
#Beach Update
[beach]
	#How often (in percentage) should Coconut Crabs spawn when a coconut breaks? Set it to 0.0 to disable this.
	#Range: 0.0 ~ 1.0
	coconutCrabSpawnChance = 0.2
	#Generate coconut trees on beaches
	generateCoconutTrees = true
	#How often (in percentage) should coconut trees spawn per chunk?
	#Range: 0.0 ~ 1.0
	coconutTreeSpawnChance = 0.5
	#Generate seashells on beaches
	generateSeashells = true

#Desert Update
[desert]
	#Camel spawn weight. Set to 0 to disable.
	#Range: 0 ~ 1000
	camelSpawnWeight = 1
	#Generate prickly pears on top of cacti in the desert
	generatePricklyPears = true
	#How often (in percentage) should prickly pears grow when a cactus reaches full height? Set it to 0.0 to disable this.
	#Range: 0.0 ~ 1.0
	pricklyPearGrowthChance = 1.0
	#Generate ruins in deserts
	generateDesertRuins = true

#Snowy Update
[snowy]
	#Penguin spawn weight. Set to 0 to disable.
	#Range: 0 ~ 1000
	penguinSpawnWeight = 2
	#Generate thin ice patches in icy biomes
	generateThinIcePatches = true
	#Thin ice patch count. Higher number = more frequent.
	#Range: 0 ~ 256
	thinIcePatchCount = 15

#Plains Update
[plains]
	#Squirrel spawn weight. Set to 0 to disable.
	#Range: 0 ~ 1000
	squirrelSpawnWeight = 0
	#Generate walnut trees in plains biomes
	generateWalnutTrees = true
	#Remove the oak trees in plains biomes so only walnut trees generate
	removePlainsOakTrees = true

#Lush Caves Update
[lush_caves]
	#Vanilla Azalea trees will have azalea logs instead of oak logs
	replaceAzaleaTree = true
	#Generate surface moss in lush cave biomes
	generateSurfaceMoss = true

