
# Generic configs
[Generic]
	# The maximum distance within which a Creeper exploding will cause a chain reaction.
	#Range: 0.0 ~ 160.0
	creeperChainReactionMaxDistance = 16.0
	# The strength of Charged Creeper explosions.
	# Default in vanilla: 6.0 (double of normal Creepers).
	#Range: 0.0 ~ 1000.0
	creeperExplosionStrengthCharged = 6.0
	# The minimum y position where Creeper explosions will do block damage,
	# if enableCreeperAltitudeCondition is enabled.
	#Range: -3.0E7 ~ 3.0E7
	creeperAltitudeDamageMinY = -64.0
	# The strength of Creeper explosions. Default in vanilla in 3.0 for normal Creepers,
	# and it is doubled ie. 6.0 for Charged Creepers.
	#Range: 0.0 ~ 1000.0
	creeperExplosionStrengthNormal = 3.0
	# The maximum y position where Creeper explosions will do block damage,
	# if enableCreeperAltitudeCondition is enabled.
	#Range: -3.0E7 ~ 3.0E7
	creeperAltitudeDamageMaxY = 64.0
	# The chance of other explosions than Creepers to drop the blocks as items.
	# Set to 1.0 to always drop.
	#Range: 0.0 ~ 1.0
	otherExplosionBlockDropChance = 1.0
	# If true, then the global config file is copied to the world
	# (in worldname/environmentalcreepers/environmentalcreepers.cfg), if one doesn't exist there yet.
	copyConfigToWorld = false
	# The chance of Creeper explosions to drop the blocks as items.
	# Set to 1.0 to always drop.
	#Range: 0.0 ~ 1.0
	creeperExplosionBlockDropChance = 1.0
	# If true, then configs are attempted to be read from a config inside
	# the world (in worldname/environmentalcreepers/environmentalcreepers.cfg), if one exists there.
	usePerWorldConfig = false
	# Log some messages on each explosion, for debugging purposes.
	# Leave disabled for normal use.
	verboseLogging = false
	# The chance of Creeper explosions to cause other Creepers to trigger
	# within range. Set to 1.0 to always trigger.
	#Range: 0.0 ~ 1.0
	creeperChainReactionChance = 1.0

# Toggle options to enable/disable features
[Toggles]
	# Enable setting a y range for Creepers to do block damage.
	# Set the range in Generic -> 'creeperAltitudeDamageMaxY' and 'creeperAltitudeDamageMinY'.
	enableCreeperAltitudeCondition = false
	# Modify the chance of Creeper explosions to drop the blocks as items.
	# Set the chance in creeperExplosionBlockDropChance.
	modifyCreeperExplosionDropChance = true
	# Completely disable Creeper explosion from damaging blocks
	disableCreeperExplosionBlockDamage = false
	# Disable other explosions than Creepers from damaging items on the ground
	disableOtherExplosionItemDamage = false
	# Completely disable Creepers from exploding
	disableCreeperExplosionCompletely = false
	# Modify the strength of Creeper explosions.
	modifyCreeperExplosionStrength = false
	# Completely disable other explosions than Creepers from damaging blocks
	disableOtherExplosionBlockDamage = false
	# Disable Creeper explosions from damaging items on the ground
	disableCreeperExplosionItemDamage = false
	# Modify the chance of other explosions than Creepers to drop the blocks
	# as items. Set the chance in otherExplosionBlockDropChance.
	modifyOtherExplosionDropChance = false
	# When enabled, a Creeper exploding has a chance to trigger other nearby Creepers.
	enableCreeperExplosionChainReaction = false

# Explosion type, entity type etc. black- and white lists
[Lists]
	# A list of full class names of entities that are the only ones
	# that should be acted on, see the comment on entityTypeBlacklist.
	# Used if entityClassListType = whitelist
	entityWhitelistClassNames = []
	# A list of full class names of explosions that are the only ones that should be acted on.
	# Used if explosionClassListType = whitelist
	explosionWhitelistClassNames = []
	# The list type for the entity class filtering.
	# Either 'none' or 'blacklist' or 'whitelist'.
	# Blacklisted (or non-whitelisted) entities will not be removed from the explosion damage list.
	# This allows for example those entities to run their custom code when damaged by explosions.
	entityClassListType = "blacklist"
	# The list type for the explosion class filtering.
	# Either 'none' or 'blacklist' or 'whitelist'.
	# Blacklisted (or non-whitelisted) explosion types won't be handled by this mod.
	explosionClassListType = "blacklist"
	# A list of full class names of explosions that should be ignored.
	# Used if explosionClassListType = blacklist
	explosionBlacklistClassNames = ["slimeknights.tconstruct.gadgets.entity.ExplosionEFLN"]
	# A list of full class names of entities that should be ignored.
	# This means that these entities will not get removed from the
	# list of entities to be damaged by the explosion, allowing these
	# entities to handle the explosion code themselves.
	# Used if entityClassListType = blacklist
	entityBlacklistClassNames = ["appeng.entity.EntitySingularity"]

