{
	"_": "Missing Localizations: 1010",

	"_": "->------------------------]  Game Elements  [------------------------<-",

	"block.create.acacia_window": "Akazienholzfenster",
	"block.create.acacia_window_pane": "Akazienholzfensterscheibe",
	"block.create.adjustable_chain_gearshift": "Verstellbares Kettengetriebe",
	"block.create.adjustable_crate": "Verstellbare Kiste",
	"block.create.adjustable_pulse_repeater": "Verstellbarer Pulsverstärker",
	"block.create.adjustable_repeater": "Verstellbarer Verstärker",
	"block.create.analog_lever": "Analoger Schalter",
	"block.create.andesite_belt_funnel": "Riementrichter aus Andesit",
	"block.create.andesite_bricks": "Andesitziegel",
	"block.create.andesite_bricks_slab": "Andesitziegelstufe",
	"block.create.andesite_bricks_stairs": "Andesitziegeltreppe",
	"block.create.andesite_bricks_wall": "Andesitziegelmauer",
	"block.create.andesite_casing": "Andesitrahmen",
	"block.create.andesite_cobblestone": "Andesitbruchstein",
	"block.create.andesite_cobblestone_slab": "Andesitbruchsteinstufe",
	"block.create.andesite_cobblestone_stairs": "Andesitbruchsteintreppe",
	"block.create.andesite_cobblestone_wall": "Andesitbruchsteinmauer",
	"block.create.andesite_encased_shaft": "Andesitummantelte Welle",
	"block.create.andesite_funnel": "Andesittrichter",
	"block.create.andesite_pillar": "Andesitsäule",
	"block.create.andesite_tunnel": "Andesittunnel",
	"block.create.basin": "Behälter",
	"block.create.belt": "Mechanischer Riemen",
	"block.create.birch_window": "Birkenholzfenster",
	"block.create.birch_window_pane": "Birkenholzfensterscheibe",
	"block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
	"block.create.black_sail": "Schwarzes Segel",
	"block.create.black_seat": "Schwarzer Sitz",
	"block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
	"block.create.black_valve_handle": "Schwarzer Ventilgriff",
	"block.create.blaze_burner": "Lohenbrenner",
	"block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
	"block.create.blue_sail": "Blaues Segel",
	"block.create.blue_seat": "Blauer Sitz",
	"block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
	"block.create.blue_valve_handle": "Blauer Ventilgriff",
	"block.create.brass_belt_funnel": "Riementrichter aus Messing",
	"block.create.brass_block": "Messing Block",
	"block.create.brass_casing": "Messingrahmen",
	"block.create.brass_encased_shaft": "Messingummantelte Welle",
	"block.create.brass_funnel": "Messingtrichter",
	"block.create.brass_tunnel": "Messingtunnel",
	"block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
	"block.create.brown_sail": "Braunes Segel",
	"block.create.brown_seat": "Brauner Sitz",
	"block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
	"block.create.brown_valve_handle": "Brauner Ventilgriff",
	"block.create.cart_assembler": "Lorenmonteur",
	"block.create.chiseled_dark_scoria": "Gemeißelte dunkle Schlacke",
	"block.create.chiseled_dolomite": "Gemeißeltes Dolomit",
	"block.create.chiseled_gabbro": "Gemeißeltes Gabbro",
	"block.create.chiseled_limestone": "Gemeißelter Kalkstein",
	"block.create.chiseled_scoria": "Gemeißelte Schlacke",
	"block.create.chiseled_weathered_limestone": "Gemeißelter verwitterter Kalkstein",
	"block.create.chocolate": "Schokolade",
	"block.create.chute": "Rinne",
	"block.create.clockwork_bearing": "Uhrwerk-Lager",
	"block.create.clutch": "Kupplung",
	"block.create.cogwheel": "Zahnrad",
	"block.create.content_observer": "Inhaltsbeobachter",
	"block.create.controller_rail": "Steuerungsschiene",
	"block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
	"block.create.copper_block": "Kupfer Block",
	"block.create.copper_casing": "Kupferrahmen",
	"block.create.copper_ore": "Kupfererz",
	"block.create.copper_shingles": "Kupferschindeln",
	"block.create.copper_tiles": "Kupferfliesen",
	"block.create.copper_valve_handle": "Kupfer Ventilgriff",
	"block.create.creative_crate": "Kreative anpassbare Kiste",
	"block.create.creative_fluid_tank": "Kreativer Flüssigkeitstank",
	"block.create.creative_motor": "Kreativer Motor",
	"block.create.crimson_window": "UNLOCALIZED: Crimson Window",
	"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
	"block.create.crushing_wheel": "Mahlwerkrad",
	"block.create.crushing_wheel_controller": "Mahlwerkrad Steurung",
	"block.create.cuckoo_clock": "Kuckucksuhr",
	"block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
	"block.create.cyan_sail": "Türkises Segel",
	"block.create.cyan_seat": "Türkiser Sitz",
	"block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
	"block.create.cyan_valve_handle": "Türkiser Ventilgriff",
	"block.create.dark_oak_window": "Schwarzeichenholzfenster",
	"block.create.dark_oak_window_pane": "Schwarzeichenholzfensterscheibe",
	"block.create.dark_scoria": "Dunkle Schlacke",
	"block.create.dark_scoria_bricks": "Dunkle Schlackenziegel",
	"block.create.dark_scoria_bricks_slab": "Dunkle Schlackenziegelstufe",
	"block.create.dark_scoria_bricks_stairs": "Dunkle Schlackenziegeltreppe",
	"block.create.dark_scoria_bricks_wall": "Dunkle Schlackenziegelmauer",
	"block.create.dark_scoria_cobblestone": "Dunkler Schlackebruchstein",
	"block.create.dark_scoria_cobblestone_slab": "Dunkle Schlackebruchsteinstufe",
	"block.create.dark_scoria_cobblestone_stairs": "Dunkle Schlackebruchsteintreppe",
	"block.create.dark_scoria_cobblestone_wall": "Dunkle Schlackebruchsteinmauer",
	"block.create.dark_scoria_pillar": "Dunkle Schlackesäule",
	"block.create.deployer": "Einsatzgerät",
	"block.create.depot": "Depot",
	"block.create.diorite_bricks": "Dioritziegel",
	"block.create.diorite_bricks_slab": "Dioritziegelstufe",
	"block.create.diorite_bricks_stairs": "Dioritziegeltreppe",
	"block.create.diorite_bricks_wall": "Dioritziegelmauer",
	"block.create.diorite_cobblestone": "Dioritbruchstein",
	"block.create.diorite_cobblestone_slab": "Dioritbruchsteinstufe",
	"block.create.diorite_cobblestone_stairs": "Dioritbruchsteintreppe",
	"block.create.diorite_cobblestone_wall": "Dioritbruchsteinmauer",
	"block.create.diorite_pillar": "Dioritsäule",
	"block.create.dolomite": "Dolomit",
	"block.create.dolomite_bricks": "Dolomitziegel",
	"block.create.dolomite_bricks_slab": "Dolomitziegelstufe",
	"block.create.dolomite_bricks_stairs": "Dolomitziegeltreppe",
	"block.create.dolomite_bricks_wall": "Dolomitziegelmauer",
	"block.create.dolomite_cobblestone": "Dolomitbruchstein",
	"block.create.dolomite_cobblestone_slab": "Dolomitbruchsteinstufe",
	"block.create.dolomite_cobblestone_stairs": "Dolomitbruchsteintreppe",
	"block.create.dolomite_cobblestone_wall": "Dolomitbruchsteinmauer",
	"block.create.dolomite_pillar": "Dolomitsäule",
	"block.create.encased_chain_drive": "Ummantelter Kettenriemen",
	"block.create.encased_fan": "Ummantelter Lüfter",
	"block.create.encased_fluid_pipe": "Ummanteltes Rohr",
	"block.create.fancy_andesite_bricks": "Schicke Andesitziegel",
	"block.create.fancy_andesite_bricks_slab": "Schicke Andesitziegelstufe",
	"block.create.fancy_andesite_bricks_stairs": "Schicke Andesitziegeltreppe",
	"block.create.fancy_andesite_bricks_wall": "Schicke Andesitziegelmauer",
	"block.create.fancy_dark_scoria_bricks": "Schicke dunkle Schlackenziegel",
	"block.create.fancy_dark_scoria_bricks_slab": "Schicke dunkle Schlackenziegelstufe",
	"block.create.fancy_dark_scoria_bricks_stairs": "Schicke dunkle Schlackenziegeltreppe",
	"block.create.fancy_dark_scoria_bricks_wall": "Schicke dunkle Schlackenziegelmauer",
	"block.create.fancy_diorite_bricks": "Schöne Dioritziegel",
	"block.create.fancy_diorite_bricks_slab": "Schöne Dioritziegelstufe",
	"block.create.fancy_diorite_bricks_stairs": "Schöne Dioritziegeltreppe",
	"block.create.fancy_diorite_bricks_wall": "Schöne Dioritziegelmauer",
	"block.create.fancy_dolomite_bricks": "Schöne Dolomitziegel",
	"block.create.fancy_dolomite_bricks_slab": "Schöne Dolomitziegelstufe",
	"block.create.fancy_dolomite_bricks_stairs": "Schöne Dolomitziegeltreppe",
	"block.create.fancy_dolomite_bricks_wall": "Schöne Dolomitziegelmauer",
	"block.create.fancy_gabbro_bricks": "Schöne Gabbroziegel",
	"block.create.fancy_gabbro_bricks_slab": "Schöne Gabbroziegelstufe",
	"block.create.fancy_gabbro_bricks_stairs": "Schöne Gabbroziegeltreppe",
	"block.create.fancy_gabbro_bricks_wall": "Schöne Gabbroziegelmauer",
	"block.create.fancy_granite_bricks": "Schöne Granitziegel",
	"block.create.fancy_granite_bricks_slab": "Schöne Granitziegelstufe",
	"block.create.fancy_granite_bricks_stairs": "Schöne Granitziegeltreppe",
	"block.create.fancy_granite_bricks_wall": "Schöne Granitziegelmauer",
	"block.create.fancy_limestone_bricks": "Schöne Kalksteinziegel",
	"block.create.fancy_limestone_bricks_slab": "Schöne Kalksteinziegelstufe",
	"block.create.fancy_limestone_bricks_stairs": "Schöne Kalksteinziegeltreppe",
	"block.create.fancy_limestone_bricks_wall": "Schöne Kalksteinziegelmauer",
	"block.create.fancy_scoria_bricks": "Schöne Schlackenziegel",
	"block.create.fancy_scoria_bricks_slab": "Schöne Schlackenziegelstufe",
	"block.create.fancy_scoria_bricks_stairs": "Schöne Schlackenziegeltreppe",
	"block.create.fancy_scoria_bricks_wall": "Schöne Schlackenziegelmauer",
	"block.create.fancy_weathered_limestone_bricks": "Schöne Verwitterte Kalksteinziegel",
	"block.create.fancy_weathered_limestone_bricks_slab": "Schöne Verwitterte Kalksteinziegelstufe",
	"block.create.fancy_weathered_limestone_bricks_stairs": "Schöne Verwitterte Kalksteinziegeltreppe",
	"block.create.fancy_weathered_limestone_bricks_wall": "Schöne Verwitterte Kalksteinziegelmauer",
	"block.create.fluid_pipe": "Flüssigkeitsrohr",
	"block.create.fluid_tank": "Flüssigkeitstank",
	"block.create.fluid_valve": "Flüssigkeitsventil",
	"block.create.flywheel": "Schwungrad",
	"block.create.framed_glass": "Gerahmtes Glas",
	"block.create.framed_glass_pane": "Gerahmte Glasscheibe",
	"block.create.furnace_engine": "Ofenmotor",
	"block.create.gabbro": "Gabbro",
	"block.create.gabbro_bricks": "Gabbroziegel",
	"block.create.gabbro_bricks_slab": "Gabbroziegelstufe",
	"block.create.gabbro_bricks_stairs": "Gabbroziegeltreppe",
	"block.create.gabbro_bricks_wall": "Gabbroziegelmauer",
	"block.create.gabbro_cobblestone": "Gabbrobruchstein",
	"block.create.gabbro_cobblestone_slab": "Gabbrobruchstein",
	"block.create.gabbro_cobblestone_stairs": "Gabbrobruchstein",
	"block.create.gabbro_cobblestone_wall": "Gabbrobruchstein",
	"block.create.gabbro_pillar": "Gabbrosäule",
	"block.create.gantry_carriage": "Portalkranwagen",
	"block.create.gantry_shaft": "Portalkranachse",
	"block.create.gearbox": "Getriebe",
	"block.create.gearshift": "Gangschaltung",
	"block.create.glass_fluid_pipe": "Glasrohr",
	"block.create.granite_bricks": "Granitziegel",
	"block.create.granite_bricks_slab": "Granitziegelstufe",
	"block.create.granite_bricks_stairs": "Granitziegeltreppe",
	"block.create.granite_bricks_wall": "Granitziegelmauer",
	"block.create.granite_cobblestone": "Granitbruchstein",
	"block.create.granite_cobblestone_slab": "Granitbruchsteinstufe",
	"block.create.granite_cobblestone_stairs": "Granitbruchtreppe",
	"block.create.granite_cobblestone_wall": "Granitbruchsteinmauer",
	"block.create.granite_pillar": "Granitsäule",
	"block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
	"block.create.gray_sail": "Graues Segel",
	"block.create.gray_seat": "Grauer Sitz",
	"block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
	"block.create.gray_valve_handle": "Grauer Ventilgriff",
	"block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
	"block.create.green_sail": "Grünes Segel",
	"block.create.green_seat": "Grüner Sitz",
	"block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
	"block.create.green_valve_handle": "Grüner Ventilgriff",
	"block.create.hand_crank": "Handkurbel",
	"block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
	"block.create.honey": "Honig",
	"block.create.horizontal_framed_glass": "Horizontal Gerahmtes Glas",
	"block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe",
	"block.create.hose_pulley": "Umlenkrolle",
	"block.create.item_drain": "Abfluss",
	"block.create.jungle_window": "Tropenholzfenster",
	"block.create.jungle_window_pane": "Tropenholzfensterscheibe",
	"block.create.large_cogwheel": "Großes Zahnrad",
	"block.create.layered_andesite": "Geschichteter Andesit",
	"block.create.layered_dark_scoria": "Geschichtete Dunkle Schlacke",
	"block.create.layered_diorite": "Geschichteter Diorit",
	"block.create.layered_dolomite": "Geschichteter Dolomit",
	"block.create.layered_gabbro": "Geschichteter Gabbro",
	"block.create.layered_granite": "Geschichteter Granit",
	"block.create.layered_limestone": "Geschichteter Kalkstein",
	"block.create.layered_scoria": "Geschichtete Schlacke",
	"block.create.layered_weathered_limestone": "Geschichteter Verwitterter Kalkstein",
	"block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
	"block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
	"block.create.light_blue_sail": "Hellblaues Segel",
	"block.create.light_blue_seat": "Hellblauer Sitz",
	"block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
	"block.create.light_blue_valve_handle": "Hellblauer Ventilgriff",
	"block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
	"block.create.light_gray_sail": "Hellgraues Segel",
	"block.create.light_gray_seat": "Hellgrauer Sitz",
	"block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
	"block.create.light_gray_valve_handle": "Hellgrauer Ventilgriff",
	"block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
	"block.create.lime_sail": "Hellgrünes Segel",
	"block.create.lime_seat": "Hellgrüner Sitz",
	"block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
	"block.create.lime_valve_handle": "Hellgrüner Ventilgriff",
	"block.create.limesand": "Kalksand",
	"block.create.limestone": "Kalkstein",
	"block.create.limestone_bricks": "Kalksteinziegel",
	"block.create.limestone_bricks_slab": "Kalksteinziegelstufe",
	"block.create.limestone_bricks_stairs": "Kalksteinziegeltreppe",
	"block.create.limestone_bricks_wall": "Kalksteinziegelmauer",
	"block.create.limestone_cobblestone": "Kalkbruchstein",
	"block.create.limestone_cobblestone_slab": "Kalkbruchsteinstufe",
	"block.create.limestone_cobblestone_stairs": "Kalkbruchsteintreppe",
	"block.create.limestone_cobblestone_wall": "Kalkbruchsteinmauer",
	"block.create.limestone_pillar": "Kalksteinsäule",
	"block.create.linear_chassis": "Schubgerüst",
	"block.create.lit_blaze_burner": "Aktiver Lohenbrenner",
	"block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
	"block.create.magenta_sail": "Magenta Segel",
	"block.create.magenta_seat": "Magenta Sitz",
	"block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
	"block.create.magenta_valve_handle": "Magenta Ventilgriff",
	"block.create.mechanical_arm": "Mechanischer Arm",
	"block.create.mechanical_bearing": "Mechanisches Lager",
	"block.create.mechanical_crafter": "Mechanische Handwerkseinheit",
	"block.create.mechanical_drill": "Mechanischer Bohrer",
	"block.create.mechanical_harvester": "Mechanische Erntemaschine",
	"block.create.mechanical_mixer": "Mechanischer Mixer",
	"block.create.mechanical_piston": "Mechanischer Kolben",
	"block.create.mechanical_piston_head": "Mechanisches Kolbenende",
	"block.create.mechanical_plough": "Mechanischer Pflug",
	"block.create.mechanical_press": "Mechanische Presse",
	"block.create.mechanical_pump": "Mechanische Pumpe",
	"block.create.mechanical_saw": "Mechanische Säge",
	"block.create.metal_bracket": "Metallhalterung",
	"block.create.millstone": "Mahlstein",
	"block.create.minecart_anchor": "Lorenanker",
	"block.create.mossy_andesite": "Moosiger Andesit",
	"block.create.mossy_dark_scoria": "Moosige Dunkle Schlacke",
	"block.create.mossy_diorite": "Moosiger Diorit",
	"block.create.mossy_dolomite": "Moosiger Dolomit",
	"block.create.mossy_gabbro": "Moosiger Gabbro",
	"block.create.mossy_granite": "Moosiger Granit",
	"block.create.mossy_limestone": "Moosiger Kalkstein",
	"block.create.mossy_scoria": "Moosige Schlacke",
	"block.create.mossy_weathered_limestone": "Moosiger Verwitterter Kalkstein",
	"block.create.mysterious_cuckoo_clock": "Kuckucksuhr",
	"block.create.natural_scoria": "Natürliche Schlacke",
	"block.create.nixie_tube": "Nixie-Röhre",
	"block.create.nozzle": "Düse",
	"block.create.oak_window": "Eichenfenster",
	"block.create.oak_window_pane": "Eichenfensterscheibe",
	"block.create.orange_sail": "Oranges Segel",
	"block.create.orange_seat": "Oranger Sitz",
	"block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
	"block.create.orange_valve_handle": "Oranger Ventilgriff",
	"block.create.ornate_iron_window": "Kunstvolles Eisenfenster",
	"block.create.ornate_iron_window_pane": "Kunstvolle Eisenfensterscheibe",
	"block.create.overgrown_andesite": "Überwachsener Andesit",
	"block.create.overgrown_dark_scoria": "Überwachsene Dunkle Schlacke",
	"block.create.overgrown_diorite": "Überwachsener Diorit",
	"block.create.overgrown_dolomite": "Überwachsener Dolomit",
	"block.create.overgrown_gabbro": "Überwachsener Gabbro",
	"block.create.overgrown_granite": "Überwachsener Granit",
	"block.create.overgrown_limestone": "Überwachsener Kalkstein",
	"block.create.overgrown_scoria": "Überwachsener Schlacke",
	"block.create.overgrown_weathered_limestone": "Überwachsener Verwitterter Kalkstein",
	"block.create.paved_andesite": "Gepflasterter Andesit",
	"block.create.paved_andesite_slab": "Gepflasterte Andesitstufe",
	"block.create.paved_andesite_stairs": "Gepflasterte Andesittreppe",
	"block.create.paved_andesite_wall": "Gepflasterte Andesitmauer",
	"block.create.paved_dark_scoria": "Gepflasterte Dunkle Schlacke",
	"block.create.paved_dark_scoria_slab": "Gepflasterte Dunkle Schlackenstufe",
	"block.create.paved_dark_scoria_stairs": "Gepflasterte Dunkle Schlackentreppe",
	"block.create.paved_dark_scoria_wall": "Gepflasterte Dunkle Schlackenmauer",
	"block.create.paved_diorite": "Gepflasterter Diorit",
	"block.create.paved_diorite_slab": "Gepflasterte Dioritstufe",
	"block.create.paved_diorite_stairs": "Gepflasterte Diorittreppe",
	"block.create.paved_diorite_wall": "Gepflasterte Dioritmauer",
	"block.create.paved_dolomite": "Gepflasterter Dolomit",
	"block.create.paved_dolomite_slab": "Gepflasterte Dolomitstufe",
	"block.create.paved_dolomite_stairs": "Gepflasterte Dolomittreppe",
	"block.create.paved_dolomite_wall": "Gepflasterte Dolomitmauer",
	"block.create.paved_gabbro": "Gepflasterter Gabbro",
	"block.create.paved_gabbro_slab": "Gepflasterte Gabbrostufe",
	"block.create.paved_gabbro_stairs": "Gepflasterte Gabbrotreppe",
	"block.create.paved_gabbro_wall": "Gepflasterte Gabbromauer",
	"block.create.paved_granite": "Gepflasterter Granit",
	"block.create.paved_granite_slab": "Gepflasterte Granitstufe",
	"block.create.paved_granite_stairs": "Gepflasterte Granittreppe",
	"block.create.paved_granite_wall": "Gepflasterte Granitmauer",
	"block.create.paved_limestone": "Gepflasterter Kalkstein",
	"block.create.paved_limestone_slab": "Gepflasterte Kalksteinstufe",
	"block.create.paved_limestone_stairs": "Gepflasterte Kalksteintreppe",
	"block.create.paved_limestone_wall": "Gepflasterte Kalksteinmauer",
	"block.create.paved_scoria": "Gepflasterte Schlacke",
	"block.create.paved_scoria_slab": "Gepflasterte Schlackenstufe",
	"block.create.paved_scoria_stairs": "Gepflasterte Schlackentreppe",
	"block.create.paved_scoria_wall": "Gepflasterte Schlackenmauer",
	"block.create.paved_weathered_limestone": "Gepflasterter Verwitterter Kalkstein",
	"block.create.paved_weathered_limestone_slab": "Gepflasterte Verwitterte Kalksteinstufe",
	"block.create.paved_weathered_limestone_stairs": "Gepflasterte Verwitterte Kalksteintreppe",
	"block.create.paved_weathered_limestone_wall": "Gepflasterte Verwitterte Kalksteinmauer",
	"block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
	"block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
	"block.create.pink_sail": "Rosa Segel",
	"block.create.pink_seat": "Rosa Sitz",
	"block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
	"block.create.pink_valve_handle": "Rosa Ventilgriff",
	"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
	"block.create.polished_dark_scoria": "Polierte Dunkle Schlacke",
	"block.create.polished_dark_scoria_slab": "Polierte Dunkle Schlackenstufe",
	"block.create.polished_dark_scoria_stairs": "Polierte Dunkle Schlackentreppe",
	"block.create.polished_dark_scoria_wall": "Polierte Dunkle Schlackenmauer",
	"block.create.polished_dolomite": "Polierter Dolomit",
	"block.create.polished_dolomite_slab": "Polierte Dolomitstufe",
	"block.create.polished_dolomite_stairs": "Polierte Dolomittreppe",
	"block.create.polished_dolomite_wall": "Polierte Dolomitmauer",
	"block.create.polished_gabbro": "Polierter Gabbro",
	"block.create.polished_gabbro_slab": "Polierte Gabbrostufe",
	"block.create.polished_gabbro_stairs": "Polierte Gabbrotreppe",
	"block.create.polished_gabbro_wall": "Polierte Gabbromauer",
	"block.create.polished_limestone": "Polierter Kalkstein",
	"block.create.polished_limestone_slab": "Polierte Kalksteinstufe",
	"block.create.polished_limestone_stairs": "Polierte Kalksteintreppe",
	"block.create.polished_limestone_wall": "Polierte Kalksteinmauer",
	"block.create.polished_scoria": "Polierte Schlacke",
	"block.create.polished_scoria_slab": "Polierte Schlackenstufe",
	"block.create.polished_scoria_stairs": "Polierte Schlackentreppe",
	"block.create.polished_scoria_wall": "Polierte Schlackenmauer",
	"block.create.polished_weathered_limestone": "Polierter Verwitterter Kalkstein",
	"block.create.polished_weathered_limestone_slab": "Polierte Verwitterte Kalksteinstufe",
	"block.create.polished_weathered_limestone_stairs": "Polierte Verwitterte Kalksteintreppe",
	"block.create.polished_weathered_limestone_wall": "Polierte Verwitterte Kalksteinmauer",
	"block.create.portable_fluid_interface": "Portable Flüssigkeitsschnittstelle",
	"block.create.portable_storage_interface": "Portable Lagerschnittstelle",
	"block.create.powered_latch": "RS-Flipflop",
	"block.create.powered_toggle_latch": "T-Flipflop",
	"block.create.pulley_magnet": "Rollenmagnet",
	"block.create.pulse_repeater": "Pulsierender Verstärker",
	"block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
	"block.create.purple_sail": "Lila Segel",
	"block.create.purple_seat": "Lila Sitz",
	"block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
	"block.create.purple_valve_handle": "Lila Ventilgriff",
	"block.create.radial_chassis": "Drehgerüst",
	"block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
	"block.create.red_sail": "Rote Segel",
	"block.create.red_seat": "Roter Sitz",
	"block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
	"block.create.red_valve_handle": "Roter Ventilgriff",
	"block.create.redstone_contact": "Redstone-Kontakt",
	"block.create.redstone_link": "Redstone-Verbindung",
	"block.create.refined_radiance_casing": "Glanzgehäuse",
	"block.create.reinforced_rail": "Verstärkte Schiene",
	"block.create.rope": "Seil",
	"block.create.rope_pulley": "Seilrolle",
	"block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler",
	"block.create.sail_frame": "Segelrahmen",
	"block.create.schematic_table": "Bauplantisch",
	"block.create.schematicannon": "Bauplankanone",
	"block.create.scoria": "Schlacke",
	"block.create.scoria_bricks": "Schlackenziegel",
	"block.create.scoria_bricks_slab": "Schlackenziegelstufe",
	"block.create.scoria_bricks_stairs": "Schlackenziegeltreppe",
	"block.create.scoria_bricks_wall": "Schlackenziegelmauer",
	"block.create.scoria_cobblestone": "Schlackenbruchstein",
	"block.create.scoria_cobblestone_slab": "Schlackenpflasterstufe",
	"block.create.scoria_cobblestone_stairs": "Schlackenpflastertreppe",
	"block.create.scoria_cobblestone_wall": "Schlackenpflastermauer",
	"block.create.scoria_pillar": "Schlackensäule",
	"block.create.secondary_linear_chassis": "Sekundäres Schubgerüst",
	"block.create.sequenced_gearshift": "Sequenzielle Gangschaltung",
	"block.create.shadow_steel_casing": "Schattengehäuse",
	"block.create.shaft": "Welle",
	"block.create.smart_chute": "Schlaue Rinne",
	"block.create.smart_fluid_pipe": "Schlaues Flüssigkeitsrohr",
	"block.create.speedometer": "Tachometer",
	"block.create.spout": "Ausguss",
	"block.create.spruce_window": "Fichtenfenster",
	"block.create.spruce_window_pane": "Fichtenfensterscheibe",
	"block.create.sticker": "Ankleber",
	"block.create.sticky_mechanical_piston": "Klebriger Mechanischer Kolben",
	"block.create.stockpile_switch": "Vorratssensor",
	"block.create.stressometer": "Stressometer",
	"block.create.tiled_glass": "Glasfliesen",
	"block.create.tiled_glass_pane": "Glasfliesenscheibe",
	"block.create.turntable": "Drehtisch",
	"block.create.vertical_framed_glass": "Vertikal Gerahmtes Glas",
	"block.create.vertical_framed_glass_pane": "Vertikal Gerahmte Glasscheibe",
	"block.create.warped_window": "UNLOCALIZED: Warped Window",
	"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
	"block.create.water_wheel": "Wasserrad",
	"block.create.weathered_limestone": "Verwitterter Kalkstein",
	"block.create.weathered_limestone_bricks": "Verwitterte Kalksteinziegel",
	"block.create.weathered_limestone_bricks_slab": "Verwitterte Kalksteinziegelstufe",
	"block.create.weathered_limestone_bricks_stairs": "Verwitterte Kalksteinziegeltreppe",
	"block.create.weathered_limestone_bricks_wall": "Verwitterte Kalksteinziegelmauer",
	"block.create.weathered_limestone_cobblestone": "Verwittertes Kalksteinpflaster",
	"block.create.weathered_limestone_cobblestone_slab": "Verwitterte Kalksteinpflasterstufe",
	"block.create.weathered_limestone_cobblestone_stairs": "Verwitterte Kalksteinpflastertreppe",
	"block.create.weathered_limestone_cobblestone_wall": "Verwitterte Limestonepflastermauer",
	"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
	"block.create.weighted_ejector": "Gewichteter Werfer",
	"block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
	"block.create.white_sail": "Weiße Segel",
	"block.create.white_seat": "Weißer Sitz",
	"block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
	"block.create.white_valve_handle": "Weißer Ventilgriff",
	"block.create.windmill_bearing": "Windmühlenlager",
	"block.create.wooden_bracket": "Holzhalterung",
	"block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
	"block.create.yellow_sail": "Gelbes Segel",
	"block.create.yellow_seat": "Gelber Sitz",
	"block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
	"block.create.yellow_valve_handle": "Gelber Ventilgriff",
	"block.create.zinc_block": "Zinkblock",
	"block.create.zinc_ore": "Zinkerz",

	"enchantment.create.capacity": "UNLOCALIZED: Capacity",
	"enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",

	"entity.create.contraption": "Vorrichtung",
	"entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
	"entity.create.gantry_contraption": "Portalkran Vorrichtung",
	"entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
	"entity.create.seat": "Sitz",
	"entity.create.stationary_contraption": "Stationäre Vorrichtung",
	"entity.create.super_glue": "Superkleber",

	"fluid.create.potion": "Trank",
	"fluid.create.tea": "Bauherrentee",

	"item.create.andesite_alloy": "Andesitlegierung",
	"item.create.attribute_filter": "Attribut Filter",
	"item.create.bar_of_chocolate": "Schokoladentafel",
	"item.create.belt_connector": "Mechanischer Riemen",
	"item.create.blaze_cake": "Lohenkuchen",
	"item.create.blaze_cake_base": "Lohenkuchenbasis",
	"item.create.brass_hand": "Messing Hand",
	"item.create.brass_ingot": "Messingbarren",
	"item.create.brass_nugget": "Messingklumpen",
	"item.create.brass_sheet": "Messingblech",
	"item.create.builders_tea": "Baumeisters Tee",
	"item.create.chest_minecart_contraption": "Güterloren Vorrichtung",
	"item.create.chocolate_bucket": "Schokoladeneimer",
	"item.create.chocolate_glazed_berries": "Schokoladenglasierte Beeren",
	"item.create.chromatic_compound": "Chromatische Verbindung",
	"item.create.cinder_flour": "Aschenmehl",
	"item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
	"item.create.copper_ingot": "Kupferbarren",
	"item.create.copper_nugget": "Kupferklumpen",
	"item.create.copper_sheet": "Kupferblech",
	"item.create.crafter_slot_cover": "Handwerkseinheit Slot Abdeckung",
	"item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
	"item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
	"item.create.crushed_aluminum_ore": "Zerkleinertes Aluminiumerz",
	"item.create.crushed_brass": "Zerkleinertes Messing",
	"item.create.crushed_copper_ore": "Zerkleinertes Kupfererz",
	"item.create.crushed_gold_ore": "Zerkleinertes Golderz",
	"item.create.crushed_iron_ore": "Zerkleinertes Eisenerz",
	"item.create.crushed_lead_ore": "Zerkleinertes Bleierz",
	"item.create.crushed_nickel_ore": "Zerkleinertes Nickelerz",
	"item.create.crushed_osmium_ore": "Zerkleinertes Osmiumerz",
	"item.create.crushed_platinum_ore": "Zerkleinertes Platinerz",
	"item.create.crushed_quicksilver_ore": "Zerkleinertes Quecksilbererz",
	"item.create.crushed_silver_ore": "Zerkleinertes Silbererz",
	"item.create.crushed_tin_ore": "Zerkleinertes Zinnerz",
	"item.create.crushed_uranium_ore": "Zerkleinertes Uranerz",
	"item.create.crushed_zinc_ore": "Zerkleinertes Zinkerz",
	"item.create.diving_boots": "UNLOCALIZED: Diving Boots",
	"item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
	"item.create.dough": "Teig",
	"item.create.electron_tube": "Elektronenröhre",
	"item.create.empty_blaze_burner": "Leerer Lohenbrenner",
	"item.create.empty_schematic": "Leerer Bauplan",
	"item.create.extendo_grip": "Extendo Griff",
	"item.create.filter": "Filter",
	"item.create.furnace_minecart_contraption": "Antriebsloren Vorrichtung",
	"item.create.goggles": "Ingenieursbrille",
	"item.create.golden_sheet": "Goldblech",
	"item.create.handheld_worldshaper": "Geländeformer",
	"item.create.honey_bucket": "Honigeimer",
	"item.create.honeyed_apple": "Honigapfel",
	"item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
	"item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
	"item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
	"item.create.iron_sheet": "Eisenblech",
	"item.create.linked_controller": "UNLOCALIZED: Linked Controller",
	"item.create.minecart_contraption": "Loren Vorrichtung",
	"item.create.minecart_coupling": "Lorenkupplung",
	"item.create.polished_rose_quartz": "Polierter Rosenquarz",
	"item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
	"item.create.powdered_obsidian": "Pulverisierter Obsidian",
	"item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
	"item.create.propeller": "Propeller",
	"item.create.red_sand_paper": "Rotes Schmirgelpapier",
	"item.create.refined_radiance": "Raffinierter Glanz",
	"item.create.rose_quartz": "Rosenquarz",
	"item.create.sand_paper": "Schmirgelpapier",
	"item.create.schematic": "Bauplan",
	"item.create.schematic_and_quill": "Bauplan und Feder",
	"item.create.shadow_steel": "Schattenstahl",
	"item.create.super_glue": "Superkleber",
	"item.create.sweet_roll": "Rosinenschnecke",
	"item.create.tree_fertilizer": "Baumdünger",
	"item.create.vertical_gearbox": "Vertikales Getriebe",
	"item.create.wand_of_symmetry": "Symmetriestab",
	"item.create.wheat_flour": "Weizenmehl",
	"item.create.whisk": "Rührstab",
	"item.create.wrench": "Schraubenschlüssel",
	"item.create.zinc_ingot": "Zinkbarren",
	"item.create.zinc_nugget": "Zinkklumpen",


	"_": "->------------------------]  Advancements  [------------------------<-",

	"advancement.create.root": "Willkommen zu Create",
	"advancement.create.root.desc": "Es ist Zeit mit dem Bauen von tollen Apparaten zu starten!",
	"advancement.create.andesite_alloy": "Alliterationen in Massen",
	"advancement.create.andesite_alloy.desc": "Create's Materialien haben verrückte Namen, Eisenlegierung ist im Deutschen leider keine.",
	"advancement.create.its_alive": "Es ist am leben!",
	"advancement.create.its_alive.desc": "Gucke deinem erstem beweglichen Teil beim drehen zu.",
	"advancement.create.shifting_gears": "Wechsel deine Gänge",
	"advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.",
	"advancement.create.overstressed": "Überfordert",
	"advancement.create.overstressed.desc": "Erfahre die Limits der Belastung aus erster Hand.",
	"advancement.create.belt": "Befördere es alles",
	"advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen",
	"advancement.create.tunnel": "Geht in Deckung!",
	"advancement.create.tunnel.desc": "Verschönere deinen Mechanischem Riemen mit einem Tunnel.",
	"advancement.create.splitter_tunnel": "Divide & Conquer",
	"advancement.create.splitter_tunnel.desc": "Mache einen Teiler aus einer Gruppe von Messingtunneln.",
	"advancement.create.chute": "Abstürzen",
	"advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Riemens.",
	"advancement.create.upward_chute": "Luftentführung",
	"advancement.create.upward_chute.desc": "Sieh einen geworfenen Gegenstand in eine propellerbetriebene Rinne fliegen.",
	"advancement.create.belt_funnel": "Klappernde Klappen",
	"advancement.create.belt_funnel.desc": "Platziere einen seitwärts schauenden Riementrichter auf einem Förderband oder einem Depot um einen speziellen Typ zu erstellen.",
	"advancement.create.belt_funnel_kiss": "Die Hühnchen und die Klappen",
	"advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Mechanischen Riemen befestigte Riementrichter sich küssen.",
	"advancement.create.fan": "Mechanischer Luftbändiger",
	"advancement.create.fan.desc": "Reite den Luftstrom eines eingeschlossenen Propellers.",
	"advancement.create.fan_lava": "geothermische Heizung",
	"advancement.create.fan_lava.desc": "Bleibe in einem Luftzug, der Dinge schmilzt, hängen.",
	"advancement.create.fan_water": "Verrücktes Waschen",
	"advancement.create.fan_water.desc": "Bleibe in einem Luftzug, der Dinge wäscht, hängen.",
	"advancement.create.fan_smoke": "Mechanischer Balg",
	"advancement.create.fan_smoke.desc": "Bleibe in einem Luftzug, der Items räuchert, hängen.",
	"advancement.create.wrench": "Komfortabel Einstellen",
	"advancement.create.wrench.desc": "Stelle einen Schraubenschlüssel her, der beim Bauen von Vorrichtungen hilft. ",
	"advancement.create.goggles": "Stress-O-Vision",
	"advancement.create.goggles.desc": "Stelle Ingenieursbrillen her, die beim Bekommen von kinetischen Informationen von Bauteilen, hilft.",
	"advancement.create.speedometer": "Aber wie schnell genau?",
	"advancement.create.speedometer.desc": "Platziere und schalte ein Tachometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.",
	"advancement.create.stressometer": "Aber wie belastet genau?",
	"advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.",
	"advancement.create.aesthetics": "Boom, Ästhetik!",
	"advancement.create.aesthetics.desc": "Plaziere Halterungen an Wellen, Rohren und Zahnrädern.",
	"advancement.create.reinforced": "Boom, verstärkt!!",
	"advancement.create.reinforced.desc": "Verwende passende Rahmen für Wellen, Rohre und Riemen.",
	"advancement.create.water_wheel": "Angespannte Hydraulik",
	"advancement.create.water_wheel.desc": "Plaziere ein Wasserrad und versuche es zum drehen zu bringen!",
	"advancement.create.chocolate_wheel": "Leckere Energie",
	"advancement.create.chocolate_wheel.desc": "Lasse ein Wasserad mit geschmolzerner Schokolade laufen.",
	"advancement.create.lava_wheel": "Magmarad",
	"advancement.create.lava_wheel.desc": "Das sollte nicht funktioniert haben.",
	"advancement.create.cuckoo": "Ist es Zeit?",
	"advancement.create.cuckoo.desc": "Bekomme mit, wie eine Kuckucksuhr Schlafenszeit ankündigt.",
	"advancement.create.millstone": "Taschenmahlstein",
	"advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.",
	"advancement.create.windmill": "Eine leichte Brise",
	"advancement.create.windmill.desc": "Baue eine Windmühle.",
	"advancement.create.maxed_windmill": "Eine starke Briese",
	"advancement.create.maxed_windmill.desc": "Baue eine Windmühle mit maximaler stärke.",
	"advancement.create.andesite_casing": "Das Andesit Alter",
	"advancement.create.andesite_casing.desc": "Verwende Andesite Legierungen und Holz, um einen einfachen Rahmen zu erstellen.",
	"advancement.create.mechanical_drill": "Stationäre Brecher",
	"advancement.create.mechanical_drill.desc": "Plaziere und treibe einen Mechanischen Bohrer.",
	"advancement.create.press": "Presse macht 'Bonk'!",
	"advancement.create.press.desc": "Plaziere und treibe eine Mechanische Presse an um Bleche zu erstellen.",
	"advancement.create.polished_rose_quartz": "Pinke Diamanten",
	"advancement.create.polished_rose_quartz.desc": "Verwende ein Schmiergelpapier um Rosenquarz zu polieren bis er transparent wird.",
	"advancement.create.electron_tube": "Piep piep",
	"advancement.create.electron_tube.desc": "Mache ein paar Elektronenröhren, nützlich in weniger primitiven Maschienerien.",
	"advancement.create.mechanical_saw": "Stationäres Hacken",
	"advancement.create.mechanical_saw.desc": "Plaziere und verwende eine Mechanische Säge.",
	"advancement.create.basin": "Beckenbetrieb",
	"advancement.create.basin.desc": "Stelle ein Behälter auf und versuche Items reinzuwerfen.",
	"advancement.create.mixer": "Misch es zusammen",
	"advancement.create.mixer.desc": "Plaziere einen mechanischen Mixer über dem Behälter, treibe ihn an und starte mit dem Mixen von Zutaten.",
	"advancement.create.blaze_burner": "Ein lebender Kamin",
	"advancement.create.blaze_burner.desc": "Bekomme einen Lohenbrenner.",
	"advancement.create.compact": "Automatische Verdichtunge",
	"advancement.create.compact.desc": "Verwende eine Presse und einen Behälter um ein paar Items zu verdichten.",
	"advancement.create.brass": "Tatsächliche Legierungen",
	"advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um messing herzustellen.",
	"advancement.create.brass_casing": "Das Messingzeitalter",
	"advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um mehr fortgeschrittene Rahmen herzustellen.",
	"advancement.create.copper_casing": "Das Kupferzeitalter",
	"advancement.create.copper_casing.desc": "Verwende Kupferbleche und Holz, um Kupferrahmen herzustellen.",
	"advancement.create.spout": "Platsch",
	"advancement.create.spout.desc": "Schaue einem Flüssigkeitsitem zu, wie es von einem Ausguss gefüllt wird.",
	"advancement.create.spout_potion": "Globale Brauerei",
	"advancement.create.spout_potion.desc": "Schaue einem Ausguss zu, wie er eine Flasche mit einem Trank füllt.",
	"advancement.create.chocolate": "Eine Welt der Fantasie",
	"advancement.create.chocolate.desc": "Bekomme einen Schokoladeneimer",
	"advancement.create.item_drain": "Entwässerung",
	"advancement.create.item_drain.desc": "Schaue einem mit Flüssigkeit gefülltem Item zu, wie es in einem Abfluss getrocknet wird.",
	"advancement.create.chained_item_drain": "Lass es rollen!",
	"advancement.create.chained_item_drain.desc": "Schaue einem Gegenstand zu, wie er über mehrere verbundene Abflüsse rollt.",
	"advancement.create.glass_pipe": "Flussspion",
	"advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.",
	"advancement.create.pipe_collision": "Lass niemals die Ströme kreuzen!",
	"advancement.create.pipe_collision.desc": "Schaue zwei Flüssigkeiten zu, wie sie sich in deinen Rohren treffen.",
	"advancement.create.pipe_spill": "Da ist ein Leck!",
	"advancement.create.pipe_spill.desc": "Schaue eiem offenem Rohrende zu, wie es Flüssigkeiten aufsaugt oder rauslässt.",
	"advancement.create.hose_pulley": "Industrielles Verschütten",
	"advancement.create.hose_pulley.desc": "Lass eine Umlenkrolle ab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.",
	"advancement.create.infinite_water": "Die Ozeane entwässern",
	"advancement.create.infinite_water.desc": "Pumpe aus einem Gewässer, das groß genug ist, um als unendlich bezeichnet zu werden.",
	"advancement.create.infinite_lava": "Den Kern des Planeten aufsaugen",
	"advancement.create.infinite_lava.desc": "Pumpe aus einem Lavasee, der groß genug ist, um als unendlich bezeichnet zu werden.",
	"advancement.create.infinite_chocolate": "In Fantasie ertrinken",
	"advancement.create.infinite_chocolate.desc": "Pumpe aus einem Schokoladenbecken, das groß genug ist, um als unendlich bezeichnet zu werden.",
	"advancement.create.crafter": "Automatisierte Montage",
	"advancement.create.crafter.desc": "Plaziere und aktiviere ein paar Mechanische Handwerkseinheiten.",
	"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
	"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
	"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
	"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
	"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
	"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
	"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
	"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
	"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
	"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
	"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
	"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
	"advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
	"advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
	"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
	"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
	"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
	"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
	"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
	"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
	"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
	"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
	"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
	"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
	"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
	"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
	"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
	"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
	"advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
	"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
	"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
	"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
	"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
	"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
	"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
	"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
	"advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors",
	"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
	"advancement.create.extendo_grip": "Boioioing!",
	"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo Griff.",
	"advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
	"advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
	"advancement.create.dual_extendo_grip": "Ultimatives Boing-Zeitalter",
	"advancement.create.dual_extendo_grip.desc": "Schwinge zwei Extendo Griffe gleichzeitig für eine übermenschliche Reichweite.",
	"advancement.create.eob": "Ende der Beta",
	"advancement.create.eob.desc": "Erwarte mehr Inhalt in der Zukunft. <3",


	"_": "->------------------------]  UI & Messages  [------------------------<-",

	"itemGroup.create.base": "Create",
	"itemGroup.create.palettes": "Create Paletten",

	"death.attack.create.crush": "%1$s stolperte in ein Mahlwerk",
	"death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
	"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
	"death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
	"death.attack.create.fan_lava": "%1$s wurde von Lava verweht",
	"death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
	"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
	"death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
	"death.attack.create.mechanical_saw": "%1$s wurde zersägt",
	"death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
	"death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
	"death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
	"death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt",
	"death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",

	"create.block.deployer.damage_source_name": "einem Finger",
	"create.block.cart_assembler.invalid": "Platziere deinen Lorenmonteur auf einer Schiene.",

	"create.menu.return": "UNLOCALIZED: Return to Menu",
	"create.menu.configure": "UNLOCALIZED: Configure...",
	"create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
	"create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
	"create.menu.project_page": "UNLOCALIZED: Project Page",
	"create.menu.report_bugs": "UNLOCALIZED: Report Issues",
	"create.menu.support": "UNLOCALIZED: Support Us",

	"create.recipe.crushing": "Mahlen (Mahlwerk)",
	"create.recipe.milling": "Mahlen (Mahlstein)",
	"create.recipe.fan_washing": "Sammelwaschen",
	"create.recipe.fan_washing.fan": "Propeller hinter fließendem Wasser",
	"create.recipe.fan_smoking": "Sammelräuchern",
	"create.recipe.fan_smoking.fan": "Propeller hinter Feuer",
	"create.recipe.fan_blasting": "Sammelschmelzen",
	"create.recipe.fan_blasting.fan": "Propeller hinter Lava",
	"create.recipe.pressing": "Mechanische Presse",
	"create.recipe.mixing": "Mixen",
	"create.recipe.deploying": "UNLOCALIZED: Deploying",
	"create.recipe.automatic_shapeless": "Automatisiertes Formloses Bauen",
	"create.recipe.automatic_brewing": "Automatisiertes Brauen",
	"create.recipe.packing": "Komprimieren",
	"create.recipe.automatic_packing": "Automatisiertes Packen",
	"create.recipe.sawing": "Sägen",
	"create.recipe.mechanical_crafting": "Mechanisches Bauen",
	"create.recipe.automatic_shaped": "Automatisiertes Geformtes Bauen",
	"create.recipe.block_cutting": "Schneiden von Blöcken",
	"create.recipe.wood_cutting": "Schneiden von Holz",
	"create.recipe.sandpaper_polishing": "Schleifen",
	"create.recipe.mystery_conversion": "Mysteriöse Konvertierung",
	"create.recipe.spout_filling": "Befüllung per Ausguss",
	"create.recipe.draining": "Gegenstandsablassung",
	"create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
	"create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
	"create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
	"create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
	"create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
	"create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
	"create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
	"create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
	"create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
	"create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
	"create.recipe.processing.chance": "Chance: %1$s%%",
	"create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
	"create.recipe.heat_requirement.none": "Keine Hitze benötigt",
	"create.recipe.heat_requirement.heated": "Wenig Hitze benötigt",
	"create.recipe.heat_requirement.superheated": "Viel Hitze benötigt",

	"create.generic.range": "Reichweite",
	"create.generic.radius": "Radius",
	"create.generic.width": "Breite",
	"create.generic.height": "Höhe",
	"create.generic.length": "Länge",
	"create.generic.speed": "Geschwindigkeit",
	"create.generic.delay": "Verzögerung",
	"create.generic.unit.ticks": "Ticks",
	"create.generic.unit.seconds": "Sekunden",
	"create.generic.unit.minutes": "Minuten",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "su",
	"create.generic.unit.degrees": "°",
	"create.generic.unit.millibuckets": "%1$smB",
	"create.generic.clockwise": "Uhrzeigersinn",
	"create.generic.counter_clockwise": "Gegen-Uhrzeigersinn",

	"create.action.scroll": "Wechseln",
	"create.action.confirm": "Bestätigen",
	"create.action.abort": "Abbrechen",
	"create.action.saveToFile": "Speichern",
	"create.action.discard": "Löschen",

	"create.keyinfo.toolmenu": "Werkzeugmenü",
	"create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
	"create.keyinfo.scrollup": "Simuliere Mausrad hoch (In der Welt)",
	"create.keyinfo.scrolldown": "Simuliere Mausrad runter (In der Welt)",

	"create.gui.scrollInput.defaultTitle": "Wähle eine Option:",
	"create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern",
	"create.gui.scrollInput.scrollToAdjustAmount": "Mausrad um Betrag anzupassen",
	"create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen",
	"create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen",
	"create.gui.toolmenu.focusKey": "Halte [%1$s] zum Fokussieren",
	"create.gui.toolmenu.cycle": "[Mausrad] zum Wechseln",

	"create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
	"create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
	"create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
	"create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
	"create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",

	"create.gui.symmetryWand.mirrorType": "Spiegeln",
	"create.gui.symmetryWand.orientation": "Orientierung",

	"create.symmetry.mirror.plane": "Einfach Spiegeln",
	"create.symmetry.mirror.doublePlane": "Rechteckig",
	"create.symmetry.mirror.triplePlane": "Achteckig",

	"create.orientation.orthogonal": "Orthogonal",
	"create.orientation.diagonal": "Diagonal",
	"create.orientation.horizontal": "Horizontal",
	"create.orientation.alongZ": "Entlang Z",
	"create.orientation.alongX": "Entlang X",

	"create.gui.terrainzapper.title": "Tragbarer Geländeformer",
	"create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
	"create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
	"create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
	"create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
	"create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
	"create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
	"create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
	"create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
	"create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
	"create.gui.terrainzapper.placement": "Platzierung",
	"create.gui.terrainzapper.placement.merged": "Zusammengeführt",
	"create.gui.terrainzapper.placement.attached": "Angefügt",
	"create.gui.terrainzapper.placement.inserted": "Eingefügt",
	"create.gui.terrainzapper.brush": "Pinsel",
	"create.gui.terrainzapper.brush.cuboid": "Quader",
	"create.gui.terrainzapper.brush.sphere": "Kugel",
	"create.gui.terrainzapper.brush.cylinder": "Zylinder",
	"create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
	"create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
	"create.gui.terrainzapper.tool": "Werkzeug",
	"create.gui.terrainzapper.tool.fill": "Füllen",
	"create.gui.terrainzapper.tool.place": "Platzieren",
	"create.gui.terrainzapper.tool.replace": "Ersetzen",
	"create.gui.terrainzapper.tool.clear": "Löschen",
	"create.gui.terrainzapper.tool.overlay": "Überlagern",
	"create.gui.terrainzapper.tool.flatten": "Abflachen",

	"create.terrainzapper.shiftRightClickToSet": "Shift-Rechts-Klick um eine Form auszuwählen",
	"create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
	"create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",

	"create.minecart_coupling.two_couplings_max": "Jede Lore kann nicht mehr als zwei Kupplungen haben",
	"create.minecart_coupling.unloaded": "Teile des Zuges scheinen in nicht geladenen Chunks zu sein",
	"create.minecart_coupling.no_loops": "Kupplungen können keine Schleife bilden",
	"create.minecart_coupling.removed": "Alle Kupplungen wurden von der Lore entfernt",
	"create.minecart_coupling.too_far": "Loren sind zu weit entfernt",

	"create.contraptions.movement_mode": "Bewegungsmodus",
	"create.contraptions.movement_mode.move_place": "Platziere immer wenn gestoppt",
	"create.contraptions.movement_mode.move_place_returned": "Platziere nur in Ausgangsposition",
	"create.contraptions.movement_mode.move_never_place": "Platziere nur wenn Anker zerstört",
	"create.contraptions.movement_mode.rotate_place": "Platziere immer wenn gestoppt",
	"create.contraptions.movement_mode.rotate_place_returned": "Platziere nur nahe des Ausgangswinkels",
	"create.contraptions.movement_mode.rotate_never_place": "Platziere nur wenn Anker zerstört",
	"create.contraptions.cart_movement_mode": "Loren-Bewegungsmodus",
	"create.contraptions.cart_movement_mode.rotate": "Zeige immer in Bewegungsrichtung",
	"create.contraptions.cart_movement_mode.rotate_paused": "Pausiere Akteure beim drehen",
	"create.contraptions.cart_movement_mode.rotation_locked": "Sperre Rotation",
	"create.contraptions.windmill.rotation_direction": "Rotationsrichtung",
	"create.contraptions.clockwork.clock_hands": "Uhrzeiger",
	"create.contraptions.clockwork.hour_first": "Stundenzeiger zuerst",
	"create.contraptions.clockwork.minute_first": "Minutenzeiger zuerst",
	"create.contraptions.clockwork.hour_first_24": "24-Stunden-Zeiger zuerst",

	"create.logistics.filter": "Filter",
	"create.logistics.recipe_filter": "Rezeptfilter",
	"create.logistics.fluid_filter": "Flüssigkeitsfilter",
	"create.logistics.firstFrequency": "Freq. #1",
	"create.logistics.secondFrequency": "Freq. #2",
	"create.logistics.filter.apply": "Filter angewendet auf %1$s.",
	"create.logistics.filter.apply_click_again": "Filter angewendet auf %1$s, klicke nochmal um Menge zu kopieren.",
	"create.logistics.filter.apply_count": "Extraktionsmenge auf Filter angewendet.",

	"create.gui.goggles.generator_stats": "Generator Statistik:",
	"create.gui.goggles.kinetic_stats": "Kinetische Statistik:",
	"create.gui.goggles.at_current_speed": "bei derzeitiger Geschwindigkeit",
	"create.gui.goggles.pole_length": "Stab Länge:",
	"create.gui.goggles.fluid_container": "Flüssigkeitstank Info:",
	"create.gui.goggles.fluid_container.capacity": "Kapazität:",
	"create.gui.assembly.exception": "Diese Vorrichtung konnte nicht gebaut werden:",
	"create.gui.assembly.exception.unmovableBlock": "Unbeweglicher Block (%4$s) bei [%1$s,%2$s,%3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "Der Block bei [%1$s,%2$s,%3$s] war nicht in einem geladenen Chunk",
	"create.gui.assembly.exception.structureTooLarge": "In dieser Vorrichtung sind zu viele Blöcke enthalten.\nDas konfigurierte Maximum ist: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "Es sind zu viele Pleuelverlängerungen an diesen Kolben angebracht.\nDas konfigurierte Maximum ist: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "Dem Kolben fehlen ein paar Pleuelverlängerungen",
	"create.gui.assembly.exception.not_enough_sails": "Angebrachte Struktur enthält nicht genug segelähnliche Blöcke: %1$s\nEin Minimum von %2$s ist erforderlich",
	"create.gui.gauge.info_header": "Messgerät Information:",
	"create.gui.speedometer.title": "Rotationsgeschwindigkeit",
	"create.gui.stressometer.title": "Netzwerkbelastung",
	"create.gui.stressometer.capacity": "Verbleibende Kapazität",
	"create.gui.stressometer.overstressed": "Überbelastet",
	"create.gui.stressometer.no_rotation": "Keine Rotation",
	"create.gui.contraptions.not_fast_enough": "Wie es scheint dreht sich dieses %1$s _nicht_ _schnell_ _genug_.",
	"create.gui.contraptions.network_overstressed": "Wie es scheint ist diese Vorrichtung _überbelastet_. Füge mehr Quellen hinzu oder _verlangsame_ die Komponenten mit hoher _Belastungsauswirkung_.",
	"create.gui.adjustable_crate.title": "Lagerraum",
	"create.gui.adjustable_crate.storageSpace": "Lagerraum",
	"create.gui.stockpile_switch.title": "Vorratssensor",
	"create.gui.stockpile_switch.invert_signal": "Invertiere Signal",
	"create.gui.stockpile_switch.move_to_lower_at": "Gehe zu unterer Spur bei %1$s%%",
	"create.gui.stockpile_switch.move_to_upper_at": "Gehe zu oberer Spur bei %1$s%%",
	"create.gui.sequenced_gearshift.title": "Sequenzielle Gangschaltung",
	"create.gui.sequenced_gearshift.instruction": "Befehl",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Drehe um Winkel",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "Drehe",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Winkel",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Drehe um Kolben/Seilrolle/Portalkran zu bewegen",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "Kolben",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distanz",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Timed Delay",
	"create.gui.sequenced_gearshift.instruction.delay": "Verzögerung",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "Dauer",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "Beende",
	"create.gui.sequenced_gearshift.instruction.end": "Beende",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "Warte auf neues Redstone Signal",
	"create.gui.sequenced_gearshift.instruction.await": "Warte",
	"create.gui.sequenced_gearshift.speed": "Geschwindigkeit, Richtung",
	"create.gui.sequenced_gearshift.speed.forward": "Eingangsgeschwindigkeit, Vorwärts",
	"create.gui.sequenced_gearshift.speed.forward_fast": "Doppelte Geschwindigkeit, Vorwärts",
	"create.gui.sequenced_gearshift.speed.back": "Eingangsgeschwindigkeit, Umgekehrt",
	"create.gui.sequenced_gearshift.speed.back_fast": "Doppelte Geschwindigkeit, Umgekehrt",

	"create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "Erste Position festgelegt.",
	"create.schematicAndQuill.secondPos": "Zweite Position festgelegt.",
	"create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.",
	"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
	"create.schematicAndQuill.title": "Bauplanname:",
	"create.schematicAndQuill.convert": "Speichere und lade sofort hoch",
	"create.schematicAndQuill.fallbackName": "Mein Bauplan",
	"create.schematicAndQuill.saved": "Gespeichert als %1$s",

	"create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.",
	"create.schematic.position": "Position",
	"create.schematic.rotation": "Rotation",
	"create.schematic.rotation.none": "Nein",
	"create.schematic.rotation.cw90": "90° im Uhrzeigersinn",
	"create.schematic.rotation.cw180": "180° im Uhrzeigersinn",
	"create.schematic.rotation.cw270": "270° im Uhrzeigersinn",
	"create.schematic.mirror": "Spiegeln",
	"create.schematic.mirror.none": "Nein",
	"create.schematic.mirror.frontBack": "Vor-Zurück",
	"create.schematic.mirror.leftRight": "Links-Rechts",
	"create.schematic.tool.deploy": "Positionieren",
	"create.schematic.tool.move": "XZ Bewegen",
	"create.schematic.tool.movey": "Y Bewegen",
	"create.schematic.tool.rotate": "Rotieren",
	"create.schematic.tool.print": "Drucken",
	"create.schematic.tool.flip": "Umdrehen",
	"create.schematic.tool.deploy.description.0": "Bewegt die Struktur an einen anderen ort.",
	"create.schematic.tool.deploy.description.1": "Mit Rechtsklick auf den Boden platzieren.",
	"create.schematic.tool.deploy.description.2": "[Strg] halten, um in einer bestimmten Entfernung zu arbeiten.",
	"create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.",
	"create.schematic.tool.move.description.0": "Bewegt das Schema horizontal",
	"create.schematic.tool.move.description.1": "Zeig auf das Schema und benutze [Strg]-Mausrad.",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.movey.description.0": "Bewegt das Schema vertikal",
	"create.schematic.tool.movey.description.1": "[Strg]-Mausrad zum hoch- und runterbewegen",
	"create.schematic.tool.movey.description.2": "",
	"create.schematic.tool.movey.description.3": "",
	"create.schematic.tool.rotate.description.0": "Rotiert das Schema um seine Mitte.",
	"create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "Platziert sofort die Struktur in der Welt",
	"create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.",
	"create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.",
	"create.schematic.tool.flip.description.1": "Zeige auf das Schema und benutze [Strg]-Mausrad.",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "Synchronisation...",
	"create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.",
	"create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:",

	"create.gui.schematicTable.refresh": "Aktualisiere Dateien",
	"create.gui.schematicTable.open_folder": "Öffne Ordner",
	"create.gui.schematicTable.title": "Bauplantisch",
	"create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne",
	"create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne",
	"create.gui.schematicTable.uploading": "Hochladen...",
	"create.gui.schematicTable.finished": "Hochgeladen!",
	"create.gui.schematicannon.title": "Bauplankanone",
	"create.gui.schematicannon.listPrinter": "Materiallistendruck",
	"create.gui.schematicannon.gunpowderLevel": "Schwarzpulver bei %1$s%%",
	"create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig",
	"create.gui.schematicannon.shotsRemainingWithBackup": "Mit Reserve: %1$s",
	"create.gui.schematicannon.optionEnabled": "Aktiviert",
	"create.gui.schematicannon.optionDisabled": "Deaktiviert",
	"create.gui.schematicannon.showOptions": "Zeige Drucker Einstellungen",
	"create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen",
	"create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen",
	"create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen",
	"create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen",
	"create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren",
	"create.gui.schematicannon.option.skipTileEntities": "Tile Entities ignorieren",
	"create.gui.schematicannon.slot.gunpowder": "Füge Schwarzpulver hinzu um die Kanone zu betreiben",
	"create.gui.schematicannon.slot.listPrinter": "Platziere hier Bücher um eine Checkliste für deinen Bauplan zu drucken",
	"create.gui.schematicannon.slot.schematic": "Füge Bauplan hier hinzu. Stelle sicher dass er an einer spezifischen Position bereitgestellt wird.",
	"create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.",
	"create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.",
	"create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.",
	"create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.",

	"create.schematicannon.status.idle": "Aus",
	"create.schematicannon.status.ready": "Bereit",
	"create.schematicannon.status.running": "An",
	"create.schematicannon.status.finished": "Fertig",
	"create.schematicannon.status.paused": "Pausiert",
	"create.schematicannon.status.stopped": "Gestoppt",
	"create.schematicannon.status.noGunpowder": "Schwarzpulver leer",
	"create.schematicannon.status.targetNotLoaded": "Kein Block geladen",
	"create.schematicannon.status.targetOutsideRange": "Ziel zu weit weg",
	"create.schematicannon.status.searching": "Suchen",
	"create.schematicannon.status.skipping": "Überspringen",
	"create.schematicannon.status.missingBlock": "Fehlender Block:",
	"create.schematicannon.status.placing": "Platzieren",
	"create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks",
	"create.schematicannon.status.schematicInvalid": "Bauplan ungültig",
	"create.schematicannon.status.schematicNotPlaced": "Bauplan nicht positioniert",
	"create.schematicannon.status.schematicExpired": "Bauplandatei abgelaufen",

	"create.materialChecklist": "Material Checkliste",
	"create.materialChecklist.blocksNotLoaded": "* Haftungsausschluss *\n\nMaterialliste könnte inakkurat seit da es möglich ist dass releveante Chunks nicht geladen sind.",

	"create.gui.filter.deny_list": "Verweigert-Liste",
	"create.gui.filter.deny_list.description": "Gegenstände werden nur weitergegeben wenn sie NICHT mit einem der oben genannten übereinstimmen. Eine leere Verweigert-Liste akzeptiert alles.",
	"create.gui.filter.allow_list": "Erlaubt-Liste",
	"create.gui.filter.allow_list.description": "Gegenstände werden nur weitergegeben wenn sie mit einem der oben genannten übereinstimmen. Eine leere Erlaubt-Liste lehnt alles ab.",
	"create.gui.filter.respect_data": "Respektiere Daten",
	"create.gui.filter.respect_data.description": "Gegenstände stimmen nur überein wenn ihre Haltbarkeit, Verzauberungen, und andere Attribute ebenfalls passen.",
	"create.gui.filter.ignore_data": "Ignoriere Daten",
	"create.gui.filter.ignore_data.description": "Gegenstände stimmen unabhängig ihrer Attribute überein.",

	"create.item_attributes.placeable": "ist plazierbar",
	"create.item_attributes.placeable.inverted": "ist nicht plazierbar",
	"create.item_attributes.consumable": "kann man essen",
	"create.item_attributes.consumable.inverted": "kann man nicht essen",
	"create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
	"create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
	"create.item_attributes.enchanted": "ist verzaubert",
	"create.item_attributes.enchanted.inverted": "ist nicht verzaubert",
	"create.item_attributes.max_enchanted": "ist mit dem maximalen Level verzaubert",
	"create.item_attributes.max_enchanted.inverted": "ist nicht mit dem maximalen Level verzaubert",
	"create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
	"create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
	"create.item_attributes.damaged": "ist beschädigt",
	"create.item_attributes.damaged.inverted": "ist nicht beschädigt",
	"create.item_attributes.badly_damaged": "ist stark beschädigt",
	"create.item_attributes.badly_damaged.inverted": "ist nicht stark beschädigt",
	"create.item_attributes.not_stackable": "kann nicht gestapelt werden",
	"create.item_attributes.not_stackable.inverted": "kann gestapelt werden",
	"create.item_attributes.equipable": "kann ausgerüstet werden",
	"create.item_attributes.equipable.inverted": "kann nicht ausgerüstet werden",
	"create.item_attributes.furnace_fuel": "ist Brennstoff",
	"create.item_attributes.furnace_fuel.inverted": "ist nicht Brennstoff",
	"create.item_attributes.washable": "kann gewaschen werden",
	"create.item_attributes.washable.inverted": "kann nicht gewaschen werden",
	"create.item_attributes.crushable": "kann zerkleinert werden",
	"create.item_attributes.crushable.inverted": "kann nicht zerkleinert werden",
	"create.item_attributes.smeltable": "kann geschmolzen werden",
	"create.item_attributes.smeltable.inverted": "kann nicht geschmolzen werden",
	"create.item_attributes.smokable": "kann geräuchert werden",
	"create.item_attributes.smokable.inverted": "kann nicht geräuchert werden",
	"create.item_attributes.blastable": "ist im Schmelzofen schmelzbar",
	"create.item_attributes.blastable.inverted": "ist nicht im Schmelzofen schmelzbar",
	"create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
	"create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
	"create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
	"create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
	"create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
	"create.item_attributes.in_tag": "ist mit %1$s makiert",
	"create.item_attributes.in_tag.inverted": "ist nicht mit %1$s markoiert",
	"create.item_attributes.in_item_group": "ist in der Gruppe '%1$s'",
	"create.item_attributes.in_item_group.inverted": "ist nicht in der Gruppe '%1$s'",
	"create.item_attributes.added_by": "wurde von %1$s hinzugefügt",
	"create.item_attributes.added_by.inverted": "wurde nicht von %1$s hinzugefügt",
	"create.item_attributes.has_enchant": "ist mit %1$s verzaubert",
	"create.item_attributes.has_enchant.inverted": "ist nicht mit %1$s verzaubert",
	"create.item_attributes.color": "ist %1$s gefärbt",
	"create.item_attributes.color.inverted": "ist nicht %1$s gefärbt",
	"create.item_attributes.has_fluid": "enthält %1$s",
	"create.item_attributes.has_fluid.inverted": "enthält nicht %1$s",
	"create.item_attributes.has_name": "hat den Benutzerdefinierten Namen %1$s",
	"create.item_attributes.has_name.inverted": "hat nicht den benutzerdefinierten Namen %1$s",
	"create.item_attributes.book_author": "wurde verfasst von %1$s",
	"create.item_attributes.book_author.inverted": "wurde nicht von %1$s verfasst",
	"create.item_attributes.book_copy_original": "ist ein Original",
	"create.item_attributes.book_copy_original.inverted": "ist kein Original",
	"create.item_attributes.book_copy_first": "ist die erste Kopie",
	"create.item_attributes.book_copy_first.inverted": "ist nicht die erste Kopie",
	"create.item_attributes.book_copy_second": "ist die zweite Kopie",
	"create.item_attributes.book_copy_second.inverted": "ist nicht die Zweite Kopie",
	"create.item_attributes.book_copy_tattered": "ist ein zerfetztes Durcheinander",
	"create.item_attributes.book_copy_tattered.inverted": "sit kein zerfetztes Durcheinander",
	"create.item_attributes.astralsorcery_amulet": "verbessert %1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "verbessert nicht %1$s",
	"create.item_attributes.astralsorcery_constellation": "ist abgestimmt auf %1$s",
	"create.item_attributes.astralsorcery_constellation.inverted": "ist nicht abgestimmt auf %1$s",
	"create.item_attributes.astralsorcery_crystal": "hat das Kristallattribut %1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "hat nicht das Kristallattribut %1$s",
	"create.item_attributes.astralsorcery_perk_gem": "hat das Vorteilsattribut %1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "hat nicht das Vorteilsattribut %1$s",

	"create.gui.attribute_filter.no_selected_attributes": "Keine Attribute ausgewählt",
	"create.gui.attribute_filter.selected_attributes": "Ausgewählte Attribute:",
	"create.gui.attribute_filter.add_attribute": "Füge Attribut zur Liste hinzu",
	"create.gui.attribute_filter.add_inverted_attribute": "Füge gegenteiliges Attribut zur Liste hinzu",
	"create.gui.attribute_filter.allow_list_disjunctive": "Erlaubt-Liste (Irgendeins)",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "Gegenstände werden weitergereicht wenn sie irgendeins der ausgewählten Attribute haben.",
	"create.gui.attribute_filter.allow_list_conjunctive": "Erlaubt-Liste (Alle)",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "Gegenstände werden nur weitergereicht wenn sie ALLE der ausgewählten Attribute haben.",
	"create.gui.attribute_filter.deny_list": "Verweigert-Liste",
	"create.gui.attribute_filter.deny_list.description": "Gegenstände werden nur weitergereicht wenn sie KEINES der ausgewählten Attribute haben.",
	"create.gui.attribute_filter.add_reference_item": "Füge Referenz-Gegenstand hinzu",

	"create.tooltip.holdForDescription": "Halte [%1$s] für eine Zusammenfassung",
	"create.tooltip.holdForControls": "Halte [%1$s] für die Steuerung",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Strg",
	"create.tooltip.speedRequirement": "Geschwindigkeitsanforderung: %1$s",
	"create.tooltip.speedRequirement.none": "Keine",
	"create.tooltip.speedRequirement.medium": "Moderat",
	"create.tooltip.speedRequirement.high": "Schnell",
	"create.tooltip.stressImpact": "Kinetische Belastungsauswirkung: %1$s",
	"create.tooltip.stressImpact.low": "Niedrig",
	"create.tooltip.stressImpact.medium": "Moderat",
	"create.tooltip.stressImpact.high": "Hoch",
	"create.tooltip.stressImpact.overstressed": "Überbelastet",
	"create.tooltip.capacityProvided": "Kinetische Belastungskapazität: %1$s",
	"create.tooltip.capacityProvided.low": "Niedrig",
	"create.tooltip.capacityProvided.medium": "Mittel",
	"create.tooltip.capacityProvided.high": "Groß",
	"create.tooltip.generationSpeed": "Generiert mit %1$s %2$s",
	"create.tooltip.analogStrength": "Analoge Stärke: %1$s/15",

	"create.mechanical_arm.extract_from": "Nehme Gegenstände von %1$s",
	"create.mechanical_arm.deposit_to": "Lege Gegenstände in %1$s",
	"create.mechanical_arm.summary": "Mechanischer Arm hat %1$s Eingabe(n) und %2$s Ausgabe(n).",
	"create.mechanical_arm.points_outside_range": "%1$s ausgewählte(r) Interaktionspunkt(e) entfernt aufgrund Reichweitenlimitierungen.",

	"create.weighted_ejector.target_set": "Ziel ausgewählt",
	"create.weighted_ejector.target_not_valid": "Werfe auf angrenzenden Block (Ziel war nicht gültig)",
	"create.weighted_ejector.no_target": "Werfe auf angrenzenden Block (Kein Ziel war ausgewählt)",
	"create.weighted_ejector.targeting": "Werfe nach [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "Geworfene Stapelgröße",

	"create.logistics.when_multiple_outputs_available": "Wenn mehrere Ausgaben verfügbar sind",

	"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
	"create.mechanical_arm.selection_mode.forced_round_robin": "Gezwungener Round Robin",
	"create.mechanical_arm.selection_mode.prefer_first": "Bevorzuge erstes Ziel",

	"create.tunnel.selection_mode.split": "Aufteilung",
	"create.tunnel.selection_mode.forced_split": "Gezwungene Aufteilung",
	"create.tunnel.selection_mode.round_robin": "Round Robin",
	"create.tunnel.selection_mode.forced_round_robin": "Gezwungener Round Robin",
	"create.tunnel.selection_mode.prefer_nearest": "Bevorzuge Naheliegensten",
	"create.tunnel.selection_mode.randomize": "Zufällig",
	"create.tunnel.selection_mode.synchronize": "Synchronisiere Eingaben",

	"create.tooltip.chute.header": "Rinnen Information",
	"create.tooltip.chute.items_move_down": "Gegenstände bewegen sich nach unten",
	"create.tooltip.chute.items_move_up": "Gegenstände bewegen sich nach oben",
	"create.tooltip.chute.no_fans_attached": "Keine angeschlossenen Propeller",
	"create.tooltip.chute.fans_push_up": "Propeller schieben von unterhalb",
	"create.tooltip.chute.fans_push_down": "Propeller schieben von oberhalb",
	"create.tooltip.chute.fans_pull_up": "Propeller ziehen von oberhalb",
	"create.tooltip.chute.fans_pull_down": "Propeller ziehen von unterhalb",
	"create.tooltip.chute.contains": "Enthält: %1$s x%2$s",
	"create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
	"create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
	"create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",

	"create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
	"create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
	"create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
	"create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
	"create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",

	"create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
	"create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
	"create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
	"create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
	"create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
	"create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
	"create.crafting_blueprint.optional": "UNLOCALIZED: Optional",

	"create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
	"create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
	"create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",

	"create.hint.hose_pulley.title": "Endlose Versorgung",
	"create.hint.hose_pulley": "Das angewählte Gewässer wird als unendlich betrachtet.",
	"create.hint.mechanical_arm_no_targets.title": "Keine Ziele",
	"create.hint.mechanical_arm_no_targets": "Es schein dieser _Mechanische_ _Arm_ hat keine _Ziele_. Wähle Riemen, Depots oder Trichter und andere Blöcke indem du sie _Rechts-Klickst_ während du den _Mechanischen_ _Arm_ in deiner _Hand_ _hälst_.",
	"create.hint.empty_bearing.title": "Aktualisiere Lager",
	"create.hint.empty_bearing": "_Rechts-Klicke_ das Lager mit einer _leeren_ _Hand_ um die Struktur die du davor gebaut hast _anzubringen_.",
	"create.hint.full_deployer.title": "Einsatzgerät Gegenstand Überlauf",
	"create.hint.full_deployer": "Es scheint, dieses _Einsatzgerät_ enthält _überflüssige_ _Gegenstände_ die _extrahiert_ werden müssen. Nutze _Trichter_ oder anderes um ihn von seinem Überfluss zu befreien.",

	"create.gui.config.overlay1": "Hi :)",
	"create.gui.config.overlay2": "Dies ist ein Beispiel Overlay",
	"create.gui.config.overlay3": "Klicke oder ziehe mit deiner Maus",
	"create.gui.config.overlay4": "um diese Vorschau zu bewegen",
	"create.gui.config.overlay5": "Drücke ESC um diesen Bildschirm zu verlassen",
	"create.gui.config.overlay6": "und die neue Position zu speichern",
	"create.gui.config.overlay7": "Benutze /create overlay reset",
	"create.gui.config.overlay8": "um die Standardposition zurückzusetzen",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server Tick ist derzeitig um %s ms verlangsamt :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server Tick ist jetzt um %s ms verlangsamt >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server Tick ist jetzt wieder auf normaler Geschwindigkeit :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: Benutze /killtps stop um den Server Tick wieder auf normale Geschwindigkeit zu bringen",
	"create.command.killTPSCommand.status.usage.1": "[Create]: Benutze /killtps start <tickTime> um den Server Tick künstlich zu verlangsamen",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
	"create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",


	"_": "->------------------------]  Subtitles  [------------------------<-",

	"create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
	"create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
	"create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
	"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
	"create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
	"create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
	"create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
	"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
	"create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
	"create.subtitle.blaze_munch": "Lohe kaut glücklich",
	"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
	"create.subtitle.schematicannon_finish": "Bauplankanone endet",
	"create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
	"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
	"create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
	"create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
	"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
	"create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
	"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
	"create.subtitle.slime_added": "Schleim matscht",
	"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
	"create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
	"create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
	"create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
	"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
	"create.subtitle.deny": "UNLOCALIZED: Declining boop",
	"create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
	"create.subtitle.schematicannon_launch_block": "Bauplankanone schießt",
	"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
	"create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
	"create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert",
	"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
	"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
	"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
	"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",


	"_": "->------------------------]  Item Descriptions  [------------------------<-",

	"item.create.example_item.tooltip": "BEISPIELGEGENSTAND (nur ein Marker, um zu zeigen, dass dieser Tooltip existiert)",
	"item.create.example_item.tooltip.summary": "Eine Kurzbeschreibung eines Gegenstands. _Unterstriche_ heben einen Begriff hervor.",
	"item.create.example_item.tooltip.condition1": "Wenn dies",
	"item.create.example_item.tooltip.behaviour1": "dann tut dieser Gegenstand das. (Verhalten wird mit der Shift-Taste angezeigt)",
	"item.create.example_item.tooltip.condition2": "Und wenn dies",
	"item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst",
	"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
	"item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.",

	"block.create.wooden_bracket.tooltip": "Holzhalterung",
	"block.create.wooden_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem gemütlichem und hölzernem Stück Verstärkung.",

	"block.create.metal_bracket.tooltip": "Metallhalterung",
	"block.create.metal_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem industriellem und robustem Stück Verstärkung.",

	"block.create.seat.tooltip": "Sitz",
	"block.create.seat.tooltip.summary": "Setz dich hin und genieße die Fahrt! Der Sitz verankert den Spieler an einem sich bewegendem Apparat. Hervorragend auch für statische Möbel! Kommt in verschiedensten Farben.",
	"block.create.seat.tooltip.condition1": "Rechtsklick auf den Sitz",
	"block.create.seat.tooltip.behaviour1": "Setzt den Spieler auf den _Sitz_. Drücke L-Shift, um den _Sitz_ wieder zu verlassen.",

	"item.create.blaze_cake.tooltip": "Lohenkuchen",
	"item.create.blaze_cake.tooltip.summary": "Ein leckeres Vergnügen für deine hart arbeitenden _Lohenbrenner_. Feuert die alle an!",

	"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
	"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
	"item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "Bleibt aktiv",
	"item.create.wand_of_symmetry.tooltip.control1": "R-Klick auf Boden",
	"item.create.wand_of_symmetry.tooltip.action1": "_Erstellt_ oder _Bewegt_ den Spiegel",
	"item.create.wand_of_symmetry.tooltip.control2": "R-Klick in die Luft",
	"item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel",
	"item.create.wand_of_symmetry.tooltip.control3": "R-Klick beim Schleichen",
	"item.create.wand_of_symmetry.tooltip.action3": "Öffnet das _Konfigurationsmenü_",

	"item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER",
	"item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.",
	"item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block",
	"item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.",
	"item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block",
	"item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.",
	"item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking",
	"item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_",

	"item.create.tree_fertilizer.tooltip": "BAUMDÜNGER",
	"item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
	"item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet",
	"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",

	"item.create.extendo_grip.tooltip": "Extendo Griff",
	"item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
	"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
	"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
	"item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
	"item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",

	"item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
	"item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
	"item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
	"item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
	"item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",

	"item.create.filter.tooltip": "Filter",
	"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
	"item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot",
	"item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.",
	"item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
	"item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.",

	"item.create.attribute_filter.tooltip": "Attribut Filter",
	"item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.",
	"item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot",
	"item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.",
	"item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
	"item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.",

	"item.create.empty_schematic.tooltip": "LEERER BAUPLAN",
	"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",

	"item.create.schematic.tooltip": "BAUPLAN",
	"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
	"item.create.schematic.tooltip.condition1": "Wenn gehalten",
	"item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden",
	"item.create.schematic.tooltip.control1": "R-Klick beim Schleichen",
	"item.create.schematic.tooltip.action1": "Öffnet ein Menü zur Eingabe exakter _Koordinaten_.",

	"item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER",
	"item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine existierende Struktur in der Welt als eine .nbt-Datei zu speichern.",
	"item.create.schematic_and_quill.tooltip.condition1": "Schritt 1",
	"item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus",
	"item.create.schematic_and_quill.tooltip.condition2": "Schritt 2",
	"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
	"item.create.schematic_and_quill.tooltip.control1": "R-Klick",
	"item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen",
	"item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten",
	"item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.",
	"item.create.schematic_and_quill.tooltip.control3": "R-Klick beim Schleichen",
	"item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.",

	"block.create.schematicannon.tooltip": "BAUPLANKANONE",
	"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
	"block.create.schematicannon.tooltip.condition1": "Wenn gerechtsklickt",
	"block.create.schematicannon.tooltip.behaviour1": "Öffnet das _Interface_",

	"block.create.schematic_table.tooltip": "BAUPLANTISCH",
	"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
	"block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird",
	"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",

	"item.create.goggles.tooltip": "Ingenieursbrille",
	"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.",
	"item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn",
	"item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.",
	"item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge",
	"item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.",
	"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
	"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",

	"item.create.wrench.tooltip": "UNLOCALIZED: WRENCH",
	"item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.",
	"item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block",
	"item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.",
	"item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking",
	"item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.",

	"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
	"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",

	"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
	"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
	"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
	"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.",

	"block.create.turntable.tooltip": "DREHTISCH",
	"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",

	"block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
	"block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
	"block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
	"block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
	"block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
	"block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
	"block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
	"block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",

	"block.create.stockpile_switch.tooltip": "VORRATSSENSOR",
	"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
	"block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit",
	"block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.",

	"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
	"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.",
	"block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
	"block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
	"block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
	"block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",

	"block.create.adjustable_crate.tooltip": "LAGERRAUM",
	"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
	"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
	"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",

	"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
	"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
	"block.create.creative_crate.tooltip.condition1": "Wenn Gegenstand in Filter Slot",
	"block.create.creative_crate.tooltip.behaviour1": "Alles _extrahierende_ von diesem Container wird einen _endlosen Vorrat_ des angegebenen Gegenstands zur Verfügung stellen. In diese Kiste _eingefügte_ Gegenstände werden _entsorgt_.",

	"item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
	"item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
	"item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
	"item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",

	"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
	"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
	"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
	"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",

	"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
	"item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
	"item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used",
	"item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",

	"item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA",
	"item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._",

	"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
	"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
	"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
	"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",

	"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
	"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
	"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
	"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",

	"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
	"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
	"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
	"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
	"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
	"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
	"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
	"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
	"item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
	"item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",

	"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
	"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
	"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
	"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",

	"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
	"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
	"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
	"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
	"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
	"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",

	"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
	"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
	"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
	"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",

	"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
	"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
	"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
	"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
	"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
	"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",

	"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
	"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
	"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
	"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",

	"block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
	"block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",

	"block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
	"block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
	"block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
	"block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",


	"_": "->------------------------]  Ponder Content  [------------------------<-",

	"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
	"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
	"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
	"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
	"create.ponder.associated": "UNLOCALIZED: Associated Entries",
	"create.ponder.close": "UNLOCALIZED: Close",
	"create.ponder.identify": "UNLOCALIZED: Identify",
	"create.ponder.next": "UNLOCALIZED: Next Scene",
	"create.ponder.previous": "UNLOCALIZED: Previous Scene",
	"create.ponder.replay": "UNLOCALIZED: Replay",
	"create.ponder.think_back": "UNLOCALIZED: Think Back",
	"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
	"create.ponder.exit": "UNLOCALIZED: Exit",
	"create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
	"create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
	"create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
	"create.ponder.index_title": "UNLOCALIZED: Ponder Index",
	"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
	"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
	"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
	"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
	"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
	"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
	"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
	"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
	"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
	"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
	"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
	"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
	"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
	"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
	"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
	"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
	"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
	"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
	"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
	"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
	"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
	"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
	"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
	"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
	"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
	"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
	"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
	"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
	"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
	"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
	"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
	"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
	"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
	"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
	"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",

	"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
	"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
	"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
	"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
	"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
	"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
	"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
	"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",

	"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
	"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
	"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
	"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",

	"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
	"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
	"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
	"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
	"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",

	"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
	"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
	"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
	"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
	"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
	"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
	"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
	"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
	"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
	"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",

	"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
	"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
	"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",

	"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
	"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
	"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",

	"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
	"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
	"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
	"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
	"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
	"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
	"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",

	"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
	"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
	"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
	"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
	"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
	"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
	"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",

	"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
	"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
	"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",

	"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
	"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
	"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
	"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
	"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",

	"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
	"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
	"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
	"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
	"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",

	"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
	"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
	"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
	"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
	"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
	"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
	"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
	"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
	"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",

	"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
	"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
	"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
	"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
	"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
	"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
	"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
	"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
	"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
	"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
	"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
	"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",

	"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
	"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
	"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
	"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",

	"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
	"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
	"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
	"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",

	"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
	"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
	"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
	"create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",

	"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
	"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
	"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
	"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
	"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",

	"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
	"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
	"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
	"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",

	"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
	"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
	"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
	"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
	"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
	"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
	"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",

	"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
	"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
	"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
	"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",

	"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
	"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
	"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
	"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",

	"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
	"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
	"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
	"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
	"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
	"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
	"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
	"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
	"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",

	"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
	"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
	"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",

	"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
	"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
	"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
	"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",

	"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
	"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
	"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",

	"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
	"create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
	"create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
	"create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
	"create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",

	"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
	"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
	"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",

	"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
	"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
	"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
	"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
	"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",

	"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
	"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
	"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
	"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
	"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
	"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
	"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
	"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
	"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
	"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
	"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
	"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
	"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
	"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
	"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
	"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",

	"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
	"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
	"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
	"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",

	"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
	"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
	"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",

	"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
	"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
	"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
	"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",

	"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
	"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
	"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
	"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
	"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
	"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
	"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
	"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",

	"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
	"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
	"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
	"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
	"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
	"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
	"create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",

	"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
	"create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
	"create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
	"create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",

	"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
	"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
	"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",

	"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
	"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
	"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
	"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
	"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
	"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
	"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
	"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
	"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",

	"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
	"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
	"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",

	"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
	"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
	"create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
	"create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
	"create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
	"create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
	"create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
	"create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",

	"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
	"create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
	"create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
	"create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
	"create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
	"create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",

	"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
	"create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
	"create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
	"create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
	"create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",

	"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
	"create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
	"create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
	"create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
	"create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
	"create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",

	"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
	"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
	"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
	"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
	"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
	"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
	"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",

	"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
	"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
	"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
	"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
	"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
	"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",

	"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
	"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",

	"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
	"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",

	"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
	"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
	"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
	"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",

	"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
	"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
	"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
	"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",

	"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
	"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
	"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
	"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
	"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
	"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",

	"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
	"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
	"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
	"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
	"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",

	"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
	"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
	"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",

	"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
	"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
	"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",

	"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
	"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
	"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
	"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
	"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",

	"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
	"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
	"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",

	"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
	"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
	"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
	"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",

	"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
	"create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
	"create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
	"create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
	"create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
	"create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
	"create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
	"create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",

	"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
	"create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
	"create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
	"create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",

	"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
	"create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
	"create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
	"create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
	"create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
	"create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",

	"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
	"create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
	"create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
	"create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
	"create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
	"create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",

	"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
	"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
	"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",

	"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
	"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
	"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
	"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
	"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
	"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
	"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
	"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",

	"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
	"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
	"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",

	"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
	"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
	"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
	"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
	"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
	"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
	"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
	"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
	"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",

	"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
	"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
	"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
	"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
	"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
	"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",

	"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
	"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
	"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
	"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
	"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
	"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
	"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
	"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
	"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
	"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",

	"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
	"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
	"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
	"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",

	"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
	"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
	"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",

	"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
	"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
	"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
	"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
	"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
	"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
	"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
	"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
	"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",

	"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
	"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
	"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
	"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",

	"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
	"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
	"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
	"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",

	"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
	"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
	"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",

	"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
	"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
	"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",

	"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
	"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
	"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",

	"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
	"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
	"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
	"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
	"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
	"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",

	"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
	"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
	"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
	"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
	"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
	"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
	"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",

	"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
	"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
	"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
	"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",

	"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
	"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
	"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
	"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
	"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",

	"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
	"create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
	"create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
	"create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
	"create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
	"create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
	"create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",

	"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
	"create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
	"create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
	"create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
	"create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
	"create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",

	"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
	"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
	"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",

	"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
	"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
	"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",

	"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
	"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
	"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
	"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
	"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
	"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",

	"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
	"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
	"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
	"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
	"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
	"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",

	"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
	"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
	"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
	"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",

	"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
	"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
	"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

	"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
	"create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
	"create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
	"create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
	"create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
	"create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
	"create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
	"create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
	"create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",

	"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
	"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
	"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
	"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
	"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
	"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
	"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
	"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
	"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",

	"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
	"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",

	"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
	"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
	"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
	"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
	"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",

	"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
	"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
	"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
	"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
	"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",

	"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
	"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",

	"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
	"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
	"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
	"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
	"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
	"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
	"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
	"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
	"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
	"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",

	"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
	"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
	"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",

	"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
	"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
	"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
	"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
	"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
	"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
	"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",

	"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
	"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
	"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",

	"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
	"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
	"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
	"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",

	"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
	"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
	"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",

	"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
	"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
	"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",

	"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
	"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
	"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
	"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
	"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",

	"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
	"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
	"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",

	"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
	"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
	"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
	"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
	"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
	"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",

	"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
	"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",

	"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
	"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",

	"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
	"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
	"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
	"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
	"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",

	"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
	"create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
	"create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
	"create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
	"create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",

	"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
	"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
	"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",

	"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
	"create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
	"create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
	"create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
	"create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
	"create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
	"create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",

	"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
	"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
	"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
	"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
	"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",

	"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
	"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
	"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
	"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
	"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",

	"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
	"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
	"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
	"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",

	"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
	"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
	"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
	"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
	"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
	"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",

	"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
	"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
	"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
	"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
	"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
	"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",

	"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
	"create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
	"create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
	"create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
	"create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",

	"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
	"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
	"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
	"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
	"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",

	"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
	"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
	"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
	"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
	"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
	"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
	"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
	"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
	"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
	"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
	"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
	"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",

	"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
	"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
	"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",

	"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
	"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
	"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
	"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
	"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
	"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",

	"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
	"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
	"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
	"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
	"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
	"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
	"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",

	"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
	"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",

	"_": "Thank you for translating Create!"

}