
[campsite]
	#Chance for an ore vein to generate underneath a campsite
	#Range: 0.0 ~ 1.0
	campsite_ore_chance = 0.5
	#The minimum y-level at which a campsite can generate
	#Range: 0 ~ 255
	campsite_min_y = 0
	#The maximum y-level at which a campsite can generate
	#Range: 0 ~ 255
	campsite_max_y = 45
	#Chance for a container of a campsite to be replaced by a mimic
	#Range: 0.0 ~ 1.0
	campsite_mimic_chance = 0.3
	#Per-chunk chance a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves
	#Range: 0.0 ~ 1.0
	campsite_chance = 0.02

[items]
	#Cooldown in ticks for the Everlasting Beef and Eternal Steak items
	#Range: > 0
	eternal_food_cooldown = 300

