
[boundary]
	#This is the mana cost per cycle
	#Range: 0 ~ 100000000
	ALARM_BARRIER_MANA_COST = 1
	#This is the range of the boundary
	#Range: 0 ~ 100000000
	ENCLOSURE_BARRIER_RADIUS = 5
	#This is how often the boundary drains mana
	#Range: 0 ~ 100000000
	TANGIBLE_BARRIER_MANA_CYCLE = 3
	#This is the mana cost per cycle
	#Range: 0 ~ 100000000
	DISPLACEMENT_BARRIER_MANA_COST = 1
	#This is the range of the boundary
	#Range: 0 ~ 100000000
	TANGIBLE_BARRIER_RADIUS = 10
	#This is the range of the boundary
	#Range: 0 ~ 100000000
	DISPLACEMENT_BARRIER_RADIUS = 11
	#This is how often the boundary does it's thing
	#Range: 0 ~ 100000000
	ENCLOSURE_BARRIER_CYCLE = 20
	#This is the mana cost per cycle
	#Range: 0 ~ 100000000
	DRAIN_LIFE_BARRIER_MANA_COST = 5
	#This is how often the boundary drains mana
	#Range: 0 ~ 100000000
	GRAVITY_BARRIER_MANA_CYCLE = 2
	#This is how often the boundary does it's thing
	#Range: 0 ~ 100000000
	TANGIBLE_BARRIER_CYCLE = 20
	#This is the mana cost per cycle
	#Range: 0 ~ 100000000
	ENCLOSURE_BARRIER_MANA_COST = 20
	#This is how often the boundary drains mana
	#Range: 0 ~ 100000000
	DRAIN_LIFE_BARRIER_MANA_CYCLE = 1
	#This is how often the boundary drains mana
	#Range: 0 ~ 100000000
	ALARM_BARRIER_MANA_CYCLE = 10
	#This is how often the boundary drains mana
	#Range: 0 ~ 100000000
	DISPLACEMENT_BARRIER_MANA_CYCLE = 5
	#This is how often the boundary does it's thing
	#Range: 0 ~ 100000000
	DRAIN_LIFE_BARRIER_CYCLE = 20
	#This is the range of the boundary
	#Range: 0 ~ 100000000
	ALARM_BARRIER_RADIUS = 10
	#This is the range of the boundary
	#Range: 0 ~ 100000000
	DRAIN_LIFE_BARRIER_RADIUS = 10
	#This is how often the boundary does it's thing
	#Range: 0 ~ 100000000
	GRAVITY_BARRIER_CYCLE = 1
	#This is how often the boundary does it's thing
	#Range: 0 ~ 100000000
	DISPLACEMENT_BARRIER_CYCLE = 4
	#mahoutsukai.config.alarm_barrier_actionbar_messages.comment
	ALARM_ACTION_BAR_MESSAGES = true
	#This is the range of the boundary
	#Range: 0 ~ 100000000
	GRAVITY_BARRIER_RADIUS = 10
	#This is the mana cost per cycle
	#Range: 0 ~ 100000000
	TANGIBLE_BARRIER_MANA_COST = 1
	#This is the mana cost per cycle
	#Range: 0 ~ 100000000
	GRAVITY_BARRIER_MANA_COST = 1
	#This is how often the boundary does it's thing
	#Range: 0 ~ 100000000
	ALARM_BARRIER_CYCLE = 20

[displacement]
	#This is the cost per teleport
	#Range: 0 ~ 100000000
	ORDERED_DISPLACEMENT_MANA_COST = 40
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	PROTECTIVE_DISPLACEMENT_MANA_COST = 50
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	PROJECTILE_DISPLACEMENT_MANA_COST = 50
	#This is how far you can go before being sent back to your body
	#Range: 0 ~ 100000000
	MENTAL_DISPLACEMENT_RANGE = 20
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	MENTAL_DISPLACEMENT_MANA_COST = 300
	#This is the max distance between ordered displacement circles.
	#Range: 0 ~ 100000000
	ORDERED_DISPLACEMENT_RADIUS = 20
	#This is the cost per name tag
	#Range: 0 ~ 100000000
	SCRYING_MANA_COST = 50
	#This is how often a Scrying tile entity will send updates
	#Range: 0 ~ 100000000
	SCRYING_BLOCK_CYCLE = 4
	#This is the cost of using the scroll (also the cost per teleport if not a scroll)
	#Range: 0 ~ 100000000
	ASCENSION_SCROLL_MANA_COST = 30
	#This is the cost per teleport
	#Range: 0 ~ 100000000
	EQUIVALENT_DISPLACEMENT_MANA_COST = 60
	#This is the cooldown between teleports (so you don't get shot back and forth rapidly)
	#Range: 0 ~ 100000000
	ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15
	#This is how often the circle checks for things to teleport
	#Range: 0 ~ 100000000
	ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4
	#This is how long (in ticks) before a single name tag use runs out
	#Range: 0 ~ 100000000
	SCRYING_DURATION = 1200
	#This is how often the circle checks for things to teleport
	#Range: 0 ~ 100000000
	ASCENSION_BLOCK_CYCLE = 4
	#This is how often the circle checks for things to teleport
	#Range: 0 ~ 100000000
	EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4
	#This is the cooldown between teleports (so you don't get shot back and forth rapidly)
	#Range: 0 ~ 100000000
	EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15

[projection]
	#This is the range for pulling undead mobs with Caliburn
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_PULL_RADIUS = 20
	#Acts as a blacklist if the toggle is on
	POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"]
	#This is the cost per cycle for creating the lake.
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_LAKE_MANA_COST = 30
	#Staff of Emrys Zap Damage
	#Range: 0.0 ~ 1.0E8
	EMRYS_DAMAGE_ZAP = 1.5
	#This is the min distance between the target and the projectile spawn
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_MIN_DISTANCE = 8
	#Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep.
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3
	#Staff of Emrys Mana Per Second
	#Range: 0 ~ 100000000
	EMRYS_MANA_COST_FOCUSED = 200
	#Entities must be this close to the wielder of Caliburn to be affected by the sweep.
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_SWEEP_RADIUS = 6
	#This is the number of initial chains spawned
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_CHAINS_COUNT = 16
	#Distance between swords spawned in the Marble Dimension
	#Range: 0 ~ 100000000
	MARBLE_DIMENSION_SPAWN_RATE = 12
	#Nerf factor for damage stored by Clarent
	#Range: 0.0 ~ 1.0E8
	CLARENT_STORED_FACTOR = 0.5
	#How much durability Caliburn has.
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_DURABILITY = 1000
	#These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this.
	MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"]
	#If you have dimension conflicts, change this to something else
	#Range: 0 ~ 100000000
	MARBLE_DIMENSION = 0
	#Caliburn Smite and Morgan Ball Mana Cost
	#Range: 0 ~ 100000000
	CALIBURN_MORGAN_ABILITY_MANA_COST = 300
	#This is the delay between projectiles of the gauntlet
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_COOLDOWN = 10
	#Clarent is Unbreakable
	CLARENT_UNBREAKABLE = true
	#This is the cost per AOE projectile when using the gauntlet
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_AOE_MANA_COST = 120
	#Either the amount of damage a projected item takes from its max, or the total durability of the projected item
	#Range: 0 ~ 100000000
	PROJECTION_DURABILITY_FACTOR = 1
	#How many hits the wound does each time it activates
	#Range: 0 ~ 100000000
	CLARENT_WOUND_DAMAGE_HITS = 3
	#This is the cooldown between chain spawns
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_CHAINS_COOLDOWN = 10
	#List of allowed pets that can be killed with Caliburn to create Morgan
	MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:wolf"]
	#How much damage Morgan gains from killing children
	#Range: 0.0 ~ 1.0E8
	MORGAN_CHILD_INCREASE = 1.0
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_SCROLL_MANA_COST = 1000
	#How much damage the wound does per hit
	#Range: 0.0 ~ 1.0E8
	CLARENT_WOUND_DAMAGE = 0.2
	#Staff of Emrys Damage Per Second
	#Range: 0.0 ~ 1.0E8
	EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0
	#Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them.
	POWER_CONSOLIDATION_RETRO_FOG_FIX = false
	#Ignore whitelist; allow everything
	TREASURY_PROJECTION_ALLOW_ALL = false
	#This is the max radius of the lake
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_LAKE_RADIUS = 12
	#Clarent Durability
	#Range: 0 ~ 100000000
	CLARENT_DURABILITY = 1500
	#Morgan Max Ball Range
	#Range: 0 ~ 100000000
	MORGAN_MAX_BALL_RANGE = 15
	#Staff of Emrys Max Range
	#Range: 0 ~ 100000000
	EMRYS_MAX_RANGE = 22
	#A blacklist for items which should not spawn extra drops with Strengthening
	STRENGTHENING_ITEM_SPAWN_BLACKLIST = []
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	WEAPON_SHOOTER_MANA_COST = 100
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	PROJECTION_MANA_COST = 200000
	#This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS)
	#Range: 0.0 ~ 1.0E8
	POWER_CONSOLIDATION_FOG_RADIUS = 8.0
	#This is the delay between AOE projectiles of the gauntlet
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_AOE_COOLDOWN = 4
	#Toggles the blacklist functionality
	POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true
	#A list of additional registry names which will be considered for selection in Treasury Projection
	TREASURY_PROJECTION_WHITELIST = []
	#Probability of sword spawn
	#Range: 0.0 ~ 1.0E8
	MARBLE_DIMENSION_SPAWN_CHANCE = 0.8
	#This is how much durability the proximity projection keys have
	#Range: 0 ~ 100000000
	PROXIMITY_PROJECTION_MANA_COST = 30
	#Staff of Emrys Ignites
	EMRYS_BOLT_FIRE = false
	#Duration for Morgan Rage ability
	#Range: 0 ~ 100000000
	MORGAN_RAGE_TIME = 120
	#Cooldown between special cast for Caliburn and Morgan
	#Range: 0 ~ 100000000
	MORGAN_CALIBURN_POWER_COOLDOWN = 600
	#This is the range for smiting undead mobs with Caliburn
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_SMITE_RADIUS = 10
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	STRENGTHENING_MANA_COST = 50
	#This is the cost per sword transformation.
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_SWORD_MANA_COST = 5000
	#This is the cost per projectile when using the gauntlet
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120
	#This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf.
	#Range: 0.0 ~ 1.0E8
	POWER_CONSOLIDATION_NERF_FACTOR = 0.6
	#This is the wind up time each projectile has before firing.
	#Range: 0.0 ~ 1.0E8
	TREASURY_PROJECTION_SPEED = 30.0
	#This is the mana cost per chain spawned
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_CHAINS_MANA_COST = 120
	#How long Clarent's wound lasts
	#Range: 0 ~ 100000000
	CLARENT_WOUND_TICKS = 600
	#Morgan Max Spike Range
	#Range: 0 ~ 100000000
	MORGAN_SPIKE_RANGE = 10
	#Durability of swords spawned in the Marble Dimension
	#Range: 0 ~ 100000000
	MARBLE_DIMENSION_DURABILITY = 3
	#Whether the projected durability is based on max damage (false) or just flat (true)
	PROJECTION_DURABILITY_FLAT = true
	#This is the max distance between the target and the projectile spawn
	#Range: 0 ~ 100000000
	TREASURY_PROJECTION_DISTANCE = 20
	#How much damage Morgan gains from killing adult villagers
	#Range: 0.0 ~ 1.0E8
	MORGAN_ADULT_INCREASE = 0.2
	#This is how often the lake does it's thing to make a lake
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_LAKE_CYCLE = 20
	#A list of  registry names which will be not considered for selection in Treasury Projection
	TREASURY_PROJECTION_BLACKLIST = []
	#Staff of Emrys Mana Per Zap
	#Range: 0 ~ 100000000
	EMRYS_MANA_COST_PASSIVE = 80
	#Which swords cannot turn into Clarent
	CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"]
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	MARBLE_MANA_COST = 4000
	#Ignore whitelist & blacklist; allow everything
	TREASURY_PROJECTION_DENY_ALL = false
	#Highest damage possible for Caliburn
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_ATTACK_CAP = 5000000
	#mahoutsukai.config.power_consolidation_fear_blacklist.comment
	POWER_CONSOLIDATION_FEAR_BLACKLIST = []
	#This is the range for undead mobs to fear Caliburn
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_FEAR_RADIUS = 15
	#A list of enchantment names which cannot be projected. Such as minecraft:sharpness , for example.
	PROJECTION_ENCHANTMENT_BLACKLIST = ["forbidden_arcanus:indestructible", "minecraft:mending"]
	#How much durability Morgan gains from killing villagers
	#Range: 0 ~ 100000000
	MORGAN_HEAL_FACTOR = 30
	#A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example.
	PROJECTION_BLACKLIST = ["silentgear"]
	#How much Clarent's stored damage decreases per tick while blocking
	#Range: 0.0 ~ 1.0E8
	CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02
	#This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn.
	#Range: 0 ~ 100000000
	POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150

[exchange]
	#How far down gets changed by the Alchemical Exchange
	#Range: 0 ~ 100000000
	ALCHEMICAL_EXCHANGE_HEIGHT = 5
	#This is a list of blocks available in the wood-class exchange.
	ALCHEMICAL_WOOD_CLASS = ["minecraft:log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon_block", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"]
	#This is the max distance between contract circles.
	#Range: 0 ~ 100000000
	CONTRACT_RADIUS = 10
	#This is the cost of forming a contract with another player
	#Range: 0 ~ 100000000
	CONTRACT_MANA_COST = 10
	#This is a list of blocks available in the metal-class exchange.
	ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:quartz_ore"]
	#This is how often the circle restores mana
	#Range: 0 ~ 100000000
	DURABILITY_EXCHANGE_BLOCK_CYCLE = 20
	#This is the limit on mana restored per cycle
	#Range: 0 ~ 100000000
	DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10
	#This is a list of blocks available in the gem-class exchange.
	ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"]
	#This is a list of blocks available in the special-class exchange.
	ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime"]
	#This is how often the circle restores or deducts mana
	#Range: 0 ~ 100000000
	CHRONAL_EXCHANGE_BLOCK_CYCLE = 20
	#This is a list of blocks available in the fluid-class exchange.
	ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"]
	#mahoutsukai.config.durability_exchange_blacklist.comment
	DURABILITY_EXCHANGE_BLACKLIST = []
	#This is the new value of damage done while damage exchange is active
	#Range: 0.0 ~ 1.0E8
	DAMAGE_EXCHANGE_REDUCE_TO = 1.0
	#This is how much mana is gained or lost every cycle
	#Range: 0 ~ 100000000
	CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10
	#This is how much durability per mana restored
	#Range: 0 ~ 100000000
	DURABILITY_EXCHANGE_EFFICIENCY = 1
	#This is the cost for each catalyst exchanged by the circle
	#Range: 0 ~ 100000000
	CATALYST_EXCHANGE_MANA_COST = 50
	#This is how often the circle changes a layer underneath it
	#Range: 0 ~ 100000000
	ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20
	#This is the mana cost per scroll
	#Range: 0 ~ 100000000
	IMMUNITY_EXCHANGE_MANA_COST = 400
	#This is how long the buff/debuff lasts (in ticks)
	#Range: 0 ~ 100000000
	IMMUNITY_EXCHANGE_TIME = 1200
	#This is the how much mana you get back when you're injured
	#Range: 0 ~ 100000000
	DAMAGE_EXCHANGE_MANA_GAIN = 20
	#This is a list of blocks available in the moving-fluid-class exchange.
	ALCHEMICAL_MOVING_FLUID_CLASS = ["minecraft:flowing_lava", "minecraft:flowing_water"]
	#This is a list of blocks available in the dirt-class exchange.
	ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow"]
	#This is a list of blocks available in the clay-class exchange.
	ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"]
	#This is a list of blocks available in the stone-class exchange.
	ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma", "minecraft:netherrack", "minecraft:hardened_clay"]
	#This is a list of blocks available in the grass-class exchange.
	ALCHEMICAL_GRASS_CLASS = ["minecraft:grass", "minecraft:mycelium"]
	#This is the cost for each block changed by the circle
	#Range: 0 ~ 100000000
	ALCHEMICAL_EXCHANGE_MANA_COST = 16
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	DAMAGE_EXCHANGE_MANA_COST = 40
	#This is how often the block checks for players on top of it
	#Range: 0 ~ 100000000
	CONTRACT_BLOCK_CYCLE = 4
	#This is how often the circle checks for catalysts on top to change
	#Range: 0 ~ 100000000
	CATALYST_EXCHANGE_BLOCK_CYCLE = 4

[mystic]
	#This is the effect that is applied when the network has multiples of 11.
	HEAVENS_CUP_ELEVEN_EFFECT = "wither"
	#Either a fraction of the max mana (if scaling) or a flat damage value
	#Range: 0.0 ~ 1.0E8
	MYSTIC_STAFF_BIG_FACTOR = 0.02
	#Whether Rho Aias boops all the time or just when caster sneaking
	RHO_AIAS_SNEAK_BOOP = true
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	RHO_AIAS_MANA_COST = 300
	#How far away Rho Aias will delete entities
	#Range: 0 ~ 100000000
	RHO_AIAS_KILL_RANGE = 30
	#Blocks with higher than this resistance will not be broken. Set to 0 for no breaking. 
	#Range: 0 ~ 100000000
	AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45
	#Mana cost per tick for Mystic Staff Beam
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500
	#This is the effect that is applied when the network has multiples of 13.
	HEAVENS_CUP_THIRTEEN_EFFECT = "levitation"
	#Entities which Rho Aias will delete if colliding with.
	RHO_AIAS_COLLIDE_KILL_LIST = []
	#Whether the damage is flat or scales with caster's 'level'
	MYSTIC_STAFF_BIG_SCALES = true
	#Entities which Rho Aias will delete if within range
	RHO_AIAS_ENTITY_KILL_LIST = []
	#This is a flat cost of using the staff on an entity
	#Range: 0 ~ 100000000
	SPATIAL_DISORIENTATION_MANA_COST_ST = 200
	#Damage factor for Mystic Staff Beam
	#Range: -1.0E7 ~ 1.0E8
	MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.01
	#This is the effect that is applied when the network has multiples of 3.
	HEAVENS_CUP_THREE_EFFECT = "weakness"
	#Whether the damage is flat or scales with caster's 'level'
	MYSTIC_STAFF_AOE_SCALES = true
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	SPATIAL_DISORIENTATION_MANA_COST = 100
	#Damage Acceleration Factor for Mystic Staff Beam
	#Range: 0.0 ~ 1.0E8
	MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5
	#This is how much damage done to the player when attacking something
	#Range: 0.0 ~ 1.0E8
	AUTHORITY_DAMAGE_TO_SELF = 1.5
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	DAMAGE_REPLICATION_MANA_COST = 160
	#Explosion Size for Big Explosion
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_BIG_SIZE = 30
	#Mystic Staff Beam Block Limit Per Tick
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90
	#This is the maximum distance the player can be from a network to activate it
	#Range: 0 ~ 100000000
	HEAVENS_CUP_START_DISTANCE = 20
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	AUTHORITY_MANA_COST = 900
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_SUMMON_MANA_COST = 100
	#This is the multiplier for speed when the buff is active. Lower is slower
	#Range: 0.0 ~ 1.0E8
	AUTHORITY_SPEED_MULTIPLIER = 3.2
	#Explosion Size for AOE Explosion
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_AOE_SIZE = 3
	#This is the effect that is applied when the network has multiples of 2.
	HEAVENS_CUP_TWO_EFFECT = "poison"
	#This is how long the effect lasts (in ticks)
	#Range: 0 ~ 100000000
	AUTHORITY_TIME = 400
	#This is the cost of using the giant explosion
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_BIG_MANA_COST = 5000
	#This is the slowdown factor when a punched thing hits a wall. Lower is slower
	#Range: 0.0 ~ 1.0E8
	AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5
	#This is the effect that is applied when the network has multiples of 5.
	HEAVENS_CUP_FIVE_EFFECT = "blindness"
	#This is the effect that is applied when the network has multiples of 7.
	HEAVENS_CUP_SEVEN_EFFECT = "slowness"
	#This is how long potion generated by the network last.
	#Range: 0 ~ 100000000
	HEAVENS_CUP_DURATION = 1200
	#This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower
	#Range: 0.0 ~ 1.0E8
	AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875
	#This is the maximum distance between nodes for them to be counted as part of the network.
	#Range: 0 ~ 100000000
	HEAVENS_CUP_NETWORK_DISTANCE = 30
	#This is the cost of using the multiple explosion mode
	#Range: 0 ~ 100000000
	MYSTIC_STAFF_AOE_MANA_COST = 600
	#Logs detected entities from the kill list, for debug only
	RHO_AIAS_KILL_DEBUG = false
	#Either a fraction of the max mana (if scaling) or a flat damage value
	#Range: 0.0 ~ 1.0E8
	MYSTIC_STAFF_AOE_FACTOR = 0.01
	#This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost.
	#Range: 0 ~ 100000000
	HEAVENS_CUP_MANA_COST = 2
	#This is the cost of using the staff on a block (per second!)
	#Range: 0 ~ 100000000
	SPATIAL_DISORIENTATION_MANA_COST_AOE = 20
	#Damage scales with caster max mana for Beam
	MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true
	#This is how much damaqe is done when the player hits something
	#Range: 0.0 ~ 1.0E8
	AUTHORITY_DAMAGE_TO_OTHER = 3.0

[eyes]
	#Entities must be this close to the user's look vector to be affected
	#Range: 0 ~ 100000000
	MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4
	#Player deaths will count this much to the next death prevention.
	#Range: 0.0 ~ 1.0E8
	DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	REVERSION_EYES_MANA_COST = 410
	#This is how long the buff lasts
	#Range: 0 ~ 100000000
	CLAIRVOYANCE_TIME = 1200
	#Whitelist or blacklist of dimension IDs
	LEY_DIMENSION_LIST = []
	#How often flames do an update (in ticks)
	#Range: 0 ~ 100000000
	BLACK_FLAME_UPDATE_TICKS = 1
	#If false, will show lines instead of runes. Lines not may not be compatible with shaders.
	LEY_RUNES = true
	#Entities must be this close to the user's look vector to be affected
	#Range: 0 ~ 100000000
	REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4
	#This is how long the buff lasts
	#Range: 0 ~ 100000000
	REVERSION_EYES_TIME = 600
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	BLACK_FLAME_MANA_COST = 300
	#Blocks and entities within this range will be ignited if the user looks at them
	#Range: 0 ~ 100000000
	BLACK_FLAME_RANGE_FROM_USER = 30
	#The Y value Ley Lines should render at
	#Range: 0 ~ 100000000
	LEY_RENDER_HEIGHT = 70
	#Mob deaths will count this much to the next death prevention.
	#Range: 0.0 ~ 1.0E8
	DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25
	#This is how many ticks it lasts from the time of using the scroll.
	#Range: 0 ~ 100000000
	INSIGHT_TIME = 1200
	#Entities must be within this radius of the user to be affected
	#Range: 0 ~ 100000000
	MYSTIC_EYES_RANGE_FROM_USER = 5
	#Control the speed at which flames die (number between 0 and 3, probably)
	#Range: 0 ~ 100000000
	BLACK_FLAME_DEATH_AGE = 14
	#This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline.
	#Range: 0 ~ 100000000
	LEY_PUNISHMENT = 0
	#If true, the dimension list is a blacklist. If false it is a whitelist.
	LEY_BLACKLIST = true
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	DEATH_COLLECTION_MANA_COST = 400
	#This is how long the buff lasts
	#Range: 0 ~ 100000000
	MYSTIC_EYES_TIME = 600
	#This is how long the buff lasts
	#Range: 0 ~ 100000000
	BLACK_FLAME_TIME = 100
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	CLAIRVOYANCE_MANA_COST = 220
	#Entities must be within this radius of the user to be affected
	#Range: 0 ~ 100000000
	REVERSION_EYES_RANGE_FROM_USER = 10
	#An offset in case you don't want 0,0 to be a leyline
	#Range: 0 ~ 100000000
	LEY_OFFSET = 0
	#Entities must be within this radius of the user to be counted
	#Range: 0 ~ 100000000
	DEATH_COLLECTION_RANGE_FROM_USER = 10
	#The factor used in calculating the leyline bonus regen
	#Range: 0.0 ~ 1.0E8
	LEY_FACTOR = 0.01
	#Default revive health when triggering death collection.
	#Range: 0.0 ~ 1.0E8
	DEATH_COLLECTION_REVIVE_VALUE = 12.0
	#How far away ley points are from each other
	#Range: 0 ~ 100000000
	LEY_DISTANCE = 300
	#This is how much mana it costs to use the scroll.
	#Range: 0 ~ 100000000
	INSIGHT_MANA_COST = 320
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	MYSTIC_EYES_MANA_COST = 320
	#Set this to false if you don't like ley lines affecting mana regen
	LEY_AFFECTS_MANA = true
	#Entities within this radius will have their movement predicted
	#Range: 0 ~ 100000000
	CLAIRVOYANCE_RANGE = 30
	#Modifier for Fae spawn rate
	#Range: 0.0 ~ 1.0E8
	FAE_SPAWN_RATE = 1.0
	#This is how long the buff lasts
	#Range: 0 ~ 100000000
	DEATH_COLLECTION_TIME = 600
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	FAY_SIGHT_MANA_COST = 100
	#Whether the bonus regen is flat or based on max mana
	LEY_FLAT = false
	#This is how long the buff lasts
	#Range: 0 ~ 100000000
	FAY_SIGHT_TIME = 600
	#Something is lit on fire every this many ticks, from the player's eyes
	#Range: 0 ~ 100000000
	BLACK_FLAME_IGNITION_TICKS = 1

[familiar]
	#This is whether the effect disappears once used
	BUTTERFLY_EFFECT_SINGLE_USE = false
	#This is the range of the effect from the familiar
	#Range: 0 ~ 100000000
	FAMILIARS_GARDEN_RANGE = 7
	#Whether people other than the caster can see the butterfly effect
	BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false
	#This is how many ticks it lasts from the time of using the scroll.
	#Range: 0 ~ 100000000
	FAMILIARS_GARDEN_TIME = 1200
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	SUMMON_FAMILIAR_MANA_COST = 200
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	RECALL_FAMILIAR_MANA_COST = 20
	#This is the how long the effect lasts
	#Range: 0 ~ 100000000
	BUTTERFLY_EFFECT_DURATION = 400
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	FAMILIARS_GARDEN_MANA_COST = 200
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	BUTTERFLY_EFFECT_MANA_COST = 100
	#mahoutsukai.config.familiar_actionbar_messages.comment
	FAMILIAR_ACTION_BAR_MESSAGES = true
	#How often the familiar tries to talk to you
	#Range: 0 ~ 100000000
	FAMILIAR_REPORT_SURROUNDINGS_TIME = 400
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	SWAP_FAMILIAR_MANA_COST = 40
	#How much health the familiar has
	#Range: 0 ~ 100000000
	FAMILIAR_HEALTH = 10
	#This is the cost of using the scroll
	#Range: 0 ~ 100000000
	POSSESS_ENTITY_MANA_COST = 200
	#The chance that a familiar will complain about being hurt.
	#Range: 0.0 ~ 1.0E8
	FAMILIAR_OUCH_CHANCE = 0.3

[secret]
	#Cooldown of Fog Skill for Presence Concealment
	#Range: 0 ~ 100000000
	RIPPER_COOLDOWN = 800
	#Ripper Attack Damage
	#Range: 0.0 ~ 1000000.0
	RIPPER_DAMAGE = 2.5
	#Ripper Attack Bonus Scales With Mana
	RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false
	#This is how much mana per percent or health costs.
	#Range: 0 ~ 100000000
	RETRIBUTION_MANA_PER_DIFFERENCE = 40
	#Blacklist of mobs retribution won't work against
	RETRIBUTION_BLACKLIST = []
	#Ripper Attack Bonus From Behind
	#Range: 0.0 ~ 1000000.0
	RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0
	#Cooldown of Invisibility on The Ripper after hitting someone
	#Range: 0 ~ 100000000
	RIPPER_INVIS_COOLDOWN = 40
	#Ripper Durability
	#Range: 0 ~ 1000000000
	RIPPER_DURABILITY = 1200
	#Mana Cost of Presence Concealment
	#Range: 0 ~ 100000000
	RIPPER_MANA_COST = 800
	#Ripper Gives Invisibility
	RIPPER_GIVES_INVIS = true
	#Distance between Fog Particles
	#Range: 0 ~ 100000000
	RIPPER_FOG_DISTANCE = 5
	#Radius of Fog
	#Range: 0 ~ 100000000
	RIPPER_FOG_RANGE = 20
	#Ripper Attack Speed
	#Range: 0.0 ~ 1000000.0
	RIPPER_SPEED = 3.0
	#If true, mana is charged per percent difference between caster and target, as opposed to per health point differeence.
	RETRIBUTION_MANA_CHARGED_PER_PERCENT = false

[kodoku]
	#mahoutsukai.config.kodoku_tool_divisor.comment
	#Range: 0 ~ 100000000
	KODOKU_TOOL_DIVISOR = 10
	#mahoutsukai.config.kodoku_fire_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_FIRE_CHANCE = 0.1
	#mahoutsukai.config.kodoku_trip_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5
	#mahoutsukai.config.kodoku_hunger_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_HUNGER_CHANCE = 0.15
	#mahoutsukai.config.kodoku_hop_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_HOP_CHANCE = 0.08
	#mahoutsukai.config.kodoku_teleport_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_TELEPORT_CHANCE = 0.08
	#mahoutsukai.config.kodoku_lightning_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5
	#mahoutsukai.config.kodoku_splash_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_SPLASH_CHANCE = 0.05
	#mahoutsukai.config.kodoku_drop_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5
	#mahoutsukai.config.kodoku_glow_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_GLOW_CHANCE = 0.02
	#mahoutsukai.config.kodoku_confuse_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_CONFUSE_CHANCE = 0.01
	#mahoutsukai.config.kodoku_aggro_chance.comment
	#Range: 0.0 ~ 1.0
	KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4
	#mahoutsukai.config.kodoku_loot_divisor.comment
	#Range: 0 ~ 100000000
	KODOKU_LOOT_DIVISOR = 10

[other]
	#mahoutsukai.config.magic_circles.comment
	MAGIC_CIRCLES = []
	#mahoutsukai.config.projector_rot_speed.comment
	#Range: 0.0 ~ 1000000.0
	PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0
	#GameStages Enabled
	GAMESTAGES_ENABLED = false
	#How much this circuit can hold
	#Range: 0 ~ 100000000
	MANA_CIRCUIT_MAGITECH_CAPACITY = 100000
	#How much max mana increases every time it does
	#Range: 0 ~ 100000000
	MANA_INCREASE = 1
	#If false, scrolls will not disappear in creative.
	CREATIVE_MODE_SPELLS = false
	#How much mana fits into an attuned diamond
	#Range: 0 ~ 100000000
	ATTUNED_DIAMOND_CAPACITY = 10000
	#Percentage of max mana players get back by sleeping
	#Range: 0.0 ~ 1.0E8
	MANA_RECOVERY_SLEEP = 0.5
	#mahoutsukai.config.magic_runes.comment
	MAGIC_RUNES = []
	#If true, only allow blood circles on solid blocks
	BLOOD_CIRCLE_SOLID_ONLY = true
	#The block range value for any spells which use the player's line of sight
	#Range: 0 ~ 100000000
	GLOBAL_LOOK_RANGE = 100
	#How far away things can be from a Mana Circuit to use it
	#Range: 0 ~ 100000000
	MANA_CIRCUIT_RANGE = 10
	#How much durability the Mystic Code - First Sorcery item has
	#Range: 0 ~ 100000000
	FIRST_SORCERY_DURABILITY = 50
	#If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up.
	#Range: 0.0 ~ 1.0E8
	MAGIC_DAMAGE_VALUE = 1.0
	#mahoutsukai.config.creative_mana.comment
	CREATIVE_IGNORES_MANA_COSTS = true
	#How much mana fits into an attuned emerald
	#Range: 0 ~ 100000000
	ATTUNED_EMERALD_CAPACITY = 5000
	#How high a player's personal mana can go
	#Range: 0 ~ 100000000
	MAX_MANA_CAP = 200000
	#mahoutsukai.config.projector_off_spin.comment
	PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false
	#If Magic damages the player, should it be flat damage or based on mana used
	MAGIC_DAMAGE_FLAT = true
	#What type of damage magic damage inflicts.
	MAGIC_DAMAGE_GENERIC = true
	#How much mana is spent before it increases
	#Range: 0 ~ 100000000
	MANA_UP_COUNTER = 100
	#How much this circuit can hold
	#Range: 0 ~ 100000000
	MANA_CIRCUIT_CAPACITY = 100000
	#Should magic damage the player
	MAGIC_DAMAGES_PLAYER = false
	#How much mana players regen per tick
	#Range: 0 ~ 100000000
	MANA_REGEN_PER_TICK = 1

