# specialai:idle_ai.toml
# This config contains options for idle behaviors - actions taken by mobs when they are bored.

	# Entity List fields: General format = [ "namespace:entity_type value1 value2 ...", ... ]
	#   Entity lists are arrays of entity types. Some entity lists specify a number of values linked to each entity type.
	#   Entity types are defined by their key in the entity registry, usually following the pattern 'namespace:entity_name'.
	#   'default' can be used instead of an entity type registry key to provide default values for all entities.
	#   An asterisk '*' can be used to match multiple entity types. For example, 'minecraft:*' will match all vanilla entities.
	#   List entries by default match any entity type derived from (i.e. based on) their entity type. For example, '~minecraft:zombie'.
	#     There is no steadfast rule about extending, even in vanilla, but the hope is that mod-added mobs will extend their base mob.

	# Block List fields: General format = [ "namespace:block_name[property1=value1,...]", ... ]
	#   Block lists are arrays of blocks and partial block states.
	#   Blocks are defined by their key in the block registry, usually following the pattern 'namespace:block_name'.
	#   An asterisk '*' can be used to match multiple blocks. For example, 'minecraft:*' will match all vanilla blocks.
	#   List entries by default match any block state. The block states to match can be narrowed down by specifying properties.
	#     The syntax for block state properties is the same as for commands. Any properties not specified will match any value.
	#     For example, 'minecraft:beehive[honey_level=5]' will match any full beehives, regardless of the direction they face.


# Category: idle_general
# Options that affect all idle behaviors for monsters (griefing and fiddling).

	# Mobs' reach (from eye height) when targeting blocks. Player reach is about 4.5.
	# <Number> Range: ≥ 0.0, Default: 3.5
	idle_general.reach = 3.5

	# The range at which mobs will search for blocks to target horizontally (xz-plane) and vertically (y-axis).
	# <Integer> Range: ≥ 1, Default: 12
	idle_general.scan_range.horizontal = 12
	# <Integer> Range: ≥ 1, Default: 6
	idle_general.scan_range.vertical = 6

	# The number of ticks between each block scan.
	# <Integer> Range: ≥ 1, Default: 2
	idle_general.scan_delay = 2
	# The number of blocks each mob randomly searches to grief/fiddle with every "scan_delay" ticks.
	# <Integer> Range: ≥ 1, Default: 32
	idle_general.scan_count = 32
	# The maximum number of blocks that can be searched in any given tick by all mobs. 0 is no limit.
	# <Integer> Range: ≥ 0, Default: 3000
	idle_general.global_scan_count = 3000


# Category: idle_griefing
# Options to customize monsters' idle block breaking behavior.

	# List of mobs that can gain passive griefing AI (note that the entity must have task-based AI enabled).
	# Additional value after the entity type is the chance (0.0 to 1.0) for entities of that type to spawn with the AI.
	# <Entity List> Format: [ "namespace:entity_type value", ... ], Default: [ "minecraft:zombie 1.0", "minecraft:creeper 1.0" ]
	#    Range for Values: 0.0 ~ 1.0
	idle_griefing.entities.whitelist = [
		"minecraft:zombie 1.0",
		"minecraft:creeper 1.0"
	]
	# <Entity List> Format: [ "namespace:entity_type", ... ], Default: []
	idle_griefing.entities.blacklist = []

	# If true, mobs will only grief blocks they have the tools to harvest.
	# For example, they will only break furnaces if they have a pickaxe.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_griefing.requires_tools = true

	# If true, blocks griefed by mobs will leave item drops.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_griefing.leaves_drops = true
	# If true, a loud snapping sound (the vanilla door break sound) will be played when a block
	# is broken, which is audible regardless of distance.
	# <Boolean> Valid Values: { true, false }, Default: false
	idle_griefing.break_sound = false

	# The block breaking speed multiplier for mobs griefing blocks, relative to the player's block breaking speed.
	# <Number> Range: ≥ 0.0, Default: 0.5
	idle_griefing.break_speed = 0.5
	# If true, creepers will be upset about not having arms to grief blocks with and resort to what they know best.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_griefing.mad_creepers = true

	# If true, idle griefing AI will automatically target all light sources (light value > 1).
	# This will do its best to avoid natural sources such as fire and redstone ore.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_griefing.targets.auto_target_lights = true
	# If true, idle griefing AI will automatically target all blocks that derive from the vanilla beds.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_griefing.targets.auto_target_beds = true
	# List of blocks that can be broken by the idle griefing AI.
	# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [ minecraft:farmland, minecraft:beehive, minecraft:crafting_table, minecraft:furnace, minecraft:ladder, minecraft:enchanting_table, minecraft:brewing_stand, minecraft:anvil, minecraft:chipped_anvil, minecraft:damaged_anvil, minecraft:scaffolding, minecraft:loom, minecraft:smoker, minecraft:blast_furnace, minecraft:cartography_table, minecraft:fletching_table, minecraft:grindstone, minecraft:smithing_table, minecraft:stonecutter, betternether:crafting_table_anchor_tree, betternether:crafting_table_nether_sakura, betternether:blackstone_furnace, betternether:basalt_furnace, betternether:netherrack_furnace, betternether:cincinnasite_forge, betternether:nether_brewing_stand, betternether:cincinnasite_anvil, betternether:crafting_table_crimson, betternether:crafting_table_warped, betternether:crafting_table_stalagnate, betternether:crafting_table_reed, betternether:crafting_table_willow, betternether:crafting_table_wart, betternether:crafting_table_rubeus, betternether:crafting_table_mushroom, betternether:crafting_table_mushroom_fir, betterendforge:end_stone_furnace, betterendforge:aeternium_anvil, betterendforge:mossy_glowshroom_crafting_table, betterendforge:mossy_glowshroom_ladder, betterendforge:lacugrove_crafting_table, betterendforge:lacugrove_ladder, betterendforge:end_lotus_crafting_table, betterendforge:end_lotus_ladder, betterendforge:pythadendron_crafting_table, betterendforge:pythadendron_ladder, betterendforge:dragon_tree_crafting_table, betterendforge:dragon_tree_ladder, betterendforge:tenanea_crafting_table, betterendforge:tenanea_ladder, betterendforge:helix_tree_crafting_table, betterendforge:helix_tree_ladder, betterendforge:umbrella_tree_crafting_table, betterendforge:umbrella_tree_ladder, betterendforge:jellyshroom_crafting_table, betterendforge:jellyshroom_ladder, betterendforge:lucernia_crafting_table, betterendforge:lucernia_ladder, betterendforge:flavolite_furnace, betterendforge:violecite_furnace, betterendforge:sulphuric_rock_furnace, betterendforge:virid_jadestone_furnace, betterendforge:azure_jadestone_furnace, betterendforge:sandy_jadestone_furnace, betterendforge:umbralith_furnace, betterendforge:thallasium_anvil, betterendforge:terminite_anvil ]
	idle_griefing.targets.whitelist = [
		"minecraft:farmland",
		"minecraft:beehive",
		"minecraft:crafting_table",
		"minecraft:furnace",
		"minecraft:ladder",
		"minecraft:enchanting_table",
		"minecraft:brewing_stand",
		"minecraft:anvil",
		"minecraft:chipped_anvil",
		"minecraft:damaged_anvil",
		"minecraft:scaffolding",
		"minecraft:loom",
		"minecraft:smoker",
		"minecraft:blast_furnace",
		"minecraft:cartography_table",
		"minecraft:fletching_table",
		"minecraft:grindstone",
		"minecraft:smithing_table",
		"minecraft:stonecutter"
	]
	# Like "grief_targets.whitelist", but these blocks will not be targeted if they have a loot table tag.
	# For example, unopened dungeon chests will not be targeted.
	# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [ minecraft:chest, minecraft:ender_chest, minecraft:trapped_chest, minecraft:barrel, betternether:chest_anchor_tree, betternether:barrel_anchor_tree, betternether:chest_nether_sakura, betternether:barrel_nether_sakura, betternether:chest_crimson, betternether:chest_warped, betternether:chest_stalagnate, betternether:chest_reed, betternether:chest_willow, betternether:chest_wart, betternether:chest_rubeus, betternether:chest_mushroom, betternether:chest_mushroom_fir, betternether:barrel_crimson, betternether:barrel_warped, betternether:barrel_stalagnate, betternether:barrel_reed, betternether:barrel_willow, betternether:barrel_wart, betternether:barrel_rubeus, betternether:barrel_mushroom, betternether:barrel_mushroom_fir, betterendforge:mossy_glowshroom_chest, betterendforge:mossy_glowshroom_barrel, betterendforge:lacugrove_chest, betterendforge:lacugrove_barrel, betterendforge:end_lotus_chest, betterendforge:end_lotus_barrel, betterendforge:pythadendron_chest, betterendforge:pythadendron_barrel, betterendforge:dragon_tree_chest, betterendforge:dragon_tree_barrel, betterendforge:tenanea_chest, betterendforge:tenanea_barrel, betterendforge:helix_tree_chest, betterendforge:helix_tree_barrel, betterendforge:umbrella_tree_chest, betterendforge:umbrella_tree_barrel, betterendforge:jellyshroom_chest, betterendforge:jellyshroom_barrel, betterendforge:lucernia_chest, betterendforge:lucernia_barrel, aquaculture:neptunes_bounty, iceandfire:ghost_chest, ars_nouveau:archwood_chest ]
	idle_griefing.targets.lootable_list = [
		"minecraft:chest",
		"minecraft:ender_chest",
		"minecraft:trapped_chest",
		"minecraft:barrel"
	]
	# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: []
	idle_griefing.targets.blacklist = []


# Category: idle_fiddling
# Options to customize monsters' idle fiddling behavior (block interaction).

	# List of mobs that can gain passive fiddling AI (note that the entity must have task-based AI enabled).
	# Additional value after the entity type is the chance (0.0 to 1.0) for entities of that type to spawn with the AI.
	# <Entity List> Format: [ "namespace:entity_type value", ... ], Default: [ "minecraft:skeleton 1.0", "minecraft:stray 1.0", "minecraft:wither_skeleton 1.0", "minecraft:zombified_piglin 1.0", "minecraft:piglin 1.0" ]
	#    Range for Values: 0.0 ~ 1.0
	idle_fiddling.entities.whitelist = [
		"minecraft:skeleton 1.0",
		"minecraft:stray 1.0",
		"minecraft:wither_skeleton 1.0",
		"minecraft:zombified_piglin 1.0",
		"minecraft:piglin 1.0"
	]
	# <Entity List> Format: [ "namespace:entity_type", ... ], Default: []
	idle_fiddling.entities.blacklist = []

	# If true, idle fiddling AI will automatically target all blocks that derive from
	# the vanilla levers and buttons.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_fiddling.targets.auto_target_switches = true
	# If true, idle fiddling AI will automatically target all non-metal blocks that derive
	# from the vanilla doors, fence gates, and trapdoors.
	# <Boolean> Valid Values: { true, false }, Default: true
	idle_fiddling.targets.auto_target_doors = true
	# List of blocks that can be interacted with by the idle fiddling AI.
	# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [ minecraft:repeater, minecraft:comparator, minecraft:tnt, minecraft:cake ]
	idle_fiddling.targets.whitelist = [
		"minecraft:repeater",
		"minecraft:comparator",
		"minecraft:tnt",
		"minecraft:cake"
	]
	# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: []
	idle_fiddling.targets.blacklist = []
