{
  "advancement.aeronautics.for_every_action": "F=ma……",
  "advancement.aeronautics.for_every_action.desc": "放置一个螺旋桨并为其供能以产生推力",
  "advancement.aeronautics.ghostbuster": "鬼，但是被物理伤害砸死了",
  "advancement.aeronautics.ghostbuster.desc": "用固定式土豆加农炮击杀一只幻翼",
  "advancement.aeronautics.head_in_the_clouds": "在普通的动次打次之中冲上云霄",
  "advancement.aeronautics.head_in_the_clouds.desc": "向密封的气囊结构中充入热空气",
  "advancement.aeronautics.heavier_artillery": "开炮！开炮！开炮！",
  "advancement.aeronautics.heavier_artillery.desc": "用固定式土豆加农炮发射一次蔬菜炮弹",
  "advancement.aeronautics.high_fashion": "高级玩意！",
  "advancement.aeronautics.high_fashion.desc": "获得一副飞行员护目镜",
  "advancement.aeronautics.in_thrust_we_trust": "推力，值得信赖",
  "advancement.aeronautics.in_thrust_we_trust.desc": "组装一个螺旋桨结构以获取更多推力",
  "advancement.aeronautics.now_available_in_pink": "这是霓虹粉吗？",
  "advancement.aeronautics.now_available_in_pink.desc": "使浮空混合物结晶为珠光浮空水晶\n§7（隐藏进度）",
  "advancement.aeronautics.root": "机械动力：航空学",
  "advancement.aeronautics.root.desc": "飘飘乎如遗世独立，羽化而登仙",
  "advancement.aeronautics.song_of_the_sky": "如听仙乐耳暂明！",
  "advancement.aeronautics.song_of_the_sky.desc": "把音乐唱片丢入云层以创造些新东西",
  "advancement.aeronautics.unidentified_floating_object": "不明漂行物",
  "advancement.aeronautics.unidentified_floating_object.desc": "使浮空混合物结晶为浮空水晶，当然可以做成UFO",
  "aeronautics.boiler.via_one_vent": "通过 1 个蒸汽喷口",
  "aeronautics.boiler.via_vents": "通过 %1$s 个蒸汽喷口",
  "aeronautics.display_source.lifting_gas.data": "升力气体参数",
  "aeronautics.display_source.lifting_gas.total_lift": "总升力",
  "aeronautics.display_source.lifting_gas.volume": "填充体积",
  "aeronautics.display_source.propeller.airflow": "气流",
  "aeronautics.display_source.propeller.data": "螺旋桨数据",
  "aeronautics.display_source.propeller.thrust": "推力",
  "aeronautics.generic.hot_air": "热空气",
  "aeronautics.generic.pull_when_clockwise": "顺时针旋转时吸入空气",
  "aeronautics.generic.push_when_clockwise": "顺时针旋转时推出空气",
  "aeronautics.lifting_gas.balloon": "热气球：",
  "aeronautics.lifting_gas.balloon_volume": "热气球容积：%s",
  "aeronautics.lifting_gas.default": "气体",
  "aeronautics.lifting_gas.fill": "填充……%s",
  "aeronautics.lifting_gas.gas_output": "%s输出：%s",
  "aeronautics.lifting_gas.no_suitable_balloon": "莫有找到合适的热气球qwq",
  "aeronautics.lifting_gas.steam": "蒸汽",
  "aeronautics.lifting_gas.total_lift": "总升力：%s",
  "aeronautics.ponder.burner_pressure.header": "气压对热空气燃烧室的影响",
  "aeronautics.ponder.burner_pressure.text_1": "热空气燃烧室的运作受气压影响",
  "aeronautics.ponder.burner_pressure.text_2": "海拔越高，升力越弱",
  "aeronautics.ponder.burner_pressure.text_3": "物理结构会在升力与重量平衡时趋于稳定",
  "aeronautics.ponder.burner_pressure.text_4": "因此，可以调节升力大小来改变高度",
  "aeronautics.ponder.burner_pressure.text_5": "可以用高度传感器读取气压的精确值",
  "aeronautics.ponder.envelope.header": "建造热气球",
  "aeronautics.ponder.envelope.text_1": "气囊类方块所包裹的区域在充满热空气时会产生升力",
  "aeronautics.ponder.envelope.text_2": "热空气会从上往下填充气球",
  "aeronautics.ponder.envelope.text_3": "热空气必须被气密的方块所包裹",
  "aeronautics.ponder.envelope.text_4": "可以用气球蒙皮包裹传动杆使之拥有气密性",
  "aeronautics.ponder.envelope.text_5": "气球内部的方块会减少气球的有效容积",
  "aeronautics.ponder.envelope.text_6": "手持染料右击可对其染色",
  "aeronautics.ponder.gyro_pressure.header": "气压对陀螺仪螺旋桨轴承的影响",
  "aeronautics.ponder.gyro_pressure.text_1": "陀螺仪螺旋桨轴承的运作受气压影响",
  "aeronautics.ponder.gyro_pressure.text_2": "海拔越高，推力越弱",
  "aeronautics.ponder.gyro_pressure.text_3": "物理结构会在推力与重量平衡时趋于稳定",
  "aeronautics.ponder.gyro_pressure.text_4": "因此，可以调节推力大小来改变高度",
  "aeronautics.ponder.gyro_pressure.text_5": "可以用高度传感器读取气压的精确值",
  "aeronautics.ponder.gyroscopic_propeller_bearing_island.header": "使用向下放置的陀螺仪螺旋桨轴承稳定结构",
  "aeronautics.ponder.gyroscopic_propeller_bearing_island.text_1": "当陀螺仪螺旋桨轴承向下放置时……",
  "aeronautics.ponder.gyroscopic_propeller_bearing_island.text_2": "……它可以稳定住一个上重下轻的结构",
  "aeronautics.ponder.gyroscopic_propeller_bearing_redstone.header": "使用红石信号控制陀螺仪螺旋桨轴承",
  "aeronautics.ponder.gyroscopic_propeller_bearing_redstone.text_1": "有时可能要避免陀螺仪螺旋桨轴承向上倾斜",
  "aeronautics.ponder.gyroscopic_propeller_bearing_redstone.text_2": "用红石信号激活它就能把倾斜程度重置为零",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.header": "使用陀螺仪螺旋桨轴承稳定直升机",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.text_1": "普通的螺旋桨轴承可能不太适合用于直升机",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.text_2": "这时应该用陀螺仪螺旋桨轴承",
  "aeronautics.ponder.gyroscopic_propeller_bearing_stabilize.text_3": "陀螺仪螺旋桨轴承会试图保持螺旋桨直立",
  "aeronautics.ponder.hot_air_burner.header": "使用热空气燃烧器产生升力",
  "aeronautics.ponder.hot_air_burner.text_1": "热空气燃烧器通过向气球填充热空气来产生升力",
  "aeronautics.ponder.hot_air_burner.text_2": "当被红石信号激活时，热空气燃烧器会逐渐为其上方的气球提供热空气",
  "aeronautics.ponder.hot_air_burner.text_3": "可以使用输入面板调整最大热空气输出量",
  "aeronautics.ponder.hot_air_burner.text_4": "调整红石信号输入会按比例调整所选输出量",
  "aeronautics.ponder.hot_air_burner.text_5": "升力大小取决于气球的尺寸",
  "aeronautics.ponder.hot_air_burner.text_6": "多个热空气燃烧器可以对同一个气球进行输出",
  "aeronautics.ponder.hot_air_burner.text_7": "出于美观目的，可以投入缠魂物品来改变火焰类型",
  "aeronautics.ponder.levitite.header": "使用浮空水晶让结构悬浮",
  "aeronautics.ponder.levitite.text_1": "当足够多的浮空水晶处于物理结构上时……",
  "aeronautics.ponder.levitite.text_2": "……它将使结构保持漂浮",
  "aeronautics.ponder.levitite.text_3": "但仅凭浮空水晶，物理结构无法提升高度",
  "aeronautics.ponder.levitite.text_4": "因此，你需要提供额外的力",
  "aeronautics.ponder.levitite.text_5": "在低速运动时，浮空水晶会明显阻滞移动",
  "aeronautics.ponder.levitite.text_6": "这种阻力在较高运动速度下会减小",
  "aeronautics.ponder.levitite_blend.header": "将浮空混合物结晶成浮空水晶",
  "aeronautics.ponder.levitite_blend.text_1": "浮空混合物可以结晶成浮空水晶",
  "aeronautics.ponder.levitite_blend.text_2": "这个过程需要热量",
  "aeronautics.ponder.levitite_blend.text_3": "一旦结晶，浮空水晶将无法被回收",
  "aeronautics.ponder.levitite_blend.text_4": "附近的热源也可以启动结晶过程",
  "aeronautics.ponder.levitite_blend.text_5": "反应开始后，晶体将在整个流体中扩散",
  "aeronautics.ponder.levitite_blend.text_6": "当使用某些方块来铸造浮空水晶时……",
  "aeronautics.ponder.levitite_blend.text_7": "……它们在结晶过程中会被破坏",
  "aeronautics.ponder.miniprop_pressure.header": "气压对螺旋桨的影响",
  "aeronautics.ponder.miniprop_pressure.text_1": "螺旋桨的运作受气压影响",
  "aeronautics.ponder.miniprop_pressure.text_2": "海拔越高，推力越弱",
  "aeronautics.ponder.miniprop_pressure.text_3": "可以用高度传感器读取气压的精确值",
  "aeronautics.ponder.mounted_potato_cannon.header": "使用固定式土豆加农炮",
  "aeronautics.ponder.mounted_potato_cannon.text_1": "固定式土豆加农炮是土豆加农炮的方块版本",
  "aeronautics.ponder.mounted_potato_cannon.text_2": "它接受与土豆加农炮相同的弹药……",
  "aeronautics.ponder.mounted_potato_cannon.text_3": "……并且可以通过自动化方式装填",
  "aeronautics.ponder.mounted_potato_cannon.text_4": "通入旋转力来为加农炮蓄力",
  "aeronautics.ponder.mounted_potato_cannon.text_5": "加农炮完全充能后，用红石供能即可开火",
  "aeronautics.ponder.mounted_potato_cannon.text_6": "持续提供红石信号即可使加农炮连续自动开火",
  "aeronautics.ponder.propeller_bearing_size.header": "使用螺旋桨轴承构建螺旋桨",
  "aeronautics.ponder.propeller_bearing_size.text_1": "螺旋桨轴承会黏附于在其正面上的方块",
  "aeronautics.ponder.propeller_bearing_size.text_2": "拥有更多扇叶的螺旋桨产生推力的效率更高",
  "aeronautics.ponder.propeller_bearing_size.text_3": "只要包含至少 2 个有效的类风帆方块，任何结构都可以算作有效的螺旋桨",
  "aeronautics.ponder.propeller_bearing_thrust.header": "使用螺旋桨推动物理结构",
  "aeronautics.ponder.propeller_bearing_thrust.text_1": "多种螺旋桨都能产生推力",
  "aeronautics.ponder.propeller_bearing_thrust.text_2": "推力可以推动物理结构",
  "aeronautics.ponder.propeller_bearing_thrust.text_3": "反转旋转方向可以反转推力方向",
  "aeronautics.ponder.propeller_bearing_thrust.text_4": "也可以使用扳手反转推力方向",
  "aeronautics.ponder.propeller_bearing_thrust.text_5": "如果螺旋桨在空气中移动，由于空气已经在相对其运动，它的推进能力会降低",
  "aeronautics.ponder.propeller_bearing_thrust.text_6": "……因此其推力输出会减少",
  "aeronautics.ponder.propeller_bearing_thrust.text_7": "螺旋桨的推力和气流可以用工程师护目镜查看",
  "aeronautics.ponder.propeller_pressure.header": "气压对螺旋桨轴承的影响",
  "aeronautics.ponder.propeller_pressure.text_1": "螺旋桨轴承的运作受气压影响",
  "aeronautics.ponder.propeller_pressure.text_2": "海拔越高，推力越弱",
  "aeronautics.ponder.propeller_pressure.text_3": "可以用高度传感器读取气压的精确值",
  "aeronautics.ponder.steam_vent.header": "使用蒸汽喷口产生升力",
  "aeronautics.ponder.steam_vent.text_1": "蒸汽喷口通过向气球填充蒸汽来产生升力",
  "aeronautics.ponder.steam_vent.text_2": "当被红石信号激活时，蒸汽喷口会逐渐为其上方的气球提供蒸汽",
  "aeronautics.ponder.steam_vent.text_3": "与蒸汽引擎一样，需要足够的热量、水和锅炉空间",
  "aeronautics.ponder.steam_vent.text_4": "可以使用输入面板选择最大蒸汽输出量",
  "aeronautics.ponder.steam_vent.text_5": "调整红石信号输入会按比例调整所选输出量",
  "aeronautics.ponder.steam_vent.text_6": "升力大小取决于气球的尺寸",
  "aeronautics.ponder.steam_vent.text_7": "多个蒸汽喷口可以对同一个气球进行输出",
  "aeronautics.ponder.steam_vent.text_8": "请注意，要让多个蒸汽喷口满负荷运行，需要足够的功率等级",
  "aeronautics.ponder.steam_vent.text_9": "出于美观目的，可以用铁板改变金属材质",
  "aeronautics.ponder.tag.levitite_breakable": "结晶时会破坏的方块",
  "aeronautics.ponder.tag.levitite_breakable.description": "当附近的浮空混合物结晶为浮空水晶时会被破坏的方块。可用于制作铸造用的模具",
  "aeronautics.ponder.vent_pressure.header": "气压对蒸汽喷口的影响",
  "aeronautics.ponder.vent_pressure.text_1": "蒸汽喷口的运作受气压影响",
  "aeronautics.ponder.vent_pressure.text_2": "海拔越高，升力越弱",
  "aeronautics.ponder.vent_pressure.text_3": "物理结构会在升力与重量平衡时趋于稳定",
  "aeronautics.ponder.vent_pressure.text_4": "因此，可以调节升力大小来改变高度",
  "aeronautics.ponder.vent_pressure.text_5": "可以用高度传感器读取气压的精确值",
  "aeronautics.potato_cannon.ammo": "弹药：%s x%s",
  "aeronautics.potato_cannon.attack_damage": "攻击伤害：%s",
  "aeronautics.potato_cannon.knockback": "击退：%s",
  "aeronautics.potato_cannon.reload_ticks": "装填时间：%s 刻",
  "aeronautics.propeller.airflow": "气流：%s",
  "aeronautics.propeller.can_lift": "可举起：%s",
  "aeronautics.propeller.sails": "风帆数",
  "aeronautics.propeller.thrust": "推力：%s",
  "aeronautics.scroll_option.hot_air_amount": "最大热空气输出量",
  "aeronautics.scroll_option.thrust_direction": "推力方向",
  "aeronautics.simulated_section.aeronautics": "航空学",
  "aeronautics.subtitle.block.steam_vent.close": "蒸汽喷口：关闭",
  "aeronautics.subtitle.block.steam_vent.open": "蒸汽喷口：呼啸",
  "aeronautics.subtitle.entity.gust": "热气球：漏气",
  "aeronautics.subtitle.fluid.levitite_blend.crystallize": "浮空水晶：结晶",
  "aeronautics.subtitle.item.cloud_skipper_transform": "音乐唱片：转化",
  "aeronautics.tooltip.capacity_used": "消耗的应力量：",
  "aeronautics.unit.gpg": "%s Gpg",
  "aeronautics.unit.gpn": "%s GpN",
  "aeronautics.unit.kpg": "%s kpg",
  "aeronautics.unit.kpn": "%s kpN",
  "aeronautics.unit.meter_cubed": "%s m³",
  "aeronautics.unit.meters_per_second": "%s m/s",
  "aeronautics.unit.mpg": "%s Mpg",
  "aeronautics.unit.mpn": "%s MpN",
  "aeronautics.unit.pn": "%s pN",
  "block.aeronautics.adjustable_burner": "热空气燃烧室",
  "block.aeronautics.andesite_propeller": "安山螺旋桨",
  "block.aeronautics.black_envelope": "黑色气球蒙皮",
  "block.aeronautics.black_envelope_encased_shaft": "黑色蒙皮传动杆箱",
  "block.aeronautics.blue_envelope": "蓝色气球蒙皮",
  "block.aeronautics.blue_envelope_encased_shaft": "蓝色蒙皮传动杆箱",
  "block.aeronautics.brown_envelope": "棕色气球蒙皮",
  "block.aeronautics.brown_envelope_encased_shaft": "棕色蒙皮传动杆箱",
  "block.aeronautics.cyan_envelope": "青色气球蒙皮",
  "block.aeronautics.cyan_envelope_encased_shaft": "青色蒙皮传动杆箱",
  "block.aeronautics.gray_envelope": "灰色气球蒙皮",
  "block.aeronautics.gray_envelope_encased_shaft": "灰色蒙皮传动杆箱",
  "block.aeronautics.green_envelope": "绿色气球蒙皮",
  "block.aeronautics.green_envelope_encased_shaft": "绿色蒙皮传动杆箱",
  "block.aeronautics.gyroscopic_propeller_bearing": "陀螺仪螺旋桨轴承",
  "block.aeronautics.levitite": "浮空水晶",
  "block.aeronautics.levitite_blend": "浮空混合物",
  "block.aeronautics.light_blue_envelope": "淡蓝色气球蒙皮",
  "block.aeronautics.light_blue_envelope_encased_shaft": "淡蓝色蒙皮传动杆箱",
  "block.aeronautics.light_gray_envelope": "淡灰色气球蒙皮",
  "block.aeronautics.light_gray_envelope_encased_shaft": "淡灰色蒙皮传动杆箱",
  "block.aeronautics.lime_envelope": "黄绿色气球蒙皮",
  "block.aeronautics.lime_envelope_encased_shaft": "黄绿色蒙皮传动杆箱",
  "block.aeronautics.magenta_envelope": "品红色气球蒙皮",
  "block.aeronautics.magenta_envelope_encased_shaft": "品红色蒙皮传动杆箱",
  "block.aeronautics.mounted_potato_cannon": "固定式土豆加农炮",
  "block.aeronautics.orange_envelope": "橙色气球蒙皮",
  "block.aeronautics.orange_envelope_encased_shaft": "橙色蒙皮传动杆箱",
  "block.aeronautics.pearlescent_levitite": "珠光浮空水晶",
  "block.aeronautics.pink_envelope": "粉红色气球蒙皮",
  "block.aeronautics.pink_envelope_encased_shaft": "粉红色蒙皮传动杆箱",
  "block.aeronautics.propeller_bearing": "螺旋桨轴承",
  "block.aeronautics.purple_envelope": "紫色气球蒙皮",
  "block.aeronautics.purple_envelope_encased_shaft": "紫色蒙皮传动杆箱",
  "block.aeronautics.red_envelope": "红色气球蒙皮",
  "block.aeronautics.red_envelope_encased_shaft": "红色蒙皮传动杆箱",
  "block.aeronautics.smart_propeller": "智能螺旋桨",
  "block.aeronautics.smart_propeller.tooltip.behaviour1": "_反转_螺旋桨提供推力的方向。",
  "block.aeronautics.smart_propeller.tooltip.condition1": "手持扳手右击时",
  "block.aeronautics.smart_propeller.tooltip.summary": "旋转时_产生推力_。沿单一轴_使螺旋桨产生俯仰_，以_尝试使其朝向上方_。",
  "block.aeronautics.steam_vent": "蒸汽喷口",
  "block.aeronautics.white_envelope": "气球蒙皮",
  "block.aeronautics.white_envelope_encased_shaft": "白色蒙皮传动杆箱",
  "block.aeronautics.wooden_propeller": "木制螺旋桨",
  "block.aeronautics.yellow_envelope": "黄色气球蒙皮",
  "block.aeronautics.yellow_envelope_encased_shaft": "黄色蒙皮传动杆箱",
  "entity.aeronautics.gust": "气流",
  "entity.aeronautics.propeller_bearing_contraption": "螺旋桨结构",
  "fluid.aeronautics.levitite_blend": "浮空混合物",
  "item.aeronautics.aviators_goggles": "飞行员护目镜",
  "item.aeronautics.aviators_goggles.tooltip.behaviour1": "_动力元件_显示_应力影响_或_应力量_。_应力表_显示_当前动力网络_内的应力信息。一些其他方块显示例如内含的物品和流体的信息。",
  "item.aeronautics.aviators_goggles.tooltip.condition1": "看向方块时",
  "item.aeronautics.aviators_goggles.tooltip.summary": "在您的 HUD 中增加关于已放置元件的_各项信息_。",
  "item.aeronautics.end_stone_powder": "末地石粉末",
  "item.aeronautics.levitite_blend_bucket": "浮空混合物桶",
  "item.aeronautics.music_disc_cloud_skipper": "音乐唱片",
  "jukebox_song.aeronautics.cloud_skipper": "Starlotte - Cloud Skipper"
}
