-----------------------------------------------------------------------
-- AddOn namespace.
-----------------------------------------------------------------------
local LibStub = _G.LibStub
local ADDON_NAME, private = ...

-- Locales
local AL = LibStub("AceLocale-3.0"):GetLocale("RareScanner");

-- LibQTip
local RareScannerMapTooltip = LibStub('LibQTip-1.0RS')

local RSTooltip = private.NewLib("RareScannerTooltip")

-- RareScanner database libraries
local RSNpcDB = private.ImportLib("RareScannerNpcDB")
local RSContainerDB = private.ImportLib("RareScannerContainerDB")
local RSGeneralDB = private.ImportLib("RareScannerGeneralDB")
local RSEventDB = private.ImportLib("RareScannerEventDB")
local RSConfigDB = private.ImportLib("RareScannerConfigDB")
local RSGuideDB = private.ImportLib("RareScannerGuideDB")

-- RareScanner general libraries
local RSLogger = private.ImportLib("RareScannerLogger")
local RSConstants = private.ImportLib("RareScannerConstants")
local RSUtils = private.ImportLib("RareScannerUtils")
local RSTimeUtils = private.ImportLib("RareScannerTimeUtils")

-- RareScanner service libraries
local RSNotes = private.ImportLib("RareScannerNotes")
local RSLoot = private.ImportLib("RareScannerLoot")

--=====================================================
-- LibQtip provider for groups
--=====================================================

local provider, cellPrototype = RareScannerMapTooltip:CreateCellProvider()

local pinFramePool = CreateFramePool("FRAME", UIParent, "RSEntityPinTemplate");

local function GetTipAnchor(frame)
	local x, y = frame:GetCenter()
	if not x or not y then return "TOPLEFT", "BOTTOMLEFT" end
	local hhalf = (x > UIParent:GetWidth() * 2 / 3) and "RIGHT" or (x < UIParent:GetWidth() / 3) and "LEFT" or "LEFT"
	local vhalf = (y > UIParent:GetHeight() / 2) and "TOP" or "BOTTOM"
	return vhalf .. hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP") .. hhalf
end

function cellPrototype:SetupCell(cell, args)
	local parentPin, POI, groupTooltip = unpack(args)
	self.pin = pinFramePool:Acquire()
	self.pin:SetParent(self)
	self.pin:SetAllPoints(self)
	function self.pin:GetMap()
		return parentPin:GetMap()
	end
	self.pin:SetScript("OnEnter", function()
		RSTooltip.ShowSimpleTooltip(self.pin, groupTooltip)
		if (self.pin.tooltip) then
			self.pin.tooltip:ClearAllPoints();
			self.pin.tooltip:SetPoint(GetTipAnchor(groupTooltip))
			groupTooltip.tooltip = self.pin.tooltip
		end
	end)
	self.pin:SetScript("OnLeave", function()
		local _, _, relativePoint = GetTipAnchor(groupTooltip)
		if (RSUtils.Contains(relativePoint, "TOP") and not MouseIsOver(self.pin, 10) or RSUtils.Contains(relativePoint, "BOTTOM") and not MouseIsOver(self.pin, nil, -10)) then
			RSTooltip.HideTooltip(self.pin.tooltip)
			groupTooltip.tooltip = nil
		end
	end)
	self.pin.POI = POI
	self.pin.Texture:SetTexture(POI.Texture)
	--self.pin.Texture:SetScale(RSConfigDB.GetIconsWorldMapScale() - 0.3)
	-- So far leave the scale static, lets see what people think
	self.pin.Texture:SetScale(0.7)
	self.pin:Show()
	return self.pin:GetWidth(), self.pin:GetHeight()
end

function cellPrototype:ReleaseCell()
	pinFramePool:Release(self.pin)
	RSTooltip.ReleaseTooltip(self.pin.tooltip)
end

--=====================================================
-- Auxiliar tooltips functions
--=====================================================

local ItemToolTip = CreateFrame("GameTooltip", "RSMapItemToolTip", nil, "GameTooltipTemplate")
ItemToolTip:SetScale(0.7)
local ItemToolTipComp1 = CreateFrame("GameTooltip", "RSMapItemToolTipComp1", nil, "GameTooltipTemplate")
ItemToolTipComp1:SetScale(0.7)
local ItemToolTipComp2 = CreateFrame("GameTooltip", "RSMapItemToolTipComp2", nil, "GameTooltipTemplate")
ItemToolTipComp2:SetScale(0.7)
ItemToolTip.shoppingTooltips = { ItemToolTipComp1, ItemToolTipComp2 }

local function showItemToolTip(cell, args)
	local itemID, itemLink, itemClassID, itemSubClassID = unpack(args)
	ItemToolTip:SetOwner(cell:GetParent(), "ANCHOR_LEFT", -10)
	ItemToolTip:SetHyperlink(itemLink)
		
	-- Other addons support
	if (CanIMogIt and RSConfigDB.IsShowingLootCanimogitTooltip()) then
		ItemToolTip:AddLine(CanIMogIt:GetTooltipText(itemLink))
	end
		
	if (RSConfigDB.IsShowingLootTooltipsCommands()) then
		ItemToolTip:AddLine(string.format(AL["LOOT_TOGGLE_FILTER"], GetItemClassInfo(itemClassID), GetItemSubClassInfo(itemClassID, itemSubClassID)), 1,1,0)
		ItemToolTip:AddLine(AL["LOOT_TOGGLE_INDIVIDUAL_FILTER"], 1,1,0)
	end
	
	if (RSConfigDB.IsShowingCovenantRequirement()) then
		if (RSUtils.Contains(RSConstants.ITEMS_REQUIRE_NECROLORD, itemID)) then
			ItemToolTip:AddLine(string.format(AL["LOOT_COVENANT_REQUIREMENT"], AL["NOTE_NECROLORDS"]), 0.3,0.7,0.2)
		elseif (RSUtils.Contains(RSConstants.ITEMS_REQUIRE_NIGHT_FAE, itemID)) then
			ItemToolTip:AddLine(string.format(AL["LOOT_COVENANT_REQUIREMENT"], AL["NOTE_NIGHT_FAE"]), 0.6,0.2,0.7)
		elseif (RSUtils.Contains(RSConstants.ITEMS_REQUIRE_VENTHYR, itemID)) then
			ItemToolTip:AddLine(string.format(AL["LOOT_COVENANT_REQUIREMENT"], AL["NOTE_VENTHYR"]), 0.7,0,0)
		end
	end
	
	if (RSConstants.DEBUG_MODE) then
		ItemToolTip:AddLine(itemID, 1,1,0)
	end
	ItemToolTip:Show()
end

local function showItemComparationTooltip(cell)
	if (IsShiftKeyDown() and ItemToolTip:IsShown()) then
		GameTooltip_OnTooltipSetShoppingItem(ItemToolTip)
		GameTooltip_ShowCompareItem(ItemToolTip)
		cell:SetPropagateKeyboardInput(false)
	else
		cell:SetPropagateKeyboardInput(true)
	end
end

local function hideItemComparationTooltip(cell)
	GameTooltip_HideShoppingTooltips(ItemToolTip)
	cell:SetPropagateKeyboardInput(true)
end

local function hideItemToolTip(cell)
	ItemToolTip:Hide()
end

local function filterItem(cell, args)
	local itemID, itemClassID, itemSubClassID, itemLink = unpack(args)

	if (IsControlKeyDown()) then
		DressUpItemLink(itemLink)
		DressUpBattlePetLink(itemLink)
		DressUpMountLink(itemLink)
	elseif (IsAltKeyDown()) then
		if (IsShiftKeyDown()) then
			if (not RSConfigDB.GetItemFiltered(itemID)) then
				RSConfigDB.SetItemFiltered(itemID, true)
				RSLogger:PrintMessage(string.format(AL["LOOT_INDIVIDUAL_FILTERED"], itemLink))
			else
				RSConfigDB.SetItemFiltered(itemID, false)
				RSLogger:PrintMessage(string.format(AL["LOOT_INDIVIDUAL_NOT_FILTERED"], itemLink))
			end
			-- Refresh options panel (if its being initialized)
			if (private.loadFilteredItems) then
				private.loadFilteredItems()
			end
		else
			if (RSConfigDB.GetLootFilterByCategory(itemClassID, itemSubClassID)) then
				RSConfigDB.SetLootFilterByCategory(itemClassID, itemSubClassID, false)
				RSLogger:PrintMessage(string.format(AL["LOOT_CATEGORY_FILTERED"], GetItemClassInfo(itemClassID), GetItemSubClassInfo(itemClassID, itemSubClassID)))
			else
				RSConfigDB.SetLootFilterByCategory(itemClassID, itemSubClassID, true)
				RSLogger:PrintMessage(string.format(AL["LOOT_CATEGORY_NOT_FILTERED"], GetItemClassInfo(itemClassID), GetItemSubClassInfo(itemClassID, itemSubClassID)))
			end
		end
	end
end

local function showAchievementTooltip(cell, achievementLink)
	ItemToolTip:SetOwner(cell:GetParent(), "ANCHOR_LEFT")
	ItemToolTip:SetHyperlink(achievementLink)
	ItemToolTip:Show()
end

--=====================================================
-- Tooltip lines
--=====================================================

function RSTooltip.ShowGroupTooltip(pin)
	-- If a tooltip is already being displayed, dont add another one
	if (pin.groupTooltip and not RSTooltip.HideGroupTooltip(pin.groupTooltip)) then
		return
	end

	local tpColumns = table.getn(pin.POI.POIs)

	local identation = {}
	for i=1, tpColumns do
		tinsert(identation, "CENTER");
	end

	-- Avoid to reuse one tooltip that for whatever reason was already opened
	local groupTooltip = RareScannerMapTooltip:Acquire("RsGroupMapToolTip", tpColumns, unpack(identation))
	RSTooltip.HideGroupTooltip(groupTooltip)
	groupTooltip = RareScannerMapTooltip:Acquire("RsGroupMapToolTip", tpColumns, unpack(identation))

	pin.groupTooltip = groupTooltip
	groupTooltip:SetFrameLevel(2000)
	groupTooltip:ClearAllPoints()
	groupTooltip:SetClampedToScreen(true)
	groupTooltip:SetScript("OnLeave", function()
		RSTooltip.HideGroupTooltip(pin.groupTooltip)
	end)

	local line = groupTooltip:AddLine()
	for i, POI in ipairs (pin.POI.POIs) do
		groupTooltip:SetCell(line, i, { pin, POI, groupTooltip }, nil, "LEFT", 1, provider)
	end

	groupTooltip:SmartAnchorTo(pin)
	groupTooltip:Show()
end

local function AddLastTimeSeenTooltip(tooltip, pin)
	if (not RSConfigDB.IsShowingTooltipsSeen()) then
		return
	end
	
	local line = tooltip:AddLine()
	if (pin.POI.isDiscovered) then
		tooltip:SetCell(line, 1, string.format(AL["MAP_TOOLTIP_SEEN"], RSUtils.TextColor(RSTimeUtils.TimeStampToClock(pin.POI.foundTime, true), "FF8000")), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
	else
		tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_NOT_FOUND"], "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
	end
end

local function AddAchievementTooltip(tooltip, pin)
	if (not RSConfigDB.IsShowingTooltipsAchievements()) then
		return
	end
	
	if (pin.POI.achievementLink) then
		local line = tooltip:AddLine()
		tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ACHIEVEMENT"], pin.POI.achievementLink), "FFFFCC"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
		tooltip:SetCellScript(line, 1, "OnEnter", showAchievementTooltip, pin.POI.achievementLink)
		tooltip:SetCellScript(line, 1, "OnLeave", hideItemToolTip)
	end
end

local function AddNotesTooltip(tooltip, pin)
	if (not RSConfigDB.IsShowingTooltipsNotes()) then
		return
	end
	
	local note = RSNotes.GetNote(pin.POI.entityID, pin.POI.mapID)
	if (note) then
		local line = tooltip:AddLine()
		tooltip:SetCell(line, 1, RSUtils.TextColor(note, "FFFFCC"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
	end
end

local function AddLootTooltip(tooltip, pin)	
	if (RSConfigDB.IsShowingLootOnWorldMap()) then
		local itemsIDs
		if (pin.POI.isNpc) then
			itemsIDs = RSNpcDB.GetNpcLoot(pin.POI.entityID)
		elseif (pin.POI.isContainer) then
			itemsIDs = RSContainerDB.GetContainerLoot(pin.POI.entityID)
		end

		-- Apply loot filters
		local itemsIDsFiltered = {}
		if (itemsIDs and next(itemsIDs) ~= nil) then
			for i, itemID in ipairs(itemsIDs) do
				local itemLink, itemRarity, itemEquipLoc, iconFileDataID, itemClassID, itemSubClassID = RSGeneralDB.GetItemInfo(itemID)
				if (iconFileDataID and not RSLoot.IsFiltered(itemID, itemLink, itemRarity, itemEquipLoc, itemClassID, itemSubClassID)) then
					local itemInfo = { itemID, itemLink, itemRarity, itemEquipLoc, iconFileDataID, itemClassID, itemSubClassID }
					tinsert(itemsIDsFiltered, itemInfo)
				end
			end
		end
			
		-- Sort loot by Class and SubClass
		table.sort(itemsIDsFiltered, function(a, b) 
			if a[6] == b[6] then
				return a[7] < b[7]
			else
				return a[6] < b[6] 
			end
		end)

		-- Add loot to the tooltip
		if (next(itemsIDsFiltered) ~= nil) then
			tooltip:AddSeparator(1)
			local line = tooltip:AddLine()

			local j
			for i, itemInfo in ipairs(itemsIDsFiltered) do
				local itemLink, itemRarity, itemEquipLoc, iconFileDataID, itemClassID, itemSubClassID = RSGeneralDB.GetItemInfo(itemInfo[1])
			
				j = (i - floor(i/10) * 10)
				if (j == 0) then
					j = 10
				end

				tooltip:SetCell(line, j, "|T"..iconFileDataID..":24|t", nil, "CENTER", 1, nil, nil, nil, nil, 24, 24)
				tooltip:SetCellScript(line, j, "OnEnter", showItemToolTip, { itemInfo[1], itemLink, itemClassID, itemSubClassID });
				tooltip:SetCellScript(line, j, "OnKeyDown", showItemComparationTooltip);
				tooltip:SetCellScript(line, j, "OnKeyUp", hideItemComparationTooltip);
				tooltip:SetCellScript(line, j, "OnLeave", hideItemToolTip)
				tooltip:SetCellScript(line, j, "OnMouseDown", filterItem, { itemInfo[1], itemClassID, itemSubClassID, itemLink })

				if (floor(j%10) == 0) then
					line = tooltip:AddLine()
				end
			end

			-- fill with white spaces
			if (j < 9) then
				tooltip:SetCell(line, j+1, "", nil, "LEFT", 10-j, nil, nil, nil, nil, 24 * (10 - j), 24 * (10 - j))
			end

			tooltip:AddSeparator(1)
		end
	end
end

local function AddStateTooltip(tooltip, pin)
	-- Skip if worldmap icon
	if (pin.POI.worldmap) then
		return
	end
	
	if ((pin.POI.isNpc and not pin.POI.isDead) or (pin.POI.isContainer and not pin.POI.isOpened) or (pin.POI.isEvent and not pin.POI.isCompleted)) then
		if (not RSConfigDB.IsShowingTooltipsCommands()) then
			return
		end
		
		local line = tooltip:AddLine()
	
		local text
		if (pin.POI.isNpc) then
			text = AL["MAP_TOOLTIP_KILLED"]
		elseif (pin.POI.isContainer) then
			text = AL["MAP_TOOLTIP_CONTAINER_LOOTED"]
		elseif (pin.POI.isEvent) then
			text = AL["MAP_TOOLTIP_EVENT_DONE"]
		end

		tooltip:SetCell(line, 1, RSUtils.TextColor(text, "00FF00"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
		-- Otherwise text showing the time remaining to be available again
	else
		local rareKilledTime = RSNpcDB.GetNpcKilledRespawnTime(pin.POI.entityID)
		local containerOpenedTime = RSContainerDB.GetContainerOpenedRespawnTime(pin.POI.entityID)
		local eventCompletedTime = RSEventDB.GetEventCompletedRespawnTime(pin.POI.entityID)

		if (rareKilledTime and pin.POI.isNpc) then
			if (RSConfigDB.IsShowingTooltipsState()) then
				local line = tooltip:AddLine()		
				
				local rareKilledTimeLeft = rareKilledTime - time()
				if (rareKilledTimeLeft > 0) then
					tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ALREADY_KILLED"], RSTimeUtils.TimeStampToClock(rareKilledTimeLeft)), "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
				else
					tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ALREADY_KILLED"], AL["MAP_NEVER"]), "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
				end
			end
			
			if (RSConfigDB.IsShowingTooltipsCommands()) then
				local line = tooltip:AddLine()
				tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_NOT_KILLED"], "00FF00"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
			end
		elseif (containerOpenedTime and pin.POI.isContainer) then
			if (RSConfigDB.IsShowingTooltipsState()) then
				local line = tooltip:AddLine()	
					
				local containerOpenedTimeLeft = containerOpenedTime - time()
				if (containerOpenedTime > 0) then
					tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ALREADY_OPENED"], RSTimeUtils.TimeStampToClock(containerOpenedTimeLeft)), "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
				else
					tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ALREADY_OPENED"], AL["MAP_NEVER"]), "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
				end
			end
			
			if (RSConfigDB.IsShowingTooltipsCommands()) then
				local line = tooltip:AddLine()
				tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_CONTAINER_NOT_LOOTED"], "00FF00"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
			end
		elseif (eventCompletedTime and pin.POI.isEvent) then
			if (RSConfigDB.IsShowingTooltipsState()) then
				local line = tooltip:AddLine()	
					
				local eventOpenedTimeLeft = eventCompletedTime - time()
				if (eventCompletedTime > 0) then
					tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ALREADY_COMPLETED"], RSTimeUtils.TimeStampToClock(eventOpenedTimeLeft)), "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
				else
					tooltip:SetCell(line, 1, RSUtils.TextColor(string.format(AL["MAP_TOOLTIP_ALREADY_COMPLETED"], AL["MAP_NEVER"]), "FF0000"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
				end
			end
			
			if (RSConfigDB.IsShowingTooltipsCommands()) then
				local line = tooltip:AddLine()
				tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_EVENT_NOT_DONE"], "00FF00"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
			end
		end
	end
end

local function AddGuideTooltip(tooltip, pin)
	if (not RSConfigDB.IsShowingTooltipsCommands()) then
		return
	end
	
	-- Guide
	local guide = false
	if (pin.POI.isNpc) then
		guide = RSGuideDB.GetNpcGuide(pin.POI.entityID)
	elseif (pin.POI.isContainer) then
		guide = RSGuideDB.GetContainerGuide(pin.POI.entityID)
	else
		guide = RSGuideDB.GetEventGuide(pin.POI.entityID)
	end

	if (guide) then
		local line = tooltip:AddLine()
		tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_SHOW_GUIDE"], "05DFDC"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
	end
end

local function AddWaypointsTooltip(tooltip, pin)
	if (not RSConfigDB.IsShowingTooltipsCommands()) then
		return
	end
	
	if (RSConfigDB.IsAddingWorldMapTomtomWaypoints() or RSConfigDB.IsAddingWorldMapIngameWaypoints()) then
		local line = tooltip:AddLine()
		tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_ADD_WAYPOINT"], "00FF00"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
	end
end

local function AddOverlayTooltip(tooltip, pin)
	if (not RSConfigDB.IsShowingTooltipsCommands()) then
		return
	end
	
	local overlay = nil
	if (pin.POI.isNpc) then
		overlay = RSNpcDB.GetInternalNpcOverlay(pin.POI.entityID, pin.POI.mapID)
	elseif (pin.POI.isContainer) then
		overlay = RSContainerDB.GetInternalContainerOverlay(pin.POI.entityID, pin.POI.mapID)
	end

	if (overlay) then
		local line = tooltip:AddLine()
		tooltip:SetCell(line, 1, RSUtils.TextColor(AL["MAP_TOOLTIP_SHOW_OVERLAY"], "00FF00"), nil, "LEFT", 10, nil, nil, nil, RSConstants.TOOLTIP_MAX_WIDTH)
	end
end

--=====================================================
-- Functions to show/hide the tooltip
--=====================================================

function RSTooltip.ShowGroupTooltip(pin)
	-- If a tooltip is already being displayed, dont add another one
	if (pin.groupTooltip and not RSTooltip.HideGroupTooltip(pin.groupTooltip)) then
		return
	end

	local tpColumns = table.getn(pin.POI.POIs)

	local identation = {}
	for i=1, tpColumns do
		tinsert(identation, "CENTER");
	end

	-- Avoid to reuse one tooltip that for whatever reason was already opened
	local groupTooltip = RareScannerMapTooltip:Acquire("RsGroupMapToolTip", tpColumns, unpack(identation))
	RSTooltip.HideGroupTooltip(groupTooltip)
	groupTooltip = RareScannerMapTooltip:Acquire("RsGroupMapToolTip", tpColumns, unpack(identation))

	pin.groupTooltip = groupTooltip
	groupTooltip:SetFrameLevel(2000)
	groupTooltip:ClearAllPoints()
	groupTooltip:SetClampedToScreen(true)
	groupTooltip:SetScript("OnLeave", function()
		RSTooltip.HideGroupTooltip(pin.groupTooltip)
	end)

	local line = groupTooltip:AddLine()
	for i, POI in ipairs (pin.POI.POIs) do
		groupTooltip:SetCell(line, i, { pin, POI, groupTooltip }, nil, "LEFT", 1, provider)
	end

	groupTooltip:SmartAnchorTo(pin)
	groupTooltip:Show()
end

function RSTooltip.ShowSimpleTooltip(pin, parentTooltip)
	-- If a tooltip is already being displayed, dont add another one
	if (pin.tooltip and not RSTooltip.HideTooltip(pin.tooltip)) then
		return
	end

	local tooltip = RareScannerMapTooltip:Acquire("RsSimpleMapToolTip", 10, "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER", "CENTER")
	pin.tooltip = tooltip
	tooltip:SetFrameLevel(2000)
	tooltip:ClearAllPoints()
	tooltip:SetClampedToScreen(true)
	tooltip:SetScript("OnLeave", function()
		RSTooltip.HideTooltip(pin.tooltip)
		if (parentTooltip and not MouseIsOver(parentTooltip)) then
			RSTooltip.HideGroupTooltip(parentTooltip)
		end
	end)

	-- NPC name
	local line = tooltip:AddLine()
	tooltip:SetCell(line, 1, RSUtils.TextColor(pin.POI.name, "3399FF"), nil, "LEFT", 10)

	-- Debug
	if (RSConstants.DEBUG_MODE) then
		line = tooltip:AddLine()
		tooltip:SetCell(line, 1, RSUtils.TextColor(pin.POI.entityID, "FFFFCC"), nil, "LEFT", 10)
		local hasQuestID = false
		if (pin.POI.isNpc and RSNpcDB.GetNpcQuestIdFound(pin.POI.entityID) or (RSNpcDB.GetInternalNpcInfo(pin.POI.entityID) and RSNpcDB.GetInternalNpcInfo(pin.POI.entityID).questID)) then
			hasQuestID = true
		elseif (pin.POI.isContainer and RSContainerDB.GetContainerQuestIdFound(pin.POI.entityID) or (RSContainerDB.GetInternalContainerInfo(pin.POI.entityID) and RSContainerDB.GetInternalContainerInfo(pin.POI.entityID).questID)) then
			hasQuestID = true
		elseif (RSEventDB.GetEventQuestIdFound(pin.POI.entityID) or (RSEventDB.GetInternalEventInfo(pin.POI.entityID) and RSEventDB.GetInternalEventInfo(pin.POI.entityID).questID)) then
			hasQuestID = true
		end
		
		if (not hasQuestID) then
			line = tooltip:AddLine()
			tooltip:SetCell(line, 1, RSUtils.TextColor("No tiene QUESTID", "FF0000"), nil, "LEFT", 10)
		end
	end

	-- Last time seen
	AddLastTimeSeenTooltip(tooltip, pin)

	-- Adds lines for special events
	RSTooltip.AddSpecialEventsLines(pin, tooltip)

	-- Achievement
	AddAchievementTooltip(tooltip, pin)

	-- Notes
	AddNotesTooltip(tooltip, pin)

	-- Loot
	AddLootTooltip(tooltip, pin)

	-- Guide
	AddGuideTooltip(tooltip, pin)

	-- Text to display command to auto tag as dead/completed/opened or the time remaining to be available again
	AddStateTooltip(tooltip, pin)

	-- Waypoints
	AddWaypointsTooltip(tooltip, pin)

	-- Overlay
	AddOverlayTooltip(tooltip, pin)

	tooltip:SmartAnchorTo(pin)
	tooltip:Show()
end

function RSTooltip.HideTooltip(tooltip)
	if (tooltip) then
		if (MouseIsOver(tooltip)) then
			return false
		end
		RareScannerMapTooltip:Release(tooltip)
		tooltip = nil
		return true
	end
end

function RSTooltip.HideGroupTooltip(groupTooltip)
	if (groupTooltip and groupTooltip.tooltip and groupTooltip.tooltip:IsShown()) then
		return false;
	end

	return RSTooltip.HideTooltip(groupTooltip)
end

function RSTooltip.ReleaseTooltip(tooltip)
	if (tooltip) then
		tooltip:Hide()
		RareScannerMapTooltip:Release(tooltip)
		tooltip = nil
	end
	ItemToolTip:Hide()
end

--=====================================================
-- Events overrider
--=====================================================

function RSTooltip.AddSpecialEventsLines(self, tooltip)
-- Nothing to implement, this method will be hooked wherever its needed
end
