
["Global Options"]
#If TRUE, most Thermal Blocks will retain Energy when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped.
#This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true

[Features]
#If TRUE, various 'Vanilla+' Blocks and Recipes are enabled.
"Vanilla+" = true
#If TRUE, Rockwool Blocks and Recipes are enabled.
Rockwool = true
#If TRUE, the Basalz Mob is enabled.
Basalz = true
#If TRUE, the Blitz Mob is enabled.
Blitz = true
#If TRUE, the Blizz Mob is enabled.
Blizz = true

[Augments]
#If TRUE, Side Reconfiguration is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Side Reconfiguration" = true
#If TRUE, Redstone Control is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default Redstone Control" = true
#If TRUE, XP Storage is enabled by default on most augmentable blocks which support it.
#If FALSE, an augment is required.
#This setting does not control ALL blocks.
"Default XP Storage" = false

[Villagers]
#If TRUE, trades will be added to various Villagers.
"Enable Villager Trades" = true

[Devices]

[Devices.TreeExtractor]
#This sets the base time constant (in ticks) for the Arboreal Extractor.
#Range: 20 ~ 72000
"Time Constant" = 500

[Devices.Fisher]
#This sets the base time constant (in ticks) for the Aquatic Entangler.
#Range: 400 ~ 72000
"Time Constant" = 4800
#This sets the time constant reduction (in ticks) per nearby Water source block for the Aquatic Entangler.
#Range: 1 ~ 1000
"Water Source Time Constant Reduction" = 20

["World Generation"]
#Set to FALSE to prevent 'Thermal Series' Apatite from generating.
Apatite = true
#Set to FALSE to prevent 'Thermal Series' Cinnabar from generating.
Cinnabar = true
#Set to FALSE to prevent 'Thermal Series' Niter from generating.
Niter = true
#Set to FALSE to prevent 'Thermal Series' Sulfur from generating.
Sulfur = true
#Set to FALSE to prevent 'Thermal Series' Copper from generating.
Copper = false
#Set to FALSE to prevent 'Thermal Series' Tin from generating.
Tin = false
#Set to FALSE to prevent 'Thermal Series' Lead from generating.
Lead = true
#Set to FALSE to prevent 'Thermal Series' Silver from generating.
Silver = false
#Set to FALSE to prevent 'Thermal Series' Nickel from generating.
Nickel = true
#Set to FALSE to prevent 'Thermal Series' Oil Sands from generating.
Oil = true
