
[Attribute_One]
	max_level = 100.0
	value_per_level = 1.0
	lock = false

[Attribute_Two]
	max_level = 100.0
	value_per_level = 0.5
	lock = false

[Attribute_Three]
	max_level = 30.0
	value_per_level = 0.3
	lock = false

[Attribute_Forth]
	max_level = 30.0
	value_per_level = 0.1
	lock = false

[Attribute_Fifth]
	#The display will always show value * 100
	max_level = 0.5
	#The display will always show value * 100
	value_per_level = 0.005
	lock = false

[Attribute_Sixth]
	#The display will always show value * 10
	max_level = 1.0
	#The display will always show value * 10
	value_per_level = 0.01
	lock = false

[Attribute_Seventh]
	max_level = 10.0
	value_per_level = 0.05
	lock = false

["HUD Overlay"]
	display_level_overlay = true
	display_xp_overlay = true
	display_points_overlay = true

["Leveling Config"]
	lesser_experience_value = 20.0
	better_experience_value = 200.0
	greater_experience_value = 2000.0
	level_per_orb = 1.0
	scale_factor = 30.0
	points_per_level = 1.0
	enableDrops = true
	onDeathReset = false
	maxPlayerLevel = 500.0

["Artifacts Settings"]
	bonus_experience_factor = 1.2

["Initial Starting Values"]
	init_val_attribute_one = 20.0
	init_val_attribute_two = 2.0
	init_val_attribute_three = 4.0
	init_val_attribute_forth = 0.0
	init_val_attribute_fifth = 0.1
	init_val_attribute_sixth = 0.0
	init_val_attribute_seventh = 0.0

["Leveling Scale"]
	level_interval_first = 20000.0
	level_interval_scale_first = 1.1
	level_interval_second = 100000.0
	level_interval_scale_second = 1.02
	level_interval_scale_after = 1.001

