
[processor]

	###################################################################################
	# This section lets you configure the various values of the mod processors.       #
	# If there is an option mentioning 'upgrades', AE2 Acceleration Cards are meant.  #
	###################################################################################
	[processor.aggregator]
		# The maximum number of upgrades the aggregator can hold.
		# By default, upgrades will speed up the processor and increase the energy buffer at the cost of a higher energy consumption.
		#Range: 0 ~ 64
		upgrade_slots = 8
		# The amount of energy the aggregator can hold.
		# The energy buffer is used to store energy before it is used.
		#Range: > 0
		energy_buffer_base = 100000
		# The additional amount of energy the aggregator can hold per upgrade.
		# Each upgrade increases the energy buffer by this amount.
		# Setting this to 0 will disable the energy buffer upgrade.
		# Calculation: energyBuffer = baseEnergyBuffer + (installedUpgrades * energyBufferAdd)
		#Range: > 0
		energy_buffer_add = 50000
		# The base amount of energy the aggregator uses per tick.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify an energy usage.
		# All recipes from the mod itself have an own energy usage value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		energy_usage_base = 300
		# The energy usage multiplier the aggregator uses per tick per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will decrease the energy consumption, higher values will increase it.
		energy_usage_multi = [1.1, 1.25, 1.5, 2.0, 3.1, 4.5, 6.1, 8.0]
		# The base processing time the aggregator needs for a recipe.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify a processing time.
		# All recipes from the mod itself have an own processing time value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		process_time_base = 200
		# The processing time multiplier the aggregator uses per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will increase the processing speed, higher values will decrease it.
		process_time_multi = [0.94, 0.8, 0.64, 0.5, 0.33, 0.16, 0.09, 0.05]

	[processor.grinder]
		# The maximum number of upgrades the grinder can hold.
		# By default, upgrades will speed up the processor and increase the energy buffer at the cost of a higher energy consumption.
		#Range: 0 ~ 64
		upgrade_slots = 8
		# The amount of energy the grinder can hold.
		# The energy buffer is used to store energy before it is used.
		#Range: > 0
		energy_buffer_base = 100000
		# The additional amount of energy the grinder can hold per upgrade.
		# Each upgrade increases the energy buffer by this amount.
		# Setting this to 0 will disable the energy buffer upgrade.
		# Calculation: energyBuffer = baseEnergyBuffer + (installedUpgrades * energyBufferAdd)
		#Range: > 0
		energy_buffer_add = 50000
		# The base amount of energy the grinder uses per tick.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify an energy usage.
		# All recipes from the mod itself have an own energy usage value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		energy_usage_base = 300
		# The energy usage multiplier the grinder uses per tick per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will decrease the energy consumption, higher values will increase it.
		energy_usage_multi = [1.1, 1.25, 1.5, 2.0, 3.1, 4.5, 6.1, 8.0]
		# The base processing time the grinder needs for a recipe.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify a processing time.
		# All recipes from the mod itself have an own processing time value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		process_time_base = 200
		# The processing time multiplier the grinder uses per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will increase the processing speed, higher values will decrease it.
		process_time_multi = [0.94, 0.8, 0.64, 0.5, 0.33, 0.16, 0.09, 0.05]

	[processor.infuser]
		# The maximum number of upgrades the infuser can hold.
		# By default, upgrades will speed up the processor and increase the energy buffer at the cost of a higher energy consumption.
		#Range: 0 ~ 64
		upgrade_slots = 8
		# The amount of energy the infuser can hold.
		# The energy buffer is used to store energy before it is used.
		#Range: > 0
		energy_buffer_base = 100000
		# The additional amount of energy the infuser can hold per upgrade.
		# Each upgrade increases the energy buffer by this amount.
		# Setting this to 0 will disable the energy buffer upgrade.
		# Calculation: energyBuffer = baseEnergyBuffer + (installedUpgrades * energyBufferAdd)
		#Range: > 0
		energy_buffer_add = 50000
		# The base amount of energy the infuser uses per tick.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify an energy usage.
		# All recipes from the mod itself have an own energy usage value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		energy_usage_base = 300
		# The energy usage multiplier the infuser uses per tick per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will decrease the energy consumption, higher values will increase it.
		energy_usage_multi = [1.1, 1.25, 1.5, 2.0, 3.1, 4.5, 6.1, 8.0]
		# The base processing time the infuser needs for a recipe.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify a processing time.
		# All recipes from the mod itself have an own processing time value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		process_time_base = 200
		# The processing time multiplier the infuser uses per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will increase the processing speed, higher values will decrease it.
		process_time_multi = [0.94, 0.8, 0.64, 0.5, 0.33, 0.16, 0.09, 0.05]

	[processor.etcher]
		# The maximum number of upgrades the etcher can hold.
		# By default, upgrades will speed up the processor and increase the energy buffer at the cost of a higher energy consumption.
		#Range: 0 ~ 64
		upgrade_slots = 8
		# The amount of energy the etcher can hold.
		# The energy buffer is used to store energy before it is used.
		#Range: > 0
		energy_buffer_base = 100000
		# The additional amount of energy the etcher can hold per upgrade.
		# Each upgrade increases the energy buffer by this amount.
		# Setting this to 0 will disable the energy buffer upgrade.
		# Calculation: energyBuffer = baseEnergyBuffer + (installedUpgrades * energyBufferAdd)
		#Range: > 0
		energy_buffer_add = 50000
		# The base amount of energy the etcher uses per tick.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify an energy usage.
		# All recipes from the mod itself have an own energy usage value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		energy_usage_base = 300
		# The energy usage multiplier the etcher uses per tick per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will decrease the energy consumption, higher values will increase it.
		energy_usage_multi = [1.1, 1.25, 1.5, 2.0, 3.1, 4.5, 6.1, 8.0]
		# The base processing time the etcher needs for a recipe.
		# Each recipe can overwrite this value. This is just a fallback value if a recipe does not specify a processing time.
		# All recipes from the mod itself have an own processing time value and this setting won't have any effect on them.
		# This is only useful for custom recipes e.g. for modpack makers.
		#Range: > 0
		process_time_base = 200
		# The processing time multiplier the etcher uses per upgrade.
		# The list index corresponds to the amount of upgrades installed.
		# The amount of elements in this list has to be equal to the maximum amount of upgrades.
		# Lower values than 1 will increase the processing speed, higher values will decrease it.
		process_time_multi = [0.94, 0.8, 0.64, 0.5, 0.33, 0.16, 0.09, 0.05]

[requester]
	# The energy the requester drains from the ME network when idle.
	#Range: 0.0 ~ 1.7976931348623157E308
	idle_energy = 5.0
	# Whether the requester requires an ME network channel to function.
	require_channel = true

[misc]
	# Whether the Resonating Dust should be craft-able in the world.
	inworld_resonating = true
	# Whether the Universal Press should have a custom JEI info panel which explains that it's only craftable and can't be found in meteorites.
	press_desc = true
	# Whether the Singularity should have a custom JEI info panel which explains that it's easily obtainable by pumping water into a Matter Condenser.
	singularity_desc = true

