{
  // Should fiery tools automatically smelt blocks while mining?
  "autoSmelt": true,
  
  // Should enchantments be obtainable?
  "enchantments": true,
  
  // Should glowstone tools always drop 4 glowstone dust when breaking glowstone blocks? (excluded by silk touch)
  "glowstoneDrops": true,
  
  // Should Vanilla Excavators/Hammers and Vanilla AIOT only add tools with existing vanilla material tools?
  "vanillaOnly": false,
  
  "DoubleDrop": {
  
    // Should ores drop more materials when mined with corresponding tool?
    // This is to disable all values. If enabled, you can toggle each resource at you wish.
    // Example: Coal Ore mined with Coal Pickaxe drops more than 1 coal.
    "enabledAll": true,
    
    "Coal": {
    
      // Chance (1 = 100%, 0 = 0%)
      // Minimum: 0.0
      "chance": 0.5,
      
      "enabled": true
    },
    
    "Diamond": {
    
      // Chance (1 = 100%, 0 = 0%)
      // Minimum: 0.0
      "chance": 0.5,
      
      "enabled": true
    },
    
    "Emerald": {
    
      // Chance (1 = 100%, 0 = 0%)
      // Minimum: 0.0
      "chance": 0.5,
      
      "enabled": true
    },
    
    "Lapis": {
    
      // Chance (1 = 100%, 0 = 0%)
      // Minimum: 0.0
      "chance": 0.5,
      
      "enabled": true
    },
    
    "Quartz": {
    
      // Chance (1 = 100%, 0 = 0%)
      // Minimum: 0.0
      "chance": 0.5,
      
      "enabled": true
    },
    
    "Redstone": {
    
      // Chance (1 = 100%, 0 = 0%)
      // Minimum: 0.0
      "chance": 0.5,
      
      "enabled": true
    }
  },
  
  "ExtraDamage": {
  
    // Chance (1 = 100%, 0 = 0%)
    // Minimum: 0.0
    "chance": 0.5,
    
    // Should some tools deal extra damage against some mobs?
    // Bone tools -> (Wither) Skeletons
    // Ender tools -> Enderman and Endermite
    // Fiery tools -> Magma Cubes
    // Prismarine tools -> Guardians
    // Slime tools -> Slime Cubes
    "enabled": true,
    
    // Value to multiply with dealt damage.
    // Maximum: 10.0
    "maxMultiplier": 2.5
  },
  
  "ExtraDrop": {
  
    // Chance (1 = 100%, 0 = 0%)
    // Minimum: 0.0
    "chance": 0.0005,
    
    // Should tools drop corresponding materials when being used?
    "enabled": true
  },
  
  "HeadDrop": {
  
    // Chance (1 = 100%, 0 = 0%)
    // Minimum: 0.0
    "chance": 0.5,
    
    // Should (wither) skeletons drop their head if killed with bone axe or sword?
    "enabled": true
  },
  
  "PaperDamage": {
  
    // Chance (1 = 100%, 0 = 0%)
    // Minimum: 0.0
    "chance": 0.1,
    
    // Should paper tools hurt you when using?
    "enabled": true,
    
    // Maximum damage amount. 5 = 2.5 hearts
    "maxDamage": 2.5,
    
    // Minimum damage amount. 1 = 0.5 hearts
    "minDamage": 0.5
  }
}
