
#World Spawning and Generation options for Better Default Biomes.
[World]

	#Turn off world generation features in Better Default Biomes.
	[World.Generation]

		[World.Generation.Trees]
			Palm_Trees = true
			Swamp_Willow_Trees = true

		[World.Generation.Plants]
			Feather_Reed_Grass = false
			Dead_Grass = false
			Dune_Grass = true
			Short_Grass = true
			Tall_Water_Reeds = true

		[World.Generation.Flowers]
			Blue_Poppy = true
			Mushrooms = true
			Pink_Cactus_Flower = true
			Purple_Verbena = true
			Dark_Violet = true

	#Define which mobs should spawn. (Default: "true" for all mobs.)
	[World.Mob_Spawning]
		Hunter = true
		Jungle_Creeper = true
		Frozen_Zombie = true
		Muddy_Pig = true
		Duck = true
		Lost_Miner = true
		Camel = true
		Desert_Bandit = true

#Disable Enchantments from Better Default Biomes. (Default: "true" for all Enchantments.)
[Enchanting]
	#Horse Protection Enchantments like the Vanilla Protection Enchantments for the Player.
	enable_horse_protection = true
	#Thorns for Shields.
	enable_spikes = true
	#Mobs in a small area around the Player get the Glowing effect.
	enable_scout = false
	#Bows/Crossbows do more damage against animals.
	enable_hunting = true
	#Horses float in water.
	enable_floating = true
	#Knockback for Shields.
	enable_guard = true

	[Enchanting.Smelting_Touch]
		#Smelt blocks when mining.
		enable_smelting_touch = true
		#Sets Mobs/Players on fire when attacked.
		set_on_fire = true

#Item configurations for Better Default Biomes (Default: "true" for all settings.)
[Item]

	[Item.Torch_Arrow]
		#Set Mobs/Players on fire when hit by a Torch Arrow.
		set_on_fire = true

#Config options for the Hunter and Variants.
[Hunter]
	#Spawn Biomes/BiomeCategories where the Hunter will spawn.
	spawn_biomes = ["jungle"]
	#Drop chance for the "Hunter's Bow" (Default: 8)
	#Range: 0 ~ 200
	drop_chance = 8
	#Spawn weight for the Hunter. (Default: 90)
	#Range: 0 ~ 10000
	weight = 90
	#Maximum amount of Hunters to spawn in a group. (Default: 3)
	max_group = 3
	#Minimum amount of Hunters to spawn in a group. (Default: 1)
	min_group = 1

	#The Head Hunter is a special variant of the Hunter. It's even more deadly!
	[Hunter.Head_Hunter]
		#Spawn weight for the Head Hunter. (Default: 10)
		#Range: 0 ~ 10000
		weight = 10
		#Enables the spawning of the Head Hunter. (Default: true)
		head_hunter = true

		#This is the interval between shots.
		[Hunter.Head_Hunter.Firing_Speed]
			#Tweak the firing speed of the Head Hunter for the Hard Difficulty. (Default: 10)
			#For reference: The Vanilla Skeleton firing speed for the Hard difficulty is: 20.
			firing_speed_hard = 10
			#Tweak the firing speed of the Head Hunter. (Default: 20)
			#For reference: The Vanilla Skeleton firing speed is: 40.
			firing_speed = 20

[Jungle_Creeper]
	#Spawn Biomes/BiomeCategories where the Jungle Creeper will spawn.
	spawn_biomes = ["jungle"]
	#Spawn weight for the Jungle Creeper. (Default: 90)
	#Range: 0 ~ 10000
	weight = 90
	#Maximum amount of Jungle Creepers to spawn in a group. (Default: 3)
	max_group = 3
	#Minimum amount of Jungle Creepers to spawn in a group. (Default: 1)
	min_group = 1

[Lost_Miner]
	#The Lost Miner spawns in all Biomes by default.
	#These Biomes/BiomeTypes will be removed from the Spawn List.
	remove_biomes = ["nether", "the_end"]
	#Drop chance for the "Miner's Pickaxe" and "Miner's Helmet" (Default: 8)
	#Range: 0 ~ 200
	drop_chance = 8
	#Spawn weight for the Lost Miner. (Default: 160)
	#Range: 0 ~ 10000
	weight = 160
	#Maximum amount of Lost Miners to spawn in a group. (Default: 3)
	max_group = 3
	#Minimum amount of Lost Miners to spawn in a group. (Default: 1)
	min_group = 1

[Desert_Bandit]
	#Spawn Biomes/BiomeCategories where the Desert Bandits will spawn.
	spawn_biomes = ["desert"]
	#Spawn weight for the Desert Bandits. (Default: 90)
	#Range: 0 ~ 10000
	weight = 90

[Frozen_Zombie]
	#Spawn Biomes/BiomeCategories where the Frozen Zombie will spawn.
	spawn_biomes = ["taiga", "icy"]
	#Removes Vanilla Zombie Spawning in these Biomes. (Default: true)
	remove_vanilla_zombies = true
	#Spawn weight for the Frozen Zombie. (Default: 95)
	#Range: 0 ~ 10000
	weight = 95
	#Maximum amount of Frozen Zombies to spawn in a group. (Default: 4)
	max_group = 4
	#Minimum amount of Frozen Zombies to spawn in a group. (Default: 4)
	min_group = 4

[Muddy_Pig]
	#Spawn Biomes/BiomeCategories where the Muddy Pig will spawn.
	spawn_biomes = ["swamp"]
	#Removes Vanilla Pig Spawning in these Biomes. (Default: true)
	remove_vanilla_pigs = true
	#Spawn weight for the Muddy Pig. (Default: 10)
	#Range: 0 ~ 10000
	weight = 10
	#Maximum amount of Muddy Pigs to spawn in a group. (Default: 4)
	max_group = 4
	#Minimum amount of Muddy Pigs to spawn in a group. (Default: 4)
	min_group = 4

[Camel]
	#Spawn Biomes/BiomeCategories where the Camel will spawn.
	spawn_biomes = ["desert"]
	#Spawn weight for the Camel. (Default: 1)
	#Range: 0 ~ 10000
	weight = 1
	#Maximum amount of Camels to spawn in a group. (Default: 3)
	max_group = 3
	#Minimum amount of Camels to spawn in a group. (Default: 2)
	min_group = 2

[Duck]
	#Spawn Biomes/BiomeCategories where the Duck will spawn.
	spawn_biomes = ["swamp"]
	#Spawn weight for the Duck. (Default: 10)
	#Range: 0 ~ 10000
	weight = 10
	#Removes Vanilla Chicken Spawning in these Biomes. (Default: true)
	remove_vanilla_chickens = true
	#Maximum amount of Ducks to spawn in a group. (Default: 4)
	max_group = 4
	#Minimum amount of Ducks to spawn in a group. (Default: 4)
	min_group = 4
	#Enables the Spawning of Duck Jockeys. (Default: true)
	jockey = false

#Debug options for Better Default Biomes.
[Debug]

	#Logger options.
	[Debug.Loggers]
		#Enables a logger for more info about the removed vanilla spawns. (Default: false)
		remove_spawn_logger = false
		#Enables a logger for more info about the registered spawns of the Mobs with selected SpawnBiomes (Default: false)
		spawn_logger = false
		#Enables a logger for more info about the registered spawns of the Mobs that spawn in all Biomes by default. This is separate to avoid spam. (Default: false)
		spawn_logger_all = false

	#Define which mobs should have the Glowing effect. (Default: "false" for all mobs.)
	[Debug.Glowing_Mobs]
		Hunter = false
		Jungle_Creeper = false
		Frozen_Zombie = false
		Muddy_Pig = false
		Duck = false
		Lost_Miner = false
		Camel = false
		Desert_Bandit = false

