{
  "language": "English",
  "language.code": "en_us",
  "language.region": "United States",
  "itemGroup.tabengineersdecor": "Engineer's Decor",
  "engineersdecor.config.title": "Engineer's Decor Config",
  "engineersdecor.config.chair_mob_sitting_probability_percent": "Chairs: Sitting chance %",
  "engineersdecor.config.chair_mob_standup_probability_percent": "\"Chairs: Stand up chance %\"",
  "engineersdecor.config.e_furnace_power_consumption": "E-furnace: Power consumption",
  "engineersdecor.config.e_furnace_speed_percent": "E-furnace: Smelting speed %",
  "engineersdecor.config.furnace_boost_energy_consumption": "Furnace: Boost energy",
  "engineersdecor.config.furnace_fuel_efficiency_percent": "Furnace: Fuel efficiency %",
  "engineersdecor.config.furnace_smelting_speed_percent": "Furnace: Smelting speed %",
  "engineersdecor.config.pattern_excludes": "Pattern excludes",
  "engineersdecor.config.pattern_includes": "Pattern includes",
  "engineersdecor.config.pipevalve_max_flowrate": "Valves: Max flow rate",
  "engineersdecor.config.pipevalve_redstone_gain": "Valves: Redstone slope",
  "engineersdecor.config.with_crafting_quickmove_buttons": "Crafting table: Move buttons",
  "engineersdecor.config.without_chair_sitting": "Without chair sitting",
  "engineersdecor.config.without_clinker_bricks": "Without clinker bricks",
  "engineersdecor.config.without_crafting_table": "Without crafting table",
  "engineersdecor.config.without_crafting_table_history": "Without crafting table history",
  "engineersdecor.config.without_direct_slab_pickup": "Without slab pickup",
  "engineersdecor.config.without_electrical_furnace": "Without electrical furnace",
  "engineersdecor.config.without_factory_dropper": "Without factory dropper",
  "engineersdecor.config.without_halfslabs": "Without slab slices",
  "engineersdecor.config.without_hsupports": "Without h. supports",
  "engineersdecor.config.without_lab_furnace": "Without lab furnace",
  "engineersdecor.config.without_ladder_speed_boost": "Without ladder speed boost",
  "engineersdecor.config.without_ladders": "Without ladders",
  "engineersdecor.config.without_light_sources": "Without lights",
  "engineersdecor.config.without_mob_chair_sitting": "Without chair mob sitting",
  "engineersdecor.config.without_panzer_glass": "Without panzer glass",
  "engineersdecor.config.without_poles": "Without poles",
  "engineersdecor.config.without_rebar_concrete": "Without rebar concrete",
  "engineersdecor.config.without_recipes": "Without recipes",
  "engineersdecor.config.without_sign_plates": "Without signs",
  "engineersdecor.config.without_slabs": "Without slabs",
  "engineersdecor.config.without_slag_bricks": "Without slag bricks",
  "engineersdecor.config.without_stairs": "Without stairs",
  "engineersdecor.config.without_tooltips": "Without tooltips",
  "engineersdecor.config.without_treated_wood_furniture": "Without tr. wood furniture",
  "engineersdecor.config.without_valves": "Without valves",
  "engineersdecor.config.without_walls": "Without walls",
  "engineersdecor.config.without_waste_incinerator": "Without waste incinerator",
  "engineersdecor.config.without_windows": "Without windows",
  "engineersdecor.tooltip.hint.extended": "§6[§9shift§r More§6]§r",
  "engineersdecor.tooltip.hint.help": "§6[§9ctrl-shift§r Help§6]§r",
  "engineersdecor.tooltip.massive_speed_boost_with_rf_power": "Apply RF power to speed up.",
  "engineersdecor.tooltip.requires_rf_power": "Requires RF power.",
  "engineersdecor.tooltip.slabpickup.help": "\n§rFast pickup by left-clicking while\n looking up/down and holding this slab.",
  "block.engineersdecor.clinker_brick_block": "Clinker Brick Block",
  "block.engineersdecor.clinker_brick_block.help": "A brick block with position\n dependent texture variations.\n Looks slightly darker and more\n color intensive than the\n vanilla brick block.",
  "block.engineersdecor.clinker_brick_recessed": "Recessed Clinker Brick",
  "block.engineersdecor.clinker_brick_sastor_corner_block": "Sandstone Ornated Clinker Brick",
  "block.engineersdecor.clinker_brick_sastor_corner_block.help": "Quoin decoration for clinker\n wall accentuation. Place looking\n horizontally to generate a\n building corner ornamentation.\n Place while looking almost\n straight up/down for window\n ornamentation. The style of\n adjacent Sandstone Ornated\n Blocks are copied (preferred) to\n facilitate placements for\n higher buildings.",
  "block.engineersdecor.clinker_brick_slab": "Clinker Brick Slab",
  "block.engineersdecor.clinker_brick_slab.help": "Slab made from a Clinker Block.\n Looks slightly darker and more\n color intensive than the\n vanilla brick.",
  "block.engineersdecor.clinker_brick_stained_block": "Stained Clinker Brick Block",
  "block.engineersdecor.clinker_brick_stained_block.help": "A brick block with position\n dependent texture variations.\n Looks slightly darker and more\n color intensive than the vanilla\n brick block. Has more visible\n traces of grime or stain.",
  "block.engineersdecor.clinker_brick_stained_slab": "Stained Clinker Brick Slab",
  "block.engineersdecor.clinker_brick_stained_slab.help": "Slab made from a Stained Clinker Block.",
  "block.engineersdecor.clinker_brick_stained_stairs": "Stained Clinker Brick Stairs",
  "block.engineersdecor.clinker_brick_stained_stairs.help": "Looks slightly darker and more\n color intensive than the vanilla\n brick block. Has more visible\n traces of grime or stain.",
  "block.engineersdecor.clinker_brick_stairs": "Clinker Brick Stairs",
  "block.engineersdecor.clinker_brick_stairs.help": "Looks slightly darker and more\n color intensive than the vanilla\n brick block.",
  "block.engineersdecor.clinker_brick_vertical_slab_structured": "Structured Vertical Clinker Slab",
  "block.engineersdecor.clinker_brick_vertically_slit": "Vertically Slit Clinker Bricks",
  "block.engineersdecor.clinker_brick_wall": "Clinker Brick Wall",
  "block.engineersdecor.clinker_brick_wall.help": "Simplistic Clinker Brick Wall.",
  "block.engineersdecor.dark_shingle_roof": "Dark Shingle Roof",
  "block.engineersdecor.dark_shingle_roof_block": "Dark Shingle Roof Block",
  "block.engineersdecor.dark_shingle_roof_chimney": "Dark Shingle Roof Chimney.",
  "block.engineersdecor.dark_shingle_roof_chimney.help": "Smoking chimney fitting to the\n Dark Shingle Roof Chimney Trunk.\n Click to change the smoke intensity.",
  "block.engineersdecor.dark_shingle_roof_chimneytrunk": "Dark Shingle Roof Chimney Trunk",
  "block.engineersdecor.dark_shingle_roof_chimneytrunk.help": "Trunk to put a chimney on or\n place a IE Wire Connector to\n feed RF power into the\n building over the roof.",
  "block.engineersdecor.dark_shingle_roof_metallized": "Dark Shingle Roof Snow Guard",
  "block.engineersdecor.dark_shingle_roof_skylight": "Dark Shingle Roof Skylight",
  "block.engineersdecor.dark_shingle_roof_slab": "Dark Shingle Roof Slab",
  "block.engineersdecor.dark_shingle_roof_slabslice": "Dark Shingle Roof Slab Slice",
  "block.engineersdecor.dark_shingle_roof_wireconduit": "Dark Shingle Roof Wire Conduit",
  "block.engineersdecor.dense_grit_dirt_block": "Dense Grit Dirt",
  "block.engineersdecor.dense_grit_dirt_block.help": "A compressed dirt-like soil,\n plain texture with some cracks.\n Known from often used paths or\n trampled yard grounds. Dirt and\n coarse dirt can be mixed in for\n accentuation. Position dependent\n texture variations. Inhibits\n grass spreading.",
  "block.engineersdecor.dense_grit_sand_block": "Dense Grit Sand",
  "block.engineersdecor.dense_grit_sand_block.help": "A compressed sandy soil mixed\n with stone grid, as known from\n machine and storage yards.\n Flowers don't really grow on\n that. Position dependent\n texture variations.",
  "block.engineersdecor.factory_dropper": "Factory Dropper",
  "block.engineersdecor.factory_dropper.help": "Dropper suitable for advanced\n factory automation. Has twelve\n round-robin selected slots. Drop\n force, angle, stack size, and\n cool-down delay adjustable using\n sliders in the GUI. Three stack\n compare slots (below the\n inventory slots) with logical\n AND or OR can be used as internal\n trigger source. The internal\n trigger can be AND'ed or OR'ed\n with the external redstone signal\n trigger. Pre-opens shutter\n door when ready to drop and waiting\n for the external signal. Drops all\n matching stacks simultaneously.\n Hover buttons 2s for tooltips.",
  "block.engineersdecor.factory_dropper.tooltips.direction": "Drop direction x/y (-45° to +45°)§r\n§7See the green-red coordinate system at the front.",
  "block.engineersdecor.factory_dropper.tooltips.dropcount": "Drop stack size (1 to 32 items)",
  "block.engineersdecor.factory_dropper.tooltips.externgate": "External signal combination logic§r\n§9AND§7: Drop only on an external signal.\n§9OR§7: Drop filter matches automatically, non-matching items on external trigger.\n§9IGNORE§7: Completely ignores external Redstone (permanent external trigger).",
  "block.engineersdecor.factory_dropper.tooltips.filtergate": "Filter combination gate logic§r\n§9AND§7: Drop the stacks as specified in the filters when ALL filters are green.\n§9OR§7: Drop the stack of each individual filter when green.",
  "block.engineersdecor.factory_dropper.tooltips.period": "Drop delay (1s to 10s)",
  "block.engineersdecor.factory_dropper.tooltips.rssignal": "External Redstone signal indicator\n§7(click to generate a test trigger).",
  "block.engineersdecor.factory_dropper.tooltips.triggermode": "Trigger mode§r\n§9Pulse§7: One drop for each OFF->ON of the external signal.\n§9Continuous§7: Drop as long as the external signal is ON.",
  "block.engineersdecor.factory_dropper.tooltips.velocity": "Drop velocity (slow to fast speed)\n§7Spring bias/prestress low at the bottom, high at the top position.",
  "block.engineersdecor.factory_hopper": "Factory Hopper",
  "block.engineersdecor.factory_hopper.help": "Hopper suitable for advanced factory\n automation. Can transfer half-stacks, max\n collection range 9x9. GUI Slider controls:\n - Collection range (0 to 4)\n - Insertion delay (0.5s to 10s)\n - Insertion stack size (1 to 32).\n GUI Redstone controls:\n Not inverted / inverted (default),\n pulse mode / continuous mode (default).",
  "block.engineersdecor.factory_hopper.tooltips.count": "Insertion stack size §7(1 to 32 items)",
  "block.engineersdecor.factory_hopper.tooltips.delayindicator": "Delay indicator\n§7Blinks when the insertion delay timer has not expired yet, or when the Hopper cannot insert into the adjacent inventory.",
  "block.engineersdecor.factory_hopper.tooltips.inversion": "Redstone mode §7(inverted/not inverted/ignored)",
  "block.engineersdecor.factory_hopper.tooltips.period": "Insertion delay §7(1s to 10s)",
  "block.engineersdecor.factory_hopper.tooltips.range": "Collection radius §7(0 to 4)",
  "block.engineersdecor.factory_hopper.tooltips.rssignal": "External Redstone signal indicator",
  "block.engineersdecor.factory_hopper.tooltips.triggermode": "Trigger mode §7(continuous/pulse)",
  "block.engineersdecor.factory_placer": "Factory Block Placer",
  "block.engineersdecor.factory_placer.help": "Allows placing blocks and planting\n crops or trees. GUI Redstone controls:\n Not inverted / inverted (default),\n pulse mode / continuous mode (default).\n Also supports spike planing from\n underneath the soil. Spits out items\n that it cannot place or plant.",
  "block.engineersdecor.factory_placer.tooltips.inversion": "Redstone mode §7(inverted/not inverted/ignored)",
  "block.engineersdecor.factory_placer.tooltips.rssignal": "External Redstone signal indicator",
  "block.engineersdecor.factory_placer.tooltips.triggermode": "Trigger mode §7(continuous/pulse)",
  "block.engineersdecor.fluid_barrel": "Fluid Barrel",
  "block.engineersdecor.fluid_barrel.help": "Simple barrel for storing liquids.\n Has a small built-in pressure-tube\n based level gauge. Default placement\n is standing, sneak-place to\n select a specific direction.\n Transfers fluids in tanks below\n when standing. Supports fluid\n extraction/insertion as item\nSupports Comparator output.",
  "block.engineersdecor.fluid_barrel.status": "Filled barrel: §6%1$s§r / %2$s mB of §6%3$s§r",
  "block.engineersdecor.fluid_barrel.status.empty": "Empty barrel: §6%1$s§r / %2$s mB",
  "block.engineersdecor.fluid_barrel.status.tip": "§6%1$s§r / %2$s mB of §6%3$s§r",
  "block.engineersdecor.fluid_barrel.status.tip.empty": "Empty, max %2$s mB",
  "block.engineersdecor.gas_concrete": "Gas Concrete Block",
  "block.engineersdecor.gas_concrete.help": "Low hardness, high production\n yield concrete. Easy to break\n decorative concrete block.",
  "block.engineersdecor.gas_concrete_slab": "Gas Concrete Slab",
  "block.engineersdecor.gas_concrete_slab.help": "Low hardness concrete slab.\n Easy to break decorative concrete.",
  "block.engineersdecor.gas_concrete_stairs": "Gas Concrete Stairs",
  "block.engineersdecor.gas_concrete_stairs.help": "Low hardness concrete stairs.\n Easy to break decorative concrete.",
  "block.engineersdecor.gas_concrete_wall": "Gas Concrete Wall",
  "block.engineersdecor.gas_concrete_wall.help": "Low hardness concrete wall.\n Easy to break decorative concrete.",
  "block.engineersdecor.halfslab_gas_concrete": "Gas Concrete Slice",
  "block.engineersdecor.halfslab_gas_concrete.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_rebar_concrete": "Rebar Concrete Slice",
  "block.engineersdecor.halfslab_rebar_concrete.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_sheetmetal_aluminum": "Aluminum Sheet Metal Slice",
  "block.engineersdecor.halfslab_sheetmetal_aluminum.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_sheetmetal_copper": "Copper Sheet Metal Slice",
  "block.engineersdecor.halfslab_sheetmetal_copper.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_sheetmetal_gold": "Gold Sheet Metal Slice",
  "block.engineersdecor.halfslab_sheetmetal_gold.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_sheetmetal_iron": "Iron Sheet Metal Slice",
  "block.engineersdecor.halfslab_sheetmetal_iron.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_sheetmetal_steel": "Steel Sheet Metal Slice",
  "block.engineersdecor.halfslab_sheetmetal_steel.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.halfslab_treated_wood": "Treated Wood Slice",
  "block.engineersdecor.halfslab_treated_wood.help": "Vertically stackable slice.\n Right/left click with the slice\n stack on the top or bottom surface\n to add/remove slices.",
  "block.engineersdecor.iron_bulb_light": "Iron Bulb Light",
  "block.engineersdecor.iron_bulb_light.help": "Small glowstone light source,\n placed on the ceiling, walls,\n fence posts or metal poles.",
  "block.engineersdecor.iron_ceiling_edge_light": "Ceiling Edge Light",
  "block.engineersdecor.iron_ceiling_edge_light.help": "Small glowstone light source,\n placed at the edge of a\n ceiling block.",
  "block.engineersdecor.iron_floor_edge_light": "Inset Floor Edge Light",
  "block.engineersdecor.iron_floor_edge_light.help": "Small glowstone light source,\n placed at the edge of a floor\n block. Useful to light up places\n where electrical light\n installations are problematic.",
  "block.engineersdecor.iron_hatch": "Iron Hatch",
  "block.engineersdecor.iron_hatch.help": "An upside down trapdoor, placed\n above maintenance shafts or ladders.\n Creeper-proof, works as ladder\n when open.",
  "block.engineersdecor.iron_inset_light": "Inset Light",
  "block.engineersdecor.iron_inset_light.help": "Small glowstone light source, sunk\n into the floor, ceiling or wall.\n Useful to light up places where\n electrical light installations\n are problematic.",
  "block.engineersdecor.labeled_crate": "Labeled Crate",
  "block.engineersdecor.labeled_crate.help": "A storage crate with 9x6 slots and\n a built-in item frame at the front.\n Place an item into the frame slot\n at the bottom right of the GUI to\n define the shown label.",
  "block.engineersdecor.labeled_crate.tip": "§6Label:§r %1$s\n%2$s slots used / %3$s free\n%4$s total items stored\n---\n%5$s",
  "block.engineersdecor.metal_crafting_table": "Metal Crafting Table",
  "block.engineersdecor.metal_crafting_table.help": "Decorative crafting table with\n advanced features. Eighteen storage\n slots, keeps inventory, no vanilla\n recipe book. Click up/down arrow\n buttons for crafting history\n selection, output slot for item\n placement, X-button to clear\n crafting grid and history.\n Shift-click stack: player-to-storage\n stack transfer when crafting grid\n empty, otherwise player-to-grid\n stack transfer. Automatically\n distributes the clicked stack.\n Shift-Ctrl-click stack: Move all\n same stacks. Mouse wheel over\n crafting slot: Increase/decrease\n crafting grid items.",
  "block.engineersdecor.metal_crafting_table.tooltips.clear": "Clear grid to player inventory",
  "block.engineersdecor.metal_crafting_table.tooltips.fromplayer": "Move items from player inventory",
  "block.engineersdecor.metal_crafting_table.tooltips.fromstorage": "Move items from storage",
  "block.engineersdecor.metal_crafting_table.tooltips.next": "Next crafting history recipe",
  "block.engineersdecor.metal_crafting_table.tooltips.nextcollisionrecipe": "Show next colliding recipe",
  "block.engineersdecor.metal_crafting_table.tooltips.prev": "Previous crafting history recipe",
  "block.engineersdecor.metal_crafting_table.tooltips.toplayer": "Clear grid to player inventory",
  "block.engineersdecor.metal_crafting_table.tooltips.tostorage": "Clear grid to storage",
  "block.engineersdecor.metal_rung_ladder": "Metal Rung Ladder",
  "block.engineersdecor.metal_rung_ladder.help": "Typical industrial wall ladder,\n consisting of horizontal metal\n rod rungs. Look up/down to climb\n faster.",
  "block.engineersdecor.metal_rung_steps": "Staggered Metal Steps",
  "block.engineersdecor.metal_rung_steps.help": "Staggered rod rungs affixed to a\n wall, allowing to climb up, fall\n down, and so on. Look up/down\n to climb faster.",
  "block.engineersdecor.metal_sliding_door": "Metal Sliding Door",
  "block.engineersdecor.old_industrial_wood_door": "Old Industrial Wood Door",
  "block.engineersdecor.old_industrial_wood_planks": "Old Industrial Wood Planks",
  "block.engineersdecor.old_industrial_wood_slab": "Old Industrial Wood Slab",
  "block.engineersdecor.old_industrial_wood_slabslice": "Old Industrial Wood Slab Slice",
  "block.engineersdecor.old_industrial_wood_stairs": "Old Industrial Wood Stairs",
  "block.engineersdecor.panzerglass_block": "Panzer Glass Block",
  "block.engineersdecor.panzerglass_block.help": "Reinforced glass block.\n Expensive, explosion-proof.\n Dark gray tint, faint structural\n lines visible, multi texture for\n seamless look.",
  "block.engineersdecor.panzerglass_slab": "Panzer Glass Slab",
  "block.engineersdecor.panzerglass_slab.help": "Reinforced glass slab.\n Expensive, explosion-proof.\n Dark gray tint, faint structural\n lines visible.",
  "block.engineersdecor.rebar_concrete": "Rebar Concrete Block",
  "block.engineersdecor.rebar_concrete.help": "Steel reinforced concrete block.\n Expensive but Creeper/Wither-proof.",
  "block.engineersdecor.rebar_concrete_slab": "Rebar Concrete Slab",
  "block.engineersdecor.rebar_concrete_slab.help": "Steel reinforced concrete slab.\n Expensive but Creeper/Wither-proof.",
  "block.engineersdecor.rebar_concrete_stairs": "Rebar Concrete Stairs",
  "block.engineersdecor.rebar_concrete_stairs.help": "Steel reinforced concrete stairs.\n Expensive but Creeper/Wither-proof.",
  "block.engineersdecor.rebar_concrete_tile": "Rebar Concrete Tile",
  "block.engineersdecor.rebar_concrete_tile.help": "Steel reinforced concrete tile.\n Expensive but Creeper-proof.",
  "block.engineersdecor.rebar_concrete_tile_slab": "Rebar Concrete Tile Slab",
  "block.engineersdecor.rebar_concrete_tile_slab.help": "Steel reinforced concrete tile slab.\n Expensive but Creeper-proof.",
  "block.engineersdecor.rebar_concrete_tile_stairs": "Rebar Concrete Tile Stairs",
  "block.engineersdecor.rebar_concrete_tile_stairs.help": "Steel reinforced concrete tile stairs.\n Expensive but Creeper-proof.",
  "block.engineersdecor.rebar_concrete_wall": "Rebar Concrete Wall",
  "block.engineersdecor.rebar_concrete_wall.help": "Steel reinforced concrete wall.\n Expensive but Creeper-proof.",
  "block.engineersdecor.sign_caution": "Sign \"Generic Caution\"",
  "block.engineersdecor.sign_danger": "Sign \"Caution Really Dangerous There\"",
  "block.engineersdecor.sign_decor": "Sign Plate (Engineer's decor)",
  "block.engineersdecor.sign_decor.help": "This should not be craftable or visible in JEI.\n Used for creative purposes only.",
  "block.engineersdecor.sign_defense": "Sign \"Caution Defense System Ahead\"",
  "block.engineersdecor.sign_exit": "Exit Sign",
  "block.engineersdecor.sign_exit.help": "There's the door, please ...",
  "block.engineersdecor.sign_factoryarea": "Sign \"Factory Area\"",
  "block.engineersdecor.sign_firehazard": "Sign \"Fire Hazard\"",
  "block.engineersdecor.sign_frost": "Sign \"Frost Warning\"",
  "block.engineersdecor.sign_hotsurface": "Sign \"Caution Hot Surface\"",
  "block.engineersdecor.sign_hotwire": "Sign \"Caution Hot Wire\"",
  "block.engineersdecor.sign_hotwire.help": "Electrical hazard warning.\n Don't forget to place around HV,\n or you will have a nonconformity\n in the next audit.",
  "block.engineersdecor.sign_laser": "Sign \"Laser Hazard\"",
  "block.engineersdecor.sign_magichazard": "Sign \"Caution Magical Hazard\"",
  "block.engineersdecor.sign_magneticfield": "Sign \"Caution Strong Magnetic Field\"",
  "block.engineersdecor.sign_radioactive": "Sign \"Radioactive Hazard\"",
  "block.engineersdecor.slag_brick_block": "Slag Brick Block",
  "block.engineersdecor.slag_brick_block.help": "A gray-brown brick block with position\n dependent texture variations.",
  "block.engineersdecor.slag_brick_slab": "Slag Brick Slab",
  "block.engineersdecor.slag_brick_slab.help": "A gray-brown brick slab.",
  "block.engineersdecor.slag_brick_stairs": "Slag Brick Stairs",
  "block.engineersdecor.slag_brick_stairs.help": "Gray-brown brick stairs.",
  "block.engineersdecor.slag_brick_wall": "Slag Brick Wall",
  "block.engineersdecor.slag_brick_wall.help": "Simplistic Slag Brick Wall.",
  "block.engineersdecor.small_block_breaker": "Small Block Breaker",
  "block.engineersdecor.small_block_breaker.help": "Breaks blocks in front of it.\n Can be disabled by applying a\n redstone signal. The time needed\n to destroy a block depends on\n the hardness of that block.\n ${!block_breaker_requires_power?engineersdecor.tooltip.massive_speed_boost_with_rf_power} ${block_breaker_requires_power?engineersdecor.tooltip.requires_rf_power}",
  "block.engineersdecor.small_block_breaker.status": "SOC: %1$s%% of %2$sRF§r | progress: %3$s%%",
  "block.engineersdecor.small_electrical_furnace": "Small Electrical Furnace",
  "block.engineersdecor.small_electrical_furnace.help": "Small metal cased pass-through furnace.\n Can draw items from the input side,\n puts items into the inventory at\n the output side. Items can be\n inserted or drawn from all sides\n using hoppers. Implicitly bypasses\n items that cannot be smelted or\n cooked. Slightly more energy\n efficient and faster than a heated\n cobblestone furnace. Fifos and\n feeders transfer whole stacks.\n Feeders require a bit of power.\n Place a Hopper into an aux slot\n to automatically draw items from\n inventories on the input side.",
  "block.engineersdecor.small_electrical_furnace.tooltips.auxslot": "Auxiliary slot\n§7Place a Hopper here to enable automatic feeding from the input side.",
  "block.engineersdecor.small_electrical_furnace.tooltips.capacitors": "SOC %1$s%%, %2$srf/t",
  "block.engineersdecor.small_electrical_furnace.tooltips.speed": "Smelting speed selection §7(OFF/I/II/III)",
  "block.engineersdecor.small_fluid_funnel": "Small Fluid Collection Funnel",
  "block.engineersdecor.small_fluid_funnel.help": "Collects fluids above it. Has an\n internal tank with three buckets\n capacity. Traces flowing fluids\n to nearby source blocks. The\n fluid can be obtained with fluid\n transfer systems or a bucket.\n Fills only tanks below (gravity\n transfer). Compatible with vanilla\n infinite-water-source creation.",
  "block.engineersdecor.small_freezer": "Small Water Freezer",
  "block.engineersdecor.small_freezer.help": "Ice production device. Cools down\n water to ice, packed ice, and\n finally blue ice. Click with a\n water bucket or pipe in water and\n ensure the device is RF powered.\n Use a Hopper or other item\n extraction to retrieve the ice\n variant. Remove the RF power or\n apply a redstone signal to disable\n the freezer. For automation, you\n can use a redstone comparator to\n detect which ice phase is\n currently present.",
  "block.engineersdecor.small_lab_furnace": "Small Laboratory Furnace",
  "block.engineersdecor.small_lab_furnace.help": "Small metal cased lab kiln. Solid\n fuel consuming, updraught. Slightly\n hotter and better isolated than a\n cobblestone furnace, therefore\n more efficient. Two auxiliary\n slots e.g. for storage. Two stack\n internal hopper fifos for input,\n output, and fuel. Place an\n external heater into a aux slot\n and connect power for electrical\n smelting speed boost.",
  "block.engineersdecor.small_milking_machine": "Small Milking Machine",
  "block.engineersdecor.small_milking_machine.help": "Occasionally milks cows. Has an\n internal fluid tank. Does not\n feed the animals. Use buckets to\n retrieve the milk. Pulls/stores\n milk container items from/to\n inventories at the back or bottom\n (prefers extracting from the\n back and inserting below, but can\n also put filled vessels back into\n the same inventory). Supports fluid\n output to tanks or pipes below\n (only if milk exists as fluid).\n Care that it's not too crowdy in\n the cow pen, only happy animals\n stroll by voluntarily.",
  "block.engineersdecor.small_milking_machine.status": "Milk: %1$smB %2$s",
  "block.engineersdecor.small_milking_machine.status.rf": "| %1$sRF",
  "block.engineersdecor.small_mineral_smelter": "Small Mineral Melting Furnace",
  "block.engineersdecor.small_mineral_smelter.help": "High temperature, high insulation\n electrical stone melting furnace.§r\nHeats up mineral blocks to magma\n blocks, and finally to lava.\n Click with a mineral block (stone,\n cobble, etc) or use item insertion\n to place a block in the melter.\n Use bucket or fluid extraction\n to retrieve the lava. When cooling\n down lava, obsidian is generated.\n Remove the RF power or apply a\n redstone signal to disable the\n furnace. For automation, use a\n redstone comparator to see in which\n melting phase the mineral is a\n moment.",
  "block.engineersdecor.small_solar_panel": "Small Solar Panel",
  "block.engineersdecor.small_solar_panel.help": "Produces a small amount of power\n when exposed to sunlight. Useful\n for charging LF capacitors in remote\n systems with low consumption. The\n internal charge pump circuit\n accumulates and frequently\n transfers RF. Production depends\n on day time and the weather.\nClick to see State Of Charge,\n production, and progress.",
  "block.engineersdecor.small_solar_panel.status": "SOC: %1$s%% of %2$sRF§r | producing %3$sRF/t | feeding %4$sRF/t",
  "block.engineersdecor.small_tree_cutter": "Small Tree Cutter",
  "block.engineersdecor.small_tree_cutter.help": "Chops grown trees in front of it.\n Does not collect the lumbers.\n Deactivate with a redstone signal.\n ${!tree_cutter_requires_power?engineersdecor.tooltip.massive_speed_boost_with_rf_power} ${tree_cutter_requires_power?engineersdecor.tooltip.requires_rf_power}",
  "block.engineersdecor.small_tree_cutter.status": "SOC: %1$s%% of %2$sRF§r | progress: %3$s%% (%4$ss)",
  "block.engineersdecor.small_waste_incinerator": "Small Waste Incinerator",
  "block.engineersdecor.small_waste_incinerator.help": "Trash with internal fifo slots.\n Items can be inserted on all sides,\n and are kept until there is no\n space left in the fifo. After that\n the oldest stack will be incinerated.\n Apply electrical RF/FE power to\n increase the processing speed.\n Keeps its inventory when being\n relocated.",
  "block.engineersdecor.steel_catwalk": "Stainless Steel Catwalk",
  "block.engineersdecor.steel_catwalk.help": "Simple catwalk for better access to\nbig machines. Can also be placed in\nlook direction from the top. Click\nwith a Railing to add the guardrail\nto a side (close click: exact\nplacement, far click: auto best\nmatch). Click again to remove a\nguardrail.",
  "block.engineersdecor.steel_catwalk_stairs": "Stainless Steel Catwalk Stairs",
  "block.engineersdecor.steel_catwalk_stairs.help": "Click with a Stainless Steel Railing to add\nor remove guardrails. Cannot be\nplaced bottom-down, no corners\n(no 'normal' Stairs).",
  "block.engineersdecor.steel_catwalk_ta": "Raised Stainless Steel Catwalk",
  "block.engineersdecor.steel_catwalk_ta.help": "Top aligned Catwalk, connects to\nStainless Steel poles below.",
  "block.engineersdecor.steel_double_t_support": "Stainless Steel Double T Support",
  "block.engineersdecor.steel_double_t_support.help": "Horizontal ceiling support beam fragment.",
  "block.engineersdecor.steel_floor_grating": "Stainless Steel Floor Grating",
  "block.engineersdecor.steel_floor_grating.help": "Decorative Stainless steel floor covering.\n Top aligned. Items fall through.",
  "block.engineersdecor.steel_framed_window": "Stainless Steel Framed Window",
  "block.engineersdecor.steel_framed_window.help": "Stainless Steel framed triple glazed window.\n Well insulating. Does not connect\n to adjacent blocks like glass panes.",
  "block.engineersdecor.steel_mesh_fence": "Stainless Steel Mesh Fence",
  "block.engineersdecor.steel_mesh_fence.help": "Industrial style fence.\n Does not connect do regular fences.\n Connects to full blocks if in line\n with another mesh fence.",
  "block.engineersdecor.steel_mesh_fence_gate": "Stainless Steel Mesh Fence Gate",
  "block.engineersdecor.steel_mesh_fence_gate.help": "Industrial style fence gate that\n fits well to the Stainless Steel Mesh Fence.\n Can be placed as single or double\n size gate.",
  "block.engineersdecor.steel_railing": "Stainless Steel Railing",
  "block.engineersdecor.steel_railing.help": "Decorative guardrail. Add or remove\nsides by clicking while holding\nrailings in your hand. Also works\non Stainless Steel Catwalks.",
  "block.engineersdecor.steel_table": "Stainless Steel Table",
  "block.engineersdecor.steel_table.help": "Robust four-legged Stainless steel table.",
  "block.engineersdecor.straight_pipe_valve": "Fluid Pipe Check Valve",
  "block.engineersdecor.straight_pipe_valve.help": "Straight fluid pipe fragment.\n Conducts fluids only in one direction.\n Does not connect to the sides.\n Reduces flow rate. Sneak to place\n in reverse direction.",
  "block.engineersdecor.straight_pipe_valve_redstone": "Redstone Controlled Fluid Valve",
  "block.engineersdecor.straight_pipe_valve_redstone.help": "Straight fluid pipe fragment.\n Conducts fluids only in one direction.\n Does not connect to the sides.\n Sneak to place in reverse\n direction. Blocks if not redstone\n powered.",
  "block.engineersdecor.straight_pipe_valve_redstone_analog": "Redstone Analog Fluid Valve",
  "block.engineersdecor.straight_pipe_valve_redstone_analog.help": "Straight fluid pipe fragment.\n Conducts fluids only in one direction.\n Does not connect to the sides.\n Sneak to place in reverse direction.\n Blocks if not redstone powered,\n reduces the flow rate linear from\n power 1 to 14, opens to maximum\n possible valve flow rate for\n power 15.",
  "block.engineersdecor.testblock": "ED Test Block (do NOT use)",
  "block.engineersdecor.testblock.help": "Uncraftable mod testing block\n with changing experimental functionality.\n DO NOT USE, may even cause a crash\n in the worst case!!",
  "block.engineersdecor.thick_steel_pole": "Straight Thick Stainless Steel Pole",
  "block.engineersdecor.thick_steel_pole.help": "Straight hollow pole fragment\n (6x6x16) for structural support\n purposes.",
  "block.engineersdecor.thick_steel_pole_head": "Straight Thick Stainless Steel Pole Head/Foot",
  "block.engineersdecor.thick_steel_pole_head.help": "Stainless Steel part fitting as foot or head\n of the thick Stainless steel pole (6x6x16).",
  "block.engineersdecor.thin_steel_pole": "Straight Thin Stainless Steel Pole",
  "block.engineersdecor.thin_steel_pole.help": "Straight hollow pole fragment\n (4x4x16) for structural support\n purposes.",
  "block.engineersdecor.thin_steel_pole_head": "Straight Thin Stainless Steel Pole head/foot",
  "block.engineersdecor.thin_steel_pole_head.help": "Stainless Steel part fitting as foot or head\n of the thin Stainless steel pole (4x4x16).",
  "block.engineersdecor.treated_wood_broad_windowsill": "Broad Treated Wood Window Sill",
  "block.engineersdecor.treated_wood_broad_windowsill.help": "Simple window decoration.",
  "block.engineersdecor.treated_wood_floor": "Treated Wood Floor",
  "block.engineersdecor.treated_wood_floor.help": "Decorative floor tiles with texture variations.",
  "block.engineersdecor.treated_wood_ladder": "Treated Wood Ladder",
  "block.engineersdecor.treated_wood_ladder.help": "Weather-proof wooden ladder.\n Look up/down to climb faster.",
  "block.engineersdecor.treated_wood_pole": "Straight Treated Wood Pole",
  "block.engineersdecor.treated_wood_pole.help": "Straight pole fragment with a\n diameter of a wire relay. Can\n be useful as alternative to the\n wire posts if special lengths\n are needed, or as support for structures.",
  "block.engineersdecor.treated_wood_pole_head": "Straight Treated Wood Pole Head/Foot",
  "block.engineersdecor.treated_wood_pole_head.help": "Wooden part fitting as foot or\n head of straight poles.",
  "block.engineersdecor.treated_wood_pole_support": "Straight Treated Wood Pole Support",
  "block.engineersdecor.treated_wood_pole_support.help": "Heavy duty wooden support part\n fitting as foot or head of straight\n poles.",
  "block.engineersdecor.treated_wood_side_table": "Treated Wood Side Table",
  "block.engineersdecor.treated_wood_side_table.help": "Needed after the work's done.",
  "block.engineersdecor.treated_wood_stool": "Treated Wood Stool",
  "block.engineersdecor.treated_wood_stool.help": "Robust Wood Stool. Indoor and\n outdoor use.",
  "block.engineersdecor.treated_wood_table": "Treated Wood Table",
  "block.engineersdecor.treated_wood_table.help": "Robust four-legged wood table.\n Indoor and outdoor use.",
  "block.engineersdecor.treated_wood_window": "Treated Wood Window",
  "block.engineersdecor.treated_wood_window.help": "Wood framed triple glazed window.\n Well insulating. Does not connect\n to adjacent blocks like glass\n panes.",
  "block.engineersdecor.treated_wood_windowsill": "Treated Wood Window Sill",
  "block.engineersdecor.treated_wood_windowsill.help": "Simple window decoration.",
  "item.engineersdecor.metal_bar": "Stainless Steel Bar",
  "engineersdecor.book.landing_text": "Tip in advance: To get a short tooltip help text for a block or device, press the CONTROL and SHIFT keys at the same time while hovering. That way you do not need to carry this heavy manual with you all the time. The more detailed descriptions in this book are helpful if the features are new for you, or if you like to read up about background aspects.",
  "engineersdecor.book.name": "Engineer's Decor",
  "engineersdecor.book.subtitle": "Reference manual"
}