# Axiom Configuration

blueprint {
    # Automatically refresh loaded blueprints
    automaticRefreshing=true
    # Default tags that are recommended when creating a blueprint
    defaultTags="small,medium,large,massive,organic,structure,terrain,interior,house,tower,bridge,castle,statue,temple,monument,barn,stable,windmill,store,watermill,ship,airship,balloon,palace,watchtower,mansion,grave,marketplace,mine,obelisk,warehouse,silo,shipwreck,mausoleum,cemetery,bunker,airplane,helicopter,car,truck,vehicle,blacksmith,crypt,factory,mountain,cliff,rock,iceberg,spike,stone,wood,brick,natural,sand,metal,winter,spring,summer,autumn,tree,bush,mushroom,spruce,oak,birch,coniferous,deciduous,acacia,mangrove,cherryblossom,darkoak,jungle,baobab,azalea,cypress,coral,sapling,grass,seagrass,bamboo,flowers,animal,creature,dead,lamp,streetlight,brazier,bed,bookshelf,closet,table,chair,fireplace,carpet,fountain,clock,banner,flag,bell,modern,medieval,steampunk,gothic,oriental,victorian,fantasy,sci-fi,elven,dwarven,futuristic,retro,classic,rustic,baroque,rococo,industrial,artnouveau,artdeco,cyberpunk,space,arabic,indian,egyptian,greek,roman,norse,mesoamerican,japanese,western,spanish,tudor,spooky,pirate,dungeons,rubble,crates,redstone,wall,window,roof,stairs,pillar,arch,stairs,chimney,well"
}
# Capabilities modify the way the player moves and interacts with the world
capabilities {
    # Automatically swap to creative when opening the Context Menu
    autoSwapToCreative=true
    # Hold down left-click to break blocks very fast
    bulldozer=true
    # Place blocks very fast in a controlled manner
    fastPlace=true
    flightCameraDirection=false
    flightMomentum=1
    # Bypass block placement restrictions
    forcePlace=false
    # Removes the reach limit
    infiniteReach=false
    infiniteReachLimit=-1
    # Prevent triggering neighbor updates when placing/breaking
    noUpdates=false
    # Right-click blocks to replace them with the held block
    replaceMode=true
    # Various useful interactions when right-clicking with your fist
    tinker=false
    typeReplace=false
}
keybinds {
    arcballCamera="ctrl+mouseleft"
    copy="ctrl+c"
    crosshairCamera=mouseright
    cut="ctrl+x"
    flipPlacement="ctrl+f"
    invertCameraRotate=false
    moveBackward=s
    moveDown=leftshift
    moveForward=w
    moveLeft=a
    moveQuick=leftcontrol
    moveRight=d
    moveUp=space
    panCamera="ctrl+mouseright"
    paste="ctrl+v"
    pickBlock=mousemiddle
    quickFill="ctrl+f"
    quickReplace="ctrl+r"
    redo="ctrl+y"
    rotateCamera=mouseleft
    rotatePlacement="ctrl+r"
    saveBlueprint="ctrl+p"
    showBiomes="ctrl+b"
    showSelection=none
    undo="ctrl+z"
    useTool=mouseright
    useVanillaMovement=true
}
rendering {
    # Shows keypresses on the screen
    keypressOverlay=false
    # Liquid opacity multiplier
    liquidOpacity=1
    # Minimum brightness level. 0.0 = default, 1.0 = fullbright
    minBrightness=0
}
