
["Armor Options"]
	#Upgraded Player Armor effect require to wear full set ?
	UpgradedPlayerArmorRequireSet = true

["Fire Armor Effect Options"]
	#Enable Fire Upgraded Armor Effect : Fire damage immune. ?
	EnableFireImmune = true
	#Percent Chance for Fire Upgraded Armor to lose durability each time it protect the player ? 
	#Range: 0.01 ~ 1.0
	ChanceDamageDurabilityFireArmor = 0.1
	#Fire Upgraded Armor loose durability when protect the player ? (Require EnableFireImmune = True)
	EnableDamageDurabilityFireArmor = false
	#How many durability damage take the Fire Upgraded Armor when protect the player ? 
	#Range: 1 ~ 100
	DamageDurabilityFireArmor = 1

["Ender Armor Effect Options"]
	#Ender Upgraded Armor Break when save the player ? 
	EnableBreakEnderArmor = false

["Water Armor Effect Options"]
	#How many durability damage take the Water Upgraded Armor when protect the player ? 
	#Range: 1 ~ 100
	DamageDurabilityWaterArmor = 1
	#Percent Chance for Water Upgraded Armor to lose durability each time it protect the player ? 
	#Range: 0.01 ~ 1.0
	ChanceDamageDurabilityWaterArmor = 0.1
	#Water Upgraded Armor loose durability when protect the player ? 
	EnableDamageDurabilityWaterArmor = false

["Wither Armor Effect Options"]
	#How many durability damage take the Wither Upgraded Armor when protect the player ? 
	#Range: 1 ~ 100
	DamageDurabilityWitherArmor = 5
	#Percent Chance for Wither Upgraded Armor to lose durability each time it protect the player ? 
	#Range: 0.01 ~ 1.0
	ChanceDamageDurabilityWitherArmor = 0.5
	#Wither Upgraded Armor loose durability when protect the player ? 
	EnableDamageDurabilityWitherArmor = false

["Poison Armor Effect Options"]
	#Poison Upgraded Armor loose durability when protect the player ? 
	EnableDamageDurabilityPoisonArmor = false
	#Percent Chance for Poison Upgraded Armor to lose durability each time it protect the player ? 
	#Range: 0.01 ~ 1.0
	ChanceDamageDurabilityPoisonArmor = 0.5
	#How many durability damage take the Poison Upgraded Armor when protect the player ? 
	#Range: 1 ~ 100
	DamageDurabilityPoisonArmor = 5

["Phantom Armor Effect Options"]
	#Phantom Upgraded Armor loose durability when protect the player ? (Depend on fall distance)
	EnableDamageDurabilityPhantomArmor = false
	#How many durability damage take the Phantom Upgraded Armor when protect the player ? (Fall distance * Value)
	#Range: 1 ~ 100
	MultiplierDamageDurabilityPhantomArmor = 1

["General Options"]
	#Disable Tooltips ?(Client Only)
	DisableTooltips = false

