
#General settings
[General]
	#When enabled Spoiled spoils food in Entities that have a container like Chest Minecarts [default: false]
	spoilEntityContainers = false
	#Defines the default amount of spoilTime (in second) that is used to initialize Spoiling when 'initializeSpoiling' is enabled [default: 120]
	#Range: > 1
	defaultSpoilTime = 300
	#Determines the spoilrate in specific containers [Syntax: tileentity:spoil_rate]
	#Examples: "minecraft:shulker_box,0" would make shulker boxes not spoil food
	#"cookingforblockheads:fridge,0.2" would make a cooking for blockheads fridge spoil at 20% of the usual spoilrate
	containerModifier = ["farmersdelight:oak_panrty,0.000001", "farmersdelight:spruce_panrty,0.000001", "farmersdelight:birch_panrty,0.000001", "farmersdelight:jungle_panrty,0.000001", "farmersdelight:acacia_panrty,0.000001", "farmersdelight:dark_oak_panrty,0.000001", "farmersdelight:crimson_panrty,0.000001", "farmersdelight:warped_panrty,0.000001", "abnormals_delight:driftwood_panrty,0.000001", "abnormals_delight:river_panrty,0.000001", "improvedbackpacks:white_backpack,0.5", "improvedbackpacks:orange_backpack,0.5", "improvedbackpacks:magenta_backpack,0.5", "improvedbackpacks:light_blue_backpack,0.5", "improvedbackpacks:yellow_backpack,0.5", "improvedbackpacks:lime_backpack,0.5", "improvedbackpacks:pink_backpack,0.5", "improvedbackpacks:gray_backpack,0.5", "improvedbackpacks:light_gray_backpack,0.5", "improvedbackpacks:cyan_backpack,0.5", "improvedbackpacks:purple_backpack,0.5", "improvedbackpacks:blue_backpack,0.5", "improvedbackpacks:brown_backpack,0.5", "improvedbackpacks:red_backpack,0.5", "improvedbackpacks:green_backpack,0.5", "improvedbackpacks:black_backpack,0.5", "improvedbackpacks:ender_backpack,0.5", "improvedbackpacks:sack,0.2", "simpleshops:simple_shop,0.000001", "simpleshops:creative_simple_shop,0.000001", "supplementaries:sack,0.5"]
	#When enabled Spoiled initializes spoiling for all vanilla food [default: false]
	initializeSpoiling = true
	#Defines the item the foods vanilla foods will turn into when spoiled (if empty it will clear the spoiling item) [default: 'minecraft:rotten_flesh']
	defaultSpoilItem = ""
	#Defines the default amount of seconds in between which the spoiling updates, if this is changed you should update the 'defaultSpoilTime' to accommodate for the extra time [default: 10]
	#Range: > 1
	spoilRate = 5

