{
  "itemGroup.firstaid": "First Aid",
  "item.firstaid.bandage": "Bandage",
  "item.firstaid.plaster": "Plaster",
  "item.firstaid.morphine": "Morphine",

  "firstaid.gui.head": "Head",
  "firstaid.gui.left_arm": "Left Arm",
  "firstaid.gui.left_leg": "Left Leg",
  "firstaid.gui.left_foot": "Left Foot",
  "firstaid.gui.body": "Body",
  "firstaid.gui.right_arm": "Right Arm",
  "firstaid.gui.right_leg": "Right Leg",
  "firstaid.gui.right_foot": "Right Foot",
  "firstaid.gui.apply_hint": "Pick where to apply the item",
  "firstaid.gui.morphine_left": "Morphine active(%s left)",
  "firstaid.gui.active_item": "Currently active",
  "firstaid.gui.no_sleep_heal": "Sleeping does not restore any health",
  "firstaid.gui.sleep_heal_amount": "Sleeping restores %s%% of max health",
  "firstaid.gui.tutorial": "FirstAid Tutorial",
  "firstaid.gui.healthscreen": "FirstAid Health Screen",

  "firstaid.tooltip.morphine": "Suppresses health debuffs for %s",
  "firstaid.tooltip.healer": "Restores %s hearts total, requires %s per half heart",

  "firstaid.tutorial.notice": "TUTORIAL - NO REAL VALUES",
  "firstaid.tutorial.hint": "- Use a Healing Item for Tutorial",
  "firstaid.tutorial.welcome": "Welcome to the FirstAid mod! This tutorial will guide you through this mod and explain the different mechanics.",
  "firstaid.tutorial.line1": "As you may already have noticed, the vanilla health bar is gone. It has been replaced by this system.",
  "firstaid.tutorial.line2": "Every part of your body has it's own health. So if you fall from a high place...",
  "firstaid.tutorial.line3": "One of your feet will be damaged!",
  "firstaid.tutorial.line4": "These damages may be bypassed by healing the wound with a Bandage or Plaster.",
  "firstaid.tutorial.line5": "Wounds can be healed by applying bandages or plaster (right click the item).",
  "firstaid.tutorial.sleephint": "If you sleep in a bed, your body will automatically regenerate a little bit.",
  "firstaid.tutorial.line6": "A player can die, if a critical organ's health (head or body) drop to zero.",
  "firstaid.tutorial.line7": "In this case, the player would be dead, no matter how much health the other organs have.",
  "firstaid.tutorial.line8": "If you want to see your current health and active healers, use a healing item to open this interface.",
  "firstaid.tutorial.end": "That is the end of the tutorial.",

  "firstaid.config.damagesystem": "Damage system",
  "firstaid.config.damagesystem.tooltip": "Settings regarding the max health of the body's parts. 2 = 1 heart",
  "firstaid.config.overlay": "Overlay",
  "firstaid.config.overlay.tooltip": "Settings regarding the health overlay when ingame",
  "firstaid.config.internalhealing": "Internal Healing",
  "firstaid.config.internalhealing.tooltip": "Settings regarding the internal healing system",
  "firstaid.config.externalhealing": "Healing",
  "firstaid.config.externalhealing.tooltip": "Settings regarding external healing system(like vanilla potions or natural regeneration)",
  "firstaid.config.debuffs": "Debuffs",
  "firstaid.config.debuffs.tooltip": "Enable/Disable specify debuffs on specific body parts",
  "firstaid.config.enablesoundsystem": "Enable soundsystem",
  "firstaid.config.enablesoundsystem.tooltip": "Set to true to enable the debuff sounds. Requires enableDebuffs to be true",
  "firstaid.config.scalemaxhealth": "Scale max health",
  "firstaid.config.scalemaxhealth.tooltip": "If true, max health is scaled to your hearts, and the config entries get multiplier to match the max health",
  "firstaid.config.capmaxhealth": "Cap max health",
  "firstaid.config.capmaxhealth.tooltip": "If true, max health will be capped at 6 hearts and absorption at 2 hearts per limb. If false, the health cap will be much higher (64 hearts normal and 16 absorption)",
  "firstaid.config.experimental": "Experimental setHealth",
  "firstaid.config.experimental.tooltip": "If true, all usages of setHealth from other mods will be captured. Should not cause any problems, but allow mods like scaling health bandages to apply. Server side only",
  "firstaid.config.bandage": "Bandage",
  "firstaid.config.bandage.tooltip": "Settings for the bandage item",
  "firstaid.config.plaster": "Plaster",
  "firstaid.config.plaster.tooltip": "Settings for the plaster item",
  "firstaid.config.totalheals": "Total heals",
  "firstaid.config.totalheals.tooltip": "The total heals this item does when applied. 1 heal = half a heart",
  "firstaid.config.secondsperheal": "Seconds per heal",
  "firstaid.config.secondsperheal.tooltip": "The time it takes for a single heal to trigger. Total time this item is active = this * totalHeals",
  "firstaid.config.applytime": "Apply time",
  "firstaid.config.applytime.tooltip": "The time it takes in the GUI to apply the item in milliseconds",
  "firstaid.config.allownaturalregeneration": "Allow natural regeneration",
  "firstaid.config.allownaturalregeneration.tooltip": "Allow vanilla's natural regeneration. Requires \"allowOtherHealingItems\" to be true\\n**WARNING** This sets the gamerule \"naturalRegeneration\" for all of your worlds internally, so it persists even if you remove the mod",
  "firstaid.config.allowotherhealingitems": "Allow other healing items",
  "firstaid.config.allowotherhealingitems.tooltip": "If false, healing potions and other healing items will have no effect",
  "firstaid.config.sleephealpercentage": "Healing by sleeping",
  "firstaid.config.sleephealpercentage.tooltip": "Specifies how much percent of the max health should be restored when sleeping",
  "firstaid.config.otherregenmultiplier": "Other regeneration multiplier",
  "firstaid.config.otherregenmultiplier.tooltip": "The value external regen will be multiplied with. Has no effect if \"Allow other healing items\" is disabled",
  "firstaid.config.naturalregenmultiplier": "Natural regeneration multiplier",
  "firstaid.config.naturalregenmultiplier.tooltip": "The value vanilla's natural regeneration will be multiplied with. Has no effect if \"Allow natural items\" is disabled",
  "firstaid.config.showvanillahealthbar": "Show vanilla health bar",
  "firstaid.config.showvanillahealthbar.tooltip": "True if the main health bar should be rendered (Will be average health)",
  "firstaid.config.hideonnochange": "Show on health changes",
  "firstaid.config.hideonnochange.tooltip": "If true the overlay will automatically be hidden while health isn't changing. It will be shown when connecting and any health changes",
  "firstaid.config.position": "Position",
  "firstaid.config.position.tooltip": "The relative point of the overlay. 0=top+left, 1=top+right, 2=bottom+left, 3=bottom+right",
  "firstaid.config.xoffset": "X-Axis Offset",
  "firstaid.config.alpha": "Alpha",
  "firstaid.config.alpha.tooltip": "Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque",
  "firstaid.config.xoffset.tooltip": "The offset on the x axis",
  "firstaid.config.yoffset": "Y-Axis Offset",
  "firstaid.config.yoffset.tooltip": "The offset on the y axis",

  "keybinds.show_wounds": "Show wounds",

  "subtitles.debuff.heartbeat": "Heart beats",
  "firstaid.gui.next_heal": "Next heal: %s seconds",
  "effect.firstaid.morphine": "Morphine",
  "firstaid.specificarmor": " +%s Locational Armor",
  "firstaid.specifictoughness": " +%s Locational Armor Toughness"
}