{
	/* 
	   
	   
	   
	    [Bandit Towers Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"banditTowersGenerates": true,
	// Base distance between Bandit Towers (in chunks). Must be higher than separation.
	"banditTowersSpacing": 45,
	// Base distance between Bandit Towers (in chunks)
	"banditTowersSeparation": 35,
	// Number of Jigsaw iterations when generating a structure
	"banditTowersSize": 50,
	/* 
	   
	   
	   
	    [Bandit Villages Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"banditVillageGenerates": true,
	// Base distance between Bandit Villages (in chunks). Must be higher than separation.
	"banditVillageSpacing": 45,
	// Base distance between Bandit Villages (in chunks)
	"banditVillageSeparation": 35,
	// Number of Jigsaw iterations when generating a structure
	"banditVillageSize": 13,
	/* 
	   
	   
	   
	    [Illager Corsair Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"illagerCorsairGenerates": true,
	// Base distance between Illager Corsair (in chunks). Must be higher than separation.
	"illagerCorsairSpacing": 64,
	// Base distance between Illager Corsair (in chunks)
	"illagerCorsairSeparation": 48,
	// Number of Jigsaw iterations when generating a structure
	"illagerCorsairSize": 10,
	/* 
	   
	   
	   
	    [Illager Galley Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"illagerGalleyGenerates": true,
	// Base distance between Illager Galley (in chunks). Must be higher than separation.
	"illagerGalleySpacing": 50,
	// Base distance between Illager Galley (in chunks)
	"illagerGalleySeparation": 30,
	// Number of Jigsaw iterations when generating a structure
	"illagerGalleySize": 10,
	/* 
	   
	   
	   
	    [Typhon Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"typhonGenerates": true,
	// Base distance between Typhon (in chunks). Must be higher than separation.
	"typhonSpacing": 60,
	// Base distance between Typhon (in chunks)
	"typhonSeparation": 50,
	// Number of Jigsaw iterations when generating a structure
	"typhonSize": 10,
	/* 
	   
	   
	   
	    [Undead Pirate Ship Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"undeadPirateShipGenerates": true,
	// Base distance between Undead Pirate Ships (in chunks). Must be higher than separation.
	"undeadPirateShipSpacing": 60,
	// Base distance between Undead Pirate Ships (in chunks)
	"undeadPirateShipSeparation": 40,
	// Number of Jigsaw iterations when generating a structure
	"undeadPirateShipSize": 10,
	/* 
	   
	   
	   
	    [Illager Campsite Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"illagerCampsiteGenerates": true,
	// Base distance between Illager Campsite (in chunks). Must be higher than separation.
	"illagerCampsiteSpacing": 60,
	// Base distance between Illager Campsite (in chunks)
	"illagerCampsiteSeparation": 30,
	// Number of Jigsaw iterations when generating a structure
	"illagerCampsiteSize": 10,
	/* 
	   
	   
	   
	    [Merchant Campsite Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"merchantCampsiteGenerates": true,
	// Base distance between Merchant Campsite (in chunks). Must be higher than separation.
	"merchantCampsiteSpacing": 60,
	// Base distance between Merchant Campsite (in chunks)
	"merchantCampsiteSeparation": 40,
	// Number of Jigsaw iterations when generating a structure
	"merchantCampsiteSize": 10,
	/* 
	   
	   
	   
	    [Ceryneian Hind Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"ceryneianHindGenerates": true,
	// Base distance between Ceryneian Hinds (in chunks). Must be higher than separation.
	"ceryneianHindSpacing": 80,
	// Base distance between Ceryneian Hinds (in chunks)
	"ceryneianHindSeparation": 70,
	// Number of Jigsaw iterations when generating a structure
	"ceryneianHindSize": 10,
	/* 
	   
	   
	   
	    [Shiraz Palace Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"shirazPalaceGenerates": true,
	// Base distance between Shiraz Palaces (in chunks). Must be higher than separation.
	"shirazPalaceSpacing": 160,
	// Base distance between Shiraz Palaces (in chunks)
	"shirazPalaceSeparation": 140,
	// Number of Jigsaw iterations when generating a structure
	"shirazPalaceSize": 50,
	/* 
	   
	   
	   
	    [Heavenly Challenger Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"heavenlyChallengerGenerates": true,
	// Base distance between Heavenly Challenger (in chunks). Must be higher than separation.
	"heavenlyChallengerSpacing": 340,
	// Base distance between Heavenly Challenger (in chunks)
	"heavenlyChallengerSeparation": 290,
	// Number of Jigsaw iterations when generating a structure
	"heavenlyChallengerSize": 20,
	/* 
	   
	   
	   
	    [Heavenly Conqueror Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"heavenlyConquerorGenerates": true,
	// Base distance between Heavenly Conqueror (in chunks). Must be higher than separation.
	"heavenlyConquerorSpacing": 230,
	// Base distance between Heavenly Conqueror (in chunks)
	"heavenlyConquerorSeparation": 190,
	// Number of Jigsaw iterations when generating a structure
	"heavenlyConquerorSize": 20,
	/* 
	   
	   
	   
	    [Heavenly Rider Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"heavenlyRiderGenerates": true,
	// Base distance between Heavenly Rider (in chunks). Must be higher than separation.
	"heavenlyRiderSpacing": 180,
	// Base distance between Heavenly Rider (in chunks)
	"heavenlyRiderSeparation": 160,
	// Number of Jigsaw iterations when generating a structure
	"heavenlyRiderSize": 20,
	/* 
	   
	   
	   
	    [Lighthouse Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"lighthouseGenerates": true,
	// Base distance between Lighthouses (in chunks). Must be higher than separation.
	"lighthouseSpacing": 100,
	// Base distance between Lighthouses (in chunks)
	"lighthouseSeparation": 90,
	// Number of Jigsaw iterations when generating a structure
	"lighthouseSize": 10,
	/* 
	   
	   
	   
	    [Small Blimp Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"smallBlimpGenerates": true,
	// Base distance between Small Blimps (in chunks). Must be higher than separation.
	"smallBlimpSpacing": 80,
	// Base distance between Small Blimps (in chunks)
	"smallBlimpSeparation": 60,
	// Number of Jigsaw iterations when generating a structure
	"smallBlimpSize": 40,
	/* 
	   
	   
	   
	    [Abandoned Temple Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"abandonedTempleGenerates": true,
	// Base distance between Abandoned Temples (in chunks). Must be higher than separation.
	"abandonedTempleSpacing": 30,
	// Base distance between Abandoned Temples (in chunks)
	"abandonedTempleSeparation": 20,
	// Number of Jigsaw iterations when generating a structure
	"abandonedTempleSize": 30,
	/* 
	   
	   
	   
	    [Illager Forts Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"illagerFortGenerates": true,
	// Base distance between Illager Forts (in chunks). Must be higher than separation.
	"illagerFortSpacing": 160,
	// Base distance between Illager Forts (in chunks)
	"illagerFortSeparation": 60,
	// Number of Jigsaw iterations when generating a structure
	"illagerFortSize": 10,
	/* 
	   
	   
	   
	    [Monastery Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"monasteryGenerates": true,
	// Base distance between Monasteries (in chunks). Must be higher than separation.
	"monasterySpacing": 150,
	// Base distance between Monasteries (in chunks)
	"monasterySeparation": 90,
	// Number of Jigsaw iterations when generating a structure
	"monasterySize": 8,
	/* 
	   
	   
	   
	    [Thornborn Towers Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"thornbornTowersGenerates": true,
	// Base distance between Thornborn Towers (in chunks). Must be higher than separation.
	"thornbornTowersSpacing": 80,
	// Base distance between Thornborn Towers (in chunks)
	"thornbornTowersSeparation": 70,
	// Number of Jigsaw iterations when generating a structure
	"thornbornTowersSize": 80,
	/* 
	   
	   
	   
	    [Giant Mushroom Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"giantMushroomGenerates": true,
	// Base distance between Giant Mushrooms (in chunks). Must be higher than separation.
	"giantMushroomSpacing": 80,
	// Base distance between Giant Mushrooms (in chunks)
	"giantMushroomSeparation": 40,
	// Number of Jigsaw iterations when generating a structure
	"giantMushroomSize": 10,
	/* 
	   
	   
	   
	    [Mushroom Houses Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"mushroomHouseGenerates": true,
	// Base distance between Mushroom Houses (in chunks). Must be higher than separation.
	"mushroomHouseSpacing": 80,
	// Base distance between Mushroom Houses (in chunks)
	"mushroomHouseSeparation": 40,
	// Number of Jigsaw iterations when generating a structure
	"mushroomHouseSize": 10,
	/* 
	   
	   
	   
	    [Mushroom Mines Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"mushroomMinesGenerates": true,
	// Base distance between Mushroom Mines (in chunks). Must be higher than separation.
	"mushroomMinesSpacing": 80,
	// Base distance between Mushroom Mines (in chunks)
	"mushroomMinesSeparation": 40,
	// Number of Jigsaw iterations when generating a structure
	"mushroomMinesSize": 40,
	/* 
	   
	   
	   
	    [Mushroom Villages Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"mushroomVillageGenerates": true,
	// Base distance between Mushroom Villages (in chunks). Must be higher than separation.
	"mushroomVillageSpacing": 60,
	// Base distance between Mushroom Villages (in chunks)
	"mushroomVillageSeparation": 20,
	// Number of Jigsaw iterations when generating a structure
	"mushroomVillageSize": 6,
	/* 
	   
	   
	   
	    [Infested Temple Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"infestedTempleGenerates": true,
	// Base distance between Infested Temples (in chunks). Must be higher than separation.
	"infestedTempleSpacing": 140,
	// Base distance between Infested Temples (in chunks)
	"infestedTempleSeparation": 100,
	// Number of Jigsaw iterations when generating a structure
	"infestedTempleSize": 100,
	/* 
	   
	   
	   
	    [Plague Asylum Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"plagueAsylumGenerates": true,
	// Base distance between Plague Asylum (in chunks). Must be higher than separation.
	"plagueAsylumSpacing": 240,
	// Base distance between Plague Asylum (in chunks)
	"plagueAsylumSeparation": 200,
	// Number of Jigsaw iterations when generating a structure
	"plagueAsylumSize": 35,
	/* 
	   
	   
	   
	    [Jungle Tree Houses Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"jungleTreeHouseGenerates": true,
	// Base distance between Jungle Tree Houses (in chunks). Must be higher than separation.
	"jungleTreeHouseSpacing": 60,
	// Base distance between Jungle Tree Houses (in chunks)
	"jungleTreeHouseSeparation": 40,
	// Number of Jigsaw iterations when generating a structure
	"jungleTreeHouseSize": 10,
	/* 
	   
	   
	   
	    [Coliseum Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"coliseumGenerates": true,
	// Base distance between Coliseums (in chunks). Must be higher than separation.
	"coliseumSpacing": 240,
	// Base distance between Coliseums (in chunks)
	"coliseumSeparation": 200,
	// Number of Jigsaw iterations when generating a structure
	"coliseumSize": 10,
	/* 
	   
	   
	   
	    [Fishing Huts Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"fishingHutGenerates": true,
	// Base distance between Fishing Huts (in chunks). Must be higher than separation.
	"fishingHutSpacing": 20,
	// Base distance between Fishing Huts (in chunks)
	"fishingHutSeparation": 5,
	// Number of Jigsaw iterations when generating a structure
	"fishingHutSize": 10,
	/* 
	   
	   
	   
	    [Small Prairie House Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"smallPrairieHouseGenerates": true,
	// Base distance between Small Prairie Houses (in chunks). Must be higher than separation.
	"smallPrairieHouseSpacing": 25,
	// Base distance between Small Prairie Houses (in chunks)
	"smallPrairieHouseSeparation": 10,
	// Number of Jigsaw iterations when generating a structure
	"smallPrairieHouseSize": 10,
	/* 
	   
	   
	   
	    [Wishing Well Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"wishingWellGenerates": true,
	// Base distance between Wishing Wells (in chunks). Must be higher than separation.
	"wishingWellSpacing": 40,
	// Base distance between Wishing Wells (in chunks)
	"wishingWellSeparation": 30,
	// Number of Jigsaw iterations when generating a structure
	"wishingWellSize": 10,
	/* 
	   
	   
	   
	    [Foundry Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"foundryGenerates": true,
	// Base distance between Foundries (in chunks). Must be higher than separation.
	"foundrySpacing": 120,
	// Base distance between Foundries (in chunks)
	"foundrySeparation": 60,
	// Number of Jigsaw iterations when generating a structure
	"foundrySize": 20,
	/* 
	   
	   
	   
	    [Mining System Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"miningSystemGenerates": true,
	// Base distance between Mining Systems (in chunks). Must be higher than separation.
	"miningSystemSpacing": 60,
	// Base distance between Mining Systems (in chunks)
	"miningSystemSeparation": 20,
	// Number of Jigsaw iterations when generating a structure
	"miningSystemSize": 20,
	/* 
	   
	   
	   
	    [Scorched Mines Spawning Settings]
	    Basic configuration options for this structure"
	*/
	"scorchedMinesGenerates": true,
	// Base distance between Scorched Mines (in chunks). Must be higher than separation.
	"scorchedMinesSpacing": 120,
	// Base distance between Scorched Mines (in chunks)
	"scorchedMinesSeparation": 60,
	// Number of Jigsaw iterations when generating a structure
	"scorchedMinesSize": 12
}