
#Drop Chance is out of 100 with the formula: <random 0-99 <= x + Lucky*3 + Looting*2>. This means the Dice will pick a number 0-99, and if you roll less then X in the formula, the item will drop.
["Drop Chance"]
	#Drop chance for Wither Skeleton Spine (Default: 1).
	#Range: 0 ~ 100
	drop_chance_wither_skeleton = 1
	#Drop chance for Piglin Emblems (Default: 4).
	#Range: 0 ~ 100
	drop_piglin_emblem = 1
	#Drop chance for spider chitin  (Default: 34).
	#Range: 0 ~ 100
	drop_chance_spider_chitin = 34
	#Drop chance for panda leather  (Default: 24).
	#Range: 0 ~ 100
	drop_chance_panda_leather = 24
	#Drop chance for polar leather  (Default: 24).
	#Range: 0 ~ 100
	drop_chance_polar_leather = 24
	#Drop chance for Puff Shroom (Default: 1).
	#Range: 0 ~ 100
	drop_chance_mooshroom = 1
	#Random Item chance from theiving (Default: 5).
	#Range: 0 ~ 100
	fox_loot_chance = 5
	#Drop chance for fox hide (Default: 34).
	#Range: 0 ~ 100
	drop_chance_fox_hide = 34
	#Drop chance for Mystical Fox Tail (Default: 1).
	#Range: 0 ~ 100
	drop_chance_fox = 0
	#Drop chance for Poison Sack (Default: 1).
	#Range: 0 ~ 100
	drop_chance_cave_spider = 1
	#Drop chance for shark skin, thrasher skin, and great thrasher skin (Default: 24).
	#Range: 0 ~ 100
	drop_chance_shark_leather = 24
	#Drop chance for silverfish chitin  (Default: 24).
	#Range: 0 ~ 100
	drop_chance_silverfish_chitin = 24
	#Drop chance for Ghast's Flame Lung (Default: 1).
	#Range: 0 ~ 100
	drop_chance_ghast = 1
	#Drop chance for Evoker's Book (Default: 1).
	#Range: 0 ~ 100
	drop_chance_evoker = 1
	#Drop chance for Gloomy Ink Sack (Default: 1).
	#Range: 0 ~ 100
	drop_chance_squid = 1
	#Drop chance for Totems to drop (Default: 1).
	#Range: 0 ~ 100
	drop_chance_totems = 0.5
	#Drop chance for endermite mass  (Default: 24).
	#Range: 0 ~ 100
	drop_chance_endermite_mass = 24
	#Drop chance for Seed Cluster (Default: 1).
	#Range: 0 ~ 100
	drop_chance_creeper = 1
	#Drop chance for bee chitin (Default: 10).
	#Range: 0 ~ 100
	drop_chance_bee_chitin = 10
	#Drop chance for Witch's Book (Default: 1).
	#Range: 0 ~ 100
	drop_chance_witch = 1
	#Drop chance for guardian hide (Default: 24).
	#Range: 0 ~ 100
	drop_chance_guardian_leather = 24
	#Drop chance for Vampire's Fang (Default: 1).
	#Range: 0 ~ 100
	drop_chance_lamprey = 1
	#Drop chance for Piglin Armbrace (Default: 1).
	#Range: 0 ~ 100
	drop_piglin_armbrace = 1
	#Drop chance for wolf hide (Default: 34).
	#Range: 0 ~ 100
	drop_chance_wolf_hide = 34

#Note for Durability Value in Armor. Vanilla values are; Leather:5, Gold:7, Iron:15, Turtle:25, Diamond:33, Netherite:37
[Armor]

	[Armor."Magma Armor"]
		#Magma Legs Defense Value (Default: 5).
		#Range: 1 ~ 50
		blaze_legsdefense = 5
		#Magma Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		blaze_toughness = 0
		#Magma Chest Defense Value (Default: 5).
		#Range: 1 ~ 50
		blaze_chestdefense = 5
		#Magma Boots Defense Value (Default: 2).
		#Range: 1 ~ 50
		blaze_bootsdefense = 2
		#Magma Helm Defense Value (Default: 3).
		#Range: 1 ~ 50
		blaze_helmDefense = 3
		#Magma Enchantability Value (Default: 24).
		#Range: 1 ~ 50
		blaze_enchantability = 24
		#Magma Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		blaze_knockbackResistance = 0
		#Should Magma Armor exist? (Default: True)
		blaze_armor_true = true
		#Magma Durability Value (Default: 24).
		#Range: 1 ~ 50
		blaze_durabilityValue = 24

	#Elder Guardian armor are also based on these values, increased by a 1-2 points.
	[Armor."Guardian Armor"]
		#Should Guardian Armor exist? (Default: True)
		guardian_armor_true = true
		#Guardian Legs Defense Value (Default: 4).
		#Range: 1 ~ 50
		guardian_legsdefense = 4
		#Guardian Durability Value (Default: 20).
		#Range: 1 ~ 50
		guardian_durabilityValue = 25
		#Guardian Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		guardian_knockbackResistance = 0
		#Guardian Helm Defense Value (Default: 2).
		#Range: 1 ~ 50
		guardian_helmDefense = 2
		#Guardian Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		guardian_toughness = 0
		#Guardian Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		guardian_bootsdefense = 1
		#Guardian Chest Defense Value (Default: 5).
		#Range: 1 ~ 50
		guardian_chestdefense = 5
		#Guardian Enchantability Value (Default: 22).
		#Range: 1 ~ 50
		guardian_enchantability = 22

	[Armor."Crab Armor"]
		#Should Crab Armor exist? (Default: True)
		crab_armor_true = true
		#Crab Durability Value (Default: 5).
		#Range: 1 ~ 50
		crab_durabilityValue = 5
		#Crab Knockback Resistance Value (Default: 3).
		#Range: 0 ~ 50
		crab_knockbackResistance = 3
		#Crab Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		crab_helmDefense = 1
		#Crab Enchantability Value (Default: 12).
		#Range: 1 ~ 50
		crab_enchantability = 15
		#Crab Legs Defense Value (Default: 2).
		#Range: 1 ~ 50
		crab_legsdefense = 2
		#Crab Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		crab_toughness = 0
		#Crab Chest Defense Value (Default: 2).
		#Range: 1 ~ 50
		crab_chestdefense = 2
		#Crab Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		crab_bootsdefense = 1

	[Armor."Trimmed Metal/Ore Armors"]
		#Should Trimmed Armor exist? (Default: True)
		guilded_armor_true = true

	#Upgraded armors increase the defense, toughness, and durability to that near Diamond. Enchantability remains the same.
	[Armor."Upgraded Armor"]
		#Upgraded Legs Defense Value (Default: 6).
		#Range: 1 ~ 50
		upgrade_legsdefense = 6
		#Upgraded Boots Defense Value (Default: 3).
		#Range: 1 ~ 50
		upgrade_bootsdefense = 3
		#Upgraded Chest Defense Value (Default: 8).
		#Range: 1 ~ 50
		upgrade_chestdefense = 8
		#Upgraded Durability Value (Default: 35).
		#Range: 1 ~ 50
		upgrade_durabilityValue = 35
		#Should Upgraded Armor exist? (Default: True)
		upgrade_armor_true = true
		#Upgraded Helm Defense Value (Default: 3).
		#Range: 1 ~ 50
		upgrade_helmDefense = 3
		#Upgraded Armor Toughness Value (Default: 2).
		#Range: 0 ~ 50
		upgrade_toughness = 2
		#Upgraded Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		upgrade_knockbackResistance = 0

	#Fermented and Poison spider armors are also based on these values, increased by a 1-2 points.
	[Armor."Spider Armor"]
		#Spider Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		spider_bootsdefense = 1
		#Spider Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		spider_helmDefense = 1
		#Spider Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		spider_toughness = 0
		#Spider Chest Defense Value (Default: 4).
		#Range: 1 ~ 50
		spider_chestdefense = 4
		#Spider Legs Defense Value (Default: 3).
		#Range: 1 ~ 50
		spider_legsdefense = 3
		#Spider Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		spider_knockbackResistance = 0
		#Spider Durability Value (Default: 10).
		#Range: 1 ~ 50
		spider_durabilityValue = 14
		#Spider Enchantability Value (Default: 16).
		#Range: 1 ~ 50
		spider_enchantability = 16
		#Should Spider Armor exist? (Default: True)
		spider_armor_true = true

	[Armor."Phantom Armor"]
		#Phantom Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		phantom_bootsdefense = 1
		#Phantom Chest Defense Value (Default: 4).
		#Range: 1 ~ 50
		phantom_chestdefense = 4
		#Phantom Helm Defense Value (Default: 2).
		#Range: 1 ~ 50
		phantom_helmDefense = 2
		#Phantom Enchantability Value (Default: 18).
		#Range: 1 ~ 50
		phantom_enchantability = 18
		#Phantom Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		phantom_toughness = 0
		#Phantom Legs Defense Value (Default: 4).
		#Range: 1 ~ 50
		phantom_legsdefense = 4
		#Phantom Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		phantom_knockbackResistance = 0
		#Should Phantom Armor exist? (Default: True)
		phantom_armor_true = true
		#Phantom Durability Value (Default: 18).
		#Range: 1 ~ 50
		phantom_durabilityValue = 18

	[Armor."Shulker Armor"]
		#Shulker Armor Toughness Value (Default: 1).
		#Range: 0 ~ 50
		shulker_toughness = 1
		#Shulker Knockback Resistance Value (Default: 3).
		#Range: 0 ~ 50
		shulker_knockbackResistance = 3
		#Shulker Legs Defense Value (Default: 6).
		#Range: 1 ~ 50
		shulker_legsdefense = 6
		#Shulker Durability Value (Default: 30).
		#Range: 1 ~ 50
		shulker_durabilityValue = 30
		#Shulker Enchantability Value (Default: 13).
		#Range: 1 ~ 50
		shulker_enchantability = 13
		#Shulker Helm Defense Value (Default: 3).
		#Range: 1 ~ 50
		shulker_helmDefense = 3
		#Shulker Boots Defense Value (Default: 3).
		#Range: 1 ~ 50
		shulker_bootsdefense = 3
		#Should Shulker Armor exist? (Default: True)
		shulker_armor_true = true
		#Shulker Chest Defense Value (Default: 8).
		#Range: 1 ~ 50
		shulker_chestdefense = 8

	[Armor."Goat Armor"]
		#goat Durability Value (Default: 7).
		#Range: 1 ~ 50
		goat_durabilityValue = 7
		#goat Legs Defense Value (Default: 2).
		#Range: 1 ~ 50
		goat_legsdefense = 2
		#Goat Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		goat_toughness = 0
		#Goat Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		goat_knockbackResistance = 0
		#goat Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		goat_bootsdefense = 1
		#goat Chest Defense Value (Default: 2).
		#Range: 1 ~ 50
		goat_chestdefense = 2
		#goat Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		goat_helmDefense = 1
		#goat Enchantability Value (Default: 36).
		#Range: 1 ~ 50
		goat_enchantability = 15
		#Should Goat Armor exist? (Default: True)
		goat_armor_true = true

	#The values for Shark armor. Thrasher armor has +3 the values here, and Great thrasher has +5.
	[Armor."Shark Armor"]
		#Shark Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		shark_bootsdefense = 1
		#Shark Chest Defense Value (Default: 2).
		#Range: 1 ~ 50
		shark_chestdefense = 2
		#Shark Enchantability Value (Default: 19).
		#Range: 1 ~ 50
		shark_enchantability = 19
		#Shark Legs Defense Value (Default: 2).
		#Range: 1 ~ 50
		shark_legsdefense = 2
		#Shark Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		shark_toughness = 0
		#Shark Durability Value (Default: 7).
		#Range: 1 ~ 50
		shark_durabilityValue = 7
		#Should Shark Armor exist? (Default: True)
		shark_armor_true = true
		#Shark Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		shark_knockbackResistance = 0
		#Shark Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		shark_helmDefense = 1

	[Armor."Wither Armor"]
		#Wither Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		wither_knockbackResistance = 0
		#Wither Boots Defense Value (Default: 3).
		#Range: 1 ~ 50
		wither_bootsdefense = 3
		#Wither Durability Value (Default: 10).
		#Range: 1 ~ 50
		wither_durabilityValue = 10
		#Wither Chest Defense Value (Default: 7).
		#Range: 1 ~ 50
		wither_chestdefense = 7
		#Wither Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		wither_toughness = 0
		#Wither Legs Defense Value (Default: 6).
		#Range: 1 ~ 50
		wither_legsdefense = 6
		#Wither Enchantability Value (Default: 15).
		#Range: 1 ~ 50
		wither_enchantability = 15
		#Wither Helm Defense Value (Default: 4).
		#Range: 1 ~ 50
		wither_helmDefense = 4
		#Should Wither Armor exist? (Default: True)
		wither_armor_true = true

	#The values for Wolf, Fox, and Firehound armors. Fire hound armor values are increased by an amount here based on these here.
	[Armor."Wolf Armor"]
		#Wolf/Fox Legs Defense Value (Default: 2).
		#Range: 1 ~ 50
		wolf_legsdefense = 2
		#Wolf/Fox Durability Value (Default: 5).
		#Range: 1 ~ 50
		wolf_durabilityValue = 5
		#Wolf/Fox Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		wolf_helmDefense = 1
		#Wolf/Fox Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		wolf_knockbackResistance = 0
		#Wolf/Fox Chest Defense Value (Default: 2).
		#Range: 1 ~ 50
		wolf_chestdefense = 2
		#Wolf/Fox Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		wolf_bootsdefense = 1
		#Wolf/Fox Enchantability Value (Default: 15).
		#Range: 1 ~ 50
		wolf_enchantability = 15
		#Should Wolf Armor exist? (Default: True)
		wolf_armor_true = true
		#Wolf/Fox Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		wolf_toughness = 0

	[Armor."Nautilus Armor"]
		#Should Nautilus Armor exist? (Default: True)
		naut_armor_true = true
		#Nautilus Chest Defense Value (Default: 4).
		#Range: 1 ~ 50
		naut_chestdefense = 4
		#Nautilus Boots Defense Value (Default: 2).
		#Range: 1 ~ 50
		naut_bootsdefense = 2
		#Nautilus Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		naut_toughness = 0
		#Nautilus Knockback Resistance Value (Default: 3).
		#Range: 0 ~ 50
		naut_knockbackResistance = 3
		#Nautilus Durability Value (Default: 15).
		#Range: 1 ~ 50
		naut_durabilityValue = 5
		#Nautilus Enchantability Value (Default: 12).
		#Range: 1 ~ 50
		naut_enchantability = 15
		#Nautilus Legs Defense Value (Default: 3).
		#Range: 1 ~ 50
		naut_legsdefense = 3
		#Nautilus Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		naut_helmDefense = 1

	#The values for Bee, Nest, and Hive armors. Nest armor has +1 values here and Hive has +2.
	[Armor."Bee Armor"]
		#Should Bee Armor exist? (Default: True)
		bee_armor_true = true
		#Bee Chest Defense Value (Default: 3).
		#Range: 1 ~ 50
		bee_chestdefense = 3
		#Bee Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		bee_bootsdefense = 1
		#Bee Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		bee_knockbackResistance = 0
		#Bee Legs Defense Value (Default: 2).
		#Range: 1 ~ 50
		bee_legsdefense = 2
		#Bee Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		bee_helmDefense = 1
		#Bee Enchantability Value (Default: 16).
		#Range: 1 ~ 50
		bee_enchantability = 16
		#Bee Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		bee_toughness = 0
		#Bee Durability Value (Default: 9).
		#Range: 1 ~ 50
		bee_durabilityValue = 9

	[Armor."Bone Armor"]
		#Bone Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		bone_toughness = 0
		#Bone Enchantability Value (Default: 15).
		#Range: 1 ~ 50
		bone_enchantability = 15
		#Bone Chest Defense Value (Default: 3).
		#Range: 1 ~ 50
		bone_chestdefense = 3
		#Bone Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		bone_helmDefense = 1
		#Bone Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		bone_bootsdefense = 1
		#Bone Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		bone_knockbackResistance = 0
		#Should Bone Armor exist? (Default: True)
		bone_armor_true = true
		#Bone Durability Value (Default: 9).
		#Range: 1 ~ 50
		bone_durabilityValue = 9
		#Bone Legs Defense Value (Default: 3).
		#Range: 1 ~ 50
		bone_legsdefense = 3

	[Armor."silverfish Armor"]
		#Silverfish Legs Defense Value (Default: 5).
		#Range: 1 ~ 50
		silverfish_legsdefense = 5
		#Silverfish Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		silverfish_knockbackResistance = 0
		#Silverfish Boots Defense Value (Default: 2).
		#Range: 1 ~ 50
		silverfish_bootsdefense = 2
		#Silverfish Chest Defense Value (Default: 6).
		#Range: 1 ~ 50
		silverfish_chestdefense = 6
		#Silverfish Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		silverfish_toughness = 0
		#Silverfish Durability Value (Default: 7).
		#Range: 1 ~ 50
		silverfish_durabilityValue = 7
		#Should Silverfish Armor exist? (Default: True)
		silverfish_armor_true = true
		#Silverfish Helm Defense Value (Default: 2).
		#Range: 1 ~ 50
		silverfish_helmDefense = 2
		#Silverfish Enchantability Value (Default: 30).
		#Range: 1 ~ 50
		silverfish_enchantability = 30

	[Armor."halloween Armor"]
		#Should halloween Armor exist? (Default: True)
		halloween_armor_true = true
		#halloween Helm Defense Value (Default: 4).
		#Range: 1 ~ 50
		halloween_helmDefense = 4
		#halloween Boots Defense Value (Default: 3).
		#Range: 1 ~ 50
		halloween_bootsdefense = 3
		#halloween Chest Defense Value (Default: 7).
		#Range: 1 ~ 50
		halloween_chestdefense = 7
		#halloween Legs Defense Value (Default: 6).
		#Range: 1 ~ 50
		halloween_legsdefense = 6
		#halloween Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		halloween_toughness = 0
		#halloween Enchantability Value (Default: 15).
		#Range: 1 ~ 50
		halloween_enchantability = 15
		#halloween Durability Value (Default: 10).
		#Range: 1 ~ 50
		halloween_durabilityValue = 10
		#halloween Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		halloween_knockbackResistance = 0

	[Armor."Bear Armor"]
		#Should Bear Armor exist? (Default: True)
		bear_armor_true = true
		#Bear Legs Defense Value (Default: 2).
		#Range: 1 ~ 50
		bear_legsdefense = 2
		#Bear Chest Defense Value (Default: 2).
		#Range: 1 ~ 50
		bear_chestdefense = 2
		#Bear Boots Defense Value (Default: 1).
		#Range: 1 ~ 50
		bear_bootsdefense = 1
		#Bear Helm Defense Value (Default: 1).
		#Range: 1 ~ 50
		bear_helmDefense = 1
		#Bear Knockback Resistance Value (Default: 0).
		#Range: 0 ~ 50
		bear_knockbackResistance = 0
		#Bear Enchantability Value (Default: 15).
		#Range: 1 ~ 50
		bear_enchantability = 15
		#Bear Armor Toughness Value (Default: 0).
		#Range: 0 ~ 50
		bear_toughness = 0
		#Bear Durability Value (Default: 5).
		#Range: 1 ~ 50
		bear_durabilityValue = 5

#Should the following items show up on the wandering trader? Note: Some items might or might now show up automatically if you have the right cross-mod installed.
["Wandering Trader show up chance"]
	#Should the trader sell shark skin (Default: True).
	trader_shark_skin = true
	#Should the trader sell Roc's Feather (Default: True).
	trader_roc_feather = true
	#Should the trader sell Firecharge Staff (Default: True).
	trader_lightning_rod = true
	#Should the trader sell crab shells (Default: True).
	trader_crab_shell = true
	#Should the trader sell thrasher skin (Default: True).
	trader_thrasher_skin = true
	#Should the trader sell great thrasher skin (Default: True).
	trader_great_threasher_skin = true
	#Should the trader sell panda bear leather (Default: True).
	trader_bear_panda_leather = true
	#Should the trader sell vampire fangs  (Default: True).
	trader_vampire_fang = true
	#Should the trader sell Goat Hide (Default: True).
	trader_goat_hide = true
	#Should the trader sell polar bear leather (Default: True).
	trader_bear_polar_leather = true
	#Should the trader sell black bear leather  (Default: True).
	trader_bear_black_leather = true
	#Should the trader sell brown bear leather  (Default: True).
	trader_bear_brown_leather = true
	#Should the trader sell fire hound hide (Default: True).
	trader_fire_hound_hide = true
	#Should the trader sell End Dragon Scales (Default: True).
	trader_dragon_scale = true
	#Should the trader sell Buzzy Nests (Default: True).
	trader_buzzy_nest = true
	#Should the trader sell Windhorn (Default: True).
	trader_wind_horn = true
	#Should the trader sell thrasher's teeth (Default: True).
	trader_thrasher_tooth = true
	#Should the trader sell Emergency Golem Kits (Default: True).
	trader_golem_kit = true
	#Should the trader sell Tasty Bones (Default: True).
	trader_tasty_bone = true
	#Should the trader sell Deathcap Mushrooms (Default: True).
	trader_deathcap = true

#The prices the wandering trader will sell stuff (in emeralds)
["Wandering Trader prices"]
	#The price for thrasher's teeth (Default: 5).
	#Range: 1 ~ 128
	price_thrasher_tooth = 5
	#The price for crab shells (Default: 2).
	#Range: 1 ~ 128
	price_crab_shell = 2
	#The price for Goat Hide (Default: 4).
	#Range: 1 ~ 128
	price_goat_hide = 4
	#The price for brown bear leather  (Default: 2).
	#Range: 1 ~ 128
	price_bear_brown_leather = 2
	#The price for shark skin (Default: 5).
	#Range: 1 ~ 128
	price_shark_skin = 5
	#The price for Deathcap Mushrooms (Default: 64).
	#Range: 1 ~ 128
	price_deathcap = 64
	#The price for polar bear leather (Default: 2).
	#Range: 1 ~ 128
	price_bear_polar_leather = 2
	#The price for Roc's Feather (Default: 64).
	#Range: 1 ~ 128
	price_roc_feather = 64
	#The price for black bear leather  (Default: 2).
	#Range: 1 ~ 128
	price_bear_black_leather = 2
	#The price for great thrasher skin (Default: 20).
	#Range: 1 ~ 128
	price_great_threasher_skin = 20
	#The price for Firecharge Staff (Default: 64).
	#Range: 1 ~ 128
	price_lightning_rod = 64
	#The price for Emergency Golem Kits (Default: 64).
	#Range: 1 ~ 128
	price_golem_kit = 64
	#The price for vampire fangs  (Default: 20).
	#Range: 1 ~ 128
	price_vampire_fang = 20
	#The price for thrasher skin (Default: 20).
	#Range: 1 ~ 128
	price_thrasher_skin = 20
	#The price for Windhorn (Default: 64).
	#Range: 1 ~ 128
	price_wind_horn = 64
	#The price for panda bear leather (Default: 2).
	#Range: 1 ~ 128
	price_bear_panda_leather = 2
	#The price for Buzzy Nests (Default: 64).
	#Range: 1 ~ 128
	price_buzzy_nest = 64
	#The price for End Dragon Scales (Default: 99).
	#Range: 1 ~ 128
	price_dragon_scale = 99
	#The price for fire hound hide (Default: 20).
	#Range: 1 ~ 128
	price_fire_hound_hide = 20
	#The price for Tasty Bones (Default: 64).
	#Range: 1 ~ 128
	price_tasty_bone = 64

#Attack damage is based off the pickaxe. Shovels will deal .5 damage more, Swords will deal 2 damage more, axes 5 damage more. Harvest level is simple. 0 is wood, 1 is stone, 2 is iron, and 3 is diamond. Nothing vanilla goes past 3. Efficiancy is how fast a thing mines. 2 is wood, 4 is stone, 6 is iron, 8 is diamond.
[Tools]

	[Tools."Shulkers Tools"]
		#Should Shulker Tools exist? (Default: True)
		shulker_tool_true = true
		#Shulker Tools Attack Damage (Default: 4.0).
		#Range: 1.0 ~ 10.0
		shulker_tool_attackDamage = 4.0
		#Shulker Tools Durability (Default: 1024).
		#Range: 1 ~ 50000
		shulker_tool_durability = 1024
		#Shulker Tools Harvest Level (Default: 3).
		#Range: 1 ~ 10
		shulker_tool_harvestLevel = 3
		#Shulker Tools Efficiency (Default: 3.5).
		#Range: 1.0 ~ 50.0
		shulker_tool_efficiency = 3.5
		#Shulker Tools Enchantability (Default: 25).
		#Range: 1 ~ 50
		shulker_tool_enchantability = 25

	[Tools."Shell Tools"]
		#Shell Tools Enchantability (Default: 25).
		#Range: 1 ~ 50
		shell_tool_enchantability = 25
		#Shell Tools Harvest Level (Default: 3).
		#Range: 1 ~ 10
		shell_tool_harvestLevel = 3
		#Shell Tools Efficiency (Default: 9.5).
		#Range: 1.0 ~ 50.0
		shell_tool_efficiency = 9.5
		#Shell Tools Durability (Default: 562).
		#Range: 1 ~ 50000
		shell_tool_durability = 562
		#Should Shell Tools exist? (Default: True)
		shell_tool_true = true
		#Shell Tools Attack Damage (Default: 4.0).
		#Range: 1.0 ~ 10.0
		shell_tool_attackDamage = 4.0

	[Tools."Wither Tools"]
		#Should Wither Tools exist? (Default: True)
		wither_tool_true = true
		#Wither Tools Enchantability (Default: 20).
		#Range: 1 ~ 50
		wither_tool_enchantability = 20
		#Wither Tools Durability (Default: 330).
		#Range: 1 ~ 50000
		wither_tool_durability = 330
		#Wither Tools Harvest Level (Default: 3).
		#Range: 1 ~ 50
		wither_tool_harvestLevel = 3
		#Wither Tools Efficiency (Default: 5.0).
		#Range: 1.0 ~ 50.0
		wither_tool_efficiency = 5.0
		#Wither Tools Attack Damage (Default: 4.0).
		#Range: 1.0 ~ 50.0
		wither_tool_attackDamage = 4.0

	[Tools."Magma Tools"]
		#Magma Tools Efficiency (Default: 8.0).
		#Range: 1.0 ~ 50.0
		blaze_tool_efficiency = 8.0
		#Should Magma Tools exist? (Default: True)
		blaze_tool_true = true
		#Magma Tools Durability (Default: 562).
		#Range: 1 ~ 50000
		blaze_tool_durability = 562
		#Magma Tools Attack Damage (Default: 4.0).
		#Range: 1.0 ~ 10.0
		blaze_tool_attackDamage = 4.0
		#Magma Tools Harvest Level (Default: 3).
		#Range: 1 ~ 10
		blaze_tool_harvestLevel = 3
		#Magma Tools Enchantability (Default: 24).
		#Range: 1 ~ 50
		blaze_tool_enchantability = 24

	[Tools."Shark Tools"]
		#Should Shark Tools exist? (Default: True)
		shark_tool_true = true
		#Shark Tools Harvest Level (Default: 1).
		#Range: 1 ~ 10
		shark_tool_harvestLevel = 1
		#Shark Tools Enchantability (Default: 5).
		#Range: 1 ~ 50
		shark_tool_enchantability = 5
		#Shark Tools Durability (Default: 16).
		#Range: 1 ~ 50000
		shark_tool_durability = 16
		#Shark Tools Efficiency (Default: 10.0).
		#Range: 1.0 ~ 50.0
		shark_tool_efficiency = 10.0
		#Shark Tools Attack Damage (Default: 10.0).
		#Range: 1.0 ~ 10.0
		shark_tool_attackDamage = 10.0

	[Tools."Spider Tools"]
		#Spider Tools Durability (Default: 132).
		#Range: 1 ~ 50000
		spider_tool_durability = 132
		#Should Spider Tools exist? (Default: True)
		spider_tool_true = true
		#Spider Tools Harvest Level (Default: 2).
		#Range: 1 ~ 50
		spider_tool_harvestLevel = 2
		#Spider Tools Efficiency (Default: 6.0).
		#Range: 1.0 ~ 50.0
		spider_tool_efficiency = 6.0
		#Spider Tools Attack Damage (Default: 3.0).
		#Range: 1.0 ~ 50.0
		spider_tool_attackDamage = 3.0
		#Spider Tools Enchantability (Default: 16).
		#Range: 1 ~ 50
		spider_tool_enchantability = 16

	[Tools."Bone Tools"]
		#Bone Tools Enchantability (Default: 15).
		#Range: 1 ~ 10
		bone_tool_enchantability = 10
		#Should Bone Tools exist? (Default: True)
		bone_tool_true = true
		#Bone Tools Durability (Default: 132).
		#Range: 1 ~ 50000
		bone_tool_durability = 132
		#Bone Tools Harvest Level (Default: 1).
		#Range: 1 ~ 10
		bone_tool_harvestLevel = 1
		#Bone Tools Efficiency (Default: 5.0).
		#Range: 1.0 ~ 50.0
		bone_tool_efficiency = 5.0
		#Bone Tools Attack Damage (Default: 3.0).
		#Range: 1.0 ~ 50.0
		bone_tool_attackDamage = 3.0

	[Tools."Halloween Tools"]
		#Halloween Tools Harvest Level (Default: 4).
		#Range: 1 ~ 10
		horror_tool_harvestLevel = 4
		#Should Halloween Tools exist? (Default: True)
		horror_tool_true = true
		#Halloween Tools Durability (Default: 1024).
		#Range: 1 ~ 50000
		horror_tool_durability = 1024
		#Halloween Tools Enchantability (Default: 15).
		#Range: 1 ~ 50
		horror_tool_enchantability = 15
		#Halloween Tools Attack Damage (Default: 6.0).
		#Range: 1.0 ~ 10.0
		horror_tool_attackDamage = 6.0
		#Halloween Tools Efficiency (Default: 9.5).
		#Range: 1.0 ~ 50.0
		horror_tool_efficiency = 9.5

[Foods]
	#Should Bear Flanks exist? (Default: True)
	bearFlank_true = true
	#Should Calamari exist? (Default: True)
	calamari_true = true

