
[chopping]
	#Default setting for the effect that sneaking has on chopping (can be cycled in-game)
	#Allowed Values: NONE, INVERT_CHOPPING, INVERT_FELLING
	sneakBehavior = "INVERT_CHOPPING"
	#Whether to ignore trees without connected leaves
	treesMustHaveLeaves = true
	#Whether to enable chopping when in creative mode (even when false, sneaking can still enable chopping)
	chopInCreativeMode = false
	#Default setting for whether or not the user wishes to chop (can be toggled in-game)
	choppingEnabled = true
	#Default setting for whether or not the user wishes to fell tree when chopping (can be toggled in-game)
	fellingEnabled = true

[visuals]
	#Whether to use procedural chopped log models; disable to use models added by a resource pack
	useProceduralChoppedModels = false
	#Whether to replace the interior sides of logs with a chopped texture instead of bark
	removeBarkOnInteriorLogs = true

	[visuals.choppingIndicator]
		#Vertical location of the indicator relative to the player's crosshairs; positive values move the indicator down
		#Range: -256 ~ 256
		yOffset = 0
		#Horizontal location of the indicator relative to the player's crosshairs; positive values move the indicator to the right
		#Range: -256 ~ 256
		xOffset = 16
		#Whether to show an on-screen icon indicating whether targeted blocks can be chopped
		enabled = true

[settingsScreen]
	#Whether to show chat confirmations when using hotkeys to change chop settings
	showFeedbackMessages = true
	#Whether to show in-game options for enabling and disable felling
	showFellingOptions = true

