
[milestones]
	#Number of hearts you start out with.
	#Range: 0 ~ 1000
	baseHearts = 10
	#Number of hearts you gain for reaching a new milestone.
	#Range: 0 ~ 1000
	heartsPerMilestone = 1
	#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order.
	milestones = [5, 10, 15, 20, 25, 35, 45, 55, 65, 75, 85, 95, 105, 115, 125, 135, 145, 155, 165, 175, 185, 195, 205, 215, 225, 235, 245, 255, 265, 275, 285, 295, 305, 315, 325, 335, 345, 355, 365, 375, 385, 395, 405, 415, 425, 435, 445, 455, 465, 475]

[filtering]
	#Foods in this list won't affect the player's health nor show up in the food book.
	blacklist = []
	#When this list contains anything, the blacklist is ignored and instead only foods from here count.
	whitelist = []
	#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
	#Range: 0 ~ 1000
	minimumFoodValue = 1

[miscellaneous]
	#Whether or not to reset the food list on death, effectively losing all bonus hearts.
	resetOnDeath = false
	#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
	limitProgressionToSurvival = false

