
["Structure Feature Spread and Separation Configuration"]
	#+--------------------------------------------------------------------------------------------------+
	#Archer Tower: Minimum spread dist
	#Range: 1 ~ 256
	archerTowerMinDist = 45
	#+--------------------------------------------------------------------------------------------------+
	#Archer Tower: Maximum spread dist
	#Range: 1 ~ 256
	archerTowerMaxDist = 70
	#+--------------------------------------------------------------------------------------------------+
	#Centre: Minimum spread dist
	#Range: 1 ~ 256
	centreMinDist = 60
	#+--------------------------------------------------------------------------------------------------+
	#Centre: Maximum spread dist
	#Range: 1 ~ 256
	centreMaxDist = 90
	#+--------------------------------------------------------------------------------------------------+
	#Fort: Minimum spread dist
	#Range: 1 ~ 256
	fortMinDist = 80
	#+--------------------------------------------------------------------------------------------------+
	#Fort: Maximum spread dist
	#Range: 1 ~ 256
	fortMaxDist = 100
	#+--------------------------------------------------------------------------------------------------+
	#Mine: Minimum spread dist
	#Range: 1 ~ 256
	mineMinDist = 50
	#+--------------------------------------------------------------------------------------------------+
	#Mine: Maximum spread dist
	#Range: 1 ~ 256
	mineMaxDist = 75
	#+--------------------------------------------------------------------------------------------------+
	#Tower: Minimum spread dist
	#Range: 1 ~ 256
	towerMinDist = 65
	#+--------------------------------------------------------------------------------------------------+
	#Tower: Maximum spread dist
	#Range: 1 ~ 256
	towerMaxDist = 70
	#+--------------------------------------------------------------------------------------------------+
	#Castle: Minimum spread dist
	#Range: 1 ~ 256
	iceCastleMinDist = 80
	#+--------------------------------------------------------------------------------------------------+
	#Castle: Maximum spread dist
	#Range: 1 ~ 256
	iceCastleMaxDist = 85

["Structure Biome Category Configuration"]
	#+--------------------------------------------------------------------------------------------------+
	#Biome Categories for Illager Archer Tower to spawn in
	archer_tower_categories = ["desert", "extreme_hills", "forest", "icy", "jungle", "mesa", "mushroom", "none", "plains", "savanna", "swamp", "taiga"]
	#+--------------------------------------------------------------------------------------------------+
	#Biome Categories for Illager Centre to spawn in
	centre_categories = ["desert", "extreme_hills", "forest", "icy", "jungle", "mesa", "mushroom", "none", "plains", "savanna", "swamp", "taiga"]
	#+--------------------------------------------------------------------------------------------------+
	#Biome Categories for Illager Fort to spawn in
	fort_categories = ["desert", "forest", "jungle", "mesa", "mushroom", "none", "plains", "savanna"]
	#+--------------------------------------------------------------------------------------------------+
	#Biome Categories for Illager Mine to spawn in
	mine_categories = ["desert", "mesa", "mushroom", "none", "savanna"]
	#+--------------------------------------------------------------------------------------------------+
	#Biome Categories for Illager Tower to spawn in
	tower_categories = ["forest", "jungle", "mushroom", "none", "plains", "savanna", "swamp"]
	#+--------------------------------------------------------------------------------------------------+
	#Biome Categories for Ice Castle to spawn in
	ice_castle_categories = ["extreme_hills", "icy", "taiga"]

["Structure Biome Whitelist Configuration"]
	#+--------------------------------------------------------------------------------------------------+
	#Biomes that the Illager Archer Tower has to spawn in
	at_whitelist = []
	#+--------------------------------------------------------------------------------------------------+
	#Biomes that the Illager Centre has to spawn in
	c_whitelist = []
	#+--------------------------------------------------------------------------------------------------+
	#Biomes that the Illager Fort has to spawn in
	f_whitelist = []
	#+--------------------------------------------------------------------------------------------------+
	#Biomes that the Illager Mine has to spawn in
	m_whitelist = []
	#+--------------------------------------------------------------------------------------------------+
	#Biomes that the Illager Tower has to spawn in
	t_whitelist = []
	#+--------------------------------------------------------------------------------------------------+
	#Biomes that the Ice Castle has to spawn in
	ice_whitelist = []

["Structure Biome Blacklist Configuration"]
	#Biomes for Illager Archer Tower to not spawn in
	at_blacklist = []
	#Biomes for Illager Centre to not spawn in
	c_blacklist = []
	#Biomes for Illager Fort to not spawn in
	f_blacklist = []
	#Biomes for Illager Mine to not spawn in
	m_blacklist = []
	#Biomes for Illager Tower to not spawn in
	t_blacklist = []
	#Biomes for Ice Castle to not spawn in.
	ice_blacklist = []

["Structure Dimension Whitelist Configuration"]
	#Dimensions for structures to spawn in.
	dim_whitelist = ["minecraft:overworld"]

["Raid Wave Member Configuration"]
	#Archer Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	archer_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Berserker Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	berserker_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Black Iron Golem Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	black_iron_golem_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Enchanter Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	enchanter_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Furantur Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	furantur_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Hoarder Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	hoarder_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Illager King Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	illager_king_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Necromancer Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	necromancer_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Miner Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	miner_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Frostmancer Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	frostmancer_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]
	#Illager General Wave Counts
	#Requires a list of no more and no less than 8 integers, each corresponding to its respective wave.
	#Requires a world restart to properly update values.
	illager_general_wave_counts = [0, 0, 0, 0, 0, 0, 0, 0]

