#Should beams visually rotate?
rotate_beam = true
#Should beams make sounds?
beam_sounds = true
#Should electrical arcs make sounds?
electric_sounds = true
#Should temporal entropy transfer make sounds?
entropy_sounds = true
#Should the overlay for the beam cage render while not holding a beam staff?
#Regardless of setting, it only shows while a beam cage is equipped.
beam_cage_overlay = true

