{
  "advancement.simulated.a_calculated_connection": "毫米级对接",
  "advancement.simulated.a_calculated_connection.desc": "成功对准并连接两个对接连接器",
  "advancement.simulated.applied_kinematics": "牛顿先生",
  "advancement.simulated.applied_kinematics.desc": "获取物理结构的核心组件——物理组装器",
  "advancement.simulated.big_beam": "巨型光束",
  "advancement.simulated.big_beam.desc": "为激光指示器充能。请勿直视激光指示器",
  "advancement.simulated.call_of_the_void": "虚空之唤",
  "advancement.simulated.call_of_the_void.desc": "造访世界尽头的粼光之海\n§7（隐藏进度）",
  "advancement.simulated.can_we_get_much_higher": "连夜逃离瓦纳海姆",
  "advancement.simulated.can_we_get_much_higher.desc": "目睹高度传感器显示大气压力为 0%\n§7（隐藏进度）",
  "advancement.simulated.convoluted_circumvolutions": "复杂回旋",
  "advancement.simulated.convoluted_circumvolutions.desc": "获得一个陀螺仪构件",
  "advancement.simulated.far_from_home": "再见了妈妈今晚我就要远航",
  "advancement.simulated.far_from_home.desc": "将导航台的目标设为 5000 格以外的位置\n§7（隐藏进度）",
  "advancement.simulated.get_a_grip": "抓住了！",
  "advancement.simulated.get_a_grip.desc": "抓住一个把手",
  "advancement.simulated.got_a_grip": "抓好了！",
  "advancement.simulated.got_a_grip.desc": "通过抓住把手来避免坠入深渊\n§7（隐藏进度）",
  "advancement.simulated.i_declare_thee": "我宣布，你是个……",
  "advancement.simulated.i_declare_thee.desc": "使用铭牌为物理结构命名",
  "advancement.simulated.i_paid_for_the_whole_typewriter": "键尽其用",
  "advancement.simulated.i_paid_for_the_whole_typewriter.desc": "为无线红石打字机的至少 26 个按键绑定频率\n§7（隐藏进度）",
  "advancement.simulated.learning_the_ropes": "学有索用",
  "advancement.simulated.learning_the_ropes.desc": "使用绳索连接绳索连接器或绳索绞盘",
  "advancement.simulated.measure_once_build_twice": "俺寻思之力……",
  "advancement.simulated.measure_once_build_twice.desc": "查看一个结构图解",
  "advancement.simulated.must_come_up": "……能伸",
  "advancement.simulated.must_come_up.desc": "目睹一个弹簧物品弹跳极远的距离\n§7（隐藏进度）",
  "advancement.simulated.my_eye": "我的眼睛！",
  "advancement.simulated.my_eye.desc": "将激光照射进激光传感器并激活它",
  "advancement.simulated.nearsighted": "看不清",
  "advancement.simulated.nearsighted.desc": "获得并放置光学传感器以看清眼前之物",
  "advancement.simulated.no_pressure": "压偏战争",
  "advancement.simulated.no_pressure.desc": "获取并放置高度传感器",
  "advancement.simulated.not_gonna_sugarcoat_it": "超级拼装！",
  "advancement.simulated.not_gonna_sugarcoat_it.desc": "使用蜂蜜胶连接一组方块来让它们贴贴",
  "advancement.simulated.opposite_attract": "异性相吸",
  "advancement.simulated.opposite_attract.desc": "放置并充能红石磁铁",
  "advancement.simulated.rewind_time": "弹簧振子",
  "advancement.simulated.rewind_time.desc": "观察一个扭力弹簧展开回到其原始位置",
  "advancement.simulated.root": "机械动力：物理模拟",
  "advancement.simulated.root.desc": "愿物理与你同在，当然，能不能用好是您的事",
  "advancement.simulated.speed_is_key": "天下武功，唯快不破",
  "advancement.simulated.speed_is_key.desc": "获取并放置一个速度传感器来满足您对速度的追求",
  "advancement.simulated.steamless_engine": "无蒸汽引擎",
  "advancement.simulated.steamless_engine.desc": "放置便携式引擎并为其供能",
  "advancement.simulated.stuck_together": "两小无搋",
  "advancement.simulated.stuck_together.desc": "合成一个皮搋子发射器",
  "advancement.simulated.that_should_do_for_now": "火电站全力运行ing...",
  "advancement.simulated.that_should_do_for_now.desc": "向便携式引擎中投放超过 10 小时的燃料\n§7（隐藏进度）",
  "advancement.simulated.thataway": "海图再续画！",
  "advancement.simulated.thataway.desc": "获得并放置一个导航台，指引你去往正确的方向",
  "advancement.simulated.the_definition_of_up": "定义“上方”",
  "advancement.simulated.the_definition_of_up.desc": "获得并放置一个姿态传感器，帮助你保持平衡",
  "advancement.simulated.unpowered_steering": "船去兴运 马到成功！",
  "advancement.simulated.unpowered_steering.desc": "抓住并转动一个舵轮",
  "advancement.simulated.what_goes_down": "能屈……",
  "advancement.simulated.what_goes_down.desc": "嘣！获得一个弹簧物品",
  "advancement.simulated.you_spin_me_right_round": "旋转不停歇",
  "advancement.simulated.you_spin_me_right_round.desc": "使用旋转轴承组装一个物理结构",
  "block.simulated.absorber.tooltip.summary": "§c[占位用] 未完成。目前还§c用不了。",
  "block.simulated.altitude_sensor": "高度传感器",
  "block.simulated.analog_transmission": "模拟传动器",
  "block.simulated.auger_cog": "螺旋齿轮",
  "block.simulated.auger_shaft": "螺旋传动杆",
  "block.simulated.black_handle": "黑色把手",
  "block.simulated.black_nameplate": "黑色铭牌",
  "block.simulated.black_portable_engine": "黑色便携式引擎",
  "block.simulated.black_symmetric_sail": "黑色对称风帆",
  "block.simulated.blue_handle": "蓝色把手",
  "block.simulated.blue_nameplate": "蓝色铭牌",
  "block.simulated.blue_portable_engine": "蓝色便携式引擎",
  "block.simulated.blue_symmetric_sail": "蓝色对称风帆",
  "block.simulated.brown_handle": "棕色把手",
  "block.simulated.brown_nameplate": "棕色铭牌",
  "block.simulated.brown_portable_engine": "棕色便携式引擎",
  "block.simulated.brown_symmetric_sail": "棕色对称风帆",
  "block.simulated.copper_handle": "铜把手",
  "block.simulated.cyan_handle": "青色把手",
  "block.simulated.cyan_nameplate": "青色铭牌",
  "block.simulated.cyan_portable_engine": "青色便携式引擎",
  "block.simulated.cyan_symmetric_sail": "青色对称风帆",
  "block.simulated.directional_gearshift": "定向齿轮换向器",
  "block.simulated.directional_linked_receiver": "定向无线红石接收器",
  "block.simulated.docking_connector": "对接连接器",
  "block.simulated.gimbal_sensor": "姿态传感器",
  "block.simulated.gray_handle": "灰色把手",
  "block.simulated.gray_nameplate": "灰色铭牌",
  "block.simulated.gray_portable_engine": "灰色便携式引擎",
  "block.simulated.gray_symmetric_sail": "灰色对称风帆",
  "block.simulated.green_handle": "绿色把手",
  "block.simulated.green_nameplate": "绿色铭牌",
  "block.simulated.green_portable_engine": "绿色便携式引擎",
  "block.simulated.green_symmetric_sail": "绿色对称风帆",
  "block.simulated.handle.tooltip.behaviour1": "_抓住_把手，让自己围绕它移动。",
  "block.simulated.handle.tooltip.behaviour2": "_抓住_把手，仅移动把手所在的_物理结构_。",
  "block.simulated.handle.tooltip.behaviour3": "调整_抓握距离_，将把手拉近或推远",
  "block.simulated.handle.tooltip.condition1": "按住右键",
  "block.simulated.handle.tooltip.condition2": "潜行时按住右键",
  "block.simulated.handle.tooltip.condition3": "按住右键时滚动鼠标滚轮",
  "block.simulated.handle.tooltip.summary": "附着在方块上，方便_抓握_。",
  "block.simulated.iron_handle": "铁把手",
  "block.simulated.laser_pointer": "激光指示器",
  "block.simulated.laser_sensor": "激光传感器",
  "block.simulated.light_blue_handle": "淡蓝色把手",
  "block.simulated.light_blue_nameplate": "淡蓝色铭牌",
  "block.simulated.light_blue_portable_engine": "淡蓝色便携式引擎",
  "block.simulated.light_blue_symmetric_sail": "淡蓝色对称风帆",
  "block.simulated.light_gray_handle": "淡灰色把手",
  "block.simulated.light_gray_nameplate": "淡灰色铭牌",
  "block.simulated.light_gray_portable_engine": "淡灰色便携式引擎",
  "block.simulated.light_gray_symmetric_sail": "淡灰色对称风帆",
  "block.simulated.lime_handle": "黄绿色把手",
  "block.simulated.lime_nameplate": "黄绿色铭牌",
  "block.simulated.lime_portable_engine": "黄绿色便携式引擎",
  "block.simulated.lime_symmetric_sail": "黄绿色对称风帆",
  "block.simulated.linked_typewriter": "无线红石打字机",
  "block.simulated.linked_typewriter.tooltip.behaviour1": "_开关_无线红石打字机。激活时会接管_移动控制_以及任何_已分配的按键_。",
  "block.simulated.linked_typewriter.tooltip.behaviour2": "打开手动_配置界面_。",
  "block.simulated.linked_typewriter.tooltip.behaviour3": "将_无线红石遥控器_的频率绑定到打字机。",
  "block.simulated.linked_typewriter.tooltip.behaviour4": "启用_绑定模式_，按下_任意按键_即可将此按键与_无线红石频率_绑定。（无线红石打字机被_破坏_时，频率会被_保留_）",
  "block.simulated.linked_typewriter.tooltip.condition1": "右击时",
  "block.simulated.linked_typewriter.tooltip.condition2": "潜行右击时",
  "block.simulated.linked_typewriter.tooltip.condition3": "手持无线红石遥控器右击时",
  "block.simulated.linked_typewriter.tooltip.condition4": "右击无线红石接收器时",
  "block.simulated.linked_typewriter.tooltip.summary": "通过分配的_按键_方便地控制多个_无线红石_频率。",
  "block.simulated.magenta_handle": "品红色把手",
  "block.simulated.magenta_nameplate": "品红色铭牌",
  "block.simulated.magenta_portable_engine": "品红色便携式引擎",
  "block.simulated.magenta_symmetric_sail": "品红色对称风帆",
  "block.simulated.merging_glue": "融合胶",
  "block.simulated.modulating_linked_receiver": "调制无线红石接收器",
  "block.simulated.nameplate.tooltip.behaviour1": "_编辑_铭牌上显示的_名称_",
  "block.simulated.nameplate.tooltip.behaviour2": "_更改_铭牌上名称的_颜色_",
  "block.simulated.nameplate.tooltip.behaviour3": "_锁定_铭牌上显示的名称",
  "block.simulated.nameplate.tooltip.behaviour4": "所有铭牌将_共享并设定_该_物理结构_的名称",
  "block.simulated.nameplate.tooltip.condition1": "右击时",
  "block.simulated.nameplate.tooltip.condition2": "手持染料右击时",
  "block.simulated.nameplate.tooltip.condition3": "手持蜜脾右击时",
  "block.simulated.nameplate.tooltip.condition4": "用于物理结构上时",
  "block.simulated.nameplate.tooltip.summary": "_宣告_你的_物理结构_的名字！",
  "block.simulated.navigation_table": "导航台",
  "block.simulated.optical_sensor": "光学传感器",
  "block.simulated.orange_handle": "橙色把手",
  "block.simulated.orange_nameplate": "橙色铭牌",
  "block.simulated.orange_portable_engine": "橙色便携式引擎",
  "block.simulated.orange_symmetric_sail": "橙色对称风帆",
  "block.simulated.paired_docking_connector": "已配对的对接连接器",
  "block.simulated.physics_assembler": "物理组装器",
  "block.simulated.pink_handle": "粉红色把手",
  "block.simulated.pink_nameplate": "粉红色铭牌",
  "block.simulated.pink_portable_engine": "粉红色便携式引擎",
  "block.simulated.pink_symmetric_sail": "粉红色对称风帆",
  "block.simulated.purple_handle": "紫色把手",
  "block.simulated.purple_nameplate": "紫色铭牌",
  "block.simulated.purple_portable_engine": "紫色便携式引擎",
  "block.simulated.purple_symmetric_sail": "紫色对称风帆",
  "block.simulated.red_handle": "红色把手",
  "block.simulated.red_nameplate": "红色铭牌",
  "block.simulated.red_portable_engine": "红色便携式引擎",
  "block.simulated.red_symmetric_sail": "红色对称风帆",
  "block.simulated.redstone_accumulator": "红石累加器",
  "block.simulated.redstone_accumulator.input_delay": "输入延迟",
  "block.simulated.redstone_inductor": "红石电感器",
  "block.simulated.redstone_inductor.copy": "复制",
  "block.simulated.redstone_inductor.invert": "反转",
  "block.simulated.redstone_magnet": "红石磁铁",
  "block.simulated.rope_connector": "绳索连接器",
  "block.simulated.rope_winch": "绳索绞盘",
  "block.simulated.spring": "弹簧",
  "block.simulated.steering_wheel": "舵轮",
  "block.simulated.swivel_bearing": "旋转轴承",
  "block.simulated.swivel_bearing_link_block": "旋转轴承链接方块",
  "block.simulated.throttle_lever": "油门拉杆",
  "block.simulated.torsion_spring": "扭力弹簧",
  "block.simulated.velocity_sensor": "速度传感器",
  "block.simulated.white_handle": "白色把手",
  "block.simulated.white_nameplate": "白色铭牌",
  "block.simulated.white_portable_engine": "白色便携式引擎",
  "block.simulated.white_symmetric_sail": "白色对称风帆",
  "block.simulated.yellow_handle": "黄色把手",
  "block.simulated.yellow_nameplate": "黄色铭牌",
  "block.simulated.yellow_portable_engine": "黄色便携式引擎",
  "block.simulated.yellow_symmetric_sail": "黄色对称风帆",
  "commands.simulated.lock.success": "已更新%s物理结构%s的锁定状态",
  "create.item_attributes.block_bounciness": "弹性为 %s",
  "create.item_attributes.block_bounciness.inverted": "弹性不为 %s",
  "create.item_attributes.block_friction": "摩擦力为 %s μ",
  "create.item_attributes.block_friction.inverted": "摩擦力不为 %s μ",
  "create.item_attributes.block_mass": "质量为 %s kpg",
  "create.item_attributes.block_mass.inverted": "质量不为 %s kpg",
  "entity.simulated.contraption_diagram": "结构图解",
  "entity.simulated.honey_glue": "蜂蜜胶",
  "entity.simulated.launched_plunger": "射出的皮搋子",
  "generator.simulated.airship_ready": "飞艇已就绪",
  "generator.simulated.airship_ready.info": "一个位于 y=63 的超平坦世界，用于模拟正常气压条件。",
  "generator.simulated.end_sea": "末地之海",
  "item.simulated.contraption_diagram": "结构图解",
  "item.simulated.contraption_diagram.tooltip.behaviour1": "_可视化_作用在_物理结构_上的力",
  "item.simulated.contraption_diagram.tooltip.condition1": "右击物理结构时",
  "item.simulated.contraption_diagram.tooltip.summary": "一份包含_物理结构_详细信息的_可视化图解_。",
  "item.simulated.creative_physics_staff": "神明用物理手杖",
  "item.simulated.creative_physics_staff.tooltip.behaviour1": "目标结构将被_锁定在当前位置_。",
  "item.simulated.creative_physics_staff.tooltip.behaviour2": "_切换为拖拽模式_，使_目标结构_随手杖移动。",
  "item.simulated.creative_physics_staff.tooltip.behaviour3": "使用手杖旋转_目标结构_。",
  "item.simulated.creative_physics_staff.tooltip.behaviour4": "调整与_被拖拽_的_目标结构_之间的_距离_",
  "item.simulated.creative_physics_staff.tooltip.condition1": "左击物理结构",
  "item.simulated.creative_physics_staff.tooltip.condition2": "右击物理结构",
  "item.simulated.creative_physics_staff.tooltip.condition3": "拖拽时按住 Tab",
  "item.simulated.creative_physics_staff.tooltip.condition4": "拖拽时滚动鼠标滚轮",
  "item.simulated.creative_physics_staff.tooltip.summary": "用于操控_物理结构_的_神明专属_工具。",
  "item.simulated.engine_assembly": "引擎组件",
  "item.simulated.gyroscopic_mechanism": "陀螺仪构件",
  "item.simulated.honey_glue": "蜂蜜胶",
  "item.simulated.incomplete_engine_assembly": "引擎组件（半成品）",
  "item.simulated.incomplete_gyroscopic_mechanism": "陀螺仪构件（半成品）",
  "item.simulated.plunger_launcher": "皮搋子发射器",
  "item.simulated.plunger_launcher.tooltip.behaviour1": "_发射_一个带绳索的_皮搋子_。射出的一对皮搋子将_相互连接_，并_将附着的方块拉到一起_。",
  "item.simulated.plunger_launcher.tooltip.behaviour2": "_移除_所有带绳索的_皮搋子_。",
  "item.simulated.plunger_launcher.tooltip.behaviour3": "使用背罐中的_压缩空气_来_抵消_皮搋子发射器的_耐久_消耗",
  "item.simulated.plunger_launcher.tooltip.condition1": "右击时",
  "item.simulated.plunger_launcher.tooltip.condition2": "潜行右击时",
  "item.simulated.plunger_launcher.tooltip.condition3": "穿戴背罐时",
  "item.simulated.plunger_launcher.tooltip.summary": "咻！利用吸力牵引_物理结构_。可通过_背罐_提供的_压缩空气_供能。",
  "item.simulated.rope_coupling": "绳索",
  "item.simulated.spring": "弹簧",
  "item.simulated.spring.tooltip.behaviour1": "调整弹簧的_劲度_",
  "item.simulated.spring.tooltip.behaviour2": "_增加_静止长度",
  "item.simulated.spring.tooltip.behaviour3": "_减少_静止长度",
  "item.simulated.spring.tooltip.condition1": "手持扳手右击时",
  "item.simulated.spring.tooltip.condition2": "手持弹簧右击时",
  "item.simulated.spring.tooltip.condition3": "手持弹簧潜行右击时",
  "item.simulated.spring.tooltip.summary": "嘣！用_弹簧连接_两个方块。",
  "itemGroup.simulated.group": "机械动力：物理模拟",
  "simulated.altitude_sensor.air_pressure": "气压：%s",
  "simulated.altitude_sensor.height": "高度：%s",
  "simulated.analog_transmission.too_fast": "转速过快",
  "simulated.analog_transmission.too_fast_error": "该_模拟传动器_似乎试图超过_最大转速_。请减弱或移除其_红石信号_以使其减速。",
  "simulated.auger_shaft.actor_items": "含有来自元件的 %1$s 个物品",
  "simulated.auger_shaft.information": "螺旋传动杆信息",
  "simulated.auger_shaft.item_flow": "-> 正在传输 %1$s 组/秒",
  "simulated.auger_shaft.update_progress": "物品进度：",
  "simulated.contraption_diagram.cannot_use": "该图解必须放在物理结构上才能查看……",
  "simulated.contraption_diagram.center_of_mass": "质心：",
  "simulated.contraption_diagram.force_arrow": "%1$s：%2$s",
  "simulated.contraption_diagram.force_arrow_magnitude": "%s pN",
  "simulated.contraption_diagram.hidden": "隐藏",
  "simulated.contraption_diagram.mass": "%s kpg",
  "simulated.contraption_diagram.merge_forces": "受力箭头：",
  "simulated.contraption_diagram.merged": "合并显示",
  "simulated.contraption_diagram.merged_force_arrow": "%s 个%s，合计：%s",
  "simulated.contraption_diagram.merging_numeral": "%s",
  "simulated.contraption_diagram.shown": "显示",
  "simulated.contraption_diagram.toggle_paper": "配置图解",
  "simulated.contraption_diagram.total_mass": "总质量：",
  "simulated.contraption_diagram.unmerged": "分开显示",
  "simulated.display_source.altitude_sensor.air_pressure": "气压",
  "simulated.display_source.altitude_sensor.data": "高度传感器数据",
  "simulated.display_source.altitude_sensor.height": "高度",
  "simulated.display_source.gimbal_sensor.data": "姿态传感器数据",
  "simulated.display_source.gimbal_sensor.x_angle": "俯仰角",
  "simulated.display_source.gimbal_sensor.z_angle": "滚转角",
  "simulated.display_source.item_throughput": "物品吞吐量",
  "simulated.display_source.laser_sensor.data": "激光传感器数据",
  "simulated.display_source.laser_sensor.laser_distance": "激光距离",
  "simulated.display_source.navigation_table.data": "导航台数据",
  "simulated.display_source.navigation_table.distance": "目标距离",
  "simulated.display_source.navigation_table.eta_real": "预估到达时间",
  "simulated.display_source.optical_sensor.block_distance": "方块距离",
  "simulated.display_source.optical_sensor.data": "光学传感器数据",
  "simulated.display_source.optical_sensor.detected_block": "检测到的方块",
  "simulated.display_source.portable_engine.current_burn": "当前燃烧时间",
  "simulated.display_source.portable_engine.data": "便携式引擎数据",
  "simulated.display_source.portable_engine.total_burn": "总燃烧时间",
  "simulated.display_source.sublevel_name": "结构名称",
  "simulated.display_source.typewriter.typed_text": "输入的文本",
  "simulated.display_source.velocity_sensor.away": "背向",
  "simulated.display_source.velocity_sensor.data": "速度传感器数据",
  "simulated.display_source.velocity_sensor.description": "最大速度与输出方向",
  "simulated.display_source.velocity_sensor.speed": "相对速度",
  "simulated.display_source.velocity_sensor.towards": "正向",
  "simulated.extra_kinetics.default": "额外动力",
  "simulated.extra_kinetics.extra_cogwheel": "旋转齿轮",
  "simulated.extra_kinetics.information": "信息：",
  "simulated.extra_kinetics.torsion_output": "输出传动杆",
  "simulated.generic.pull_when_clockwise": "顺时针旋转时吸入空气",
  "simulated.generic.push_when_clockwise": "顺时针旋转时推出空气",
  "simulated.generic.swivel_default_always_locked": "始终锁定",
  "simulated.generic.swivel_default_always_unlocked": "始终解锁",
  "simulated.generic.swivel_default_locked": "无信号 -> 锁定",
  "simulated.generic.swivel_default_unlocked": "有信号 -> 锁定",
  "simulated.gimbal_sensor.x_angle": "俯仰角：%s",
  "simulated.gimbal_sensor.z_angle": "滚转角：%s",
  "simulated.gui.altitude_sensor.title": "配置信号范围",
  "simulated.gui.assembly.exception.couldNotAlign": "天依无法对准物理结构进行拆卸喵～",
  "simulated.gui.assembly.exception.outOfWorld": "物理结构已逃离瓦纳海姆，天依够不着了喵～",
  "simulated.gui.assembly.exception.tooFarFromGround": "距离地面太远了，天依够不着喵～",
  "simulated.gui.assembly.exception.tooFast": "太快了，天依反应不过来喵～",
  "simulated.gui.hold_tip.hold_to_adjust": "按住并拖拽以调整",
  "simulated.gui.hold_tip.hold_to_assemble": "按住并拖拽以组装",
  "simulated.gui.hold_tip.hold_to_disassemble": "按住并拖拽以拆卸",
  "simulated.gui.hold_tip.hold_to_rotate": "按住并拖拽以旋转",
  "simulated.gui.modulating_linked_receiver.max": "最大",
  "simulated.gui.modulating_linked_receiver.maximum_range": "最大范围",
  "simulated.gui.modulating_linked_receiver.min": "最小",
  "simulated.gui.modulating_linked_receiver.minimum_range": "最小范围",
  "simulated.gui.modulating_linked_receiver.title": "调制无线红石接收器",
  "simulated.gui.threshold_switch.rope_winch_length": "%1$s 格",
  "simulated.key.alt": "Alt",
  "simulated.keyinfo.rotate_mode": "物理手杖旋转模式",
  "simulated.keyinfo.scroll_down": "向下滚动",
  "simulated.keyinfo.scroll_up": "向上滚动",
  "simulated.laser_pointer.max_length": "最大投射距离",
  "simulated.linked_typewriter.bind_item": "按下任意按键，绑定此频率到该按键上",
  "simulated.linked_typewriter.bind_mode": "绑定模式激活",
  "simulated.linked_typewriter.bind_new_key": "绑定新按键",
  "simulated.linked_typewriter.bind_screen_description": "输入已绑定至：",
  "simulated.linked_typewriter.bind_screen_prompt": "按下按键……",
  "simulated.linked_typewriter.bind_screen_title": "编辑按键绑定",
  "simulated.linked_typewriter.bind_success": "频率已绑定至 %s",
  "simulated.linked_typewriter.bound": "频率已绑定",
  "simulated.linked_typewriter.confirm_delete_all": "这将删除当前所有按键绑定。再次单击以确认。",
  "simulated.linked_typewriter.controller_bound": "遥控器频率已绑定",
  "simulated.linked_typewriter.delete.key": "确定删吗？",
  "simulated.linked_typewriter.key_bound": "频率已绑定至 %1$s",
  "simulated.linked_typewriter.key_count": "%1$s 个已配置按键",
  "simulated.linked_typewriter.linked_controller_copy": "已添加无线红石遥控器绑定的按键",
  "simulated.linked_typewriter.press_keybind": "按任意键将此遥控器的频率绑定至无线红石打字机",
  "simulated.linked_typewriter.start_controlling": "正在控制无线红石打字机",
  "simulated.linked_typewriter.stop_controlling": "停止控制无线红石打字机",
  "simulated.linked_typewriter.title": "无线红石打字机",
  "simulated.merging_glue.block_exists": "此处已有方块！",
  "simulated.merging_glue.connection_terminated": "已取消选择",
  "simulated.merging_glue.invalid_directions": "无效的方向！",
  "simulated.merging_glue.not_enough_support": "此面没有足够的支撑！",
  "simulated.merging_glue.only_between_sub_levels": "只能在物理结构之间使用胶水！",
  "simulated.merging_glue.out_of_range": "超出范围！",
  "simulated.merging_glue.same_block": "方块位置相同！",
  "simulated.merging_glue.same_sub_level": "不能黏合在同一个物理结构上！",
  "simulated.nameplate.edit": "编辑名称",
  "simulated.nameplate.target.unwaxed": "铭牌未涂蜡",
  "simulated.optical_sensor.max_length": "最大检测距离",
  "simulated.plunger_launcher.clear_plungers": "已清除射出的皮搋子！",
  "simulated.ponder.altitude_sensor_into.header": "使用高度传感器",
  "simulated.ponder.altitude_sensor_into.text_1": "高度传感器根据其高度输出红石信号",
  "simulated.ponder.altitude_sensor_into.text_2": "默认情况下，向上移动会提升信号强度",
  "simulated.ponder.altitude_sensor_into.text_3": "可在面板中更改最小高度与最大高度",
  "simulated.ponder.altitude_sensor_into.text_4": "它还可以设置为向上移动时降低信号强度",
  "simulated.ponder.altitude_sensor_into.text_5": "佩戴工程师护目镜时，可以看到气压和精确的高度信息",
  "simulated.ponder.altitude_sensor_into.text_6": "可以使用扳手查看更精确的高度变化",
  "simulated.ponder.analog_transmission.header": "使用模拟传动器控制转速",
  "simulated.ponder.analog_transmission.text_1": "无信号输入的模拟传动器表现与齿轮箱完全相同",
  "simulated.ponder.analog_transmission.text_2": "模拟红石输入会减慢齿轮相对于传动杆的转速",
  "simulated.ponder.analog_transmission.text_3": "10 RPM",
  "simulated.ponder.analog_transmission.text_4": "更高的信号强度会产生更大的传动比",
  "simulated.ponder.analog_transmission.text_5": "4 RPM",
  "simulated.ponder.analog_transmission.text_6": "当传动器通过齿轮获得输入时，传动杆则会加速",
  "simulated.ponder.analog_transmission.text_7": "64 RPM",
  "simulated.ponder.analog_transmission.text_8": "在满信号输入或传动杆的速度将要超过转速上限时，传动杆和齿轮会分离……",
  "simulated.ponder.analog_transmission.text_9": "……然后可以各自独立旋转",
  "simulated.ponder.auger_shaft_extracting.header": "使用螺旋传动杆从采集元件中提取物品",
  "simulated.ponder.auger_shaft_extracting.text_1": "螺旋传动杆从采集元件收集材料",
  "simulated.ponder.auger_shaft_extracting.text_2": "同一水平面内的所有元件均包含在内",
  "simulated.ponder.auger_shaft_extracting.text_3": "当连接的元件破坏方块时……",
  "simulated.ponder.auger_shaft_extracting.text_4": "……其物品会被自动收集",
  "simulated.ponder.auger_shaft_intro.header": "使用螺旋传动杆",
  "simulated.ponder.auger_shaft_intro.text_1": "被供能的螺旋传动杆将运输物品并从元件中提取物品",
  "simulated.ponder.auger_shaft_intro.text_2": "使用扳手，你可以在螺旋传动杆和螺旋齿轮之间切换",
  "simulated.ponder.auger_shaft_intro.text_3": "可以使用工业铁块封装螺旋传动杆",
  "simulated.ponder.auger_shaft_intro.text_4": "要观察物品流，可以查看螺旋齿轮上的指示器……",
  "simulated.ponder.auger_shaft_intro.text_5": "……或者佩戴护目镜查看螺旋方向",
  "simulated.ponder.auger_shaft_intro.text_6": "物品不能从螺旋齿轮置入或取出……",
  "simulated.ponder.auger_shaft_intro.text_7": "……即便是在螺旋的两端",
  "simulated.ponder.directional_gearshift.header": "使用定向齿轮换向器控制旋转方向",
  "simulated.ponder.directional_gearshift.text_1": "无信号输入的定向齿轮换向器不会传递旋转动力",
  "simulated.ponder.directional_gearshift.text_2": "当直输端被充能时，它将传递旋转",
  "simulated.ponder.directional_gearshift.text_3": "当反转端被充能时，它将反转旋转",
  "simulated.ponder.directional_gearshift.text_4": "当两端都被充能时，它将停止传递旋转",
  "simulated.ponder.directional_receiver.header": "使用定向无线红石接收器",
  "simulated.ponder.directional_receiver.text_1": "定向无线红石接收器可以检测与附近无线红石信号终端的角度",
  "simulated.ponder.directional_receiver.text_2": "正前方的无线红石信号终端的信号将以完整信号强度被接收",
  "simulated.ponder.directional_receiver.text_3": "角度越小，接收到的信号强度越低",
  "simulated.ponder.directional_receiver.text_4": "定向无线红石接收器无法从后方的无线红石信号终端接收信号",
  "simulated.ponder.directional_receiver.text_5": "定向无线红石接收器遵循与无线红石信号终端相同的物品频率机制",
  "simulated.ponder.docking_connector.header": "使用对接连接器",
  "simulated.ponder.docking_connector.text_1": "对接连接器可以成对地创建刚性连接",
  "simulated.ponder.docking_connector.text_2": "伸出的连接器会尝试对齐",
  "simulated.ponder.docking_connector.text_3": "一旦完全对齐，连接器就会锁定在一起",
  "simulated.ponder.docking_connector.text_4": "这种连接是刚性的，但保持两侧相互独立",
  "simulated.ponder.docking_connector.text_5": "锁定后，物品和流体可以双向传输",
  "simulated.ponder.docking_connector.text_6": "置入和提取必须在两侧分别进行",
  "simulated.ponder.docking_connector.text_7": "任一连接器都可以缩回以解除对接",
  "simulated.ponder.docking_connector.text_8": "红石比较器可用于读取对接进度",
  "simulated.ponder.gimbal_sensor_intro.header": "使用姿态传感器",
  "simulated.ponder.gimbal_sensor_intro.text_1": "姿态传感器根据其朝向输出红石信号",
  "simulated.ponder.gimbal_sensor_intro.text_2": "默认情况下，信号向下方发出",
  "simulated.ponder.gimbal_sensor_intro.text_3": "数值框可以配置最大信号的角度……",
  "simulated.ponder.gimbal_sensor_intro.text_4": "……以及反转输出方向",
  "simulated.ponder.gimbal_sensor_intro.text_5": "每个轴独立运作",
  "simulated.ponder.honey_glue_intro.header": "使用蜂蜜胶来黏附方块",
  "simulated.ponder.honey_glue_intro.text_1": "在物理结构中，蜂蜜胶是强力胶的便捷替代品",
  "simulated.ponder.honey_glue_intro.text_2": "右击两个端点来创建一个新的“胶合”区域……",
  "simulated.ponder.honey_glue_intro.text_3": "……可以按住 Ctrl 并滚动鼠标滚轮以扩大或缩小",
  "simulated.ponder.honey_glue_intro.text_4": "或者，按住 Alt 将端点放在空中",
  "simulated.ponder.honey_glue_intro.text_5": "与强力胶不同……",
  "simulated.ponder.honey_glue_intro.text_6": "……蜂蜜胶不能用于黏合动态结构",
  "simulated.ponder.honey_glue_intro.text_7": "它专门用来黏合物理结构",
  "simulated.ponder.honey_glue_super_glue.header": "同时使用蜂蜜胶与强力胶",
  "simulated.ponder.honey_glue_super_glue.text_1": "对于更复杂的物理结构……",
  "simulated.ponder.honey_glue_super_glue.text_2": "……强力胶可能会形成不需要的连接",
  "simulated.ponder.honey_glue_super_glue.text_3": "在这种情况下，蜂蜜胶可能更合适",
  "simulated.ponder.honey_glue_super_glue.text_4": "组装时，蜂蜜胶会附着在重叠的强力胶上",
  "simulated.ponder.honey_glue_super_glue.text_5": "但是，强力胶不会附着在重叠的蜂蜜胶上",
  "simulated.ponder.laser_pointer.header": "使用激光指示器与激光传感器",
  "simulated.ponder.laser_pointer.text_1": "激光指示器在充能时发射激光",
  "simulated.ponder.laser_pointer.text_2": "激光可以被方块阻挡",
  "simulated.ponder.laser_pointer.text_3": "激光传感器可在未被阻挡时检测激光",
  "simulated.ponder.laser_pointer.text_4": "它会根据激光强度输出信号",
  "simulated.ponder.laser_pointer.text_5": "当应用过滤器时……",
  "simulated.ponder.laser_pointer.text_6": "……只有颜色匹配的激光才会激活传感器",
  "simulated.ponder.laser_pointer.text_7": "用扳手右击正面或背面会反转红石供能逻辑",
  "simulated.ponder.laser_pointer.text_8": "最大投射距离可以在背面调整",
  "simulated.ponder.modulating_receiver.header": "使用调制无线红石接收器",
  "simulated.ponder.modulating_receiver.text_1": "调制无线红石接收器可以检测到与附近无线红石信号终端的距离",
  "simulated.ponder.modulating_receiver.text_2": "右击打开配置界面",
  "simulated.ponder.modulating_receiver.text_3": "可以设置最小范围……",
  "simulated.ponder.modulating_receiver.text_4": "……和最大范围",
  "simulated.ponder.modulating_receiver.text_5": "在最小范围内的无线红石信号终端的信号将以完整信号强度被接收",
  "simulated.ponder.modulating_receiver.text_6": "超出最大范围的无线红石信号终端的信号将不会被接收",
  "simulated.ponder.modulating_receiver.text_7": "而介于两者之间的终端信号，则接收等比例衰减后的信号强度",
  "simulated.ponder.modulating_receiver.text_8": "调制无线红石接收器遵循与无线红石信号终端相同的物品频率机制",
  "simulated.ponder.navigation_table.header": "使用导航台",
  "simulated.ponder.navigation_table.text_1": "导航台为导航物品提供红石反馈",
  "simulated.ponder.navigation_table.text_2": "当提供导航物品时……",
  "simulated.ponder.navigation_table.text_3": "……它将向目的地方向发出红石信号",
  "simulated.ponder.navigation_table.text_4": "若非正对目的地，红石信号会较弱",
  "simulated.ponder.navigation_table.text_5": "不同的导航物品提供独特的目标",
  "simulated.ponder.nozzle.header": "使用分散网移动物理结构",
  "simulated.ponder.nozzle.text_1": "为物理结构上鼓风机安装分散网后，它会根据附近的面来为物理结构施加推力",
  "simulated.ponder.nozzle.text_2": "结构会被附近的墙壁在水平方向上推开",
  "simulated.ponder.nozzle.text_3": "流体也可作为表面",
  "simulated.ponder.optical_sensor.header": "使用光学传感器",
  "simulated.ponder.optical_sensor.text_1": "光学传感器可以检测阻挡其激光指示器的方块",
  "simulated.ponder.optical_sensor.text_2": "当检测到方块时，会发出红石信号",
  "simulated.ponder.optical_sensor.text_3": "光学传感器的信号强度与其检测到的方块距离相关",
  "simulated.ponder.optical_sensor.text_4": "最大距离可以通过数值面板配置",
  "simulated.ponder.optical_sensor.text_5": "当应用过滤器时……",
  "simulated.ponder.optical_sensor.text_6": "……只有匹配的方块才会发出信号",
  "simulated.ponder.physics_assembler_block_properties.header": "方块的物理属性",
  "simulated.ponder.physics_assembler_block_properties.text_1": "某些方块的重量可能不同……",
  "simulated.ponder.physics_assembler_block_properties.text_2": "轻",
  "simulated.ponder.physics_assembler_block_properties.text_3": "很重",
  "simulated.ponder.physics_assembler_block_properties.text_4": "……或者具有其他特殊性质",
  "simulated.ponder.physics_assembler_block_properties.text_5": "滑",
  "simulated.ponder.physics_assembler_block_properties.text_6": "易碎",
  "simulated.ponder.physics_assembler_intro.header": "组装物理结构",
  "simulated.ponder.physics_assembler_intro.text_1": "物理组装器将方块组装成物理结构",
  "simulated.ponder.physics_assembler_intro.text_2": "使用强力胶或蜂蜜胶选择一组方块……",
  "simulated.ponder.physics_assembler_intro.text_3": "……然后按住右键并拉动拉杆以组装",
  "simulated.ponder.physics_assembler_intro.text_4": "注意对角线相接的方块也包括在内",
  "simulated.ponder.physics_assembler_intro.text_5": "组装完成后，原有的物理组装器不再需要……",
  "simulated.ponder.physics_assembler_intro.text_6": "……任何物理组装器都可用于拆卸",
  "simulated.ponder.physics_assembler_simulated_contraptions.header": "与物理结构交互",
  "simulated.ponder.physics_assembler_simulated_contraptions.text_1": "物理结构具有物理效果，组装后仍可完全交互",
  "simulated.ponder.physics_assembler_sub_level_splitting.header": "拆分与合并物理结构",
  "simulated.ponder.physics_assembler_sub_level_splitting.text_1": "物理结构中断开连接的部分将会分离",
  "simulated.ponder.physics_assembler_sub_level_splitting.text_2": "黏液球可用于合并任意两个物理结构",
  "simulated.ponder.portable_engine.header": "使用便携式引擎产生旋转力",
  "simulated.ponder.portable_engine.text_1": "便携式引擎通过燃烧燃料产生旋转力",
  "simulated.ponder.portable_engine.text_2": "它可以配置为沿任一方向运行。",
  "simulated.ponder.portable_engine.text_3": "燃料可以通过自动化方式输入",
  "simulated.ponder.portable_engine.text_4": "使用烈焰蛋糕，便携式引擎可以进行超级加热以获得额外的动力输出",
  "simulated.ponder.redstone_accumulator.header": "使用红石累加器控制信号",
  "simulated.ponder.redstone_accumulator.text_1": "红石累加器存储着可随时间进行变动的模拟信号",
  "simulated.ponder.redstone_accumulator.text_2": "从背面输入的信号将增加输出强度",
  "simulated.ponder.redstone_accumulator.text_3": "从侧面输入的信号将减小输出强度",
  "simulated.ponder.redstone_accumulator.text_4": "使用数值面板，可以配置变化速率",
  "simulated.ponder.redstone_accumulator.text_5": "配置的延迟最长可达一小时",
  "simulated.ponder.redstone_inductor.header": "使用红石电感器控制信号",
  "simulated.ponder.redstone_inductor.text_1": "红石电感器会输出随时间变化以匹配其输入的模拟信号",
  "simulated.ponder.redstone_inductor.text_2": "使用数值面板，可以配置变化速率",
  "simulated.ponder.redstone_inductor.text_3": "配置的延迟最长可达一小时",
  "simulated.ponder.redstone_magnet.header": "使用红石磁铁",
  "simulated.ponder.redstone_magnet.text_1": "红石磁铁可以吸引或排斥其他红石磁铁",
  "simulated.ponder.redstone_magnet.text_2": "异极相吸",
  "simulated.ponder.redstone_magnet.text_3": "同极相斥",
  "simulated.ponder.redstone_magnet.text_4": "相吸的磁铁会尝试相互对齐",
  "simulated.ponder.rope_connections.header": "绳索连接的类型",
  "simulated.ponder.rope_connections.text_1": "可以用绳索连接一对绳索连接器",
  "simulated.ponder.rope_connections.text_2": "不能连接一对绳索绞盘",
  "simulated.ponder.rope_intro.header": "使用绳索连接物理结构",
  "simulated.ponder.rope_intro.text_1": "手持绳索右击绳索绞盘和连接器，可将它们连接在一起",
  "simulated.ponder.rope_intro.text_2": "当获得旋转力时，绳索绞盘会收放连接的绳索",
  "simulated.ponder.rope_intro.text_3": "剪刀可用于移除绳索",
  "simulated.ponder.rope_intro.text_4": "手持扳手右击可沿绳索滑下",
  "simulated.ponder.shared.property_tooltip_always": "详细的属性信息可以在物品提示框中预览",
  "simulated.ponder.shared.property_tooltip_goggles": "佩戴护目镜时，详细的属性信息可以在物品提示框中预览",
  "simulated.ponder.shared.property_tooltip_how": "但配置无效……",
  "simulated.ponder.shared.property_tooltip_never": "然而，你无法预览这些属性，因为你禁用了提示框……",
  "simulated.ponder.shared.property_tooltip_shift": "按住 Shift 时，详细的属性信息可以在物品提示框中预览",
  "simulated.ponder.shared.property_tooltip_shift_goggles": "佩戴护目镜且按住Shift时，详细的属性信息可以在物品提示框中预览",
  "simulated.ponder.shared.rpm16": "16 RPM",
  "simulated.ponder.steering_wheel_comparator.header": "使用比较器读取舵轮信息",
  "simulated.ponder.steering_wheel_comparator.text_1": "红石比较器可用于读取舵轮的当前角度",
  "simulated.ponder.steering_wheel_comparator.text_2": "输出信号与配置的最大角度成比例",
  "simulated.ponder.steering_wheel_comparator.text_3": "放置在舵轮背面的红石比较器会读取其是否正在被使用",
  "simulated.ponder.steering_wheel_intro.header": "使用舵轮",
  "simulated.ponder.steering_wheel_intro.text_1": "舵轮可提供精确的旋转输出",
  "simulated.ponder.steering_wheel_intro.text_2": "按住右键抓住舵轮……",
  "simulated.ponder.steering_wheel_intro.text_3": "……并移动鼠标以旋转",
  "simulated.ponder.steering_wheel_intro.text_4": "转动舵轮时潜行可使其以 45° 为间隔步进",
  "simulated.ponder.steering_wheel_intro.text_5": "最大转动角度可以通过数值面板配置",
  "simulated.ponder.steering_wheel_intro.text_6": "请注意，必须明确告知轴承不要拆卸",
  "simulated.ponder.steering_wheel_intro.text_7": "对舵轮使用木板以改变其外观",
  "simulated.ponder.swivel_bearing_intro.header": "使用旋转轴承移动结构",
  "simulated.ponder.swivel_bearing_intro.text_1": "旋转轴承会黏附于在其正面上的方块",
  "simulated.ponder.swivel_bearing_intro.text_2": "使用强力胶或蜂蜜胶选择一组方块",
  "simulated.ponder.swivel_bearing_intro.text_3": "当通过齿轮提供动力时，它将组装成物理结构",
  "simulated.ponder.swivel_bearing_passthrough.header": "通过旋转轴承传递旋转",
  "simulated.ponder.swivel_bearing_passthrough.text_1": "通过传动杆传递的旋转动力直接穿过旋转轴承",
  "simulated.ponder.swivel_bearing_passthrough.text_2": "旋转轴承转动时，传动不会中断",
  "simulated.ponder.swivel_bearing_unlocking.header": "解锁旋转轴承",
  "simulated.ponder.swivel_bearing_unlocking.text_1": "当提供红石信号时……",
  "simulated.ponder.swivel_bearing_unlocking.text_2": "……旋转轴承解锁，自由旋转",
  "simulated.ponder.swivel_bearing_unlocking.text_3": "此行为可以通过数值面板配置",
  "simulated.ponder.symmetric_sail.header": "在物理结构上使用风帆和对称风帆",
  "simulated.ponder.symmetric_sail.text_1": "对称风帆",
  "simulated.ponder.symmetric_sail.text_10": "……可以实现飞行",
  "simulated.ponder.symmetric_sail.text_11": "与普通风帆不同，对称风帆只产生阻力",
  "simulated.ponder.symmetric_sail.text_12": "请注意，当平行于运动方向移动时，它们没有效果",
  "simulated.ponder.symmetric_sail.text_13": "当与运动方向成一定角度时，会施加阻力",
  "simulated.ponder.symmetric_sail.text_14": "这可用于转向或稳定翼面",
  "simulated.ponder.symmetric_sail.text_2": "普通风帆",
  "simulated.ponder.symmetric_sail.text_3": "当物理结构移动时，普通风帆会提供升力",
  "simulated.ponder.symmetric_sail.text_4": "升力根据风帆的速度产生，并垂直于其表面施加",
  "simulated.ponder.symmetric_sail.text_5": "推力",
  "simulated.ponder.symmetric_sail.text_6": "升力",
  "simulated.ponder.symmetric_sail.text_7": "重力",
  "simulated.ponder.symmetric_sail.text_8": "当产生足够的升力时……",
  "simulated.ponder.symmetric_sail.text_9": "运动方向",
  "simulated.ponder.symmetric_sail_windmill.header": "使用对称风帆组装风车",
  "simulated.ponder.symmetric_sail_windmill.text_1": "对称风帆是组装风车的便利方块",
  "simulated.ponder.symmetric_sail_windmill.text_2": "无需强力胶等黏附手段，它们便可自行相互连接",
  "simulated.ponder.symmetric_sail_windmill.text_3": "手持染料右击来为它们染色",
  "simulated.ponder.tag.navigation_items": "导航物品",
  "simulated.ponder.tag.navigation_items.description": "为导航台提供目标地的组件",
  "simulated.ponder.tag.physics_behavior": "物理行为组件",
  "simulated.ponder.tag.physics_behavior.description": "具有独特物理行为或交互的组件",
  "simulated.ponder.tag.physics_sensors": "物理传感器",
  "simulated.ponder.tag.physics_sensors.description": "提供周围世界动态信息的组件",
  "simulated.ponder.tag.thrust_blocks": "推力源",
  "simulated.ponder.tag.thrust_blocks.description": "能够为物理结构提供推力的组件",
  "simulated.ponder.throttle_lever.header": "使用油门拉杆控制信号",
  "simulated.ponder.throttle_lever.text_1": "油门拉杆可提供紧凑而精确的红石信号源",
  "simulated.ponder.throttle_lever.text_2": "右击并拖拽以设置其模拟信号输出",
  "simulated.ponder.throttle_lever.text_3": "使用扳手可以反转信号",
  "simulated.ponder.torsion_spring.header": "使用扭力弹簧控制转速",
  "simulated.ponder.torsion_spring.text_1": "扭力弹簧在设定的角度范围内传递旋转",
  "simulated.ponder.torsion_spring.text_2": "当输入停止旋转时，弹簧会返回到起始角度",
  "simulated.ponder.torsion_spring.text_3": "角度限制可以在数值面板上配置",
  "simulated.ponder.torsion_spring.text_4": "记得调好轴承模式，别让结构变回了方块",
  "simulated.ponder.torsion_spring.text_5": "当被红石供能时，扭力弹簧不会弹回",
  "simulated.ponder.torsion_spring.text_6": "红石比较器可用于读取弹簧的当前角度",
  "simulated.ponder.velocity_sensor.header": "使用速度传感器",
  "simulated.ponder.velocity_sensor.text_1": "速度传感器根据其速度输出红石信号",
  "simulated.ponder.velocity_sensor.text_2": "默认情况下，红石信号向运动方向的反方向输出",
  "simulated.ponder.velocity_sensor.text_3": "数值框可以配置最大信号的速度",
  "simulated.ponder.velocity_sensor.text_4": "它也可以更改为向运动方向输出",
  "simulated.ponder.velocity_sensor.text_5": "速度仅通过其朝向的轴测量",
  "simulated.portable_engine.byproduct": "副产品：%s",
  "simulated.portable_engine.fuel": "燃料：%s",
  "simulated.portable_engine.infinite": "无限",
  "simulated.portable_engine.none": "无",
  "simulated.portable_engine.superheated": "超级加热",
  "simulated.portable_engine.superheated_time": "超级加热（%s）",
  "simulated.portable_engine.time": "燃烧时间：%s",
  "simulated.portable_engine.tooltip_name": "便携式引擎",
  "simulated.prevent_disassembly": "已阻止通过非主物理组装器拆卸",
  "simulated.scroll_option.swivel_default_locked": "红石锁定行为",
  "simulated.simulated_section.simulated": "物理模拟",
  "simulated.spring.block_exists": "此处已有方块！",
  "simulated.spring.connection_terminated": "已取消选择",
  "simulated.spring.max_length": "最大长度（%sm）",
  "simulated.spring.min_length": "最小长度（%sm）",
  "simulated.spring.new_length": "长度设为 %sm",
  "simulated.spring.not_enough_support": "此面没有足够的支撑！",
  "simulated.spring.out_of_range": "超出范围！",
  "simulated.spring.same_block": "方块位置相同！",
  "simulated.spring.too_compressed": "压缩过度！",
  "simulated.spring.too_stretched": "拉伸过度！",
  "simulated.subtitle.block.absorber.eats": "无法确定来源的译文，请联系本地化团队",
  "simulated.subtitle.block.auger_shaft.encase": "螺旋传动杆：封装",
  "simulated.subtitle.block.docking_connector.dock": "对接连接器：对接",
  "simulated.subtitle.block.docking_connector.extend": "对接连接器：伸出",
  "simulated.subtitle.block.docking_connector.retract": "对接连接器：缩回",
  "simulated.subtitle.block.linked_typewriter.tap": "无线红石打字机：敲击",
  "simulated.subtitle.block.physics_assembler.assemble": "物理结构：开始移动",
  "simulated.subtitle.block.physics_assembler.disassemble": "物理结构：停止",
  "simulated.subtitle.block.physics_assembler.fail": "物理组装器：组装失败",
  "simulated.subtitle.block.physics_assembler.tick": "物理组装器：咔哒",
  "simulated.subtitle.block.portable_engine.activate": "便携式引擎：轰鸣",
  "simulated.subtitle.block.portable_engine.ambient": "便携式引擎：噼啪",
  "simulated.subtitle.block.rope_winch.stretch": "绳索绞盘：紧绷",
  "simulated.subtitle.item.honey_glue.use": "蜂蜜：吧唧",
  "simulated.subtitle.item.physics_staff.extinguish": "物理手杖：熄灭",
  "simulated.subtitle.item.physics_staff.ignite": "物理手杖：点亮",
  "simulated.subtitle.item.physics_staff.lock": "物理手杖：锁定",
  "simulated.subtitle.item.physics_staff.unlock": "物理手杖：解锁",
  "simulated.subtitle.item.plunger_launcher.fwoomp": "皮搋子发射器：嘭",
  "simulated.subtitle.item.plunger_launcher.release": "皮搋子发射器：释放",
  "simulated.swivel_bearing.too_fast": "转速过快",
  "simulated.swivel_bearing.too_fast_error": "该_旋转轴承_似乎旋转_过快_。",
  "simulated.tooltip.airtight": "气密",
  "simulated.tooltip.bouncy": "弹性十足",
  "simulated.tooltip.dynamic_stress_impact": "动态",
  "simulated.tooltip.floating": "可漂浮",
  "simulated.tooltip.fragile": "易碎",
  "simulated.tooltip.friction.slippery": "光滑",
  "simulated.tooltip.friction.sticky": "黏滞",
  "simulated.tooltip.mass.absurdly_heavy": "重得离谱",
  "simulated.tooltip.mass.heavy": "重",
  "simulated.tooltip.mass.light": "轻",
  "simulated.tooltip.mass.none": "无重量",
  "simulated.tooltip.mass.super_heavy": "很重",
  "simulated.tooltip.mass.super_light": "很轻",
  "simulated.tooltip.new_ponder": "（新增！）",
  "simulated.tooltip.properties": "属性：",
  "simulated.torsion_spring.angle_limit": "最大角度",
  "simulated.unit.floating": "%s kpg",
  "simulated.unit.friction": "%s μ",
  "simulated.unit.length_blocks": "格",
  "simulated.unit.mass": "%s kpg",
  "simulated.unit.restitution": "%s%%",
  "simulated.velocity_sensor.description": "最大速度",
  "simulated.velocity_sensor.selection.away": "背向",
  "simulated.velocity_sensor.selection.towards": "正向",
  "simulated.zipline.too_far": "绳索太远！",
  "simulated.zipline.too_steep": "绳索太陡！"
}
