
[spawn_weight]

	[spawn_weight.individual_spawning]

		[spawn_weight.individual_spawning.Arachnotron]
			#Spawn weight of Arachnotrons. Set to 0 to disable.
			#Range: 0 ~ 9999
			ARACHNOTRON_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ARACHNOTRON_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			ARACHNOTRON_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ARACHNOTRON_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ARACHNOTRON_MAX_Y = 255

		[spawn_weight.individual_spawning.Archvile]
			#Spawn weight of Archviles. Set to 0 to disable.
			#Range: 0 ~ 9999
			ARCHVILE_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ARCHVILE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			ARCHVILE_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ARCHVILE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ARCHVILE_MAX_Y = 255

		[spawn_weight.individual_spawning.Baron]
			#Spawn weight of Barons. Set to 0 to disable.
			#Range: 0 ~ 9999
			BARON_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			BARON_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			BARON_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			BARON_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			BARON_MAX_Y = 255

		[spawn_weight.individual_spawning.Cacodemon]
			#Spawn weight of Cacodemons. Set to 0 to disable.
			#Range: 0 ~ 9999
			CACODEMON_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CACODEMON_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			CACODEMON_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CACODEMON_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CACODEMON_MAX_Y = 255

		[spawn_weight.individual_spawning.Chaingunner]
			#Spawn weight of Chaingunners. Set to 0 to disable.
			#Range: 0 ~ 9999
			CHAINGUNNER_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CHAINGUNNER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			CHAINGUNNER_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CHAINGUNNER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CHAINGUNNER_MAX_Y = 255

		[spawn_weight.individual_spawning.Cueball]
			#Spawn weight of Cueballs. Set to 0 to disable.
			#Range: 0 ~ 9999
			CUEBALL_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CUEBALL_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			CUEBALL_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CUEBALL_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CUEBALL_MAX_Y = 255

		[spawn_weight.individual_spawning.Gargoyle]
			#Spawn weight of Gargoyles. Set to 0 to disable.
			#Range: 0 ~ 9999
			GARGOYLE_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			GARGOYLE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			GARGOYLE_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			GARGOYLE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			GARGOYLE_MAX_Y = 255

		[spawn_weight.individual_spawning.Imp]
			#Spawn weight of Imps. Set to 0 to disable.
			#Range: 0 ~ 9999
			IMP_SPAWN_WEIGHT = 2
			#Smallest group to spawn.
			#Range: 1 ~ 9
			IMP_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			IMP_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			IMP_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			IMP_MAX_Y = 255

		[spawn_weight.individual_spawning.Mancubus]
			#Spawn weight of Mancubuss. Set to 0 to disable.
			#Range: 0 ~ 9999
			MANCUBUS_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MANCUBUS_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			MANCUBUS_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MANCUBUS_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MANCUBUS_MAX_Y = 255

		[spawn_weight.individual_spawning.Marauder]
			#Spawn weight of Marauders. Set to 0 to disable.
			#Range: 0 ~ 9999
			MARAUDER_SPAWN_WEIGHT = 2
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MARAUDER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			MARAUDER_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MARAUDER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MARAUDER_MAX_Y = 255

		[spawn_weight.individual_spawning.Pain]
			#Spawn weight of Pains. Set to 0 to disable.
			#Range: 0 ~ 9999
			PAIN_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			PAIN_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			PAIN_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			PAIN_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			PAIN_MAX_Y = 255

		[spawn_weight.individual_spawning.Pinky]
			#Spawn weight of Pinkys. Set to 0 to disable.
			#Range: 0 ~ 9999
			PINKY_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			PINKY_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			PINKY_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			PINKY_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			PINKY_MAX_Y = 255

		[spawn_weight.individual_spawning.Revenant]
			#Spawn weight of Revenants. Set to 0 to disable.
			#Range: 0 ~ 9999
			REVENANT_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			REVENANT_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			REVENANT_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			REVENANT_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			REVENANT_MAX_Y = 255

		[spawn_weight.individual_spawning.spectre]
			#Spawn weight of spectres. Set to 0 to disable.
			#Range: 0 ~ 9999
			SPECTRE_SPAWN_WEIGHT = 2
			#Smallest group to spawn.
			#Range: 1 ~ 9
			SPECTRE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			SPECTRE_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			SPECTRE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			SPECTRE_MAX_Y = 255

		[spawn_weight.individual_spawning.Unwilling]
			#Spawn weight of Unwillings. Set to 0 to disable.
			#Range: 0 ~ 9999
			UNWILLING_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			UNWILLING_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			UNWILLING_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			UNWILLING_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			UNWILLING_MAX_Y = 255

		[spawn_weight.individual_spawning.Zombieman]
			#Spawn weight of Zombiemans. Set to 0 to disable.
			#Range: 0 ~ 9999
			ZOMBIEMAN_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ZOMBIEMAN_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			ZOMBIEMAN_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ZOMBIEMAN_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ZOMBIEMAN_MAX_Y = 255

		[spawn_weight.individual_spawning.Prowler]
			#Spawn weight of Prowlers. Set to 0 to disable.
			#Range: 0 ~ 9999
			PROWLER_SPAWN_WEIGHT = 3
			#Smallest group to spawn.
			#Range: 1 ~ 9
			PROWLER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			PROWLER_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			PROWLER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			PROWLER_MAX_Y = 255

		[spawn_weight.individual_spawning.ArchMaykr]
			#Spawn weight of ArchMaykrs. Set to 0 to disable.
			#Range: 0 ~ 9999
			ARCHMAYKR_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ARCHMAYKR_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			ARCHMAYKR_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ARCHMAYKR_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ARCHMAYKR_MAX_Y = 255

		[spawn_weight.individual_spawning.Summoner]
			#Spawn weight of Summoners. Set to 0 to disable.
			#Range: 0 ~ 9999
			SUMMONER_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			SUMMONER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			SUMMONER_MAX_GROUP = 2
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			SUMMONER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			SUMMONER_MAX_Y = 255

		[spawn_weight.individual_spawning.Turret]
			#Spawn weight of Turrets. Set to 0 to disable.
			#Range: 0 ~ 9999
			TURRET_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			TURRET_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			TURRET_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			TURRET_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			TURRET_MAX_Y = 255

		[spawn_weight.individual_spawning.Tentacle]
			#Spawn weight of Tentacles. Set to 0 to disable.
			#Range: 0 ~ 9999
			TENTACLE_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			TENTACLE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			TENTACLE_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			TENTACLE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			TENTACLE_MAX_Y = 255

		[spawn_weight.individual_spawning.CyberDemon2016]
			#Spawn weight of CyberDemon2016s. Set to 0 to disable.
			#Range: 0 ~ 9999
			CYBERDEMON2016_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CYBERDEMON2016_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			CYBERDEMON2016_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CYBERDEMON2016_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CYBERDEMON2016_MAX_Y = 255

		[spawn_weight.individual_spawning.CyberDemon]
			#Spawn weight of CyberDemons. Set to 0 to disable.
			#Range: 0 ~ 9999
			CYBERDEMON_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			CYBERDEMON_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			CYBERDEMON_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			CYBERDEMON_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			CYBERDEMON_MAX_Y = 255

		[spawn_weight.individual_spawning.DoomHunter]
			#Spawn weight of DoomHunters. Set to 0 to disable.
			#Range: 0 ~ 9999
			DOOMHUNTER_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			DOOMHUNTER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			DOOMHUNTER_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			DOOMHUNTER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			DOOMHUNTER_MAX_Y = 255

		[spawn_weight.individual_spawning.GoreNest]
			#Spawn weight of GoreNests. Set to 0 to disable.
			#Range: 0 ~ 9999
			GORENEST_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			GORENEST_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			GORENEST_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			GORENEST_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			GORENEST_MAX_Y = 255

		[spawn_weight.individual_spawning.HellKnight2016]
			#Spawn weight of HellKnight2016s. Set to 0 to disable.
			#Range: 0 ~ 9999
			HELLKNIGHT2016_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			HELLKNIGHT2016_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			HELLKNIGHT2016_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			HELLKNIGHT2016_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			HELLKNIGHT2016_MAX_Y = 255

		[spawn_weight.individual_spawning.HellKnight]
			#Spawn weight of HellKnights. Set to 0 to disable.
			#Range: 0 ~ 9999
			HELLKNIGHT_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			HELLKNIGHT_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			HELLKNIGHT_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			HELLKNIGHT_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			HELLKNIGHT_MAX_Y = 255

		[spawn_weight.individual_spawning.MotherDemon]
			#Spawn weight of MotherDemons. Set to 0 to disable.
			#Range: 0 ~ 9999
			MOTHERDEMON_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MOTHERDEMON_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			MOTHERDEMON_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MOTHERDEMON_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MOTHERDEMON_MAX_Y = 255

		[spawn_weight.individual_spawning.IconofSin]
			#Spawn weight of IconofSins. Set to 0 to disable.
			#Range: 0 ~ 9999
			ICONOFSIN_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			ICONOFSIN_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			ICONOFSIN_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			ICONOFSIN_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			ICONOFSIN_MAX_Y = 255

		[spawn_weight.individual_spawning.Imp2016]
			#Spawn weight of Imp2016s. Set to 0 to disable.
			#Range: 0 ~ 9999
			IMP2016_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			IMP2016_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			IMP2016_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			IMP2016_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			IMP2016_MAX_Y = 255

		[spawn_weight.individual_spawning.StoneImp]
			#Spawn weight of StoneImps. Set to 0 to disable.
			#Range: 0 ~ 9999
			STONEIMP_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			STONEIMP_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			STONEIMP_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			STONEIMP_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			STONEIMP_MAX_Y = 255

		[spawn_weight.individual_spawning.LostSoul]
			#Spawn weight of LostSouls. Set to 0 to disable.
			#Range: 0 ~ 9999
			LOSTSOUL_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			LOSTSOUL_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			LOSTSOUL_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			LOSTSOUL_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			LOSTSOUL_MAX_Y = 255

		[spawn_weight.individual_spawning.MaykrDrone]
			#Spawn weight of MaykrDrones. Set to 0 to disable.
			#Range: 0 ~ 9999
			MAYKRDRONE_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MAYKRDRONE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			MAYKRDRONE_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MAYKRDRONE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MAYKRDRONE_MAX_Y = 255

		[spawn_weight.individual_spawning.BloodMaykr]
			#Spawn weight of BloodMaykrs. Set to 0 to disable.
			#Range: 0 ~ 9999
			BLOODMAYKR_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			BLOODMAYKR_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			BLOODMAYKR_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			BLOODMAYKR_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			BLOODMAYKR_MAX_Y = 255

		[spawn_weight.individual_spawning.MechaZombie]
			#Spawn weight of MechaZombies. Set to 0 to disable.
			#Range: 0 ~ 9999
			MECHAZOMBIE_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			MECHAZOMBIE_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			MECHAZOMBIE_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			MECHAZOMBIE_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			MECHAZOMBIE_MAX_Y = 255

		[spawn_weight.individual_spawning.NightmareImp]
			#Spawn weight of NightmareImps. Set to 0 to disable.
			#Range: 0 ~ 9999
			NIGHTMAREIMP_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			NIGHTMAREIMP_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			NIGHTMAREIMP_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			NIGHTMAREIMP_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			NIGHTMAREIMP_MAX_Y = 255

		[spawn_weight.individual_spawning.PossessedScientist]
			#Spawn weight of PossessedScientists. Set to 0 to disable.
			#Range: 0 ~ 9999
			POSSESSEDSCIENTIST_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			POSSESSEDSCIENTIST_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			POSSESSEDSCIENTIST_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			POSSESSEDSCIENTIST_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			POSSESSEDSCIENTIST_MAX_Y = 255

		[spawn_weight.individual_spawning.PossessedSoldier]
			#Spawn weight of PossessedSoldiers. Set to 0 to disable.
			#Range: 0 ~ 9999
			POSSESSEDSOLDIER_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			POSSESSEDSOLDIER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			POSSESSEDSOLDIER_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			POSSESSEDSOLDIER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			POSSESSEDSOLDIER_MAX_Y = 255

		[spawn_weight.individual_spawning.PossessedWorker]
			#Spawn weight of PossessedWorkers. Set to 0 to disable.
			#Range: 0 ~ 9999
			POSSESSEDWORKER_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			POSSESSEDWORKER_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			POSSESSEDWORKER_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			POSSESSEDWORKER_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			POSSESSEDWORKER_MAX_Y = 255

		[spawn_weight.individual_spawning.ShotgunGuy]
			#Spawn weight of ShotgunGuys. Set to 0 to disable.
			#Range: 0 ~ 9999
			SHOTGUNGUY_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			SHOTGUNGUY_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			SHOTGUNGUY_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			SHOTGUNGUY_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			SHOTGUNGUY_MAX_Y = 255

		[spawn_weight.individual_spawning.SpiderMastermind]
			#Spawn weight of SpiderMasterminds. Set to 0 to disable.
			#Range: 0 ~ 9999
			SPIDERMASTERMIND_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			SPIDERMASTERMIND_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			SPIDERMASTERMIND_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			SPIDERMASTERMIND_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			SPIDERMASTERMIND_MAX_Y = 255

		[spawn_weight.individual_spawning.Tyrant]
			#Spawn weight of Tyrants. Set to 0 to disable.
			#Range: 0 ~ 9999
			TYRANT_SPAWN_WEIGHT = 5
			#Smallest group to spawn.
			#Range: 1 ~ 9
			TYRANT_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			TYRANT_MAX_GROUP = 1
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			TYRANT_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			TYRANT_MAX_Y = 255

		[spawn_weight.individual_spawning.Whiplash]
			#Spawn weight of Whiplashs. Set to 0 to disable.
			#Range: 0 ~ 9999
			WHIPLASH_SPAWN_WEIGHT = 15
			#Smallest group to spawn.
			#Range: 1 ~ 9
			WHIPLASH_MIN_GROUP = 1
			#Largest group to spawn.
			#Range: 1 ~ 9
			WHIPLASH_MAX_GROUP = 4
			#Minimum Y location to spawn at.
			#Range: 0 ~ 255
			WHIPLASH_MIN_Y = 0
			#Maximum Y location to spawn at.
			#Range: 0 ~ 255
			WHIPLASH_MAX_Y = 255

[attributes]

	[attributes.Arachnotron]
		#Health of Arachnotrons
		#Range: 0.5 ~ 1.7976931348623157E308
		ARACHNOTRON_MAX_HEALTH = 100.0
		#Average melee damaged caused by Arachnotrons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARACHNOTRON_MELEE_ATTACK_DAMAGE = 2.0
		#Average RANGED damaged caused by Arachnotrons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARACHNOTRON_RANGED_ATTACK_DAMAGE = 10.0
		#General (most likely walking) movement speed of Arachnotrons
		#Range: 0.0 ~ 10.0
		ARACHNOTRON_GROUND_SPEED = 0.25

	[attributes.Archvile]
		#Health of Archviles
		#Range: 0.5 ~ 1.7976931348623157E308
		ARCHVILE_MAX_HEALTH = 100.0
		#Average melee damaged caused by Archviles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARCHVILE_MELEE_ATTACK_DAMAGE = 3.0
		#General (most likely walking) movement speed of Archviles
		#Range: 0.0 ~ 10.0
		ARCHVILE_GROUND_SPEED = 0.25

	[attributes.Baron]
		#Health of Barons
		#Range: 0.5 ~ 1.7976931348623157E308
		BARON_MAX_HEALTH = 180.0
		#Average melee damaged caused by Barons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		BARON_MELEE_ATTACK_DAMAGE = 7.0
		#Average RANGED damaged caused by Barons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		BARON_RANGED_ATTACK_DAMAGE = 12.0
		#General (most likely walking) movement speed of Barons
		#Range: 0.0 ~ 10.0
		BARON_GROUND_SPEED = 0.25

	[attributes.Cacodemon]
		#Health of Cacodemons
		#Range: 0.5 ~ 1.7976931348623157E308
		CACODEMON_MAX_HEALTH = 80.0
		#Average RANGED damaged caused by Cacodemons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CACODEMON_RANGED_ATTACK_DAMAGE = 10.0
		#General (most likely walking) movement speed of Cacodemons
		#Range: 0.0 ~ 10.0
		CACODEMON_GROUND_SPEED = 0.25

	[attributes.Chaingunner]
		#Health of Chaingunners
		#Range: 0.5 ~ 1.7976931348623157E308
		CHAINGUNNER_MAX_HEALTH = 15.0
		#Average melee damaged caused by Chaingunners when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CHAINGUNNER_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Chaingunners when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CHAINGUNNER_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Chaingunners
		#Range: 0.0 ~ 10.0
		CHAINGUNNER_GROUND_SPEED = 0.25

	[attributes.Cueball]
		#Health of Cueballs
		#Range: 0.5 ~ 1.7976931348623157E308
		CUEBALL_MAX_HEALTH = 1.0

	[attributes.Gargoyle]
		#Health of Gargoyles
		#Range: 0.5 ~ 1.7976931348623157E308
		GARGOYLE_MAX_HEALTH = 30.0
		#Average melee damaged caused by Gargoyles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		GARGOYLE_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Gargoyles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		GARGOYLE_RANGED_ATTACK_DAMAGE = 10.0
		#General (most likely walking) movement speed of Gargoyles
		#Range: 0.0 ~ 10.0
		GARGOYLE_GROUND_SPEED = 0.25
		#Flying speed of Gargoyles
		#Range: 0.0 ~ 10.0
		GARGOYLE_FLY_SPEED = 2.25

	[attributes.Imp]
		#Health of Imps
		#Range: 0.5 ~ 1.7976931348623157E308
		IMP_MAX_HEALTH = 30.0
		#Average melee damaged caused by Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		IMP_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Imps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		IMP_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Imps
		#Range: 0.0 ~ 10.0
		IMP_GROUND_SPEED = 0.25

	[attributes.Mancubus]
		#Health of Mancubuss
		#Range: 0.5 ~ 1.7976931348623157E308
		MANCUBUS_MAX_HEALTH = 80.0
		#Average melee damaged caused by Mancubuss when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MANCUBUS_MELEE_ATTACK_DAMAGE = 6.0
		#Average RANGED damaged caused by Mancubuss when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MANCUBUS_RANGED_ATTACK_DAMAGE = 13.0
		#General (most likely walking) movement speed of Mancubuss
		#Range: 0.0 ~ 10.0
		MANCUBUS_GROUND_SPEED = 0.25

	[attributes.Marauder]
		#Health of Marauders
		#Range: 0.5 ~ 1.7976931348623157E308
		MARAUDER_MAX_HEALTH = 300.0
		#Average melee damaged caused by Marauders when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MARAUDER_MELEE_ATTACK_DAMAGE = 3.0
		#General (most likely walking) movement speed of Marauders
		#Range: 0.0 ~ 10.0
		MARAUDER_GROUND_SPEED = 0.25

	[attributes.Pain]
		#Health of Pains
		#Range: 0.5 ~ 1.7976931348623157E308
		PAIN_MAX_HEALTH = 80.0
		#General (most likely walking) movement speed of Pains
		#Range: 0.0 ~ 10.0
		PAIN_GROUND_SPEED = 0.25

	[attributes.Pinky]
		#Health of Pinkys
		#Range: 0.5 ~ 1.7976931348623157E308
		PINKY_MAX_HEALTH = 75.0
		#Average melee damaged caused by Pinkys when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		PINKY_MELEE_ATTACK_DAMAGE = 6.0
		#General (most likely walking) movement speed of Pinkys
		#Range: 0.0 ~ 10.0
		PINKY_GROUND_SPEED = 0.25

	[attributes.Revenant]
		#Health of Revenants
		#Range: 0.5 ~ 1.7976931348623157E308
		REVENANT_MAX_HEALTH = 45.0
		#Average melee damaged caused by Revenants when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		REVENANT_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Revenants when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		REVENANT_RANGED_ATTACK_DAMAGE = 10.0
		#General (most likely walking) movement speed of Revenants
		#Range: 0.0 ~ 10.0
		REVENANT_GROUND_SPEED = 0.25

	[attributes.spectre]
		#Health of spectres
		#Range: 0.5 ~ 1.7976931348623157E308
		SPECTRE_MAX_HEALTH = 75.0
		#Average melee damaged caused by spectres when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SPECTRE_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of spectres
		#Range: 0.0 ~ 10.0
		SPECTRE_GROUND_SPEED = 0.25

	[attributes.Unwilling]
		#Health of Unwillings
		#Range: 0.5 ~ 1.7976931348623157E308
		UNWILLING_MAX_HEALTH = 15.0
		#Average melee damaged caused by Unwillings when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		UNWILLING_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Unwillings
		#Range: 0.0 ~ 10.0
		UNWILLING_GROUND_SPEED = 0.25

	[attributes.Zombieman]
		#Health of Zombiemans
		#Range: 0.5 ~ 1.7976931348623157E308
		ZOMBIEMAN_MAX_HEALTH = 15.0
		#Average melee damaged caused by Zombiemans when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ZOMBIEMAN_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Zombiemans when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ZOMBIEMAN_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Zombiemans
		#Range: 0.0 ~ 10.0
		ZOMBIEMAN_GROUND_SPEED = 0.25

	[attributes.Prowler]
		#Health of Prowlers
		#Range: 0.5 ~ 1.7976931348623157E308
		PROWLER_MAX_HEALTH = 15.0
		#Average melee damaged caused by Prowlers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		PROWLER_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Prowlers
		#Range: 0.0 ~ 10.0
		PROWLER_GROUND_SPEED = 0.4

	[attributes.ArchMaykr]
		#Health of ArchMaykrs
		#Range: 0.5 ~ 1.7976931348623157E308
		ARCHMAYKR_MAX_HEALTH = 400.0
		#Average melee damaged caused by ArchMaykrs when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARCHMAYKR_MELEE_ATTACK_DAMAGE = 6.0
		#Average RANGED damaged caused by ArchMaykrs when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ARCHMAYKR_RANGED_ATTACK_DAMAGE = 7.0
		#General (most likely walking) movement speed of ArchMaykrs
		#Range: 0.0 ~ 10.0
		ARCHMAYKR_GROUND_SPEED = 0.25

	[attributes.Summoner]
		#Health of Summoners
		#Range: 0.5 ~ 1.7976931348623157E308
		SUMMONER_MAX_HEALTH = 100.0
		#Average melee damaged caused by Summoners when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SUMMONER_MELEE_ATTACK_DAMAGE = 3.0
		#General (most likely walking) movement speed of Summoners
		#Range: 0.0 ~ 10.0
		SUMMONER_GROUND_SPEED = 0.25

	[attributes.Turret]
		#Health of Turrets
		#Range: 0.5 ~ 1.7976931348623157E308
		TURRET_MAX_HEALTH = 7.0

	[attributes.Tentacle]
		#Health of Tentacles
		#Range: 0.5 ~ 1.7976931348623157E308
		TENTACLE_MAX_HEALTH = 5.0
		#Average melee damaged caused by Tentacles when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		TENTACLE_MELEE_ATTACK_DAMAGE = 1.0

	[attributes.CyberDemon2016]
		#Health of CyberDemon2016s
		#Range: 0.5 ~ 1.7976931348623157E308
		CYBERDEMON2016_MAX_HEALTH = 300.0
		#Average melee damaged caused by CyberDemon2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CYBERDEMON2016_MELEE_ATTACK_DAMAGE = 7.0
		#Average RANGED damaged caused by CyberDemon2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CYBERDEMON2016_RANGED_ATTACK_DAMAGE = 18.0
		#General (most likely walking) movement speed of CyberDemon2016s
		#Range: 0.0 ~ 10.0
		CYBERDEMON2016_GROUND_SPEED = 0.25

	[attributes.CyberDemon]
		#Health of CyberDemons
		#Range: 0.5 ~ 1.7976931348623157E308
		CYBERDEMON_MAX_HEALTH = 300.0
		#Average melee damaged caused by CyberDemons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CYBERDEMON_MELEE_ATTACK_DAMAGE = 7.0
		#Average RANGED damaged caused by CyberDemons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		CYBERDEMON_RANGED_ATTACK_DAMAGE = 18.0
		#General (most likely walking) movement speed of CyberDemons
		#Range: 0.0 ~ 10.0
		CYBERDEMON_GROUND_SPEED = 0.25

	[attributes.DoomHunter]
		#Health of DoomHunters
		#Range: 0.5 ~ 1.7976931348623157E308
		DOOMHUNTER_MAX_HEALTH = 150.0
		#Average melee damaged caused by DoomHunters when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		DOOMHUNTER_MELEE_ATTACK_DAMAGE = 5.0
		#Average RANGED damaged caused by DoomHunters when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		DOOMHUNTER_RANGED_ATTACK_DAMAGE = 18.0
		#General (most likely walking) movement speed of DoomHunters
		#Range: 0.0 ~ 10.0
		DOOMHUNTER_GROUND_SPEED = 0.25

	[attributes.GoreNest]
		#Health of GoreNests
		#Range: 0.5 ~ 1.7976931348623157E308
		GORENEST_MAX_HEALTH = 5.0

	[attributes.HellKnight2016]
		#Health of HellKnight2016s
		#Range: 0.5 ~ 1.7976931348623157E308
		HELLKNIGHT2016_MAX_HEALTH = 90.0
		#Average melee damaged caused by HellKnight2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		HELLKNIGHT2016_MELEE_ATTACK_DAMAGE = 6.0
		#General (most likely walking) movement speed of HellKnight2016s
		#Range: 0.0 ~ 10.0
		HELLKNIGHT2016_GROUND_SPEED = 0.25

	[attributes.HellKnight]
		#Health of HellKnights
		#Range: 0.5 ~ 1.7976931348623157E308
		HELLKNIGHT_MAX_HEALTH = 90.0
		#Average melee damaged caused by HellKnights when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		HELLKNIGHT_MELEE_ATTACK_DAMAGE = 6.0
		#General (most likely walking) movement speed of HellKnights
		#Range: 0.0 ~ 10.0
		HELLKNIGHT_GROUND_SPEED = 0.25

	[attributes.MotherDemon]
		#Health of MotherDemons
		#Range: 0.5 ~ 1.7976931348623157E308
		MOTHERDEMON_MAX_HEALTH = 500.0
		#Average melee damaged caused by MotherDemons when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MOTHERDEMON_MELEE_ATTACK_DAMAGE = 12.0
		#General (most likely walking) movement speed of MotherDemons
		#Range: 0.0 ~ 10.0
		MOTHERDEMON_GROUND_SPEED = 0.25

	[attributes.IconofSin]
		#Health of IconofSins
		#Range: 0.5 ~ 1.7976931348623157E308
		ICONOFSIN_MAX_HEALTH = 1000.0
		#Average melee damaged caused by IconofSins when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		ICONOFSIN_MELEE_ATTACK_DAMAGE = 30.0
		#General (most likely walking) movement speed of IconofSins
		#Range: 0.0 ~ 10.0
		ICONOFSIN_GROUND_SPEED = 0.25

	[attributes.Imp2016]
		#Health of Imp2016s
		#Range: 0.5 ~ 1.7976931348623157E308
		IMP2016_MAX_HEALTH = 30.0
		#Average melee damaged caused by Imp2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		IMP2016_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Imp2016s when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		IMP2016_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Imp2016s
		#Range: 0.0 ~ 10.0
		IMP2016_GROUND_SPEED = 0.25

	[attributes.StoneImp]
		#Health of StoneImps
		#Range: 0.5 ~ 1.7976931348623157E308
		STONEIMP_MAX_HEALTH = 15.0
		#Average melee damaged caused by StoneImps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		STONEIMP_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of StoneImps
		#Range: 0.0 ~ 10.0
		STONEIMP_GROUND_SPEED = 0.75

	[attributes.LostSoul]
		#Health of LostSouls
		#Range: 0.5 ~ 1.7976931348623157E308
		LOSTSOUL_MAX_HEALTH = 10.0
		#Average melee damaged caused by LostSouls when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		LOSTSOUL_MELEE_ATTACK_DAMAGE = 1.0
		#General (most likely walking) movement speed of LostSouls
		#Range: 0.0 ~ 10.0
		LOSTSOUL_GROUND_SPEED = 0.25

	[attributes.MaykrDrone]
		#Health of MaykrDrones
		#Range: 0.5 ~ 1.7976931348623157E308
		MAYKRDRONE_MAX_HEALTH = 20.0
		#Average melee damaged caused by MaykrDrones when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MAYKRDRONE_MELEE_ATTACK_DAMAGE = 2.0
		#Average RANGED damaged caused by MaykrDrones when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MAYKRDRONE_RANGED_ATTACK_DAMAGE = 3.0
		#General (most likely walking) movement speed of MaykrDrones
		#Range: 0.0 ~ 10.0
		MAYKRDRONE_GROUND_SPEED = 0.25

	[attributes.BloodMaykr]
		#Health of BloodMaykrs
		#Range: 0.5 ~ 1.7976931348623157E308
		BLOODMAYKR_MAX_HEALTH = 45.0
		#Average melee damaged caused by BloodMaykrs when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		BLOODMAYKR_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by BloodMaykrs when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		BLOODMAYKR_RANGED_ATTACK_DAMAGE = 5.0
		#General (most likely walking) movement speed of BloodMaykrs
		#Range: 0.0 ~ 10.0
		BLOODMAYKR_GROUND_SPEED = 0.25

	[attributes.MechaZombie]
		#Health of MechaZombies
		#Range: 0.5 ~ 1.7976931348623157E308
		MECHAZOMBIE_MAX_HEALTH = 25.0
		#Average melee damaged caused by MechaZombies when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MECHAZOMBIE_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by MechaZombies when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		MECHAZOMBIE_RANGED_ATTACK_DAMAGE = 5.0
		#General (most likely walking) movement speed of MechaZombies
		#Range: 0.0 ~ 10.0
		MECHAZOMBIE_GROUND_SPEED = 0.25

	[attributes.NightmareImp]
		#Health of NightmareImps
		#Range: 0.5 ~ 1.7976931348623157E308
		NIGHTMAREIMP_MAX_HEALTH = 30.0
		#Average melee damaged caused by NightmareImps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		NIGHTMAREIMP_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by NightmareImps when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		NIGHTMAREIMP_RANGED_ATTACK_DAMAGE = 8.0
		#General (most likely walking) movement speed of NightmareImps
		#Range: 0.0 ~ 10.0
		NIGHTMAREIMP_GROUND_SPEED = 0.25

	[attributes.PossessedScientist]
		#Health of PossessedScientists
		#Range: 0.5 ~ 1.7976931348623157E308
		POSSESSEDSCIENTIST_MAX_HEALTH = 15.0
		#Average melee damaged caused by PossessedScientists when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		POSSESSEDSCIENTIST_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of PossessedScientists
		#Range: 0.0 ~ 10.0
		POSSESSEDSCIENTIST_GROUND_SPEED = 0.15

	[attributes.PossessedSoldier]
		#Health of PossessedSoldiers
		#Range: 0.5 ~ 1.7976931348623157E308
		POSSESSEDSOLDIER_MAX_HEALTH = 15.0
		#Average melee damaged caused by PossessedSoldiers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		POSSESSEDSOLDIER_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by PossessedSoldiers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		POSSESSEDSOLDIER_RANGED_ATTACK_DAMAGE = 3.0
		#General (most likely walking) movement speed of PossessedSoldiers
		#Range: 0.0 ~ 10.0
		POSSESSEDSOLDIER_GROUND_SPEED = 0.25

	[attributes.PossessedWorker]
		#Health of PossessedWorkers
		#Range: 0.5 ~ 1.7976931348623157E308
		POSSESSEDWORKER_MAX_HEALTH = 15.0
		#Average melee damaged caused by PossessedWorkers when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		POSSESSEDWORKER_MELEE_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of PossessedWorkers
		#Range: 0.0 ~ 10.0
		POSSESSEDWORKER_GROUND_SPEED = 0.15

	[attributes.ShotgunGuy]
		#Health of ShotgunGuys
		#Range: 0.5 ~ 1.7976931348623157E308
		SHOTGUNGUY_MAX_HEALTH = 15.0
		#Average melee damaged caused by ShotgunGuys when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SHOTGUNGUY_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by ShotgunGuys when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SHOTGUNGUY_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of ShotgunGuys
		#Range: 0.0 ~ 10.0
		SHOTGUNGUY_GROUND_SPEED = 0.25

	[attributes.SpiderMastermind]
		#Health of SpiderMasterminds
		#Range: 0.5 ~ 1.7976931348623157E308
		SPIDERMASTERMIND_MAX_HEALTH = 300.0
		#Average melee damaged caused by SpiderMasterminds when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SPIDERMASTERMIND_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by SpiderMasterminds when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		SPIDERMASTERMIND_RANGED_ATTACK_DAMAGE = 15.0
		#General (most likely walking) movement speed of SpiderMasterminds
		#Range: 0.0 ~ 10.0
		SPIDERMASTERMIND_GROUND_SPEED = 0.25

	[attributes.Tyrant]
		#Health of Tyrants
		#Range: 0.5 ~ 1.7976931348623157E308
		TYRANT_MAX_HEALTH = 300.0
		#Average melee damaged caused by Tyrants when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		TYRANT_MELEE_ATTACK_DAMAGE = 7.0
		#Average RANGED damaged caused by Tyrants when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		TYRANT_RANGED_ATTACK_DAMAGE = 18.0
		#General (most likely walking) movement speed of Tyrants
		#Range: 0.0 ~ 10.0
		TYRANT_GROUND_SPEED = 0.15

	[attributes.Whiplash]
		#Health of Whiplashs
		#Range: 0.5 ~ 1.7976931348623157E308
		WHIPLASH_MAX_HEALTH = 90.0
		#Average melee damaged caused by Whiplashs when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		WHIPLASH_MELEE_ATTACK_DAMAGE = 4.0
		#Average RANGED damaged caused by Whiplashs when attacking.
		#Range: 0.0 ~ 1.7976931348623157E308
		WHIPLASH_RANGED_ATTACK_DAMAGE = 4.0
		#General (most likely walking) movement speed of Whiplashs
		#Range: 0.0 ~ 10.0
		WHIPLASH_GROUND_SPEED = 0.45

[gear]
	#Crucible Sword/Marauder Axe Max Damage
	CRUCIBLE_MARAUDER_MAX_DAMAGE = 5
	#Argent Bolt Damage
	argent_bolt_damage = 14.5
	#BFG Ball Damage
	bfgball_damage = 100.0
	#BFG Ball Dragon Damage
	bfgball_damage_dragon = 30.0
	#BFG Ball AoE Damage
	bfgball_damage_aoe = 10.0
	#Bullet Damage
	bullet_damage = 1.5
	#Chaingun Bullet Damage
	chaingun_bullet_damage = 1.5
	#Energy Cell Damage
	energycell_damage = 0.5
	#Rocket Damage
	rocket_damage = 20.0
	#Shotgun Damage
	shotgun_damage = 10.0
	#Unmakyr Damage
	unmaykr_damage = 2.0

[extra]
	#You can enable weapons breaking blocks.
	ENABLE_BLOCK_BREAKING = true

