{
  "text.autoconfig.villager_see_villager_do.title": "Villager See, Villager Do Configuration",
  "text.autoconfig.villager_see_villager_do.option.enablePayEmeraldToDropItems": "Villagers return items for emerald",
  "text.autoconfig.villager_see_villager_do.option.enablePayEmeraldToDropItems.@Tooltip[0]": "A villager who's picked up items will return",
  "text.autoconfig.villager_see_villager_do.option.enablePayEmeraldToDropItems.@Tooltip[1]": "them all to a player who throws them an emerald. ",
  "text.autoconfig.villager_see_villager_do.option.enableVillagerDropItemsOnDeath": "Villagers drop items on death",
  "text.autoconfig.villager_see_villager_do.option.enableVillagerDropItemsOnDeath.@Tooltip": "When a villager dies, it will drop everything it picked up. ",
  "text.autoconfig.villager_see_villager_do.option.retainItemName": "Retain item names",
  "text.autoconfig.villager_see_villager_do.option.retainItemName.@Tooltip[0]": "When a villager selects an item to trade, ",
  "text.autoconfig.villager_see_villager_do.option.retainItemName.@Tooltip[1]": "they will keep the name of that item for their trade. ",
  "text.autoconfig.villager_see_villager_do.option.retainItemDamage": "Retain item damage",
  "text.autoconfig.villager_see_villager_do.option.retainItemDamage.@Tooltip[0]": "When a villager selects an item to trade, ",
  "text.autoconfig.villager_see_villager_do.option.retainItemDamage.@Tooltip[1]": "they will keep any damage to that item for their trade. ",
  "text.autoconfig.villager_see_villager_do.option.retainOtherItemNBT": "Retain other item NBT",
  "text.autoconfig.villager_see_villager_do.option.retainOtherItemNBT.@Tooltip[0]": "When a villager selects an item to trade, they will keep any",
  "text.autoconfig.villager_see_villager_do.option.retainOtherItemNBT.@Tooltip[1]": "NBT of that item that isn't covered by other options.  ",
  "text.autoconfig.villager_see_villager_do.option.enableCrowdin": "Enable Crowdin translation updates"
}