{
  "block.offroad.borehead_bearing": "镗头轴承",
  "block.offroad.rockcutting_wheel": "铣岩轮",
  "block.offroad.wheel_mount": "悬架",
  "block.offroad.wheel_mount.tooltip.behaviour1": "_增大摩擦力_，让车轮_刹停_。",
  "block.offroad.wheel_mount.tooltip.behaviour2": "让车轮_转向信号源侧_。",
  "block.offroad.wheel_mount.tooltip.condition1": "从上方激活时",
  "block.offroad.wheel_mount.tooltip.condition2": "从侧面激活时",
  "block.offroad.wheel_mount.tooltip.summary": "承载_车轮_以在地面上行驶。",
  "entity.offroad.borehead_contraption_entity": "镗头结构",
  "item.offroad.large_tire": "大型车轮",
  "item.offroad.large_tire.tooltip.behaviour1": "将车轮_组装_到悬架上。",
  "item.offroad.large_tire.tooltip.condition1": "对悬架右击时",
  "item.offroad.large_tire.tooltip.summary": "大型的_全地形车轮_。",
  "item.offroad.monstrous_tire": "巨型车轮",
  "item.offroad.monstrous_tire.tooltip.behaviour1": "将车轮_组装_到悬架上。",
  "item.offroad.monstrous_tire.tooltip.condition1": "对悬架右击时",
  "item.offroad.monstrous_tire.tooltip.summary": "巨型的_全地形车轮_。",
  "item.offroad.small_tire": "小型车轮",
  "item.offroad.small_tire.tooltip.behaviour1": "将车轮_组装_到悬架上。",
  "item.offroad.small_tire.tooltip.condition1": "对悬架右击时",
  "item.offroad.small_tire.tooltip.summary": "_微地形_车轮。",
  "item.offroad.tire": "车轮",
  "item.offroad.tire.placement_error": "必须放置在悬架前方！",
  "item.offroad.tire.tooltip.behaviour1": "将车轮_组装_到悬架上。",
  "item.offroad.tire.tooltip.condition1": "对悬架右击时",
  "item.offroad.tire.tooltip.summary": "标准的_全地形车轮_。",
  "offroad.exceptions.borehead_bearing.insuffecient_inventory_blocks": "相接的结构缺少_容器_方块。",
  "offroad.exceptions.borehead_bearing.insuffecient_rockcutting_wheels": "相接的结构缺少_铣岩轮_：\n至少需要 _1_ 个铣岩轮。",
  "offroad.exceptions.borehead_bearing.too_many_items": "该结构无法吃下任何方块。",
  "offroad.exceptions.borehead_bearing.too_many_items_description": "结构中的_容器吃饱了喵_～_移除_多余的物品以继续挖掘。",
  "offroad.ponder.borehead_bearing_efficiency.header": "镗头轴承的效率",
  "offroad.ponder.borehead_bearing_efficiency.text_1": "镗头轴承尝试破坏的方块越多，运作得就越慢",
  "offroad.ponder.borehead_bearing_efficiency.text_2": "使用多个镗头轴承可抵消这种影响",
  "offroad.ponder.borehead_bearing_excavating.header": "使用铣岩轮挖掘",
  "offroad.ponder.borehead_bearing_excavating.text_1": "铣岩轮和一般的动力钻头不同，它能破坏一定范围内的所有方块",
  "offroad.ponder.borehead_bearing_intro.header": "使用镗头轴承和铣岩轮",
  "offroad.ponder.borehead_bearing_intro.text_1": "镗头轴承会黏着其正面上的方块",
  "offroad.ponder.borehead_bearing_intro.text_2": "如果有容器和铣岩轮，它可以被当作钻头使用",
  "offroad.ponder.borehead_bearing_intro.text_3": "无需强力胶，铣岩轮会自动黏附彼此，也会黏附到其他方块上",
  "offroad.ponder.borehead_bearing_intro.text_4": "镗头轴承输出的旋转方向与输入源相反……",
  "offroad.ponder.borehead_bearing_intro.text_5": "……且自身转速为输入转速的 0.25 倍",
  "offroad.ponder.borehead_bearing_intro.text_6": "采掘速度取决于通入的旋转速度……",
  "offroad.ponder.borehead_bearing_intro.text_7": "……而掉落物则会被自动收集到结构中的容器中",
  "offroad.ponder.borehead_bearing_intro.text_8": "若容器已满，它便无法再挖掘方块",
  "offroad.ponder.borehead_bearing_intro.text_9": "可以从镗头轴承处提取物品以继续挖掘",
  "offroad.scroll_option.suspension_strength": "减震强度",
  "offroad.scroll_option.suspension_strength_label": "强度",
  "offroad.simulated_section.offroad": "越野",
  "offroad.tooltip.borehead_bearing_stress": "铣岩轮数"
}