
#Miscellaneous
[general]
	#The maximum number of twigs that can be found in each chunk
	#Range: 0 ~ 256
	maxTwigsPerChunk = 3
	#The NEW (as of version 1.2.2) way to add bone drops to an entity.
	#Find this name by typing '/summon' in game, and hit TAB.
	boneDropEntities = ["minecraft:bat", "minecraft:cat", "minecraft:chicken", "minecraft:cow", "minecraft:donkey", "minecraft:fox", "minecraft:horse", "minecraft:llama", "minecraft:mooshroom", "minecraft:mule", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:polar_bear", "minecraft:rabbit", "minecraft:sheep", "minecraft:trader_llama", "minecraft:wolf"]
	#Setting this to true will let players know that they can't break certain blocks without a certain tool
	showToolHelp = false
	#The chance (out of 100) that a bone can drop from the entities in 'boneDropMobs'.
	#Setting this to 0 disables this feature
	#Range: 0 ~ 100
	boneDropFromMobsChance = 50
	#A list of 'modid:block' that represent blocks that twigs can be placed on.
	twigPlacementBlacklist = ["minecraft:ice", "minecraft:packed_ice", "minecraft:bedrock"]
	#The chance (out of 100) for flint to be created via knapping.
	#e.g.: Setting to 75 means there is a 75% chance knapping will provide flint.
	#Range: 1 ~ 100
	flintKnappingChance = 75
	#Setting this to true prevents the ability to use stone tools, though you can still craft them for compatibility.
	removeStoneToolFunctionality = false
	#Setting this to true will allow you to replace pebbles like tall grass (more convenient for building, but loses the block forever
	arePebblesReplaceable = true
	#A string of dimensions in which pebbles should spawn. See the defaults for the format.
	dimensionWhitelist = ["minecraft:overworld"]
	#The maximum number of pebbles that can be found in each chunk
	#Range: 0 ~ 256
	maxPebblesPerChunk = 5
	#A list of 'modid:block' that represent blocks that pebbles can be placed on.
	pebblePlacementBlacklist = ["minecraft:ice", "minecraft:packed_ice", "minecraft:bedrock"]
	#Enabling this causes all entities to drop additional bones when killed
	allEntitiesDropBones = false
	#The chance (out of 100) for bone to be created via knapping.
	#e.g.: Setting to 75 means there is a 75% chance knapping will provide a bone shard.
	#Range: 1 ~ 100
	boneShardKnappingChance = 75
	#Setting this to true will make ground blocks (e.g. sand, dirt, gravel) harder to break without the correct tool.
	makeGroundBlocksHarder = true
	#Setting this to true prevents the ability to use wooden tools, though you can still craft them for compatibility.
	removeWoodenToolFunctionality = true

