
[GENERAL]
	#Controls whether the killed_by_player loot condition always passes, regardless of whether the entity was killed by a player.
	#Default Value: ALWAYS_AS_PLAYER
	#Allowed Values: ALWAYS_AS_PLAYER, VANILLA, VANILLA_INVERSE, NEVER_AS_PLAYER
	LOOT_DROP_MODE = "ALWAYS_AS_PLAYER"
	#Controls the amount of XP dropped when mobs are not killed by a player. The value set is multiplied by the mob's natural XP drop value and the result is rounded to the nearest integer. Set to 0 to disable passive XP drops.
	#Default Value: 1.0
	#Range: 0.0 ~ 1.0
	PASSIVE_XP_MULT = 1.0

