
["Attribute 1"]
	display_name = "Vitality :"
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.max_health base set (variable)"]
	tip_to_display = "§7Represents your overall durability. §7More health means you can survive longer in battle"

["Attribute 2"]
	display_name = "Attack Power :"
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.attack_damage base set (variable)"]
	tip_to_display = "§7Defines the amount of harm you can inflict with each attack. "

["Attribute 3"]
	display_name = "Attack Speed :"
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.attack_speed base set (variable)"]
	tip_to_display = "§7Determines how quickly you can swing your weapon. "

["Attribute 4"]
	display_name = "Protection :"
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.armor base set (variable)"]
	tip_to_display = "§7Reduces the amount of damage you take from enemy attacks"

["Attribute 5"]
	display_name = "Agility :"
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.movement_speed base set (variable)"]
	tip_to_display = "§7Influences how fast you can move"

["Attribute 6"]
	display_name = "Fortitude : "
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.knockback_resistance base set (variable) "]
	tip_to_display = "§7Reduces the distance you are pushed back when hit by an enemy or explosion"

["Attribute 7"]
	display_name = "Exploration :"
	#Make sure the command contain '(variable)' so you can update the attribute
	cmd_to_exc = ["/attribute @p generic.luck base set (variable)"]
	tip_to_display = "§7Influences the chances of receiving better loot or triggering beneficial events"

