
#These only have an affect when a player is first joining the world.
[attributes]
	#Starting Dexterity - cannot and should not be set to less than 0.
	#Range: 0 ~ 20
	dexterity = 0
	#Starting Constitution (also starting hp in half hearts) - cannot and should not be set to 0 or less than 0.
	#Range: 1 ~ 20
	constitution = 20
	#Starting Strength - cannot and should not be set to less than 0.
	#Range: 0 ~ 20
	strength = 0
	#Starting Luckiness - cannot and should not be set to less than 0.
	#Range: 0 ~ 20
	luckiness = 0
	#Starting Intelligence - cannot and should not be set to less than 0.
	#Range: 0 ~ 20
	intelligence = 0

#These are adder/modifier functions implemented by default. This is a stopgap config option to disable some until datadriven mechanics are released.
[functions]
	#Added on Dexterity
	addRangedDamage = true
	#Added on Dexterity
	addMovementSpeed = true
	#Added on Luckiness
	addMeleeCritChance = true
	#Added on Dexterity
	addAttackSpeed = true
	#Added on Strength
	addArmor = true
	#Added on Strength
	addHealthRegen = true
	#Added on Intelligence
	addLifesteal = true
	#Added on Luckiness
	addLuck = true
	#Added on Intelligence
	addRangedCritDamage = true
	#Added on Constitution
	addKnockbackRes = true
	#Added on Luckiness
	addRangedCritChance = true
	#Added on Dexterity
	addMeleeCritDamage = true
	#Added on Strength
	addMeleeDamage = true
	#Added on Constitution
	addMaxHealth = true
	#Added on Intelligence
	addHealthRegenAmp = true
	#Added on Luckiness
	addEvasion = true

[misc]
	#If true, resets all attributes to their defaults on death.
	resetOnDeath = false

[experienceSplit]
	#The percentage of experience that contributes to PlayerEx levels.
	#Range: 1.0 ~ 99.0
	experienceSplit = 50.0

[expcoeff]
	#ExpCoeff offset - cannot and should not be set to 0 or less than 0.
	#Range: 1.0 ~ 20.0
	offset = 3.0
	#ExpCoeff scaling - cannot and should not be set to 0 or less than 0.
	#Range: 1.0 ~ 20.0
	scale = 1.0

