTIONBUTTON3",
	[76] 	= "ACTIONBUTTON4",				[88] 	= "ACTIONBUTTON4",
	[77] 	= "ACTIONBUTTON5",				[89] 	= "ACTIONBUTTON5",
	[78] 	= "ACTIONBUTTON6",				[90] 	= "ACTIONBUTTON6",
	[79] 	= "ACTIONBUTTON7",				[91] 	= "ACTIONBUTTON7",
	[80] 	= "ACTIONBUTTON8",				[92] 	= "ACTIONBUTTON8",
	[81] 	= "ACTIONBUTTON9",				[93] 	= "ACTIONBUTTON9",
	[82] 	= "ACTIONBUTTON10",				[94] 	= "ACTIONBUTTON10",
	[83] 	= "ACTIONBUTTON11",				[95] 	= "ACTIONBUTTON11",
	[84] 	= "ACTIONBUTTON12",				[96] 	= "ACTIONBUTTON12",
	-- Bonusbar 9 (druid / monk only) 		-- Bonusbar 10 (druid only)
	[97] 	= "ACTIONBUTTON1",				[109] 	= "ACTIONBUTTON1",
	[98] 	= "ACTIONBUTTON2",				[110] 	= "ACTIONBUTTON2",
	[99] 	= "ACTIONBUTTON3",				[111] 	= "ACTIONBUTTON3",
	[100] 	= "ACTIONBUTTON4",				[112] 	= "ACTIONBUTTON4",
	[101] 	= "ACTIONBUTTON5",				[113] 	= "ACTIONBUTTON5",
	[102] 	= "ACTIONBUTTON6",				[114] 	= "ACTIONBUTTON6",
	[103] 	= "ACTIONBUTTON7",				[115] 	= "ACTIONBUTTON7",
	[104] 	= "ACTIONBUTTON8",				[116] 	= "ACTIONBUTTON8",
	[105] 	= "ACTIONBUTTON9",				[117] 	= "ACTIONBUTTON9",
	[106] 	= "ACTIONBUTTON10",				[118] 	= "ACTIONBUTTON10",
	[107] 	= "ACTIONBUTTON11",				[119] 	= "ACTIONBUTTON11",
	[108] 	= "ACTIONBUTTON12",				[120] 	= "ACTIONBUTTON12",

	-- OverrideBar
	[133] 	= "ACTIONBUTTON1",
	[134] 	= "ACTIONBUTTON2",
	[135] 	= "ACTIONBUTTON3",
	[136] 	= "ACTIONBUTTON4",
	[137] 	= "ACTIONBUTTON5",
	[138] 	= "ACTIONBUTTON6",

	[169] 	= "EXTRAACTIONBUTTON1",

	["StanceButton1"]	 	= "SHAPESHIFTBUTTON1",
	["StanceButton2"]	 	= "SHAPESHIFTBUTTON2",
	["StanceButton3"]	 	= "SHAPESHIFTBUTTON3",
	["StanceButton4"]	 	= "SHAPESHIFTBUTTON4",
	["StanceButton5"]	 	= "SHAPESHIFTBUTTON5",
	["StanceButton6"]	 	= "SHAPESHIFTBUTTON6",
	["StanceButton7"]	 	= "SHAPESHIFTBUTTON7",
	["StanceButton8"]	 	= "SHAPESHIFTBUTTON8",
	["StanceButton9"]	 	= "SHAPESHIFTBUTTON9",
	["StanceButton10"]	 	= "SHAPESHIFTBUTTON10",
	["PetActionButton1"]	= "BONUSACTIONBUTTON1",
	["PetActionButton2"]	= "BONUSACTIONBUTTON2",
	["PetActionButton3"]	= "BONUSACTIONBUTTON3",
	["PetActionButton4"]	= "BONUSACTIONBUTTON4",
	["PetActionButton5"]	= "BONUSACTIONBUTTON5",
	["PetActionButton6"]	= "BONUSACTIONBUTTON6",
	["PetActionButton7"]	= "BONUSACTIONBUTTON7",
	["PetActionButton8"]	= "BONUSACTIONBUTTON8",
	["PetActionButton9"]	= "BONUSACTIONBUTTON9",
	["PetActionButton10"]	= "BONUSACTIONBUTTON10",

}

-- action ID thresholds
local classReserved = {
	["WARRIOR"] = 96,
	["ROGUE"] 	= 84,
	["DRUID"] 	= 120,
	["MONK"] 	= 108,
	["PRIEST"] 	= 84,
}

---------------------------------------------------------------
local customRange = classReserved[class]
local ACTION_ID_RANGE = 72
local ACTION_ID_STANCE_RANGE = 120
local ACTION_ID_MAX_THRESHOLD = 169
---------------------------------------------------------------
local DefaultBar = MainMenuBarArtFrame

---------------------------------------------------------------
-- Functions for grabbing action button data
---------------------------------------------------------------
function ConsolePort:GetActionPageDriver()
	local driver = "[vehicleui] 1; [possessbar] 2; [overridebar] 3; [shapeshift] 4; [bar:2] 5; [bar:3] 6; [bar:4] 7; [bar:5] 8; [bar:6] 9; [bonusbar:1] 10; [bonusbar:2] 11; [bonusbar:3] 12; [bonusbar:4] 13; 14"
	local newstate
	if db.Settings and db.Settings.pagedriver then
		newstate = SecureCmdOptionParse(db.Settings.pagedriver)
	elseif HasVehicleActionBar() then
		newstate = GetVehicleBarIndex()
	elseif HasOverrideActionBar() then
		newstate = GetOverrideBarIndex()
	elseif HasTempShapeshiftActionBar() then
		newstate = GetTempShapeshiftBarIndex()
	elseif GetBonusBarOffset() > 0 then
		newstate = GetBonusBarOffset()+6
	else
		newstate = GetActionBarPage()
	end
	return driver, newstate
end

function ConsolePort:GetActionBinding(id)
	local idType = type(id)
	if idType == "number" then
		-- reserve bars for classes with stances
		if customRange then
			if (id <= customRange or id > ACTION_ID_STANCE_RANGE) then
				return actionIDs[id]
			end
		-- let other classes use bars 7-10 
		elseif (id <= ACTION_ID_RANGE or id > ACTION_ID_STANCE_RANGE) then
			return actionIDs[id]
		end
	elseif idType == "string" then
		return actionIDs[id]
	end
end

function ConsolePort:GetActionID(bindName)
	for ID=1, ACTION_ID_MAX_THRESHOLD do
		local binding = actionIDs[ID]
		if binding == bindName then
			return tonumber(ID)
		end
	end
end

function ConsolePort:GetActionTexture(bindName)
	local ID = self:GetActionID(bindName)
	if ID then
		local actionpage = DefaultBar:GetAttribute("actionpage")
		return ID < 73 and GetActionTexture(ID + (actionpage - 1) * 12) or GetActionTexture(ID)
	end
end

local valid_action_buttons = {
	Button = true,
	CheckButton = true,
}

-- Wrap this function since it's recursive.
local function GetActionButtons(buttons, this)
	buttons = buttons or {}
	this = this or UIParent
	if this:IsForbidden() then
		return buttons
	end
	local objType = this:GetObjectType()
	local action = this:IsProtected() and valid_action_buttons[objType] and this:GetAttribute("action")
	if action and tonumber(action) then
		buttons[this] = action
	end
	for _, object in pairs({this:GetChildren()}) do
		GetActionButtons(buttons, object)
	end
	return buttons
end

---------------------------------------------------------------
-- Get all buttons that look like action buttons
---------------------------------------------------------------
function ConsolePort:GetActionButtons(getTable, parent)
	if getTable then
		return GetActionButtons(parent)
	else
		return pairs(GetActionButtons(parent))
	end
end

---------------------------------------------------------------
-- Get the clean bindings for various uses
---------------------------------------------------------------
function ConsolePort:GetBindings(tbl) return tbl and db.table.copy(Controller.Bindings) or spairs(Controller.Bindings) end

---------------------------------------------------------------
-- Default faux binding settings
---------------------------------------------------------------
function ConsolePort:GetDefaultBinding(key) return copy(Controller.Bindings[key]) end

---------------------------------------------------------------
-- Get the button that's currently bound to a defined ID
---------------------------------------------------------------
function ConsolePort:GetCurrentBindingOwner(bindingID, set)
	local set = set or ConsolePortBindingSet
	if set then
		for key, subSet in pairs(set) do
			for mod, value in pairs(subSet) do
				if value == bindingID then
					return key, mod
				end
			end
		end
	end
end

function ConsolePort:GetFormattedBindingOwner(bindingID, set, size, useLargeIcons)
	local key, mod = self:GetCurrentBindingOwner(bindingID, set)
	if key and mod then
		local texture_esc = "|T%s:"..format("%d:%d:0:0|t", size or 24, size or 24)
		local texTable = useLargeIcons and db.TEXTURE or db.ICONS
		local icon = texTable[key]
		if icon then
			local formattedKeys = {
				[""] = format(texture_esc, icon),
				["SHIFT-"] = format(texture_esc, texTable.CP_M1) .. format(texture_esc, icon),
				["CTRL-"] = format(texture_esc, texTable.CP_M2) .. format(texture_esc, icon),
				["CTRL-SHIFT-"] = format(texture_esc, texTable.CP_M1) .. format(texture_esc, texTable.CP_M2) .. format(texture_esc, icon),
			}
			return formattedKeys[mod]
		end
	end
end

---------------------------------------------------------------
-- Get the integer key used to perform UI operations
---------------------------------------------------------------
function ConsolePort:GetUIControlKey(key)
	local keys = {
		-- Right side
		CP_R_UP 	= KEY.TRIANGLE,
		CP_R_DOWN 	= KEY.CROSS,
		CP_R_LEFT 	= KEY.SQUARE,
		CP_R_RIGHT 	= KEY.CIRCLE,
		-- Left side
		CP_L_UP 	= KEY.UP,
		CP_L_DOWN 	= KEY.DOWN,
		CP_L_LEFT 	= KEY.LEFT,
		CP_L_RIGHT 	= KEY.RIGHT,
		-- Option buttons
		CP_X_LEFT = KEY.SHARE,
		CP_X_CENTER = KEY.CENTER,
		CP_X_RIGHT = KEY.OPTIONS,
	}
	return keys[key]
end

function ConsolePort:GetUIControlKeyOwner(key)
	local keys = {
		-- Right side
		[KEY.TRIANGLE] 	= 'CP_R_UP',
		[KEY.CROSS] 	= 'CP_R_DOWN',
		[KEY.SQUARE] 	= 'CP_R_LEFT',
		[KEY.CIRCLE] 	= 'CP_R_RIGHT', 
		-- Left side
		[KEY.UP] 		= 'CP_L_UP',
		[KEY.DOWN] 		= 'CP_L_DOWN',
		[KEY.LEFT] 		= 'CP_L_LEFT',
		[KEY.RIGHT] 	= 'CP_L_RIGHT', 
		-- Option buttons
		[KEY.SHARE] 	= 'CP_X_LEFT',
		[KEY.CENTER] 	= 'CP_X_CENTER',
		[KEY.OPTIONS] 	= 'CP_X_RIGHT',
	}
	return keys[key]
end

---------------------------------------------------------------
-- Get the modifiers currently used by ConsolePort
---------------------------------------------------------------
local IsShiftKeyDown, IsControlKeyDown = IsShiftKeyDown, IsControlKeyDown
local modifiers = {
	[""] 		= function() return ( not IsShiftKeyDown() and not IsControlKeyDown() ) end,
	["SHIFT-"] 	= function() return ( IsShiftKeyDown() and not IsControlKeyDown() ) end,
	["CTRL-"] 	= function() return ( IsControlKeyDown() and not IsShiftKeyDown() ) end,
	["CTRL-SHIFT-"] = function() return ( IsShiftKeyDown() and IsControlKeyDown() ) end,
}

function ConsolePort:GetModifiers() return pairs(modifiers) end

function ConsolePort:GetCurrentModifier()
	for modifier, isCurrent in self:GetModifiers() do
		if isCurrent() then
			return modifier
		end
	end
end

---------------------------------------------------------------
-- Binding set / buttons for faux binding system
---------------------------------------------------------------
function ConsolePort:GetDefaultBindingSet()
	local bindingSet = {}
	for Button in self:GetBindings() do
		bindingSet[Button] = self:GetDefaultBinding(Button)
	end
	return bindingSet
end

---------------------------------------------------------------
-- Default addon settings (client wide)
---------------------------------------------------------------
local v1, v2, v3 = strsplit("%d+.", GetAddOnMetadata(addOn, "Version"))
local VERSION = v1*10000+v2*100+v3

function ConsolePort:GetDefaultAddonSettings(setting)
	local settings = {
		["version"] = VERSION,
		["type"] = "PS4",
		["targetScanFix"] = true,
		["UIdropDownFix"] = true,
		-------------------------------
		["CP_M1"] = "CP_TL1",
		["CP_M2"] = "CP_TL2",
		["CP_T1"] = "CP_TR1",
		["CP_T2"] = "CP_TR2",
		-------------------------------
	--	["interactWith"] = "CP_T1",
	--	["mouseOverMode"] = true,
		-------------------------------
		["actionBarStyle"] = 1,
		-------------------------------
		["autoExtra"] = true,
		["autoSellJunk"] = true,
		["autoInteract"] = false,
		["autoLootDefault"] = true,
		["cameraZoomSpeed"] = true,
		["disableKeyboard"] = true,
		["disableSmartMouse"] = false,
		["doubleModTap"] = true,
		["preventMouseDrift"] = false,
		["turnCharacter"] = false,
		-------------------------------
		["mouseOnCenter"] = true,
		["mouseOnJump"] = false,
	}
	if Controller then
		for key, value in pairs(Controller.Settings) do
			settings[key] = value
		end
	end
	if setting then
		return settings[setting]
	else
		return settings
	end
end

---------------------------------------------------------------
-- Mouse events and default cursor handler
---------------------------------------------------------------
function ConsolePort:GetDefaultMouseEvents()
	return {
		["PLAYER_STARTED_MOVING"] = false,
		["PLAYER_TARGET_CHANGED"] = true,
		["GOSSIP_SHOW"] = true,
		["GOSSIP_CLOSED"] = true,
		["MERCHANT_SHOW"] = true,
		["MERCHANT_CLOSED"] = true,
		["TAXIMAP_OPENED"] = true,
		["TAXIMAP_CLOSED"] = true,
		["QUEST_GREETING"] = true,
		["QUEST_DETAIL"] = true,
		["QUEST_PROGRESS"] = true,
		["QUEST_COMPLETE"] = true,
		["QUEST_FINISHED"] = true,
		["QUEST_AUTOCOMPLETE"] = true,
		["SHIPMENT_CRAFTER_OPENED"] = true,
		["SHIPMENT_CRAFTER_CLOSED"] = true,
		["LOOT_OPENED"] = true,
		["LOOT_CLOSED"] = true,
	}
end

function ConsolePort:GetDefaultMouseCursor()
	return {
		Left 	= "CP_R_RIGHT",
		Right 	= "CP_R_LEFT",
		Special = "CP_R_UP",
		Scroll 	= "CP_M1",
	}
end


---------------------------------------------------------------
-- Get all hidden customly created convenience bindings 
---------------------------------------------------------------
function ConsolePort:GetAddonBindings()
	local L = db.CUSTOMBINDS
	return {
		-- Mouse bindings
		{name = L.CP_MOUSE},
		{name = L.CAMERAORSELECTORMOVE, binding = "CAMERAORSELECTORMOVE"},
		{name = L.TURNORACTION, binding = "TURNORACTION"},
		-- Targeting
		{name = L.CP_TARGETING},
		{name = L.CP_EM_FRAMES, binding = "CLICK ConsolePortEasyMotionButton:LeftButton"},
	--	{name = L.CP_EM_PLATES, binding = "CLICK ConsolePortEasyMotionButton:RightButton"},
	--	{name = L.CP_EM_NEAREST, binding = "CLICK ConsolePortEasyMotionButton:MiddleButton"},
		{name = L.CP_RAIDCURSOR, binding = "CLICK ConsolePortRaidCursorToggle:LeftButton"},
		{name = L.CP_RAIDCURSOR_F, binding = "CLICK ConsolePortRaidCursorFocus:LeftButton"},
		{name = L.CP_RAIDCURSOR_T, binding = "CLICK ConsolePortRaidCursorTarget:LeftButton"},
		-- Utility
		{name = L.CP_UTILITY},
		{name = L.CP_UTILITYBELT, binding = "CLICK ConsolePortUtilityToggle:LeftButton"},
		-- Camera
		{name = L.CP_CAMERA},
		{name = L.CP_TOGGLEMOUSE, binding = "CP_TOGGLEMOUSE"},
		{name = L.CP_CAMZOOMIN, binding = "CP_CAMZOOMIN"},
		{name = L.CP_CAMZOOMOUT, binding = "CP_CAMZOOMOUT"},
		{name = L.CP_CAMLOOKBEHIND, binding = "CP_CAMLOOKBEHIND"},
	}
end


---------------------------------------------------------------
-- UI cursor frames to be handled with D-pad
---------------------------------------------------------------
function ConsolePort:GetDefaultUIFrames()
	return {	
		Blizzard_AchievementUI 		= {
			"AchievementFrame" },
		Blizzard_ArchaeologyUI 		= {
			"ArchaeologyFrame" },
		Blizzard_ArtifactUI 		= {
			"ArtifactFrame" },
		Blizzard_AuctionUI 			= {
			"AuctionFrame" },
		Blizzard_BarbershopUI		= {
			"BarberShopFrame" },
		Blizzard_Calendar			= {
			"CalendarFrame" },
		Blizzard_ChallengesUI 		= {
			"ChallengesKeystoneFrame" },
		Blizzard_Collections		= {
			"CollectionsJournal",
			"WardrobeFrame", },
		Blizzard_DeathRecap			= {
			"DeathRecapFrame" },
		Blizzard_EncounterJournal 	= {
			"EncounterJournal" },
		Blizzard_GarrisonUI			= {
			"GarrisonBuildingFrame",
			"GarrisonCapacitiveDisplayFrame",
			"GarrisonLandingPage",
			"GarrisonMissionFrame",
			"GarrisonMonumentFrame",
			"GarrisonRecruiterFrame",
			"GarrisonShipyardFrame",
			"OrderHallMissionFrame",
			"OrderHallTalentFrame", },
		Blizzard_GuildUI			= {
			"GuildFrame" },
		Blizzard_InspectUI			= {
			"InspectFrame" },
		Blizzard_ItemAlterationUI 	= {
			"TransmogrifyFrame" },
		Blizzard_LookingForGuildUI 	= {
			"LookingForGuildFrame" },
		Blizzard_MacroUI 			= {
			"MacroFrame" },
		Blizzard_ObliterumUI 		= {
			"ObliterumForgeFrame" },
		Blizzard_QuestChoice 		= {
			"QuestChoiceFrame" },
		Blizzard_TalentUI 			= {
			"PlayerTalentFrame" },
		Blizzard_TradeSkillUI		= {
			"TradeSkillFrame" },
		Blizzard_TrainerUI 			= {
			"ClassTrainerFrame" },
		Blizzard_VoidStorageUI		= {
			"VoidStorageFrame" },
		ConsolePort					= {
			"AddonList",
			"BagHelpBox",
			"BankFrame",
			"BasicScriptErrors",
			"CharacterFrame",
			"ChatConfigFrame",
			"ChatMenu",
			"CinematicFrameCloseDialog",
			"ContainerFrame1",
			"ContainerFrame2",
			"ContainerFrame3",
			"ContainerFrame4",
			"ContainerFrame5",
			"ContainerFrame6",
			"ContainerFrame7",
			"ContainerFrame8",
			"ContainerFrame9",
			"ContainerFrame10",
			"ContainerFrame11",
			"ContainerFrame12",
			"ContainerFrame13",
			"DressUpFrame",
			"DropDownList1",
			"DropDownList2",
			"FriendsFrame",	
			"GameMenuFrame",
			"GossipFrame",
			"GuildInviteFrame",
			"InterfaceOptionsFrame",
			"ItemRefTooltip",
			"ItemTextFrame",
			"LFDRoleCheckPopup",
			"LFGDungeonReadyDialog",
			"LFGInvitePopup",
			"LootFrame",
			"MailFrame",
			"MerchantFrame",
			"OpenMailFrame",
			"PetBattleFrame",
			"PetitionFrame",
			"PVEFrame",
			"PVPReadyDialog",
			"QuestFrame","QuestLogPopupDetailFrame",
			"RecruitAFriendFrame",
			"ReadyCheckFrame",
			"SpellBookFrame",
			"SplashFrame",
			"StackSplitFrame",
			"StaticPopup1",
			"StaticPopup2",
			"StaticPopup3",
			"StaticPopup4",
			"TaxiFrame",
			"TimeManagerFrame",
			"TradeFrame",
			"TutorialFrame",
			"VideoOptionsFrame",
			"WorldMapFrame",
			"GroupLootFrame1",
			"GroupLootFrame2",
			"GroupLootFrame3",
			"GroupLootFrame4"
		},
	}
end

---------------------------------------------------------------
-- Cvar list and getter function
---------------------------------------------------------------
local cvars = { -- value = default
	alwaysHighlight 	= false,
	autoExtra 			= true,
	autoLootDefault		= true,
	autoSellJunk 		= true,
	calculateYaw 		= false,
	cameraZoomSpeed 	= true,
	centerLockRangeX 	= 70,
	centerLockRangeY 	= 180,
	centerLockDeadzoneX = 4,
	centerLockDeadzoneY = 4,
	disableHints 		= false,
	disableMenu 		= false,
	disableSmartMouse 	= false,
	disableStickMouse	= false,
	doubleModTap 		= true,
	doubleModTapWindow 	= 0.25,
	interactAuto 		= false,
	interactNPC 		= false,
	interactPushback 	= 1,
	interactWith 		= false,
	lookAround 			= false,
	mouseOnCenter 		= true,	
	mouseOnJump 		= false,
	mouseOverMode 		= false,
	turnCharacter 		= false,
	preventMouseDrift 	= false,
	raidCursorDirect 	= false,
	skipCalibration 	= false,
	skipGuideBtn 		= false,
	targetScanFix 		= false,
	UIleaveCombatDelay	= 0.5,
	UIholdRepeatDelay 	= 0.125,
	UIdisableHoldRepeat = false,
	UIdropDownFix		= false,
	unitHotkeySize 		= 32,
	unitHotkeyOffsetX 	= 0,
	unitHotkeyOffsetY 	= -8,
	unitHotkeyPool = "",
}

function ConsolePort:GetCompleteCVarList()
	local cvars = db.table.copy(cvars)
	for cvar, value in pairs(db.Settings) do
		if type(value) ~= "table" then
			cvars[cvar] = value
		end
	end
	return cvars
end


