
#Modify the rules for Observers
["Observer Properties"]
	#Changes how far an observer can notice a player from. Lower values make observers less expensive on system resources.
	#Range: 10 ~ 64
	observerRange = 32
	#Changes the spawn weight of the observer. Higher is more common. 100 is as common as zombies and the like.
	#Range: 0 ~ 100
	observerWeight = 15
	#How close to the edge of the range can a target get before the observer tries to follow. Higher values make observers move more often towards targets.
	#Range: 0.0 ~ 60.0
	observerFollowRange = 7.5
	#Can observers spawn in caves? Makes them much more dangerous as they may be harder to reach in any notable amount of time.
	observerCaves = false
	#Rate of observation point gain per second when the target is within initial 30% of the observer's range. (for 32, this would be within 9.6 blocks)
	#Range: 0.25 ~ 2.0
	closeObserveRate = 1.0
	#Rate of observation point gain per second when the target is out of 30% range but in 60% range. (for 32, this would be further than 9.6 blocks, but within 19.2 blocks)
	#Range: 0.1 ~ 1.0
	nearObserveRate = 0.75
	#Rate of observation point gain per second when the target is out of 60% range
	#Range: 0.05 ~ 0.75
	farObserveRate = 0.375
	#Rate of observation point drain per second when above 60% observed
	#Range: 0.0 ~ 1.0
	highDrainRate = 0.35
	#Rate of observation point drain per second when below 60% observed, but above 20%
	#Range: 0.0 ~ 1.0
	midDrainRate = 0.2
	#Rate of observation point drain per second below 20% observed
	#Range: 0.0 ~ 1.0
	lowDrainRate = 0.1
	#Does the Observed effect show particles?
	observedEffectParticles = false

