
#Client Config. This config only exists on the client
[client]
	#If enabled machines play their sounds while running.
	enableMachineSounds = true
	#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
	enablePlayerSounds = true
	#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
	#Range: 0.0 ~ 3.4028234663852886E38
	baseSoundVolume = 1.0
	#Scale of the text displayed on the HUD.
	#Range: 0.25 ~ 1.0
	hudScale = 0.6
	#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
	#Range: 1 ~ 1024
	terRange = 256
	#Enable item information HUD during gameplay
	enableHUD = true
	#Allow sneak + scroll to change item modes.
	allowModeScroll = true
	#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
	opaqueTransmitters = false
	#Christmas/New Years greetings in chat.
	holidays = true
	#Color of energy in item durability display.
	energyColor = 3997338
	#Align HUD (text) with left (if true) or right (if false)
	alignHUDLeft = true

	#QIO Config
	[client.qio]
		#Sorting direction when viewing items in a QIO Item Viewer.
		#Allowed Values: ASCENDING, DESCENDING
		itemViewerSortDirection = "ASCENDING"
		#Sorting strategy when viewing items in a QIO Item Viewer.
		#Allowed Values: NAME, SIZE, MOD
		itemViewerSortType = "NAME"
		#Number of slots to view horizontally on a QIO Item Viewer.
		#Range: 8 ~ 16
		itemViewerSlotsX = 8
		#Number of slots to view vertically on a QIO Item Viewer.
		#Range: 2 ~ 48
		itemViewerSlotsY = 4

	#Particle Config
	[client.particle]
		#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
		enableMultiblockFormationParticles = true
		#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
		toolAOE = true
		#How far (in blocks) from the player radiation particles can spawn.
		radiationParticleRadius = 30
		#How many particles spawn when rendering radiation effects (scaled by radiation level).
		radiationParticleCount = 100
		#Show particles when machines active.
		machineEffects = true
		#Show bolts when the Magnetic Attraction Unit is pulling items.
		magneticAttraction = true

	#GUI Config
	[client.gui]
		#Color of HUD used by MekaSuit.
		hudColor = 4257264
		#Display a fancy compass when the MekaSuit is worn.
		mekaSuitHelmetCompass = true
		#Opacity of HUD used by MekaSuit.
		#Range: 0.0 ~ 1.0
		hudOpacity = 0.4000000059604645
		#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
		#Range: 1.0 ~ 100.0
		hudJitter = 6.0
		#Color of warning HUD elements used by MekaSuit.
		hudWarningColor = 16768335
		#Color of danger HUD elements used by MekaSuit.
		hudDangerColor = 16726076

		#Last Window Positions. In general these values should not be modified manually.
		[client.gui.window]

			[client.gui.window.mekaSuitHelmet]
				x = 2147483647
				y = 2147483647

			[client.gui.window.color]
				x = 2147483647
				y = 2147483647

			[client.gui.window.crafting1]
				x = 2147483647
				y = 2147483647

			[client.gui.window.upgrade]
				x = 10
				y = 15

			[client.gui.window.crafting0]
				x = 2147483647
				y = 2147483647

			[client.gui.window.rename]
				x = 2147483647
				y = 2147483647

			[client.gui.window.sideConfig]
				x = 10
				y = 15

			[client.gui.window.confirmation]
				x = 2147483647
				y = 2147483647

			[client.gui.window.crafting2]
				x = 2147483647
				y = 2147483647

			[client.gui.window.transporterConfig]
				x = 2147483647
				y = 2147483647

			[client.gui.window.skinSelect]
				x = 2147483647
				y = 2147483647

