# Configuration file

"alexsmobs:board_return" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"alexsmobs:lavawax" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"alexsmobs:serpentfriend" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"alexsmobs:straddle_jump" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:bane_of_illagers" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:berserk" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:capturing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:crescendo" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:depth_miner" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:hell_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:knowledge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:life_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:obliteration" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:rebounding" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:reflective" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:scavenger" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:sea_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:shield_bash" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:splitting" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:stable_footing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:tempting" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:true_infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:mana_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:mana_regen" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ars_nouveau:reactive" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:berserker" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:cat_paw" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:death_wish" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:elder_protection" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:experienced" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:hearthing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:juggernaut" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:phantom" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:poison_cloud" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:radiance" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:restfull" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:slimy" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:slowing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:smithing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:summoner" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:vampiric" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:venomous" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"coldenchants:water_breathing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"create:capacity" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"create:potato_recovery" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_anvil" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_blindness" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_electrified" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_explosive" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_heavy_enchant" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_hungry" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_hungryhealth" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_hurtful" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_illusion" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_laddering" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_loose" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_poison" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_recoil" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_slowness" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_steelfeet" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_stubby" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_switchy" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_undead" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cursery:curse_weakness" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:blinding" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:botening" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:decay" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:feathery" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:floating" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:gill_breathing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:golden_vigor" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:gradualness" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:harming" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:leaping" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:mining" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:nocturnality" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:queasiness" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:radiance" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:repletion" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:shielding" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:starvation" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:strengthening" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:subaquatic" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:swiftness" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:tardiness" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:thermal_shielding" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:toxin" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:vigor" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:waterborne" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"effectenchantments:weakening" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:axe_beastslayer" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"enchantingfever:axe_fire_aspect" {
    I:"Max Level"=5
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"enchantingfever:axe_frost_aspect" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"enchantingfever:axe_leeching" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"enchantingfever:axe_poison_tipped" {
    I:"Max Level"=7
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"enchantingfever:balloon_arrows" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:beastslayer" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:careful_steps" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:cold_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:cultivator" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:curse_sloth" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:ender_slayer" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:execute" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:explosive_fall" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:freezing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:frost_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:holy_blade" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:leeching" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:poison_arrows" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:poison_tipped" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enchantingfever:prospecting" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:ceaseless" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:nemesis_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:sharpshooter" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:slayer" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:torrent" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"enigmaticlegacy:wrath" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:air_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:angler" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:bulwark" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:cavalier" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:curse_fool" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:curse_mercy" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_ender" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_illager" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_villager" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:displacement" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:excavating" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:exp_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:fire_rebuke" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:frost_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:frost_rebuke" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:furrowing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:gourmand" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:hunter" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:instigating" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:leech" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:magic_edge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:phalanx" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:pilfering" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:quick_draw" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:reach" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:soulbound" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:tilling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:trueshot" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:vitality" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:volley" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:vorpal" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:weeding" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"fins:crabs_favor" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"fins:fluked_edge" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"fins:uppercutting" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"locks:complexity" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"locks:shocking" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"locks:sturdy" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecolonies:raider_damage_enchant" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:binding_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:blast_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:channeling" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:depth_strider" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:efficiency" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:feather_falling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:flame" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fortune" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:frost_walker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:impaling" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:knockback" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:looting" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:loyalty" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:lure" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:mending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:multishot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:piercing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:power" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:projectile_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:punch" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:quick_charge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:respiration" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:riptide" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sharpness" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:silk_touch" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:smite" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:soul_speed" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sweeping" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:unbreaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:agility" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:armoring" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:ascending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:beat_of_wings" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:chrysopoeia" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:compression" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:descending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:extraction" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:furor" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:gliding" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:gust_of_wind" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:indestructibility" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:iron_wings" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:leaden_wings" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:leaping" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:metallurgy" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:range" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:reparation" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:restoration" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:steeliness" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:sturdiness" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:winging" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"more_enchantments:wisdom" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"randomenchants:assimilation" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:autosmelt" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:back_to_the_chamber" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:breaking" {
    I:"Max Level"=3
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:butterfingers" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:cursed_jump" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:disarm" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:discord" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:dungeoneering" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:equal_mine" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:eternal" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:exploding" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:floating" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:fumbling" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:global_traveler" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:grappling" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:harvest" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:homing" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:hooked" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:instant_death" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:lightning" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:lumberjack" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:magnetic" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:netherproof" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:obsidian_buster" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:paralysis" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:phasing" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:quickdraw" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:reflect" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:resistant" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:ricochet" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:shadow" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:shattering" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:silverfish" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:solar" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:stonebound" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:stonelover" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:swift" {
    I:"Max Level"=9
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:teleportation" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:torches" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:transposition" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:true_lifesteal" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"randomenchants:true_shot" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"shieldmechanics:block_blind_enchant" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"shieldmechanics:block_damage_enchant" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"shieldmechanics:block_knock_back_enchant" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"shieldmechanics:block_last_resort_enchant" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"shieldmechanics:block_slowness_enchant" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"sneakymagic:plundering" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanshields:firebrand" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanshields:payback" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanshields:spikes" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanweaponry:throwing_damage" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanweaponry:throwing_fire" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanweaponry:throwing_hydrodynamic" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanweaponry:throwing_luck" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"spartanweaponry:throwing_range" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"supplementaries:stasis" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"the_bumblezone:comb_cutter" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"theabyss:abyss_exe_3" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_exe_4" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_exe_5" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_exe_6" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_exe_7" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_exe_8" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_eye" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"theabyss:abyss_eye_2" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"tombstone:blessing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:curse_of_bones" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:magic_siphon" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:plague_bringer" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:shadow_step" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:soulbound" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:blessed_enchant" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:disengage" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:dull_blade" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_efficiency" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_fire_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_handling" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_locomotion" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_sharpness" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:enhanced_unbreaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:exploding_arrows" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:feasting" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:fiery_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:final_stand" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:ground_pound" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:horse_shoe" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:insta_kill" {
    # The max level of this enchantment - normally 8. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:jugger_nog" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:lifesteal" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:lightning" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:night_vision_ench" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:praise_the_sun" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:regen_vitality" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:savior" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:springy" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:tnt_miner" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:water_breathing_ench" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:webbing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:wither" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:xp_bow_master" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:xp_mining_master" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tonsofenchants:xp_sword_master" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"twilightforest:chill_aura" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"twilightforest:fire_react" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquebattle:ares_fragment" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:celestial_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:golem_soul" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:ifrits_blessing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:ifrits_judgement" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquebattle:lunatic_despair" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:alchemistsgrace" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:all" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 11]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:aresblessing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:arthropods" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 13]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:berserk" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:bone_crusher" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:climate_tranquility" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:cloudwalker" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:deaths_odium" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:demeters_soul" {
    I:"Max Level"=1
    S:"Max Power Function"=
    I:"Min Level"=1
    S:"Min Power Function"=
}


"uniquee:ecological" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_eyes" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_librarian" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ender_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:endermarksmen" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:endest_reap" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:fastfood" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:focus_impact" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:grimoire" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:icarus_aegis" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ifrits_grace" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:midas_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 16]
    I:"Max Level"=16

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:momentum" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:naturesgrace" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:perpetualstrike" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:pestilences_odium" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:phoenixs_blessing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:ranged" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:sages_blessing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:smart_ass" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:spartanweapon" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:swift" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:swiftblade" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:treasurers_eyes" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:undead" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 13]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:vitae" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniquee:warriorsgrace" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:adept" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:alchemists_blessing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:ambrosia" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:anemoi_fragment" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:climber" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:demeters_blessing" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:demeters_soul" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:essence_of_slime" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:famines_odium" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:mounting_aegis" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:pegasus_soul" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:phanes_regret" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:poseidons_soul" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:reinforced" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:resonance" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:rocketman" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:sages_soul" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:sleipnirs_grace" {
    # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"uniqueutil:thick_pick" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:absorber" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:corrosion_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:dodge" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:elder_guardian_favor" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:enlightenment" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:fatigue_curse" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:fishing_fanatic" {
    # The max level of this enchantment - normally 6. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:fuse_cutter" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:gotta_mine_fast" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:harvester" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:horse_frost_walker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:horse_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:human_slayer" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:hunter" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:immortality" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:incompatibility_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:leech" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:mithridatism" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:phoenix_dive" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:pufferfish_vengeance" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:sixth_sense" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:slowness_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:smelter" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:swiftness" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:telekinesis" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:vampirism_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"wonderful_enchantments:vitality" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


