{
	// Here can you edit the used expressions used for calculating the player stats after respawning.
	// Expressions are simple mathematical terms with the following variables:
	// 	hunger is the amount of hunger the player had when dying
	// 	saturation is the amount of hunger the player had when dying
	respawn: {
		// An expression to calculate the hunger value after a fresh respawn
		// default: max(14, hunger)
		hunger: max(14, hunger)
		// An expression to calculate the saturation value after a fresh respawn
		// default: saturation
		saturation: saturation
		// Sets whether the food history should be cleaned at death
		// default: false
		reset-history: false
		// Sets whether the player's maximum hearts should be reset in carrot mode after death
		// default: false
		reset-carrot-mode: false
	}
	// Here can you edit the used expressions used for calculating the food stats.
	// Expressions are simple mathematical terms with the following variables:
	// 	timesEaten is the number of times the current food
	// 	hungerValue is the game defined hunger value for the current item
	// 	saturationValue is the saturation modifier defined for the current item
	// 	consumeDuration is the time in ticks it takes the player to consume the current item
	food: {
		// Calculates the food level bonus to earn from eating a food item
		// default: hungerValue * 0.7 ^ timesEaten
		hunger: hungerValue
		// Calculates the saturation modifier for a food item
		// default: saturationValue
		saturation: saturationValue
		// Calculates the time to consume an item in ticks
		// default: consumeDuration * 1.3 ^ timesEaten
		consume-duration: consumeDuration
		// Sets the amount of eaten foods to keep in the history
		// default: 20
		// Must be greater or equal to 0
		history-length: 20
	}
	// Here can you enable the good ol' carrot style.
	// This means you start with a set amount of hearts and extend it by eating unique foods
	carrot: {
		// Enables the carrot style module.
		// default: false
		enable: true
		// Sets the amount of hearts with which a new player spawns
		// default: 6
		// Must be inclusively between 1 and 100
		start-hearts: 10
		// Specifies an expression for how many foods a player needs to eat to earn the next heart.
		// The result resembles the absolute amount of unique food.
		// default: 2*pow(2, heartAmount - 6)
		unlock-rule: 4*(heartAmount - 9)
		// Specifies a maximum number of hearts a player can get to through this carrot mode.
		// When 0, carrot mode is effectively disabled. (Why should you do this? :P)
		// When -1, you can gain a basically infinite amount of hearts.
		// default: -1
		// Must be inclusively between -1 and 100
		max-hearts: -1
	}
}