{
	// Noise added to map to make it look less plastic
	"noise": 0.05000000074505806,
	// Shadow intensity
	"shadows": 0.10000000149011612,
	// Chunk grid overlay in large map
	"chunkGrid": false,
	// Reduces color palette to 256 colors
	"reducedColorPalette": false,
	// Color intensity
	"saturation": 1.0,
	// Show claimed chunks on the map
	"claimedChunksOnMap": true,
	// Show your own claimed chunks on the map
	"ownClaimedChunksOnMap": true,
	// Show waypoints in world
	"inWorldWaypoints": true,
	// Enables creation of death waypoints
	"deathWaypoints": true,
	// Different ways to render map
	"mapMode": "NONE",
	// How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
	"waterHeightFactor": 8,
	// Enables minimap to show up in corner
	"minimap": "TOP_RIGHT",
	// Scale of minimap
	"minimapScale": 1.1,
	// Minimap will not rotate
	"minimapLockedNorth": true,
	// Show waypoints on minimap
	"minimapWaypoints": true,
	// Show player heads on minimap
	"minimapPlayerHeads": true,
	// Show entities on minimap
	"minimapEntities": true,
	// Show entity heads on minimap
	"minimapEntityHeads": true,
	// Entities in minimap will be larger
	"minimapLargeEntities": false,
	// Show XYZ under minimap
	"minimapXYZ": true,
	// Show biome under minimap
	"minimapBiome": true,
	// Blurs minimap
	"minimapBlur": true,
	// Adds NWSE compass inside minimap
	"minimapCompass": true,
	// Minimap visibility
	"minimapVisibility": 255,
	// Show zone (claimed chunk or wilderness) under minimap
	"minimapZone": true,
	// Enables debug info
	"debugInfo": false,
	// Advanced option. How often queued tasks will run
	"taskQueueTicks": 4,
	// Advanced option. How often map render update will be queued
	"rerenderQueueTicks": 60,
	// Advanced option. Max tasks that can queue up
	"taskQueueMax": 100,
	// Advanced option. Water visibility
	"waterVisibility": 220,
	// Advanced option. Grass darkness
	"grassDarkness": 50,
	// Advanced option. Foliage darkness
	"foliageDarkness": 50
}