
["Mod Options"]
	#Set this to true if you wish to live life on the edge!
	#Seriously though it is recommended this only be used for testing purposes!!!
	bypassPerformantCheck = false

["Bee Options"]
	#
	#Should bees die from stinging?
	#Note: Bees will continue to attack until they are no longer angry!
	beeDiesFromSting = true
	#
	#Should bees die when their Y-level is below 0?
	#Note: If false, bees will get stuck just below y-0 and not move. **May not be useful with new AI**
	beeDiesInVoid = true
	#
	#This is an experimental setting. Using this setting means bees will need to be told by the player which flower and hive to use.
	#Bees will not scan surroundings for flowers or hives and will instead go to their designated spot until changed.
	#WARNING: For now, this will prevent bees from having their wander goal attached which effectively makes them dumb (seriously, they'll just hover in one spot), however it would also significantly improve performance until pathfinding can be optimized.
	use_experimental_manual_mode = false
	#
	#This value scales the child size for all Resource Bees.
	#Range: 1.0 ~ 2.0
	global_child_size_modifier = 1.0
	#
	#This value scales the bee size for all Resource Bees. 
	#Note: Setting the value in bee JSON overrides this value.
	#Range: 0.5 ~ 2.0
	global_bee_size_modifier = 1.0
	#
	#Should bees inflict poison damage?
	#Note: Poison is only inflicted if a bee has not been given a trait with a special damage output.
	#Set to false if you want to configure bees individually.
	beesInflictPoison = true

["Ender Beecon Options"]
	#
	#If true, the below values will be multiplied with the base value, if false they will be added instead.
	beeconDoMultiplier = true
	#
	#Multiplier for the drain rate for the Ender Beecon when the Water Breathing effect is active.
	#Range: 1.0 ~ 128.0
	beeconWaterBreathingValue = 1.5
	#
	#Range in blocks added for each effect that is currently active.
	#Range: 1 ~ 25
	beeconRangePerEffect = 10
	#
	#The amount of fluid per tick the Ender Beecon can pull from below blocks.
	#Range: 1 ~ 16000
	beeconPullAmount = 250
	#
	#Multiplier for the drain rate for the Ender Beecon when the Calming effect is active.
	#Range: 1.0 ~ 128.0
	beeconCalmingValue = 2.0
	#
	#The base drain rate for the Ender Beecon when an effect is active.
	#Range: 1 ~ 128
	beeconBaseDrain = 1
	#
	#Multiplier for the drain rate for the Ender Beecon when the Fire Resistance effect is active.
	#Range: 1.0 ~ 128.0
	beeconFireResistanceValue = 2.0
	#
	#Multiplier for the drain rate for the Ender Beecon when the Regeneration effect is active.
	#Range: 1.0 ~ 128.0
	beeconRegenerationValue = 2.5

["Apiary Options"]
	#
	#Maximum number of UNIQUE bees allowed in the Apiary.
	#Range: 1 ~ 16
	apiaryMaxBees = 9
	#
	#Tier 3 Apiary Output
	#Allowed Values: COMB, BLOCK
	tierThreeApiaryOutput = "BLOCK"
	#
	#Tier 4 Apiary Output Quantity
	#Range: > 1
	tierFourApiaryQuantity = 8
	#
	#Tier 2 Apiary Output
	#Allowed Values: COMB, BLOCK
	tierTwoApiaryOutput = "COMB"
	#
	#Tier 2 Apiary Output Quantity
	#Range: > 1
	tierTwoApiaryQuantity = 16
	#
	#Tier 3 Apiary Output Quantity
	#Range: > 1
	tierThreeApiaryQuantity = 4
	#
	#Tier 1 Apiary Output Quantity
	#Range: > 1
	tierOneApiaryQuantity = 8
	#
	#Tier 4 Apiary Output
	#Allowed Values: COMB, BLOCK
	tierFourApiaryOutput = "BLOCK"
	#
	#Maximum breed time before upgrades are applied.
	#Range: 1200 ~ 4800
	apiaryMaxBreedTime = 2400
	#
	#Tier 1 Apiary Output
	#Allowed Values: COMB, BLOCK
	tierOneApiaryOutput = "COMB"

["Honey Options"]
	#
	#Set to false if you don't want the custom honey blocks to be generated [true/false]
	generateHoneyBlocks = true
	#
	#Should honey block recipes be generated? [true/false]
	honeyBlockRecipes = true
	#
	#Set to false if you don't want the custom honey fluids to be generated [true/false]
	generateHoneyFluids = true

["Centrifuge Options"]
	#
	#Amount of hunger the player uses per click on mechanical centrifuge.
	#Range: 0.0 ~ 1.0
	mechanicalCentrifugePlayerExhaustion = 0.1
	#
	#Global recipe time for generated centrifuge recipes
	#This does not affect recipes that are not auto generated by us.
	#Time is in ticks.
	#Range: 100 ~ 2400
	globalCentrifugeRecipeTime = 200
	#
	#Tick reduction applied to centrifuge recipes
	#This does not affect recipes that are not auto generated by us.
	#NOTE: Lowest recipe time allowed is 5 ticks regardless of values provided.
	#Range: 10 ~ 1200
	multiblockRecipeTimeReduction = 150
	#
	#Centrifuge Max energy storage.
	#The Centrifuge Multiblocks max energy storage is 5x this amount
	#Range: 1000 ~ 1000000
	maxCentrifugeRf = 10000
	#
	#Makes it so multiblock centrifuge can only do multiblock recipes. [true/false]
	multiblockRecipesOnly = false
	#
	#Sets the max RF/t that the centrifuge can receive. This should ideally be set higher than centrifugeRfPerTick.
	#Range: 100 ~ 10000
	maxCentrifugeReceiveRate = 100
	#
	#RF/t consumed by the centrifuge when processing recipes. Mutliblock Centrifuge cuts this value in half.
	#Range: 2 ~ 1000
	centrifugeRfPerTick = 30

["Beehive Options"]
	#
	#Base honeycomb harvest amount 
	#(THIS * TIER_MODIFIER = MAX_COMBS) for a range of 5 -> 64
	#Range: 5 ~ 16
	hiveMaxCombs = 5
	#
	#Set to false if you want the player to only be able to get honeycombs from the beehive using the scraper [true/false]
	allowShears = true
	#
	#Maximum number of bees in the base tier hive. 
	#(THIS * TIER_MODIFIER = MAX_BEES) for a range of 4 -> 16
	#Range: 1 ~ 4
	hiveMaxBees = 4

["General Options"]
	#
	#Multiplier to the amount of ticks needed to process honey into honey blocks in the congealer.
	#This value is multiplying the honeyProcessTime.
	#Range: 1 ~ 16
	congealerTimeMultiplier = 4
	#
	#Sets the max durability for the smoker
	#Range: 100 ~ 5000
	smokerDurability = 1000
	#
	#Set this to false when you want to overwrite the default provided Biome Dictionary files. [true/false]
	#This should be run at least once for initial generation.
	generateBiomeDictionaries = false
	#
	#Set this to false when you want to use our custom Biome Dictionary system. [true/false]
	#At a later time we will look into either combining with the Forge system or making the Forge system data pack capable.
	useForgeBiomeDictionaries = true
	#
	#Amount of time in ticks required to finish processing a honey bottle.
	#Range: 0 ~ 2400
	honeyProcessTime = 5
	#
	#Set to true if you want easter egg bees to generate (WIP) [true/false]
	#The only easter egg bee currently available is the Oreo bee
	enableEasterEggBees = true
	#
	#Set to true to hide certain data in the Beepedia until the player has unlocked the bee. [true/false]
	beepediaHideLocked = false
	#
	#Amount of honey Honey Pipes can transfer per tick.
	#Range: 10 ~ 16000
	maxHoneyPipeFlow = 250
	#
	#Set this to false when you want to overwrite the default bee files. [true/false]
	#This should be run at least once for initial generation.
	generateDefaults = true

["Honey Generator Options"]
	#
	#Amount of honey consumed in mb/t.
	#Range: 1 ~ 50
	honeyDrainAmount = 5
	#
	#Amount of energy transferred out of the generator in rf/t.
	#Range: 50 ~ 500
	energyTransferAmount = 100
	#
	#Maximum internal honey capacity.
	#Range: 1000 ~ 100000
	maxTankCapacity = 10000
	#
	#Amount of rf/t generated.
	#Range: 0 ~ 500
	energyFillAmount = 125
	#
	#Amount of honey generated in mb/t. 1 bottle = 250mb honey
	#Range: 1 ~ 50
	honeyFillAmount = 10
	#
	#Maximum internal energy buffer.
	#Range: 10000 ~ 1000000
	maxEnergyCapacity = 100000

["Spawning Options"]
	#
	#Chance for nest to spawn when generating chunks in nether category biomes. [1/x]
	#A higher value means the nest is less likely to spawn.
	#Range: 4 ~ 100
	nether_nest_generation_chance = 8
	#The value added to weight for bees in a flower forests
	#Range: 0 ~ 9
	beesMoreCommonInFlowerForests = 4
	#
	#Chance for nest to spawn when generating chunks in overworld category biomes. [1/x]
	#A higher value means the nest is less likely to spawn.
	#Range: 4 ~ 100
	overworld_nest_generation_chance = 48
	#
	#Chance for nest to spawn when generating chunks in end category biomes. [1/x]
	#A higher value means the nest is less likely to spawn.
	#Range: 4 ~ 100
	end_nest_generation_chance = 32
	#
	#Should bee nests generate in world? 
	#Note: They will only generate in biomes where bees can spawn
	generateBeeNests = true

["Recipe Options"]
	#
	#Set to false if you don't want the honeycomb block recipes to be auto generated [true/false]
	honeycombBlockRecipes = true
	#
	#Set to false if you don't want the centrifuge recipes to be auto generated [true/false]
	centrifugeRecipes = true

["Honeycomb Options"]
	#
	#The amount of hunger restored when eating a honeycomb.
	#Range: 0 ~ 8
	honeycombHunger = 1
	#
	#The amount of saturation restored when eating a honeycomb.
	#Range: 0.0 ~ 8.0
	honeycombSaturation = 0.6

