
#Options for the minecraft mod.
[minecraft]

	#Spawning options for minecraft:zombie_horse
	[minecraft.zombie_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:egg
	[minecraft.egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zoglin
	[minecraft.zoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spawner_minecart
	[minecraft.spawner_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:llama
	[minecraft.llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:mule
	[minecraft.mule]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:bat
	[minecraft.bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:husk
	[minecraft.husk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:experience_bottle
	[minecraft.experience_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:rabbit
	[minecraft.rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:firework_rocket
	[minecraft.firework_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:silverfish
	[minecraft.silverfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:giant
	[minecraft.giant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:drowned
	[minecraft.drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:item
	[minecraft.item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:horse
	[minecraft.horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:vindicator
	[minecraft.vindicator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:minecart
	[minecraft.minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spectral_arrow
	[minecraft.spectral_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:llama_spit
	[minecraft.llama_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:mooshroom
	[minecraft.mooshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tnt
	[minecraft.tnt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:snowball
	[minecraft.snowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:parrot
	[minecraft.parrot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:creeper
	[minecraft.creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true

	#Spawning options for minecraft:lightning_bolt
	[minecraft.lightning_bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ravager
	[minecraft.ravager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:evoker_fangs
	[minecraft.evoker_fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:chest_minecart
	[minecraft.chest_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tropical_fish
	[minecraft.tropical_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:slime
	[minecraft.slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pillager
	[minecraft.pillager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:area_effect_cloud
	[minecraft.area_effect_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:blaze
	[minecraft.blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:piglin
	[minecraft.piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:end_crystal
	[minecraft.end_crystal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:endermite
	[minecraft.endermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true

	#Spawning options for minecraft:ender_pearl
	[minecraft.ender_pearl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombie
	[minecraft.zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true

	#Spawning options for minecraft:guardian
	[minecraft.guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fireball
	[minecraft.fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:illusioner
	[minecraft.illusioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:eye_of_ender
	[minecraft.eye_of_ender]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither_skull
	[minecraft.wither_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wolf
	[minecraft.wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:tnt_minecart
	[minecraft.tnt_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombie_villager
	[minecraft.zombie_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true

	#Spawning options for minecraft:elder_guardian
	[minecraft.elder_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:boat
	[minecraft.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:small_fireball
	[minecraft.small_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:strider
	[minecraft.strider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cave_spider
	[minecraft.cave_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cod
	[minecraft.cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:snow_golem
	[minecraft.snow_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:witch
	[minecraft.witch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:spider
	[minecraft.spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:command_block_minecart
	[minecraft.command_block_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:panda
	[minecraft.panda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:bee
	[minecraft.bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:arrow
	[minecraft.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cow
	[minecraft.cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:magma_cube
	[minecraft.magma_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pig
	[minecraft.pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:skeleton
	[minecraft.skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:hoglin
	[minecraft.hoglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:armor_stand
	[minecraft.armor_stand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:experience_orb
	[minecraft.experience_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:dolphin
	[minecraft.dolphin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:stray
	[minecraft.stray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:shulker
	[minecraft.shulker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:turtle
	[minecraft.turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:salmon
	[minecraft.salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:vex
	[minecraft.vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wandering_trader
	[minecraft.wandering_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither_skeleton
	[minecraft.wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:piglin_brute
	[minecraft.piglin_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ocelot
	[minecraft.ocelot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:furnace_minecart
	[minecraft.furnace_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:item_frame
	[minecraft.item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:phantom
	[minecraft.phantom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true

	#Spawning options for minecraft:ender_dragon
	[minecraft.ender_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:leash_knot
	[minecraft.leash_knot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:evoker
	[minecraft.evoker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:shulker_bullet
	[minecraft.shulker_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:squid
	[minecraft.squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:enderman
	[minecraft.enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = false
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = false
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = true

	#Spawning options for minecraft:dragon_fireball
	[minecraft.dragon_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:chicken
	[minecraft.chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:trader_llama
	[minecraft.trader_llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:donkey
	[minecraft.donkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fox
	[minecraft.fox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:iron_golem
	[minecraft.iron_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:zombified_piglin
	[minecraft.zombified_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:cat
	[minecraft.cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:ghast
	[minecraft.ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:sheep
	[minecraft.sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:player
	[minecraft.player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:pufferfish
	[minecraft.pufferfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:potion
	[minecraft.potion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:trident
	[minecraft.trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:villager
	[minecraft.villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = false
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = false
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:skeleton_horse
	[minecraft.skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:fishing_bobber
	[minecraft.fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:polar_bear
	[minecraft.polar_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:hopper_minecart
	[minecraft.hopper_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:falling_block
	[minecraft.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:painting
	[minecraft.painting]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for minecraft:wither
	[minecraft.wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the alexsmobs mod.
[alexsmobs]

	#Spawning options for alexsmobs:kangaroo
	[alexsmobs.kangaroo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bone_serpent_part
	[alexsmobs.bone_serpent_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cachalot_echo
	[alexsmobs.cachalot_echo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tasmanian_devil
	[alexsmobs.tasmanian_devil]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_tail
	[alexsmobs.centipede_tail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:enderiophage_rocket
	[alexsmobs.enderiophage_rocket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:endergrade
	[alexsmobs.endergrade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mungus
	[alexsmobs.mungus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:dropbear
	[alexsmobs.dropbear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:roadrunner
	[alexsmobs.roadrunner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cockroach_egg
	[alexsmobs.cockroach_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:rattlesnake
	[alexsmobs.rattlesnake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:leafcutter_ant
	[alexsmobs.leafcutter_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:shoebill
	[alexsmobs.shoebill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:blobfish
	[alexsmobs.blobfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:lobster
	[alexsmobs.lobster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mimicube
	[alexsmobs.mimicube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:grizzly_bear
	[alexsmobs.grizzly_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:snow_leopard
	[alexsmobs.snow_leopard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:moose
	[alexsmobs.moose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tiger
	[alexsmobs.tiger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_head
	[alexsmobs.centipede_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:orca
	[alexsmobs.orca]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crow
	[alexsmobs.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:elephant
	[alexsmobs.elephant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mosquito_spit
	[alexsmobs.mosquito_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crocodile
	[alexsmobs.crocodile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:stradpole
	[alexsmobs.stradpole]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:crimson_mosquito
	[alexsmobs.crimson_mosquito]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:spectre
	[alexsmobs.spectre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hemolymph
	[alexsmobs.hemolymph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:sand_shot
	[alexsmobs.sand_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hammerhead_shark
	[alexsmobs.hammerhead_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:seal
	[alexsmobs.seal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:sunbird
	[alexsmobs.sunbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:straddler
	[alexsmobs.straddler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:emu
	[alexsmobs.emu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mimic_octopus
	[alexsmobs.mimic_octopus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gazelle
	[alexsmobs.gazelle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:soul_vulture
	[alexsmobs.soul_vulture]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tarantula_hawk
	[alexsmobs.tarantula_hawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm_part
	[alexsmobs.void_worm_part]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:warped_mosco
	[alexsmobs.warped_mosco]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:guster
	[alexsmobs.guster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm_shot
	[alexsmobs.void_worm_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:enderiophage
	[alexsmobs.enderiophage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_portal
	[alexsmobs.void_portal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:emu_egg
	[alexsmobs.emu_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gorilla
	[alexsmobs.gorilla]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:platypus
	[alexsmobs.platypus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:capuchin_monkey
	[alexsmobs.capuchin_monkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cockroach
	[alexsmobs.cockroach]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:komodo_dragon
	[alexsmobs.komodo_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bone_serpent
	[alexsmobs.bone_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:void_worm
	[alexsmobs.void_worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:centipede_body
	[alexsmobs.centipede_body]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:bald_eagle
	[alexsmobs.bald_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:mantis_shrimp
	[alexsmobs.mantis_shrimp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:seagull
	[alexsmobs.seagull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:raccoon
	[alexsmobs.raccoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:fly
	[alexsmobs.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:alligator_snapping_turtle
	[alexsmobs.alligator_snapping_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:cachalot_whale
	[alexsmobs.cachalot_whale]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:hummingbird
	[alexsmobs.hummingbird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:straddleboard
	[alexsmobs.straddleboard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:tossed_item
	[alexsmobs.tossed_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:warped_toad
	[alexsmobs.warped_toad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:frilled_shark
	[alexsmobs.frilled_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:shark_tooth_arrow
	[alexsmobs.shark_tooth_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for alexsmobs:gust
	[alexsmobs.gust]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the abnormals_core mod.
[abnormals_core]

	#Spawning options for abnormals_core:boat
	[abnormals_core.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the astikorcarts mod.
[astikorcarts]

	#Spawning options for astikorcarts:plow
	[astikorcarts.plow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astikorcarts:supply_cart
	[astikorcarts.supply_cart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astikorcarts:postilion
	[astikorcarts.postilion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for astikorcarts:animal_cart
	[astikorcarts.animal_cart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the aquaculture mod.
[aquaculture]

	#Spawning options for aquaculture:tuna
	[aquaculture.tuna]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:birch_fish_mount
	[aquaculture.birch_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:jellyfish
	[aquaculture.jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bluegill
	[aquaculture.bluegill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:muskellunge
	[aquaculture.muskellunge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:water_arrow
	[aquaculture.water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:catfish
	[aquaculture.catfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:brown_shrooma
	[aquaculture.brown_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:tambaqui
	[aquaculture.tambaqui]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pacific_halibut
	[aquaculture.pacific_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:rainbow_trout
	[aquaculture.rainbow_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:boulti
	[aquaculture.boulti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:starshell_turtle
	[aquaculture.starshell_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:gar
	[aquaculture.gar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:oak_fish_mount
	[aquaculture.oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:acacia_fish_mount
	[aquaculture.acacia_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:perch
	[aquaculture.perch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:capitaine
	[aquaculture.capitaine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:arrau_turtle
	[aquaculture.arrau_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:dark_oak_fish_mount
	[aquaculture.dark_oak_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_halibut
	[aquaculture.atlantic_halibut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:piranha
	[aquaculture.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:blackfish
	[aquaculture.blackfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:jungle_fish_mount
	[aquaculture.jungle_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:red_grouper
	[aquaculture.red_grouper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:spruce_fish_mount
	[aquaculture.spruce_fish_mount]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:arapaima
	[aquaculture.arapaima]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:box_turtle
	[aquaculture.box_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_herring
	[aquaculture.atlantic_herring]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bayad
	[aquaculture.bayad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pollock
	[aquaculture.pollock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:carp
	[aquaculture.carp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:spectral_water_arrow
	[aquaculture.spectral_water_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:red_shrooma
	[aquaculture.red_shrooma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:atlantic_cod
	[aquaculture.atlantic_cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:pink_salmon
	[aquaculture.pink_salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:synodontis
	[aquaculture.synodontis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:brown_trout
	[aquaculture.brown_trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:smallmouth_bass
	[aquaculture.smallmouth_bass]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:bobber
	[aquaculture.bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for aquaculture:minnow
	[aquaculture.minnow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the biomesoplenty mod.
[biomesoplenty]

	#Spawning options for biomesoplenty:boat
	[biomesoplenty.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the adhooks mod.
[adhooks]

	#Spawning options for adhooks:hook_shot
	[adhooks.hook_shot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the atum mod.
[atum]

	#Spawning options for atum:quail_egg
	[atum.quail_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:bonestorm
	[atum.bonestorm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:serval
	[atum.serval]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:tefnuts_call
	[atum.tefnuts_call]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:mummy
	[atum.mummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:brigand
	[atum.brigand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_straight
	[atum.arrow_straight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:forsaken
	[atum.forsaken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:assassin
	[atum.assassin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_fire
	[atum.arrow_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:pharaoh
	[atum.pharaoh]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:quail
	[atum.quail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:bandit_warlord
	[atum.bandit_warlord]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stonewarden_friendly
	[atum.stonewarden_friendly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_explosive
	[atum.arrow_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:camel
	[atum.camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_double
	[atum.arrow_double]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_quickdraw
	[atum.arrow_quickdraw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:barbarian
	[atum.barbarian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:villager_female
	[atum.villager_female]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stonewarden
	[atum.stonewarden]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stoneguard
	[atum.stoneguard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_slowness
	[atum.arrow_slowness]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:nomad
	[atum.nomad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:tarantula
	[atum.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:villager_male
	[atum.villager_male]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_rain
	[atum.arrow_rain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:arrow_poison
	[atum.arrow_poison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:desert_wolf
	[atum.desert_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:wraith
	[atum.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:small_bone
	[atum.small_bone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:pharaoh_orb
	[atum.pharaoh_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:sergeant
	[atum.sergeant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:camel_spit
	[atum.camel_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:stoneguard_friendly
	[atum.stoneguard_friendly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:scarab
	[atum.scarab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for atum:desert_rabbit
	[atum.desert_rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the brutalbosses mod.
[brutalbosses]

	#Spawning options for brutalbosses:thrownitem
	[brutalbosses.thrownitem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ars_nouveau mod.
[ars_nouveau]

	#Spawning options for ars_nouveau:wilden_guardian
	[ars_nouveau.wilden_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:follow_proj
	[ars_nouveau.follow_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:whelp
	[ars_nouveau.whelp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:an_lightning
	[ars_nouveau.an_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_sylph
	[ars_nouveau.familiar_sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_bookwyrm
	[ars_nouveau.familiar_bookwyrm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_boss
	[ars_nouveau.wilden_boss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spike
	[ars_nouveau.spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:dummy
	[ars_nouveau.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spell_arrow
	[ars_nouveau.spell_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ward_entity
	[ars_nouveau.ward_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:cascading_weald_walker
	[ars_nouveau.cascading_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ritual
	[ars_nouveau.ritual]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:linger
	[ars_nouveau.linger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_carbuncle
	[ars_nouveau.familiar_carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flying_item
	[ars_nouveau.flying_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_jabberwog
	[ars_nouveau.familiar_jabberwog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:summon_horse
	[ars_nouveau.summon_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:drygmy
	[ars_nouveau.drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:blazing_weald_walker
	[ars_nouveau.blazing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_hunter
	[ars_nouveau.wilden_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:sylph
	[ars_nouveau.sylph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:spell_proj
	[ars_nouveau.spell_proj]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:fangs
	[ars_nouveau.fangs]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:ally_vex
	[ars_nouveau.ally_vex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wilden_stalker
	[ars_nouveau.wilden_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:flourishing_weald_walker
	[ars_nouveau.flourishing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:carbuncle
	[ars_nouveau.carbuncle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:summon_wolf
	[ars_nouveau.summon_wolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:wixie
	[ars_nouveau.wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_drygmy
	[ars_nouveau.familiar_drygmy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:familiar_wixie
	[ars_nouveau.familiar_wixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_nouveau:vexing_weald_walker
	[ars_nouveau.vexing_weald_walker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ars_elemental mod.
[ars_elemental]

	#Spawning options for ars_elemental:homing_projectile
	[ars_elemental.homing_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:summon_direwolf
	[ars_elemental.summon_direwolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:summon_vhex
	[ars_elemental.summon_vhex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:summon_skelehorse
	[ars_elemental.summon_skelehorse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ars_elemental:arc_projectile
	[ars_elemental.arc_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ob_aquamirae mod.
[ob_aquamirae]

	#Spawning options for ob_aquamirae:drowned_captain_attack_area
	[ob_aquamirae.drowned_captain_attack_area]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maw
	[ob_aquamirae.maw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:anglerfish
	[ob_aquamirae.anglerfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:tortured_soul
	[ob_aquamirae.tortured_soul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maze_rose_entity
	[ob_aquamirae.maze_rose_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:poison_chakram_entity
	[ob_aquamirae.poison_chakram_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:golden_moth
	[ob_aquamirae.golden_moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:pillagers_patrol
	[ob_aquamirae.pillagers_patrol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maze_mother
	[ob_aquamirae.maze_mother]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:drowned_captain
	[ob_aquamirae.drowned_captain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:oxygelium_generator
	[ob_aquamirae.oxygelium_generator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_aquamirae:maze_structure_generator
	[ob_aquamirae.maze_structure_generator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ob_core mod.
[ob_core]

	#Spawning options for ob_core:hilda
	[ob_core.hilda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_core:entitybulletflying_axe
	[ob_core.entitybulletflying_axe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_core:obsidian_shard
	[ob_core.obsidian_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ob_core:ancient_paladin
	[ob_core.ancient_paladin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the forestcraft mod.
[forestcraft]

	#Spawning options for forestcraft:night_bat
	[forestcraft.night_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:fire_fishing_bobber
	[forestcraft.fire_fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:wood_abomination
	[forestcraft.wood_abomination]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:mini_tornado_projectile
	[forestcraft.mini_tornado_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:crocus_petal
	[forestcraft.crocus_petal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:alpha_insane_dog
	[forestcraft.alpha_insane_dog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:sky_fragment
	[forestcraft.sky_fragment]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:eater_of_the_depths
	[forestcraft.eater_of_the_depths]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:crocus_flower
	[forestcraft.crocus_flower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:cosmic_fire
	[forestcraft.cosmic_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:soul_blaze
	[forestcraft.soul_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:fire_liquid
	[forestcraft.fire_liquid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:blackhole_bullet
	[forestcraft.blackhole_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:cicada
	[forestcraft.cicada]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:projectile_bee
	[forestcraft.projectile_bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:worm
	[forestcraft.worm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:daybreak
	[forestcraft.daybreak]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:petrified_runestone_zombie
	[forestcraft.petrified_runestone_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:night_watcher
	[forestcraft.night_watcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:bakudan_ball
	[forestcraft.bakudan_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:dirt_chunk
	[forestcraft.dirt_chunk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:electrite_arrow
	[forestcraft.electrite_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:sky_bullet
	[forestcraft.sky_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:beequeen
	[forestcraft.beequeen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:cloud_ray
	[forestcraft.cloud_ray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:terror_bringer
	[forestcraft.terror_bringer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:deer
	[forestcraft.deer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:note
	[forestcraft.note]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:thunder_screamer
	[forestcraft.thunder_screamer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:custom_fishing_bobber
	[forestcraft.custom_fishing_bobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:nether_bat
	[forestcraft.nether_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:kelpy
	[forestcraft.kelpy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:krock
	[forestcraft.krock]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:bakudan
	[forestcraft.bakudan]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:ancient_runestone_hero
	[forestcraft.ancient_runestone_hero]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:desecrated_soul
	[forestcraft.desecrated_soul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:iguana
	[forestcraft.iguana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:bubble
	[forestcraft.bubble]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:cosmic_fiend
	[forestcraft.cosmic_fiend]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:liquid_electrite_flask
	[forestcraft.liquid_electrite_flask]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:jungle_wasp
	[forestcraft.jungle_wasp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:changeling
	[forestcraft.changeling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:gem_golem
	[forestcraft.gem_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:infected_zombie
	[forestcraft.infected_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:nether_scourge
	[forestcraft.nether_scourge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:iguana_king
	[forestcraft.iguana_king]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:dandelioneer
	[forestcraft.dandelioneer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:hc_poison
	[forestcraft.hc_poison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:air_sucker
	[forestcraft.air_sucker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:demon_bullet
	[forestcraft.demon_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:insane_dog
	[forestcraft.insane_dog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for forestcraft:killer_bee
	[forestcraft.killer_bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the champions mod.
[champions]

	#Spawning options for champions:enkindling_bullet
	[champions.enkindling_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for champions:arctic_bullet
	[champions.arctic_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the bygonenether mod.
[bygonenether]

	#Spawning options for bygonenether:piglin_hunter
	[bygonenether.piglin_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wither_skeleton_horse
	[bygonenether.wither_skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:piglin_prisoner
	[bygonenether.piglin_prisoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:wex
	[bygonenether.wex]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for bygonenether:warped_enderman
	[bygonenether.warped_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cavesandcliffs mod.
[cavesandcliffs]

	#Spawning options for cavesandcliffs:falling_block
	[cavesandcliffs.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:axolotl
	[cavesandcliffs.axolotl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:glow_squid
	[cavesandcliffs.glow_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:glow_item_frame
	[cavesandcliffs.glow_item_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for cavesandcliffs:goat
	[cavesandcliffs.goat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the cavesandcliffsbackportadditions mod.
[cavesandcliffsbackportadditions]

	#Spawning options for cavesandcliffsbackportadditions:projectile_amethyst_launcher
	[cavesandcliffsbackportadditions.projectile_amethyst_launcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the charm mod.
[charm]

	#Spawning options for charm:glowball
	[charm.glowball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for charm:moobloom
	[charm.moobloom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for charm:endermite_powder
	[charm.endermite_powder]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for charm:coral_squid
	[charm.coral_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the clumps mod.
[clumps]

	#Spawning options for clumps:xp_orb_big
	[clumps.xp_orb_big]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the decorative_blocks mod.
[decorative_blocks]

	#Spawning options for decorative_blocks:dummy
	[decorative_blocks.dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the creraces mod.
[creraces]

	#Spawning options for creraces:air_elemental
	[creraces.air_elemental]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:bertha
	[creraces.bertha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:earth_elemental
	[creraces.earth_elemental]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_dominator
	[creraces.projectile_dominator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:aery
	[creraces.aery]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_mare_attach
	[creraces.projectile_mare_attach]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:reaper
	[creraces.reaper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_succubus_charm
	[creraces.projectile_succubus_charm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_meteor
	[creraces.projectile_meteor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_blinding_dart
	[creraces.projectile_blinding_dart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:water_elemental
	[creraces.water_elemental]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:rouge_demon
	[creraces.rouge_demon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:wanderer
	[creraces.wanderer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:fire_elemental
	[creraces.fire_elemental]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_capture_net
	[creraces.projectile_capture_net]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:amogus
	[creraces.amogus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:ghoul
	[creraces.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_goop
	[creraces.projectile_goop]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_restless
	[creraces.projectile_restless]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:dominator
	[creraces.dominator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:crawler
	[creraces.crawler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_dragonborn_staff
	[creraces.projectile_dragonborn_staff]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_death_ray
	[creraces.projectile_death_ray]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:projectile_wanderer
	[creraces.projectile_wanderer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:clone
	[creraces.clone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creraces:skitter
	[creraces.skitter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the darkerdepths mod.
[darkerdepths]

	#Spawning options for darkerdepths:glowshroom_monster
	[darkerdepths.glowshroom_monster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for darkerdepths:magma_minion
	[darkerdepths.magma_minion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for darkerdepths:boat
	[darkerdepths.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the quark mod.
[quark]

	#Spawning options for quark:stool
	[quark.stool]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:colored_frame
	[quark.colored_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:skull_pike
	[quark.skull_pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:gravisand
	[quark.gravisand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:toretoise
	[quark.toretoise]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:foxhound
	[quark.foxhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:stoneling
	[quark.stoneling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:wraith
	[quark.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:leash_knot_fake
	[quark.leash_knot_fake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:frog
	[quark.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:shiba
	[quark.shiba]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:totem
	[quark.totem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:chest_passenger
	[quark.chest_passenger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:forgotten
	[quark.forgotten]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:glass_frame
	[quark.glass_frame]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:wrapped
	[quark.wrapped]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:crab
	[quark.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:soul_bead
	[quark.soul_bead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for quark:pickarang
	[quark.pickarang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the doggytalents mod.
[doggytalents]

	#Spawning options for doggytalents:dog_beam
	[doggytalents.dog_beam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for doggytalents:dog
	[doggytalents.dog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dragonsurvival mod.
[dragonsurvival]

	#Spawning options for dragonsurvival:dragon_armor
	[dragonsurvival.dragon_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:dummy_dragon
	[dragonsurvival.dummy_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:bolas
	[dragonsurvival.bolas]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:squire
	[dragonsurvival.squire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:princess_entity
	[dragonsurvival.princess_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:hunter_hound
	[dragonsurvival.hunter_hound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:ball_lightning
	[dragonsurvival.ball_lightning]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:dragon_spike
	[dragonsurvival.dragon_spike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:dragon_hitbox
	[dragonsurvival.dragon_hitbox]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:magical_predator_entity
	[dragonsurvival.magical_predator_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:knight
	[dragonsurvival.knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:shooter
	[dragonsurvival.shooter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:storm_breath_effect
	[dragonsurvival.storm_breath_effect]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:princess
	[dragonsurvival.princess]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:fireball
	[dragonsurvival.fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dragonsurvival:prince
	[dragonsurvival.prince]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the artifacts mod.
[artifacts]

	#Spawning options for artifacts:mimic
	[artifacts.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the farmersdelight mod.
[farmersdelight]

	#Spawning options for farmersdelight:rotten_tomato
	[farmersdelight.rotten_tomato]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeonsmod mod.
[dungeonsmod]

	#Spawning options for dungeonsmod:deadhound
	[dungeonsmod.deadhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:traveler
	[dungeonsmod.traveler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:anthermite
	[dungeonsmod.anthermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:scientist
	[dungeonsmod.scientist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:guard
	[dungeonsmod.guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:sun
	[dungeonsmod.sun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:leech
	[dungeonsmod.leech]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:whirlwind
	[dungeonsmod.whirlwind]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:notehead
	[dungeonsmod.notehead]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:voidlaser
	[dungeonsmod.voidlaser]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:mimic
	[dungeonsmod.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:pitcher
	[dungeonsmod.pitcher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:rogue
	[dungeonsmod.rogue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:piranha
	[dungeonsmod.piranha]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:lordskeleton
	[dungeonsmod.lordskeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:king
	[dungeonsmod.king]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:ironslime
	[dungeonsmod.ironslime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:itemthrowed
	[dungeonsmod.itemthrowed]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:slimewolf
	[dungeonsmod.slimewolf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:voidmaster
	[dungeonsmod.voidmaster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:winterhunter
	[dungeonsmod.winterhunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:pice
	[dungeonsmod.pice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:extrapart
	[dungeonsmod.extrapart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:kraken
	[dungeonsmod.kraken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:crawler
	[dungeonsmod.crawler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:sandcloud
	[dungeonsmod.sandcloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:sunplanet
	[dungeonsmod.sunplanet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:crow
	[dungeonsmod.crow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:deserted
	[dungeonsmod.deserted]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:slimond
	[dungeonsmod.slimond]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:chargedfireball
	[dungeonsmod.chargedfireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeonsmod:haunter
	[dungeonsmod.haunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeons_mobs mod.
[dungeons_mobs]

	#Spawning options for dungeons_mobs:laser_orb
	[dungeons_mobs.laser_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:cobweb_projectile
	[dungeons_mobs.cobweb_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:cobweb_trap
	[dungeons_mobs.cobweb_trap]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:fungus_thrower
	[dungeons_mobs.fungus_thrower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:snareling
	[dungeons_mobs.snareling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:enchanter
	[dungeons_mobs.enchanter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:frozen_zombie
	[dungeons_mobs.frozen_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_pillager
	[dungeons_mobs.armored_pillager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:jungle_zombie
	[dungeons_mobs.jungle_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:poison_anemone
	[dungeons_mobs.poison_anemone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:quick_growing_anemone
	[dungeons_mobs.quick_growing_anemone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:royal_guard
	[dungeons_mobs.royal_guard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:mossy_skeleton
	[dungeons_mobs.mossy_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:watchling
	[dungeons_mobs.watchling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_sunken_skeleton
	[dungeons_mobs.armored_sunken_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:skeleton_horseman
	[dungeons_mobs.skeleton_horseman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_zombie
	[dungeons_mobs.armored_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:icy_creeper
	[dungeons_mobs.icy_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:redstone_mine
	[dungeons_mobs.redstone_mine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:sunken_skeleton
	[dungeons_mobs.sunken_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:poison_quill_vine
	[dungeons_mobs.poison_quill_vine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:iceologer
	[dungeons_mobs.iceologer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_drowned
	[dungeons_mobs.armored_drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:blastling
	[dungeons_mobs.blastling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:slimeball
	[dungeons_mobs.slimeball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:mountaineer
	[dungeons_mobs.mountaineer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:mage_clone
	[dungeons_mobs.mage_clone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:geomancer_wall
	[dungeons_mobs.geomancer_wall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:redstone_cube
	[dungeons_mobs.redstone_cube]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:ice_cloud
	[dungeons_mobs.ice_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:illusioner_clone
	[dungeons_mobs.illusioner_clone]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:redstone_golem
	[dungeons_mobs.redstone_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:wavewhisperer
	[dungeons_mobs.wavewhisperer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:skeleton_vanguard
	[dungeons_mobs.skeleton_vanguard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:mage
	[dungeons_mobs.mage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:trident_fume
	[dungeons_mobs.trident_fume]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:windcaller
	[dungeons_mobs.windcaller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:squall_golem
	[dungeons_mobs.squall_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_skeleton
	[dungeons_mobs.armored_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_vindicator
	[dungeons_mobs.armored_vindicator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:vindicator_chef
	[dungeons_mobs.vindicator_chef]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_piglin
	[dungeons_mobs.armored_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:whisperer
	[dungeons_mobs.whisperer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:drowned_necromancer
	[dungeons_mobs.drowned_necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:illusioner
	[dungeons_mobs.illusioner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:zombified_armored_piglin
	[dungeons_mobs.zombified_armored_piglin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:conjured_slime
	[dungeons_mobs.conjured_slime]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:tornado
	[dungeons_mobs.tornado]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:endersent
	[dungeons_mobs.endersent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:necromancer
	[dungeons_mobs.necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:blue_nethershroom
	[dungeons_mobs.blue_nethershroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:leapleaf
	[dungeons_mobs.leapleaf]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:wraith_fireball
	[dungeons_mobs.wraith_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:geomancer_bomb
	[dungeons_mobs.geomancer_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:quick_growing_vine
	[dungeons_mobs.quick_growing_vine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:wraith
	[dungeons_mobs.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:zombified_fungus_thrower
	[dungeons_mobs.zombified_fungus_thrower]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:armored_mountaineer
	[dungeons_mobs.armored_mountaineer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_mobs:geomancer
	[dungeons_mobs.geomancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeons_libraries mod.
[dungeons_libraries]

	#Spawning options for dungeons_libraries:soul_orb
	[dungeons_libraries.soul_orb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dungeons_gear mod.
[dungeons_gear]

	#Spawning options for dungeons_gear:beam_entity
	[dungeons_gear.beam_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_gear:buzzy_nest
	[dungeons_gear.buzzy_nest]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_gear:totem_of_regeneration
	[dungeons_gear.totem_of_regeneration]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_gear:ice_cloud
	[dungeons_gear.ice_cloud]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_gear:fireworks_display
	[dungeons_gear.fireworks_display]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dungeons_gear:totem_of_shielding
	[dungeons_gear.totem_of_shielding]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the eidolon mod.
[eidolon]

	#Spawning options for eidolon:soulfire_projectile
	[eidolon.soulfire_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:necromancer_spell
	[eidolon.necromancer_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:wraith
	[eidolon.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:chant_caster
	[eidolon.chant_caster]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:necromancer
	[eidolon.necromancer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:zombie_brute
	[eidolon.zombie_brute]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eidolon:bonechill_projectile
	[eidolon.bonechill_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the sanguinearsenal mod.
[sanguinearsenal]

	#Spawning options for sanguinearsenal:flying_scythe
	[sanguinearsenal.flying_scythe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for sanguinearsenal:blood_projectile
	[sanguinearsenal.blood_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the zawa mod.
[zawa]

	#Spawning options for zawa:motor_boat
	[zawa.motor_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:slingshot_net
	[zawa.slingshot_net]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:tranquilizer_dart
	[zawa.tranquilizer_dart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:apple_ice_treat
	[zawa.apple_ice_treat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:beef_ice_treat
	[zawa.beef_ice_treat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:boomer_ball
	[zawa.boomer_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:scented_ball
	[zawa.scented_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:african_lion
	[zawa.african_lion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:african_wild_dog
	[zawa.african_wild_dog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:bald_eagle
	[zawa.bald_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:black_footed_ferret
	[zawa.black_footed_ferret]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:emperor_penguin
	[zawa.emperor_penguin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:flamingo
	[zawa.flamingo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:giant_anteater
	[zawa.giant_anteater]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:giant_panda
	[zawa.giant_panda]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:giraffe
	[zawa.giraffe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:grevys_zebra
	[zawa.grevys_zebra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:hornbill
	[zawa.hornbill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:kakapo
	[zawa.kakapo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:koala
	[zawa.koala]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:macaw
	[zawa.macaw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:mandrill
	[zawa.mandrill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:orca
	[zawa.orca]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:polar_bear
	[zawa.polar_bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:red_kangaroo
	[zawa.red_kangaroo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:snow_leopard
	[zawa.snow_leopard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:spider_monkey
	[zawa.spider_monkey]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:sumatran_orangutan
	[zawa.sumatran_orangutan]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:african_lake_cichlid
	[zawa.african_lake_cichlid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:angelfish
	[zawa.angelfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:butterfly
	[zawa.butterfly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:brown_rat
	[zawa.brown_rat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:clownfish
	[zawa.clownfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:cod
	[zawa.cod]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:corydoras
	[zawa.corydoras]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:gramma
	[zawa.gramma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:honey_bee
	[zawa.honey_bee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:praying_mantis
	[zawa.praying_mantis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:salmon
	[zawa.salmon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:scorpion
	[zawa.scorpion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for zawa:tarantula
	[zawa.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the piratesandlootersreborn mod.
[piratesandlootersreborn]

	#Spawning options for piratesandlootersreborn:entitybulletpirate_pistol
	[piratesandlootersreborn.entitybulletpirate_pistol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:entitybulletpirate_bomb
	[piratesandlootersreborn.entitybulletpirate_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:capitan_agmair
	[piratesandlootersreborn.capitan_agmair]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:capitan_roger
	[piratesandlootersreborn.capitan_roger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:entitybulletroger
	[piratesandlootersreborn.entitybulletroger]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:bomber
	[piratesandlootersreborn.bomber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:th
	[piratesandlootersreborn.th]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:armatnik
	[piratesandlootersreborn.armatnik]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:entitybulletarmata
	[piratesandlootersreborn.entitybulletarmata]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:hgt
	[piratesandlootersreborn.hgt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:entitybulletjy
	[piratesandlootersreborn.entitybulletjy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:capitan
	[piratesandlootersreborn.capitan]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:rozbitek
	[piratesandlootersreborn.rozbitek]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:entitybulletpirate_speed_pistol
	[piratesandlootersreborn.entitybulletpirate_speed_pistol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:capitan_stachu
	[piratesandlootersreborn.capitan_stachu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:pirate_skeleton_bomber
	[piratesandlootersreborn.pirate_skeleton_bomber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:spader_pirate_skeleton
	[piratesandlootersreborn.spader_pirate_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:capitan_albrecht
	[piratesandlootersreborn.capitan_albrecht]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:kraken
	[piratesandlootersreborn.kraken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for piratesandlootersreborn:kraken_summoner
	[piratesandlootersreborn.kraken_summoner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the stalwart_dungeons mod.
[stalwart_dungeons]

	#Spawning options for stalwart_dungeons:entitybulletspore_bottle
	[stalwart_dungeons.entitybulletspore_bottle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybullettungsten_shield
	[stalwart_dungeons.entitybullettungsten_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletwarted_tungsten_shield
	[stalwart_dungeons.entitybulletwarted_tungsten_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletawful_gun
	[stalwart_dungeons.entitybulletawful_gun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletawful_dungeon_spawner
	[stalwart_dungeons.entitybulletawful_dungeon_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletkeeping_castle_spawner
	[stalwart_dungeons.entitybulletkeeping_castle_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:awful_ghast
	[stalwart_dungeons.awful_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:nether_keeper
	[stalwart_dungeons.nether_keeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:giddy_blaze
	[stalwart_dungeons.giddy_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:incomplete_wither
	[stalwart_dungeons.incomplete_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:reinforced_blaze
	[stalwart_dungeons.reinforced_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletchorundum_shield
	[stalwart_dungeons.entitybulletchorundum_shield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletend_dungeon_spawner
	[stalwart_dungeons.entitybulletend_dungeon_spawner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:propulk
	[stalwart_dungeons.propulk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:shelterer
	[stalwart_dungeons.shelterer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletlevitation_projectile
	[stalwart_dungeons.entitybulletlevitation_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:spore_projectile
	[stalwart_dungeons.spore_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:nether_wart_cocoon
	[stalwart_dungeons.nether_wart_cocoon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:entitybulletthunder_projectile
	[stalwart_dungeons.entitybulletthunder_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for stalwart_dungeons:shelterer_without_armor
	[stalwart_dungeons.shelterer_without_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the strawgolem mod.
[strawgolem]

	#Spawning options for strawgolem:strawgolem
	[strawgolem.strawgolem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ironagefurniture mod.
[ironagefurniture]

	#Spawning options for ironagefurniture:seat
	[ironagefurniture.seat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the supplementaries mod.
[supplementaries]

	#Spawning options for supplementaries:red_merchant
	[supplementaries.red_merchant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:label
	[supplementaries.label]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:firefly
	[supplementaries.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:brick_projectile
	[supplementaries.brick_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:bomb
	[supplementaries.bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:rope_arrow
	[supplementaries.rope_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:amethyst_arrow
	[supplementaries.amethyst_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:amethyst_shard
	[supplementaries.amethyst_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:flint_shard
	[supplementaries.flint_shard]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supplementaries:slingshot_projectile
	[supplementaries.slingshot_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ragnagoblin mod.
[ragnagoblin]

	#Spawning options for ragnagoblin:ragna_goblin
	[ragnagoblin.ragna_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the mowziesmobs mod.
[mowziesmobs]

	#Spawning options for mowziesmobs:foliaath
	[mowziesmobs.foliaath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:baby_foliaath
	[mowziesmobs.baby_foliaath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:ferrous_wroughtnaut
	[mowziesmobs.ferrous_wroughtnaut]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoan_barakoana
	[mowziesmobs.barakoan_barakoana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoan_player
	[mowziesmobs.barakoan_player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoa_sunblocker_player
	[mowziesmobs.barakoa_sunblocker_player]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoaya
	[mowziesmobs.barakoaya]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoana
	[mowziesmobs.barakoana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barakoa_sunblocker
	[mowziesmobs.barakoa_sunblocker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:barako
	[mowziesmobs.barako]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:frostmaw
	[mowziesmobs.frostmaw]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:grottol
	[mowziesmobs.grottol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:lantern
	[mowziesmobs.lantern]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:naga
	[mowziesmobs.naga]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:sunstrike
	[mowziesmobs.sunstrike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:solar_beam
	[mowziesmobs.solar_beam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_small
	[mowziesmobs.boulder_small]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_medium
	[mowziesmobs.boulder_medium]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_large
	[mowziesmobs.boulder_large]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:boulder_huge
	[mowziesmobs.boulder_huge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:axe_attack
	[mowziesmobs.axe_attack]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:ice_breath
	[mowziesmobs.ice_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:ice_ball
	[mowziesmobs.ice_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:frozen_controller
	[mowziesmobs.frozen_controller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:dart
	[mowziesmobs.dart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:poison_ball
	[mowziesmobs.poison_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:super_nova
	[mowziesmobs.super_nova]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:falling_block
	[mowziesmobs.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:block_swapper
	[mowziesmobs.block_swapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for mowziesmobs:camera_shake
	[mowziesmobs.camera_shake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the graveyard mod.
[graveyard]

	#Spawning options for graveyard:skeleton_creeper
	[graveyard.skeleton_creeper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:reaper
	[graveyard.reaper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:ghoul
	[graveyard.ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for graveyard:acolyte
	[graveyard.acolyte]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the medieval_craft mod.
[medieval_craft]

	#Spawning options for medieval_craft:entitybulletmusket
	[medieval_craft.entitybulletmusket]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medieval_craft:entitybulletminigun
	[medieval_craft.entitybulletminigun]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medieval_craft:entitybulletmusket_with_bayonet
	[medieval_craft.entitybulletmusket_with_bayonet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medieval_craft:entitybulletbasicwand
	[medieval_craft.entitybulletbasicwand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medieval_craft:entitybulletthunder_staff
	[medieval_craft.entitybulletthunder_staff]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the goblintraders mod.
[goblintraders]

	#Spawning options for goblintraders:goblin_trader
	[goblintraders.goblin_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblintraders:vein_goblin_trader
	[goblintraders.vein_goblin_trader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the kobolds mod.
[kobolds]

	#Spawning options for kobolds:kobold
	[kobolds.kobold]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_warrior
	[kobolds.kobold_warrior]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_enchanter
	[kobolds.kobold_enchanter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_engineer
	[kobolds.kobold_engineer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_pirate
	[kobolds.kobold_pirate]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_pirate_captain
	[kobolds.kobold_pirate_captain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_zombie
	[kobolds.kobold_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_drowned
	[kobolds.kobold_drowned]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_skeleton
	[kobolds.kobold_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for kobolds:kobold_child
	[kobolds.kobold_child]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the pandoras_creatures mod.
[pandoras_creatures]

	#Spawning options for pandoras_creatures:arachnon
	[pandoras_creatures.arachnon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:hellhound
	[pandoras_creatures.hellhound]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:crab
	[pandoras_creatures.crab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:seahorse
	[pandoras_creatures.seahorse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:acidic_archvine
	[pandoras_creatures.acidic_archvine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:bufflon
	[pandoras_creatures.bufflon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:end_troll
	[pandoras_creatures.end_troll]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:end_troll_bullet_poison
	[pandoras_creatures.end_troll_bullet_poison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:end_troll_bullet_wither
	[pandoras_creatures.end_troll_bullet_wither]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pandoras_creatures:end_troll_bullet_damage
	[pandoras_creatures.end_troll_bullet_damage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the greekfantasy mod.
[greekfantasy]

	#Spawning options for greekfantasy:ara
	[greekfantasy.ara]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:arachne
	[greekfantasy.arachne]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:arion
	[greekfantasy.arion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:baby_spider
	[greekfantasy.baby_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:bronze_bull
	[greekfantasy.bronze_bull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:centaur
	[greekfantasy.centaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cerastes
	[greekfantasy.cerastes]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cerberus
	[greekfantasy.cerberus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:charybdis
	[greekfantasy.charybdis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:circe
	[greekfantasy.circe]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cretan_minotaur
	[greekfantasy.cretan_minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cyprian
	[greekfantasy.cyprian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:cyclopes
	[greekfantasy.cyclopes]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:drakaina
	[greekfantasy.drakaina]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:dryad
	[greekfantasy.dryad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:elpis
	[greekfantasy.elpis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:empusa
	[greekfantasy.empusa]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:fury
	[greekfantasy.fury]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:geryon
	[greekfantasy.geryon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:giant_boar
	[greekfantasy.giant_boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:gigante
	[greekfantasy.gigante]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:golden_ram
	[greekfantasy.golden_ram]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:gorgon
	[greekfantasy.gorgon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:harpy
	[greekfantasy.harpy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:hydra
	[greekfantasy.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:hydra_head
	[greekfantasy.hydra_head]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:lampad
	[greekfantasy.lampad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:mad_cow
	[greekfantasy.mad_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:makhai
	[greekfantasy.makhai]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:minotaur
	[greekfantasy.minotaur]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:nemean_lion
	[greekfantasy.nemean_lion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:naiad
	[greekfantasy.naiad]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:orthus
	[greekfantasy.orthus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:pegasus
	[greekfantasy.pegasus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:python
	[greekfantasy.python]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:satyr
	[greekfantasy.satyr]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:shade
	[greekfantasy.shade]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:siren
	[greekfantasy.siren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:sparti
	[greekfantasy.sparti]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:talos
	[greekfantasy.talos]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:unicorn
	[greekfantasy.unicorn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:whirl
	[greekfantasy.whirl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:spear
	[greekfantasy.spear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:curse
	[greekfantasy.curse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:discus
	[greekfantasy.discus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:dragon_tooth
	[greekfantasy.dragon_tooth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:greek_fire
	[greekfantasy.greek_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:healing_spell
	[greekfantasy.healing_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:orthus_head_item
	[greekfantasy.orthus_head_item]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:palladium
	[greekfantasy.palladium]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:poison_spit
	[greekfantasy.poison_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:pig_spell
	[greekfantasy.pig_spell]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for greekfantasy:web_ball
	[greekfantasy.web_ball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the eanimod mod.
[eanimod]

	#Spawning options for eanimod:enhanced_chicken
	[eanimod.enhanced_chicken]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_rabbit
	[eanimod.enhanced_rabbit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_sheep
	[eanimod.enhanced_sheep]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_llama
	[eanimod.enhanced_llama]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_cow
	[eanimod.enhanced_cow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_mooshroom
	[eanimod.enhanced_mooshroom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_moobloom
	[eanimod.enhanced_moobloom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_pig
	[eanimod.enhanced_pig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_horse
	[eanimod.enhanced_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_turtle
	[eanimod.enhanced_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_axolotl
	[eanimod.enhanced_axolotl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_entity_egg
	[eanimod.enhanced_entity_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for eanimod:enhanced_entity_llama_spit
	[eanimod.enhanced_entity_llama_spit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the special_drops mod.
[special_drops]

	#Spawning options for special_drops:projectile_spikey_snow_ball_shoot
	[special_drops.projectile_spikey_snow_ball_shoot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the whisperwoods mod.
[whisperwoods]

	#Spawning options for whisperwoods:hirschgeist_fireball
	[whisperwoods.hirschgeist_fireball]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whisperwoods:moth
	[whisperwoods.moth]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whisperwoods:hidebehind
	[whisperwoods.hidebehind]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whisperwoods:wisp
	[whisperwoods.wisp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whisperwoods:hirschgeist
	[whisperwoods.hirschgeist]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for whisperwoods:zotzpyre
	[whisperwoods.zotzpyre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the gravestone mod.
[gravestone]

	#Spawning options for gravestone:player_ghost
	[gravestone.player_ghost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the sit mod.
[sit]

	#Spawning options for sit:entity_sit
	[sit.entity_sit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the goblins mod.
[goblins]

	#Spawning options for goblins:wild_goblin
	[goblins.wild_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:villager_goblin
	[goblins.villager_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:bomber_goblin
	[goblins.bomber_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:entitybulletgoblin_bomb
	[goblins.entitybulletgoblin_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:villager_goblin_2
	[goblins.villager_goblin_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:warrior_goblin
	[goblins.warrior_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:miner_goblin
	[goblins.miner_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:lumberjack_goblin
	[goblins.lumberjack_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:archer_goblin
	[goblins.archer_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:goblin_wondering
	[goblins.goblin_wondering]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:goblin_hunter
	[goblins.goblin_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:zombie_goblin
	[goblins.zombie_goblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblins:entitybulletgoblin_bow
	[goblins.entitybulletgoblin_bow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the wrd mod.
[wrd]

	#Spawning options for wrd:corrupted_zombie
	[wrd.corrupted_zombie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:corrupted_skeleton
	[wrd.corrupted_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:corrupted_enderman
	[wrd.corrupted_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:corrupted_enderman_ghost
	[wrd.corrupted_enderman_ghost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:corrupted_iron_golem
	[wrd.corrupted_iron_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:corrupted_guardling
	[wrd.corrupted_guardling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:corrupted_blaze
	[wrd.corrupted_blaze]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doom_bot_charge
	[wrd.doom_bot_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doom_bot_fire
	[wrd.doom_bot_fire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doom_bot_teleport
	[wrd.doom_bot_teleport]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:petrified_skeletonm
	[wrd.petrified_skeletonm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:speared_petrified_skeleton_m
	[wrd.speared_petrified_skeleton_m]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:dirty_skeleton
	[wrd.dirty_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:mini_ancient_golem
	[wrd.mini_ancient_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_guard_ling
	[wrd.ancient_guard_ling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_guardling_2
	[wrd.ancient_guardling_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:small_ant
	[wrd.small_ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:undead_mage
	[wrd.undead_mage]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:entitybulletundead_mage_projectile
	[wrd.entitybulletundead_mage_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:undead_mage_stage_2
	[wrd.undead_mage_stage_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:undead_mage_stage_3
	[wrd.undead_mage_stage_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:dirtyskeleton_2
	[wrd.dirtyskeleton_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:dirtyskeleton_3
	[wrd.dirtyskeleton_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:dirtyskeleton_4
	[wrd.dirtyskeleton_4]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_fish_golem
	[wrd.ancient_fish_golem]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:necromancer_stage_1
	[wrd.necromancer_stage_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:necromancer_stage_2
	[wrd.necromancer_stage_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:necromancer_stage_3
	[wrd.necromancer_stage_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_golem_stage_1
	[wrd.ancient_golem_stage_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_golem_stage_2
	[wrd.ancient_golem_stage_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_golem_stage_3
	[wrd.ancient_golem_stage_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:poison_drop
	[wrd.poison_drop]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ancient_guardian
	[wrd.ancient_guardian]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:guardian_bomb
	[wrd.guardian_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:mummy_stage_1
	[wrd.mummy_stage_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:mummy_stage_2
	[wrd.mummy_stage_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:mummy_stage_3
	[wrd.mummy_stage_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:wraith
	[wrd.wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:the_host
	[wrd.the_host]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:flesh_bomb
	[wrd.flesh_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:king_wraith
	[wrd.king_wraith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:heart_of_ice
	[wrd.heart_of_ice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:heart_of_ice_2
	[wrd.heart_of_ice_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:heart_of_ice_3
	[wrd.heart_of_ice_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:heart_of_ice_companion
	[wrd.heart_of_ice_companion]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ice_mage_stage_1
	[wrd.ice_mage_stage_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ice_mage_stage_2
	[wrd.ice_mage_stage_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:ice_mage_stage_3
	[wrd.ice_mage_stage_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:entitybulletice_mage_projectile
	[wrd.entitybulletice_mage_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doompillar_mob
	[wrd.doompillar_mob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doom_golem_1
	[wrd.doom_golem_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doom_golem_2
	[wrd.doom_golem_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:doom_golem_3
	[wrd.doom_golem_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wrd:soul_bomb
	[wrd.soul_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the lootr mod.
[lootr]

	#Spawning options for lootr:lootr_minecart
	[lootr.lootr_minecart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the occultism mod.
[occultism]

	#Spawning options for occultism:foliot
	[occultism.foliot]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:djinni
	[occultism.djinni]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:afrit
	[occultism.afrit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:afrit_wild
	[occultism.afrit_wild]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:marid
	[occultism.marid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_endermite
	[occultism.possessed_endermite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_skeleton
	[occultism.possessed_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_enderman
	[occultism.possessed_enderman]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:possessed_ghast
	[occultism.possessed_ghast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:wild_hunt_skeleton
	[occultism.wild_hunt_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:wild_hunt_wither_skeleton
	[occultism.wild_hunt_wither_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:otherworld_bird
	[occultism.otherworld_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:greedy_familiar
	[occultism.greedy_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:bat_familiar
	[occultism.bat_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:deer_familiar
	[occultism.deer_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:cthulhu_familiar
	[occultism.cthulhu_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:devil_familiar
	[occultism.devil_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:dragon_familiar
	[occultism.dragon_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:blacksmith_familiar
	[occultism.blacksmith_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:guardian_familiar
	[occultism.guardian_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:headless_familiar
	[occultism.headless_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:chimera_familiar
	[occultism.chimera_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:goat_familiar
	[occultism.goat_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:shub_niggurath_familiar
	[occultism.shub_niggurath_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:beholder_familiar
	[occultism.beholder_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:fairy_familiar
	[occultism.fairy_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:mummy_familiar
	[occultism.mummy_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:beaver_familiar
	[occultism.beaver_familiar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:thrown_sword
	[occultism.thrown_sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for occultism:shub_niggurath_spawn
	[occultism.shub_niggurath_spawn]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the nefdecomod mod.
[nefdecomod]

	#Spawning options for nefdecomod:illager_lady_entity
	[nefdecomod.illager_lady_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:entitybulletslingshot_2
	[nefdecomod.entitybulletslingshot_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:entitybulletslingshot_3
	[nefdecomod.entitybulletslingshot_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:entitybulletslingshot_4
	[nefdecomod.entitybulletslingshot_4]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:entitybulletslingshot_5
	[nefdecomod.entitybulletslingshot_5]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:entitybulletslingshot_6
	[nefdecomod.entitybulletslingshot_6]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:entitybulletslingshot_1
	[nefdecomod.entitybulletslingshot_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:chair
	[nefdecomod.chair]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:old_villager
	[nefdecomod.old_villager]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:villager_grandma
	[nefdecomod.villager_grandma]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for nefdecomod:ant
	[nefdecomod.ant]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the byg mod.
[byg]

	#Spawning options for byg:boat
	[byg.boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the wyrmroost mod.
[wyrmroost]

	#Spawning options for wyrmroost:lesser_desertwyrm
	[wyrmroost.lesser_desertwyrm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:overworld_drake
	[wyrmroost.overworld_drake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:silver_glider
	[wyrmroost.silver_glider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:roost_stalker
	[wyrmroost.roost_stalker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:butterfly_leviathan
	[wyrmroost.butterfly_leviathan]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:dragon_fruit_drake
	[wyrmroost.dragon_fruit_drake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:canari_wyvern
	[wyrmroost.canari_wyvern]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:royal_red
	[wyrmroost.royal_red]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:coin_dragon
	[wyrmroost.coin_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:alpine
	[wyrmroost.alpine]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:dragon_egg
	[wyrmroost.dragon_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:geode_tipped_arrow
	[wyrmroost.geode_tipped_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:fire_breath
	[wyrmroost.fire_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for wyrmroost:wind_gust
	[wyrmroost.wind_gust]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the insanelib mod.
[insanelib]

	#Spawning options for insanelib:area_effect_cloud_3d
	[insanelib.area_effect_cloud_3d]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the untamedwilds mod.
[untamedwilds]

	#Spawning options for untamedwilds:tarantula
	[untamedwilds.tarantula]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:snake
	[untamedwilds.snake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:softshell_turtle
	[untamedwilds.softshell_turtle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:tortoise
	[untamedwilds.tortoise]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:large_snake
	[untamedwilds.large_snake]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:giant_clam
	[untamedwilds.giant_clam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:bear
	[untamedwilds.bear]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:big_cat
	[untamedwilds.big_cat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:hippo
	[untamedwilds.hippo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:aardvark
	[untamedwilds.aardvark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:rhino
	[untamedwilds.rhino]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:hyena
	[untamedwilds.hyena]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:boar
	[untamedwilds.boar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:bison
	[untamedwilds.bison]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:camel
	[untamedwilds.camel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:manatee
	[untamedwilds.manatee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:sunfish
	[untamedwilds.sunfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:trevally
	[untamedwilds.trevally]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:arowana
	[untamedwilds.arowana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:shark
	[untamedwilds.shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:football_fish
	[untamedwilds.football_fish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:whale_shark
	[untamedwilds.whale_shark]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:triggerfish
	[untamedwilds.triggerfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:catfish
	[untamedwilds.catfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:giant_salamander
	[untamedwilds.giant_salamander]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for untamedwilds:newt
	[untamedwilds.newt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the iceandfire mod.
[iceandfire]

	#Spawning options for iceandfire:dragon_multipart
	[iceandfire.dragon_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:multipart
	[iceandfire.multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra_multipart
	[iceandfire.hydra_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cylcops_multipart
	[iceandfire.cylcops_multipart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_egg
	[iceandfire.dragon_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_arrow
	[iceandfire.dragon_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dragon_skull
	[iceandfire.dragon_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:fire_dragon
	[iceandfire.fire_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ice_dragon
	[iceandfire.ice_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:lightning_dragon
	[iceandfire.lightning_dragon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:fire_dragon_charge
	[iceandfire.fire_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ice_dragon_charge
	[iceandfire.ice_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:lightning_dragon_charge
	[iceandfire.lightning_dragon_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hippogryph_egg
	[iceandfire.hippogryph_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hippogryph
	[iceandfire.hippogryph]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stone_statue
	[iceandfire.stone_statue]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:gorgon
	[iceandfire.gorgon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:pixie
	[iceandfire.pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cyclops
	[iceandfire.cyclops]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:siren
	[iceandfire.siren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hippocampus
	[iceandfire.hippocampus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:deathworm
	[iceandfire.deathworm]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:deathworm_egg
	[iceandfire.deathworm_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cockatrice
	[iceandfire.cockatrice]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:cockatrice_egg
	[iceandfire.cockatrice_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stymphalian_bird
	[iceandfire.stymphalian_bird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stymphalian_feather
	[iceandfire.stymphalian_feather]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:stymphalian_arrow
	[iceandfire.stymphalian_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:troll
	[iceandfire.troll]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_worker
	[iceandfire.myrmex_worker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_soldier
	[iceandfire.myrmex_soldier]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_sentinel
	[iceandfire.myrmex_sentinel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_royal
	[iceandfire.myrmex_royal]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_queen
	[iceandfire.myrmex_queen]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_egg
	[iceandfire.myrmex_egg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:amphithere
	[iceandfire.amphithere]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:amphithere_arrow
	[iceandfire.amphithere_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:sea_serpent
	[iceandfire.sea_serpent]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:sea_serpent_bubbles
	[iceandfire.sea_serpent_bubbles]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:sea_serpent_arrow
	[iceandfire.sea_serpent_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:chain_tie
	[iceandfire.chain_tie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:pixie_charge
	[iceandfire.pixie_charge]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:myrmex_swarmer
	[iceandfire.myrmex_swarmer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:tide_trident
	[iceandfire.tide_trident]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:mob_skull
	[iceandfire.mob_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_thrall
	[iceandfire.dread_thrall]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_ghoul
	[iceandfire.dread_ghoul]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_beast
	[iceandfire.dread_beast]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_scuttler
	[iceandfire.dread_scuttler]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_lich
	[iceandfire.dread_lich]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_lich_skull
	[iceandfire.dread_lich_skull]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_knight
	[iceandfire.dread_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:dread_horse
	[iceandfire.dread_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra
	[iceandfire.hydra]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra_breath
	[iceandfire.hydra_breath]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:hydra_arrow
	[iceandfire.hydra_arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ghost
	[iceandfire.ghost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for iceandfire:ghost_sword
	[iceandfire.ghost_sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the zetter mod.
[zetter]

	#Spawning options for zetter:custom_painting_entity
	[zetter.custom_painting_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the dummmmmmy mod.
[dummmmmmy]

	#Spawning options for dummmmmmy:target_dummy
	[dummmmmmy.target_dummy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for dummmmmmy:dummy_number
	[dummmmmmy.dummy_number]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the projectvibrantjourneys mod.
[projectvibrantjourneys]

	#Spawning options for projectvibrantjourneys:fly
	[projectvibrantjourneys.fly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:firefly
	[projectvibrantjourneys.firefly]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:starfish
	[projectvibrantjourneys.starfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:ocean_starfish
	[projectvibrantjourneys.ocean_starfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:clam
	[projectvibrantjourneys.clam]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:snail
	[projectvibrantjourneys.snail]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:slug
	[projectvibrantjourneys.slug]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:small_spider
	[projectvibrantjourneys.small_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:frog
	[projectvibrantjourneys.frog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:night_bat
	[projectvibrantjourneys.night_bat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for projectvibrantjourneys:pvj_boat
	[projectvibrantjourneys.pvj_boat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the goblinsanddungeons mod.
[goblinsanddungeons]

	#Spawning options for goblinsanddungeons:gob
	[goblinsanddungeons.gob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:hobgob
	[goblinsanddungeons.hobgob]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goblo
	[goblinsanddungeons.goblo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:garch
	[goblinsanddungeons.garch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goom
	[goblinsanddungeons.goom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:ogre
	[goblinsanddungeons.ogre]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:gobber
	[goblinsanddungeons.gobber]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goblin_soul_bullet
	[goblinsanddungeons.goblin_soul_bullet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:goblin_king
	[goblinsanddungeons.goblin_king]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:mimic
	[goblinsanddungeons.mimic]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for goblinsanddungeons:falling_block
	[goblinsanddungeons.falling_block]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the feywild mod.
[feywild]

	#Spawning options for feywild:bee_knight
	[feywild.bee_knight]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:mandragora
	[feywild.mandragora]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:shroomling
	[feywild.shroomling]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_blacksmith
	[feywild.dwarf_blacksmith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_toolsmith
	[feywild.dwarf_toolsmith]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_artificer
	[feywild.dwarf_artificer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_baker
	[feywild.dwarf_baker]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_shepherd
	[feywild.dwarf_shepherd]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_dragon_hunter
	[feywild.dwarf_dragon_hunter]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:dwarf_miner
	[feywild.dwarf_miner]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:spring_pixie
	[feywild.spring_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:summer_pixie
	[feywild.summer_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:autumn_pixie
	[feywild.autumn_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for feywild:winter_pixie
	[feywild.winter_pixie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the netherhexedkingdom mod.
[netherhexedkingdom]

	#Spawning options for netherhexedkingdom:hexan_guard_entity
	[netherhexedkingdom.hexan_guard_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:hexan_guard_ranged_entity
	[netherhexedkingdom.hexan_guard_ranged_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:hexan_guard_melee_entity
	[netherhexedkingdom.hexan_guard_melee_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:wither_skeleton_horse
	[netherhexedkingdom.wither_skeleton_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:wither_skeleton_horse_rider
	[netherhexedkingdom.wither_skeleton_horse_rider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:hexed_undead_horse
	[netherhexedkingdom.hexed_undead_horse]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:hexed_undead_horse_rider
	[netherhexedkingdom.hexed_undead_horse_rider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:piglin_beserker_entity
	[netherhexedkingdom.piglin_beserker_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for netherhexedkingdom:piglin_prisoner_entity
	[netherhexedkingdom.piglin_prisoner_entity]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the horse_colors mod.
[horse_colors]

	#Spawning options for horse_colors:horse_felinoid
	[horse_colors.horse_felinoid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the spartanweaponry mod.
[spartanweaponry]

	#Spawning options for spartanweaponry:arrow
	[spartanweaponry.arrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:arrow_explosive
	[spartanweaponry.arrow_explosive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:bolt
	[spartanweaponry.bolt]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:bolt_spectral
	[spartanweaponry.bolt_spectral]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:throwing_weapon
	[spartanweaponry.throwing_weapon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:tomahawk
	[spartanweaponry.tomahawk]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:javelin
	[spartanweaponry.javelin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:boomerang
	[spartanweaponry.boomerang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for spartanweaponry:dynamite
	[spartanweaponry.dynamite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the smallships mod.
[smallships]

	#Spawning options for smallships:cog
	[smallships.cog]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:galley
	[smallships.galley]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:war_galley
	[smallships.war_galley]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:drakkar
	[smallships.drakkar]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:rowboat
	[smallships.rowboat]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:brigg
	[smallships.brigg]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for smallships:dhow
	[smallships.dhow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the pirates_armoury mod.
[pirates_armoury]

	#Spawning options for pirates_armoury:entitybulletoceans_staff
	[pirates_armoury.entitybulletoceans_staff]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pirates_armoury:entitybulletflintlock_pistol
	[pirates_armoury.entitybulletflintlock_pistol]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pirates_armoury:hoar_frost
	[pirates_armoury.hoar_frost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for pirates_armoury:frosted
	[pirates_armoury.frosted]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the ogres mod.
[ogres]

	#Spawning options for ogres:ogre_vil_1
	[ogres.ogre_vil_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ogres:ogre_vil_2
	[ogres.ogre_vil_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for ogres:ogre_vil_ran
	[ogres.ogre_vil_ran]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the rootsclassic mod.
[rootsclassic]

	#Spawning options for rootsclassic:phantom_skeleton
	[rootsclassic.phantom_skeleton]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for rootsclassic:entity_accelerator
	[rootsclassic.entity_accelerator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for rootsclassic:tile_accelerator
	[rootsclassic.tile_accelerator]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the supernatural mod.
[supernatural]

	#Spawning options for supernatural:vampire
	[supernatural.vampire]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supernatural:ghost
	[supernatural.ghost]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for supernatural:possessed_armor
	[supernatural.possessed_armor]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the upgrade_aquatic mod.
[upgrade_aquatic]

	#Spawning options for upgrade_aquatic:sonar_wave
	[upgrade_aquatic.sonar_wave]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:nautilus
	[upgrade_aquatic.nautilus]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:pike
	[upgrade_aquatic.pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:perch
	[upgrade_aquatic.perch]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:lionfish
	[upgrade_aquatic.lionfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:thrasher
	[upgrade_aquatic.thrasher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:great_thrasher
	[upgrade_aquatic.great_thrasher]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:flare
	[upgrade_aquatic.flare]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:ululu
	[upgrade_aquatic.ululu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:goose
	[upgrade_aquatic.goose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:glow_squid
	[upgrade_aquatic.glow_squid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:box_jellyfish
	[upgrade_aquatic.box_jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:cassiopea_jellyfish
	[upgrade_aquatic.cassiopea_jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for upgrade_aquatic:immortal_jellyfish
	[upgrade_aquatic.immortal_jellyfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the neapolitan mod.
[neapolitan]

	#Spawning options for neapolitan:bananarrow
	[neapolitan.bananarrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for neapolitan:banana_peel
	[neapolitan.banana_peel]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for neapolitan:chimpanzee
	[neapolitan.chimpanzee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for neapolitan:plantain_spider
	[neapolitan.plantain_spider]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the shroom_dealers mod.
[shroom_dealers]

	#Spawning options for shroom_dealers:toadstool_dealer
	[shroom_dealers.toadstool_dealer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:projectile_mushroom_poison_dart
	[shroom_dealers.projectile_mushroom_poison_dart]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:projectile_bay_bolete_bomb
	[shroom_dealers.projectile_bay_bolete_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:projectile_mini_bay_bolete_bomb
	[shroom_dealers.projectile_mini_bay_bolete_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:bay_bolete_dealer
	[shroom_dealers.bay_bolete_dealer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:champignon_dealer
	[shroom_dealers.champignon_dealer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:projectile_champignon_smoke_bomb
	[shroom_dealers.projectile_champignon_smoke_bomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:amethyst_deceiver_dealer
	[shroom_dealers.amethyst_deceiver_dealer]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:inv
	[shroom_dealers.inv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:ii
	[shroom_dealers.ii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:iii
	[shroom_dealers.iii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:iv
	[shroom_dealers.iv]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:v
	[shroom_dealers.v]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:vi
	[shroom_dealers.vi]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for shroom_dealers:vii
	[shroom_dealers.vii]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the creatures mod.
[creatures]

	#Spawning options for creatures:koi
	[creatures.koi]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:lovebird
	[creatures.lovebird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:dottyback
	[creatures.dottyback]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:pike
	[creatures.pike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:guppy
	[creatures.guppy]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:creatures_spoonbill
	[creatures.creatures_spoonbill]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:kakapo
	[creatures.kakapo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:mandarin_duck
	[creatures.mandarin_duck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:arowana
	[creatures.arowana]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:raven
	[creatures.raven]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:shrimp
	[creatures.shrimp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:dove
	[creatures.dove]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:red_kite
	[creatures.red_kite]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:golden_eagle
	[creatures.golden_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:stellers_sea_eagle
	[creatures.stellers_sea_eagle]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:gyrfalcon
	[creatures.gyrfalcon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:lorikeet
	[creatures.lorikeet]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:conure
	[creatures.conure]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:fairywren
	[creatures.fairywren]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:ghostcrab
	[creatures.ghostcrab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:gourami
	[creatures.gourami]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:pygmyfalcon
	[creatures.pygmyfalcon]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:barn_owl
	[creatures.barn_owl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:wild_duck
	[creatures.wild_duck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:roller
	[creatures.roller]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:goldfish
	[creatures.goldfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:ranchu
	[creatures.ranchu]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:chickadee
	[creatures.chickadee]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:pygmy_goose
	[creatures.pygmy_goose]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:fire_goby
	[creatures.fire_goby]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:blue_tang
	[creatures.blue_tang]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:trout
	[creatures.trout]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:flame_angelfish
	[creatures.flame_angelfish]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:swallow
	[creatures.swallow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:fiddlercrab
	[creatures.fiddlercrab]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:ibis
	[creatures.ibis]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:red_snapper
	[creatures.red_snapper]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:woodduck
	[creatures.woodduck]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:peafowl
	[creatures.peafowl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:sparrow
	[creatures.sparrow]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:bushtit
	[creatures.bushtit]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:eagleowl
	[creatures.eagleowl]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:robin
	[creatures.robin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:laughingthrush
	[creatures.laughingthrush]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for creatures:magpie
	[creatures.magpie]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the orcz mod.
[orcz]

	#Spawning options for orcz:goblin_2sword
	[orcz.goblin_2sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinshield
	[orcz.goblinshield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavage_2sword
	[orcz.orcsavage_2sword]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcshield
	[orcz.orcshield]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:bigorcboss
	[orcz.bigorcboss]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavage_2swordiron
	[orcz.orcsavage_2swordiron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcshieldiron
	[orcz.orcshieldiron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavageweird
	[orcz.orcsavageweird]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:projectile_skullwand
	[orcz.projectile_skullwand]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:squig
	[orcz.squig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:savageorc
	[orcz.savageorc]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavagemace
	[orcz.orcsavagemace]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinsavagemace
	[orcz.goblinsavagemace]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:savagegoblin
	[orcz.savagegoblin]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavagemaceiron
	[orcz.orcsavagemaceiron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:savageorciron
	[orcz.savageorciron]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinwerid
	[orcz.goblinwerid]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblinsavagebomb
	[orcz.goblinsavagebomb]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:decaystrike
	[orcz.decaystrike]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:spectre_squig
	[orcz.spectre_squig]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:witherstrikering
	[orcz.witherstrikering]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:wither_strikeringcustom
	[orcz.wither_strikeringcustom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:decaystrikecustom
	[orcz.decaystrikecustom]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:weirdboinecro
	[orcz.weirdboinecro]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcirongroupleader
	[orcz.orcirongroupleader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:orcsavagegroupleader
	[orcz.orcsavagegroupleader]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for orcz:goblincammo
	[orcz.goblincammo]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the medievalentity mod.
[medievalentity]

	#Spawning options for medievalentity:knight_swamp
	[medievalentity.knight_swamp]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medievalentity:knight_desert
	[medievalentity.knight_desert]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medievalentity:knight_hills
	[medievalentity.knight_hills]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medievalentity:knight_mountain
	[medievalentity.knight_mountain]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for medievalentity:knight_forest
	[medievalentity.knight_forest]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the trolls mod.
[trolls]

	#Spawning options for trolls:troll_villager_1
	[trolls.troll_villager_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for trolls:troll_villager_2
	[trolls.troll_villager_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for trolls:troll_villager_3
	[trolls.troll_villager_3]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for trolls:troll_warrior_1
	[trolls.troll_warrior_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for trolls:troll_warrior_2
	[trolls.troll_warrior_2]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for trolls:troll_vil_spawn_1
	[trolls.troll_vil_spawn_1]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

#Options for the relics mod.
[relics]

	#Spawning options for relics:stellar_catalyst_projectile
	[relics.stellar_catalyst_projectile]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for relics:space_dissector
	[relics.space_dissector]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

	#Spawning options for relics:shadow_glaive
	[relics.shadow_glaive]
		#Should the entity be allowed to spawn normally?
		allowNormalSpawning = true
		#Should spawners be able to spawn the entity?
		allowSpawners = true
		#Should spawn eggs be able to spawn the entity?
		allowSpawnEggs = true
		#Should the entity spawn via mob conversion? i.e. villager -> zombie
		allowConversions = true
		#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
		removeAggressively = false

