{
	"_": "for create 0.3.2a",

	"_": "->------------------------]  Game Elements  [------------------------<-",

	"block.create.acacia_window": "相思木窗戶",
	"block.create.acacia_window_pane": "相思木窗戶片",
	"block.create.adjustable_chain_gearshift": "可調式鏈式變速箱",
	"block.create.adjustable_crate": "可調式板條箱",
	"block.create.adjustable_pulse_repeater": "可調式脈衝中繼器",
	"block.create.adjustable_repeater": "可調式中繼器",
	"block.create.analog_lever": "可調式拉桿",
	"block.create.andesite_belt_funnel": "安山岩輸送帶漏斗",
	"block.create.andesite_bricks": "安山岩磚",
	"block.create.andesite_bricks_slab": "安山岩半磚",
	"block.create.andesite_bricks_stairs": "安山岩樓梯",
	"block.create.andesite_bricks_wall": "安山岩牆",
	"block.create.andesite_casing": "安山岩機殼",
	"block.create.andesite_cobblestone": "碎安山岩",
	"block.create.andesite_cobblestone_slab": "碎安山岩半磚",
	"block.create.andesite_cobblestone_stairs": "碎安山岩樓梯",
	"block.create.andesite_cobblestone_wall": "碎安山岩牆",
	"block.create.andesite_encased_shaft": "安山傳動軸箱",
	"block.create.andesite_funnel": "安山岩漏斗",
	"block.create.andesite_pillar": "豎紋安山岩",
	"block.create.andesite_tunnel": "安山岩物品隧道",
	"block.create.basin": "作業盆",
	"block.create.belt": "輸送帶",
	"block.create.birch_window": "白樺木窗戶",
	"block.create.birch_window_pane": "白樺木窗戶片",
	"block.create.black_nixie_tube": "黑色真空管",
	"block.create.black_sail": "黑色風帆",
	"block.create.black_seat": "黑色坐墊",
	"block.create.black_valve_handle": "黑色閥門開關",
	"block.create.blaze_burner": "烈焰使者動力爐",
	"block.create.blue_nixie_tube": "藍色真空管",
	"block.create.blue_sail": "藍色風帆",
	"block.create.blue_seat": "藍色坐墊",
	"block.create.blue_valve_handle": "藍色閥門開關",
	"block.create.brass_belt_funnel": "黃銅輸送帶漏斗",
	"block.create.brass_block": "黃銅磚",
	"block.create.brass_casing": "黃銅機殼",
	"block.create.brass_encased_shaft": "黃銅傳動軸箱",
	"block.create.brass_funnel": "黃銅漏斗",
	"block.create.brass_tunnel": "黃銅物品隧道",
	"block.create.brown_nixie_tube": "棕色真空管",
	"block.create.brown_sail": "棕色風帆",
	"block.create.brown_seat": "棕色坐墊",
	"block.create.brown_valve_handle": "棕色閥門開關",
	"block.create.cart_assembler": "礦車裝修站",
	"block.create.chiseled_dark_scoria": "鏨製黑火成岩",
	"block.create.chiseled_dolomite": "鏨製白雲石",
	"block.create.chiseled_gabbro": "鏨製輝長岩",
	"block.create.chiseled_limestone": "鏨製石灰岩",
	"block.create.chiseled_scoria": "鏨製火成岩",
	"block.create.chiseled_weathered_limestone": "鏨製風化石灰岩",
	"block.create.chocolate": "巧克力",
	"block.create.chute": "滑道",
	"block.create.clockwork_bearing": "時鐘軸承",
	"block.create.clutch": "離合器",
	"block.create.cogwheel": "齒輪",
	"block.create.content_observer": "物品偵測器",
	"block.create.controller_rail": "控制鐵軌",
	"block.create.copper_backtank": "銅製後背包",
	"block.create.copper_block": "銅磚",
	"block.create.copper_casing": "銅機殼",
	"block.create.copper_ore": "銅礦石",
	"block.create.copper_shingles": "塊狀銅磚",
	"block.create.copper_tiles": "菱形銅磚",
	"block.create.copper_valve_handle": "銅製閥門開關",
	"block.create.creative_crate": "創造板條箱",
	"block.create.creative_fluid_tank": "創造液體儲存罐",
	"block.create.creative_motor": "創造馬達",
	"block.create.crimson_window": "赤紅窗戶",
	"block.create.crimson_window_pane": "赤紅窗戶片",
	"block.create.crushing_wheel": "粉碎輪",
	"block.create.crushing_wheel_controller": "粉碎輪控制器",
	"block.create.cuckoo_clock": "布穀鳥鐘",
	"block.create.cyan_nixie_tube": "青色真空管",
	"block.create.cyan_sail": "藍綠色風帆",
	"block.create.cyan_seat": "藍綠色坐墊",
	"block.create.cyan_valve_handle": "藍綠色閥門開關",
	"block.create.dark_oak_window": "黑橡木窗戶",
	"block.create.dark_oak_window_pane": "黑橡木窗戶片",
	"block.create.dark_scoria": "黑火成岩",
	"block.create.dark_scoria_bricks": "黑火成岩磚",
	"block.create.dark_scoria_bricks_slab": "黑火成岩半磚",
	"block.create.dark_scoria_bricks_stairs": "黑火成岩樓梯",
	"block.create.dark_scoria_bricks_wall": "黑火成岩牆",
	"block.create.dark_scoria_cobblestone": "黑火成岩碎石",
	"block.create.dark_scoria_cobblestone_slab": "黑火成岩碎石半磚",
	"block.create.dark_scoria_cobblestone_stairs": "黑火成岩碎石樓梯",
	"block.create.dark_scoria_cobblestone_wall": "黑火成岩碎石牆",
	"block.create.dark_scoria_pillar": "豎紋黑火成岩",
	"block.create.deployer": "機器手",
	"block.create.depot": "置物臺",
	"block.create.diorite_bricks": "閃長岩磚",
	"block.create.diorite_bricks_slab": "閃長岩半磚",
	"block.create.diorite_bricks_stairs": "閃長岩樓梯",
	"block.create.diorite_bricks_wall": "閃長岩牆",
	"block.create.diorite_cobblestone": "碎閃長岩",
	"block.create.diorite_cobblestone_slab": "碎閃長岩半磚",
	"block.create.diorite_cobblestone_stairs": "碎閃長岩樓梯",
	"block.create.diorite_cobblestone_wall": "碎閃長岩牆",
	"block.create.diorite_pillar": "豎紋閃長岩",
	"block.create.dolomite": "白雲石",
	"block.create.dolomite_bricks": "白雲石磚",
	"block.create.dolomite_bricks_slab": "白雲石半磚",
	"block.create.dolomite_bricks_stairs": "白雲石樓梯",
	"block.create.dolomite_bricks_wall": "白雲石牆",
	"block.create.dolomite_cobblestone": "碎白雲石",
	"block.create.dolomite_cobblestone_slab": "碎白雲石半磚",
	"block.create.dolomite_cobblestone_stairs": "碎白雲石樓梯",
	"block.create.dolomite_cobblestone_wall": "碎白雲石牆",
	"block.create.dolomite_pillar": "豎紋白雲石",
	"block.create.encased_chain_drive": "鏈式傳動箱",
	"block.create.encased_fan": "鼓風機",
	"block.create.encased_fluid_pipe": "液體管道箱",
	"block.create.fancy_andesite_bricks": "方紋安山岩磚",
	"block.create.fancy_andesite_bricks_slab": "方紋安山岩半磚",
	"block.create.fancy_andesite_bricks_stairs": "方紋安山岩樓梯",
	"block.create.fancy_andesite_bricks_wall": "方紋安山岩牆",
	"block.create.fancy_dark_scoria_bricks": "方紋黑火成岩",
	"block.create.fancy_dark_scoria_bricks_slab": "方紋黑火成岩半磚",
	"block.create.fancy_dark_scoria_bricks_stairs": "方紋黑火成岩樓梯",
	"block.create.fancy_dark_scoria_bricks_wall": "方紋黑火成岩牆",
	"block.create.fancy_diorite_bricks": "方紋閃長岩",
	"block.create.fancy_diorite_bricks_slab": "方紋閃長岩半磚",
	"block.create.fancy_diorite_bricks_stairs": "方紋閃長岩樓梯",
	"block.create.fancy_diorite_bricks_wall": "方紋閃長岩牆",
	"block.create.fancy_dolomite_bricks": "方紋白雲石",
	"block.create.fancy_dolomite_bricks_slab": "方紋白雲石半磚",
	"block.create.fancy_dolomite_bricks_stairs": "方紋白雲石樓梯",
	"block.create.fancy_dolomite_bricks_wall": "方紋白雲石牆",
	"block.create.fancy_gabbro_bricks": "方紋輝長岩",
	"block.create.fancy_gabbro_bricks_slab": "方紋輝長岩半磚",
	"block.create.fancy_gabbro_bricks_stairs": "方紋輝長岩樓梯",
	"block.create.fancy_gabbro_bricks_wall": "方紋輝長岩牆",
	"block.create.fancy_granite_bricks": "方紋花崗岩",
	"block.create.fancy_granite_bricks_slab": "方紋花崗岩半磚",
	"block.create.fancy_granite_bricks_stairs": "方紋花崗岩樓梯",
	"block.create.fancy_granite_bricks_wall": "方紋花崗岩牆",
	"block.create.fancy_limestone_bricks": "方紋石灰岩",
	"block.create.fancy_limestone_bricks_slab": "方紋石灰岩半磚",
	"block.create.fancy_limestone_bricks_stairs": "方紋石灰岩樓梯",
	"block.create.fancy_limestone_bricks_wall": "方紋石灰岩牆",
	"block.create.fancy_scoria_bricks": "方紋火成岩",
	"block.create.fancy_scoria_bricks_slab": "方紋火成岩半磚",
	"block.create.fancy_scoria_bricks_stairs": "方紋火成岩樓梯",
	"block.create.fancy_scoria_bricks_wall": "方紋火成岩牆",
	"block.create.fancy_weathered_limestone_bricks": "方紋風化石灰岩",
	"block.create.fancy_weathered_limestone_bricks_slab": "方紋風化石灰岩半磚",
	"block.create.fancy_weathered_limestone_bricks_stairs": "方紋風化石灰岩樓梯",
	"block.create.fancy_weathered_limestone_bricks_wall": "方紋風化石灰岩牆",
	"block.create.fluid_pipe": "液體管道",
	"block.create.fluid_tank": "液體儲存罐",
	"block.create.fluid_valve": "液體閥門",
	"block.create.flywheel": "飛輪",
	"block.create.framed_glass": "邊框玻璃",
	"block.create.framed_glass_pane": "邊框玻璃片",
	"block.create.furnace_engine": "熔煉引擎",
	"block.create.gabbro": "輝長岩",
	"block.create.gabbro_bricks": "輝長岩磚",
	"block.create.gabbro_bricks_slab": "輝長岩半磚",
	"block.create.gabbro_bricks_stairs": "輝長岩樓梯",
	"block.create.gabbro_bricks_wall": "輝長岩牆",
	"block.create.gabbro_cobblestone": "碎輝長岩",
	"block.create.gabbro_cobblestone_slab": "碎輝長岩半磚",
	"block.create.gabbro_cobblestone_stairs": "碎輝長岩樓梯",
	"block.create.gabbro_cobblestone_wall": "碎輝長岩牆",
	"block.create.gabbro_pillar": "豎紋輝長岩",
	"block.create.gantry_carriage": "門式起重機",
	"block.create.gantry_shaft": "門式起重機滑道",
	"block.create.gearbox": "齒輪箱",
	"block.create.gearshift": "變速箱",
	"block.create.glass_fluid_pipe": "玻璃液體管道",
	"block.create.granite_bricks": "花崗岩",
	"block.create.granite_bricks_slab": "花崗岩半磚",
	"block.create.granite_bricks_stairs": "花崗岩樓梯",
	"block.create.granite_bricks_wall": "花崗岩牆",
	"block.create.granite_cobblestone": "碎花崗岩",
	"block.create.granite_cobblestone_slab": "碎花崗岩半磚",
	"block.create.granite_cobblestone_stairs": "碎花崗岩樓梯",
	"block.create.granite_cobblestone_wall": "碎花崗岩牆",
	"block.create.granite_pillar": "豎紋花崗岩",
	"block.create.gray_nixie_tube": "灰色真空管",
	"block.create.gray_sail": "灰色風帆",
	"block.create.gray_seat": "灰色坐墊",
	"block.create.gray_valve_handle": "灰色閥門開關",
	"block.create.green_nixie_tube": "綠色真空管",
	"block.create.green_sail": "綠色風帆",
	"block.create.green_seat": "綠色坐墊",
	"block.create.green_valve_handle": "綠色閥門開關",
	"block.create.hand_crank": "手搖把手",
	"block.create.haunted_bell": "靈魂鐘",
	"block.create.honey": "蜂蜜",
	"block.create.horizontal_framed_glass": "豎直邊框玻璃",
	"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
	"block.create.hose_pulley": "軟管滑輪",
	"block.create.item_drain": "分液池",
	"block.create.jungle_window": "叢林木窗戶",
	"block.create.jungle_window_pane": "叢林木窗戶片",
	"block.create.large_cogwheel": "大齒輪",
	"block.create.layered_andesite": "疊層安山岩",
	"block.create.layered_dark_scoria": "疊層黑火成岩",
	"block.create.layered_diorite": "疊層閃長岩",
	"block.create.layered_dolomite": "疊層白雲石",
	"block.create.layered_gabbro": "疊層輝長岩",
	"block.create.layered_granite": "疊層花崗岩",
	"block.create.layered_limestone": "疊層石灰岩",
	"block.create.layered_scoria": "疊層火成岩",
	"block.create.layered_weathered_limestone": "疊層風化石灰岩",
	"block.create.lectern_controller": "講台遙控器",
	"block.create.light_blue_nixie_tube": "亮藍色真空管",
	"block.create.light_blue_sail": "淡藍色風帆",
	"block.create.light_blue_seat": "淡藍色坐墊",
	"block.create.light_blue_valve_handle": "淡藍色閥門開關",
	"block.create.light_gray_nixie_tube": "亮灰色真空管",
	"block.create.light_gray_sail": "淡灰色風帆",
	"block.create.light_gray_seat": "淡灰色坐墊",
	"block.create.light_gray_valve_handle": "淡灰色閥門開關",
	"block.create.lime_nixie_tube": "淺綠色真空管",
	"block.create.lime_sail": "黃綠色風帆",
	"block.create.lime_seat": "黃綠色坐墊",
	"block.create.lime_valve_handle": "黃綠色閥門開關",
	"block.create.limesand": "石灰沙",
	"block.create.limestone": "石灰岩",
	"block.create.limestone_bricks": "石灰岩",
	"block.create.limestone_bricks_slab": "石灰岩半磚",
	"block.create.limestone_bricks_stairs": "石灰岩樓梯",
	"block.create.limestone_bricks_wall": "石灰岩牆",
	"block.create.limestone_cobblestone": "碎石灰岩",
	"block.create.limestone_cobblestone_slab": "碎石灰岩半磚",
	"block.create.limestone_cobblestone_stairs": "碎石灰岩樓梯",
	"block.create.limestone_cobblestone_wall": "碎石灰岩牆",
	"block.create.limestone_pillar": "豎紋石灰岩",
	"block.create.linear_chassis": "機殼底盤",
	"block.create.lit_blaze_burner": "烈焰使者動力爐（已啟動）",
	"block.create.magenta_nixie_tube": "洋紅色真空管",
	"block.create.magenta_sail": "洋紅色風帆",
	"block.create.magenta_seat": "洋紅色坐墊",
	"block.create.magenta_valve_handle": "洋紅色閥門開關",
	"block.create.mechanical_arm": "機械手臂",
	"block.create.mechanical_bearing": "機械軸承",
	"block.create.mechanical_crafter": "機械合成器",
	"block.create.mechanical_drill": "機械鑽頭",
	"block.create.mechanical_harvester": "機械收割機",
	"block.create.mechanical_mixer": "機械攪拌器",
	"block.create.mechanical_piston": "機械活塞",
	"block.create.mechanical_piston_head": "機械活塞頭",
	"block.create.mechanical_plough": "機械犁",
	"block.create.mechanical_press": "機械液壓機",
	"block.create.mechanical_pump": "機械幫浦",
	"block.create.mechanical_saw": "機械切割機",
	"block.create.metal_bracket": "金屬支架",
	"block.create.millstone": "石磨",
	"block.create.minecart_anchor": "礦車錨",
	"block.create.mossy_andesite": "青苔安山岩",
	"block.create.mossy_dark_scoria": "青苔黑火成岩",
	"block.create.mossy_diorite": "青苔閃長岩",
	"block.create.mossy_dolomite": "青苔白雲石",
	"block.create.mossy_gabbro": "青苔輝長岩",
	"block.create.mossy_granite": "青苔花崗岩",
	"block.create.mossy_limestone": "青苔石灰岩",
	"block.create.mossy_scoria": "青苔火成岩",
	"block.create.mossy_weathered_limestone": "青苔風化石灰岩",
	"block.create.mysterious_cuckoo_clock": "神秘布穀鳥鐘",
	"block.create.natural_scoria": "天然火成岩",
	"block.create.nixie_tube": "真空管顯示器",
	"block.create.nozzle": "鼓風機噴嘴",
	"block.create.oak_window": "橡木窗戶",
	"block.create.oak_window_pane": "橡木窗戶片",
	"block.create.orange_sail": "橙色風帆",
	"block.create.orange_seat": "橙色坐墊",
	"block.create.orange_valve_handle": "橙色閥門開關",
	"block.create.ornate_iron_window": "華麗鐵窗戶",
	"block.create.ornate_iron_window_pane": "華麗鐵窗戶片",
	"block.create.overgrown_andesite": "長草的安山岩",
	"block.create.overgrown_dark_scoria": "長草的黑火成岩",
	"block.create.overgrown_diorite": "長草的閃長岩",
	"block.create.overgrown_dolomite": "長草的白雲石",
	"block.create.overgrown_gabbro": "長草的輝長岩",
	"block.create.overgrown_granite": "長草的花崗岩",
	"block.create.overgrown_limestone": "長草的石灰岩",
	"block.create.overgrown_scoria": "長草的火成岩",
	"block.create.overgrown_weathered_limestone": "長草的風化石灰岩",
	"block.create.paved_andesite": "安山岩鋪路石",
	"block.create.paved_andesite_slab": "安山岩鋪路石半磚",
	"block.create.paved_andesite_stairs": "安山岩鋪路石樓梯",
	"block.create.paved_andesite_wall": "安山岩鋪路石牆",
	"block.create.paved_dark_scoria": "黑火成岩鋪路石",
	"block.create.paved_dark_scoria_slab": "黑火成岩鋪路石半磚",
	"block.create.paved_dark_scoria_stairs": "黑火成岩鋪路石樓梯",
	"block.create.paved_dark_scoria_wall": "黑火成岩鋪路石牆",
	"block.create.paved_diorite": "閃長岩鋪路石",
	"block.create.paved_diorite_slab": "閃長岩鋪路石半磚",
	"block.create.paved_diorite_stairs": "閃長岩鋪路石樓梯",
	"block.create.paved_diorite_wall": "閃長岩鋪路石牆",
	"block.create.paved_dolomite": "白雲石鋪路石",
	"block.create.paved_dolomite_slab": "白雲石鋪路石半磚",
	"block.create.paved_dolomite_stairs": "白雲石鋪路石樓梯",
	"block.create.paved_dolomite_wall": "白雲石鋪路石牆",
	"block.create.paved_gabbro": "輝長岩鋪路石",
	"block.create.paved_gabbro_slab": "輝長岩鋪路石半磚",
	"block.create.paved_gabbro_stairs": "輝長岩鋪路石樓梯",
	"block.create.paved_gabbro_wall": "輝長岩鋪路石牆",
	"block.create.paved_granite": "花崗岩鋪路石",
	"block.create.paved_granite_slab": "花崗岩鋪路石半磚",
	"block.create.paved_granite_stairs": "花崗岩鋪路石樓梯",
	"block.create.paved_granite_wall": "花崗岩鋪路石牆",
	"block.create.paved_limestone": "石灰岩鋪路石",
	"block.create.paved_limestone_slab": "石灰岩鋪路石半磚",
	"block.create.paved_limestone_stairs": "石灰岩鋪路石樓梯",
	"block.create.paved_limestone_wall": "石灰岩鋪路石牆",
	"block.create.paved_scoria": "火成岩鋪路石",
	"block.create.paved_scoria_slab": "火成岩鋪路石半磚",
	"block.create.paved_scoria_stairs": "火成岩鋪路石樓梯",
	"block.create.paved_scoria_wall": "火成岩鋪路石牆",
	"block.create.paved_weathered_limestone": "風化石灰岩鋪路石",
	"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
	"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
	"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
	"block.create.peculiar_bell": "黃銅鐘",
	"block.create.pink_nixie_tube": "粉紅色真空管",
	"block.create.pink_sail": "粉紅色風帆",
	"block.create.pink_seat": "粉紅色坐墊",
	"block.create.pink_valve_handle": "粉紅色閥門開關",
	"block.create.piston_extension_pole": "活塞桿",
	"block.create.polished_dark_scoria": "磨製黑火成岩",
	"block.create.polished_dark_scoria_slab": "磨製黑火成岩半磚",
	"block.create.polished_dark_scoria_stairs": "磨製黑火成岩樓梯",
	"block.create.polished_dark_scoria_wall": "磨製黑火成岩牆",
	"block.create.polished_dolomite": "磨製白雲石",
	"block.create.polished_dolomite_slab": "磨製白雲石半磚",
	"block.create.polished_dolomite_stairs": "磨製白雲石樓梯",
	"block.create.polished_dolomite_wall": "磨製白雲石牆",
	"block.create.polished_gabbro": "磨製輝長岩",
	"block.create.polished_gabbro_slab": "磨製輝長岩半磚",
	"block.create.polished_gabbro_stairs": "磨製輝長岩樓梯",
	"block.create.polished_gabbro_wall": "磨製輝長岩牆",
	"block.create.polished_limestone": "磨製石灰岩",
	"block.create.polished_limestone_slab": "磨製石灰岩半磚",
	"block.create.polished_limestone_stairs": "磨製石灰岩樓梯",
	"block.create.polished_limestone_wall": "磨製石灰岩牆",
	"block.create.polished_scoria": "磨製火成岩",
	"block.create.polished_scoria_slab": "磨製火成岩半磚",
	"block.create.polished_scoria_stairs": "磨製火成岩樓梯",
	"block.create.polished_scoria_wall": "磨製火成岩牆",
	"block.create.polished_weathered_limestone": "磨製風化石灰岩",
	"block.create.polished_weathered_limestone_slab": "磨製風化石灰岩半磚",
	"block.create.polished_weathered_limestone_stairs": "磨製風化石灰岩樓梯",
	"block.create.polished_weathered_limestone_wall": "磨製風化石灰岩牆",
	"block.create.portable_fluid_interface": "移動式液體口",
	"block.create.portable_storage_interface": "移動式物品口",
	"block.create.powered_latch": "閂鎖器",
	"block.create.powered_toggle_latch": "T型正反器",
	"block.create.pulley_magnet": "滑輪磁鐵",
	"block.create.pulse_repeater": "脈衝中繼器",
	"block.create.purple_nixie_tube": "紫色真空管",
	"block.create.purple_sail": "紫色風帆",
	"block.create.purple_seat": "紫色坐墊",
	"block.create.purple_valve_handle": "紫色閥門開關",
	"block.create.radial_chassis": "旋轉底盤",
	"block.create.red_nixie_tube": "紅色真空管",
	"block.create.red_sail": "紅色風帆",
	"block.create.red_seat": "紅色坐墊",
	"block.create.red_valve_handle": "紅色閥門開關",
	"block.create.redstone_contact": "接觸式紅石訊號產生器",
	"block.create.redstone_link": "無限紅石訊號機",
	"block.create.refined_radiance_casing": "光輝機殼",
	"block.create.reinforced_rail": "強化鐵軌",
	"block.create.rope": "繩索",
	"block.create.rope_pulley": "滑輪繩索",
	"block.create.rotation_speed_controller": "轉速控制器",
	"block.create.sail_frame": "風帆框架",
	"block.create.schematic_table": "藍圖桌",
	"block.create.schematicannon": "藍圖加農炮",
	"block.create.scoria": "火成岩",
	"block.create.scoria_bricks": "火成岩磚",
	"block.create.scoria_bricks_slab": "火成岩半磚",
	"block.create.scoria_bricks_stairs": "火成岩樓梯",
	"block.create.scoria_bricks_wall": "火成岩牆",
	"block.create.scoria_cobblestone": "碎火成岩",
	"block.create.scoria_cobblestone_slab": "碎火成岩半磚",
	"block.create.scoria_cobblestone_stairs": "碎火成岩樓梯",
	"block.create.scoria_cobblestone_wall": "碎火成岩牆",
	"block.create.scoria_pillar": "豎紋火成岩",
	"block.create.secondary_linear_chassis": "機殼底盤2號",
	"block.create.sequenced_gearshift": "可程式化齒輪箱",
	"block.create.shadow_steel_casing": "暗影機殼",
	"block.create.shaft": "傳動軸",
	"block.create.smart_chute": "智慧滑道",
	"block.create.smart_fluid_pipe": "智慧液體管道",
	"block.create.speedometer": "速度計",
	"block.create.spout": "液體灌注器",
	"block.create.spruce_window": "雲杉木窗戶",
	"block.create.spruce_window_pane": "雲杉木窗戶片",
	"block.create.sticker": "方塊黏著器",
	"block.create.sticky_mechanical_piston": "黏性機械活塞",
	"block.create.stockpile_switch": "存量偵測器",
	"block.create.stressometer": "動能錶",
	"block.create.tiled_glass": "十字玻璃窗",
	"block.create.tiled_glass_pane": "十字玻璃窗戶片",
	"block.create.turntable": "轉盤",
	"block.create.vertical_framed_glass": "豎直邊框玻璃",
	"block.create.vertical_framed_glass_pane": "豎直邊框玻璃片",
	"block.create.warped_window": "扭曲蕈木窗戶",
	"block.create.warped_window_pane": "扭曲蕈木窗戶片",
	"block.create.water_wheel": "水車",
	"block.create.weathered_limestone": "風化石灰岩",
	"block.create.weathered_limestone_bricks": "風化石灰岩磚",
	"block.create.weathered_limestone_bricks_slab": "風化石灰岩半磚",
	"block.create.weathered_limestone_bricks_stairs": "風化石灰岩樓梯",
	"block.create.weathered_limestone_bricks_wall": "風化石灰岩牆",
	"block.create.weathered_limestone_cobblestone": "碎風化石灰岩",
	"block.create.weathered_limestone_cobblestone_slab": "碎風化石灰岩半磚",
	"block.create.weathered_limestone_cobblestone_stairs": "碎風化石灰岩樓梯",
	"block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆",
	"block.create.weathered_limestone_pillar": "豎紋風化石灰岩",
	"block.create.weighted_ejector": "物品彈射器",
	"block.create.white_nixie_tube": "白色真空管",
	"block.create.white_sail": "白色風帆",
	"block.create.white_seat": "白色坐墊",
	"block.create.white_valve_handle": "白色閥門開關",
	"block.create.windmill_bearing": "風車軸承",
	"block.create.wooden_bracket": "木製支架",
	"block.create.yellow_nixie_tube": "黃色真空管",
	"block.create.yellow_sail": "黃色風帆",
	"block.create.yellow_seat": "黃色坐墊",
	"block.create.yellow_valve_handle": "黃色閥門開關",
	"block.create.zinc_block": "鋅磚",
	"block.create.zinc_ore": "鋅礦石",

	"enchantment.create.capacity": "容量",
	"enchantment.create.potato_recovery": "馬鈴薯恢復",

	"entity.create.contraption": "結構",
	"entity.create.crafting_blueprint": "合成藍圖",
	"entity.create.gantry_contraption": "門式結構",
	"entity.create.potato_projectile": "馬鈴薯彈藥",
	"entity.create.seat": "坐墊",
	"entity.create.stationary_contraption": "固定結構",
	"entity.create.super_glue": "強力膠",

	"fluid.create.milk": "牛奶",
	"fluid.create.potion": "藥水",
	"fluid.create.tea": "茶",

	"item.create.andesite_alloy": "安山合金",
	"item.create.attribute_filter": "屬性過濾器",
	"item.create.bar_of_chocolate": "巧克力棒",
	"item.create.belt_connector": "輸送帶",
	"item.create.blaze_cake": "熔岩蛋糕",
	"item.create.blaze_cake_base": "熔岩蛋糕胚",
	"item.create.brass_hand": "黃銅手部零件",
	"item.create.brass_ingot": "黃銅錠",
	"item.create.brass_nugget": "黃銅粒",
	"item.create.brass_sheet": "黃銅板",
	"item.create.builders_tea": "工人茶",
	"item.create.chest_minecart_contraption": "裝修過的機械礦車",
	"item.create.chocolate_bucket": "巧克力桶",
	"item.create.chocolate_glazed_berries": "巧克力甜莓",
	"item.create.chromatic_compound": "異彩化合物",
	"item.create.cinder_flour": "地獄麵粉",
	"item.create.copper_backtank": "銅製後背包",
	"item.create.copper_ingot": "銅錠",
	"item.create.copper_nugget": "銅粒",
	"item.create.copper_sheet": "銅板",
	"item.create.crafter_slot_cover": "合成器蓋板",
	"item.create.crafting_blueprint": "合成藍圖",
	"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
	"item.create.crushed_brass": "碎狀黃銅",
	"item.create.crushed_copper_ore": "碎狀銅礦石",
	"item.create.crushed_gold_ore": "碎狀金礦石",
	"item.create.crushed_iron_ore": "碎狀鐵礦石",
	"item.create.crushed_lead_ore": "碎狀鉛礦石",
	"item.create.crushed_nickel_ore": "碎狀鎳礦石",
	"item.create.crushed_osmium_ore": "碎狀鋨礦石",
	"item.create.crushed_platinum_ore": "碎狀白金礦石",
	"item.create.crushed_quicksilver_ore": "碎狀水銀礦石",
	"item.create.crushed_silver_ore": "碎狀銀礦石",
	"item.create.crushed_tin_ore": "碎狀錫礦石",
	"item.create.crushed_uranium_ore": "碎狀鈾礦石",
	"item.create.crushed_zinc_ore": "碎狀鋅礦石",
	"item.create.diving_boots": "潛水鞋",
	"item.create.diving_helmet": "潛水頭盔",
	"item.create.dough": "麵團",
	"item.create.electron_tube": "真空管",
	"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
	"item.create.empty_schematic": "空白藍圖",
	"item.create.extendo_grip": "伸縮機械手",
	"item.create.filter": "過濾器",
	"item.create.furnace_minecart_contraption": "裝配過的機械礦車",
	"item.create.goggles": "MR護目鏡",
	"item.create.golden_sheet": "金板",
	"item.create.handheld_worldshaper": "地形雕塑器",
	"item.create.honey_bucket": "蜂蜜桶",
	"item.create.honeyed_apple": "蜂蜜蘋果",
	"item.create.incomplete_cogwheel": "未完成的小齒輪",
	"item.create.incomplete_large_cogwheel": "未完成的大齒輪",
	"item.create.incomplete_precision_mechanism": "未完成的精確控制器",
	"item.create.iron_sheet": "鐵板",
	"item.create.linked_controller": "遙控器",
	"item.create.minecart_contraption": "裝修過的礦車",
	"item.create.minecart_coupling": "礦車連結器",
	"item.create.polished_rose_quartz": "磨製玫瑰石英",
	"item.create.potato_cannon": "馬鈴薯大砲",
	"item.create.powdered_obsidian": "黑曜石粉末",
	"item.create.precision_mechanism": " 精確控制器",
	"item.create.propeller": "扇葉",
	"item.create.red_sand_paper": "紅砂紙",
	"item.create.refined_radiance": "光輝石",
	"item.create.rose_quartz": "玫瑰石英",
	"item.create.sand_paper": "砂紙",
	"item.create.schematic": "藍圖",
	"item.create.schematic_and_quill": "藍圖與筆",
	"item.create.shadow_steel": "暗影鋼",
	"item.create.super_glue": "強力膠",
	"item.create.sweet_roll": "甜捲捲",
	"item.create.tree_fertilizer": "樹木肥料",
	"item.create.vertical_gearbox": "豎直齒輪箱",
	"item.create.wand_of_symmetry": "對稱杖",
	"item.create.wheat_flour": "小麥粉",
	"item.create.whisk": "攪拌器",
	"item.create.wrench": "扳手",
	"item.create.zinc_ingot": "鋅錠",
	"item.create.zinc_nugget": "鋅粒",


	"_": "->------------------------]  Advancements  [------------------------<-",

	"advancement.create.root": "感謝你安裝機械動力模組，強烈建議您安裝JEI配合本模組遊玩",
	"advancement.create.root.desc": "該來製作一些超棒的機械結構了！",
	"advancement.create.andesite_alloy": "原始人類的合金替代品",
	"advancement.create.andesite_alloy.desc": "機械動力有著許多的材料和合金，但受限於技術，原始的人類們暫時只能製作出安山合金",
	"advancement.create.its_alive": "鮮活的機械生命",
	"advancement.create.its_alive.desc": "首次使齒輪結構的旋轉。",
	"advancement.create.shifting_gears": "換檔，加速，起飛！",
	"advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上，機械結構的轉速將會翻倍",
	"advancement.create.overstressed": "過載",
	"advancement.create.overstressed.desc": "首次使動能網路過載。",
	"advancement.create.belt": "流水線作業",
	"advancement.create.belt.desc": "用輸送帶連接兩個傳動軸",
	"advancement.create.tunnel": "尋找掩護！",
	"advancement.create.tunnel.desc": "在輸送帶上放上物品隧道。",
	"advancement.create.splitter_tunnel": "分而治之",
	"advancement.create.splitter_tunnel.desc": "用黃銅物品隧道設計一個分流器。",
	"advancement.create.chute": "轟然倒塌",
	"advancement.create.chute.desc": "放置一個滑道（垂直版本的輸送帶）。",
	"advancement.create.upward_chute": "空中攔截",
	"advancement.create.upward_chute.desc": "目睹拋出的物品飛入裝有風扇的滑道。",
	"advancement.create.belt_funnel": "漏斗的垂簾",
	"advancement.create.belt_funnel.desc": "將側向漏斗放在輸送帶或置物臺的上方。",
	"advancement.create.belt_funnel_kiss": "比翼雙飛",
	"advancement.create.belt_funnel_kiss.desc": "使兩個安裝在輸送帶上的漏斗相連。",
	"advancement.create.fan": "機械氣槍",
	"advancement.create.fan.desc": "飄浮在鼓風機吹出的氣流上",
	"advancement.create.fan_lava": "空間加熱器",
	"advancement.create.fan_lava.desc": "感受熔煉物品的氣流。",
	"advancement.create.fan_water": "奇怪的洗滌",
	"advancement.create.fan_water.desc": "被洗滌的氣流所吸引。",
	"advancement.create.fan_smoke": "機械波紋管",
	"advancement.create.fan_smoke.desc": "感受煙燻氣流。",
	"advancement.create.wrench": "細部調整",
	"advancement.create.wrench.desc": "做出一個方便調整方塊的板手",
	"advancement.create.goggles": "動能，一目了然",
	"advancement.create.goggles.desc": "做出一個能看到機械動能訊息的MR護目鏡",
	"advancement.create.speedometer": "精密的速度控制",
	"advancement.create.speedometer.desc": "放置一個速度計，並且戴上MR護目鏡來讀取數據",
	"advancement.create.stressometer": "精密的動能控制",
	"advancement.create.stressometer.desc": "放置一個動能錶，並且戴上MR護目鏡來讀取數據",
	"advancement.create.aesthetics": "繁榮與美學！",
	"advancement.create.aesthetics.desc": "將支架放在傳動軸，管道和齒輪上。",
	"advancement.create.reinforced": "超級加固！",
	"advancement.create.reinforced.desc": "在傳動軸，管道和輸送帶上使用機殼加固。",
	"advancement.create.water_wheel": "治水",
	"advancement.create.water_wheel.desc": "放置一個水車並讓它開始旋轉",
	"advancement.create.chocolate_wheel": "美味的動能源",
	"advancement.create.chocolate_wheel.desc": "用融化的巧克力驅動水車。",
	"advancement.create.lava_wheel": "風火輪",
	"advancement.create.lava_wheel.desc": "它不應該有用的..。",
	"advancement.create.cuckoo": "是時候了?",
	"advancement.create.cuckoo.desc": "目睹布穀鳥鐘報就寢時間。",
	"advancement.create.millstone": "攜帶式粉碎機",
	"advancement.create.millstone.desc": "放置一個石磨並且為其供能",
	"advancement.create.windmill": "微風拂過",
	"advancement.create.windmill.desc": "組裝風車。",
	"advancement.create.maxed_windmill": "強風襲來",
	"advancement.create.maxed_windmill.desc": "組裝最大動能的風車。",
	"advancement.create.andesite_casing": "安山時代",
	"advancement.create.andesite_casing.desc": "使用安山合金和木頭來合成一個安山機殼",
	"advancement.create.mechanical_drill": "堅若磐石",
	"advancement.create.mechanical_drill.desc": "放置一個機械鑽頭並且為其供能",
	"advancement.create.press": "'噹!'",
	"advancement.create.press.desc": "使用液壓機來壓製一些板子",
	"advancement.create.polished_rose_quartz": "粉紅鑽石",
	"advancement.create.polished_rose_quartz.desc": "用砂紙將玫瑰石英磨至透明",
	"advancement.create.electron_tube": "嗶~~嗶~~",
	"advancement.create.electron_tube.desc": "製作一個可用來合成高級機器的真空管",
	"advancement.create.mechanical_saw": "一刀兩斷",
	"advancement.create.mechanical_saw.desc": "放置一個切割機並且為其供能",
	"advancement.create.basin": "快到碗裡來",
	"advancement.create.basin.desc": "放置一個作業盆，並且往裡面放些東西",
	"advancement.create.mixer": "充分攪拌",
	"advancement.create.mixer.desc": "將攪拌機放在作業盆上方，並且使其攪拌盆內的物品",
	"advancement.create.blaze_burner": "活生生的壁爐",
	"advancement.create.blaze_burner.desc": "獲得一個烈焰使者動力爐。",
	"advancement.create.compact": "快樂壓縮",
	"advancement.create.compact.desc": "使用液壓機在作業盆中壓製一些物品",
	"advancement.create.brass": "真正的合金",
	"advancement.create.brass.desc": "使用粉碎鋅礦石和粉碎銅礦石來製作粉碎黃銅",
	"advancement.create.brass_casing": "黃銅時代",
	"advancement.create.brass_casing.desc": "用黃銅和木頭製作一個黃銅機殼",
	"advancement.create.copper_casing": "銅時代",
	"advancement.create.copper_casing.desc": "使用銅和木頭製作一個銅製機殼",
	"advancement.create.spout": "裝填！",
	"advancement.create.spout.desc": "觀察注液器灌滿物品。",
	"advancement.create.spout_potion": "國際級啤酒大廠",
	"advancement.create.spout_potion.desc": "觀察注液器注入藥水到玻璃瓶。",
	"advancement.create.chocolate": "夢裡的世界",
	"advancement.create.chocolate.desc": "獲取一桶熔融巧克力。",
	"advancement.create.item_drain": "滾筒洗衣機",
	"advancement.create.item_drain.desc": "觀察液體物品被分液池抽空。",
	"advancement.create.chained_item_drain": "讓我們一起搖滾!",
	"advancement.create.chained_item_drain.desc": "看著物品穿過多個分液池。",
	"advancement.create.glass_pipe": "偷窺液體",
	"advancement.create.glass_pipe.desc": "透過窗戶觀察液體在管道中流動。使用板手可打開直線液體管道的窗戶。",
	"advancement.create.pipe_collision": "永不交會的溪流!",
	"advancement.create.pipe_collision.desc": "觀察兩種液體在您的管道中會合",
	"advancement.create.pipe_spill": "漏水啦!",
	"advancement.create.pipe_spill.desc": "觀察管道的末端將液體排放到到外面。",
	"advancement.create.hose_pulley": "工業排放",
	"advancement.create.hose_pulley.desc": "放下一個軟管滑輪，觀察它排乾或充滿液體。",
	"advancement.create.infinite_water": "抽取海洋",
	"advancement.create.infinite_water.desc": "從足以被認為是無限的水源中抽水。",
	"advancement.create.infinite_lava": "吸取行星的核心",
	"advancement.create.infinite_lava.desc": "從廣闊的岩漿湖中抽出岩漿。",
	"advancement.create.infinite_chocolate": "淹沒在幻想中",
	"advancement.create.infinite_chocolate.desc": "從廣闊的巧克力海中抽出巧克力。",
	"advancement.create.crafter": "自動化流水作業",
	"advancement.create.crafter.desc": "放置一些機械合成臺並且為其供能",
	"advancement.create.clockwork_bearing": "時差",
	"advancement.create.clockwork_bearing.desc": "組裝安裝在發條軸承上的結構。",
	"advancement.create.nixie_tube": "風格的跡象",
	"advancement.create.nixie_tube.desc": "獲得真空管顯示器並放置。",
	"advancement.create.deployer": "指爽沒？",
	"advancement.create.deployer.desc": "放置並且啟動一個機械手。這可是你右手完美的複製品",
	"advancement.create.speed_controller": "攻城屍討厭他!",
	"advancement.create.speed_controller.desc": "放置一個轉速控制器，這是換檔的終極裝置。",
	"advancement.create.flywheel": "工廠之心",
	"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
	"advancement.create.overstress_flywheel": "壓力過大",
	"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
	"advancement.create.precision_mechanism": "複雜的好奇心",
	"advancement.create.precision_mechanism.desc": "組裝一個精確控制器",
	"advancement.create.mechanical_arm": "忙碌的手！",
	"advancement.create.mechanical_arm.desc": "製作機械手臂，選擇輸入和輸出，放置並給它動能； 然後看著它完成所有你交代的工作。",
	"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我！",
	"advancement.create.musical_arm.desc": "使用機械手臂播放唱片。",
	"advancement.create.arm_many_targets": "你是要累死我？",
	"advancement.create.arm_many_targets.desc": "配置一隻有十個或更多輸出位置的機械手臂。",
	"advancement.create.arm_blaze_burner": "燃燒吧！烈焰使者！",
	"advancement.create.arm_blaze_burner.desc": "指揮機械手臂給烈焰使者動力爐投食。",
	"advancement.create.fist_bump": "朋友，來擊拳",
	"advancement.create.fist_bump.desc": "使兩個機械手互相碰拳",
	"advancement.create.crushing_wheel": "一對大傢伙",
	"advancement.create.crushing_wheel.desc": "製作一對能更快粉碎物品的粉碎輪",
	"advancement.create.blaze_cake": "糖份超標",
	"advancement.create.blaze_cake.desc": "幫烈焰使者動力爐烤一份特別的蛋糕。",
	"advancement.create.chromatic_compound": "兩極材料",
	"advancement.create.chromatic_compound.desc": "製作一個異彩化合物",
	"advancement.create.shadow_steel": "自虛空的歸來的寶石",
	"advancement.create.shadow_steel.desc": "製作暗影鋼",
	"advancement.create.refined_radiance": "閃耀著純白的聖光",
	"advancement.create.refined_radiance.desc": "製作光輝石",
	"advancement.create.chromatic_age": "繽紛時代",
	"advancement.create.chromatic_age.desc": "創造出光與影的機殼。",
	"advancement.create.wand_of_symmetry": "簡單的鏡面幾何學",
	"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
	"advancement.create.extendo_grip": "piu piu piu!",
	"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
	"advancement.create.potato_cannon": "噗～碰",
	"advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物",
	"advancement.create.dual_extendo_grip": "piu——piu——piu——",
	"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
	"advancement.create.eob": "Beta版結束",
	"advancement.create.eob.desc": "期待日後的更新。",


	"_": "->------------------------]  UI & Messages  [------------------------<-",

	"itemGroup.create.base": "動力機械",
	"itemGroup.create.palettes": "動力機械建築與裝飾方塊",

	"death.attack.create.crush": "%1$s被壓扁了",
	"death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
	"death.attack.create.fan_fire": "%1$s想接受熱風的洗禮",
	"death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑",
	"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
	"death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
	"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
	"death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
	"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
	"death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
	"death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
	"death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞了滿肚子 %3$s",
	"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
	"death.attack.create.cuckoo_clock_explosion.player": "%1$s 被布穀鳥鐘炸得粉身碎骨",

	"create.block.deployer.damage_source_name": "機械手",
	"create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上",

	"create.menu.return": "回到選單",
	"create.menu.configure": "設定",
	"create.menu.ponder_index": "示範目錄",
	"create.menu.project_page": "專案頁面",
	"create.menu.report_bugs": "回報問題",
	"create.menu.support": "支持我們",

	"create.recipe.crushing": "粉碎",
	"create.recipe.milling": "研磨",
	"create.recipe.fan_washing": "批次洗滌",
	"create.recipe.fan_washing.fan": "在水後放置鼓風機",
	"create.recipe.fan_smoking": "批次煙燻",
	"create.recipe.fan_smoking.fan": "在火焰後放置鼓風機",
	"create.recipe.fan_blasting": "批次融煉",
	"create.recipe.fan_blasting.fan": "在熔岩後放置鼓風機",
	"create.recipe.pressing": "金屬壓片",
	"create.recipe.mixing": "混合攪拌",
	"create.recipe.automatic_shapeless": "自動攪拌",
	"create.recipe.automatic_brewing": "自動釀造",
	"create.recipe.packing": "壓塊塑形",
	"create.recipe.automatic_packing": "自動打包",
	"create.recipe.sawing": "板材切割",
	"create.recipe.mechanical_crafting": "自動合成",
	"create.recipe.automatic_shaped": "自動合成",
	"create.recipe.block_cutting": "方塊切割",
	"create.recipe.wood_cutting": "木材切割",
	"create.recipe.sandpaper_polishing": "砂紙打磨",
	"create.recipe.mystery_conversion": "神秘轉化",
	"create.recipe.spout_filling": "注液",
	"create.recipe.draining": "分液",
	"create.recipe.sequenced_assembly": "排序中的步驟",
	"create.recipe.assembly.next": "下一步：%1$s",
	"create.recipe.assembly.step": "步驟 %1$s：",
	"create.recipe.assembly.progress": "進度：%1$s/%2$s",
	"create.recipe.assembly.spout_filling_fluid": "注入：%1$s",
	"create.recipe.assembly.deploying_item": "使用：%1$s",
	"create.recipe.assembly.cutting": "用鋸子切",
	"create.recipe.assembly.repeat": "重複 %1$s 次",
	"create.recipe.assembly.junk": "有機率得到垃圾",
	"create.recipe.processing.chance": "%1$s%%概率",
	"create.recipe.heat_requirement.none": "不需要加熱",
	"create.recipe.heat_requirement.heated": "普通加熱",
	"create.recipe.heat_requirement.superheated": "超級加熱",

	"create.generic.range": "範圍",
	"create.generic.radius": "半徑",
	"create.generic.width": "寬",
	"create.generic.height": "高",
	"create.generic.length": "長",
	"create.generic.speed": "速度",
	"create.generic.delay": "延時",
	"create.generic.unit.ticks": "Ticks",
	"create.generic.unit.seconds": "秒",
	"create.generic.unit.minutes": "分",
	"create.generic.unit.rpm": "RPM",
	"create.generic.unit.stress": "su",
	"create.generic.unit.degrees": "度",
	"create.generic.unit.millibuckets": "%1$smB",
	"create.generic.clockwise": "順時鐘方向",
	"create.generic.counter_clockwise": "逆時鐘方向",

	"create.action.scroll": "滾輪",
	"create.action.confirm": "確認",
	"create.action.abort": "退出",
	"create.action.saveToFile": "離開",
	"create.action.discard": "放棄",

	"create.keyinfo.toolmenu": "選單",
	"create.keyinfo.scrollup": "(遊戲中)向上滑鼠滾輪",
	"create.keyinfo.scrolldown": "（遊戲中）向下滑鼠滾輪",

	"create.gui.scrollInput.defaultTitle": "選擇一個選項:",
	"create.gui.scrollInput.scrollToModify": "滾動修改",
	"create.gui.scrollInput.scrollToAdjustAmount": "滾動修改數量",
	"create.gui.scrollInput.scrollToSelect": "滾動選擇",
	"create.gui.scrollInput.shiftScrollsFaster": "按住Shift滾動更快",
	"create.gui.toolmenu.focusKey": "按住 [%1$s] 滑鼠滾輪選擇",
	"create.gui.toolmenu.cycle": "[SCROLL] 循環",
	"create.gui.symmetryWand.mirrorType": "鏡子類型",
	"create.gui.symmetryWand.orientation": "方向",

	"create.symmetry.mirror.plane": "鏡像",
	"create.symmetry.mirror.doublePlane": "矩形",
	"create.symmetry.mirror.triplePlane": "八角",

	"create.orientation.orthogonal": "垂直",
	"create.orientation.diagonal": "對角線",
	"create.orientation.horizontal": "水平",
	"create.orientation.alongZ": "以z軸對齊",
	"create.orientation.alongX": "以x軸對齊",

	"create.gui.terrainzapper.title": "地形雕塑器",
	"create.gui.terrainzapper.searchDiagonal": "跟隨對角線",
	"create.gui.terrainzapper.searchFuzzy": "忽略材質邊界",
	"create.gui.terrainzapper.pattern.solid": "填滿",
	"create.gui.terrainzapper.pattern.checkered": "棋盤狀",
	"create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀",
	"create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積",
	"create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積",
	"create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積",
	"create.gui.terrainzapper.placement": "放置模式",
	"create.gui.terrainzapper.placement.merged": "結合",
	"create.gui.terrainzapper.placement.attached": "依附",
	"create.gui.terrainzapper.placement.inserted": "插入",
	"create.gui.terrainzapper.brush": "雕塑類型",
	"create.gui.terrainzapper.brush.cuboid": "矩形體",
	"create.gui.terrainzapper.brush.sphere": "球體",
	"create.gui.terrainzapper.brush.cylinder": "圓柱體",
	"create.gui.terrainzapper.brush.surface": "表面",
	"create.gui.terrainzapper.brush.cluster": "群組",
	"create.gui.terrainzapper.tool": "填充類型",
	"create.gui.terrainzapper.tool.fill": "填充",
	"create.gui.terrainzapper.tool.place": "覆寫",
	"create.gui.terrainzapper.tool.replace": "替換",
	"create.gui.terrainzapper.tool.clear": "清除",
	"create.gui.terrainzapper.tool.overlay": "覆蓋",
	"create.gui.terrainzapper.tool.flatten": "平整",

	"create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型",
	"create.terrainzapper.usingBlock": "使用：%1$s",
	"create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",

	"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
	"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
	"create.minecart_coupling.no_loops": "礦車連結器不能連成一個環",
	"create.minecart_coupling.removed": "從礦車上移除所有礦車連結器",
	"create.minecart_coupling.too_far": "礦車距離你太遠了",

	"create.contraptions.movement_mode": "運動模式",
	"create.contraptions.movement_mode.move_place": "停止時實體化方塊",
	"create.contraptions.movement_mode.move_place_returned": "只在初始位置實體化方塊",
	"create.contraptions.movement_mode.move_never_place": "只有在機械方塊摧毀後才實體化方塊",
	"create.contraptions.movement_mode.rotate_place": "停止時實體化方塊",
	"create.contraptions.movement_mode.rotate_place_returned": "只在接近初始角度實體化方塊",
	"create.contraptions.movement_mode.rotate_never_place": "只有在旋轉軸摧毀後才實體化方塊",
	"create.contraptions.cart_movement_mode": "礦車運動模式",
	"create.contraptions.cart_movement_mode.rotate": "結構與礦車保持相同方向",
	"create.contraptions.cart_movement_mode.rotate_paused": "礦車轉向時機器停止工作",
	"create.contraptions.cart_movement_mode.rotation_locked": "結構方向保持不變",
	"create.contraptions.windmill.rotation_direction": "旋轉方向",
	"create.contraptions.clockwork.clock_hands": "鐘錶指針",
	"create.contraptions.clockwork.hour_first": "時針優先",
	"create.contraptions.clockwork.minute_first": "分針優先",
	"create.contraptions.clockwork.hour_first_24": "24小時制優先",

	"create.logistics.filter": "過濾器",
	"create.logistics.recipe_filter": "配方過濾器",
	"create.logistics.fluid_filter": "液體過濾器",
	"create.logistics.firstFrequency": "頻道. #1",
	"create.logistics.secondFrequency": "頻道. #2",
	"create.logistics.filter.apply": "將過濾器應用來%1$s。",
	"create.logistics.filter.apply_click_again": "將過濾器應用來%1$s，再次點擊以復制數量。",
	"create.logistics.filter.apply_count": "使用提取計數過濾。",

	"create.gui.goggles.generator_stats": "產能器狀態:",
	"create.gui.goggles.kinetic_stats": "機械狀態:",
	"create.gui.goggles.at_current_speed": "目前動能值",
	"create.gui.goggles.pole_length": "活塞桿長度:",
	"create.gui.goggles.fluid_container": "液體容器資訊:",
	"create.gui.goggles.fluid_container.capacity": "容量: ",
	"create.gui.assembly.exception": "該結構無法組合:",
	"create.gui.assembly.exception.unmovableBlock": "無法移動的方塊 (%4$s) 位於 [%1$s,%2$s,%3$s]",
	"create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 方塊屬未載入區塊",
	"create.gui.assembly.exception.structureTooLarge": "結構中的方塊數量過多.\nThe 可放置的數量最大為: %1$s",
	"create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\nThe 可放置的數量最大為: %1$s",
	"create.gui.assembly.exception.noPistonPoles": "這個活塞遺失了一些活塞桿",
	"create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足: %1$s\n最少需要的數量為: %2$s",
	"create.gui.gauge.info_header": "儀表訊息:",
	"create.gui.speedometer.title": "旋轉速度",
	"create.gui.stressometer.title": "網路動能",
	"create.gui.stressometer.capacity": "剩餘動能量",
	"create.gui.stressometer.overstressed": "動能過載",
	"create.gui.stressometer.no_rotation": "無旋轉",
	"create.gui.contraptions.not_fast_enough": "看起來%1$s 沒有達到足夠的工作轉速。",
	"create.gui.contraptions.network_overstressed": "裝置似乎過載，減少高動能消耗的裝置或者增加更多更多動能",
	"create.gui.adjustable_crate.title": "板條箱",
	"create.gui.adjustable_crate.storageSpace": "儲存空間",
	"create.gui.stockpile_switch.title": "儲存開關",
	"create.gui.stockpile_switch.invert_signal": "反轉訊號",
	"create.gui.stockpile_switch.move_to_lower_at": "移至下線%1$s%%",
	"create.gui.stockpile_switch.move_to_upper_at": "移至上線%1$s%%",
	"create.gui.sequenced_gearshift.title": "可程式化齒輪箱",
	"create.gui.sequenced_gearshift.instruction": "指令",
	"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定角度旋轉",
	"create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉",
	"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
	"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "帶動 活塞/滑輪/門式起重機",
	"create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞",
	"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離",
	"create.gui.sequenced_gearshift.instruction.delay.descriptive": "延遲時間",
	"create.gui.sequenced_gearshift.instruction.delay": "延遲",
	"create.gui.sequenced_gearshift.instruction.delay.duration": "間隔",
	"create.gui.sequenced_gearshift.instruction.end.descriptive": "結束",
	"create.gui.sequenced_gearshift.instruction.end": "停止",
	"create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的紅石脈衝",
	"create.gui.sequenced_gearshift.instruction.await": "等待",
	"create.gui.sequenced_gearshift.speed": "速度，速度方向",
	"create.gui.sequenced_gearshift.speed.forward": "一倍速，正向",
	"create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速，正向",
	"create.gui.sequenced_gearshift.speed.back": "一倍速，反向",
	"create.gui.sequenced_gearshift.speed.back_fast": "兩倍速，反向",

	"create.schematicAndQuill.dimensions": "藍圖尺寸:%1$sx%2$sx%3$s",
	"create.schematicAndQuill.firstPos": "第一個位置。",
	"create.schematicAndQuill.secondPos": "第二個位置。",
	"create.schematicAndQuill.noTarget": "按住Ctrl選擇空氣方塊。",
	"create.schematicAndQuill.abort": "刪除選擇。",
	"create.schematicAndQuill.title": "藍圖名：",
	"create.schematicAndQuill.convert": "立即存檔並發佈",
	"create.schematicAndQuill.fallbackName": "我的藍圖",
	"create.schematicAndQuill.saved": "另存為%1$s",

	"create.schematic.invalid": "[!] 無效的項目",
	"create.schematic.position": "位置",
	"create.schematic.rotation": "旋轉",
	"create.schematic.rotation.none": "無",
	"create.schematic.rotation.cw90": "順時鐘90",
	"create.schematic.rotation.cw180": "順時鐘180",
	"create.schematic.rotation.cw270": "順時鐘270",
	"create.schematic.mirror": "鏡像",
	"create.schematic.mirror.none": "無",
	"create.schematic.mirror.frontBack": "前後",
	"create.schematic.mirror.leftRight": "左右",
	"create.schematic.tool.deploy": "發佈",
	"create.schematic.tool.move": "移動 XZ",
	"create.schematic.tool.movey": "移動 Y",
	"create.schematic.tool.rotate": "旋轉",
	"create.schematic.tool.print": "列印",
	"create.schematic.tool.flip": "翻轉",
	"create.schematic.tool.deploy.description.0": "將結構移到某個位置。",
	"create.schematic.tool.deploy.description.1": "在地面上點擊滑鼠右鍵以放置。",
	"create.schematic.tool.deploy.description.2": "按住Ctrl以固定距離選擇。",
	"create.schematic.tool.deploy.description.3": "按住Ctrl滑鼠滾動更改距離。",
	"create.schematic.tool.move.description.0": "水平移動藍圖",
	"create.schematic.tool.move.description.1": "選定藍圖，然後按住Ctrl滑鼠滾動。",
	"create.schematic.tool.move.description.2": "",
	"create.schematic.tool.move.description.3": "",
	"create.schematic.tool.movey.description.0": "垂直移動藍圖",
	"create.schematic.tool.movey.description.1": "按住Ctrl滑鼠滾動上下移動",
	"create.schematic.tool.movey.description.2": "",
	"create.schematic.tool.movey.description.3": "",
	"create.schematic.tool.rotate.description.0": "圍繞藍圖中心旋轉藍圖。",
	"create.schematic.tool.rotate.description.1": "按住Ctrl滑鼠滾動旋轉90度",
	"create.schematic.tool.rotate.description.2": "",
	"create.schematic.tool.rotate.description.3": "",
	"create.schematic.tool.print.description.0": "立即將結構放置在世界上",
	"create.schematic.tool.print.description.1": "右鍵點擊確認目前位置。",
	"create.schematic.tool.print.description.2": "該工具僅能用於創造模式。",
	"create.schematic.tool.print.description.3": "",
	"create.schematic.tool.flip.description.0": "沿你選擇的面翻轉藍圖。",
	"create.schematic.tool.flip.description.1": "指向藍圖，然後按住Ctrl滑鼠滾動將其翻轉。",
	"create.schematic.tool.flip.description.2": "",
	"create.schematic.tool.flip.description.3": "",

	"create.schematics.synchronizing": "正在同步..",
	"create.schematics.uploadTooLarge": "你的藍圖太大",
	"create.schematics.maxAllowedSize": "允許的最大藍圖文件大小為:",

	"create.gui.schematicTable.refresh": "重新整理文件",
	"create.gui.schematicTable.open_folder": "打開資料夾",
	"create.gui.schematicTable.title": "藍圖桌",
	"create.gui.schematicTable.availableSchematics": "可用藍圖",
	"create.gui.schematicTable.noSchematics": "沒有存檔的藍圖",
	"create.gui.schematicTable.uploading": "正在上傳...",
	"create.gui.schematicTable.finished": "上傳完成!",
	"create.gui.schematicannon.title": "藍圖加農炮",
	"create.gui.schematicannon.listPrinter": "物品清單列印機",
	"create.gui.schematicannon.gunpowderLevel": "火藥%1$s%%",
	"create.gui.schematicannon.shotsRemaining": "發射進度:%1$s",
	"create.gui.schematicannon.shotsRemainingWithBackup": "備份:%1$s",
	"create.gui.schematicannon.optionEnabled": "目前啟用",
	"create.gui.schematicannon.optionDisabled": "目前停用",
	"create.gui.schematicannon.showOptions": "顯示藍圖加農炮設定",
	"create.gui.schematicannon.option.dontReplaceSolid": "不要替換方塊",
	"create.gui.schematicannon.option.replaceWithSolid": "用固體方塊替換工作區域內的方塊",
	"create.gui.schematicannon.option.replaceWithAny": "用任何方塊替換工作區域內的方塊",
	"create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊",
	"create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊",
	"create.gui.schematicannon.option.skipTileEntities": "保護儲存方塊",
	"create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮添加火藥以提供動能",
	"create.gui.schematicannon.slot.listPrinter": "在此處放置書以列印藍圖所需的材料清單",
	"create.gui.schematicannon.slot.schematic": "在此處添加你的藍圖，務必確保其已被部放置在特定位置",
	"create.gui.schematicannon.option.skipMissing.description": "如果材料不夠，藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作",
	"create.gui.schematicannon.option.skipTileEntities.description": "藍圖將避免更換儲存方塊，如箱子。",
	"create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊。",
	"create.gui.schematicannon.option.replaceWithSolid.description": "藍圖加農炮會使用所提供的固體方塊來替換工作區域內的其他固體方塊",
	"create.gui.schematicannon.option.replaceWithAny.description": "藍圖加農炮會使用任何所提供的方塊來替換工作區域內的固體方塊",
	"create.gui.schematicannon.option.replaceWithEmpty.description": "藍圖加農炮將清理和替換工作區域內所有原本的方塊。",

	"create.schematicannon.status.idle": "閒置",
	"create.schematicannon.status.ready": "準備",
	"create.schematicannon.status.running": "啟動",
	"create.schematicannon.status.finished": "完成",
	"create.schematicannon.status.paused": "已暫停",
	"create.schematicannon.status.stopped": "停止",
	"create.schematicannon.status.noGunpowder": "火藥消耗完畢",
	"create.schematicannon.status.targetNotLoaded": "方塊未讀取",
	"create.schematicannon.status.targetOutsideRange": "定位目標太遠",
	"create.schematicannon.status.searching": "搜尋",
	"create.schematicannon.status.skipping": "跳過",
	"create.schematicannon.status.missingBlock": "缺少方塊:",
	"create.schematicannon.status.placing": "建築中",
	"create.schematicannon.status.clearing": "清除方塊中",
	"create.schematicannon.status.schematicInvalid": "藍圖無效",
	"create.schematicannon.status.schematicNotPlaced": "藍圖未發佈",
	"create.schematicannon.status.schematicExpired": "藍圖文件已過期",

	"create.materialChecklist": "材料清單",
	"create.materialChecklist.blocksNotLoaded": "*免責聲明* \n\n由於未讀取相關區塊，材料清單可能不正確。",

	"create.gui.filter.deny_list": "黑名單",
	"create.gui.filter.deny_list.description": "只通過不在黑名單中的物品，如果黑名單為空，所有物品都可以通過",
	"create.gui.filter.allow_list": "白名單",
	"create.gui.filter.allow_list.description": "只通過在白名單中的物品，如果白名單為空，所有物品都無法通過",
	"create.gui.filter.respect_data": "比對物品屬性",
	"create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他屬性相同時才可以比對",
	"create.gui.filter.ignore_data": "忽略物品屬性",
	"create.gui.filter.ignore_data.description": "配對時忽略物品的耐久、附魔等其他屬性",

	"create.item_attributes.placeable": "可放置",
	"create.item_attributes.placeable.inverted": "不可放置",
	"create.item_attributes.consumable": "可食用",
	"create.item_attributes.consumable.inverted": "不可食用",
	"create.item_attributes.smeltable": "可被熔爐融煉",
	"create.item_attributes.smeltable.inverted": "不可被熔爐融煉",
	"create.item_attributes.washable": "可被篩洗",
	"create.item_attributes.washable.inverted": "不可被篩洗",
	"create.item_attributes.smokable": "可被煙熏",
	"create.item_attributes.smokable.inverted": "不可被煙熏",
	"create.item_attributes.crushable": "可被粉碎",
	"create.item_attributes.crushable.inverted": "不可被粉碎",
	"create.item_attributes.blastable": "可被高爐融煉",
	"create.item_attributes.blastable.inverted": "不可被高爐融煉",
	"create.item_attributes.enchanted": "已被附魔",
	"create.item_attributes.enchanted.inverted": "未被附魔",
	"create.item_attributes.damaged": "已損壞",
	"create.item_attributes.damaged.inverted": "未損壞",
	"create.item_attributes.badly_damaged": "嚴重受損",
	"create.item_attributes.badly_damaged.inverted": "未嚴重受損",
	"create.item_attributes.not_stackable": "無法堆疊",
	"create.item_attributes.not_stackable.inverted": "可堆疊",
	"create.item_attributes.equipable": "可裝備",
	"create.item_attributes.equipable.inverted": "不可裝備",
	"create.item_attributes.furnace_fuel": "是燃料",
	"create.item_attributes.furnace_fuel.inverted": "不是燃料",
	"create.item_attributes.in_tag": "標籤是%1$s",
	"create.item_attributes.in_tag.inverted": "標籤不是%1$s",
	"create.item_attributes.in_item_group": "屬於%1$s",
	"create.item_attributes.in_item_group.inverted": "不屬於%1$s",
	"create.item_attributes.added_by": "由%1$s添加",
	"create.item_attributes.added_by.inverted": "不是由%1$s添加",
	"create.item_attributes.shulker_level": "界伏盒是 %1$s",
	"create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s",
	"create.item_attributes.shulker_level.full": "滿的",
	"create.item_attributes.shulker_level.empty": "空的",
	"create.item_attributes.shulker_level.partial": "有裝東西但沒滿",
	"create.item_attributes.has_enchant": "有附魔效果%1$s",
	"create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s",
	"create.item_attributes.color": "已被染色成 %1$s",
	"create.item_attributes.color.inverted": "未被染色成 %1$s",
	"create.item_attributes.max_enchanted": "已達到最高附魔等級",
	"create.item_attributes.max_enchanted.inverted": "未達到最高附魔等級",
	"create.item_attributes.has_fluid": "包含%1$s",
	"create.item_attributes.has_fluid.inverted": "不包含%1$s",
	"create.item_attributes.has_name": "有自定義名稱%1$s",
	"create.item_attributes.has_name.inverted": "沒有自定義名稱%1$s",
	"create.item_attributes.book_author": "由%1$s編寫",
	"create.item_attributes.book_author.inverted": "未由%1$s編寫",
	"create.item_attributes.book_copy_original": "是原創的",
	"create.item_attributes.book_copy_original.inverted": "不是原創的",
	"create.item_attributes.book_copy_first": "是第一份複製",
	"create.item_attributes.book_copy_first.inverted": "不是第一份複製",
	"create.item_attributes.book_copy_second": "是第二份複製",
	"create.item_attributes.book_copy_second.inverted": "不是第二份複製",
	"create.item_attributes.book_copy_tattered": "是第三份複製",
	"create.item_attributes.book_copy_tattered.inverted": "不是第三份複製",
	"create.item_attributes.astralsorcery_crystal": "具有晶體屬性%1$s",
	"create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性%1$s",
	"create.item_attributes.astralsorcery_constellation": "與%1$s調諧",
	"create.item_attributes.astralsorcery_constellation.inverted": "未與%1$s調諧",
	"create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性%1$s",
	"create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性%1$s",
	"create.item_attributes.astralsorcery_amulet": "提升%1$s",
	"create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s",

	"create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性",
	"create.gui.attribute_filter.selected_attributes": "已選擇的屬性:",
	"create.gui.attribute_filter.add_attribute": "向列表中添加屬性",
	"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反屬性",
	"create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單（任何）",
	"create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一項屬性符合，就可以通過",
	"create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單（全部）",
	"create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有屬性都相符才可以通過",
	"create.gui.attribute_filter.deny_list": "黑名單",
	"create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性，就可以通過",
	"create.gui.attribute_filter.add_reference_item": "添加參考物品",

	"create.tooltip.holdForDescription": "按住 [%1$s] 來讀取物品概要",
	"create.tooltip.holdForControls": "按住 [%1$s] 來讀取控制方法",
	"create.tooltip.keyShift": "Shift",
	"create.tooltip.keyCtrl": "Ctrl",
	"create.tooltip.speedRequirement": "需求速度:%1$s",
	"create.tooltip.speedRequirement.none": "無",
	"create.tooltip.speedRequirement.medium": "適當",
	"create.tooltip.speedRequirement.high": "快",
	"create.tooltip.stressImpact": "動能消耗:%1$s",
	"create.tooltip.stressImpact.low": "低",
	"create.tooltip.stressImpact.medium": "中",
	"create.tooltip.stressImpact.high": "高",
	"create.tooltip.stressImpact.overstressed": "過載",
	"create.tooltip.capacityProvided": "動能生產量:%1$s",
	"create.tooltip.capacityProvided.low": "小",
	"create.tooltip.capacityProvided.medium": "中",
	"create.tooltip.capacityProvided.high": "大",
	"create.tooltip.generationSpeed": "產生%1$s %2$s",
	"create.tooltip.analogStrength": "調節強度:%1$s/15",

	"create.mechanical_arm.extract_from": "從%1$s 拿取物品",
	"create.mechanical_arm.deposit_to": "向%1$s 儲存物品",
	"create.mechanical_arm.summary": "機械手臂有%1$s 輸入以及 %2$s 輸出。",
	"create.mechanical_arm.points_outside_range": "%1$s 由於距離限制，選定的交互點被移除。",

	"create.weighted_ejector.target_set": "已選取目的地",
	"create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊 (目的地無效)",
	"create.weighted_ejector.no_target": "彈射到鄰近的方塊 (未選取目的地)",
	"create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]",
	"create.weighted_ejector.stack_size": "彈射物品數量",

	"create.logistics.when_multiple_outputs_available": "當多個輸出可用時",

	"create.mechanical_arm.selection_mode.round_robin": "輪詢調度",
	"create.mechanical_arm.selection_mode.forced_round_robin": "強制輪詢調度",
	"create.mechanical_arm.selection_mode.prefer_first": "第一目標優先",

	"create.tunnel.selection_mode.split": "分攤",
	"create.tunnel.selection_mode.forced_split": "強制分攤",
	"create.tunnel.selection_mode.round_robin": "輪詢調度",
	"create.tunnel.selection_mode.forced_round_robin": "強制輪詢調度",
	"create.tunnel.selection_mode.prefer_nearest": "最近優先",
	"create.tunnel.selection_mode.randomize": "隨機",
	"create.tunnel.selection_mode.synchronize": "同步輸入",

	"create.tooltip.chute.header": "滑道訊息",
	"create.tooltip.chute.items_move_down": "物品向下移動",
	"create.tooltip.chute.items_move_up": "物品向上移動",
	"create.tooltip.chute.no_fans_attached": "未安裝鼓風機",
	"create.tooltip.chute.fans_push_up": "鼓風機從下方進行推動",
	"create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動",
	"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
	"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
	"create.tooltip.chute.contains": "物品: %1$s x%2$s",
	"create.tooltip.brass_tunnel.contains": "正在處理",
	"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
	"create.tooltip.brass_tunnel.retrieve": "右鍵取回",

	"create.linked_controller.bind_mode": "綁定模式",
	"create.linked_controller.press_keybind": "按 %1$s, %2$s, %3$s, %4$s, %5$s 或 %6$s 來綁定這個頻率到對應按鍵上",
	"create.linked_controller.key_bound": "頻率綁定到 %1$s 鍵",
	"create.linked_controller.frequency_slot_1": "按鍵：%1$s 頻道 #1",
	"create.linked_controller.frequency_slot_2": "按鍵：%1$s 頻道 #2",

	"create.crafting_blueprint.crafting_slot": "材料格",
	"create.crafting_blueprint.display_slot": "顯示格",
	"create.crafting_blueprint.inferred": "根據配方推論",
	"create.crafting_blueprint.manually_assigned": "手動設定",
	"create.crafting_blueprint.secondary_display_slot": "次要顯示格",
	"create.crafting_blueprint.optional": "可選的",

	"create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害",
	"create.potato_cannon.ammo.reload_ticks": "%1$s 攻擊速度",
	"create.potato_cannon.ammo.knockback": "%1$s 擊退",

	"create.hint.hose_pulley.title": "無限供應",
	"create.hint.hose_pulley": "目標液體為無限供應",
	"create.hint.mechanical_arm_no_targets.title": "沒有目標",
	"create.hint.mechanical_arm_no_targets": "看起來這個_機械手臂_沒有被分配任何_目標_。在手持機械手臂的同時，右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標。",
	"create.hint.empty_bearing.title": "更新軸承",
	"create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構。",
	"create.hint.full_deployer.title": "機械手物品溢出",
	"create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決。",

	"create.gui.config.overlay1": "嗨 :)",
	"create.gui.config.overlay2": "這是一個實例層",
	"create.gui.config.overlay3": "點擊拖拽你的滑鼠",
	"create.gui.config.overlay4": "來將它移動到前方",
	"create.gui.config.overlay5": "ESC退出目前介面",
	"create.gui.config.overlay6": "並儲存新的位置",
	"create.gui.config.overlay7": "輸入/create overlay reset",
	"create.gui.config.overlay8": "重置到預設位置",

	"create.command.killTPSCommand": "killtps",
	"create.command.killTPSCommand.status.slowed_by.0": "[Create]: 伺服器每秒TICK被降為 %s ms :o",
	"create.command.killTPSCommand.status.slowed_by.1": "[Create]: 伺服器現在每秒TICK被降為 >:)",
	"create.command.killTPSCommand.status.slowed_by.2": "[Create]: 伺服器現在不延遲了，TPS正常 :D",
	"create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 來讓伺服器的TPS速度恢復正常",
	"create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start <tickTime> 來手動降低伺服器TPS",
	"create.command.killTPSCommand.argument.tickTime": "tickTime",

	"create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取",
	"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",


	"_": "->------------------------]  Subtitles  [------------------------<-",

	"create.subtitle.contraption_disassemble": "結構停止",
	"create.subtitle.peculiar_bell_use": "黃銅鐘聲",
	"create.subtitle.mixing": "攪拌機噪音",
	"create.subtitle.mechanical_press_activation_belt": "液壓機工作",
	"create.subtitle.fwoomp": "馬鈴薯大砲發射",
	"create.subtitle.worldshaper_place": "地形塑造器發射聲",
	"create.subtitle.crushing_1": "粉碎機咀嚼聲",
	"create.subtitle.depot_slide": "物品滑動聲",
	"create.subtitle.saw_activate_stone": "機械鋸子聲",
	"create.subtitle.blaze_munch": "烈焰使者開心地吃著",
	"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
	"create.subtitle.haunted_bell_use": "靈魂鐘敲響",
	"create.subtitle.scroll_value": "滾動輸入聲",
	"create.subtitle.crafter_craft": "機械合成器合成聲",
	"create.subtitle.controller_put": "遙控器放置聲",
	"create.subtitle.cranking": "手搖把手轉動聲",
	"create.subtitle.wrench_remove": "零件移除聲",
	"create.subtitle.cogs": "齒輪隆隆聲",
	"create.subtitle.slime_added": "黏液擠壓",
	"create.subtitle.potato_hit": "食物撞擊聲",
	"create.subtitle.saw_activate_wood": "機械鋸子運作聲",
	"create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲",
	"create.subtitle.deployer_polish": "機械手拋光聲",
	"create.subtitle.controller_click": "遙控器按鍵聲",
	"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
	"create.subtitle.copper_armor_equip": "潛水裝裝備聲",
	"create.subtitle.controller_take": "拿下遙控器",
	"create.subtitle.mechanical_press_activation": "液壓機工作",
	"create.subtitle.contraption_assemble": "結構移動",
	"create.subtitle.crafter_click": "機械合成器工作聲",


	"_": "->------------------------]  Item Descriptions  [------------------------<-",

	"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
	"item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.",
	"item.create.example_item.tooltip.condition1": "When this",
	"item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)",
	"item.create.example_item.tooltip.condition2": "And When this",
	"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
	"item.create.example_item.tooltip.control1": "When Ctrl pressed",
	"item.create.example_item.tooltip.action1": "These controls are displayed.",

	"block.create.wooden_bracket.tooltip": "木製支架",
	"block.create.wooden_bracket.tooltip.summary": "用來裝飾_傳動軸_，_齒輪_和_管道_。",

	"block.create.metal_bracket.tooltip": "金屬支架",
	"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_，_齒輪_和_管道_。",

	"block.create.seat.tooltip": "坐墊",
	"block.create.seat.tooltip.summary": "坐下來享受旅程吧！坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾，畢竟他有許多顏色。",
	"block.create.seat.tooltip.condition1": "對坐墊右鍵",
	"block.create.seat.tooltip.behaviour1": "玩家將坐在_坐墊_上，Left-Shift可離開_坐墊_。",

	"item.create.blaze_cake.tooltip": "熔岩蛋糕",
	"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧！",

	"item.create.wand_of_symmetry.tooltip": "對稱杖",
	"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
	"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
	"item.create.wand_of_symmetry.tooltip.behaviour1": "持續進行鏡面復制",
	"item.create.wand_of_symmetry.tooltip.control1": "當右鍵地面時",
	"item.create.wand_of_symmetry.tooltip.action1": "_創建_或_移動_鏡子",
	"item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時",
	"item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子",
	"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
	"item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_",

	"item.create.handheld_worldshaper.tooltip": "環境塑形器",
	"item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具",
	"item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時",
	"item.create.handheld_worldshaper.tooltip.action1": "設定放置此方塊",
	"item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時",
	"item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_目標方塊",
	"item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時",
	"item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui介面_",

	"item.create.tree_fertilizer.tooltip": "樹木肥料",
	"item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料",
	"item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時",
	"item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少，直接長大",

	"item.create.extendo_grip.tooltip": "伸縮機械手",
	"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
	"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
	"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離，與_主手_的伸縮機械手攜同使用，可進一步增加_觸碰距離_。",
	"item.create.extendo_grip.tooltip.condition2": "當裝備銅製後背包時",
	"item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",

	"item.create.potato_cannon.tooltip": "馬鈴薯大砲",
	"item.create.potato_cannon.tooltip.summary": "噗～碰！用你種的蔬菜來攻擊敵人。可以用_銅製後背包_的壓縮空氣驅動",
	"item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時",
	"item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
	"item.create.potato_cannon.tooltip.condition2": "當裝備銅製後背包時",
	"item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",

	"item.create.filter.tooltip": "過濾器",
	"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_，可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
	"item.create.filter.tooltip.condition1": "放置於過濾插槽中時",
	"item.create.filter.tooltip.behaviour1": "根據_過濾器_的設定，來_決定_物品是否能夠通過",
	"item.create.filter.tooltip.condition2": "當右鍵時",
	"item.create.filter.tooltip.behaviour2": "打開_設定面板_",

	"item.create.attribute_filter.tooltip": "屬性過濾器",
	"item.create.attribute_filter.tooltip.summary": "比起普通過濾器，_屬性過濾器_可以根據不同物品的_屬性_來進行過濾",
	"item.create.attribute_filter.tooltip.condition1": "放置於過濾插槽中時",
	"item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的配置，來_決定_物品是否能夠通過",
	"item.create.attribute_filter.tooltip.condition2": "當右鍵時",
	"item.create.attribute_filter.tooltip.behaviour2": "打開_配置面板_",

	"item.create.empty_schematic.tooltip": "空白藍圖",
	"item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用",

	"item.create.schematic.tooltip": "藍圖",
	"item.create.schematic.tooltip.summary": "將工程結構的_設計圖_放置於_世界中_，並使用_藍圖加農炮_進行構建。",
	"item.create.schematic.tooltip.condition1": "當設計圖存在時",
	"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置",
	"item.create.schematic.tooltip.control1": "當潛行右鍵時",
	"item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的介面。",

	"item.create.schematic_and_quill.tooltip": "藍圖與筆",
	"item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到.nbt文件。",
	"item.create.schematic_and_quill.tooltip.condition1": "第一步",
	"item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點",
	"item.create.schematic_and_quill.tooltip.condition2": "第二步",
	"item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小，右鍵空白處存檔。",
	"item.create.schematic_and_quill.tooltip.control1": "右鍵",
	"item.create.schematic_and_quill.tooltip.action1": "選取點/確認存檔",
	"item.create.schematic_and_quill.tooltip.control2": "按住Ctrl滑鼠滾輪",
	"item.create.schematic_and_quill.tooltip.action2": "在_空中_選擇點滾動以調整距離。",
	"item.create.schematic_and_quill.tooltip.control3": "當潛行右鍵時",
	"item.create.schematic_and_quill.tooltip.action3": "_重置_並刪除選區。",

	"block.create.schematicannon.tooltip": "藍圖加農炮",
	"block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_，使用相鄰箱子中的物品及_火藥_作為燃料。",
	"block.create.schematicannon.tooltip.condition1": "當你對加農砲右鍵時",
	"block.create.schematicannon.tooltip.behaviour1": "打開加農砲的設定介面",

	"block.create.schematic_table.tooltip": "藍圖桌",
	"block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_",
	"block.create.schematic_table.tooltip.condition1": "放入空白藍圖時",
	"block.create.schematic_table.tooltip.behaviour1": "從Schematics文件夾上傳所選文件",

	"item.create.goggles.tooltip": "MR護目鏡",
	"item.create.goggles.tooltip.summary": "一副特殊的眼鏡，能夠讓你看見_動能_的信息。",
	"item.create.goggles.tooltip.condition1": "當裝備後",
	"item.create.goggles.tooltip.behaviour1": "將會顯示該機械元件的_速度_、_動能_等數值。",
	"item.create.goggles.tooltip.condition2": "當裝備後看向儀表時",
	"item.create.goggles.tooltip.behaviour2": "將會顯示該儀表所連接網路的_速度_、_動能_等數值。",
	"item.create.goggles.tooltip.condition3": "當裝備後看向液體容器時",
	"item.create.goggles.tooltip.behaviour3": "將會顯示儲存在該容器內的 _液體_ 以及其 _容量_ 等資訊。",

	"item.create.wrench.tooltip": "板手",
	"item.create.wrench.tooltip.summary": "一種常用的工具，能夠調整_動能_的_方向_、_配置_等。",
	"item.create.wrench.tooltip.control1": "當右鍵點擊_動能元件_時",
	"item.create.wrench.tooltip.action1": "以點擊的面為軸心_旋轉_點擊的方塊",
	"item.create.wrench.tooltip.control2": "當潛行右鍵時",
	"item.create.wrench.tooltip.action2": "將物品_取下_並移動到你的背包中。",

	"block.create.nozzle.tooltip": "分散網",
	"block.create.nozzle.tooltip.summary": "依附在鼓風機上，能夠將鼓風機的效果_分散_各個方向。",

	"block.create.cuckoo_clock.tooltip": "布穀鳥鐘",
	"block.create.cuckoo_clock.tooltip.summary": "精美的布穀鳥鐘，能夠報時",
	"block.create.cuckoo_clock.tooltip.condition1": "連接機械時",
	"block.create.cuckoo_clock.tooltip.behaviour1": "顯示_現在時間_且一天會報時_兩次_。中午一次，黃昏可以睡覺時一次 ",

	"block.create.turntable.tooltip": "轉盤",
	"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",

	"block.create.stockpile_switch.tooltip": "存量偵測器",
	"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
	"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
	"block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號",

	"block.create.content_observer.tooltip": "物品偵測器",
	"block.create.content_observer.tooltip.summary": "偵測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時，此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時，此組件將發出_紅石脈沖_。",

	"block.create.adjustable_crate.tooltip": "可調節板條箱",
	"block.create.adjustable_crate.tooltip.summary": "這個箱子可以調整容量，最大可以收納_16組_物品。",
	"block.create.adjustable_crate.tooltip.condition1": "當你對箱子按右鍵時",
	"block.create.adjustable_crate.tooltip.behaviour1": "打開箱子的設定介面",

	"block.create.creative_crate.tooltip": "創造板條箱",
	"block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 （創造專用物品）",
	"block.create.creative_crate.tooltip.condition1": "當標記了物品時",
	"block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品，並且任何放置到容器中的物品都會被_送入虛空_",

	"block.create.controller_rail.tooltip": "控制鐵軌",
	"block.create.controller_rail.tooltip.summary": "單向電動導軌，能夠精細控制礦車的移動速度。",
	"block.create.controller_rail.tooltip.condition1": "被紅石激活時",
	"block.create.controller_rail.tooltip.behaviour1": "根據訊號強度_加速_或_減速_經過的礦車。將紅石強度傳播到相鄰的控制鐵軌。",

	"item.create.sand_paper.tooltip": "紅砂紙",
	"item.create.sand_paper.tooltip.summary": "用來_打磨_物品的砂紙，可以用_機械手_來實現自動化。",
	"item.create.sand_paper.tooltip.condition1": "使用時",
	"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品。",

	"item.create.builders_tea.tooltip": "工人茶",
	"item.create.builders_tea.tooltip.summary": "神清氣爽的一天，從這杯完美茶飲開始。恢復復_饑餓值_並獲得_加速_效果。",

	"item.create.refined_radiance.tooltip": "光輝石",
	"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",
	"item.create.refined_radiance.tooltip.condition1": "工作進度",
	"item.create.refined_radiance.tooltip.behaviour1": "在未來的更新中會更新更多用途",

	"item.create.shadow_steel.tooltip": "暗影鋼",
	"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",
	"item.create.shadow_steel.tooltip.condition1": "工作進度",
	"item.create.shadow_steel.tooltip.behaviour1": "在未來的更新中會更新更多用途",

	"item.create.linked_controller.tooltip": "遙控器",
	"item.create.linked_controller.tooltip.summary": "提供_六個_連接到相對應_按鍵_的_無線紅石訊號機_ _手持的控制_",
	"item.create.linked_controller.tooltip.condition1": "點擊右鍵時",
	"item.create.linked_controller.tooltip.behaviour1": "_切換_遙控器，當遙控器啟動時你會失去_移動控制_",
	"item.create.linked_controller.tooltip.condition2": "當右鍵時",
	"item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_",
	"item.create.linked_controller.tooltip.condition3": "當對無線紅石訊號機點右鍵時",
	"item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_。按_六個控制鍵_的其中一個來綁定_頻率_到遙控器上",
	"item.create.linked_controller.tooltip.condition4": "當對講台按右鍵時",
	"item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上，可以更方便的控制它。（蹲下右鍵取回）",

	"item.create.diving_helmet.tooltip": "潛水頭盔",
	"item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間",
	"item.create.diving_helmet.tooltip.condition1": "當裝備時",
	"item.create.diving_helmet.tooltip.behaviour1": "提昇_水下呼吸效果_，會緩慢的抽取銅製後背包中的_壓縮空氣_",

	"item.create.copper_backtank.tooltip": "銅製後背包",
	"item.create.copper_backtank.tooltip.summary": "可裝備的氣罐，用來攜帶壓縮空氣",
	"item.create.copper_backtank.tooltip.condition1": "當裝備時",
	"item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
	"item.create.copper_backtank.tooltip.condition2": "當放置時，由轉動來補充驅動",
	"item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",

	"item.create.diving_boots.tooltip": "潛水鞋",
	"item.create.diving_boots.tooltip.summary": "一雙_沈重的鞋子_，提供更好的水下移動",
	"item.create.diving_boots.tooltip.condition1": "當裝備時",
	"item.create.diving_boots.tooltip.behaviour1": "你可以在水下走得更快而且可以跳躍，但是不能游泳。穿著者不會被輸送帶移動。",

	"item.create.crafting_blueprint.tooltip": "合成藍圖",
	"item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方，你可以更快速的合成物品。每一格代表一個合成配方",
	"item.create.crafting_blueprint.condition1": "右鍵點擊空格",
	"item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品",
	"item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
	"item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_蹲下_點擊可以一次合成_一組_的物品",

	"item.create.minecart_coupling.tooltip": "礦車連軸器",
	"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起，構成雄偉的火車。",
	"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
	"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起，在移動時將它們保持_恒定的距離_。",

	"block.create.peculiar_bell.tooltip": "黃銅鐘",
	"block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_，放在_靈魂火_正上方會有意想不到的副作用",

	"block.create.haunted_bell.tooltip": "靈魂鐘",
	"block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_",
	"block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時",
	"block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方",


	"_": "->------------------------]  Ponder Content  [------------------------<-",

	"create.ponder.hold_to_ponder": "按住 [%1$s] 來查看此物品的教學",
	"create.ponder.subject": "本場景的主題",
	"create.ponder.pondering": "有關於...",
	"create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式",
	"create.ponder.associated": "相關物品",
	"create.ponder.close": "關閉",
	"create.ponder.identify": "暫停",
	"create.ponder.next": "下個場景",
	"create.ponder.previous": "上個場景",
	"create.ponder.replay": "重播",
	"create.ponder.think_back": "返回",
	"create.ponder.slow_text": "放慢文字顯示速度",
	"create.ponder.exit": "離開",
	"create.ponder.welcome": "歡迎來到教學",
	"create.ponder.categories": "Create 中的分類",
	"create.ponder.index_description": "點擊其中一個圖像查看和他相關的物品以及方塊",
	"create.ponder.index_title": "教學首頁",
	"create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
	"create.ponder.shared.rpm32": "32 RPM",
	"create.ponder.shared.sneak_and": "潛行 +",
	"create.ponder.shared.storage_on_contraption": "與結構相連的儲物空間會自動撿取物品",
	"create.ponder.shared.behaviour_modify_wrench": "使用扳手來調整這個動作",
	"create.ponder.shared.rpm8": "8 RPM",
	"create.ponder.shared.ctrl_and": "Ctrl +",
	"create.ponder.shared.rpm16_source": "轉速: 16 RPM",
	"create.ponder.shared.rpm16": "16 RPM",
	"create.ponder.tag.kinetic_sources": "動能產生裝置",
	"create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能",
	"create.ponder.tag.contraption_actor": "特殊方塊",
	"create.ponder.tag.contraption_actor.description": "附加到移動裝置上時表現出特殊行為的方塊",
	"create.ponder.tag.arm_targets": "機械手臂的目標物",
	"create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標",
	"create.ponder.tag.logistics": "傳輸物品",
	"create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
	"create.ponder.tag.movement_anchor": "運動錨點",
	"create.ponder.tag.movement_anchor.description": "允許建立移動裝置的元件，以各種方式為連接的結構設置動畫",
	"create.ponder.tag.creative": "創造模式",
	"create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
	"create.ponder.tag.kinetic_relays": "動能傳遞方塊",
	"create.ponder.tag.kinetic_relays.description": "該裝置用於傳遞動能",
	"create.ponder.tag.windmill_sails": "風車軸承的帆",
	"create.ponder.tag.windmill_sails.description": "建造風車時用於產生動能的帆，每個帆對風車產生的效果都是同等的",
	"create.ponder.tag.contraption_assembly": "方塊連接物件",
	"create.ponder.tag.contraption_assembly.description": "此物件用於連接各個零件以便組成一個成品",
	"create.ponder.tag.decoration": "裝飾",
	"create.ponder.tag.decoration.description": "這些零件通常用於裝飾",
	"create.ponder.tag.kinetic_appliances": "動能利用裝置",
	"create.ponder.tag.kinetic_appliances.description": "這些裝置利用動能運作",
	"create.ponder.tag.redstone": "邏輯控制裝置",
	"create.ponder.tag.redstone.description": "這些裝置會在紅石電路中發揮用處",
	"create.ponder.tag.fluids": "液體控制裝置",
	"create.ponder.tag.fluids.description": "這些裝置可傳輸並利用液體",

	"create.ponder.adjustable_pulse_repeater.header": "使用可調式脈衝中繼器來控制訊號",
	"create.ponder.adjustable_pulse_repeater.text_1": "可調式脈衝中繼器每次運作時會產生一個短脈衝",
	"create.ponder.adjustable_pulse_repeater.text_2": "使用滑鼠滾輪來設定啟動後到產生脈衝的延遲",
	"create.ponder.adjustable_pulse_repeater.text_3": "延遲可設定到最大30分鐘",

	"create.ponder.adjustable_repeater.header": "使用可調式中繼器來控制訊號",
	"create.ponder.adjustable_repeater.text_1": "可調式中繼器就像一般的中繼器",
	"create.ponder.adjustable_repeater.text_2": "收到訊號後在設定好的時間過後才啟動...",
	"create.ponder.adjustable_repeater.text_3": "...訊號停止後也需要相隔同樣的時間過後才會停止",
	"create.ponder.adjustable_repeater.text_4": "使用滑鼠滾輪來設定延遲",
	"create.ponder.adjustable_repeater.text_5": "延遲可設定到最大30分鐘",

	"create.ponder.analog_lever.header": "使用可調式拉桿來控制訊號",
	"create.ponder.analog_lever.text_1": "可調式拉桿是一種小巧而輕準的紅石能源",
	"create.ponder.analog_lever.text_2": "右鍵來增加其紅石訊號輸出",
	"create.ponder.analog_lever.text_3": "潛行並右鍵來減少其紅石訊號輸出",

	"create.ponder.andesite_tunnel.header": "使用安山岩物品隧道",
	"create.ponder.andesite_tunnel.text_1": "安山岩物品隧道可以覆蓋在輸送帶上",
	"create.ponder.andesite_tunnel.text_2": "當安山岩物品隧道側邊連接到另一條輸送帶時...",
	"create.ponder.andesite_tunnel.text_3": "...隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上",
	"create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出",

	"create.ponder.basin.header": "在作業盆中處理物品",
	"create.ponder.basin.text_1": "作業盆可以放入物品或液體來進行處理",
	"create.ponder.basin.text_2": "在每次的處理完成後, 作業盆會試著輸出成品到他的側面下方",
	"create.ponder.basin.text_3": "當側面下方有一個有效的容器或設備, 作業盆側面會出現一個輸出嘴",
	"create.ponder.basin.text_4": "有很多的容器或設備可以觸發上述現象",
	"create.ponder.basin.text_5": "作業盆輸出的成品會被儲存到該容器或設備內",
	"create.ponder.basin.text_6": "如果側面沒有出現輸出嘴, 則作業盆內的成品則不會輸出",
	"create.ponder.basin.text_7": "這個原理用在產生的成品為下一輪處理的原料時相當有用",
	"create.ponder.basin.text_8": "期望的成品將會從作業盆中輸出",
	"create.ponder.basin.text_9": "加裝過濾器可防止未被處理的物品輸出",

	"create.ponder.bearing_modes.header": "機械軸承的工作模式",
	"create.ponder.bearing_modes.text_1": "當機械軸承停止時，它會控制整個結構停在最近的垂直線上並實體化",
	"create.ponder.bearing_modes.text_2": "你可以控制它不要實體化，或是在結構起始位置才實體化",

	"create.ponder.belt_casing.header": "包裹住輸送帶",
	"create.ponder.belt_casing.text_1": "安山岩機殼或黃銅機殼可以用來裝飾輸送帶",
	"create.ponder.belt_casing.text_2": "使用扳手可以移除機殼",

	"create.ponder.belt_connector.header": "使用輸送帶",
	"create.ponder.belt_connector.text_1": "手持輸送帶對兩根傳動軸右鍵以安裝輸送帶",
	"create.ponder.belt_connector.text_2": "不小心點到傳動軸的話可以用潛行+右鍵來取消選取",
	"create.ponder.belt_connector.text_3": "輸送帶間只要有空間就能安裝額外的傳動軸",
	"create.ponder.belt_connector.text_4": "相同輸送帶接出來的傳動軸轉速及轉向會相同",
	"create.ponder.belt_connector.text_5": "使用扳手可以移除已安裝的傳動軸",
	"create.ponder.belt_connector.text_6": "輸送帶可以被各種染料染色",

	"create.ponder.belt_directions.header": "輸送帶正確的安裝方向",
	"create.ponder.belt_directions.text_1": "輸送帶不可以隨意聯結",
	"create.ponder.belt_directions.text_2": "1. 輸送帶可以水平連結",
	"create.ponder.belt_directions.text_3": "2. 輸送帶可以對角連結",
	"create.ponder.belt_directions.text_4": "3. 輸送帶可以垂直連結",
	"create.ponder.belt_directions.text_5": "4. 也可以連結在垂直的傳動軸上",
	"create.ponder.belt_directions.text_6": "這些都是可以使用的連接方式，輸送帶可以放置的長度為2~20格",

	"create.ponder.belt_transport.header": "將輸送帶用於後勤",
	"create.ponder.belt_transport.text_1": "被啟動的輸送帶能運送物品及實體",
	"create.ponder.belt_transport.text_2": "空手對輸送帶上的物品右鍵即可從輸送帶上取下物品",

	"create.ponder.blaze_burner.header": "餵食烈焰使者動力爐",
	"create.ponder.blaze_burner.text_1": "烈焰使者動力爐可以用來加熱作業盆",
	"create.ponder.blaze_burner.text_2": "你需要餵食可以燃燒的物品來加熱作業盆",
	"create.ponder.blaze_burner.text_3": "餵食熔岩蛋糕可以讓烈焰使者動力爐加熱到另一個更高的境界",
	"create.ponder.blaze_burner.text_4": "使用機械手或機械手臂來將餵食自動化",

	"create.ponder.brass_funnel.header": "黃銅漏斗",
	"create.ponder.brass_funnel.text_1": "安山岩漏斗每次只能傳輸一個物品",
	"create.ponder.brass_funnel.text_2": "但黃銅漏斗每次可以傳輸整組物品",
	"create.ponder.brass_funnel.text_3": "對漏斗上的過濾格使用滾輪可以調整每次輸出物品的數量",
	"create.ponder.brass_funnel.text_4": "手持物品對漏斗上的過濾格右鍵可以限制漏斗只輸出該物品",

	"create.ponder.brass_tunnel.header": "使用黃銅隧道",
	"create.ponder.brass_tunnel.text_1": "黃銅隧道必須裝設在輸送帶上",
	"create.ponder.brass_tunnel.text_2": "黃銅隧道輸出入口上都有過濾格",
	"create.ponder.brass_tunnel.text_3": "在輸入口上的過濾器會阻擋不相符的物品",
	"create.ponder.brass_tunnel.text_4": "在輸出口上的過濾器可依種類整理排列物品",
	"create.ponder.brass_tunnel.text_5": "如果數種與過濾相符的物品通過隧道, 隧道的分配模式將決定如何處理這些物品",
	"create.ponder.brass_tunnel.text_6": "在平行相鄰的輸送帶上，相鄰的黃銅隧道將會成為一組",
	"create.ponder.brass_tunnel.text_7": "輸入該組內的物品將會採用該組隧道的分配模式輸送",
	"create.ponder.brass_tunnel.text_8": "在這個情況下, 物品也能被直接輸入到隧道方塊",

	"create.ponder.brass_tunnel_modes.header": "黃銅隧道的分配模式",
	"create.ponder.brass_tunnel_modes.text_1": "使用扳手來調整隧道的分配模式",
	"create.ponder.brass_tunnel_modes.text_10": "'同步輸入' 是一種黃銅隧道的特殊設定",
	"create.ponder.brass_tunnel_modes.text_11": "當同組內的所有隧道都有一個可通過的物品時，所有隧道才可輸出物品",
	"create.ponder.brass_tunnel_modes.text_12": "這確保了同組隧道所在的輸送帶都能以同一速率輸出物品",
	"create.ponder.brass_tunnel_modes.text_2": "'分流輸出' 此模式會將物品輸出到該組隧道可用的輸出口",
	"create.ponder.brass_tunnel_modes.text_3": "如果該組隧道內某個輸出口無法再輸出物品，則該輸出口會被跳過",
	"create.ponder.brass_tunnel_modes.text_4": "'強制分流輸出' 模式不會跳過某個無法輸出物品的輸出口, 直到該輸出口可以輸出物品",
	"create.ponder.brass_tunnel_modes.text_5": "'輪詢輸入' 模式將會保持整組物品完整性, 然後在有輸出口可以輸出時才輸入物品",
	"create.ponder.brass_tunnel_modes.text_6": "如果該組隧道內某個輸出口無法再輸出物品，則該輸出口會被跳過",
	"create.ponder.brass_tunnel_modes.text_7": "'強制輪詢輸入' 模式不會跳過某個無法輸出物品的輸出口, 直到該輸出口可以輸出物品",
	"create.ponder.brass_tunnel_modes.text_8": "'鄰近優先' 模式會將物品輸出到該組隧道離物品輸入口最近的出口",
	"create.ponder.brass_tunnel_modes.text_9": "'隨機輸出' 模式會隨機選擇同組隧道的一個輸出口輸出",

	"create.ponder.cart_assembler.header": "使用礦車裝修站裝修礦車來移動結構",
	"create.ponder.cart_assembler.text_1": "礦車裝修站會將所有連接到礦車的結構裝在礦車上",
	"create.ponder.cart_assembler.text_2": "如果沒有紅時訊號，它會將礦車結構分解成方塊",
	"create.ponder.cart_assembler.text_3": "對礦車結構使用扳手可以將礦車變成物品",

	"create.ponder.cart_assembler_dual.header": "雙礦車結構",
	"create.ponder.cart_assembler_dual.text_1": "當兩台礦車在同一礦車結構上",
	"create.ponder.cart_assembler_dual.text_2": "任一礦車裝修站收到紅石訊號時，會形成完整的一個礦車結構",
	"create.ponder.cart_assembler_dual.text_3": "整個礦車結構會類似於用礦車連結器連接兩個礦車結構",

	"create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
	"create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
	"create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向，則結構方向不會隨礦車方向改變",
	"create.ponder.cart_assembler_modes.text_3": "如果在裝修站鎖定其方向，則結構方向不會隨礦車方向改變",

	"create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
	"create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
	"create.ponder.cart_assembler_rails.text_2": "如果裝修站在沒有紅石訊號的動力鐵軌或控制鐵軌上，則礦車會停下直到鐵軌收到紅石訊號",
	"create.ponder.cart_assembler_rails.text_3": "有幾種礦車可以當作錨來使用",
	"create.ponder.cart_assembler_rails.text_4": "熔爐礦車會盡可能維持熔煉狀態，並會拿取鄰近儲存結構上的燃料",

	"create.ponder.chain_drive.header": "使用鏈式傳動箱傳遞動能",
	"create.ponder.chain_drive.text_1": "同一排上的鏈式傳動箱會互相傳遞動能",
	"create.ponder.chain_drive.text_2": "所有傳動軸此時會朝相同方向旋轉",
	"create.ponder.chain_drive.text_3": "任一個鏈式傳動箱被旋轉90度時所有鏈式傳動箱仍可正常運作",

	"create.ponder.chain_gearshift.header": "使用可調式鏈式變速箱來調整轉速",
	"create.ponder.chain_gearshift.text_1": "未被控制的可調式鏈式變速箱與鏈式傳動箱無異",
	"create.ponder.chain_gearshift.text_2": "當可調式鏈式變速箱被啟動後，它會把轉速提升兩倍傳至其他鏈式傳動箱",
	"create.ponder.chain_gearshift.text_3": "當被啟動的可調式鏈式變速箱並不是動能輸入端，則它會把轉速減半",
	"create.ponder.chain_gearshift.text_4": "上述兩種狀況中，其他鏈式傳動箱都會被可調式鏈式變速箱提升兩倍的轉速",
	"create.ponder.chain_gearshift.text_5": "利用紅石訊號的強弱可以調整轉速倍率為x1或x2",
	"create.ponder.chain_gearshift.text_6": "12 RPM",

	"create.ponder.chute.header": "使用滑道向下輸送物品",
	"create.ponder.chute.text_1": "滑道可以在兩個垂直的儲物空間中輸送物品",
	"create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
	"create.ponder.chute.text_3": "在滑道的側面放置另一個滑道，會產生一個斜狀的滑道",

	"create.ponder.chute_upward.header": "使用滑道向上輸送物品",
	"create.ponder.chute_upward.text_1": "在滑道上方或下方使用鼓風機時，物品會根據被向上或向下吹",
	"create.ponder.chute_upward.text_2": "裝備MR護目鏡以觀測物品的傳輸方向",
	"create.ponder.chute_upward.text_3": "如滑道底端被擋住，則物品只能由側邊進行輸出入",

	"create.ponder.clockwork_bearing.header": "使用時鐘軸承來建造時鐘結構",
	"create.ponder.clockwork_bearing.text_1": "時鐘軸承會黏住其前方方塊產生一個時針結構",
	"create.ponder.clockwork_bearing.text_2": "在輸入動能後，該結構會依照遊戲時間來旋轉",
	"create.ponder.clockwork_bearing.text_3": "3:00",
	"create.ponder.clockwork_bearing.text_4": "4:00",
	"create.ponder.clockwork_bearing.text_5": "對軸承右鍵會使結構啟動或停止",
	"create.ponder.clockwork_bearing.text_6": "在時針結構的前方可再增加一組分針結構",
	"create.ponder.clockwork_bearing.text_7": "你必須確保時針分針結構間未被使用強力膠之類的相連零件",
	"create.ponder.clockwork_bearing.text_8": "分針結構此時將正常運作",

	"create.ponder.clutch.header": "使用離合器控制動能",
	"create.ponder.clutch.text_1": "離合器能將動能直線傳遞",
	"create.ponder.clutch.text_2": "當離合器被啟動，離合器會中斷動能傳遞",

	"create.ponder.cog_speedup.header": "使用大小齒輪來變速",
	"create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向傳遞動能",
	"create.ponder.cog_speedup.text_2": "從大齒輪傳遞動能至小齒輪時，轉速加倍",
	"create.ponder.cog_speedup.text_3": "從小齒輪傳遞動能至大齒輪時，轉速減半",

	"create.ponder.cogwheel.header": "使用齒輪來傳遞動能",
	"create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪",
	"create.ponder.cogwheel.text_2": "以此方式連接的齒輪，旋轉方向相反",

	"create.ponder.creative_fluid_tank.header": "創造液體除存罐",
	"create.ponder.creative_fluid_tank.text_1": "創造液體除存罐可以提供無限的液體",
	"create.ponder.creative_fluid_tank.text_2": "拿著一個液體物品點擊可以設定它",
	"create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取液體",
	"create.ponder.creative_fluid_tank.text_4": "任何被抽進創造液體除存罐的液體都會消失",

	"create.ponder.creative_motor.header": "使用創造馬達產生動能",
	"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能，而且體積相當小巧",
	"create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪，可以改變馬達的轉速",

	"create.ponder.crushing_wheels.header": "使用粉碎輪處理物品",
	"create.ponder.crushing_wheels.text_1": "一對粉碎輪，磨物快又準",
	"create.ponder.crushing_wheels.text_2": "接入的動能必須使這兩個輪子契合轉動",
	"create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理",
	"create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取",

	"create.ponder.deployer.header": "使用機械手",
	"create.ponder.deployer.text_1": "在機械手獲得動能後能夠模仿玩家的各種行為",
	"create.ponder.deployer.text_10": "對機械手手部右鍵，即可將手上的物品給它使用",
	"create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內",
	"create.ponder.deployer.text_12": "機械手附帶一個過濾格",
	"create.ponder.deployer.text_13": "當設定了過濾後，只有當它的手中物品與過濾格相符時，它才會工作",
	"create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入...",
	"create.ponder.deployer.text_15": "...不符的物品可被取出來",
	"create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動",
	"create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作",
	"create.ponder.deployer.text_4": "機械手可以：",
	"create.ponder.deployer.text_5": "放置方塊",
	"create.ponder.deployer.text_6": "使用物品",
	"create.ponder.deployer.text_7": "啟動方塊",
	"create.ponder.deployer.text_8": "採收方塊",
	"create.ponder.deployer.text_9": "以及攻擊生物",

	"create.ponder.deployer_contraption.header": "在裝置上使用機械手",
	"create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時...",
	"create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品",
	"create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品",

	"create.ponder.deployer_modes.header": "機械手的工作模式",
	"create.ponder.deployer_modes.text_1": "在設設情況下，機械手模仿玩家的右鍵",
	"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",

	"create.ponder.deployer_processing.header": "用機器手處理物品",
	"create.ponder.deployer_processing.text_1": "拿著適當物品的機器手可以處理下面的物品",
	"create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上",
	"create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時...",
	"create.ponder.deployer_processing.text_4": "機器手會抓住他並且自動處理",

	"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
	"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
	"create.ponder.deployer_redstone.text_2": "在停止工作前，機械手會完成目前手頭上的工作",
	"create.ponder.deployer_redstone.text_3": "因此，輸入脈衝訊號可以使其每次只進行一個週期的工作",

	"create.ponder.depot.header": "使用置物台",
	"create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用",
	"create.ponder.depot.text_2": "右擊可以手動放置或取下物品",
	"create.ponder.depot.text_3": "與傳送帶一樣，它也可以將其內的物品轉送到其他設備中進行加工...",
	"create.ponder.depot.text_4": "...同時物品也可以被機械手存取",

	"create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃燒室",
	"create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃燒室右擊烈焰人來抓取烈焰人",
	"create.ponder.empty_blaze_burner.text_2": "或者，也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室",
	"create.ponder.empty_blaze_burner.text_3": "這樣，你便有了一個可供部分機器加工的熱源",
	"create.ponder.empty_blaze_burner.text_4": "如果是為了美觀，空的烈焰人燃燒室也可以被打火石點燃",
	"create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火",
	"create.ponder.empty_blaze_burner.text_6": "但是，這樣的熱源不足以給機器提加工供足夠的熱量",

	"create.ponder.fan_direction.header": "鼓風機的氣流",
	"create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流",
	"create.ponder.fan_direction.text_2": "流速以及方向由所接收動能的強弱以及方向而定",

	"create.ponder.fan_processing.header": "使用鼓風機加工物品",
	"create.ponder.fan_processing.text_1": "當氣流吹過熔岩時，氣流會被加熱",
	"create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉",
	"create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰",
	"create.ponder.fan_processing.text_4": "而想要烹飪食物，必須要透過吹過火焰的氣流來煙燻食物",
	"create.ponder.fan_processing.text_5": "當氣流吹過水後，便可用於洗滌物品",
	"create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情",
	"create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響，只影響氣流的吹拂距離",
	"create.ponder.fan_processing.text_8": "而那些放置在置物台或者傳送帶上的物品，鼓風機也是可以處理的",

	"create.ponder.fan_source.header": "使用鼓風機來產生動能",
	"create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置，鼓風機可以藉此產生動能",
	"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後，它便會向外供給動能",

	"create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動液體",
	"create.ponder.fluid_pipe_flow.text_1": "液體管可以連接兩個或更多的液體來源與目標",
	"create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶",
	"create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線",
	"create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸液體",
	"create.ponder.fluid_pipe_flow.text_5": "一開始不會有液體被抽出來",
	"create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來，才會有液體被抽過去",
	"create.ponder.fluid_pipe_flow.text_7": "因此，管線裡不會『物理上的』含有液體",

	"create.ponder.fluid_pipe_interaction.header": "抽取並填滿液體罐",
	"create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動",
	"create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿",
	"create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的液體源方塊可以被抽走",
	"create.ponder.fluid_pipe_interaction.text_4": "當液體被排放出來時會產生新的液體源方塊",
	"create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體",

	"create.ponder.fluid_tank_sizes.header": "液體罐的尺寸",
	"create.ponder.fluid_tank_sizes.text_1": "可以組合液體罐以增加總容量",
	"create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形 ......",
	"create.ponder.fluid_tank_sizes.text_3": "...... 最多可以堆疊 30 層",
	"create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶",

	"create.ponder.fluid_tank_storage.header": "在液體罐中儲存液體",
	"create.ponder.fluid_tank_storage.text_1": "液體罐中可儲存大量的液體",
	"create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入液體",
	"create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出液體容量",
	"create.ponder.fluid_tank_storage.text_4": "但是，在生存模式你不能直接存入、取出液體",
	"create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或液體灌注器和管線網路互動",

	"create.ponder.flywheel.header": "使用飛輪來產生動能",
	"create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用，方可產生動能",
	"create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值",
	"create.ponder.flywheel.text_3": "使用高爐會使得引擎的效率翻倍",

	"create.ponder.funnel_compat.header": "漏斗的相容性",
	"create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動",
	"create.ponder.funnel_compat.text_2": "動力鋸",
	"create.ponder.funnel_compat.text_3": "置物台",
	"create.ponder.funnel_compat.text_4": "分液池",

	"create.ponder.funnel_direction.header": "物流方向",
	"create.ponder.funnel_direction.text_1": "直接放置時，漏斗會將物品從容器中取出",
	"create.ponder.funnel_direction.text_2": "潛行時放置時，漏斗會將物品置入容器中",
	"create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存/取模式",
	"create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性",
	"create.ponder.funnel_direction.text_5": "在傳送帶末端放置的漏斗會根據傳送帶的傳動方向存/取物品",

	"create.ponder.funnel_intro.header": "使用漏斗",
	"create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品，可謂又快又好",

	"create.ponder.funnel_redstone.header": "紅石訊號控制",
	"create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作",

	"create.ponder.funnel_transfer.header": "直接運輸",
	"create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中",
	"create.ponder.funnel_transfer.text_2": "溜槽和智慧溜槽更適用於這樣的場景",
	"create.ponder.funnel_transfer.text_3": "水平傳輸也是如此，也許傳送帶更方便快捷",

	"create.ponder.furnace_engine.header": "使用熔爐引擎生產動能",
	"create.ponder.furnace_engine.text_1": "熔爐引擎會在與其相連熔爐工作時生產動能",
	"create.ponder.furnace_engine.text_2": "如此產生的動能具有非常大的應力值",
	"create.ponder.furnace_engine.text_3": "使用高爐會使得引擎的效率翻倍",

	"create.ponder.gantry_carriage.header": "使用起重機取物器",
	"create.ponder.gantry_carriage.text_1": "起重機取物器可以被放置在起重機杆上，並且可以沿著起重機杆運動",
	"create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊",

	"create.ponder.gantry_cascaded.header": "串聯起重機",
	"create.ponder.gantry_cascaded.text_1": "無需強力膠，取物器便可與起重機杆相連",
	"create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機杆上也是如此",
	"create.ponder.gantry_cascaded.text_3": "因此，起重機系統可以串聯起來，如此可以影響到多軸向的運動",

	"create.ponder.gantry_direction.header": "起重機移動方向",
	"create.ponder.gantry_direction.text_1": "起重機杆可以有相反的方向",
	"create.ponder.gantry_direction.text_2": "取物器的移動方向取決於起重機杆的方向",
	"create.ponder.gantry_direction.text_3": "......以及起重機杆的旋轉方向",
	"create.ponder.gantry_direction.text_4": "在旋轉傳遞中，此規則同樣適用",

	"create.ponder.gantry_redstone.header": "起重機的力傳遞",
	"create.ponder.gantry_redstone.text_1": "被紅石訊號啟動的起重機，將不會移動其上的取物器",
	"create.ponder.gantry_redstone.text_2": "作為替代，杆上的動能會傳遞到取物器的輸出杆上",

	"create.ponder.gantry_shaft.header": "使用起重機杆",
	"create.ponder.gantry_shaft.text_1": "起重機杆組成了起重機結構的基礎。與其相接的載物器可以沿著杆進行移動。",
	"create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊。",

	"create.ponder.gearbox.header": "使用十字齒輪箱傳遞動能",
	"create.ponder.gearbox.text_1": "更改旋轉軸，很容易使得整個旋轉體系變得臃腫不堪",
	"create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案，它的體積更為小巧緊",
	"create.ponder.gearbox.text_3": "側邊連接的傳動桿，旋轉方向與輸入端一致",
	"create.ponder.gearbox.text_4": "直線連接的傳動桿，旋轉方向會被反轉",

	"create.ponder.gearshift.header": "使用反轉齒輪箱控制動能",
	"create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉",
	"create.ponder.gearshift.text_2": "通入紅石訊號後，輸出端的旋轉方向會被反轉",

	"create.ponder.hand_crank.header": "使用手搖把手產生動能",
	"create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動能",
	"create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它",
	"create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
	"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",

	"create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿液體",
	"create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的液體",
	"create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
	"create.ponder.hose_pulley.text_3": "反轉時可以收回軟管",
	"create.ponder.hose_pulley.text_4": "另一邊可以連接管線",
	"create.ponder.hose_pulley.text_5": "相連的管線網路可以提供液體 ......",
	"create.ponder.hose_pulley.text_6": "...... 或是從池子裡抽取液體",
	"create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量",

	"create.ponder.hose_pulley_infinite.header": "被動填充和排放大量液體",
	"create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時 ......",
	"create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限液體源",
	"create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放液體到海洋中而不影響海洋",

	"create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面",
	"create.ponder.hose_pulley_level.text_1": "完全縮回時，軟管滑輪無法操作",
	"create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行",
	"create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方",
	"create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行",
	"create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端",

	"create.ponder.item_drain.header": "使用分液池清空液體容器",
	"create.ponder.item_drain.text_1": "分液池可以從液體容器中清空抽取液體",
	"create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的液體倒進去",
	"create.ponder.item_drain.text_3": "當從旁邊輸入物品 ......",
	"create.ponder.item_drain.text_4": "...... 他會從上方滑過，並清空裡面的液體",
	"create.ponder.item_drain.text_5": "現在液體網路可以抽取分液池中的液體了",

	"create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
	"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
	"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",

	"create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊",
	"create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面",
	"create.ponder.linear_chassis_attachment.text_2": "再次點擊黏性面，可以將它的相反面也變得具有黏性",
	"create.ponder.linear_chassis_attachment.text_3": "空手潛行右擊可以移除此面的黏性物",
	"create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住",
	"create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍",
	"create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪，你可以一次性調節所有底盤的影響範圍",
	"create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊，你需要用到強力膠",
	"create.ponder.linear_chassis_attachment.text_8": "利用這些機制，任何形狀的機制都可以像裝置那樣移動",

	"create.ponder.linear_chassis_group.header": "成組移動機殼底盤",
	"create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起",
	"create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動，其餘的底盤也會跟著移動",
	"create.ponder.linear_chassis_group.text_3": "不同種類的底盤，或者是朝向不一致的底盤，將不會相連",

	"create.ponder.mechanical_arm.header": "設定動力臂",
	"create.ponder.mechanical_arm.text_1": "你得在放置動力臂之前就設定好它的輸入以及輸出端",
	"create.ponder.mechanical_arm.text_2": "手持動力臂右擊某個存儲空間，可以將其指定為目標",
	"create.ponder.mechanical_arm.text_3": "再次右擊可以將其在輸入端（藍色）以及輸出端（橙色）之間切換",
	"create.ponder.mechanical_arm.text_4": "左擊此組件可以移除選擇",
	"create.ponder.mechanical_arm.text_5": "將動力臂放下來後，它會將此前選擇的方塊作為目標",
	"create.ponder.mechanical_arm.text_6": "在有效範圍內，機械手臂可以有任意數量的輸出以及輸入端",
	"create.ponder.mechanical_arm.text_7": "然而，並不是所有的存儲空間可以被直接互動",
	"create.ponder.mechanical_arm.text_8": "在此情況下，漏斗和置物台可以解決此問題",

	"create.ponder.mechanical_arm_filtering.header": "過濾動力臂的輸出端",
	"create.ponder.mechanical_arm_filtering.text_1": "輸入",
	"create.ponder.mechanical_arm_filtering.text_2": "輸出",
	"create.ponder.mechanical_arm_filtering.text_3": "有時，你會想著利用某種過濾限煞車力臂的目標",
	"create.ponder.mechanical_arm_filtering.text_4": "動力臂自身並不提供任何過濾選項",
	"create.ponder.mechanical_arm_filtering.text_5": "然而，若將黃銅漏斗作為目標，則漏斗的過濾槽則可以應用至動力臂上",
	"create.ponder.mechanical_arm_filtering.text_6": "動力臂足夠智慧，它不會去拿取那些它無法分配的物品",

	"create.ponder.mechanical_arm_modes.header": "動力臂的分配模式",
	"create.ponder.mechanical_arm_modes.text_1": "輸入",
	"create.ponder.mechanical_arm_modes.text_2": "輸出",
	"create.ponder.mechanical_arm_modes.text_3": "若動力臂必須在數個有效的輸出端之間作出選擇...",
	"create.ponder.mechanical_arm_modes.text_4": "...它會依照自己的設定選擇特定的行為",
	"create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪，可以改變其設定",
	"create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解，即循環輸出至所有有效的輸出端",
	"create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品，則它會被跳過",
	"create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端，動力臂會一直等待，直到輸出端有空位容納物品輸入",
	"create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得動力臂先將物品輸出至更早被選擇的輸出端",

	"create.ponder.mechanical_arm_redstone.header": "利用紅石訊號控制動力臂",
	"create.ponder.mechanical_arm_redstone.text_1": "通入紅石訊號後，動力臂會停止工作",
	"create.ponder.mechanical_arm_redstone.text_2": "在停止工作前，它會完成目前正在進行的工作週期",
	"create.ponder.mechanical_arm_redstone.text_3": "因此，通入單次負紅石脈衝可以精確控制動力臂，使其每次只進行單個週期的工作",

	"create.ponder.mechanical_bearing.header": "使用動力軸承移動結構",
	"create.ponder.mechanical_bearing.text_1": "動力軸承會與其前方的方塊黏合在一起",
	"create.ponder.mechanical_bearing.text_2": "接收到動能後，它會將這一黏合結構組裝為旋轉裝置",

	"create.ponder.mechanical_crafter.header": "設置動力合成器",
	"create.ponder.mechanical_crafter.text_1": "動力合成器陣列可用於自動化任何合成配方的製作",
	"create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路",
	"create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口，整套合成器方可算是設置正確",
	"create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中",
	"create.ponder.mechanical_crafter.text_5": "動力合成器的運轉需要動能的供應",
	"create.ponder.mechanical_crafter.text_6": "右擊合成器正面，可以手動放入物品",
	"create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品，合成就會開始",
	"create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方，你可以通入紅石訊號強制開啟合成",

	"create.ponder.mechanical_crafter_connect.header": "為合成器連接物品欄",
	"create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品",
	"create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手，可以連接合成器",
	"create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入",

	"create.ponder.mechanical_crafter_covers.header": "蓋住動力合成器的合成槽",
	"create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器，來補足合成通路上的間隙",
	"create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板，合成器會在合成進行時的行為就如同一個空的合成槽位",
	"create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響",

	"create.ponder.mechanical_drill.header": "使用機械鑽頭破壞方塊",
	"create.ponder.mechanical_drill.text_1": "當向其通入動能後，機械鑽頭會破壞它面前的方塊",
	"create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於通入的動能轉速",

	"create.ponder.mechanical_drill_contraption.header": "在裝置中使用機械鑽頭",
	"create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時...",
	"create.ponder.mechanical_drill_contraption.text_2": "...它會破壞掉它撞上的方塊",

	"create.ponder.mechanical_harvester.header": "在裝置中使用動力收割機",
	"create.ponder.mechanical_harvester.text_1": "在運動裝置中使用動力收割機時...",
	"create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物，並重設這些作物的生長進度",

	"create.ponder.mechanical_mixer.header": "使用動力攪拌器處理物品",
	"create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆，你可以自動化某些合成配方",
	"create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方，以及一些額外的配方",
	"create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃燒室提供熱量",
	"create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",

	"create.ponder.mechanical_piston.header": "使用動力活塞移動結構",
	"create.ponder.mechanical_piston.text_1": "動力活塞可以移動它前方的方塊",
	"create.ponder.mechanical_piston.text_2": "移動速度和方向取決於通入活塞的動能",
	"create.ponder.mechanical_piston.text_3": "黏性動力活塞可以將相接的方塊拉回來",

	"create.ponder.mechanical_piston_modes.header": "動力活塞的移動模式",
	"create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下，被移動的結構就會回退到方塊狀態",
	"create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化，或者只在起始位置方塊化",

	"create.ponder.mechanical_plough.header": "在裝置中使用動力犁",
	"create.ponder.mechanical_plough.text_1": "在運動裝置中使用動力犁時...",
	"create.ponder.mechanical_plough.text_2": "...它會破壞掉那些不具有固體碰撞箱的方塊",
	"create.ponder.mechanical_plough.text_3": "此外，動力犁可以耕地",
	"create.ponder.mechanical_plough.text_4": "...它也可以在不傷害實體的情況下推動它們",

	"create.ponder.mechanical_press.header": "使用機械液壓機處理物品",
	"create.ponder.mechanical_press.text_1": "機械液壓機可以處理位於其下方的物品",
	"create.ponder.mechanical_press.text_2": "在其下方丟入物品，或者將物品放在置物台上，都算作有效的物品輸入",
	"create.ponder.mechanical_press.text_3": "若物品被輸入時正位於傳送帶上...",
	"create.ponder.mechanical_press.text_4": "輥軋機會使物品停下，然後自動處理這一物品",

	"create.ponder.mechanical_press_compacting.header": "使用機械液壓機壓縮物品",
	"create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行輥軋，可以將這些物品壓縮在一起",
	"create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方，以及一些額外的配方",
	"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量",
	"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",

	"create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送液體",
	"create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
	"create.ponder.mechanical_pump_flow.text_2": "轉動時，箭頭指向液體的方向",
	"create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取液體 ......",
	"create.ponder.mechanical_pump_flow.text_4": "...... 當前面的網絡向外傳輸時",
	"create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉液體的方向",
	"create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向",

	"create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量",
	"create.ponder.mechanical_pump_speed.text_1": "無論轉速如何，機械幫浦都只能影響相連的 16 個方塊以內的管線",
	"create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度 ......",
	"create.ponder.mechanical_pump_speed.text_3": "...... 以及流體轉移的速度",
	"create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
	"create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向",

	"create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
	"create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後，動力鋸可以直接砍伐掉它面前的樹木",
	"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹，鋸子必須破壞掉樹與地面連接的最後一個方塊",

	"create.ponder.mechanical_saw_contraption.header": "在裝置中使用動力鋸",
	"create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用動力鋸...",
	"create.ponder.mechanical_saw_contraption.text_2": "...它會將撞到它的樹木破壞掉",

	"create.ponder.mechanical_saw_processing.header": "使用動力鋸處理物品",
	"create.ponder.mechanical_saw_processing.text_1": "面向朝上的動力鋸可以將物品處理為其變種",
	"create.ponder.mechanical_saw_processing.text_2": "處理過後的物品的彈出方向始終與通入鋸中的旋轉轉向相反",
	"create.ponder.mechanical_saw_processing.text_3": "鋸子可以",
	"create.ponder.mechanical_saw_processing.text_4": "若輸入原料有多種可能產物，你可以用動力鋸上的過濾槽指定只產出某種產物",
	"create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽，動力鋸會在各產物中按順序循環輸出",

	"create.ponder.millstone.header": "使用石磨處理物品",
	"create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製",
	"create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合，方可為其通入動力",
	"create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品",
	"create.ponder.millstone.text_4": "一段時間過後，右擊石磨可以拿出其中的產物",
	"create.ponder.millstone.text_5": "產物的提取也是可以自動化的",

	"create.ponder.nixie_tube.header": "使用真空管顯示器",
	"create.ponder.nixie_tube.text_1": "通入紅石訊號後，真空管顯示器會顯示出紅石訊號的強度",
	"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名，可以自訂它的顯示文本",
	"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",

	"create.ponder.piston_pole.header": "活塞延長杆",
	"create.ponder.piston_pole.text_1": "若無相接的延長杆，動力活塞無法移動其他方塊",
	"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度，決定了活塞的推動範圍",

	"create.ponder.portable_fluid_interface.header": "移動式液體口",
	"create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接",
	"create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用，而無需停止裝置",
	"create.ponder.portable_fluid_interface.text_3": "放置第二個，中間間隔 1 或 2 個方塊",
	"create.ponder.portable_fluid_interface.text_4": "每當他們擦身而過時，他們就會建立聯繫",
	"create.ponder.portable_fluid_interface.text_5": "啟用時，移動式液體口將代表裝置上的『所有』水箱",
	"create.ponder.portable_fluid_interface.text_6": "現在可以輸入液體 ......",
	"create.ponder.portable_fluid_interface.text_7": "...... 或從裝置中抽取",
	"create.ponder.portable_fluid_interface.text_8": "一段時間沒有液體交換後，裝置將繼續前進",

	"create.ponder.portable_storage_interface.header": "裝置存儲交換",
	"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
	"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
	"create.ponder.portable_storage_interface.text_3": "放置第二個介面時，記得要與裝置介面相隔 1 格或者 2 格的距離",
	"create.ponder.portable_storage_interface.text_4": "當它們彼此經過時，它們會連接在一起",
	"create.ponder.portable_storage_interface.text_5": "連接狀態下，固定側介面便會作為整個裝置的存儲空間代理",
	"create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內...",
	"create.ponder.portable_storage_interface.text_7": "...或是從裝置中提取出來",
	"create.ponder.portable_storage_interface.text_8": "物品交換完畢後，裝置仍然會停留在原地一小會，然後才會繼續前行",

	"create.ponder.portable_storage_interface_redstone.header": "紅石控制",
	"create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為",

	"create.ponder.powered_latch.header": "使用閂鎖器控制訊號",
	"create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆",
	"create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態",
	"create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態",
	"create.ponder.powered_latch.text_4": "你也可以手動切換其狀態",

	"create.ponder.powered_toggle_latch.header": "使用T型正反器控制訊號",
	"create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆",
	"create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態",
	"create.ponder.powered_toggle_latch.text_3": "...開啟或者是關閉",
	"create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態",

	"create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號",
	"create.ponder.pulse_repeater.text_1": "脈衝中繼器會將所有通入的紅石訊號縮減為一次脈衝",

	"create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊",
	"create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起",
	"create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時，其餘的底盤也會被帶動",
	"create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面",
	"create.ponder.radial_chassis.text_4": "再次點擊黏性面，可以讓其所有面都變得帶黏性",
	"create.ponder.radial_chassis.text_5": "空手潛行右擊可以移除其上的黏性物",
	"create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸...",
	"create.ponder.radial_chassis.text_7": "...底盤便會與同層且位於半徑內的所有可及方塊黏著在一起",
	"create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍",
	"create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著",

	"create.ponder.redstone_contact.header": "接觸式紅石訊號發生器",
	"create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時，它們會發出紅石訊號",
	"create.ponder.redstone_contact.text_2": "並且，若有一方位於運動裝置上，此特性也能正常生效",

	"create.ponder.redstone_link.header": "使用無線紅石訊號機",
	"create.ponder.redstone_link.text_1": "無線紅石訊號機可以無線傳輸紅石訊號",
	"create.ponder.redstone_link.text_2": "潛行右擊可以改變其接收模式",
	"create.ponder.redstone_link.text_3": "手持扳手右擊也可以",
	"create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號，有效距離為 128 格",
	"create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品，可以為它們指定頻道",
	"create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通",

	"create.ponder.rope_pulley.header": "使用繩索滑輪移動結構",
	"create.ponder.rope_pulley.text_1": "繩索滑輪在接受動能時可以垂直移動方塊結構",
	"create.ponder.rope_pulley.text_2": "移動的方向及速度取決於提供的轉速",

	"create.ponder.rope_pulley_attachment.header": "繩索滑輪與裝置一同運動",
	"create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時...",
	"create.ponder.rope_pulley_attachment.text_2": "...它附著在滑輪上的結構會被滑輪拉著一同移動",
	"create.ponder.rope_pulley_attachment.text_3": "注意，只有繩索滑輪停止工作時才能被移動",

	"create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式",
	"create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時，它所附屬的移動結構便會方塊化",
	"create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化，或者僅在結構的初始位置方塊化",

	"create.ponder.rotation_speed_controller.header": "使用轉速控制器",
	"create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳遞至它上方的大齒輪",
	"create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪，可以調節輸出轉速",

	"create.ponder.sail.header": "使用風帆來組裝風車",
	"create.ponder.sail.text_1": "風帆是製作風車的趁手材料",
	"create.ponder.sail.text_2": "無需強力膠等黏附手段，它們便可自行互相連結",
	"create.ponder.sail.text_3": "手持染料右擊可對其染色",
	"create.ponder.sail.text_4": "手持剪刀右擊可剪除帆布，使其變迴風帆框架",

	"create.ponder.sail_frame.header": "使用風帆框架來組裝風車",
	"create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料",
	"create.ponder.sail_frame.text_2": "無需強力膠等黏附手段，它們便可自行互相連結",

	"create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速",
	"create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳遞旋轉",
	"create.ponder.sequenced_gearshift.text_2": "對其右擊可以打開設置面板",
	"create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時，它會開始執行其內部已設定好的時序指令表",
	"create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後，它會進入待機狀態，再次接受紅石訊號後，它才會再次執行時序指令表內容",
	"create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度",

	"create.ponder.shaft.header": "使用傳動軸來傳送動能",
	"create.ponder.shaft.text_1": "傳動軸可以直線傳送動能",

	"create.ponder.shaft_casing.header": "包裹傳動軸",
	"create.ponder.shaft_casing.text_1": "黃銅及安山岩機殼可以用來裝飾傳動軸",

	"create.ponder.smart_chute.header": "使用智慧滑道來過濾物品",
	"create.ponder.smart_chute.text_1": "智慧滑道是一種可以被控制的滑道",
	"create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後，溜槽只會傳輸這一指定標記的物品",
	"create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
	"create.ponder.smart_chute.text_4": "通入紅石訊號，智慧溜槽將會完全暫停工作",

	"create.ponder.smart_pipe.header": "使用智慧液體管道控制液體",
	"create.ponder.smart_pipe.text_1": "智慧液體管道可以按照液體類型控制液體流",
	"create.ponder.smart_pipe.text_2": "當直接放置在源頭時，他們可以指定要提取的液體類型",
	"create.ponder.smart_pipe.text_3": "只需用包含所需液體的任何項目右鍵點擊其過濾槽",
	"create.ponder.smart_pipe.text_4": "在管網裡時，智慧液體管道只會讓匹配的液體經過",

	"create.ponder.speedometer.header": "使用速度計來監測轉速",
	"create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
	"create.ponder.speedometer.text_2": "當佩戴MR護目鏡時，可以看到儀表所顯示的更詳細的數據",
	"create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",

	"create.ponder.spout_filling.header": "使用液體灌注器填充物品",
	"create.ponder.spout_filling.text_1": "液體灌注器可以填充下方的液體容器",
	"create.ponder.spout_filling.text_2": "無法手動接觸液體灌注器中的液體",
	"create.ponder.spout_filling.text_3": "管道可用於為其提供液體",
	"create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上",
	"create.ponder.spout_filling.text_5": "當物品放在輸送帶上時 ......",
	"create.ponder.spout_filling.text_6": "液體灌注器會停下他並且自動填滿",

	"create.ponder.stabilized_bearings.header": "裝置固定朝向",
	"create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
	"create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變",
	"create.ponder.stabilized_bearings.text_3": "跟預設的一樣，動力軸承會黏著它前方的方塊",
	"create.ponder.stabilized_bearings.text_4": "這種情況下，它所黏著的子結構的垂直朝向也不會改變",

	"create.ponder.sticker.header": "使用方塊黏著器來黏取方塊",
	"create.ponder.sticker.text_1": "方塊黏著器是一個很棒的裝置，他受控於紅石訊號",
	"create.ponder.sticker.text_2": "當接收到訊號時，他會黏起面前的一個方塊",
	"create.ponder.sticker.text_3": "如果此時方塊黏著器被移動，被黏到的方塊會跟著移動",
	"create.ponder.sticker.text_4": "再次接收到訊號後，黏著器會放下它面前的方塊",

	"create.ponder.stressometer.header": "使用動能錶來監測應力",
	"create.ponder.stressometer.text_1": "動能錶能顯示目前動能網路內的應力訊息",
	"create.ponder.stressometer.text_2": "當佩戴MR護目鏡時，可以看到儀表所顯示的更詳細的數據",
	"create.ponder.stressometer.text_3": "紅石比較器可以根據動能錶的數值輸出不同強弱的紅石訊號",

	"create.ponder.super_glue.header": "使用強力膠來黏附方塊",
	"create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用",
	"create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時，他們會一起運動",
	"create.ponder.super_glue.text_3": "當強力膠在副手時...",
	"create.ponder.super_glue.text_4": "...新放置的方塊會自動被黏附在所放置方塊的面上",
	"create.ponder.super_glue.text_5": "左擊可以清除強力膠",

	"create.ponder.valve_handle.header": "使用閥門手輪產生動能",
	"create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能",
	"create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉",
	"create.ponder.valve_handle.text_3": "它的轉速慢而精確",
	"create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉",
	"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",

	"create.ponder.valve_pipe.header": "使用液體閥門控制液體流量",
	"create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳播的液體", 	
	"create.ponder.valve_pipe.text_2": "用轉動輸入控制現在是否允許液體通過",
	"create.ponder.valve_pipe.text_3": "打開方向旋轉，液體閥門將會打開",
	"create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",

	"create.ponder.water_wheel.header": "使用水車產生動能",
	"create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",
	"create.ponder.water_wheel.text_2": "水車接觸水流的麵越多，它的轉速越高",
	"create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放",
	"create.ponder.water_wheel.text_4": "如果順著水流擺放，它的效率則會降低",

	"create.ponder.weighted_ejector.header": "使用彈射置物台",
	"create.ponder.weighted_ejector.text_1": "手持彈射置物台時，潛行時右擊可以設置彈射目標位置",
	"create.ponder.weighted_ejector.text_10": "現在，只有等被放置的物品數量等於所設定數量時，彈射置物台才會彈射物品",
	"create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射",
	"create.ponder.weighted_ejector.text_2": "現在，放置下的彈射置物台會將物品彈射至目標位置",
	"create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點",
	"create.ponder.weighted_ejector.text_4": "但是，目標位置與置物台的連線，必須垂直於置物台的側面",
	"create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置，彈射置物台會直接將其前方一格設為默認目標位置",
	"create.ponder.weighted_ejector.text_6": "提供動能可為其蓄力",
	"create.ponder.weighted_ejector.text_7": "蓄力完畢後，放置在它上方的物品會被立刻彈射出去",
	"create.ponder.weighted_ejector.text_8": "如果目標為容器，則彈射置物台會等待容器有位置後再彈射物品",
	"create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量",

	"create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
	"create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時，彈射置物台停止工作",
	"create.ponder.weighted_ejector_redstone.text_2": "此外，置物台彈射的瞬間可以被偵測器偵測",

	"create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
	"create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時，彈射置物台可以將物品以特定數量進行分流",
	"create.ponder.weighted_ejector_tunnel.text_2": "首先，將黃銅隧道調整為“最近優先”模式，從而讓它優先側面輸出",
	"create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量",
	"create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後...",
	"create.ponder.weighted_ejector_tunnel.text_5": "...剩餘的物品則會繼續前進",

	"create.ponder.windmill_source.header": "使用風車軸承產生動能",
	"create.ponder.windmill_source.text_1": "風車軸承會黏著它面前的方塊結構",
	"create.ponder.windmill_source.text_2": "如果黏著的方塊結構包含足夠的風帆方塊即為風車",
	"create.ponder.windmill_source.text_3": "右鍵啟動風車後，風車開始提供動能",
	"create.ponder.windmill_source.text_4": "產生的動能將取決於所黏風帆方塊之數量",
	"create.ponder.windmill_source.text_5": "使用扳手來調整其旋轉方向",
	"create.ponder.windmill_source.text_6": "對風車軸承右鍵可使其停止方便你維修風車",

	"create.ponder.windmill_structure.header": "風車結構",
	"create.ponder.windmill_structure.text_1": "任一包含至少8個風帆方塊的結構即為有效的風車",

	"_": "Thank you for translating Create!"

}
