#Makes blocks take forever to mine if using the wrong tool
noMiningWithoutCorrectTool = true
#Makes blocks not drop anything when broken with the wrong tool
noBlockDropsWithoutCorrectTool = true
#Makes blocks that would otherwise be broken instantly unbreakable if using the wrong tool.
doInstantBreakBlocksRequireTool = false
#Makes blocks that would otherwise be broken instantly still drop, even when using an incorrect tool.
doInstantBreakBlocksDropWithoutCorrectTool = true
#If blocks such as tall grass which break instantly consume durability when broken with a knife (only affects No Tree Punching knives)
doInstantBreakBlocksDamageKnives = true
#The chance to consume a piece of flint when knapping
#Range: 0.0 ~ 1.0
flintKnappingConsumeChance = 0.4
#The chance to produce flint shards if a piece of flint has been consumed while knapping
#Range: 0.0 ~ 1.0
flintKnappingSuccessChance = 0.7
#The chance for a fire starter to start fires
#Range: 0.0 ~ 1.0
fireStarterFireStartChance = 0.3
#If the large ceramic vessel block keeps it's contents when broken (as opposed to dropping them on the ground
largeVesselKeepsContentsWhenBroken = true

