
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 2
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 2
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts.
milestones = [
  5,
  10,
  15,
  20,
  25,
  30,
  35,
  40,
  50,
  60,
  70,
  80,
  90,
  100,
  110,
  120,
  130,
  140,
  150,
  160,
  170,
  180,
  190,
  200,
  210,
  220,
  230,
  240,
  250,
  260,
  270,
  280,
  290,
  300,
  310,
  320,
  330,
  340,
  350,
  360,
  370,
  380,
  390,
  400,
  410,
  420,
  430,
  440,
  450,
  460,
  470,
  480,
  490,
  500,
  510,
  520,
  530,
  540,
  550,
  560,
  570,
  580,
  590,
  600,
  610,
  620,
  630,
  640,
  650,
  660,
  670,
  680,
  690,
  700,
  710,
  720,
  730,
  740,
  750,
  760,
  770,
  780,
  790,
  800,
  810,
  820,
  830,
  840,
  850,
  860,
  870,
  880,
  890,
  900,
  910,
  920,
  930,
  940,
  950,
  960,
  970,
  980,
  990,
  1000,
]

[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1

[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false
