
[general]
	"Enable 'q' Button" = true
	"'q' Button on the Right" = true
	"Disable Q Menu Effects" = false
	#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded
	"Use Anti Overlap" = true
	#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
	"Use Piston Logic Replacement" = true
	#Allowed values: (0,)
	"Piston Push Limit" = 12
	#How many advancements deep you can see in the advancement screen. Vanilla is 2.
	#Allowed values: (0,)
	"Advancement Visibility Depth" = 2
	#Blocks that Quark should treat as Shulker Boxes.
	"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
	#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
	"Interpret Shulker Box Like Blocks" = true
	#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
	"Enable Worldgen Watchdog" = false
	#Set to true if you need to find the class name for a screen that's causing problems
	"Print Screen Classnames" = false
	#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
	"Allowed Screens" = []
	#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this.
	"Use Screen List Blacklist" = false
	#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool
	"Use Fast Worldgen" = false
	#Enables quark network profiling features. Do not enable this unless requested to.
	"Enable Network Profiling" = false
	#Used for terrablender integration
	"Terrablender Region Weight" = 1
	#Set to false to stop quark from adding its own items to multi-requirement vanilla advancements
	"Enable Advancement Modification" = true
	#Set to false to stop quark from adding its own advancements
	"Enable Quark Advancements" = true
	#Set to false to disable the popup message telling you that you can config quark in the q menu
	"Enable Onboarding" = true

[categories]
	Automation = true
	Building = true
	Management = true
	Tools = true
	Tweaks = true
	World = true
	Mobs = true
	Client = true
	Experimental = true
	Oddities = true

[automation]
	"Redstone Randomizer" = true
	"Pistons Move Tile Entities" = true
	"Obsidian Plate" = true
	"Metal Buttons" = true
	"Jukebox Automation" = true
	"Iron Rod" = true
	Gravisand = true
	"Feeding Trough" = true
	"Ender Watcher" = true
	"Dispensers Place Blocks" = true
	Chute = true
	"Chains Connect Blocks" = true

	[automation.pistons_move_tile_entities]
		"Enable Chests Moving Together" = true
		"Render Blacklist" = ["psi:programmer", "botania:starfield"]
		"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
		"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]

	[automation.metal_buttons]
		"Enable Iron" = true
		"Enable Gold" = true

	[automation.iron_rod]
		"Use Pre End Recipe" = false

	[automation.feeding_trough]
		#How long, in game ticks, between animals being able to eat from the trough
		#Allowed values: [1,)
		Cooldown = 30
		#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
		"Max Animals" = 32
		#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
		#Allowed values: (0,1]
		"Love Chance" = 0.333333333
		Range = 10.0
		#Set to false to make it so animals look for a nearby trough every time they want to eat instead of remembering the last one. Can affect performance if false.
		"Enable Trough Caching" = true

	[automation.dispensers_place_blocks]
		Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]

[building]
	"Wooden Posts" = true
	"Vertical Slabs" = true
	"Vertical Planks" = true
	"Variant Ladders" = true
	"Variant Furnaces" = true
	"Variant Chests" = true
	"Variant Bookshelves" = true
	Thatch = true
	"Sturdy Stone" = true
	Stools = true
	"Soul Sandstone" = true
	Shingles = true
	"Shear Vines" = true
	Rope = true
	"Raw Metal Bricks" = true
	"Nether Brick Fence Gate" = true
	"More Stone Variants" = true
	"More Potted Plants" = true
	"More Mud Blocks" = true
	"More Brick Types" = true
	Midori = true
	"Leaf Carpet" = true
	"Japanese Palette" = true
	"Industrial Palette" = true
	"Hollow Logs" = true
	Hedges = true
	Grate = true
	"Gold Bars" = true
	"Glass Item Frame" = true
	"Framed Glass" = true
	"Duskbound Blocks" = true
	"Compressed Blocks" = true
	"Celebratory Lamps" = true
	"Bamboo Backport" = true

	[building.vertical_slabs]
		#Should Walls and Panes attempt to connect to the side of Vertical Slabs?
		"Allow Side Connections" = true

	[building.vertical_planks]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false

	[building.variant_ladders]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Change Names" = true

	[building.variant_chests]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Replace Worldgen Chests" = true
		"Enable Reverting Wooden Chests" = true
		#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
		"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:end_city=quark:purpur_chest"]

	[building.variant_bookshelves]
		#This feature disables itself if any of the following mods are loaded: 
		# - woodworks
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are also loaded.
		"Ignore Anti Overlap" = false
		"Change Names" = true

	[building.thatch]
		#This feature disables itself if any of the following mods are loaded: 
		# - goated
		# - environmental
		#This is done to prevent content overlap.
		#You can turn this on to force the feature to be loaded even if the above mods are