#Maximum enchanting power provided by bookshelves to scale infuser costs by.
#This is basically how many bookshelves you need around the infuser to be able to apply maximum level enchantments.
#All bookshelves on the same level as the infuser and one block above are counted, all need to have a taxicab distance of exactly 2 blocks (meaning corners count too).
#This option only affects advanced enchanting infusers.
#Range: > 0
maximum_power_advanced = 30
#Maximum enchanting power provided by bookshelves to scale infuser costs by.
#This is basically how many bookshelves you need around the infuser to be able to apply maximum level enchantments.
#All bookshelves on the same level as the infuser and one block above are counted, all need to have a taxicab distance of exactly 2 blocks (meaning corners count too).
#This option only affects normal enchanting infusers.
#Range: > 0
maximum_power_normal = 30

[power]
	#Multiplier for maximum enchanting power for when rare enchantments become available.
	#Range: -1.0 ~ 1.0
	rare_multiplier = 0.4
	#Multiplier for maximum enchanting power for when undiscoverable enchantments become available.
	#They also need to be enabled in the "Types" config.
	#Range: 0.0 ~ 1.0
	undiscoverable_multiplier = 0.9
	#Multiplier for maximum enchanting power for when treasure enchantments become available.
	#They also need to be enabled in the "Types" config.
	#Range: 0.0 ~ 1.0
	treasure_multiplier = 0.95
	#Multiplier for maximum enchanting power for when curse enchantments become available.
	#They also need to be enabled in the "Types" config.
	#Range: 0.0 ~ 1.0
	curse_multiplier = 1.0
	#Multiplier for maximum enchanting power for when common enchantments become available.
	#Range: -1.0 ~ 1.0
	common_multiplier = -0.2
	#Multiplier for maximum enchanting power for when very rare enchantments become available.
	#Range: -1.0 ~ 1.0
	very_rare_multiplier = 0.6
	#Multiplier for maximum enchanting power for how much power is required to max out an enchantment.
	#Range: 0.0 ~ 1.0
	level_multiplier = 0.4
	#Multiplier for maximum enchanting power for when uncommon enchantments become available.
	#Range: -1.0 ~ 1.0
	uncommon_multiplier = 0.2

[types]
	#Allow treasure enchantments (e.g. mending) to be applied using the enchanting infuser.
	treasure = false
	#Allow undiscoverable enchantments (e.g. soul speed) to be applied using the enchanting infuser.
	#This option takes precedence over other options for treasure and curse enchantments.
	undiscoverable = false
	#Allow curses (e.g. curse of vanishing) to be applied using the enchanting infuser.
	#This option takes precedence over option for treasure enchantments.
	curses = false

[costs]
	#When scaling costs, only account for vanilla enchantments. Otherwise enchanting costs will become ludicrously cheap with many modded enchantments present.
	vanilla_cost_only = true
	#Base cost multiplier for each level for uncommon enchantments.
	#Range: > -2147483648
	uncommon_cost = 3
	#Base cost multiplier for each level for rare enchantments.
	#Range: > -2147483648
	rare_cost = 4
	#Double prices for enchantments normally unobtainable from enchanting tables (e.g. mending, soul speed).
	double_uniques = true
	#Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
	#This option only affects advanced enchanting infusers.
	#Range: > -2147483648
	maximum_cost_advanced = 15
	#Base cost multiplier for each level for very rare enchantments.
	#Range: > -2147483648
	very_rare_cost = 5
	#Base cost multiplier for each level for common enchantments.
	#Range: > -2147483648
	common_cost = 2
	#Cost level to scale prices by. This is not a strict value, meaning it can be exceeded (e.g. when applying treasure enchantments).
	#This option only affects normal enchanting infusers.
	#Range: > -2147483648
	maximum_cost_normal = 25

