
#atomic bomb settings
[nuclear_craft]
	#Atomic bomb explosion radius
	#Range: 0.0 ~ 256.0
	nuke_radius = 40.0
	#High explosive bomb radius
	#Range: 0.0 ~ 80.0
	high_explosive = 10.0
	#Smoke bomb radius
	#Range: 0.0 ~ 256.0
	smoke_bomb = 30.0
	#Number of flames from incendiary
	#Range: 0 ~ 10000
	incendiary_bomb = 100
	#Max number of ammo of high explosive rocket launcher
	#Range: 0 ~ 32767
	high_explosive_ammo = 1
	#Max number of ammo of incendiary rocket launcher
	#Range: 0 ~ 32767
	incendiary_ammo = 1
	#Max number of ammo of smoke rocket launcher
	#Range: 0 ~ 32767
	smoke_ammo = 1
	#Max number of ammo of water drop rocket launcher
	#Range: 0 ~ 32767
	water_drop_ammo = 1
	#Atomic bomb explosion power(i.e. max blast resistance block to break) 3,600,000 for bedrock, 1200 for obsidian, 100 for water
	#Range: 0.0 ~ 9.99999999E8
	nuke_blast_power = 1500.0
	#High explosive bomb explosion power(i.e. max blast resistance block to break) 3,600,000 for bedrock, 1200 for obsidian, 100 for water
	#Range: 0.0 ~ 9.99999999E8
	high_explosive_blast_power = 101.0
	#If the blast resistance of a block is smaller than this, it will be destroyed by ammo upon impact
	#Range: -100.0 ~ 32767.0
	ammo_block_break_threshold = 3.0
	#If the blast resistance of a block is smaller than this, it will be destroyed by silver ammo upon impact
	#Range: -100.0 ~ 32767.0
	ammo_silver_block_break_threshold = 6.0
	#If the blast resistance of a block is smaller than this, it will be destroyed by tungsten ammo upon impact
	#Range: -100.0 ~ 32767.0
	ammo_tungsten_block_break_threshold = 6.0
	#Energy loss of ammo (Anti-Gravity) after ricochet (bouncing on hard surfaces)
	#Range: 0.0 ~ 1.0
	ammo_anti_gravity_ricochet_loss = 0.5
	#Energy loss of ammo (Normal) after ricochet (bouncing on hard surfaces)
	#Range: 0.0 ~ 1.0
	ammo_normal_ricochet_loss = 0.5
	#Energy loss of ammo (SILVER) after ricochet (bouncing on hard surfaces)
	#Range: 0.0 ~ 1.0
	ammo_silver_ricochet_loss = 0.5
	#Energy loss of ammo (TUNGSTEN) after ricochet (bouncing on hard surfaces)
	#Range: 0.0 ~ 1.0
	ammo_tungsten_ricochet_loss = 0.5
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Anti-Gravity 9mm
	#Range: 0.0 ~ 999999.0
	damage_anti_gravity_9mm = 25.0
	#Range: 0.0 ~ 999999.0
	speed_anti_gravity_9mm = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_anti_gravity_9mm = 0.0
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Explosive 9mm
	#Range: 0.0 ~ 999999.0
	damage_explosive_9mm = 20.0
	#Range: 0.0 ~ 999999.0
	speed_explosive_9mm = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_explosive_9mm = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Incendiary 9mm
	#Range: 0.0 ~ 999999.0
	damage_incendiary_9mm = 20.0
	#Range: 0.0 ~ 999999.0
	speed_incendiary_9mm = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_incendiary_9mm = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Normal 9mm
	#Range: 0.0 ~ 999999.0
	damage_normal_9mm = 27.0
	#Range: 0.0 ~ 999999.0
	speed_normal_9mm = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_normal_9mm = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Nuke 9mm
	#Range: 0.0 ~ 999999.0
	damage_nuke_9mm = 30.0
	#Range: 0.0 ~ 999999.0
	speed_nuke_9mm = 6.0
	#Range: 0.0 ~ 999999.0
	gravity_nuke_9mm = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Silver 9mm
	#Range: 0.0 ~ 999999.0
	damage_silver_9mm = 40.0
	#Range: 0.0 ~ 999999.0
	speed_silver_9mm = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_silver_9mm = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Tungsten 9mm
	#Range: 0.0 ~ 999999.0
	damage_tungsten_9mm = 50.0
	#Range: 0.0 ~ 999999.0
	speed_tungsten_9mm = 8.0
	#Range: 0.0 ~ 999999.0
	gravity_tungsten_9mm = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Anti-Gravity 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_anti_gravity_127 = 50.0
	#Range: 0.0 ~ 999999.0
	speed_anti_gravity_127 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_anti_gravity_127 = 0.0
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Explosive 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_explosive_127 = 40.0
	#Range: 0.0 ~ 999999.0
	speed_explosive_127 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_explosive_127 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Incendiary 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_incendiary_127 = 40.0
	#Range: 0.0 ~ 999999.0
	speed_incendiary_127 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_incendiary_127 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Normal 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_normal_127 = 54.0
	#Range: 0.0 ~ 999999.0
	speed_normal_127 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_normal_127 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Nuke 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_nuke_127 = 60.0
	#Range: 0.0 ~ 999999.0
	speed_nuke_127 = 8.399999618530273
	#Range: 0.0 ~ 999999.0
	gravity_nuke_127 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Silver 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_silver_127 = 80.0
	#Range: 0.0 ~ 999999.0
	speed_silver_127 = 9.800000190734863
	#Range: 0.0 ~ 999999.0
	gravity_silver_127 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Tungsten 12.7mm
	#Range: 0.0 ~ 999999.0
	damage_tungsten_127 = 100.0
	#Range: 0.0 ~ 999999.0
	speed_tungsten_127 = 11.199999809265137
	#Range: 0.0 ~ 999999.0
	gravity_tungsten_127 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Anti-Gravity 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_anti_gravity_556 = 17.5
	#Range: 0.0 ~ 999999.0
	speed_anti_gravity_556 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_anti_gravity_556 = 0.0
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Explosive 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_explosive_556 = 14.0
	#Range: 0.0 ~ 999999.0
	speed_explosive_556 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_explosive_556 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Incendiary 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_incendiary_556 = 14.0
	#Range: 0.0 ~ 999999.0
	speed_incendiary_556 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_incendiary_556 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Normal 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_normal_556 = 18.899999618530273
	#Range: 0.0 ~ 999999.0
	speed_normal_556 = 7.0
	#Range: 0.0 ~ 999999.0
	gravity_normal_556 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Nuke 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_nuke_556 = 21.0
	#Range: 0.0 ~ 999999.0
	speed_nuke_556 = 8.399999618530273
	#Range: 0.0 ~ 999999.0
	gravity_nuke_556 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Silver 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_silver_556 = 28.0
	#Range: 0.0 ~ 999999.0
	speed_silver_556 = 9.800000190734863
	#Range: 0.0 ~ 999999.0
	gravity_silver_556 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Tungsten 5.56mm
	#Range: 0.0 ~ 999999.0
	damage_tungsten_556 = 35.0
	#Range: 0.0 ~ 999999.0
	speed_tungsten_556 = 11.199999809265137
	#Range: 0.0 ~ 999999.0
	gravity_tungsten_556 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Anti-Gravity 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_anti_gravity_762 = 20.0
	#Range: 0.0 ~ 999999.0
	speed_anti_gravity_762 = 6.5
	#Range: 0.0 ~ 999999.0
	gravity_anti_gravity_762 = 0.0
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Explosive 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_explosive_762 = 16.0
	#Range: 0.0 ~ 999999.0
	speed_explosive_762 = 6.5
	#Range: 0.0 ~ 999999.0
	gravity_explosive_762 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Incendiary 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_incendiary_762 = 16.0
	#Range: 0.0 ~ 999999.0
	speed_incendiary_762 = 6.5
	#Range: 0.0 ~ 999999.0
	gravity_incendiary_762 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Normal 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_normal_762 = 21.600000381469727
	#Range: 0.0 ~ 999999.0
	speed_normal_762 = 6.5
	#Range: 0.0 ~ 999999.0
	gravity_normal_762 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Nuke 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_nuke_762 = 24.0
	#Range: 0.0 ~ 999999.0
	speed_nuke_762 = 7.799999713897705
	#Range: 0.0 ~ 999999.0
	gravity_nuke_762 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Silver 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_silver_762 = 32.0
	#Range: 0.0 ~ 999999.0
	speed_silver_762 = 9.09999942779541
	#Range: 0.0 ~ 999999.0
	gravity_silver_762 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Tungsten 7.62mm
	#Range: 0.0 ~ 999999.0
	damage_tungsten_762 = 40.0
	#Range: 0.0 ~ 999999.0
	speed_tungsten_762 = 10.399999618530273
	#Range: 0.0 ~ 999999.0
	gravity_tungsten_762 = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Normal 12 gauge
	#Range: 0.0 ~ 999999.0
	damage_short_gun_normal_12_ga = 7.0
	#Range: 0.0 ~ 999999.0
	speed_short_gun_normal_12_ga = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_short_gun_normal_12_ga = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Blight 12 gauge
	#Range: 0.0 ~ 999999.0
	damage_short_gun_blight_12_ga = 7.0
	#Range: 0.0 ~ 999999.0
	speed_short_gun_blight_12_ga = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_short_gun_blight_12_ga = 0.029999999329447746
	#Base damage, base speed(m/tick) and gravity(m/tick^2) of ammo: Desolator 12 gauge
	#Range: 0.0 ~ 999999.0
	damage_short_gun_desolator_12_ga = 7.0
	#Range: 0.0 ~ 999999.0
	speed_short_gun_desolator_12_ga = 5.0
	#Range: 0.0 ~ 999999.0
	gravity_short_gun_desolator_12_ga = 0.029999999329447746
	#Number of birdshots in short gun ammo: Normal
	#Range: 0 ~ 999999
	n_birdshot_short_gun_normal = 10
	#Number of birdshots in short gun ammo: Blight
	#Range: 0 ~ 999999
	n_birdshot_short_gun_blight = 10
	#Number of birdshots in short gun ammo: Desolator
	#Range: 0 ~ 999999
	n_birdshot_short_gun_desolator = 10
	#AK47 damage modify
	#Range: 0.0 ~ 999999.0
	ak47_damage_modify = 1.7
	#AK47 speed modify
	#Range: 0.0 ~ 999999.0
	ak47_speed_modify = 1.5
	#DESERT_EAGLE damage modify
	#Range: 0.0 ~ 999999.0
	desert_eagle_damage_modify = 1.4
	#DESERT_EAGLE speed modify
	#Range: 0.0 ~ 999999.0
	desert_eagle_speed_modify = 1.4
	#GLOCK damage modify
	#Range: 0.0 ~ 999999.0
	glock_damage_modify = 1.1
	#GLOCK speed modify
	#Range: 0.0 ~ 999999.0
	glock_speed_modify = 1.0
	#USP damage modify
	#Range: 0.0 ~ 999999.0
	usp_damage_modify = 1.0
	#USP speed modify
	#Range: 0.0 ~ 999999.0
	usp_speed_modify = 1.0
	#AWP damage modify
	#Range: 0.0 ~ 999999.0
	awp_damage_modify = 3.0
	#AWP speed modify
	#Range: 0.0 ~ 999999.0
	awp_speed_modify = 2.0
	#BARRETT damage modify
	#Range: 0.0 ~ 999999.0
	barrett_damage_modify = 5.0
	#BARRETT speed modify
	#Range: 0.0 ~ 999999.0
	barrett_speed_modify = 4.0
	#M4A4 damage modify
	#Range: 0.0 ~ 999999.0
	m4a4_damage_modify = 1.3
	#M4A4 speed modify
	#Range: 0.0 ~ 999999.0
	m4a4_speed_modify = 1.35

