
[vessel]

	[vessel.barge]
		#Modify the chance of using the treasure loot table with the auto fishing barge, other factors such as depth and overfishing still play a role. Default 0.02.
		fishingTreasureChance = 0.02
		#Loot table to use when fishing barge catches a fish. Change to 'minecraft:gameplay/fishing' if some modded fish aren't being caught. Defaults to 'minecraft:gameplay/fishing/fish'.
		fishingLootTable = "minecraft:gameplay/fishing/fish"
		#Cooldown before each fishing attempt
		#Range: 0 ~ 200000
		fishingCooldown = 40

	[vessel.tug]
		#Base speed of the tugs. Default 2.4.
		#Range: 0.1 ~ 10.0
		tugBaseSpeed = 2.4
		#Multiplier for tug pathfinding search space, high values may impact performance. Default 1.
		#Range: 1 ~ 10
		tugPathfindMult = 1
		#Increases the burn duration of Steam tug fuel by N times when compared to furnace, must be an integer >= 1. Default 4.
		#Range: > 1
		steamTugFuelMultiplier = 4
		#Base maximum capacity of the Energy tug in FE, must be an integer >= 1. Default 10000.
		#Range: > 1
		energyTugBaseCapacity = 10000
		#Base energy usage of the Energy tug in FE/tick, must be an integer >= 1. Default 1.
		#Range: > 1
		energyTugBaseEnergyUsage = 1
		#Base max charge rate of the Energy tug in FE/tick, must be an integer >= 1. Default 100.
		#Range: > 1
		energyTugBaseMaxChargeRate = 100

	[vessel.general]
		#Damage sources that vessels are invulnerable to
		vesselInvuln = ["create.mechanical_saw", "create.mechanical_drill"]

[dock]

	[dock.charger]
		#Base max capacity of the Vessel Charger in FE, must be an integer >= 1. Default 10000.
		#Range: > 1
		vesselChargerBaseCapacity = 10000
		#Base max transfer rate of the Vessel Charger in FE/tick, must be an integer >= 1. Default 100.
		#Range: > 1
		vesselChargerBaseMaxTransfer = 100

[train]

	[train.general]
		#Max speed that trains can be accelerated to. High speed may cause chunk loading lag or issues, not advised for servers or packs. Default 0.25, max is 1
		#Range: 0.01 ~ 1.0
		trainMaxSpeed = 0.25
		#Damage sources that trains are invulnerable to
		trainInvuln = ["create.mechanical_saw", "create.mechanical_drill"]

	[train.locomotive]
		#Locomotive base speed. High speed may cause chunk loading lag or issues, not advised for servers or packs. Default 0.2, max is 0.9
		#Range: 0.01 ~ 0.9
		locoBaseSpeed = 0.2
		#Increases the burn duration of Steam locomotive fuel by N times when compared to furnace, must be an integer >= 1. Default 4.
		#Range: > 1
		steamLocoFuelMultiplier = 4
		#Base maximum capacity of the Energy locomotive in FE, must be an integer >= 1. Default 10000.
		#Range: > 1
		energyLocoBaseCapacity = 10000
		#Base energy usage of the Energy locomotive in FE/tick, must be an integer >= 1. Default 1.
		#Range: > 1
		energyLocoBaseEnergyUsage = 1
		#Base max charge rate of the Energy locomotive in FE/tick, must be an integer >= 1. Default 100.
		#Range: > 1
		energyLocoBaseMaxChargeRate = 100

[general]
	#Automatically kill chunkloader vehicles, this is intended for servers that regulate chunkloading using different mods. Please consider adding a datapack to disable the recipe if using this option.
	disableChunkLoading = false

