{
  "litematica.error.area_selection.copy_failed": "無法複製選區",
  "litematica.error.area_selection.create_failed": "無法建立一個名為“%s”的新選區檔案，因為檔案已存在",
  "litematica.error.area_selection.failed_to_load": "無法載入選區",
  "litematica.error.area_selection.grow.no_sub_region_selected": "沒有選中子區域！",
  "litematica.error.area_selection.no_placement_selected": "沒有選中放置的投影！",
  "litematica.error.area_selection.rename.already_exists": "錯誤：已經存在一個檔案名為“%s”的區域",
  "litematica.error.area_selection.rename.invalid_safe_file_name": "生成的檔案名為“%s”的安全檔案無效",
  "litematica.error.duplicate_schematic_placement": "錯誤：嘗試加入一個已經存在的投影放置",
  "litematica.error.generic.creative_mode_only": "這個行為盡在創造模式中可用",
  "litematica.error.generic.failed_to_delete_file": "無法刪除檔案“%s”",
  "litematica.error.generic.failed_to_sort_list_of_ignored_states": "無法對忽略狀態列表進行排序",
  "litematica.error.generic.schematic_world_not_loaded": "原理圖世界未被載入",
  "litematica.error.area_editor.create_sub_region.exists": "名為'%s' 子區域已經存在",
  "litematica.error.area_editor.no_selection": "無活動區域的選擇",
  "litematica.error.area_editor.open_gui.no_selection": "目前處於選擇模式：Normal，但目前未選擇任何區域",
  "litematica.error.area_editor.rename_sub_region.exists": "重新命名子區域失敗\n已存在子區域名字為 '%s'",
  "litematica.error.area_editor.switch_mode.no_selection": "無法切換到選擇模式：Normal，因為目前沒有選擇區域.\n請在區域選擇瀏覽器中選擇一個區域或建立一個新的選擇",
  "litematica.error.schematic_conversion.schematic_to_litematica.failed_to_create_schematic": "建立litematica原理圖失敗",
  "litematica.error.schematic_conversion.schematic_to_litematica.failed_to_read_schematic": "載入原理圖失敗",
  "litematica.error.schematic_conversion.structure_to_litematica_failed": "無法將結構轉換為litematica原理圖",
  "litematica.error.schematic.create.no_selections": "沒有有效的選擇區域",
  "litematica.error.schematic_load.cant_read_file": "無法讀取原理圖檔案 '%s' (不存在權限問題)",
  "litematica.error.schematic_load.no_schematic_selected": "未選擇原理圖檔案",
  "litematica.error.schematic_load.no_schematic_version_information": "該原理圖沒有版本資訊，無法安全載入",
  "litematica.error.schematic_load.unsupported_schematic_version": "不支持的或將來版本的原理圖 '%d'",
  "litematica.error.schematic_load.unsupported_type": "未知或不支持的檔案類型 '%s'",
  "litematica.error.schematic_manager.schematic_export.unsupported_type": "只能以其他格式匯出Litematica原理圖",
  "litematica.error.schematic_manager.schematic_import.unsupported_type": "所選的原理圖類型不支持匯入",
  "litematica.error.schematic_placements.remove_fail_locked": "位置已鎖定\n- 按住SHIFT鍵強制刪除",
  "litematica.error.schematic_save.directory_doesnt_exist": "沒有這樣的目錄: '%s'",
  "litematica.error.schematic_save.file_already_exists": "檔案'%s' 已經存在",
  "litematica.error.schematic_save.invalid_directory": "無效目錄 '%s'",
  "litematica.error.schematic_save.invalid_schematic_name": "無效的原理圖名稱 '%s'",
  "litematica.error.schematic_save.schematic_creation_failed": "建立原理圖失敗",
  "litematica.error.schematic_read_from_file_failed.cant_read": "從檔案 '%s'中讀取原理圖",
  "litematica.error.schematic_read_from_file_failed.exception": "從檔案 '%s'中讀取原理圖時出現異常",
    "litematica.error.schematic_read_from_file_failed.no_file": "從檔案中讀取原理圖失敗:沒有可用的檔案（記憶體中的原理圖?）",
  "litematica.error.schematic_projects.empty_selection": "空白區域選擇（0個子區域）",
  "litematica.error.schematic_projects.failed_to_load_project": "載入項目失敗",
  "litematica.error.schematic_projects.failed_to_load_schematic": "載入目前版本的原理圖失敗",
  "litematica.error.schematic_projects.failed_to_rename_project_file_exception": "未能將項目檔案重新命名為 '%s' (exception)",
  "litematica.error.schematic_projects.failed_to_rename_project_file_exists": "無法將項目重新命名為'%s', 檔案已存在",
  "litematica.error.schematic_projects.invalid_project_directory": "項目目錄無效或不存在",
  "litematica.error.schematic_projects.no_project_open": "沒有項目被打開",
  "litematica.error.schematic_projects.in_projects_mode_but_no_project_open": "目前處於原理圖項目模式，但目前沒有打開的項目",
  "litematica.error.schematic_projects.null_player": "player為空",
  "litematica.error.schematic_projects.project_already_exists": "項目'%s' 已經存在",
  "litematica.error.schematic_projects.save_already_in_progress": "正在儲存",
  "litematica.error.schematic_write_to_file_failed.directory_creation_failed": "未能建立原理圖目錄 '%s'",
  "litematica.error.schematic_write_to_file_failed.exception": "未能將原理圖寫入檔案 '%s' (exception)",
  "litematica.error.schematic_write_to_file_failed.exists": "未能將結構寫入檔案 '%s', 檔案已存在",
  "litematica.error.structure_write_to_file_failed.exception": "未能將結構寫入檔案 '%s' (exception)",
  "litematica.error.structure_write_to_file_failed.exists": "未能將結構寫入檔案 '%s', 檔案已存在",
  "litematica.hotkeys.category.generic_hotkeys": "通用快速鍵",
  "litematica.info.schematic_load.schematic_loaded": "原理圖 '%s' 成功載入到記憶體中",
  "litematica.info.schematic_manager.preview.right_click_to_cancel": "右鍵點擊該按鈕可取消掛起的預覽操作",
  "litematica.info.schematic_manager.preview.set_preview_by_taking_a_screenshot": "使用普通畫面截圖鍵設定預覽\n或者右鍵點擊“設定預覽”按鈕取消設定預覽",
  "litematica.info.schematic_manager.preview.success": "已成功設定預覽圖像",
  "litematica.gui.button.area_editor.analyze_area": "分析區域",
  "litematica.gui.button.area_editor.change_corner_mode": "選區模式：%s",
  "litematica.gui.button.area_editor.change_selection_mode": "選擇模式：%s",
  "litematica.gui.button.area_editor.create_schematic": "儲存原理圖",
  "litematica.gui.button.area_editor.create_sub_region": "新建子區域",
  "litematica.gui.button.area_editor.origin_enabled": "手動來源：%s",
  "litematica.gui.button.area_editor.set_box_name": "set",
  "litematica.gui.button.area_editor.set_selection_name": "set",
  "litematica.gui.button.area_selection_mode": "區域選擇模式：%s",
  "litematica.gui.button.area_selections.create_directory": "建立目錄",
  "litematica.gui.button.area_selections.create_new_selection": "新選擇",
  "litematica.gui.button.area_selections.create_selection_from_placement": "從位置",
  "litematica.gui.button.area_selections.unselect": "取消選擇",
  "litematica.gui.button.change_menu.area_editor": "選區編輯器",
  "litematica.gui.button.change_menu.configuration_menu": "設定選單",
  "litematica.gui.button.change_menu.load_schematics_to_memory": "載入原理圖",
  "litematica.gui.button.change_menu.schematic_manager": "原理圖目錄",
  "litematica.gui.button.change_menu.schematic_projects_manager": "原理圖資料夾",
  "litematica.gui.button.change_menu.show_area_selections": "選區目錄",
  "litematica.gui.button.change_menu.show_loaded_schematics": "已載入原理圖",
  "litematica.gui.button.change_menu.show_schematic_placements": "原理圖編輯",
  "litematica.gui.button.change_menu.task_manager": "任務管理器",
  "litematica.gui.button.change_menu.to_main_menu": "投影選單",
  "litematica.gui.button.config_gui.colors": "顏色",
  "litematica.gui.button.config_gui.generic": "通用",
  "litematica.gui.button.config_gui.hotkeys": "快速鍵",
  "litematica.gui.button.config_gui.info_overlays": "資訊覆蓋",
  "litematica.gui.button.config_gui.render_layers": "繪製層",
  "litematica.gui.button.config_gui.visuals": "視覺",
  "litematica.gui.button.hover.area_editor.shift_for_in_memory": "按住shift建立一個僅在記憶體中的原理圖",
  "litematica.gui.button.hover.area_selections.unselect": "取消選擇目前區域選擇",
  "litematica.gui.button.hover.material_list.clear_cache": "清除材料快取\n通常這不應該需要做的\n這可以用來代替刪除'material_cache.nbt'\n檔案，以防快取含有一些錯誤的資料，\n如一些不應存在的物品儲存，如活塞頭",
  "litematica.gui.button.hover.material_list.write_hold_shift_for_csv": "按住shift寫入csv檔案,\n而不是普通的ASCII藝術表文字檔案",
  "litematica.gui.button.hover.material_list_shift_to_select_sub_regions": "按住shift選擇用於材料列表的子區域",
  "litematica.gui.button.hover.plus_minus_tip": "左鍵點擊可增大\n右鍵點擊可減小\nShift and/or Alt 增加步長",
  "litematica.gui.button.hover.plus_minus_tip_ctrl_alt_shift": "左鍵點擊可增大\n右鍵點擊可減小\nShift/Alt/Ctrl 增加步長(乘法)",
  "litematica.gui.button.hover.schematic_list.reload_schematic": "如果你在原理圖編輯模式下出錯，從檔案中重新載入原理圖。這將非常有用。",
  "litematica.gui.button.hover.schematic_projects.area_browser_disabled_currently_in_projects_mode": "目前打開了一個原理圖項目\n原理圖項目將覆蓋正常區域選擇功能",
  "litematica.gui.button.hover.schematic_projects.delete_area": "§6刪除最後放置或儲存的區域§r",
  "litematica.gui.button.hover.schematic_projects.menu_warning": "(這之前被稱為原理圖項目)通常你§6不應該使用這個功能§r，\n除非你真的知道它是如何工作的。它在一定程度上改變了\n區域的選擇、放置和貼上的工作方式，特別是在貼上時，\n也有一個區域刪除的操作。基本上，這個功能是更新、\n修改圖紙而設計的，它允許你更容易地建立相同構建的\n多個版本/快照，也可以通過首先刪除世界上的原理圖，\n然後在其位置貼上下一個版本來在版本之間切換。",
  "litematica.gui.button.hover.schematic_projects.move_origin_to_player": "將項目原點移動到玩家目前位置\n這還會移動區域選擇和放置",
  "litematica.gui.button.hover.schematic_projects.place_to_world_warning": "§6警告：這將在一個之前放置或者儲存的\n§6一個版本的區域裡，刪除/覆蓋目前世界裡的方塊\n§6（基本上是最後一次看到的“有效區域選擇”）",
  "litematica.gui.button.hover.schematic_projects.save_new_version": "將新的原理圖/版本儲存到目前項目",
  "litematica.gui.button.material_list": "材料列表",
  "litematica.gui.button.material_list.clear_cache": "清除快取",
  "litematica.gui.button.material_list.clear_ignored": "清除忽略",
  "litematica.gui.button.material_list.hide_available": "隱藏可用: %s",
  "litematica.gui.button.material_list.ignore": "忽略",
  "litematica.gui.button.material_list.list_type": "顯示: %s",
  "litematica.gui.button.material_list.refresh_list": "刷新",
  "litematica.gui.button.material_list.toggle_info_hud": "資訊 HUD: %s",
  "litematica.gui.button.material_list.write_to_file": "寫入檔案",
  "litematica.gui.button.placement_sub.placement_configuration": "放置設定",
  "litematica.gui.button.placement_sub.reset_sub_region_placement": "重設子區域",
  "litematica.gui.button.placement_sub.slice_type": "切片: %s",
  "litematica.gui.button.schematic_manager.export_as": "匯出為 :",
  "litematica.gui.button.schematic_placement.abbr.rendering": "R",
  "litematica.gui.button.schematic_placement.ignore_entities": "忽略實體: %s",
  "litematica.gui.button.schematic_placement.region_enabled": "區域: %s",
  "litematica.gui.button.schematic_placement.reset_sub_region_placements": "重設所有子區域",
  "litematica.gui.button.schematic_placement.toggle_all_off": "全部 §c關閉§r",
  "litematica.gui.button.schematic_placement.toggle_all_on": "全部 §a開§r",
  "litematica.gui.button.schematic_placement.hover.enclosing_box": "封閉框呈現: %s",
  "litematica.gui.button.schematic_placement.hover.lock": "鎖定位置可防止移動\n以其他方式變更它(意外地)",
  "litematica.gui.button.schematic_placement.hover.rendering": "呈現: %s\n請注意，這有點奇怪\n並且不會阻止實體呈現.\n通常，您應該完全停用\n完全放置",
  "litematica.gui.button.schematic_placements.configure": "設定",
  "litematica.gui.button.schematic_placements.disable": "停用",
  "litematica.gui.button.schematic_placements.locked": "已鎖定: %s",
  "litematica.gui.button.schematic_placements.placement_enabled": "位置: %s",
  "litematica.gui.button.schematic_placements.remove": "刪除",
  "litematica.gui.button.schematic_placements.rendering_enabled": "繪製: %s",
  "litematica.gui.button.schematic_placements.select": "選擇",
  "litematica.gui.button.schematic_projects.close_project": "關閉目前項目",
  "litematica.gui.button.schematic_projects.create_project": "建立項目",
  "litematica.gui.button.schematic_projects.delete_area": "刪除區域",
  "litematica.gui.button.schematic_projects.load_project": "載入項目",
  "litematica.gui.button.schematic_projects.move_origin_to_player": "移動到玩家",
  "litematica.gui.button.schematic_projects.open_area_editor": "區域編輯",
  "litematica.gui.button.schematic_projects.open_manager_gui": "打開管理器",
  "litematica.gui.button.schematic_projects.open_project_browser": "項目瀏覽器",
  "litematica.gui.button.schematic_projects.place_to_world": "在世界上放置",
  "litematica.gui.button.schematic_projects.save_version": "儲存版本",
  "litematica.gui.button.schematic_verifier.ignore": "忽略",
  "litematica.gui.button.schematic_verifier.range_type": "範圍: %s",
  "litematica.gui.button.schematic_verifier.reset_ignored": "重設被忽略",
  "litematica.gui.button.schematic_verifier.reset_verifier": "重設資料",
  "litematica.gui.button.schematic_verifier.resume": "摘要驗證",
  "litematica.gui.button.schematic_verifier.start": "開始驗證",
  "litematica.gui.button.schematic_verifier.stop": "停止驗證",
  "litematica.gui.button.schematic_verifier.toggle_info_hud": "資訊HUD: %s",
  "litematica.gui.button.cancel": "取消",
  "litematica.gui.button.configure": "設定",
  "litematica.gui.button.copy": "複製",
  "litematica.gui.button.create_directory": "新建目錄",
  "litematica.gui.button.create_placement": "創造放置",
  "litematica.gui.button.delete": "刪除",
  "litematica.gui.button.disable": "停用",
  "litematica.gui.button.enable": "啟用",
  "litematica.gui.button.import": "匯入",
  "litematica.gui.button.load_schematic_to_memory": "載入原理圖",
  "litematica.gui.button.mirror_value": "鏡像: %s",
  "litematica.gui.button.move_to_player": "移動到玩家",
  "litematica.gui.button.ok": "Ok",
  "litematica.gui.button.reload": "重載",
  "litematica.gui.button.remove": "刪除",
  "litematica.gui.button.remove_placement": "刪除放置",
  "litematica.gui.button.rename": "重新命名",
  "litematica.gui.button.rotation_value": "旋轉: %s",
  "litematica.gui.button.save_new_schematic_version": "儲存版本",
  "litematica.gui.button.save_schematic": "儲存原理圖",
  "litematica.gui.button.save_to_file": "儲存到檔案",
  "litematica.gui.button.schematic_verifier": "原理圖驗證程式",
  "litematica.gui.button.set_preview": "設定預覽",
  "litematica.gui.button.tool_mode": "工具模式: %s",
  "litematica.gui.button.unload": "卸載",
  "litematica.gui.button.unlocked": "解鎖",
  "litematica.gui.label.area_editor.box_name": "子區域框名稱",
  "litematica.gui.label.area_editor.selection_name": "選擇名稱",
  "litematica.gui.label.area_editor.corner_1": "角1",
  "litematica.gui.label.area_editor.corner_2": "角2",
  "litematica.gui.label.area_editor.origin": "原點",
  "litematica.gui.label.area_editor.dimensions": "尺寸",
  "litematica.gui.label.area_editor.pos1": "角1",
  "litematica.gui.label.area_editor.pos2": "角2",
  "litematica.gui.label.area_editor.sub_regions": "子區域 (%s)",
  "litematica.gui.label.area_selection_manager.current_selection": "所選區域: %s",
  "litematica.gui.label.area_selection_box_count": "框數: %d",
  "litematica.gui.label.area_selection_origin": "原點: %s",
  "litematica.gui.label.area_selection.mode.normal": "正常",
  "litematica.gui.label.area_selection.mode.simple": "簡單",
  "litematica.gui.label.block_info.state_client": "客戶端世界的方塊資訊",
  "litematica.gui.label.block_info.state_schematic": "原理圖世界的方塊資訊",
  "litematica.gui.label.block_info_list_type.all": "ALL",
  "litematica.gui.label.block_info_list_type.render_layers": "繪製層",
    "litematica.gui.label.easy_place_protocol.auto": "Auto",
    "litematica.gui.label.easy_place_protocol.none": "None",
    "litematica.gui.label.easy_place_protocol.slabs_only": "Slabs only",
    "litematica.gui.label.easy_place_protocol.v2": "Version 2",
    "litematica.gui.label.easy_place_protocol.v3": "Version 3",

    "litematica.gui.label.loaded_schematic.modified_on": "§6在%s上修改§r",
  "litematica.gui.label.material_list.abbr.shulker_box": "界伏盒",
  "litematica.gui.label.material_list.title.available": "可用",
  "litematica.gui.label.material_list.title.item": "項目",
  "litematica.gui.label.material_list.title.missing": "缺少",
  "litematica.gui.label.material_list.title.total": "總計",
  "litematica.gui.label.material_list.multiplier": "倍數:",
  "litematica.gui.label.material_list.name": "名稱",
  "litematica.gui.label.material_list.progress": "進度: %s",
  "litematica.gui.label.material_list.progress.done": "完成 %s",
  "litematica.gui.label.material_list.progress.mismatch": "不匹配的 %s",
  "litematica.gui.label.material_list.progress.missing": "缺少 %s",
  "litematica.gui.label.material_list.total": "總計: %s 個物品",
  "litematica.gui.label.missing_chunks": "%s, 缺失區塊 (%s)",
  "litematica.gui.label.origin.auto": "自動",
  "litematica.gui.label.origin.manual": "手動",
    "litematica.gui.label.paste_nbt_behavior.none": "None",
    "litematica.gui.label.paste_nbt_behavior.place_data_modify": "Place & Data Modify",
    "litematica.gui.label.paste_nbt_behavior.place_clone": "Place & Clone",
    "litematica.gui.label.paste_nbt_behavior.teleport_place": " Teleport & Place",
  "litematica.gui.label.placement_sub.region_name": "區域名: %s",
  "litematica.gui.label.placement_sub.region_position": "區域位置",
  "litematica.gui.label.placement_sub.region_size": "區域大小: %s",
  "litematica.gui.label.placement_settings.placement_origin": "放置原點",
  "litematica.gui.label.render_layers.hotkey": "快速鍵",
  "litematica.gui.label.render_layers.hover.hotkey": "下一個/上一個圖層快速鍵將影響此邊界\n如果兩者都被選中，那麼快速鍵將被影響\n在最接近玩家的邊界",
  "litematica.gui.label.replace_behavior.all": "所有",
  "litematica.gui.label.replace_behavior.none": "無",
  "litematica.gui.label.replace_behavior.with_non_air": "非空氣",
  "litematica.gui.label.schematic_info.schematic_author": "原理圖作者: §f%s§r",
  "litematica.gui.label.schematic_info.description": "說明:",
  "litematica.gui.label.schematic_info.enclosing_size": "框大小:",
  "litematica.gui.label.schematic_info.enclosing_size_value": "框大小: §f%s§r",
  "litematica.gui.label.schematic_info.name": "名字:",
  "litematica.gui.label.schematic_info.region_count": "區域: §f%d§r",
  "litematica.gui.label.schematic_info.time_created": "已建立: §f%s§r",
  "litematica.gui.label.schematic_info.time_modified": "修改自: §f%s§r",
  "litematica.gui.label.schematic_info.total_blocks": "方塊總數: §f%d§r",
  "litematica.gui.label.schematic_info.total_blocks_and_volume": "方塊/體積: §f%d§r/§f%d§r",
  "litematica.gui.label.schematic_info.total_volume": "總體積: §f%d§r 個方塊",
  "litematica.gui.label.schematic_load.checkbox.create_placement": "建立放置",
  "litematica.gui.label.schematic_load.hoverinfo.create_placement": "立即建立新位置\n並選擇該位置",
  "litematica.gui.label.schematic_paste.missing_chunks": "貼上，遺失的方塊 (%s)",
  "litematica.gui.label.schematic_placement.enclosing_size": "框尺寸: %s",
  "litematica.gui.label.schematic_placement.hoverinfo.hold_shift_to_create_as_disabled": "按住shift以在建立時停用放置",
  "litematica.gui.label.schematic_placement.in_memory": "僅限記憶體",
  "litematica.gui.label.schematic_placement.origin": "來源: %s",
  "litematica.gui.label.schematic_placement.rename_placement": "重新命名放置:",
  "litematica.gui.label.schematic_placement.schematic_file": "檔案: %s",
  "litematica.gui.label.schematic_placement.schematic_name": "原理圖: %s",
  "litematica.gui.label.schematic_placement.sub_region_count": "子區域: %s",
  "litematica.gui.label.schematic_placement.sub_regions": "子區域 (%s):",
  "litematica.gui.label.schematic_projects.currently_open_project": "目前打開的項目: %s",
  "litematica.gui.label.schematic_projects.origin": "來源:",
  "litematica.gui.label.schematic_projects.project": "項目:",
  "litematica.gui.label.schematic_projects.version": "版本: %s (of %s)",
  "litematica.gui.label.schematic_projects.version_entry": "請參見. %d - %s",
  "litematica.gui.label.schematic_projects.version_name": "版本名:",
  "litematica.gui.label.schematic_save.checkbox.ignore_entities": "忽略實體",
  "litematica.gui.label.schematic_save.hoverinfo.hold_shift_to_overwrite": "按住shift覆蓋現有檔案",
  "litematica.gui.label.schematic_verifier.count": "數量",
  "litematica.gui.label.schematic_verifier.expected": "投影原方塊",
  "litematica.gui.label.schematic_verifier.found": "目前放置方塊",
  "litematica.gui.label.schematic_verifier_display_type.all": "全部 (非忽略的)",
  "litematica.gui.label.schematic_verifier_display_type.correct_state": "正確狀態",
  "litematica.gui.label.schematic_verifier_display_type.extra": "額外的方塊",
  "litematica.gui.label.schematic_verifier_display_type.missing": "缺失的方塊",
  "litematica.gui.label.schematic_verifier_display_type.wrong_blocks": "錯誤的方塊",
  "litematica.gui.label.schematic_verifier_display_type.wrong_state": "錯誤的狀態",
  "litematica.gui.label.schematic_verifier.status.done_errors": "警告: §c方塊: %s§r, §6狀態: %s§r, §b缺失: %s§r, §d額外: %s§r",
  "litematica.gui.label.schematic_verifier.status.done_correct_total": "§a正確: %s§r, 總共: %s",
  "litematica.gui.label.schematic_verifier.status.verifying": "不可見的區塊: %s / %s",
  "litematica.gui.label.schematic_verifier.verifier": "原理圖驗證程式",
  "litematica.gui.label.task.title.remaining_chunks": "%s, 剩餘區塊 (%s)",
  "litematica.gui.label.task_name.area_analyzer": "區域分析器",
  "litematica.gui.label.task_name.delete": "刪除任務",
  "litematica.gui.label.task_name.fill": "填充任務",
  "litematica.gui.label.task_name.material_list": "材料列表",
  "litematica.gui.label.task_name.paste": "貼上原理圖",
  "litematica.gui.label.task_name.save_schematic": "儲存原理圖",
  "litematica.gui.label.task_name.verifier": "驗證程式",
  "litematica.gui.message.confirm_file_deletion": "是否要刪除檔案 '%s'",
  "litematica.gui.message.schematic_projects.confirm_delete_area": "是否刪除“上次受影響”的區域？\n這將刪除這個工程管理器上次放置在世界上的，或者上次儲存為一個版本檔案的區域中任何方塊實體\n（基本上是“最後一次看到受影響的區域”，這樣如果你要循環版本，它就不會留下以前版本的方塊）",
  "litematica.gui.message.schematic_projects.confirm_place_to_world": "你想把這個版本放到世界嗎?\n這將刪除項目管理器最後放置到世界的區域內的任何方塊和實體,或最後儲存為版本. (基本上 \\\"最後見過受影響的區域\\\", 這樣,如果你要循環版本,它不會留下以前版本的方塊.)",
  "litematica.gui.title.area_editor_normal": "區域編輯器（普通/多框模式）",
  "litematica.gui.title.area_editor_normal_schematic_projects": "區域編輯器 (§6§l圖形項目區域§r)",
  "litematica.gui.title.area_editor_simple": "區域編輯器 (簡單模式)",
  "litematica.gui.title.area_editor_sub_region": "區域編輯器 (子區域)",
  "litematica.gui.title.area_editor.sub_region_name": "子區域名稱",
  "litematica.gui.title.area_selection_manager": "區域選擇管理器",
  "litematica.gui.title.configure_schematic_placement": "設定原理圖放置",
  "litematica.gui.title.configure_schematic_sub_region": "設定放置子區域",
  "litematica.gui.title.confirm_file_deletion": "確認檔案刪除",
  "litematica.gui.title.copy_area_selection": "複製區域選擇 '%s'",
  "litematica.gui.title.create_area_selection": "新建區域選擇",
  "litematica.gui.title.create_area_selection_from_placement": "從原理圖位置建立新的區域選擇",
  "litematica.gui.title.create_directory": "新建目錄",
  "litematica.gui.title.create_in_memory_schematic": "建立記憶體中的原理圖",
  "litematica.gui.title.create_schematic_project": "新建原理圖項目",
  "litematica.gui.title.litematica_main_menu": "投影 %s",
  "litematica.gui.title.load_schematic": "載入原理圖",
  "litematica.gui.title.manage_loaded_schematics": "管理載入的原理圖",
  "litematica.gui.title.manage_schematic_placements": "管理原理圖放置",
  "litematica.gui.title.material_list.area_analyzer": "選擇區域分析 '%s'",
  "litematica.gui.title.material_list.placement": "放置材料列表 '%s'",
  "litematica.gui.title.material_list.schematic": "原理圖的材料清單 '%s' (%s of %s 區域)",
  "litematica.gui.title.material_list.select_schematic_regions": "選擇材料列表的子區域 '%s'",
  "litematica.gui.title.rename_area_selection": "重新命名區域選擇",
  "litematica.gui.title.rename_area_sub_region": "重新命名子區域",
  "litematica.gui.title.rename_schematic": "重新命名原理圖",
  "litematica.gui.title.create_schematic_from_selection": "將目前選定的區域另存為原理圖",
  "litematica.gui.title.save_exported_schematic": "儲存匯出 %s 屬於 '%s'",
  "litematica.gui.title.save_imported_schematic": "儲存匯入的原理圖",
  "litematica.gui.title.save_schematic_from_memory": "將記憶體中的原理圖儲存到檔案",
  "litematica.gui.title.save_schematic_filename": "原理圖檔案名",
  "litematica.gui.title.schematic_browser": "原理圖瀏覽器",
  "litematica.gui.title.schematic_manager": "原理圖管理器",
  "litematica.gui.title.schematic_project_manager": "原理圖工程目錄",
  "litematica.gui.title.schematic_projects.confirm_delete_area": "確認刪除區域",
  "litematica.gui.title.schematic_projects.confirm_place_to_world": "確認在世界中放置的操作",
  "litematica.gui.title.schematic_projects.save_new_version": "儲存一個新的原理圖版本",
  "litematica.gui.title.schematic_projects_browser": "原理圖工程瀏覽器",
  "litematica.gui.title.schematic_verifier": "驗證 '%s' 原理圖",
  "litematica.gui.title.schematic_verifier_errors": "原理圖驗證錯誤",
  "litematica.gui.title.task_manager": "任務管理器",
  "litematica.hud.area_selection.box_count": "框數: %s",
  "litematica.hud.area_selection.dimensions_position": "尺寸: %s - p1: %s, p2: %s",
  "litematica.hud.area_selection.mode.corners": "角點",
  "litematica.hud.area_selection.mode.expand": "展開",
  "litematica.hud.area_selection.origin": "原點: %s",
  "litematica.hud.area_selection.selected_area_normal": "區域: %s",
  "litematica.hud.area_selection.selected_area_simple": "區域 [§6簡單模式§r]: %s",
  "litematica.hud.area_selection.selected_sub_region": "子區域: %s",
  "litematica.hud.area_selection.selection_corners_mode": "角點模式: %s",
  "litematica.hud.delete.target_mode": "刪除目標模式: %s",
  "litematica.hud.delete.target_mode.area": "目前區域",
  "litematica.hud.delete.target_mode.placement": "目前放置",
  "litematica.hud.misc.easy_place_mode_enabled": "簡單放置模式 §aON§r",
  "litematica.hud.misc.none_brackets": "<none>",
  "litematica.hud.misc.placement_restriction_mode_enabled": "限制放置模式 §a開啟§r",
  "litematica.hud.misc.render_layer_mode": "圖層模式: %s - %s",
  "litematica.hud.misc.render_layer_mode_all": "圖層模式: %s",
  "litematica.hud.misc.renderer_status": "繪製器: A: %s S: %s B: %s O: %s SEL: %s",
    "litematica.hud.misc.schematic_paste.data_restore_mode": "資料恢復模式: §b%s",
  "litematica.hud.misc.schematic_paste.replace_mode": "替換方塊: %s",
  "litematica.hud.schematic_placement.hover_info.lock_coordinate": "鎖定此座標\n這允許改變其他座標\n不影響鎖定的",
  "litematica.hud.schematic_placement.hover_info.placement_locked": "此位置已鎖定，如果不先解鎖，則無法修改",
  "litematica.hud.schematic_placement.hover_info.placement_modified": "此位置已修改",
  "litematica.hud.schematic_placement.hover_info.placement_sub_region_modified": "此子區域已修改",
  "litematica.hud.schematic_placement.selected_placement": "放置",
  "litematica.hud.schematic_placement.selected_sub_region": "子區域",
  "litematica.hud.schematic_placement.sub_region_count": "區域",
  "litematica.hud.schematic_placement.sub_region_modified": "修改",
  "litematica.hud.schematic_placement.sub_region_origin": "區域原點: %s",
  "litematica.hud.schematic_placement.sub_regions_modified": "修改區域",
  "litematica.hud.selected_mode": "模式",
  "litematica.hud.schematic_projects.current_version_date": "資料: %s",
  "litematica.hud.schematic_projects.current_version": "版本: %s/%s - 名字: %s",
  "litematica.hud.schematic_projects.no_project_open": "<沒有項目打開>",
  "litematica.hud.schematic_projects.no_versions": "<沒有該版本>",
  "litematica.hud.schematic_projects.origin": "項目來源: %s",
  "litematica.hud.schematic_projects.project_name": "項目: %s",
  "litematica.hud.schematic_projects_mode": "§6原理圖項目模式§r",
  "litematica.info.material_list": "- 材料清單快速鍵將打開上次查看的材料清單,\n   如果有一個儲存\n- 要切換到其他材料列表,請打開一個\n   放置設定GUI中的GUI按鈕或原理圖瀏覽器\n- 儲存/上次查看的列表也會被忘記\n 如果選擇的原理圖放置已變更\n- 如果還沒有最後查看的材料清單,\n 然後使用選定的放置,如果有的話",
  "litematica.label.alignment.center": "中心",
  "litematica.label.alignment.top_center": "頂部中心",
  "litematica.label.none_lower": "none",
  "litematica.label.no": "no",
  "litematica.label.yes": "yes",
  "litematica.message.error.area_deletion_aborted": "區域刪除中斷或中止",
  "litematica.message.error.empty_area_selection": "空白區域選擇（無框）",
  "litematica.message.error.invalid_schematic_name": "無效的原理圖名稱 '%s'",
  "litematica.message.error.no_area_selected": "§c沒有區域被選擇§r",
  "litematica.message.error.no_placement_selected": "§c沒有選擇展示位置§r",
  "litematica.message.error.only_works_in_single_player": "§c此操作僅在單個玩家中執行§r",
  "litematica.message.error.move.pending_tasks": "§c當有待處理的任務時，無法進行移動§r",
  "litematica.message.error.placement_paste_outside_world": "無法將放置貼上到目前位置，因為它超出了世界邊界",
  "litematica.message.error.schematic_paste_failed": "§c原理圖貼上到世界失敗§r",
  "litematica.message.error.schematic_save_failed": "無法將原理圖儲存到檔案 '%s'",
  "litematica.message.error.schematic_save_interrupted": "原理圖儲存中斷或停止",
  "litematica.message.error.schematic_save_no_area_selected": "§c原理圖儲存失敗，未選擇任何區域§r",
  "litematica.message.added_selection_box": "加入了一個新的選擇框在 %s",
  "litematica.message.area_clear_fail": "§c清除區域失敗§r",
  "litematica.message.area_cleared": "已清除區域",
  "litematica.message.area_filled": "已填充區域",
  "litematica.message.area_fill_fail": "填充區域失敗",
  "litematica.message.area_selections.selection_created_from_placement": "建立了新的選擇在位置 '%s'",
  "litematica.message.easy_place_fail": "由輕鬆放置模式阻止的操作",
  "litematica.message.grabbed_element_for_moving": "抓住要移動的元件",
  "litematica.message.in_memory_schematic_created": "已將記憶體中的原理圖建立為 '%s'",
  "litematica.message.material_list.material_cache_cleared": "已清除材料快取",
  "litematica.message.material_list_written_to_file": "材料列表寫入檔案 '%s'",
  "litematica.message.moved_area_origin": "移動區域原點 %s => %s",
  "litematica.message.moved_selection": "移動所選內容 %s => %s",
  "litematica.message.placement.cant_modify_is_locked": "§c展示位置已鎖定且無法修改§r",
  "litematica.message.placement.moved_placement_origin": "已移動展示位置 原點%s => %s",
  "litematica.message.placement.moved_subregion_to": "移動子區域 to %s",
  "litematica.message.placement_restriction_fail": "放置限制模式阻止的操作",
  "litematica.message.removed_area_origin": "刪除了展示的/手動區域原點",
  "litematica.message.removed_selection_box": "已刪除選擇框 %s",
  "litematica.message.scheduled_task_added": "加入的計劃任務...",
  "litematica.message.schematic_exported_as": "原理圖匯出為 '%s'",
  "litematica.message.schematic_pasted": "在世界上貼上原理圖",
  "litematica.message.schematic_pasted_using_setblock": "原理圖貼上使用 %s 放置指令",
    "litematica.message.schematic_pasted_using_setblock": "使用 §b%s§r setblock指令貼上的原理圖",
    "litematica.message.schematic_pasted_using_world_edit": "使用 §b%s§r WorldEdit //set 指令貼上的原理圖",
  "litematica.message.schematic_placement_created": "建立放置 '%s'",
  "litematica.message.schematic_preview_cancelled": "預覽任務已取消",
  "litematica.message.schematic_read_from_file_success": "載入原理圖從檔案中 '%s'",
  "litematica.message.schematic_rendering_refreshed": "原理圖繪製已刷新",
  "litematica.message.schematic_saved_as": "原理圖儲存為 '%s'",
  "litematica.message.schematic_save_task_created": "已建立原理圖儲存任務",
  "litematica.message.set_area_origin": "將區域原點設定為%s",
  "litematica.message.set_selection_box_point": "設定/移動點從 %d 到 %s",
  "litematica.message.toggled": "已切換 %s %s",
  "litematica.message.value.on": "ON",
  "litematica.message.value.off": "OFF",
  "litematica.message.schematic_projects.project_created": "已建立項目 '%s'",
  "litematica.message.schematic_projects.project_loaded": "已載入項目 '%s'",
  "litematica.message.schematic_projects.version_saved": "新版本 (#%s) 儲存為 '%s'",
  "litematica.message.warn.area_selection.browser_open_in_simple_mode": "注意：您目前處於簡單區域選擇模式",
  "litematica.message.warn.layer_mode_currently_at": "注意：你目前處在 '%s' 顯示層模式",
  "litematica.message.warn.main_rendering_disabled": "警告：主繪製目前已停用\n查看視覺效果 -> %s, 或者快速鍵 -> %s ['%s']",
  "litematica.message.warn.schematic_blocks_rendering_disabled": "警告：原理圖塊呈現目前被停用\n查看視覺效果 -> %s, or 或者快速鍵 -> %s ['%s']",
  "litematica.message.warn.schematic_load_non_litematica": "警告：直接載入非Litematica原理圖時，建立的展示位置不會持久。\n此外，如果您必須多次載入原理圖，那麼每次載入時都會發生原理圖類型轉換滯後尖峰（對於大型原理圖）。\n\n因此，建議匯入原理圖並透過原理圖管理器選單以Litematica格式儲存，或者更好的是，使用MCEdit或Litematica中的貼上模式將原始原理圖貼上到臨時世界中，然後製作新的Litematica原理圖 從那裡開始，在適用的情況下，最好使用多個子區域來緊密捕獲構建。",
  "litematica.message.warn.schematic_rebuild_placement_not_selected": "目前未選擇目標展示位置。 “全部替換”快速鍵僅適用於您點擊的放置的目前選定子區域。 因此，要僅替換一個子區域中的塊，請選擇該子區域。 要替換整個原理圖（所有太陽區域），請選擇整個位置而不是其子區域。 這些塊也僅在目前“繪製層”設定限制的區域內被替換。",
  "litematica.message.warn.schematic_rendering_disabled": "警告：目前停用了原理圖繪製\n查看視覺效果 -> %s, 或者快速鍵 -> %s ['%s']",
  "litematica.message.warn.schematic_verifier.overlay_disabled": "警告：驗證程式重疊繪製目前已停用！ 請參閱資訊 -> %s (或者快速鍵 -> %s ['%s'])",
  "litematica.message.warning.invalid_number": "輸入無效的數字 '%s'",
    "litematica.message.warning.schematic_projects_hidden": "警告: 原理圖版本控制系統目前是隱藏的。一般來說，你不應該使用這個，除非你真的知道它是如何工作的，該功能改變了一些mod的功能。這意味著更新、修改原理圖，需要在不同版本的原理圖之間切換(=刪除和替換以前的版本)。如果您想使用它，那麼啟用通用 -> 不隱藏原理圖版本控制系統",
  "litematica.warning.area_editor.area_rendering_disabled": "注意：區域選擇框呈現目前被停用\n查看視覺效果 -> %s, 或者快速鍵 -> %s ['%s']",
  "litematica.tool_hud.block_1": "方塊: %s",
  "litematica.tool_hud.block_2": "替換: %s",
  "litematica.tool_hud.facing": "朝向: %s",
  "litematica.tool_mode.name.area_selection": "區域選擇",
  "litematica.tool_mode.name.delete": "刪除",
  "litematica.tool_mode.name.fill": "填充",
  "litematica.tool_mode.name.grid_paste": "在世界上貼上原理圖網格",
  "litematica.tool_mode.name.move": "移動",
  "litematica.tool_mode.name.paste_schematic": "在世界上貼上原理圖",
  "litematica.tool_mode.name.rebuild": "重建原理",
  "litematica.tool_mode.name.replace_block": "替換方塊",
  "litematica.tool_mode.name.schematic_placement": "原理圖放置",
  
  "addSelectionBox":"addSelectionBox | 加入選區",
  "Add a new selection box (position 1) here":"在目前位置加入一個新的選區（位置1）",
  "cloneSelection":"cloneSelection | 複製選區",
  "Quickly clone the current area selection.\nThis basically just creates an in-memory-only schematic,\nand then creates a placement of that schematic and selects it,\nand also switches the tool mode to the Paste mode.":"快速複製目前選定的區域，基本上是建立了一個儲存中的示意圖\n然後在目前位置建立一個示意圖並選擇它，並將工具模式切換為貼上。",
  "deleteSelectionBox":"deleteSelectionBox | 刪除選區",
  "Delete the currently selected box":"刪除目前選區",
  "easyPlaceActivation":"easyPlace | 簡單放置（長按啟動）",
  "When the easyPlaceMode is enabled, this key must\nbe held to enable placing the blocks when\nusing the vanilla Use key":"當easyPlaceMode（簡單放置）啟用後，\n如果希望使用簡單放置的功能，需要按住此按鍵。",
  "easyPlaceToggle":"easyPlaceToggle | 簡單放置（模式切換）",
  "Allows quickly toggling on/off the Easy Place mode":"允許玩家快速的切換簡單放置的模式。",
  "executeOperation":"executeOperation | 執行操作",
  "Execute the currently selected tool operation with the\ncurrent selection or placement in the Fill, Replace,\nPaste Schematic etc. modes":"在填充、替換、貼上原理圖等模式中，\n以目前選擇模式或放置方式執行目前選擇的工具操作",
  "invertGhostBlockRenderState":"invertGhost | 調整投影方塊繪製狀態",
  "Inverts the schematic/ghost block rendering status\nwhile this keybind is held down":"當按住該按鍵後，對投影的方塊繪製效果是否開啟進行調整。",
  "invertOverlayRenderState":"invertOverlay | 調整投影線框繪製狀態",
  "Inverts the Overlay rendering status while this keybind is held down":"當按住該按鍵後，對投影的線框繪製效果是否開啟進行調整",
  "layerModeNext":"layerModeNext | 下一繪製模式",
  "Cycle the rendering mode (all, layers) forward":"切換為下一個繪製模式",
  "layerModePrevious":"layerModePrevious | 上一繪製模式",
  "Cycle the rendering mode (all, layers) backwards":"切換為上一個繪製模式",
  "layerNext":"layerNext | 下一層",
  "Move the rendered layer selection up":"將繪製的圖層向上移動一層",
  "layerPrevious":"layerPrevious | 上一層",
  "Move the rendered layer selection down":"將繪製的圖層向下移動一層",
  "layerSetHere":"layerSetHere | 設定初始層",
  "Set the Render Layer to the player's current position":"將繪製層的初始位置設定為玩家目前位置",
  "nudgeSelectionNegative":"nudgeSelection | 正向推動選區",
  "Nudge the current selection in the \"negative\" direction\nThis is basically the same as mouse wheel down\nwith the Nudge modifier pressed":"向面向方向前移選區位置，其效果與alt+滑鼠滾輪效果類似",
  "nudgeSelectionPositive":"nudgeSelection | 反向推動選區",
  "Nudge the current selection in the \"positive\" direction\nThis is basically the same as mouse wheel up\nwith the Nudge modifier pressed":"向面向方向後移選區位置，其效果與alt+滑鼠滾輪效果類似",
  "moveEntireSelection":"moveEntire | 選區定位",
  "Move the entire current selection here":"移動整個選區至玩家所在的目前位置",
  "openGuiAreaSettings":"openGuiArea | 區域編輯器",
  "Open the Area Settings GUI for the currently selected area":"打開目前選區的區域設定GUI介面",
  "openGuiLoadedSchematics":"openGuiLoaded | 原理圖載入",
  "Open the Loaded Schematic GUI":"打開原理圖載入的GUI介面",
  "openGuiMainMenu":"openGuiMainMenu | 主介面",
  "Open the Litematica main menu":"打開Litematica的主介面選單",
  "openGuiMaterialList":"openGuiMaterialList | 材料列表",
  "Open the Material List GUI for the currently\nselected schematic placement":"打開目前選擇的投影材料列表GUI",
  "openGuiPlacementSettings":"openGuiPlacement | 設定原理圖放置",
  "Open the Placement Settings GUI for the currently\nselected placement or sub-region":"打開目前選區或其子區域的設定原理圖放置GUI",
  "openGuiSchematicPlacements":"openGuiSchematic | 管理原理圖放置",
  "Open the Schematic Placements GUI":"打開管理原理圖放置GUI",
  "openGuiSchematicProjects":"openGuiSchematic | 原理圖資料夾",
  "Open the Schematic Projects GUI":"打開原理圖工程資料夾GUI",
  "openGuiSchematicVerifier":"openGuiSchematic | 原理圖驗證器",
  "Open the Schematic Verifier GUI for the currently\nselected schematic placement":"打開目前選定的原理圖的示意圖驗證器GUI",
  "openGuiSelectionManager":"openGuiSelection | 區域選擇管理器",
  "Open the Area Selection manager GUI":"打開區域選擇管理器的GUI",
  "openGuiSettings":"openGuiSettings | 設定選單",
  "Open the Config GUI":"打開投影設定選單的GUI",
  "operationModeChangeModifier":"operationMode | 模式選擇",
  "The modifier key to quickly change the operation mode.\nHold this and scroll while holding the \"tool item\" to quickly cycle the mode.":"快速修改模式，當玩家手持木棒時。\n玩家可以按住該按鍵捲動滾輪快速調整模式。",
  "pickBlockFirst":"pickBlockFirst | 選擇目前方塊",
  "A key to pick block the first\nschematic block ray traced to":"該按鍵可以選中指向的表面方塊，\n並將將其切換至手中",
  "pickBlockLast":"pickBlockLast | 選擇可放置方塊",
  "A key to pick block the last schematic block\nray traced to, before the first (possible) client world\nblock ray traced to. Basically this would get\nyou the block you could place against an existing block.":"該按鍵可以選中目前可以放置的方塊\n怎麼解釋呢？就是說，這個鍵會選擇你現在可以放置的最遠的方塊，\n當然這得看你對準了哪個面",
  "pickBlockToggle":"pickBlockToggle | 選擇方塊開關",
  "A hotkey to toggle the pick block toggle option in the\nGeneric configs. This is provided as a quick way to enable\nor disable the pick block keys, if they interfere with something.":"在通用設定當中快速關閉或開啟方塊選擇的快捷鍵\n這是一種快速切換其模式的方法。\n如果它們產生了什麼干擾（比如功能衝突）",
  "renderInfoOverlay":"renderInfo | 方塊資訊",
  "The key that enables rendering the block info overlay.\nUse NONE for not requiring a key to be pressed.\nDisable the similarly named option in the Visuals\nconfigs to disable the overlay completely.":"在方塊放置後，如果是錯誤的放置，會提示投影原本的方塊資訊\n如果是正確的，投影會顯示目前方塊的資訊",
  "renderOverlayThroughBlocks":"renderOverlay | 原理圖透視繪製",
  "A hotkey to allow the overlays to render through blocks.\nThis is just a quicker way to temporarily enable\nthe same thing that the 'schematicOverlayRenderThroughBlocks' option in Visuals does.":"該快捷鍵將高亮顯示投影原理圖未完成部分\n高亮的部分會貫穿顯示，無視方塊遮擋。",
  "rerenderSchematic":"rerenderSchematic | 重載繪製圖",
  "Hotkey to refresh/redraw only the schematic, instead of\nhaving to refresh the vanilla terrain too with F3 + A":"使用該快捷鍵重載原理圖，而不需要使用F3+A刷新區塊",
  "saveAreaAsInMemorySchematic":"saveAreaAs | 將原理圖存至記憶體",
  "Save the current Area Selection as an in-memory Schematic":"將目前選中區域的原理圖儲存於記憶體當中",
  "saveAreaAsSchematicToFile":"saveAreaAs | 將原理圖存至檔案",
  "Save the current Area Selection as a Schematic to a file":"將目前選中區域的原理圖儲存於檔案當中",
  "schematicRebuildBreakPlaceAll":"schematicRebuild | 同方塊全部清除",
  "Modifier key to activate the \"break all identical blocks\"\nfunction in the Schematic Rebuild tool mode":"在重建原理圖的模式當中\n按住該鍵可加入或刪除原理圖內所有相同方塊\n如果使用加入，該方塊會填滿所有空位",
  "schematicRebuildBreakPlaceDirection":"schematicRebuild | 同方塊線性增刪",
  "Modifier key to activate the directional/continuous\nbreak or place function in the Schematic Rebuild tool mode":"在重建原理圖的模式當中\n按住該鍵可加入或刪除原理圖內指定方向的相同方塊\n如果使用加入，該方塊會填滿該方向的所有空位",
  "schematicRebuildReplaceAll":"schematicRebuild | 同方塊全部替換",
  "Modifier key to activate the \"replace all identical\"\nreplace mode/function in the Schematic Rebuild tool mode":"在重建原理圖的模式當中\n按住該鍵可使用手中方塊替換原理圖內所有相同方塊",
  "schematicRebuildReplaceDirection":"schematicRebuild | 同方塊線性替換",
  "Modifier key to activate the directional/continuous\nreplace mode/function in the Schematic Rebuild tool mode":"在重建原理圖的模式當中\n按住該鍵可使用手中方塊替換原理圖內指定方向的相同方塊",
  "schematicVersionCycleModifier":"schematic | 投影版本選擇",
  "The modifier key to hold to be able to use the mouse wheel\nto cycle through the schematic versions in the Version Control tool mode":"按住該鍵捲動滾輪可以選擇投影的版本",
  "schematicVersionCycleNext":"schematic | 下一個投影版本",
  "A hotkey to cycle to the next schematic version in the Version Control tool mode":"在版本控制工具模式下，循環到下一個投影版本的快速鍵",
  "schematicVersionCyclePrevious":"schematic | 上一個投影版本",
  "A hotkey to cycle to the next schematic version in the Version Control tool mode":"在版本控制工具模式下，循環到上一個投影版本的快速鍵",
  "selectionGrabModifier":"selection | 移動選區",
  "The modifier key to hold to \"grab\" a selection\nbox or corner for cursor moving.":"按住快捷鍵，抓取選擇框角點，\n移動選區（模式7_移動）",
  "selectionGrow":"selectionGrow | 擴大選區",
  "The action hotkey to auto-grow the selection box around\nany adjacent/diagonally connected blocks":"點擊快捷鍵後，在任何相鄰的/對角線連接的塊周圍自動擴大選區範圍\n（§4然而它直接選中了我能看到的整個地圖384*72*384——來自ZMDF的吐槽§r）",
  "selectionGrowModifier":"selectionGrow | 擴大選區調節器",
  "The modifier key to hold to grow or shrink\na selection box while scrolling":"按住快捷鍵，滑動滾輪\n可以延長體對角線的長度",
  "selectionNudgeModifier":"selection | 位移調節器",
  "The modifier key to hold while scrolling\nto nudge the selected area or corner":"按住快捷鍵，滑動滾輪\n可以移動選區位置",
  "selectionModeCycle":"selection | 選區模式選擇",
  "Change the mode between Corners and Cuboid\nin the Area Selection mode":"在選區模式當中切換角點或展開模式。",
  "selectionShrink":"selectionShrink | 精簡選框",
  "The action hotkey to shrink the selection box so that there\nisn't any empty space (empty layers) on any side":"使用該快捷鍵使得選區達到最小範圍\n意思就是刪除了多餘的選定區域\n區域的長寬高就是選定的長寬高\n（§2這個愚蠢的漢化者ZMDF在說屁§r）",
  "setAreaOrigin":"setAreaOrigin | 設定初始角點",
  "Set/move the origin point of the current\narea selection to the player's position":"設定/移動目前區域選擇的原點到玩家的位置",
  "setSelectionBoxPosition1":"setSelectionBox | 設定角點1",
  "Set the first position of the currently selected\nbox to the player's position":"將選區第一個角點的位置設定為玩家目前位置",
  "setSelectionBoxPosition2":"setSelectionBox | 設定角點2",
  "Set the second position of the currently selected\nbox to the player's position":"將選區第二個角點的位置設定為玩家目前位置",
  "toggleAllRendering":"toggleAllRendering | 切換所有繪製",
  "Toggle all rendering on/off":"打開或關閉所有的繪製",
  "toggleAreaSelectionBoxesRendering":"toggleAreaSelection | 區域選框繪製",
  "Toggle Area Selection boxes rendering on/off":"切換區域選擇的框線是否顯示的快捷鍵",
  "toggleSchematicRendering":"toggleSchematic | 投影方塊繪製",
  "Toggle schematic rendering (blocks & overlay) on/off":"切換投影區域內方塊是否顯示的快捷鍵",
  "toggleInfoOverlayRendering":"toggleInfoOverlay | 方塊資訊顯示",
  "Toggle the info overlay rendering (for hovered block info)":"切換準心所指向的方塊資訊是否顯示的快捷鍵",
  "toggleOverlayRendering":"toggleOverlay | 投影方塊顯示",
  "Toggle the block overlay rendering on/off":"切換投影區域的方塊是否顯示方塊邊框及方塊色差的快捷鍵",
  "toggleOverlayOutlineRendering":"toggleOverlay | 方塊描邊顯示",
  "Toggle the block overlay outline rendering on/off":"切換投影區域的方塊是否顯示方塊邊框的快捷鍵",
  "toggleOverlaySideRendering":"toggleOverlay | 方塊表面顯示",
  "Toggle the block overlay side rendering on/off":"切換投影區域的方塊是否顯示方塊色差的快捷鍵",
  "togglePlacementBoxesRendering":"togglePlacement | 範圍框線顯示",
  "Toggle Schematic Placement boxes rendering on/off":"切換投影範圍框線是否顯示的快捷鍵",
  "togglePlacementRestriction":"togglePlacement | 位置限制",
  "A hotkey to toggle the placement restriction mode":"切換位置限制模式的快捷鍵",
  "toggleSchematicBlockRendering":"toggleSchematic | 投影方塊視覺",
  "Toggle schematic block rendering on/off":"切換投影範圍中所有方塊的貼圖是否顯示的快捷鍵",
  "toggleTranslucentRendering":"toggleTrans | 透明切換",
  "Toggle translucent vs. opaque ghost block rendering":"切換投影範圍中所有方塊是否為透明顯示的快捷鍵",
  "toggleVerifierOverlayRendering":"toggleVerifier | 驗證覆蓋",
  "Toggle the Schematic Verifier overlay rendering":"切換示意圖驗證器覆蓋繪製\n（§4然而我並不知道怎麼用——ZMDF§r）",
  "toolEnabledToggle":"toolEnabledToggle | 工具切換",
  "The keybind to toggle the \"tool\" item functionality on/off":"切換是否開啟範圍設定工具（木棒）的快捷鍵",
  "toolPlaceCorner1":"toolPlaceCorner | 角點1放置",
  "The button to use while holding the \"tool\" item\nto place the primary/first corner":"當手持範圍設定工具（木棒）時放置角點1",
  "toolPlaceCorner2":"toolPlaceCorner | 角點2放置",
  "The button to use while holding the \"tool\" item\nto place the second corner":"當手持範圍設定工具（木棒）時放置角點2",
  "toolSelectElements":"toolSelectElements | 區域選擇",
  "The button to use to select corners or boxes\nwhile holding the \"tool\" item":"當手持範圍設定工具（木棒）時指向角點或區域將選中角點或區域",
  "toolSelectModifierBlock1":"toolSelect | 主方塊選擇",
  "The modifier key to hold while using the 'toolSelectElements'\nhotkey, to select the primary block type to use in some of the tool modes":"按住該鍵時按下§6區域選擇§f\n選擇要在某些工具模式中使用的主要塊類型\n（§4適用於替換填充等功能§r）",
  "toolSelectModifierBlock2":"toolSelect | 副方塊選擇",
  "The modifier key to hold while using the 'toolSelectElements'\nhotkey, to select the secondary block type to use in some of the tool modes":"按住該鍵時按下§6區域選擇§f\n選擇要在某些工具模式中使用的輔助塊類型\n（§4適用於替換填充等功能§r）",
  "unloadCurrentSchematic":"unloadCurrent | 卸載投影",
  "Unloads the schematic of the currently selected placement,and thus also removes all placements created from it\n":"卸載目前所載入的投影，並刪除從中建立的變更",
  
  "areaSelectionBoxSideColor":"areaSelection | 選區邊框顏色",
  "The color of the area selection boxes, when they are unselected":"選區未被選中時邊框的顏色",
  "materialListHudItemCountsColor":"materialListHud | 材料數量顏色",
  "The color of the item count text in the Material List info HUD":"材料列表開啟HUD後的遊戲內材料數量的顏色",
  "schematicRebuildBreakPlaceOverlayColor":"schematicRebuild | 重建原理圖刪除指示器",
  "The color of Schematic Rebuild mode's break or place blocks selector overlay":"在重建原理圖模式的批次刪除當中，\n在方向選擇器上的指示器顏色",
  "schematicRebuildReplaceOverlayColor":"schematicRebuild | 重建原理圖替換指示器",
  "The color of Schematic Rebuild mode's replace selector overlay":"在重建原理圖模式的批次替換當中，\n在方向選擇器上的指示器顏色",
  "schematicOverlayColorExtra":"schematicOverlay | 多餘方塊顏色",
  "The color of the blocks overlay for extra blocks":"多餘方塊在投影內顯示的顏色",
  "schematicOverlayColorMissing":"schematicOverlay | 缺失方塊顏色",
  "The color of the blocks overlay for missing blocks":"缺失方塊在投影內顯示的顏色",
  "schematicOverlayColorWrongBlock":"schematicOverlay | 錯誤方塊顏色",
  "The color of the blocks overlay for wrong blocks":"錯誤方塊在投影內顯示的顏色",
  "schematicOverlayColorWrongState":"schematicOverlay | 錯誤方向顏色",
  "The color of the blocks overlay for wrong block states":"方塊方向錯誤在投影內顯示的顏色",
  
  "blockInfoLinesAlignment":"blockInfo | 方塊提示位置",
  "The alignment of the block info lines overlay":"方塊資訊跳出視窗的顯示位置",
  "blockInfoLinesEnabled":"blockInfo | 方塊資訊啟用",
  "If enabled, then MiniHUD-style block info overlay\nis rendered for the looked-at block":"如果開啟該功能，MiniHUD將顯示方塊資訊\n預設位於畫面右上角",
  "blockInfoLinesFontScale":"blockInfo | 方塊資訊大小",
  "The font scale for the block info lines":"預設在右上角的方塊資訊的字體大小控制",
  "blockInfoLinesOffsetX":"blockInfo | 方塊資訊橫移",
  "The x offset of the block info lines from the selected edge":"方塊資訊與邊框的橫向偏移量（橫向距離）",
  "blockInfoLinesOffsetY":"blockInfo | 方塊資訊縱移",
  "The y offset of the block info lines from the selected edge":"方塊資訊與邊框的縱向偏移量（縱向距離）",
  "blockInfoOverlayAlignment":"blockInfo | 方塊資訊位置",
  "The alignment of the Block Info Overlay":"方塊資訊在畫面位置調整的選項",
  "blockInfoOverlayOffsetY":"blockInfo | 方塊提示位置縱移",
  "The y offset of the block info overlay from the selected edge":"方塊資訊跳出視窗的縱向偏移量",
  "blockInfoOverlayEnabled":"blockInfo | 方塊提示啟用",
  "Enable Block Info Overlay rendering to show info\nabout the looked-at block or verifier error marker,\nwhile holding the 'renderInfoOverlay' key":"啟用方塊資訊跳出視窗，其功能為圖形顯示方塊貼圖\n主要是可以在投影放錯時，為你提供投影原本方塊的資訊。",
  "infoHudAlignment":"infoHud | 材料HUD位置",
  "The alignment of the \"Info HUD\",\nused for the Material List, Schematic Verifier mismatch positions etc.":"材料資訊位置的調整\n（其實和材料有關的hud顯示都是這東西）",
  "infoHudMaxLines":"infoHud | 材料HUD行數",
  "The maximum number of info lines to show on the HUD at once":"控制材料HUD的最大行數",
  "infoHudOffsetX":"infoHud | 材料HUD橫移",
  "The X offset of the Info HUD from the screen edge":"材料HUD與邊框的橫向偏移量（橫向距離）",
  "infoHudOffsetY":"infoHud | 材料HUD縱移",
  "The Y offset of the Info HUD from the screen edge":"材料HUD與邊框的縱向偏移量（縱向距離）",
  "infoHudScale":"infoHud | 材料HUD縮放",
  "Scale factor for the generic Info HUD text":"控制材料HUD的縮放大小",
  "materialListHudMaxLines":"materialList | 材料HUD最大行數",
  "The maximum number of items to show on\nthe Material List Info HUD at once":"控制材料HUD的最大行數",
  "materialListHudScale":"materialList | 材料HUD縮放",
  "Scale factor for the Material List Info HUD":"控制材料HUD的縮放大小",
  "statusInfoHud":"statusInfoHud | 狀態資訊HUD",
  "Enable a status info HUD renderer,\nwhich renders a few bits of status info, such as\nthe current layer mode and renderers enabled state":"啟用狀態資訊的顯示，該顯示內容預設位於左下角\n其內容包含目前繪製層的狀態與層數\n當然，這是在手持非木棒的情況下顯示的。",
  "statusInfoHudAuto":"status | 狀態HUD自動顯示",
  "Allow automatically momentarily enabling the status info HUD \"when needed\",\nfor example when creating a placement and having rendering disabled":"允許自動暫時開啟狀態資訊HUD比如當需要時，\n例如當建立一個位置或者繪製停用時",
  "toolHudAlignment":"toolHudAlignment | 工具HUD位置",
  "The alignment of the \"tool HUD\", when holding the configured \"tool\"":"當你使用木棒時，將工具的HUD選擇區域定位與該位置",
  "toolHudOffsetX":"toolHud | 工具HUD橫移",
  "The X offset of the Info HUD from the screen edge":"工具HUD與邊框的橫向偏移量（橫向距離）",
  "toolHudOffsetY":"toolHud | 工具HUD縱移",
  "The X offset of the Info HUD from the screen edge":"工具HUD與邊框的縱向偏移量（縱向距離）",
  "toolHudScale":"toolHudScale | 工具HUD縮放",
  "Scale factor for the Tool HUD text":"控制工具HUD的文字縮放大小",
  "verifierErrorHilightAlpha":"verifierError | 驗證錯誤方塊高亮",
  "The alpha value of the error marker box sides":"在打開原理圖驗證程式對目前放置進行驗證後，\n點擊驗證當中出現問題的方塊，\n錯誤的方塊將在透視狀態下所產生的亮度顯示",
  "verifierErrorHilightMaxPositions":"verifierError | 驗證錯誤方塊上限",
  "The maximum number of mismatched positions to render\nat once in the Schematic Verifier overlay.":"在打開原理圖驗證程式對目前放置進行驗證後，\n點擊驗證當中出現問題的方塊，\n錯誤的方塊在透視狀態下的最大數量顯示",
  "verifierOverlayEnabled":"verifier | 原理圖驗證繪製",
  "Enable Schematic Verifier marker overlay rendering":"啟用原理圖驗證繪製",
  "warnDisabledRendering":"warnDisabled | 關閉告警資訊",
  "Should the warning message about being in a layer mode\nor having some of the rendering options disabled\nbe shown when loading a new schematic\nor creating a new placement":"當載入一個新的示意圖或建立一個新的位置時，\n是否應該顯示關於該層的一些警告訊息",
  
  "enableAreaSelectionBoxesRendering":"enableArea | 選區邊框啟用切換",
  "Enable Area Selection boxes rendering":"該選項可以切換是否顯示選區的邊框",
  "enablePlacementBoxesRendering":"enablePlacement | 投影邊框啟用切換",
  "Enable Schematic Placement boxes rendering":"該選項可以切換是否顯示投影區域的邊框",
  "enableRendering":"enableRendering | 開啟全部繪製",
  "Main rendering toggle option. Enables/disables ALL mod rendering.":"主繪製切換選項，該選項可切換所有繪製是否開啟",
  "enableSchematicBlocksRendering":"enableSchematic | 投影方塊顯示",
  "Enables schematic block rendering.\nDisabling this allows you to only see the color overlay":"該選項可以切換是否在投影內顯示方塊的貼圖\n（開啟後可以更好辨識出投影缺失的是什麼方塊）",
  "enableSchematicOverlay":"enableSchematic | 繪製方塊特徵",
  "The main toggle option for the schematic\nblock overlay rendering":"該選項可以切換是否在投影內使用邊框表示未放置的方塊\n未被放置的方塊雖然沒有邊框，但是仍可以顯示（顯示狀態由不透明度決定）",
  "enableSchematicRendering":"enableSchematic | 繪製投影",
  "Enable rendering the schematic and overlay":"該選項可以切換是否顯示投影原理圖",
  "ghostBlockAlpha":"ghostBlock | 虛影方塊不透明度",
  "The alpha value of the ghost blocks,\nwhen rendering them as translucent":"調節投影內虛影方塊的不透明度，\n該值可以選定投影圖內的虛影方塊不透明度。",
  "placementBoxSideAlpha":"placementBox | 放置邊框不透明度",
  "The alpha value of the sub-region boxes' side":"子區域邊框的不透明度（§2沒有找到實際的功能體現——ZMDF§r）",
  "overlayReducedInnerSides":"overlayReduced | 減少內側面繪製",
  "If enabled, then the adjacent/touching inner sides\nfor the block overlays are removed/not rendered":"如果啟用，可以使得投影內方塊接觸的側面不被顯示\n有兩個優點\n-1.首先減少了投影的繪製工作量\n-2.在投影內部時，內部的雜色會變淡\n（§6雖然預設是關閉但建議開啟-ZMDF§r）",
  "renderAreaSelectionBoxSides":"renderArea | 選擇框邊繪製",
  "If enabled, then the area selection boxes will\nhave their side quads rendered":"該選項可以選擇是否開啟選區邊框顯示（繪製）",
  "renderBlocksAsTranslucent":"renderBlocks | 方塊半透明化",
  "If enabled, then the schematics are rendered\nusing translucent \"ghost blocks\"":"如果啟用該選項，投影原理圖內的方塊展示將由\n不透明變為半透明狀態",
  "renderCollidingSchematicBlocks":"renderColliding | 繪製重疊塊",
  "If enabled, then blocks in the schematics are rendered\nalso when there is already a (wrong) block in the client world.\nProbably mostly useful when trying to build\nsomething where there are snow layers or water in the way.":"如果啟用該選項，那麼當客戶端世界中存在錯誤的方塊時\n投影原理圖內的方塊仍然會進行顯示\n當你試圖在一些有水或著雪層的地方建造時。\n（就是無視雪片與流動液體的意思，大概）",
  "renderErrorMarkerConnections":"renderError | 驗證器錯誤連接",
  "Render connecting lines between subsequent verifier hilight box corners.\nThis was a rendering bug that some people experienced, but at least some players\nliked it and requested for it to stay, so this options \"restores\" it":"啟用該選項時，當使用者在使用驗證器驗證原理圖是否正確後，\n當你在驗證器內選中了錯誤方塊\n錯誤方塊間會有連線。\n（這個功能有部分bug，但是作者應該是為了方便錯誤方塊的定位）",
  "renderErrorMarkerSides":"renderError | 驗證器錯誤顯示",
  "If enabled, then the error markers in the Schematic Verifier\nwill have (translucent) sides rendered instead of just the outline":"關閉該選項時，使用者在使用驗證器驗證原理圖是否正確後，\n當你在驗證器內選中了錯誤方塊\n它的展示方式將不只標明顏色，\n還會標明它的貼圖（便於使用者知道錯誤的方塊是什麼）",
  "renderPlacementBoxSides":"renderPlacement | 放置框繪製",
  "If enabled, then the placed schematic sub-region boxes\nwill have their side quads rendered":"如果啟用該選項，則放置區域會顯示側面顏色\n（§6就是側面將顯示預設的選區顏色，影響視線——ZMDF§r）",
  "renderPlacementEnclosingBox":"renderPlacement | 繪製封閉放置",
  "If enabled, then an enclosing box is rendered around\nall the sub-regions in a schematic (placement)":"如果啟用，則在投影中的所有子區域周圍呈現一個封閉框",
  "renderPlacementEnclosingBoxSides":"renderPlacement | 繪製封閉放置邊緣",
  "If enabled, then the enclosing box around\na schematic placement will have its side quads rendered":"如果啟用，則在投影中的所有子區域周圍的封閉框會顯示一個完整的面",
  "renderTranslucentBlockInnerSides":"renderTranslucent | 繪製投影方塊",
  "If enabled, then the model sides are also rendered\nfor inner sides in the translucent mode":"如果啟用該選項，則投影內所有方塊的面將成為透明\n（這將使得你可以看透很多方塊，嗯沒錯，看透。）",
  "schematicOverlayEnableOutlines":"schematicOverlay | 繪製框線",
  "Enables rendering a wire frame outline for\nthe schematic block overlay":"如果啟用該選項，投影原理圖方塊邊框的框線將會顯示",
  "schematicOverlayEnableSides":"schematicOverlay | 繪製塊面",
  "Enables rendering translucent boxes/sides for\nthe schematic block overlay":"如果啟用該選項，投影原理圖方塊的塊面將會顯示",
  "schematicOverlayModelOutline":"schematicOverlay | 覆蓋模型框線",
  "If enabled, then the schematic overlay will use the\nblock model quads/vertices instead of the\ntraditional full block overlay":"如果啟用，那麼示意圖覆蓋將使用塊模型的四塊/頂點，而不是傳統的全塊覆蓋\n（主要針對不完整方塊）",
  "schematicOverlayModelSides":"schematicOverlay | 覆蓋模型塊面",
  "If enabled, then the schematic overlay will use the\nblock model quads/vertices instead of the\ntraditional full block overlay":"如果啟用，那麼示意圖覆蓋將使用塊模型的四塊/頂點，而不是傳統的全塊覆蓋\n（主要針對不完整方塊）",
  "schematicOverlayOutlineWidth":"schematicOverlay | 輪廓線寬度",
  "The line width of the block (model) outlines":"投影原理圖當中方塊輪廓線的寬度設定",
  "schematicOverlayOutlineWidthThrough":"schematicOverlay | 透視輪廓線寬度",
  "The line width of the block (model) outlines,\nwhen the overlay is rendered through blocks":"投影原理圖當中透視方塊輪廓線的寬度設定",
  "schematicOverlayRenderThroughBlocks":"schematicOverlay | 原理圖透視",
  "If enabled, then the schematic overlay will be rendered\nthrough blocks. This is probably only useful once you are\nfinished building and want to see any errors easier":"如果啟用，那麼原理圖將可透視觀察。\n這可能只在您完成構建並希望更容易地看到任何錯誤時才有用",
  "schematicOverlayTypeExtra":"schematicOverlay | 原理圖透視多餘",
  "Enables the schematic overlay for extra blocks":"當開啟了原理圖透視後，關閉該選項將不再顯示多餘的方塊",
  "schematicOverlayTypeMissing":"schematicOverlay | 原理圖透視缺失",
  "Enables the schematic overlay for missing blocks":"當開啟了原理圖透視後，關閉該選項將不再顯示缺失的方塊",
  "schematicOverlayTypeWrongBlock":"schematicOverlay | 原理圖透視錯誤",
  "Enables the schematic overlay for wrong blocks":"當開啟了原理圖透視後，關閉該選項將不再顯示錯誤的方塊",
  "schematicOverlayTypeWrongState":"schematicOverlay | 原理圖透視錯位",
  "Enables the schematic overlay for wrong states":"當開啟了原理圖透視後，關閉該選項將不再顯示錯位的方塊",
  "schematicVerifierUseBlockModels":"schematicVerifier | 原理圖驗證圖片",
  "Forces using blocks models for everything in the Schematic Verifier\nresult list. Normally item models are used for anything\nthat has an item, and block models are only used for blocks\nthat don't have an item, plus for Flower Pots to see the contained item.":"當你使用原理圖驗證的時候，如果你開啟了該選項，\n那麼原理圖驗證介面當中，只會存在文字，而並非方塊貼圖",
  
  "areaSelectionsPerWorld":"areaSelections | 世界區域選擇",
  "changeSelectedCornerOnMove":"changeSelected | 變更角點選擇",
  "If true, then the selected corner of an area selection\nis always set to the last moved corner,\nwhen using the set corner hotkeys":"如果啟用，那麼在使用角點模式進行區域選擇時\n區域選擇的角總是被設定為最後選擇的角\n（最後選擇的角就是角點的框線與面都有顏色）\n（PS：雖然在實際使用過程當中沒有太大影響）",
  "easyPlaceMode":"easyPlaceMode | 簡單放置模式",
  "When enabled, then simply trying to use an item/place a block\non schematic blocks will place\nthat block in that position":"這是一個模式，通過切換啟動\n當啟用時，在投影原理圖當中放置方塊將變得簡單\n其功能包括\n1.自動切換方塊\n2.支持憑空放置\n3.非原理圖內方塊禁止放置\n§6PS:該功能在放置具有方向性的方塊時很蠢——ZMDF§r",
  "easyPlaceHoldEnabled":"easyPlace | 簡單放置狀態",
  "When enabled, then simply holding down the use key\nand looking at different schematic blocks will place them":"這是一個狀態，通過長按快捷鍵啟動\n當啟用時，長按快捷鍵在投影原理圖當中放置方塊將變得簡單\n其功能包括\n1.自動切換方塊\n2.支持憑空放置\n3.非原理圖內方塊禁止放置\n§6PS:該功能在放置具有方向性的方塊時很蠢——ZMDF§r",
  "executeRequireHoldingTool":"executeRequire | 執行長按工具",
  "Require holding an enabled tool item\nfor the executeOperation hotkey to work":"需要持有已啟用的工具項以使executeOperation快速鍵工作",
  "fixRailRotation":"fixRailRotation | 鐵路旋轉修復",
  "If true, then a fix is applied for the vanilla bug in rails,\nwhere the 180 degree rotations of straight north-south and\neast-west rails rotate 90 degrees counterclockwise instead >_>":"如果為真，那麼就對軌道中常見的bug進行了修正，\n即南北方向和東西方向的直線軌道180度旋轉時逆時針旋轉90度，而不是>_>\n應該是對於軌道顯示做了調整",
  "loadEntireSchematics":"loadEntire | 載入全部投影",
  "If true, then the entire schematic is always loaded at once.\nIf false, then only the part that is within the client's view distance is loaded.":"如果啟用，那麼整個投影總是同時載入。如果為關閉，則只載入客戶端視距內的部分。",
  "pasteCommandInterval":"pasteCommand | 貼上指令CD",
  "The interval in game ticks the Paste schematic task runs at,\nin the command-based mode":"在基於指令的模式下，貼上原理圖任務執行的時間間隔",
  "pasteCommandLimit":"pasteCommand | 貼上指令限制",
  "Max number of commands sent per game tick,\nwhen using the Paste schematic feature in the\ncommand mode on a server":"在伺服器上的指令模式中使用貼上原理圖特性時，每個遊戲刻中發送的指令的最大數量",
  "pasteCommandNameSetblock":"pasteCommand | 貼上指令塊名",
  "The setblock command name to use for the\nPaste schematic feature on servers, when\nusing the command-based paste mode":"在使用基於指令的貼上模式時，用於伺服器上貼上原理圖特性的setblock指令名",
  "pasteIgnoreInventories":"pasteIgnore | 忽略貼上物品欄",
  "Don't paste inventory contents when pasting a schematic":"貼上示意圖時不要貼上物品欄內容\n（大概指儲物箱內物品）",
  "pasteReplaceBehavior":"pasteReplace | 貼上替換模式",
  "The behavior of replacing existing blocks\nin the Paste schematic tool mode":"在貼上原理圖工具模式中替換現有塊的方式",
  "pickBlockEnabled":"pickBlock | 方塊抓取啟用",
  "Enables the schematic world pick block hotkeys.\nThere is also a hotkey for toggling this option to toggle those hotkeys... o.o":"啟用投影原理圖方塊選擇快捷鍵。\n還有一個快速鍵來切換這個選項來切換這些快速鍵的工作模式\n... o.o（來自於作者masady的小表情）",
  "pickBlockableSlots":"pickBlockable | 快捷選擇欄位",
  "The hotbar slots that are allowed to be\nused for the schematic pick block":"允許用於投影原理圖挑選的快捷欄\n（12345大概是整個背包加上非慣用手）",
  "placementRestriction":"placementRestriction | 限制放置",
  "When enabled, the use key can only be used\nwhen holding the correct item for the targeted position,\nand the targeted position must have a missing block in the schematic":"當啟用時，使用鍵只能在保持目標位置的正確項目時使用，\n而目標位置必須在示意圖中缺少塊\n（本來以為是方向不對就不能放置，結果是方塊一樣就行，\n§4無視方向,那我為什麼不用簡單放置？？？\n——來自ZMDF的吐槽§r）",
  "renderMaterialListInGuis":"renderMaterial | 在gui中顯示材質列表",
  "Whether or not the material list should\nbe rendered inside GUIs":"材質列表是否應該在gui中呈現",
  "renderThreadNoTimeout":"renderThread | 移除繪製逾時",
  "Removes the timeout from the rendering worker threads.\nIf you get very stuttery rendering when moving around\nor dealing with large schematics, try disabling this. It will however make\nthe schematic rendering a lot slower in some cases.":"從繪製工作執行緒中移除逾時。\n如果你在處理大型原理圖的時候繪製的很不流暢，\n試著停用它。但是在某些情況下，它會使示意圖的繪製加速慢很多。",
  "selectionCornersMode":"selection | 選擇選區模式",
  "The Area Selection corners mode to use (Corners, or Expand)":"要使用的區域選擇模式(角點，或展開)",
  "toolItem":"toolItem | 工具",
  "The item to use as the \"tool\" for selections etc.":"作為用於選擇的工具，雖然預設是木棒\n（§3但是其實你想拿終界龍頭也是可以的hhh§r）",
  "toolItemEnabled":"toolItemEnabled | 啟用工具項目",
  "If true, then the \"tool\" item can be used to control selections etc.":"如果啟用該選項，那麼你可以使用工具進行操作\n如果你關了的話，那它就是一根樸素的木棒\n§6如果你沒有改預設工具的話——ZMDF§r",
  
  // "20200920更新":"這只是一個更新TAG",
  
  "schematicRebuildBreakExceptPlaceOverlayColor":"schematicRebuild | 重建原理圖保留指示器",
  "The color of Schematic Rebuild mode's break all blocks except targeted selector overlay":"在重建原理圖模式當中，選擇保留方塊的指示器顏色",
  "schematicRebuildBreakAllExcept":"schematicRebuild | 同方塊選擇保留",
  "Modifier key to activate the \"break everything except\"\nmode/function in the Schematic Rebuild tool mode.\nBasically when you hold this key and punch a schematic block,\nall other blocks except this block will be removed from the schematic.":"在重建原理圖的模式當中\n按住該鍵可使得玩家在原理圖當中僅保留指定的選中方塊\n這也就意味著除了你選中的方塊，其他投影方塊將被刪除。",
  
  // "20210227更新":"這只是一個更新TAG-1.16.4",
  "hightlightBlockInInventoryColor":"hightlightBlock | 高亮顯示顏色",
  "The highlight color for the item of the looked at block":"在物品欄中高亮顯示目標方塊的顏色",
  "debugLogging":"debugLogging | 除錯日誌",
  "Enables some debug log messages in the game console,\nfor debugging certain issues or crashes.":"在遊戲控制台中啟用一些除錯日誌訊息，用於除錯某些問題或崩潰。",
  "highlightBlockInInventory":"highlightBlock | 物品欄高亮顯示",
  "When enabled, highlights the item (including Shulker Boxes containing it)\nof the looked at block in the schematic":"當啟用時，背包內高亮顯示指向原理圖的方塊\n（無論是物品欄還是界伏盒）",
  "layerModeFollowsPlayer":"layerMode | 圖層顯示跟隨",
  "If true, then the render layer follows the player.\nNote: This currently collapses Layer Range type ranges unfortunately":"如果開啟，則繪製層跟隨玩家，但是只能跟隨目前高度",
  "pickBlockShulkers":"pickBlock | 界伏盒選塊",
  "If enabled, then if the required item for the pick bloc\nis not found directly in the player's inventory, but there\nis a Shulker box that contains it, the Shulker Box\nwill be switched to the player's hand instead":"如果啟用，那麼如果選取方塊物品沒有在玩家背包找到\n那麼就切換出包含他的界伏盒",
  
  // "20210227更新":"這只是一個更新TAG-1.17",
  "ignoreExistingFluids":"ignoreExisting | 忽略投影內液體",
  "If enabled, then any fluid blocks are ignored as \"extra blocks\"\nand as \"wrong blocks\", ie. where the schematic has air or other blocks.\nBasically this makes building stuff under water a whole lot less annoying.\nNote: You will most likely also want to enable the 'renderCollidingSchematicBlocks'\noption at the same time, to allow the blocks to get rendered inside fluids.":"如果啟用該選項，原理圖中如果有空氣或其他塊，\n那麼任何的“額外塊”或“錯誤塊”的液體將被忽略。\n基本上，這使得在水下建造東西少了很多麻煩。\n注意:你很可能還想同時啟用'renderCollidingSchematicBlocks（繪製重疊塊）'，以允許塊在流體中繪製。",
  
  // "20210922更新":"這只是一個更新TAG-1.16.5"
  "Use per-world or server root directories for the area selections\n§6NOTE: Don't switch this OFF while you are live streaming,\n§6as then the Area Selection browser will show the server IP\n§6in the navigation widget and also in the current selection name/path\n§6until you change the current directory and selection again":"使用每個世界或伺服器根目錄進行區域選擇\n§6注意：直播時請勿關閉此功能，\n§6否則區域選擇瀏覽器將顯示伺服器IP\n§6在指南以及目前選擇名稱/路徑中\n§6直到您再次變更目前目錄和選擇",
  "When enabled, then you can hold down the use key\nand look at different schematic blocks to place them,\nwithout having to click on every block individually.":"啟用後，您可以按住使用鍵\n根據投影以放置它們，\n而無需單獨點擊每個方塊",
  "When enabled, then simply trying to use an item/place a block\non schematic blocks will place that block in that position":"啟用後，只需根據投影以放置它們",
  "The alpha value of the ghost blocks,\nwhen rendering them as translucent.\n§6Note: §7You also need to enable the translucent rendering separately,\nusing the 'renderBlocksAsTranslucent' option!":"虛影方塊的alpha值，當它們繪製為半透明時\n§6注意：§7您還需要單獨啟用方塊半透明化，\n使用“renderBlocksAsTranslucent”選項！",
  "easyPlaceFirst":"easyPlace | 簡單放置最近塊",
  "This causes the Easy Place mode to place the first/closest block\nyou are looking at first, instead of the furthest/bottom-most block.\nSetting this to false allows you to place multiple layers \"at once\",\nsince the furthest blocks would be placed before the closer ones block the line of sight.":"這將使得簡單放置模式放置你首先看到的方塊\n而不是最遠的方塊，設定為關閉將可以放置多層\n因為是由遠到近放置。",
  "easyPlaceSinglePlayerHandling":"PlayerHandling | 單機精準放置",
  "If enabled, then Litematica handles the so called\n\"Carpet mod Accurate Placement Protocol\" itself in single player.\nIf you also have Tweakeroo installed, then this can be disabled,\nas Tweakeroo's 'clientPlacementRotation' option does the exact same thing.":"如果啟用，那麼投影會在單人遊戲中處理所謂的地毯精確放置協議\n”如果您還安裝了Tweakeroo，則可以停用它，\n與Tweakeroo的“客戶端放置旋轉”選項執行完全相同的操作。",
  "easyPlaceProtocolV3":"easyPlaceV3 | 簡單放置V3",
  "If enabled, then Litematica uses \"version 3\"\nof the so-called \"accurate placement protocol\".\nThis is currently only supported by Litematica itself (in single player).":"如果啟用，則投影使用所謂的“精確放置協議”的“版本3”\n目前僅投影本身支持（在單人遊戲中）。",
  "generateLowercaseNames":"Names | 命名建議",
  "If enabled, then by default the suggested schematic names\nwill be lowercase and using underscores instead of spaces":"如果啟用，則預設情況下建議的原理圖名稱將為小寫並使用下劃線而不是空格",
  "pasteIgnoreEntities":"Entities | 實體屏蔽",
  "If enabled, then the Paste feature will not paste any entities":"如果啟用，則貼上功能將不會貼上任何實體",
  "pasteNbtRestoreBehavior":"pasteNbt | NBT遷移",
  "Whether or not the NBT data of blocks is attempted to be restored,\nand which method is used for that.\n- Place & Data Modify will try to place the \"NBT-picked\" block\n  near the player, and then use the data modify\n  command to transfer the NBT data to the setblock'ed block\n- Place & Clone will try to place the \"NBT-picked\" block\n  near the player, and then clone it to the final location.\n- Teleport & Place will try to teleport the player nearby and then\n  directly place the NBT-picked item in the correct position.\nNote that the teleport & place method doesn't currently work correctly/at all.\nThe recommended method is §ePlace & Data Modify§r, however for that to work\nyou will probably need to lower the pasteCommandLimit to 1 per tick and increase\nthe pasteCommandInterval to 1-4 ticks or something.\nThus you should only use this for pasting important blocks that need the data,\nfor example by making a schematic of just the inventories,\nand then paste that with replace behavior set to None.":"需要用何種方法嘗試恢復方塊NBT資料? \n- Place & Data Modify，會把帶NBT的方塊放在玩家附近後 \n  用data modify指令轉換這些用setblock放的方塊 \n- Place & Clone，會嘗試放置帶NBT方塊在玩家附近然後 \n  用clone指令複製到最終位置 \n- Teleport & Place，會嘗試tp到附近位置然後直接在 \n  正確的位置放下帶NBT方塊 \n請注意Teleport & Place方法現在不太好用甚至完全用不了。 \n建議的方法是Place & Data Modify，然而要讓這種方法生效 \n得降低貼上指令限制到 1/tick 並將貼上間隔增加到  \n1-4 個tick或者調別的什麼東西 \n因此你只應當用這種方法貼上需要遷移資料的重要方塊。 \n例如，做了包含物品欄內容的原理圖， \n然後在替換規則被設定為None的時候貼上原理圖。",
  "pasteToMcFunctionFiles":"pasteToMc | 原理圖轉存",
  "If enabled, then instead of actually pasting schematics to the world,\nthey are written as setblock commands into text files.":"如果啟用，則不是將實際的原理圖貼上到世界，\n它們將作為 setblock 指令寫入文字檔案。",
  "infoOverlaysTargetFluids":"TargetFluids | 流體資訊貫穿",
  "When enabled, the Block Info Overlay and Block Info Lines\nwill be able to ray trace to fluid blocks instead of going through them":"啟用後，方塊資訊疊加時\n將能夠焦點定位到流體塊而不是穿過它們",
  "easyPlaceUseKey":"easyPlaceUse | 簡單放置應用",
  "When the easyPlaceMode is enabled, this key is used for placing the blocks":"當啟用簡單放置時，此鍵用於放置方塊",
  
  // "20211204更新":"這只是一個更新TAG-1.17.1"
  "easyPlaceProtocol":"easyPlace | 簡單放置協議",
  "The type of \"accurate placement protocol\" to use.\n- Version 3: Only supported by Litematica itself (in single player).\n- Version 2: Compatible with Carpet mod.\n- Slabs only: Only fixes top slabs. Compatible with Paper servers.\n- None: Does not modify coordinates.":"要使用的“精確放置協議”的類型。\n-Version3:僅支持Litematica本身(在單人遊戲中)。\n-Version2:相容Carpet mod。\n- Slabs only: 只修復top slabs.相容Paper servers.\n- None: 不做調整.",
  "easyPlaceVanillaReach":"easyPlace | 簡單放置原版修正",
  "If enabled, reduces reach distance from 6 to 4.5\nso servers don't reject placement of far blocks.":"如果啟用，手長將從6改為4.5\n伺服器便不會拒絕放置方塊",
  "unhideSchematicVCS":"VCS | 不隱藏原理圖版本控制系統",
  "Un-hides the Schematic VCS (Version Control System) menu button,\nand enables the hotkey and the VCS functionality in general.\n(This was called Schematic Projects before.)\n\nIn general you §6should not§r be using this feature,\nunless you really know how it works and what it does.\nIt somewhat changes how the area selections, placements and pasting works,\nin particular that there is also an area delete operation when pasting.\n\nBasically this feature is intended for §6iterative, in-place§r design work,\nand it allows you to easier create multiple versions/snapshots\nof the same build, and also to switch between the versions by deleting what is\nin the world first, and then pasting the next version in its place.":"取消隱藏Schematic VCS(版本控制系統)選單按鈕，\n並啟用快速鍵和VCS功能。(這之前被稱為原理圖項目。)\n\n一般來說，你不應該使用這個功能，\n除非你真的知道它是如何工作的。\n它在一定程度上改變了區域選擇、放置和貼上的工作方式，\n特別是在貼上時還存在一個區域刪除操作。\n\n基本上，這個功能是為更新、修改原理圖而設計的，\n它允許你更容易地為同一版本原理圖建立多個版本/快照，\n也可以通過先刪除目前版本，\n然後貼上下一個版本來在不同版本之間切換。",
  "easyPlaceSwapInterval":"easyPlace | 簡單放置延遲補正",
  "The interval in milliseconds the Easy Place mode waits\nafter swapping inventory slots and placing a block.\nUseful to avoid placing wrong blocks when having high ping.":"簡單放置模式在背包和手中塊交換後等待的間隔(以毫秒為單位)。有效避免因為高ping放置錯誤的方塊。",
  
  // "20220129更新":"這只是一個更新TAG-1.18.1"
  "cloneAtOriginalPosition":"cloneAt | 原位複製",
  "If enabled, then using the Clone Selection hotkey will create\nthe placement at the original area selection position,\ninstead of at the player's current position":"如果啟用，那麼使用複製快捷鍵時\n將在原來選擇的區域位置複製，\n而不是在玩家的目前位置",
  "commandDisableFeedback":"commandback | 停用指令意見回饋",
  "If enabled, then command feedback is automatically disabled\nand then re-enabled for multiplayer Paste, Fill and Delete operations\n(which are using /setblock and /fill commands) by disabling and then\nre-enabling the sendCommandFeedback game rule when the task is finished":"如果啟用，指令意見回饋將被自動停用，\n然後在多人遊戲中的貼上，填充和刪除操作\n(使用/setblock和/ Fill指令)將沒有意見回饋，\n即在僅僅在任務開始時停用sendCommandFeedback遊戲規則\n在任務結束時重新啟用sendCommandFeedback遊戲規則",
  "commandUseWorldEdit":"WorldEdit | 使用WorldEdit指令",
  "If enabled, instead of using the configured setblock and fill commands,\nthe World Edit //pos1, //pos2 and //set commands are used.\nNote that using World Edit commands is around 3x slower\nthan using vanilla commands due to the command limit per tick,\nand WE requiring multiple commands per block or area (//pos1 //pos2 //set).\n§6WARNING: The paste replace behavior option WILL NOT WORK if using\n§6the World Edit commands and fill volumes instead of individual setblock commands!\nThus it's recommended to use the vanilla commands, if you have the permission to run them.\nOne other thing that might make you prefer WE commands in some cases\nis that they can prevent block updates, if the server doesn't have\nthe Carpet mod and thus the '/carpet fillUpdates false' rule available.":"如果啟用該功能，而不是使用已經設定的setblock或fill指令，\n則使用World Edit的 //pos1， //pos2和//set指令。\n注意，使用WorldEdit指令會比正常貼上大約慢3倍\n且由於每tick的指令限制，比起使用普通指令，\n我們需要每個塊或區域執行多個指令(//pos1 //pos2 //set)。\n§6警告:如果使用WorldEdit指令或fill指令而不是單獨的setblock指令!\n§6貼上與替換功能將無法使用！\n因此，如果您有權限執行它們，建議使用普通指令。\n另一件讓你在某些情況下更喜歡使用WE指令的事情是，\n如果伺服器沒有Carpet mod所導致的'/ Carpet fillUpdates false'\n規則不可用時，可以使用該功能防止方塊更新。",
  "customSchematicBaseDirectoryEnabled":"Schematic | 自訂原理圖目錄",
  "If enabled, then the directory set in 'customSchematicBaseDirectory'\nwill be used as the root/base schematic directory,\ninstead of the normal '.minecraft/schematics/' directory":"如果啟用該功能，則在'customSchematicBaseDirectory'\n中設定的目錄路徑將用為原理圖的根目錄，\n而不是正常的§1.minecraft /schematics/§r目錄",
  "If enabled, then Litematica handles the so called\n\"Carpet mod Accurate Block Placement Protocol\" itself in single player.\nThis is recommended to be kept enabled if you\nare going to use Easy Place in single player.":"如果啟用該功能，那麼投影將在單人遊戲中處理所謂的“地毯精確放置協議”。\n如果你打算在單人遊戲中使用簡單放置，建議保持啟用。",
  "easyPlaceProtocolVersion":"easyPlace | 簡單放置協議",
  "The type of \"accurate placement protocol\" to use.\n- Auto: Uses v3 in single player, and by default Slabs-only in multiplayer,\n  unless the server has Carpet mod that sends a 'carpet:hello'\n  packet, in which case v2 is used on that server.\n- Version 3: Only supported by Litematica itself (in single player) for now.\n- Version 2: Compatible with servers with the Carpet mod\n  (either QuickCarpet by skyrising and DeadlyMC,\n  or CarpetExtra in addition to FabricCarpet.\n  And in both cases the 'accurateBlockPlacement' Carpet rule needs\n  to be enabled on the server).\n- Slabs only: Only fixes top slabs. Compatible with Paper servers.\n- None: Does not modify coordinates.":"要使用的“準確放置協議”的類型。\n- Auto：在單人遊戲中使用 v3，在多人遊戲中預設僅使用 Plate only，\n  除非伺服器具有Carpet mod且發送了“carpet:hello”的資料包 ，\n  在這種情況下，在該伺服器上使用 v2。\n-  Version 3：目前僅受 Litematica 本身的支持（單人遊戲）。\n-  Version 2：與帶有 Carpet mod 的伺服器相容\n  （Skyrising 和 DeadlyMC 的 QuickCarpet 或\n  FabricCarpet 之外的 CarpetExtra。在這兩種情況下，\n  需要在伺服器上啟用“accurateBlockPlacement”地毯規則）。\n- Slabs only：僅修復最新版本。 與 Paper 伺服器相容。\n- None：不修改協議。",
  "pasteUseFillCommand":"UseFill | 使用fill填充",
  "If enabled, then instead of only using individual /setblock commands,\nthe command-based Paste operation (which is used on servers)\nwill also try to use /fill commands for any continuous areas of the same block.\nThis has no effect in single player, since the mod sets the blocks directly\nin the integrated server's world in and doesn't use commands at all.":"如果啟用了該功能，那麼貼上時不是只使用單獨的/setblock指令，\n而是基於指令的貼上操作(比如在伺服器後台使用)會嘗試對\n同一塊的任何連續區域使用/fill指令。這在單人遊戲中沒有效果，\n因為mod直接在伺服器的世界中設定方塊，而且根本不使用指令。",
  "placementRestrictionWarn":"RestrictionWarn | 放置限制警告",
  "Selects which type of warning message to show (if any)\nwhen either the Easy Place mode or Placement Restriction prevent placing a block":"當簡單放置模式或放置限制阻止玩家放置一個方塊時，\n選擇要顯示的警告資訊類型\n-物品欄模式：顯示在物品欄上方\n-訊息模式：橙色的彈出訊息樣式",
  "commandFillMaxVolume":"FillMax | 最大指令填充體積",
  "The maximum size/volume of each individual box\nthat can be filled via the command-based Fill/Delete\noperations. Bigger areas/volumes will get split to multiple commands.\nAll areas are also split to per-chunk boxes at first anyway.":"可以通過指令填充/刪除操作變更的每個單獨框的最大的大小/體積。\n更大的區域/體積將被分割為多個指令去執行。\n但無論如何，所有區域在一開始也被分割為多個區塊。",
  "commandLimitPerTick":"LimitPerTick | 指令限速",
  "Maximum number of commands sent per game tick,\nwhen using the Paste, Fill and Delete features on a server,\nwhere they will use setblock and fill commands.\nNote that he Paste feature can overshoot this by a couple of commands\nwhen using the NBT restore functionality, which needs two additional commands for each block.":"當玩家在伺服器上使用貼上，填充和刪除功能時，他們將使用setblock和fill指令，\n該變數控制每個遊戲週期所發送的最大指令數。請注意，在使用 NBT 恢復功能時，\n貼上功能可能會因幾個指令而失敗，這需要為每個塊加入兩個額外的指令。",
  "commandNameClone":"NameClone | Clone命名",
  "The clone command name to use when using the\ncommand-based creative mode functionality on servers.\nThis is currently only used by the Paste function if the NBT restore\nbehavior is set to 'Place & Clone'.":"在伺服器的創造模式中使用clone指令時要使用的clone指令名\n如果 NBT 遷移選項設定為“Place & Clone”，則目前功能僅使用貼上。",
  "commandNameFill":"NameFill | fill命名",
  "The fill command name to use when using the\ncommand-based creative mode functionality on servers":"在伺服器的創造模式中使用fill指令時要使用的fill指令名",
  "commandNameSetblock":"NameSetblock | Setblock命名",
  "The setblock command name to use when using the\ncommand-based creative mode functionality on servers,\nnamely the Paste Schematic in World function":"在伺服器的創造模式中使用setblock指令時要使用的\nsetblock指令名，即在世界上貼上原理圖功能",
  "commandNameSummon":"NameSummon | Summon命名",
  "The summon command name to use when using the\ncommand-based creative mode functionality on servers,\nnamely the Paste Schematic in World function":"在伺服器的創造模式中使用Summon指令時要使用的\nSummon指令名，即在世界上貼上原理圖功能",
  "commandTaskInterval":"TaskInterval | 任務間隔",
  "The interval in game ticks the Paste, Fill and Delete tasks\nare executed at. The commandLimitPerTick config sets the maximum\nnumber of commands to send per execution, and this config\nsets the interval in game ticks before the next execution.":"遊戲中的貼上，填充和刪除任務的tick間隔。\ncommandLimitPerTick設定設定每次執行發送的指令的最大數量，\n這個變數設定下一次執行指令之前的遊戲時間間隔。",
  "customSchematicBaseDirectory":"BaseDirectory | 自定目錄路徑",
  "The root/base schematic directory to use,\nif 'customSchematicBaseDirectoryEnabled' is enabled":"如果啟用了自訂原理圖目錄\n所要使用的原理圖的根目錄",
  "schematicEditBreakPlaceAll":"BreakPlace | 刪除同類方塊",
  "Modifier key to activate the \"break all identical blocks\"\nfunction in the Schematic Edit tool mode":"在重建原理圖模式當中\n按住該按鍵可以刪除所有同類方塊",
  "schematicEditBreakAllExcept":"BreakAllExcept | 刪除其他方塊",
  "Modifier key to activate the \"break everything except\"\nmode/function in the Schematic Edit tool mode.\nBasically when you hold this key and punch a schematic block,\nall other blocks except this block will be removed from the schematic.":"在重建原理圖的模式當中\n按住該鍵可使得玩家在原理圖當中僅保留指定的選中方塊\n這也就意味著除了你選中的方塊，其他投影方塊將被刪除。",
  "schematicEditBreakPlaceDirection":"BreakPlace | 同方塊線性增刪",
  "Modifier key to activate the directional/continuous\nbreak or place function in the Schematic Edit tool mode":"在重建原理圖的模式當中\n按住該鍵可加入或刪除原理圖內指定方向的相同方塊\n如果使用加入，該方塊會填滿該方向的所有空位",
  "schematicEditReplaceAll":"ReplaceAll | 替換同類方塊",
  "Modifier key to activate the \"replace all identical\"\nreplace mode/function in the Schematic Edit tool mode":"在重建原理圖的模式當中\n按住該鍵可使用手中方塊替換原理圖內的相同方塊",
  "schematicEditReplaceBlock":"ReplaceBlock | 替換其他方塊",
  "Modifier key to activate the \"replace block type\"\nreplace mode/function in the Schematic Edit tool mode":"在重建原理圖的模式當中\n按住該鍵可使用手中方塊替換原理圖內的相同類型方塊\n然而這個類型很模糊",
  "schematicEditReplaceDirection":"ReplaceDirection | 同方塊線性替換",
  "Modifier key to activate the directional/continuous\nreplace mode/function in the Schematic Edit tool mode":"在重建原理圖的模式當中\n按住該鍵可使用手中方塊替換原理圖內指定方向的相同方塊",
  
  // "20220731更新":"這只是一個更新TAG-1.19.1"
  "commandFillNoChunkClamp":"commandFill | 指令填充無區塊限制",
  "Disables dividing the fill volumes (in the Fill, Replace and Delete modes)\nto per-chunk boxes":"停用將填充體積劃分為子區塊\n(在填充、替換和刪除模式下)\n效果：填充、替換和刪除操作在功能開啟前是按子區塊操作的\n開啟功能候是直接批次刪\n（樣本較少沒有看出是什麼方式）",
  "itemUsePacketCheckBypass":"itemUse | 物品使用校驗",
  "Bypass the new distance/coordinate check that was added in 1.18.2.\n\nThat check breaks the \"accurate placement protocol\" and causes\nany blocks placed with a rotation (or other property) request to just become ghost blocks.\n\nThere is basically no need to ever disable this.\nThe check didn't even exist ever before 1.18.2.":"該功能繞過了1.18.2中新加入的距離/座標校驗。\n該校驗破壞了“精確放置協議”的功能\n並導致任何帶有旋轉(或其他屬性)\n請求放置的方塊變成了幽靈方塊\n基本上沒有必要停用這個校驗。\n因為在1.18.2之前，這個校驗甚至都不存在",
  "pasteAlwaysUseFill":"pasteAlways | 貼上總是使用fill",
  "This forces using the fill command (instead of setblock) even for single blocks":"這將會強制使用fill指令(而不是setblock)，即使是單個方塊",
  "pasteIgnoreBlockEntitiesEntirely":"pasteIgnore | 貼上忽略實體方塊",
  "If enabled, then block entities ae not pasted at all\nvia the command-based pasting in multiplayer.\nThis allows you to easier paste in two passes if you\nwant to use the NBT-restore option for inventories etc. in the second pass,\nwhich usually requires a lot slower pasting speed/command rate.":"如果啟用，則在多人遊戲中通過基於指令的貼上根本不貼上實體方塊。\n如果你想在第二遍中對儲物箱等方塊使用 NBT-restore （NBT遷移）選項，\n這使您可以更輕鬆地在第二遍中貼上，\n然而這通常需要更慢的貼上加速/指令速率。",
  "pasteIgnoreBlockEntitiesFromFill":"pasteIgnore | fill忽略實體方塊",
  "If enabled, then all block entities are ignored from the fill\ncommands when pasting. This allows them to get pasted individually,\nwhich is required if the NBT restore option is being used.":"如果啟用，那麼在使用填充指令（fill）貼上時將忽略所有實體方塊。\n這使得實體方塊可以單獨貼上，如果想要使用NBT-restore （NBT遷移）恢復選項，\n這是必需的。",
  "pasteIgnoreCommandLimitWithNbtRestore":"pasteIgnore | 貼上忽略指令限制與Nbt恢復",
  "If enabled, then the command limit is ignored when pasting\nblocks with a block entity with the NBT restore option enabled.\nThis seems to somehow fix an issue where the NBT restore\nwould otherwise fail for many blocks with a low command rate.":"如果啟用，則在貼上帶有啟用了NBT-restore （NBT遷移）選項的實體方塊時將忽略指令限制。\n 這似乎以某種方式解決了一個問題，即NBT-restore （NBT遷移）會因許多指令速率低的方塊而失敗。",
  
  // "20230619更新":"這只是一個更新TAG-1.20.1"
  "toggleSignTextPaste":"signText | 告示牌文字",
  "Toggle the signTextPaste config value (in Generic category)":"開關告示牌文字的選項(在通用類別中)",
  "signTextPaste":"signText | 告示牌文字",
  "Automatically set the text in the sign GUIs from the schematic":"該功能能在原理圖的覆蓋層顯示投影中告示牌的內容\n§d這樣就不用背了捏~",
  "fixChestMirror":"fixChest | 大儲物箱修復",
  "Enable a fix to the broken chest mirror code in vanilla":"修復投影中破碎的大儲物箱",
  "pasteUsingCommandsInSp":"pasteUsing | 部分貼上",
  "This is a temporary hack workaround to use the command-based pasting\nalso in single player, which allows using the render layer limited\npasting in single player, which currently doesn't work with\nthe direct world access pasting that single player normally uses.\n\nNote that this will have all the same NBT data restoration\nlimitations that multiplayer pasting has normally.":"這是一個臨時的方法，可以在單人遊戲中基於指令貼上，\n這使得在單人遊戲中可以使用部分繪製層貼上原理圖，\n但這目前不適用於單人遊戲通常使用的貼上方式。",
  "pickBlockAvoidDamageable":"AvoidDamageable | 避免選擇耐久物品",
  "Avoids replacing any damageable items in the hotbar":"在開啟簡單放置後，避免方塊替換掉任何在快捷欄中\n有耐久度的物品。§d例如：打火石，毛刷等§r",
  "pickBlockAvoidTools":"AvoidTools | 避免選擇工具",
  "Avoids replacing any tool items in the hotbar.\n\nThis means any items that extend the vanilla ToolItem class.":"在開啟簡單放置後，避免方塊替換掉任何在快捷欄中的工具。",
  "placementReplaceBehavior":"ReplaceBehavior | 貼上替換模式最佳化",
  "The block replace behavior when adding blocks\nto the schematic world.\n\nThis allows using overlapped placements without the\nlater handled placement always ovewriting earlier ones with air.\nOn the other hand some blocks like light blocks are considered\nto be air, so they would need the \"All\" replace behavior\nto get placed at all.":"當原理圖貼上時，方塊的替換方式\n這將會允許直接改變重疊的位置，\n而不需要後面處理的位置總是先用空氣覆蓋前面的位置。\n另一方面，一些像光源照方塊這樣的方塊被認為是空氣，\n所以它們需要“All”替換行為來放置。",
  
  "litematica.gui.title.configs": "投影設定-漢化醉夢巔峰（ZMDF）-2023.06.20"
}