
[items]
	#Range: 0 ~ 100
	thunderbolt_cooldown = 100
	#Range: 1 ~ 24000
	bag_of_wind_duration = 400
	#Whether the Conch can place/remove water
	conch_enabled = true
	#Whether the Winged Sandals slowly lose durability
	winged_sandals_deplete = false
	#Range: 0 ~ 100
	healing_rod_cooldown = 35
	#Range: 0 ~ 100
	pig_wand_cooldown = 50
	#Whether the Sword of the Hunt deals absolute damage to animals
	sword_of_hunt_bypasses_armor = true
	#Range: 0 ~ 100
	conch_cooldown = 10
	#Range: 1 ~ 4000
	unicorn_horn_durability = 44
	#Range: 1 ~ 4000
	bag_of_wind_durability = 24
	#Winged Sandals speed bonus (1.0 = +100%)
	#Range: 0.0 ~ 2.0
	sandals_speed_bonus = 1.5
	#Range: 1 ~ 24000
	pig_wand_duration = 2450
	#Range: 1 ~ 4000
	healing_rod_durability = 384
	#Range: 1 ~ 4000
	thunderbolt_durability = 170
	#Whether throwing a hydra tooth can spawn Sparti
	dragon_tooth_spawns_sparti = true
	#Range: 1 ~ 4000
	pig_wand_durability = 104
	#Whether using the unicorn horn can cure potion effects
	unicorn_horn_cures_effects = true
	#Range: 0 ~ 100
	bag_of_wind_cooldown = 100
	#Whether the helm of darkness hides armor
	helm_hides_armor = true
	#Whether the Thunderbolt can only be used during storms
	thunderbolt_storms_only = false
	#When true, ambrosia gives effects of Golden Apple instead of Enchanted Golden Apple
	nerf_ambrosia = false

[effects]
	enable_daybreak_enchantment = true
	enable_hunting_enchantment = true
	enable_pig_effect = true
	enable_overstep_enchantment = true
	enable_mirror_enchantment = true
	enable_smashing_enchantment = true
	enable_prisoner_effect = true
	#When true, replaces stunning with Slowness I and Weakness I
	nerf_stunning = false
	enable_poison_enchantment = true
	enable_raising_enchantment = true
	#When stunned, players are prevented from jumping
	stun_prevents_jump = true
	#When stunned, players are prevented from using items
	stun_prevents_use = true
	#When true, replaces paralysis with Slowness II and Weakness II
	nerf_paralysis = false
	enable_fireflash_enchantment = true
	#Whether some monsters ignore players under the pig effect
	pig_prevents_target = true
	fireflash_destroys_blocks = true
	enable_silkwalker_enchantment = true
	#Whether players under the pig effect drop their armor
	pig_drops_armor = true
	enable_flying_enchantment = true
	enable_lord_of_the_sea_enchantment = true
	#Range: 0 ~ 24000
	prisoner_effect_duration = 1200
	pig_entity_whitelist = ["minecraft:player", "minecraft:villager", "minecraft:zombie", "minecraft:zombie_villager", "minecraft:husk", "minecraft:vindicator", "minecraft:wandering_trader", "minecraft:illusioner", "minecraft:pillager", "greekfantasy:ara", "greekfantasy:dryad", "greekfantasy:naiad", "greekfantasy:satyr"]
	#When true, prevents FOV modifiers when stunned or wearing winged sandals
	force_fov_reset = true
	is_pig_entity_whitelist = true

[potions]
	#Whether the Potion of Pig can turn players into pigs
	enable_pig_potion = true
	#Whether the Potion of Mirroring can prevent paralysis
	enable_mirror_potion = true

[mob_abilities]
	#Whether the Satyr Shaman can summon wolves
	satyr_attack = true
	#Number of seconds until the Sparti begins taking damage
	#Range: 1 ~ 8000
	sparti_lifespan = 300
	#Whether the Satyr can light unlit campfires
	satyr_lights_campfires = true
	#Whether the Minotaur can charge and stun players
	minotaur_attack = true
	#Whether harvesting log blocks angers nearby dryads
	dryad_angry_on_harvest = true
	#The song played by the Satyr while dancing
	satyr_song = "greekfantasy:greensleeves"
	#Whether the Orthus can shoot fire
	orthus_attack = true
	#Whether the Shade can steal player XP
	shade_attack = false
	#Whether the Whirl is invulnerable to damage
	whirl_invulnerable = false
	#Whether the Gorgon can stun players by staring
	gorgon_attack = true
	#Whether the Fury can throw curses
	fury_attack = true
	#Whether the Drakaina can use special attacks based on variant
	drakaina_attack = true
	#Number of seconds until a summoned Whirl begins taking damage
	#Range: 1 ~ 8000
	whirl_lifespan = 60
	#Whether the Siren can charm players
	siren_attack = true
	#Whether the Empusa can drain health
	empusa_attack = true
	#The distance at which dryads become angry when players harvest logs
	#Range: 0 ~ 32
	dryad_angry_range = 6
	#Whether shades that spawn when a player dies can only be killed by that player
	shade_player_only = false

[mob_spawn_specials]
	#Number of Sparti spawned by using a hydra tooth
	#Range: 1 ~ 8
	num_sparti_spawned = 1
	#Whether to show the Circe boss bar
	circe_boss_bar = false
	#Whether a hoglin must be outside of the nether to be turned to a Giant Boar
	giant_boar_non_nether = true
	#Whether a shade can spawn when players die
	shade_spawn_on_death = false
	#Whether to show the Nemean Lion boss bar
	nemean_lion_boss_bar = false
	#Percent chance that a gorgon will be a medusa
	#Range: 0.0 ~ 100.0
	gorgon_medusa_chance = 0.3
	#Percent chance that opening a mysterious box spawns an Elpis
	#Range: 0 ~ 100
	elpis_spawn_chance = 60
	#Percent chance that a witch will be a Circe
	#Range: 0.0 ~ 100.0
	circe_chance = 2.0
	#Percent chance that a satyr will be a shaman
	#Range: 0 ~ 100
	satyr_shaman_chance = 15
	#Whether to show the Medusa boss bar
	medusa_boss_bar = false
	#Percent chance that a yellow sheep will be a Golden Ram
	#Range: 0.0 ~ 100.0
	golden_ram_chance = 5.0
	#Whether to show the Arachne boss bar
	arachne_boss_bar = false
	#Percent chance that lightning striking a gorgon will turn it into a medusa
	#Range: 0.0 ~ 100.0
	lightning_medusa_chance = 95.0
	#Whether to show the Cretan Minotaur boss bar
	cretan_boss_bar = false
	#Percent chance that lightning striking an ocelot will turn it into a nemean lion
	#Range: 0.0 ~ 100.0
	lightning_lion_chance = 90.0

[palladium]
	#The vertical area (in blocks) protected by Palladium blocks
	#Range: 0 ~ 255
	palladium_y_range = 128
	#The radius (in chunks) of the area protected by Palladium blocks (0=same chunk only)
	#Range: 0 ~ 3
	palladium_chunk_range = 2
	#The number of server ticks between Palladium updates (increase to reduce lag)
	#Range: 2 ~ 1000
	palladium_refresh_interval = 110
	#Whether the Palladium can prevent monster spawns
	palladium_enabled = true

#mob spawn weights (higher number = more spawns)
[mob_spawns]
	whitelist_dimensions = true
	dimensions = ["minecraft:overworld", "minecraft:the_nether"]

	[mob_spawns.cyprian_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["PLAINS", "CONIFEROUS"]

	[mob_spawns.lampad_spawn]
		#Range: 0 ~ 1000
		chance = 4
		whitelist = true
		biome_types = ["minecraft:crimson_forest", "minecraft:warped_forest"]

	[mob_spawns.centaur_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["PLAINS", "CONIFEROUS"]

	[mob_spawns.dryad_spawn]
		#Range: 0 ~ 1000
		chance = 2
		whitelist = true
		biome_types = ["FOREST", "CONIFEROUS", "JUNGLE"]

	[mob_spawns.gigante_spawn]
		#Range: 0 ~ 1000
		chance = 5
		whitelist = true
		biome_types = ["MOUNTAIN", "minecraft:snowy_tundra"]

	[mob_spawns.empusa_spawn]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[mob_spawns.fury_spawn]
		#Range: 0 ~ 1000
		chance = 9
		whitelist = true
		biome_types = ["minecraft:nether_wastes"]

	[mob_spawns.minotaur_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[mob_spawns.satyr_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["FOREST", "CONIFEROUS", "JUNGLE"]

	[mob_spawns.ara_spawn]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[mob_spawns.shade_spawn]
		#Range: 0 ~ 1000
		chance = 10
		whitelist = false
		biome_types = []

	[mob_spawns.hydra_spawn]
		#Range: 0 ~ 1000
		chance = 8
		whitelist = true
		biome_types = ["SAVANNA", "SWAMP"]

	[mob_spawns.orthus_spawn]
		#Range: 0 ~ 1000
		chance = 20
		whitelist = true
		biome_types = ["NETHER"]

	[mob_spawns.pegasus_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["MOUNTAIN", "minecraft:sunflower_plains", "minecraft:flower_forest"]

	[mob_spawns.unicorn_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["minecraft:sunflower_plains", "minecraft:flower_forest"]

	[mob_spawns.drakaina_spawn]
		#Range: 0 ~ 1000
		chance = 5
		whitelist = false
		biome_types = ["END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[mob_spawns.makhai_spawn]
		#Range: 0 ~ 1000
		chance = 2
		whitelist = false
		biome_types = []

	[mob_spawns.naiad_spawn]
		#Range: 0 ~ 1000
		chance = 2
		whitelist = true
		biome_types = ["WATER"]

	[mob_spawns.mad_cow_spawn]
		#Range: 0 ~ 1000
		chance = 2
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[mob_spawns.whirl_spawn]
		#Range: 0 ~ 1000
		chance = 6
		whitelist = true
		biome_types = ["OCEAN"]

	[mob_spawns.gorgon_spawn]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[mob_spawns.harpy_spawn]
		#Range: 0 ~ 1000
		chance = 4
		whitelist = true
		biome_types = ["minecraft:desert", "minecraft:wooded_mountains"]

	[mob_spawns.cyclopes_spawn]
		#Range: 0 ~ 1000
		chance = 5
		whitelist = true
		biome_types = ["MOUNTAIN", "PLATEAU"]

	[mob_spawns.cerastes_spawn]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = true
		biome_types = ["minecraft:desert", "minecraft:desert_lakes", "minecraft:desert_hills"]

	[mob_spawns.siren_spawn]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["minecraft:lukewarm_ocean", "minecraft:warm_ocean"]

#feature generation chances (higher number = more features)
[features]
	whitelist_dimensions = true
	#Range: 0 ~ 1000
	olive_forest_weight = 4
	dimensions = ["minecraft:overworld", "minecraft:the_nether"]

	[features.small_shrine]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[features.cyclopes_cave]
		#Range: 0 ~ 1000
		chance = 8
		whitelist = true
		biome_types = ["PLAINS"]

	[features.pomegranate_tree]
		#Range: 0 ~ 1000
		chance = 40
		whitelist = true
		biome_types = ["minecraft:warped_forest"]

	[features.marble]
		#Range: 0 ~ 1000
		chance = 1000
		whitelist = true
		biome_types = ["OVERWORLD"]

	[features.reeds]
		#Range: 0 ~ 1000
		chance = 250
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[features.limestone]
		#Range: 0 ~ 1000
		chance = 1000
		whitelist = true
		biome_types = ["OVERWORLD"]

	[features.satyr_camp]
		#Range: 0 ~ 1000
		chance = 1
		whitelist = true
		biome_types = ["SNOWY", "MUSHROOM"]

	[features.ara_camp]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

	[features.python_pit]
		#Range: 0 ~ 1000
		chance = 3
		whitelist = true
		biome_types = ["JUNGLE"]

	[features.harpy_nest]
		#Range: 0 ~ 1000
		chance = 2
		whitelist = true
		biome_types = ["FOREST", "PLAINS"]

	[features.reeds_swamp]
		#Range: 0 ~ 1000
		chance = 900
		whitelist = true
		biome_types = ["SWAMP"]

	[features.olive_tree_single]
		#Range: 0 ~ 1000
		chance = 22
		whitelist = true
		biome_types = ["FOREST"]

	[features.small_nether_shrine]
		#Range: 0 ~ 1000
		chance = 30
		whitelist = true
		biome_types = ["minecraft:soul_sand_valley", "minecraft:nether_wastes"]

	[features.lion_den]
		#Range: 0 ~ 1000
		chance = 9
		whitelist = true
		biome_types = ["minecraft:desert", "minecraft:desert_hills"]

	[features.arachne_pit]
		#Range: 0 ~ 1000
		chance = 8
		whitelist = false
		biome_types = ["NETHER", "END", "WATER", "COLD", "SNOWY", "MUSHROOM"]

