local _, addon = ...
local API = addon.API;
local L = addon.L;
local CallbackRegistry = addon.CallbackRegistry;
local LandingPageUtil = addon.LandingPageUtil;
local ActivityUtil = addon.ActivityUtil;
local TooltipUpdator = LandingPageUtil.TooltipUpdator;


local ipairs = ipairs;
local ReadyForTurnIn = C_QuestLog.ReadyForTurnIn or IsQuestComplete;


local ActivityTab;
local SortedActivityData;


local CreateChecklistButton;
do  --Checklist Button
    local ChecklistButtonMixin = {};

    function ChecklistButtonMixin:OnEnter()
        self:UpdateVisual();
        self:DisplayTooltip();
    end

    function ChecklistButtonMixin:OnLeave()
        self:UpdateVisual();
        TooltipUpdator:StopUpdating();
        GameTooltip:Hide();
    end

    function ChecklistButtonMixin:OnClick()
        if self.isHeader then
            local isCollapsed = self:ToggleCollapsed();
            if isCollapsed then
                LandingPageUtil.PlayUISound("CheckboxOff");
            else
                LandingPageUtil.PlayUISound("CheckboxOn");
            end
        else
            local data = ActivityUtil.GetActivityData(self.dataIndex);
            if data then
                --[[    --Disabled because the API cause errors
                if data.openMap then
                    local questID = data.questID or (self.type == "Quest" and self.id);
                    local mapID = questID and GetQuestUiMapID(questID);
                    if mapID and not InCombatLockdown() then
                        C_Map.OpenWorldMap(mapID);
                    end
                end
                --]]
            end
        end
    end

    function ChecklistButtonMixin:SetActivity(dataIndex, data)
        if not data then
            data = ActivityUtil.GetActivityData(dataIndex);
        end

        if data then
            self.completed = data.completed;
            self.flagQuest = data.flagQuest or data.questID;
            self.conditions = data.conditions;
            self.Icon:Show();

            if self.completed then
                self.Icon:SetAtlas("checkmark-minimal-disabled");
            elseif data.icon then
                if data.itemID or data.useItemIcon then
                    self.Icon:SetTexCoord(6/64, 58/64, 6/64, 58/64);
                else
                    self.Icon:SetTexCoord(0, 1, 0, 1);
                end
                self.Icon:SetTexture(data.icon);
            elseif data.atlas then
                self.Icon:SetAtlas(data.atlas);
            else
                if not self.isHeader then
                    self.Icon:SetAtlas("questlog-questtypeicon-quest"); --debug
                end
            end

            if data.questID then
                self:SetQuest(data.questID);
            elseif data.itemID then
                self:SetItem(data.itemID);
            else
                self.type = nil;
                self.id = nil;
                if data.setupFunc then
                    data.setupFunc(self);
                else
                    self.Name:SetText(ActivityUtil.GetActivityName(dataIndex));
                end
            end

            self:UpdateProgress();

            self.Glow:SetShown(data.showGlow);

            self:Layout();
        end
    end

    function ChecklistButtonMixin:UpdateProgress(updateCompletion)
        self.readyForTurnIn = nil;
        if self.flagQuest then
            self.readyForTurnIn = ReadyForTurnIn(self.flagQuest);
            if self.readyForTurnIn then
                self.Icon:SetAtlas("QuestTurnin");
            else
                if updateCompletion then
                    local completed = ActivityUtil.UpdateAndGetProgress(self.dataIndex);
                    if completed ~= self.completed then
                        self.completed = true;
                        self.Icon:SetAtlas("checkmark-minimal-disabled");
                        ActivityTab:RequestUpdate(true);
                    end
                end
            end
        elseif self.conditions then
            if self.conditions.IsReadyForTurnIn then
                local arg = self.conditions.useItemName and self.Name:GetText() or self.id;
                self.readyForTurnIn = self.conditions.IsReadyForTurnIn(arg);
            end
        end

        if self.type == "Quest" then
            if self.readyForTurnIn then
                self.Text1:SetText(nil);
            else
                local percentText = API.GetQuestProgressPercent(self.id, true);
                self.Text1:SetText(percentText);
            end
        else
            self.Text1:SetText(nil);
        end

        self:UpdateVisual();
    end

    if addon.IS_MOP then
        --Classic
        local DailyUtil = addon.DailyUtil;

        function ChecklistButtonMixin:SetQuest(questID)
            self.type = "Quest";
            self.id = questID;

            self.Text1:SetText(nil);

            local name = DailyUtil.GetQuestTitle(questID) or ActivityUtil.GetActivityName(self.dataIndex, questID);
            self.Name:SetText(name);
            if not name then
                CallbackRegistry:LoadQuest(questID, function(_questID)
                    if questID == self.id then
                        local name = DailyUtil.GetQuestTitle(_questID);
                        self.Name:SetText(name);
                        self:UpdateProgress();
                        if self:IsMouseMotionFocus() then
                            self:OnEnter();
                        end
                    end
                end);
            end
        end
    else
        --Retail
        function ChecklistButtonMixin:SetQuest(questID)
            self.type = "Quest";
            self.id = questID;

            self.Text1:SetText(nil);

            local name, isLocalized = ActivityUtil.GetActivityName(self.dataIndex, questID);
            self.Name:SetText(name);
            if not isLocalized then
                CallbackRegistry:LoadQuest(questID, function(_questID)
                    if questID == self.id then
                        local name = API.GetQuestName(_questID);
                        ActivityUtil.StoreQuestActivityName(_questID, name);
                        self.Name:SetText(name);
                        self:UpdateProgress();
                        if self:IsMouseMotionFocus() then
                            self:OnEnter();
                        end
                    end
                end);
            end
        end
    end


    function ChecklistButtonMixin:SetItem(itemID)
        self.type = "Item";
        self.id = itemID;

        self.Text1:SetText(nil);

        local name, isLocalized = ActivityUtil.GetActivityName(self.dataIndex);
        self.Name:SetText(name);
        if not isLocalized then
            CallbackRegistry:LoadItem(itemID, function(_itemID)
                if _itemID == self.itemID then
                    local name = C_Item.GetItemNameByID(_itemID);
                    ActivityUtil.StoreItemActivityName(_itemID, name);
                    self.Name:SetText(name);
                    self:UpdateProgress();
                end
            end);
        end
    end

    function ChecklistButtonMixin:ToggleCollapsed()
        local v = self.dataIndex;
        if v then
            local isCollapsed = ActivityUtil.ToggleCollapsed(v);
            ActivityTab:FullUpdate();
            return isCollapsed
        end
    end

    function ChecklistButtonMixin:DisplayTooltip()
        if self.type == "Quest" and self.id then
            TooltipUpdator:SetFocusedObject(self);
            local data = ActivityUtil.GetActivityData(self.dataIndex);
            if data and data.useActiveQuestTitle then
                TooltipUpdator:SetHeaderText(API.GetQuestName(self.id));
            else
                TooltipUpdator:SetHeaderText(self.Name:GetText());
            end
            TooltipUpdator:SetQuestID(self.id);
            TooltipUpdator:RequestQuestProgress();
            if not self.completed then
                TooltipUpdator:RequestQuestReward();
            end
        else
            local data = ActivityUtil.GetActivityData(self.dataIndex);
            if data then
                if data.tooltip or data.children then
                    TooltipUpdator:SetFocusedObject(self);
                    TooltipUpdator:SetHeaderText(self.Name:GetText());
                    local tooltipLines = {};

                    if data.children and data.addChildrenToTooltip then
                        TooltipUpdator:RequestEntryChildren(data.children);
                    else
                        if data.completed then
                            table.insert(tooltipLines, string.format("|cff808080%s|r", L["Completed"]));
                            table.insert(tooltipLines, " ");
                        end
                    end

                    if data.tooltip then
                        table.insert(tooltipLines, data.tooltip);
                    end

                    if data.accountwide then
                        table.insert(tooltipLines, " ");
                        table.insert(tooltipLines, string.format("|cff00ccff%s|r", L["Warband Weekly Reward Tooltip"]));
                    end

                    TooltipUpdator:RequestTooltipLines(tooltipLines);
                    TooltipUpdator:RequestTooltipSetter(data.tooltipSetter);
                end
            end
        end
    end

    function ChecklistButtonMixin:UpdateLocationHighlight()
        local data = self.dataIndex and ActivityUtil.GetActivityData(self.dataIndex);
        self.Glow:SetShown(data.showGlow);
    end

    function CreateChecklistButton(parent)
        local f = LandingPageUtil.CreateSharedListButton(parent);

        API.Mixin(f, ChecklistButtonMixin);
        f:SetScript("OnEnter", f.OnEnter);
        f:SetScript("OnLeave", f.OnLeave);
        f:SetScript("OnClick", f.OnClick);

        return f
    end
end


local ActivityTabMixin = {};
do
    local DynamicEvents = {
        "QUEST_LOG_UPDATE",
        "QUEST_REMOVED",
        "QUEST_ACCEPTED",
        "QUEST_TURNED_IN",
        --"LOOT_CLOSED",       --Looting some items triggers hidden quest flag, but the quest events don't fire
        "ZONE_CHANGED_NEW_AREA",
        "BAG_UPDATE_DELAYED",
    };

    local OptionalEvents = {
        --For Classic
        "QUESTLINE_UPDATE",
    };

    for _, event in ipairs(OptionalEvents) do
        if C_EventUtils.IsEventValid(event) then
            table.insert(DynamicEvents, event);
        end
    end

    function ActivityTabMixin:FullUpdate()
        self.fullUpdate = nil;

        local uiMapID = API.GetPlayerMap();
        self.uiMapID = uiMapID;

        local content = {};
        local n = 0;
        local buttonHeight = 24;
        local gap = 4;
        local offsetY = 2;

        local entryWidth = 544;
        local headerWidth = entryWidth + 62;

        local top, bottom;
        local showActivity, showGroup;
        local numCompleted;

        SortedActivityData, numCompleted = ActivityUtil.GetSortedActivity();

        for k, v in ipairs(SortedActivityData) do
            if v.isHeader then
                showActivity = true;
                showGroup = not v.isCollapsed;
            else
                showActivity = showGroup;
            end

            if showActivity then
                n = n + 1;
                local isOdd = n % 2 == 0;
                top = offsetY;
                bottom = offsetY + buttonHeight + gap;

                if v.uiMapID then
                    v.showGlow = (not v.isHeader) and (not v.completed) and (v.uiMapID == uiMapID);
                else
                    v.showGlow = false;
                end

                content[n] = {
                    templateKey = "ChecklistButton",
                    setupFunc = function(obj)
                        obj.dataIndex = v.dataIndex;
                        obj.isOdd = isOdd;
                        if v.isHeader then
                            obj:SetWidth(headerWidth);
                            obj.isCollapsed = v.isCollapsed;
                            obj:SetHeader();
                        else
                            obj:SetWidth(entryWidth);
                            obj:SetEntry();
                        end
                        obj:SetActivity(v.dataIndex, v);
                    end,
                    top = top,
                    bottom = bottom,
                };
                offsetY = bottom;
            end
        end

        local retainPosition = true;
        self.ScrollView:SetContent(content, retainPosition);

        self.Checkbox_HideCompleted:SetFormattedText(numCompleted);
        self.WIPLabel:SetShown(LandingPageUtil.IsCurrentExpansionWIP());
    end

    function ActivityTabMixin:OnShow()
        self:FullUpdate();
        API.RegisterFrameForEvents(self, DynamicEvents);
        self:SetScript("OnEvent", self.OnEvent);
    end

    function ActivityTabMixin:OnHide()
        self.t = nil;
        self:SetScript("OnUpdate", nil);
        API.UnregisterFrameForEvents(self, DynamicEvents);
        self:SetScript("OnEvent", nil);
        self:StopAnimating();
    end

    function ActivityTabMixin:OnEvent(event, ...)
        if event == "QUEST_LOG_UPDATE" then
            self:RequestUpdate();
        elseif event == "QUEST_REMOVED" or event == "QUEST_ACCEPTED" or event == "QUEST_TURNED_IN" or event == "QUESTLINE_UPDATE" or event == "UPDATE_FACTION" or event == "BAG_UPDATE_DELAYED" then
            self:RequestUpdate(true);
        elseif event == "ZONE_CHANGED_NEW_AREA" then
            self:UpdateMap(true);
        end
    end

    function ActivityTabMixin:InitChecklist()
        local headerWidgetOffsetY = -10;

        --TEMP
        self.WIPLabel = self:CreateFontString(nil, "OVERLAY", "GameFontNormal");
        self.WIPLabel:SetJustifyH("CENTER");
        self.WIPLabel:SetText(TEMPSCENE);
        self.WIPLabel:SetTextColor(1, 0.125, 0.125);
        self.WIPLabel:SetHeight(24);
        self.WIPLabel:SetPoint("TOP", self, "TOP", 0, headerWidgetOffsetY);
        self.WIPLabel:Hide();

        local Checkbox_HideCompleted = LandingPageUtil.CreateCheckboxButton(self);
        self.Checkbox_HideCompleted = Checkbox_HideCompleted;
        Checkbox_HideCompleted:SetPoint("TOPRIGHT", self, "TOPRIGHT", -52, headerWidgetOffsetY);
        Checkbox_HideCompleted:SetText(L["Filter Hide Completed Format"], true);
        Checkbox_HideCompleted.dbKey = "LandingPage_Activity_HideCompleted";
        Checkbox_HideCompleted.textFormat = L["Filter Hide Completed Format"];
        Checkbox_HideCompleted.useDarkYellowLabel = true;
        Checkbox_HideCompleted:UpdateChecked();
        addon.CallbackRegistry:RegisterSettingCallback("LandingPage_Activity_HideCompleted", self.SetHideCompleted, self);


        local WeeklyResetTimer = LandingPageUtil.CreateTimerFrame(self);
        self.WeeklyResetTimer = WeeklyResetTimer;
        WeeklyResetTimer:SetPoint("TOPLEFT", self, "TOPLEFT", 58, headerWidgetOffsetY);
        if addon.IS_MOP then
            WeeklyResetTimer:SetTimeGetter(C_DateAndTime.GetSecondsUntilDailyReset);
            WeeklyResetTimer:SetTimeTextFormat(L["Daily Reset Format"]);
            WeeklyResetTimer:SetLowThresholdAndColor(2*3600, "ffe24c45");
        else
            WeeklyResetTimer:SetTimeGetter(C_DateAndTime.GetSecondsUntilWeeklyReset);
            WeeklyResetTimer:SetTimeTextFormat(L["Weekly Reset Format"]);
            WeeklyResetTimer:SetLowThresholdAndColor(6*3600, "ffe24c45");
        end
        WeeklyResetTimer:SetDisplayStyle("FormattedText");
        WeeklyResetTimer:SetAutoStart(true);
        WeeklyResetTimer:SetShownThreshold(86400);
        WeeklyResetTimer:OnShow();


        local ScrollView = LandingPageUtil.CreateScrollViewForTab(self, -32);
        ScrollView:SetScrollBarOffsetY(-4);

        local function ChecklistButton_Create()
            return CreateChecklistButton(ScrollView)
        end

        local function ChecklistButton_OnAcquired(button)

        end
        local function ChecklistButton_OnRemoved(button)

        end

        ScrollView:AddTemplate("ChecklistButton", ChecklistButton_Create, ChecklistButton_OnAcquired, ChecklistButton_OnRemoved);


        CallbackRegistry:Register("Classic.QuestLogged", self.RequestFullUpdateIfShown, self);
        CallbackRegistry:Register("activeAugustCelestial", self.RequestFullUpdateIfShown, self);
    end

    function ActivityTabMixin:UpdateScrollViewContent()
        if self.ScrollView then
            self.ScrollView:CallObjectMethod("ChecklistButton", "UpdateProgress", true);
        end
    end

    function ActivityTabMixin:RequestUpdate(fullUpdate)
        self.t = 0;
        self:SetScript("OnUpdate", self.OnUpdate);
        if fullUpdate then
            self.fullUpdate = true;
        end
    end

    function ActivityTabMixin:RequestFullUpdateIfShown()
        if self:IsVisible() then
            self:RequestUpdate(true);
        end
    end

    function ActivityTabMixin:UpdateMap(updateScrollView)
        local uiMapID = API.GetPlayerMap();
        if uiMapID ~= self.uiMapID then
            self.uiMapID = uiMapID;
            if SortedActivityData then
                for k, v in ipairs(SortedActivityData) do
                    if v.uiMapID and v.uiMapID == uiMapID and (not v.isHeader) then
                        v.showGlow = true;
                    else
                        v.showGlow = nil;
                    end
                end
                if updateScrollView then
                    self.ScrollView:CallObjectMethod("ChecklistButton", "UpdateLocationHighlight");
                end
            end
        end
    end

    function ActivityTabMixin:OnUpdate(elapsed)
        self.t = self.t + elapsed;
        if self.t >= 0.5 then
            self.t = nil;
            self:SetScript("OnUpdate", nil);
            if self.fullUpdate then
                self:FullUpdate();
            else
                self:UpdateScrollViewContent();
            end
        end
    end

    function ActivityTabMixin:SetHideCompleted(state)
        ActivityUtil.SetHideCompleted(state);
        self:FullUpdate();
    end
end


local function CreateActivityTab(f)
    ActivityTab = f;
    API.Mixin(f, ActivityTabMixin);
    f:InitChecklist();

    f:SetScript("OnShow", f.OnShow);
    f:SetScript("OnHide", f.OnHide);
    f:SetScript("OnEvent", f.OnEvent);
end

LandingPageUtil.AddTab(
    {
        key = "activity",
        name = L["Activities"],
        uiOrder = 2,
        initFunc = CreateActivityTab,
        dimBackground = true,
    }
);

CallbackRegistry:Register("LandingPage.ExpansionChanged", function(expansionID)
    if ActivityTab and ActivityTab:IsVisible() then
        ActivityTab:FullUpdate();
    end
end);


do  --Debug
    local function Plumber_PrintWorldQuestsForMap(uiMapID)
        if not uiMapID and WorldMapFrame:IsShown() then
            uiMapID = WorldMapFrame:GetMapID();
        end
        if not uiMapID then
            uiMapID = C_Map.GetBestMapForUnit("player");
        end
        local quests = C_TaskQuest.GetQuestsOnMap(uiMapID);
        for _, v in ipairs(quests) do
            local name = C_TaskQuest.GetQuestInfoByQuestID(v.questID);
            print(v.questID, name);
        end
    end
end
