
#General Settings
[general]
	#Enables the dungeon crawl tools.
	enable_tools = false

#Dungeon Settings
[dungeon]
	#If you dont like the fact that the dungeons contain lots of mob spawners, set this to true! Mobs will get spawned manually during the dungeon generation then. Note that this is a lot more performance demanding than enabling spawners. (Which also depends on the mob spawn rate)
	no_spawners = false
	#The Probability of a spawner entity having a shield in the offhand.
	#Range: 0.01 ~ 1.0
	shield_probability = 0.25
	#Set this to true if you want to prevent that the last layer of each dungeon will contain nether content.
	no_nether_stuff = false
	#If set to true, the dungeon generation will ignore the biome blacklist and generate dungeons in any overworld biome.
	ignore_overworld_blacklist = false
	#Determines if vanilla spawners or modified spawners with armor, weapons etc... should be used.
	use_vanilla_spawners = false
	#This value defines how many mobs do get spawned manually during the generation. (if no_spawners = true, there is no effect otherwise)
	#Range: 0.001 ~ 1.0
	mob_spawn_rate = 0.05
	#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
	#Range: 1 ~ 128
	spawner_entities = 8
	#The minumum amount of rooms for each dungeon layer.
	#Range: 0 ~ 24
	layer_min_additions = 5
	#The amount of extra rooms per dungeon layer. A random number in the range [0 ~ layer_extra_additions-1] will be used.
	#Range: 1 ~ 24
	layer_extra_additions = 6

#World Generation Settings
[world_generation]
	#The probability of a dungeon getting generated on each fitting chunk.
	#Range: 1.0E-4 ~ 1.0
	dungeon_probability = 0.3
	#If this is set to false, no dungeons can be generated outside the overworld.
	ignore_dimension = true

