# Configuration file

"apotheosis:bane_of_illagers" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:berserk" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:capturing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:crescendo" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:depth_miner" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:hell_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:knowledge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:life_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:obliteration" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:rebounding" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:reflective" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:scavenger" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:sea_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:shield_bash" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:splitting" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:stable_footing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:tempting" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:true_infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:mana_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:mana_regen" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:reactive" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:floating" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:guard" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:horse_blast_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:horse_feather_falling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:horse_fire_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:horse_projectile_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:horse_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:hunting" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:scout" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:smelting_touch" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"betterdefaultbiomes:spikes" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:auto_smelt" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:beheading" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:disarm" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:ender" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:excavate" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:experience_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:growth" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:launch" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:life_leech" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:magnet" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:multishot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:quickshot" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:reach" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:step" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:traveler" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:venom" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:ceaseless" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:nemesis_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:sharpshooter" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"forbidden_arcanus:indestructible" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"forbidden_arcanus:permafrost" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:blazing_walker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:butchering" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:combo" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_aquaphobia" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_breaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_butterfingers" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_death" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:detonation" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:faster_attack" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:floating" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:ice_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:lifesteal" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:lumberjack" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:momentum" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:multi_jump" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:night_vision" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:paralysis" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:quick_draw" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:reinforced_tip" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:soft_fall" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:step_assist" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:stone_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:timeless" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:true_shot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:wisdom" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mahoutsukai:projector" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:binding_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:blast_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:channeling" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:depth_strider" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:efficiency" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:feather_falling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:flame" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fortune" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:frost_walker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:impaling" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:knockback" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:looting" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:loyalty" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:lure" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:mending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:multishot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:piercing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:power" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:projectile_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:punch" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:quick_charge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:respiration" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:riptide" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sharpness" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:silk_touch" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:smite" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:soul_speed" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sweeping" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:unbreaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"morevanillalib:repairing_luck" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"naturesaura:aura_mending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"silentgems:gravity" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"silentgems:ice_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"silentgems:life_steal" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"silentgems:lightning_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"silentgems:supercharged" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"travel_anchors:range" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"travel_anchors:teleportation" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:blazing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:homing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:hops" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:nimble" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:siphon" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:veteran" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"vanillatweaks:vigor" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


