
[general]
	"'q' Button on the Right" = false
	"Enable 'q' Button" = false
	#Enables quark network profiling features. Do not enable this unless requested to.
	"Enable Network Profiling" = false
	#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev.
	"Enable Worldgen Watchdog" = false
	#A list of screens that don't play well with quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
	"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen", "me.desht.modularrouters.client.gui.filter.GuiFilterScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.MechanicalCentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeMultiblockScreen", "com.refinedmods.refinedstorage.screen.FilterScreen", "appeng.client.gui.me.items.CraftingTermScreen", "appeng.client.gui.me.items.PatternTermScreen"]
	#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box?
	"Interpret Shulker Box Like Blocks" = true
	#Allowed values: (0,)
	"Piston Push Limit" = 12
	#Set to true if you need to find the class name for a screen that's causing problems
	"Print Screen Classnames" = false
	#Blocks that Quark should treat as Shulker Boxes.
	"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
	"Use Anti Overlap" = true
	#Set to true to make the quark big worldgen features such as stone clusters or underground biomes generate as spheres rather than unique shapes. It's faster, but won't look as cool
	"Use Fast Worldgen" = false
	#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
	"Use Piston Logic Replacement" = true
	#Allowed values: (0,)
	"Advancement Visibility Depth" = 2

[categories]
	Automation = true
	Building = true
	Client = true
	Experimental = false
	Management = true
	Mobs = true
	Oddities = false
	Tools = false
	Tweaks = true
	World = false

[automation]
	"Chain Linkage" = false
	"Chains Connect Blocks" = false
	Chute = false
	"Color Slime" = false
	"Dispensers Place Blocks" = false
	"Ender Watcher" = false
	"Endermites Form Shulkers" = false
	"Feeding Trough" = false
	Gravisand = false
	"Iron Rod" = false
	"Metal Buttons" = false
	"Obsidian Plate" = true
	"Pistons Move Tile Entities" = false
	"Redstone Circuit" = false
	"Weather Sensor" = true
	"Jukebox Automation" = true

	[automation.chain_linkage]
		#Can vehicle-linking chains be used for crafting chain armor?
		"Crafts Armor" = true

	[automation.color_slime]
		"Change Name" = true

	[automation.dispensers_place_blocks]
		Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"]

	[automation.endermites_form_shulkers]
		Chance = 0.005

	[automation.feeding_trough]
		#How long, in game ticks, between animals being able to eat from the trough
		#Allowed values: [1,)
		Cooldown = 30
		#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough
		#Allowed values: (0,1]
		"Love Chance" = 0.333333333
		#The maximum amount of animals allowed around the trough's range for an animal to enter love mode
		"Max Animals" = 32
		Range = 10.0

	[automation.metal_buttons]
		"Enable Gold" = true
		"Enable Iron" = true

	[automation.pistons_move_tile_entities]
		"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"]
		"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"]
		"Render Blacklist" = ["psi:programmer", "botania:starfield"]
		"Enable Chests Moving Together" = true

	[automation.redstone_circuit]
		"Enable Inductor" = true
		"Enable Randomizer" = true

[building]
	"Bamboo Mat" = true
	"Burn Vines" = true
	"Cobblestone Bricks" = true
	"Compressed Blocks" = true
	"Duskbound Blocks" = true
	"Framed Glass" = true
	"Gold Bars" = true
	Grate = true
	"Iron Plates" = true
	"Item Frames" = true
	"Leaf Carpet" = true
	"Lit Lamp" = true
	Midori = true
	"More Brick Types" = true
	"More Potted Plants" = true
	"More Stone Variants" = true
	"Nether Brick Fence Gate" = true
	"Paper Decor" = true
	"Quilted Wool" = true
	Rope = true
	"Shallow Dirt" = true
	Shingles = true
	"Soul Sandstone" = true
	"Stained Planks" = true
	"Sturdy Stone" = true
	"Tallow And Candles" = true
	Thatch = true
	"Tie Leads To Fences" = true
	Turf = true
	"Variant Bookshelves" = true
	"Variant Chests" = false
	"Variant Ladders" = true
	"Vertical Planks" = true
	"Vertical Slabs" = true
	"Wooden Posts" = true
	"Celebratory Lamps" = true
	Hedges = true
	Stools = true

	[building.compressed_blocks]
		#Allowed values: [0,)
		"Blaze Lantern Fuel Time" = 24000
		#Allowed values: [0,)
		"Charcoal Block Fuel Time" = 16000
		"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
		"Enable Apple Crate" = false
		"Enable Bamboo Block" = false
		"Enable Beetroot Crate" = false
		"Enable Berry Sack" = false
		"Enable Blaze Lantern" = false
		"Enable Bonded Leather" = true
		"Enable Bonded Rabbit Hide" = true
		"Enable Cactus Block" = true
		"Enable Carrot Crate" = false
		"Enable Charcoal Block" = false
		"Enable Chorus Fruit Block" = true
		"Enable Cocoa Bean Sack" = true
		"Enable Golden Apple Crate" = true
		"Enable Gunpowder Sack" = false
		"Enable Nether Wart Sack" = true
		"Enable Potato Crate" = false
		"Enable Stick Block" = true
		"Enable Sugar Cane Block" = false
		#Allowed values: [0,)
		"Stick Block Fuel Time" = 900
		#Allowed values: [0,)
		"Bamboo Bundle Fuel Time" = 500

	[building.more_brick_types]
		#This also comes with a utility recipe for Red Nether Bricks
		"Enable Blue Nether Bricks" = true
		"Enable Charred Nether Bricks" = true
		"Enable Magma Bricks" = true
		#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
		"Enable Sandstone Bricks" = true
		"Enable Sandy Bricks" = true
		"Enable Snow Bricks" = true
		"Enable Blackstone Variant Bricks" = true

	[building.more_stone_variants]
		"Enable Bricks" = true
		"Enable Chiseled Bricks" = true
		"Enable Pavement" = true
		"Enable Pillar" = true

	[building.rope]
		"Enable Dispenser Behavior" = true
		#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled.
		#Note that ropes will still use the same blacklist.
		"Force Enable Move Tile Entities" = false

	[building.tallow_and_candles]
		"Candles Fall" = true
		#Allowed values: [0,15]
		"Enchant Power" = 1.0
		#Allowed values: [0,)
		"Max Drop" = 3
		#Allowed values: [0,)
		"Min Drop" = 1
		#Allowed values: [0,)
		"Tallow Burn Time" = 200

	[building.thatch]
		#Allowed values: [0,1]
		"Fall Damage Multiplier" = 0.5

	[building.variant_bookshelves]
		"Change Names" = true

	[building.variant_chests]
		"Replace Worldgen Chests" = true
		#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block.
		"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest", "bettermineshafts:mineshaft=quark:oak_chest", "cobbler:shulker_factory=quark:purpur_chest", "conjurer_illager:theatre=quark:dark_oak_chest", "dungeoncrawl:dungeon=quark:oak_chest", "dungeons_plus:bigger_dungeon=quark:oak_chest", "dungeons_plus:end_ruins=quark:purpur_chest", "dungeons_plus:leviathan=quark:jungle_chest", "dungeons_plus:snowy_temple=quark:spruce_chest", "dungeons_plus:soul_prison=quark:warped_chest", "dungeons_plus:tower=quark:oak_chest", "dungeons_plus:warped_garden=quark:warped__chest", "hunterillager:hunterhouse=quark:oak_chest", "iceandfire:gorgon_temple=quark:jungle_chest", "pandoras_creatures:end_prison=quark:purpur_chest", "repurposed_structures:fortress_jungle=quark:jungle_chest", "repurposed_structures:igloo_grassy=quark:oak_chest", "repurposed_structures:igloo_stone=quark:spruce_chest", "repurposed_structures:mineshaft_birch=quark:birch_chest", "repurposed_structures:mineshaft_desert=quark:jungle_chest", "repurposed_structures:mineshaft_end=quark:purpur_chest", "repurposed_structures:mineshaft_icy=quark:spruce_chest", "repurposed_structures:mineshaft_jungle=quark:jungle_chest", "repurposed_structures:mineshaft_nether=quark:nether_brick_chest", "repurposed_structures:mineshaft_ocean=quark:prismarine_chest", "repurposed_structures:mineshaft_savanna=quark:acacia_chest", "repurposed_structures:mineshaft_stone=quark:spruce_chest", "repurposed_structures:mineshaft_swamp_or_dark_forest=quark:dark_oak_chest", "repurposed_structures:mineshaft_taiga=quark:spruce_chest", "repurposed_structures:outpost_badlands=quark:dark_oak_chest", "repurposed_structures:outpost_birch=quark:birch_chest", "repurposed_structures:outpost_crimson=quark:crimson_chest", "repurposed_structures:outpost_desert=quark:jungle_chest", "repurposed_structures:outpost_giant_tree_taiga=quark:spruce_chest", "repurposed_structures:outpost_icy=quark:spruce_chest", "repurposed_structures:outpost_jungle=quark:jungle_chest", "repurposed_structures:outpost_nether_brick=quark:nether_brick_chest", "repurposed_structures:outpost_snowy=quark:spruce_chest", "repurposed_structures:outpost_warped=quark:warped_chest", "repurposed_structures:pyramid_badlands=quark:dark_oak_chest", "repurposed_structures:pyramid_nether=quark:nether_brick_chest", "repurposed_structures:ruined_portal_end=quark:purpur_chest", "repurposed_structures:shipwreck_crimson=quark:crimson_chest", "repurposed_structures:shipwreck_end=quark:purpur_chest", "repurposed_structures:shipwreck_nether_bricks=quark:nether_brick_chest", "repurposed_structures:shipwreck_warped=quark:warped_chest", "repurposed_structures:stronghold_nether=quark:nether_brick_chest", "repurposed_structures:stronghold_stonebrick=quark:oak_chest", "repurposed_structures:temple_nether_basalt=quark:nether_brick_chest", "repurposed_structures:temple_nether_crimson=quark:crimson_chest", "repurposed_structures:temple_nether_soul=quark:warped_chest", "repurposed_structures:temple_nether_warped=quark:warped_chest", "repurposed_structures:temple_nether_wasteland=quark:nether_brick_chest", "repurposed_structures:village_badlands=quark:dark_oak_chest", "repurposed_structures:village_birch=quark:birch_chest", "repurposed_structures:village_crimson=quark:crimson_chest", "repurposed_structures:village_dark_oak=quark:dark_oak_chest", "repurposed_structures:village_giant_taiga=quark:spruce_chest", "repurposed_structures:village_jungle=quark:jungle_chest", "repurposed_structures:village_mountains=quark:spruce_chest", "repurposed_structures:village_oak=quark:oak_chest", "repurposed_structures:village_swamp=quark:oak_chest", "repurposed_structures:village_warped=quark:warped_chest", "valhelsia_structures:castle=quark:spruce_chest", "valhelsia_structures:castle_ruin=quark:oak_chest", "valhelsia_structures:desert_house=quark:spruce_chest", "valhelsia_structures:forge=quark:spruce_chest", "valhelsia_structures:player_house=quark:oak_chest", "valhelsia_structures:small_castle=quark:oak_chest", "valhelsia_structures:small_dungeon=quark:oak_chest", "valhelsia_structures:tower_ruin=quark:spruce_chest"]
		"Enable Reverting Wooden Chests" = true

	[building.variant_ladders]
		"Change Names" = true
		"Enable Iron Ladder" = true

	[building.celebratory_lamps]
		"Light Level" = 15

	[building.cobblestone_bricks]
		"Enable Blackstone Bricks" = true
		"Enable Dirt Bricks" = true
		"Enable Netherrack Bricks" = true
		"Enable Basalt Bricks" = true

	[building.gold_bars]
		"Generate In Nether Fortress" = true

	[building.item_frames]
		"Glass Item Frames Update Maps" = true

[management]
	"Chests In Boats" = true
	"Easy Transfering" = false
	"Hotbar Changer" = true
	"Inventory Sorting" = false
	"Item Sharing" = true
	"Right Click Armor" = false
	"Shulker Box Right Click" = true

	[management.easy_transfering]
		"Enable Shift Lock" = false

	[management.inventory_sorting]
		"Enable Chests" = false
		"Enable Player Inventory" = false
		"Enable Player Inventory In Chests" = false
		#Play a click when sorting inventories using keybindings
		"Satisfying Click" = true

	[management.item_sharing]
		"Render Items In Chat" = true

[tools]
	"Ancient Tomes" = false
	"Bottled Cloud" = false
	Camera = false
	"Color Runes" = false
	"Pathfinder Maps" = false
	Pickarang = false
	"Seed Pouch" = false
	"Slime In A Bucket" = false
	Trowel = false
	"Endermosh Music Disc" = true
	Abacus = true
	"Ambient Discs" = true

	[tools.ancient_tomes]
		#Set to 0 to not generate in Dungeons
		"Dungeon Weight" = 20
		"Item Quality" = 2
		#Set to 0 to not generate in Stronghold Libraries
		"Library Weight" = 30
		#Set to 0 to not generate in Monster Boxes
		"Monster Box Weight" = 5
		"Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"]
		#Set to 0 to not generate in Bastions
		"Bastion Weight" = 25
		#Set to 0 to not generate in Woodland Mansions
		"Woodland Mansion Weight" = 15
		#Set to 0 to not generate in Nether Fortresses
		"Nether Fortress Weight" = 0
		#Set to 0 to not generate in Underwater Ruins
		"Underwater Ruin Weight" = 0
		"Normal Upgrade Cost" = 10
		"Limit Break Upgrade Cost" = 30

	[tools.bottled_cloud]
		"Cloud Level Bottom" = 127
		"Cloud Level Top" = 132

	[tools.color_runes]
		"Apply Cost" = 15
		"Desert Temple Weight" = 8
		"Dungeon Weight" = 10
		"Item Quality" = 0
		"Jungle Temple Weight" = 8
		"Nether Fortress Weight" = 8

	[tools.pathfinder_maps]
		#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
		#Each custom map must be on its own line.
		#The format for a custom map is as follows:
		#<id>,<level>,<min_price>,<max_price>,<color>,<name>
		#
		#With the following descriptions:
		# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
		# - <level> being the Cartographer villager level required for the map to be unlockable
		# - <min_price> being the cheapest (in Emeralds) the map can be
		# - <max_price> being the most expensive (in Emeralds) the map can be
		# - <color> being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/
		# - <name> being the display name of the map
		#
		#Here's an example of a map to locate Ice Mountains:
		#minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map
		Customs = []
		"Xp From Trade" = 5
		"Search Radius" = 6400
		"Search Distance Increment" = 8

	[tools.pickarang]
		#Set to -1 to have the Pickarang be unbreakable.
		Durability = 800
		#2 is Iron, 3 is Diamond.
		"Harvest Level" = 3
		#22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5.
		"Max Hardness" = 20.0
		#Set to -1 to have the Flamerang be unbreakable.
		"Netherite Durability" = 1040
		#2 is Iron, 3 is Diamond.
		"Netherite Harvest Level" = 3
		#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled.
		"Never Use Heart Of Diamond" = false
		#Set this to true to disable the short cooldown between throwing pickarangs.
		"No Cooldown" = false
		#How long it takes before the pickarang starts returning to the player if it doesn't hit anything.
		Timeout = 20

	[tools.seed_pouch]
		"Max Items" = 640
		"Shift Range" = 3
		"Show All Variants In Creative" = true

	[tools.trowel]
		#Amount of blocks placed is this value + 1.
		#Set to 0 to make the Trowel unbreakable
		#Allowed values: [0,)
		"Trowel Max Durability" = 255

	[tools.endermosh_music_disc]
		"Play Endermosh During Enderdragon Fight" = false
		"Add To End City Loot" = true
		"Loot Weight" = 5
		"Loot Quality" = 1

	[tools.ambient_discs]
		"Drop On Spider Kill" = true

[tweaks]
	"Armed Armor Stands" = true
	"Automatic Recipe Unlock" = false
	"Axe Leaf Harvesting" = true
	"Campfires Boost Elytra" = false
	"Compasses Work Everywhere" = true
	"Dirt To Path" = true
	"Double Door Opening" = true
	"Dragon Scales" = true
	Emotes = true
	"Enhanced Ladders" = true
	"Glass Shard" = false
	"Hoe Harvesting" = true
	"Improved Sleeping" = true
	"Infinity Bucket" = true
	"Lock Rotation" = true
	"Note Block Mob Sounds" = true
	"Pat The Dogs" = true
	"Poison Potato Usage" = true
	"Reacharound Placing" = true
	"Replace Scaffolding" = true
	"Sign Editing" = true
	"Simple Harvest" = true
	"Skull Pikes" = false
	"Snow Golem Player Heads" = true
	"Springy Slime" = true
	"Utility Recipes" = true
	"Villagers Follow Emeralds" = true
	"Better Elytra Rocket" = true
	"Lava Bucket As Trash" = true
	"More Banner Layers" = true

	[tweaks.automatic_recipe_unlock]
		"Disable Recipe Book" = false
		"Force Limited Crafting" = false
		#A list of recipe names that should NOT be added in by default
		"Ignored Recipes" = []

	[tweaks.campfires_boost_elytra]
		"Boost Strength" = 0.5
		"Max Speed" = 1.0

	[tweaks.compasses_work_everywhere]
		"Enable Clock Nerf" = true
		"Enable Compass Nerf" = true
		"Enable End" = true
		"Enable Nether" = true

	[tweaks.emotes]
		#Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly.
		#DO NOT ship enabled this in a modpack, please.
		"Custom Emote Debug" = false
		#The list of Custom Emotes to be loaded.
		#Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ
		"Custom Emotes" = []
		#The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it.
		"Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"]

	[tweaks.enhanced_ladders]
		#Allowed values: (,0]
		"Fall Speed" = -0.2

	[tweaks.hoe_harvesting]
		"Hoes Can Have Fortune" = true

	[tweaks.improved_sleeping]
		#Allowed values: (0,)
		"Afk Time" = 2400
		"Enable Afk" = true
		#Allowed values: (0,1]
		"Percent Req" = 0.5

	[tweaks.infinity_bucket]
		#Set this to false to prevent dispensers from using infinite water buckets
		"Allow Dispensers To Use" = true
		Cost = 10

	[tweaks.pat_the_dogs]
		#How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable
		"Dogs Want Love" = -1

	[tweaks.poison_potato_usage]
		Chance = 0.1
		"Poison Effect" = true

	[tweaks.reacharound_placing]
		Display = "[  ]"
		"Display Horizontal" = "<  >"
		#Allowed values: [0,1]
		Leniency = 0.5
		Whitelist = []

	[tweaks.replace_scaffolding]
		#How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects.
		"Max Bounces" = 1

	[tweaks.sign_editing]
		"Requires Empty Hand" = true

	[tweaks.simple_harvest]
		#Should Quark look for (nonvanilla) crops, and handle them?
		"Do Harvesting Search" = true
		#Can players harvest crops with empty hand clicks?
		"Empty Hand Harvest" = true
		#Which crops can be harvested?
		#Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]"
		"Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"]
		#Does harvesting crops with a hoe cost durability?
		"Harvesting Costs Durability" = false

	[tweaks.skull_pikes]
		"Pike Range" = 5.0

	[tweaks.utility_recipes]
		#Can cookies, paper, and bread be crafted in a 2x2 crafting table?
		"Bent Recipes" = true
		#Can other stone-like materials be used for crafting stone tools?
		"Better Stone Tool Crafting" = true
		#Can bones be smelted down to bone meal?
		"Bone Meal Utility" = false
		#Can Rotten Flesh and Poisonous Potatoes be composted?
		"Compostable Toxins" = true
		#Can Coral be crafted into dye?
		"Coral To Dye" = true
		#Can any wool color be dyed?
		"Dye Any Wool" = true
		#Does Dragon Breath return a bottle when used as a reagent or material?
		"Effective Dragon Breath" = true
		#Can a dispenser be crafted by adding a bow to a dropper?
		"Enable Dispenser" = true
		#Can you craft a minecart around blocks which can be placed inside?
		"Enable Minecarts" = true
		#Can a repeater be crafted with the pattern for a redstone torch?
		"Enable Repeater" = true
		#Can you craft four chests at once using logs?
		"Logs To Chests" = true
		#Can torches can be used as fuel in furnaces?
		"Torches Burn" = true

	[tweaks.more_banner_layers]
		#Allowed values: [1,16]
		"Layer Limit" = 16

[world]
	"Big Dungeon" = false
	"Big Stone Clusters" = false
	Biotite = false
	"Blossom Trees" = false
	"Brimstone Underground Biome" = false
	"Cave Crystal Underground Biome" = false
	"Cave Roots" = false
	"Chorus Vegetation" = false
	Crevices = false
	"Elder Prismarine Underground Biome" = false
	"Fairy Rings" = false
	"Glowshroom Underground Biome" = false
	"Lush Underground Biome" = false
	"Mega Caves" = false
	"Monster Box" = false
	"Nether Obsidian Spikes" = false
	"New Stone Types" = false
	"Overgrown Underground Biome" = false
	"Permafrost Underground Biome" = false
	"Realistic World Gen" = false
	"Sandstone Underground Biome" = false
	"Slime Underground Biome" = false
	Speleothems = false
	"Spider Nest Underground Biome" = false
	"Spiral Spires" = false
	"Underground Clay" = false
	Deepslate = true

	[world.big_dungeon]
		"Chest Chance" = 0.5
		"Loot Table" = "minecraft:chests/simple_dungeon"
		"Max Rooms" = 10
		#The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost.
		"Spawn Chance" = 0.1

		[world.big_dungeon.biome_config]

			[world.big_dungeon.biome_config.types]
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["ocean", "beach", "nether", "end"]
				"Is Blacklist" = true

			[world.big_dungeon.biome_config.biomes]
				Biomes = []
				"Is Blacklist" = true

	[world.big_stone_clusters]
		#Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension,
		#do "block|dimension", as we do for netherrack and end stone by default.
		"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate", "quark:basalt"]

		[world.big_stone_clusters.andesite]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.andesite.biomes]

				[world.big_stone_clusters.andesite.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["forest"]
					"Is Blacklist" = false

				[world.big_stone_clusters.andesite.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.andesite.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.diorite]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.diorite.biomes]

				[world.big_stone_clusters.diorite.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["savanna", "jungle", "mushroom"]
					"Is Blacklist" = false

				[world.big_stone_clusters.diorite.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.diorite.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.granite]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.granite.biomes]

				[world.big_stone_clusters.granite.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["mountain"]
					"Is Blacklist" = false

				[world.big_stone_clusters.granite.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.granite.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.jasper]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.jasper.biomes]

				[world.big_stone_clusters.jasper.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["mesa", "sandy"]
					"Is Blacklist" = false

				[world.big_stone_clusters.jasper.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.jasper.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.limestone]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.limestone.biomes]

				[world.big_stone_clusters.limestone.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["swamp", "ocean"]
					"Is Blacklist" = false

				[world.big_stone_clusters.limestone.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.limestone.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.marble]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.marble.biomes]

				[world.big_stone_clusters.marble.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["plains"]
					"Is Blacklist" = false

				[world.big_stone_clusters.marble.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.marble.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.myalite]
			Enabled = true
			"Generate In Air" = true
			#Allowed values: [0,)
			"Horizontal Size" = 20
			#Allowed values: [0,)
			"Horizontal Variation" = 6
			#Allowed values: [0,255]
			"Max Y Level" = 62
			#Allowed values: [0,255]
			"Min Y Level" = 58
			#Allowed values: [0,)
			Rarity = 100
			#Allowed values: [0,)
			"Vertical Size" = 40
			#Allowed values: [0,)
			"Vertical Variation" = 10

			[world.big_stone_clusters.myalite.biomes]

				[world.big_stone_clusters.myalite.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = []
					"Is Blacklist" = true

				[world.big_stone_clusters.myalite.biomes.biomes]
					Biomes = ["minecraft:end_highlands"]
					"Is Blacklist" = false

			[world.big_stone_clusters.myalite.dimensions]
				Dimensions = ["minecraft:the_end"]
				"Is Blacklist" = false

		[world.big_stone_clusters.slate]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 14
			#Allowed values: [0,)
			"Horizontal Variation" = 9
			#Allowed values: [0,255]
			"Max Y Level" = 80
			#Allowed values: [0,255]
			"Min Y Level" = 20
			#Allowed values: [0,)
			Rarity = 4
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 9

			[world.big_stone_clusters.slate.biomes]

				[world.big_stone_clusters.slate.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["snowy"]
					"Is Blacklist" = false

				[world.big_stone_clusters.slate.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

			[world.big_stone_clusters.slate.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

		[world.big_stone_clusters.voidstone]
			Enabled = true
			#Allowed values: [0,)
			"Horizontal Size" = 19
			#Allowed values: [0,)
			"Horizontal Variation" = 6
			#Allowed values: [0,255]
			"Max Y Level" = 40
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 20
			#Allowed values: [0,)
			"Vertical Size" = 19
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.big_stone_clusters.voidstone.biomes]

				[world.big_stone_clusters.voidstone.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = []
					"Is Blacklist" = true

				[world.big_stone_clusters.voidstone.biomes.biomes]
					Biomes = ["minecraft:end_highlands", "minecraft:end_midlands", "minecraft:end_barrens"]
					"Is Blacklist" = false

			[world.big_stone_clusters.voidstone.dimensions]
				Dimensions = ["minecraft:the_end"]
				"Is Blacklist" = false

	[world.biotite]
		"Clusters Per Dragon Tick" = 16
		"Dragon Ticks Per Cluster" = 1
		"Generate Naturally" = false
		"Generate On Dragon Death" = true

		[world.biotite.dimensions]
			Dimensions = ["minecraft:the_end"]
			"Is Blacklist" = false

		[world.biotite.ore_settings]
			#Allowed values: [0,)
			"Cluster Count" = 16
			#Allowed values: [0,)
			"Cluster Size" = 14
			#Allowed values: [0,255]
			"Max Height" = 64
			#Allowed values: [0,255]
			"Min Height" = 1

	[world.blossom_trees]
		"Drop Leaf Particles" = true

		[world.blossom_trees.blue]
			Rarity = 200

			[world.blossom_trees.blue.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.blossom_trees.blue.biome_config]

				[world.blossom_trees.blue.biome_config.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["snowy"]
					"Is Blacklist" = false

				[world.blossom_trees.blue.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.lavender]
			Rarity = 100

			[world.blossom_trees.lavender.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.blossom_trees.lavender.biome_config]

				[world.blossom_trees.lavender.biome_config.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["swamp"]
					"Is Blacklist" = false

				[world.blossom_trees.lavender.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.orange]
			Rarity = 100

			[world.blossom_trees.orange.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.blossom_trees.orange.biome_config]

				[world.blossom_trees.orange.biome_config.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["savanna"]
					"Is Blacklist" = false

				[world.blossom_trees.orange.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.pink]
			Rarity = 100

			[world.blossom_trees.pink.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.blossom_trees.pink.biome_config]

				[world.blossom_trees.pink.biome_config.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["mountain"]
					"Is Blacklist" = false

				[world.blossom_trees.pink.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.red]
			Rarity = 30

			[world.blossom_trees.red.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.blossom_trees.red.biome_config]

				[world.blossom_trees.red.biome_config.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["mesa"]
					"Is Blacklist" = false

				[world.blossom_trees.red.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

		[world.blossom_trees.yellow]
			Rarity = 200

			[world.blossom_trees.yellow.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.blossom_trees.yellow.biome_config]

				[world.blossom_trees.yellow.biome_config.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["plains"]
					"Is Blacklist" = false

				[world.blossom_trees.yellow.biome_config.biomes]
					Biomes = []
					"Is Blacklist" = true

	[world.brimstone_underground_biome]

		[world.brimstone_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.brimstone_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["mesa"]

			[world.brimstone_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.cave_crystal_underground_biome]
		#The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth.
		"Cave Crystal Growth Chance" = 5
		"Crystals Craft Runes" = true
		#Allowed values: [0,1]
		"Crystal Chance" = 0.16
		#Allowed values: [0,1]
		"Crystal Cluster Chance" = 0.2
		#Allowed values: [0,1]
		"Crystal Cluster On Sides Chance" = 0.6
		#Allowed values: [0,1]
		"Double Crystal Chance" = 0.2
		"Enable Beacon Redirection" = true
		"Enable Collateral Movement" = true

		[world.cave_crystal_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 42
			#Allowed values: [0,)
			"Horizontal Variation" = 22
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 400
			#Allowed values: [0,)
			"Vertical Size" = 18
			#Allowed values: [0,)
			"Vertical Variation" = 8

			[world.cave_crystal_underground_biome.biome_settings.biomes]
				"Is Blacklist" = true
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["ocean"]

			[world.cave_crystal_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.cave_roots]
		"Chunk Attempts" = 300
		"Enable Brewing" = true
		"Max Y" = 52
		"Min Y" = 16

		[world.cave_roots.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

	[world.chorus_vegetation]
		"Chunk Attempts" = 120
		"Endermite Spawn Chance" = 0.01
		"Highlands Chance" = 1.0
		"Midlands Chance" = 0.2
		"Other End Biomes Chance" = 0.0
		"Passive Teleport Chance" = 0.2
		Radius = 7
		Rarity = 150
		"Teleport Duplication Chance" = 0.01

	[world.crevices]

		[world.crevices.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

		[world.crevices.spawn_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 60
			#Allowed values: [0,)
			"Horizontal Variation" = 20
			#Allowed values: [0,255]
			"Max Y Level" = 50
			#Allowed values: [0,255]
			"Min Y Level" = 15
			#Allowed values: [0,)
			Rarity = 120
			#Allowed values: [0,)
			"Vertical Size" = 4
			#Allowed values: [0,)
			"Vertical Variation" = 1

			[world.crevices.spawn_settings.biomes]
				"Is Blacklist" = true
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["ocean", "beach"]

			[world.crevices.spawn_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.elder_prismarine_underground_biome]
		#Allowed values: [0,1]
		"Lantern Chance" = 0.0085
		#Allowed values: [0,1]
		"Water Chance" = 0.25

		[world.elder_prismarine_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 200
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.elder_prismarine_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["ocean"]

			[world.elder_prismarine_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.fairy_rings]
		"Forest Chance" = 0.00625
		Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"]
		"Plains Chance" = 0.0025

		[world.fairy_rings.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

	[world.glowshroom_underground_biome]
		"Enable Danger Sight" = true
		"Enable Huge Glowshrooms" = true
		#Allowed values: (0,)
		"Glowshroom Growth Rate" = 20
		#Allowed values: [0,1]
		"Glowshroom Spawn Chance" = 0.0625

		[world.glowshroom_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.glowshroom_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["mountain", "mushroom"]

			[world.glowshroom_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.lush_underground_biome]

		[world.lush_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.lush_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["jungle"]

			[world.lush_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.mega_caves]

		[world.mega_caves.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

		[world.mega_caves.spawn_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 80
			#Allowed values: [0,)
			"Horizontal Variation" = 30
			#Allowed values: [0,255]
			"Max Y Level" = 20
			#Allowed values: [0,255]
			"Min Y Level" = 10
			#Allowed values: [0,)
			Rarity = 800
			#Allowed values: [0,)
			"Vertical Size" = 25
			#Allowed values: [0,)
			"Vertical Variation" = 10

			[world.mega_caves.spawn_settings.biomes]
				"Is Blacklist" = true
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["ocean", "beach"]

			[world.mega_caves.spawn_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.monster_box]
		#The chance for the monster box generator to try and place one in a chunk, 1 is 100%
		#This can be higher than 100% if you want multiple per chunk, , 0 is 0%
		"Chance Per Chunk" = 0.8
		"Enable Extra Loot Table" = true
		"Max Mob Count" = 8
		"Max Y" = 30
		"Min Mob Count" = 5
		"Min Y" = 5
		#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces.
		"Search Range" = 6

		[world.monster_box.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

	[world.nether_obsidian_spikes]
		#The chance for a spike to be big (1 is 100%, 0 is 0%)
		"Big Spike Chance" = 0.03
		"Big Spike Spawners" = true
		#The chance for a chunk to contain spikes (1 is 100%, 0 is 0%)
		"Chance Per Chunk" = 0.1
		#Should a chunk have spikes, how many would the generator try to place
		"Tries Per Chunk" = 4

		[world.nether_obsidian_spikes.dimensions]
			Dimensions = ["minecraft:the_nether"]
			"Is Blacklist" = false

	[world.new_stone_types]
		"Enable Jasper" = true
		"Enable Limestone" = true
		"Enable Marble" = true
		"Enable Myalite" = true
		"Enable Slate" = true
		"Enable Voidstone" = true

		[world.new_stone_types.jasper]

			[world.new_stone_types.jasper.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.new_stone_types.jasper.oregen]
				#Allowed values: [0,)
				"Cluster Count" = 10
				#Allowed values: [0,)
				"Cluster Size" = 33
				#Allowed values: [0,255]
				"Max Height" = 255
				#Allowed values: [0,255]
				"Min Height" = 0

		[world.new_stone_types.limestone]

			[world.new_stone_types.limestone.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.new_stone_types.limestone.oregen]
				#Allowed values: [0,)
				"Cluster Count" = 10
				#Allowed values: [0,)
				"Cluster Size" = 33
				#Allowed values: [0,255]
				"Max Height" = 255
				#Allowed values: [0,255]
				"Min Height" = 0

		[world.new_stone_types.marble]

			[world.new_stone_types.marble.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.new_stone_types.marble.oregen]
				#Allowed values: [0,)
				"Cluster Count" = 10
				#Allowed values: [0,)
				"Cluster Size" = 33
				#Allowed values: [0,255]
				"Max Height" = 255
				#Allowed values: [0,255]
				"Min Height" = 0

		[world.new_stone_types.myalite]

			[world.new_stone_types.myalite.dimensions]
				Dimensions = ["minecraft:the_end"]
				"Is Blacklist" = false

			[world.new_stone_types.myalite.oregen]
				#Allowed values: [0,)
				"Cluster Count" = 10
				#Allowed values: [0,)
				"Cluster Size" = 33
				#Allowed values: [0,255]
				"Max Height" = 255
				#Allowed values: [0,255]
				"Min Height" = 0

		[world.new_stone_types.slate]

			[world.new_stone_types.slate.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

			[world.new_stone_types.slate.oregen]
				#Allowed values: [0,)
				"Cluster Count" = 10
				#Allowed values: [0,)
				"Cluster Size" = 33
				#Allowed values: [0,255]
				"Max Height" = 255
				#Allowed values: [0,255]
				"Min Height" = 0

		[world.new_stone_types.voidstone]

			[world.new_stone_types.voidstone.dimensions]
				Dimensions = ["minecraft:the_end"]
				"Is Blacklist" = false

			[world.new_stone_types.voidstone.oregen]
				#Allowed values: [0,)
				"Cluster Count" = 10
				#Allowed values: [0,)
				"Cluster Size" = 33
				#Allowed values: [0,255]
				"Max Height" = 255
				#Allowed values: [0,255]
				"Min Height" = 0

	[world.overgrown_underground_biome]

		[world.overgrown_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.overgrown_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["forest"]

			[world.overgrown_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.permafrost_underground_biome]

		[world.permafrost_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.permafrost_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["snowy"]

			[world.permafrost_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.sandstone_underground_biome]

		[world.sandstone_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.sandstone_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["sandy"]

			[world.sandstone_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.slime_underground_biome]

		[world.slime_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 120
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.slime_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["swamp"]

			[world.slime_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.speleothems]
		"Max Ylevel" = 55
		"Speleothems Per Chunk" = 12
		"Speleothems Per Chunk In Nether" = 12
		"Tries Per Chunk" = 60
		"Tries Per Chunk In Nether" = 4
		"Small Speleothems Increase Fall Damage" = true

		[world.speleothems.dimensions]
			Dimensions = []
			"Is Blacklist" = true

	[world.spider_nest_underground_biome]
		"Enabled Wrapped" = true

		[world.spider_nest_underground_biome.biome_settings]
			#Allowed values: [0,)
			"Horizontal Size" = 26
			#Allowed values: [0,)
			"Horizontal Variation" = 14
			#Allowed values: [0,255]
			"Max Y Level" = 64
			#Allowed values: [0,255]
			"Min Y Level" = 0
			#Allowed values: [0,)
			Rarity = 80
			#Allowed values: [0,)
			"Vertical Size" = 14
			#Allowed values: [0,)
			"Vertical Variation" = 6

			[world.spider_nest_underground_biome.biome_settings.biomes]
				"Is Blacklist" = false
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = ["plains"]

			[world.spider_nest_underground_biome.biome_settings.dimensions]
				Dimensions = ["minecraft:overworld"]
				"Is Blacklist" = false

	[world.spiral_spires]
		#Set to 0 to turn off Myalite Conduits
		"Myalite Conduit Distance" = 24
		Radius = 15
		Rarity = 200
		"Renewable Myalite" = true

		[world.spiral_spires.biomes]

			[world.spiral_spires.biomes.types]
				#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
				# jungle, spooky, dead, lush, mushroom, magical, rare,
				# plateau, modified, ocean, river, water, mesa, forest,
				# plains, mountain, hills, swamp, sandy, snowy, wasteland,
				# beach, void, overworld, nether, end]
				"Biome Types" = []
				"Is Blacklist" = true

			[world.spiral_spires.biomes.biomes]
				Biomes = ["minecraft:end_highlands"]
				"Is Blacklist" = false

		[world.spiral_spires.dimensions]
			Dimensions = ["minecraft:the_end"]
			"Is Blacklist" = false

	[world.underground_clay]

		[world.underground_clay.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

		[world.underground_clay.ore_settings]
			#Allowed values: [0,)
			"Cluster Count" = 3
			#Allowed values: [0,)
			"Cluster Size" = 20
			#Allowed values: [0,255]
			"Max Height" = 60
			#Allowed values: [0,255]
			"Min Height" = 20

	[world.deepslate]
		"Sheet Height" = 18
		"Sheet Height Variance" = 6
		"Sheet Y Start" = 0

		[world.deepslate.dimensions]
			"Is Blacklist" = false
			Dimensions = ["minecraft:overworld"]

[mobs]
	Crabs = false
	Foxhound = false
	Frogs = false
	Stonelings = false
	Toretoise = false
	Forgotten = true
	Wraith = true

	[mobs.crabs]
		"Enable Brewing" = true

		[mobs.crabs.spawn_config]
			#Allowed values: [1,)
			"Max Group Size" = 3
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: (0,)
			"Spawn Weight" = 5

			[mobs.crabs.spawn_config.biomes]

				[mobs.crabs.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["beach"]
					"Is Blacklist" = false

				[mobs.crabs.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.foxhound]
		#The chance coal will tame a foxhound
		"Tame Chance" = 0.05

		[mobs.foxhound.lesser_spawn_config]
			"Max Cost" = 0.7
			#Allowed values: [1,)
			"Max Group Size" = 1
			#Allowed values: [1,)
			"Min Group Size" = 1
			"Spawn Cost" = 0.15
			#Allowed values: (0,)
			"Spawn Weight" = 2

			[mobs.foxhound.lesser_spawn_config.biomes]

				[mobs.foxhound.lesser_spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = []
					"Is Blacklist" = true

				[mobs.foxhound.lesser_spawn_config.biomes.biomes]
					Biomes = ["minecraft:soul_sand_valley"]
					"Is Blacklist" = false

		[mobs.foxhound.spawn_config]
			#Allowed values: [1,)
			"Max Group Size" = 2
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: (0,)
			"Spawn Weight" = 30

			[mobs.foxhound.spawn_config.biomes]

				[mobs.foxhound.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = []
					"Is Blacklist" = true

				[mobs.foxhound.spawn_config.biomes.biomes]
					Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"]
					"Is Blacklist" = false

	[mobs.frogs]
		"Enable Big Funny" = false
		"Enable Brewing" = true

		[mobs.frogs.spawn_config]
			#Allowed values: [1,)
			"Max Group Size" = 3
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: (0,)
			"Spawn Weight" = 40

			[mobs.frogs.spawn_config.biomes]

				[mobs.frogs.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["swamp"]
					"Is Blacklist" = false

				[mobs.frogs.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.stonelings]
		"Cautious Stonelings" = true
		"Enable Diamond Heart" = true
		"Max Y Level" = 24
		"Tamable Stonelings" = true

		[mobs.stonelings.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

		[mobs.stonelings.spawn_config]
			#Allowed values: [1,)
			"Max Group Size" = 1
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: (0,)
			"Spawn Weight" = 80

			[mobs.stonelings.spawn_config.biomes]

				[mobs.stonelings.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["void", "nether", "end"]
					"Is Blacklist" = true

				[mobs.stonelings.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.toretoise]
		"Max Y Level" = 32
		#The number of ticks from mining a tortoise until feeding it could cause it to regrow.
		"Cooldown Ticks" = 1200
		#The items that can be fed to toretoises to make them regrow ores.
		Foods = ["quark:root_item", "minecraft:cactus"]
		#Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, or 0 to disable.
		"Regrow Chance" = 3

		[mobs.toretoise.dimensions]
			Dimensions = ["minecraft:overworld"]
			"Is Blacklist" = false

		[mobs.toretoise.spawn_config]
			#Allowed values: [1,)
			"Max Group Size" = 1
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: (0,)
			"Spawn Weight" = 100

			[mobs.toretoise.spawn_config.biomes]

				[mobs.toretoise.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["void", "nether", "end"]
					"Is Blacklist" = true

				[mobs.toretoise.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

	[mobs.forgotten]
		#1 in this many Skeletons that spawn under the threshold are replaced with Forgotten.
		"Forgotten Spawn Rate" = 0.05
		"Max Height For Spawn" = 20

	[mobs.wraith]
		#List of sound sets to use with wraiths.
		#Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise)
		"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"]

		[mobs.wraith.spawn_config]
			"Max Cost" = 0.7
			"Spawn Cost" = 0.15
			#Allowed values: (0,)
			"Spawn Weight" = 8
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 3

			[mobs.wraith.spawn_config.biomes]

				[mobs.wraith.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = []
					"Is Blacklist" = true

				[mobs.wraith.spawn_config.biomes.biomes]
					Biomes = ["minecraft:soul_sand_valley"]
					"Is Blacklist" = false

[client]
	"Auto Walk Keybind" = false
	"Back Button Keybind" = true
	"Chest Searching" = false
	"Greener Grass" = true
	"Improved Mount Hud" = true
	"Improved Tooltips" = true
	"Usage Ticker" = true
	"Variant Animal Textures" = true

	[client.greener_grass]
		"Affect Leaves" = true
		"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass"]
		"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"]

		[client.greener_grass.color_matrix]
			R = [0.89, 0.0, 0.0]
			G = [0.0, 1.11, 0.0]
			B = [0.0, 0.0, 0.89]

	[client.improved_tooltips]
		"Attribute Tooltips" = true
		#A list of additional stacks to display on each enchantment
		#The format is as follows:
		#enchant_id=item1,item2,item3...
		#So to display a carrot on a stick on a mending book, for example, you use:
		#minecraft:mending=minecraft:carrot_on_a_stick
		"Enchanting Additional Stacks" = []
		"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "quark:pickarang"]
		"Enchanting Tooltips" = true
		#The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value.
		"Food Divisor" = 2
		"Food Tooltips" = true
		"Map Require Shift" = false
		"Map Tooltips" = true
		"Show Saturation" = true
		"Shulker Box Require Shift" = false
		"Shulker Box Use Colors" = true
		"Shulker Tooltips" = true
		"Food Compression Threshold" = 4

	[client.usage_ticker]
		"Enable Armor" = true
		"Enable Main Hand" = true
		"Enable Off Hand" = true
		#Switch the armor display to the off hand side and the hand display to the main hand side
		Invert = false
		"Shift Left" = 0
		"Shift Right" = 0

	[client.variant_animal_textures]
		"Enable Chicken" = true
		"Enable Cow" = true
		"Enable L G B T Bees" = false
		"Enable Pig" = true
		"Enable Shiny Llama" = true
		"Enable Shiny Rabbit" = true
		"Every Bee Is L G B T" = false
		#The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable.
		"Shiny Animal Chance" = 2048
		"Enable Shiny Dolphin" = true

[oddities]
	Backpack = false
	Magnets = false
	"Matrix Enchanting" = false
	Pipes = false
	"Totem Of Holding" = false
	Crate = true

	[oddities.backpack]
		"Base Ravager Hide Drop" = 1
		"Enable Ravager Hide" = true
		"Extra Chance Per Looting" = 0.5
		#Set this to true to allow the backpacks to be unequipped even with items in them
		"Super Op Mode" = false
		"Items In Backpack Tick" = true

	[oddities.magnets]
		"Magnetic Blacklist" = ["minecraft:tripwire_hook"]
		#Any items you place in this list will be derived so that any block made of it will become magnetizable
		"Magnetic Derivation List" = ["minecraft:iron_ingot"]
		"Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"]

	[oddities.matrix_enchanting]
		#Set to false to disable the ability to create Enchanted Books
		"Allow Books" = true
		#Set to false to disable the ability to influence enchantment outcomes with candles (requires the Tallow and Candles module enabled)
		"Allow Influencing" = true
		#Set this to true to allow treasure enchantments to be rolled as pieces
		"Allow Treasures" = false
		#Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour.
		"Allow Underwater Enchanting" = true
		#How many pieces you can generate without any bookshelves
		"Base Max Piece Count" = 3
		#How many pieces you can generate without any bookshelves (for Books)
		"Base Max Piece Count Book" = 1
		#The higher this is, the better enchantments you'll get on books
		"Book Enchantability" = 12
		#How many pieces a single Lapis can generate
		"Charge Per Lapis" = 4
		#A list of enchantment IDs you don't want the enchantment table to be able to create
		"Disallowed Enchantments" = []
		#How much to multiply the frequency of pieces where at least one of the same type has been generated
		"Dupe Multiplier" = 1.4
		#How much to multiply the frequency of pieces where incompatible pieces have been generated
		"Incompatible Multiplier" = 0.0
		#The max amount of candles that can influence a single enchantment
		"Influence Max" = 4
		#How much each candle influences an enchantment. This works as a multiplier to its weight
		"Influence Power" = 0.125
		#An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors.
		"Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"]
		#The maximum enchanting power the matrix enchanter can accept
		"Max Bookshelves" = 15
		#At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor
		"Min Level Cutoff" = 10
		#How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff)
		"Min Level Scale Factor" = 1.5
		#How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used
		"Min Level Scale Factor Book" = 2.0
		#By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour.
		"Normalize Rarity" = true
		#Should this be X, the price of a piece increase by 1 every X pieces you generate
		"Piece Price Scale" = 9
		#Set to false to disable the tooltip for items with pending enchantments
		"Show Tooltip" = true
		#If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this.
		"Automatically Convert" = true

	[oddities.pipes]
		#When items eject or are absorbed by pipes, should they make sounds?
		"Do Pipes Whoosh" = true
		#Set to 0 if you don't want pipes to have a max amount of items
		"Max Pipe Items" = 16
		#How long it takes for an item to cross a pipe. Bigger = slower.
		"Pipe Speed" = 5

	[oddities.totem_of_holding]
		#Set this to false to only allow the owner of a totem to collect its items rather than any player
		"Allow Anyone To Collect" = true
		#Set this to false to remove the behaviour where totems destroy themselves if the player dies again.
		"Dark Souls Mode" = true
		#Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped
		"Destroy Lost Items" = false
		"Enable Soul Compass" = true
		#Totem will always spawn if the player killer is himself.
		"Spawn Totem on PVP Kill" = false

	[oddities.crate]
		"Max Items" = 640

[experimental]
	"Adjustable Chat" = false
	"Custom Underground Biome" = false
	"Game Nerfs" = false
	"Narrator Readout" = false
	"Overlay Shader" = false
	"Microcrafting Helper" = false
	Pallet = false
	Shiba = false

	[experimental.adjustable_chat]
		"Horizontal Shift" = 0
		"Vertical Shift" = 0

	[experimental.custom_underground_biome]
		#The format for these definitions is:
		#dimensions;isDimensionBlacklist;biomeTypews;isBiomeBlacklist;rarity;minY..maxY;horizontalSize,verticalSize;horizontalVariation,verticalVariation;floorBlocks@weight;ceilingBlocks@weight;wallBlocks@weight;mimicInside
		#That's a lot to take in, so here's an example. This would be for the default config of the Slime underground biome. (Spaces are allowed.)
		#minecraft:overworld; false; SWAMP; false; 120; 10..40; 26,14; 14,6; minecraft:water@915, minecraft:slime_block@85; minecraft:green_terracotta@2, minecraft:lime_terracotta@3, minecraft:light_blue_terracotta@1; CEILING; false
		"Biome Definitions" = []

	[experimental.game_nerfs]
		#Makes Iron Golems not drop Iron Ingots
		"Disable Iron Farms" = true
		#Makes Mending act like the Unmending mod
		#https://www.curseforge.com/minecraft/mc-mods/unmending
		"Nerf Mending" = true
		#Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels
		"Nerf Villager Discount" = true
		#Makes Boats not glide on ice
		"Disable Ice Roads" = true
		#Makes Sheep not drop Wool when killed
		"Disable Wool Drops" = true

	[experimental.overlay_shader]
		#Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic).
		#Some useful shaders include 'desaturate', 'oversaturate', 'bumpy'
		#Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia'
		Shader = "none"

	[experimental.shiba]

		[experimental.shiba.spawn_config]
			#Allowed values: (0,)
			"Spawn Weight" = 40
			#Allowed values: [1,)
			"Min Group Size" = 1
			#Allowed values: [1,)
			"Max Group Size" = 3

			[experimental.shiba.spawn_config.biomes]

				[experimental.shiba.spawn_config.biomes.types]
					#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous,
					# jungle, spooky, dead, lush, mushroom, magical, rare,
					# plateau, modified, ocean, river, water, mesa, forest,
					# plains, mountain, hills, swamp, sandy, snowy, wasteland,
					# beach, void, overworld, nether, end]
					"Biome Types" = ["mountain"]
					"Is Blacklist" = false

				[experimental.shiba.spawn_config.biomes.biomes]
					Biomes = []
					"Is Blacklist" = true

