{
  "itemGroup.immersive_aircraft.immersive_aircraft_tab": "ʇɟɐɹɔɹᴉⱯ ǝʌᴉsɹǝɯɯI",
  "key.immersive_aircraft.multi_control_left": "ʇɟǝꞀ",
  "key.immersive_aircraft.multi_control_right": "ʇɥᵷᴉᴚ",
  "key.immersive_aircraft.multi_control_forward": "pɹɐʍɹoℲ",
  "key.immersive_aircraft.multi_control_backward": "pɹɐʍʞɔɐᗺ",
  "key.immersive_aircraft.multi_control_up": "d∩",
  "key.immersive_aircraft.multi_control_down": "uʍoᗡ",
  "key.immersive_aircraft.multi_control_pull": "ɹǝꞁꞁoɹʇuoƆ ꞁꞁnԀ",
  "key.immersive_aircraft.multi_control_push": "ɹǝꞁꞁoɹʇuoƆ ɥsnԀ",
  "key.immersive_aircraft.multi_use": "ʇunoɯ/uodɐǝʍ ǝs∩",
  "key.immersive_aircraft.fallback_control_left": "ʇɟǝꞀ",
  "key.immersive_aircraft.fallback_control_right": "ʇɥᵷᴉᴚ",
  "key.immersive_aircraft.fallback_control_forward": "pɹɐʍɹoℲ",
  "key.immersive_aircraft.fallback_control_backward": "pɹɐʍʞɔɐᗺ",
  "key.immersive_aircraft.fallback_control_up": "d∩",
  "key.immersive_aircraft.fallback_control_down": "uʍoᗡ",
  "key.immersive_aircraft.fallback_control_pull": "ɹǝꞁꞁoɹʇuoƆ ꞁꞁnԀ",
  "key.immersive_aircraft.fallback_control_push": "ɹǝꞁꞁoɹʇuoƆ ɥsnԀ",
  "key.immersive_aircraft.fallback_use": "ʇunoɯ/uodɐǝʍ ǝs∩",
  "key.immersive_aircraft.dismount": "ʇunoɯsᴉᗡ",
  "key.immersive_aircraft.boost": "ʇsooq ʇǝʞɔoᴚ",
  "entity.immersive_aircraft.airship": "dᴉɥsɹᴉⱯ",
  "entity.immersive_aircraft.cargo_airship": "dᴉɥsɹᴉⱯ oᵷɹɐƆ",
  "entity.immersive_aircraft.warship": "Warship",
  "entity.immersive_aircraft.biplane": "ǝuɐꞁdᴉᗺ",
  "entity.immersive_aircraft.gyrodyne": "ǝuʎpoɹʎ⅁",
  "entity.immersive_aircraft.quadrocopter": "ɹǝʇdoɔoɹpɐnꝹ",
  "item.immersive_aircraft.hull": "ꞁꞁnH",
  "item.immersive_aircraft.engine": "ǝuᴉᵷuƎ",
  "item.immersive_aircraft.sail": "ꞁᴉɐS",
  "item.immersive_aircraft.propeller": "ɹǝꞁꞁǝdoɹԀ",
  "item.immersive_aircraft.boiler": "ɹǝꞁᴉoᗺ",
  "item.immersive_aircraft.enhanced_propeller": "ɹǝꞁꞁǝdoɹԀ pǝɔuɐɥuƎ",
  "item.immersive_aircraft.eco_engine": "ǝuᴉᵷuƎ oɔƎ",
  "item.immersive_aircraft.nether_engine": "ǝuᴉᵷuƎ ɹǝɥʇǝN",
  "item.immersive_aircraft.steel_boiler": "ɹǝꞁᴉoᗺ ꞁǝǝʇS",
  "item.immersive_aircraft.industrial_gears": "sɹɐǝ⅁ ꞁɐᴉɹʇsnpuI",
  "item.immersive_aircraft.sturdy_pipes": "sǝdᴉԀ ʎpɹnʇS",
  "item.immersive_aircraft.gyroscope": "ǝdoɔsoɹʎ⅁",
  "item.immersive_aircraft.hull_reinforcement": "ʇuǝɯǝɔɹoɟuᴉǝᴚ ꞁꞁnH",
  "item.immersive_aircraft.improved_landing_gear": "ɹɐǝ⅁ ᵷuᴉpuɐꞀ pǝʌoɹdɯI",
  "item.immersive_aircraft.rotary_cannon": "uouuɐƆ ʎɹɐʇoᴚ",
  "item.immersive_aircraft.bomb_bay": "ʎɐᗺ qɯoᗺ",
  "item.immersive_aircraft.telescope": "ǝdoɔsǝꞁǝ⟘",
  "item.immersive_aircraft.heavy_crossbow": "ʍoqssoɹƆ ʎʌɐǝH",
  "item.immersive_aircraft.rotary_cannon.description": "˙ɹǝpʍodunᵷ ɥʇᴉʍ ᵷuᴉuunɹ uouuɐɔ ᵷuᴉɹᴉɟ-ʇsɐℲ",
  "item.immersive_aircraft.bomb_bay.description": "˙ǝᵷɐɯɐp ʎʌɐǝɥ sꞁɐǝp ʇnq sʞɔoꞁq ʎoɹʇsǝp ʇou sǝop '⟘N⟘ sdoɹᗡ",
  "item.immersive_aircraft.telescope.description": "˙ssɐꞁᵷʎds ǝɥʇ ɟo uoᴉsɹǝʌ ɹǝᴉʞꞁnq Ɐ",
  "item.immersive_aircraft.heavy_crossbow.description": "˙sʍoɹɹɐ sǝɹᴉnbǝɹ 'ɥɔund ꞁnɟɹǝʍod ɐ ɥʇᴉʍ ʍoqssoɹɔ ʎʌɐǝɥ Ɐ",
  "item.immersive_aircraft.item.upgrade": "ǝpɐɹᵷd∩ ʇɟɐɹɔɹᴉⱯ",
  "item.immersive_aircraft.item.weapon": "uodɐǝM ʇɟɐɹɔɹᴉⱯ",
  "item.immersive_aircraft.airship": "dᴉɥsɹᴉⱯ",
  "item.immersive_aircraft.cargo_airship": "dᴉɥsɹᴉⱯ oᵷɹɐƆ",
  "item.immersive_aircraft.warship": "Warship",
  "item.immersive_aircraft.biplane": "ǝuɐꞁdᴉᗺ",
  "item.immersive_aircraft.gyrodyne": "ǝuʎpoɹʎ⅁",
  "item.immersive_aircraft.quadrocopter": "ɹǝʇdoɔoɹpɐnꝹ",
  "item.immersive_aircraft.airship.description": "Airships may not be the fastest vehicle, but they sure are easy to maneuver.",
  "item.immersive_aircraft.cargo_airship.description": "˙ǝᵷɐɹoʇs ǝɹᴉʇuǝ uɐ sǝᴉɹɹɐɔ ʇnq ʎɹᵷunɥ ꞁǝnɟ puɐ ʍoꞁS",
  "item.immersive_aircraft.warship.description": "A flying fortress, slow but heavily armed.",
  "item.immersive_aircraft.biplane.description": "˙ɥᵷnouǝ ᵷuoꞁ sᴉ ʎɐʍunɹ ɹnoʎ ǝɹns ǝʞɐW ˙ǝꞁqɐᴉꞁǝɹ ɹǝɥʇɐɹ puɐ ʇsɐℲ",
  "item.immersive_aircraft.gyrodyne.description": "Who needs an engine if one could power the aircraft with pure brawn? Give it a good push and off it flies!",
  "item.immersive_aircraft.quadrocopter.description": "A masterwork of engineering! 4 rotors strapped to some bamboo. Perfect for building, and that's about it.",
  "immersive_aircraft.gyrodyne_target": "¡ᵷuᴉɥsnd dǝǝʞ 'ɹǝʍoԀ %%%d",
  "immersive_aircraft.gyrodyne_target_reached": "¡ɟɟoǝʞɐʇ ɹoɟ ʎpɐǝɹ 'pǝɥɔɐǝɹ pǝǝds ɹoʇoɹ ɯnɯᴉuᴉW",
  "immersive_aircraft.invalid_dimension": "˙uoᴉsuǝɯᴉp sᴉɥʇ uᴉ ʞɹoʍ ʇou sǝop ʇɟɐɹɔɹᴉɐ sᴉɥ⟘",
  "immersive_aircraft.out_of_ammo": "¡oɯɯɐ ɟo ʇnO",
  "immersive_aircraft.repair": "¡pǝɹᴉɐdǝɹ %%%s",
  "immersive_aircraft.tried_dismount": "¡ʇno dɯnɾ oʇ uᴉɐᵷɐ ssǝɹԀ",
  "immersive_aircraft.fuel.none": "¡ꞁǝnɟ oN",
  "immersive_aircraft.fuel.out": "¡ꞁǝnɟ ɟo ʇno uɐɹ no⅄",
  "immersive_aircraft.fuel.low": "¡ꞁǝnɟ uo ʍoꞁ ǝɹɐ no⅄",
  "immersive_aircraft.fat.none": "¡pooɟ oN",
  "immersive_aircraft.fat.out": "¡ʎꞁɟ oʇ ʎɹᵷunɥ ooʇ ǝɹɐ no⅄",
  "option.immersive_aircraft.general": "suoᴉʇdO ꞁɐɹǝuǝ⅁",
  "option.immersive_aircraft.separateCamera": "˙ʇɟɐɹɔɹᴉɐ uᴉ ɐɹǝɯɐɔ ǝʇɐɹɐdǝs ɐ ǝs∩",
  "option.immersive_aircraft.useThirdPersonByDefault": "˙ʇɟɐɹɔɹᴉɐ uᴉ ɐɹǝɯɐɔ uosɹǝd pɹᴉɥʇ oʇ sʇꞁnɐɟǝᗡ",
  "option.immersive_aircraft.enableTrails": "˙sꞁᴉɐɹʇ ɯɐǝʇs ʎɔuɐℲ",
  "option.immersive_aircraft.enableAnimatedSails": "˙sꞁᴉɐS ʎǝʌɐʍ ʎǝʌɐM",
  "option.immersive_aircraft.renderDistance": "˙sʞɔoꞁq uᴉ ǝɔuɐʇsᴉp ɹǝpuǝᴚ",
  "option.immersive_aircraft.fuelConsumption": "˙ǝʇɐɹ uɹnq ꞁǝnℲ",
  "option.immersive_aircraft.windClearWeather": "˙ʇɔǝɟɟǝ puᴉʍ ǝsɐᗺ",
  "option.immersive_aircraft.windRainWeather": "˙ꞁꞁɐɟuᴉɐɹ ʇɐ puᴉM",
  "option.immersive_aircraft.windThunderWeather": "˙ɹǝpunɥʇ ʇɐ puᴉʍ ɐɹʇxƎ",
  "option.immersive_aircraft.repairSpeed": "˙ʞɔᴉꞁɔ ɹǝd ɹᴉɐdǝᴚ",
  "option.immersive_aircraft.repairExhaustion": "Player exhaustion per click.",
  "option.immersive_aircraft.collisionDamage": "˙ǝᵷɐɯɐp uoᴉsᴉꞁꞁoƆ",
  "option.immersive_aircraft.burnFuelInCreative": "˙ǝpoɯ ǝʌᴉʇɐǝɹɔ uᴉ ꞁǝnɟ uɹnᗺ",
  "option.immersive_aircraft.acceptVanillaFuel": "˙ꞁǝnɟ ɐꞁꞁᴉuɐʌ ʇdǝɔɔⱯ",
  "option.immersive_aircraft.useCustomKeybindSystem": "˙spoɯ uᴉɐʇɹǝɔ ʞɐǝɹq ʎɐɯ 'sᵷuᴉpuᴉqʎǝʞ-ᴉʇꞁnɯ ǝs∩",
  "option.immersive_aircraft.showHotbarEngineGauge": "Render the engine gauge over the hotbar.",
  "option.immersive_aircraft.enableCrashExplosion": "˙uoᴉsoꞁdxǝ ǝꞁqɐuƎ",
  "option.immersive_aircraft.enableCrashBlockDestruction": "˙uoᴉsoꞁdxǝ ǝʌᴉʇɔnɹʇsǝp ǝꞁqɐuƎ",
  "option.immersive_aircraft.enableCrashFire": "˙uoᴉsoꞁdxǝ ʎɹǝᴉɟ ǝꞁqɐuƎ",
  "option.immersive_aircraft.crashExplosionRadius": "˙uoᴉsoꞁdxǝ ɥsɐɹɔ ɟo ǝzᴉS",
  "option.immersive_aircraft.crashDamage": "˙ɥsɐɹɔ ɐ uo ɹǝʎɐꞁd ǝɥʇ ǝᵷɐɯɐᗡ",
  "option.immersive_aircraft.preventKillThroughCrash": "˙ɥsɐɹɔ ɐ uo ɹǝʎɐꞁd ǝɥʇ ꞁꞁᴉʞ ʇou ꞁꞁᴉM",
  "option.immersive_aircraft.healthBarRow": "˙sǝꞁɔᴉɥǝʌ ɟo ɹɐq ɥʇꞁɐǝɥ ǝɥʇ ʇǝsɟɟO",
  "option.immersive_aircraft.damagePerHealthPoint": "˙ǝꞁqɐɹnp ǝɹoɯ ʇɟɐɹɔɹᴉɐ ǝʞɐɯ sǝnꞁɐʌ ɹǝɥᵷᴉH",
  "option.immersive_aircraft.weaponsAreDestructive": "Allow some weapons to destroy blocks.",
  "option.immersive_aircraft.dropInventory": "Drop the inventory, instead of saving it within the aircraft item.",
  "option.immersive_aircraft.dropUpgrades": "Drop the upgrades and customization, instead of saving it within the aircraft item.",
  "option.immersive_aircraft.regenerateHealthEveryNTicks": "Automatically regenerates health every given tick, simulating vanilla behavior.",
  "option.immersive_aircraft.requireShiftForRepair": "Only repair when holding shift, otherwise just enter the vehicle.",
  "immersive_aircraft.tooltip.no_target": "Needs to be assembled on the floor!",
  "immersive_aircraft.tooltip.no_space": "Not enough space!",
  "immersive_aircraft.slot.booster": "sʇǝʞɔoɹ ʇsooᗺ",
  "immersive_aircraft.slot.weapon": "ʇoꞁs uodɐǝM",
  "immersive_aircraft.slot.boiler": "ʇoꞁs ꞁǝnℲ",
  "immersive_aircraft.slot.banner": "ʇoꞁs ɹǝuuɐᗺ",
  "immersive_aircraft.slot.dye": "ʇoꞁs ǝʎᗡ",
  "immersive_aircraft.slot.upgrade": "ʇoꞁs ǝpɐɹᵷd∩",
  "immersive_aircraft.upgrade.enginespeed": "ɹǝʍod ǝuᴉᵷuǝ %%%s",
  "immersive_aircraft.upgrade.friction": "uoᴉʇɔᴉɹɟ ɹᴉɐ %%%s",
  "immersive_aircraft.upgrade.acceleration": "pǝǝds ɟɟoǝʞɐʇ %%%s",
  "immersive_aircraft.upgrade.durability": "ʎʇᴉꞁᴉqɐɹnp %%%s",
  "immersive_aircraft.upgrade.fuel": "ʇuǝɯǝɹᴉnbǝɹ ꞁǝnɟ %%%s",
  "immersive_aircraft.upgrade.wind": "ʇɔǝɟɟǝ puᴉʍ %%%s",
  "immersive_aircraft.upgrade.stabilizer": "%s%% stabilizing",
  "immersive_aircraft.tooltip.inventory": "Contains %s items."
}
